├── .gitignore ├── LICENSE.md ├── Libs └── PUT LIBS HERE.txt ├── Main.cs ├── NOTICE.txt ├── Properties └── AssemblyInfo.cs ├── README.md ├── TestPlugin.csproj ├── TestPlugin.sln └── packages.config /.gitignore: -------------------------------------------------------------------------------- 1 | 2 | # Created by https://www.toptal.com/developers/gitignore/api/git,visualstudio 3 | # Edit at https://www.toptal.com/developers/gitignore?templates=git,visualstudio 4 | 5 | ### Git ### 6 | # Created by git for backups. To disable backups in Git: 7 | # $ git config --global mergetool.keepBackup false 8 | *.orig 9 | 10 | # Created by git when using merge tools for conflicts 11 | *.BACKUP.* 12 | *.BASE.* 13 | *.LOCAL.* 14 | *.REMOTE.* 15 | *_BACKUP_*.txt 16 | *_BASE_*.txt 17 | *_LOCAL_*.txt 18 | *_REMOTE_*.txt 19 | 20 | ### VisualStudio ### 21 | ## Ignore Visual Studio temporary files, build results, and 22 | ## files generated by popular Visual Studio add-ons. 23 | ## 24 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 25 | 26 | # User-specific files 27 | *.rsuser 28 | *.suo 29 | *.user 30 | *.userosscache 31 | *.sln.docstates 32 | 33 | # User-specific files (MonoDevelop/Xamarin Studio) 34 | *.userprefs 35 | 36 | # Mono auto generated files 37 | mono_crash.* 38 | 39 | # Build results 40 | [Dd]ebug/ 41 | [Dd]ebugPublic/ 42 | [Rr]elease/ 43 | [Rr]eleases/ 44 | x64/ 45 | x86/ 46 | [Aa][Rr][Mm]/ 47 | [Aa][Rr][Mm]64/ 48 | bld/ 49 | [Bb]in/ 50 | [Oo]bj/ 51 | [Ll]og/ 52 | [Ll]ogs/ 53 | 54 | # Visual Studio 2015/2017 cache/options directory 55 | .vs/ 56 | # Uncomment if you have tasks that create the project's static files in wwwroot 57 | #wwwroot/ 58 | 59 | # Visual Studio 2017 auto generated files 60 | Generated\ Files/ 61 | 62 | # MSTest test Results 63 | [Tt]est[Rr]esult*/ 64 | [Bb]uild[Ll]og.* 65 | 66 | # NUnit 67 | *.VisualState.xml 68 | TestResult.xml 69 | nunit-*.xml 70 | 71 | # Build Results of an ATL Project 72 | [Dd]ebugPS/ 73 | [Rr]eleasePS/ 74 | dlldata.c 75 | 76 | # Benchmark Results 77 | BenchmarkDotNet.Artifacts/ 78 | 79 | # .NET Core 80 | project.lock.json 81 | project.fragment.lock.json 82 | artifacts/ 83 | 84 | # StyleCop 85 | StyleCopReport.xml 86 | 87 | # Files built by Visual Studio 88 | *_i.c 89 | *_p.c 90 | *_h.h 91 | *.ilk 92 | *.meta 93 | *.obj 94 | *.iobj 95 | *.pch 96 | *.pdb 97 | *.ipdb 98 | *.pgc 99 | *.pgd 100 | *.rsp 101 | *.sbr 102 | *.tlb 103 | *.tli 104 | *.tlh 105 | *.tmp 106 | *.tmp_proj 107 | *_wpftmp.csproj 108 | *.log 109 | *.vspscc 110 | *.vssscc 111 | .builds 112 | *.pidb 113 | *.svclog 114 | *.scc 115 | 116 | # Chutzpah Test files 117 | _Chutzpah* 118 | 119 | # Visual C++ cache files 120 | ipch/ 121 | *.aps 122 | *.ncb 123 | *.opendb 124 | *.opensdf 125 | *.sdf 126 | *.cachefile 127 | *.VC.db 128 | *.VC.VC.opendb 129 | 130 | # Visual Studio profiler 131 | *.psess 132 | *.vsp 133 | *.vspx 134 | *.sap 135 | 136 | # Visual Studio Trace Files 137 | *.e2e 138 | 139 | # TFS 2012 Local Workspace 140 | $tf/ 141 | 142 | # Guidance Automation Toolkit 143 | *.gpState 144 | 145 | # ReSharper is a .NET coding add-in 146 | _ReSharper*/ 147 | *.[Rr]e[Ss]harper 148 | *.DotSettings.user 149 | 150 | # TeamCity is a build add-in 151 | _TeamCity* 152 | 153 | # DotCover is a Code Coverage Tool 154 | *.dotCover 155 | 156 | # AxoCover is a Code Coverage Tool 157 | .axoCover/* 158 | !.axoCover/settings.json 159 | 160 | # Coverlet is a free, cross platform Code Coverage Tool 161 | coverage*[.json, .xml, .info] 162 | 163 | # Visual Studio code coverage results 164 | *.coverage 165 | *.coveragexml 166 | 167 | # NCrunch 168 | _NCrunch_* 169 | .*crunch*.local.xml 170 | nCrunchTemp_* 171 | 172 | # MightyMoose 173 | *.mm.* 174 | AutoTest.Net/ 175 | 176 | # Web workbench (sass) 177 | .sass-cache/ 178 | 179 | # Installshield output folder 180 | [Ee]xpress/ 181 | 182 | # DocProject is a documentation generator add-in 183 | DocProject/buildhelp/ 184 | DocProject/Help/*.HxT 185 | DocProject/Help/*.HxC 186 | DocProject/Help/*.hhc 187 | DocProject/Help/*.hhk 188 | DocProject/Help/*.hhp 189 | DocProject/Help/Html2 190 | DocProject/Help/html 191 | 192 | # Click-Once directory 193 | publish/ 194 | 195 | # Publish Web Output 196 | *.[Pp]ublish.xml 197 | *.azurePubxml 198 | # Note: Comment the next line if you want to checkin your web deploy settings, 199 | # but database connection strings (with potential passwords) will be unencrypted 200 | *.pubxml 201 | *.publishproj 202 | 203 | # Microsoft Azure Web App publish settings. Comment the next line if you want to 204 | # checkin your Azure Web App publish settings, but sensitive information contained 205 | # in these scripts will be unencrypted 206 | PublishScripts/ 207 | 208 | # NuGet Packages 209 | *.nupkg 210 | # NuGet Symbol Packages 211 | *.snupkg 212 | # Uncomment if necessary however generally it will be regenerated when needed 213 | #!**/[Pp]ackages/repositories.config 214 | # NuGet v3's project.json files produces more ignorable files 215 | *.nuget.props 216 | *.nuget.targets 217 | 218 | # Microsoft Azure Build Output 219 | csx/ 220 | *.build.csdef 221 | 222 | # Microsoft Azure Emulator 223 | ecf/ 224 | rcf/ 225 | 226 | # Windows Store app package directories and files 227 | AppPackages/ 228 | BundleArtifacts/ 229 | Package.StoreAssociation.xml 230 | _pkginfo.txt 231 | *.appx 232 | *.appxbundle 233 | *.appxupload 234 | 235 | # Visual Studio cache files 236 | # files ending in .cache can be ignored 237 | *.[Cc]ache 238 | # but keep track of directories ending in .cache 239 | !?*.[Cc]ache/ 240 | 241 | # Others 242 | ClientBin/ 243 | ~$* 244 | *~ 245 | *.dbmdl 246 | *.dbproj.schemaview 247 | *.jfm 248 | *.pfx 249 | *.publishsettings 250 | orleans.codegen.cs 251 | 252 | # Including strong name files can present a security risk 253 | # (https://github.com/github/gitignore/pull/2483#issue-259490424) 254 | #*.snk 255 | 256 | # Since there are multiple workflows, uncomment next line to ignore bower_components 257 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) 258 | #bower_components/ 259 | 260 | # RIA/Silverlight projects 261 | Generated_Code/ 262 | 263 | # Backup & report files from converting an old project file 264 | # to a newer Visual Studio version. Backup files are not needed, 265 | # because we have git ;-) 266 | _UpgradeReport_Files/ 267 | Backup*/ 268 | UpgradeLog*.XML 269 | UpgradeLog*.htm 270 | ServiceFabricBackup/ 271 | *.rptproj.bak 272 | 273 | # SQL Server files 274 | *.mdf 275 | *.ldf 276 | *.ndf 277 | 278 | # Business Intelligence projects 279 | *.rdl.data 280 | *.bim.layout 281 | *.bim_*.settings 282 | *.rptproj.rsuser 283 | *- [Bb]ackup.rdl 284 | *- [Bb]ackup ([0-9]).rdl 285 | *- [Bb]ackup ([0-9][0-9]).rdl 286 | 287 | # Microsoft Fakes 288 | FakesAssemblies/ 289 | 290 | # GhostDoc plugin setting file 291 | *.GhostDoc.xml 292 | 293 | # Node.js Tools for Visual Studio 294 | .ntvs_analysis.dat 295 | node_modules/ 296 | 297 | # Visual Studio 6 build log 298 | *.plg 299 | 300 | # Visual Studio 6 workspace options file 301 | *.opt 302 | 303 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) 304 | *.vbw 305 | 306 | # Visual Studio LightSwitch build output 307 | **/*.HTMLClient/GeneratedArtifacts 308 | **/*.DesktopClient/GeneratedArtifacts 309 | **/*.DesktopClient/ModelManifest.xml 310 | **/*.Server/GeneratedArtifacts 311 | **/*.Server/ModelManifest.xml 312 | _Pvt_Extensions 313 | 314 | # Paket dependency manager 315 | .paket/paket.exe 316 | paket-files/ 317 | 318 | # FAKE - F# Make 319 | .fake/ 320 | 321 | # CodeRush personal settings 322 | .cr/personal 323 | 324 | # Python Tools for Visual Studio (PTVS) 325 | __pycache__/ 326 | *.pyc 327 | 328 | # Cake - Uncomment if you are using it 329 | # tools/** 330 | # !tools/packages.config 331 | 332 | # Tabs Studio 333 | *.tss 334 | 335 | # Telerik's JustMock configuration file 336 | *.jmconfig 337 | 338 | # BizTalk build output 339 | *.btp.cs 340 | *.btm.cs 341 | *.odx.cs 342 | *.xsd.cs 343 | 344 | # OpenCover UI analysis results 345 | OpenCover/ 346 | 347 | # Azure Stream Analytics local run output 348 | ASALocalRun/ 349 | 350 | # MSBuild Binary and Structured Log 351 | *.binlog 352 | 353 | # NVidia Nsight GPU debugger configuration file 354 | *.nvuser 355 | 356 | # MFractors (Xamarin productivity tool) working folder 357 | .mfractor/ 358 | 359 | # Local History for Visual Studio 360 | .localhistory/ 361 | 362 | # BeatPulse healthcheck temp database 363 | healthchecksdb 364 | 365 | # Backup folder for Package Reference Convert tool in Visual Studio 2017 366 | MigrationBackup/ 367 | 368 | # Ionide (cross platform F# VS Code tools) working folder 369 | .ionide/ 370 | 371 | # End of https://www.toptal.com/developers/gitignore/api/git,visualstudio 372 | 373 | Output 374 | Libs/*.dll -------------------------------------------------------------------------------- /LICENSE.md: -------------------------------------------------------------------------------- 1 | Apache License 2 | Version 2.0, January 2004 3 | http://www.apache.org/licenses/ 4 | 5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 6 | 7 | 1. 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In no event and under no legal theory, 154 | whether in tort (including negligence), contract, or otherwise, 155 | unless required by applicable law (such as deliberate and grossly 156 | negligent acts) or agreed to in writing, shall any Contributor be 157 | liable to You for damages, including any direct, indirect, special, 158 | incidental, or consequential damages of any character arising as a 159 | result of this License or out of the use or inability to use the 160 | Work (including but not limited to damages for loss of goodwill, 161 | work stoppage, computer failure or malfunction, or any and all 162 | other commercial damages or losses), even if such Contributor 163 | has been advised of the possibility of such damages. 164 | 165 | 9. Accepting Warranty or Additional Liability. While redistributing 166 | the Work or Derivative Works thereof, You may choose to offer, 167 | and charge a fee for, acceptance of support, warranty, indemnity, 168 | or other liability obligations and/or rights consistent with this 169 | License. However, in accepting such obligations, You may act only 170 | on Your own behalf and on Your sole responsibility, not on behalf 171 | of any other Contributor, and only if You agree to indemnify, 172 | defend, and hold each Contributor harmless for any liability 173 | incurred by, or claims asserted against, such Contributor by reason 174 | of your accepting any such warranty or additional liability. 175 | 176 | END OF TERMS AND CONDITIONS 177 | 178 | Copyright 2020 Lava Gang 179 | 180 | Licensed under the Apache License, Version 2.0 (the "License"); 181 | you may not use this file except in compliance with the License. 182 | You may obtain a copy of the License at 183 | 184 | http://www.apache.org/licenses/LICENSE-2.0 185 | 186 | Unless required by applicable law or agreed to in writing, software 187 | distributed under the License is distributed on an "AS IS" BASIS, 188 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 189 | See the License for the specific language governing permissions and 190 | limitations under the License. -------------------------------------------------------------------------------- /Libs/PUT LIBS HERE.txt: -------------------------------------------------------------------------------- 1 | PUT LIBS HERE -------------------------------------------------------------------------------- /Main.cs: -------------------------------------------------------------------------------- 1 | using MelonLoader; 2 | 3 | namespace TestPlugin 4 | { 5 | public static class BuildInfo 6 | { 7 | public const string Name = "TestPlugin"; // Name of the Plugin. (MUST BE SET) 8 | public const string Description = "Plugin for Testing"; // Description for the Plugin. (Set as null if none) 9 | public const string Author = "TestAuthor"; // Author of the Plugin. (MUST BE SET) 10 | public const string Company = null; // Company that made the Plugin. (Set as null if none) 11 | public const string Version = "1.0.0"; // Version of the Plugin. (MUST BE SET) 12 | public const string DownloadLink = null; // Download Link for the Plugin. (Set as null if none) 13 | } 14 | 15 | public class TestPlugin : MelonPlugin 16 | { 17 | public override void OnPreInitialization() // Runs before Game Initialization. 18 | { 19 | MelonLogger.Msg("OnPreInitialization"); 20 | } 21 | 22 | public override void OnApplicationEarlyStart() // Runs after Game Initialization, before OnApplicationStart and (on Il2Cpp games) before Unhollower. 23 | { 24 | MelonLogger.Msg("OnApplicationEarlyStart"); 25 | } 26 | 27 | public override void OnInitializeMelon() // Runs after Game Initialization. 28 | { 29 | MelonLogger.Msg("OnInitializeMelon / OnApplicationStart"); 30 | } 31 | 32 | public override void OnLateInitializeMelon() // Runs after OnApplicationStart. 33 | { 34 | MelonLogger.Msg("OnLateInitializeMelon / OnApplicationLateStart"); 35 | } 36 | 37 | public override void OnUpdate() // Runs once per frame. 38 | { 39 | MelonLogger.Msg("OnUpdate"); 40 | } 41 | 42 | public override void OnLateUpdate() // Runs once per frame after OnUpdate and OnFixedUpdate have finished. 43 | { 44 | MelonLogger.Msg("OnLateUpdate"); 45 | } 46 | 47 | public override void OnGUI() // Can run multiple times per frame. Mostly used for Unity's IMGUI. 48 | { 49 | MelonLogger.Msg("OnGUI"); 50 | } 51 | 52 | public override void OnApplicationQuit() // Runs when the Game is told to Close. 53 | { 54 | MelonLogger.Msg("OnApplicationQuit"); 55 | } 56 | 57 | public override void OnPreferencesSaved() // Runs when Melon Preferences get saved. 58 | { 59 | MelonLogger.Msg("OnPreferencesSaved"); 60 | } 61 | 62 | public override void OnPreferencesLoaded() // Runs when Melon Preferences get loaded. 63 | { 64 | MelonLogger.Msg("OnPreferencesLoaded"); 65 | } 66 | } 67 | } -------------------------------------------------------------------------------- /NOTICE.txt: -------------------------------------------------------------------------------- 1 | MelonLoader 2 | Copyright 2020 Lava Gang 3 | 4 | This product contains software (https://github.com/HerpDerpinstine/MelonLoader) developed 5 | by Lava Gang, licensed under the Apache-2.0 license. -------------------------------------------------------------------------------- /Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using MelonLoader; 3 | 4 | [assembly: AssemblyTitle(TestPlugin.BuildInfo.Description)] 5 | [assembly: AssemblyDescription(TestPlugin.BuildInfo.Description)] 6 | [assembly: AssemblyCompany(TestPlugin.BuildInfo.Company)] 7 | [assembly: AssemblyProduct(TestPlugin.BuildInfo.Name)] 8 | [assembly: AssemblyCopyright("Created by " + TestPlugin.BuildInfo.Author)] 9 | [assembly: AssemblyTrademark(TestPlugin.BuildInfo.Company)] 10 | [assembly: AssemblyVersion(TestPlugin.BuildInfo.Version)] 11 | [assembly: AssemblyFileVersion(TestPlugin.BuildInfo.Version)] 12 | [assembly: MelonInfo(typeof(TestPlugin.TestPlugin), TestPlugin.BuildInfo.Name, TestPlugin.BuildInfo.Version, TestPlugin.BuildInfo.Author, TestPlugin.BuildInfo.DownloadLink)] 13 | [assembly: MelonColor()] 14 | 15 | // Create and Setup a MelonGame Attribute to mark a Melon as Universal or Compatible with specific Games. 16 | // If no MelonGame Attribute is found or any of the Values for any MelonGame Attribute on the Melon is null or empty it will be assumed the Melon is Universal. 17 | // Values for MelonGame Attribute can be found in the Game's app.info file or printed at the top of every log directly beneath the Unity version. 18 | [assembly: MelonGame(null, null)] -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | ### GENERAL INFORMATION: 2 | 3 | - An Example Plugin for [MelonLoader](https://github.com/LavaGang/MelonLoader). 4 | 5 | --- 6 | 7 | ### LICENSING & CREDITS: 8 | 9 | TestPlugin is licensed under the Apache License, Version 2.0. See [LICENSE](https://github.com/LavaGang/TestPlugin/blob/master/LICENSE.md) for the full License. -------------------------------------------------------------------------------- /TestPlugin.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | net35;net6 4 | Latest 5 | true 6 | false 7 | true 8 | Output\$(Configuration)\ 9 | Library 10 | TestPlugin 11 | AnyCPU 12 | false 13 | true 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | Runtime 32 | 33 | 34 | 35 | -------------------------------------------------------------------------------- /TestPlugin.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 16 4 | VisualStudioVersion = 16.0.30128.74 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TestPlugin", "TestPlugin.csproj", "{F41EC84C-6465-4449-B2F6-79535171265B}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Release|Any CPU = Release|Any CPU 11 | EndGlobalSection 12 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 13 | {F41EC84C-6465-4449-B2F6-79535171265B}.Release|Any CPU.ActiveCfg = Release|Any CPU 14 | {F41EC84C-6465-4449-B2F6-79535171265B}.Release|Any CPU.Build.0 = Release|Any CPU 15 | EndGlobalSection 16 | GlobalSection(SolutionProperties) = preSolution 17 | HideSolutionNode = FALSE 18 | EndGlobalSection 19 | GlobalSection(ExtensibilityGlobals) = postSolution 20 | SolutionGuid = {9798B754-F4C6-4080-B1C4-A255CC071465} 21 | EndGlobalSection 22 | EndGlobal 23 | -------------------------------------------------------------------------------- /packages.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | --------------------------------------------------------------------------------