├── .gitignore ├── DllMain.cpp ├── Entry ├── Entry.cpp └── Entry.h ├── Features ├── Aimbot │ └── AimbotProjectile │ │ └── MovementSimulation │ │ ├── MovementSimulation.cpp │ │ └── MovementSimulation.h ├── ESP │ ├── ESP.cpp │ └── ESP.h ├── EnginePrediction │ ├── EnginePrediction.cpp │ └── EnginePrediction.h ├── Nospread │ ├── Nospread.cpp │ └── Nospread.h ├── Vars.cpp └── Vars.h ├── Hooks ├── Definitions │ ├── CNetChan_Shutdown.cpp │ ├── CPrediction_RunCommand.cpp │ ├── CTFDiscordRPC_LevelInit.cpp │ ├── CTFDiscordRPC_Reset.cpp │ ├── CTFGameMovement_ProcessMovement.cpp │ ├── ClientModeShared_CreateMove.cpp │ ├── IBaseClientDLL_FrameStageNotify.cpp │ ├── IBaseClientDLL_LevelInitPostEntity.cpp │ ├── IBaseClientDLL_LevelShutdown.cpp │ └── IEngineVGui_Paint.cpp ├── Hooks.cpp └── Hooks.h ├── OnlyFortress.vcxproj ├── OnlyFortress.vcxproj.filters ├── OnlyFortress.vcxproj.user ├── SDK ├── Entities │ ├── C_BaseAnimating.h │ ├── C_BaseAnimatingOverlay.h │ ├── C_BaseCombatCharacter.h │ ├── C_BaseCombatWeapon.h │ ├── C_BaseEntity.h │ ├── C_BaseFlex.h │ ├── C_BasePlayer.h │ ├── C_BaseSchemaEntity.h │ ├── C_TFPlayer.h │ ├── C_TFWeaponBase.h │ ├── C_TFWeaponBaseGun.h │ ├── C_WeaponSpawner.h │ ├── IClientEntity.h │ ├── IClientNetworkable.h │ ├── IClientRenderable.h │ ├── IClientThinkable.h │ ├── IClientUnknown.h │ └── NetVarManager │ │ ├── NetVarManager.cpp │ │ └── NetVarManager.h ├── Helpers │ ├── DrawManager │ │ ├── DrawManager.cpp │ │ └── DrawManager.h │ ├── Helpers.cpp │ └── Helpers.h ├── Includes │ ├── AnalogCode.h │ ├── ButtonCode.h │ ├── Color.h │ ├── IAppSystem.h │ ├── IHTML.h │ ├── IImage.h │ ├── ISurface.h │ ├── IVGuiMatInfo.h │ ├── IVGuiMatInfoVar.h │ ├── InputEnums.h │ ├── KeyCode.h │ ├── MouseCode.h │ ├── VGUI.h │ ├── basehandle.h │ ├── basetypes.h │ ├── bitbuf.h │ ├── bspflags.h │ ├── checksum_crc.cpp │ ├── checksum_crc.h │ ├── checksum_md5.cpp │ ├── checksum_md5.h │ ├── client_class.h │ ├── const.h │ ├── dt_common.h │ ├── dt_recv.h │ ├── gametrace.h │ ├── ihandleentity.h │ ├── imageformat.h │ ├── player_info.h │ ├── studio.h │ ├── usercmd.cpp │ ├── usercmd.h │ ├── utlvector.h │ ├── view_shared.h │ └── xboxstubs.h ├── Interfaces │ ├── CVar.h │ ├── GameMovement.h │ ├── IBaseClientDll.h │ ├── IClientEntityList.h │ ├── IEngineTrace.h │ ├── IEngineVGui.h │ ├── IGameEventManager.h │ ├── IInput.h │ ├── IMatSystemSurface.h │ ├── IMoveHelper.h │ ├── IPrediction.h │ ├── IVEngineClient.h │ ├── IVModelInfoClient.h │ └── IVRenderView.h ├── SDK.cpp └── SDK.h └── Util ├── Hash ├── Hash.cpp └── Hash.h ├── Hook ├── Hook.h └── MinHook │ ├── MinHook.h │ ├── buffer.c │ ├── buffer.h │ ├── hde │ ├── hde32.c │ ├── hde32.h │ ├── hde64.c │ ├── hde64.h │ ├── pstdint.h │ ├── table32.h │ └── table64.h │ ├── hook.c │ ├── trampoline.c │ └── trampoline.h ├── Interface ├── Interface.cpp └── Interface.h ├── Math ├── Math.cpp ├── Math.h └── Vector │ ├── Vector.h │ └── Vector2D.h ├── Offsets ├── Offsets.cpp └── Offsets.h ├── Pattern ├── Pattern.cpp └── Pattern.h ├── 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