├── .gitignore ├── Include ├── BWAPI.h └── BWAPI │ ├── AIModule.h │ ├── ArithmaticFilter.h │ ├── BestFilter.h │ ├── Bullet.h │ ├── BulletType.h │ ├── Bulletset.h │ ├── Client.h │ ├── Client │ ├── BulletData.h │ ├── BulletImpl.h │ ├── Client.h │ ├── Command.h │ ├── CommandType.h │ ├── Event.h │ ├── ForceData.h │ ├── ForceImpl.h │ ├── GameData.h │ ├── GameImpl.h │ ├── GameTable.h │ ├── PlayerData.h │ ├── PlayerImpl.h │ ├── RegionData.h │ ├── RegionImpl.h │ ├── Shape.h │ ├── ShapeType.h │ ├── UnitCommand.h │ ├── UnitData.h │ └── UnitImpl.h │ ├── Color.h │ ├── ComparisonFilter.h │ ├── Constants.h │ ├── CoordinateType.h │ ├── DamageType.h │ ├── Error.h │ ├── Event.h │ ├── EventType.h │ ├── ExplosionType.h │ ├── Filters.h │ ├── Flag.h │ ├── Force.h │ ├── Forceset.h │ ├── Game.h │ ├── GameType.h │ ├── Input.h │ ├── Interface.h │ ├── InterfaceEvent.h │ ├── Latency.h │ ├── Order.h │ ├── Player.h │ ├── PlayerType.h │ ├── Playerset.h │ ├── Position.h │ ├── PositionUnit.h │ ├── Race.h │ ├── Region.h │ ├── Regionset.h │ ├── SetContainer.h │ ├── TechType.h │ ├── TournamentAction.h │ ├── Type.h │ ├── UnaryFilter.h │ ├── Unit.h │ ├── UnitCommand.h │ ├── UnitCommandType.h │ ├── UnitSizeType.h │ ├── UnitType.h │ ├── Unitset.h │ ├── UpgradeType.h │ ├── WeaponType.h │ └── WindowsTypes.h ├── Lib ├── Debug │ ├── BWAPIClientd.lib │ ├── BWAPIClientd.pdb │ ├── BWAPILibd.pdb │ ├── BWAPId.lib │ └── bwapid.pdb └── Release │ ├── BWAPI.lib │ ├── BWAPIClient.lib │ ├── BWAPIClient.pdb │ ├── BWAPILib.pdb │ └── VersionIs4.1.2.txt ├── README.md └── Src ├── BWAPI-CLI.sln ├── Broodwar ├── AiBase.cpp ├── AiBase.h ├── AssemblyInfo.cpp ├── BWAPI │ ├── Bullet.cpp │ ├── Bullet.h │ ├── Client │ │ ├── Client.cpp │ │ ├── Client.h │ │ ├── Command.cpp │ │ ├── Command.h │ │ ├── CommandType.h │ │ ├── UnitCommand.cpp │ │ └── UnitCommand.h │ ├── Enum │ │ ├── BulletType.h │ │ ├── CoordinateType.h │ │ ├── DamageType.h │ │ ├── ErrorType.h │ │ ├── EventType.h │ │ ├── ExplosionType.h │ │ ├── Flag.h │ │ ├── GameType.h │ │ ├── Key.h │ │ ├── Latency.h │ │ ├── MouseButton.h │ │ ├── OrderType.h │ │ ├── PlayerType.h │ │ ├── RaceType.h │ │ ├── Targets.h │ │ ├── TechType.h │ │ ├── TournamentAction.h │ │ ├── UnitCommandType.h │ │ ├── UnitSizeType.h │ │ ├── UnitType.h │ │ ├── UpgradeType.h │ │ └── WeaponType.h │ ├── Event.cpp │ ├── Event.h │ ├── Force.cpp │ ├── Force.h │ ├── Game.cpp │ ├── Game.h │ ├── IIdentifiedObject.h │ ├── Player.cpp │ ├── Player.h │ ├── Position.cpp │ ├── Position.h │ ├── Price.cpp │ ├── Price.h │ ├── Race.cpp │ ├── Race.h │ ├── Region.cpp │ ├── Region.h │ ├── Tech.cpp │ ├── Tech.h │ ├── TilePosition.cpp │ ├── TilePosition.h │ ├── Unit.cpp │ ├── Unit.h │ ├── UnitCommand.cpp │ ├── UnitCommand.h │ ├── UnitType.cpp │ ├── UnitType.h │ ├── Upgrade.cpp │ ├── Upgrade.h │ ├── WalkPosition.cpp │ ├── WalkPosition.h │ ├── Weapon.cpp │ └── Weapon.h ├── Broodwar.vcxproj ├── Broodwar.vcxproj.filters ├── EnumClassMap.h ├── EnumMapping.cpp ├── EnumMapping.h ├── TournamentBase.cpp ├── TournamentBase.h ├── Util.cpp └── Util.h ├── BroodwarFSharp ├── BroodwarFSharp.fsproj ├── Game.fs ├── Position.fs ├── Unit.fs └── UnitType.fs ├── BroodwarLoader ├── AIManaged.cpp ├── AIManaged.h ├── AIModule.cpp ├── AIModule.h ├── AssemblyInfo.cpp ├── BroodwarLoader.vcxproj ├── BroodwarLoader.vcxproj.filters ├── Dll.cpp └── app.config ├── BroodwarTournamentLoader ├── AIManaged.cpp ├── AIManaged.h ├── AIModule.cpp ├── AIModule.h ├── AssemblyInfo.cpp ├── BroodwarTournamentLoader.vcxproj ├── BroodwarTournamentLoader.vcxproj.filters ├── Dll.cpp ├── TournamentManaged.cpp ├── TournamentManaged.h ├── TournamentModule.cpp ├── TournamentModule.h └── app.config ├── Examples ├── ExampleAIModule │ ├── ExampleAIModule.csproj │ ├── ExampleAiModule.cs │ ├── Helper.cs │ └── Properties │ │ └── AssemblyInfo.cs ├── ExampleAIModuleFSharp │ ├── Example.fs │ └── ExampleAIModuleFSharp.fsproj ├── ExampleAiClient │ ├── ExampleAiClient.csproj │ ├── Program.cs │ ├── Properties │ │ └── AssemblyInfo.cs │ └── 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