├── .gitattributes ├── .github └── workflows │ ├── combine-docs-for-ai.yml │ └── notify-patch-discord.yml ├── .gitignore ├── README.md ├── docs ├── .gitattributes ├── .gitignore ├── README.md ├── _config.yml ├── api │ ├── E_AdvancedSceneManager_Core_App_afterStartup.md │ ├── E_AdvancedSceneManager_Core_App_beforeStartup.md │ ├── E_AdvancedSceneManager_Core_Runtime_collectionClosed.md │ ├── E_AdvancedSceneManager_Core_Runtime_collectionOpened.md │ ├── E_AdvancedSceneManager_Core_Runtime_sceneClosed.md │ ├── E_AdvancedSceneManager_Core_Runtime_sceneOpened.md │ ├── E_AdvancedSceneManager_Core_Runtime_scenePreloadFinished.md │ ├── E_AdvancedSceneManager_Core_Runtime_scenePreloaded.md │ ├── E_AdvancedSceneManager_Core_Runtime_startedWorking.md │ ├── E_AdvancedSceneManager_Core_Runtime_stoppedWorking.md │ ├── E_AdvancedSceneManager_DependencyInjection_Editor_IBuildManager_postBuild.md │ ├── E_AdvancedSceneManager_DependencyInjection_Editor_IBuildManager_preBuild.md │ ├── E_AdvancedSceneManager_DependencyInjection_IApp_afterStartup.md │ ├── E_AdvancedSceneManager_DependencyInjection_IApp_beforeStartup.md │ ├── E_AdvancedSceneManager_DependencyInjection_IProfileManager_onProfileChanged.md │ ├── E_AdvancedSceneManager_DependencyInjection_ISceneManager_collectionClosed.md │ ├── E_AdvancedSceneManager_DependencyInjection_ISceneManager_collectionOpened.md │ ├── E_AdvancedSceneManager_DependencyInjection_ISceneManager_sceneClosed.md │ ├── E_AdvancedSceneManager_DependencyInjection_ISceneManager_sceneOpened.md │ ├── E_AdvancedSceneManager_DependencyInjection_ISceneManager_scenePreloadFinished.md │ ├── E_AdvancedSceneManager_DependencyInjection_ISceneManager_scenePreloaded.md │ ├── E_AdvancedSceneManager_DependencyInjection_ISceneManager_startedWorking.md │ ├── E_AdvancedSceneManager_DependencyInjection_ISceneManager_stoppedWorking.md │ ├── E_AdvancedSceneManager_Editor_Utility_BuildUtility_postBuild.md │ ├── E_AdvancedSceneManager_Editor_Utility_BuildUtility_preBuild.md │ ├── E_AdvancedSceneManager_Editor_Utility_SceneImportUtility_scenesChanged.md │ ├── E_AdvancedSceneManager_Models_ASMModel_PropertyChanged.md │ ├── E_AdvancedSceneManager_Models_DefaultASMScenesCollection_PropertyChanged.md │ ├── E_AdvancedSceneManager_Models_DynamicCollection_PropertyChanged.md │ ├── E_AdvancedSceneManager_Models_Profile_onProfileChanged.md │ ├── E_AdvancedSceneManager_Models_StandaloneCollection_PropertyChanged.md │ ├── E_AdvancedSceneManager_Models_Utility_BuildOption_PropertyChanged.md │ ├── E_AdvancedSceneManager_Utility_ASMScriptableSingleton_1_PropertyChanged.md │ ├── E_AdvancedSceneManager_Utility_QueueUtility_1_queueEmpty.md │ ├── E_AdvancedSceneManager_Utility_QueueUtility_1_queueFilled.md │ ├── Events_T_AdvancedSceneManager_Core_App.md │ ├── Events_T_AdvancedSceneManager_Core_Runtime.md │ ├── Events_T_AdvancedSceneManager_DependencyInjection_Editor_IBuildManager.md │ ├── Events_T_AdvancedSceneManager_DependencyInjection_IApp.md │ ├── Events_T_AdvancedSceneManager_DependencyInjection_IProfileManager.md │ ├── Events_T_AdvancedSceneManager_DependencyInjection_IRuntime.md │ ├── Events_T_AdvancedSceneManager_DependencyInjection_ISceneManager.md │ ├── Events_T_AdvancedSceneManager_Editor_Utility_BuildUtility.md │ ├── Events_T_AdvancedSceneManager_Editor_Utility_SceneImportUtility.md │ ├── Events_T_AdvancedSceneManager_Models_ASMModel.md │ ├── Events_T_AdvancedSceneManager_Models_ASMSettings.md │ ├── Events_T_AdvancedSceneManager_Models_ASMUserSettings.md │ ├── Events_T_AdvancedSceneManager_Models_DefaultASMScenesCollection.md │ ├── Events_T_AdvancedSceneManager_Models_DynamicCollection.md │ ├── Events_T_AdvancedSceneManager_Models_Profile.md │ ├── Events_T_AdvancedSceneManager_Models_Scene.md │ ├── Events_T_AdvancedSceneManager_Models_SceneCollection.md │ ├── Events_T_AdvancedSceneManager_Models_StandaloneCollection.md │ ├── Events_T_AdvancedSceneManager_Models_Utility_BuildOption.md │ ├── Events_T_AdvancedSceneManager_Models_Utility_SceneCollectionTemplate.md │ ├── Events_T_AdvancedSceneManager_Utility_ASMScriptableSingleton_1.md │ ├── Events_T_AdvancedSceneManager_Utility_QueueUtility_1.md │ ├── F_AdvancedSceneManager_Core_App_StartupProps_fadeColor.md │ ├── F_AdvancedSceneManager_Core_App_StartupProps_forceOpenAllScenesOnCollection.md │ ├── F_AdvancedSceneManager_Core_App_StartupProps_openCollection.md │ ├── F_AdvancedSceneManager_Core_App_StartupProps_softSkipSplashScreen.md │ ├── F_AdvancedSceneManager_Core_Runtime_onAllScenesClosed.md │ ├── F_AdvancedSceneManager_Defaults_FadeLoadingScreen_color.md │ ├── F_AdvancedSceneManager_Defaults_FadeLoadingScreen_fadeBackground.md │ ├── F_AdvancedSceneManager_Defaults_FadeLoadingScreen_fadeDuration.md │ ├── F_AdvancedSceneManager_Defaults_FadeLoadingScreen_fadeGroup.md │ ├── F_AdvancedSceneManager_Defaults_FadeLoadingScreen_fadeInDurationOverride.md │ ├── F_AdvancedSceneManager_Defaults_IconBounceLoadingScreen_BackgroundTransform.md │ ├── F_AdvancedSceneManager_Defaults_IconBounceLoadingScreen_IconStartRotationZ.md │ ├── F_AdvancedSceneManager_Defaults_IconBounceLoadingScreen_IconStartSize.md │ ├── F_AdvancedSceneManager_Defaults_IconBounceLoadingScreen_IconTransform.md │ ├── F_AdvancedSceneManager_Defaults_IconBounceLoadingScreen_duration.md │ ├── F_AdvancedSceneManager_Defaults_ProgressBarLoadingScreen_slider.md │ ├── F_AdvancedSceneManager_Defaults_QuoteLoadingScreen_Content.md │ ├── F_AdvancedSceneManager_Defaults_QuoteLoadingScreen_QuoteCountText.md │ ├── F_AdvancedSceneManager_Defaults_QuoteLoadingScreen_QuoteText.md │ ├── F_AdvancedSceneManager_Defaults_QuoteLoadingScreen_Text.md │ ├── F_AdvancedSceneManager_Defaults_QuoteLoadingScreen_pressAnyKeyToContinueText.md │ ├── F_AdvancedSceneManager_Defaults_QuoteLoadingScreen_quotes.md │ ├── F_AdvancedSceneManager_Defaults_QuoteLoadingScreen_slideshowDelay.md │ ├── F_AdvancedSceneManager_Defaults_Quotes_quoteList.md │ ├── F_AdvancedSceneManager_Defaults_SplashASM__camera.md │ ├── F_AdvancedSceneManager_Defaults_SplashASM_background.md │ ├── F_AdvancedSceneManager_Defaults_SplashASM_groupBackground.md │ ├── F_AdvancedSceneManager_Defaults_SplashASM_groupLogo.md │ ├── F_AdvancedSceneManager_Defaults_SplashASM_logo.md │ ├── F_AdvancedSceneManager_Defaults_SplashFade_background.md │ ├── F_AdvancedSceneManager_Defaults_SplashFade_groupBackground.md │ ├── F_AdvancedSceneManager_Editor_Utility_BuildUtility_PostBuildEventArgs_error.md │ ├── F_AdvancedSceneManager_Editor_Utility_BuildUtility_PostBuildEventArgs_report.md │ ├── F_AdvancedSceneManager_Editor_Utility_BuildUtility_PostBuildEventArgs_warning.md │ ├── F_AdvancedSceneManager_ExampleScripts_CollectionOpen_collectionToOpen.md │ ├── F_AdvancedSceneManager_ExampleScripts_DoActionsWithLoadingScreen_loadingScreen.md │ ├── F_AdvancedSceneManager_ExampleScripts_SceneOpen_sceneToOpen.md │ ├── F_AdvancedSceneManager_ExampleScripts_ScenePreload_SceneToPreload.md │ ├── F_AdvancedSceneManager_Loading_LoadingScreenBase_canvas.md │ ├── F_AdvancedSceneManager_Models_ASMSettings_m_sceneImportOption.md │ ├── F_AdvancedSceneManager_Models_DefaultASMScenesCollection_isImported.md │ ├── F_AdvancedSceneManager_Models_InputButton_name.md │ ├── F_AdvancedSceneManager_Models_InputButton_path.md │ ├── F_AdvancedSceneManager_Models_Profile_AssetSearchString.md │ ├── F_AdvancedSceneManager_Models_Profile_NewCollectionTitle.md │ ├── F_AdvancedSceneManager_Models_SceneCollection_AssetSearchString.md │ ├── F_AdvancedSceneManager_Models_SceneCollection_Events_OnClose.md │ ├── F_AdvancedSceneManager_Models_SceneCollection_Events_OnOpen.md │ ├── F_AdvancedSceneManager_Models_Scene_AssetSearchString.md │ ├── F_AdvancedSceneManager_Models_Scene_Events_OnClose.md │ ├── F_AdvancedSceneManager_Models_Scene_Events_OnCollectionClosed.md │ ├── F_AdvancedSceneManager_Models_Scene_Events_OnCollectionOpened.md │ ├── F_AdvancedSceneManager_Models_Scene_Events_OnOpen.md │ ├── F_AdvancedSceneManager_Models_Scene_Events_OnPreload.md │ ├── F_AdvancedSceneManager_Models_Scene_Events_OnPreloadFinished.md │ ├── F_AdvancedSceneManager_Models_Scene_InGameToolbarDescription.md │ ├── F_AdvancedSceneManager_Models_Scene_PauseScreenDescription.md │ ├── F_AdvancedSceneManager_Models_Utility_ProfileDependent_1_list.md │ ├── F_AdvancedSceneManager_Utility_CoroutineUtility_Events_onCoroutineEnded.md │ ├── F_AdvancedSceneManager_Utility_CoroutineUtility_Events_onCoroutineStarted.md │ ├── F_AdvancedSceneManager_Utility_CoroutineUtility_Events_onCreated.md │ ├── F_AdvancedSceneManager_Utility_CoroutineUtility_Events_onDestroyed.md │ ├── F_AdvancedSceneManager_Utility_CoroutineUtility_Events_onSubroutineEnd.md │ ├── F_AdvancedSceneManager_Utility_CoroutineUtility_Events_onSubroutineStart.md │ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReference_id.md │ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReference_value.md │ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReference_variable.md │ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_componentType.md │ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_componentTypeIndex.md │ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_field.md │ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_fieldType.md │ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_index.md │ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_isTargetingArray.md │ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_isTargetingUnityEvent.md │ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_objectID.md │ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_scene.md │ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedCrossReference_reference.md │ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedCrossReference_result.md │ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedCrossReference_value.md │ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedCrossReference_variable.md │ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference_component.md │ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference_field.md │ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference_gameObject.md │ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference_hasBeenRemoved.md │ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference_index.md │ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference_isTargetingArray.md │ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference_isTargetingUnityEvent.md │ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference_resolvedTarget.md │ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference_result.md │ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference_scene.md │ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_SceneReferenceCollection_references.md │ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_SceneReferenceCollection_scene.md │ ├── F_AdvancedSceneManager_Utility_FallbackSceneUtility_Name.md │ ├── F_AdvancedSceneManager_Utility_GuidReference_guid.md │ ├── F_AdvancedSceneManager_Utility_SceneObjectReferenceCache_references.md │ ├── F_AdvancedSceneManager_Utility_SceneUtility_assetTemplate.md │ ├── Fields_T_AdvancedSceneManager_Core_App_StartupProps.md │ ├── Fields_T_AdvancedSceneManager_Core_Runtime.md │ ├── Fields_T_AdvancedSceneManager_Defaults_FadeLoadingScreen.md │ ├── Fields_T_AdvancedSceneManager_Defaults_IconBounceLoadingScreen.md │ ├── Fields_T_AdvancedSceneManager_Defaults_PressAnyButtonLoadingScreen.md │ ├── Fields_T_AdvancedSceneManager_Defaults_ProgressBarLoadingScreen.md │ ├── Fields_T_AdvancedSceneManager_Defaults_QuoteLoadingScreen.md │ ├── Fields_T_AdvancedSceneManager_Defaults_Quotes.md │ ├── Fields_T_AdvancedSceneManager_Defaults_SplashASM.md │ ├── Fields_T_AdvancedSceneManager_Defaults_SplashFade.md │ ├── Fields_T_AdvancedSceneManager_Defaults_TotalProgressBarLoadingScreen.md │ ├── Fields_T_AdvancedSceneManager_Editor_Utility_BuildUtility_PostBuildEventArgs.md │ ├── Fields_T_AdvancedSceneManager_ExampleScripts_CollectionOpen.md │ ├── Fields_T_AdvancedSceneManager_ExampleScripts_DoActionsWithLoadingScreen.md │ ├── Fields_T_AdvancedSceneManager_ExampleScripts_SceneOpen.md │ ├── Fields_T_AdvancedSceneManager_ExampleScripts_ScenePreload.md │ ├── Fields_T_AdvancedSceneManager_Loading_LoadingScreen.md │ ├── Fields_T_AdvancedSceneManager_Loading_LoadingScreenBase.md │ ├── Fields_T_AdvancedSceneManager_Loading_SplashScreen.md │ ├── Fields_T_AdvancedSceneManager_Models_ASMSettings.md │ ├── Fields_T_AdvancedSceneManager_Models_DefaultASMScenesCollection.md │ ├── Fields_T_AdvancedSceneManager_Models_InputButton.md │ ├── Fields_T_AdvancedSceneManager_Models_Profile.md │ ├── Fields_T_AdvancedSceneManager_Models_Scene.md │ ├── Fields_T_AdvancedSceneManager_Models_SceneCollection.md │ ├── Fields_T_AdvancedSceneManager_Models_SceneCollection_Events.md │ ├── Fields_T_AdvancedSceneManager_Models_Scene_Events.md │ ├── Fields_T_AdvancedSceneManager_Models_Utility_ProfileDependentCollection.md │ ├── Fields_T_AdvancedSceneManager_Models_Utility_ProfileDependentScene.md │ ├── Fields_T_AdvancedSceneManager_Models_Utility_ProfileDependent_1.md │ ├── Fields_T_AdvancedSceneManager_Utility_CoroutineUtility_Events.md │ ├── Fields_T_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReference.md │ ├── Fields_T_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference.md │ ├── Fields_T_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedCrossReference.md │ ├── Fields_T_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference.md │ ├── Fields_T_AdvancedSceneManager_Utility_CrossSceneReferences_SceneReferenceCollection.md │ ├── Fields_T_AdvancedSceneManager_Utility_FallbackSceneUtility.md │ ├── Fields_T_AdvancedSceneManager_Utility_GuidReference.md │ ├── Fields_T_AdvancedSceneManager_Utility_SceneObjectReferenceCache.md │ ├── Fields_T_AdvancedSceneManager_Utility_SceneUtility.md │ ├── M_AdvancedSceneManager_Callbacks_ActionUtility_LogInvoke.md │ ├── M_AdvancedSceneManager_Callbacks_ActionUtility_TryInvoke.md │ ├── M_AdvancedSceneManager_Callbacks_ActionUtility_TryInvoke_1.md │ ├── M_AdvancedSceneManager_Callbacks_CallbackUtility_DoCollectionCloseCallbacks.md │ ├── M_AdvancedSceneManager_Callbacks_CallbackUtility_DoCollectionOpenCallbacks.md │ ├── M_AdvancedSceneManager_Callbacks_CallbackUtility_DoSceneCloseCallbacks.md │ ├── M_AdvancedSceneManager_Callbacks_CallbackUtility_DoSceneOpenCallbacks.md │ ├── M_AdvancedSceneManager_Callbacks_CallbackUtility_FluentInvokeAPI_1_On.md │ ├── M_AdvancedSceneManager_Callbacks_CallbackUtility_FluentInvokeAPI_1_OnAllOpenScenes.md │ ├── M_AdvancedSceneManager_Callbacks_CallbackUtility_FluentInvokeAPI_1_On_1.md │ ├── M_AdvancedSceneManager_Callbacks_CallbackUtility_FluentInvokeAPI_1_On_2.md │ ├── M_AdvancedSceneManager_Callbacks_CallbackUtility_FluentInvokeAPI_1_WithCallback.md │ ├── M_AdvancedSceneManager_Callbacks_CallbackUtility_FluentInvokeAPI_1_WithParam.md │ ├── M_AdvancedSceneManager_Callbacks_CallbackUtility_FluentInvokeAPI_1__ctor.md │ ├── M_AdvancedSceneManager_Callbacks_CallbackUtility_Invoke__1.md │ ├── M_AdvancedSceneManager_Callbacks_Events_CollectionCloseEvent__ctor.md │ ├── M_AdvancedSceneManager_Callbacks_Events_CollectionOpenEvent__ctor.md │ ├── M_AdvancedSceneManager_Callbacks_Events_EndPhaseEvent__ctor.md │ ├── M_AdvancedSceneManager_Callbacks_Events_EventCallbackUtility_CalledForAttribute__ctor.md │ ├── M_AdvancedSceneManager_Callbacks_Events_EventCallbackUtility_GetCallbackTypes.md │ ├── M_AdvancedSceneManager_Callbacks_Events_EventCallbackUtility_IsCalledFor.md │ ├── M_AdvancedSceneManager_Callbacks_Events_EventCallbackUtility_IsCalledFor__1.md │ ├── M_AdvancedSceneManager_Callbacks_Events_EventCallbackUtility_RegisterAllCallbacks.md │ ├── M_AdvancedSceneManager_Callbacks_Events_LoadingScreenClosePhaseEvent__ctor.md │ ├── M_AdvancedSceneManager_Callbacks_Events_LoadingScreenOpenPhaseEvent__ctor.md │ ├── M_AdvancedSceneManager_Callbacks_Events_SceneCloseEvent__ctor.md │ ├── M_AdvancedSceneManager_Callbacks_Events_SceneClosePhaseEvent__ctor.md │ ├── M_AdvancedSceneManager_Callbacks_Events_SceneOpenEvent__ctor.md │ ├── M_AdvancedSceneManager_Callbacks_Events_SceneOpenPhaseEvent__ctor.md │ ├── M_AdvancedSceneManager_Callbacks_Events_SceneOperationEventBase_WaitFor.md │ ├── M_AdvancedSceneManager_Callbacks_Events_SceneOperationEventBase_WaitFor_1.md │ ├── M_AdvancedSceneManager_Callbacks_Events_SceneOperationEventBase_WaitFor_2.md │ ├── M_AdvancedSceneManager_Callbacks_Events_SceneOperationEventBase_WaitFor_3.md │ ├── M_AdvancedSceneManager_Callbacks_Events_SceneOperationEventBase_WaitFor_4.md │ ├── M_AdvancedSceneManager_Callbacks_Events_SceneOperationEventBase_WaitFor_5.md │ ├── M_AdvancedSceneManager_Callbacks_Events_ScenePreloadEvent__ctor.md │ ├── M_AdvancedSceneManager_Callbacks_Events_ScenePreloadPhaseEvent__ctor.md │ ├── M_AdvancedSceneManager_Callbacks_Events_StartPhaseEvent__ctor.md │ ├── M_AdvancedSceneManager_Callbacks_ICollectionCloseAwaitable_OnCollectionClose.md │ ├── M_AdvancedSceneManager_Callbacks_ICollectionCloseCoroutine_OnCollectionClose.md │ ├── M_AdvancedSceneManager_Callbacks_ICollectionClose_OnCollectionClose.md │ ├── M_AdvancedSceneManager_Callbacks_ICollectionOpenAwaitable_OnCollectionOpen.md │ ├── M_AdvancedSceneManager_Callbacks_ICollectionOpenCoroutine_OnCollectionOpen.md │ ├── M_AdvancedSceneManager_Callbacks_ICollectionOpen_OnCollectionOpen.md │ ├── M_AdvancedSceneManager_Callbacks_ISceneCloseAwaitable_OnSceneClose.md │ ├── M_AdvancedSceneManager_Callbacks_ISceneCloseCoroutine_OnSceneClose.md │ ├── M_AdvancedSceneManager_Callbacks_ISceneClose_OnSceneClose.md │ ├── M_AdvancedSceneManager_Callbacks_ISceneOpenAwaitable_OnSceneOpen.md │ ├── M_AdvancedSceneManager_Callbacks_ISceneOpenCoroutine_OnSceneOpen.md │ ├── M_AdvancedSceneManager_Callbacks_ISceneOpen_OnSceneOpen.md │ ├── M_AdvancedSceneManager_Core_App_CancelQuit.md │ ├── M_AdvancedSceneManager_Core_App_CancelStartup.md │ ├── M_AdvancedSceneManager_Core_App_Exit.md │ ├── M_AdvancedSceneManager_Core_App_Quit.md │ ├── M_AdvancedSceneManager_Core_App_RegisterQuitCallback.md │ ├── M_AdvancedSceneManager_Core_App_Restart.md │ ├── M_AdvancedSceneManager_Core_App_RestartAsync.md │ ├── M_AdvancedSceneManager_Core_App_StartupProps__ctor.md │ ├── M_AdvancedSceneManager_Core_App_StartupProps__ctor_1.md │ ├── M_AdvancedSceneManager_Core_App_UnregisterQuitCallback.md │ ├── M_AdvancedSceneManager_Core_App__ctor.md │ ├── M_AdvancedSceneManager_Core_RuntimeSceneLoader_CanHandleScene.md │ ├── M_AdvancedSceneManager_Core_RuntimeSceneLoader_LoadScene.md │ ├── M_AdvancedSceneManager_Core_RuntimeSceneLoader_UnloadScene.md │ ├── M_AdvancedSceneManager_Core_RuntimeSceneLoader__ctor.md │ ├── M_AdvancedSceneManager_Core_Runtime_Activate.md │ ├── M_AdvancedSceneManager_Core_Runtime_AddSceneLoader__1.md │ ├── M_AdvancedSceneManager_Core_Runtime_CancelPreload.md │ ├── M_AdvancedSceneManager_Core_Runtime_Close.md │ ├── M_AdvancedSceneManager_Core_Runtime_CloseAll.md │ ├── M_AdvancedSceneManager_Core_Runtime_CloseUnimportedScenes.md │ ├── M_AdvancedSceneManager_Core_Runtime_CloseWithLoadingScreen.md │ ├── M_AdvancedSceneManager_Core_Runtime_CloseWithLoadingScreen_1.md │ ├── M_AdvancedSceneManager_Core_Runtime_Close_1.md │ ├── M_AdvancedSceneManager_Core_Runtime_Close_2.md │ ├── M_AdvancedSceneManager_Core_Runtime_Close_3.md │ ├── M_AdvancedSceneManager_Core_Runtime_Close_4.md │ ├── M_AdvancedSceneManager_Core_Runtime_Close_5.md │ ├── M_AdvancedSceneManager_Core_Runtime_DiscardPreload.md │ ├── M_AdvancedSceneManager_Core_Runtime_EvalScenesToClose.md │ ├── M_AdvancedSceneManager_Core_Runtime_EvalScenesToOpen.md │ ├── M_AdvancedSceneManager_Core_Runtime_FinishPreload.md │ ├── M_AdvancedSceneManager_Core_Runtime_ForceTrack.md │ ├── M_AdvancedSceneManager_Core_Runtime_GetLoaderForScene.md │ ├── M_AdvancedSceneManager_Core_Runtime_GetSceneLoader.md │ ├── M_AdvancedSceneManager_Core_Runtime_GetSceneLoaderType.md │ ├── M_AdvancedSceneManager_Core_Runtime_GetState.md │ ├── M_AdvancedSceneManager_Core_Runtime_GetToggleableSceneLoaders.md │ ├── M_AdvancedSceneManager_Core_Runtime_IsTracked.md │ ├── M_AdvancedSceneManager_Core_Runtime_IsTracked_1.md │ ├── M_AdvancedSceneManager_Core_Runtime_Open.md │ ├── M_AdvancedSceneManager_Core_Runtime_OpenAdditive.md │ ├── M_AdvancedSceneManager_Core_Runtime_OpenAdditive_1.md │ ├── M_AdvancedSceneManager_Core_Runtime_OpenAndActivate.md │ ├── M_AdvancedSceneManager_Core_Runtime_OpenWithLoadingScreen.md │ ├── M_AdvancedSceneManager_Core_Runtime_OpenWithLoadingScreen_1.md │ ├── M_AdvancedSceneManager_Core_Runtime_Open_1.md │ ├── M_AdvancedSceneManager_Core_Runtime_Open_2.md │ ├── M_AdvancedSceneManager_Core_Runtime_Open_3.md │ ├── M_AdvancedSceneManager_Core_Runtime_Preload.md │ ├── M_AdvancedSceneManager_Core_Runtime_PreloadAdditive.md │ ├── M_AdvancedSceneManager_Core_Runtime_Preload_1.md │ ├── M_AdvancedSceneManager_Core_Runtime_Preload_2.md │ ├── M_AdvancedSceneManager_Core_Runtime_Preload_3.md │ ├── M_AdvancedSceneManager_Core_Runtime_Preload_4.md │ ├── M_AdvancedSceneManager_Core_Runtime_RegisterCallback__1.md │ ├── M_AdvancedSceneManager_Core_Runtime_RemoveSceneLoader__1.md │ ├── M_AdvancedSceneManager_Core_Runtime_Reopen.md │ ├── M_AdvancedSceneManager_Core_Runtime_Reopen_1.md │ ├── M_AdvancedSceneManager_Core_Runtime_Reopen_2.md │ ├── M_AdvancedSceneManager_Core_Runtime_SetActive.md │ ├── M_AdvancedSceneManager_Core_Runtime_ToggleOpen.md │ ├── M_AdvancedSceneManager_Core_Runtime_ToggleOpen_1.md │ ├── M_AdvancedSceneManager_Core_Runtime_Track.md │ ├── M_AdvancedSceneManager_Core_Runtime_Track_1.md │ ├── M_AdvancedSceneManager_Core_Runtime_Track_2.md │ ├── M_AdvancedSceneManager_Core_Runtime_UnregisterCallback__1.md │ ├── M_AdvancedSceneManager_Core_Runtime_Untrack.md │ ├── M_AdvancedSceneManager_Core_Runtime_UntrackCollections.md │ ├── M_AdvancedSceneManager_Core_Runtime_UntrackScenes.md │ ├── M_AdvancedSceneManager_Core_Runtime_Untrack_1.md │ ├── M_AdvancedSceneManager_Core_Runtime__ctor.md │ ├── M_AdvancedSceneManager_Core_SceneLoadArgs_CheckIsIncluded.md │ ├── M_AdvancedSceneManager_Core_SceneLoadArgs_GetOpenedScene.md │ ├── M_AdvancedSceneManager_Core_SceneLoadArgs_SetCompleted.md │ ├── M_AdvancedSceneManager_Core_SceneLoadArgs_SetCompletedWithoutScene.md │ ├── M_AdvancedSceneManager_Core_SceneLoadArgs_SetCompleted_1.md │ ├── M_AdvancedSceneManager_Core_SceneLoadArgs__ctor.md │ ├── M_AdvancedSceneManager_Core_SceneLoaderArgsBase_SetError.md │ ├── M_AdvancedSceneManager_Core_SceneLoaderExtensions_Load.md │ ├── M_AdvancedSceneManager_Core_SceneLoaderExtensions_Load_1.md │ ├── M_AdvancedSceneManager_Core_SceneLoaderExtensions_Unload.md │ ├── M_AdvancedSceneManager_Core_SceneLoaderExtensions_Unload_1.md │ ├── M_AdvancedSceneManager_Core_SceneLoader_CanHandleScene.md │ ├── M_AdvancedSceneManager_Core_SceneLoader_GetKey__1.md │ ├── M_AdvancedSceneManager_Core_SceneLoader_GetKey__1_1.md │ ├── M_AdvancedSceneManager_Core_SceneLoader_LoadScene.md │ ├── M_AdvancedSceneManager_Core_SceneLoader_UnloadScene.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_Activate.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_Cancel.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_Close.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_CloseAll.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_CloseAllNonPersistent.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_CloseAll_1.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_Close_1.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_Close_2.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_DisableProgressReporting.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_Focus.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_IgnoreForActivation.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_OnProgressChanged.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_Open.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_OpenAndActivate.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_Open_1.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_Open_2.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_Preload.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_Preload_1.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_PrependOpen.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_PrependOpen_1.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_Queue.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_RegisterCallback__1.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_RegisterGlobalCallback__1.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_RemoveOnProgressChangedCallback.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_RunSceneCallbacksOutsidePlayMode.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_Start.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_UnloadUsedAssets.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_UnregisterCallback__1.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_UnregisterGlobalCallback__1.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_WaitFor.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_With.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_WithFriendlyText.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_WithLoadingScreen.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_WithLoadingScreen_1.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_With_1.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_With_2.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_With_3.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_With_4.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_With_5.md │ ├── M_AdvancedSceneManager_Core_SceneOperation_WithoutLoadingScreen.md │ ├── M_AdvancedSceneManager_Core_SceneOperation__ctor.md │ ├── M_AdvancedSceneManager_Core_SceneUnloadArgs_SetCompleted.md │ ├── M_AdvancedSceneManager_Core_SceneUnloadArgs__ctor.md │ ├── M_AdvancedSceneManager_Defaults_FadeLoadingScreen_OnClose.md │ ├── M_AdvancedSceneManager_Defaults_FadeLoadingScreen_OnOpen.md │ ├── M_AdvancedSceneManager_Defaults_FadeLoadingScreen__ctor.md │ ├── M_AdvancedSceneManager_Defaults_IconBounceLoadingScreen_OnClose.md │ ├── M_AdvancedSceneManager_Defaults_IconBounceLoadingScreen_OnOpen.md │ ├── M_AdvancedSceneManager_Defaults_IconBounceLoadingScreen__ctor.md │ ├── M_AdvancedSceneManager_Defaults_PressAnyButtonLoadingScreen_OnClose.md │ ├── M_AdvancedSceneManager_Defaults_PressAnyButtonLoadingScreen_OnOpen.md │ ├── M_AdvancedSceneManager_Defaults_PressAnyButtonLoadingScreen__ctor.md │ ├── M_AdvancedSceneManager_Defaults_ProgressBarLoadingScreen_OnClose.md │ ├── M_AdvancedSceneManager_Defaults_ProgressBarLoadingScreen_OnOpen.md │ ├── M_AdvancedSceneManager_Defaults_ProgressBarLoadingScreen_OnProgressChanged.md │ ├── M_AdvancedSceneManager_Defaults_ProgressBarLoadingScreen__ctor.md │ ├── M_AdvancedSceneManager_Defaults_QuoteLoadingScreen_OnClose.md │ ├── M_AdvancedSceneManager_Defaults_QuoteLoadingScreen_OnOpen.md │ ├── M_AdvancedSceneManager_Defaults_QuoteLoadingScreen__ctor.md │ ├── M_AdvancedSceneManager_Defaults_Quotes__ctor.md │ ├── M_AdvancedSceneManager_Defaults_SplashASM_OnClose.md │ ├── M_AdvancedSceneManager_Defaults_SplashASM_OnOpen.md │ ├── M_AdvancedSceneManager_Defaults_SplashASM__ctor.md │ ├── M_AdvancedSceneManager_Defaults_SplashFade_OnClose.md │ ├── M_AdvancedSceneManager_Defaults_SplashFade_OnOpen.md │ ├── M_AdvancedSceneManager_Defaults_SplashFade__ctor.md │ ├── M_AdvancedSceneManager_Defaults_TotalProgressBarLoadingScreen_OnClose.md │ ├── M_AdvancedSceneManager_Defaults_TotalProgressBarLoadingScreen_OnOpen.md │ ├── M_AdvancedSceneManager_Defaults_TotalProgressBarLoadingScreen_OnProgressChanged.md │ ├── M_AdvancedSceneManager_Defaults_TotalProgressBarLoadingScreen__ctor.md │ ├── M_AdvancedSceneManager_DependencyInjection_DependencyInjectionUtility_EnumerateServices.md │ ├── M_AdvancedSceneManager_DependencyInjection_DependencyInjectionUtility_GetService.md │ ├── M_AdvancedSceneManager_DependencyInjection_DependencyInjectionUtility_GetService__1.md │ ├── M_AdvancedSceneManager_DependencyInjection_DependencyInjectionUtility_GetServices__1.md │ ├── M_AdvancedSceneManager_DependencyInjection_DependencyInjectionUtility_Remove__1.md │ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IBuildManager_DoBuild.md │ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IBuildManager_DoBuild_1.md │ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IBuildManager_GetOrderedList.md │ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IBuildManager_IsEnabled.md │ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IBuildManager_IsIncluded.md │ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IBuildManager_UpdateSceneList.md │ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IBuildManager_UpdateSceneList_1.md │ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IHierarchyGUI_AddGameObjectGUI.md │ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IHierarchyGUI_AddSceneGUI.md │ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IHierarchyGUI_RemoveGameObjectGUI.md │ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IHierarchyGUI_RemoveSceneGUI.md │ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IHierarchyGUI_Repaint.md │ ├── M_AdvancedSceneManager_DependencyInjection_Editor_ISceneManagerWindow_CloseWindow.md │ ├── M_AdvancedSceneManager_DependencyInjection_Editor_ISceneManagerWindow_OpenWindow.md │ ├── M_AdvancedSceneManager_DependencyInjection_Editor_ISceneManagerWindow_Reload.md │ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_PinCollectionToOverlay.md │ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_Save.md │ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_SaveNow.md │ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_ToolbarAction.md │ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_ToolbarAction_1.md │ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_UnpinCollectionFromOverlay.md │ ├── M_AdvancedSceneManager_DependencyInjection_IApp_CancelQuit.md │ ├── M_AdvancedSceneManager_DependencyInjection_IApp_CancelStartup.md │ ├── M_AdvancedSceneManager_DependencyInjection_IApp_Exit.md │ ├── M_AdvancedSceneManager_DependencyInjection_IApp_Quit.md │ ├── M_AdvancedSceneManager_DependencyInjection_IApp_RegisterQuitCallback.md │ ├── M_AdvancedSceneManager_DependencyInjection_IApp_Restart.md │ ├── M_AdvancedSceneManager_DependencyInjection_IApp_RestartAsync.md │ ├── M_AdvancedSceneManager_DependencyInjection_IApp_UnregisterQuitCallback.md │ ├── M_AdvancedSceneManager_DependencyInjection_IAssetsProvider_Enumerate__1.md │ ├── M_AdvancedSceneManager_DependencyInjection_IProfileManager_Create.md │ ├── M_AdvancedSceneManager_DependencyInjection_IProfileManager_CreateEmpty.md │ ├── M_AdvancedSceneManager_DependencyInjection_IProfileManager_Delete.md │ ├── M_AdvancedSceneManager_DependencyInjection_IProfileManager_Duplicate.md │ ├── M_AdvancedSceneManager_DependencyInjection_IProfileManager_SetProfile.md │ ├── M_AdvancedSceneManager_DependencyInjection_IProjectSettings_Save.md │ ├── M_AdvancedSceneManager_DependencyInjection_IProjectSettings_SaveNow.md │ ├── M_AdvancedSceneManager_DependencyInjection_IProjectSettings_SetBuildProfile.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_AddSceneLoader__1.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_CancelPreload.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_Close.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_CloseAll.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_Close_1.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_Close_2.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_Close_3.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_DiscardPreload.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_FinishPreload.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_GetLoaderForScene.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_GetState.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_GetToggleableSceneLoaders.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_IsTracked.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_IsTracked_1.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_Open.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_OpenAdditive.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_OpenAdditive_1.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_OpenAndActivate.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_OpenWithLoadingScreen.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_OpenWithLoadingScreen_1.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_Open_1.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_Open_2.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_Open_3.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_Preload.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_RemoveSceneLoader__1.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_SetActive.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_ToggleOpen.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_ToggleOpen_1.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_Track.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_Track_1.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_Track_2.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_Untrack.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_UntrackCollections.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_UntrackScenes.md │ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_Untrack_1.md │ ├── M_AdvancedSceneManager_Editor_UI_ASMSettingsPageAttribute__ctor.md │ ├── M_AdvancedSceneManager_Editor_UI_ASMUtilityFunction_ClosePopup.md │ ├── M_AdvancedSceneManager_Editor_UI_ASMUtilityFunction_OnDisable.md │ ├── M_AdvancedSceneManager_Editor_UI_ASMUtilityFunction_OnEnable.md │ ├── M_AdvancedSceneManager_Editor_UI_ASMUtilityFunction_OnInvoke.md │ ├── M_AdvancedSceneManager_Editor_UI_ASMWindowElementAttribute__ctor.md │ ├── M_AdvancedSceneManager_Editor_UI_UIElementUtility_UseFontAwesome.md │ ├── M_AdvancedSceneManager_Editor_Utility_AssetDatabaseUtility_ConvertToUnixPath.md │ ├── M_AdvancedSceneManager_Editor_Utility_AssetDatabaseUtility_CreateFolder.md │ ├── M_AdvancedSceneManager_Editor_Utility_AssetDatabaseUtility_CreateFolder_1.md │ ├── M_AdvancedSceneManager_Editor_Utility_AssetDatabaseUtility_FindAssetPaths__1.md │ ├── M_AdvancedSceneManager_Editor_Utility_AssetDatabaseUtility_FindAssets__1.md │ ├── M_AdvancedSceneManager_Editor_Utility_AssetDatabaseUtility_FindAssets__1_1.md │ ├── M_AdvancedSceneManager_Editor_Utility_AssetDatabaseUtility_MakeRelative.md │ ├── M_AdvancedSceneManager_Editor_Utility_BlocklistUtility_IsBlacklisted.md │ ├── M_AdvancedSceneManager_Editor_Utility_BlocklistUtility_IsWhitelisted.md │ ├── M_AdvancedSceneManager_Editor_Utility_BuildUtility_DoBuild.md │ ├── M_AdvancedSceneManager_Editor_Utility_BuildUtility_DoBuild_1.md │ ├── M_AdvancedSceneManager_Editor_Utility_BuildUtility_GetOrderedList.md │ ├── M_AdvancedSceneManager_Editor_Utility_BuildUtility_IsEnabled.md │ ├── M_AdvancedSceneManager_Editor_Utility_BuildUtility_IsIncluded.md │ ├── M_AdvancedSceneManager_Editor_Utility_BuildUtility_PostBuildEventArgs__ctor.md │ ├── M_AdvancedSceneManager_Editor_Utility_BuildUtility_UpdateSceneList.md │ ├── M_AdvancedSceneManager_Editor_Utility_BuildUtility_UpdateSceneList_1.md │ ├── M_AdvancedSceneManager_Editor_Utility_HierarchyGUIUtility_AddGameObjectGUI.md │ ├── M_AdvancedSceneManager_Editor_Utility_HierarchyGUIUtility_AddSceneGUI.md │ ├── M_AdvancedSceneManager_Editor_Utility_HierarchyGUIUtility_RemoveGameObjectGUI.md │ ├── M_AdvancedSceneManager_Editor_Utility_HierarchyGUIUtility_RemoveSceneGUI.md │ ├── M_AdvancedSceneManager_Editor_Utility_HierarchyGUIUtility_Repaint.md │ ├── M_AdvancedSceneManager_Editor_Utility_LockUtility_Lock.md │ ├── M_AdvancedSceneManager_Editor_Utility_LockUtility_Toggle.md │ ├── M_AdvancedSceneManager_Editor_Utility_LockUtility_Unlock.md │ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_GetImportedScene.md │ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_GetImportedSceneByItsOwnPath.md │ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_GetImportedScenes.md │ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_Import.md │ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_Import_1.md │ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_Import_2.md │ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_Import_3.md │ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_StringExtensions_HasScene.md │ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_StringExtensions_IsASMScene.md │ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_StringExtensions_IsBlacklisted.md │ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_StringExtensions_IsDynamicScene.md │ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_StringExtensions_IsFallbackScene.md │ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_StringExtensions_IsImported.md │ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_StringExtensions_IsPackageScene.md │ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_StringExtensions_IsScene.md │ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_StringExtensions_IsTestScene.md │ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_StringExtensions_IsValidSceneToImport.md │ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_Unimport.md │ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_Unimport_1.md │ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_Unimport_2.md │ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility__ctor.md │ ├── M_AdvancedSceneManager_ExampleScripts_CollectionOpen_ChainingExample.md │ ├── M_AdvancedSceneManager_ExampleScripts_CollectionOpen_Open.md │ ├── M_AdvancedSceneManager_ExampleScripts_CollectionOpen_OpenWithLoadingScreen.md │ ├── M_AdvancedSceneManager_ExampleScripts_CollectionOpen_OpenWithUserData.md │ ├── M_AdvancedSceneManager_ExampleScripts_CollectionOpen_ToggleOpen.md │ ├── M_AdvancedSceneManager_ExampleScripts_CollectionOpen__ctor.md │ ├── M_AdvancedSceneManager_ExampleScripts_DoActionsWithLoadingScreen_DoActionWithLoadingScreen.md │ ├── M_AdvancedSceneManager_ExampleScripts_DoActionsWithLoadingScreen_DoCoroutineWithLoadingScreen.md │ ├── M_AdvancedSceneManager_ExampleScripts_DoActionsWithLoadingScreen__ctor.md │ ├── M_AdvancedSceneManager_ExampleScripts_SceneOpen_ChainingExample.md │ ├── M_AdvancedSceneManager_ExampleScripts_SceneOpen_OpenSingle.md │ ├── M_AdvancedSceneManager_ExampleScripts_SceneOpen_OpenStandalone.md │ ├── M_AdvancedSceneManager_ExampleScripts_SceneOpen_OpenWithLoadingScreen.md │ ├── M_AdvancedSceneManager_ExampleScripts_SceneOpen_Toggle.md │ ├── M_AdvancedSceneManager_ExampleScripts_SceneOpen__ctor.md │ ├── M_AdvancedSceneManager_ExampleScripts_ScenePreload_CancelPreloadCoroutine.md │ ├── M_AdvancedSceneManager_ExampleScripts_ScenePreload_CancelPreloadStatically.md │ ├── M_AdvancedSceneManager_ExampleScripts_ScenePreload_FinishPreloadCoroutine.md │ ├── M_AdvancedSceneManager_ExampleScripts_ScenePreload_FinishPreloadStatically.md │ ├── M_AdvancedSceneManager_ExampleScripts_ScenePreload_StartPreloadCoroutine.md │ ├── M_AdvancedSceneManager_ExampleScripts_ScenePreload_StartPreloadStatically.md │ ├── M_AdvancedSceneManager_ExampleScripts_ScenePreload__ctor.md │ ├── M_AdvancedSceneManager_Loading_ILoadProgressListener_OnProgressChanged.md │ ├── M_AdvancedSceneManager_Loading_LoadingScreenBase_HasPressedAnyKey.md │ ├── M_AdvancedSceneManager_Loading_LoadingScreenBase_OnClose.md │ ├── M_AdvancedSceneManager_Loading_LoadingScreenBase_OnOpen.md │ ├── M_AdvancedSceneManager_Loading_LoadingScreenBase_OnProgressChanged.md │ ├── M_AdvancedSceneManager_Loading_LoadingScreenBase_WaitForAnyKey.md │ ├── M_AdvancedSceneManager_Loading_LoadingScreen_OnClose.md │ ├── M_AdvancedSceneManager_Loading_LoadingScreen_OnOpen.md │ ├── M_AdvancedSceneManager_Loading_LoadingScreen_OnValidate.md │ ├── M_AdvancedSceneManager_Loading_MessageLoadProgressData_ToString.md │ ├── M_AdvancedSceneManager_Loading_MessageLoadProgressData__ctor.md │ ├── M_AdvancedSceneManager_Loading_ProgressScope_Dispose.md │ ├── M_AdvancedSceneManager_Loading_ProgressScope_Expect.md │ ├── M_AdvancedSceneManager_Loading_ProgressScope_Expect_1.md │ ├── M_AdvancedSceneManager_Loading_ProgressScope_Expect_2.md │ ├── M_AdvancedSceneManager_Loading_ProgressScope_GetSubProgress.md │ ├── M_AdvancedSceneManager_Loading_ProgressScope_OnProgressChanged.md │ ├── M_AdvancedSceneManager_Loading_ProgressScope_RemoveOnProgressChangedCallback.md │ ├── M_AdvancedSceneManager_Loading_ProgressScope_StartListener.md │ ├── M_AdvancedSceneManager_Loading_ProgressScope_StopListener.md │ ├── M_AdvancedSceneManager_Loading_ProgressScope__ctor.md │ ├── M_AdvancedSceneManager_Loading_SceneLoadProgressData_ToString.md │ ├── M_AdvancedSceneManager_Loading_SceneLoadProgressData__ctor.md │ ├── M_AdvancedSceneManager_Loading_SplashScreen_DisplaySplashScreen.md │ ├── M_AdvancedSceneManager_Loading_SplashScreen_OnClose.md │ ├── M_AdvancedSceneManager_Loading_SplashScreen_OnOpen.md │ ├── M_AdvancedSceneManager_Loading_SplashScreen_OnValidate.md │ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_AddEmptyScene__1.md │ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_Add__1.md │ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_CloseAll.md │ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_CloseAll_1.md │ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_IndexOf__1.md │ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_Insert__1.md │ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_Move__1.md │ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_OpenAdditive.md │ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_OpenAdditive_1.md │ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_OpenAdditive_2.md │ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_OpenAll.md │ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_OpenAll_1.md │ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_OpenWithAdditive.md │ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_RemoveAt__1.md │ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_Remove__1.md │ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_Replace__1.md │ ├── M_AdvancedSceneManager_Models_ASMModel_GenerateID.md │ ├── M_AdvancedSceneManager_Models_ASMModel_IsMatch.md │ ├── M_AdvancedSceneManager_Models_ASMModel_OnPropertyChanged.md │ ├── M_AdvancedSceneManager_Models_ASMModel_OnValidate.md │ ├── M_AdvancedSceneManager_Models_ASMModel_Save.md │ ├── M_AdvancedSceneManager_Models_ASMModel_SaveNow.md │ ├── M_AdvancedSceneManager_Models_ASMModel_SaveNow_1.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_Activate.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_CancelPreload.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_Close.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_CloseWithLoadingScreen.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_Close_1.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_FinishPreload.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_Open.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_OpenAdditive.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_OpenAdditive_1.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_OpenAndActivate.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_OpenWhereNameStartsWith.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_OpenWithLoadingScreen.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_Open_1.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_Open_2.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_Preload.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_PreloadAdditive.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_Preload_1.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_Quit.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_Reopen.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_Reopen_1.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_Restart.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_RestartCollection.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_SetActive.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_ToggleOpen.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_ToggleOpenState.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_ToggleOpen_1.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__Activate.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__CancelPreload.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__Close.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__Close_1.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__DiscardPreload.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__FinishPreload.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__Open.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__OpenAdditive.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__OpenAndActivate.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__Open_1.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__Preload.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__PreloadAdditive.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__Preload_1.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__Reopen.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__Reopen_1.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__SetActive.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__ToggleOpen.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__ToggleOpen_1.md │ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__ctor.md │ ├── M_AdvancedSceneManager_Models_ASMSettings_CustomDataDictionary_2_Clear.md │ ├── M_AdvancedSceneManager_Models_ASMSettings_CustomDataDictionary_2_ContainsKey.md │ ├── M_AdvancedSceneManager_Models_ASMSettings_CustomDataDictionary_2_Get.md │ ├── M_AdvancedSceneManager_Models_ASMSettings_CustomDataDictionary_2_GetEnumerator.md │ ├── M_AdvancedSceneManager_Models_ASMSettings_CustomDataDictionary_2_Get_1.md │ ├── M_AdvancedSceneManager_Models_ASMSettings_CustomDataDictionary_2_Set.md │ ├── M_AdvancedSceneManager_Models_ASMSettings_CustomDataDictionary_2__ctor.md │ ├── M_AdvancedSceneManager_Models_ASMSettings_CustomData__ctor.md │ ├── M_AdvancedSceneManager_Models_ASMSettings_OnInitialized.md │ ├── M_AdvancedSceneManager_Models_ASMSettings_Save.md │ ├── M_AdvancedSceneManager_Models_ASMSettings_SceneData__ctor.md │ ├── M_AdvancedSceneManager_Models_ASMSettings_SetBuildProfile.md │ ├── M_AdvancedSceneManager_Models_ASMSettings__ctor.md │ ├── M_AdvancedSceneManager_Models_ASMUserSettings_PinCollectionToOverlay.md │ ├── M_AdvancedSceneManager_Models_ASMUserSettings_ToolbarAction.md │ ├── M_AdvancedSceneManager_Models_ASMUserSettings_ToolbarAction_1.md │ ├── M_AdvancedSceneManager_Models_ASMUserSettings_UnpinCollectionFromOverlay.md │ ├── M_AdvancedSceneManager_Models_ASMUserSettings__ctor.md │ ├── M_AdvancedSceneManager_Models_Blocklist_Add.md │ ├── M_AdvancedSceneManager_Models_Blocklist_Change.md │ ├── M_AdvancedSceneManager_Models_Blocklist_Contains.md │ ├── M_AdvancedSceneManager_Models_Blocklist_Enumerate.md │ ├── M_AdvancedSceneManager_Models_Blocklist_Get.md │ ├── M_AdvancedSceneManager_Models_Blocklist_MatchesFilter.md │ ├── M_AdvancedSceneManager_Models_Blocklist_Remove.md │ ├── M_AdvancedSceneManager_Models_Blocklist_RemoveAt.md │ ├── M_AdvancedSceneManager_Models_Blocklist__ctor.md │ ├── M_AdvancedSceneManager_Models_DefaultASMScenesCollection_GetEnumerator.md │ ├── M_AdvancedSceneManager_Models_DefaultASMScenesCollection_ImportScenes.md │ ├── M_AdvancedSceneManager_Models_DefaultASMScenesCollection_OnPropertyChanged.md │ ├── M_AdvancedSceneManager_Models_DefaultASMScenesCollection_Unimport.md │ ├── M_AdvancedSceneManager_Models_DefaultASMScenesCollection__ctor.md │ ├── M_AdvancedSceneManager_Models_DynamicCollection_Contains.md │ ├── M_AdvancedSceneManager_Models_DynamicCollection_GetEnumerator.md │ ├── M_AdvancedSceneManager_Models_DynamicCollection_ImportScenes.md │ ├── M_AdvancedSceneManager_Models_DynamicCollection_OnPropertyChanged.md │ ├── M_AdvancedSceneManager_Models_DynamicCollection_ReloadPaths.md │ ├── M_AdvancedSceneManager_Models_DynamicCollection__ctor.md │ ├── M_AdvancedSceneManager_Models_Helpers_AssetsProxy_Enumerate__1.md │ ├── M_AdvancedSceneManager_Models_Helpers_AssetsProxy__ctor.md │ ├── M_AdvancedSceneManager_Models_Helpers_DefaultScenes_Enumerate.md │ ├── M_AdvancedSceneManager_Models_Helpers_DefaultScenes__ctor.md │ ├── M_AdvancedSceneManager_Models_Helpers_SettingsProxy__ctor.md │ ├── M_AdvancedSceneManager_Models_ILockable_Save.md │ ├── M_AdvancedSceneManager_Models_ISceneCollection_OnPropertyChanged.md │ ├── M_AdvancedSceneManager_Models_InputBinding_SetButtons.md │ ├── M_AdvancedSceneManager_Models_InputBinding_SetButtons_1.md │ ├── M_AdvancedSceneManager_Models_InputBinding__ctor.md │ ├── M_AdvancedSceneManager_Models_InputButton__ctor.md │ ├── M_AdvancedSceneManager_Models_InputButton__ctor_1.md │ ├── M_AdvancedSceneManager_Models_InputButton__ctor_2.md │ ├── M_AdvancedSceneManager_Models_Profile_AddDefaultASMScenes.md │ ├── M_AdvancedSceneManager_Models_Profile_ClearCollections.md │ ├── M_AdvancedSceneManager_Models_Profile_ClearRemovedCollections.md │ ├── M_AdvancedSceneManager_Models_Profile_Contains.md │ ├── M_AdvancedSceneManager_Models_Profile_Create.md │ ├── M_AdvancedSceneManager_Models_Profile_CreateCollection.md │ ├── M_AdvancedSceneManager_Models_Profile_CreateCollection_1.md │ ├── M_AdvancedSceneManager_Models_Profile_CreateCollection_2.md │ ├── M_AdvancedSceneManager_Models_Profile_CreateCollection_3.md │ ├── M_AdvancedSceneManager_Models_Profile_CreateDynamicCollection.md │ ├── M_AdvancedSceneManager_Models_Profile_CreateDynamicCollection_1.md │ ├── M_AdvancedSceneManager_Models_Profile_CreateEmpty.md │ ├── M_AdvancedSceneManager_Models_Profile_Delete.md │ ├── M_AdvancedSceneManager_Models_Profile_DeleteDynamicCollection.md │ ├── M_AdvancedSceneManager_Models_Profile_Delete_1.md │ ├── M_AdvancedSceneManager_Models_Profile_Duplicate.md │ ├── M_AdvancedSceneManager_Models_Profile_Find.md │ ├── M_AdvancedSceneManager_Models_Profile_FindCollections.md │ ├── M_AdvancedSceneManager_Models_Profile_IndexOf.md │ ├── M_AdvancedSceneManager_Models_Profile_IndexOf_1.md │ ├── M_AdvancedSceneManager_Models_Profile_IsStartupCollection.md │ ├── M_AdvancedSceneManager_Models_Profile_OnPropertyChanged.md │ ├── M_AdvancedSceneManager_Models_Profile_OnValidate.md │ ├── M_AdvancedSceneManager_Models_Profile_Remove.md │ ├── M_AdvancedSceneManager_Models_Profile_RemoveDefaultASMScenes.md │ ├── M_AdvancedSceneManager_Models_Profile_Restore.md │ ├── M_AdvancedSceneManager_Models_Profile_SetProfile.md │ ├── M_AdvancedSceneManager_Models_Profile_ToString.md │ ├── M_AdvancedSceneManager_Models_Profile_TryFind.md │ ├── M_AdvancedSceneManager_Models_Profile__ctor.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_AutomaticallyOpenScene.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_Close.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_Contains.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_Equals.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_Equals_1.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_Find.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_FindProfile.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_FindProfile_1.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_GetEnumerator.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_GetHashCode.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Close.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_IEvent__Close.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_IEvent__Open.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_IEvent__OpenAdditive.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_IEvent__Preload.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_IEvent__PreloadAdditive.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_IEvent__ToggleOpen.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Open.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_OpenAdditive.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Preload.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_PreloadAdditive.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Reopen.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Target_Close.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Target_IEvent__Close.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Target_IEvent__Open.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Target_IEvent__OpenAdditive.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Target_IEvent__Preload.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Target_IEvent__PreloadAdditive.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Target_IEvent__ToggleOpen.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Target_Open.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Target_OpenAdditive.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Target_Preload.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Target_PreloadAdditive.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Target_ToggleOpen.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_ToggleOpen.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_IsMatch.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_OnPropertyChanged.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_OnValidate.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_Open.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_OpenAdditive.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_Preload.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_PreloadAdditive.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_Reopen.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_ToString.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_ToggleOpen.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_TryFind.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_UserData__1.md │ ├── M_AdvancedSceneManager_Models_SceneCollection__Close.md │ ├── M_AdvancedSceneManager_Models_SceneCollection__Open.md │ ├── M_AdvancedSceneManager_Models_SceneCollection__OpenAdditive.md │ ├── M_AdvancedSceneManager_Models_SceneCollection__Preload.md │ ├── M_AdvancedSceneManager_Models_SceneCollection__PreloadAdditive.md │ ├── M_AdvancedSceneManager_Models_SceneCollection__Reopen.md │ ├── M_AdvancedSceneManager_Models_SceneCollection__ToggleOpen.md │ ├── M_AdvancedSceneManager_Models_SceneCollection__ctor.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_op_Equality.md │ ├── M_AdvancedSceneManager_Models_SceneCollection_op_Inequality.md │ ├── M_AdvancedSceneManager_Models_Scene_Activate.md │ ├── M_AdvancedSceneManager_Models_Scene_AddCrossSceneReference.md │ ├── M_AdvancedSceneManager_Models_Scene_CancelPreload.md │ ├── M_AdvancedSceneManager_Models_Scene_ClearSceneLoader.md │ ├── M_AdvancedSceneManager_Models_Scene_Close.md │ ├── M_AdvancedSceneManager_Models_Scene_CloseWithLoadingScreen.md │ ├── M_AdvancedSceneManager_Models_Scene_DiscardPreload.md │ ├── M_AdvancedSceneManager_Models_Scene_Equals.md │ ├── M_AdvancedSceneManager_Models_Scene_Equals_1.md │ ├── M_AdvancedSceneManager_Models_Scene_Equals_2.md │ ├── M_AdvancedSceneManager_Models_Scene_Equals_3.md │ ├── M_AdvancedSceneManager_Models_Scene_EvalOpenAsPersistent.md │ ├── M_AdvancedSceneManager_Models_Scene_Find.md │ ├── M_AdvancedSceneManager_Models_Scene_FindObject__1.md │ ├── M_AdvancedSceneManager_Models_Scene_FindObject__1_1.md │ ├── M_AdvancedSceneManager_Models_Scene_FindObjects__1.md │ ├── M_AdvancedSceneManager_Models_Scene_FindOpen.md │ ├── M_AdvancedSceneManager_Models_Scene_FindOpen_1.md │ ├── M_AdvancedSceneManager_Models_Scene_Find_1.md │ ├── M_AdvancedSceneManager_Models_Scene_FinishPreload.md │ ├── M_AdvancedSceneManager_Models_Scene_GetEffectiveSceneLoader.md │ ├── M_AdvancedSceneManager_Models_Scene_GetHashCode.md │ ├── M_AdvancedSceneManager_Models_Scene_GetRootGameObjects.md │ ├── M_AdvancedSceneManager_Models_Scene_GetSceneLoader.md │ ├── M_AdvancedSceneManager_Models_Scene_GetTooltip.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Close.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_CloseWithLoadingScreen.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__CancelPreload.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__Close.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__CloseWithLoadingScreen.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__DiscardPreload.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__FinishPreload.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__Open.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__OpenAndActivate.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__OpenWithLoadingScreen.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__Preload.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__Reopen.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__SetActive.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__ToggleOpen.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Open.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_OpenAndActivate.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_OpenWithLoadingScreen.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Preload.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Reopen.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_SetActive.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_Close.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_CloseWithLoadingScreen.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_IEvent__CancelPreload.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_IEvent__Close.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_IEvent__DiscardPreload.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_IEvent__FinishPreload.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_IEvent__Open.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_IEvent__OpenAndActivate.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_IEvent__Preload.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_IEvent__Reopen.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_IEvent__SetActive.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_IEvent__ToggleOpen.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_Open.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_OpenAndActivate.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_OpenWithLoadingScreen.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_Preload.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_Reopen.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_SetActive.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_ToggleOpen.md │ ├── M_AdvancedSceneManager_Models_Scene_IMethods_ToggleOpen.md │ ├── M_AdvancedSceneManager_Models_Scene_IsEqual.md │ ├── M_AdvancedSceneManager_Models_Scene_IsMatch.md │ ├── M_AdvancedSceneManager_Models_Scene_Open.md │ ├── M_AdvancedSceneManager_Models_Scene_OpenAndActivate.md │ ├── M_AdvancedSceneManager_Models_Scene_OpenWithLoadingScreen.md │ ├── M_AdvancedSceneManager_Models_Scene_Preload.md │ ├── M_AdvancedSceneManager_Models_Scene_RemoveCrossSceneReference.md │ ├── M_AdvancedSceneManager_Models_Scene_Reopen.md │ ├── M_AdvancedSceneManager_Models_Scene_SetActive.md │ ├── M_AdvancedSceneManager_Models_Scene_SetSceneLoader__1.md │ ├── M_AdvancedSceneManager_Models_Scene_ToString.md │ ├── M_AdvancedSceneManager_Models_Scene_ToggleOpen.md │ ├── M_AdvancedSceneManager_Models_Scene_TryFind.md │ ├── M_AdvancedSceneManager_Models_Scene_UsesSceneLoader__1.md │ ├── M_AdvancedSceneManager_Models_Scene__Activate.md │ ├── M_AdvancedSceneManager_Models_Scene__CancelPreload.md │ ├── M_AdvancedSceneManager_Models_Scene__Close.md │ ├── M_AdvancedSceneManager_Models_Scene__CloseWithLoadingScreen.md │ ├── M_AdvancedSceneManager_Models_Scene__DiscardPreload.md │ ├── M_AdvancedSceneManager_Models_Scene__FinishPreload.md │ ├── M_AdvancedSceneManager_Models_Scene__Open.md │ ├── M_AdvancedSceneManager_Models_Scene__OpenAndActivate.md │ ├── M_AdvancedSceneManager_Models_Scene__OpenWithLoadingScreen.md │ ├── M_AdvancedSceneManager_Models_Scene__Preload.md │ ├── M_AdvancedSceneManager_Models_Scene__Reopen.md │ ├── M_AdvancedSceneManager_Models_Scene__SetActive.md │ ├── M_AdvancedSceneManager_Models_Scene__ToggleOpen.md │ ├── M_AdvancedSceneManager_Models_Scene__ctor.md │ ├── M_AdvancedSceneManager_Models_Scene_op_Equality.md │ ├── M_AdvancedSceneManager_Models_Scene_op_Equality_1.md │ ├── M_AdvancedSceneManager_Models_Scene_op_Equality_2.md │ ├── M_AdvancedSceneManager_Models_Scene_op_Implicit.md │ ├── M_AdvancedSceneManager_Models_Scene_op_Implicit_1.md │ ├── M_AdvancedSceneManager_Models_Scene_op_Implicit_2.md │ ├── M_AdvancedSceneManager_Models_Scene_op_Implicit_3.md │ ├── M_AdvancedSceneManager_Models_Scene_op_Implicit_4.md │ ├── M_AdvancedSceneManager_Models_Scene_op_Implicit_5.md │ ├── M_AdvancedSceneManager_Models_Scene_op_Implicit_6.md │ ├── M_AdvancedSceneManager_Models_Scene_op_Inequality.md │ ├── M_AdvancedSceneManager_Models_Scene_op_Inequality_1.md │ ├── M_AdvancedSceneManager_Models_Scene_op_Inequality_2.md │ ├── M_AdvancedSceneManager_Models_StandaloneCollection_GetEnumerator.md │ ├── M_AdvancedSceneManager_Models_StandaloneCollection__ctor.md │ ├── M_AdvancedSceneManager_Models_Utility_BuildOption_GetIsEnabledInCurrentContext.md │ ├── M_AdvancedSceneManager_Models_Utility_BuildOption__ctor.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentCollection_Close.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentCollection_Open.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentCollection_OpenAdditive.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentCollection_Preload.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentCollection_PreloadAdditive.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentCollection_Reopen.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentCollection_ToggleOpen.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentCollection__Close.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentCollection__Open.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentCollection__OpenAdditive.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentCollection__Preload.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentCollection__PreloadAdditive.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentCollection__ToggleOpen.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentCollection__ctor.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentCollection_op_Implicit.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene_CancelPreload.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene_Close.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene_CloseWithLoadingScreen.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene_DiscardPreload.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene_FinishPreload.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene_Open.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene_OpenAndActivate.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene_OpenWithLoadingScreen.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene_Preload.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene_Reopen.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene_SetActive.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene_ToggleOpen.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__CancelPreload.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__Close.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__CloseWithLoadingScreen.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__DiscardPreload.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__FinishPreload.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__Open.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__OpenAndActivate.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__OpenWithLoadingScreen.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__Preload.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__Reopen.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__SetActive.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__ToggleOpen.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__ToggleOpenState.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__ctor.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene_op_Implicit.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependent_1_Dict__ctor.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependent_1_Dict__ctor_1.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependent_1_DoAction.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependent_1_DoAction__1.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependent_1_GetModel.md │ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependent_1__ctor.md │ ├── M_AdvancedSceneManager_Models_Utility_SceneCollectionTemplate_Apply.md │ ├── M_AdvancedSceneManager_Models_Utility_SceneCollectionTemplate_CreateCollection.md │ ├── M_AdvancedSceneManager_Models_Utility_SceneCollectionTemplate_CreateTemplate.md │ ├── M_AdvancedSceneManager_Models_Utility_SceneCollectionTemplate_CreateTemplate_1.md │ ├── M_AdvancedSceneManager_Models_Utility_SceneCollectionTemplate__ctor.md │ ├── M_AdvancedSceneManager_Package__ctor.md │ ├── M_AdvancedSceneManager_SceneManager_Initialize.md │ ├── M_AdvancedSceneManager_SceneManager_OnInitialized.md │ ├── M_AdvancedSceneManager_Utility_ASMFilePathAttribute__ctor.md │ ├── M_AdvancedSceneManager_Utility_ASMScriptableSingleton_1_OnPropertyChanged.md │ ├── M_AdvancedSceneManager_Utility_ASMScriptableSingleton_1_OnValidate.md │ ├── M_AdvancedSceneManager_Utility_ASMScriptableSingleton_1_Save.md │ ├── M_AdvancedSceneManager_Utility_ASMScriptableSingleton_1_SaveNow.md │ ├── M_AdvancedSceneManager_Utility_ASMScriptableSingleton_1__ctor.md │ ├── M_AdvancedSceneManager_Utility_AssetSearchUtility_Find__1.md │ ├── M_AdvancedSceneManager_Utility_AssetSearchUtility_Find__1_1.md │ ├── M_AdvancedSceneManager_Utility_AssetSearchUtility_Find__1_2.md │ ├── M_AdvancedSceneManager_Utility_AssetSearchUtility_TryFind__1.md │ ├── M_AdvancedSceneManager_Utility_AssetSearchUtility_TryFind__1_1.md │ ├── M_AdvancedSceneManager_Utility_AssetSearchUtility_TryFind__1_2.md │ ├── M_AdvancedSceneManager_Utility_Async_1_FromResult.md │ ├── M_AdvancedSceneManager_Utility_Async_1_OnComplete.md │ ├── M_AdvancedSceneManager_Utility_Async_1__ctor.md │ ├── M_AdvancedSceneManager_Utility_Async_1__ctor_1.md │ ├── M_AdvancedSceneManager_Utility_CanvasSortOrderUtility_PutAbove.md │ ├── M_AdvancedSceneManager_Utility_CanvasSortOrderUtility_PutAtBottom.md │ ├── M_AdvancedSceneManager_Utility_CanvasSortOrderUtility_PutBelow.md │ ├── M_AdvancedSceneManager_Utility_CanvasSortOrderUtility_PutOnTop.md │ ├── M_AdvancedSceneManager_Utility_CanvasSortOrderUtility_Remove.md │ ├── M_AdvancedSceneManager_Utility_CoroutineAwaiter_GetResult.md │ ├── M_AdvancedSceneManager_Utility_CoroutineAwaiter_OnCompleted.md │ ├── M_AdvancedSceneManager_Utility_CoroutineAwaiter__ctor.md │ ├── M_AdvancedSceneManager_Utility_CoroutineUtility_Chain.md │ ├── M_AdvancedSceneManager_Utility_CoroutineUtility_Chain_1.md │ ├── M_AdvancedSceneManager_Utility_CoroutineUtility_Run.md │ ├── M_AdvancedSceneManager_Utility_CoroutineUtility_Run_1.md │ ├── M_AdvancedSceneManager_Utility_CoroutineUtility_StartCoroutine.md │ ├── M_AdvancedSceneManager_Utility_CoroutineUtility_StartCoroutineGlobal.md │ ├── M_AdvancedSceneManager_Utility_CoroutineUtility_StopAllCoroutines.md │ ├── M_AdvancedSceneManager_Utility_CoroutineUtility_StopCoroutine.md │ ├── M_AdvancedSceneManager_Utility_CoroutineUtility_Timer.md │ ├── M_AdvancedSceneManager_Utility_CoroutineUtility_TimerRealtime.md │ ├── M_AdvancedSceneManager_Utility_CoroutineUtility_WaitAll.md │ ├── M_AdvancedSceneManager_Utility_CoroutineUtility_WaitAll_1.md │ ├── M_AdvancedSceneManager_Utility_CoroutineUtility_WaitAll_2.md │ ├── M_AdvancedSceneManager_Utility_CoroutineUtility_WaitAll_3.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneDebugger_Open.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneDebugger__ctor.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_CanSceneBeSaved.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_FindCrossSceneReferences.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_GetResolved.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_GetResolvedReferences.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_GetResolvedReferencesValue.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_GetResolvedReferences_1.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_GetResolvedReferences_2.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_GetResolved_1.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_GetSceneStatus.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_Initialize.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_Initialize_1.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_ResetAllScenes.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_ResetScene.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_ResolveAllScenes.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_ResolveScene.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReference_Equals.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReference_GetHashCode.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReference__ctor.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReference__ctor_1.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_AsTuple.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_Equals.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_Equals_1.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_GetHashCode.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_GetHashCode_1.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_IsValid.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_ResetValue.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_Resolve.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_SetValue.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_ToString.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_ToString_1.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_With.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_With_1.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference__ctor.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference__ctor_1.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedCrossReference_ToString.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedCrossReference__ctor.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference_ToString.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference_ToString_1.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference__ctor.md │ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_SceneReferenceCollection__ctor.md │ ├── M_AdvancedSceneManager_Utility_DictionaryUtility_AddRange__3.md │ ├── M_AdvancedSceneManager_Utility_DictionaryUtility_Add__2.md │ ├── M_AdvancedSceneManager_Utility_DictionaryUtility_Add__3.md │ ├── M_AdvancedSceneManager_Utility_DictionaryUtility_GetValue__2.md │ ├── M_AdvancedSceneManager_Utility_DictionaryUtility_Remove__3.md │ ├── M_AdvancedSceneManager_Utility_DictionaryUtility_Set.md │ ├── M_AdvancedSceneManager_Utility_DictionaryUtility_Set__2.md │ ├── M_AdvancedSceneManager_Utility_FallbackSceneUtility_GetPath.md │ ├── M_AdvancedSceneManager_Utility_FallbackSceneUtility_GetScene.md │ ├── M_AdvancedSceneManager_Utility_FallbackSceneUtility_IsFallbackScene.md │ ├── M_AdvancedSceneManager_Utility_GlobalCoroutine_Pause.md │ ├── M_AdvancedSceneManager_Utility_GlobalCoroutine_Resume.md │ ├── M_AdvancedSceneManager_Utility_GlobalCoroutine_Stop.md │ ├── M_AdvancedSceneManager_Utility_GlobalCoroutine_ToString.md │ ├── M_AdvancedSceneManager_Utility_GlobalCoroutine_ViewCallerInCodeEditor.md │ ├── M_AdvancedSceneManager_Utility_GuidReferenceUtility_Add.md │ ├── M_AdvancedSceneManager_Utility_GuidReferenceUtility_Find.md │ ├── M_AdvancedSceneManager_Utility_GuidReferenceUtility_GenerateID.md │ ├── M_AdvancedSceneManager_Utility_GuidReferenceUtility_GetOrAddPersistent.md │ ├── M_AdvancedSceneManager_Utility_GuidReferenceUtility_HasReference.md │ ├── M_AdvancedSceneManager_Utility_GuidReferenceUtility_IsRegistered.md │ ├── M_AdvancedSceneManager_Utility_GuidReferenceUtility_Remove.md │ ├── M_AdvancedSceneManager_Utility_GuidReferenceUtility_TryFind.md │ ├── M_AdvancedSceneManager_Utility_GuidReferenceUtility__ctor.md │ ├── M_AdvancedSceneManager_Utility_GuidReference_Editor_OnInspectorGUI.md │ ├── M_AdvancedSceneManager_Utility_GuidReference_Editor_UseDefaultMargins.md │ ├── M_AdvancedSceneManager_Utility_GuidReference_Editor__ctor.md │ ├── M_AdvancedSceneManager_Utility_GuidReference__ctor.md │ ├── M_AdvancedSceneManager_Utility_IQueueable_CanQueue.md │ ├── M_AdvancedSceneManager_Utility_IQueueable_OnCancel.md │ ├── M_AdvancedSceneManager_Utility_IQueueable_OnTurn.md │ ├── M_AdvancedSceneManager_Utility_LerpUtility_Lerp.md │ ├── M_AdvancedSceneManager_Utility_LerpUtility_Lerp_1.md │ ├── M_AdvancedSceneManager_Utility_LerpUtility_Lerp_2.md │ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_CloseAll.md │ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_CloseLoadingScreen.md │ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_CloseLoadingScreenScene.md │ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_CloseLoadingScreen_1.md │ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_DoAction.md │ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_DoAction_1.md │ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_FadeIn.md │ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_FadeOut.md │ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_IsLoadingScreenOpen.md │ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_OpenLoadingScreen.md │ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_OpenLoadingScreen_1.md │ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_OpenLoadingScreen__1.md │ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_OpenLoadingScreen__1_1.md │ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_Preload.md │ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_RegisterLoadProgressListener.md │ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_ReportProgress.md │ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_ReportProgress_1.md │ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_UnregisterLoadProgressListener.md │ ├── M_AdvancedSceneManager_Utility_MainThreadUtility_Invoke.md │ ├── M_AdvancedSceneManager_Utility_MainThreadUtility_Invoke_1.md │ ├── M_AdvancedSceneManager_Utility_MainThreadUtility_Invoke__1.md │ ├── M_AdvancedSceneManager_Utility_MainThreadUtility_Invoke__1_1.md │ ├── M_AdvancedSceneManager_Utility_MainThreadUtility_Start.md │ ├── M_AdvancedSceneManager_Utility_MainThreadUtility_Stop.md │ ├── M_AdvancedSceneManager_Utility_QueueUtility_1_IsQueued.md │ ├── M_AdvancedSceneManager_Utility_QueueUtility_1_IsRunning.md │ ├── M_AdvancedSceneManager_Utility_QueueUtility_1_Stop.md │ ├── M_AdvancedSceneManager_Utility_QueueUtility_1_StopAll.md │ ├── M_AdvancedSceneManager_Utility_SceneBindingUtility_GetBindings.md │ ├── M_AdvancedSceneManager_Utility_SceneBindingUtility_IsDuplicate.md │ ├── M_AdvancedSceneManager_Utility_SceneBindingUtility_WasOpenedByBinding.md │ ├── M_AdvancedSceneManager_Utility_SceneBindingUtility_WasOpenedByBinding_1.md │ ├── M_AdvancedSceneManager_Utility_SceneObjectReferenceCache_Enumerate.md │ ├── M_AdvancedSceneManager_Utility_SceneObjectReferenceCache_Get.md │ ├── M_AdvancedSceneManager_Utility_SceneObjectReferenceCache_Remove.md │ ├── M_AdvancedSceneManager_Utility_SceneObjectReferenceCache_Set.md │ ├── M_AdvancedSceneManager_Utility_SceneObjectReferenceCache__ctor.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_ASMScene.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_ASMScene_1.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_ASMScene_2.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_ASMScene_3.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_ASMScene_4.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_ASMScene_5.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_ASMScene_6.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_ASMScene_7.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_AddScript__1.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_Create.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_CreateAndImport.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_CreateAndImport_1.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_CreateAndImport_2.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_CreateDynamic.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_CreateHere.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_CreateHere_1.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_CreateHere_2.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_CreateHere__1.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_Create_1.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_Create_2.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_Disable.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_Enable.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_EvaluateFinalSceneList.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_EvaluateFinalSceneList_1.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_Find.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_FindCollection.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_FindCollection_1.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_FindCollections.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_FindCollections_1.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_FindOpen.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_FindOpen_1.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_Find_1.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_GetAllOpenUnityScenes.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_Import.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_Import_1.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_Import_2.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_Import_3.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_IsIncluded.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_MergeScenes.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_MergeScenesPreserveOriginal.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_MergeScenesPreserveOriginal_1.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_MergeScenes_1.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_Move.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_MoveAfter.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_MoveBefore.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_MoveHere.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_MoveToBottom.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_MoveToNewScene.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_MoveToTop.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_Move_1.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_RemoveScript__1.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_SetEnabled.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_Unimport.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_Unimport_1.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_Unimport_2.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_Unimport_3.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_Unimport_4.md │ ├── M_AdvancedSceneManager_Utility_SceneUtility_Unimport_5.md │ ├── M_AdvancedSceneManager_Utility_ScriptableObjectUtility_Save.md │ ├── M_AdvancedSceneManager_Utility_SerializableDictionary_2_OnAfterDeserialize.md │ ├── M_AdvancedSceneManager_Utility_SerializableDictionary_2_OnBeforeSerialize.md │ ├── M_AdvancedSceneManager_Utility_SerializableDictionary_2__ctor.md │ ├── M_AdvancedSceneManager_Utility_SerializableStringBoolDict__ctor.md │ ├── M_AdvancedSceneManager_Utility_SpamCheck_Execute.md │ ├── M_AdvancedSceneManager_Utility_SpamCheck_IsSpam.md │ ├── M_AdvancedSceneManager_Utility_SpamCheck_MarkAsExecuted.md │ ├── M_AdvancedSceneManager_Utility_SpamCheck__ctor.md │ ├── M_AdvancedSceneManager_Utility_StopwatchUtility_GetElapsedTime.md │ ├── M_AdvancedSceneManager_Utility_TaskUtility_GetAwaiter.md │ ├── M_AdvancedSceneManager_Utility_TaskUtility_StartCoroutineAsAwaitable.md │ ├── M_AdvancedSceneManager_Utility_TaskUtility_StartCoroutineAsTask.md │ ├── M_AdvancedSceneManager_Utility_UIFadeExtensions_Fade.md │ ├── M_AdvancedSceneManager_Utility_UIFadeExtensions_Fade_1.md │ ├── M_AdvancedSceneManager_Utility_UIFadeExtensions_Fade_2.md │ ├── M_AdvancedSceneManager_Utility_UIFadeExtensions_Fade_3.md │ ├── M_AdvancedSceneManager_Utility_UnityCompatibiltyHelper_FindFirstObjectByType__1.md │ ├── M_AdvancedSceneManager_Utility_UnityCompatibiltyHelper_FindObjectsByType__1.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_ActionUtility.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_CallbackUtility.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_CallbackUtility_FluentInvokeAPI_1.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_CollectionCloseEvent.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_CollectionEvent.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_CollectionOpenEvent.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_EndPhaseEvent.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_EventCallbackUtility.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_EventCallbackUtility_CalledForAttribute.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_LoadingScreenClosePhaseEvent.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_LoadingScreenOpenPhaseEvent.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_SceneCloseEvent.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_SceneClosePhaseEvent.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_SceneEvent.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_SceneOpenEvent.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_SceneOpenPhaseEvent.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_SceneOperationEventBase.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_ScenePreloadEvent.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_ScenePreloadPhaseEvent.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_StartPhaseEvent.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_ICollectionClose.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_ICollectionCloseAsync.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_ICollectionCloseAwaitable.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_ICollectionCloseCoroutine.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_ICollectionExtraDataCallbacks.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_ICollectionExtraDataCallbacksAsync.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_ICollectionExtraDataCallbacksAwaitable.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_ICollectionExtraDataCallbacksCoroutine.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_ICollectionOpen.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_ICollectionOpenAsync.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_ICollectionOpenAwaitable.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_ICollectionOpenCoroutine.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_ISceneClose.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_ISceneCloseAsync.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_ISceneCloseAwaitable.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_ISceneCloseCoroutine.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_ISceneOpen.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_ISceneOpenAsync.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_ISceneOpenAwaitable.md │ ├── Methods_T_AdvancedSceneManager_Callbacks_ISceneOpenCoroutine.md │ ├── Methods_T_AdvancedSceneManager_Core_App.md │ ├── Methods_T_AdvancedSceneManager_Core_App_StartupProps.md │ ├── Methods_T_AdvancedSceneManager_Core_Runtime.md │ ├── Methods_T_AdvancedSceneManager_Core_RuntimeSceneLoader.md │ ├── Methods_T_AdvancedSceneManager_Core_SceneLoadArgs.md │ ├── Methods_T_AdvancedSceneManager_Core_SceneLoader.md │ ├── Methods_T_AdvancedSceneManager_Core_SceneLoaderArgsBase.md │ ├── Methods_T_AdvancedSceneManager_Core_SceneLoaderExtensions.md │ ├── Methods_T_AdvancedSceneManager_Core_SceneLoader_Indicator.md │ ├── Methods_T_AdvancedSceneManager_Core_SceneOperation.md │ ├── Methods_T_AdvancedSceneManager_Core_SceneUnloadArgs.md │ ├── Methods_T_AdvancedSceneManager_Defaults_FadeLoadingScreen.md │ ├── Methods_T_AdvancedSceneManager_Defaults_IconBounceLoadingScreen.md │ ├── Methods_T_AdvancedSceneManager_Defaults_PressAnyButtonLoadingScreen.md │ ├── Methods_T_AdvancedSceneManager_Defaults_ProgressBarLoadingScreen.md │ ├── Methods_T_AdvancedSceneManager_Defaults_QuoteLoadingScreen.md │ ├── Methods_T_AdvancedSceneManager_Defaults_Quotes.md │ ├── Methods_T_AdvancedSceneManager_Defaults_SplashASM.md │ ├── Methods_T_AdvancedSceneManager_Defaults_SplashFade.md │ ├── Methods_T_AdvancedSceneManager_Defaults_TotalProgressBarLoadingScreen.md │ ├── Methods_T_AdvancedSceneManager_DependencyInjection_DependencyInjectionUtility.md │ ├── Methods_T_AdvancedSceneManager_DependencyInjection_Editor_IBuildManager.md │ ├── Methods_T_AdvancedSceneManager_DependencyInjection_Editor_IHierarchyGUI.md │ ├── Methods_T_AdvancedSceneManager_DependencyInjection_Editor_ISceneManagerWindow.md │ ├── Methods_T_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings.md │ ├── Methods_T_AdvancedSceneManager_DependencyInjection_IApp.md │ ├── Methods_T_AdvancedSceneManager_DependencyInjection_IAssetsProvider.md │ ├── Methods_T_AdvancedSceneManager_DependencyInjection_IProfileManager.md │ ├── Methods_T_AdvancedSceneManager_DependencyInjection_IProjectSettings.md │ ├── Methods_T_AdvancedSceneManager_DependencyInjection_IRuntime.md │ ├── Methods_T_AdvancedSceneManager_DependencyInjection_ISceneManager.md │ ├── Methods_T_AdvancedSceneManager_Editor_UI_ASMSettingsPageAttribute.md │ ├── Methods_T_AdvancedSceneManager_Editor_UI_ASMUtilityFunction.md │ ├── Methods_T_AdvancedSceneManager_Editor_UI_ASMWindowElementAttribute.md │ ├── Methods_T_AdvancedSceneManager_Editor_UI_UIElementUtility.md │ ├── Methods_T_AdvancedSceneManager_Editor_Utility_AssetDatabaseUtility.md │ ├── Methods_T_AdvancedSceneManager_Editor_Utility_BlocklistUtility.md │ ├── Methods_T_AdvancedSceneManager_Editor_Utility_BuildUtility.md │ ├── Methods_T_AdvancedSceneManager_Editor_Utility_BuildUtility_PostBuildEventArgs.md │ ├── Methods_T_AdvancedSceneManager_Editor_Utility_HierarchyGUIUtility.md │ ├── Methods_T_AdvancedSceneManager_Editor_Utility_LockUtility.md │ ├── Methods_T_AdvancedSceneManager_Editor_Utility_SceneImportUtility.md │ ├── Methods_T_AdvancedSceneManager_Editor_Utility_SceneImportUtility_StringExtensions.md │ ├── Methods_T_AdvancedSceneManager_ExampleScripts_CollectionOpen.md │ ├── Methods_T_AdvancedSceneManager_ExampleScripts_DoActionsWithLoadingScreen.md │ ├── Methods_T_AdvancedSceneManager_ExampleScripts_SceneOpen.md │ ├── Methods_T_AdvancedSceneManager_ExampleScripts_ScenePreload.md │ ├── Methods_T_AdvancedSceneManager_Loading_ILoadProgressListener.md │ ├── Methods_T_AdvancedSceneManager_Loading_LoadingScreen.md │ ├── Methods_T_AdvancedSceneManager_Loading_LoadingScreenBase.md │ ├── Methods_T_AdvancedSceneManager_Loading_MessageLoadProgressData.md │ ├── Methods_T_AdvancedSceneManager_Loading_ProgressScope.md │ ├── Methods_T_AdvancedSceneManager_Loading_SceneLoadProgressData.md │ ├── Methods_T_AdvancedSceneManager_Loading_SplashScreen.md │ ├── Methods_T_AdvancedSceneManager_Models_ASMModel.md │ ├── Methods_T_AdvancedSceneManager_Models_ASMModelExtensions.md │ ├── Methods_T_AdvancedSceneManager_Models_ASMSceneHelper.md │ ├── Methods_T_AdvancedSceneManager_Models_ASMSettings.md │ ├── Methods_T_AdvancedSceneManager_Models_ASMSettings_CustomData.md │ ├── Methods_T_AdvancedSceneManager_Models_ASMSettings_CustomDataDictionary_2.md │ ├── Methods_T_AdvancedSceneManager_Models_ASMSettings_SceneData.md │ ├── Methods_T_AdvancedSceneManager_Models_ASMUserSettings.md │ ├── Methods_T_AdvancedSceneManager_Models_Blocklist.md │ ├── Methods_T_AdvancedSceneManager_Models_DefaultASMScenesCollection.md │ ├── Methods_T_AdvancedSceneManager_Models_DynamicCollection.md │ ├── Methods_T_AdvancedSceneManager_Models_Helpers_AssetsProxy.md │ ├── Methods_T_AdvancedSceneManager_Models_Helpers_DefaultScenes.md │ ├── Methods_T_AdvancedSceneManager_Models_Helpers_SettingsProxy.md │ ├── Methods_T_AdvancedSceneManager_Models_ILockable.md │ ├── Methods_T_AdvancedSceneManager_Models_ISceneCollection.md │ ├── Methods_T_AdvancedSceneManager_Models_ISceneCollection_IEditable.md │ ├── Methods_T_AdvancedSceneManager_Models_InputBinding.md │ ├── Methods_T_AdvancedSceneManager_Models_InputButton.md │ ├── Methods_T_AdvancedSceneManager_Models_Profile.md │ ├── Methods_T_AdvancedSceneManager_Models_Scene.md │ ├── Methods_T_AdvancedSceneManager_Models_SceneCollection.md │ ├── Methods_T_AdvancedSceneManager_Models_SceneCollection_Events.md │ ├── Methods_T_AdvancedSceneManager_Models_SceneCollection_IMethods.md │ ├── Methods_T_AdvancedSceneManager_Models_SceneCollection_IMethods_IEvent.md │ ├── Methods_T_AdvancedSceneManager_Models_SceneCollection_IMethods_Target.md │ ├── Methods_T_AdvancedSceneManager_Models_SceneCollection_IMethods_Target_IEvent.md │ ├── Methods_T_AdvancedSceneManager_Models_Scene_Events.md │ ├── Methods_T_AdvancedSceneManager_Models_Scene_IEquality.md │ ├── Methods_T_AdvancedSceneManager_Models_Scene_IMethods.md │ ├── Methods_T_AdvancedSceneManager_Models_Scene_IMethods_IEvent.md │ ├── Methods_T_AdvancedSceneManager_Models_Scene_IMethods_Target.md │ ├── Methods_T_AdvancedSceneManager_Models_Scene_IMethods_Target_IEvent.md │ ├── Methods_T_AdvancedSceneManager_Models_StandaloneCollection.md │ ├── Methods_T_AdvancedSceneManager_Models_Utility_BuildOption.md │ ├── Methods_T_AdvancedSceneManager_Models_Utility_ProfileDependentCollection.md │ ├── Methods_T_AdvancedSceneManager_Models_Utility_ProfileDependentScene.md │ ├── Methods_T_AdvancedSceneManager_Models_Utility_ProfileDependent_1.md │ ├── Methods_T_AdvancedSceneManager_Models_Utility_ProfileDependent_1_Dict.md │ ├── Methods_T_AdvancedSceneManager_Models_Utility_SceneCollectionTemplate.md │ ├── Methods_T_AdvancedSceneManager_Package.md │ ├── Methods_T_AdvancedSceneManager_SceneManager.md │ ├── Methods_T_AdvancedSceneManager_Utility_ASMFilePathAttribute.md │ ├── Methods_T_AdvancedSceneManager_Utility_ASMScriptableSingleton_1.md │ ├── Methods_T_AdvancedSceneManager_Utility_AssetSearchUtility.md │ ├── Methods_T_AdvancedSceneManager_Utility_Async_1.md │ ├── Methods_T_AdvancedSceneManager_Utility_CanvasSortOrderUtility.md │ ├── Methods_T_AdvancedSceneManager_Utility_CoroutineAwaiter.md │ ├── Methods_T_AdvancedSceneManager_Utility_CoroutineUtility.md │ ├── Methods_T_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneDebugger.md │ ├── Methods_T_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReference.md │ ├── Methods_T_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility.md │ ├── Methods_T_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference.md │ ├── Methods_T_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedCrossReference.md │ ├── Methods_T_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference.md │ ├── Methods_T_AdvancedSceneManager_Utility_CrossSceneReferences_SceneReferenceCollection.md │ ├── Methods_T_AdvancedSceneManager_Utility_DictionaryUtility.md │ ├── Methods_T_AdvancedSceneManager_Utility_FallbackSceneUtility.md │ ├── Methods_T_AdvancedSceneManager_Utility_GlobalCoroutine.md │ ├── Methods_T_AdvancedSceneManager_Utility_GuidReference.md │ ├── Methods_T_AdvancedSceneManager_Utility_GuidReferenceUtility.md │ ├── Methods_T_AdvancedSceneManager_Utility_GuidReference_Editor.md │ ├── Methods_T_AdvancedSceneManager_Utility_IQueueable.md │ ├── Methods_T_AdvancedSceneManager_Utility_LerpUtility.md │ ├── Methods_T_AdvancedSceneManager_Utility_LoadingScreenUtility.md │ ├── Methods_T_AdvancedSceneManager_Utility_MainThreadUtility.md │ ├── Methods_T_AdvancedSceneManager_Utility_QueueUtility_1.md │ ├── Methods_T_AdvancedSceneManager_Utility_SceneBindingUtility.md │ ├── Methods_T_AdvancedSceneManager_Utility_SceneObjectReferenceCache.md │ ├── Methods_T_AdvancedSceneManager_Utility_SceneUtility.md │ ├── Methods_T_AdvancedSceneManager_Utility_ScriptableObjectUtility.md │ ├── Methods_T_AdvancedSceneManager_Utility_SerializableDictionary_2.md │ ├── Methods_T_AdvancedSceneManager_Utility_SerializableStringBoolDict.md │ ├── Methods_T_AdvancedSceneManager_Utility_SpamCheck.md │ ├── Methods_T_AdvancedSceneManager_Utility_StopwatchUtility.md │ ├── Methods_T_AdvancedSceneManager_Utility_TaskUtility.md │ ├── Methods_T_AdvancedSceneManager_Utility_UIFadeExtensions.md │ ├── Methods_T_AdvancedSceneManager_Utility_UnityCompatibiltyHelper.md │ ├── N_AdvancedSceneManager.md │ ├── N_AdvancedSceneManager_Callbacks.md │ ├── N_AdvancedSceneManager_Callbacks_Events.md │ ├── N_AdvancedSceneManager_Core.md │ ├── N_AdvancedSceneManager_Core_Callbacks.md │ ├── N_AdvancedSceneManager_Defaults.md │ ├── N_AdvancedSceneManager_DependencyInjection.md │ ├── N_AdvancedSceneManager_DependencyInjection_Editor.md │ ├── N_AdvancedSceneManager_Editor_UI.md │ ├── N_AdvancedSceneManager_Editor_Utility.md │ ├── N_AdvancedSceneManager_ExampleScripts.md │ ├── N_AdvancedSceneManager_Loading.md │ ├── N_AdvancedSceneManager_Models.md │ ├── N_AdvancedSceneManager_Models_Enums.md │ ├── N_AdvancedSceneManager_Models_Helpers.md │ ├── N_AdvancedSceneManager_Models_Utility.md │ ├── N_AdvancedSceneManager_Utility.md │ ├── N_AdvancedSceneManager_Utility_CrossSceneReferences.md │ ├── Operators_T_AdvancedSceneManager_Models_Scene.md │ ├── Operators_T_AdvancedSceneManager_Models_SceneCollection.md │ ├── Operators_T_AdvancedSceneManager_Models_Utility_ProfileDependentCollection.md │ ├── Operators_T_AdvancedSceneManager_Models_Utility_ProfileDependentScene.md │ ├── Overload_AdvancedSceneManager_Callbacks_ActionUtility_TryInvoke.md │ ├── Overload_AdvancedSceneManager_Callbacks_CallbackUtility_FluentInvokeAPI_1_On.md │ ├── Overload_AdvancedSceneManager_Callbacks_Events_EventCallbackUtility_IsCalledFor.md │ ├── Overload_AdvancedSceneManager_Callbacks_Events_SceneOperationEventBase_WaitFor.md │ ├── Overload_AdvancedSceneManager_Core_App_StartupProps__ctor.md │ ├── Overload_AdvancedSceneManager_Core_Runtime_Close.md │ ├── Overload_AdvancedSceneManager_Core_Runtime_CloseWithLoadingScreen.md │ ├── Overload_AdvancedSceneManager_Core_Runtime_IsTracked.md │ ├── Overload_AdvancedSceneManager_Core_Runtime_Open.md │ ├── Overload_AdvancedSceneManager_Core_Runtime_OpenAdditive.md │ ├── Overload_AdvancedSceneManager_Core_Runtime_OpenWithLoadingScreen.md │ ├── Overload_AdvancedSceneManager_Core_Runtime_Preload.md │ ├── Overload_AdvancedSceneManager_Core_Runtime_Reopen.md │ ├── Overload_AdvancedSceneManager_Core_Runtime_ToggleOpen.md │ ├── Overload_AdvancedSceneManager_Core_Runtime_Track.md │ ├── Overload_AdvancedSceneManager_Core_Runtime_Untrack.md │ ├── Overload_AdvancedSceneManager_Core_SceneLoadArgs_SetCompleted.md │ ├── Overload_AdvancedSceneManager_Core_SceneLoaderExtensions_Load.md │ ├── Overload_AdvancedSceneManager_Core_SceneLoaderExtensions_Unload.md │ ├── Overload_AdvancedSceneManager_Core_SceneLoader_GetKey.md │ ├── Overload_AdvancedSceneManager_Core_SceneOperation_Close.md │ ├── Overload_AdvancedSceneManager_Core_SceneOperation_CloseAll.md │ ├── Overload_AdvancedSceneManager_Core_SceneOperation_Open.md │ ├── Overload_AdvancedSceneManager_Core_SceneOperation_Preload.md │ ├── Overload_AdvancedSceneManager_Core_SceneOperation_PrependOpen.md │ ├── Overload_AdvancedSceneManager_Core_SceneOperation_With.md │ ├── Overload_AdvancedSceneManager_Core_SceneOperation_WithLoadingScreen.md │ ├── Overload_AdvancedSceneManager_DependencyInjection_DependencyInjectionUtility_GetService.md │ ├── Overload_AdvancedSceneManager_DependencyInjection_Editor_IBuildManager_DoBuild.md │ ├── Overload_AdvancedSceneManager_DependencyInjection_Editor_IBuildManager_UpdateSceneList.md │ ├── Overload_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_ToolbarAction.md │ ├── Overload_AdvancedSceneManager_DependencyInjection_ISceneManager_Close.md │ ├── Overload_AdvancedSceneManager_DependencyInjection_ISceneManager_IsTracked.md │ ├── Overload_AdvancedSceneManager_DependencyInjection_ISceneManager_Open.md │ ├── Overload_AdvancedSceneManager_DependencyInjection_ISceneManager_OpenAdditive.md │ ├── Overload_AdvancedSceneManager_DependencyInjection_ISceneManager_OpenWithLoadingScreen.md │ ├── Overload_AdvancedSceneManager_DependencyInjection_ISceneManager_ToggleOpen.md │ ├── Overload_AdvancedSceneManager_DependencyInjection_ISceneManager_Track.md │ ├── Overload_AdvancedSceneManager_DependencyInjection_ISceneManager_Untrack.md │ ├── Overload_AdvancedSceneManager_Editor_Utility_AssetDatabaseUtility_CreateFolder.md │ ├── Overload_AdvancedSceneManager_Editor_Utility_AssetDatabaseUtility_FindAssets.md │ ├── Overload_AdvancedSceneManager_Editor_Utility_BuildUtility_DoBuild.md │ ├── Overload_AdvancedSceneManager_Editor_Utility_BuildUtility_UpdateSceneList.md │ ├── Overload_AdvancedSceneManager_Editor_Utility_SceneImportUtility_Import.md │ ├── Overload_AdvancedSceneManager_Editor_Utility_SceneImportUtility_Unimport.md │ ├── Overload_AdvancedSceneManager_Loading_ProgressScope_Expect.md │ ├── Overload_AdvancedSceneManager_Models_ASMModelExtensions_CloseAll.md │ ├── Overload_AdvancedSceneManager_Models_ASMModelExtensions_OpenAdditive.md │ ├── Overload_AdvancedSceneManager_Models_ASMModelExtensions_OpenAll.md │ ├── Overload_AdvancedSceneManager_Models_ASMModel_SaveNow.md │ ├── Overload_AdvancedSceneManager_Models_ASMSceneHelper_Close.md │ ├── Overload_AdvancedSceneManager_Models_ASMSceneHelper_Open.md │ ├── Overload_AdvancedSceneManager_Models_ASMSceneHelper_OpenAdditive.md │ ├── Overload_AdvancedSceneManager_Models_ASMSceneHelper_Preload.md │ ├── Overload_AdvancedSceneManager_Models_ASMSceneHelper_Reopen.md │ ├── Overload_AdvancedSceneManager_Models_ASMSceneHelper_ToggleOpen.md │ ├── Overload_AdvancedSceneManager_Models_ASMSceneHelper__Close.md │ ├── Overload_AdvancedSceneManager_Models_ASMSceneHelper__Open.md │ ├── Overload_AdvancedSceneManager_Models_ASMSceneHelper__Preload.md │ ├── Overload_AdvancedSceneManager_Models_ASMSceneHelper__Reopen.md │ ├── Overload_AdvancedSceneManager_Models_ASMSceneHelper__ToggleOpen.md │ ├── Overload_AdvancedSceneManager_Models_ASMSettings_CustomDataDictionary_2_Get.md │ ├── Overload_AdvancedSceneManager_Models_ASMUserSettings_ToolbarAction.md │ ├── Overload_AdvancedSceneManager_Models_InputBinding_SetButtons.md │ ├── Overload_AdvancedSceneManager_Models_InputButton__ctor.md │ ├── Overload_AdvancedSceneManager_Models_Profile_CreateCollection.md │ ├── Overload_AdvancedSceneManager_Models_Profile_CreateDynamicCollection.md │ ├── Overload_AdvancedSceneManager_Models_Profile_Delete.md │ ├── Overload_AdvancedSceneManager_Models_Profile_IndexOf.md │ ├── Overload_AdvancedSceneManager_Models_SceneCollection_Equals.md │ ├── Overload_AdvancedSceneManager_Models_SceneCollection_FindProfile.md │ ├── Overload_AdvancedSceneManager_Models_Scene_Equals.md │ ├── Overload_AdvancedSceneManager_Models_Scene_Find.md │ ├── Overload_AdvancedSceneManager_Models_Scene_FindObject.md │ ├── Overload_AdvancedSceneManager_Models_Scene_FindOpen.md │ ├── Overload_AdvancedSceneManager_Models_Scene_op_Equality.md │ ├── Overload_AdvancedSceneManager_Models_Scene_op_Implicit.md │ ├── Overload_AdvancedSceneManager_Models_Scene_op_Inequality.md │ ├── Overload_AdvancedSceneManager_Models_Utility_ProfileDependent_1_Dict__ctor.md │ ├── Overload_AdvancedSceneManager_Models_Utility_ProfileDependent_1_DoAction.md │ ├── Overload_AdvancedSceneManager_Models_Utility_SceneCollectionTemplate_CreateTemplate.md │ ├── Overload_AdvancedSceneManager_Utility_AssetSearchUtility_Find.md │ ├── Overload_AdvancedSceneManager_Utility_AssetSearchUtility_TryFind.md │ ├── Overload_AdvancedSceneManager_Utility_Async_1__ctor.md │ ├── Overload_AdvancedSceneManager_Utility_CoroutineUtility_Chain.md │ ├── Overload_AdvancedSceneManager_Utility_CoroutineUtility_Run.md │ ├── Overload_AdvancedSceneManager_Utility_CoroutineUtility_WaitAll.md │ ├── Overload_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_GetResolved.md │ ├── Overload_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_GetResolvedReferences.md │ ├── Overload_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_Initialize.md │ ├── Overload_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReference__ctor.md │ ├── Overload_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_Equals.md │ ├── Overload_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_GetHashCode.md │ ├── Overload_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_ToString.md │ ├── Overload_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_With.md │ ├── Overload_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference__ctor.md │ ├── Overload_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference_ToString.md │ ├── Overload_AdvancedSceneManager_Utility_DictionaryUtility_Add.md │ ├── Overload_AdvancedSceneManager_Utility_DictionaryUtility_AddRange.md │ ├── Overload_AdvancedSceneManager_Utility_DictionaryUtility_Set.md │ ├── Overload_AdvancedSceneManager_Utility_LerpUtility_Lerp.md │ ├── Overload_AdvancedSceneManager_Utility_LoadingScreenUtility_CloseLoadingScreen.md │ ├── Overload_AdvancedSceneManager_Utility_LoadingScreenUtility_DoAction.md │ ├── Overload_AdvancedSceneManager_Utility_LoadingScreenUtility_OpenLoadingScreen.md │ ├── Overload_AdvancedSceneManager_Utility_LoadingScreenUtility_ReportProgress.md │ ├── Overload_AdvancedSceneManager_Utility_MainThreadUtility_Invoke.md │ ├── Overload_AdvancedSceneManager_Utility_SceneBindingUtility_WasOpenedByBinding.md │ ├── Overload_AdvancedSceneManager_Utility_SceneUtility_ASMScene.md │ ├── Overload_AdvancedSceneManager_Utility_SceneUtility_Create.md │ ├── Overload_AdvancedSceneManager_Utility_SceneUtility_CreateAndImport.md │ ├── Overload_AdvancedSceneManager_Utility_SceneUtility_CreateHere.md │ ├── Overload_AdvancedSceneManager_Utility_SceneUtility_EvaluateFinalSceneList.md │ ├── Overload_AdvancedSceneManager_Utility_SceneUtility_Find.md │ ├── Overload_AdvancedSceneManager_Utility_SceneUtility_FindCollection.md │ ├── Overload_AdvancedSceneManager_Utility_SceneUtility_FindCollections.md │ ├── Overload_AdvancedSceneManager_Utility_SceneUtility_FindOpen.md │ ├── Overload_AdvancedSceneManager_Utility_SceneUtility_Import.md │ ├── Overload_AdvancedSceneManager_Utility_SceneUtility_MergeScenes.md │ ├── Overload_AdvancedSceneManager_Utility_SceneUtility_MergeScenesPreserveOriginal.md │ ├── Overload_AdvancedSceneManager_Utility_SceneUtility_Move.md │ ├── Overload_AdvancedSceneManager_Utility_SceneUtility_Unimport.md │ ├── Overload_AdvancedSceneManager_Utility_UIFadeExtensions_Fade.md │ ├── P_AdvancedSceneManager_Callbacks_CallbackUtility_FluentInvokeAPI_1_hasDefaultCallback.md │ ├── P_AdvancedSceneManager_Callbacks_Events_CollectionEvent_collection.md │ ├── P_AdvancedSceneManager_Callbacks_Events_EventCallbackUtility_CalledForAttribute_When.md │ ├── P_AdvancedSceneManager_Callbacks_Events_LoadingScreenClosePhaseEvent_loadingScene.md │ ├── P_AdvancedSceneManager_Callbacks_Events_LoadingScreenClosePhaseEvent_openedLoadingScreen.md │ ├── P_AdvancedSceneManager_Callbacks_Events_LoadingScreenOpenPhaseEvent_loadingScene.md │ ├── P_AdvancedSceneManager_Callbacks_Events_LoadingScreenOpenPhaseEvent_openedLoadingScreen.md │ ├── P_AdvancedSceneManager_Callbacks_Events_SceneEvent_scene.md │ ├── P_AdvancedSceneManager_Callbacks_Events_SceneOperationEventBase_operation.md │ ├── P_AdvancedSceneManager_Callbacks_Events_SceneOperationEventBase_waitFor.md │ ├── P_AdvancedSceneManager_Callbacks_Events_SceneOperationEventBase_when.md │ ├── P_AdvancedSceneManager_Core_App_StartupProps_effectiveFadeColor.md │ ├── P_AdvancedSceneManager_Core_App_StartupProps_runStartupProcess.md │ ├── P_AdvancedSceneManager_Core_App_StartupProps_runStartupProcessWhenPlayingCollection.md │ ├── P_AdvancedSceneManager_Core_App_isBuildMode.md │ ├── P_AdvancedSceneManager_Core_App_isQuitting.md │ ├── P_AdvancedSceneManager_Core_App_isRestart.md │ ├── P_AdvancedSceneManager_Core_App_isStartupFinished.md │ ├── P_AdvancedSceneManager_Core_App_startupProgressScope.md │ ├── P_AdvancedSceneManager_Core_App_startupProps.md │ ├── P_AdvancedSceneManager_Core_Runtime_activeScene.md │ ├── P_AdvancedSceneManager_Core_Runtime_currentOperation.md │ ├── P_AdvancedSceneManager_Core_Runtime_dontDestroyOnLoad.md │ ├── P_AdvancedSceneManager_Core_Runtime_isBusy.md │ ├── P_AdvancedSceneManager_Core_Runtime_isPreloadedCollectionAdditive.md │ ├── P_AdvancedSceneManager_Core_Runtime_openAdditiveCollections.md │ ├── P_AdvancedSceneManager_Core_Runtime_openCollection.md │ ├── P_AdvancedSceneManager_Core_Runtime_openScenes.md │ ├── P_AdvancedSceneManager_Core_Runtime_preloadedCollection.md │ ├── P_AdvancedSceneManager_Core_Runtime_preloadedScenes.md │ ├── P_AdvancedSceneManager_Core_Runtime_queuedOperations.md │ ├── P_AdvancedSceneManager_Core_Runtime_runningOperations.md │ ├── P_AdvancedSceneManager_Core_Runtime_unimportedScenes.md │ ├── P_AdvancedSceneManager_Core_SceneLoadArgs_isPreload.md │ ├── P_AdvancedSceneManager_Core_SceneLoaderArgsBase_collection.md │ ├── P_AdvancedSceneManager_Core_SceneLoaderArgsBase_errorMessage.md │ ├── P_AdvancedSceneManager_Core_SceneLoaderArgsBase_isError.md │ ├── P_AdvancedSceneManager_Core_SceneLoaderArgsBase_isLoadingScreen.md │ ├── P_AdvancedSceneManager_Core_SceneLoaderArgsBase_isSplashScreen.md │ ├── P_AdvancedSceneManager_Core_SceneLoaderArgsBase_operation.md │ ├── P_AdvancedSceneManager_Core_SceneLoaderArgsBase_reportProgress.md │ ├── P_AdvancedSceneManager_Core_SceneLoaderArgsBase_scene.md │ ├── P_AdvancedSceneManager_Core_SceneLoader_Indicator_color.md │ ├── P_AdvancedSceneManager_Core_SceneLoader_Indicator_text.md │ ├── P_AdvancedSceneManager_Core_SceneLoader_Indicator_tooltip.md │ ├── P_AdvancedSceneManager_Core_SceneLoader_Indicator_useFontAwesome.md │ ├── P_AdvancedSceneManager_Core_SceneLoader_Indicator_useFontAwesomeBrands.md │ ├── P_AdvancedSceneManager_Core_SceneLoader_Key.md │ ├── P_AdvancedSceneManager_Core_SceneLoader_activeInPlayMode.md │ ├── P_AdvancedSceneManager_Core_SceneLoader_activeOutsideOfPlayMode.md │ ├── P_AdvancedSceneManager_Core_SceneLoader_addScenesToBuildSettings.md │ ├── P_AdvancedSceneManager_Core_SceneLoader_canBeActivated.md │ ├── P_AdvancedSceneManager_Core_SceneLoader_indicator.md │ ├── P_AdvancedSceneManager_Core_SceneLoader_isGlobal.md │ ├── P_AdvancedSceneManager_Core_SceneLoader_sceneToggleText.md │ ├── P_AdvancedSceneManager_Core_SceneOperation_acceptsSubOperations.md │ ├── P_AdvancedSceneManager_Core_SceneOperation_close.md │ ├── P_AdvancedSceneManager_Core_SceneOperation_closedScenes.md │ ├── P_AdvancedSceneManager_Core_SceneOperation_collection.md │ ├── P_AdvancedSceneManager_Core_SceneOperation_description.md │ ├── P_AdvancedSceneManager_Core_SceneOperation_done.md │ ├── P_AdvancedSceneManager_Core_SceneOperation_flags.md │ ├── P_AdvancedSceneManager_Core_SceneOperation_focus.md │ ├── P_AdvancedSceneManager_Core_SceneOperation_focusSingleScene.md │ ├── P_AdvancedSceneManager_Core_SceneOperation_ignoreForActivation.md │ ├── P_AdvancedSceneManager_Core_SceneOperation_keepWaiting.md │ ├── P_AdvancedSceneManager_Core_SceneOperation_loadPriority.md │ ├── P_AdvancedSceneManager_Core_SceneOperation_loadingScene.md │ ├── P_AdvancedSceneManager_Core_SceneOperation_loadingScreenCallback.md │ ├── P_AdvancedSceneManager_Core_SceneOperation_open.md │ ├── P_AdvancedSceneManager_Core_SceneOperation_openedLoadingScreen.md │ ├── P_AdvancedSceneManager_Core_SceneOperation_openedScenes.md │ ├── P_AdvancedSceneManager_Core_SceneOperation_preload.md │ ├── P_AdvancedSceneManager_Core_SceneOperation_progress.md │ ├── P_AdvancedSceneManager_Core_SceneOperation_progressScope.md │ ├── P_AdvancedSceneManager_Core_SceneOperation_reportsProgress.md │ ├── P_AdvancedSceneManager_Core_SceneOperation_runSceneCallbacksOutsideOfPlayMode.md │ ├── P_AdvancedSceneManager_Core_SceneOperation_setActiveCollectionScene.md │ ├── P_AdvancedSceneManager_Core_SceneOperation_unloadUnusedAssets.md │ ├── P_AdvancedSceneManager_Core_SceneOperation_useLoadingScene.md │ ├── P_AdvancedSceneManager_Core_SceneOperation_wasCancelled.md │ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IHierarchyGUI_defaultStyle.md │ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IPackage_folder.md │ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IPackage_version.md │ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_activeProfile.md │ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_alwaysDisplaySearch.md │ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_alwaysSaveScenesWhenEnteringPlayMode.md │ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_displayCollectionAdditiveButton.md │ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_displayCollectionOpenButton.md │ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_displayCollectionPlayButton.md │ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_displayHierarchyIndicators.md │ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_displayIncludeInBuildToggle.md │ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_displayProfileButton.md │ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_editorOnly.md │ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_logBuildScenes.md │ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_logImport.md │ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_logLoading.md │ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_logOperation.md │ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_logStartup.md │ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_logTracking.md │ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_openCollectionOnSceneAssetOpen.md │ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_pinnedOverlayCollections.md │ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_startupProcessOnCollectionPlay.md │ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_toolbarButtonCount.md │ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_toolbarPlayButtonOffset.md │ ├── P_AdvancedSceneManager_DependencyInjection_IApp_isBuildMode.md │ ├── P_AdvancedSceneManager_DependencyInjection_IApp_isQuitting.md │ ├── P_AdvancedSceneManager_DependencyInjection_IApp_isRestart.md │ ├── P_AdvancedSceneManager_DependencyInjection_IApp_isStartupFinished.md │ ├── P_AdvancedSceneManager_DependencyInjection_IApp_startupProps.md │ ├── P_AdvancedSceneManager_DependencyInjection_IAssetsProvider_collections.md │ ├── P_AdvancedSceneManager_DependencyInjection_IAssetsProvider_defaults.md │ ├── P_AdvancedSceneManager_DependencyInjection_IAssetsProvider_profiles.md │ ├── P_AdvancedSceneManager_DependencyInjection_IAssetsProvider_scenes.md │ ├── P_AdvancedSceneManager_DependencyInjection_IAssetsProvider_templates.md │ ├── P_AdvancedSceneManager_DependencyInjection_IProfileManager_current.md │ ├── P_AdvancedSceneManager_DependencyInjection_IProfileManager_defaultProfile.md │ ├── P_AdvancedSceneManager_DependencyInjection_IProfileManager_forceProfile.md │ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_allowCollectionLocking.md │ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_allowExcludingCollectionsFromBuild.md │ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_allowSceneLocking.md │ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_assetPath.md │ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_buildProfile.md │ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_buildUnitySplashScreenColor.md │ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_checkForDuplicateSceneOperations.md │ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_customData.md │ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_defaultProfile.md │ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_enableCrossSceneReferences.md │ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_fadeScene.md │ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_forceProfile.md │ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_preventSpammingEventMethods.md │ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_reverseUnloadOrderOnCollectionClose.md │ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_sceneImportOption.md │ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_spamCheckCooldown.md │ ├── P_AdvancedSceneManager_DependencyInjection_ISceneManager_activeScene.md │ ├── P_AdvancedSceneManager_DependencyInjection_ISceneManager_currentOperation.md │ ├── P_AdvancedSceneManager_DependencyInjection_ISceneManager_dontDestroyOnLoad.md │ ├── P_AdvancedSceneManager_DependencyInjection_ISceneManager_isBusy.md │ ├── P_AdvancedSceneManager_DependencyInjection_ISceneManager_openAdditiveCollections.md │ ├── P_AdvancedSceneManager_DependencyInjection_ISceneManager_openCollection.md │ ├── P_AdvancedSceneManager_DependencyInjection_ISceneManager_openScenes.md │ ├── P_AdvancedSceneManager_DependencyInjection_ISceneManager_preloadedScenes.md │ ├── P_AdvancedSceneManager_DependencyInjection_ISceneManager_queuedOperations.md │ ├── P_AdvancedSceneManager_DependencyInjection_ISceneManager_runningOperations.md │ ├── P_AdvancedSceneManager_Editor_UI_ASMSettingsPageAttribute_ButtonIcon.md │ ├── P_AdvancedSceneManager_Editor_UI_ASMSettingsPageAttribute_ButtonText.md │ ├── P_AdvancedSceneManager_Editor_UI_ASMSettingsPageAttribute_UxmlPageTemplatePath.md │ ├── P_AdvancedSceneManager_Editor_UI_ASMUtilityFunction_Description.md │ ├── P_AdvancedSceneManager_Editor_UI_ASMUtilityFunction_Group.md │ ├── P_AdvancedSceneManager_Editor_UI_ASMUtilityFunction_Name.md │ ├── P_AdvancedSceneManager_Editor_UI_ASMUtilityFunction_Order.md │ ├── P_AdvancedSceneManager_Editor_UI_ASMWindowElementAttribute_IsVisibleByDefault.md │ ├── P_AdvancedSceneManager_Editor_UI_ASMWindowElementAttribute_Location.md │ ├── P_AdvancedSceneManager_Editor_UI_ASMWindowElementAttribute_Name.md │ ├── P_AdvancedSceneManager_Editor_Utility_BlocklistUtility_blacklist.md │ ├── P_AdvancedSceneManager_Editor_Utility_BlocklistUtility_whitelist.md │ ├── P_AdvancedSceneManager_Editor_Utility_HierarchyGUIUtility_defaultStyle.md │ ├── P_AdvancedSceneManager_Editor_Utility_SceneImportUtility_duplicateScenes.md │ ├── P_AdvancedSceneManager_Editor_Utility_SceneImportUtility_dynamicScenes.md │ ├── P_AdvancedSceneManager_Editor_Utility_SceneImportUtility_importedBlacklistedScenes.md │ ├── P_AdvancedSceneManager_Editor_Utility_SceneImportUtility_importedScenes.md │ ├── P_AdvancedSceneManager_Editor_Utility_SceneImportUtility_invalidScenes.md │ ├── P_AdvancedSceneManager_Editor_Utility_SceneImportUtility_scenesWithBadPath.md │ ├── P_AdvancedSceneManager_Editor_Utility_SceneImportUtility_unimportedScenes.md │ ├── P_AdvancedSceneManager_Editor_Utility_SceneImportUtility_untrackedScenes.md │ ├── P_AdvancedSceneManager_ExampleScripts_ScenePreload_hasPreloadedScene.md │ ├── P_AdvancedSceneManager_Loading_IFadeLoadingScreen_color.md │ ├── P_AdvancedSceneManager_Loading_IFadeLoadingScreen_fadeDuration.md │ ├── P_AdvancedSceneManager_Loading_ILoadProgressData_value.md │ ├── P_AdvancedSceneManager_Loading_LoadingScreenBase_isClosing.md │ ├── P_AdvancedSceneManager_Loading_LoadingScreenBase_isOpen.md │ ├── P_AdvancedSceneManager_Loading_LoadingScreenBase_isOpening.md │ ├── P_AdvancedSceneManager_Loading_LoadingScreen_operation.md │ ├── P_AdvancedSceneManager_Loading_MessageLoadProgressData_message.md │ ├── P_AdvancedSceneManager_Loading_MessageLoadProgressData_value.md │ ├── P_AdvancedSceneManager_Loading_ProgressScope_isRegistered.md │ ├── P_AdvancedSceneManager_Loading_ProgressScope_operationCount.md │ ├── P_AdvancedSceneManager_Loading_ProgressScope_scenesExpectedToLoad.md │ ├── P_AdvancedSceneManager_Loading_ProgressScope_scenesExpectedToUnload.md │ ├── P_AdvancedSceneManager_Loading_ProgressScope_stopListenerWhenDisposed.md │ ├── P_AdvancedSceneManager_Loading_ProgressScope_totalProgress.md │ ├── P_AdvancedSceneManager_Loading_SceneLoadProgressData_operation.md │ ├── P_AdvancedSceneManager_Loading_SceneLoadProgressData_operationKind.md │ ├── P_AdvancedSceneManager_Loading_SceneLoadProgressData_scene.md │ ├── P_AdvancedSceneManager_Loading_SceneLoadProgressData_value.md │ ├── P_AdvancedSceneManager_Models_ASMModel_id.md │ ├── P_AdvancedSceneManager_Models_ASMModel_name.md │ ├── P_AdvancedSceneManager_Models_ASMSceneHelper_instance.md │ ├── P_AdvancedSceneManager_Models_ASMSceneHelper_name.md │ ├── P_AdvancedSceneManager_Models_ASMSettings_CustomDataDictionary_2_Item.md │ ├── P_AdvancedSceneManager_Models_ASMSettings_allowCollectionLocking.md │ ├── P_AdvancedSceneManager_Models_ASMSettings_allowExcludingCollectionsFromBuild.md │ ├── P_AdvancedSceneManager_Models_ASMSettings_allowLoadingScenesInParallel.md │ ├── P_AdvancedSceneManager_Models_ASMSettings_allowSceneLocking.md │ ├── P_AdvancedSceneManager_Models_ASMSettings_allowUpdateCheck.md │ ├── P_AdvancedSceneManager_Models_ASMSettings_assetPath.md │ ├── P_AdvancedSceneManager_Models_ASMSettings_autoUpdateBuildScenes.md │ ├── P_AdvancedSceneManager_Models_ASMSettings_buildProfile.md │ ├── P_AdvancedSceneManager_Models_ASMSettings_buildUnitySplashScreenColor.md │ ├── P_AdvancedSceneManager_Models_ASMSettings_checkForDuplicateSceneOperations.md │ ├── P_AdvancedSceneManager_Models_ASMSettings_customData.md │ ├── P_AdvancedSceneManager_Models_ASMSettings_defaultProfile.md │ ├── P_AdvancedSceneManager_Models_ASMSettings_enableCrossSceneReferences.md │ ├── P_AdvancedSceneManager_Models_ASMSettings_enableGUIDReferences.md │ ├── P_AdvancedSceneManager_Models_ASMSettings_fadeScene.md │ ├── P_AdvancedSceneManager_Models_ASMSettings_forceProfile.md │ ├── P_AdvancedSceneManager_Models_ASMSettings_preventSpammingEventMethods.md │ ├── P_AdvancedSceneManager_Models_ASMSettings_reverseUnloadOrderOnCollectionClose.md │ ├── P_AdvancedSceneManager_Models_ASMSettings_sceneImportOption.md │ ├── P_AdvancedSceneManager_Models_ASMSettings_spamCheckCooldown.md │ ├── P_AdvancedSceneManager_Models_ASMUserSettings_activeProfile.md │ ├── P_AdvancedSceneManager_Models_ASMUserSettings_alwaysDisplaySearch.md │ ├── P_AdvancedSceneManager_Models_ASMUserSettings_alwaysSaveScenesWhenEnteringPlayMode.md │ ├── P_AdvancedSceneManager_Models_ASMUserSettings_cachedLatestVersion.md │ ├── P_AdvancedSceneManager_Models_ASMUserSettings_cachedPatchNotes.md │ ├── P_AdvancedSceneManager_Models_ASMUserSettings_displayCollectionAdditiveButton.md │ ├── P_AdvancedSceneManager_Models_ASMUserSettings_displayCollectionOpenButton.md │ ├── P_AdvancedSceneManager_Models_ASMUserSettings_displayCollectionPlayButton.md │ ├── P_AdvancedSceneManager_Models_ASMUserSettings_displayHierarchyIndicators.md │ ├── P_AdvancedSceneManager_Models_ASMUserSettings_displayIncludeInBuildToggle.md │ ├── P_AdvancedSceneManager_Models_ASMUserSettings_displayProfileButton.md │ ├── P_AdvancedSceneManager_Models_ASMUserSettings_displaySceneTooltips.md │ ├── P_AdvancedSceneManager_Models_ASMUserSettings_editorOnly.md │ ├── P_AdvancedSceneManager_Models_ASMUserSettings_hierarchyIndicatorsOffset.md │ ├── P_AdvancedSceneManager_Models_ASMUserSettings_lastPatchWhenNotified.md │ ├── P_AdvancedSceneManager_Models_ASMUserSettings_lastUpdateCheck.md │ ├── P_AdvancedSceneManager_Models_ASMUserSettings_logBuildScenes.md │ ├── P_AdvancedSceneManager_Models_ASMUserSettings_logImport.md │ ├── P_AdvancedSceneManager_Models_ASMUserSettings_logLoading.md │ ├── P_AdvancedSceneManager_Models_ASMUserSettings_logOperation.md │ ├── P_AdvancedSceneManager_Models_ASMUserSettings_logStartup.md │ ├── P_AdvancedSceneManager_Models_ASMUserSettings_logTracking.md │ ├── P_AdvancedSceneManager_Models_ASMUserSettings_openCollectionOnSceneAssetOpen.md │ ├── P_AdvancedSceneManager_Models_ASMUserSettings_pinnedOverlayCollections.md │ ├── P_AdvancedSceneManager_Models_ASMUserSettings_startupProcessOnCollectionPlay.md │ ├── P_AdvancedSceneManager_Models_ASMUserSettings_toolbarButtonCount.md │ ├── P_AdvancedSceneManager_Models_ASMUserSettings_toolbarPlayButtonOffset.md │ ├── P_AdvancedSceneManager_Models_ASMUserSettings_updateInterval.md │ ├── P_AdvancedSceneManager_Models_Blocklist_Item.md │ ├── P_AdvancedSceneManager_Models_Blocklist_count.md │ ├── P_AdvancedSceneManager_Models_DefaultASMScenesCollection_Item.md │ ├── P_AdvancedSceneManager_Models_DefaultASMScenesCollection_count.md │ ├── P_AdvancedSceneManager_Models_DefaultASMScenesCollection_description.md │ ├── P_AdvancedSceneManager_Models_DefaultASMScenesCollection_id.md │ ├── P_AdvancedSceneManager_Models_DefaultASMScenesCollection_scenePaths.md │ ├── P_AdvancedSceneManager_Models_DefaultASMScenesCollection_scenes.md │ ├── P_AdvancedSceneManager_Models_DefaultASMScenesCollection_title.md │ ├── P_AdvancedSceneManager_Models_DynamicCollection_Item.md │ ├── P_AdvancedSceneManager_Models_DynamicCollection_count.md │ ├── P_AdvancedSceneManager_Models_DynamicCollection_description.md │ ├── P_AdvancedSceneManager_Models_DynamicCollection_id.md │ ├── P_AdvancedSceneManager_Models_DynamicCollection_path.md │ ├── P_AdvancedSceneManager_Models_DynamicCollection_profile.md │ ├── P_AdvancedSceneManager_Models_DynamicCollection_scenePaths.md │ ├── P_AdvancedSceneManager_Models_DynamicCollection_title.md │ ├── P_AdvancedSceneManager_Models_Helpers_AssetsProxy_collections.md │ ├── P_AdvancedSceneManager_Models_Helpers_AssetsProxy_defaults.md │ ├── P_AdvancedSceneManager_Models_Helpers_AssetsProxy_profiles.md │ ├── P_AdvancedSceneManager_Models_Helpers_AssetsProxy_scenes.md │ ├── P_AdvancedSceneManager_Models_Helpers_AssetsProxy_templates.md │ ├── P_AdvancedSceneManager_Models_Helpers_DefaultScenes_fadeScene.md │ ├── P_AdvancedSceneManager_Models_Helpers_DefaultScenes_iconBounceScene.md │ ├── P_AdvancedSceneManager_Models_Helpers_DefaultScenes_inGameToolbarScene.md │ ├── P_AdvancedSceneManager_Models_Helpers_DefaultScenes_pauseScene.md │ ├── P_AdvancedSceneManager_Models_Helpers_DefaultScenes_pressAnyKeyScene.md │ ├── P_AdvancedSceneManager_Models_Helpers_DefaultScenes_progressBarScene.md │ ├── P_AdvancedSceneManager_Models_Helpers_DefaultScenes_quoteScene.md │ ├── P_AdvancedSceneManager_Models_Helpers_DefaultScenes_splashASMScene.md │ ├── P_AdvancedSceneManager_Models_Helpers_DefaultScenes_splashFadeScene.md │ ├── P_AdvancedSceneManager_Models_Helpers_DefaultScenes_totalProgressBarScene.md │ ├── P_AdvancedSceneManager_Models_Helpers_SettingsProxy_profile.md │ ├── P_AdvancedSceneManager_Models_Helpers_SettingsProxy_project.md │ ├── P_AdvancedSceneManager_Models_Helpers_SettingsProxy_user.md │ ├── P_AdvancedSceneManager_Models_ILockable_isLocked.md │ ├── P_AdvancedSceneManager_Models_ILockable_lockMessage.md │ ├── P_AdvancedSceneManager_Models_ISceneCollection_IEditable_sceneList.md │ ├── P_AdvancedSceneManager_Models_ISceneCollection_Item.md │ ├── P_AdvancedSceneManager_Models_ISceneCollection_count.md │ ├── P_AdvancedSceneManager_Models_ISceneCollection_description.md │ ├── P_AdvancedSceneManager_Models_ISceneCollection_id.md │ ├── P_AdvancedSceneManager_Models_ISceneCollection_scenePaths.md │ ├── P_AdvancedSceneManager_Models_ISceneCollection_scenes.md │ ├── P_AdvancedSceneManager_Models_ISceneCollection_title.md │ ├── P_AdvancedSceneManager_Models_InputBinding_buttons.md │ ├── P_AdvancedSceneManager_Models_InputBinding_interactionType.md │ ├── P_AdvancedSceneManager_Models_InputBinding_isValid.md │ ├── P_AdvancedSceneManager_Models_InputBinding_openCollectionAsAdditive.md │ ├── P_AdvancedSceneManager_Models_InputButton_isValid.md │ ├── P_AdvancedSceneManager_Models_Profile_allCollections.md │ ├── P_AdvancedSceneManager_Models_Profile_buildProfile.md │ ├── P_AdvancedSceneManager_Models_Profile_collections.md │ ├── P_AdvancedSceneManager_Models_Profile_current.md │ ├── P_AdvancedSceneManager_Models_Profile_defaultASMScenes.md │ ├── P_AdvancedSceneManager_Models_Profile_defaultProfile.md │ ├── P_AdvancedSceneManager_Models_Profile_dynamicCollections.md │ ├── P_AdvancedSceneManager_Models_Profile_forceProfile.md │ ├── P_AdvancedSceneManager_Models_Profile_loadingScene.md │ ├── P_AdvancedSceneManager_Models_Profile_removedCollections.md │ ├── P_AdvancedSceneManager_Models_Profile_scenes.md │ ├── P_AdvancedSceneManager_Models_Profile_serializedObject.md │ ├── P_AdvancedSceneManager_Models_Profile_specialScenes.md │ ├── P_AdvancedSceneManager_Models_Profile_splashScene.md │ ├── P_AdvancedSceneManager_Models_Profile_standaloneScenes.md │ ├── P_AdvancedSceneManager_Models_Profile_startupCollections.md │ ├── P_AdvancedSceneManager_Models_Profile_startupScene.md │ ├── P_AdvancedSceneManager_Models_Profile_startupScenes.md │ ├── P_AdvancedSceneManager_Models_Profile_unloadUnusedAssetsForStandalone.md │ ├── P_AdvancedSceneManager_Models_SceneCollection_Item.md │ ├── P_AdvancedSceneManager_Models_SceneCollection_activeScene.md │ ├── P_AdvancedSceneManager_Models_SceneCollection_allScenes.md │ ├── P_AdvancedSceneManager_Models_SceneCollection_count.md │ ├── P_AdvancedSceneManager_Models_SceneCollection_description.md │ ├── P_AdvancedSceneManager_Models_SceneCollection_effectiveLoadingScreen.md │ ├── P_AdvancedSceneManager_Models_SceneCollection_events.md │ ├── P_AdvancedSceneManager_Models_SceneCollection_hasScenes.md │ ├── P_AdvancedSceneManager_Models_SceneCollection_ignoreInputBindingsForScenes.md │ ├── P_AdvancedSceneManager_Models_SceneCollection_inputBindings.md │ ├── P_AdvancedSceneManager_Models_SceneCollection_isIncluded.md │ ├── P_AdvancedSceneManager_Models_SceneCollection_isLocked.md │ ├── P_AdvancedSceneManager_Models_SceneCollection_isOpen.md │ ├── P_AdvancedSceneManager_Models_SceneCollection_isOpenAdditive.md │ ├── P_AdvancedSceneManager_Models_SceneCollection_isOpenNonAdditive.md │ ├── P_AdvancedSceneManager_Models_SceneCollection_isStartupCollection.md │ ├── P_AdvancedSceneManager_Models_SceneCollection_loadPriority.md │ ├── P_AdvancedSceneManager_Models_SceneCollection_loadingScreen.md │ ├── P_AdvancedSceneManager_Models_SceneCollection_loadingScreenUsage.md │ ├── P_AdvancedSceneManager_Models_SceneCollection_lockMessage.md │ ├── P_AdvancedSceneManager_Models_SceneCollection_openAsPersistent.md │ ├── P_AdvancedSceneManager_Models_SceneCollection_scenePaths.md │ ├── P_AdvancedSceneManager_Models_SceneCollection_scenes.md │ ├── P_AdvancedSceneManager_Models_SceneCollection_scenesThatShouldNotAutomaticallyOpen.md │ ├── P_AdvancedSceneManager_Models_SceneCollection_scenesToAutomaticallyOpen.md │ ├── P_AdvancedSceneManager_Models_SceneCollection_setActiveSceneWhenOpenedAsActive.md │ ├── P_AdvancedSceneManager_Models_SceneCollection_startupOption.md │ ├── P_AdvancedSceneManager_Models_SceneCollection_title.md │ ├── P_AdvancedSceneManager_Models_SceneCollection_unloadUnusedAssets.md │ ├── P_AdvancedSceneManager_Models_SceneCollection_userData.md │ ├── P_AdvancedSceneManager_Models_Scene_address.md │ ├── P_AdvancedSceneManager_Models_Scene_asmPath.md │ ├── P_AdvancedSceneManager_Models_Scene_autoOpenInEditor.md │ ├── P_AdvancedSceneManager_Models_Scene_autoOpenInEditorScenes.md │ ├── P_AdvancedSceneManager_Models_Scene_crossSceneReferences.md │ ├── P_AdvancedSceneManager_Models_Scene_events.md │ ├── P_AdvancedSceneManager_Models_Scene_hasSceneAsset.md │ ├── P_AdvancedSceneManager_Models_Scene_ignoreInputBindingsForScenes.md │ ├── P_AdvancedSceneManager_Models_Scene_inputBindings.md │ ├── P_AdvancedSceneManager_Models_Scene_inputBindingsLoadingScene.md │ ├── P_AdvancedSceneManager_Models_Scene_internalScene.md │ ├── P_AdvancedSceneManager_Models_Scene_isActive.md │ ├── P_AdvancedSceneManager_Models_Scene_isAddressable.md │ ├── P_AdvancedSceneManager_Models_Scene_isDefaultASMScene.md │ ├── P_AdvancedSceneManager_Models_Scene_isDontDestroyOnLoad.md │ ├── P_AdvancedSceneManager_Models_Scene_isDynamic.md │ ├── P_AdvancedSceneManager_Models_Scene_isImported.md │ ├── P_AdvancedSceneManager_Models_Scene_isIncludedInBuilds.md │ ├── P_AdvancedSceneManager_Models_Scene_isLoadingScreen.md │ ├── P_AdvancedSceneManager_Models_Scene_isLocked.md │ ├── P_AdvancedSceneManager_Models_Scene_isNonPersistant.md │ ├── P_AdvancedSceneManager_Models_Scene_isOpen.md │ ├── P_AdvancedSceneManager_Models_Scene_isOpenInHierarchy.md │ ├── P_AdvancedSceneManager_Models_Scene_isPersistent.md │ ├── P_AdvancedSceneManager_Models_Scene_isPreloaded.md │ ├── P_AdvancedSceneManager_Models_Scene_isSpecial.md │ ├── P_AdvancedSceneManager_Models_Scene_isSplashScreen.md │ ├── P_AdvancedSceneManager_Models_Scene_keepOpenWhenCollectionsClose.md │ ├── P_AdvancedSceneManager_Models_Scene_keepOpenWhenNewCollectionWouldReopen.md │ ├── P_AdvancedSceneManager_Models_Scene_loadPriority.md │ ├── P_AdvancedSceneManager_Models_Scene_lockMessage.md │ ├── P_AdvancedSceneManager_Models_Scene_openOnPlayMode.md │ ├── P_AdvancedSceneManager_Models_Scene_openOnStartup.md │ ├── P_AdvancedSceneManager_Models_Scene_path.md │ ├── P_AdvancedSceneManager_Models_Scene_sceneAsset.md │ ├── P_AdvancedSceneManager_Models_Scene_sceneAssetGUID.md │ ├── P_AdvancedSceneManager_Models_Scene_sceneLoader.md │ ├── P_AdvancedSceneManager_Models_Scene_state.md │ ├── P_AdvancedSceneManager_Models_StandaloneCollection_Item.md │ ├── P_AdvancedSceneManager_Models_StandaloneCollection_count.md │ ├── P_AdvancedSceneManager_Models_StandaloneCollection_description.md │ ├── P_AdvancedSceneManager_Models_StandaloneCollection_id.md │ ├── P_AdvancedSceneManager_Models_StandaloneCollection_scenePaths.md │ ├── P_AdvancedSceneManager_Models_StandaloneCollection_scenes.md │ ├── P_AdvancedSceneManager_Models_StandaloneCollection_startupScenes.md │ ├── P_AdvancedSceneManager_Models_StandaloneCollection_title.md │ ├── P_AdvancedSceneManager_Models_Utility_BuildOption_enableInDevBuild.md │ ├── P_AdvancedSceneManager_Models_Utility_BuildOption_enableInEditor.md │ ├── P_AdvancedSceneManager_Models_Utility_BuildOption_enableInNonDevBuild.md │ ├── P_AdvancedSceneManager_Models_Utility_ProfileDependent_1_isValid.md │ ├── P_AdvancedSceneManager_Models_Utility_SceneCollectionTemplate_name.md │ ├── P_AdvancedSceneManager_Package_folder.md │ ├── P_AdvancedSceneManager_Package_id.md │ ├── P_AdvancedSceneManager_Package_version.md │ ├── P_AdvancedSceneManager_SceneManager_app.md │ ├── P_AdvancedSceneManager_SceneManager_assets.md │ ├── P_AdvancedSceneManager_SceneManager_isInitialized.md │ ├── P_AdvancedSceneManager_SceneManager_openCollection.md │ ├── P_AdvancedSceneManager_SceneManager_openScenes.md │ ├── P_AdvancedSceneManager_SceneManager_package.md │ ├── P_AdvancedSceneManager_SceneManager_preloadedScenes.md │ ├── P_AdvancedSceneManager_SceneManager_profile.md │ ├── P_AdvancedSceneManager_SceneManager_runtime.md │ ├── P_AdvancedSceneManager_SceneManager_settings.md │ ├── P_AdvancedSceneManager_Utility_ASMFilePathAttribute_path.md │ ├── P_AdvancedSceneManager_Utility_ASMScriptableSingleton_1_editorOnly.md │ ├── P_AdvancedSceneManager_Utility_ASMScriptableSingleton_1_serializedObject.md │ ├── P_AdvancedSceneManager_Utility_Async_1_complete.md │ ├── P_AdvancedSceneManager_Utility_Async_1_keepWaiting.md │ ├── P_AdvancedSceneManager_Utility_Async_1_value.md │ ├── P_AdvancedSceneManager_Utility_CanvasSortOrderUtility_GetBottomCanvas.md │ ├── P_AdvancedSceneManager_Utility_CanvasSortOrderUtility_GetTopCanvas.md │ ├── P_AdvancedSceneManager_Utility_CoroutineAwaiter_IsCompleted.md │ ├── P_AdvancedSceneManager_Utility_CoroutineUtility_Events_enableEvents.md │ ├── P_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_asmScene.md │ ├── P_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_isTargetingComponent.md │ ├── P_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_isTargetingField.md │ ├── P_AdvancedSceneManager_Utility_FallbackSceneUtility_isActive.md │ ├── P_AdvancedSceneManager_Utility_GlobalCoroutine_caller.md │ ├── P_AdvancedSceneManager_Utility_GlobalCoroutine_description.md │ ├── P_AdvancedSceneManager_Utility_GlobalCoroutine_isComplete.md │ ├── P_AdvancedSceneManager_Utility_GlobalCoroutine_isPaused.md │ ├── P_AdvancedSceneManager_Utility_GlobalCoroutine_isRunning.md │ ├── P_AdvancedSceneManager_Utility_GlobalCoroutine_keepWaiting.md │ ├── P_AdvancedSceneManager_Utility_GlobalCoroutine_onComplete.md │ ├── P_AdvancedSceneManager_Utility_GlobalCoroutine_wasCancelled.md │ ├── P_AdvancedSceneManager_Utility_LoadingScreenUtility_defaultLoadingScreen.md │ ├── P_AdvancedSceneManager_Utility_LoadingScreenUtility_fade.md │ ├── P_AdvancedSceneManager_Utility_LoadingScreenUtility_isAnyLoadingScreenOpen.md │ ├── P_AdvancedSceneManager_Utility_LoadingScreenUtility_loadProgressListeners.md │ ├── P_AdvancedSceneManager_Utility_LoadingScreenUtility_loadingScreens.md │ ├── P_AdvancedSceneManager_Utility_MainThreadUtility_IsRunning.md │ ├── P_AdvancedSceneManager_Utility_MainThreadUtility_isEnabled.md │ ├── P_AdvancedSceneManager_Utility_MainThreadUtility_isOnMainThread.md │ ├── P_AdvancedSceneManager_Utility_QueueUtility_1_isBusy.md │ ├── P_AdvancedSceneManager_Utility_QueueUtility_1_queue.md │ ├── P_AdvancedSceneManager_Utility_QueueUtility_1_running.md │ ├── P_AdvancedSceneManager_Utility_SceneUtility_dontDestroyOnLoadScene.md │ ├── P_AdvancedSceneManager_Utility_SceneUtility_hasAnyScenes.md │ ├── P_AdvancedSceneManager_Utility_SceneUtility_isStartupScene.md │ ├── P_AdvancedSceneManager_Utility_SceneUtility_unitySceneCount.md │ ├── P_AdvancedSceneManager_Utility_SerializableDictionary_2_Keys.md │ ├── P_AdvancedSceneManager_Utility_SerializableDictionary_2_Values.md │ ├── P_AdvancedSceneManager_Utility_SerializableDictionary_2_throwOnDeserializeWhenKeyValueMismatch.md │ ├── P_AdvancedSceneManager_Utility_SpamCheck_Global.md │ ├── P_AdvancedSceneManager_Utility_SpamCheck_executeCooldown.md │ ├── P_AdvancedSceneManager_Utility_SpamCheck_isEnabled.md │ ├── P_AdvancedSceneManager_Utility_SpamCheck_lastExecute.md │ ├── P_AdvancedSceneManager_Utility_SpamCheck_timeSinceLastExecute.md │ ├── Properties_T_AdvancedSceneManager_Callbacks_CallbackUtility_FluentInvokeAPI_1.md │ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_CollectionCloseEvent.md │ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_CollectionEvent.md │ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_CollectionOpenEvent.md │ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_EndPhaseEvent.md │ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_EventCallbackUtility_CalledForAttribute.md │ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_LoadingScreenClosePhaseEvent.md │ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_LoadingScreenOpenPhaseEvent.md │ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_SceneCloseEvent.md │ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_SceneClosePhaseEvent.md │ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_SceneEvent.md │ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_SceneOpenEvent.md │ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_SceneOpenPhaseEvent.md │ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_SceneOperationEventBase.md │ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_ScenePreloadEvent.md │ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_ScenePreloadPhaseEvent.md │ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_StartPhaseEvent.md │ ├── Properties_T_AdvancedSceneManager_Core_App.md │ ├── Properties_T_AdvancedSceneManager_Core_App_StartupProps.md │ ├── Properties_T_AdvancedSceneManager_Core_Runtime.md │ ├── Properties_T_AdvancedSceneManager_Core_RuntimeSceneLoader.md │ ├── Properties_T_AdvancedSceneManager_Core_SceneLoadArgs.md │ ├── Properties_T_AdvancedSceneManager_Core_SceneLoader.md │ ├── Properties_T_AdvancedSceneManager_Core_SceneLoaderArgsBase.md │ ├── Properties_T_AdvancedSceneManager_Core_SceneLoader_Indicator.md │ ├── Properties_T_AdvancedSceneManager_Core_SceneOperation.md │ ├── Properties_T_AdvancedSceneManager_Core_SceneUnloadArgs.md │ ├── Properties_T_AdvancedSceneManager_Defaults_FadeLoadingScreen.md │ ├── Properties_T_AdvancedSceneManager_Defaults_IconBounceLoadingScreen.md │ ├── Properties_T_AdvancedSceneManager_Defaults_PressAnyButtonLoadingScreen.md │ ├── Properties_T_AdvancedSceneManager_Defaults_ProgressBarLoadingScreen.md │ ├── Properties_T_AdvancedSceneManager_Defaults_QuoteLoadingScreen.md │ ├── Properties_T_AdvancedSceneManager_Defaults_Quotes.md │ ├── Properties_T_AdvancedSceneManager_Defaults_SplashASM.md │ ├── Properties_T_AdvancedSceneManager_Defaults_SplashFade.md │ ├── Properties_T_AdvancedSceneManager_Defaults_TotalProgressBarLoadingScreen.md │ ├── Properties_T_AdvancedSceneManager_DependencyInjection_Editor_IHierarchyGUI.md │ ├── Properties_T_AdvancedSceneManager_DependencyInjection_Editor_IPackage.md │ ├── Properties_T_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings.md │ ├── Properties_T_AdvancedSceneManager_DependencyInjection_IApp.md │ ├── Properties_T_AdvancedSceneManager_DependencyInjection_IAssetsProvider.md │ ├── Properties_T_AdvancedSceneManager_DependencyInjection_IProfileManager.md │ ├── Properties_T_AdvancedSceneManager_DependencyInjection_IProjectSettings.md │ ├── Properties_T_AdvancedSceneManager_DependencyInjection_IRuntime.md │ ├── Properties_T_AdvancedSceneManager_DependencyInjection_ISceneManager.md │ ├── Properties_T_AdvancedSceneManager_Editor_UI_ASMSettingsPageAttribute.md │ ├── Properties_T_AdvancedSceneManager_Editor_UI_ASMUtilityFunction.md │ ├── Properties_T_AdvancedSceneManager_Editor_UI_ASMWindowElementAttribute.md │ ├── Properties_T_AdvancedSceneManager_Editor_Utility_BlocklistUtility.md │ ├── Properties_T_AdvancedSceneManager_Editor_Utility_HierarchyGUIUtility.md │ ├── Properties_T_AdvancedSceneManager_Editor_Utility_SceneImportUtility.md │ ├── Properties_T_AdvancedSceneManager_ExampleScripts_CollectionOpen.md │ ├── Properties_T_AdvancedSceneManager_ExampleScripts_SceneOpen.md │ ├── Properties_T_AdvancedSceneManager_ExampleScripts_ScenePreload.md │ ├── Properties_T_AdvancedSceneManager_Loading_IFadeLoadingScreen.md │ ├── Properties_T_AdvancedSceneManager_Loading_ILoadProgressData.md │ ├── Properties_T_AdvancedSceneManager_Loading_LoadingScreen.md │ ├── Properties_T_AdvancedSceneManager_Loading_LoadingScreenBase.md │ ├── Properties_T_AdvancedSceneManager_Loading_MessageLoadProgressData.md │ ├── Properties_T_AdvancedSceneManager_Loading_ProgressScope.md │ ├── Properties_T_AdvancedSceneManager_Loading_SceneLoadProgressData.md │ ├── Properties_T_AdvancedSceneManager_Loading_SplashScreen.md │ ├── Properties_T_AdvancedSceneManager_Models_ASMModel.md │ ├── Properties_T_AdvancedSceneManager_Models_ASMSceneHelper.md │ ├── Properties_T_AdvancedSceneManager_Models_ASMSettings.md │ ├── Properties_T_AdvancedSceneManager_Models_ASMSettings_CustomData.md │ ├── Properties_T_AdvancedSceneManager_Models_ASMSettings_CustomDataDictionary_2.md │ ├── Properties_T_AdvancedSceneManager_Models_ASMSettings_SceneData.md │ ├── Properties_T_AdvancedSceneManager_Models_ASMUserSettings.md │ ├── Properties_T_AdvancedSceneManager_Models_Blocklist.md │ ├── Properties_T_AdvancedSceneManager_Models_DefaultASMScenesCollection.md │ ├── Properties_T_AdvancedSceneManager_Models_DynamicCollection.md │ ├── Properties_T_AdvancedSceneManager_Models_Helpers_AssetsProxy.md │ ├── Properties_T_AdvancedSceneManager_Models_Helpers_DefaultScenes.md │ ├── Properties_T_AdvancedSceneManager_Models_Helpers_SettingsProxy.md │ ├── Properties_T_AdvancedSceneManager_Models_ILockable.md │ ├── Properties_T_AdvancedSceneManager_Models_ISceneCollection.md │ ├── Properties_T_AdvancedSceneManager_Models_ISceneCollection_IEditable.md │ ├── Properties_T_AdvancedSceneManager_Models_InputBinding.md │ ├── Properties_T_AdvancedSceneManager_Models_InputButton.md │ ├── Properties_T_AdvancedSceneManager_Models_Profile.md │ ├── Properties_T_AdvancedSceneManager_Models_Scene.md │ ├── Properties_T_AdvancedSceneManager_Models_SceneCollection.md │ ├── Properties_T_AdvancedSceneManager_Models_StandaloneCollection.md │ ├── Properties_T_AdvancedSceneManager_Models_Utility_BuildOption.md │ ├── Properties_T_AdvancedSceneManager_Models_Utility_ProfileDependentCollection.md │ ├── Properties_T_AdvancedSceneManager_Models_Utility_ProfileDependentScene.md │ ├── Properties_T_AdvancedSceneManager_Models_Utility_ProfileDependent_1.md │ ├── Properties_T_AdvancedSceneManager_Models_Utility_ProfileDependent_1_Dict.md │ ├── Properties_T_AdvancedSceneManager_Models_Utility_SceneCollectionTemplate.md │ ├── Properties_T_AdvancedSceneManager_Package.md │ ├── Properties_T_AdvancedSceneManager_SceneManager.md │ ├── Properties_T_AdvancedSceneManager_Utility_ASMFilePathAttribute.md │ ├── Properties_T_AdvancedSceneManager_Utility_ASMScriptableSingleton_1.md │ ├── Properties_T_AdvancedSceneManager_Utility_Async_1.md │ ├── Properties_T_AdvancedSceneManager_Utility_CanvasSortOrderUtility.md │ ├── Properties_T_AdvancedSceneManager_Utility_CoroutineAwaiter.md │ ├── Properties_T_AdvancedSceneManager_Utility_CoroutineUtility_Events.md │ ├── Properties_T_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneDebugger.md │ ├── Properties_T_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference.md │ ├── Properties_T_AdvancedSceneManager_Utility_FallbackSceneUtility.md │ ├── Properties_T_AdvancedSceneManager_Utility_GlobalCoroutine.md │ ├── Properties_T_AdvancedSceneManager_Utility_GuidReference.md │ ├── Properties_T_AdvancedSceneManager_Utility_GuidReference_Editor.md │ ├── Properties_T_AdvancedSceneManager_Utility_LoadingScreenUtility.md │ ├── Properties_T_AdvancedSceneManager_Utility_MainThreadUtility.md │ ├── Properties_T_AdvancedSceneManager_Utility_QueueUtility_1.md │ ├── Properties_T_AdvancedSceneManager_Utility_SceneObjectReferenceCache.md │ ├── Properties_T_AdvancedSceneManager_Utility_SceneUtility.md │ ├── Properties_T_AdvancedSceneManager_Utility_SerializableDictionary_2.md │ ├── Properties_T_AdvancedSceneManager_Utility_SerializableStringBoolDict.md │ ├── Properties_T_AdvancedSceneManager_Utility_SpamCheck.md │ ├── T_AdvancedSceneManager_Callbacks_ActionUtility.md │ ├── T_AdvancedSceneManager_Callbacks_CallbackUtility.md │ ├── T_AdvancedSceneManager_Callbacks_CallbackUtility_FluentInvokeAPI_1.md │ ├── T_AdvancedSceneManager_Callbacks_CallbackUtility_FluentInvokeAPI_1_Callback.md │ ├── T_AdvancedSceneManager_Callbacks_Events_CollectionCloseEvent.md │ ├── T_AdvancedSceneManager_Callbacks_Events_CollectionEvent.md │ ├── T_AdvancedSceneManager_Callbacks_Events_CollectionOpenEvent.md │ ├── T_AdvancedSceneManager_Callbacks_Events_EndPhaseEvent.md │ ├── T_AdvancedSceneManager_Callbacks_Events_EventCallbackUtility.md │ ├── T_AdvancedSceneManager_Callbacks_Events_EventCallbackUtility_CalledForAttribute.md │ ├── T_AdvancedSceneManager_Callbacks_Events_EventCallback_1.md │ ├── T_AdvancedSceneManager_Callbacks_Events_LoadingScreenClosePhaseEvent.md │ ├── T_AdvancedSceneManager_Callbacks_Events_LoadingScreenOpenPhaseEvent.md │ ├── T_AdvancedSceneManager_Callbacks_Events_SceneCloseEvent.md │ ├── T_AdvancedSceneManager_Callbacks_Events_SceneClosePhaseEvent.md │ ├── T_AdvancedSceneManager_Callbacks_Events_SceneEvent.md │ ├── T_AdvancedSceneManager_Callbacks_Events_SceneOpenEvent.md │ ├── T_AdvancedSceneManager_Callbacks_Events_SceneOpenPhaseEvent.md │ ├── T_AdvancedSceneManager_Callbacks_Events_SceneOperationEventBase.md │ ├── T_AdvancedSceneManager_Callbacks_Events_ScenePreloadEvent.md │ ├── T_AdvancedSceneManager_Callbacks_Events_ScenePreloadPhaseEvent.md │ ├── T_AdvancedSceneManager_Callbacks_Events_StartPhaseEvent.md │ ├── T_AdvancedSceneManager_Callbacks_ICollectionClose.md │ ├── T_AdvancedSceneManager_Callbacks_ICollectionCloseAsync.md │ ├── T_AdvancedSceneManager_Callbacks_ICollectionCloseAwaitable.md │ ├── T_AdvancedSceneManager_Callbacks_ICollectionCloseCoroutine.md │ ├── T_AdvancedSceneManager_Callbacks_ICollectionExtraDataCallbacks.md │ ├── T_AdvancedSceneManager_Callbacks_ICollectionExtraDataCallbacksAsync.md │ ├── T_AdvancedSceneManager_Callbacks_ICollectionExtraDataCallbacksAwaitable.md │ ├── T_AdvancedSceneManager_Callbacks_ICollectionExtraDataCallbacksCoroutine.md │ ├── T_AdvancedSceneManager_Callbacks_ICollectionOpen.md │ ├── T_AdvancedSceneManager_Callbacks_ICollectionOpenAsync.md │ ├── T_AdvancedSceneManager_Callbacks_ICollectionOpenAwaitable.md │ ├── T_AdvancedSceneManager_Callbacks_ICollectionOpenCoroutine.md │ ├── T_AdvancedSceneManager_Callbacks_ISceneCallbacks.md │ ├── T_AdvancedSceneManager_Callbacks_ISceneClose.md │ ├── T_AdvancedSceneManager_Callbacks_ISceneCloseAsync.md │ ├── T_AdvancedSceneManager_Callbacks_ISceneCloseAwaitable.md │ ├── T_AdvancedSceneManager_Callbacks_ISceneCloseCoroutine.md │ ├── T_AdvancedSceneManager_Callbacks_ISceneOpen.md │ ├── T_AdvancedSceneManager_Callbacks_ISceneOpenAsync.md │ ├── T_AdvancedSceneManager_Callbacks_ISceneOpenAwaitable.md │ ├── T_AdvancedSceneManager_Callbacks_ISceneOpenCoroutine.md │ ├── T_AdvancedSceneManager_Core_App.md │ ├── T_AdvancedSceneManager_Core_App_StartupProps.md │ ├── T_AdvancedSceneManager_Core_Callbacks_When.md │ ├── T_AdvancedSceneManager_Core_Runtime.md │ ├── T_AdvancedSceneManager_Core_RuntimeSceneLoader.md │ ├── T_AdvancedSceneManager_Core_SceneLoadArgs.md │ ├── T_AdvancedSceneManager_Core_SceneLoader.md │ ├── T_AdvancedSceneManager_Core_SceneLoaderArgsBase.md │ ├── T_AdvancedSceneManager_Core_SceneLoaderExtensions.md │ ├── T_AdvancedSceneManager_Core_SceneLoader_Indicator.md │ ├── T_AdvancedSceneManager_Core_SceneOperation.md │ ├── T_AdvancedSceneManager_Core_SceneOperationFlags.md │ ├── T_AdvancedSceneManager_Core_SceneUnloadArgs.md │ ├── T_AdvancedSceneManager_Defaults_FadeLoadingScreen.md │ ├── T_AdvancedSceneManager_Defaults_IconBounceLoadingScreen.md │ ├── T_AdvancedSceneManager_Defaults_PressAnyButtonLoadingScreen.md │ ├── T_AdvancedSceneManager_Defaults_ProgressBarLoadingScreen.md │ ├── T_AdvancedSceneManager_Defaults_QuoteLoadingScreen.md │ ├── T_AdvancedSceneManager_Defaults_Quotes.md │ ├── T_AdvancedSceneManager_Defaults_SplashASM.md │ ├── T_AdvancedSceneManager_Defaults_SplashFade.md │ ├── T_AdvancedSceneManager_Defaults_TotalProgressBarLoadingScreen.md │ ├── T_AdvancedSceneManager_DependencyInjection_DependencyInjectionUtility.md │ ├── T_AdvancedSceneManager_DependencyInjection_DependencyInjectionUtility_IInjectable.md │ ├── T_AdvancedSceneManager_DependencyInjection_Editor_IBuildManager.md │ ├── T_AdvancedSceneManager_DependencyInjection_Editor_IHierarchyGUI.md │ ├── T_AdvancedSceneManager_DependencyInjection_Editor_IPackage.md │ ├── T_AdvancedSceneManager_DependencyInjection_Editor_ISceneManagerWindow.md │ ├── T_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings.md │ ├── T_AdvancedSceneManager_DependencyInjection_IApp.md │ ├── T_AdvancedSceneManager_DependencyInjection_IAssetsProvider.md │ ├── T_AdvancedSceneManager_DependencyInjection_IProfileManager.md │ ├── T_AdvancedSceneManager_DependencyInjection_IProjectSettings.md │ ├── T_AdvancedSceneManager_DependencyInjection_IRuntime.md │ ├── T_AdvancedSceneManager_DependencyInjection_ISceneManager.md │ ├── T_AdvancedSceneManager_Editor_UI_ASMSettingsPageAttribute.md │ ├── T_AdvancedSceneManager_Editor_UI_ASMUtilityFunction.md │ ├── T_AdvancedSceneManager_Editor_UI_ASMWindowElementAttribute.md │ ├── T_AdvancedSceneManager_Editor_UI_ElementLocation.md │ ├── T_AdvancedSceneManager_Editor_UI_UIElementUtility.md │ ├── T_AdvancedSceneManager_Editor_Utility_AssetDatabaseUtility.md │ ├── T_AdvancedSceneManager_Editor_Utility_BlocklistUtility.md │ ├── T_AdvancedSceneManager_Editor_Utility_BuildUtility.md │ ├── T_AdvancedSceneManager_Editor_Utility_BuildUtility_PostBuildEventArgs.md │ ├── T_AdvancedSceneManager_Editor_Utility_BuildUtility_Reason.md │ ├── T_AdvancedSceneManager_Editor_Utility_HierarchyGUIUtility.md │ ├── T_AdvancedSceneManager_Editor_Utility_HierarchyGUIUtility_HierarchyGameObjectGUI.md │ ├── T_AdvancedSceneManager_Editor_Utility_HierarchyGUIUtility_HierarchySceneGUI.md │ ├── T_AdvancedSceneManager_Editor_Utility_LockUtility.md │ ├── T_AdvancedSceneManager_Editor_Utility_SceneImportUtility.md │ ├── T_AdvancedSceneManager_Editor_Utility_SceneImportUtility_StringExtensions.md │ ├── T_AdvancedSceneManager_ExampleScripts_CollectionOpen.md │ ├── T_AdvancedSceneManager_ExampleScripts_DoActionsWithLoadingScreen.md │ ├── T_AdvancedSceneManager_ExampleScripts_SceneLoader.md │ ├── T_AdvancedSceneManager_ExampleScripts_SceneOpen.md │ ├── T_AdvancedSceneManager_ExampleScripts_ScenePreload.md │ ├── T_AdvancedSceneManager_Loading_IFadeLoadingScreen.md │ ├── T_AdvancedSceneManager_Loading_ILoadProgressData.md │ ├── T_AdvancedSceneManager_Loading_ILoadProgressListener.md │ ├── T_AdvancedSceneManager_Loading_LoadingScreen.md │ ├── T_AdvancedSceneManager_Loading_LoadingScreenBase.md │ ├── T_AdvancedSceneManager_Loading_MessageLoadProgressData.md │ ├── T_AdvancedSceneManager_Loading_ProgressScope.md │ ├── T_AdvancedSceneManager_Loading_SceneLoadProgressData.md │ ├── T_AdvancedSceneManager_Loading_SceneOperationKind.md │ ├── T_AdvancedSceneManager_Loading_SplashScreen.md │ ├── T_AdvancedSceneManager_Models_ASMModel.md │ ├── T_AdvancedSceneManager_Models_ASMModelExtensions.md │ ├── T_AdvancedSceneManager_Models_ASMSceneHelper.md │ ├── T_AdvancedSceneManager_Models_ASMSettings.md │ ├── T_AdvancedSceneManager_Models_ASMSettings_CustomData.md │ ├── T_AdvancedSceneManager_Models_ASMSettings_CustomDataDictionary_2.md │ ├── T_AdvancedSceneManager_Models_ASMSettings_SceneData.md │ ├── T_AdvancedSceneManager_Models_ASMUserSettings.md │ ├── T_AdvancedSceneManager_Models_Blocklist.md │ ├── T_AdvancedSceneManager_Models_DefaultASMScenesCollection.md │ ├── T_AdvancedSceneManager_Models_DynamicCollection.md │ ├── T_AdvancedSceneManager_Models_Enums_CollectionStartupOption.md │ ├── T_AdvancedSceneManager_Models_Enums_EditorPersistentOption.md │ ├── T_AdvancedSceneManager_Models_Enums_LoadPriority.md │ ├── T_AdvancedSceneManager_Models_Enums_LoadingScreenUsage.md │ ├── T_AdvancedSceneManager_Models_Enums_SceneImportOption.md │ ├── T_AdvancedSceneManager_Models_Enums_SceneState.md │ ├── T_AdvancedSceneManager_Models_Helpers_AssetsProxy.md │ ├── T_AdvancedSceneManager_Models_Helpers_DefaultScenes.md │ ├── T_AdvancedSceneManager_Models_Helpers_SettingsProxy.md │ ├── T_AdvancedSceneManager_Models_ILockable.md │ ├── T_AdvancedSceneManager_Models_ISceneCollection.md │ ├── T_AdvancedSceneManager_Models_ISceneCollection_IEditable.md │ ├── T_AdvancedSceneManager_Models_ISceneCollection_IOpenable.md │ ├── T_AdvancedSceneManager_Models_InputBinding.md │ ├── T_AdvancedSceneManager_Models_InputBindingInteractionType.md │ ├── T_AdvancedSceneManager_Models_InputButton.md │ ├── T_AdvancedSceneManager_Models_Profile.md │ ├── T_AdvancedSceneManager_Models_Scene.md │ ├── T_AdvancedSceneManager_Models_SceneCollection.md │ ├── T_AdvancedSceneManager_Models_SceneCollection_Events.md │ ├── T_AdvancedSceneManager_Models_SceneCollection_IMethods.md │ ├── T_AdvancedSceneManager_Models_SceneCollection_IMethods_IEvent.md │ ├── T_AdvancedSceneManager_Models_SceneCollection_IMethods_Target.md │ ├── T_AdvancedSceneManager_Models_SceneCollection_IMethods_Target_IEvent.md │ ├── T_AdvancedSceneManager_Models_Scene_Events.md │ ├── T_AdvancedSceneManager_Models_Scene_IEquality.md │ ├── T_AdvancedSceneManager_Models_Scene_IMethods.md │ ├── T_AdvancedSceneManager_Models_Scene_IMethods_IEvent.md │ ├── T_AdvancedSceneManager_Models_Scene_IMethods_Target.md │ ├── T_AdvancedSceneManager_Models_Scene_IMethods_Target_IEvent.md │ ├── T_AdvancedSceneManager_Models_StandaloneCollection.md │ ├── T_AdvancedSceneManager_Models_UpdateInterval.md │ ├── T_AdvancedSceneManager_Models_Utility_BuildOption.md │ ├── T_AdvancedSceneManager_Models_Utility_ProfileDependentCollection.md │ ├── T_AdvancedSceneManager_Models_Utility_ProfileDependentScene.md │ ├── T_AdvancedSceneManager_Models_Utility_ProfileDependent_1.md │ ├── T_AdvancedSceneManager_Models_Utility_ProfileDependent_1_Dict.md │ ├── T_AdvancedSceneManager_Models_Utility_SceneCollectionTemplate.md │ ├── T_AdvancedSceneManager_Package.md │ ├── T_AdvancedSceneManager_SceneManager.md │ ├── T_AdvancedSceneManager_Utility_ASMFilePathAttribute.md │ ├── T_AdvancedSceneManager_Utility_ASMScriptableSingleton_1.md │ ├── T_AdvancedSceneManager_Utility_AssetSearchUtility.md │ ├── T_AdvancedSceneManager_Utility_Async_1.md │ ├── T_AdvancedSceneManager_Utility_CanvasSortOrderUtility.md │ ├── T_AdvancedSceneManager_Utility_CoroutineAwaiter.md │ ├── T_AdvancedSceneManager_Utility_CoroutineUtility.md │ ├── T_AdvancedSceneManager_Utility_CoroutineUtility_Events.md │ ├── T_AdvancedSceneManager_Utility_CoroutineUtility_Events_CoroutineEvent.md │ ├── T_AdvancedSceneManager_Utility_CoroutineUtility_Events_CoroutineFrameEndEvent.md │ ├── T_AdvancedSceneManager_Utility_CoroutineUtility_Events_CoroutineFrameStartEvent.md │ ├── T_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneDebugger.md │ ├── T_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReference.md │ ├── T_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility.md │ ├── T_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference.md │ ├── T_AdvancedSceneManager_Utility_CrossSceneReferences_ResolveStatus.md │ ├── T_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedCrossReference.md │ ├── T_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference.md │ ├── T_AdvancedSceneManager_Utility_CrossSceneReferences_SceneReferenceCollection.md │ ├── T_AdvancedSceneManager_Utility_CrossSceneReferences_SceneStatus.md │ ├── T_AdvancedSceneManager_Utility_DictionaryUtility.md │ ├── T_AdvancedSceneManager_Utility_FallbackSceneUtility.md │ ├── T_AdvancedSceneManager_Utility_GlobalCoroutine.md │ ├── T_AdvancedSceneManager_Utility_GuidReference.md │ ├── T_AdvancedSceneManager_Utility_GuidReferenceUtility.md │ ├── T_AdvancedSceneManager_Utility_GuidReference_Editor.md │ ├── T_AdvancedSceneManager_Utility_IQueueable.md │ ├── T_AdvancedSceneManager_Utility_LerpUtility.md │ ├── T_AdvancedSceneManager_Utility_LoadingScreenUtility.md │ ├── T_AdvancedSceneManager_Utility_MainThreadUtility.md │ ├── T_AdvancedSceneManager_Utility_QueueUtility_1.md │ ├── T_AdvancedSceneManager_Utility_SceneBindingUtility.md │ ├── T_AdvancedSceneManager_Utility_SceneObjectReferenceCache.md │ ├── T_AdvancedSceneManager_Utility_SceneUtility.md │ ├── T_AdvancedSceneManager_Utility_ScriptableObjectUtility.md │ ├── T_AdvancedSceneManager_Utility_SerializableDictionary_2.md │ ├── T_AdvancedSceneManager_Utility_SerializableStringBoolDict.md │ ├── T_AdvancedSceneManager_Utility_SpamCheck.md │ ├── T_AdvancedSceneManager_Utility_StopwatchUtility.md │ ├── T_AdvancedSceneManager_Utility_TaskUtility.md │ ├── T_AdvancedSceneManager_Utility_UIFadeExtensions.md │ ├── T_AdvancedSceneManager_Utility_UnityCompatibiltyHelper.md │ ├── index.md │ └── readme.md ├── guides │ ├── ASMUtilityFunctions.md │ ├── An overview of ASM API structure.md │ ├── Callbacks.md │ ├── Common questions.md │ ├── CoroutineUtility.md │ ├── Cross-scene references.md │ ├── Finding asm assets.md │ ├── In-game toolbar.md │ ├── Loading screens.md │ ├── Netcode.md │ ├── Profiles.md │ ├── Quick start.md │ ├── Scene bindings.md │ ├── Scene collections.md │ ├── Scene helper.md │ ├── Scene loaders.md │ ├── Scene manager window.md │ ├── Scene manager.md │ ├── Scene operations.md │ ├── Scenes.md │ ├── Splash screens.md │ ├── Standalone scenes.md │ ├── Updating.md │ ├── Videos.md │ └── addressables.md └── image │ ├── ASM-PackageManager.png │ ├── ASMUtilityButton.png │ ├── ASMUtilityFunctionsWindow.png │ ├── LogoWhite.png │ ├── addressable-toggle.png │ ├── addressables-scene-indicator.png │ ├── asm-icon.png │ ├── asm-splash-screen.png │ ├── blacklist.png │ ├── button-click-collection-open.png │ ├── button-click-quit.png │ ├── button-click-scene-open.png │ ├── collection-menu-button.png │ ├── collection-open-option.png │ ├── create-scene-button.png │ ├── cross-scene-debugger.png │ ├── cross-scene-reference-example.png │ ├── cross-scene-reference-warning.png │ ├── cross-scene-references.png │ ├── drop-area.png │ ├── file-menu.png │ ├── git-package-menu.png │ ├── import-popup.png │ ├── import-scene-popup.png │ ├── in-game-toolbar.png │ ├── package-manager.png │ ├── play-button.png │ ├── profile-picker.png │ ├── profile-popup.png │ ├── scene-bindings.png │ ├── scene-context-menu.png │ ├── scene-drop-area.png │ ├── scene-helper-and-new-collection.png │ ├── scene-helper-button.png │ ├── scene-import-notification.png │ ├── scene-manager-menu.png │ ├── scene-manager-window-collection-popup.png │ ├── scene-manager-window-collections.png │ ├── scene-manager-window-dynamic-collections.png │ ├── scene-manager-window-footer.png │ ├── scene-manager-window-header.png │ ├── scene-manager-window-menu.png │ ├── scene-manager-window-scene-popup.png │ ├── scene-manager-window.png │ ├── scene-split-menu.png │ ├── scene-split-result.png │ ├── settings-assets-page.png │ ├── settings-editor-page.png │ ├── settings-popup.png │ ├── settings-scene-loading-page.png │ ├── settings-startup-page.png │ ├── standalone-options.png │ ├── startup-option.png │ └── untracked-scenes.png ├── examples.md ├── image ├── LogoWhite.png ├── asm-icon.png ├── git-package-menu.png └── plugins-and-samples.PNG ├── patches.md ├── trial ├── Advanced Scene Manager Trial.unitypackage ├── LICENSE.md ├── README.md ├── Trial.png └── git_trial_reqwebp.webp └── workarounds.md /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | */.vs 2 | /.obsidian 3 | -------------------------------------------------------------------------------- /docs/.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /docs/.gitignore: -------------------------------------------------------------------------------- 1 | *.vs/* 2 | *.obsidian/* 3 | -------------------------------------------------------------------------------- /docs/_config.yml: -------------------------------------------------------------------------------- 1 | title: "Advanced Scene Manager Docs" 2 | description: "Documentation for Advanced Scene Manager" 3 | remote_theme: sighingnow/jekyll-gitbook # Forces remote theme 4 | plugins: 5 | - jekyll-remote-theme # Allows external themes (GitHub Pages limitation) 6 | -------------------------------------------------------------------------------- /docs/api/Events_T_AdvancedSceneManager_Core_App.md: -------------------------------------------------------------------------------- 1 | # App Events 2 | 3 | 4 | 5 | 6 | ## Events 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
afterStartupOccurs after startup process has been completed.
beforeStartupOccurs before startup process has begun, but has been initiated.
15 | 16 | ## See Also 17 | 18 | 19 | #### Reference 20 | App Class 21 | AdvancedSceneManager.Core Namespace 22 | -------------------------------------------------------------------------------- /docs/api/Events_T_AdvancedSceneManager_DependencyInjection_IApp.md: -------------------------------------------------------------------------------- 1 | # IApp Events 2 | 3 | 4 | 5 | 6 | ## Events 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
afterStartup 
beforeStartup 
15 | 16 | ## See Also 17 | 18 | 19 | #### Reference 20 | IApp Interface 21 | AdvancedSceneManager.DependencyInjection Namespace 22 | -------------------------------------------------------------------------------- /docs/api/Events_T_AdvancedSceneManager_DependencyInjection_IProfileManager.md: -------------------------------------------------------------------------------- 1 | # IProfileManager Events 2 | 3 | 4 | 5 | 6 | ## Events 7 | 8 | 9 | 10 | 11 |
onProfileChanged 
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | IProfileManager Interface 18 | AdvancedSceneManager.DependencyInjection Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Events_T_AdvancedSceneManager_Editor_Utility_BuildUtility.md: -------------------------------------------------------------------------------- 1 | # BuildUtility Events 2 | 3 | 4 | 5 | 6 | ## Events 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
postBuild 
preBuild 
15 | 16 | ## See Also 17 | 18 | 19 | #### Reference 20 | BuildUtility Class 21 | AdvancedSceneManager.Editor.Utility Namespace 22 | -------------------------------------------------------------------------------- /docs/api/Events_T_AdvancedSceneManager_Editor_Utility_SceneImportUtility.md: -------------------------------------------------------------------------------- 1 | # SceneImportUtility Events 2 | 3 | 4 | 5 | 6 | ## Events 7 | 8 | 9 | 10 | 11 |
scenesChanged 
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | SceneImportUtility Class 18 | AdvancedSceneManager.Editor.Utility Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Events_T_AdvancedSceneManager_Models_ASMModel.md: -------------------------------------------------------------------------------- 1 | # ASMModel Events 2 | 3 | 4 | 5 | 6 | ## Events 7 | 8 | 9 | 10 | 11 |
PropertyChanged 
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | ASMModel Class 18 | AdvancedSceneManager.Models Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Events_T_AdvancedSceneManager_Models_ASMSettings.md: -------------------------------------------------------------------------------- 1 | # ASMSettings Events 2 | 3 | 4 | 5 | 6 | ## Events 7 | 8 | 9 | 10 | 11 |
PropertyChanged
(Inherited from ASMScriptableSingleton(T))
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | ASMSettings Class 18 | AdvancedSceneManager.Models Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Events_T_AdvancedSceneManager_Models_ASMUserSettings.md: -------------------------------------------------------------------------------- 1 | # ASMUserSettings Events 2 | 3 | 4 | 5 | 6 | ## Events 7 | 8 | 9 | 10 | 11 |
PropertyChanged
(Inherited from ASMScriptableSingleton(T))
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | ASMUserSettings Class 18 | AdvancedSceneManager.Models Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Events_T_AdvancedSceneManager_Models_DefaultASMScenesCollection.md: -------------------------------------------------------------------------------- 1 | # DefaultASMScenesCollection Events 2 | 3 | 4 | 5 | 6 | ## Events 7 | 8 | 9 | 10 | 11 |
PropertyChanged 
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | DefaultASMScenesCollection Class 18 | AdvancedSceneManager.Models Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Events_T_AdvancedSceneManager_Models_DynamicCollection.md: -------------------------------------------------------------------------------- 1 | # DynamicCollection Events 2 | 3 | 4 | 5 | 6 | ## Events 7 | 8 | 9 | 10 | 11 |
PropertyChanged 
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | DynamicCollection Class 18 | AdvancedSceneManager.Models Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Events_T_AdvancedSceneManager_Models_Profile.md: -------------------------------------------------------------------------------- 1 | # Profile Events 2 | 3 | 4 | 5 | 6 | ## Events 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
onProfileChanged 
PropertyChanged
(Inherited from ASMModel)
15 | 16 | ## See Also 17 | 18 | 19 | #### Reference 20 | Profile Class 21 | AdvancedSceneManager.Models Namespace 22 | -------------------------------------------------------------------------------- /docs/api/Events_T_AdvancedSceneManager_Models_Scene.md: -------------------------------------------------------------------------------- 1 | # Scene Events 2 | 3 | 4 | 5 | 6 | ## Events 7 | 8 | 9 | 10 | 11 |
PropertyChanged
(Inherited from ASMModel)
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | Scene Class 18 | AdvancedSceneManager.Models Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Events_T_AdvancedSceneManager_Models_SceneCollection.md: -------------------------------------------------------------------------------- 1 | # SceneCollection Events 2 | 3 | 4 | 5 | 6 | ## Events 7 | 8 | 9 | 10 | 11 |
PropertyChanged
(Inherited from ASMModel)
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | SceneCollection Class 18 | AdvancedSceneManager.Models Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Events_T_AdvancedSceneManager_Models_StandaloneCollection.md: -------------------------------------------------------------------------------- 1 | # StandaloneCollection Events 2 | 3 | 4 | 5 | 6 | ## Events 7 | 8 | 9 | 10 | 11 |
PropertyChanged 
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | StandaloneCollection Class 18 | AdvancedSceneManager.Models Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Events_T_AdvancedSceneManager_Models_Utility_BuildOption.md: -------------------------------------------------------------------------------- 1 | # BuildOption Events 2 | 3 | 4 | 5 | 6 | ## Events 7 | 8 | 9 | 10 | 11 |
PropertyChanged 
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | BuildOption Class 18 | AdvancedSceneManager.Models.Utility Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Events_T_AdvancedSceneManager_Models_Utility_SceneCollectionTemplate.md: -------------------------------------------------------------------------------- 1 | # SceneCollectionTemplate Events 2 | 3 | 4 | 5 | 6 | ## Events 7 | 8 | 9 | 10 | 11 |
PropertyChanged
(Inherited from ASMModel)
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | SceneCollectionTemplate Class 18 | AdvancedSceneManager.Models.Utility Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Events_T_AdvancedSceneManager_Utility_ASMScriptableSingleton_1.md: -------------------------------------------------------------------------------- 1 | # ASMScriptableSingleton<T> Events 2 | 3 | 4 | 5 | 6 | ## Events 7 | 8 | 9 | 10 | 11 |
PropertyChanged 
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | ASMScriptableSingleton(T) Class 18 | AdvancedSceneManager.Utility Namespace 19 | -------------------------------------------------------------------------------- /docs/api/F_AdvancedSceneManager_Defaults_FadeLoadingScreen_color.md: -------------------------------------------------------------------------------- 1 | # color Field 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Defaults 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public Color color 13 | ``` 14 | 15 | 16 | 17 | #### Field Value 18 | Color 19 | 20 | ## See Also 21 | 22 | 23 | #### Reference 24 | FadeLoadingScreen Class 25 | AdvancedSceneManager.Defaults Namespace 26 | -------------------------------------------------------------------------------- /docs/api/F_AdvancedSceneManager_Defaults_FadeLoadingScreen_fadeBackground.md: -------------------------------------------------------------------------------- 1 | # fadeBackground Field 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Defaults 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public Image fadeBackground 13 | ``` 14 | 15 | 16 | 17 | #### Field Value 18 | Image 19 | 20 | ## See Also 21 | 22 | 23 | #### Reference 24 | FadeLoadingScreen Class 25 | AdvancedSceneManager.Defaults Namespace 26 | -------------------------------------------------------------------------------- /docs/api/F_AdvancedSceneManager_Defaults_FadeLoadingScreen_fadeGroup.md: -------------------------------------------------------------------------------- 1 | # fadeGroup Field 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Defaults 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public CanvasGroup fadeGroup 13 | ``` 14 | 15 | 16 | 17 | #### Field Value 18 | CanvasGroup 19 | 20 | ## See Also 21 | 22 | 23 | #### Reference 24 | FadeLoadingScreen Class 25 | AdvancedSceneManager.Defaults Namespace 26 | -------------------------------------------------------------------------------- /docs/api/F_AdvancedSceneManager_Defaults_IconBounceLoadingScreen_IconStartSize.md: -------------------------------------------------------------------------------- 1 | # IconStartSize Field 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Defaults 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public Vector2 IconStartSize 13 | ``` 14 | 15 | 16 | 17 | #### Field Value 18 | Vector2 19 | 20 | ## See Also 21 | 22 | 23 | #### Reference 24 | IconBounceLoadingScreen Class 25 | AdvancedSceneManager.Defaults Namespace 26 | -------------------------------------------------------------------------------- /docs/api/F_AdvancedSceneManager_Defaults_IconBounceLoadingScreen_IconTransform.md: -------------------------------------------------------------------------------- 1 | # IconTransform Field 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Defaults 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public RectTransform IconTransform 13 | ``` 14 | 15 | 16 | 17 | #### Field Value 18 | RectTransform 19 | 20 | ## See Also 21 | 22 | 23 | #### Reference 24 | IconBounceLoadingScreen Class 25 | AdvancedSceneManager.Defaults Namespace 26 | -------------------------------------------------------------------------------- /docs/api/F_AdvancedSceneManager_Defaults_ProgressBarLoadingScreen_slider.md: -------------------------------------------------------------------------------- 1 | # slider Field 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Defaults 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public Slider slider 13 | ``` 14 | 15 | 16 | 17 | #### Field Value 18 | Slider 19 | 20 | ## See Also 21 | 22 | 23 | #### Reference 24 | ProgressBarLoadingScreen Class 25 | AdvancedSceneManager.Defaults Namespace 26 | -------------------------------------------------------------------------------- /docs/api/F_AdvancedSceneManager_Defaults_QuoteLoadingScreen_Content.md: -------------------------------------------------------------------------------- 1 | # Content Field 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Defaults 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public RectTransform Content 13 | ``` 14 | 15 | 16 | 17 | #### Field Value 18 | RectTransform 19 | 20 | ## See Also 21 | 22 | 23 | #### Reference 24 | QuoteLoadingScreen Class 25 | AdvancedSceneManager.Defaults Namespace 26 | -------------------------------------------------------------------------------- /docs/api/F_AdvancedSceneManager_Defaults_QuoteLoadingScreen_QuoteCountText.md: -------------------------------------------------------------------------------- 1 | # QuoteCountText Field 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Defaults 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public Text QuoteCountText 13 | ``` 14 | 15 | 16 | 17 | #### Field Value 18 | Text 19 | 20 | ## See Also 21 | 22 | 23 | #### Reference 24 | QuoteLoadingScreen Class 25 | AdvancedSceneManager.Defaults Namespace 26 | -------------------------------------------------------------------------------- /docs/api/F_AdvancedSceneManager_Defaults_QuoteLoadingScreen_QuoteText.md: -------------------------------------------------------------------------------- 1 | # QuoteText Field 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Defaults 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public Text QuoteText 13 | ``` 14 | 15 | 16 | 17 | #### Field Value 18 | Text 19 | 20 | ## See Also 21 | 22 | 23 | #### Reference 24 | QuoteLoadingScreen Class 25 | AdvancedSceneManager.Defaults Namespace 26 | -------------------------------------------------------------------------------- /docs/api/F_AdvancedSceneManager_Defaults_QuoteLoadingScreen_Text.md: -------------------------------------------------------------------------------- 1 | # Text Field 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Defaults 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public RectTransform Text 13 | ``` 14 | 15 | 16 | 17 | #### Field Value 18 | RectTransform 19 | 20 | ## See Also 21 | 22 | 23 | #### Reference 24 | QuoteLoadingScreen Class 25 | AdvancedSceneManager.Defaults Namespace 26 | -------------------------------------------------------------------------------- /docs/api/F_AdvancedSceneManager_Defaults_QuoteLoadingScreen_pressAnyKeyToContinueText.md: -------------------------------------------------------------------------------- 1 | # pressAnyKeyToContinueText Field 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Defaults 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public Text pressAnyKeyToContinueText 13 | ``` 14 | 15 | 16 | 17 | #### Field Value 18 | Text 19 | 20 | ## See Also 21 | 22 | 23 | #### Reference 24 | QuoteLoadingScreen Class 25 | AdvancedSceneManager.Defaults Namespace 26 | -------------------------------------------------------------------------------- /docs/api/F_AdvancedSceneManager_Defaults_QuoteLoadingScreen_quotes.md: -------------------------------------------------------------------------------- 1 | # quotes Field 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Defaults 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public Quotes quotes 13 | ``` 14 | 15 | 16 | 17 | #### Field Value 18 | Quotes 19 | 20 | ## See Also 21 | 22 | 23 | #### Reference 24 | QuoteLoadingScreen Class 25 | AdvancedSceneManager.Defaults Namespace 26 | -------------------------------------------------------------------------------- /docs/api/F_AdvancedSceneManager_Defaults_SplashASM__camera.md: -------------------------------------------------------------------------------- 1 | # _camera Field 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Defaults 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public Camera _camera 13 | ``` 14 | 15 | 16 | 17 | #### Field Value 18 | Camera 19 | 20 | ## See Also 21 | 22 | 23 | #### Reference 24 | SplashASM Class 25 | AdvancedSceneManager.Defaults Namespace 26 | -------------------------------------------------------------------------------- /docs/api/F_AdvancedSceneManager_Defaults_SplashASM_background.md: -------------------------------------------------------------------------------- 1 | # background Field 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Defaults 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public Image background 13 | ``` 14 | 15 | 16 | 17 | #### Field Value 18 | Image 19 | 20 | ## See Also 21 | 22 | 23 | #### Reference 24 | SplashASM Class 25 | AdvancedSceneManager.Defaults Namespace 26 | -------------------------------------------------------------------------------- /docs/api/F_AdvancedSceneManager_Defaults_SplashASM_groupBackground.md: -------------------------------------------------------------------------------- 1 | # groupBackground Field 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Defaults 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public CanvasGroup groupBackground 13 | ``` 14 | 15 | 16 | 17 | #### Field Value 18 | CanvasGroup 19 | 20 | ## See Also 21 | 22 | 23 | #### Reference 24 | SplashASM Class 25 | AdvancedSceneManager.Defaults Namespace 26 | -------------------------------------------------------------------------------- /docs/api/F_AdvancedSceneManager_Defaults_SplashASM_groupLogo.md: -------------------------------------------------------------------------------- 1 | # groupLogo Field 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Defaults 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public CanvasGroup groupLogo 13 | ``` 14 | 15 | 16 | 17 | #### Field Value 18 | CanvasGroup 19 | 20 | ## See Also 21 | 22 | 23 | #### Reference 24 | SplashASM Class 25 | AdvancedSceneManager.Defaults Namespace 26 | -------------------------------------------------------------------------------- /docs/api/F_AdvancedSceneManager_Defaults_SplashASM_logo.md: -------------------------------------------------------------------------------- 1 | # logo Field 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Defaults 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public Image logo 13 | ``` 14 | 15 | 16 | 17 | #### Field Value 18 | Image 19 | 20 | ## See Also 21 | 22 | 23 | #### Reference 24 | SplashASM Class 25 | AdvancedSceneManager.Defaults Namespace 26 | -------------------------------------------------------------------------------- /docs/api/F_AdvancedSceneManager_Defaults_SplashFade_background.md: -------------------------------------------------------------------------------- 1 | # background Field 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Defaults 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public Image background 13 | ``` 14 | 15 | 16 | 17 | #### Field Value 18 | Image 19 | 20 | ## See Also 21 | 22 | 23 | #### Reference 24 | SplashFade Class 25 | AdvancedSceneManager.Defaults Namespace 26 | -------------------------------------------------------------------------------- /docs/api/F_AdvancedSceneManager_Defaults_SplashFade_groupBackground.md: -------------------------------------------------------------------------------- 1 | # groupBackground Field 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Defaults 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public CanvasGroup groupBackground 13 | ``` 14 | 15 | 16 | 17 | #### Field Value 18 | CanvasGroup 19 | 20 | ## See Also 21 | 22 | 23 | #### Reference 24 | SplashFade Class 25 | AdvancedSceneManager.Defaults Namespace 26 | -------------------------------------------------------------------------------- /docs/api/Fields_T_AdvancedSceneManager_Core_Runtime.md: -------------------------------------------------------------------------------- 1 | # Runtime Fields 2 | 3 | 4 | 5 | 6 | ## Fields 7 | 8 | 9 | 10 | 11 |
onAllScenesClosedOccurs when the last user scene closes.
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | Runtime Class 18 | AdvancedSceneManager.Core Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Fields_T_AdvancedSceneManager_Defaults_Quotes.md: -------------------------------------------------------------------------------- 1 | # Quotes Fields 2 | 3 | 4 | 5 | 6 | ## Fields 7 | 8 | 9 | 10 | 11 |
quoteListThe list of quotes.
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | Quotes Class 18 | AdvancedSceneManager.Defaults Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Fields_T_AdvancedSceneManager_ExampleScripts_CollectionOpen.md: -------------------------------------------------------------------------------- 1 | # CollectionOpen Fields 2 | 3 | 4 | 5 | 6 | ## Fields 7 | 8 | 9 | 10 | 11 |
collectionToOpen 
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | CollectionOpen Class 18 | AdvancedSceneManager.ExampleScripts Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Fields_T_AdvancedSceneManager_ExampleScripts_DoActionsWithLoadingScreen.md: -------------------------------------------------------------------------------- 1 | # DoActionsWithLoadingScreen Fields 2 | 3 | 4 | 5 | 6 | ## Fields 7 | 8 | 9 | 10 | 11 |
loadingScreen 
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | DoActionsWithLoadingScreen Class 18 | AdvancedSceneManager.ExampleScripts Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Fields_T_AdvancedSceneManager_ExampleScripts_SceneOpen.md: -------------------------------------------------------------------------------- 1 | # SceneOpen Fields 2 | 3 | 4 | 5 | 6 | ## Fields 7 | 8 | 9 | 10 | 11 |
sceneToOpen 
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | SceneOpen Class 18 | AdvancedSceneManager.ExampleScripts Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Fields_T_AdvancedSceneManager_ExampleScripts_ScenePreload.md: -------------------------------------------------------------------------------- 1 | # ScenePreload Fields 2 | 3 | 4 | 5 | 6 | ## Fields 7 | 8 | 9 | 10 | 11 |
SceneToPreload 
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | ScenePreload Class 18 | AdvancedSceneManager.ExampleScripts Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Fields_T_AdvancedSceneManager_Models_ASMSettings.md: -------------------------------------------------------------------------------- 1 | # ASMSettings Fields 2 | 3 | 4 | 5 | 6 | ## Fields 7 | 8 | 9 | 10 | 11 |
m_sceneImportOption 
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | ASMSettings Class 18 | AdvancedSceneManager.Models Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Fields_T_AdvancedSceneManager_Models_DefaultASMScenesCollection.md: -------------------------------------------------------------------------------- 1 | # DefaultASMScenesCollection Fields 2 | 3 | 4 | 5 | 6 | ## Fields 7 | 8 | 9 | 10 | 11 |
isImported 
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | DefaultASMScenesCollection Class 18 | AdvancedSceneManager.Models Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Fields_T_AdvancedSceneManager_Models_InputButton.md: -------------------------------------------------------------------------------- 1 | # InputButton Fields 2 | 3 | 4 | 5 | 6 | ## Fields 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
nameSpecifies the name of this binding.
pathSpecifies the path of this binding.
15 | 16 | ## See Also 17 | 18 | 19 | #### Reference 20 | InputButton Class 21 | AdvancedSceneManager.Models Namespace 22 | -------------------------------------------------------------------------------- /docs/api/Fields_T_AdvancedSceneManager_Models_Profile.md: -------------------------------------------------------------------------------- 1 | # Profile Fields 2 | 3 | 4 | 5 | 6 | ## Fields 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
AssetSearchStringGets 't:AdvancedSceneManager.Models.Profile', the string to use in [!:AssetDatabase.FindAssets(string)].
NewCollectionTitle 
15 | 16 | ## See Also 17 | 18 | 19 | #### Reference 20 | Profile Class 21 | AdvancedSceneManager.Models Namespace 22 | -------------------------------------------------------------------------------- /docs/api/Fields_T_AdvancedSceneManager_Models_SceneCollection.md: -------------------------------------------------------------------------------- 1 | # SceneCollection Fields 2 | 3 | 4 | 5 | 6 | ## Fields 7 | 8 | 9 | 10 | 11 |
AssetSearchStringGets 't:AdvancedSceneManager.Models.SceneCollection', the string to use in [!:AssetDatabase.FindAssets(string)].
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | SceneCollection Class 18 | AdvancedSceneManager.Models Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Fields_T_AdvancedSceneManager_Models_Utility_ProfileDependentScene.md: -------------------------------------------------------------------------------- 1 | # ProfileDependentScene Fields 2 | 3 | 4 | 5 | 6 | ## Fields 7 | 8 | 9 | 10 | 11 |
listThe list of proxies for this T.
(Inherited from ProfileDependent(T))
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | ProfileDependentScene Class 18 | AdvancedSceneManager.Models.Utility Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Fields_T_AdvancedSceneManager_Models_Utility_ProfileDependent_1.md: -------------------------------------------------------------------------------- 1 | # ProfileDependent<T> Fields 2 | 3 | 4 | 5 | 6 | ## Fields 7 | 8 | 9 | 10 | 11 |
listThe list of proxies for this T.
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | ProfileDependent(T) Class 18 | AdvancedSceneManager.Models.Utility Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Fields_T_AdvancedSceneManager_Utility_FallbackSceneUtility.md: -------------------------------------------------------------------------------- 1 | # FallbackSceneUtility Fields 2 | 3 | 4 | 5 | 6 | ## Fields 7 | 8 | 9 | 10 | 11 |
Name 
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | FallbackSceneUtility Class 18 | AdvancedSceneManager.Utility Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Fields_T_AdvancedSceneManager_Utility_GuidReference.md: -------------------------------------------------------------------------------- 1 | # GuidReference Fields 2 | 3 | 4 | 5 | 6 | ## Fields 7 | 8 | 9 | 10 | 11 |
guid 
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | GuidReference Class 18 | AdvancedSceneManager.Utility Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Fields_T_AdvancedSceneManager_Utility_SceneObjectReferenceCache.md: -------------------------------------------------------------------------------- 1 | # SceneObjectReferenceCache Fields 2 | 3 | 4 | 5 | 6 | ## Fields 7 | 8 | 9 | 10 | 11 |
references 
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | SceneObjectReferenceCache Class 18 | AdvancedSceneManager.Utility Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Fields_T_AdvancedSceneManager_Utility_SceneUtility.md: -------------------------------------------------------------------------------- 1 | # SceneUtility Fields 2 | 3 | 4 | 5 | 6 | ## Fields 7 | 8 | 9 | 10 | 11 |
assetTemplate 
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | SceneUtility Class 18 | AdvancedSceneManager.Utility Namespace 19 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Callbacks_CallbackUtility_FluentInvokeAPI_1__ctor.md: -------------------------------------------------------------------------------- 1 | # CallbackUtility.FluentInvokeAPI<T> Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Callbacks 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public FluentInvokeAPI() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | CallbackUtility.FluentInvokeAPI(T) Class 22 | AdvancedSceneManager.Callbacks Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Callbacks_Events_CollectionCloseEvent__ctor.md: -------------------------------------------------------------------------------- 1 | # CollectionCloseEvent Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Callbacks.Events 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public CollectionCloseEvent() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | CollectionCloseEvent Class 22 | AdvancedSceneManager.Callbacks.Events Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Callbacks_Events_CollectionOpenEvent__ctor.md: -------------------------------------------------------------------------------- 1 | # CollectionOpenEvent Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Callbacks.Events 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public CollectionOpenEvent() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | CollectionOpenEvent Class 22 | AdvancedSceneManager.Callbacks.Events Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Callbacks_Events_EndPhaseEvent__ctor.md: -------------------------------------------------------------------------------- 1 | # EndPhaseEvent Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Callbacks.Events 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public EndPhaseEvent() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | EndPhaseEvent Class 22 | AdvancedSceneManager.Callbacks.Events Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Callbacks_Events_SceneCloseEvent__ctor.md: -------------------------------------------------------------------------------- 1 | # SceneCloseEvent Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Callbacks.Events 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public SceneCloseEvent() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | SceneCloseEvent Class 22 | AdvancedSceneManager.Callbacks.Events Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Callbacks_Events_SceneClosePhaseEvent__ctor.md: -------------------------------------------------------------------------------- 1 | # SceneClosePhaseEvent Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Callbacks.Events 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public SceneClosePhaseEvent() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | SceneClosePhaseEvent Class 22 | AdvancedSceneManager.Callbacks.Events Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Callbacks_Events_SceneOpenEvent__ctor.md: -------------------------------------------------------------------------------- 1 | # SceneOpenEvent Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Callbacks.Events 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public SceneOpenEvent() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | SceneOpenEvent Class 22 | AdvancedSceneManager.Callbacks.Events Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Callbacks_Events_SceneOpenPhaseEvent__ctor.md: -------------------------------------------------------------------------------- 1 | # SceneOpenPhaseEvent Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Callbacks.Events 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public SceneOpenPhaseEvent() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | SceneOpenPhaseEvent Class 22 | AdvancedSceneManager.Callbacks.Events Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Callbacks_Events_ScenePreloadEvent__ctor.md: -------------------------------------------------------------------------------- 1 | # ScenePreloadEvent Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Callbacks.Events 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public ScenePreloadEvent() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | ScenePreloadEvent Class 22 | AdvancedSceneManager.Callbacks.Events Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Callbacks_Events_ScenePreloadPhaseEvent__ctor.md: -------------------------------------------------------------------------------- 1 | # ScenePreloadPhaseEvent Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Callbacks.Events 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public ScenePreloadPhaseEvent() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | ScenePreloadPhaseEvent Class 22 | AdvancedSceneManager.Callbacks.Events Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Callbacks_Events_StartPhaseEvent__ctor.md: -------------------------------------------------------------------------------- 1 | # StartPhaseEvent Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Callbacks.Events 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public StartPhaseEvent() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | StartPhaseEvent Class 22 | AdvancedSceneManager.Callbacks.Events Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Callbacks_ISceneCloseAwaitable_OnSceneClose.md: -------------------------------------------------------------------------------- 1 | # OnSceneClose Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Callbacks 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | Awaitable OnSceneClose() 13 | ``` 14 | 15 | 16 | 17 | #### Return Value 18 | Awaitable 19 | 20 | ## See Also 21 | 22 | 23 | #### Reference 24 | ISceneCloseAwaitable Interface 25 | AdvancedSceneManager.Callbacks Namespace 26 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Callbacks_ISceneOpenAwaitable_OnSceneOpen.md: -------------------------------------------------------------------------------- 1 | # OnSceneOpen Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Callbacks 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | Awaitable OnSceneOpen() 13 | ``` 14 | 15 | 16 | 17 | #### Return Value 18 | Awaitable 19 | 20 | ## See Also 21 | 22 | 23 | #### Reference 24 | ISceneOpenAwaitable Interface 25 | AdvancedSceneManager.Callbacks Namespace 26 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Core_App_CancelStartup.md: -------------------------------------------------------------------------------- 1 | # CancelStartup Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Core 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public void CancelStartup() 13 | ``` 14 | 15 | 16 | 17 | #### Implements 18 | IApp.CancelStartup() 19 | 20 | 21 | ## See Also 22 | 23 | 24 | #### Reference 25 | App Class 26 | AdvancedSceneManager.Core Namespace 27 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Core_App_StartupProps__ctor.md: -------------------------------------------------------------------------------- 1 | # App.StartupProps Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Core 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public StartupProps() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | App.StartupProps Class 22 | App.StartupProps Overload 23 | AdvancedSceneManager.Core Namespace 24 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Core_App__ctor.md: -------------------------------------------------------------------------------- 1 | # App Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Core 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public App() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | App Class 22 | AdvancedSceneManager.Core Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Core_RuntimeSceneLoader__ctor.md: -------------------------------------------------------------------------------- 1 | # RuntimeSceneLoader Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Core 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public RuntimeSceneLoader() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | RuntimeSceneLoader Class 22 | AdvancedSceneManager.Core Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Core_Runtime__ctor.md: -------------------------------------------------------------------------------- 1 | # Runtime Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Core 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public Runtime() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | Runtime Class 22 | AdvancedSceneManager.Core Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Core_SceneLoadArgs_SetCompletedWithoutScene.md: -------------------------------------------------------------------------------- 1 | # SetCompletedWithoutScene Method 2 | 3 | 4 | Sets this loader as complete even though no scene was loaded. 5 | 6 | 7 | 8 | ## Definition 9 | **Namespace:** AdvancedSceneManager.Core 10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 11 | 12 | **C#** 13 | ``` C# 14 | public void SetCompletedWithoutScene() 15 | ``` 16 | 17 | 18 | 19 | ## See Also 20 | 21 | 22 | #### Reference 23 | SceneLoadArgs Class 24 | AdvancedSceneManager.Core Namespace 25 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Core_SceneLoadArgs__ctor.md: -------------------------------------------------------------------------------- 1 | # SceneLoadArgs Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Core 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public SceneLoadArgs() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | SceneLoadArgs Class 22 | AdvancedSceneManager.Core Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Core_SceneOperation__ctor.md: -------------------------------------------------------------------------------- 1 | # SceneOperation Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Core 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public SceneOperation() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | SceneOperation Class 22 | AdvancedSceneManager.Core Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Core_SceneUnloadArgs_SetCompleted.md: -------------------------------------------------------------------------------- 1 | # SetCompleted Method 2 | 3 | 4 | Notifies ASM that the unload is done. 5 | 6 | 7 | 8 | ## Definition 9 | **Namespace:** AdvancedSceneManager.Core 10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 11 | 12 | **C#** 13 | ``` C# 14 | public void SetCompleted() 15 | ``` 16 | 17 | 18 | 19 | ## See Also 20 | 21 | 22 | #### Reference 23 | SceneUnloadArgs Class 24 | AdvancedSceneManager.Core Namespace 25 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Core_SceneUnloadArgs__ctor.md: -------------------------------------------------------------------------------- 1 | # SceneUnloadArgs Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Core 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public SceneUnloadArgs() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | SceneUnloadArgs Class 22 | AdvancedSceneManager.Core Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Defaults_FadeLoadingScreen__ctor.md: -------------------------------------------------------------------------------- 1 | # FadeLoadingScreen Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Defaults 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public FadeLoadingScreen() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | FadeLoadingScreen Class 22 | AdvancedSceneManager.Defaults Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Defaults_IconBounceLoadingScreen__ctor.md: -------------------------------------------------------------------------------- 1 | # IconBounceLoadingScreen Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Defaults 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public IconBounceLoadingScreen() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | IconBounceLoadingScreen Class 22 | AdvancedSceneManager.Defaults Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Defaults_PressAnyButtonLoadingScreen__ctor.md: -------------------------------------------------------------------------------- 1 | # PressAnyButtonLoadingScreen Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Defaults 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public PressAnyButtonLoadingScreen() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | PressAnyButtonLoadingScreen Class 22 | AdvancedSceneManager.Defaults Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Defaults_ProgressBarLoadingScreen__ctor.md: -------------------------------------------------------------------------------- 1 | # ProgressBarLoadingScreen Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Defaults 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public ProgressBarLoadingScreen() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | ProgressBarLoadingScreen Class 22 | AdvancedSceneManager.Defaults Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Defaults_QuoteLoadingScreen__ctor.md: -------------------------------------------------------------------------------- 1 | # QuoteLoadingScreen Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Defaults 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public QuoteLoadingScreen() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | QuoteLoadingScreen Class 22 | AdvancedSceneManager.Defaults Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Defaults_Quotes__ctor.md: -------------------------------------------------------------------------------- 1 | # Quotes Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Defaults 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public Quotes() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | Quotes Class 22 | AdvancedSceneManager.Defaults Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Defaults_SplashASM__ctor.md: -------------------------------------------------------------------------------- 1 | # SplashASM Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Defaults 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public SplashASM() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | SplashASM Class 22 | AdvancedSceneManager.Defaults Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Defaults_SplashFade__ctor.md: -------------------------------------------------------------------------------- 1 | # SplashFade Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Defaults 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public SplashFade() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | SplashFade Class 22 | AdvancedSceneManager.Defaults Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Defaults_TotalProgressBarLoadingScreen__ctor.md: -------------------------------------------------------------------------------- 1 | # TotalProgressBarLoadingScreen Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Defaults 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public TotalProgressBarLoadingScreen() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | TotalProgressBarLoadingScreen Class 22 | AdvancedSceneManager.Defaults Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_DependencyInjection_Editor_IHierarchyGUI_Repaint.md: -------------------------------------------------------------------------------- 1 | # Repaint Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.DependencyInjection.Editor 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | void Repaint() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | IHierarchyGUI Interface 22 | AdvancedSceneManager.DependencyInjection.Editor Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_Save.md: -------------------------------------------------------------------------------- 1 | # Save Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.DependencyInjection.Editor 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | void Save() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | IUserSettings Interface 22 | AdvancedSceneManager.DependencyInjection.Editor Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_SaveNow.md: -------------------------------------------------------------------------------- 1 | # SaveNow Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.DependencyInjection.Editor 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | void SaveNow() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | IUserSettings Interface 22 | AdvancedSceneManager.DependencyInjection.Editor Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_DependencyInjection_IApp_CancelQuit.md: -------------------------------------------------------------------------------- 1 | # CancelQuit Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.DependencyInjection 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | void CancelQuit() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | IApp Interface 22 | AdvancedSceneManager.DependencyInjection Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_DependencyInjection_IApp_CancelStartup.md: -------------------------------------------------------------------------------- 1 | # CancelStartup Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.DependencyInjection 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | void CancelStartup() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | IApp Interface 22 | AdvancedSceneManager.DependencyInjection Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_DependencyInjection_IApp_Exit.md: -------------------------------------------------------------------------------- 1 | # Exit Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.DependencyInjection 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | void Exit() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | IApp Interface 22 | AdvancedSceneManager.DependencyInjection Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_DependencyInjection_IProjectSettings_Save.md: -------------------------------------------------------------------------------- 1 | # Save Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.DependencyInjection 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | void Save() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | IProjectSettings Interface 22 | AdvancedSceneManager.DependencyInjection Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Editor_UI_ASMUtilityFunction_OnDisable.md: -------------------------------------------------------------------------------- 1 | # OnDisable Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Editor.UI 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public virtual void OnDisable() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | ASMUtilityFunction Class 22 | AdvancedSceneManager.Editor.UI Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Editor_UI_ASMUtilityFunction_OnEnable.md: -------------------------------------------------------------------------------- 1 | # OnEnable Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Editor.UI 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public virtual void OnEnable() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | ASMUtilityFunction Class 22 | AdvancedSceneManager.Editor.UI Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Editor_Utility_HierarchyGUIUtility_Repaint.md: -------------------------------------------------------------------------------- 1 | # Repaint Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Editor.Utility 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public static void Repaint() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | HierarchyGUIUtility Class 22 | AdvancedSceneManager.Editor.Utility Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Editor_Utility_SceneImportUtility__ctor.md: -------------------------------------------------------------------------------- 1 | # SceneImportUtility Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Editor.Utility 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public SceneImportUtility() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | SceneImportUtility Class 22 | AdvancedSceneManager.Editor.Utility Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_ExampleScripts_CollectionOpen_ChainingExample.md: -------------------------------------------------------------------------------- 1 | # ChainingExample Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.ExampleScripts 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public void ChainingExample() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | CollectionOpen Class 22 | AdvancedSceneManager.ExampleScripts Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_ExampleScripts_CollectionOpen_Open.md: -------------------------------------------------------------------------------- 1 | # Open Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.ExampleScripts 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public void Open() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | CollectionOpen Class 22 | AdvancedSceneManager.ExampleScripts Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_ExampleScripts_CollectionOpen_ToggleOpen.md: -------------------------------------------------------------------------------- 1 | # ToggleOpen Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.ExampleScripts 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public void ToggleOpen() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | CollectionOpen Class 22 | AdvancedSceneManager.ExampleScripts Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_ExampleScripts_CollectionOpen__ctor.md: -------------------------------------------------------------------------------- 1 | # CollectionOpen Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.ExampleScripts 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public CollectionOpen() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | CollectionOpen Class 22 | AdvancedSceneManager.ExampleScripts Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_ExampleScripts_SceneOpen_ChainingExample.md: -------------------------------------------------------------------------------- 1 | # ChainingExample Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.ExampleScripts 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public void ChainingExample() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | SceneOpen Class 22 | AdvancedSceneManager.ExampleScripts Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_ExampleScripts_SceneOpen_OpenSingle.md: -------------------------------------------------------------------------------- 1 | # OpenSingle Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.ExampleScripts 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public void OpenSingle() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | SceneOpen Class 22 | AdvancedSceneManager.ExampleScripts Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_ExampleScripts_SceneOpen_OpenStandalone.md: -------------------------------------------------------------------------------- 1 | # OpenStandalone Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.ExampleScripts 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public void OpenStandalone() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | SceneOpen Class 22 | AdvancedSceneManager.ExampleScripts Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_ExampleScripts_SceneOpen_Toggle.md: -------------------------------------------------------------------------------- 1 | # Toggle Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.ExampleScripts 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public void Toggle() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | SceneOpen Class 22 | AdvancedSceneManager.ExampleScripts Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_ExampleScripts_SceneOpen__ctor.md: -------------------------------------------------------------------------------- 1 | # SceneOpen Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.ExampleScripts 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public SceneOpen() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | SceneOpen Class 22 | AdvancedSceneManager.ExampleScripts Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_ExampleScripts_ScenePreload_CancelPreloadCoroutine.md: -------------------------------------------------------------------------------- 1 | # CancelPreloadCoroutine Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.ExampleScripts 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public void CancelPreloadCoroutine() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | ScenePreload Class 22 | AdvancedSceneManager.ExampleScripts Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_ExampleScripts_ScenePreload_FinishPreloadCoroutine.md: -------------------------------------------------------------------------------- 1 | # FinishPreloadCoroutine Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.ExampleScripts 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public void FinishPreloadCoroutine() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | ScenePreload Class 22 | AdvancedSceneManager.ExampleScripts Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_ExampleScripts_ScenePreload_StartPreloadCoroutine.md: -------------------------------------------------------------------------------- 1 | # StartPreloadCoroutine Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.ExampleScripts 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public void StartPreloadCoroutine() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | ScenePreload Class 22 | AdvancedSceneManager.ExampleScripts Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_ExampleScripts_ScenePreload__ctor.md: -------------------------------------------------------------------------------- 1 | # ScenePreload Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.ExampleScripts 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public ScenePreload() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | ScenePreload Class 22 | AdvancedSceneManager.ExampleScripts Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Loading_LoadingScreen_OnValidate.md: -------------------------------------------------------------------------------- 1 | # OnValidate Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Loading 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public virtual void OnValidate() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | LoadingScreen Class 22 | AdvancedSceneManager.Loading Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Loading_ProgressScope__ctor.md: -------------------------------------------------------------------------------- 1 | # ProgressScope Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Loading 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public ProgressScope() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | ProgressScope Class 22 | AdvancedSceneManager.Loading Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Loading_SplashScreen_OnValidate.md: -------------------------------------------------------------------------------- 1 | # OnValidate Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Loading 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public virtual void OnValidate() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | SplashScreen Class 22 | AdvancedSceneManager.Loading Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_ASMModel_OnValidate.md: -------------------------------------------------------------------------------- 1 | # OnValidate Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public virtual void OnValidate() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | ASMModel Class 22 | AdvancedSceneManager.Models Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_ASMModel_Save.md: -------------------------------------------------------------------------------- 1 | # Save Method 2 | 3 | 4 | Saves the singleton to disk after a delay. 5 | 6 | 7 | 8 | ## Definition 9 | **Namespace:** AdvancedSceneManager.Models 10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 11 | 12 | **C#** 13 | ``` C# 14 | public virtual void Save() 15 | ``` 16 | 17 | 18 | 19 | ## Remarks 20 | Can be called outside of editor, but has no effect. 21 | 22 | ## See Also 23 | 24 | 25 | #### Reference 26 | ASMModel Class 27 | AdvancedSceneManager.Models Namespace 28 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_ASMSceneHelper_Quit.md: -------------------------------------------------------------------------------- 1 | # Quit Method 2 | 3 | 4 | Quits the game, and calls quitCallbacks, optionally with a fade animation. 5 | 6 | 7 | 8 | ## Definition 9 | **Namespace:** AdvancedSceneManager.Models 10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 11 | 12 | **C#** 13 | ``` C# 14 | public void Quit() 15 | ``` 16 | 17 | 18 | 19 | ## See Also 20 | 21 | 22 | #### Reference 23 | ASMSceneHelper Class 24 | AdvancedSceneManager.Models Namespace 25 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_ASMSceneHelper_Restart.md: -------------------------------------------------------------------------------- 1 | # Restart Method 2 | 3 | 4 | Restarts the ASM startup process. 5 | 6 | 7 | 8 | ## Definition 9 | **Namespace:** AdvancedSceneManager.Models 10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 11 | 12 | **C#** 13 | ``` C# 14 | public void Restart() 15 | ``` 16 | 17 | 18 | 19 | ## See Also 20 | 21 | 22 | #### Reference 23 | ASMSceneHelper Class 24 | AdvancedSceneManager.Models Namespace 25 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_ASMSceneHelper__ctor.md: -------------------------------------------------------------------------------- 1 | # ASMSceneHelper Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public ASMSceneHelper() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | ASMSceneHelper Class 22 | AdvancedSceneManager.Models Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_ASMSettings_CustomData__ctor.md: -------------------------------------------------------------------------------- 1 | # ASMSettings.CustomData Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public CustomData() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | ASMSettings.CustomData Class 22 | AdvancedSceneManager.Models Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_ASMSettings_SceneData__ctor.md: -------------------------------------------------------------------------------- 1 | # ASMSettings.SceneData Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public SceneData() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | ASMSettings.SceneData Class 22 | AdvancedSceneManager.Models Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_ASMSettings__ctor.md: -------------------------------------------------------------------------------- 1 | # ASMSettings Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public ASMSettings() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | ASMSettings Class 22 | AdvancedSceneManager.Models Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_ASMUserSettings__ctor.md: -------------------------------------------------------------------------------- 1 | # ASMUserSettings Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public ASMUserSettings() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | ASMUserSettings Class 22 | AdvancedSceneManager.Models Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Blocklist__ctor.md: -------------------------------------------------------------------------------- 1 | # Blocklist Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public Blocklist() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | Blocklist Class 22 | AdvancedSceneManager.Models Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_DefaultASMScenesCollection_ImportScenes.md: -------------------------------------------------------------------------------- 1 | # ImportScenes Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public static void ImportScenes() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | DefaultASMScenesCollection Class 22 | AdvancedSceneManager.Models Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_DefaultASMScenesCollection_Unimport.md: -------------------------------------------------------------------------------- 1 | # Unimport Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public static void Unimport() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | DefaultASMScenesCollection Class 22 | AdvancedSceneManager.Models Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_DefaultASMScenesCollection__ctor.md: -------------------------------------------------------------------------------- 1 | # DefaultASMScenesCollection Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public DefaultASMScenesCollection() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | DefaultASMScenesCollection Class 22 | AdvancedSceneManager.Models Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_DynamicCollection_ImportScenes.md: -------------------------------------------------------------------------------- 1 | # ImportScenes Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public void ImportScenes() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | DynamicCollection Class 22 | AdvancedSceneManager.Models Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_DynamicCollection_ReloadPaths.md: -------------------------------------------------------------------------------- 1 | # ReloadPaths Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public void ReloadPaths() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | DynamicCollection Class 22 | AdvancedSceneManager.Models Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_DynamicCollection__ctor.md: -------------------------------------------------------------------------------- 1 | # DynamicCollection Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public DynamicCollection() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | DynamicCollection Class 22 | AdvancedSceneManager.Models Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Helpers_AssetsProxy__ctor.md: -------------------------------------------------------------------------------- 1 | # AssetsProxy Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models.Helpers 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public AssetsProxy() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | AssetsProxy Class 22 | AdvancedSceneManager.Models.Helpers Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Helpers_DefaultScenes__ctor.md: -------------------------------------------------------------------------------- 1 | # DefaultScenes Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models.Helpers 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public DefaultScenes() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | DefaultScenes Class 22 | AdvancedSceneManager.Models.Helpers Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Helpers_SettingsProxy__ctor.md: -------------------------------------------------------------------------------- 1 | # SettingsProxy Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models.Helpers 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public SettingsProxy() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | SettingsProxy Class 22 | AdvancedSceneManager.Models.Helpers Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_ILockable_Save.md: -------------------------------------------------------------------------------- 1 | # Save Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | void Save() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | ILockable Interface 22 | AdvancedSceneManager.Models Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_InputButton__ctor.md: -------------------------------------------------------------------------------- 1 | # InputButton Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public InputButton() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | InputButton Class 22 | InputButton Overload 23 | AdvancedSceneManager.Models Namespace 24 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Profile_AddDefaultASMScenes.md: -------------------------------------------------------------------------------- 1 | # AddDefaultASMScenes Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public void AddDefaultASMScenes() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | Profile Class 22 | AdvancedSceneManager.Models Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Profile_ClearCollections.md: -------------------------------------------------------------------------------- 1 | # ClearCollections Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public void ClearCollections() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | Profile Class 22 | AdvancedSceneManager.Models Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Profile_ClearRemovedCollections.md: -------------------------------------------------------------------------------- 1 | # ClearRemovedCollections Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public void ClearRemovedCollections() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | Profile Class 22 | AdvancedSceneManager.Models Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Profile_CreateCollection.md: -------------------------------------------------------------------------------- 1 | # CreateCollection Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public void CreateCollection() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | Profile Class 22 | CreateCollection Overload 23 | AdvancedSceneManager.Models Namespace 24 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Profile_OnValidate.md: -------------------------------------------------------------------------------- 1 | # OnValidate Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public override void OnValidate() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | Profile Class 22 | AdvancedSceneManager.Models Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Profile_RemoveDefaultASMScenes.md: -------------------------------------------------------------------------------- 1 | # RemoveDefaultASMScenes Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public void RemoveDefaultASMScenes() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | Profile Class 22 | AdvancedSceneManager.Models Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Profile__ctor.md: -------------------------------------------------------------------------------- 1 | # Profile Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public Profile() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | Profile Class 22 | AdvancedSceneManager.Models Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_SceneCollection_IMethods_IEvent__Open.md: -------------------------------------------------------------------------------- 1 | # _Open Method 2 | 3 | 4 | Opens this collection. 5 | 6 | 7 | 8 | ## Definition 9 | **Namespace:** AdvancedSceneManager.Models 10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 11 | 12 | **C#** 13 | ``` C# 14 | void _Open() 15 | ``` 16 | 17 | 18 | 19 | ## See Also 20 | 21 | 22 | #### Reference 23 | SceneCollection.IMethods.IEvent Interface 24 | AdvancedSceneManager.Models Namespace 25 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_SceneCollection_IMethods_IEvent__ToggleOpen.md: -------------------------------------------------------------------------------- 1 | # _ToggleOpen Method 2 | 3 | 4 | Toggles this collection open or closed. 5 | 6 | 7 | 8 | ## Definition 9 | **Namespace:** AdvancedSceneManager.Models 10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 11 | 12 | **C#** 13 | ``` C# 14 | void _ToggleOpen() 15 | ``` 16 | 17 | 18 | 19 | ## See Also 20 | 21 | 22 | #### Reference 23 | SceneCollection.IMethods.IEvent Interface 24 | AdvancedSceneManager.Models Namespace 25 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_SceneCollection_OnValidate.md: -------------------------------------------------------------------------------- 1 | # OnValidate Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public override void OnValidate() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | SceneCollection Class 22 | AdvancedSceneManager.Models Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_SceneCollection__Reopen.md: -------------------------------------------------------------------------------- 1 | # _Reopen Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public void _Reopen() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | SceneCollection Class 22 | AdvancedSceneManager.Models Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_SceneCollection__ctor.md: -------------------------------------------------------------------------------- 1 | # SceneCollection Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public SceneCollection() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | SceneCollection Class 22 | AdvancedSceneManager.Models Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Scene_Activate.md: -------------------------------------------------------------------------------- 1 | # Activate Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public void Activate() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | Scene Class 22 | AdvancedSceneManager.Models Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Scene_CancelPreload.md: -------------------------------------------------------------------------------- 1 | # CancelPreload Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public SceneOperation CancelPreload() 13 | ``` 14 | 15 | 16 | 17 | #### Return Value 18 | SceneOperation 19 | 20 | ## See Also 21 | 22 | 23 | #### Reference 24 | Scene Class 25 | AdvancedSceneManager.Models Namespace 26 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Scene_ClearSceneLoader.md: -------------------------------------------------------------------------------- 1 | # ClearSceneLoader Method 2 | 3 | 4 | Clears custom scene loader for this scene. This means normal ASM functionality will be used. 5 | 6 | 7 | 8 | ## Definition 9 | **Namespace:** AdvancedSceneManager.Models 10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 11 | 12 | **C#** 13 | ``` C# 14 | public void ClearSceneLoader() 15 | ``` 16 | 17 | 18 | 19 | ## See Also 20 | 21 | 22 | #### Reference 23 | Scene Class 24 | AdvancedSceneManager.Models Namespace 25 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Scene_FinishPreload.md: -------------------------------------------------------------------------------- 1 | # FinishPreload Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public SceneOperation FinishPreload() 13 | ``` 14 | 15 | 16 | 17 | #### Return Value 18 | SceneOperation 19 | 20 | ## See Also 21 | 22 | 23 | #### Reference 24 | Scene Class 25 | AdvancedSceneManager.Models Namespace 26 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__CancelPreload.md: -------------------------------------------------------------------------------- 1 | # _CancelPreload Method 2 | 3 | 4 | Event method. Its meant for UnityEvent. 5 | 6 | 7 | 8 | ## Definition 9 | **Namespace:** AdvancedSceneManager.Models 10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 11 | 12 | **C#** 13 | ``` C# 14 | void _CancelPreload() 15 | ``` 16 | 17 | 18 | 19 | ## See Also 20 | 21 | 22 | #### Reference 23 | Scene.IMethods.IEvent Interface 24 | AdvancedSceneManager.Models Namespace 25 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__Close.md: -------------------------------------------------------------------------------- 1 | # _Close Method 2 | 3 | 4 | Event method. Its meant for UnityEvent. 5 | 6 | 7 | 8 | ## Definition 9 | **Namespace:** AdvancedSceneManager.Models 10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 11 | 12 | **C#** 13 | ``` C# 14 | void _Close() 15 | ``` 16 | 17 | 18 | 19 | ## See Also 20 | 21 | 22 | #### Reference 23 | Scene.IMethods.IEvent Interface 24 | AdvancedSceneManager.Models Namespace 25 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__DiscardPreload.md: -------------------------------------------------------------------------------- 1 | # _DiscardPreload Method 2 | 3 | 4 | Event method. Its meant for UnityEvent. 5 | 6 | 7 | 8 | ## Definition 9 | **Namespace:** AdvancedSceneManager.Models 10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 11 | 12 | **C#** 13 | ``` C# 14 | void _DiscardPreload() 15 | ``` 16 | 17 | 18 | 19 | ## See Also 20 | 21 | 22 | #### Reference 23 | Scene.IMethods.IEvent Interface 24 | AdvancedSceneManager.Models Namespace 25 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__FinishPreload.md: -------------------------------------------------------------------------------- 1 | # _FinishPreload Method 2 | 3 | 4 | Event method. Its meant for UnityEvent. 5 | 6 | 7 | 8 | ## Definition 9 | **Namespace:** AdvancedSceneManager.Models 10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 11 | 12 | **C#** 13 | ``` C# 14 | void _FinishPreload() 15 | ``` 16 | 17 | 18 | 19 | ## See Also 20 | 21 | 22 | #### Reference 23 | Scene.IMethods.IEvent Interface 24 | AdvancedSceneManager.Models Namespace 25 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__Open.md: -------------------------------------------------------------------------------- 1 | # _Open Method 2 | 3 | 4 | Event method. Its meant for UnityEvent. 5 | 6 | 7 | 8 | ## Definition 9 | **Namespace:** AdvancedSceneManager.Models 10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 11 | 12 | **C#** 13 | ``` C# 14 | void _Open() 15 | ``` 16 | 17 | 18 | 19 | ## See Also 20 | 21 | 22 | #### Reference 23 | Scene.IMethods.IEvent Interface 24 | AdvancedSceneManager.Models Namespace 25 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__OpenAndActivate.md: -------------------------------------------------------------------------------- 1 | # _OpenAndActivate Method 2 | 3 | 4 | Event method. Its meant for UnityEvent. 5 | 6 | 7 | 8 | ## Definition 9 | **Namespace:** AdvancedSceneManager.Models 10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 11 | 12 | **C#** 13 | ``` C# 14 | void _OpenAndActivate() 15 | ``` 16 | 17 | 18 | 19 | ## See Also 20 | 21 | 22 | #### Reference 23 | Scene.IMethods.IEvent Interface 24 | AdvancedSceneManager.Models Namespace 25 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__Preload.md: -------------------------------------------------------------------------------- 1 | # _Preload Method 2 | 3 | 4 | Event method. Its meant for UnityEvent. 5 | 6 | 7 | 8 | ## Definition 9 | **Namespace:** AdvancedSceneManager.Models 10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 11 | 12 | **C#** 13 | ``` C# 14 | void _Preload() 15 | ``` 16 | 17 | 18 | 19 | ## See Also 20 | 21 | 22 | #### Reference 23 | Scene.IMethods.IEvent Interface 24 | AdvancedSceneManager.Models Namespace 25 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__Reopen.md: -------------------------------------------------------------------------------- 1 | # _Reopen Method 2 | 3 | 4 | Event method. Its meant for UnityEvent. 5 | 6 | 7 | 8 | ## Definition 9 | **Namespace:** AdvancedSceneManager.Models 10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 11 | 12 | **C#** 13 | ``` C# 14 | void _Reopen() 15 | ``` 16 | 17 | 18 | 19 | ## See Also 20 | 21 | 22 | #### Reference 23 | Scene.IMethods.IEvent Interface 24 | AdvancedSceneManager.Models Namespace 25 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__SetActive.md: -------------------------------------------------------------------------------- 1 | # _SetActive Method 2 | 3 | 4 | Event method. Its meant for UnityEvent. 5 | 6 | 7 | 8 | ## Definition 9 | **Namespace:** AdvancedSceneManager.Models 10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 11 | 12 | **C#** 13 | ``` C# 14 | void _SetActive() 15 | ``` 16 | 17 | 18 | 19 | ## See Also 20 | 21 | 22 | #### Reference 23 | Scene.IMethods.IEvent Interface 24 | AdvancedSceneManager.Models Namespace 25 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__ToggleOpen.md: -------------------------------------------------------------------------------- 1 | # _ToggleOpen Method 2 | 3 | 4 | Event method. Its meant for UnityEvent. 5 | 6 | 7 | 8 | ## Definition 9 | **Namespace:** AdvancedSceneManager.Models 10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 11 | 12 | **C#** 13 | ``` C# 14 | void _ToggleOpen() 15 | ``` 16 | 17 | 18 | 19 | ## See Also 20 | 21 | 22 | #### Reference 23 | Scene.IMethods.IEvent Interface 24 | AdvancedSceneManager.Models Namespace 25 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Scene_IMethods_SetActive.md: -------------------------------------------------------------------------------- 1 | # SetActive Method 2 | 3 | 4 | Sets the scene as active in heirarchy. 5 | 6 | 7 | 8 | ## Definition 9 | **Namespace:** AdvancedSceneManager.Models 10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 11 | 12 | **C#** 13 | ``` C# 14 | void SetActive() 15 | ``` 16 | 17 | 18 | 19 | ## See Also 20 | 21 | 22 | #### Reference 23 | Scene.IMethods Interface 24 | AdvancedSceneManager.Models Namespace 25 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Scene_IMethods_Target_IEvent__CancelPreload.md: -------------------------------------------------------------------------------- 1 | # _CancelPreload Method 2 | 3 | 4 | Event method. Its meant for UnityEvent. 5 | 6 | 7 | 8 | ## Definition 9 | **Namespace:** AdvancedSceneManager.Models 10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 11 | 12 | **C#** 13 | ``` C# 14 | void _CancelPreload() 15 | ``` 16 | 17 | 18 | 19 | ## See Also 20 | 21 | 22 | #### Reference 23 | Scene.IMethods_Target.IEvent Interface 24 | AdvancedSceneManager.Models Namespace 25 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Scene_IMethods_Target_IEvent__DiscardPreload.md: -------------------------------------------------------------------------------- 1 | # _DiscardPreload Method 2 | 3 | 4 | Event method. Its meant for UnityEvent. 5 | 6 | 7 | 8 | ## Definition 9 | **Namespace:** AdvancedSceneManager.Models 10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 11 | 12 | **C#** 13 | ``` C# 14 | void _DiscardPreload() 15 | ``` 16 | 17 | 18 | 19 | ## See Also 20 | 21 | 22 | #### Reference 23 | Scene.IMethods_Target.IEvent Interface 24 | AdvancedSceneManager.Models Namespace 25 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Scene_IMethods_Target_IEvent__FinishPreload.md: -------------------------------------------------------------------------------- 1 | # _FinishPreload Method 2 | 3 | 4 | Event method. Its meant for UnityEvent. 5 | 6 | 7 | 8 | ## Definition 9 | **Namespace:** AdvancedSceneManager.Models 10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 11 | 12 | **C#** 13 | ``` C# 14 | void _FinishPreload() 15 | ``` 16 | 17 | 18 | 19 | ## See Also 20 | 21 | 22 | #### Reference 23 | Scene.IMethods_Target.IEvent Interface 24 | AdvancedSceneManager.Models Namespace 25 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Scene__Activate.md: -------------------------------------------------------------------------------- 1 | # _Activate Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public void _Activate() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | Scene Class 22 | AdvancedSceneManager.Models Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Scene__Open.md: -------------------------------------------------------------------------------- 1 | # _Open Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public void _Open() 13 | ``` 14 | 15 | 16 | 17 | #### Implements 18 | Scene.IMethods.IEvent._Open() 19 | 20 | 21 | ## See Also 22 | 23 | 24 | #### Reference 25 | Scene Class 26 | AdvancedSceneManager.Models Namespace 27 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Scene__ctor.md: -------------------------------------------------------------------------------- 1 | # Scene Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public Scene() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | Scene Class 22 | AdvancedSceneManager.Models Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_StandaloneCollection__ctor.md: -------------------------------------------------------------------------------- 1 | # StandaloneCollection Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public StandaloneCollection() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | StandaloneCollection Class 22 | AdvancedSceneManager.Models Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__ToggleOpenState.md: -------------------------------------------------------------------------------- 1 | # _ToggleOpenState Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models.Utility 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public void _ToggleOpenState() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | ProfileDependentScene Class 22 | AdvancedSceneManager.Models.Utility Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__ctor.md: -------------------------------------------------------------------------------- 1 | # ProfileDependentScene Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models.Utility 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public ProfileDependentScene() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | ProfileDependentScene Class 22 | AdvancedSceneManager.Models.Utility Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Utility_ProfileDependent_1__ctor.md: -------------------------------------------------------------------------------- 1 | # ProfileDependent<T> Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models.Utility 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public ProfileDependent() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | ProfileDependent(T) Class 22 | AdvancedSceneManager.Models.Utility Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Models_Utility_SceneCollectionTemplate__ctor.md: -------------------------------------------------------------------------------- 1 | # SceneCollectionTemplate Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models.Utility 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public SceneCollectionTemplate() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | SceneCollectionTemplate Class 22 | AdvancedSceneManager.Models.Utility Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Package__ctor.md: -------------------------------------------------------------------------------- 1 | # Package Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public Package() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | Package Class 22 | AdvancedSceneManager Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Utility_ASMScriptableSingleton_1_OnValidate.md: -------------------------------------------------------------------------------- 1 | # OnValidate Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Utility 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public virtual void OnValidate() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | ASMScriptableSingleton(T) Class 22 | AdvancedSceneManager.Utility Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Utility_ASMScriptableSingleton_1__ctor.md: -------------------------------------------------------------------------------- 1 | # ASMScriptableSingleton<T> Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Utility 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public ASMScriptableSingleton() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | ASMScriptableSingleton(T) Class 22 | AdvancedSceneManager.Utility Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Utility_CoroutineAwaiter_GetResult.md: -------------------------------------------------------------------------------- 1 | # GetResult Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Utility 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public void GetResult() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | CoroutineAwaiter Class 22 | AdvancedSceneManager.Utility Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Utility_GlobalCoroutine_Resume.md: -------------------------------------------------------------------------------- 1 | # Resume Method 2 | 3 | 4 | Resumes a paused coroutine. No effect if not paused. 5 | 6 | 7 | 8 | ## Definition 9 | **Namespace:** AdvancedSceneManager.Utility 10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 11 | 12 | **C#** 13 | ``` C# 14 | public void Resume() 15 | ``` 16 | 17 | 18 | 19 | ## See Also 20 | 21 | 22 | #### Reference 23 | GlobalCoroutine Class 24 | AdvancedSceneManager.Utility Namespace 25 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Utility_GlobalCoroutine_Stop.md: -------------------------------------------------------------------------------- 1 | # Stop Method 2 | 3 | 4 | Stops the coroutine. 5 | 6 | 7 | 8 | ## Definition 9 | **Namespace:** AdvancedSceneManager.Utility 10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 11 | 12 | **C#** 13 | ``` C# 14 | public void Stop() 15 | ``` 16 | 17 | 18 | 19 | ## See Also 20 | 21 | 22 | #### Reference 23 | GlobalCoroutine Class 24 | AdvancedSceneManager.Utility Namespace 25 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Utility_GlobalCoroutine_ViewCallerInCodeEditor.md: -------------------------------------------------------------------------------- 1 | # ViewCallerInCodeEditor Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Utility 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public void ViewCallerInCodeEditor() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | GlobalCoroutine Class 22 | AdvancedSceneManager.Utility Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Utility_GuidReferenceUtility__ctor.md: -------------------------------------------------------------------------------- 1 | # GuidReferenceUtility Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Utility 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public GuidReferenceUtility() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | GuidReferenceUtility Class 22 | AdvancedSceneManager.Utility Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Utility_GuidReference_Editor_OnInspectorGUI.md: -------------------------------------------------------------------------------- 1 | # OnInspectorGUI Method 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Utility 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public override void OnInspectorGUI() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | GuidReference.Editor Class 22 | AdvancedSceneManager.Utility Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Utility_GuidReference_Editor__ctor.md: -------------------------------------------------------------------------------- 1 | # GuidReference.Editor Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Utility 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public Editor() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | GuidReference.Editor Class 22 | AdvancedSceneManager.Utility Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Utility_GuidReference__ctor.md: -------------------------------------------------------------------------------- 1 | # GuidReference Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Utility 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public GuidReference() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | GuidReference Class 22 | AdvancedSceneManager.Utility Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Utility_IQueueable_OnCancel.md: -------------------------------------------------------------------------------- 1 | # OnCancel Method 2 | 3 | 4 | Called when queueable is cancelled. 5 | 6 | 7 | 8 | ## Definition 9 | **Namespace:** AdvancedSceneManager.Utility 10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 11 | 12 | **C#** 13 | ``` C# 14 | void OnCancel() 15 | ``` 16 | 17 | 18 | 19 | ## See Also 20 | 21 | 22 | #### Reference 23 | IQueueable Interface 24 | AdvancedSceneManager.Utility Namespace 25 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Utility_MainThreadUtility_Start.md: -------------------------------------------------------------------------------- 1 | # Start Method 2 | 3 | 4 | Starts main thread utility coroutine. 5 | 6 | 7 | 8 | ## Definition 9 | **Namespace:** AdvancedSceneManager.Utility 10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 11 | 12 | **C#** 13 | ``` C# 14 | public static void Start() 15 | ``` 16 | 17 | 18 | 19 | ## See Also 20 | 21 | 22 | #### Reference 23 | MainThreadUtility Class 24 | AdvancedSceneManager.Utility Namespace 25 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Utility_MainThreadUtility_Stop.md: -------------------------------------------------------------------------------- 1 | # Stop Method 2 | 3 | 4 | Stops main thread utility coroutine. 5 | 6 | 7 | 8 | ## Definition 9 | **Namespace:** AdvancedSceneManager.Utility 10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 11 | 12 | **C#** 13 | ``` C# 14 | public static void Stop() 15 | ``` 16 | 17 | 18 | 19 | ## See Also 20 | 21 | 22 | #### Reference 23 | MainThreadUtility Class 24 | AdvancedSceneManager.Utility Namespace 25 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Utility_QueueUtility_1_StopAll.md: -------------------------------------------------------------------------------- 1 | # StopAll Method 2 | 3 | 4 | Cancels all queued and running items. 5 | 6 | 7 | 8 | ## Definition 9 | **Namespace:** AdvancedSceneManager.Utility 10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 11 | 12 | **C#** 13 | ``` C# 14 | public static void StopAll() 15 | ``` 16 | 17 | 18 | 19 | ## See Also 20 | 21 | 22 | #### Reference 23 | QueueUtility(T) Class 24 | AdvancedSceneManager.Utility Namespace 25 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Utility_SceneObjectReferenceCache__ctor.md: -------------------------------------------------------------------------------- 1 | # SceneObjectReferenceCache Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Utility 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public SceneObjectReferenceCache() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | SceneObjectReferenceCache Class 22 | AdvancedSceneManager.Utility Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Utility_SerializableDictionary_2__ctor.md: -------------------------------------------------------------------------------- 1 | # SerializableDictionary<TKey, TValue> Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Utility 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public SerializableDictionary() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | SerializableDictionary(TKey, TValue) Class 22 | AdvancedSceneManager.Utility Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Utility_SerializableStringBoolDict__ctor.md: -------------------------------------------------------------------------------- 1 | # SerializableStringBoolDict Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Utility 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public SerializableStringBoolDict() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | SerializableStringBoolDict Class 22 | AdvancedSceneManager.Utility Namespace 23 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Utility_SpamCheck_MarkAsExecuted.md: -------------------------------------------------------------------------------- 1 | # MarkAsExecuted Method 2 | 3 | 4 | Marks this spam check as executed, disallowing any actions until cooldown has run out. 5 | 6 | 7 | 8 | ## Definition 9 | **Namespace:** AdvancedSceneManager.Utility 10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 11 | 12 | **C#** 13 | ``` C# 14 | public void MarkAsExecuted() 15 | ``` 16 | 17 | 18 | 19 | ## See Also 20 | 21 | 22 | #### Reference 23 | SpamCheck Class 24 | AdvancedSceneManager.Utility Namespace 25 | -------------------------------------------------------------------------------- /docs/api/M_AdvancedSceneManager_Utility_SpamCheck__ctor.md: -------------------------------------------------------------------------------- 1 | # SpamCheck Constructor 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Utility 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public SpamCheck() 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | SpamCheck Class 22 | AdvancedSceneManager.Utility Namespace 23 | -------------------------------------------------------------------------------- /docs/api/Methods_T_AdvancedSceneManager_Callbacks_ICollectionCloseAwaitable.md: -------------------------------------------------------------------------------- 1 | # ICollectionCloseAwaitable Methods 2 | 3 | 4 | 5 | 6 | ## Methods 7 | 8 | 9 | 10 | 11 |
OnCollectionClose 
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | ICollectionCloseAwaitable Interface 18 | AdvancedSceneManager.Callbacks Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Methods_T_AdvancedSceneManager_Callbacks_ICollectionOpenAwaitable.md: -------------------------------------------------------------------------------- 1 | # ICollectionOpenAwaitable Methods 2 | 3 | 4 | 5 | 6 | ## Methods 7 | 8 | 9 | 10 | 11 |
OnCollectionOpen 
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | ICollectionOpenAwaitable Interface 18 | AdvancedSceneManager.Callbacks Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Methods_T_AdvancedSceneManager_Callbacks_ISceneClose.md: -------------------------------------------------------------------------------- 1 | # ISceneClose Methods 2 | 3 | 4 | 5 | 6 | ## Methods 7 | 8 | 9 | 10 | 11 |
OnSceneCloseCallback for when the scene that a MonoBehaviour is contained within is closed.
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | ISceneClose Interface 18 | AdvancedSceneManager.Callbacks Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Methods_T_AdvancedSceneManager_Callbacks_ISceneCloseAwaitable.md: -------------------------------------------------------------------------------- 1 | # ISceneCloseAwaitable Methods 2 | 3 | 4 | 5 | 6 | ## Methods 7 | 8 | 9 | 10 | 11 |
OnSceneClose 
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | ISceneCloseAwaitable Interface 18 | AdvancedSceneManager.Callbacks Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Methods_T_AdvancedSceneManager_Callbacks_ISceneCloseCoroutine.md: -------------------------------------------------------------------------------- 1 | # ISceneCloseCoroutine Methods 2 | 3 | 4 | 5 | 6 | ## Methods 7 | 8 | 9 | 10 | 11 |
OnSceneCloseCallback for when the scene that a MonoBehaviour is contained within is closed.
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | ISceneCloseCoroutine Interface 18 | AdvancedSceneManager.Callbacks Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Methods_T_AdvancedSceneManager_Callbacks_ISceneOpenAwaitable.md: -------------------------------------------------------------------------------- 1 | # ISceneOpenAwaitable Methods 2 | 3 | 4 | 5 | 6 | ## Methods 7 | 8 | 9 | 10 | 11 |
OnSceneOpen 
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | ISceneOpenAwaitable Interface 18 | AdvancedSceneManager.Callbacks Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Methods_T_AdvancedSceneManager_DependencyInjection_IAssetsProvider.md: -------------------------------------------------------------------------------- 1 | # IAssetsProvider Methods 2 | 3 | 4 | 5 | 6 | ## Methods 7 | 8 | 9 | 10 | 11 |
Enumerate(T) 
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | IAssetsProvider Interface 18 | AdvancedSceneManager.DependencyInjection Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Methods_T_AdvancedSceneManager_Editor_UI_UIElementUtility.md: -------------------------------------------------------------------------------- 1 | # UIElementUtility Methods 2 | 3 | 4 | 5 | 6 | ## Methods 7 | 8 | 9 | 10 | 11 |
UseFontAwesomeApplies font awesome free to the VisualElement.
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | UIElementUtility Class 18 | AdvancedSceneManager.Editor.UI Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Methods_T_AdvancedSceneManager_Editor_Utility_BlocklistUtility.md: -------------------------------------------------------------------------------- 1 | # BlocklistUtility Methods 2 | 3 | 4 | 5 | 6 | ## Methods 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
IsBlacklisted 
IsWhitelisted 
15 | 16 | ## See Also 17 | 18 | 19 | #### Reference 20 | BlocklistUtility Class 21 | AdvancedSceneManager.Editor.Utility Namespace 22 | -------------------------------------------------------------------------------- /docs/api/Methods_T_AdvancedSceneManager_Loading_ILoadProgressListener.md: -------------------------------------------------------------------------------- 1 | # ILoadProgressListener Methods 2 | 3 | 4 | 5 | 6 | ## Methods 7 | 8 | 9 | 10 | 11 |
OnProgressChangedCalled when progress has changed.
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | ILoadProgressListener Interface 18 | AdvancedSceneManager.Loading Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Methods_T_AdvancedSceneManager_SceneManager.md: -------------------------------------------------------------------------------- 1 | # SceneManager Methods 2 | 3 | 4 | 5 | 6 | ## Methods 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
InitializeInitializes ASM if, for whatever reason, it did not automatically initialize.
OnInitializedCall action when ASM has initialized.
15 | 16 | ## See Also 17 | 18 | 19 | #### Reference 20 | SceneManager Class 21 | AdvancedSceneManager Namespace 22 | -------------------------------------------------------------------------------- /docs/api/Methods_T_AdvancedSceneManager_Utility_ScriptableObjectUtility.md: -------------------------------------------------------------------------------- 1 | # ScriptableObjectUtility Methods 2 | 3 | 4 | 5 | 6 | ## Methods 7 | 8 | 9 | 10 | 11 |
SaveSaves the ScriptableObject.
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | ScriptableObjectUtility Class 18 | AdvancedSceneManager.Utility Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Methods_T_AdvancedSceneManager_Utility_StopwatchUtility.md: -------------------------------------------------------------------------------- 1 | # StopwatchUtility Methods 2 | 3 | 4 | 5 | 6 | ## Methods 7 | 8 | 9 | 10 | 11 |
GetElapsedTime 
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | StopwatchUtility Class 18 | AdvancedSceneManager.Utility Namespace 19 | -------------------------------------------------------------------------------- /docs/api/N_AdvancedSceneManager.md: -------------------------------------------------------------------------------- 1 | # AdvancedSceneManager Namespace 2 | 3 | 4 | 5 | 6 | 7 | 8 | ## Classes 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
Package 
SceneManagerThe central Advanced Scene Manager API. Provides access to the most important things in ASM.
-------------------------------------------------------------------------------- /docs/api/N_AdvancedSceneManager_Core_Callbacks.md: -------------------------------------------------------------------------------- 1 | # AdvancedSceneManager.Core.Callbacks Namespace 2 | 3 | 4 | 5 | 6 | 7 | 8 | ## Enumerations 9 | 10 | 11 | 12 | 13 |
WhenSpecifies if a scene operation callback is before or after the awaited action.
-------------------------------------------------------------------------------- /docs/api/N_AdvancedSceneManager_Models_Helpers.md: -------------------------------------------------------------------------------- 1 | # AdvancedSceneManager.Models.Helpers Namespace 2 | 3 | 4 | 5 | 6 | 7 | 8 | ## Classes 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
AssetsProxyProvides access to the scenes, collections and profiles managed by ASM.
DefaultScenesProvides access to the default ASM scenes.
SettingsProxyProvides access to ASM settings.
-------------------------------------------------------------------------------- /docs/api/Operators_T_AdvancedSceneManager_Models_SceneCollection.md: -------------------------------------------------------------------------------- 1 | # SceneCollection Operators 2 | 3 | 4 | 5 | 6 | ## Operators 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
Equality(SceneCollection, SceneCollection) 
Inequality(SceneCollection, SceneCollection) 
15 | 16 | ## See Also 17 | 18 | 19 | #### Reference 20 | SceneCollection Class 21 | AdvancedSceneManager.Models Namespace 22 | -------------------------------------------------------------------------------- /docs/api/Operators_T_AdvancedSceneManager_Models_Utility_ProfileDependentCollection.md: -------------------------------------------------------------------------------- 1 | # ProfileDependentCollection Type Conversions 2 | 3 | 4 | 5 | 6 | ## Operators 7 | 8 | 9 | 10 | 11 |
Implicit(ProfileDependentCollection to SceneCollection) 
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | ProfileDependentCollection Class 18 | AdvancedSceneManager.Models.Utility Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Operators_T_AdvancedSceneManager_Models_Utility_ProfileDependentScene.md: -------------------------------------------------------------------------------- 1 | # ProfileDependentScene Type Conversions 2 | 3 | 4 | 5 | 6 | ## Operators 7 | 8 | 9 | 10 | 11 |
Implicit(ProfileDependentScene to Scene) 
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | ProfileDependentScene Class 18 | AdvancedSceneManager.Models.Utility Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Overload_AdvancedSceneManager_Core_Runtime_IsTracked.md: -------------------------------------------------------------------------------- 1 | # IsTracked Method 2 | 3 | 4 | ## Overload List 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
IsTracked(Scene)Gets whatever this scene is tracked as open.
IsTracked(SceneCollection)Gets whatever this collection is tracked as open.
13 | 14 | ## See Also 15 | 16 | 17 | #### Reference 18 | Runtime Class 19 | AdvancedSceneManager.Core Namespace 20 | -------------------------------------------------------------------------------- /docs/api/Overload_AdvancedSceneManager_Core_Runtime_ToggleOpen.md: -------------------------------------------------------------------------------- 1 | # ToggleOpen Method 2 | 3 | 4 | ## Overload List 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
ToggleOpen(Scene)Toggles the open state of this scene.
ToggleOpen(SceneCollection, Boolean) 
13 | 14 | ## See Also 15 | 16 | 17 | #### Reference 18 | Runtime Class 19 | AdvancedSceneManager.Core Namespace 20 | -------------------------------------------------------------------------------- /docs/api/Overload_AdvancedSceneManager_Core_Runtime_Untrack.md: -------------------------------------------------------------------------------- 1 | # Untrack Method 2 | 3 | 4 | ## Overload List 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Untrack(Scene)Untracks the specified scene as open.
Untrack(SceneCollection, Boolean)Untracks the collection.
13 | 14 | ## See Also 15 | 16 | 17 | #### Reference 18 | Runtime Class 19 | AdvancedSceneManager.Core Namespace 20 | -------------------------------------------------------------------------------- /docs/api/Overload_AdvancedSceneManager_Core_SceneLoader_GetKey.md: -------------------------------------------------------------------------------- 1 | # GetKey Method 2 | 3 | 4 | ## Overload List 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
GetKey(T)()Gets the key for the specified scene loader.
GetKey(T)(T)Gets the key for the specified scene loader.
13 | 14 | ## See Also 15 | 16 | 17 | #### Reference 18 | SceneLoader Class 19 | AdvancedSceneManager.Core Namespace 20 | -------------------------------------------------------------------------------- /docs/api/Overload_AdvancedSceneManager_Core_SceneOperation_Preload.md: -------------------------------------------------------------------------------- 1 | # Preload Method 2 | 3 | 4 | ## Overload List 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Preload(IEnumerable(Scene))Specifies scenes to preload.
Preload(Scene[])Specifies scenes to preload.
13 | 14 | ## See Also 15 | 16 | 17 | #### Reference 18 | SceneOperation Class 19 | AdvancedSceneManager.Core Namespace 20 | -------------------------------------------------------------------------------- /docs/api/Overload_AdvancedSceneManager_Core_SceneOperation_PrependOpen.md: -------------------------------------------------------------------------------- 1 | # PrependOpen Method 2 | 3 | 4 | ## Overload List 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
PrependOpen(Scene[]) 
PrependOpen(IEnumerable(Scene), Boolean) 
13 | 14 | ## See Also 15 | 16 | 17 | #### Reference 18 | SceneOperation Class 19 | AdvancedSceneManager.Core Namespace 20 | -------------------------------------------------------------------------------- /docs/api/Overload_AdvancedSceneManager_Models_ASMModel_SaveNow.md: -------------------------------------------------------------------------------- 1 | # SaveNow Method 2 | 3 | 4 | ## Overload List 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
SaveNow()Saves the singleton to disk.
SaveNow(Boolean)Saves the singleton to disk.
13 | 14 | ## See Also 15 | 16 | 17 | #### Reference 18 | ASMModel Class 19 | AdvancedSceneManager.Models Namespace 20 | -------------------------------------------------------------------------------- /docs/api/Overload_AdvancedSceneManager_Models_ASMSceneHelper_Close.md: -------------------------------------------------------------------------------- 1 | # Close Method 2 | 3 | 4 | ## Overload List 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Close(Scene) 
Close(SceneCollection) 
13 | 14 | ## See Also 15 | 16 | 17 | #### Reference 18 | ASMSceneHelper Class 19 | AdvancedSceneManager.Models Namespace 20 | -------------------------------------------------------------------------------- /docs/api/Overload_AdvancedSceneManager_Models_ASMSceneHelper_OpenAdditive.md: -------------------------------------------------------------------------------- 1 | # OpenAdditive Method 2 | 3 | 4 | ## Overload List 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
OpenAdditive(SceneCollection) 
OpenAdditive(SceneCollection, Boolean) 
13 | 14 | ## See Also 15 | 16 | 17 | #### Reference 18 | ASMSceneHelper Class 19 | AdvancedSceneManager.Models Namespace 20 | -------------------------------------------------------------------------------- /docs/api/Overload_AdvancedSceneManager_Models_ASMSceneHelper_Preload.md: -------------------------------------------------------------------------------- 1 | # Preload Method 2 | 3 | 4 | ## Overload List 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Preload(Scene, Action) 
Preload(SceneCollection, Boolean) 
13 | 14 | ## See Also 15 | 16 | 17 | #### Reference 18 | ASMSceneHelper Class 19 | AdvancedSceneManager.Models Namespace 20 | -------------------------------------------------------------------------------- /docs/api/Overload_AdvancedSceneManager_Models_ASMSceneHelper_Reopen.md: -------------------------------------------------------------------------------- 1 | # Reopen Method 2 | 3 | 4 | ## Overload List 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Reopen(Scene) 
Reopen(SceneCollection) 
13 | 14 | ## See Also 15 | 16 | 17 | #### Reference 18 | ASMSceneHelper Class 19 | AdvancedSceneManager.Models Namespace 20 | -------------------------------------------------------------------------------- /docs/api/Overload_AdvancedSceneManager_Models_ASMSceneHelper_ToggleOpen.md: -------------------------------------------------------------------------------- 1 | # ToggleOpen Method 2 | 3 | 4 | ## Overload List 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
ToggleOpen(Scene) 
ToggleOpen(SceneCollection, Boolean) 
13 | 14 | ## See Also 15 | 16 | 17 | #### Reference 18 | ASMSceneHelper Class 19 | AdvancedSceneManager.Models Namespace 20 | -------------------------------------------------------------------------------- /docs/api/Overload_AdvancedSceneManager_Models_ASMSceneHelper__Close.md: -------------------------------------------------------------------------------- 1 | # _Close Method 2 | 3 | 4 | ## Overload List 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
_Close(Scene) 
_Close(SceneCollection) 
13 | 14 | ## See Also 15 | 16 | 17 | #### Reference 18 | ASMSceneHelper Class 19 | AdvancedSceneManager.Models Namespace 20 | -------------------------------------------------------------------------------- /docs/api/Overload_AdvancedSceneManager_Models_ASMSceneHelper__Open.md: -------------------------------------------------------------------------------- 1 | # _Open Method 2 | 3 | 4 | ## Overload List 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
_Open(Scene) 
_Open(SceneCollection) 
13 | 14 | ## See Also 15 | 16 | 17 | #### Reference 18 | ASMSceneHelper Class 19 | AdvancedSceneManager.Models Namespace 20 | -------------------------------------------------------------------------------- /docs/api/Overload_AdvancedSceneManager_Models_ASMSceneHelper__Preload.md: -------------------------------------------------------------------------------- 1 | # _Preload Method 2 | 3 | 4 | ## Overload List 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
_Preload(Scene) 
_Preload(SceneCollection) 
13 | 14 | ## See Also 15 | 16 | 17 | #### Reference 18 | ASMSceneHelper Class 19 | AdvancedSceneManager.Models Namespace 20 | -------------------------------------------------------------------------------- /docs/api/Overload_AdvancedSceneManager_Models_ASMSceneHelper__Reopen.md: -------------------------------------------------------------------------------- 1 | # _Reopen Method 2 | 3 | 4 | ## Overload List 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
_Reopen(Scene) 
_Reopen(SceneCollection) 
13 | 14 | ## See Also 15 | 16 | 17 | #### Reference 18 | ASMSceneHelper Class 19 | AdvancedSceneManager.Models Namespace 20 | -------------------------------------------------------------------------------- /docs/api/Overload_AdvancedSceneManager_Models_ASMSceneHelper__ToggleOpen.md: -------------------------------------------------------------------------------- 1 | # _ToggleOpen Method 2 | 3 | 4 | ## Overload List 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
_ToggleOpen(Scene) 
_ToggleOpen(SceneCollection) 
13 | 14 | ## See Also 15 | 16 | 17 | #### Reference 18 | ASMSceneHelper Class 19 | AdvancedSceneManager.Models Namespace 20 | -------------------------------------------------------------------------------- /docs/api/Overload_AdvancedSceneManager_Models_InputBinding_SetButtons.md: -------------------------------------------------------------------------------- 1 | # SetButtons Method 2 | 3 | 4 | ## Overload List 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
SetButtons(InputButton[]) 
SetButtons(InputBindingInteractionType, InputButton[]) 
13 | 14 | ## See Also 15 | 16 | 17 | #### Reference 18 | InputBinding Class 19 | AdvancedSceneManager.Models Namespace 20 | -------------------------------------------------------------------------------- /docs/api/Overload_AdvancedSceneManager_Models_Profile_CreateDynamicCollection.md: -------------------------------------------------------------------------------- 1 | # CreateDynamicCollection Method 2 | 3 | 4 | ## Overload List 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
CreateDynamicCollection() 
CreateDynamicCollection(String, String) 
13 | 14 | ## See Also 15 | 16 | 17 | #### Reference 18 | Profile Class 19 | AdvancedSceneManager.Models Namespace 20 | -------------------------------------------------------------------------------- /docs/api/Overload_AdvancedSceneManager_Models_Profile_Delete.md: -------------------------------------------------------------------------------- 1 | # Delete Method 2 | 3 | 4 | ## Overload List 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Delete(ISceneCollection) 
Delete(Profile) 
13 | 14 | ## See Also 15 | 16 | 17 | #### Reference 18 | Profile Class 19 | AdvancedSceneManager.Models Namespace 20 | -------------------------------------------------------------------------------- /docs/api/Overload_AdvancedSceneManager_Models_Profile_IndexOf.md: -------------------------------------------------------------------------------- 1 | # IndexOf Method 2 | 3 | 4 | ## Overload List 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
IndexOf(DynamicCollection)Gets the index of the specified collection.
IndexOf(SceneCollection)Gets the index of the specified collection.
13 | 14 | ## See Also 15 | 16 | 17 | #### Reference 18 | Profile Class 19 | AdvancedSceneManager.Models Namespace 20 | -------------------------------------------------------------------------------- /docs/api/Overload_AdvancedSceneManager_Models_SceneCollection_Equals.md: -------------------------------------------------------------------------------- 1 | # Equals Method 2 | 3 | 4 | ## Overload List 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Equals(Object) 
Equals(SceneCollection) 
13 | 14 | ## See Also 15 | 16 | 17 | #### Reference 18 | SceneCollection Class 19 | AdvancedSceneManager.Models Namespace 20 | -------------------------------------------------------------------------------- /docs/api/Overload_AdvancedSceneManager_Models_Scene_Find.md: -------------------------------------------------------------------------------- 1 | # Find Method 2 | 3 | 4 | ## Overload List 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Find(Func(Scene, Boolean))Find scenes by predicate.
Find(String)Find scenes by name or path.
13 | 14 | ## See Also 15 | 16 | 17 | #### Reference 18 | Scene Class 19 | AdvancedSceneManager.Models Namespace 20 | -------------------------------------------------------------------------------- /docs/api/Overload_AdvancedSceneManager_Models_Scene_FindOpen.md: -------------------------------------------------------------------------------- 1 | # FindOpen Method 2 | 3 | 4 | ## Overload List 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
FindOpen(Func(Scene, Boolean))Find open scenes by predicate.
FindOpen(String)Find open scenes by name or path.
13 | 14 | ## See Also 15 | 16 | 17 | #### Reference 18 | Scene Class 19 | AdvancedSceneManager.Models Namespace 20 | -------------------------------------------------------------------------------- /docs/api/Overload_AdvancedSceneManager_Utility_Async_1__ctor.md: -------------------------------------------------------------------------------- 1 | # Async<T> Constructor 2 | 3 | 4 | ## Overload List 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Async(T)(Func(ValueTuple(Boolean, T))) 
Async(T)(GlobalCoroutine, Func(T)) 
13 | 14 | ## See Also 15 | 16 | 17 | #### Reference 18 | Async(T) Class 19 | AdvancedSceneManager.Utility Namespace 20 | -------------------------------------------------------------------------------- /docs/api/Overload_AdvancedSceneManager_Utility_DictionaryUtility_Set.md: -------------------------------------------------------------------------------- 1 | # Set Method 2 | 3 | 4 | ## Overload List 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Set(Hashtable, Object, Object) 
Set(TKey, TValue)(Dictionary(TKey, TValue), Boolean, TKey) 
13 | 14 | ## See Also 15 | 16 | 17 | #### Reference 18 | DictionaryUtility Class 19 | AdvancedSceneManager.Utility Namespace 20 | -------------------------------------------------------------------------------- /docs/api/Overload_AdvancedSceneManager_Utility_SceneUtility_Find.md: -------------------------------------------------------------------------------- 1 | # Find Method 2 | 3 | 4 | ## Overload List 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Find(Func(Scene, Boolean))Find scenes by predicate.
Find(String)Find scenes by name or path.
13 | 14 | ## See Also 15 | 16 | 17 | #### Reference 18 | SceneUtility Class 19 | AdvancedSceneManager.Utility Namespace 20 | -------------------------------------------------------------------------------- /docs/api/Overload_AdvancedSceneManager_Utility_SceneUtility_FindOpen.md: -------------------------------------------------------------------------------- 1 | # FindOpen Method 2 | 3 | 4 | ## Overload List 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
FindOpen(Func(Scene, Boolean))Find open scenes by predicate.
FindOpen(String)Find open scenes by name or path.
13 | 14 | ## See Also 15 | 16 | 17 | #### Reference 18 | SceneUtility Class 19 | AdvancedSceneManager.Utility Namespace 20 | -------------------------------------------------------------------------------- /docs/api/Overload_AdvancedSceneManager_Utility_SceneUtility_MergeScenes.md: -------------------------------------------------------------------------------- 1 | # MergeScenes Method 2 | 3 | 4 | ## Overload List 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
MergeScenes(Scene, Scene[]) 
MergeScenes(String, String[]) 
13 | 14 | ## See Also 15 | 16 | 17 | #### Reference 18 | SceneUtility Class 19 | AdvancedSceneManager.Utility Namespace 20 | -------------------------------------------------------------------------------- /docs/api/P_AdvancedSceneManager_Core_SceneLoaderArgsBase_scene.md: -------------------------------------------------------------------------------- 1 | # scene Property 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Core 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public Scene scene { get; } 13 | ``` 14 | 15 | 16 | 17 | #### Property Value 18 | Scene 19 | 20 | ## See Also 21 | 22 | 23 | #### Reference 24 | SceneLoaderArgsBase Class 25 | AdvancedSceneManager.Core Namespace 26 | -------------------------------------------------------------------------------- /docs/api/P_AdvancedSceneManager_Loading_IFadeLoadingScreen_color.md: -------------------------------------------------------------------------------- 1 | # color Property 2 | 3 | 4 | Specifies the color of the fade. 5 | 6 | 7 | 8 | ## Definition 9 | **Namespace:** AdvancedSceneManager.Loading 10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 11 | 12 | **C#** 13 | ``` C# 14 | Color color { get; set; } 15 | ``` 16 | 17 | 18 | 19 | #### Property Value 20 | Color 21 | 22 | ## See Also 23 | 24 | 25 | #### Reference 26 | IFadeLoadingScreen Interface 27 | AdvancedSceneManager.Loading Namespace 28 | -------------------------------------------------------------------------------- /docs/api/P_AdvancedSceneManager_Models_Profile_buildProfile.md: -------------------------------------------------------------------------------- 1 | # buildProfile Property 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public static Profile buildProfile { get; } 13 | ``` 14 | 15 | 16 | 17 | #### Property Value 18 | Profile 19 | 20 | ## See Also 21 | 22 | 23 | #### Reference 24 | Profile Class 25 | AdvancedSceneManager.Models Namespace 26 | -------------------------------------------------------------------------------- /docs/api/P_AdvancedSceneManager_Models_Profile_forceProfile.md: -------------------------------------------------------------------------------- 1 | # forceProfile Property 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public static Profile forceProfile { get; } 13 | ``` 14 | 15 | 16 | 17 | #### Property Value 18 | Profile 19 | 20 | ## See Also 21 | 22 | 23 | #### Reference 24 | Profile Class 25 | AdvancedSceneManager.Models Namespace 26 | -------------------------------------------------------------------------------- /docs/api/P_AdvancedSceneManager_Models_Profile_serializedObject.md: -------------------------------------------------------------------------------- 1 | # serializedObject Property 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public static SerializedObject serializedObject { get; } 13 | ``` 14 | 15 | 16 | 17 | #### Property Value 18 | SerializedObject 19 | 20 | ## See Also 21 | 22 | 23 | #### Reference 24 | Profile Class 25 | AdvancedSceneManager.Models Namespace 26 | -------------------------------------------------------------------------------- /docs/api/P_AdvancedSceneManager_Models_Scene_sceneAsset.md: -------------------------------------------------------------------------------- 1 | # sceneAsset Property 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public SceneAsset sceneAsset { get; } 13 | ``` 14 | 15 | 16 | 17 | #### Property Value 18 | SceneAsset 19 | 20 | ## See Also 21 | 22 | 23 | #### Reference 24 | Scene Class 25 | AdvancedSceneManager.Models Namespace 26 | -------------------------------------------------------------------------------- /docs/api/P_AdvancedSceneManager_Package_id.md: -------------------------------------------------------------------------------- 1 | # id Property 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public string id { get; } 13 | ``` 14 | 15 | 16 | 17 | #### Property Value 18 | String 19 | 20 | ## See Also 21 | 22 | 23 | #### Reference 24 | Package Class 25 | AdvancedSceneManager Namespace 26 | -------------------------------------------------------------------------------- /docs/api/P_AdvancedSceneManager_SceneManager_package.md: -------------------------------------------------------------------------------- 1 | # package Property 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public static Package package { get; } 13 | ``` 14 | 15 | 16 | 17 | #### Property Value 18 | Package 19 | 20 | ## See Also 21 | 22 | 23 | #### Reference 24 | SceneManager Class 25 | AdvancedSceneManager Namespace 26 | -------------------------------------------------------------------------------- /docs/api/P_AdvancedSceneManager_Utility_CanvasSortOrderUtility_GetTopCanvas.md: -------------------------------------------------------------------------------- 1 | # GetTopCanvas Property 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Utility 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public static Canvas GetTopCanvas { get; } 13 | ``` 14 | 15 | 16 | 17 | #### Property Value 18 | Canvas 19 | 20 | ## See Also 21 | 22 | 23 | #### Reference 24 | CanvasSortOrderUtility Class 25 | AdvancedSceneManager.Utility Namespace 26 | -------------------------------------------------------------------------------- /docs/api/Properties_T_AdvancedSceneManager_DependencyInjection_Editor_IHierarchyGUI.md: -------------------------------------------------------------------------------- 1 | # IHierarchyGUI Properties 2 | 3 | 4 | 5 | 6 | ## Properties 7 | 8 | 9 | 10 | 11 |
defaultStyle 
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | IHierarchyGUI Interface 18 | AdvancedSceneManager.DependencyInjection.Editor Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Properties_T_AdvancedSceneManager_DependencyInjection_Editor_IPackage.md: -------------------------------------------------------------------------------- 1 | # IPackage Properties 2 | 3 | 4 | 5 | 6 | ## Properties 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
folder 
version 
15 | 16 | ## See Also 17 | 18 | 19 | #### Reference 20 | IPackage Interface 21 | AdvancedSceneManager.DependencyInjection.Editor Namespace 22 | -------------------------------------------------------------------------------- /docs/api/Properties_T_AdvancedSceneManager_Editor_Utility_BlocklistUtility.md: -------------------------------------------------------------------------------- 1 | # BlocklistUtility Properties 2 | 3 | 4 | 5 | 6 | ## Properties 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
blacklist 
whitelist 
15 | 16 | ## See Also 17 | 18 | 19 | #### Reference 20 | BlocklistUtility Class 21 | AdvancedSceneManager.Editor.Utility Namespace 22 | -------------------------------------------------------------------------------- /docs/api/Properties_T_AdvancedSceneManager_Editor_Utility_HierarchyGUIUtility.md: -------------------------------------------------------------------------------- 1 | # HierarchyGUIUtility Properties 2 | 3 | 4 | 5 | 6 | ## Properties 7 | 8 | 9 | 10 | 11 |
defaultStyle 
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | HierarchyGUIUtility Class 18 | AdvancedSceneManager.Editor.Utility Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Properties_T_AdvancedSceneManager_Loading_ILoadProgressData.md: -------------------------------------------------------------------------------- 1 | # ILoadProgressData Properties 2 | 3 | 4 | 5 | 6 | ## Properties 7 | 8 | 9 | 10 | 11 |
valueThe current load percent.
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | ILoadProgressData Interface 18 | AdvancedSceneManager.Loading Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Properties_T_AdvancedSceneManager_Loading_MessageLoadProgressData.md: -------------------------------------------------------------------------------- 1 | # MessageLoadProgressData Properties 2 | 3 | 4 | 5 | 6 | ## Properties 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
messageThe message of this report.
value 
15 | 16 | ## See Also 17 | 18 | 19 | #### Reference 20 | MessageLoadProgressData Structure 21 | AdvancedSceneManager.Loading Namespace 22 | -------------------------------------------------------------------------------- /docs/api/Properties_T_AdvancedSceneManager_Models_ASMSettings_CustomData.md: -------------------------------------------------------------------------------- 1 | # CustomData Properties 2 | 3 | 4 | 5 | 6 | ## Properties 7 | 8 | 9 | 10 | 11 |
Item
(Inherited from ASMSettings.CustomDataDictionary(TKey, TValue))
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | ASMSettings.CustomData Class 18 | AdvancedSceneManager.Models Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Properties_T_AdvancedSceneManager_Models_ASMSettings_CustomDataDictionary_2.md: -------------------------------------------------------------------------------- 1 | # CustomDataDictionary<TKey, TValue> Properties 2 | 3 | 4 | 5 | 6 | ## Properties 7 | 8 | 9 | 10 | 11 |
Item 
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | ASMSettings.CustomDataDictionary(TKey, TValue) Class 18 | AdvancedSceneManager.Models Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Properties_T_AdvancedSceneManager_Models_ASMSettings_SceneData.md: -------------------------------------------------------------------------------- 1 | # SceneData Properties 2 | 3 | 4 | 5 | 6 | ## Properties 7 | 8 | 9 | 10 | 11 |
Item
(Inherited from ASMSettings.CustomDataDictionary(TKey, TValue))
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | ASMSettings.SceneData Class 18 | AdvancedSceneManager.Models Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Properties_T_AdvancedSceneManager_Models_Blocklist.md: -------------------------------------------------------------------------------- 1 | # Blocklist Properties 2 | 3 | 4 | 5 | 6 | ## Properties 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
countGets how many paths are added to this blocklist.
Item 
15 | 16 | ## See Also 17 | 18 | 19 | #### Reference 20 | Blocklist Class 21 | AdvancedSceneManager.Models Namespace 22 | -------------------------------------------------------------------------------- /docs/api/Properties_T_AdvancedSceneManager_Models_ILockable.md: -------------------------------------------------------------------------------- 1 | # ILockable Properties 2 | 3 | 4 | 5 | 6 | ## Properties 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
isLocked 
lockMessage 
15 | 16 | ## See Also 17 | 18 | 19 | #### Reference 20 | ILockable Interface 21 | AdvancedSceneManager.Models Namespace 22 | -------------------------------------------------------------------------------- /docs/api/Properties_T_AdvancedSceneManager_Models_InputButton.md: -------------------------------------------------------------------------------- 1 | # InputButton Properties 2 | 3 | 4 | 5 | 6 | ## Properties 7 | 8 | 9 | 10 | 11 |
isValidGets if this binding is valid.
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | InputButton Class 18 | AdvancedSceneManager.Models Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Properties_T_AdvancedSceneManager_Package.md: -------------------------------------------------------------------------------- 1 | # Package Properties 2 | 3 | 4 | 5 | 6 | ## Properties 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |
folder 
id 
version 
18 | 19 | ## See Also 20 | 21 | 22 | #### Reference 23 | Package Class 24 | AdvancedSceneManager Namespace 25 | -------------------------------------------------------------------------------- /docs/api/Properties_T_AdvancedSceneManager_Utility_CanvasSortOrderUtility.md: -------------------------------------------------------------------------------- 1 | # CanvasSortOrderUtility Properties 2 | 3 | 4 | 5 | 6 | ## Properties 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
GetBottomCanvas 
GetTopCanvas 
15 | 16 | ## See Also 17 | 18 | 19 | #### Reference 20 | CanvasSortOrderUtility Class 21 | AdvancedSceneManager.Utility Namespace 22 | -------------------------------------------------------------------------------- /docs/api/Properties_T_AdvancedSceneManager_Utility_CoroutineAwaiter.md: -------------------------------------------------------------------------------- 1 | # CoroutineAwaiter Properties 2 | 3 | 4 | 5 | 6 | ## Properties 7 | 8 | 9 | 10 | 11 |
IsCompleted 
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | CoroutineAwaiter Class 18 | AdvancedSceneManager.Utility Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Properties_T_AdvancedSceneManager_Utility_CoroutineUtility_Events.md: -------------------------------------------------------------------------------- 1 | # Events Properties 2 | 3 | 4 | 5 | 6 | ## Properties 7 | 8 | 9 | 10 | 11 |
enableEventsEnables or disables events. Setter not available, and getter always returns false, in build. Default is false.
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | CoroutineUtility.Events Class 18 | AdvancedSceneManager.Utility Namespace 19 | -------------------------------------------------------------------------------- /docs/api/Properties_T_AdvancedSceneManager_Utility_FallbackSceneUtility.md: -------------------------------------------------------------------------------- 1 | # FallbackSceneUtility Properties 2 | 3 | 4 | 5 | 6 | ## Properties 7 | 8 | 9 | 10 | 11 |
isActive 
12 | 13 | ## See Also 14 | 15 | 16 | #### Reference 17 | FallbackSceneUtility Class 18 | AdvancedSceneManager.Utility Namespace 19 | -------------------------------------------------------------------------------- /docs/api/T_AdvancedSceneManager_Editor_Utility_HierarchyGUIUtility_HierarchySceneGUI.md: -------------------------------------------------------------------------------- 1 | # HierarchyGUIUtility.HierarchySceneGUI Delegate 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Editor.Utility 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public delegate void HierarchySceneGUI( 13 | Scene scene 14 | ) 15 | ``` 16 | 17 | 18 | 19 | #### Parameters 20 |
  Scene
 
21 | 22 | ## See Also 23 | 24 | 25 | #### Reference 26 | AdvancedSceneManager.Editor.Utility Namespace 27 | -------------------------------------------------------------------------------- /docs/api/T_AdvancedSceneManager_Models_ISceneCollection_IOpenable.md: -------------------------------------------------------------------------------- 1 | # ISceneCollection.IOpenable Interface 2 | 3 | 4 | 5 | 6 | ## Definition 7 | **Namespace:** AdvancedSceneManager.Models 8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0 9 | 10 | **C#** 11 | ``` C# 12 | public interface IOpenable 13 | ``` 14 | 15 | 16 | 17 | ## See Also 18 | 19 | 20 | #### Reference 21 | AdvancedSceneManager.Models Namespace 22 | -------------------------------------------------------------------------------- /docs/api/index.md: -------------------------------------------------------------------------------- 1 | test 2 | 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