├── .gitignore
├── GGXrdWakeupDPUtil.Library
├── Enums
│ └── Buttons.cs
├── GGXrdWakeupDPUtil.Library.csproj
├── NameWakeupData.cs
├── Properties
│ └── AssemblyInfo.cs
├── ReversalTool.cs
├── ReversalType.cs
├── SlotInput.cs
└── packages.config
├── GGXrdWakeupDPUtil.Test
├── App.config
├── Form1.Designer.cs
├── Form1.cs
├── Form1.resx
├── GGXrdWakeupDPUtil.Test.csproj
├── Program.cs
└── Properties
│ ├── AssemblyInfo.cs
│ ├── Resources.Designer.cs
│ ├── Resources.resx
│ ├── Settings.Designer.cs
│ └── Settings.settings
├── GGXrdWakeupDPUtil.UnitTests
├── GGXrdWakeupDPUtil.UnitTests.csproj
├── Properties
│ └── AssemblyInfo.cs
├── ReversalToolTests.cs
└── packages.config
├── GGXrdWakeupDPUtil.sln
├── GGXrdWakeupDPUtil
├── App.config
├── App.xaml
├── App.xaml.cs
├── GGXrdWakeupDPUtil.csproj
├── Properties
│ ├── AssemblyInfo.cs
│ ├── Resources.Designer.cs
│ ├── Resources.resx
│ ├── Settings.Designer.cs
│ └── Settings.settings
├── Window1.xaml
├── Window1.xaml.cs
└── haehead_Jpy_icon.ico
└── README.md
/.gitignore:
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
/GGXrdWakeupDPUtil.Library/Enums/Buttons.cs:
--------------------------------------------------------------------------------
1 | namespace GGXrdWakeupDPUtil.Library.Enums
2 | {
3 | public enum Buttons
4 | {
5 | P = 0x10,
6 | K = 0x20,
7 | S = 0x40,
8 | H = 0x80,
9 | D = 0x100
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/GGXrdWakeupDPUtil.Library/GGXrdWakeupDPUtil.Library.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {A917CB67-743A-4E26-9C38-0EDEEE57D4CF}
8 | Library
9 | Properties
10 | GGXrdWakeupDPUtil.Library
11 | GGXrdWakeupDPUtil.Library
12 | v4.5.2
13 | 512
14 |
15 |
16 | true
17 | full
18 | false
19 | bin\Debug\
20 | DEBUG;TRACE
21 | prompt
22 | 4
23 | x86
24 |
25 |
26 | pdbonly
27 | true
28 | bin\Release\
29 | TRACE
30 | prompt
31 | 4
32 | x86
33 |
34 |
35 |
36 | ..\packages\Fasm.NET.1.70.03.2\lib\Fasm.NET.dll
37 |
38 |
39 | ..\packages\MemorySharp.1.2.0\lib\MemorySharp.dll
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
--------------------------------------------------------------------------------
/GGXrdWakeupDPUtil.Library/NameWakeupData.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace GGXrdWakeupDPUtil.Library
4 | {
5 | public class NameWakeupData : IEquatable
6 | {
7 | public String CharName { get; }
8 | public int FaceUpFrames { get; }
9 | public int FaceDownFrames { get; }
10 |
11 | public NameWakeupData(string charName, int faceUpFrames, int faceDownFrames)
12 | {
13 | CharName = charName;
14 | FaceUpFrames = faceUpFrames;
15 | FaceDownFrames = faceDownFrames;
16 | }
17 |
18 | public bool Equals(NameWakeupData other)
19 | {
20 | if (ReferenceEquals(null, other))
21 | {
22 | return false;
23 | }
24 | if (ReferenceEquals(this, other))
25 | {
26 | return true;
27 | }
28 | return string.Equals(CharName, other.CharName) &&
29 | FaceUpFrames == other.FaceUpFrames &&
30 | FaceDownFrames == other.FaceDownFrames;
31 | }
32 |
33 | public override bool Equals(object obj)
34 | {
35 | if (ReferenceEquals(null, obj))
36 | {
37 | return false;
38 | }
39 | if (ReferenceEquals(this, obj))
40 | {
41 | return true;
42 | }
43 | if (obj.GetType() != GetType())
44 | {
45 | return false;
46 | }
47 | return Equals((NameWakeupData)obj);
48 | }
49 |
50 | public override int GetHashCode()
51 | {
52 | unchecked
53 | {
54 | var hashCode = (CharName != null ? CharName.GetHashCode() : 0);
55 | hashCode = (hashCode * 397) ^ FaceUpFrames;
56 | hashCode = (hashCode * 397) ^ FaceDownFrames;
57 | return hashCode;
58 | }
59 | }
60 | }
61 | }
62 |
--------------------------------------------------------------------------------
/GGXrdWakeupDPUtil.Library/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // Les informations générales relatives à un assembly dépendent de
6 | // l'ensemble d'attributs suivant. Changez les valeurs de ces attributs pour modifier les informations
7 | // associées à un assembly.
8 | [assembly: AssemblyTitle("GGXrdWakeupDPUtil.Library")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("GGXrdWakeupDPUtil.Library")]
13 | [assembly: AssemblyCopyright("Copyright © 2018")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // L'affectation de la valeur false à ComVisible rend les types invisibles dans cet assembly
18 | // aux composants COM. Si vous devez accéder à un type dans cet assembly à partir de
19 | // COM, affectez la valeur true à l'attribut ComVisible sur ce type.
20 | [assembly: ComVisible(false)]
21 |
22 | // Le GUID suivant est pour l'ID de la typelib si ce projet est exposé à COM
23 | [assembly: Guid("a917cb67-743a-4e26-9c38-0edeee57d4cf")]
24 |
25 | // Les informations de version pour un assembly se composent des quatre valeurs suivantes :
26 | //
27 | // Version principale
28 | // Version secondaire
29 | // Numéro de build
30 | // Révision
31 | //
32 | // Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
33 | // en utilisant '*', comme indiqué ci-dessous :
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
--------------------------------------------------------------------------------
/GGXrdWakeupDPUtil.Library/ReversalTool.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Configuration;
5 | using System.Diagnostics;
6 | using System.Linq;
7 | using System.Text.RegularExpressions;
8 | using System.Threading;
9 | using System.Windows.Threading;
10 | using Binarysharp.MemoryManagement;
11 | using GGXrdWakeupDPUtil.Library.Enums;
12 |
13 | namespace GGXrdWakeupDPUtil.Library
14 | {
15 | public class ReversalTool : IDisposable
16 | {
17 | private readonly string _ggprocname = ConfigurationManager.AppSettings.Get("GGProcessName");
18 |
19 |
20 | private readonly List _nameWakeupDataList = new List
21 | {
22 | new NameWakeupData("Sol", 25, 21),
23 | new NameWakeupData("Ky", 23, 21),
24 | new NameWakeupData("May", 25, 22),
25 | new NameWakeupData("Millia", 25, 23),
26 | new NameWakeupData("Zato", 25, 22),
27 | new NameWakeupData("Potemkin", 24, 22),
28 | new NameWakeupData("Chipp", 30, 24),
29 | new NameWakeupData("Faust", 25, 29),
30 | new NameWakeupData("Axl", 25, 21),
31 | new NameWakeupData("Venom", 21, 26),
32 | new NameWakeupData("Slayer", 26, 20),
33 | new NameWakeupData("I-No", 24, 20),
34 | new NameWakeupData("Bedman", 24, 30),
35 | new NameWakeupData("Ramlethal", 25, 23),
36 | new NameWakeupData("Sin", 30, 21),
37 | new NameWakeupData("Elphelt", 27, 27),
38 | new NameWakeupData("Leo", 28, 26),
39 | new NameWakeupData("Johnny", 25, 24),
40 | new NameWakeupData("Jack-O'", 25, 23),
41 | new NameWakeupData("Jam", 26, 25),
42 | new NameWakeupData("Haehyun", 25, 27),
43 | new NameWakeupData("Raven", 25, 24),
44 | new NameWakeupData("Dizzy", 25, 24),
45 | new NameWakeupData("Baiken", 22, 21),
46 | new NameWakeupData("Answer", 24, 24)
47 | };
48 |
49 | private char FrameDelimiter = ',';
50 | private char WakeUpFrameDelimiter = '!';
51 | const int WakeupFrameMask = 0x200;
52 |
53 | #region Offsets
54 | private readonly IntPtr _p2IdOffset = new IntPtr(Convert.ToInt32(ConfigurationManager.AppSettings.Get("P2IdOffset"), 16));
55 | private readonly IntPtr _recordingSlotPtr = new IntPtr(Convert.ToInt32(ConfigurationManager.AppSettings.Get("RecordingSlotPtr"), 16));
56 | private readonly IntPtr _p1AnimStringPtr = new IntPtr(Convert.ToInt32(ConfigurationManager.AppSettings.Get("P1AnimStringPtr"), 16));
57 | private readonly int _p1AnimStringPtrOffset = Convert.ToInt32(ConfigurationManager.AppSettings.Get("P1AnimStringPtrOffset"), 16);
58 | private readonly IntPtr _p2AnimStringPtr = new IntPtr(Convert.ToInt32(ConfigurationManager.AppSettings.Get("P2AnimStringPtr"), 16));
59 | private readonly int _p2AnimStringPtrOffset = Convert.ToInt32(ConfigurationManager.AppSettings.Get("P2AnimStringPtrOffset"), 16);
60 | private readonly IntPtr _frameCountOffset = new IntPtr(Convert.ToInt32(ConfigurationManager.AppSettings.Get("FrameCountOffset"), 16));
61 | private readonly IntPtr _scriptOffset = new IntPtr(Convert.ToInt32(ConfigurationManager.AppSettings.Get("ScriptOffset"), 16));
62 | #endregion
63 |
64 | private readonly string FaceDownAnimation = "CmnActFDown2Stand";
65 | private readonly string FaceUpAnimation = "CmnActBDown2Stand";
66 |
67 | private const int RecordingSlotSize = 4808;
68 | private byte[] _remoteCodeAOB;
69 | private MemorySharp _memorySharp;
70 | private Binarysharp.MemoryManagement.Memory.RemoteAllocation _newmem;
71 | private Binarysharp.MemoryManagement.Memory.RemoteAllocation _flagmem;
72 | private IntPtr _newmembase;
73 | private IntPtr _flagmembase;
74 | private static bool _runReversalThread;
75 | private static readonly object RunReversalThreadLock = new object();
76 | private IntPtr _nonRelativeScriptOffset;
77 | private static bool _written = false;
78 | #region Constructors
79 | #endregion
80 |
81 |
82 |
83 | public void AttachToProcess()
84 | {
85 | var process = Process.GetProcessesByName(_ggprocname).FirstOrDefault();
86 |
87 | if (process == null)
88 | {
89 | throw new Exception("GG process not found!");
90 | }
91 |
92 | _memorySharp = new MemorySharp(process);
93 | _nonRelativeScriptOffset = IntPtr.Add(_memorySharp.Modules.MainModule.BaseAddress, (int)_scriptOffset);
94 | _newmem = _memorySharp.Memory.Allocate(128);
95 | _newmembase = _newmem.Information.AllocationBase;
96 | _flagmem = _memorySharp.Memory.Allocate(128);
97 | _flagmembase = _flagmem.Information.AllocationBase;
98 | var remoteASMstring = String.Format("mov ebp,[eax+0x40]\n" + "mov ebp,[ebp+0x0C]\n" + "cmp edi,3\n" + "jne 0x{0}\n" + "cmp BYTE [0x{2}], 1\n" + "je 0x{3}\n" +
99 | "mov DWORD [0x{4}], 0x200\n" + "and DWORD [0x{4}], eax\n" + "cmp DWORD [0x{4}], 0x200\n" + "jne 0x{0}\n" + "mov DWORD [0x{4}], eax\n" + "mov BYTE [0x{2}], 1\n" + "jmp 0x{0}\n" +
100 | "cmp DWORD [0x{4}], eax\n" + "jne 0x{0}\n" + "cmp BYTE [0x{1}],0\n" + "jne 0x{0}\n" + "mov ebp,[edx]\n" + "mov BYTE [0x{1}], 1\n" + "jmp 0x{0}",
101 | (_nonRelativeScriptOffset.ToInt32() + 6).ToString("X8"), _flagmembase.ToString("X8"), IntPtr.Add(_flagmembase,1).ToString("X8"), IntPtr.Add(_newmembase, 0x49).ToString("X8"), IntPtr.Add(_flagmembase,4).ToString("X8"));
102 | _remoteCodeAOB = _memorySharp.Assembly.Assembler.Assemble(remoteASMstring, _newmembase);
103 | _memorySharp.Write(_newmembase, _remoteCodeAOB, false);
104 | }
105 |
106 | public NameWakeupData GetDummy()
107 | {
108 | var index = _memorySharp.Read(_p2IdOffset);
109 |
110 | var result = _nameWakeupDataList[index];
111 |
112 | return result;
113 |
114 | }
115 |
116 | public SlotInput SetInputInSlot(int slotNumber, string input)
117 | {
118 | List inputList = GetInputList(input);
119 | int wakeupFrameIndex = inputList.FindLastIndex(x => x.StartsWith(WakeUpFrameDelimiter.ToString()));
120 |
121 | if (wakeupFrameIndex < 0)
122 | {
123 | throw new Exception("No ! frame specified. See the readme for more information.");
124 | }
125 |
126 | IEnumerable inputShorts = GetInputShorts(inputList);
127 |
128 | var enumerable = inputShorts as short[] ?? inputShorts.ToArray();
129 | OverwriteSlot(slotNumber, enumerable);
130 |
131 | return new SlotInput(input, enumerable, wakeupFrameIndex);
132 | }
133 | public void waitAndReversal(SlotInput slotInput, int wakeupTiming)
134 | {
135 | int fc = FrameCount();
136 | var frames = wakeupTiming - slotInput.WakeupFrameIndex - 1;
137 | while (FrameCount() < fc + frames)
138 | {
139 | }
140 | lock (_memorySharp)
141 | {
142 | #if DEBUG
143 | Console.WriteLine("Reversal!");
144 | #endif
145 | _memorySharp.Write(_flagmembase, 0, false);
146 | Thread.Sleep(320); //20 frames, approximately, it's actually 333.333333333 ms. Nobody should be able to be knocked down and get up in this time, causing the code to execute again.
147 | #if DEBUG
148 | Console.WriteLine("Reversal Wait Finished!");
149 | #endif
150 | }
151 | }
152 | public void StartReversalLoop(SlotInput slotInput, Action errorAction = null)
153 | {
154 | lock (RunReversalThreadLock)
155 | {
156 | _runReversalThread = true;
157 | }
158 |
159 | Thread reversalThread = new Thread(() =>
160 | {
161 | var currentDummy = GetDummy();
162 | bool localRunReversalThread = true;
163 | _memorySharp.Write(_flagmembase, 1, false);
164 | _written = false;
165 | _memorySharp.Assembly.Inject(String.Format("jmp 0x{0}\nnop", _newmembase.ToString("X8")), _nonRelativeScriptOffset);
166 | while (localRunReversalThread)
167 | {
168 | try
169 | {
170 | int wakeupTiming = GetWakeupTiming(currentDummy);
171 |
172 |
173 | if (wakeupTiming != 0 && !_written)
174 | {
175 | waitAndReversal(slotInput, wakeupTiming);
176 | }
177 | }
178 | catch (Win32Exception)
179 | {
180 | errorAction?.Invoke();
181 | }
182 |
183 | lock (RunReversalThreadLock)
184 | {
185 | localRunReversalThread = _runReversalThread;
186 | }
187 |
188 | Thread.Sleep(1);
189 | }
190 |
191 | #if DEBUG
192 | Console.WriteLine("reversalThread ended");
193 | #endif
194 | })
195 | { Name = "reversalThread" };
196 |
197 | reversalThread.Start();
198 |
199 | _memorySharp.Windows.MainWindow.Activate();
200 | }
201 |
202 | public void StopReversalLoop()
203 | {
204 | lock (RunReversalThreadLock)
205 | {
206 | _runReversalThread = false;
207 | _memorySharp.Assembly.Inject(new string[] { "mov ebp,[eax+0x40]" , "mov ebp,[ebp+0x0C]" }, _nonRelativeScriptOffset);
208 | }
209 | }
210 |
211 | public bool CheckValidInput(string input)
212 | {
213 | if (string.IsNullOrEmpty(input))
214 | {
215 | return false;
216 | }
217 |
218 | var inputList = GetInputList(input);
219 |
220 |
221 |
222 | return inputList.All(x =>
223 | {
224 | Regex regex = new Regex(@"^!{0,1}[1-9][PKSHDpksdh]*(?:,|$)");
225 |
226 | return regex.IsMatch(x);
227 | })
228 | && inputList.Where(x =>
229 | {
230 | Regex regex = new Regex(@"^!{1}[1-9][PKSHDpksdh]*(?:,|$)");
231 | return regex.IsMatch(x);
232 | }).Count() == 1
233 | ;
234 | }
235 |
236 | #region Private
237 | private List GetInputList(string input)
238 | {
239 | Regex whitespaceregex = new Regex(@"\s+");
240 |
241 | var text = whitespaceregex.Replace(input, "");
242 |
243 | string[] splittext = text.Split(FrameDelimiter);
244 |
245 | return splittext.ToList();
246 | }
247 |
248 | private IEnumerable GetInputShorts(List inputList)
249 | {
250 | List result = inputList.Select(x =>
251 | {
252 | var value = SingleInputParse(x);
253 |
254 | if (value < 0)
255 | {
256 | throw new Exception("Invalid input with input '" + value + "'. Read the README for formatting information.");
257 | }
258 |
259 | return value;
260 | }).ToList();
261 |
262 | int wakeupFrameIndex = inputList.FindLastIndex(x => x.StartsWith(WakeUpFrameDelimiter.ToString()));
263 |
264 | result[wakeupFrameIndex] -= WakeupFrameMask;
265 |
266 | return result;
267 | }
268 |
269 | private short SingleInputParse(string input)
270 | {
271 | Regex inputregex = new Regex(WakeUpFrameDelimiter + @"?[1-9]{1}[PKSHD]{0,5}");
272 |
273 | int[] directions = { 0b0110, 0b0010, 0b1010, 0b0100, 0b0000, 0b1000, 0b0101, 0b0001, 0b1001 };
274 |
275 | if (inputregex.IsMatch(input))
276 | {
277 | var result = 0;
278 | if (input[0] == WakeUpFrameDelimiter)
279 | {
280 | result += WakeupFrameMask;
281 | input = input.Substring(1);
282 | }
283 | var direction = Int32.Parse(input.Substring(0, 1));
284 | result |= directions[direction - 1];
285 | if (input.Length == 1)
286 | {
287 | return (short)result;
288 | }
289 | var buttons = input.Substring(1).ToCharArray();
290 | foreach (char button in buttons)
291 | {
292 | switch (button)
293 | {
294 | case 'P':
295 | case 'p':
296 | result |= (int)Buttons.P;
297 | break;
298 | case 'K':
299 | case 'k':
300 | result |= (int)Buttons.K;
301 | break;
302 | case 'S':
303 | case 's':
304 | result |= (int)Buttons.S;
305 | break;
306 | case 'H':
307 | case 'h':
308 | result |= (int)Buttons.H;
309 | break;
310 | case 'D':
311 | case 'd':
312 | result |= (int)Buttons.D;
313 | break;
314 | }
315 | }
316 | return (short)result;
317 | }
318 | else
319 | {
320 | return -1;
321 | }
322 | }
323 |
324 | private void OverwriteSlot(int slotNumber, IEnumerable inputs)
325 | {
326 | var ptr = _memorySharp[_recordingSlotPtr].Read();
327 |
328 |
329 | var slotAddr = ptr + RecordingSlotSize * (slotNumber - 1);
330 |
331 |
332 | var inputList2 = inputs as short[] ?? inputs.ToArray();
333 | var header2 = new List { 0, 0, (short)inputList2.Length, 0 };
334 |
335 | _memorySharp.Write(slotAddr, header2.Concat(inputList2).ToArray(), false);
336 |
337 | }
338 |
339 | private string ReadAnimationString(int player)
340 | {
341 | if (player == 1)
342 | {
343 | var ptr = _memorySharp[_p1AnimStringPtr].Read();
344 |
345 | return _memorySharp.ReadString(ptr + _p1AnimStringPtrOffset, false, 32);
346 | }
347 |
348 | if (player == 2)
349 | {
350 | var ptr = _memorySharp[_p2AnimStringPtr].Read();
351 |
352 | return _memorySharp.ReadString(ptr + _p2AnimStringPtrOffset, false, 32);
353 | }
354 |
355 | return string.Empty;
356 | }
357 |
358 | private int FrameCount()
359 | {
360 | return _memorySharp.Read(_frameCountOffset);
361 | }
362 | private int GetWakeupTiming(NameWakeupData currentDummy)
363 | {
364 | var animationString = ReadAnimationString(2);
365 |
366 | if (animationString == FaceDownAnimation)
367 | {
368 | return currentDummy.FaceDownFrames;
369 | }
370 | if (animationString == FaceUpAnimation)
371 | {
372 | return currentDummy.FaceUpFrames;
373 | }
374 |
375 | return 0;
376 |
377 | }
378 | #endregion
379 |
380 | #region Dispose Members
381 | public void Dispose()
382 | {
383 | StopReversalLoop();
384 | _memorySharp?.Dispose();
385 | }
386 | #endregion
387 |
388 |
389 | }
390 | }
391 |
--------------------------------------------------------------------------------
/GGXrdWakeupDPUtil.Library/ReversalType.cs:
--------------------------------------------------------------------------------
1 | namespace GGXrdWakeupDPUtil.Library
2 | {
3 | public enum ReversalType
4 | {
5 | WakeUp,
6 | BlockStun
7 | }
8 | }
9 |
--------------------------------------------------------------------------------
/GGXrdWakeupDPUtil.Library/SlotInput.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace GGXrdWakeupDPUtil.Library
4 | {
5 | public class SlotInput
6 | {
7 | public SlotInput(string input, IEnumerable inputShorts, int wakeupFrameIndex)
8 | {
9 | Input = input;
10 | InputList = inputShorts;
11 | WakeupFrameIndex = wakeupFrameIndex;
12 | }
13 |
14 | public string Input { get; set; }
15 | public IEnumerable InputList { get; set; }
16 | public int WakeupFrameIndex { get; set; }
17 |
18 | }
19 | }
20 |
--------------------------------------------------------------------------------
/GGXrdWakeupDPUtil.Library/packages.config:
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1 |
2 |
3 |
4 |
5 |
6 |
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/GGXrdWakeupDPUtil.Test/App.config:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
--------------------------------------------------------------------------------
/GGXrdWakeupDPUtil.Test/Form1.Designer.cs:
--------------------------------------------------------------------------------
1 | namespace GGXrdWakeupDPUtil.Test
2 | {
3 | partial class Form1
4 | {
5 | ///
6 | /// Variable nécessaire au concepteur.
7 | ///
8 | private System.ComponentModel.IContainer components = null;
9 |
10 | ///
11 | /// Nettoyage des ressources utilisées.
12 | ///
13 | /// true si les ressources managées doivent être supprimées ; sinon, false.
14 | protected override void Dispose(bool disposing)
15 | {
16 | if (disposing && (components != null))
17 | {
18 | components.Dispose();
19 | }
20 | base.Dispose(disposing);
21 | }
22 |
23 | #region Code généré par le Concepteur Windows Form
24 |
25 | ///
26 | /// Méthode requise pour la prise en charge du concepteur - ne modifiez pas
27 | /// le contenu de cette méthode avec l'éditeur de code.
28 | ///
29 | private void InitializeComponent()
30 | {
31 | this.button1 = new System.Windows.Forms.Button();
32 | this.button2 = new System.Windows.Forms.Button();
33 | this.button3 = new System.Windows.Forms.Button();
34 | this.button4 = new System.Windows.Forms.Button();
35 | this.button5 = new System.Windows.Forms.Button();
36 | this.button6 = new System.Windows.Forms.Button();
37 | this.button7 = new System.Windows.Forms.Button();
38 | this.textBox1 = new System.Windows.Forms.TextBox();
39 | this.SuspendLayout();
40 | //
41 | // button1
42 | //
43 | this.button1.Location = new System.Drawing.Point(28, 38);
44 | this.button1.Name = "button1";
45 | this.button1.Size = new System.Drawing.Size(75, 23);
46 | this.button1.TabIndex = 0;
47 | this.button1.Text = "Get Dummy";
48 | this.button1.UseVisualStyleBackColor = true;
49 | this.button1.Click += new System.EventHandler(this.button1_Click);
50 | //
51 | // button2
52 | //
53 | this.button2.Location = new System.Drawing.Point(137, 38);
54 | this.button2.Name = "button2";
55 | this.button2.Size = new System.Drawing.Size(140, 23);
56 | this.button2.TabIndex = 1;
57 | this.button2.Text = "Add inputs in slot1";
58 | this.button2.UseVisualStyleBackColor = true;
59 | this.button2.Click += new System.EventHandler(this.button2_Click);
60 | //
61 | // button3
62 | //
63 | this.button3.Location = new System.Drawing.Point(28, 86);
64 | this.button3.Name = "button3";
65 | this.button3.Size = new System.Drawing.Size(75, 23);
66 | this.button3.TabIndex = 2;
67 | this.button3.Text = "Replay";
68 | this.button3.UseVisualStyleBackColor = true;
69 | this.button3.Click += new System.EventHandler(this.button3_Click);
70 | //
71 | // button4
72 | //
73 | this.button4.Location = new System.Drawing.Point(297, 38);
74 | this.button4.Name = "button4";
75 | this.button4.Size = new System.Drawing.Size(162, 23);
76 | this.button4.TabIndex = 3;
77 | this.button4.Text = "Add inputs in slot2";
78 | this.button4.UseVisualStyleBackColor = true;
79 | this.button4.Click += new System.EventHandler(this.button4_Click);
80 | //
81 | // button5
82 | //
83 | this.button5.Location = new System.Drawing.Point(488, 38);
84 | this.button5.Name = "button5";
85 | this.button5.Size = new System.Drawing.Size(132, 23);
86 | this.button5.TabIndex = 4;
87 | this.button5.Text = "Add inputs in slot3";
88 | this.button5.UseVisualStyleBackColor = true;
89 | this.button5.Click += new System.EventHandler(this.button5_Click);
90 | //
91 | // button6
92 | //
93 | this.button6.Location = new System.Drawing.Point(137, 85);
94 | this.button6.Name = "button6";
95 | this.button6.Size = new System.Drawing.Size(140, 23);
96 | this.button6.TabIndex = 5;
97 | this.button6.Text = "Reversal Loop";
98 | this.button6.UseVisualStyleBackColor = true;
99 | this.button6.Click += new System.EventHandler(this.button6_Click);
100 | //
101 | // button7
102 | //
103 | this.button7.Enabled = false;
104 | this.button7.Location = new System.Drawing.Point(297, 85);
105 | this.button7.Name = "button7";
106 | this.button7.Size = new System.Drawing.Size(162, 23);
107 | this.button7.TabIndex = 6;
108 | this.button7.Text = "Stop Reversal";
109 | this.button7.UseVisualStyleBackColor = true;
110 | this.button7.Click += new System.EventHandler(this.button7_Click);
111 | //
112 | // textBox1
113 | //
114 | this.textBox1.Location = new System.Drawing.Point(174, 148);
115 | this.textBox1.Multiline = true;
116 | this.textBox1.Name = "textBox1";
117 | this.textBox1.Size = new System.Drawing.Size(266, 73);
118 | this.textBox1.TabIndex = 7;
119 | //
120 | // Form1
121 | //
122 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
123 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
124 | this.ClientSize = new System.Drawing.Size(800, 450);
125 | this.Controls.Add(this.textBox1);
126 | this.Controls.Add(this.button7);
127 | this.Controls.Add(this.button6);
128 | this.Controls.Add(this.button5);
129 | this.Controls.Add(this.button4);
130 | this.Controls.Add(this.button3);
131 | this.Controls.Add(this.button2);
132 | this.Controls.Add(this.button1);
133 | this.Name = "Form1";
134 | this.Text = "Form1";
135 | this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.Form1_FormClosed);
136 | this.Load += new System.EventHandler(this.Form1_Load);
137 | this.ResumeLayout(false);
138 | this.PerformLayout();
139 |
140 | }
141 |
142 | #endregion
143 |
144 | private System.Windows.Forms.Button button1;
145 | private System.Windows.Forms.Button button2;
146 | private System.Windows.Forms.Button button3;
147 | private System.Windows.Forms.Button button4;
148 | private System.Windows.Forms.Button button5;
149 | private System.Windows.Forms.Button button6;
150 | private System.Windows.Forms.Button button7;
151 | private System.Windows.Forms.TextBox textBox1;
152 | }
153 | }
154 |
155 |
--------------------------------------------------------------------------------
/GGXrdWakeupDPUtil.Test/Form1.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Windows.Forms;
3 | using System.Windows.Threading;
4 | using GGXrdWakeupDPUtil.Library;
5 |
6 | namespace GGXrdWakeupDPUtil.Test
7 | {
8 | public partial class Form1 : Form
9 | {
10 | public Form1()
11 | {
12 | InitializeComponent();
13 | }
14 |
15 | private ReversalTool _reversalTool;
16 |
17 | private void button1_Click(object sender, EventArgs e)
18 | {
19 | var dummy = _reversalTool.GetDummy();
20 |
21 | MessageBox.Show($@"Current Dummy : {dummy.CharName}");
22 | }
23 |
24 | private void Form1_Load(object sender, EventArgs e)
25 | {
26 | _reversalTool = new ReversalTool();
27 |
28 | _reversalTool.AttachToProcess();
29 | }
30 |
31 | private void Form1_FormClosed(object sender, FormClosedEventArgs e)
32 | {
33 | _reversalTool.Dispose();
34 | }
35 |
36 | private void button3_Click(object sender, EventArgs e)
37 | {
38 | }
39 |
40 |
41 |
42 | private void button2_Click(object sender, EventArgs e)
43 | {
44 | _reversalTool.SetInputInSlot(1, textBox1.Text);
45 | }
46 |
47 | private void button4_Click(object sender, EventArgs e)
48 | {
49 | _reversalTool.SetInputInSlot(2, textBox1.Text);
50 | }
51 |
52 | private void button5_Click(object sender, EventArgs e)
53 | {
54 | _reversalTool.SetInputInSlot(3, textBox1.Text);
55 | }
56 |
57 | private void button6_Click(object sender, EventArgs e)
58 | {
59 | button6.Enabled = false;
60 | button7.Enabled = true;
61 | var slotInput = _reversalTool.SetInputInSlot(1, textBox1.Text);
62 |
63 | _reversalTool.StartReversalLoop(slotInput);
64 | }
65 |
66 | private void button7_Click(object sender, EventArgs e)
67 | {
68 | button6.Enabled = true;
69 | button7.Enabled = false;
70 | _reversalTool.StopReversalLoop();
71 | }
72 |
73 |
74 | }
75 | }
76 |
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/GGXrdWakeupDPUtil.Test/Form1.resx:
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102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
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/GGXrdWakeupDPUtil.Test/GGXrdWakeupDPUtil.Test.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {E0E43215-1358-4E08-861F-6E70197A6EE2}
8 | WinExe
9 | GGXrdWakeupDPUtil.Test
10 | GGXrdWakeupDPUtil.Test
11 | v4.5.2
12 | 512
13 | true
14 |
15 |
16 | x86
17 | true
18 | full
19 | false
20 | bin\Debug\
21 | DEBUG;TRACE
22 | prompt
23 | 4
24 |
25 |
26 | x86
27 | pdbonly
28 | true
29 | bin\Release\
30 | TRACE
31 | prompt
32 | 4
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 | Form
51 |
52 |
53 | Form1.cs
54 |
55 |
56 |
57 |
58 | Form1.cs
59 |
60 |
61 | ResXFileCodeGenerator
62 | Resources.Designer.cs
63 | Designer
64 |
65 |
66 | True
67 | Resources.resx
68 |
69 |
70 | SettingsSingleFileGenerator
71 | Settings.Designer.cs
72 |
73 |
74 | True
75 | Settings.settings
76 | True
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 | {A917CB67-743A-4E26-9C38-0EDEEE57D4CF}
85 | GGXrdWakeupDPUtil.Library
86 |
87 |
88 |
89 |
--------------------------------------------------------------------------------
/GGXrdWakeupDPUtil.Test/Program.cs:
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1 | using System;
2 | using System.Windows.Forms;
3 |
4 | namespace GGXrdWakeupDPUtil.Test
5 | {
6 | static class Program
7 | {
8 | ///
9 | /// Point d'entrée principal de l'application.
10 | ///
11 | [STAThread]
12 | static void Main()
13 | {
14 | Application.EnableVisualStyles();
15 | Application.SetCompatibleTextRenderingDefault(false);
16 | Application.Run(new Form1());
17 | }
18 | }
19 | }
20 |
--------------------------------------------------------------------------------
/GGXrdWakeupDPUtil.Test/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.InteropServices;
3 |
4 | // Les informations générales relatives à un assembly dépendent de
5 | // l'ensemble d'attributs suivant. Changez les valeurs de ces attributs pour modifier les informations
6 | // associées à un assembly.
7 | [assembly: AssemblyTitle("GGXrdWakeupDPUtil.Test")]
8 | [assembly: AssemblyDescription("")]
9 | [assembly: AssemblyConfiguration("")]
10 | [assembly: AssemblyCompany("")]
11 | [assembly: AssemblyProduct("GGXrdWakeupDPUtil.Test")]
12 | [assembly: AssemblyCopyright("Copyright © 2018")]
13 | [assembly: AssemblyTrademark("")]
14 | [assembly: AssemblyCulture("")]
15 |
16 | // L'affectation de la valeur false à ComVisible rend les types invisibles dans cet assembly
17 | // aux composants COM. Si vous devez accéder à un type dans cet assembly à partir de
18 | // COM, affectez la valeur true à l'attribut ComVisible sur ce type.
19 | [assembly: ComVisible(false)]
20 |
21 | // Le GUID suivant est pour l'ID de la typelib si ce projet est exposé à COM
22 | [assembly: Guid("e0e43215-1358-4e08-861f-6e70197a6ee2")]
23 |
24 | // Les informations de version pour un assembly se composent des quatre valeurs suivantes :
25 | //
26 | // Version principale
27 | // Version secondaire
28 | // Numéro de build
29 | // Révision
30 | //
31 | // Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
32 | // en utilisant '*', comme indiqué ci-dessous :
33 | // [assembly: AssemblyVersion("1.0.*")]
34 | [assembly: AssemblyVersion("1.0.0.0")]
35 | [assembly: AssemblyFileVersion("1.0.0.0")]
36 |
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/GGXrdWakeupDPUtil.Test/Properties/Resources.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // Ce code a été généré par un outil.
4 | // Version du runtime :4.0.30319.42000
5 | //
6 | // Les modifications apportées à ce fichier peuvent provoquer un comportement incorrect et seront perdues si
7 | // le code est régénéré.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace GGXrdWakeupDPUtil.Test.Properties
12 | {
13 |
14 |
15 | ///
16 | /// Une classe de ressource fortement typée destinée, entre autres, à la consultation des chaînes localisées.
17 | ///
18 | // Cette classe a été générée automatiquement par la classe StronglyTypedResourceBuilder
19 | // à l'aide d'un outil, tel que ResGen ou Visual Studio.
20 | // Pour ajouter ou supprimer un membre, modifiez votre fichier .ResX, puis réexécutez ResGen
21 | // avec l'option /str ou régénérez votre projet VS.
22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 | internal class Resources
26 | {
27 |
28 | private static global::System.Resources.ResourceManager resourceMan;
29 |
30 | private static global::System.Globalization.CultureInfo resourceCulture;
31 |
32 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
33 | internal Resources()
34 | {
35 | }
36 |
37 | ///
38 | /// Retourne l'instance ResourceManager mise en cache utilisée par cette classe.
39 | ///
40 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
41 | internal static global::System.Resources.ResourceManager ResourceManager
42 | {
43 | get
44 | {
45 | if ((resourceMan == null))
46 | {
47 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GGXrdWakeupDPUtil.Test.Properties.Resources", typeof(Resources).Assembly);
48 | resourceMan = temp;
49 | }
50 | return resourceMan;
51 | }
52 | }
53 |
54 | ///
55 | /// Remplace la propriété CurrentUICulture du thread actuel pour toutes
56 | /// les recherches de ressources à l'aide de cette classe de ressource fortement typée.
57 | ///
58 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
59 | internal static global::System.Globalization.CultureInfo Culture
60 | {
61 | get
62 | {
63 | return resourceCulture;
64 | }
65 | set
66 | {
67 | resourceCulture = value;
68 | }
69 | }
70 | }
71 | }
72 |
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/GGXrdWakeupDPUtil.Test/Properties/Resources.resx:
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1 |
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97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 | text/microsoft-resx
107 |
108 |
109 | 2.0
110 |
111 |
112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
113 |
114 |
115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
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/GGXrdWakeupDPUtil.Test/Properties/Settings.Designer.cs:
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1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace GGXrdWakeupDPUtil.Test.Properties
12 | {
13 |
14 |
15 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
16 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
17 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
18 | {
19 |
20 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
21 |
22 | public static Settings Default
23 | {
24 | get
25 | {
26 | return defaultInstance;
27 | }
28 | }
29 | }
30 | }
31 |
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/GGXrdWakeupDPUtil.Test/Properties/Settings.settings:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
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/GGXrdWakeupDPUtil.UnitTests/GGXrdWakeupDPUtil.UnitTests.csproj:
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1 |
2 |
3 |
4 |
5 |
6 | Debug
7 | AnyCPU
8 | {C82809DD-084B-4C73-80F4-F3A87EA37382}
9 | Library
10 | Properties
11 | GGXrdWakeupDPUtil.UnitTests
12 | GGXrdWakeupDPUtil.UnitTests
13 | v4.5.2
14 | 512
15 |
16 |
17 |
18 |
19 | true
20 | full
21 | false
22 | bin\Debug\
23 | DEBUG;TRACE
24 | prompt
25 | 4
26 |
27 |
28 | pdbonly
29 | true
30 | bin\Release\
31 | TRACE
32 | prompt
33 | 4
34 |
35 |
36 |
37 | ..\packages\NUnit.3.10.1\lib\net45\nunit.framework.dll
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 | {a917cb67-743a-4e26-9c38-0edeee57d4cf}
59 | GGXrdWakeupDPUtil.Library
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 | Ce projet fait référence à des packages NuGet qui sont manquants sur cet ordinateur. Utilisez l'option de restauration des packages NuGet pour les télécharger. Pour plus d'informations, consultez http://go.microsoft.com/fwlink/?LinkID=322105. Le fichier manquant est : {0}.
69 |
70 |
71 |
72 |
--------------------------------------------------------------------------------
/GGXrdWakeupDPUtil.UnitTests/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // Les informations générales relatives à un assembly dépendent de
6 | // l'ensemble d'attributs suivant. Changez les valeurs de ces attributs pour modifier les informations
7 | // associées à un assembly.
8 | [assembly: AssemblyTitle("GGXrdWakeupDPUtil.UnitTests")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("GGXrdWakeupDPUtil.UnitTests")]
13 | [assembly: AssemblyCopyright("Copyright © 2018")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // L'affectation de la valeur false à ComVisible rend les types invisibles dans cet assembly
18 | // aux composants COM. Si vous devez accéder à un type dans cet assembly à partir de
19 | // COM, affectez la valeur true à l'attribut ComVisible sur ce type.
20 | [assembly: ComVisible(false)]
21 |
22 | // Le GUID suivant est pour l'ID de la typelib si ce projet est exposé à COM
23 | [assembly: Guid("c82809dd-084b-4c73-80f4-f3a87ea37382")]
24 |
25 | // Les informations de version pour un assembly se composent des quatre valeurs suivantes :
26 | //
27 | // Version principale
28 | // Version secondaire
29 | // Numéro de build
30 | // Révision
31 | //
32 | // Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
33 | // en utilisant '*', comme indiqué ci-dessous :
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
--------------------------------------------------------------------------------
/GGXrdWakeupDPUtil.UnitTests/ReversalToolTests.cs:
--------------------------------------------------------------------------------
1 | using System.Windows.Threading;
2 | using GGXrdWakeupDPUtil.Library;
3 | using NUnit.Framework;
4 |
5 | namespace GGXrdWakeupDPUtil.UnitTests
6 | {
7 | [TestFixture]
8 | public class ReversalToolTests
9 | {
10 | [TestCase("6,2,!3H", true)]
11 | [TestCase("6,2,!3h", true)]
12 | [TestCase("!6,2,!3H", false)]
13 | [TestCase("6,,!3H", false)]
14 | [TestCase("6,2,!3PKSHD", true)]
15 | [TestCase("6,2,3H", false)]
16 | [TestCase("64,2,!3H", false)]
17 | public void CheckValidInput_Test(string input, bool isValid)
18 | {
19 | //Arrange
20 | ReversalTool reversalTool = new ReversalTool();
21 |
22 | //Act
23 | var result = reversalTool.CheckValidInput(input);
24 |
25 | //Assert
26 |
27 | Assert.AreEqual(isValid, result);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/GGXrdWakeupDPUtil.UnitTests/packages.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
--------------------------------------------------------------------------------
/GGXrdWakeupDPUtil.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 15
4 | VisualStudioVersion = 15.0.26430.12
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GGXrdWakeupDPUtil", "GGXrdWakeupDPUtil\GGXrdWakeupDPUtil.csproj", "{22A91F28-F083-4E8D-95B4-D084781033C4}"
7 | EndProject
8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GGXrdWakeupDPUtil.Library", "GGXrdWakeupDPUtil.Library\GGXrdWakeupDPUtil.Library.csproj", "{A917CB67-743A-4E26-9C38-0EDEEE57D4CF}"
9 | EndProject
10 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GGXrdWakeupDPUtil.Test", "GGXrdWakeupDPUtil.Test\GGXrdWakeupDPUtil.Test.csproj", "{E0E43215-1358-4E08-861F-6E70197A6EE2}"
11 | EndProject
12 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GGXrdWakeupDPUtil.UnitTests", "GGXrdWakeupDPUtil.UnitTests\GGXrdWakeupDPUtil.UnitTests.csproj", "{C82809DD-084B-4C73-80F4-F3A87EA37382}"
13 | EndProject
14 | Global
15 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
16 | Debug|Any CPU = Debug|Any CPU
17 | Debug|x64 = Debug|x64
18 | Debug|x86 = Debug|x86
19 | Release|Any CPU = Release|Any CPU
20 | Release|x64 = Release|x64
21 | Release|x86 = Release|x86
22 | EndGlobalSection
23 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
24 | {22A91F28-F083-4E8D-95B4-D084781033C4}.Debug|Any CPU.ActiveCfg = Debug|x86
25 | {22A91F28-F083-4E8D-95B4-D084781033C4}.Debug|Any CPU.Build.0 = Debug|x86
26 | {22A91F28-F083-4E8D-95B4-D084781033C4}.Debug|x64.ActiveCfg = Debug|x64
27 | {22A91F28-F083-4E8D-95B4-D084781033C4}.Debug|x64.Build.0 = Debug|x64
28 | {22A91F28-F083-4E8D-95B4-D084781033C4}.Debug|x86.ActiveCfg = Debug|x86
29 | {22A91F28-F083-4E8D-95B4-D084781033C4}.Debug|x86.Build.0 = Debug|x86
30 | {22A91F28-F083-4E8D-95B4-D084781033C4}.Release|Any CPU.ActiveCfg = Release|Any CPU
31 | {22A91F28-F083-4E8D-95B4-D084781033C4}.Release|Any CPU.Build.0 = Release|Any CPU
32 | {22A91F28-F083-4E8D-95B4-D084781033C4}.Release|x64.ActiveCfg = Release|x64
33 | {22A91F28-F083-4E8D-95B4-D084781033C4}.Release|x64.Build.0 = Release|x64
34 | {22A91F28-F083-4E8D-95B4-D084781033C4}.Release|x86.ActiveCfg = Release|x86
35 | {22A91F28-F083-4E8D-95B4-D084781033C4}.Release|x86.Build.0 = Release|x86
36 | {A917CB67-743A-4E26-9C38-0EDEEE57D4CF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
37 | {A917CB67-743A-4E26-9C38-0EDEEE57D4CF}.Debug|Any CPU.Build.0 = Debug|Any CPU
38 | {A917CB67-743A-4E26-9C38-0EDEEE57D4CF}.Debug|x64.ActiveCfg = Debug|Any CPU
39 | {A917CB67-743A-4E26-9C38-0EDEEE57D4CF}.Debug|x64.Build.0 = Debug|Any CPU
40 | {A917CB67-743A-4E26-9C38-0EDEEE57D4CF}.Debug|x86.ActiveCfg = Debug|Any CPU
41 | {A917CB67-743A-4E26-9C38-0EDEEE57D4CF}.Debug|x86.Build.0 = Debug|Any CPU
42 | {A917CB67-743A-4E26-9C38-0EDEEE57D4CF}.Release|Any CPU.ActiveCfg = Release|Any CPU
43 | {A917CB67-743A-4E26-9C38-0EDEEE57D4CF}.Release|Any CPU.Build.0 = Release|Any CPU
44 | {A917CB67-743A-4E26-9C38-0EDEEE57D4CF}.Release|x64.ActiveCfg = Release|Any CPU
45 | {A917CB67-743A-4E26-9C38-0EDEEE57D4CF}.Release|x64.Build.0 = Release|Any CPU
46 | {A917CB67-743A-4E26-9C38-0EDEEE57D4CF}.Release|x86.ActiveCfg = Release|Any CPU
47 | {A917CB67-743A-4E26-9C38-0EDEEE57D4CF}.Release|x86.Build.0 = Release|Any CPU
48 | {E0E43215-1358-4E08-861F-6E70197A6EE2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
49 | {E0E43215-1358-4E08-861F-6E70197A6EE2}.Debug|Any CPU.Build.0 = Debug|Any CPU
50 | {E0E43215-1358-4E08-861F-6E70197A6EE2}.Debug|x64.ActiveCfg = Debug|Any CPU
51 | {E0E43215-1358-4E08-861F-6E70197A6EE2}.Debug|x64.Build.0 = Debug|Any CPU
52 | {E0E43215-1358-4E08-861F-6E70197A6EE2}.Debug|x86.ActiveCfg = Debug|Any CPU
53 | {E0E43215-1358-4E08-861F-6E70197A6EE2}.Debug|x86.Build.0 = Debug|Any CPU
54 | {E0E43215-1358-4E08-861F-6E70197A6EE2}.Release|Any CPU.ActiveCfg = Release|Any CPU
55 | {E0E43215-1358-4E08-861F-6E70197A6EE2}.Release|Any CPU.Build.0 = Release|Any CPU
56 | {E0E43215-1358-4E08-861F-6E70197A6EE2}.Release|x64.ActiveCfg = Release|Any CPU
57 | {E0E43215-1358-4E08-861F-6E70197A6EE2}.Release|x64.Build.0 = Release|Any CPU
58 | {E0E43215-1358-4E08-861F-6E70197A6EE2}.Release|x86.ActiveCfg = Release|Any CPU
59 | {E0E43215-1358-4E08-861F-6E70197A6EE2}.Release|x86.Build.0 = Release|Any CPU
60 | {C82809DD-084B-4C73-80F4-F3A87EA37382}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
61 | {C82809DD-084B-4C73-80F4-F3A87EA37382}.Debug|Any CPU.Build.0 = Debug|Any CPU
62 | {C82809DD-084B-4C73-80F4-F3A87EA37382}.Debug|x64.ActiveCfg = Debug|Any CPU
63 | {C82809DD-084B-4C73-80F4-F3A87EA37382}.Debug|x64.Build.0 = Debug|Any CPU
64 | {C82809DD-084B-4C73-80F4-F3A87EA37382}.Debug|x86.ActiveCfg = Debug|Any CPU
65 | {C82809DD-084B-4C73-80F4-F3A87EA37382}.Debug|x86.Build.0 = Debug|Any CPU
66 | {C82809DD-084B-4C73-80F4-F3A87EA37382}.Release|Any CPU.ActiveCfg = Release|Any CPU
67 | {C82809DD-084B-4C73-80F4-F3A87EA37382}.Release|Any CPU.Build.0 = Release|Any CPU
68 | {C82809DD-084B-4C73-80F4-F3A87EA37382}.Release|x64.ActiveCfg = Release|Any CPU
69 | {C82809DD-084B-4C73-80F4-F3A87EA37382}.Release|x64.Build.0 = Release|Any CPU
70 | {C82809DD-084B-4C73-80F4-F3A87EA37382}.Release|x86.ActiveCfg = Release|Any CPU
71 | {C82809DD-084B-4C73-80F4-F3A87EA37382}.Release|x86.Build.0 = Release|Any CPU
72 | EndGlobalSection
73 | GlobalSection(SolutionProperties) = preSolution
74 | HideSolutionNode = FALSE
75 | EndGlobalSection
76 | GlobalSection(ExtensibilityGlobals) = postSolution
77 | SolutionGuid = {87F11B8C-F050-49E2-9EFB-75D3E48A3086}
78 | EndGlobalSection
79 | EndGlobal
80 |
--------------------------------------------------------------------------------
/GGXrdWakeupDPUtil/App.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
--------------------------------------------------------------------------------
/GGXrdWakeupDPUtil/App.xaml:
--------------------------------------------------------------------------------
1 |
5 |
6 |
7 |
8 |
9 |
--------------------------------------------------------------------------------
/GGXrdWakeupDPUtil/App.xaml.cs:
--------------------------------------------------------------------------------
1 | using System.Windows;
2 |
3 | namespace GGXrdWakeupDPUtil
4 | {
5 | ///
6 | /// Interaction logic for App.xaml
7 | ///
8 | public partial class App
9 | {
10 |
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/GGXrdWakeupDPUtil/GGXrdWakeupDPUtil.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {22A91F28-F083-4E8D-95B4-D084781033C4}
8 | WinExe
9 | GGXrdWakeupDPUtil
10 | GGXrdWakeupDPUtil
11 | v4.5.2
12 | 512
13 | {60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
14 | 4
15 | true
16 | publish\
17 | true
18 | Disk
19 | false
20 | Foreground
21 | 7
22 | Days
23 | false
24 | false
25 | true
26 | 0
27 | 1.0.0.%2a
28 | false
29 | false
30 | true
31 |
32 |
33 | x86
34 | true
35 | full
36 | false
37 | bin\Debug\
38 | DEBUG;TRACE
39 | prompt
40 | 4
41 |
42 |
43 | x86
44 | pdbonly
45 | true
46 | bin\Release\
47 | TRACE
48 | prompt
49 | 4
50 |
51 |
52 | true
53 | bin\x86\Debug\
54 | DEBUG;TRACE
55 | full
56 | x86
57 | prompt
58 | MinimumRecommendedRules.ruleset
59 | true
60 |
61 |
62 | bin\x86\Release\
63 | TRACE
64 | true
65 | pdbonly
66 | x86
67 | prompt
68 | MinimumRecommendedRules.ruleset
69 | true
70 |
71 |
72 | true
73 | bin\x64\Debug\
74 | DEBUG;TRACE
75 | full
76 | x64
77 | prompt
78 | MinimumRecommendedRules.ruleset
79 | true
80 |
81 |
82 | bin\x64\Release\
83 | TRACE
84 | true
85 | pdbonly
86 | x64
87 | prompt
88 | MinimumRecommendedRules.ruleset
89 | true
90 |
91 |
92 | haehead_Jpy_icon.ico
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 | 4.0
106 |
107 |
108 |
109 |
110 |
111 |
112 |
113 | MSBuild:Compile
114 | Designer
115 |
116 |
117 | Window1.xaml
118 |
119 |
120 | App.xaml
121 | Code
122 |
123 |
124 | Designer
125 | MSBuild:Compile
126 |
127 |
128 |
129 |
130 | Code
131 |
132 |
133 | True
134 | True
135 | Resources.resx
136 |
137 |
138 | True
139 | Settings.settings
140 | True
141 |
142 |
143 | ResXFileCodeGenerator
144 | Resources.Designer.cs
145 |
146 |
147 | SettingsSingleFileGenerator
148 | Settings.Designer.cs
149 |
150 |
151 |
152 |
153 |
154 |
155 |
156 | False
157 | Microsoft .NET Framework 4.5.2 %28x86 and x64%29
158 | true
159 |
160 |
161 | False
162 | .NET Framework 3.5 SP1
163 | false
164 |
165 |
166 |
167 |
168 | {a917cb67-743a-4e26-9c38-0edeee57d4cf}
169 | GGXrdWakeupDPUtil.Library
170 |
171 |
172 |
173 |
174 |
175 |
176 |
--------------------------------------------------------------------------------
/GGXrdWakeupDPUtil/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.InteropServices;
3 | using System.Windows;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("GGXrdWakeupDPUtil")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("GGXrdWakeupDPUtil")]
13 | [assembly: AssemblyCopyright("Copyright © 2017")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | //In order to begin building localizable applications, set
23 | //CultureYouAreCodingWith in your .csproj file
24 | //inside a . For example, if you are using US english
25 | //in your source files, set the to en-US. Then uncomment
26 | //the NeutralResourceLanguage attribute below. Update the "en-US" in
27 | //the line below to match the UICulture setting in the project file.
28 |
29 | //[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
30 |
31 |
32 | [assembly: ThemeInfo(
33 | ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
34 | //(used if a resource is not found in the page,
35 | // or application resource dictionaries)
36 | ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
37 | //(used if a resource is not found in the page,
38 | // app, or any theme specific resource dictionaries)
39 | )]
40 |
41 |
42 | // Version information for an assembly consists of the following four values:
43 | //
44 | // Major Version
45 | // Minor Version
46 | // Build Number
47 | // Revision
48 | //
49 | // You can specify all the values or you can default the Build and Revision Numbers
50 | // by using the '*' as shown below:
51 | // [assembly: AssemblyVersion("1.0.*")]
52 | [assembly: AssemblyVersion("1.0.0.0")]
53 | [assembly: AssemblyFileVersion("1.0.0.0")]
54 |
--------------------------------------------------------------------------------
/GGXrdWakeupDPUtil/Properties/Resources.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace GGXrdWakeupDPUtil.Properties
12 | {
13 |
14 |
15 | ///
16 | /// A strongly-typed resource class, for looking up localized strings, etc.
17 | ///
18 | // This class was auto-generated by the StronglyTypedResourceBuilder
19 | // class via a tool like ResGen or Visual Studio.
20 | // To add or remove a member, edit your .ResX file then rerun ResGen
21 | // with the /str option, or rebuild your VS project.
22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 | internal class Resources
26 | {
27 |
28 | private static global::System.Resources.ResourceManager resourceMan;
29 |
30 | private static global::System.Globalization.CultureInfo resourceCulture;
31 |
32 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
33 | internal Resources()
34 | {
35 | }
36 |
37 | ///
38 | /// Returns the cached ResourceManager instance used by this class.
39 | ///
40 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
41 | internal static global::System.Resources.ResourceManager ResourceManager
42 | {
43 | get
44 | {
45 | if ((resourceMan == null))
46 | {
47 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GGXrdWakeupDPUtil.Properties.Resources", typeof(Resources).Assembly);
48 | resourceMan = temp;
49 | }
50 | return resourceMan;
51 | }
52 | }
53 |
54 | ///
55 | /// Overrides the current thread's CurrentUICulture property for all
56 | /// resource lookups using this strongly typed resource class.
57 | ///
58 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
59 | internal static global::System.Globalization.CultureInfo Culture
60 | {
61 | get
62 | {
63 | return resourceCulture;
64 | }
65 | set
66 | {
67 | resourceCulture = value;
68 | }
69 | }
70 | }
71 | }
72 |
--------------------------------------------------------------------------------
/GGXrdWakeupDPUtil/Properties/Resources.resx:
--------------------------------------------------------------------------------
1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 | text/microsoft-resx
107 |
108 |
109 | 2.0
110 |
111 |
112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
113 |
114 |
115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
--------------------------------------------------------------------------------
/GGXrdWakeupDPUtil/Properties/Settings.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace GGXrdWakeupDPUtil.Properties
12 | {
13 |
14 |
15 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
16 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
17 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
18 | {
19 |
20 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
21 |
22 | public static Settings Default
23 | {
24 | get
25 | {
26 | return defaultInstance;
27 | }
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/GGXrdWakeupDPUtil/Properties/Settings.settings:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
--------------------------------------------------------------------------------
/GGXrdWakeupDPUtil/Window1.xaml:
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1 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
--------------------------------------------------------------------------------
/GGXrdWakeupDPUtil/Window1.xaml.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.ComponentModel;
3 | using System.Threading;
4 | using System.Windows;
5 | using System.Windows.Controls;
6 | using GGXrdWakeupDPUtil.Library;
7 |
8 | namespace GGXrdWakeupDPUtil
9 | {
10 | ///
11 | /// Logique d'interaction pour Window1.xaml
12 | ///
13 | public partial class Window1
14 | {
15 | public Window1()
16 | {
17 | InitializeComponent();
18 |
19 | InputTextBox.TextChanged += inputTextBox_TextChanged;
20 | }
21 |
22 | private ReversalTool _reversalTool;
23 |
24 | private static bool _runDummyThread;
25 | private static readonly object RunDummyThreadLock = new object();
26 |
27 | private void Window_Loaded(object sender, RoutedEventArgs e)
28 | {
29 | _reversalTool = new ReversalTool();
30 |
31 | try
32 | {
33 | _reversalTool.AttachToProcess();
34 | }
35 | catch (Exception exception)
36 | {
37 | MessageBox.Show($"Guilty Gear not found open! Remember, be in training mode paused when you open this program. This program will now close.{Environment.NewLine}{exception.Message}");
38 | Application.Current.Shutdown();
39 | return;
40 | }
41 |
42 |
43 | StartDummyLoop();
44 |
45 |
46 | }
47 | private void Window_Closed(object sender, EventArgs e)
48 | {
49 | StopDummyLoop();
50 | _reversalTool?.Dispose();
51 | }
52 |
53 | private void enableButton_Click(object sender, RoutedEventArgs e)
54 | {
55 | int slotNumber = 0;
56 |
57 | if (Slot1R.IsChecked != null && Slot1R.IsChecked.Value)
58 | {
59 | slotNumber = 1;
60 | }
61 | else if (Slot2R.IsChecked != null && Slot2R.IsChecked.Value)
62 | {
63 | slotNumber = 2;
64 | }
65 | else if (Slot3R.IsChecked != null && Slot3R.IsChecked.Value)
66 | {
67 | slotNumber = 3;
68 | }
69 |
70 | var slotInput = _reversalTool.SetInputInSlot(slotNumber, InputTextBox.Text);
71 |
72 | Action action = () =>
73 | {
74 | Dispatcher.Invoke(StopReversal);
75 | };
76 |
77 | _reversalTool.StartReversalLoop(slotInput, action);
78 |
79 | EnableButton.IsEnabled = false;
80 | DisableButton.IsEnabled = true;
81 | InputTextBox.IsEnabled = false;
82 |
83 | Slot1R.IsEnabled = false;
84 | Slot2R.IsEnabled = false;
85 | Slot3R.IsEnabled = false;
86 | }
87 |
88 | private void disableButton_Click(object sender, RoutedEventArgs e)
89 | {
90 | StopReversal();
91 | }
92 |
93 |
94 |
95 | private void inputTextBox_TextChanged(object sender, TextChangedEventArgs e)
96 | {
97 | CheckValidInput();
98 | }
99 |
100 | private void CheckValidInput()
101 | {
102 | var text = InputTextBox.Text;
103 |
104 | if (string.IsNullOrEmpty(text))
105 | {
106 | ErrorTextBlock.Visibility = Visibility.Hidden;
107 | EnableButton.IsEnabled = false;
108 | }
109 |
110 |
111 |
112 | bool validInput = _reversalTool != null && _reversalTool.CheckValidInput(text);
113 |
114 | if (validInput)
115 | {
116 | ErrorTextBlock.Visibility = Visibility.Hidden;
117 | EnableButton.IsEnabled = true;
118 | }
119 | else
120 | {
121 | ErrorTextBlock.Visibility = Visibility.Visible;
122 | ErrorTextBlock.Text = "Invalid Input";
123 | EnableButton.IsEnabled = false;
124 | }
125 | }
126 |
127 | private void StartDummyLoop()
128 | {
129 | lock (RunDummyThreadLock)
130 | {
131 | _runDummyThread = true;
132 | }
133 |
134 | Thread dummyThread = new Thread(() =>
135 | {
136 | NameWakeupData currentDummy = null;
137 | bool localRunDummyThread = true;
138 |
139 | while (localRunDummyThread)
140 | {
141 | try
142 | {
143 | var dummy = _reversalTool.GetDummy();
144 |
145 | if (!Equals(dummy, currentDummy))
146 | {
147 | currentDummy = dummy;
148 |
149 | SetDummyName(currentDummy?.CharName);
150 | }
151 | }
152 | catch (Win32Exception)
153 | {
154 | StopDummyLoop();
155 |
156 | Application.Current.Shutdown();
157 | return;
158 | }
159 | catch (Exception)
160 | {
161 | StopDummyLoop();
162 | MessageBox.Show("Can't read Dummy!");
163 | Application.Current.Shutdown();
164 | return;
165 | }
166 |
167 | lock (RunDummyThreadLock)
168 | {
169 | localRunDummyThread = _runDummyThread;
170 | }
171 |
172 | Thread.Sleep(2000);
173 | }
174 | #if DEBUG
175 | Console.WriteLine(@"dummyThread ended");
176 | #endif
177 | })
178 | { Name = "dummyThread" };
179 |
180 | dummyThread.Start();
181 |
182 | }
183 |
184 | private void StopDummyLoop()
185 | {
186 | lock (RunDummyThreadLock)
187 | {
188 | _runDummyThread = false;
189 | }
190 | }
191 |
192 | private void SetDummyName(string dummyName)
193 | {
194 | lock (RunDummyThreadLock)
195 | {
196 | if (_runDummyThread)
197 | {
198 | Dispatcher.Invoke(() =>
199 | {
200 | DummyTextBlock.Text = $"Current Dummy: {dummyName}";
201 | });
202 | }
203 |
204 |
205 | }
206 |
207 | }
208 |
209 | private void StopReversal()
210 | {
211 | EnableButton.IsEnabled = true;
212 | DisableButton.IsEnabled = false;
213 | InputTextBox.IsEnabled = true;
214 |
215 | Slot1R.IsEnabled = true;
216 | Slot2R.IsEnabled = true;
217 | Slot3R.IsEnabled = true;
218 | _reversalTool.StopReversalLoop();
219 | }
220 | }
221 | }
222 |
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/GGXrdWakeupDPUtil/haehead_Jpy_icon.ico:
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https://raw.githubusercontent.com/Labreezy/rev2-wakeup-tool/593db82e9306a00549916fc3bca2da36a55fb624/GGXrdWakeupDPUtil/haehead_Jpy_icon.ico
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/README.md:
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1 | # rev2-wakeup-tool
2 | Revesal-timing inputs for Guilty Gear Xrd: Revelator 2 in training mode.
3 |
4 | # How to Use:
5 |
6 | 1. Open Rev 2, then start training mode, then pause the game. The pause the game part is mandatory.
7 | 2. Run the program as administrator, make sure it starts up and displays the correct dummy.
8 | 3. The input format is as follows: numpad notation, seperate all inputs with commas, one frame per input, directions before buttons.
9 |
10 | On the input you want to be on the first frame possible after waking up, start the input with '!', followed by the rest of the input as normal.
11 |
12 | For example, to program Axl to do a wakeup DP (623S), you would want the following input sequence:
13 |
14 | 6,2,!3S
15 |
16 | Or, if you want wakeup 6P throw OS (6P+H), it would look like this:
17 |
18 | !6PH
19 |
20 | No + signs. Heavy slash is abbreviated "H".
21 |
22 | 4. Check the slot you want to overwrite is the one currently selected in the program and in-game.
23 |
24 | 5. Hit "Enable" and you should be in buisness. Hit disable to make it stop/change wakeup inputs.
25 |
26 | # Known Issues (IMPORTANT, MUST READ)
27 |
28 | 1. If you are switching characters through the menu/causing training mode to reload for any reason, close the program and wait for it to close before doing so. Otherwise, the program will be in a state where you have to close and restart gg and the tool from step 1.
29 |
30 |
31 |
32 |
33 |
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