├── LICENSE └── README.md /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. By contrast, 15 | the GNU General Public License is intended to guarantee your freedom to 16 | share and change all versions of a program--to make sure it remains free 17 | software for all its users. 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EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. 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Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # C# Cheat Sheet - ConstructG.com 2 | 3 | **Version:** 1.0.1 4 | 5 | **Framework Version:** .NET Core 3.1.9 or later. 6 | 7 | **Language Version:** C# 8.0 or later. 8 | 9 | ## Table Of Contents (TOC) 10 | 11 | - [C# Cheat Sheet](#c-cheat-sheet) 12 | - [About](#about) 13 | - [C# Introduction](#c-introduction) 14 | - [What is C#?](#what-is-c) 15 | - [What Is C# Used For?](#what-is-c-used-for) 16 | - [C# Keywords](#c-keywords) 17 | - [Reserved Keywords](#reserved-keywords) 18 | - [Contextual Keywords](#contextual-keywords) 19 | - [C# Special Characters](#c-special-characters) 20 | - [C# Preprocessor Directives](#c-preprocessor-directives) 21 | - [General Syntax](#general-syntax) 22 | - [Comments](#comments) 23 | - [C# Hello World Console Application](#c-hello-world-console-application) 24 | - [C# Variables](#c-variables) 25 | - [C# Naming Conventions](#c-naming-conventions) 26 | - [Terminology](#terminology) 27 | - [Summary Table](#summary-table) 28 | - [C# Data Types](#c-data-types) 29 | - [Value Types](#value-types) 30 | - [Simple Data Types](#simple-data-types) 31 | - [Bytes](#bytes) 32 | - [Unsigned Integers](#unsigned-integers) 33 | - [Signed Integers](#signed-integers) 34 | - [Floating-Point Types](#floating-point-types) 35 | - [Unicode Characters](#unicode-characters) 36 | - [Booleans](#booleans) 37 | - [Enum Types](#enum-types) 38 | - [Structure Types](#structure-types) 39 | - [Tuple Types](#tuple-types) 40 | - [Nullable Value Types](#nullable-value-types) 41 | - [Reference Types](#reference-types) 42 | - [Built-In Reference Types](#built-in-reference-types) 43 | - [Object Types](#object-types) 44 | - [String Types](#string-types) 45 | - [Delegate Types](#delegate-types) 46 | - [Interface Types](#interface-types) 47 | - [Nullable Reference Types](#nullable-reference-types) 48 | - [Array Types](#array-types) 49 | - [Array Of Simple Types](#array-of-simple-types) 50 | - [Jagged Arrays](#jagged-arrays) 51 | - [Array Properties & Methods](#array-properties--methods) 52 | - [Type Casting](#type-casting) 53 | - [Implicit Casting](#implicit-casting) 54 | - [Explicit Casting](#explicit-casting) 55 | - [Type Conversion Methods](#type-conversion-methods) 56 | - [Operators](#operators) 57 | - [Arithmetic Operators](#arithmetic-operators) 58 | - [Combined Assignment Operators](#combined-assignment-operators) 59 | - [Increment and Decrement Operators](#increment-and-decrement-operators) 60 | - [Comparison Operators](#comparison-operators) 61 | - [Logical Operators](#logical-operators) 62 | - [Bitwise Operators](#bitwise-operators) 63 | - [Operator Precedents](#operator-precedents) 64 | - [Statements](#statements) 65 | - [Conditions](#conditions) 66 | - [**```if```**...**```else if```**...**```else```**](#ifelse-ifelse) 67 | - [**```switch```** Case](#switch-case) 68 | - [Loops](#loops) 69 | - [**```while```** Loop](#while-loop) 70 | - [**```do```**...**```while```** Loop](#dowhile-loop) 71 | - [**```for```** Loop](#for-loop) 72 | - [**```foreach```** Loop](#foreach-loop) 73 | - [**```goto```** Statement](#goto-statement) 74 | - [**```return```** Statement](#return-statement) 75 | - [**```yield```** Statement](#yield-statement) 76 | - [**```checked```** and **```unchecked```** Statements](#checked-and-unchecked-statements) 77 | - [**```lock```** Statement](#lock-statement) 78 | - [**```using```** Statement](#using-statement) 79 | - [Exception Handling](#exception-handling) 80 | - [Classes & Objects](#classes--objects) 81 | - [Members](#members) 82 | - [Constructors](#constructors) 83 | - [The ```this``` Keyword](#the-this-keyword) 84 | - [Garbage Collector](#garbage-collector) 85 | - [Destructors / Finalizers](#destructors--finalizers) 86 | - [Object-Oriented Programming (OOP)](#object-oriented-programming-oop) 87 | - [Encapsulation / Access Levels](#encapsulation--access-levels) 88 | - [Inheritance](#inheritance) 89 | - [Polymorphism / Redefining Members](#polymorphism--redefining-members) 90 | - [Static](#static) 91 | - [Properties](#properties) 92 | - [Indexers](#indexers) 93 | - [Abstraction](#abstraction) 94 | - [Abstract Classes & Methods](#abstract-classes--methods) 95 | - [Interfaces](#interfaces) 96 | - [Namespaces](#namespaces) 97 | - [Operator Overloading](#operator-overloading) 98 | - [Delegates](#delegates) 99 | - [Anonymous Methods](#anonymous-methods) 100 | - [Lambda Expressions](#lambda-expressions) 101 | - [Events](#events) 102 | - [Generics](#generics) 103 | - [Generic Collections](#generic-collections) 104 | - [List](#list) 105 | - [SortedList](#sortedlist) 106 | - [BitArray](#bitarray) 107 | - [Stack](#stack) 108 | - [Queue](#queue) 109 | - [Dictionary](#dictionary) 110 | - [HashSet](#hashset) 111 | - [Constants](#constants) 112 | - [The ```const``` Keyword](#the-const-keyword) 113 | - [The ```readonly``` Keyword](#the-readonly-keyword) 114 | - [Asynchronous Methods](#asynchronous-methods) 115 | - [Working With Files](#working-with-files) 116 | - [Language-Integrated Query (LINQ)](#language-integrated-query-linq) 117 | - [Attributes](#attributes) 118 | - [Predefined Attributes](#predefined-attributes) 119 | - [Custom Attributes](#custom-attributes) 120 | - [Extension Methods](#extension-methods) 121 | - [References](#references) 122 | - [Credits](#credits) 123 | 124 | --- 125 | 126 | ## About 127 | 128 | - The objective of this C# cheat sheet is to provide a general overview. 129 | - The HTML version of this document is hosted on: https://constructg.com/csharp-cheat-sheet/ 130 | - The markdown file of this sheet is hosted on [GitHub](https://github.com/LabinatorSolutions/csharp-cheat-sheet). 131 | - Contributions, bug fixes, additions, and improvements will be much appreciated. 132 | - Prepared by [ConstructG.com](https://constructg.com/). ConstructG is an online game development academy. 133 | 134 | ## C# Introduction 135 | 136 | ### What is C#? 137 | 138 | C# is pronounced "C-Sharp". It is an object-oriented programming language created by Microsoft that runs on the .NET Framework. C# has roots from the C family, and the language is close to other popular languages like C++ and Java. 139 | 140 | ### What Is C# Used For? 141 | 142 | - Database applications 143 | - Desktop applications 144 | - Games 145 | - Mobile applications 146 | - Virtual Reality (VR) applications 147 | - Web applications 148 | - Web development 149 | - Web services 150 | 151 | **For Reference:** 152 | https://en.wikipedia.org/wiki/C_Sharp_(programming_language) 153 | https://docs.microsoft.com/en-us/dotnet/csharp/getting-started/ 154 | 155 | --- 156 | 157 | ## C# Keywords 158 | 159 | ### Reserved Keywords 160 | 161 | Keywords are predefined, reserved identifiers that have special meanings to the compiler. 162 | 163 | - abstract 164 | - as 165 | - base 166 | - bool 167 | - breakbyte 168 | - case 169 | - catch 170 | - char 171 | - checked 172 | - class 173 | - const 174 | - continue 175 | - decimal 176 | - default 177 | - delegate 178 | - do 179 | - double 180 | - else 181 | - enum 182 | - event 183 | - explicit 184 | - extern 185 | - false 186 | - finally 187 | - fixed 188 | - float 189 | - for 190 | - foreach 191 | - goto 192 | - if 193 | - implicit 194 | - in 195 | - int 196 | - interface 197 | - internal 198 | - is 199 | - lock 200 | - long 201 | - namespace 202 | - new 203 | - null 204 | - object 205 | - operator 206 | - out 207 | - override 208 | - params 209 | - private 210 | - protected 211 | - public 212 | - readonly 213 | - ref 214 | - return 215 | - sbyte 216 | - sealed 217 | - short 218 | - sizeof 219 | - stackalloc 220 | - static 221 | - string 222 | - struct 223 | - switch 224 | - this 225 | - throw 226 | - true 227 | - try 228 | - typeof 229 | - uint 230 | - ulong 231 | - unchecked 232 | - unsafe 233 | - ushort 234 | - using 235 | - virtual 236 | - void 237 | - volatile 238 | - while 239 | 240 | ### Contextual Keywords 241 | 242 | A contextual keyword is used to provide a specific meaning in the code, but it is not a reserved word in C#. Some contextual keywords, such as partial and where, have special meanings in two or more contexts. 243 | 244 | - add 245 | - alias 246 | - ascending 247 | - async 248 | - await 249 | - by 250 | - descending 251 | - dynamic 252 | - equals 253 | - from 254 | - get 255 | - global 256 | - group 257 | - into 258 | - join 259 | - let 260 | - nameof 261 | - notnull 262 | - on 263 | - orderby 264 | - partial (method) 265 | - partial (type) 266 | - remove 267 | - select 268 | - set 269 | - unmanaged (generic type constraint) 270 | - value 271 | - var 272 | - when (filter condition) 273 | - where (generic type constraint) 274 | - where (query clause) 275 | - yield 276 | 277 | **Learn More:** 278 | https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/ 279 | 280 | --- 281 | 282 | ## C# Special Characters 283 | 284 | Special characters are predefined, contextual characters that modify the program element (a literal string, an identifier, or an attribute name) to which they are prepended. C# supports the following special characters: 285 | 286 | - **@**, the verbatim identifier character. 287 | - **$**, the interpolated string character. 288 | 289 | **Learn More:** 290 | https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/tokens/ 291 | 292 | --- 293 | 294 | ## C# Preprocessor Directives 295 | 296 | C# has the following preprocessor directives: 297 | 298 | - \#if 299 | - \#else 300 | - \#elif 301 | - \#endif 302 | - \#define 303 | - \#undef 304 | - \#warning 305 | - \#error 306 | - \#line 307 | - \#region 308 | - \#endregion 309 | - \#pragma 310 | - \#pragma warning 311 | - \#pragma checksum 312 | 313 | **Learn More:** 314 | https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/preprocessor-directives/ 315 | 316 | --- 317 | 318 | ## General Syntax 319 | 320 | - Case sensitive. 321 | - Code is typed inside code blocks **{}** 322 | - Line termination is done using semicolon **;** 323 | 324 | --- 325 | 326 | ## Comments 327 | 328 | - Single line comments are typed within two forward slashes: 329 | 330 | ```csharp 331 | // Single Line Comment 332 | ``` 333 | 334 | - Multi-line comments are typed with a forward slash followed by an asterisk. It must be closed by an asterisk followed by a forward slash. 335 | 336 | ```csharp 337 | /* 338 | This is a multi-line comment. 339 | This is the second line of the comment. 340 | */ 341 | ``` 342 | 343 | --- 344 | 345 | ## C# Hello World Console Application 346 | 347 | ```csharp 348 | class Hello 349 | { 350 | static void Main(string[] args) 351 | { 352 | System.Console.WriteLine("Hello World!"); 353 | } 354 | } 355 | ``` 356 | 357 | **Note:** C# source files typically have the file extension **.cs** 358 | 359 | --- 360 | 361 | ## C# Variables 362 | 363 | **Syntax:** 364 | 365 | ``` 366 | = ; 367 | ``` 368 | 369 | - Variables should start with underscore and cannot contain white spaces. 370 | - It can contain numbers but should always start with a capital letter. 371 | - It cannot contain any symbols (other than underscore). 372 | 373 | **Learn More:** 374 | https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/language-specification/variables 375 | 376 | --- 377 | 378 | ## C# Naming Conventions 379 | 380 | ### Terminology 381 | 382 | There are following three terminologies are used to declare C# and .NET naming standards. 383 | 384 | - **Camel Case (camelCase):** In this standard, the first letter of the word always in small letter and after that each word starts with a capital letter. 385 | - **Pascal Case (PascalCase):** In this the first letter of every word is in capital letter. 386 | - **Underscore Prefix (_underScore):** For underscore ( __ ), the word after _ use camelCase terminology. 387 | 388 | ### Summary Table 389 | 390 | | Kind | Rule | 391 | | --------------- | --------------- | 392 | | Private Field | _lowerCamelCase | 393 | | Protected Field | UpperCamelCase | 394 | | Internal Field | UpperCamelCase | 395 | | Constant | UpperCamel Case | 396 | | Property | UpperCamelCase | 397 | | Method | UpperCamelCase | 398 | | Class | UpperCamelCase | 399 | | Interface | IUpperCamelCase | 400 | | Local Variable | lowerCamelCase | 401 | | Parameter | lowerCamelCase | 402 | 403 | **Learn More:** 404 | https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/inside-a-program/coding-conventions 405 | https://google.github.io/styleguide/csharp-style.html 406 | https://www.dofactory.com/reference/csharp-coding-standards 407 | 408 | --- 409 | 410 | ## C# Data Types 411 | 412 | ### Value Types 413 | 414 | **For Reference:** 415 | https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/builtin-types/value-types 416 | 417 | #### Simple Data Types 418 | 419 | **For Reference:** 420 | https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/builtin-types/integral-numeric-types 421 | 422 | ##### Bytes 423 | 424 | ```csharp 425 | 426 | byte myUnsignedByte = 8; // Size: 8 bits | Range: 0 to 255 427 | sbyte mySignedByte = -8; // Size: 8 bits | Range: -128 to +127 428 | ``` 429 | 430 | ##### Unsigned Integers 431 | 432 | ```csharp 433 | 434 | ushort myUnsignedShort = 16; // Size: 16 bits | Range: 0 to 65535 435 | uint myUnsignedInt = 32; // Size: 32 bits | Range: 0 to 2^32-1 436 | ulong myUnsignedLong = 64; // Size: 64 bits | Range: 0 to 2^64-1 437 | ``` 438 | 439 | ##### Signed Integers 440 | 441 | ```csharp 442 | short mySignedShort = 16; // Size: 16 bits | Range: -32768 to +32767 443 | int mySignedInt = 32; // Size: 32 bits | Range: -2^31 to +2^31-1 444 | long mySignedLong = -64; // Size: 64 bits | Range: -2^63 to +2^63-1 445 | ``` 446 | 447 | ##### Floating-Point Types 448 | 449 | ```csharp 450 | float myFloat = 3.14F; // Size: 32 bits | Range: 7 digits of precision 451 | double myDouble = 3.14D; // Size: 64 bits | Range: 15-16 digits of precision 452 | decimal myDecimal = 3.14M; // Size: 128 bits | Range: 28-29 digits of precision 453 | ``` 454 | 455 | **Learn More:** 456 | https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/builtin-types/floating-point-numeric-types 457 | 458 | ##### Unicode Characters 459 | 460 | ```csharp 461 | char myChar = 'a'; // Size: 16 bits | Range: Unicode character 462 | ``` 463 | 464 | ##### Booleans 465 | 466 | ```csharp 467 | bool myBool = true; // Size: 4 bits | Range: true or false 468 | ``` 469 | 470 | #### Enum Types 471 | 472 | An enum type is a distinct value type with a set of named constants. 473 | 474 | ```csharp 475 | using System; 476 | 477 | enum Color 478 | { 479 | Red, 480 | Green, 481 | Blue 482 | } 483 | 484 | class Test 485 | { 486 | static void PrintColor(Color color) 487 | { 488 | switch (color) 489 | { 490 | case Color.Red: 491 | Console.WriteLine("Red"); 492 | break; 493 | case Color.Green: 494 | Console.WriteLine("Green"); 495 | break; 496 | case Color.Blue: 497 | Console.WriteLine("Blue"); 498 | break; 499 | default: 500 | Console.WriteLine("Unknown color"); 501 | break; 502 | } 503 | } 504 | 505 | static void Main(string[] args) 506 | { 507 | Color c = Color.Red; 508 | PrintColor(c); 509 | PrintColor(Color.Blue); 510 | } 511 | } 512 | ``` 513 | 514 | **Learn More:** 515 | https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/builtin-types/enum 516 | 517 | #### Structure Types 518 | 519 | Like classes, structs are data structures that can contain data members and function members, but unlike classes, structs are value types and do not require heap allocation. A variable of a struct type directly stores the data of the struct, whereas a variable of a class type stores a reference to a dynamically allocated object. Struct types do not support user-specified inheritance, and all struct types implicitly inherit from type object. 520 | 521 | Structs are particularly useful for small data structures that have value semantics. Complex numbers, points in a coordinate system, or key-value pairs in a dictionary are all good examples of structs. The use of structs rather than classes for small data structures can make a large difference in the number of memory allocations an application performs. 522 | 523 | ```csharp 524 | struct Point 525 | { 526 | public int x, y; 527 | 528 | public Point(int x, int y) { 529 | this.x = x; 530 | this.y = y; 531 | } 532 | } 533 | ``` 534 | 535 | **Learn More:** 536 | https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/builtin-types/struct 537 | 538 | #### Tuple Types 539 | 540 | Available in C# 7.0 and later, the tuples feature provides concise syntax to group multiple data elements in a lightweight data structure. 541 | 542 | ```csharp 543 | (double, int) t1 = (4.5, 3); 544 | Console.WriteLine($"Tuple with elements {t1.Item1} and {t1.Item2}."); // Output => Tuple with elements 4.5 and 3. 545 | 546 | (double Sum, int Count) t2 = (4.5, 3); 547 | Console.WriteLine($"Sum of {t2.Count} elements is {t2.Sum}."); // Output => Sum of 3 elements is 4.5. 548 | ``` 549 | 550 | **Learn More:** 551 | https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/builtin-types/value-tuples 552 | 553 | #### Nullable Value Types 554 | 555 | A nullable value type **```T?```** represents all values of its underlying value type **T** and an additional null value. For example, you can assign any of the following three values to a **```bool?```** variable: true, false, or null. An underlying value type **T** cannot be a nullable value type itself. 556 | 557 | ```csharp 558 | int? b = 10; 559 | 560 | if (b.HasValue) 561 | { 562 | Console.WriteLine($"b is {b.Value}"); 563 | } 564 | 565 | else 566 | { 567 | Console.WriteLine("b does not have a value"); 568 | } 569 | ``` 570 | 571 | **Learn More:** 572 | https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/builtin-types/nullable-value-types 573 | 574 | ### Reference Types 575 | 576 | #### Built-In Reference Types 577 | 578 | ##### Object Types 579 | 580 | The object type is an alias for System.Object in .NET. In the unified type system of C#, all types, predefined and user-defined, reference types and value types, inherit directly or indirectly from System.Object. You can assign values of any type to variables of type object. Any object variable can be assigned to its default value using the literal null. 581 | 582 | ##### String Types 583 | 584 | It is common to think of strings as arrays of characters. In reality, strings in C# are objects. 585 | When you declare a string variable, you basically instantiate an object of type String. 586 | 587 | ```csharp 588 | string fooString = "\"escape\" quotes and add \n (new lines) and \t (tabs)"; 589 | Console.WriteLine(fooString); 590 | 591 | // You can access each character of the string with an indexer: 592 | char charFromString = fooString[1]; // => 'e' 593 | 594 | // Strings are immutable: you can't do fooString[1] = 'X'; 595 | 596 | // Compare strings with current culture, ignoring case 597 | string.Compare(fooString, "x", StringComparison.CurrentCultureIgnoreCase); 598 | 599 | // Formatting, based on sprintf 600 | string fooFs = string.Format("Check Check, {0} {1}, {0} {1:0.0}", 1, 2); 601 | 602 | // Dates & Formatting 603 | DateTime fooDate = DateTime.Now; 604 | Console.WriteLine(fooDate.ToString("hh:mm, dd MMM yyyy")); 605 | 606 | // String Interpolation 607 | string myName = "Jane Doe"; 608 | Console.WriteLine($"My name is: {myName}. It is great to be here!"); 609 | 610 | // String Builder 611 | StringBuilder sb = new StringBuilder(); 612 | sb.Append("Hello "); 613 | sb.AppendLine("World!"); 614 | Console.WriteLine(sb); 615 | 616 | // Verbatim String 617 | // You can use the @ symbol before a string literal to escape all characters in the string 618 | string path = "C:\\Users\\User\\Desktop"; 619 | string verbatimPath = @"C:\Users\User\Desktop"; 620 | Console.WriteLine(path == verbatimPath); // => true 621 | 622 | // You can split a string over two lines with the @ symbol. To escape " use "" 623 | string bazString = @"Here's some stuff 624 | on a new line! ""Wow!"", the masses cried"; 625 | 626 | // Popular String Methods & Properties 627 | string myText = "some text"; 628 | 629 | Console.WriteLine(myText.IndexOf('t')); // Outputs => 5 630 | 631 | myText = myText.Insert(0, "This is "); 632 | Console.WriteLine(myText); // Outputs => "This is some text" 633 | 634 | myText = myText.Replace("This is", "Here is"); 635 | Console.WriteLine(myText); // Outputs => "Here is some text" 636 | 637 | if(myText.Contains("some")) 638 | Console.WriteLine("found"); // Outputs "found" 639 | 640 | myText = myText.Remove(4); 641 | Console.WriteLine(myText); // Outputs "Here" 642 | 643 | myText = myText.Substring(2, 3); 644 | Console.WriteLine(myText); // Outputs "re" 645 | ``` 646 | 647 | **Learn More:** 648 | https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/strings/ 649 | 650 | ##### Delegate Types 651 | 652 | A delegate type represents references to methods with a particular parameter list and return type. Delegates make it possible to treat methods as entities that can be assigned to variables and passed as parameters. Delegates are similar to the concept of function pointers found in some other languages, but unlike function pointers, delegates are object-oriented and type-safe. 653 | 654 | ```csharp 655 | using System; 656 | 657 | delegate double Function(double x); 658 | 659 | class Multiplier 660 | { 661 | double factor; 662 | 663 | public Multiplier(double factor) 664 | { 665 | this.factor = factor; 666 | } 667 | 668 | public double Multiply(double x) 669 | { 670 | return x * factor; 671 | } 672 | } 673 | 674 | class Test 675 | { 676 | static double Square(double x) 677 | { 678 | return x * x; 679 | } 680 | 681 | static double[] Apply(double[] a, Function f) 682 | { 683 | double[] result = new double[a.Length]; 684 | for (int i = 0; i < a.Length; i++) 685 | { 686 | result[i] = f(a[i]); 687 | } 688 | return result; 689 | } 690 | 691 | static void Main(string[] args) 692 | { 693 | double[] a = {0.0, 0.5, 1.0}; 694 | double[] squares = Apply(a, Square); 695 | double[] sines = Apply(a, Math.Sin); 696 | 697 | Multiplier m = new Multiplier(2.0); 698 | double[] doubles = Apply(a, m.Multiply); 699 | } 700 | } 701 | ``` 702 | 703 | **Learn More:** 704 | https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/delegates/ 705 | 706 | #### Interface Types 707 | 708 | An interface defines a contract that can be implemented by classes and structs. An interface can contain methods, properties, events, and indexers. An interface does not provide implementations of the members it defines—it merely specifies the members that must be supplied by classes or structs that implement the interface. Interfaces may employ multiple inheritance. 709 | 710 | ```csharp 711 | public interface IShape 712 | { 713 | void Draw(); 714 | } 715 | class Circle : IShape 716 | { 717 | public void Draw() 718 | { 719 | Console.WriteLine("Circle Draw"); 720 | } 721 | } 722 | static void Main(string[] args) 723 | { 724 | IShape c = new Circle(); 725 | c.Draw(); // Outputs "Circle Draw" 726 | } 727 | ``` 728 | 729 | **Learn More:** 730 | https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/interfaces/ 731 | https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/interface 732 | 733 | #### Nullable Reference Types 734 | 735 | Nullable reference types are available beginning with C# 8.0, in code that has opted in to a nullable aware context. Nullable reference types, the null static analysis warnings, and the null-forgiving operator are optional language features. All are turned off by default. A nullable context is controlled at the project level using build settings, or in code using pragmas. 736 | 737 | ```csharp 738 | string notNull = "Hello"; 739 | string? nullable = default; 740 | ``` 741 | 742 | **Learn More:** 743 | https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/builtin-types/nullable-reference-types 744 | 745 | #### Array Types 746 | 747 | An array is a data structure that contains a number of variables that are accessed through computed indices. The variables contained in an array, also called the elements of the array, are all of the same type, and this type is called the element type of the array. 748 | 749 | Array types are reference types, and the declaration of an array variable simply sets aside space for a reference to an array instance. Actual array instances are created dynamically at run-time using the new operator. The new operation specifies the length of the new array instance, which is then fixed for the lifetime of the instance. The indices of the elements of an array range from 0 to Length - 1. The new operator automatically initializes the elements of an array to their default value, which, for example, is zero for all numeric types and null for all reference types. 750 | 751 | ##### Array Of Simple Types 752 | 753 | ```csharp 754 | int[] a1 = new int[10]; // One-Dimensional Array 755 | int[,] a2 = new int[10, 5]; // Two-Dimensional Array 756 | int[,,] a3 = new int[10, 5, 2]; // Three-Dimensional Array 757 | ``` 758 | 759 | ##### Jagged Arrays 760 | 761 | **Jagged Array:** is an array with elements of an array type. 762 | 763 | **Syntax:** 764 | 765 | ``` 766 | data_type[][] name_of_array = new data_type[rows][] 767 | ``` 768 | 769 | **Example 1:** 770 | 771 | ```csharp 772 | int[][] jaggedArray = new int[3][]; // Jagged Array 773 | jaggedArray[0] = new int[10]; 774 | jaggedArray[1] = new int[5]; 775 | jaggedArray[2] = new int[20]; 776 | ``` 777 | 778 | **Example 2:** 779 | 780 | ```csharp 781 | int[][] anotherJaggedArray = new int[][] // Another way to declare Jagged Arrays 782 | { 783 | new int[] {1,8,2,7,9}, 784 | new int[] {2,4,6}, 785 | new int[] {33,42} 786 | }; 787 | 788 | int x = anotherJaggedArray[2][1]; 789 | Console.WriteLine(x); // Outputs => 42 790 | ``` 791 | 792 | ##### Array Properties & Methods 793 | 794 | The Array class in C# provides various properties and methods to work with arrays. 795 | 796 | The Array class implements the **IEnumerable** interface, so you can **LINQ extension methods** such as Max(), Min(), Sum(), Average() and many others. 797 | 798 | ```csharp 799 | using System; 800 | using System.Linq; 801 | 802 | public class Program 803 | { 804 | public static void Main(string[] args) 805 | { 806 | int[] integersArray = new int[5]{80, 20, 35, 18, 9}; 807 | 808 | Console.WriteLine(integersArray.Max()); 809 | Console.WriteLine(integersArray.Min()); 810 | Console.WriteLine(integersArray.Sum()); 811 | Console.WriteLine(integersArray.Average()); 812 | } 813 | } 814 | ``` 815 | 816 | The **System.Array** class also includes methods for creating, manipulating, searching, and sorting arrays. 817 | 818 | ```csharp 819 | using System; 820 | 821 | public class Program 822 | { 823 | public static void Main(string[] args) 824 | { 825 | int[] integersArray = {20, 9, 16, 50, 3}; 826 | 827 | Console.WriteLine("Original Array:"); 828 | foreach(int element in integersArray) 829 | { 830 | Console.WriteLine(element); 831 | } 832 | 833 | Console.WriteLine("Sorted Array:"); 834 | Array.Sort(integersArray); 835 | foreach(int element in integersArray) 836 | { 837 | Console.WriteLine(element); 838 | } 839 | 840 | Console.WriteLine("Reversed Array:"); 841 | Array.Reverse(integersArray); 842 | Array.ForEach(integersArray, n => Console.WriteLine(n)); 843 | 844 | Console.WriteLine(Array.BinarySearch(integersArray, 9)); 845 | } 846 | } 847 | ``` 848 | 849 | **Learn More:** 850 | https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/arrays/ 851 | https://docs.microsoft.com/en-us/dotnet/api/system.array 852 | https://docs.microsoft.com/en-us/dotnet/api/system.linq.enumerable 853 | 854 | --- 855 | 856 | ## Type Casting 857 | 858 | Type casting is when you assign a value of one data type to another type. 859 | 860 | In C#, there are two types of casting: 861 | 862 | **Implicit Casting (automatically)** - converting a smaller type to a larger type size 863 | 864 | > char -> int -> long -> float -> double 865 | 866 | **Explicit Casting (manually)** - converting a larger type to a smaller size type: 867 | 868 | > double -> float -> long -> int -> char 869 | 870 | ### Implicit Casting 871 | 872 | Implicit casting is done automatically when passing a smaller size type to a larger size type. 873 | 874 | ```csharp 875 | int myInt = 9; 876 | double myDouble = myInt; // Automatic casting: int to double 877 | 878 | Console.WriteLine(myInt); // Outputs 9 879 | Console.WriteLine(myDouble); // Outputs 9 880 | ``` 881 | 882 | ### Explicit Casting 883 | 884 | Explicit casting must be done manually by placing the type in parentheses in front of the value. 885 | 886 | ```csharp 887 | double myDouble = 9.78; 888 | int myInt = (int) myDouble; // Manual casting: double to int 889 | 890 | Console.WriteLine(myDouble); // Outputs 9.78 891 | Console.WriteLine(myInt); // Outputs 9 892 | ``` 893 | 894 | ### Type Conversion Methods 895 | 896 | It is also possible to convert data types explicitly by using built-in methods. 897 | 898 | - ToBoolean 899 | - ToByte 900 | - ToChar 901 | - ToDateTime 902 | - ToDecimal 903 | - ToDouble 904 | - ToInt16 905 | - ToInt32 906 | - ToInt64 907 | - ToSbyte 908 | - ToSingle 909 | - ToString 910 | - ToType 911 | - ToUInt16 912 | - ToUInt32 913 | - ToUInt64 914 | 915 | ```csharp 916 | int myInt = 10; 917 | double myDouble = 5.25; 918 | bool myBool = true; 919 | 920 | Console.WriteLine(Convert.ToString(myInt)); // convert int to string 921 | Console.WriteLine(Convert.ToDouble(myInt)); // convert int to double 922 | Console.WriteLine(Convert.ToInt32(myDouble)); // convert double to int 923 | Console.WriteLine(Convert.ToString(myBool)); // convert bool to string 924 | ``` 925 | 926 | **Learn More:** 927 | https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/types/casting-and-type-conversions 928 | 929 | --- 930 | 931 | ## Operators 932 | 933 | ### Arithmetic Operators 934 | 935 | ```csharp 936 | float myFloat = 0; 937 | 938 | myFloat = 3 + 2; // Addition => 5 939 | myFloat = 3 - 2; // Subtraction => 1 940 | myFloat = 3 * 2; // Multiplication => 6 941 | myFloat = 3 / 2; // Division => 1 942 | myFloat = 3 % 2; // Modulus => 1 943 | 944 | /* 945 | Notice that the division sign gives an incorrect result. 946 | This is because it operates on two integer values and will therefore round the result and return an integer. 947 | To get the correct value, one of the numbers needs to be converted into a floating-point number. 948 | */ 949 | myFloat = 3 / (float) 2; // 1.5 950 | ``` 951 | 952 | ### Combined Assignment Operators 953 | 954 | ```csharp 955 | float myFloat = 0; 956 | 957 | myFloat += 2; // myNumber = myNumber + 2 958 | myFloat -= 2; // myNumber = myNumber - 2 959 | myFloat *= 2; // myNumber = myNumber * 2 960 | myFloat /= 2; // myNumber = myNumber / 2 961 | myFloat %= 2; // myNumber = myNumber % 2 962 | ``` 963 | 964 | ### Increment and Decrement Operators 965 | 966 | ```csharp 967 | int myCounter = 0; 968 | 969 | Console.WriteLine(myCounter++); //Prints "0", _myCounter = 1. Post-Incrementation 970 | Console.WriteLine(++myCounter); //Prints "2", _myCounter = 2. Pre-Incrementation 971 | Console.WriteLine(myCounter--); //Prints "2", _myCounter = 1. Post-Decrementation 972 | Console.WriteLine(--myCounter); //Prints "0", _myCounter = 0. Pre-Decrementation 973 | ``` 974 | 975 | ### Comparison Operators 976 | 977 | ```csharp 978 | Console.WriteLine($"3 == 2? {3 == 2}"); // => false 979 | Console.WriteLine($"3 != 2? {3 != 2}"); // => true 980 | Console.WriteLine($"3 > 2? {3 > 2}"); // => true 981 | Console.WriteLine($"3 < 2? {3 < 2}"); // => false 982 | Console.WriteLine($"2 <= 2? {2 <= 2}"); // => true 983 | Console.WriteLine($"2 >= 2? {2 >= 2}"); // => true 984 | ``` 985 | 986 | ### Logical Operators 987 | 988 | ```csharp 989 | bool myBool; 990 | 991 | myBool = (true && false); // Logical AND => (false) 992 | myBool = (true || false); // Logical OR => (true) 993 | myBool = !(true); // Logical NOT => (false) 994 | 995 | Console.WriteLine(myBool); 996 | ``` 997 | 998 | ### Bitwise Operators 999 | 1000 | ```csharp 1001 | int myInteger; 1002 | 1003 | // The bitwise operators can manipulate individual bits inside an integer. 1004 | 1005 | myInteger = 5 & 4; // and (0b101 & 0b100 = 0b100 = 4) 1006 | myInteger = 5 | 4; // or (0b101 | 0b100 = 0b101 = 5) 1007 | myInteger = 5 ^ 4; // xor (0b101 ^ 0b100 = 0b001 = 1) 1008 | myInteger = 4 << 1; // left shift (0b100 << 1 = 0b1000 = 8) 1009 | myInteger = 4 >> 1; // right shift (0b100 >> 1 = 0b10 = 2) 1010 | myInteger = ~ 4; // invert (~0b00000100 = 0b11111011 = -5) 1011 | 1012 | // These bitwise operators have shorthand assignment operators, just like the arithmetic operators. 1013 | 1014 | myInteger = 5; 1015 | myInteger &= 4; // and (0b101 & 0b100 = 0b100 = 4) 1016 | 1017 | myInteger = 5; 1018 | myInteger |= 4; // or (0b101 | 0b100 = 0b101 = 5) 1019 | 1020 | myInteger = 5; 1021 | myInteger ^= 4; // xor (0b101 ^ 0b100 = 0b001 = 1) 1022 | 1023 | myInteger = 5; 1024 | myInteger <<= 1; // left shift (0b101 << 1 = 0b1010 = 10) 1025 | 1026 | myInteger = 5; 1027 | myInteger >>= 1; // right shift (0b101 >> 1 = 0b10 = 2) 1028 | ``` 1029 | 1030 | ### Operator Precedents 1031 | 1032 | ```csharp 1033 | /* 1034 | 1035 | - parentheses () 1036 | 1037 | - Postfix Increment and Decrement ++, -- 1038 | - Prefix Increment, Decrement and Unary ++, --, +, -, !, ~ 1039 | 1040 | - Multiplicative *, /, % 1041 | - Additive +, - 1042 | 1043 | - Shift <<, >> 1044 | - Relational <, <=, >, >= 1045 | - Equality ==, != 1046 | 1047 | - Bitwise AND & 1048 | - Bitwise XOR ^ 1049 | - Bitwise OR | 1050 | 1051 | - Logical AND && 1052 | - Logical OR || 1053 | 1054 | - Ternary ? : 1055 | - Assignment =, +=, -=, *=, /=, %=, &=, |=, ^=, <<=, >>= 1056 | 1057 | */ 1058 | ``` 1059 | 1060 | The higher the precedence of operator is, the higher it appears in the table. 1061 | 1062 | To make things clearer, parentheses () can be used to specify which part of the expression will be evaluated first. Parentheses have the greatest precedence of all operators. 1063 | 1064 | ```csharp 1065 | int myInteger; 1066 | 1067 | myInteger = 4 + 6 / 2; // => 7 1068 | myInteger = (4 + 6) / 2; // => 5 1069 | ``` 1070 | 1071 | **Learn More:** 1072 | https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/operators/ 1073 | 1074 | --- 1075 | 1076 | ## Statements 1077 | 1078 | ### Conditions 1079 | 1080 | #### **```if```**...**```else if```**...**```else```** 1081 | ```csharp 1082 | int time = 22; 1083 | 1084 | if (time < 10) 1085 | { 1086 | Console.WriteLine("Good morning."); 1087 | } 1088 | else if (time < 20) 1089 | { 1090 | Console.WriteLine("Good day."); 1091 | } 1092 | else 1093 | { 1094 | Console.WriteLine("Good evening."); 1095 | } 1096 | 1097 | // Ternary operators 1098 | // A simple if/else can be written as follows 1099 | // ? : 1100 | int toCompare = 17; 1101 | string isTrue = toCompare == 17 ? "True" : "False"; 1102 | ``` 1103 | 1104 | #### **```switch```** Case 1105 | 1106 | ```csharp 1107 | // A switch works with the byte, short, char, and int data types. 1108 | // It also works with enumerated types (discussed in Enum Types), 1109 | // the String class, and a few special classes that wrap 1110 | // primitive types: Character, Byte, Short, and Integer. 1111 | int month = 3; 1112 | string monthString; 1113 | switch (month) 1114 | { 1115 | case 1: 1116 | monthString = "January"; 1117 | break; 1118 | case 2: 1119 | monthString = "February"; 1120 | break; 1121 | case 3: 1122 | monthString = "March"; 1123 | break; 1124 | // You can assign more than one case to an action 1125 | // But you can't add an action without a break before another case 1126 | // (if you want to do this, you would have to explicitly add a goto case x 1127 | case 6: 1128 | case 7: 1129 | case 8: 1130 | monthString = "Summer time!!"; 1131 | break; 1132 | default: 1133 | monthString = "Some other month"; 1134 | break; 1135 | } 1136 | ``` 1137 | 1138 | ### Loops 1139 | 1140 | #### **```while```** Loop 1141 | 1142 | ```csharp 1143 | 1144 | int fooWhile = 0; 1145 | 1146 | while (fooWhile < 100) 1147 | { 1148 | // Iterated 100 times, fooWhile 0->99 1149 | fooWhile++; 1150 | } 1151 | ``` 1152 | 1153 | #### **```do```**...**```while```** Loop 1154 | 1155 | ```csharp 1156 | // Do While Loop 1157 | int fooDoWhile = 0; 1158 | 1159 | do 1160 | { 1161 | // Start iteration 100 times, fooDoWhile 0->99 1162 | if (false) 1163 | { 1164 | continue; // skip the current iteration 1165 | } 1166 | 1167 | fooDoWhile++; 1168 | 1169 | if (fooDoWhile == 50) 1170 | { 1171 | break; // breaks from the loop completely 1172 | } 1173 | 1174 | } while (fooDoWhile < 100); 1175 | ``` 1176 | 1177 | #### **```for```** Loop 1178 | 1179 | ```csharp 1180 | for (int fooFor = 0; fooFor < 10; fooFor++) 1181 | { 1182 | // Iterated 10 times, fooFor 0->9 1183 | } 1184 | ``` 1185 | 1186 | #### **```foreach```** Loop 1187 | 1188 | ```csharp 1189 | foreach (char character in "Hello World".ToCharArray()) 1190 | { 1191 | // Iterated over all the characters in the string 1192 | } 1193 | ``` 1194 | 1195 | ### **```goto```** Statement 1196 | 1197 | ```csharp 1198 | static void Main(string[] args) { 1199 | int i = 0; 1200 | goto check; 1201 | 1202 | loop: 1203 | Console.WriteLine(args[i++]); 1204 | 1205 | check: 1206 | if (i < args.Length) 1207 | { 1208 | goto loop; 1209 | } 1210 | } 1211 | ``` 1212 | 1213 | ### **```return```** Statement 1214 | 1215 | ```csharp 1216 | static int Add(int a, int b) 1217 | { 1218 | return a + b; 1219 | } 1220 | 1221 | static void Main(string[] args) 1222 | { 1223 | Console.WriteLine(Add(1, 2)); 1224 | return; 1225 | } 1226 | ``` 1227 | 1228 | ### **```yield```** Statement 1229 | 1230 | ```csharp 1231 | static IEnumerable Range(int from, int to) 1232 | { 1233 | for (int i = from; i < to; i++) 1234 | { 1235 | yield return i; 1236 | } 1237 | yield break; 1238 | } 1239 | 1240 | static void Main(string[] args) 1241 | { 1242 | foreach (int x in Range(-10,10)) 1243 | { 1244 | Console.WriteLine(x); 1245 | } 1246 | } 1247 | ``` 1248 | 1249 | ### **```checked```** and **```unchecked```** Statements 1250 | 1251 | ```csharp 1252 | static void Main(string[] args) 1253 | { 1254 | int i = int.MaxValue; 1255 | checked 1256 | { 1257 | Console.WriteLine(i + 1); // Exception 1258 | } 1259 | unchecked 1260 | { 1261 | Console.WriteLine(i + 1); // Overflow 1262 | } 1263 | } 1264 | ``` 1265 | 1266 | ### **```lock```** Statement 1267 | 1268 | ```csharp 1269 | class Account 1270 | { 1271 | decimal balance; 1272 | public void Withdraw(decimal amount) 1273 | { 1274 | lock (this) 1275 | { 1276 | if (amount > balance) 1277 | { 1278 | throw new Exception("Insufficient funds"); 1279 | } 1280 | balance -= amount; 1281 | } 1282 | } 1283 | } 1284 | ``` 1285 | 1286 | ### **```using```** Statement 1287 | 1288 | ```csharp 1289 | static void Main(string[] args) 1290 | { 1291 | using (TextWriter w = File.CreateText("test.txt")) 1292 | { 1293 | w.WriteLine("Line one"); 1294 | w.WriteLine("Line two"); 1295 | w.WriteLine("Line three"); 1296 | } 1297 | } 1298 | ``` 1299 | 1300 | ### Exception Handling 1301 | 1302 | ```csharp 1303 | static double Divide(double x, double y) 1304 | { 1305 | if (y == 0) 1306 | { 1307 | throw new DivideByZeroException(); 1308 | } 1309 | return x / y; 1310 | } 1311 | 1312 | static void Main(string[] args) 1313 | { 1314 | try 1315 | { 1316 | if (args.Length != 2) 1317 | { 1318 | throw new Exception("Two numbers are required"); 1319 | } 1320 | double x = double.Parse(args[0]); 1321 | double y = double.Parse(args[1]); 1322 | Console.WriteLine(Divide(x, y)); 1323 | } 1324 | 1325 | catch (Exception e) 1326 | { 1327 | Console.WriteLine(e.Message); 1328 | } 1329 | 1330 | finally 1331 | { 1332 | Console.WriteLine("Terminating!"); 1333 | } 1334 | } 1335 | ``` 1336 | 1337 | **Learn More:** 1338 | https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/statements-expressions-operators/statements 1339 | 1340 | --- 1341 | 1342 | ## Classes & Objects 1343 | 1344 | Classes are the most fundamental of C#'s types. A class is a data structure that combines state (fields) and actions (methods and other function members) in a single unit. A class provides a definition for dynamically created instances of the class, also known as objects. Classes support inheritance and polymorphism, mechanisms whereby derived classes can extend and specialize base classes. 1345 | 1346 | New classes are created using class declarations. A class declaration starts with a header that specifies the attributes and modifiers of the class, the name of the class, the base class (if given), and the interfaces implemented by the class. The header is followed by the class body, which consists of a list of member declarations written between the delimiters { and }. 1347 | 1348 | You can find an example below that demonstrates a class with a constructor and destructor. 1349 | 1350 | ```csharp 1351 | using System; 1352 | 1353 | namespace Example 1354 | { 1355 | class Complex 1356 | { 1357 | private int realNum, imaginaryNum; 1358 | 1359 | // Defining the constructor 1360 | public Complex() 1361 | { 1362 | realNum = 0; 1363 | imaginaryNum = 0; 1364 | } 1365 | 1366 | // SetValue method sets value of real and img 1367 | public void SetValue(int r, int i) 1368 | { 1369 | realNum = r; 1370 | imaginaryNum = i; 1371 | } 1372 | 1373 | // DisplayValue displays values of real and img 1374 | public void DisplayValue() 1375 | { 1376 | Console.WriteLine("Real = " + realNum); 1377 | Console.WriteLine("Imaginary = " + imaginaryNum); 1378 | } 1379 | 1380 | // Defining the destructor for class Complex 1381 | ~Complex() 1382 | { 1383 | Console.WriteLine("Destructor was called"); 1384 | } 1385 | 1386 | } 1387 | 1388 | class Program 1389 | { 1390 | static void Main(string[] args) 1391 | { 1392 | // Creating an instance of class Complex C invokes constructor 1393 | Complex myComplexNumber = new Complex(); 1394 | 1395 | // Calling SetValue method using instance C Setting values of real to 2 and img to 3 1396 | myComplexNumber.SetValue(2, 3); 1397 | 1398 | // Displaying values of real and imaginary parts 1399 | myComplexNumber.DisplayValue(); 1400 | } 1401 | } 1402 | } 1403 | ``` 1404 | 1405 | **Learn More:** 1406 | https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/classes 1407 | https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/objects 1408 | 1409 | ### Members 1410 | 1411 | The members of a class are either static members or instance members. Static members belong to classes, and instance members belong to objects (instances of classes). 1412 | 1413 | The following table provides an overview of the kinds of members a class can contain. 1414 | 1415 | | Member | Description | 1416 | | ------------ | ------------------------------------------------------------ | 1417 | | Constants | Constant values associated with the class | 1418 | | Fields | Variables of the class | 1419 | | Methods | Computations and actions that can be performed by the class | 1420 | | Properties | Actions associated with reading and writing named properties of the class | 1421 | | Indexers | Actions associated with indexing instances of the class like an array | 1422 | | Events | Notifications that can be generated by the class | 1423 | | Operators | Conversions and expression operators supported by the class | 1424 | | Constructors | Actions required to initialize instances of the class or the class itself | 1425 | | Destructors | Actions to perform before instances of the class are permanently discarded | 1426 | | Types | Nested types declared by the class | 1427 | 1428 | ### Constructors 1429 | 1430 | Whenever a class or struct is created, its constructor is called. A class or struct may have multiple constructors that take different arguments. Constructors enable the programmer to set default values, limit instantiation, and write code that is flexible and easy to read. 1431 | 1432 | **Note:** You can also chain and overload constructors when needed. 1433 | 1434 | ```csharp 1435 | class MyRectangle 1436 | { 1437 | public int x, y; 1438 | 1439 | public MyRectangle(int width, int height) // Defining the constructor 1440 | { 1441 | x = width; 1442 | y = height; 1443 | } 1444 | 1445 | static void Main(string[] args) 1446 | { 1447 | MyRectangle r = new MyRectangle(20, 15); 1448 | } 1449 | } 1450 | ``` 1451 | 1452 | **Learn More:** 1453 | https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/constructors 1454 | 1455 | ### The ```this``` Keyword 1456 | 1457 | Inside the constructor, as well as in other methods belonging to the object, a special keyword called this can be used. This keyword is a reference to the current instance of the class. Suppose, for example, that the constructor’s parameters have the same names as the corresponding fields. The fields could then still be accessed by using the this keyword, even though they are overshadowed by the parameters. 1458 | 1459 | ```csharp 1460 | class MyRectangle 1461 | { 1462 | public int x, y; 1463 | 1464 | public MyRectangle(int x, int y) 1465 | { 1466 | this.x = x; // Set field x to parameter x 1467 | this.y = y; // Set field y to parameter y 1468 | } 1469 | } 1470 | ``` 1471 | 1472 | **Learn More:** 1473 | https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/this 1474 | 1475 | ### Garbage Collector 1476 | 1477 | The .NET Framework has a garbage collector that periodically releases memory used by objects when they are no longer accessible. This frees the programmer from the often tedious and error-prone task of manual memory management. 1478 | 1479 | An object will be eligible for destruction when there are no more references to it. 1480 | 1481 | **Note:** Objects cannot be explicitly deallocated in C#. 1482 | 1483 | ```csharp 1484 | static void Main(string[] args) 1485 | { 1486 | if (true) 1487 | { 1488 | int myNum = 0; 1489 | } 1490 | // Integer myNum becomes inaccessible here and will be destroyed. 1491 | } 1492 | ``` 1493 | 1494 | **Learn More:** 1495 | https://docs.microsoft.com/en-us/dotnet/standard/garbage-collection/fundamentals 1496 | 1497 | ### Destructors / Finalizers 1498 | 1499 | The destructor or finilizer is used to release any unmanaged resources allocated by the object. It is called automatically before an object is destroyed and cannot be called explicitly. 1500 | 1501 | - A class can only have one destructor. 1502 | - Destructors cannot be called. They are invoked automatically. 1503 | - A destructor does not take modifiers or have parameters. 1504 | - The name of a destructor is exactly the same as the class prefixed with a tilde (```~```). 1505 | 1506 | ```csharp 1507 | class Message 1508 | { 1509 | public Message() // Defining the construtor 1510 | { 1511 | Console.WriteLine("The constructor is called"); 1512 | } 1513 | 1514 | ~Message() // Defining the desctructor 1515 | { 1516 | Console.WriteLine("The destructor is called"); 1517 | } 1518 | } 1519 | 1520 | static void Main(string[] args) 1521 | { 1522 | Message myMessage = new Message(); 1523 | } 1524 | ``` 1525 | 1526 | **Note:** The .NET Framework garbage collector automatically manages the allocation and release of memory for objects. However, when a class uses unmanaged resources - such as network connections, files, and user interface components – a destructor should be used to free up those resources when they are no longer needed. 1527 | 1528 | **Learn More:** 1529 | https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/destructors 1530 | 1531 | --- 1532 | 1533 | ## Object-Oriented Programming (OOP) 1534 | 1535 | C# is an object-oriented language. Four of the key techniques used in object-oriented programming are: 1536 | 1537 | - **Abstraction** means hiding the unnecessary details from type consumers. 1538 | - **Encapsulation** means that a group of related properties, methods, and other members are treated as a single unit or object. 1539 | - **Inheritance** describes the ability to create new classes based on an existing class. 1540 | - **Polymorphism** means that you can have multiple classes that can be used interchangeably, even though each class implements the same properties or methods in different ways. 1541 | 1542 | **Learn More:** 1543 | https://docs.microsoft.com/en-us/dotnet/csharp/tutorials/intro-to-csharp/object-oriented-programming 1544 | 1545 | ### Encapsulation / Access Levels 1546 | 1547 | In programming, encapsulation means more than simply combining members together within a class; it also means restricting access to the inner workings of that class. 1548 | Encapsulation is implemented by using access modifiers. An access modifier defines the scope and visibility of a class member. 1549 | 1550 | Each member of a class has an associated accessibility, which controls the regions of program text that are able to access the member. There are five possible forms of accessibility. These are summarized in the following tables. 1551 | 1552 | | Access Modifier | Meaning | 1553 | | ------------------ | ------------------------------------------------------------ | 1554 | | public | Access not limited | 1555 | | protected | Access limited to this class or classes derived from this class | 1556 | | internal | Access limited to this program | 1557 | | protected internal | Access limited to this program or classes derived from this class | 1558 | | private | Access limited to this class | 1559 | 1560 | **Note:** When choosing an access level, it is generally best to use the most restrictive level possible. 1561 | 1562 | | Accessibility | Meaning | 1563 | | ------------- | ------------------------------------------------------------ | 1564 | | Events | Notifications that can be generated by the class | 1565 | | Operators | Conversions and expression operators supported by the class | 1566 | | Constructors | Actions required to initialize instances of the class or the class itself | 1567 | | Destructors | Actions to perform before instances of the class are permanently discarded | 1568 | | Types | Nested types declared by the class | 1569 | 1570 | ### Inheritance 1571 | 1572 | Inheritance allows a class to acquire the members of another class. It allows to define a class based on another class. This makes creating and maintaining an application easy. 1573 | 1574 | The class whose properties are inherited by another class is called the **Base class**. 1575 | The class which inherits the properties is called the **Derived class**. 1576 | 1577 | **Note:** C# does not support multiple inheritance. However, you can use interfaces to implement multiple inheritance. 1578 | 1579 | ```csharp 1580 | using System; 1581 | 1582 | namespace RectangleApplication 1583 | { 1584 | class Rectangle 1585 | { 1586 | protected double length; 1587 | protected double width; 1588 | 1589 | public Rectangle(double l, double w) 1590 | { 1591 | length = l; 1592 | width = w; 1593 | } 1594 | 1595 | public double GetArea() 1596 | { 1597 | return length * width; 1598 | } 1599 | 1600 | public void Display() 1601 | { 1602 | Console.WriteLine($"Length: {length}"); 1603 | Console.WriteLine($"Width: {width}"); 1604 | Console.WriteLine($"Area: {GetArea()}"); 1605 | } 1606 | } 1607 | 1608 | class Tabletop : Rectangle 1609 | { 1610 | private double cost; 1611 | public Tabletop(double l, double w) : base(l, w) { } 1612 | 1613 | public double GetCost() 1614 | { 1615 | double cost; 1616 | cost = GetArea() * 70; 1617 | 1618 | return cost; 1619 | } 1620 | 1621 | public void Display() 1622 | { 1623 | base.Display(); 1624 | Console.WriteLine($"Cost: {GetCost()}"); 1625 | } 1626 | } 1627 | 1628 | class ExecuteRectangle 1629 | { 1630 | static void Main(string[] args) 1631 | { 1632 | Tabletop myTabletop = new Tabletop(4.5, 8.5); 1633 | myTabletop.Display(); 1634 | } 1635 | } 1636 | } 1637 | ``` 1638 | 1639 | **Learn More:** 1640 | https://docs.microsoft.com/en-us/dotnet/csharp/tutorials/inheritance 1641 | https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/inheritance 1642 | 1643 | ### Polymorphism / Redefining Members 1644 | 1645 | The word polymorphism means "having many forms". In C#, polymorphism means that a single method can have a number of different implementations. Typically, polymorphism occurs when there is a hierarchy of classes and they are related through inheritance from a common base class. 1646 | 1647 | Polymorphism means that a call to a member method will cause a different implementation to be executed depending on the type of object that invokes the method. 1648 | 1649 | ```csharp 1650 | using System; 1651 | 1652 | namespace SamplePolymorphism 1653 | { 1654 | class Program 1655 | { 1656 | class Shape 1657 | { 1658 | // The "virtual" keyword is used below to allow the method to be overridden in a derived class. 1659 | public virtual void Draw() 1660 | { 1661 | Console.WriteLine("The act of drawing!"); 1662 | } 1663 | } 1664 | 1665 | class Circle : Shape 1666 | { 1667 | // The "override" modifier is required for modifying the virtual implementation of the inherited method. 1668 | public override void Draw() 1669 | { 1670 | Console.WriteLine("Draw a circle"); 1671 | } 1672 | } 1673 | 1674 | class Rectangle : Shape 1675 | { 1676 | public override void Draw() 1677 | { 1678 | Console.WriteLine("Draw a rectangle"); 1679 | } 1680 | } 1681 | 1682 | static void Main(string[] args) 1683 | { 1684 | Shape myCircle = new Circle(); 1685 | myCircle.Draw(); 1686 | 1687 | Shape myRectangle = new Rectangle(); 1688 | myRectangle.Draw(); 1689 | } 1690 | } 1691 | } 1692 | ``` 1693 | 1694 | **Learn More:** 1695 | https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/polymorphism 1696 | 1697 | ### Static 1698 | 1699 | Use the static modifier to declare a static member, which belongs to the type itself rather than to a specific object. 1700 | 1701 | The static modifier can be used to declare static classes. In classes, interfaces, and structs, you may add the static modifier to fields, methods, properties, operators, events, and constructors. 1702 | 1703 | **Note 1:** The static modifier can't be used with indexers or finalizers. 1704 | **Note 2:** An entire class can be declared as static. 1705 | **Note 3:** A static class can contain only static members. 1706 | **Note 4:** You cannot instantiate an object of a static class, as only one instance of the static class can exist in a program. 1707 | 1708 | Beginning with C# 8.0, you can add the static modifier to a local function. A static local function can't capture local variables or instance state. 1709 | 1710 | Beginning with C# 9.0, you can add the static modifier to a lambda expression or anonymous method. A static lambda or anonymous method can't capture local variables or instance state. 1711 | 1712 | ```csharp 1713 | using System; 1714 | 1715 | namespace StaticDemonstration 1716 | { 1717 | static class User 1718 | { 1719 | // Static Variables 1720 | public static string name; 1721 | public static string location; 1722 | public static int age; 1723 | 1724 | // Static Method 1725 | public static void Details() 1726 | { 1727 | Console.WriteLine($"The user details are: {name} - {age} - {location}"); 1728 | } 1729 | } 1730 | 1731 | class Program 1732 | { 1733 | static void Main(string[] args) 1734 | { 1735 | // Assigning values to public static variables: 1736 | User.name = "Kayako Yamada"; 1737 | User.location = "Japan"; 1738 | User.age = 30; 1739 | 1740 | // Accessing public static variables: 1741 | Console.WriteLine($"Name: {User.name}"); 1742 | Console.WriteLine($"Location: {User.location}"); 1743 | Console.WriteLine($"Age: {User.age}"); 1744 | 1745 | // Calling a public static method: 1746 | User.Details(); 1747 | } 1748 | } 1749 | } 1750 | ``` 1751 | 1752 | **Learn More:** 1753 | https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/static 1754 | https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/static-classes-and-static-class-members 1755 | 1756 | ### Properties 1757 | 1758 | Properties in C# provide the ability to protect a field by reading and writing to it through special methods called **accessors**. They are generally declared as ```public``` with the same data type as the field they are going to protect, followed by the name of the property and a code block that defines the ```get``` and ```set``` accessors. 1759 | 1760 | Properties allow developers to change the internal implementation of the property without breaking any programs that are using it. 1761 | 1762 | **Note 1:** It is a good practice to encapsulate members of a class and provide access to them only through public methods. Properties provide a flexible mechanism to read, write, or compute the value of a private field. 1763 | **Note 2:** It is advised for the property name to be the same as the private field with a capital letter. 1764 | **Note 3:** Any accessor of a property can be omitted depending on the objective and design of the program. 1765 | **Note 4:** A property can also be private, so it can be called only from within the class. 1766 | 1767 | ```csharp 1768 | using System; 1769 | 1770 | namespace PropertiesDemonstration 1771 | { 1772 | class Person 1773 | { 1774 | private string name; // Private string that requires a property to access it from outside the class. 1775 | private ushort age; // Private unsigned short that requires a property to access it from outside the class. 1776 | 1777 | public string Name // Property of type string. 1778 | { 1779 | get { return name; } 1780 | set { name = value; } 1781 | // "value" is a keyword, which represents the value we assign to a property using the set accessor. 1782 | } 1783 | 1784 | public ushort Age // Property of type string. 1785 | { 1786 | get { return age; } 1787 | 1788 | set 1789 | { 1790 | if (value >= 18) // Validating the value before assigning it to the private member. 1791 | { 1792 | age = value; 1793 | } 1794 | } 1795 | } 1796 | 1797 | public string Title { get; set; } 1798 | // Title is an auto-implemented property (Auto-Properties). It allows you to define the property without declaring the private field name separately. It is created by the property automatically. That allows a short declaration of private members. 1799 | 1800 | static void Main(string[] args) 1801 | { 1802 | Person teacher = new Person(); 1803 | 1804 | teacher.Name = "James"; 1805 | teacher.Title = "Dr."; 1806 | teacher.Age = 38; 1807 | 1808 | Console.WriteLine($"Welcome: {teacher.Title} {teacher.Name} {teacher.age}"); 1809 | } 1810 | } 1811 | } 1812 | ``` 1813 | 1814 | **Learn More:** 1815 | https://docs.microsoft.com/en-us/dotnet/csharp/properties 1816 | https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/properties 1817 | 1818 | ### Indexers 1819 | 1820 | Indexers allow instances of a class or struct to be indexed just like arrays. The indexed value can be set or retrieved without explicitly specifying a type or instance member. Indexers resemble properties except that their accessors take parameters. 1821 | 1822 | Declaration of an **indexer** is to some extent similar to a **property**. The difference is that **indexer** accessors require an **index**. Like a property, you use get and set accessors for defining an indexer. However, where properties return or set a specific data member, indexers return or set a particular value from the object instance. 1823 | 1824 | **Note 1:** Indexers are defined with the ```this``` keyword. 1825 | **Note 2:** Usually, programmers use indexers when a class represents a list, collection, or an array of objects. 1826 | 1827 | ```csharp 1828 | using System; 1829 | 1830 | namespace IndexerDemonstration 1831 | { 1832 | class Program 1833 | { 1834 | class Clients 1835 | { 1836 | private string[] names = new string[10]; 1837 | 1838 | public string this[int index] 1839 | { 1840 | get 1841 | { 1842 | return names[index]; 1843 | } 1844 | 1845 | set 1846 | { 1847 | names[index] = value; 1848 | } 1849 | } 1850 | } 1851 | 1852 | static void Main(string[] args) 1853 | { 1854 | Clients myClients = new Clients(); 1855 | 1856 | myClients[0] = "Jane"; 1857 | myClients[1] = "Oliver"; 1858 | myClients[2] = "Amy"; 1859 | 1860 | Console.WriteLine(myClients[1]); // Oliver 1861 | } 1862 | } 1863 | } 1864 | ``` 1865 | 1866 | **Learn More:** 1867 | https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/indexers/ 1868 | 1869 | ### Abstraction 1870 | 1871 | #### Abstract Classes & Methods 1872 | 1873 | Polymorphism is used when you have different derived classes with the same method, which has different implementations in each class. This behavior is achieved through ```virtual``` methods that are **overridden** in the derived classes. 1874 | 1875 | In some situations there is no meaningful need for the ```virtual``` method to have a separate definition in the base class. These methods are defined using the ```abstract``` keyword and specify that the derived classes must define that method on their own. 1876 | 1877 | The **abstract modifier** indicates that the thing being modified has a missing or incomplete implementation. The abstract modifier can be used with classes, methods, properties, indexers, and events. 1878 | 1879 | Use the abstract modifier in a class declaration to indicate that a class is intended only to be a base class of other classes, not instantiated on its own. Members marked as abstract must be implemented by non-abstract classes that derive from the abstract class. 1880 | 1881 | **Note:** You cannot create objects of a class containing an abstract method, which is why the class itself should be abstract. 1882 | 1883 | ```csharp 1884 | using System; 1885 | 1886 | abstract class BaseClass // Abstract Class 1887 | { 1888 | // Protected Integers 1889 | protected int _x = 0; 1890 | protected int _y = 0; 1891 | 1892 | // Public Abstract Method 1893 | public abstract void IncrementValues(); 1894 | 1895 | // Abstract Properties 1896 | public abstract int X { get; } 1897 | public abstract int Y { get; } 1898 | } 1899 | 1900 | class DerivedClass : BaseClass 1901 | { 1902 | public override void IncrementValues() 1903 | { 1904 | _x++; 1905 | _y++; 1906 | } 1907 | 1908 | public override int X // Overriding Property 1909 | { 1910 | get 1911 | { 1912 | return _x; 1913 | } 1914 | } 1915 | 1916 | public override int Y // Overriding Property 1917 | { 1918 | get 1919 | { 1920 | return _y; 1921 | } 1922 | } 1923 | 1924 | static void Main(string[] args) 1925 | { 1926 | var myObject = new DerivedClass(); 1927 | myObject.IncrementValues(); // Incrementing X & Y by one 1928 | Console.WriteLine($"x = {myObject.X}, y = {myObject.Y}"); // x = 1, y = 1 1929 | } 1930 | } 1931 | ``` 1932 | 1933 | **Learn More:** 1934 | https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/abstract 1935 | 1936 | #### Interfaces 1937 | 1938 | An interface is a completely abstract class, which contains only abstract members. It is declared using the ```interface``` keyword. 1939 | 1940 | When a class implements an interface, it must also implement, or define, all of its methods. 1941 | 1942 | The term "**implementing an interface**"" is used (opposed to the term "inheriting from") to describe the process of creating a class based on an interface. The interface simply describes what a class should do. The class implementing the interface must define how to accomplish the behaviors. 1943 | 1944 | A class can inherit from just one base class, but it can implement **multiple interfaces**. Therefore, by using interfaces you can include behavior from multiple sources in a class. To implement multiple interfaces, use a comma separated list of interfaces when creating the class. 1945 | 1946 | **Note 1:** All members of the interface are by default abstract, so no need to use the abstract keyword. 1947 | **Note 2:** All members of an interface are always public, and no access modifiers can be applied to them. 1948 | **Note 3:** It is common to use the capital letter **I** as the starting letter for an interface name. 1949 | **Note 4:** Interfaces cannot contain fields (variables). 1950 | 1951 | ```csharp 1952 | using System; 1953 | 1954 | namespace InterfacesDemonstration 1955 | { 1956 | interface IInfo 1957 | { 1958 | void DoInform(); 1959 | } 1960 | 1961 | interface IVersion 1962 | { 1963 | void GetVersion(); 1964 | } 1965 | 1966 | interface ILog : IInfo, IVersion 1967 | { 1968 | void DoLog(); 1969 | } 1970 | 1971 | class DBConnect : ILog 1972 | { 1973 | public void DoInform() 1974 | { 1975 | Console.WriteLine("This is the DBConnect class"); 1976 | } 1977 | 1978 | public void GetVersion() 1979 | { 1980 | Console.WriteLine("Version 1.0.0"); 1981 | } 1982 | 1983 | public void DoLog() 1984 | { 1985 | Console.WriteLine("Logging"); 1986 | } 1987 | 1988 | public void Connect() 1989 | { 1990 | Console.WriteLine("Connecting to the database"); 1991 | } 1992 | } 1993 | 1994 | class Program 1995 | { 1996 | static void Main(string[] args) 1997 | { 1998 | var db = new DBConnect(); 1999 | 2000 | db.DoInform(); 2001 | db.GetVersion(); 2002 | db.DoLog(); 2003 | db.Connect(); 2004 | } 2005 | } 2006 | } 2007 | ``` 2008 | 2009 | **Learn More:** 2010 | https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/interfaces/ 2011 | https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/interface 2012 | 2013 | ### Namespaces 2014 | 2015 | **Namespaces** provide a way to group related top-level members into a hierarchy. They are also used to avoid naming conflicts. A top-level member, such as a class, that is not included in a namespace is said to belong to the **default namespace**. It can be moved to another namespace by being enclosed in a **namespace block**. You can use a namespace to organize code elements. You can define your own namespaces and use them in your program. 2016 | 2017 | **Properties Of Namespaces:** 2018 | 2019 | - They organize large code projects. 2020 | - They are delimited by using the ```.``` operator. 2021 | - The ```using``` keyword states that the program is using a given namespace. 2022 | - The global namespace is the "root" namespace: ```1global::System``` will always refer to the **.NET** System namespace. 2023 | 2024 | **Note 1:** The naming convention for namespaces is the same as for classes, with each word initially capitalized. 2025 | **Note 2:** The **.NET Framework** uses namespaces to organize its classes. 2026 | 2027 | ```csharp 2028 | namespace NamespaceDemonstration 2029 | { 2030 | class Program 2031 | { 2032 | static void Main(string[] args) 2033 | { 2034 | System.Console.WriteLine("Hello World!"); 2035 | } 2036 | } 2037 | } 2038 | ``` 2039 | 2040 | **Learn More:** 2041 | https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/namespaces/ 2042 | 2043 | ### Operator Overloading 2044 | 2045 | **Operator overloading** allows operators to be **redefined** and used where one or both of the operands are of a certain class. When done correctly, this can simplify the code and make user-defined types as easy to use as the simple types. 2046 | 2047 | Overloaded operators are methods with special names, where the keyword ```operator``` is followed by the **symbol** for the operator being defined. Similar to any other method, an overloaded operator has a return type and a parameter list. 2048 | 2049 | ```csharp 2050 | using System; 2051 | 2052 | namespace OperatorOverloadDemonstration 2053 | { 2054 | class Program 2055 | { 2056 | class Box 2057 | { 2058 | public int Height { get; set; } 2059 | public int Width { get; set; } 2060 | 2061 | public Box(int h, int w) // The constructor of the class. 2062 | { 2063 | Height = h; 2064 | Width = w; 2065 | } 2066 | 2067 | public static Box operator+(Box a, Box b) // Overloading the + operator 2068 | { 2069 | int h = a.Height + b.Height; 2070 | int w = a.Width + b.Width; 2071 | 2072 | Box result = new Box(h, w); 2073 | return result; 2074 | } 2075 | } 2076 | static void Main(string[] args) 2077 | { 2078 | Box b1 = new Box(14, 3); 2079 | Box b2 = new Box(5, 7); 2080 | Box b3 = b1 + b2; 2081 | 2082 | Console.WriteLine(b3.Height); 2083 | Console.WriteLine(b3.Width); 2084 | } 2085 | } 2086 | } 2087 | ``` 2088 | 2089 | **Learn More:** 2090 | https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/operators/operator-overloading 2091 | 2092 | --- 2093 | 2094 | ## Delegates 2095 | 2096 | A **delegate** is a type used to reference a method. This allows methods to be assigned to variables and passed as arguments. The delegate’s declaration specifies the method signature to which objects of the delegate type can refer. Delegates are by convention named with each word initially capitalized, followed by Delegate at the end of the name. 2097 | 2098 | In other words, the delegate is a reference type data type that defines the method signature. You can define variables of delegate, just like other data type, that can refer to any method with the same signature as the delegate. 2099 | 2100 | **Note 1:** You can also pass delegates as parameters if needed. 2101 | **Note 2:** You can also define generic delegates in C#. 2102 | **Note 3:** In **.NET**, [```Func```](https://docs.microsoft.com/en-us/dotnet/api/system.func-1) and [```Action```](https://docs.microsoft.com/en-us/dotnet/api/system.action) types are built-in generic delegates that should be used for most common delegates instead of creating new custom ones. 2103 | 2104 | There are three steps involved while working with delegates: 2105 | 2106 | 1. Declare a delegate 2107 | 2. Set a target method 2108 | 3. Invoke a delegate 2109 | 2110 | **Delegate Syntax:** 2111 | 2112 | ``` 2113 | [access modifier] delegate [return type] [delegate name]([parameters]) 2114 | ``` 2115 | 2116 | **Delegate Demonstration:** 2117 | 2118 | ```csharp 2119 | namespace DelegatesDemonstration 2120 | { 2121 | public delegate int MyDelegate(int x, int y); 2122 | 2123 | public class Program 2124 | { 2125 | static int Sum(int x, int y) 2126 | { 2127 | return x + y; 2128 | } 2129 | 2130 | public static void Main(string[] args) 2131 | { 2132 | // Simplified Syntax which was introduced in C# 2.0 2133 | MyDelegate delegateObject = Sum; 2134 | 2135 | // Execute the delegate object using the Invoke keyword 2136 | int result = delegateObject(12, 15); 2137 | 2138 | /* Alternative Syntax: 2139 | 2140 | MyDelegate delegateObject = new MyDelegate(Sum); 2141 | int result = delegateObject.Invoke(12, 15); 2142 | 2143 | */ 2144 | 2145 | System.Console.WriteLine(result); 2146 | } 2147 | } 2148 | } 2149 | ``` 2150 | 2151 | **Multicast Delegate Demonstration:** 2152 | 2153 | ```csharp 2154 | using System; 2155 | 2156 | public delegate void MyDelegate(string msg); 2157 | 2158 | public class ClassA 2159 | { 2160 | public static void MethodA(string message) 2161 | { 2162 | Console.WriteLine("Called ClassA.MethodA() with parameter: " + message); 2163 | } 2164 | } 2165 | 2166 | public class ClassB 2167 | { 2168 | public static void MethodB(string message) 2169 | { 2170 | Console.WriteLine("Called ClassB.MethodB() with parameter: " + message); 2171 | } 2172 | } 2173 | 2174 | public class Program 2175 | { 2176 | public static void Main(string[] args) 2177 | { 2178 | MyDelegate del1 = ClassA.MethodA; 2179 | MyDelegate del2 = ClassB.MethodB; 2180 | 2181 | MyDelegate del = del1 + del2; 2182 | Console.WriteLine("After del1 + del2"); 2183 | del("Hello World"); 2184 | 2185 | // Lambda expressions achieve the same goal as anonymous methods but with a concise syntax. 2186 | MyDelegate del3 = (string msg) => Console.WriteLine("Called lambda expression: " + msg); 2187 | del += del3; 2188 | Console.WriteLine("After del1 + del2 + del3"); 2189 | del("Hello World"); 2190 | 2191 | del = del - del2; 2192 | Console.WriteLine("After del - del2"); 2193 | del("Hello World"); 2194 | 2195 | del -= del1; 2196 | Console.WriteLine("After del1 - del1"); 2197 | del("Hello World"); 2198 | } 2199 | } 2200 | ``` 2201 | 2202 | **Generic Delegate Demonstration:** 2203 | 2204 | ```csharp 2205 | using System; 2206 | 2207 | public delegate T GenericAdd(T param1, T param2); 2208 | 2209 | public class Program 2210 | { 2211 | public static int Sum(int val1, int val2) 2212 | { 2213 | return val1 + val2; 2214 | } 2215 | 2216 | public static string Concat(string str1, string str2) 2217 | { 2218 | return str1 + str2; 2219 | } 2220 | 2221 | public static void Main(string[] args) 2222 | { 2223 | GenericAdd mySum = Sum; 2224 | Console.WriteLine(mySum(10, 20)); 2225 | 2226 | GenericAdd myConcat = Concat; 2227 | Console.WriteLine(myConcat("Hello ", "World!")); 2228 | } 2229 | } 2230 | ``` 2231 | 2232 | **Built-in Delegates:** 2233 | 2234 | C# provides some built-in delegates that are useful for common purposes. These provide a shorthand notation that virtually eliminates the need to declare delegate types. 2235 | 2236 | **Examples:** 2237 | 2238 | - **Action**: used with methods that don’t return a value and have no parameter list. 2239 | - **Action<>**: used with methods that at least have one argument and don’t return a value. 2240 | - **Func<>**: used with methods that return a value and may have a parameter list. 2241 | - **Predicate<>**: represents a method that takes one input parameter and returns a bool value on the basis of some criteria. 2242 | 2243 | **Learn More:** 2244 | https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/delegates/ 2245 | https://docs.microsoft.com/en-us/dotnet/api/system.delegate 2246 | 2247 | ### Anonymous Methods 2248 | 2249 | Anonymous methods are introduced in C# 2.0. They can be assigned to delegate objects. An anonymous method is specified by using the ```delegate``` keyword followed by a method parameter list and body. This can simplify the delegate’s instantiation since a separate method will not have to be defined in order to instantiate the delegate. 2250 | 2251 | ```csharp 2252 | delegate void MyDelegate(string str); 2253 | 2254 | public class Program 2255 | { 2256 | public static void Main(string[] args) 2257 | { 2258 | MyDelegate delegateObj = delegate(string s) 2259 | { 2260 | System.Console.WriteLine(s); 2261 | }; 2262 | 2263 | delegateObj.Invoke("Hello World!"); 2264 | 2265 | /* Alternative Syntax: 2266 | delegateObj("Hello World!"); 2267 | */ 2268 | } 2269 | } 2270 | ``` 2271 | 2272 | **Learn More:** 2273 | https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/statements-expressions-operators/anonymous-functions 2274 | 2275 | ### Lambda Expressions 2276 | 2277 | Lambda expressions were introduced in C# 3.0. They achieve the same goal as anonymous methods, but with a more concise 2278 | syntax. A lambda expression is written as a parameter list followed by the lambda operator (=>) and an expression. 2279 | 2280 | ```csharp 2281 | namespace LambdaDemonstration 2282 | { 2283 | delegate int MyDelegate(int i); 2284 | 2285 | public class Program 2286 | { 2287 | public static void Main(string[] args) 2288 | { 2289 | // Anonymous Method 2290 | MyDelegate delegateObj1 = delegate(int x) { return x * x; }; 2291 | 2292 | // Lambda expression 2293 | MyDelegate delegateObj2 = (int x) => x * x; 2294 | 2295 | System.Console.WriteLine(delegateObj1(5)); // 25 2296 | System.Console.WriteLine(delegateObj2(5)); // 25 2297 | } 2298 | } 2299 | } 2300 | ``` 2301 | 2302 | **Learn More:** 2303 | https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/operators/lambda-expressions 2304 | 2305 | --- 2306 | 2307 | ## Events 2308 | 2309 | Events enable a class or object to notify other classes or objects when something of interest occurs. The class that sends (or raises) the event is called the **publisher** and the classes that receive (or handle) the event are called **subscribers**. 2310 | 2311 | Think of an event as an **encapsulated delegate**; It is dependent on the delegate. The delegate defines the signature for the event handler method of the subscriber class. It also avoids overwriting of a method reference by restricting the use of the assignment ```=``` operator. 2312 | 2313 | **Events Declaration:** 2314 | 2315 | - **Step 1:** Declare a delegate. 2316 | - **Step 2:** Declare a variable of the delegate with event keyword. 2317 | 2318 | **Basic Demonstration:** 2319 | 2320 | ```csharp 2321 | namespace EventDemonstration 2322 | { 2323 | public delegate string MyDelegate(string str); // Declare the delegate. 2324 | 2325 | public class EventClass 2326 | { 2327 | event MyDelegate MyEvent; // Declare a variable of the delegate with event keyword. 2328 | 2329 | public EventClass() // The constructor 2330 | { 2331 | // Register with an event 2332 | MyEvent += WelcomeUser; 2333 | 2334 | /* Alternative Syntax: 2335 | this.MyEvent += new MyDelegate(this.WelcomeUser); 2336 | */ 2337 | } 2338 | 2339 | public string WelcomeUser(string username) 2340 | { 2341 | return "Welcome " + username; 2342 | } 2343 | 2344 | public static void Main(string[] args) 2345 | { 2346 | EventClass myObject = new EventClass(); 2347 | System.Console.Write(myObject.MyEvent("Amy")); 2348 | } 2349 | } 2350 | } 2351 | ``` 2352 | 2353 | **Notes:** 2354 | 2355 | - An event is a wrapper around a delegate. It depends on the delegate. 2356 | - Use "event" keyword with delegate type variable to declare an event. 2357 | - Use built-in delegate ```EventHandler``` or ```EventHandler``` for common events. 2358 | - The publisher class raises an event, and the subscriber class registers for an event and provides the event-handler method. 2359 | - Name the method which raises an event prefixed with "**On**" with the event name. 2360 | - The signature of the handler method must match the delegate signature. 2361 | - Register with an event using the ```+=``` operator. 2362 | - Unsubscribe an event using the ```-=``` operator. 2363 | - Pass event data using ```EventHandler```. 2364 | - Derive **EventArgs** base class to create custom event data class. 2365 | - Events can be declared ```static```, ```virtual```, ```sealed```, and ```abstract```. 2366 | - An **Interface** can include the event as a member. 2367 | - Event handlers are invoked **synchronously** if there are multiple **subscribers**. 2368 | 2369 | **Learn More:** 2370 | https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/events/ 2371 | 2372 | --- 2373 | 2374 | ## Generics 2375 | 2376 | Generics introduce the concept of type parameters to .NET, which make it possible to design classes and methods that defer the specification of one or more types until the class or method is declared and instantiated by client code. 2377 | 2378 | ```csharp 2379 | using System; 2380 | using System.Collections.Generic; 2381 | 2382 | namespace Example 2383 | { 2384 | class Program 2385 | { 2386 | class Stack 2387 | { 2388 | int index = 0; 2389 | T[] innerArray = new T[100]; 2390 | 2391 | public void Push(T item) 2392 | { 2393 | innerArray[index++] = item; 2394 | } 2395 | 2396 | public T Pop() 2397 | { 2398 | return innerArray[--index]; 2399 | } 2400 | 2401 | public T Get(int k) { return innerArray[k]; } 2402 | } 2403 | 2404 | static void Main(string[] args) 2405 | { 2406 | // Defining a stack of integers 2407 | Stack intStack = new Stack(); 2408 | intStack.Push(1); 2409 | intStack.Push(2); 2410 | intStack.Push(3); 2411 | Console.WriteLine(intStack.Get(1)); // Output => 2 2412 | 2413 | // Defining a stack of strings 2414 | Stack strStack = new Stack(); 2415 | strStack.Push("Jane"); 2416 | strStack.Push("James"); 2417 | strStack.Push("John"); 2418 | Console.WriteLine(strStack.Get(0)); // Output => Jane 2419 | } 2420 | } 2421 | } 2422 | ``` 2423 | 2424 | **Learn More:** 2425 | https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/generics/ 2426 | 2427 | --- 2428 | 2429 | ## Generic Collections 2430 | 2431 | A collection is used to group related objects. Unlike an array, it is dynamic and can also group objects. A collection can grow and shrink to accommodate any number of objects. Collection classes are organized into namespaces and contain built in methods for processing elements within the collection. 2432 | 2433 | A collection organizes related data in a computer so that it can be used efficiently. Different kinds of collections are suited to different kinds of applications, and some are highly specialized to specific tasks. 2434 | 2435 | A collection typically includes methods to add, remove, and count objects. The ```for``` statement and the ```foreach``` statement are used to iterate through collections. Since a collection is a class you must first declare an instance of the class before you can add elements to that collection. 2436 | 2437 | **Learn More:** 2438 | https://docs.microsoft.com/en-us/dotnet/standard/generics/collections 2439 | 2440 | ### List 2441 | 2442 | A list is similar to an array, but the elements in a list can be inserted and removed dynamically. The C# generic collection ```List``` class requires all elements be of the same type ```T```. 2443 | 2444 | ```csharp 2445 | using System; 2446 | using System.Collections.Generic; 2447 | 2448 | namespace SampleList 2449 | { 2450 | class Program 2451 | { 2452 | static void Main(string[] args) 2453 | { 2454 | List liNumbers = new List(); 2455 | 2456 | liNumbers.Add(59); 2457 | liNumbers.Add(72); 2458 | liNumbers.Add(95); 2459 | liNumbers.Add(5); 2460 | liNumbers.Add(9); 2461 | liNumbers.RemoveAt(1); // remove 72 2462 | 2463 | Console.Write("\nList: "); 2464 | for (int x = 0; x < liNumbers.Count; x++) 2465 | { 2466 | Console.Write($"{liNumbers[x]} "); // 59 95 5 9 2467 | } 2468 | 2469 | liNumbers.Sort(); 2470 | 2471 | Console.Write("\nSorted: "); 2472 | for (int x = 0; x < liNumbers.Count; x++) 2473 | { 2474 | Console.Write($"{liNumbers[x]} "); // 5 9 59 95 2475 | } 2476 | } 2477 | } 2478 | } 2479 | ``` 2480 | 2481 | **Learn More:** 2482 | https://docs.microsoft.com/en-us/dotnet/api/system.collections.generic.list-1 2483 | 2484 | ### SortedList 2485 | 2486 | A sorted list is a collection of key/value pairs that are sorted by key. A key can be used to access its corresponding value in the sorted list. 2487 | 2488 | The C# generic collection ```SortedList``` class requires all element key/value pairs to be of the same type ```K```, ```V```. Duplicate keys are not permitted, which ensures that every key/value pair is unique. 2489 | 2490 | ```csharp 2491 | using System; 2492 | using System.Collections.Generic; 2493 | 2494 | namespace SampleSortedList 2495 | { 2496 | class Program 2497 | { 2498 | static void Main(string[] args) 2499 | { 2500 | SortedList slMarks = new SortedList(); 2501 | 2502 | slMarks.Add("Jane", 70); 2503 | slMarks.Add("Kate", 30); 2504 | slMarks.Add("James", 90); 2505 | slMarks.Remove("Kate"); 2506 | 2507 | Console.WriteLine("Sorted List: "); 2508 | foreach (string s in slMarks.Keys) 2509 | { 2510 | Console.WriteLine($"{s} : {slMarks[s]}"); // Jane: 70 James: 90 2511 | } 2512 | 2513 | Console.WriteLine($"Count: {slMarks.Count}"); // 2 2514 | } 2515 | } 2516 | } 2517 | ``` 2518 | 2519 | **Learn More:** 2520 | https://docs.microsoft.com/en-us/dotnet/api/system.collections.generic.sortedlist-2 2521 | 2522 | ### BitArray 2523 | 2524 | A bit array is a collection of bits. The value of a bit can be either 0 (off/false) or 1 (on/true). Bit arrays compactly store bits. Most commonly, they are used to represent a simple group of boolean flags or an ordered sequence of boolean values. 2525 | 2526 | ```csharp 2527 | using System; 2528 | using System.Collections; 2529 | using System.Collections.Generic; 2530 | 2531 | namespace SampleBitArray 2532 | { 2533 | class Program 2534 | { 2535 | // Printing BitArray 2536 | public static void PrintBarr(string name, BitArray ba) 2537 | { 2538 | Console.Write(name + " : "); 2539 | 2540 | for (int x = 0; x < ba.Length; x++) 2541 | { 2542 | Console.Write(ba.Get(x) + " "); 2543 | } 2544 | 2545 | Console.WriteLine(); 2546 | } 2547 | 2548 | public static void Main(string[] args) 2549 | { 2550 | BitArray ba1 = new BitArray(4); 2551 | BitArray ba2 = new BitArray(4); 2552 | 2553 | ba1.SetAll(true); 2554 | ba2.SetAll(false); 2555 | 2556 | ba1.Set(2, false); 2557 | ba2.Set(3, true); 2558 | 2559 | PrintBarr("ba1", ba1); 2560 | PrintBarr("ba2", ba2); 2561 | 2562 | Console.WriteLine(); 2563 | PrintBarr("ba1 AND ba2", ba1.And(ba2)); 2564 | PrintBarr("NOT ba2", ba2.Not()); 2565 | } 2566 | } 2567 | } 2568 | ``` 2569 | 2570 | **Learn More:** 2571 | https://docs.microsoft.com/en-us/dotnet/api/system.collections.bitarray 2572 | 2573 | ### Stack 2574 | 2575 | A stack is a Last In, First Out (LIFO) collection of elements where the last element that goes into the stack will be the first element that comes out. 2576 | 2577 | Inserting an element onto a stack is called pushing. Deleting an element from a stack is called popping. Pushing and popping can be performed only at the top of the stack. 2578 | 2579 | Stacks can be used to create undo-redo functionalities, parsing expressions (infix to postfix/prefix conversion), and much more. 2580 | 2581 | The C# generic collection ```Stack``` class requires all elements to be of the same type ```T```. 2582 | 2583 | ```csharp 2584 | using System; 2585 | using System.Collections.Generic; 2586 | 2587 | namespace SampleStack 2588 | { 2589 | class Program 2590 | { 2591 | static void Main(string[] args) 2592 | { 2593 | Stack s = new Stack(); 2594 | 2595 | s.Push(59); 2596 | s.Push(72); 2597 | s.Push(65); 2598 | 2599 | Console.Write("Stack: "); 2600 | foreach (int i in s) 2601 | { 2602 | Console.Write(i + " "); // 65 72 59 2603 | } 2604 | 2605 | Console.WriteLine($"\nCount: {s.Count}"); // 3 2606 | Console.WriteLine($"Top: {s.Peek()}"); // 65 2607 | Console.WriteLine($"Pop: {s.Pop()}"); // 65 2608 | 2609 | Console.Write("\nStack: "); 2610 | foreach (int i in s) 2611 | { 2612 | Console.Write(i + " "); // 72 59 2613 | } 2614 | Console.WriteLine($"\nCount: {s.Count}"); // Count: 2 2615 | } 2616 | } 2617 | } 2618 | ``` 2619 | 2620 | **Learn More:** 2621 | https://docs.microsoft.com/en-us/dotnet/api/system.collections.generic.stack-1 2622 | 2623 | ### Queue 2624 | 2625 | A queue is a First In, First Out (FIFO) collection of elements where the first element that goes into a queue is also the first element that comes out. 2626 | 2627 | Inserting an element into a queue is referred to as Enqueue. Deleting an element from a queue is referred to as Dequeue. Queues are used whenever we need to manage objects in order starting with the first one in. 2628 | 2629 | The C# generic collection ```Queue``` class requires that all elements be of the same type ```T```. 2630 | 2631 | ```csharp 2632 | using System; 2633 | using System.Collections.Generic; 2634 | 2635 | namespace SampleQueue 2636 | { 2637 | class Program 2638 | { 2639 | static void Main(string[] args) 2640 | { 2641 | Queue q = new Queue(); 2642 | 2643 | q.Enqueue(5); 2644 | q.Enqueue(10); 2645 | q.Enqueue(15); 2646 | 2647 | Console.Write("Queue: "); 2648 | foreach (int i in q) 2649 | { 2650 | Console.Write(i + " "); // 5 10 15 2651 | } 2652 | 2653 | Console.WriteLine($"\nCount: {q.Count} \n"); // Count: 3 2654 | Console.WriteLine($"Dequeue: {q.Dequeue()} \n"); // Dequeue: 5 2655 | 2656 | Console.Write("Queue: "); 2657 | foreach (int i in q) 2658 | { 2659 | Console.Write(i + " "); // Queue: 10 15 2660 | } 2661 | Console.WriteLine($"\nCount: {q.Count}"); // Count: 2 2662 | } 2663 | } 2664 | } 2665 | ``` 2666 | 2667 | **Learn More:** 2668 | https://docs.microsoft.com/en-us/dotnet/api/system.collections.generic.queue-1 2669 | 2670 | ### Dictionary 2671 | 2672 | A dictionary is a collection of unique key/value pairs where a key is used to access the corresponding value. Dictionaries are used in database indexing, cache implementations, and so on. 2673 | 2674 | The C# generic collection ```Dictionary``` class requires all key/value pairs be of the same type ```K```, ```V```. Duplicate keys are not permitted to ensure that every key/value pair is unique. 2675 | 2676 | ```csharp 2677 | using System; 2678 | using System.Collections.Generic; 2679 | 2680 | namespace SampleDictionary 2681 | { 2682 | class Program 2683 | { 2684 | static void Main(string[] args) 2685 | { 2686 | Dictionary d = new Dictionary(); 2687 | 2688 | d.Add("Uno", 1); 2689 | d.Add("Dos", 2); 2690 | d.Add("Tres", 3); 2691 | 2692 | d.Remove("Tres"); // Remove key-value pair Tres, 3 2693 | 2694 | Console.WriteLine("Dictionary: "); 2695 | foreach (string s in d.Keys) 2696 | { 2697 | Console.Write($"{s} : {d[s]} "); // Uno: 1 Dos: 2 2698 | } 2699 | Console.WriteLine($"\nCount: {d.Count}"); // Count: 2 2700 | } 2701 | } 2702 | } 2703 | ``` 2704 | 2705 | **Learn More:** 2706 | https://docs.microsoft.com/en-us/dotnet/api/system.collections.generic.dictionary-2 2707 | 2708 | ### HashSet 2709 | 2710 | A hash set is a set of unique values where duplicates are not allowed. 2711 | 2712 | C# includes the ```HashSet``` class in the generic collections namespace. All ```HashSet``` elements are required to be of the same type ```T```. 2713 | 2714 | Hash sets are different from other collections because they are simply a set of values. They do not have index positions and elements cannot be ordered. 2715 | 2716 | The ```HashSet``` class provides high-performance set operations. HashSets allow fast lookup, addition, and removal of items, and can be used to implement either dynamic sets of items or lookup tables that allow finding an item by its key. 2717 | 2718 | ```csharp 2719 | using System; 2720 | using System.Collections.Generic; 2721 | 2722 | namespace SampleHashSet 2723 | { 2724 | class Program 2725 | { 2726 | static void Main(string[] args) 2727 | { 2728 | HashSet hs = new HashSet(); 2729 | 2730 | hs.Add(5); 2731 | hs.Add(10); 2732 | hs.Add(15); 2733 | hs.Add(20); 2734 | 2735 | Console.Write("HashSet: "); 2736 | foreach (int i in hs) 2737 | { 2738 | Console.Write(i + " "); 2739 | } 2740 | Console.WriteLine($"\nCount: {hs.Count}"); // Count: 4 2741 | 2742 | HashSet hs2 = new HashSet(); 2743 | hs2.Add(15); 2744 | hs2.Add(20); 2745 | Console.WriteLine("{15, 20} is a subset of {5, 10, 15, 20} : " + hs2.IsSubsetOf(hs)); 2746 | } 2747 | } 2748 | } 2749 | ``` 2750 | 2751 | **Learn More:** 2752 | https://docs.microsoft.com/en-us/dotnet/api/system.collections.generic.hashset-1 2753 | 2754 | --- 2755 | 2756 | ## Constants 2757 | 2758 | ### The ```const``` Keyword 2759 | 2760 | A variable in C# can be made into a compile-time constant by adding the ```const``` keyword before the data type. This modifier means that the variable cannot be changed and it must therefore be assigned a value at the same time as it is declared. Any attempts to assign a new value to the constant will result in a compile-time error. 2761 | 2762 | ```csharp 2763 | static void Main(string[] args) 2764 | { 2765 | const double Pi = 3.14159265358979323846; // compile-time constant 2766 | } 2767 | ``` 2768 | 2769 | **Note:** Constant fields cannot have the static modifier. They are implicitly static and are accessed in the same way as static fields. 2770 | 2771 | ### The ```readonly``` Keyword 2772 | 2773 | Another variable modifier similar to ```const``` is ```readonly```. It creates a runtime constant. This modifier can be applied to fields, and like ```const```, it makes the field unchangeable. 2774 | 2775 | **Note 1:** Unlike const, ```readonly``` can be applied to any data type. 2776 | 2777 | **Note 2:** a ```readonly``` field cannot only be initialized when it is declared. It can also be assigned a value in the constructor. 2778 | 2779 | **Note 3:** Since a ```readonly``` field is assigned at runtime, it can be assigned a dynamic value that is not known until runtime. 2780 | 2781 | **Note 4:** You can also mark a method’s return value as ```readonly``` when returning a value type by reference with the ```ref``` modifier. This will disallow the caller from modifying the returned value, provided that the returned value is also assigned as a readonly reference and not just a copy. 2782 | 2783 | ```csharp 2784 | class MyClass 2785 | { 2786 | readonly static int i; 2787 | 2788 | static ref readonly int GetValue() 2789 | { 2790 | return ref i; 2791 | } 2792 | 2793 | static void Main(string[] args) 2794 | { 2795 | ref readonly int myValue = ref GetValue(); 2796 | } 2797 | } 2798 | ``` 2799 | 2800 | **Learn More:** 2801 | https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/constants 2802 | https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/const 2803 | 2804 | --- 2805 | 2806 | ## Asynchronous Methods 2807 | 2808 | An asynchronous method is a method that can **return** before it has finished executing. Any method that performs a potentially long-running task, such as accessing a web resource or reading a file, can be made asynchronous to improve the responsiveness of the program. 2809 | 2810 | The ```async``` and ```await``` keywords allow asynchronous methods to be written with a simple structure that is similar to synchronous (regular) methods. The ```async``` modifier specifies that the method is asynchronous and that it can therefore contain one or more ```await``` expressions. An ```await``` expression consists of the ```await``` keyword followed by an awaitable method call. 2811 | 2812 | ```csharp 2813 | class MyApp 2814 | { 2815 | async void MyAsync() 2816 | { 2817 | System.Console.Write("A"); 2818 | await System.Threading.Tasks.Task.Delay(2000); 2819 | System.Console.Write("C"); 2820 | } 2821 | } 2822 | 2823 | static void Main(string[] args) 2824 | { 2825 | new MyApp().MyAsync(); 2826 | System.Console.Write("B"); 2827 | 2828 | // Outputs: ABC 2829 | System.Console.ReadKey(); // Prevents the console program from exiting before the async method has finished. 2830 | } 2831 | ``` 2832 | 2833 | **Learn More:** 2834 | https://docs.microsoft.com/en-us/dotnet/csharp/async 2835 | https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/concepts/async/ 2836 | 2837 | --- 2838 | 2839 | ## Working With Files 2840 | 2841 | The System.IO namespace has various classes that are used for performing numerous operations with files, such as creating and deleting files, reading from or writing to a file, closing a file, and more. The File class is one of them. 2842 | 2843 | Popular methods of the File class: 2844 | 2845 | - **AppendAllText()** : Appends text to the end of the file. 2846 | - **Create()** : Creates a file in the specified location. 2847 | - **Delete()** : Deletes the specified file. 2848 | - **Exists()** : Determines whether the specified file exists. 2849 | - **Copy()** : Copies a file to a new location. 2850 | - **Move()** : Moves a specified file to a new location 2851 | 2852 | ```csharp 2853 | using System; 2854 | using System.IO; 2855 | 2856 | namespace Example 2857 | { 2858 | class Program 2859 | { 2860 | static void Main(string[] args) 2861 | { 2862 | string str = "Working with files in C#"; 2863 | File.WriteAllText("example.txt", str); 2864 | 2865 | string txt = File.ReadAllText("example.txt"); 2866 | Console.WriteLine(txt); 2867 | } 2868 | } 2869 | } 2870 | ``` 2871 | 2872 | **Learn More:** 2873 | https://docs.microsoft.com/en-us/dotnet/api/system.io.file 2874 | 2875 | --- 2876 | 2877 | ## Language-Integrated Query (LINQ) 2878 | 2879 | Language-Integrated Query (LINQ) is the name for a set of technologies based on the integration of query capabilities directly into the C# language. Traditionally, queries against data are expressed as simple strings without type checking at compile time or IntelliSense support. 2880 | 2881 | ```csharp 2882 | class LINQQueryExpressions 2883 | { 2884 | static void Main() 2885 | { 2886 | // Specify the data source. 2887 | int[] scores = new int[] { 97, 92, 81, 60 }; 2888 | 2889 | // Define the query expression. 2890 | IEnumerable scoreQuery = 2891 | from score in scores 2892 | where score > 80 2893 | select score; 2894 | 2895 | // Execute the query. 2896 | foreach (int i in scoreQuery) 2897 | { 2898 | Console.Write(i + " "); 2899 | } 2900 | } 2901 | } 2902 | // Output: 97 92 81 2903 | ``` 2904 | 2905 | **Learn More:** 2906 | https://docs.microsoft.com/en-us/dotnet/csharp/linq/ 2907 | https://docs.microsoft.com/en-us/dotnet/csharp/tutorials/working-with-linq 2908 | https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/concepts/linq/ 2909 | 2910 | --- 2911 | 2912 | ## Attributes 2913 | 2914 | An attribute is a declarative tag that is used to convey information to runtime about the behaviors of various elements like classes, methods, structures, enumerators, assemblies etc. in your program. You can add declarative information to a program by using an attribute. A declarative tag is depicted by square ([ ]) brackets placed above the element it is used for. 2915 | 2916 | Attributes are used for adding metadata, such as compiler instruction and other information such as comments, description, methods and classes to a program. 2917 | 2918 | There are two types of Attributes implementations provided by the .NET Framework are: 2919 | 2920 | - Predefined Attributes 2921 | - Custom Attributes 2922 | 2923 | ### Predefined Attributes 2924 | 2925 | Predefined attributes are those attributes that are a part of the .NET Framework Class Library and are supported by the C# compiler for a specific purpose. 2926 | 2927 | A few popular predefined attributes that are derived from the ```System.Attribute``` base class are given as follows: 2928 | 2929 | | Attribute | Description | 2930 | | --------------------------- | ------------------------------------------------------------ | 2931 | | AttributeUsageAttribute | Specifies the usage of a different attribute. | 2932 | | CLSCompliantAttribute | Shows if a particular code element complies with the Common Language Specification | 2933 | | ContextStaticAttribute | Indicates if a static field value is unique for the specified context | 2934 | | FlagsAttribute | Indicates if a static field value is unique for the specified context | 2935 | | LoaderOptimizationAttribute | Sets the optimization policy for the default loader in the main method | 2936 | | NonSerializedAttribute | Signifies that the field of the serializable class should not be serialized | 2937 | | ObsoleteAttribute | Marks the code elements that are obsolete i.e. not in use anymore | 2938 | | SerializableAttribute | Signifies that the field of the serializable class can be serialized | 2939 | | ThreadStaticAttribute | Indicates that there is a unique static field value for each thread | 2940 | | DllImportAttribute | Indicates that the method is a static entry point as shown by the unmanaged DLL | 2941 | 2942 | ```csharp 2943 | // C# program to demonstrate CLSCompliantAttribute giving a warning message 2944 | using System; 2945 | 2946 | // CLSCompliantAttribute applied to entire assembly 2947 | [assembly:CLSCompliant(true)] 2948 | 2949 | public class GFG 2950 | { 2951 | public uint z; 2952 | } 2953 | 2954 | class GFG2 2955 | { 2956 | public static void Main(string[] args) 2957 | { 2958 | Console.WriteLine("Demonstrating the CLSCompliantAttribute"); 2959 | } 2960 | } 2961 | ``` 2962 | 2963 | ### Custom Attributes 2964 | 2965 | Custom attributes can be created in C# for attaching declarative information to methods, assemblies, properties, types, etc. in any way required. This increases the extensibility of the .NET framework. 2966 | 2967 | ```csharp 2968 | // C# program to demonstrate Custom Attributes 2969 | using System; 2970 | 2971 | // AttributeUsage specifies the usage of InformationAttribute 2972 | [AttributeUsage(AttributeTargets.Class | 2973 | AttributeTargets.Constructor | 2974 | AttributeTargets.Method, AllowMultiple = true)] 2975 | 2976 | // InformationAttribute is a custom attribute class that is derived from Attribute class 2977 | class InformationAttribute : Attribute 2978 | { 2979 | public string InformationString{ get; set; } 2980 | } 2981 | 2982 | // InformationAttribute is used in student class 2983 | [Information(InformationString = "Class")] public class student 2984 | { 2985 | private int rollno; 2986 | private string name; 2987 | 2988 | [Information(InformationString = "Constructor")] public student(int rollno, string name) 2989 | { 2990 | this.rollno = rollno; 2991 | this.name = name; 2992 | } 2993 | 2994 | [Information(InformationString = "Method")] public void display() 2995 | { 2996 | Console.WriteLine($"Roll Number: {rollno}"); 2997 | Console.WriteLine($"Name: {name}"); 2998 | } 2999 | } 3000 | 3001 | public class GFG 3002 | { 3003 | public static void Main(string[] args) 3004 | { 3005 | student s = new student(1001, "Jane Doe"); 3006 | s.display(); 3007 | } 3008 | } 3009 | ``` 3010 | 3011 | **Learn More:** 3012 | https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/concepts/attributes/ 3013 | 3014 | ### Extension Methods 3015 | 3016 | Extension methods enable you to "add" methods to existing types without creating a new derived type, recompiling, or otherwise modifying the original type. Extension methods are static methods, but they're called as if they were instance methods on the extended type. 3017 | 3018 | The following example shows an extension method defined for the System.String class: 3019 | 3020 | ```csharp 3021 | namespace ExtensionMethods 3022 | { 3023 | public static class MyExtensions 3024 | { 3025 | public static int WordCount(this string str) 3026 | { 3027 | return str.Split(new char[] { ' ', '.', '?' }, 3028 | StringSplitOptions.RemoveEmptyEntries).Length; 3029 | } 3030 | } 3031 | } 3032 | ``` 3033 | 3034 | It can be called from an application by using this syntax: 3035 | 3036 | ```csharp 3037 | string s = "Hello Extension Methods"; 3038 | int i = s.WordCount(); 3039 | ``` 3040 | 3041 | **Learn More:** 3042 | https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/extension-methods 3043 | 3044 | --- 3045 | 3046 | ## References 3047 | 3048 | **Official C# Documentation:** 3049 | https://docs.microsoft.com/en-us/dotnet/csharp/ 3050 | 3051 | **Official C# Language Reference:** 3052 | https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/ 3053 | 3054 | **Official Unity User Manual:** 3055 | https://docs.unity3d.com/Manual/index.html 3056 | 3057 | --- 3058 | 3059 | ## Credits 3060 | 3061 | **Prepared By:** 3062 | 3063 | - [ConstructG.com](https://constructg.com) 3064 | - [Labinator.com](https://labinator.com) 3065 | 3066 | **Based On:** 3067 | 3068 | - This guide has used several examples and definitions from the [Microsoft's .NET documentation](https://docs.microsoft.com/en-us/dotnet/). 3069 | --------------------------------------------------------------------------------