├── .gitignore
├── LICENSE.md
├── Libs
└── PUT LIBS HERE.txt
├── Main.cs
├── NOTICE.txt
├── Properties
└── AssemblyInfo.cs
├── README.md
├── TestPlugin.csproj
├── TestPlugin.sln
└── packages.config
/.gitignore:
--------------------------------------------------------------------------------
1 |
2 | # Created by https://www.toptal.com/developers/gitignore/api/git,visualstudio
3 | # Edit at https://www.toptal.com/developers/gitignore?templates=git,visualstudio
4 |
5 | ### Git ###
6 | # Created by git for backups. To disable backups in Git:
7 | # $ git config --global mergetool.keepBackup false
8 | *.orig
9 |
10 | # Created by git when using merge tools for conflicts
11 | *.BACKUP.*
12 | *.BASE.*
13 | *.LOCAL.*
14 | *.REMOTE.*
15 | *_BACKUP_*.txt
16 | *_BASE_*.txt
17 | *_LOCAL_*.txt
18 | *_REMOTE_*.txt
19 |
20 | ### VisualStudio ###
21 | ## Ignore Visual Studio temporary files, build results, and
22 | ## files generated by popular Visual Studio add-ons.
23 | ##
24 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
25 |
26 | # User-specific files
27 | *.rsuser
28 | *.suo
29 | *.user
30 | *.userosscache
31 | *.sln.docstates
32 |
33 | # User-specific files (MonoDevelop/Xamarin Studio)
34 | *.userprefs
35 |
36 | # Mono auto generated files
37 | mono_crash.*
38 |
39 | # Build results
40 | [Dd]ebug/
41 | [Dd]ebugPublic/
42 | [Rr]elease/
43 | [Rr]eleases/
44 | x64/
45 | x86/
46 | [Aa][Rr][Mm]/
47 | [Aa][Rr][Mm]64/
48 | bld/
49 | [Bb]in/
50 | [Oo]bj/
51 | [Ll]og/
52 | [Ll]ogs/
53 |
54 | # Visual Studio 2015/2017 cache/options directory
55 | .vs/
56 | # Uncomment if you have tasks that create the project's static files in wwwroot
57 | #wwwroot/
58 |
59 | # Visual Studio 2017 auto generated files
60 | Generated\ Files/
61 |
62 | # MSTest test Results
63 | [Tt]est[Rr]esult*/
64 | [Bb]uild[Ll]og.*
65 |
66 | # NUnit
67 | *.VisualState.xml
68 | TestResult.xml
69 | nunit-*.xml
70 |
71 | # Build Results of an ATL Project
72 | [Dd]ebugPS/
73 | [Rr]eleasePS/
74 | dlldata.c
75 |
76 | # Benchmark Results
77 | BenchmarkDotNet.Artifacts/
78 |
79 | # .NET Core
80 | project.lock.json
81 | project.fragment.lock.json
82 | artifacts/
83 |
84 | # StyleCop
85 | StyleCopReport.xml
86 |
87 | # Files built by Visual Studio
88 | *_i.c
89 | *_p.c
90 | *_h.h
91 | *.ilk
92 | *.meta
93 | *.obj
94 | *.iobj
95 | *.pch
96 | *.pdb
97 | *.ipdb
98 | *.pgc
99 | *.pgd
100 | *.rsp
101 | *.sbr
102 | *.tlb
103 | *.tli
104 | *.tlh
105 | *.tmp
106 | *.tmp_proj
107 | *_wpftmp.csproj
108 | *.log
109 | *.vspscc
110 | *.vssscc
111 | .builds
112 | *.pidb
113 | *.svclog
114 | *.scc
115 |
116 | # Chutzpah Test files
117 | _Chutzpah*
118 |
119 | # Visual C++ cache files
120 | ipch/
121 | *.aps
122 | *.ncb
123 | *.opendb
124 | *.opensdf
125 | *.sdf
126 | *.cachefile
127 | *.VC.db
128 | *.VC.VC.opendb
129 |
130 | # Visual Studio profiler
131 | *.psess
132 | *.vsp
133 | *.vspx
134 | *.sap
135 |
136 | # Visual Studio Trace Files
137 | *.e2e
138 |
139 | # TFS 2012 Local Workspace
140 | $tf/
141 |
142 | # Guidance Automation Toolkit
143 | *.gpState
144 |
145 | # ReSharper is a .NET coding add-in
146 | _ReSharper*/
147 | *.[Rr]e[Ss]harper
148 | *.DotSettings.user
149 |
150 | # TeamCity is a build add-in
151 | _TeamCity*
152 |
153 | # DotCover is a Code Coverage Tool
154 | *.dotCover
155 |
156 | # AxoCover is a Code Coverage Tool
157 | .axoCover/*
158 | !.axoCover/settings.json
159 |
160 | # Coverlet is a free, cross platform Code Coverage Tool
161 | coverage*[.json, .xml, .info]
162 |
163 | # Visual Studio code coverage results
164 | *.coverage
165 | *.coveragexml
166 |
167 | # NCrunch
168 | _NCrunch_*
169 | .*crunch*.local.xml
170 | nCrunchTemp_*
171 |
172 | # MightyMoose
173 | *.mm.*
174 | AutoTest.Net/
175 |
176 | # Web workbench (sass)
177 | .sass-cache/
178 |
179 | # Installshield output folder
180 | [Ee]xpress/
181 |
182 | # DocProject is a documentation generator add-in
183 | DocProject/buildhelp/
184 | DocProject/Help/*.HxT
185 | DocProject/Help/*.HxC
186 | DocProject/Help/*.hhc
187 | DocProject/Help/*.hhk
188 | DocProject/Help/*.hhp
189 | DocProject/Help/Html2
190 | DocProject/Help/html
191 |
192 | # Click-Once directory
193 | publish/
194 |
195 | # Publish Web Output
196 | *.[Pp]ublish.xml
197 | *.azurePubxml
198 | # Note: Comment the next line if you want to checkin your web deploy settings,
199 | # but database connection strings (with potential passwords) will be unencrypted
200 | *.pubxml
201 | *.publishproj
202 |
203 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
204 | # checkin your Azure Web App publish settings, but sensitive information contained
205 | # in these scripts will be unencrypted
206 | PublishScripts/
207 |
208 | # NuGet Packages
209 | *.nupkg
210 | # NuGet Symbol Packages
211 | *.snupkg
212 | # Uncomment if necessary however generally it will be regenerated when needed
213 | #!**/[Pp]ackages/repositories.config
214 | # NuGet v3's project.json files produces more ignorable files
215 | *.nuget.props
216 | *.nuget.targets
217 |
218 | # Microsoft Azure Build Output
219 | csx/
220 | *.build.csdef
221 |
222 | # Microsoft Azure Emulator
223 | ecf/
224 | rcf/
225 |
226 | # Windows Store app package directories and files
227 | AppPackages/
228 | BundleArtifacts/
229 | Package.StoreAssociation.xml
230 | _pkginfo.txt
231 | *.appx
232 | *.appxbundle
233 | *.appxupload
234 |
235 | # Visual Studio cache files
236 | # files ending in .cache can be ignored
237 | *.[Cc]ache
238 | # but keep track of directories ending in .cache
239 | !?*.[Cc]ache/
240 |
241 | # Others
242 | ClientBin/
243 | ~$*
244 | *~
245 | *.dbmdl
246 | *.dbproj.schemaview
247 | *.jfm
248 | *.pfx
249 | *.publishsettings
250 | orleans.codegen.cs
251 |
252 | # Including strong name files can present a security risk
253 | # (https://github.com/github/gitignore/pull/2483#issue-259490424)
254 | #*.snk
255 |
256 | # Since there are multiple workflows, uncomment next line to ignore bower_components
257 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
258 | #bower_components/
259 |
260 | # RIA/Silverlight projects
261 | Generated_Code/
262 |
263 | # Backup & report files from converting an old project file
264 | # to a newer Visual Studio version. Backup files are not needed,
265 | # because we have git ;-)
266 | _UpgradeReport_Files/
267 | Backup*/
268 | UpgradeLog*.XML
269 | UpgradeLog*.htm
270 | ServiceFabricBackup/
271 | *.rptproj.bak
272 |
273 | # SQL Server files
274 | *.mdf
275 | *.ldf
276 | *.ndf
277 |
278 | # Business Intelligence projects
279 | *.rdl.data
280 | *.bim.layout
281 | *.bim_*.settings
282 | *.rptproj.rsuser
283 | *- [Bb]ackup.rdl
284 | *- [Bb]ackup ([0-9]).rdl
285 | *- [Bb]ackup ([0-9][0-9]).rdl
286 |
287 | # Microsoft Fakes
288 | FakesAssemblies/
289 |
290 | # GhostDoc plugin setting file
291 | *.GhostDoc.xml
292 |
293 | # Node.js Tools for Visual Studio
294 | .ntvs_analysis.dat
295 | node_modules/
296 |
297 | # Visual Studio 6 build log
298 | *.plg
299 |
300 | # Visual Studio 6 workspace options file
301 | *.opt
302 |
303 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
304 | *.vbw
305 |
306 | # Visual Studio LightSwitch build output
307 | **/*.HTMLClient/GeneratedArtifacts
308 | **/*.DesktopClient/GeneratedArtifacts
309 | **/*.DesktopClient/ModelManifest.xml
310 | **/*.Server/GeneratedArtifacts
311 | **/*.Server/ModelManifest.xml
312 | _Pvt_Extensions
313 |
314 | # Paket dependency manager
315 | .paket/paket.exe
316 | paket-files/
317 |
318 | # FAKE - F# Make
319 | .fake/
320 |
321 | # CodeRush personal settings
322 | .cr/personal
323 |
324 | # Python Tools for Visual Studio (PTVS)
325 | __pycache__/
326 | *.pyc
327 |
328 | # Cake - Uncomment if you are using it
329 | # tools/**
330 | # !tools/packages.config
331 |
332 | # Tabs Studio
333 | *.tss
334 |
335 | # Telerik's JustMock configuration file
336 | *.jmconfig
337 |
338 | # BizTalk build output
339 | *.btp.cs
340 | *.btm.cs
341 | *.odx.cs
342 | *.xsd.cs
343 |
344 | # OpenCover UI analysis results
345 | OpenCover/
346 |
347 | # Azure Stream Analytics local run output
348 | ASALocalRun/
349 |
350 | # MSBuild Binary and Structured Log
351 | *.binlog
352 |
353 | # NVidia Nsight GPU debugger configuration file
354 | *.nvuser
355 |
356 | # MFractors (Xamarin productivity tool) working folder
357 | .mfractor/
358 |
359 | # Local History for Visual Studio
360 | .localhistory/
361 |
362 | # BeatPulse healthcheck temp database
363 | healthchecksdb
364 |
365 | # Backup folder for Package Reference Convert tool in Visual Studio 2017
366 | MigrationBackup/
367 |
368 | # Ionide (cross platform F# VS Code tools) working folder
369 | .ionide/
370 |
371 | # End of https://www.toptal.com/developers/gitignore/api/git,visualstudio
372 |
373 | Output
374 | Libs/*.dll
--------------------------------------------------------------------------------
/LICENSE.md:
--------------------------------------------------------------------------------
1 | Apache License
2 | Version 2.0, January 2004
3 | http://www.apache.org/licenses/
4 |
5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
6 |
7 | 1. Definitions.
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9 | "License" shall mean the terms and conditions for use, reproduction,
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42 | editorial revisions, annotations, elaborations, or other modifications
43 | represent, as a whole, an original work of authorship. For the purposes
44 | of this License, Derivative Works shall not include works that remain
45 | separable from, or merely link (or bind by name) to the interfaces of,
46 | the Work and Derivative Works thereof.
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63 | on behalf of whom a Contribution has been received by Licensor and
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78 | where such license applies only to those patent claims licensable
79 | by such Contributor that are necessarily infringed by their
80 | Contribution(s) alone or by combination of their Contribution(s)
81 | with the Work to which such Contribution(s) was submitted. If You
82 | institute patent litigation against any entity (including a
83 | cross-claim or counterclaim in a lawsuit) alleging that the Work
84 | or a Contribution incorporated within the Work constitutes direct
85 | or contributory patent infringement, then any patent licenses
86 | granted to You under this License for that Work shall terminate
87 | as of the date such litigation is filed.
88 |
89 | 4. Redistribution. You may reproduce and distribute copies of the
90 | Work or Derivative Works thereof in any medium, with or without
91 | modifications, and in Source or Object form, provided that You
92 | meet the following conditions:
93 |
94 | (a) You must give any other recipients of the Work or
95 | Derivative Works a copy of this License; and
96 |
97 | (b) You must cause any modified files to carry prominent notices
98 | stating that You changed the files; and
99 |
100 | (c) You must retain, in the Source form of any Derivative Works
101 | that You distribute, all copyright, patent, trademark, and
102 | attribution notices from the Source form of the Work,
103 | excluding those notices that do not pertain to any part of
104 | the Derivative Works; and
105 |
106 | (d) If the Work includes a "NOTICE" text file as part of its
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110 | pertain to any part of the Derivative Works, in at least one
111 | of the following places: within a NOTICE text file distributed
112 | as part of the Derivative Works; within the Source form or
113 | documentation, if provided along with the Derivative Works; or,
114 | within a display generated by the Derivative Works, if and
115 | wherever such third-party notices normally appear. The contents
116 | of the NOTICE file are for informational purposes only and
117 | do not modify the License. You may add Your own attribution
118 | notices within Derivative Works that You distribute, alongside
119 | or as an addendum to the NOTICE text from the Work, provided
120 | that such additional attribution notices cannot be construed
121 | as modifying the License.
122 |
123 | You may add Your own copyright statement to Your modifications and
124 | may provide additional or different license terms and conditions
125 | for use, reproduction, or distribution of Your modifications, or
126 | for any such Derivative Works as a whole, provided Your use,
127 | reproduction, and distribution of the Work otherwise complies with
128 | the conditions stated in this License.
129 |
130 | 5. Submission of Contributions. Unless You explicitly state otherwise,
131 | any Contribution intentionally submitted for inclusion in the Work
132 | by You to the Licensor shall be under the terms and conditions of
133 | this License, without any additional terms or conditions.
134 | Notwithstanding the above, nothing herein shall supersede or modify
135 | the terms of any separate license agreement you may have executed
136 | with Licensor regarding such Contributions.
137 |
138 | 6. Trademarks. This License does not grant permission to use the trade
139 | names, trademarks, service marks, or product names of the Licensor,
140 | except as required for reasonable and customary use in describing the
141 | origin of the Work and reproducing the content of the NOTICE file.
142 |
143 | 7. Disclaimer of Warranty. Unless required by applicable law or
144 | agreed to in writing, Licensor provides the Work (and each
145 | Contributor provides its Contributions) on an "AS IS" BASIS,
146 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
147 | implied, including, without limitation, any warranties or conditions
148 | of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
149 | PARTICULAR PURPOSE. You are solely responsible for determining the
150 | appropriateness of using or redistributing the Work and assume any
151 | risks associated with Your exercise of permissions under this License.
152 |
153 | 8. Limitation of Liability. In no event and under no legal theory,
154 | whether in tort (including negligence), contract, or otherwise,
155 | unless required by applicable law (such as deliberate and grossly
156 | negligent acts) or agreed to in writing, shall any Contributor be
157 | liable to You for damages, including any direct, indirect, special,
158 | incidental, or consequential damages of any character arising as a
159 | result of this License or out of the use or inability to use the
160 | Work (including but not limited to damages for loss of goodwill,
161 | work stoppage, computer failure or malfunction, or any and all
162 | other commercial damages or losses), even if such Contributor
163 | has been advised of the possibility of such damages.
164 |
165 | 9. Accepting Warranty or Additional Liability. While redistributing
166 | the Work or Derivative Works thereof, You may choose to offer,
167 | and charge a fee for, acceptance of support, warranty, indemnity,
168 | or other liability obligations and/or rights consistent with this
169 | License. However, in accepting such obligations, You may act only
170 | on Your own behalf and on Your sole responsibility, not on behalf
171 | of any other Contributor, and only if You agree to indemnify,
172 | defend, and hold each Contributor harmless for any liability
173 | incurred by, or claims asserted against, such Contributor by reason
174 | of your accepting any such warranty or additional liability.
175 |
176 | END OF TERMS AND CONDITIONS
177 |
178 | Copyright 2020 Lava Gang
179 |
180 | Licensed under the Apache License, Version 2.0 (the "License");
181 | you may not use this file except in compliance with the License.
182 | You may obtain a copy of the License at
183 |
184 | http://www.apache.org/licenses/LICENSE-2.0
185 |
186 | Unless required by applicable law or agreed to in writing, software
187 | distributed under the License is distributed on an "AS IS" BASIS,
188 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
189 | See the License for the specific language governing permissions and
190 | limitations under the License.
--------------------------------------------------------------------------------
/Libs/PUT LIBS HERE.txt:
--------------------------------------------------------------------------------
1 | PUT LIBS HERE
--------------------------------------------------------------------------------
/Main.cs:
--------------------------------------------------------------------------------
1 | using MelonLoader;
2 |
3 | namespace TestPlugin
4 | {
5 | public static class BuildInfo
6 | {
7 | public const string Name = "TestPlugin"; // Name of the Plugin. (MUST BE SET)
8 | public const string Description = "Plugin for Testing"; // Description for the Plugin. (Set as null if none)
9 | public const string Author = "TestAuthor"; // Author of the Plugin. (MUST BE SET)
10 | public const string Company = null; // Company that made the Plugin. (Set as null if none)
11 | public const string Version = "1.0.0"; // Version of the Plugin. (MUST BE SET)
12 | public const string DownloadLink = null; // Download Link for the Plugin. (Set as null if none)
13 | }
14 |
15 | public class TestPlugin : MelonPlugin
16 | {
17 | public override void OnPreInitialization() // Runs before Game Initialization.
18 | {
19 | MelonLogger.Msg("OnPreInitialization");
20 | }
21 |
22 | public override void OnApplicationEarlyStart() // Runs after Game Initialization, before OnApplicationStart and (on Il2Cpp games) before Unhollower.
23 | {
24 | MelonLogger.Msg("OnApplicationEarlyStart");
25 | }
26 |
27 | public override void OnInitializeMelon() // Runs after Game Initialization.
28 | {
29 | MelonLogger.Msg("OnInitializeMelon / OnApplicationStart");
30 | }
31 |
32 | public override void OnLateInitializeMelon() // Runs after OnApplicationStart.
33 | {
34 | MelonLogger.Msg("OnLateInitializeMelon / OnApplicationLateStart");
35 | }
36 |
37 | public override void OnUpdate() // Runs once per frame.
38 | {
39 | MelonLogger.Msg("OnUpdate");
40 | }
41 |
42 | public override void OnLateUpdate() // Runs once per frame after OnUpdate and OnFixedUpdate have finished.
43 | {
44 | MelonLogger.Msg("OnLateUpdate");
45 | }
46 |
47 | public override void OnGUI() // Can run multiple times per frame. Mostly used for Unity's IMGUI.
48 | {
49 | MelonLogger.Msg("OnGUI");
50 | }
51 |
52 | public override void OnApplicationQuit() // Runs when the Game is told to Close.
53 | {
54 | MelonLogger.Msg("OnApplicationQuit");
55 | }
56 |
57 | public override void OnPreferencesSaved() // Runs when Melon Preferences get saved.
58 | {
59 | MelonLogger.Msg("OnPreferencesSaved");
60 | }
61 |
62 | public override void OnPreferencesLoaded() // Runs when Melon Preferences get loaded.
63 | {
64 | MelonLogger.Msg("OnPreferencesLoaded");
65 | }
66 | }
67 | }
--------------------------------------------------------------------------------
/NOTICE.txt:
--------------------------------------------------------------------------------
1 | MelonLoader
2 | Copyright 2020 Lava Gang
3 |
4 | This product contains software (https://github.com/HerpDerpinstine/MelonLoader) developed
5 | by Lava Gang, licensed under the Apache-2.0 license.
--------------------------------------------------------------------------------
/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using MelonLoader;
3 |
4 | [assembly: AssemblyTitle(TestPlugin.BuildInfo.Description)]
5 | [assembly: AssemblyDescription(TestPlugin.BuildInfo.Description)]
6 | [assembly: AssemblyCompany(TestPlugin.BuildInfo.Company)]
7 | [assembly: AssemblyProduct(TestPlugin.BuildInfo.Name)]
8 | [assembly: AssemblyCopyright("Created by " + TestPlugin.BuildInfo.Author)]
9 | [assembly: AssemblyTrademark(TestPlugin.BuildInfo.Company)]
10 | [assembly: AssemblyVersion(TestPlugin.BuildInfo.Version)]
11 | [assembly: AssemblyFileVersion(TestPlugin.BuildInfo.Version)]
12 | [assembly: MelonInfo(typeof(TestPlugin.TestPlugin), TestPlugin.BuildInfo.Name, TestPlugin.BuildInfo.Version, TestPlugin.BuildInfo.Author, TestPlugin.BuildInfo.DownloadLink)]
13 | [assembly: MelonColor()]
14 |
15 | // Create and Setup a MelonGame Attribute to mark a Melon as Universal or Compatible with specific Games.
16 | // If no MelonGame Attribute is found or any of the Values for any MelonGame Attribute on the Melon is null or empty it will be assumed the Melon is Universal.
17 | // Values for MelonGame Attribute can be found in the Game's app.info file or printed at the top of every log directly beneath the Unity version.
18 | [assembly: MelonGame(null, null)]
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | ### GENERAL INFORMATION:
2 |
3 | - An Example Plugin for [MelonLoader](https://github.com/LavaGang/MelonLoader).
4 |
5 | ---
6 |
7 | ### LICENSING & CREDITS:
8 |
9 | TestPlugin is licensed under the Apache License, Version 2.0. See [LICENSE](https://github.com/LavaGang/TestPlugin/blob/master/LICENSE.md) for the full License.
--------------------------------------------------------------------------------
/TestPlugin.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 | net35;net6
4 | Latest
5 | true
6 | false
7 | true
8 | Output\$(Configuration)\
9 | Library
10 | TestPlugin
11 | AnyCPU
12 | false
13 | true
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 | Runtime
32 |
33 |
34 |
35 |
--------------------------------------------------------------------------------
/TestPlugin.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 16
4 | VisualStudioVersion = 16.0.30128.74
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TestPlugin", "TestPlugin.csproj", "{F41EC84C-6465-4449-B2F6-79535171265B}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Release|Any CPU = Release|Any CPU
11 | EndGlobalSection
12 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
13 | {F41EC84C-6465-4449-B2F6-79535171265B}.Release|Any CPU.ActiveCfg = Release|Any CPU
14 | {F41EC84C-6465-4449-B2F6-79535171265B}.Release|Any CPU.Build.0 = Release|Any CPU
15 | EndGlobalSection
16 | GlobalSection(SolutionProperties) = preSolution
17 | HideSolutionNode = FALSE
18 | EndGlobalSection
19 | GlobalSection(ExtensibilityGlobals) = postSolution
20 | SolutionGuid = {9798B754-F4C6-4080-B1C4-A255CC071465}
21 | EndGlobalSection
22 | EndGlobal
23 |
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/packages.config:
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1 |
2 |
3 |
4 |
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