├── .gitattributes
├── .github
└── workflows
│ ├── combine-docs-for-ai.yml
│ └── notify-patch-discord.yml
├── .gitignore
├── README.md
├── docs
├── .gitattributes
├── .gitignore
├── README.md
├── _config.yml
├── api
│ ├── E_AdvancedSceneManager_Core_App_afterStartup.md
│ ├── E_AdvancedSceneManager_Core_App_beforeStartup.md
│ ├── E_AdvancedSceneManager_Core_Runtime_collectionClosed.md
│ ├── E_AdvancedSceneManager_Core_Runtime_collectionOpened.md
│ ├── E_AdvancedSceneManager_Core_Runtime_sceneClosed.md
│ ├── E_AdvancedSceneManager_Core_Runtime_sceneOpened.md
│ ├── E_AdvancedSceneManager_Core_Runtime_scenePreloadFinished.md
│ ├── E_AdvancedSceneManager_Core_Runtime_scenePreloaded.md
│ ├── E_AdvancedSceneManager_Core_Runtime_startedWorking.md
│ ├── E_AdvancedSceneManager_Core_Runtime_stoppedWorking.md
│ ├── E_AdvancedSceneManager_DependencyInjection_Editor_IBuildManager_postBuild.md
│ ├── E_AdvancedSceneManager_DependencyInjection_Editor_IBuildManager_preBuild.md
│ ├── E_AdvancedSceneManager_DependencyInjection_IApp_afterStartup.md
│ ├── E_AdvancedSceneManager_DependencyInjection_IApp_beforeStartup.md
│ ├── E_AdvancedSceneManager_DependencyInjection_IProfileManager_onProfileChanged.md
│ ├── E_AdvancedSceneManager_DependencyInjection_ISceneManager_collectionClosed.md
│ ├── E_AdvancedSceneManager_DependencyInjection_ISceneManager_collectionOpened.md
│ ├── E_AdvancedSceneManager_DependencyInjection_ISceneManager_sceneClosed.md
│ ├── E_AdvancedSceneManager_DependencyInjection_ISceneManager_sceneOpened.md
│ ├── E_AdvancedSceneManager_DependencyInjection_ISceneManager_scenePreloadFinished.md
│ ├── E_AdvancedSceneManager_DependencyInjection_ISceneManager_scenePreloaded.md
│ ├── E_AdvancedSceneManager_DependencyInjection_ISceneManager_startedWorking.md
│ ├── E_AdvancedSceneManager_DependencyInjection_ISceneManager_stoppedWorking.md
│ ├── E_AdvancedSceneManager_Editor_Utility_BuildUtility_postBuild.md
│ ├── E_AdvancedSceneManager_Editor_Utility_BuildUtility_preBuild.md
│ ├── E_AdvancedSceneManager_Editor_Utility_SceneImportUtility_scenesChanged.md
│ ├── E_AdvancedSceneManager_Models_ASMModel_PropertyChanged.md
│ ├── E_AdvancedSceneManager_Models_DefaultASMScenesCollection_PropertyChanged.md
│ ├── E_AdvancedSceneManager_Models_DynamicCollection_PropertyChanged.md
│ ├── E_AdvancedSceneManager_Models_Profile_onProfileChanged.md
│ ├── E_AdvancedSceneManager_Models_StandaloneCollection_PropertyChanged.md
│ ├── E_AdvancedSceneManager_Models_Utility_BuildOption_PropertyChanged.md
│ ├── E_AdvancedSceneManager_Utility_ASMScriptableSingleton_1_PropertyChanged.md
│ ├── E_AdvancedSceneManager_Utility_QueueUtility_1_queueEmpty.md
│ ├── E_AdvancedSceneManager_Utility_QueueUtility_1_queueFilled.md
│ ├── Events_T_AdvancedSceneManager_Core_App.md
│ ├── Events_T_AdvancedSceneManager_Core_Runtime.md
│ ├── Events_T_AdvancedSceneManager_DependencyInjection_Editor_IBuildManager.md
│ ├── Events_T_AdvancedSceneManager_DependencyInjection_IApp.md
│ ├── Events_T_AdvancedSceneManager_DependencyInjection_IProfileManager.md
│ ├── Events_T_AdvancedSceneManager_DependencyInjection_IRuntime.md
│ ├── Events_T_AdvancedSceneManager_DependencyInjection_ISceneManager.md
│ ├── Events_T_AdvancedSceneManager_Editor_Utility_BuildUtility.md
│ ├── Events_T_AdvancedSceneManager_Editor_Utility_SceneImportUtility.md
│ ├── Events_T_AdvancedSceneManager_Models_ASMModel.md
│ ├── Events_T_AdvancedSceneManager_Models_ASMSettings.md
│ ├── Events_T_AdvancedSceneManager_Models_ASMUserSettings.md
│ ├── Events_T_AdvancedSceneManager_Models_DefaultASMScenesCollection.md
│ ├── Events_T_AdvancedSceneManager_Models_DynamicCollection.md
│ ├── Events_T_AdvancedSceneManager_Models_Profile.md
│ ├── Events_T_AdvancedSceneManager_Models_Scene.md
│ ├── Events_T_AdvancedSceneManager_Models_SceneCollection.md
│ ├── Events_T_AdvancedSceneManager_Models_StandaloneCollection.md
│ ├── Events_T_AdvancedSceneManager_Models_Utility_BuildOption.md
│ ├── Events_T_AdvancedSceneManager_Models_Utility_SceneCollectionTemplate.md
│ ├── Events_T_AdvancedSceneManager_Utility_ASMScriptableSingleton_1.md
│ ├── Events_T_AdvancedSceneManager_Utility_QueueUtility_1.md
│ ├── F_AdvancedSceneManager_Core_App_StartupProps_fadeColor.md
│ ├── F_AdvancedSceneManager_Core_App_StartupProps_forceOpenAllScenesOnCollection.md
│ ├── F_AdvancedSceneManager_Core_App_StartupProps_openCollection.md
│ ├── F_AdvancedSceneManager_Core_App_StartupProps_softSkipSplashScreen.md
│ ├── F_AdvancedSceneManager_Core_Runtime_onAllScenesClosed.md
│ ├── F_AdvancedSceneManager_Defaults_FadeLoadingScreen_color.md
│ ├── F_AdvancedSceneManager_Defaults_FadeLoadingScreen_fadeBackground.md
│ ├── F_AdvancedSceneManager_Defaults_FadeLoadingScreen_fadeDuration.md
│ ├── F_AdvancedSceneManager_Defaults_FadeLoadingScreen_fadeGroup.md
│ ├── F_AdvancedSceneManager_Defaults_FadeLoadingScreen_fadeInDurationOverride.md
│ ├── F_AdvancedSceneManager_Defaults_IconBounceLoadingScreen_BackgroundTransform.md
│ ├── F_AdvancedSceneManager_Defaults_IconBounceLoadingScreen_IconStartRotationZ.md
│ ├── F_AdvancedSceneManager_Defaults_IconBounceLoadingScreen_IconStartSize.md
│ ├── F_AdvancedSceneManager_Defaults_IconBounceLoadingScreen_IconTransform.md
│ ├── F_AdvancedSceneManager_Defaults_IconBounceLoadingScreen_duration.md
│ ├── F_AdvancedSceneManager_Defaults_ProgressBarLoadingScreen_slider.md
│ ├── F_AdvancedSceneManager_Defaults_QuoteLoadingScreen_Content.md
│ ├── F_AdvancedSceneManager_Defaults_QuoteLoadingScreen_QuoteCountText.md
│ ├── F_AdvancedSceneManager_Defaults_QuoteLoadingScreen_QuoteText.md
│ ├── F_AdvancedSceneManager_Defaults_QuoteLoadingScreen_Text.md
│ ├── F_AdvancedSceneManager_Defaults_QuoteLoadingScreen_pressAnyKeyToContinueText.md
│ ├── F_AdvancedSceneManager_Defaults_QuoteLoadingScreen_quotes.md
│ ├── F_AdvancedSceneManager_Defaults_QuoteLoadingScreen_slideshowDelay.md
│ ├── F_AdvancedSceneManager_Defaults_Quotes_quoteList.md
│ ├── F_AdvancedSceneManager_Defaults_SplashASM__camera.md
│ ├── F_AdvancedSceneManager_Defaults_SplashASM_background.md
│ ├── F_AdvancedSceneManager_Defaults_SplashASM_groupBackground.md
│ ├── F_AdvancedSceneManager_Defaults_SplashASM_groupLogo.md
│ ├── F_AdvancedSceneManager_Defaults_SplashASM_logo.md
│ ├── F_AdvancedSceneManager_Defaults_SplashFade_background.md
│ ├── F_AdvancedSceneManager_Defaults_SplashFade_groupBackground.md
│ ├── F_AdvancedSceneManager_Editor_Utility_BuildUtility_PostBuildEventArgs_error.md
│ ├── F_AdvancedSceneManager_Editor_Utility_BuildUtility_PostBuildEventArgs_report.md
│ ├── F_AdvancedSceneManager_Editor_Utility_BuildUtility_PostBuildEventArgs_warning.md
│ ├── F_AdvancedSceneManager_ExampleScripts_CollectionOpen_collectionToOpen.md
│ ├── F_AdvancedSceneManager_ExampleScripts_DoActionsWithLoadingScreen_loadingScreen.md
│ ├── F_AdvancedSceneManager_ExampleScripts_SceneOpen_sceneToOpen.md
│ ├── F_AdvancedSceneManager_ExampleScripts_ScenePreload_SceneToPreload.md
│ ├── F_AdvancedSceneManager_Loading_LoadingScreenBase_canvas.md
│ ├── F_AdvancedSceneManager_Models_ASMSettings_m_sceneImportOption.md
│ ├── F_AdvancedSceneManager_Models_DefaultASMScenesCollection_isImported.md
│ ├── F_AdvancedSceneManager_Models_InputButton_name.md
│ ├── F_AdvancedSceneManager_Models_InputButton_path.md
│ ├── F_AdvancedSceneManager_Models_Profile_AssetSearchString.md
│ ├── F_AdvancedSceneManager_Models_Profile_NewCollectionTitle.md
│ ├── F_AdvancedSceneManager_Models_SceneCollection_AssetSearchString.md
│ ├── F_AdvancedSceneManager_Models_SceneCollection_Events_OnClose.md
│ ├── F_AdvancedSceneManager_Models_SceneCollection_Events_OnOpen.md
│ ├── F_AdvancedSceneManager_Models_Scene_AssetSearchString.md
│ ├── F_AdvancedSceneManager_Models_Scene_Events_OnClose.md
│ ├── F_AdvancedSceneManager_Models_Scene_Events_OnCollectionClosed.md
│ ├── F_AdvancedSceneManager_Models_Scene_Events_OnCollectionOpened.md
│ ├── F_AdvancedSceneManager_Models_Scene_Events_OnOpen.md
│ ├── F_AdvancedSceneManager_Models_Scene_Events_OnPreload.md
│ ├── F_AdvancedSceneManager_Models_Scene_Events_OnPreloadFinished.md
│ ├── F_AdvancedSceneManager_Models_Scene_InGameToolbarDescription.md
│ ├── F_AdvancedSceneManager_Models_Scene_PauseScreenDescription.md
│ ├── F_AdvancedSceneManager_Models_Utility_ProfileDependent_1_list.md
│ ├── F_AdvancedSceneManager_Utility_CoroutineUtility_Events_onCoroutineEnded.md
│ ├── F_AdvancedSceneManager_Utility_CoroutineUtility_Events_onCoroutineStarted.md
│ ├── F_AdvancedSceneManager_Utility_CoroutineUtility_Events_onCreated.md
│ ├── F_AdvancedSceneManager_Utility_CoroutineUtility_Events_onDestroyed.md
│ ├── F_AdvancedSceneManager_Utility_CoroutineUtility_Events_onSubroutineEnd.md
│ ├── F_AdvancedSceneManager_Utility_CoroutineUtility_Events_onSubroutineStart.md
│ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReference_id.md
│ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReference_value.md
│ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReference_variable.md
│ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_componentType.md
│ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_componentTypeIndex.md
│ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_field.md
│ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_fieldType.md
│ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_index.md
│ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_isTargetingArray.md
│ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_isTargetingUnityEvent.md
│ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_objectID.md
│ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_scene.md
│ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedCrossReference_reference.md
│ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedCrossReference_result.md
│ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedCrossReference_value.md
│ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedCrossReference_variable.md
│ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference_component.md
│ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference_field.md
│ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference_gameObject.md
│ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference_hasBeenRemoved.md
│ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference_index.md
│ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference_isTargetingArray.md
│ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference_isTargetingUnityEvent.md
│ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference_resolvedTarget.md
│ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference_result.md
│ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference_scene.md
│ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_SceneReferenceCollection_references.md
│ ├── F_AdvancedSceneManager_Utility_CrossSceneReferences_SceneReferenceCollection_scene.md
│ ├── F_AdvancedSceneManager_Utility_FallbackSceneUtility_Name.md
│ ├── F_AdvancedSceneManager_Utility_GuidReference_guid.md
│ ├── F_AdvancedSceneManager_Utility_SceneObjectReferenceCache_references.md
│ ├── F_AdvancedSceneManager_Utility_SceneUtility_assetTemplate.md
│ ├── Fields_T_AdvancedSceneManager_Core_App_StartupProps.md
│ ├── Fields_T_AdvancedSceneManager_Core_Runtime.md
│ ├── Fields_T_AdvancedSceneManager_Defaults_FadeLoadingScreen.md
│ ├── Fields_T_AdvancedSceneManager_Defaults_IconBounceLoadingScreen.md
│ ├── Fields_T_AdvancedSceneManager_Defaults_PressAnyButtonLoadingScreen.md
│ ├── Fields_T_AdvancedSceneManager_Defaults_ProgressBarLoadingScreen.md
│ ├── Fields_T_AdvancedSceneManager_Defaults_QuoteLoadingScreen.md
│ ├── Fields_T_AdvancedSceneManager_Defaults_Quotes.md
│ ├── Fields_T_AdvancedSceneManager_Defaults_SplashASM.md
│ ├── Fields_T_AdvancedSceneManager_Defaults_SplashFade.md
│ ├── Fields_T_AdvancedSceneManager_Defaults_TotalProgressBarLoadingScreen.md
│ ├── Fields_T_AdvancedSceneManager_Editor_Utility_BuildUtility_PostBuildEventArgs.md
│ ├── Fields_T_AdvancedSceneManager_ExampleScripts_CollectionOpen.md
│ ├── Fields_T_AdvancedSceneManager_ExampleScripts_DoActionsWithLoadingScreen.md
│ ├── Fields_T_AdvancedSceneManager_ExampleScripts_SceneOpen.md
│ ├── Fields_T_AdvancedSceneManager_ExampleScripts_ScenePreload.md
│ ├── Fields_T_AdvancedSceneManager_Loading_LoadingScreen.md
│ ├── Fields_T_AdvancedSceneManager_Loading_LoadingScreenBase.md
│ ├── Fields_T_AdvancedSceneManager_Loading_SplashScreen.md
│ ├── Fields_T_AdvancedSceneManager_Models_ASMSettings.md
│ ├── Fields_T_AdvancedSceneManager_Models_DefaultASMScenesCollection.md
│ ├── Fields_T_AdvancedSceneManager_Models_InputButton.md
│ ├── Fields_T_AdvancedSceneManager_Models_Profile.md
│ ├── Fields_T_AdvancedSceneManager_Models_Scene.md
│ ├── Fields_T_AdvancedSceneManager_Models_SceneCollection.md
│ ├── Fields_T_AdvancedSceneManager_Models_SceneCollection_Events.md
│ ├── Fields_T_AdvancedSceneManager_Models_Scene_Events.md
│ ├── Fields_T_AdvancedSceneManager_Models_Utility_ProfileDependentCollection.md
│ ├── Fields_T_AdvancedSceneManager_Models_Utility_ProfileDependentScene.md
│ ├── Fields_T_AdvancedSceneManager_Models_Utility_ProfileDependent_1.md
│ ├── Fields_T_AdvancedSceneManager_Utility_CoroutineUtility_Events.md
│ ├── Fields_T_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReference.md
│ ├── Fields_T_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference.md
│ ├── Fields_T_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedCrossReference.md
│ ├── Fields_T_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference.md
│ ├── Fields_T_AdvancedSceneManager_Utility_CrossSceneReferences_SceneReferenceCollection.md
│ ├── Fields_T_AdvancedSceneManager_Utility_FallbackSceneUtility.md
│ ├── Fields_T_AdvancedSceneManager_Utility_GuidReference.md
│ ├── Fields_T_AdvancedSceneManager_Utility_SceneObjectReferenceCache.md
│ ├── Fields_T_AdvancedSceneManager_Utility_SceneUtility.md
│ ├── M_AdvancedSceneManager_Callbacks_ActionUtility_LogInvoke.md
│ ├── M_AdvancedSceneManager_Callbacks_ActionUtility_TryInvoke.md
│ ├── M_AdvancedSceneManager_Callbacks_ActionUtility_TryInvoke_1.md
│ ├── M_AdvancedSceneManager_Callbacks_CallbackUtility_DoCollectionCloseCallbacks.md
│ ├── M_AdvancedSceneManager_Callbacks_CallbackUtility_DoCollectionOpenCallbacks.md
│ ├── M_AdvancedSceneManager_Callbacks_CallbackUtility_DoSceneCloseCallbacks.md
│ ├── M_AdvancedSceneManager_Callbacks_CallbackUtility_DoSceneOpenCallbacks.md
│ ├── M_AdvancedSceneManager_Callbacks_CallbackUtility_FluentInvokeAPI_1_On.md
│ ├── M_AdvancedSceneManager_Callbacks_CallbackUtility_FluentInvokeAPI_1_OnAllOpenScenes.md
│ ├── M_AdvancedSceneManager_Callbacks_CallbackUtility_FluentInvokeAPI_1_On_1.md
│ ├── M_AdvancedSceneManager_Callbacks_CallbackUtility_FluentInvokeAPI_1_On_2.md
│ ├── M_AdvancedSceneManager_Callbacks_CallbackUtility_FluentInvokeAPI_1_WithCallback.md
│ ├── M_AdvancedSceneManager_Callbacks_CallbackUtility_FluentInvokeAPI_1_WithParam.md
│ ├── M_AdvancedSceneManager_Callbacks_CallbackUtility_FluentInvokeAPI_1__ctor.md
│ ├── M_AdvancedSceneManager_Callbacks_CallbackUtility_Invoke__1.md
│ ├── M_AdvancedSceneManager_Callbacks_Events_CollectionCloseEvent__ctor.md
│ ├── M_AdvancedSceneManager_Callbacks_Events_CollectionOpenEvent__ctor.md
│ ├── M_AdvancedSceneManager_Callbacks_Events_EndPhaseEvent__ctor.md
│ ├── M_AdvancedSceneManager_Callbacks_Events_EventCallbackUtility_CalledForAttribute__ctor.md
│ ├── M_AdvancedSceneManager_Callbacks_Events_EventCallbackUtility_GetCallbackTypes.md
│ ├── M_AdvancedSceneManager_Callbacks_Events_EventCallbackUtility_IsCalledFor.md
│ ├── M_AdvancedSceneManager_Callbacks_Events_EventCallbackUtility_IsCalledFor__1.md
│ ├── M_AdvancedSceneManager_Callbacks_Events_EventCallbackUtility_RegisterAllCallbacks.md
│ ├── M_AdvancedSceneManager_Callbacks_Events_LoadingScreenClosePhaseEvent__ctor.md
│ ├── M_AdvancedSceneManager_Callbacks_Events_LoadingScreenOpenPhaseEvent__ctor.md
│ ├── M_AdvancedSceneManager_Callbacks_Events_SceneCloseEvent__ctor.md
│ ├── M_AdvancedSceneManager_Callbacks_Events_SceneClosePhaseEvent__ctor.md
│ ├── M_AdvancedSceneManager_Callbacks_Events_SceneOpenEvent__ctor.md
│ ├── M_AdvancedSceneManager_Callbacks_Events_SceneOpenPhaseEvent__ctor.md
│ ├── M_AdvancedSceneManager_Callbacks_Events_SceneOperationEventBase_WaitFor.md
│ ├── M_AdvancedSceneManager_Callbacks_Events_SceneOperationEventBase_WaitFor_1.md
│ ├── M_AdvancedSceneManager_Callbacks_Events_SceneOperationEventBase_WaitFor_2.md
│ ├── M_AdvancedSceneManager_Callbacks_Events_SceneOperationEventBase_WaitFor_3.md
│ ├── M_AdvancedSceneManager_Callbacks_Events_SceneOperationEventBase_WaitFor_4.md
│ ├── M_AdvancedSceneManager_Callbacks_Events_SceneOperationEventBase_WaitFor_5.md
│ ├── M_AdvancedSceneManager_Callbacks_Events_ScenePreloadEvent__ctor.md
│ ├── M_AdvancedSceneManager_Callbacks_Events_ScenePreloadPhaseEvent__ctor.md
│ ├── M_AdvancedSceneManager_Callbacks_Events_StartPhaseEvent__ctor.md
│ ├── M_AdvancedSceneManager_Callbacks_ICollectionCloseAwaitable_OnCollectionClose.md
│ ├── M_AdvancedSceneManager_Callbacks_ICollectionCloseCoroutine_OnCollectionClose.md
│ ├── M_AdvancedSceneManager_Callbacks_ICollectionClose_OnCollectionClose.md
│ ├── M_AdvancedSceneManager_Callbacks_ICollectionOpenAwaitable_OnCollectionOpen.md
│ ├── M_AdvancedSceneManager_Callbacks_ICollectionOpenCoroutine_OnCollectionOpen.md
│ ├── M_AdvancedSceneManager_Callbacks_ICollectionOpen_OnCollectionOpen.md
│ ├── M_AdvancedSceneManager_Callbacks_ISceneCloseAwaitable_OnSceneClose.md
│ ├── M_AdvancedSceneManager_Callbacks_ISceneCloseCoroutine_OnSceneClose.md
│ ├── M_AdvancedSceneManager_Callbacks_ISceneClose_OnSceneClose.md
│ ├── M_AdvancedSceneManager_Callbacks_ISceneOpenAwaitable_OnSceneOpen.md
│ ├── M_AdvancedSceneManager_Callbacks_ISceneOpenCoroutine_OnSceneOpen.md
│ ├── M_AdvancedSceneManager_Callbacks_ISceneOpen_OnSceneOpen.md
│ ├── M_AdvancedSceneManager_Core_App_CancelQuit.md
│ ├── M_AdvancedSceneManager_Core_App_CancelStartup.md
│ ├── M_AdvancedSceneManager_Core_App_Exit.md
│ ├── M_AdvancedSceneManager_Core_App_Quit.md
│ ├── M_AdvancedSceneManager_Core_App_RegisterQuitCallback.md
│ ├── M_AdvancedSceneManager_Core_App_Restart.md
│ ├── M_AdvancedSceneManager_Core_App_RestartAsync.md
│ ├── M_AdvancedSceneManager_Core_App_StartupProps__ctor.md
│ ├── M_AdvancedSceneManager_Core_App_StartupProps__ctor_1.md
│ ├── M_AdvancedSceneManager_Core_App_UnregisterQuitCallback.md
│ ├── M_AdvancedSceneManager_Core_App__ctor.md
│ ├── M_AdvancedSceneManager_Core_RuntimeSceneLoader_CanHandleScene.md
│ ├── M_AdvancedSceneManager_Core_RuntimeSceneLoader_LoadScene.md
│ ├── M_AdvancedSceneManager_Core_RuntimeSceneLoader_UnloadScene.md
│ ├── M_AdvancedSceneManager_Core_RuntimeSceneLoader__ctor.md
│ ├── M_AdvancedSceneManager_Core_Runtime_Activate.md
│ ├── M_AdvancedSceneManager_Core_Runtime_AddSceneLoader__1.md
│ ├── M_AdvancedSceneManager_Core_Runtime_CancelPreload.md
│ ├── M_AdvancedSceneManager_Core_Runtime_Close.md
│ ├── M_AdvancedSceneManager_Core_Runtime_CloseAll.md
│ ├── M_AdvancedSceneManager_Core_Runtime_CloseUnimportedScenes.md
│ ├── M_AdvancedSceneManager_Core_Runtime_CloseWithLoadingScreen.md
│ ├── M_AdvancedSceneManager_Core_Runtime_CloseWithLoadingScreen_1.md
│ ├── M_AdvancedSceneManager_Core_Runtime_Close_1.md
│ ├── M_AdvancedSceneManager_Core_Runtime_Close_2.md
│ ├── M_AdvancedSceneManager_Core_Runtime_Close_3.md
│ ├── M_AdvancedSceneManager_Core_Runtime_Close_4.md
│ ├── M_AdvancedSceneManager_Core_Runtime_Close_5.md
│ ├── M_AdvancedSceneManager_Core_Runtime_DiscardPreload.md
│ ├── M_AdvancedSceneManager_Core_Runtime_EvalScenesToClose.md
│ ├── M_AdvancedSceneManager_Core_Runtime_EvalScenesToOpen.md
│ ├── M_AdvancedSceneManager_Core_Runtime_FinishPreload.md
│ ├── M_AdvancedSceneManager_Core_Runtime_ForceTrack.md
│ ├── M_AdvancedSceneManager_Core_Runtime_GetLoaderForScene.md
│ ├── M_AdvancedSceneManager_Core_Runtime_GetSceneLoader.md
│ ├── M_AdvancedSceneManager_Core_Runtime_GetSceneLoaderType.md
│ ├── M_AdvancedSceneManager_Core_Runtime_GetState.md
│ ├── M_AdvancedSceneManager_Core_Runtime_GetToggleableSceneLoaders.md
│ ├── M_AdvancedSceneManager_Core_Runtime_IsTracked.md
│ ├── M_AdvancedSceneManager_Core_Runtime_IsTracked_1.md
│ ├── M_AdvancedSceneManager_Core_Runtime_Open.md
│ ├── M_AdvancedSceneManager_Core_Runtime_OpenAdditive.md
│ ├── M_AdvancedSceneManager_Core_Runtime_OpenAdditive_1.md
│ ├── M_AdvancedSceneManager_Core_Runtime_OpenAndActivate.md
│ ├── M_AdvancedSceneManager_Core_Runtime_OpenWithLoadingScreen.md
│ ├── M_AdvancedSceneManager_Core_Runtime_OpenWithLoadingScreen_1.md
│ ├── M_AdvancedSceneManager_Core_Runtime_Open_1.md
│ ├── M_AdvancedSceneManager_Core_Runtime_Open_2.md
│ ├── M_AdvancedSceneManager_Core_Runtime_Open_3.md
│ ├── M_AdvancedSceneManager_Core_Runtime_Preload.md
│ ├── M_AdvancedSceneManager_Core_Runtime_PreloadAdditive.md
│ ├── M_AdvancedSceneManager_Core_Runtime_Preload_1.md
│ ├── M_AdvancedSceneManager_Core_Runtime_Preload_2.md
│ ├── M_AdvancedSceneManager_Core_Runtime_Preload_3.md
│ ├── M_AdvancedSceneManager_Core_Runtime_Preload_4.md
│ ├── M_AdvancedSceneManager_Core_Runtime_RegisterCallback__1.md
│ ├── M_AdvancedSceneManager_Core_Runtime_RemoveSceneLoader__1.md
│ ├── M_AdvancedSceneManager_Core_Runtime_Reopen.md
│ ├── M_AdvancedSceneManager_Core_Runtime_Reopen_1.md
│ ├── M_AdvancedSceneManager_Core_Runtime_Reopen_2.md
│ ├── M_AdvancedSceneManager_Core_Runtime_SetActive.md
│ ├── M_AdvancedSceneManager_Core_Runtime_ToggleOpen.md
│ ├── M_AdvancedSceneManager_Core_Runtime_ToggleOpen_1.md
│ ├── M_AdvancedSceneManager_Core_Runtime_Track.md
│ ├── M_AdvancedSceneManager_Core_Runtime_Track_1.md
│ ├── M_AdvancedSceneManager_Core_Runtime_Track_2.md
│ ├── M_AdvancedSceneManager_Core_Runtime_UnregisterCallback__1.md
│ ├── M_AdvancedSceneManager_Core_Runtime_Untrack.md
│ ├── M_AdvancedSceneManager_Core_Runtime_UntrackCollections.md
│ ├── M_AdvancedSceneManager_Core_Runtime_UntrackScenes.md
│ ├── M_AdvancedSceneManager_Core_Runtime_Untrack_1.md
│ ├── M_AdvancedSceneManager_Core_Runtime__ctor.md
│ ├── M_AdvancedSceneManager_Core_SceneLoadArgs_CheckIsIncluded.md
│ ├── M_AdvancedSceneManager_Core_SceneLoadArgs_GetOpenedScene.md
│ ├── M_AdvancedSceneManager_Core_SceneLoadArgs_SetCompleted.md
│ ├── M_AdvancedSceneManager_Core_SceneLoadArgs_SetCompletedWithoutScene.md
│ ├── M_AdvancedSceneManager_Core_SceneLoadArgs_SetCompleted_1.md
│ ├── M_AdvancedSceneManager_Core_SceneLoadArgs__ctor.md
│ ├── M_AdvancedSceneManager_Core_SceneLoaderArgsBase_SetError.md
│ ├── M_AdvancedSceneManager_Core_SceneLoaderExtensions_Load.md
│ ├── M_AdvancedSceneManager_Core_SceneLoaderExtensions_Load_1.md
│ ├── M_AdvancedSceneManager_Core_SceneLoaderExtensions_Unload.md
│ ├── M_AdvancedSceneManager_Core_SceneLoaderExtensions_Unload_1.md
│ ├── M_AdvancedSceneManager_Core_SceneLoader_CanHandleScene.md
│ ├── M_AdvancedSceneManager_Core_SceneLoader_GetKey__1.md
│ ├── M_AdvancedSceneManager_Core_SceneLoader_GetKey__1_1.md
│ ├── M_AdvancedSceneManager_Core_SceneLoader_LoadScene.md
│ ├── M_AdvancedSceneManager_Core_SceneLoader_UnloadScene.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_Activate.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_Cancel.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_Close.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_CloseAll.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_CloseAllNonPersistent.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_CloseAll_1.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_Close_1.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_Close_2.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_DisableProgressReporting.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_Focus.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_IgnoreForActivation.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_OnProgressChanged.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_Open.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_OpenAndActivate.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_Open_1.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_Open_2.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_Preload.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_Preload_1.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_PrependOpen.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_PrependOpen_1.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_Queue.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_RegisterCallback__1.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_RegisterGlobalCallback__1.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_RemoveOnProgressChangedCallback.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_RunSceneCallbacksOutsidePlayMode.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_Start.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_UnloadUsedAssets.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_UnregisterCallback__1.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_UnregisterGlobalCallback__1.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_WaitFor.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_With.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_WithFriendlyText.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_WithLoadingScreen.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_WithLoadingScreen_1.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_With_1.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_With_2.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_With_3.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_With_4.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_With_5.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation_WithoutLoadingScreen.md
│ ├── M_AdvancedSceneManager_Core_SceneOperation__ctor.md
│ ├── M_AdvancedSceneManager_Core_SceneUnloadArgs_SetCompleted.md
│ ├── M_AdvancedSceneManager_Core_SceneUnloadArgs__ctor.md
│ ├── M_AdvancedSceneManager_Defaults_FadeLoadingScreen_OnClose.md
│ ├── M_AdvancedSceneManager_Defaults_FadeLoadingScreen_OnOpen.md
│ ├── M_AdvancedSceneManager_Defaults_FadeLoadingScreen__ctor.md
│ ├── M_AdvancedSceneManager_Defaults_IconBounceLoadingScreen_OnClose.md
│ ├── M_AdvancedSceneManager_Defaults_IconBounceLoadingScreen_OnOpen.md
│ ├── M_AdvancedSceneManager_Defaults_IconBounceLoadingScreen__ctor.md
│ ├── M_AdvancedSceneManager_Defaults_PressAnyButtonLoadingScreen_OnClose.md
│ ├── M_AdvancedSceneManager_Defaults_PressAnyButtonLoadingScreen_OnOpen.md
│ ├── M_AdvancedSceneManager_Defaults_PressAnyButtonLoadingScreen__ctor.md
│ ├── M_AdvancedSceneManager_Defaults_ProgressBarLoadingScreen_OnClose.md
│ ├── M_AdvancedSceneManager_Defaults_ProgressBarLoadingScreen_OnOpen.md
│ ├── M_AdvancedSceneManager_Defaults_ProgressBarLoadingScreen_OnProgressChanged.md
│ ├── M_AdvancedSceneManager_Defaults_ProgressBarLoadingScreen__ctor.md
│ ├── M_AdvancedSceneManager_Defaults_QuoteLoadingScreen_OnClose.md
│ ├── M_AdvancedSceneManager_Defaults_QuoteLoadingScreen_OnOpen.md
│ ├── M_AdvancedSceneManager_Defaults_QuoteLoadingScreen__ctor.md
│ ├── M_AdvancedSceneManager_Defaults_Quotes__ctor.md
│ ├── M_AdvancedSceneManager_Defaults_SplashASM_OnClose.md
│ ├── M_AdvancedSceneManager_Defaults_SplashASM_OnOpen.md
│ ├── M_AdvancedSceneManager_Defaults_SplashASM__ctor.md
│ ├── M_AdvancedSceneManager_Defaults_SplashFade_OnClose.md
│ ├── M_AdvancedSceneManager_Defaults_SplashFade_OnOpen.md
│ ├── M_AdvancedSceneManager_Defaults_SplashFade__ctor.md
│ ├── M_AdvancedSceneManager_Defaults_TotalProgressBarLoadingScreen_OnClose.md
│ ├── M_AdvancedSceneManager_Defaults_TotalProgressBarLoadingScreen_OnOpen.md
│ ├── M_AdvancedSceneManager_Defaults_TotalProgressBarLoadingScreen_OnProgressChanged.md
│ ├── M_AdvancedSceneManager_Defaults_TotalProgressBarLoadingScreen__ctor.md
│ ├── M_AdvancedSceneManager_DependencyInjection_DependencyInjectionUtility_EnumerateServices.md
│ ├── M_AdvancedSceneManager_DependencyInjection_DependencyInjectionUtility_GetService.md
│ ├── M_AdvancedSceneManager_DependencyInjection_DependencyInjectionUtility_GetService__1.md
│ ├── M_AdvancedSceneManager_DependencyInjection_DependencyInjectionUtility_GetServices__1.md
│ ├── M_AdvancedSceneManager_DependencyInjection_DependencyInjectionUtility_Remove__1.md
│ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IBuildManager_DoBuild.md
│ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IBuildManager_DoBuild_1.md
│ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IBuildManager_GetOrderedList.md
│ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IBuildManager_IsEnabled.md
│ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IBuildManager_IsIncluded.md
│ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IBuildManager_UpdateSceneList.md
│ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IBuildManager_UpdateSceneList_1.md
│ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IHierarchyGUI_AddGameObjectGUI.md
│ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IHierarchyGUI_AddSceneGUI.md
│ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IHierarchyGUI_RemoveGameObjectGUI.md
│ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IHierarchyGUI_RemoveSceneGUI.md
│ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IHierarchyGUI_Repaint.md
│ ├── M_AdvancedSceneManager_DependencyInjection_Editor_ISceneManagerWindow_CloseWindow.md
│ ├── M_AdvancedSceneManager_DependencyInjection_Editor_ISceneManagerWindow_OpenWindow.md
│ ├── M_AdvancedSceneManager_DependencyInjection_Editor_ISceneManagerWindow_Reload.md
│ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_PinCollectionToOverlay.md
│ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_Save.md
│ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_SaveNow.md
│ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_ToolbarAction.md
│ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_ToolbarAction_1.md
│ ├── M_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_UnpinCollectionFromOverlay.md
│ ├── M_AdvancedSceneManager_DependencyInjection_IApp_CancelQuit.md
│ ├── M_AdvancedSceneManager_DependencyInjection_IApp_CancelStartup.md
│ ├── M_AdvancedSceneManager_DependencyInjection_IApp_Exit.md
│ ├── M_AdvancedSceneManager_DependencyInjection_IApp_Quit.md
│ ├── M_AdvancedSceneManager_DependencyInjection_IApp_RegisterQuitCallback.md
│ ├── M_AdvancedSceneManager_DependencyInjection_IApp_Restart.md
│ ├── M_AdvancedSceneManager_DependencyInjection_IApp_RestartAsync.md
│ ├── M_AdvancedSceneManager_DependencyInjection_IApp_UnregisterQuitCallback.md
│ ├── M_AdvancedSceneManager_DependencyInjection_IAssetsProvider_Enumerate__1.md
│ ├── M_AdvancedSceneManager_DependencyInjection_IProfileManager_Create.md
│ ├── M_AdvancedSceneManager_DependencyInjection_IProfileManager_CreateEmpty.md
│ ├── M_AdvancedSceneManager_DependencyInjection_IProfileManager_Delete.md
│ ├── M_AdvancedSceneManager_DependencyInjection_IProfileManager_Duplicate.md
│ ├── M_AdvancedSceneManager_DependencyInjection_IProfileManager_SetProfile.md
│ ├── M_AdvancedSceneManager_DependencyInjection_IProjectSettings_Save.md
│ ├── M_AdvancedSceneManager_DependencyInjection_IProjectSettings_SaveNow.md
│ ├── M_AdvancedSceneManager_DependencyInjection_IProjectSettings_SetBuildProfile.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_AddSceneLoader__1.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_CancelPreload.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_Close.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_CloseAll.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_Close_1.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_Close_2.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_Close_3.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_DiscardPreload.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_FinishPreload.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_GetLoaderForScene.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_GetState.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_GetToggleableSceneLoaders.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_IsTracked.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_IsTracked_1.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_Open.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_OpenAdditive.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_OpenAdditive_1.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_OpenAndActivate.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_OpenWithLoadingScreen.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_OpenWithLoadingScreen_1.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_Open_1.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_Open_2.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_Open_3.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_Preload.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_RemoveSceneLoader__1.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_SetActive.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_ToggleOpen.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_ToggleOpen_1.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_Track.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_Track_1.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_Track_2.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_Untrack.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_UntrackCollections.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_UntrackScenes.md
│ ├── M_AdvancedSceneManager_DependencyInjection_ISceneManager_Untrack_1.md
│ ├── M_AdvancedSceneManager_Editor_UI_ASMSettingsPageAttribute__ctor.md
│ ├── M_AdvancedSceneManager_Editor_UI_ASMUtilityFunction_ClosePopup.md
│ ├── M_AdvancedSceneManager_Editor_UI_ASMUtilityFunction_OnDisable.md
│ ├── M_AdvancedSceneManager_Editor_UI_ASMUtilityFunction_OnEnable.md
│ ├── M_AdvancedSceneManager_Editor_UI_ASMUtilityFunction_OnInvoke.md
│ ├── M_AdvancedSceneManager_Editor_UI_ASMWindowElementAttribute__ctor.md
│ ├── M_AdvancedSceneManager_Editor_UI_UIElementUtility_UseFontAwesome.md
│ ├── M_AdvancedSceneManager_Editor_Utility_AssetDatabaseUtility_ConvertToUnixPath.md
│ ├── M_AdvancedSceneManager_Editor_Utility_AssetDatabaseUtility_CreateFolder.md
│ ├── M_AdvancedSceneManager_Editor_Utility_AssetDatabaseUtility_CreateFolder_1.md
│ ├── M_AdvancedSceneManager_Editor_Utility_AssetDatabaseUtility_FindAssetPaths__1.md
│ ├── M_AdvancedSceneManager_Editor_Utility_AssetDatabaseUtility_FindAssets__1.md
│ ├── M_AdvancedSceneManager_Editor_Utility_AssetDatabaseUtility_FindAssets__1_1.md
│ ├── M_AdvancedSceneManager_Editor_Utility_AssetDatabaseUtility_MakeRelative.md
│ ├── M_AdvancedSceneManager_Editor_Utility_BlocklistUtility_IsBlacklisted.md
│ ├── M_AdvancedSceneManager_Editor_Utility_BlocklistUtility_IsWhitelisted.md
│ ├── M_AdvancedSceneManager_Editor_Utility_BuildUtility_DoBuild.md
│ ├── M_AdvancedSceneManager_Editor_Utility_BuildUtility_DoBuild_1.md
│ ├── M_AdvancedSceneManager_Editor_Utility_BuildUtility_GetOrderedList.md
│ ├── M_AdvancedSceneManager_Editor_Utility_BuildUtility_IsEnabled.md
│ ├── M_AdvancedSceneManager_Editor_Utility_BuildUtility_IsIncluded.md
│ ├── M_AdvancedSceneManager_Editor_Utility_BuildUtility_PostBuildEventArgs__ctor.md
│ ├── M_AdvancedSceneManager_Editor_Utility_BuildUtility_UpdateSceneList.md
│ ├── M_AdvancedSceneManager_Editor_Utility_BuildUtility_UpdateSceneList_1.md
│ ├── M_AdvancedSceneManager_Editor_Utility_HierarchyGUIUtility_AddGameObjectGUI.md
│ ├── M_AdvancedSceneManager_Editor_Utility_HierarchyGUIUtility_AddSceneGUI.md
│ ├── M_AdvancedSceneManager_Editor_Utility_HierarchyGUIUtility_RemoveGameObjectGUI.md
│ ├── M_AdvancedSceneManager_Editor_Utility_HierarchyGUIUtility_RemoveSceneGUI.md
│ ├── M_AdvancedSceneManager_Editor_Utility_HierarchyGUIUtility_Repaint.md
│ ├── M_AdvancedSceneManager_Editor_Utility_LockUtility_Lock.md
│ ├── M_AdvancedSceneManager_Editor_Utility_LockUtility_Toggle.md
│ ├── M_AdvancedSceneManager_Editor_Utility_LockUtility_Unlock.md
│ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_GetImportedScene.md
│ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_GetImportedSceneByItsOwnPath.md
│ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_GetImportedScenes.md
│ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_Import.md
│ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_Import_1.md
│ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_Import_2.md
│ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_Import_3.md
│ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_StringExtensions_HasScene.md
│ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_StringExtensions_IsASMScene.md
│ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_StringExtensions_IsBlacklisted.md
│ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_StringExtensions_IsDynamicScene.md
│ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_StringExtensions_IsFallbackScene.md
│ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_StringExtensions_IsImported.md
│ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_StringExtensions_IsPackageScene.md
│ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_StringExtensions_IsScene.md
│ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_StringExtensions_IsTestScene.md
│ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_StringExtensions_IsValidSceneToImport.md
│ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_Unimport.md
│ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_Unimport_1.md
│ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility_Unimport_2.md
│ ├── M_AdvancedSceneManager_Editor_Utility_SceneImportUtility__ctor.md
│ ├── M_AdvancedSceneManager_ExampleScripts_CollectionOpen_ChainingExample.md
│ ├── M_AdvancedSceneManager_ExampleScripts_CollectionOpen_Open.md
│ ├── M_AdvancedSceneManager_ExampleScripts_CollectionOpen_OpenWithLoadingScreen.md
│ ├── M_AdvancedSceneManager_ExampleScripts_CollectionOpen_OpenWithUserData.md
│ ├── M_AdvancedSceneManager_ExampleScripts_CollectionOpen_ToggleOpen.md
│ ├── M_AdvancedSceneManager_ExampleScripts_CollectionOpen__ctor.md
│ ├── M_AdvancedSceneManager_ExampleScripts_DoActionsWithLoadingScreen_DoActionWithLoadingScreen.md
│ ├── M_AdvancedSceneManager_ExampleScripts_DoActionsWithLoadingScreen_DoCoroutineWithLoadingScreen.md
│ ├── M_AdvancedSceneManager_ExampleScripts_DoActionsWithLoadingScreen__ctor.md
│ ├── M_AdvancedSceneManager_ExampleScripts_SceneOpen_ChainingExample.md
│ ├── M_AdvancedSceneManager_ExampleScripts_SceneOpen_OpenSingle.md
│ ├── M_AdvancedSceneManager_ExampleScripts_SceneOpen_OpenStandalone.md
│ ├── M_AdvancedSceneManager_ExampleScripts_SceneOpen_OpenWithLoadingScreen.md
│ ├── M_AdvancedSceneManager_ExampleScripts_SceneOpen_Toggle.md
│ ├── M_AdvancedSceneManager_ExampleScripts_SceneOpen__ctor.md
│ ├── M_AdvancedSceneManager_ExampleScripts_ScenePreload_CancelPreloadCoroutine.md
│ ├── M_AdvancedSceneManager_ExampleScripts_ScenePreload_CancelPreloadStatically.md
│ ├── M_AdvancedSceneManager_ExampleScripts_ScenePreload_FinishPreloadCoroutine.md
│ ├── M_AdvancedSceneManager_ExampleScripts_ScenePreload_FinishPreloadStatically.md
│ ├── M_AdvancedSceneManager_ExampleScripts_ScenePreload_StartPreloadCoroutine.md
│ ├── M_AdvancedSceneManager_ExampleScripts_ScenePreload_StartPreloadStatically.md
│ ├── M_AdvancedSceneManager_ExampleScripts_ScenePreload__ctor.md
│ ├── M_AdvancedSceneManager_Loading_ILoadProgressListener_OnProgressChanged.md
│ ├── M_AdvancedSceneManager_Loading_LoadingScreenBase_HasPressedAnyKey.md
│ ├── M_AdvancedSceneManager_Loading_LoadingScreenBase_OnClose.md
│ ├── M_AdvancedSceneManager_Loading_LoadingScreenBase_OnOpen.md
│ ├── M_AdvancedSceneManager_Loading_LoadingScreenBase_OnProgressChanged.md
│ ├── M_AdvancedSceneManager_Loading_LoadingScreenBase_WaitForAnyKey.md
│ ├── M_AdvancedSceneManager_Loading_LoadingScreen_OnClose.md
│ ├── M_AdvancedSceneManager_Loading_LoadingScreen_OnOpen.md
│ ├── M_AdvancedSceneManager_Loading_LoadingScreen_OnValidate.md
│ ├── M_AdvancedSceneManager_Loading_MessageLoadProgressData_ToString.md
│ ├── M_AdvancedSceneManager_Loading_MessageLoadProgressData__ctor.md
│ ├── M_AdvancedSceneManager_Loading_ProgressScope_Dispose.md
│ ├── M_AdvancedSceneManager_Loading_ProgressScope_Expect.md
│ ├── M_AdvancedSceneManager_Loading_ProgressScope_Expect_1.md
│ ├── M_AdvancedSceneManager_Loading_ProgressScope_Expect_2.md
│ ├── M_AdvancedSceneManager_Loading_ProgressScope_GetSubProgress.md
│ ├── M_AdvancedSceneManager_Loading_ProgressScope_OnProgressChanged.md
│ ├── M_AdvancedSceneManager_Loading_ProgressScope_RemoveOnProgressChangedCallback.md
│ ├── M_AdvancedSceneManager_Loading_ProgressScope_StartListener.md
│ ├── M_AdvancedSceneManager_Loading_ProgressScope_StopListener.md
│ ├── M_AdvancedSceneManager_Loading_ProgressScope__ctor.md
│ ├── M_AdvancedSceneManager_Loading_SceneLoadProgressData_ToString.md
│ ├── M_AdvancedSceneManager_Loading_SceneLoadProgressData__ctor.md
│ ├── M_AdvancedSceneManager_Loading_SplashScreen_DisplaySplashScreen.md
│ ├── M_AdvancedSceneManager_Loading_SplashScreen_OnClose.md
│ ├── M_AdvancedSceneManager_Loading_SplashScreen_OnOpen.md
│ ├── M_AdvancedSceneManager_Loading_SplashScreen_OnValidate.md
│ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_AddEmptyScene__1.md
│ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_Add__1.md
│ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_CloseAll.md
│ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_CloseAll_1.md
│ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_IndexOf__1.md
│ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_Insert__1.md
│ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_Move__1.md
│ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_OpenAdditive.md
│ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_OpenAdditive_1.md
│ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_OpenAdditive_2.md
│ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_OpenAll.md
│ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_OpenAll_1.md
│ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_OpenWithAdditive.md
│ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_RemoveAt__1.md
│ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_Remove__1.md
│ ├── M_AdvancedSceneManager_Models_ASMModelExtensions_Replace__1.md
│ ├── M_AdvancedSceneManager_Models_ASMModel_GenerateID.md
│ ├── M_AdvancedSceneManager_Models_ASMModel_IsMatch.md
│ ├── M_AdvancedSceneManager_Models_ASMModel_OnPropertyChanged.md
│ ├── M_AdvancedSceneManager_Models_ASMModel_OnValidate.md
│ ├── M_AdvancedSceneManager_Models_ASMModel_Save.md
│ ├── M_AdvancedSceneManager_Models_ASMModel_SaveNow.md
│ ├── M_AdvancedSceneManager_Models_ASMModel_SaveNow_1.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_Activate.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_CancelPreload.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_Close.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_CloseWithLoadingScreen.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_Close_1.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_FinishPreload.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_Open.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_OpenAdditive.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_OpenAdditive_1.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_OpenAndActivate.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_OpenWhereNameStartsWith.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_OpenWithLoadingScreen.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_Open_1.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_Open_2.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_Preload.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_PreloadAdditive.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_Preload_1.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_Quit.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_Reopen.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_Reopen_1.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_Restart.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_RestartCollection.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_SetActive.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_ToggleOpen.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_ToggleOpenState.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper_ToggleOpen_1.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__Activate.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__CancelPreload.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__Close.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__Close_1.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__DiscardPreload.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__FinishPreload.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__Open.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__OpenAdditive.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__OpenAndActivate.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__Open_1.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__Preload.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__PreloadAdditive.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__Preload_1.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__Reopen.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__Reopen_1.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__SetActive.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__ToggleOpen.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__ToggleOpen_1.md
│ ├── M_AdvancedSceneManager_Models_ASMSceneHelper__ctor.md
│ ├── M_AdvancedSceneManager_Models_ASMSettings_CustomDataDictionary_2_Clear.md
│ ├── M_AdvancedSceneManager_Models_ASMSettings_CustomDataDictionary_2_ContainsKey.md
│ ├── M_AdvancedSceneManager_Models_ASMSettings_CustomDataDictionary_2_Get.md
│ ├── M_AdvancedSceneManager_Models_ASMSettings_CustomDataDictionary_2_GetEnumerator.md
│ ├── M_AdvancedSceneManager_Models_ASMSettings_CustomDataDictionary_2_Get_1.md
│ ├── M_AdvancedSceneManager_Models_ASMSettings_CustomDataDictionary_2_Set.md
│ ├── M_AdvancedSceneManager_Models_ASMSettings_CustomDataDictionary_2__ctor.md
│ ├── M_AdvancedSceneManager_Models_ASMSettings_CustomData__ctor.md
│ ├── M_AdvancedSceneManager_Models_ASMSettings_OnInitialized.md
│ ├── M_AdvancedSceneManager_Models_ASMSettings_Save.md
│ ├── M_AdvancedSceneManager_Models_ASMSettings_SceneData__ctor.md
│ ├── M_AdvancedSceneManager_Models_ASMSettings_SetBuildProfile.md
│ ├── M_AdvancedSceneManager_Models_ASMSettings__ctor.md
│ ├── M_AdvancedSceneManager_Models_ASMUserSettings_PinCollectionToOverlay.md
│ ├── M_AdvancedSceneManager_Models_ASMUserSettings_ToolbarAction.md
│ ├── M_AdvancedSceneManager_Models_ASMUserSettings_ToolbarAction_1.md
│ ├── M_AdvancedSceneManager_Models_ASMUserSettings_UnpinCollectionFromOverlay.md
│ ├── M_AdvancedSceneManager_Models_ASMUserSettings__ctor.md
│ ├── M_AdvancedSceneManager_Models_Blocklist_Add.md
│ ├── M_AdvancedSceneManager_Models_Blocklist_Change.md
│ ├── M_AdvancedSceneManager_Models_Blocklist_Contains.md
│ ├── M_AdvancedSceneManager_Models_Blocklist_Enumerate.md
│ ├── M_AdvancedSceneManager_Models_Blocklist_Get.md
│ ├── M_AdvancedSceneManager_Models_Blocklist_MatchesFilter.md
│ ├── M_AdvancedSceneManager_Models_Blocklist_Remove.md
│ ├── M_AdvancedSceneManager_Models_Blocklist_RemoveAt.md
│ ├── M_AdvancedSceneManager_Models_Blocklist__ctor.md
│ ├── M_AdvancedSceneManager_Models_DefaultASMScenesCollection_GetEnumerator.md
│ ├── M_AdvancedSceneManager_Models_DefaultASMScenesCollection_ImportScenes.md
│ ├── M_AdvancedSceneManager_Models_DefaultASMScenesCollection_OnPropertyChanged.md
│ ├── M_AdvancedSceneManager_Models_DefaultASMScenesCollection_Unimport.md
│ ├── M_AdvancedSceneManager_Models_DefaultASMScenesCollection__ctor.md
│ ├── M_AdvancedSceneManager_Models_DynamicCollection_Contains.md
│ ├── M_AdvancedSceneManager_Models_DynamicCollection_GetEnumerator.md
│ ├── M_AdvancedSceneManager_Models_DynamicCollection_ImportScenes.md
│ ├── M_AdvancedSceneManager_Models_DynamicCollection_OnPropertyChanged.md
│ ├── M_AdvancedSceneManager_Models_DynamicCollection_ReloadPaths.md
│ ├── M_AdvancedSceneManager_Models_DynamicCollection__ctor.md
│ ├── M_AdvancedSceneManager_Models_Helpers_AssetsProxy_Enumerate__1.md
│ ├── M_AdvancedSceneManager_Models_Helpers_AssetsProxy__ctor.md
│ ├── M_AdvancedSceneManager_Models_Helpers_DefaultScenes_Enumerate.md
│ ├── M_AdvancedSceneManager_Models_Helpers_DefaultScenes__ctor.md
│ ├── M_AdvancedSceneManager_Models_Helpers_SettingsProxy__ctor.md
│ ├── M_AdvancedSceneManager_Models_ILockable_Save.md
│ ├── M_AdvancedSceneManager_Models_ISceneCollection_OnPropertyChanged.md
│ ├── M_AdvancedSceneManager_Models_InputBinding_SetButtons.md
│ ├── M_AdvancedSceneManager_Models_InputBinding_SetButtons_1.md
│ ├── M_AdvancedSceneManager_Models_InputBinding__ctor.md
│ ├── M_AdvancedSceneManager_Models_InputButton__ctor.md
│ ├── M_AdvancedSceneManager_Models_InputButton__ctor_1.md
│ ├── M_AdvancedSceneManager_Models_InputButton__ctor_2.md
│ ├── M_AdvancedSceneManager_Models_Profile_AddDefaultASMScenes.md
│ ├── M_AdvancedSceneManager_Models_Profile_ClearCollections.md
│ ├── M_AdvancedSceneManager_Models_Profile_ClearRemovedCollections.md
│ ├── M_AdvancedSceneManager_Models_Profile_Contains.md
│ ├── M_AdvancedSceneManager_Models_Profile_Create.md
│ ├── M_AdvancedSceneManager_Models_Profile_CreateCollection.md
│ ├── M_AdvancedSceneManager_Models_Profile_CreateCollection_1.md
│ ├── M_AdvancedSceneManager_Models_Profile_CreateCollection_2.md
│ ├── M_AdvancedSceneManager_Models_Profile_CreateCollection_3.md
│ ├── M_AdvancedSceneManager_Models_Profile_CreateDynamicCollection.md
│ ├── M_AdvancedSceneManager_Models_Profile_CreateDynamicCollection_1.md
│ ├── M_AdvancedSceneManager_Models_Profile_CreateEmpty.md
│ ├── M_AdvancedSceneManager_Models_Profile_Delete.md
│ ├── M_AdvancedSceneManager_Models_Profile_DeleteDynamicCollection.md
│ ├── M_AdvancedSceneManager_Models_Profile_Delete_1.md
│ ├── M_AdvancedSceneManager_Models_Profile_Duplicate.md
│ ├── M_AdvancedSceneManager_Models_Profile_Find.md
│ ├── M_AdvancedSceneManager_Models_Profile_FindCollections.md
│ ├── M_AdvancedSceneManager_Models_Profile_IndexOf.md
│ ├── M_AdvancedSceneManager_Models_Profile_IndexOf_1.md
│ ├── M_AdvancedSceneManager_Models_Profile_IsStartupCollection.md
│ ├── M_AdvancedSceneManager_Models_Profile_OnPropertyChanged.md
│ ├── M_AdvancedSceneManager_Models_Profile_OnValidate.md
│ ├── M_AdvancedSceneManager_Models_Profile_Remove.md
│ ├── M_AdvancedSceneManager_Models_Profile_RemoveDefaultASMScenes.md
│ ├── M_AdvancedSceneManager_Models_Profile_Restore.md
│ ├── M_AdvancedSceneManager_Models_Profile_SetProfile.md
│ ├── M_AdvancedSceneManager_Models_Profile_ToString.md
│ ├── M_AdvancedSceneManager_Models_Profile_TryFind.md
│ ├── M_AdvancedSceneManager_Models_Profile__ctor.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_AutomaticallyOpenScene.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_Close.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_Contains.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_Equals.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_Equals_1.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_Find.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_FindProfile.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_FindProfile_1.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_GetEnumerator.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_GetHashCode.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Close.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_IEvent__Close.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_IEvent__Open.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_IEvent__OpenAdditive.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_IEvent__Preload.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_IEvent__PreloadAdditive.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_IEvent__ToggleOpen.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Open.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_OpenAdditive.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Preload.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_PreloadAdditive.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Reopen.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Target_Close.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Target_IEvent__Close.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Target_IEvent__Open.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Target_IEvent__OpenAdditive.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Target_IEvent__Preload.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Target_IEvent__PreloadAdditive.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Target_IEvent__ToggleOpen.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Target_Open.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Target_OpenAdditive.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Target_Preload.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Target_PreloadAdditive.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_Target_ToggleOpen.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_IMethods_ToggleOpen.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_IsMatch.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_OnPropertyChanged.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_OnValidate.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_Open.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_OpenAdditive.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_Preload.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_PreloadAdditive.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_Reopen.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_ToString.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_ToggleOpen.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_TryFind.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_UserData__1.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection__Close.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection__Open.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection__OpenAdditive.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection__Preload.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection__PreloadAdditive.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection__Reopen.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection__ToggleOpen.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection__ctor.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_op_Equality.md
│ ├── M_AdvancedSceneManager_Models_SceneCollection_op_Inequality.md
│ ├── M_AdvancedSceneManager_Models_Scene_Activate.md
│ ├── M_AdvancedSceneManager_Models_Scene_AddCrossSceneReference.md
│ ├── M_AdvancedSceneManager_Models_Scene_CancelPreload.md
│ ├── M_AdvancedSceneManager_Models_Scene_ClearSceneLoader.md
│ ├── M_AdvancedSceneManager_Models_Scene_Close.md
│ ├── M_AdvancedSceneManager_Models_Scene_CloseWithLoadingScreen.md
│ ├── M_AdvancedSceneManager_Models_Scene_DiscardPreload.md
│ ├── M_AdvancedSceneManager_Models_Scene_Equals.md
│ ├── M_AdvancedSceneManager_Models_Scene_Equals_1.md
│ ├── M_AdvancedSceneManager_Models_Scene_Equals_2.md
│ ├── M_AdvancedSceneManager_Models_Scene_Equals_3.md
│ ├── M_AdvancedSceneManager_Models_Scene_EvalOpenAsPersistent.md
│ ├── M_AdvancedSceneManager_Models_Scene_Find.md
│ ├── M_AdvancedSceneManager_Models_Scene_FindObject__1.md
│ ├── M_AdvancedSceneManager_Models_Scene_FindObject__1_1.md
│ ├── M_AdvancedSceneManager_Models_Scene_FindObjects__1.md
│ ├── M_AdvancedSceneManager_Models_Scene_FindOpen.md
│ ├── M_AdvancedSceneManager_Models_Scene_FindOpen_1.md
│ ├── M_AdvancedSceneManager_Models_Scene_Find_1.md
│ ├── M_AdvancedSceneManager_Models_Scene_FinishPreload.md
│ ├── M_AdvancedSceneManager_Models_Scene_GetEffectiveSceneLoader.md
│ ├── M_AdvancedSceneManager_Models_Scene_GetHashCode.md
│ ├── M_AdvancedSceneManager_Models_Scene_GetRootGameObjects.md
│ ├── M_AdvancedSceneManager_Models_Scene_GetSceneLoader.md
│ ├── M_AdvancedSceneManager_Models_Scene_GetTooltip.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Close.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_CloseWithLoadingScreen.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__CancelPreload.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__Close.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__CloseWithLoadingScreen.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__DiscardPreload.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__FinishPreload.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__Open.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__OpenAndActivate.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__OpenWithLoadingScreen.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__Preload.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__Reopen.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__SetActive.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__ToggleOpen.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Open.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_OpenAndActivate.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_OpenWithLoadingScreen.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Preload.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Reopen.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_SetActive.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_Close.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_CloseWithLoadingScreen.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_IEvent__CancelPreload.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_IEvent__Close.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_IEvent__DiscardPreload.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_IEvent__FinishPreload.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_IEvent__Open.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_IEvent__OpenAndActivate.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_IEvent__Preload.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_IEvent__Reopen.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_IEvent__SetActive.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_IEvent__ToggleOpen.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_Open.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_OpenAndActivate.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_OpenWithLoadingScreen.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_Preload.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_Reopen.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_SetActive.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_Target_ToggleOpen.md
│ ├── M_AdvancedSceneManager_Models_Scene_IMethods_ToggleOpen.md
│ ├── M_AdvancedSceneManager_Models_Scene_IsEqual.md
│ ├── M_AdvancedSceneManager_Models_Scene_IsMatch.md
│ ├── M_AdvancedSceneManager_Models_Scene_Open.md
│ ├── M_AdvancedSceneManager_Models_Scene_OpenAndActivate.md
│ ├── M_AdvancedSceneManager_Models_Scene_OpenWithLoadingScreen.md
│ ├── M_AdvancedSceneManager_Models_Scene_Preload.md
│ ├── M_AdvancedSceneManager_Models_Scene_RemoveCrossSceneReference.md
│ ├── M_AdvancedSceneManager_Models_Scene_Reopen.md
│ ├── M_AdvancedSceneManager_Models_Scene_SetActive.md
│ ├── M_AdvancedSceneManager_Models_Scene_SetSceneLoader__1.md
│ ├── M_AdvancedSceneManager_Models_Scene_ToString.md
│ ├── M_AdvancedSceneManager_Models_Scene_ToggleOpen.md
│ ├── M_AdvancedSceneManager_Models_Scene_TryFind.md
│ ├── M_AdvancedSceneManager_Models_Scene_UsesSceneLoader__1.md
│ ├── M_AdvancedSceneManager_Models_Scene__Activate.md
│ ├── M_AdvancedSceneManager_Models_Scene__CancelPreload.md
│ ├── M_AdvancedSceneManager_Models_Scene__Close.md
│ ├── M_AdvancedSceneManager_Models_Scene__CloseWithLoadingScreen.md
│ ├── M_AdvancedSceneManager_Models_Scene__DiscardPreload.md
│ ├── M_AdvancedSceneManager_Models_Scene__FinishPreload.md
│ ├── M_AdvancedSceneManager_Models_Scene__Open.md
│ ├── M_AdvancedSceneManager_Models_Scene__OpenAndActivate.md
│ ├── M_AdvancedSceneManager_Models_Scene__OpenWithLoadingScreen.md
│ ├── M_AdvancedSceneManager_Models_Scene__Preload.md
│ ├── M_AdvancedSceneManager_Models_Scene__Reopen.md
│ ├── M_AdvancedSceneManager_Models_Scene__SetActive.md
│ ├── M_AdvancedSceneManager_Models_Scene__ToggleOpen.md
│ ├── M_AdvancedSceneManager_Models_Scene__ctor.md
│ ├── M_AdvancedSceneManager_Models_Scene_op_Equality.md
│ ├── M_AdvancedSceneManager_Models_Scene_op_Equality_1.md
│ ├── M_AdvancedSceneManager_Models_Scene_op_Equality_2.md
│ ├── M_AdvancedSceneManager_Models_Scene_op_Implicit.md
│ ├── M_AdvancedSceneManager_Models_Scene_op_Implicit_1.md
│ ├── M_AdvancedSceneManager_Models_Scene_op_Implicit_2.md
│ ├── M_AdvancedSceneManager_Models_Scene_op_Implicit_3.md
│ ├── M_AdvancedSceneManager_Models_Scene_op_Implicit_4.md
│ ├── M_AdvancedSceneManager_Models_Scene_op_Implicit_5.md
│ ├── M_AdvancedSceneManager_Models_Scene_op_Implicit_6.md
│ ├── M_AdvancedSceneManager_Models_Scene_op_Inequality.md
│ ├── M_AdvancedSceneManager_Models_Scene_op_Inequality_1.md
│ ├── M_AdvancedSceneManager_Models_Scene_op_Inequality_2.md
│ ├── M_AdvancedSceneManager_Models_StandaloneCollection_GetEnumerator.md
│ ├── M_AdvancedSceneManager_Models_StandaloneCollection__ctor.md
│ ├── M_AdvancedSceneManager_Models_Utility_BuildOption_GetIsEnabledInCurrentContext.md
│ ├── M_AdvancedSceneManager_Models_Utility_BuildOption__ctor.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentCollection_Close.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentCollection_Open.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentCollection_OpenAdditive.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentCollection_Preload.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentCollection_PreloadAdditive.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentCollection_Reopen.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentCollection_ToggleOpen.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentCollection__Close.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentCollection__Open.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentCollection__OpenAdditive.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentCollection__Preload.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentCollection__PreloadAdditive.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentCollection__ToggleOpen.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentCollection__ctor.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentCollection_op_Implicit.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene_CancelPreload.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene_Close.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene_CloseWithLoadingScreen.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene_DiscardPreload.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene_FinishPreload.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene_Open.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene_OpenAndActivate.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene_OpenWithLoadingScreen.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene_Preload.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene_Reopen.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene_SetActive.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene_ToggleOpen.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__CancelPreload.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__Close.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__CloseWithLoadingScreen.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__DiscardPreload.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__FinishPreload.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__Open.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__OpenAndActivate.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__OpenWithLoadingScreen.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__Preload.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__Reopen.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__SetActive.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__ToggleOpen.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__ToggleOpenState.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__ctor.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependentScene_op_Implicit.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependent_1_Dict__ctor.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependent_1_Dict__ctor_1.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependent_1_DoAction.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependent_1_DoAction__1.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependent_1_GetModel.md
│ ├── M_AdvancedSceneManager_Models_Utility_ProfileDependent_1__ctor.md
│ ├── M_AdvancedSceneManager_Models_Utility_SceneCollectionTemplate_Apply.md
│ ├── M_AdvancedSceneManager_Models_Utility_SceneCollectionTemplate_CreateCollection.md
│ ├── M_AdvancedSceneManager_Models_Utility_SceneCollectionTemplate_CreateTemplate.md
│ ├── M_AdvancedSceneManager_Models_Utility_SceneCollectionTemplate_CreateTemplate_1.md
│ ├── M_AdvancedSceneManager_Models_Utility_SceneCollectionTemplate__ctor.md
│ ├── M_AdvancedSceneManager_Package__ctor.md
│ ├── M_AdvancedSceneManager_SceneManager_Initialize.md
│ ├── M_AdvancedSceneManager_SceneManager_OnInitialized.md
│ ├── M_AdvancedSceneManager_Utility_ASMFilePathAttribute__ctor.md
│ ├── M_AdvancedSceneManager_Utility_ASMScriptableSingleton_1_OnPropertyChanged.md
│ ├── M_AdvancedSceneManager_Utility_ASMScriptableSingleton_1_OnValidate.md
│ ├── M_AdvancedSceneManager_Utility_ASMScriptableSingleton_1_Save.md
│ ├── M_AdvancedSceneManager_Utility_ASMScriptableSingleton_1_SaveNow.md
│ ├── M_AdvancedSceneManager_Utility_ASMScriptableSingleton_1__ctor.md
│ ├── M_AdvancedSceneManager_Utility_AssetSearchUtility_Find__1.md
│ ├── M_AdvancedSceneManager_Utility_AssetSearchUtility_Find__1_1.md
│ ├── M_AdvancedSceneManager_Utility_AssetSearchUtility_Find__1_2.md
│ ├── M_AdvancedSceneManager_Utility_AssetSearchUtility_TryFind__1.md
│ ├── M_AdvancedSceneManager_Utility_AssetSearchUtility_TryFind__1_1.md
│ ├── M_AdvancedSceneManager_Utility_AssetSearchUtility_TryFind__1_2.md
│ ├── M_AdvancedSceneManager_Utility_Async_1_FromResult.md
│ ├── M_AdvancedSceneManager_Utility_Async_1_OnComplete.md
│ ├── M_AdvancedSceneManager_Utility_Async_1__ctor.md
│ ├── M_AdvancedSceneManager_Utility_Async_1__ctor_1.md
│ ├── M_AdvancedSceneManager_Utility_CanvasSortOrderUtility_PutAbove.md
│ ├── M_AdvancedSceneManager_Utility_CanvasSortOrderUtility_PutAtBottom.md
│ ├── M_AdvancedSceneManager_Utility_CanvasSortOrderUtility_PutBelow.md
│ ├── M_AdvancedSceneManager_Utility_CanvasSortOrderUtility_PutOnTop.md
│ ├── M_AdvancedSceneManager_Utility_CanvasSortOrderUtility_Remove.md
│ ├── M_AdvancedSceneManager_Utility_CoroutineAwaiter_GetResult.md
│ ├── M_AdvancedSceneManager_Utility_CoroutineAwaiter_OnCompleted.md
│ ├── M_AdvancedSceneManager_Utility_CoroutineAwaiter__ctor.md
│ ├── M_AdvancedSceneManager_Utility_CoroutineUtility_Chain.md
│ ├── M_AdvancedSceneManager_Utility_CoroutineUtility_Chain_1.md
│ ├── M_AdvancedSceneManager_Utility_CoroutineUtility_Run.md
│ ├── M_AdvancedSceneManager_Utility_CoroutineUtility_Run_1.md
│ ├── M_AdvancedSceneManager_Utility_CoroutineUtility_StartCoroutine.md
│ ├── M_AdvancedSceneManager_Utility_CoroutineUtility_StartCoroutineGlobal.md
│ ├── M_AdvancedSceneManager_Utility_CoroutineUtility_StopAllCoroutines.md
│ ├── M_AdvancedSceneManager_Utility_CoroutineUtility_StopCoroutine.md
│ ├── M_AdvancedSceneManager_Utility_CoroutineUtility_Timer.md
│ ├── M_AdvancedSceneManager_Utility_CoroutineUtility_TimerRealtime.md
│ ├── M_AdvancedSceneManager_Utility_CoroutineUtility_WaitAll.md
│ ├── M_AdvancedSceneManager_Utility_CoroutineUtility_WaitAll_1.md
│ ├── M_AdvancedSceneManager_Utility_CoroutineUtility_WaitAll_2.md
│ ├── M_AdvancedSceneManager_Utility_CoroutineUtility_WaitAll_3.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneDebugger_Open.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneDebugger__ctor.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_CanSceneBeSaved.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_FindCrossSceneReferences.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_GetResolved.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_GetResolvedReferences.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_GetResolvedReferencesValue.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_GetResolvedReferences_1.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_GetResolvedReferences_2.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_GetResolved_1.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_GetSceneStatus.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_Initialize.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_Initialize_1.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_ResetAllScenes.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_ResetScene.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_ResolveAllScenes.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_ResolveScene.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReference_Equals.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReference_GetHashCode.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReference__ctor.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReference__ctor_1.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_AsTuple.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_Equals.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_Equals_1.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_GetHashCode.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_GetHashCode_1.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_IsValid.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_ResetValue.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_Resolve.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_SetValue.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_ToString.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_ToString_1.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_With.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_With_1.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference__ctor.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference__ctor_1.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedCrossReference_ToString.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedCrossReference__ctor.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference_ToString.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference_ToString_1.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference__ctor.md
│ ├── M_AdvancedSceneManager_Utility_CrossSceneReferences_SceneReferenceCollection__ctor.md
│ ├── M_AdvancedSceneManager_Utility_DictionaryUtility_AddRange__3.md
│ ├── M_AdvancedSceneManager_Utility_DictionaryUtility_Add__2.md
│ ├── M_AdvancedSceneManager_Utility_DictionaryUtility_Add__3.md
│ ├── M_AdvancedSceneManager_Utility_DictionaryUtility_GetValue__2.md
│ ├── M_AdvancedSceneManager_Utility_DictionaryUtility_Remove__3.md
│ ├── M_AdvancedSceneManager_Utility_DictionaryUtility_Set.md
│ ├── M_AdvancedSceneManager_Utility_DictionaryUtility_Set__2.md
│ ├── M_AdvancedSceneManager_Utility_FallbackSceneUtility_GetPath.md
│ ├── M_AdvancedSceneManager_Utility_FallbackSceneUtility_GetScene.md
│ ├── M_AdvancedSceneManager_Utility_FallbackSceneUtility_IsFallbackScene.md
│ ├── M_AdvancedSceneManager_Utility_GlobalCoroutine_Pause.md
│ ├── M_AdvancedSceneManager_Utility_GlobalCoroutine_Resume.md
│ ├── M_AdvancedSceneManager_Utility_GlobalCoroutine_Stop.md
│ ├── M_AdvancedSceneManager_Utility_GlobalCoroutine_ToString.md
│ ├── M_AdvancedSceneManager_Utility_GlobalCoroutine_ViewCallerInCodeEditor.md
│ ├── M_AdvancedSceneManager_Utility_GuidReferenceUtility_Add.md
│ ├── M_AdvancedSceneManager_Utility_GuidReferenceUtility_Find.md
│ ├── M_AdvancedSceneManager_Utility_GuidReferenceUtility_GenerateID.md
│ ├── M_AdvancedSceneManager_Utility_GuidReferenceUtility_GetOrAddPersistent.md
│ ├── M_AdvancedSceneManager_Utility_GuidReferenceUtility_HasReference.md
│ ├── M_AdvancedSceneManager_Utility_GuidReferenceUtility_IsRegistered.md
│ ├── M_AdvancedSceneManager_Utility_GuidReferenceUtility_Remove.md
│ ├── M_AdvancedSceneManager_Utility_GuidReferenceUtility_TryFind.md
│ ├── M_AdvancedSceneManager_Utility_GuidReferenceUtility__ctor.md
│ ├── M_AdvancedSceneManager_Utility_GuidReference_Editor_OnInspectorGUI.md
│ ├── M_AdvancedSceneManager_Utility_GuidReference_Editor_UseDefaultMargins.md
│ ├── M_AdvancedSceneManager_Utility_GuidReference_Editor__ctor.md
│ ├── M_AdvancedSceneManager_Utility_GuidReference__ctor.md
│ ├── M_AdvancedSceneManager_Utility_IQueueable_CanQueue.md
│ ├── M_AdvancedSceneManager_Utility_IQueueable_OnCancel.md
│ ├── M_AdvancedSceneManager_Utility_IQueueable_OnTurn.md
│ ├── M_AdvancedSceneManager_Utility_LerpUtility_Lerp.md
│ ├── M_AdvancedSceneManager_Utility_LerpUtility_Lerp_1.md
│ ├── M_AdvancedSceneManager_Utility_LerpUtility_Lerp_2.md
│ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_CloseAll.md
│ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_CloseLoadingScreen.md
│ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_CloseLoadingScreenScene.md
│ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_CloseLoadingScreen_1.md
│ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_DoAction.md
│ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_DoAction_1.md
│ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_FadeIn.md
│ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_FadeOut.md
│ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_IsLoadingScreenOpen.md
│ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_OpenLoadingScreen.md
│ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_OpenLoadingScreen_1.md
│ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_OpenLoadingScreen__1.md
│ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_OpenLoadingScreen__1_1.md
│ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_Preload.md
│ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_RegisterLoadProgressListener.md
│ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_ReportProgress.md
│ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_ReportProgress_1.md
│ ├── M_AdvancedSceneManager_Utility_LoadingScreenUtility_UnregisterLoadProgressListener.md
│ ├── M_AdvancedSceneManager_Utility_MainThreadUtility_Invoke.md
│ ├── M_AdvancedSceneManager_Utility_MainThreadUtility_Invoke_1.md
│ ├── M_AdvancedSceneManager_Utility_MainThreadUtility_Invoke__1.md
│ ├── M_AdvancedSceneManager_Utility_MainThreadUtility_Invoke__1_1.md
│ ├── M_AdvancedSceneManager_Utility_MainThreadUtility_Start.md
│ ├── M_AdvancedSceneManager_Utility_MainThreadUtility_Stop.md
│ ├── M_AdvancedSceneManager_Utility_QueueUtility_1_IsQueued.md
│ ├── M_AdvancedSceneManager_Utility_QueueUtility_1_IsRunning.md
│ ├── M_AdvancedSceneManager_Utility_QueueUtility_1_Stop.md
│ ├── M_AdvancedSceneManager_Utility_QueueUtility_1_StopAll.md
│ ├── M_AdvancedSceneManager_Utility_SceneBindingUtility_GetBindings.md
│ ├── M_AdvancedSceneManager_Utility_SceneBindingUtility_IsDuplicate.md
│ ├── M_AdvancedSceneManager_Utility_SceneBindingUtility_WasOpenedByBinding.md
│ ├── M_AdvancedSceneManager_Utility_SceneBindingUtility_WasOpenedByBinding_1.md
│ ├── M_AdvancedSceneManager_Utility_SceneObjectReferenceCache_Enumerate.md
│ ├── M_AdvancedSceneManager_Utility_SceneObjectReferenceCache_Get.md
│ ├── M_AdvancedSceneManager_Utility_SceneObjectReferenceCache_Remove.md
│ ├── M_AdvancedSceneManager_Utility_SceneObjectReferenceCache_Set.md
│ ├── M_AdvancedSceneManager_Utility_SceneObjectReferenceCache__ctor.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_ASMScene.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_ASMScene_1.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_ASMScene_2.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_ASMScene_3.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_ASMScene_4.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_ASMScene_5.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_ASMScene_6.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_ASMScene_7.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_AddScript__1.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_Create.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_CreateAndImport.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_CreateAndImport_1.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_CreateAndImport_2.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_CreateDynamic.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_CreateHere.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_CreateHere_1.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_CreateHere_2.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_CreateHere__1.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_Create_1.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_Create_2.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_Disable.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_Enable.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_EvaluateFinalSceneList.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_EvaluateFinalSceneList_1.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_Find.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_FindCollection.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_FindCollection_1.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_FindCollections.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_FindCollections_1.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_FindOpen.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_FindOpen_1.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_Find_1.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_GetAllOpenUnityScenes.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_Import.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_Import_1.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_Import_2.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_Import_3.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_IsIncluded.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_MergeScenes.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_MergeScenesPreserveOriginal.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_MergeScenesPreserveOriginal_1.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_MergeScenes_1.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_Move.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_MoveAfter.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_MoveBefore.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_MoveHere.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_MoveToBottom.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_MoveToNewScene.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_MoveToTop.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_Move_1.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_RemoveScript__1.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_SetEnabled.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_Unimport.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_Unimport_1.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_Unimport_2.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_Unimport_3.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_Unimport_4.md
│ ├── M_AdvancedSceneManager_Utility_SceneUtility_Unimport_5.md
│ ├── M_AdvancedSceneManager_Utility_ScriptableObjectUtility_Save.md
│ ├── M_AdvancedSceneManager_Utility_SerializableDictionary_2_OnAfterDeserialize.md
│ ├── M_AdvancedSceneManager_Utility_SerializableDictionary_2_OnBeforeSerialize.md
│ ├── M_AdvancedSceneManager_Utility_SerializableDictionary_2__ctor.md
│ ├── M_AdvancedSceneManager_Utility_SerializableStringBoolDict__ctor.md
│ ├── M_AdvancedSceneManager_Utility_SpamCheck_Execute.md
│ ├── M_AdvancedSceneManager_Utility_SpamCheck_IsSpam.md
│ ├── M_AdvancedSceneManager_Utility_SpamCheck_MarkAsExecuted.md
│ ├── M_AdvancedSceneManager_Utility_SpamCheck__ctor.md
│ ├── M_AdvancedSceneManager_Utility_StopwatchUtility_GetElapsedTime.md
│ ├── M_AdvancedSceneManager_Utility_TaskUtility_GetAwaiter.md
│ ├── M_AdvancedSceneManager_Utility_TaskUtility_StartCoroutineAsAwaitable.md
│ ├── M_AdvancedSceneManager_Utility_TaskUtility_StartCoroutineAsTask.md
│ ├── M_AdvancedSceneManager_Utility_UIFadeExtensions_Fade.md
│ ├── M_AdvancedSceneManager_Utility_UIFadeExtensions_Fade_1.md
│ ├── M_AdvancedSceneManager_Utility_UIFadeExtensions_Fade_2.md
│ ├── M_AdvancedSceneManager_Utility_UIFadeExtensions_Fade_3.md
│ ├── M_AdvancedSceneManager_Utility_UnityCompatibiltyHelper_FindFirstObjectByType__1.md
│ ├── M_AdvancedSceneManager_Utility_UnityCompatibiltyHelper_FindObjectsByType__1.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_ActionUtility.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_CallbackUtility.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_CallbackUtility_FluentInvokeAPI_1.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_CollectionCloseEvent.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_CollectionEvent.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_CollectionOpenEvent.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_EndPhaseEvent.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_EventCallbackUtility.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_EventCallbackUtility_CalledForAttribute.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_LoadingScreenClosePhaseEvent.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_LoadingScreenOpenPhaseEvent.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_SceneCloseEvent.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_SceneClosePhaseEvent.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_SceneEvent.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_SceneOpenEvent.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_SceneOpenPhaseEvent.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_SceneOperationEventBase.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_ScenePreloadEvent.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_ScenePreloadPhaseEvent.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_Events_StartPhaseEvent.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_ICollectionClose.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_ICollectionCloseAsync.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_ICollectionCloseAwaitable.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_ICollectionCloseCoroutine.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_ICollectionExtraDataCallbacks.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_ICollectionExtraDataCallbacksAsync.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_ICollectionExtraDataCallbacksAwaitable.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_ICollectionExtraDataCallbacksCoroutine.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_ICollectionOpen.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_ICollectionOpenAsync.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_ICollectionOpenAwaitable.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_ICollectionOpenCoroutine.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_ISceneClose.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_ISceneCloseAsync.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_ISceneCloseAwaitable.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_ISceneCloseCoroutine.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_ISceneOpen.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_ISceneOpenAsync.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_ISceneOpenAwaitable.md
│ ├── Methods_T_AdvancedSceneManager_Callbacks_ISceneOpenCoroutine.md
│ ├── Methods_T_AdvancedSceneManager_Core_App.md
│ ├── Methods_T_AdvancedSceneManager_Core_App_StartupProps.md
│ ├── Methods_T_AdvancedSceneManager_Core_Runtime.md
│ ├── Methods_T_AdvancedSceneManager_Core_RuntimeSceneLoader.md
│ ├── Methods_T_AdvancedSceneManager_Core_SceneLoadArgs.md
│ ├── Methods_T_AdvancedSceneManager_Core_SceneLoader.md
│ ├── Methods_T_AdvancedSceneManager_Core_SceneLoaderArgsBase.md
│ ├── Methods_T_AdvancedSceneManager_Core_SceneLoaderExtensions.md
│ ├── Methods_T_AdvancedSceneManager_Core_SceneLoader_Indicator.md
│ ├── Methods_T_AdvancedSceneManager_Core_SceneOperation.md
│ ├── Methods_T_AdvancedSceneManager_Core_SceneUnloadArgs.md
│ ├── Methods_T_AdvancedSceneManager_Defaults_FadeLoadingScreen.md
│ ├── Methods_T_AdvancedSceneManager_Defaults_IconBounceLoadingScreen.md
│ ├── Methods_T_AdvancedSceneManager_Defaults_PressAnyButtonLoadingScreen.md
│ ├── Methods_T_AdvancedSceneManager_Defaults_ProgressBarLoadingScreen.md
│ ├── Methods_T_AdvancedSceneManager_Defaults_QuoteLoadingScreen.md
│ ├── Methods_T_AdvancedSceneManager_Defaults_Quotes.md
│ ├── Methods_T_AdvancedSceneManager_Defaults_SplashASM.md
│ ├── Methods_T_AdvancedSceneManager_Defaults_SplashFade.md
│ ├── Methods_T_AdvancedSceneManager_Defaults_TotalProgressBarLoadingScreen.md
│ ├── Methods_T_AdvancedSceneManager_DependencyInjection_DependencyInjectionUtility.md
│ ├── Methods_T_AdvancedSceneManager_DependencyInjection_Editor_IBuildManager.md
│ ├── Methods_T_AdvancedSceneManager_DependencyInjection_Editor_IHierarchyGUI.md
│ ├── Methods_T_AdvancedSceneManager_DependencyInjection_Editor_ISceneManagerWindow.md
│ ├── Methods_T_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings.md
│ ├── Methods_T_AdvancedSceneManager_DependencyInjection_IApp.md
│ ├── Methods_T_AdvancedSceneManager_DependencyInjection_IAssetsProvider.md
│ ├── Methods_T_AdvancedSceneManager_DependencyInjection_IProfileManager.md
│ ├── Methods_T_AdvancedSceneManager_DependencyInjection_IProjectSettings.md
│ ├── Methods_T_AdvancedSceneManager_DependencyInjection_IRuntime.md
│ ├── Methods_T_AdvancedSceneManager_DependencyInjection_ISceneManager.md
│ ├── Methods_T_AdvancedSceneManager_Editor_UI_ASMSettingsPageAttribute.md
│ ├── Methods_T_AdvancedSceneManager_Editor_UI_ASMUtilityFunction.md
│ ├── Methods_T_AdvancedSceneManager_Editor_UI_ASMWindowElementAttribute.md
│ ├── Methods_T_AdvancedSceneManager_Editor_UI_UIElementUtility.md
│ ├── Methods_T_AdvancedSceneManager_Editor_Utility_AssetDatabaseUtility.md
│ ├── Methods_T_AdvancedSceneManager_Editor_Utility_BlocklistUtility.md
│ ├── Methods_T_AdvancedSceneManager_Editor_Utility_BuildUtility.md
│ ├── Methods_T_AdvancedSceneManager_Editor_Utility_BuildUtility_PostBuildEventArgs.md
│ ├── Methods_T_AdvancedSceneManager_Editor_Utility_HierarchyGUIUtility.md
│ ├── Methods_T_AdvancedSceneManager_Editor_Utility_LockUtility.md
│ ├── Methods_T_AdvancedSceneManager_Editor_Utility_SceneImportUtility.md
│ ├── Methods_T_AdvancedSceneManager_Editor_Utility_SceneImportUtility_StringExtensions.md
│ ├── Methods_T_AdvancedSceneManager_ExampleScripts_CollectionOpen.md
│ ├── Methods_T_AdvancedSceneManager_ExampleScripts_DoActionsWithLoadingScreen.md
│ ├── Methods_T_AdvancedSceneManager_ExampleScripts_SceneOpen.md
│ ├── Methods_T_AdvancedSceneManager_ExampleScripts_ScenePreload.md
│ ├── Methods_T_AdvancedSceneManager_Loading_ILoadProgressListener.md
│ ├── Methods_T_AdvancedSceneManager_Loading_LoadingScreen.md
│ ├── Methods_T_AdvancedSceneManager_Loading_LoadingScreenBase.md
│ ├── Methods_T_AdvancedSceneManager_Loading_MessageLoadProgressData.md
│ ├── Methods_T_AdvancedSceneManager_Loading_ProgressScope.md
│ ├── Methods_T_AdvancedSceneManager_Loading_SceneLoadProgressData.md
│ ├── Methods_T_AdvancedSceneManager_Loading_SplashScreen.md
│ ├── Methods_T_AdvancedSceneManager_Models_ASMModel.md
│ ├── Methods_T_AdvancedSceneManager_Models_ASMModelExtensions.md
│ ├── Methods_T_AdvancedSceneManager_Models_ASMSceneHelper.md
│ ├── Methods_T_AdvancedSceneManager_Models_ASMSettings.md
│ ├── Methods_T_AdvancedSceneManager_Models_ASMSettings_CustomData.md
│ ├── Methods_T_AdvancedSceneManager_Models_ASMSettings_CustomDataDictionary_2.md
│ ├── Methods_T_AdvancedSceneManager_Models_ASMSettings_SceneData.md
│ ├── Methods_T_AdvancedSceneManager_Models_ASMUserSettings.md
│ ├── Methods_T_AdvancedSceneManager_Models_Blocklist.md
│ ├── Methods_T_AdvancedSceneManager_Models_DefaultASMScenesCollection.md
│ ├── Methods_T_AdvancedSceneManager_Models_DynamicCollection.md
│ ├── Methods_T_AdvancedSceneManager_Models_Helpers_AssetsProxy.md
│ ├── Methods_T_AdvancedSceneManager_Models_Helpers_DefaultScenes.md
│ ├── Methods_T_AdvancedSceneManager_Models_Helpers_SettingsProxy.md
│ ├── Methods_T_AdvancedSceneManager_Models_ILockable.md
│ ├── Methods_T_AdvancedSceneManager_Models_ISceneCollection.md
│ ├── Methods_T_AdvancedSceneManager_Models_ISceneCollection_IEditable.md
│ ├── Methods_T_AdvancedSceneManager_Models_InputBinding.md
│ ├── Methods_T_AdvancedSceneManager_Models_InputButton.md
│ ├── Methods_T_AdvancedSceneManager_Models_Profile.md
│ ├── Methods_T_AdvancedSceneManager_Models_Scene.md
│ ├── Methods_T_AdvancedSceneManager_Models_SceneCollection.md
│ ├── Methods_T_AdvancedSceneManager_Models_SceneCollection_Events.md
│ ├── Methods_T_AdvancedSceneManager_Models_SceneCollection_IMethods.md
│ ├── Methods_T_AdvancedSceneManager_Models_SceneCollection_IMethods_IEvent.md
│ ├── Methods_T_AdvancedSceneManager_Models_SceneCollection_IMethods_Target.md
│ ├── Methods_T_AdvancedSceneManager_Models_SceneCollection_IMethods_Target_IEvent.md
│ ├── Methods_T_AdvancedSceneManager_Models_Scene_Events.md
│ ├── Methods_T_AdvancedSceneManager_Models_Scene_IEquality.md
│ ├── Methods_T_AdvancedSceneManager_Models_Scene_IMethods.md
│ ├── Methods_T_AdvancedSceneManager_Models_Scene_IMethods_IEvent.md
│ ├── Methods_T_AdvancedSceneManager_Models_Scene_IMethods_Target.md
│ ├── Methods_T_AdvancedSceneManager_Models_Scene_IMethods_Target_IEvent.md
│ ├── Methods_T_AdvancedSceneManager_Models_StandaloneCollection.md
│ ├── Methods_T_AdvancedSceneManager_Models_Utility_BuildOption.md
│ ├── Methods_T_AdvancedSceneManager_Models_Utility_ProfileDependentCollection.md
│ ├── Methods_T_AdvancedSceneManager_Models_Utility_ProfileDependentScene.md
│ ├── Methods_T_AdvancedSceneManager_Models_Utility_ProfileDependent_1.md
│ ├── Methods_T_AdvancedSceneManager_Models_Utility_ProfileDependent_1_Dict.md
│ ├── Methods_T_AdvancedSceneManager_Models_Utility_SceneCollectionTemplate.md
│ ├── Methods_T_AdvancedSceneManager_Package.md
│ ├── Methods_T_AdvancedSceneManager_SceneManager.md
│ ├── Methods_T_AdvancedSceneManager_Utility_ASMFilePathAttribute.md
│ ├── Methods_T_AdvancedSceneManager_Utility_ASMScriptableSingleton_1.md
│ ├── Methods_T_AdvancedSceneManager_Utility_AssetSearchUtility.md
│ ├── Methods_T_AdvancedSceneManager_Utility_Async_1.md
│ ├── Methods_T_AdvancedSceneManager_Utility_CanvasSortOrderUtility.md
│ ├── Methods_T_AdvancedSceneManager_Utility_CoroutineAwaiter.md
│ ├── Methods_T_AdvancedSceneManager_Utility_CoroutineUtility.md
│ ├── Methods_T_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneDebugger.md
│ ├── Methods_T_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReference.md
│ ├── Methods_T_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility.md
│ ├── Methods_T_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference.md
│ ├── Methods_T_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedCrossReference.md
│ ├── Methods_T_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference.md
│ ├── Methods_T_AdvancedSceneManager_Utility_CrossSceneReferences_SceneReferenceCollection.md
│ ├── Methods_T_AdvancedSceneManager_Utility_DictionaryUtility.md
│ ├── Methods_T_AdvancedSceneManager_Utility_FallbackSceneUtility.md
│ ├── Methods_T_AdvancedSceneManager_Utility_GlobalCoroutine.md
│ ├── Methods_T_AdvancedSceneManager_Utility_GuidReference.md
│ ├── Methods_T_AdvancedSceneManager_Utility_GuidReferenceUtility.md
│ ├── Methods_T_AdvancedSceneManager_Utility_GuidReference_Editor.md
│ ├── Methods_T_AdvancedSceneManager_Utility_IQueueable.md
│ ├── Methods_T_AdvancedSceneManager_Utility_LerpUtility.md
│ ├── Methods_T_AdvancedSceneManager_Utility_LoadingScreenUtility.md
│ ├── Methods_T_AdvancedSceneManager_Utility_MainThreadUtility.md
│ ├── Methods_T_AdvancedSceneManager_Utility_QueueUtility_1.md
│ ├── Methods_T_AdvancedSceneManager_Utility_SceneBindingUtility.md
│ ├── Methods_T_AdvancedSceneManager_Utility_SceneObjectReferenceCache.md
│ ├── Methods_T_AdvancedSceneManager_Utility_SceneUtility.md
│ ├── Methods_T_AdvancedSceneManager_Utility_ScriptableObjectUtility.md
│ ├── Methods_T_AdvancedSceneManager_Utility_SerializableDictionary_2.md
│ ├── Methods_T_AdvancedSceneManager_Utility_SerializableStringBoolDict.md
│ ├── Methods_T_AdvancedSceneManager_Utility_SpamCheck.md
│ ├── Methods_T_AdvancedSceneManager_Utility_StopwatchUtility.md
│ ├── Methods_T_AdvancedSceneManager_Utility_TaskUtility.md
│ ├── Methods_T_AdvancedSceneManager_Utility_UIFadeExtensions.md
│ ├── Methods_T_AdvancedSceneManager_Utility_UnityCompatibiltyHelper.md
│ ├── N_AdvancedSceneManager.md
│ ├── N_AdvancedSceneManager_Callbacks.md
│ ├── N_AdvancedSceneManager_Callbacks_Events.md
│ ├── N_AdvancedSceneManager_Core.md
│ ├── N_AdvancedSceneManager_Core_Callbacks.md
│ ├── N_AdvancedSceneManager_Defaults.md
│ ├── N_AdvancedSceneManager_DependencyInjection.md
│ ├── N_AdvancedSceneManager_DependencyInjection_Editor.md
│ ├── N_AdvancedSceneManager_Editor_UI.md
│ ├── N_AdvancedSceneManager_Editor_Utility.md
│ ├── N_AdvancedSceneManager_ExampleScripts.md
│ ├── N_AdvancedSceneManager_Loading.md
│ ├── N_AdvancedSceneManager_Models.md
│ ├── N_AdvancedSceneManager_Models_Enums.md
│ ├── N_AdvancedSceneManager_Models_Helpers.md
│ ├── N_AdvancedSceneManager_Models_Utility.md
│ ├── N_AdvancedSceneManager_Utility.md
│ ├── N_AdvancedSceneManager_Utility_CrossSceneReferences.md
│ ├── Operators_T_AdvancedSceneManager_Models_Scene.md
│ ├── Operators_T_AdvancedSceneManager_Models_SceneCollection.md
│ ├── Operators_T_AdvancedSceneManager_Models_Utility_ProfileDependentCollection.md
│ ├── Operators_T_AdvancedSceneManager_Models_Utility_ProfileDependentScene.md
│ ├── Overload_AdvancedSceneManager_Callbacks_ActionUtility_TryInvoke.md
│ ├── Overload_AdvancedSceneManager_Callbacks_CallbackUtility_FluentInvokeAPI_1_On.md
│ ├── Overload_AdvancedSceneManager_Callbacks_Events_EventCallbackUtility_IsCalledFor.md
│ ├── Overload_AdvancedSceneManager_Callbacks_Events_SceneOperationEventBase_WaitFor.md
│ ├── Overload_AdvancedSceneManager_Core_App_StartupProps__ctor.md
│ ├── Overload_AdvancedSceneManager_Core_Runtime_Close.md
│ ├── Overload_AdvancedSceneManager_Core_Runtime_CloseWithLoadingScreen.md
│ ├── Overload_AdvancedSceneManager_Core_Runtime_IsTracked.md
│ ├── Overload_AdvancedSceneManager_Core_Runtime_Open.md
│ ├── Overload_AdvancedSceneManager_Core_Runtime_OpenAdditive.md
│ ├── Overload_AdvancedSceneManager_Core_Runtime_OpenWithLoadingScreen.md
│ ├── Overload_AdvancedSceneManager_Core_Runtime_Preload.md
│ ├── Overload_AdvancedSceneManager_Core_Runtime_Reopen.md
│ ├── Overload_AdvancedSceneManager_Core_Runtime_ToggleOpen.md
│ ├── Overload_AdvancedSceneManager_Core_Runtime_Track.md
│ ├── Overload_AdvancedSceneManager_Core_Runtime_Untrack.md
│ ├── Overload_AdvancedSceneManager_Core_SceneLoadArgs_SetCompleted.md
│ ├── Overload_AdvancedSceneManager_Core_SceneLoaderExtensions_Load.md
│ ├── Overload_AdvancedSceneManager_Core_SceneLoaderExtensions_Unload.md
│ ├── Overload_AdvancedSceneManager_Core_SceneLoader_GetKey.md
│ ├── Overload_AdvancedSceneManager_Core_SceneOperation_Close.md
│ ├── Overload_AdvancedSceneManager_Core_SceneOperation_CloseAll.md
│ ├── Overload_AdvancedSceneManager_Core_SceneOperation_Open.md
│ ├── Overload_AdvancedSceneManager_Core_SceneOperation_Preload.md
│ ├── Overload_AdvancedSceneManager_Core_SceneOperation_PrependOpen.md
│ ├── Overload_AdvancedSceneManager_Core_SceneOperation_With.md
│ ├── Overload_AdvancedSceneManager_Core_SceneOperation_WithLoadingScreen.md
│ ├── Overload_AdvancedSceneManager_DependencyInjection_DependencyInjectionUtility_GetService.md
│ ├── Overload_AdvancedSceneManager_DependencyInjection_Editor_IBuildManager_DoBuild.md
│ ├── Overload_AdvancedSceneManager_DependencyInjection_Editor_IBuildManager_UpdateSceneList.md
│ ├── Overload_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_ToolbarAction.md
│ ├── Overload_AdvancedSceneManager_DependencyInjection_ISceneManager_Close.md
│ ├── Overload_AdvancedSceneManager_DependencyInjection_ISceneManager_IsTracked.md
│ ├── Overload_AdvancedSceneManager_DependencyInjection_ISceneManager_Open.md
│ ├── Overload_AdvancedSceneManager_DependencyInjection_ISceneManager_OpenAdditive.md
│ ├── Overload_AdvancedSceneManager_DependencyInjection_ISceneManager_OpenWithLoadingScreen.md
│ ├── Overload_AdvancedSceneManager_DependencyInjection_ISceneManager_ToggleOpen.md
│ ├── Overload_AdvancedSceneManager_DependencyInjection_ISceneManager_Track.md
│ ├── Overload_AdvancedSceneManager_DependencyInjection_ISceneManager_Untrack.md
│ ├── Overload_AdvancedSceneManager_Editor_Utility_AssetDatabaseUtility_CreateFolder.md
│ ├── Overload_AdvancedSceneManager_Editor_Utility_AssetDatabaseUtility_FindAssets.md
│ ├── Overload_AdvancedSceneManager_Editor_Utility_BuildUtility_DoBuild.md
│ ├── Overload_AdvancedSceneManager_Editor_Utility_BuildUtility_UpdateSceneList.md
│ ├── Overload_AdvancedSceneManager_Editor_Utility_SceneImportUtility_Import.md
│ ├── Overload_AdvancedSceneManager_Editor_Utility_SceneImportUtility_Unimport.md
│ ├── Overload_AdvancedSceneManager_Loading_ProgressScope_Expect.md
│ ├── Overload_AdvancedSceneManager_Models_ASMModelExtensions_CloseAll.md
│ ├── Overload_AdvancedSceneManager_Models_ASMModelExtensions_OpenAdditive.md
│ ├── Overload_AdvancedSceneManager_Models_ASMModelExtensions_OpenAll.md
│ ├── Overload_AdvancedSceneManager_Models_ASMModel_SaveNow.md
│ ├── Overload_AdvancedSceneManager_Models_ASMSceneHelper_Close.md
│ ├── Overload_AdvancedSceneManager_Models_ASMSceneHelper_Open.md
│ ├── Overload_AdvancedSceneManager_Models_ASMSceneHelper_OpenAdditive.md
│ ├── Overload_AdvancedSceneManager_Models_ASMSceneHelper_Preload.md
│ ├── Overload_AdvancedSceneManager_Models_ASMSceneHelper_Reopen.md
│ ├── Overload_AdvancedSceneManager_Models_ASMSceneHelper_ToggleOpen.md
│ ├── Overload_AdvancedSceneManager_Models_ASMSceneHelper__Close.md
│ ├── Overload_AdvancedSceneManager_Models_ASMSceneHelper__Open.md
│ ├── Overload_AdvancedSceneManager_Models_ASMSceneHelper__Preload.md
│ ├── Overload_AdvancedSceneManager_Models_ASMSceneHelper__Reopen.md
│ ├── Overload_AdvancedSceneManager_Models_ASMSceneHelper__ToggleOpen.md
│ ├── Overload_AdvancedSceneManager_Models_ASMSettings_CustomDataDictionary_2_Get.md
│ ├── Overload_AdvancedSceneManager_Models_ASMUserSettings_ToolbarAction.md
│ ├── Overload_AdvancedSceneManager_Models_InputBinding_SetButtons.md
│ ├── Overload_AdvancedSceneManager_Models_InputButton__ctor.md
│ ├── Overload_AdvancedSceneManager_Models_Profile_CreateCollection.md
│ ├── Overload_AdvancedSceneManager_Models_Profile_CreateDynamicCollection.md
│ ├── Overload_AdvancedSceneManager_Models_Profile_Delete.md
│ ├── Overload_AdvancedSceneManager_Models_Profile_IndexOf.md
│ ├── Overload_AdvancedSceneManager_Models_SceneCollection_Equals.md
│ ├── Overload_AdvancedSceneManager_Models_SceneCollection_FindProfile.md
│ ├── Overload_AdvancedSceneManager_Models_Scene_Equals.md
│ ├── Overload_AdvancedSceneManager_Models_Scene_Find.md
│ ├── Overload_AdvancedSceneManager_Models_Scene_FindObject.md
│ ├── Overload_AdvancedSceneManager_Models_Scene_FindOpen.md
│ ├── Overload_AdvancedSceneManager_Models_Scene_op_Equality.md
│ ├── Overload_AdvancedSceneManager_Models_Scene_op_Implicit.md
│ ├── Overload_AdvancedSceneManager_Models_Scene_op_Inequality.md
│ ├── Overload_AdvancedSceneManager_Models_Utility_ProfileDependent_1_Dict__ctor.md
│ ├── Overload_AdvancedSceneManager_Models_Utility_ProfileDependent_1_DoAction.md
│ ├── Overload_AdvancedSceneManager_Models_Utility_SceneCollectionTemplate_CreateTemplate.md
│ ├── Overload_AdvancedSceneManager_Utility_AssetSearchUtility_Find.md
│ ├── Overload_AdvancedSceneManager_Utility_AssetSearchUtility_TryFind.md
│ ├── Overload_AdvancedSceneManager_Utility_Async_1__ctor.md
│ ├── Overload_AdvancedSceneManager_Utility_CoroutineUtility_Chain.md
│ ├── Overload_AdvancedSceneManager_Utility_CoroutineUtility_Run.md
│ ├── Overload_AdvancedSceneManager_Utility_CoroutineUtility_WaitAll.md
│ ├── Overload_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_GetResolved.md
│ ├── Overload_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_GetResolvedReferences.md
│ ├── Overload_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility_Initialize.md
│ ├── Overload_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReference__ctor.md
│ ├── Overload_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_Equals.md
│ ├── Overload_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_GetHashCode.md
│ ├── Overload_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_ToString.md
│ ├── Overload_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_With.md
│ ├── Overload_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference__ctor.md
│ ├── Overload_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference_ToString.md
│ ├── Overload_AdvancedSceneManager_Utility_DictionaryUtility_Add.md
│ ├── Overload_AdvancedSceneManager_Utility_DictionaryUtility_AddRange.md
│ ├── Overload_AdvancedSceneManager_Utility_DictionaryUtility_Set.md
│ ├── Overload_AdvancedSceneManager_Utility_LerpUtility_Lerp.md
│ ├── Overload_AdvancedSceneManager_Utility_LoadingScreenUtility_CloseLoadingScreen.md
│ ├── Overload_AdvancedSceneManager_Utility_LoadingScreenUtility_DoAction.md
│ ├── Overload_AdvancedSceneManager_Utility_LoadingScreenUtility_OpenLoadingScreen.md
│ ├── Overload_AdvancedSceneManager_Utility_LoadingScreenUtility_ReportProgress.md
│ ├── Overload_AdvancedSceneManager_Utility_MainThreadUtility_Invoke.md
│ ├── Overload_AdvancedSceneManager_Utility_SceneBindingUtility_WasOpenedByBinding.md
│ ├── Overload_AdvancedSceneManager_Utility_SceneUtility_ASMScene.md
│ ├── Overload_AdvancedSceneManager_Utility_SceneUtility_Create.md
│ ├── Overload_AdvancedSceneManager_Utility_SceneUtility_CreateAndImport.md
│ ├── Overload_AdvancedSceneManager_Utility_SceneUtility_CreateHere.md
│ ├── Overload_AdvancedSceneManager_Utility_SceneUtility_EvaluateFinalSceneList.md
│ ├── Overload_AdvancedSceneManager_Utility_SceneUtility_Find.md
│ ├── Overload_AdvancedSceneManager_Utility_SceneUtility_FindCollection.md
│ ├── Overload_AdvancedSceneManager_Utility_SceneUtility_FindCollections.md
│ ├── Overload_AdvancedSceneManager_Utility_SceneUtility_FindOpen.md
│ ├── Overload_AdvancedSceneManager_Utility_SceneUtility_Import.md
│ ├── Overload_AdvancedSceneManager_Utility_SceneUtility_MergeScenes.md
│ ├── Overload_AdvancedSceneManager_Utility_SceneUtility_MergeScenesPreserveOriginal.md
│ ├── Overload_AdvancedSceneManager_Utility_SceneUtility_Move.md
│ ├── Overload_AdvancedSceneManager_Utility_SceneUtility_Unimport.md
│ ├── Overload_AdvancedSceneManager_Utility_UIFadeExtensions_Fade.md
│ ├── P_AdvancedSceneManager_Callbacks_CallbackUtility_FluentInvokeAPI_1_hasDefaultCallback.md
│ ├── P_AdvancedSceneManager_Callbacks_Events_CollectionEvent_collection.md
│ ├── P_AdvancedSceneManager_Callbacks_Events_EventCallbackUtility_CalledForAttribute_When.md
│ ├── P_AdvancedSceneManager_Callbacks_Events_LoadingScreenClosePhaseEvent_loadingScene.md
│ ├── P_AdvancedSceneManager_Callbacks_Events_LoadingScreenClosePhaseEvent_openedLoadingScreen.md
│ ├── P_AdvancedSceneManager_Callbacks_Events_LoadingScreenOpenPhaseEvent_loadingScene.md
│ ├── P_AdvancedSceneManager_Callbacks_Events_LoadingScreenOpenPhaseEvent_openedLoadingScreen.md
│ ├── P_AdvancedSceneManager_Callbacks_Events_SceneEvent_scene.md
│ ├── P_AdvancedSceneManager_Callbacks_Events_SceneOperationEventBase_operation.md
│ ├── P_AdvancedSceneManager_Callbacks_Events_SceneOperationEventBase_waitFor.md
│ ├── P_AdvancedSceneManager_Callbacks_Events_SceneOperationEventBase_when.md
│ ├── P_AdvancedSceneManager_Core_App_StartupProps_effectiveFadeColor.md
│ ├── P_AdvancedSceneManager_Core_App_StartupProps_runStartupProcess.md
│ ├── P_AdvancedSceneManager_Core_App_StartupProps_runStartupProcessWhenPlayingCollection.md
│ ├── P_AdvancedSceneManager_Core_App_isBuildMode.md
│ ├── P_AdvancedSceneManager_Core_App_isQuitting.md
│ ├── P_AdvancedSceneManager_Core_App_isRestart.md
│ ├── P_AdvancedSceneManager_Core_App_isStartupFinished.md
│ ├── P_AdvancedSceneManager_Core_App_startupProgressScope.md
│ ├── P_AdvancedSceneManager_Core_App_startupProps.md
│ ├── P_AdvancedSceneManager_Core_Runtime_activeScene.md
│ ├── P_AdvancedSceneManager_Core_Runtime_currentOperation.md
│ ├── P_AdvancedSceneManager_Core_Runtime_dontDestroyOnLoad.md
│ ├── P_AdvancedSceneManager_Core_Runtime_isBusy.md
│ ├── P_AdvancedSceneManager_Core_Runtime_isPreloadedCollectionAdditive.md
│ ├── P_AdvancedSceneManager_Core_Runtime_openAdditiveCollections.md
│ ├── P_AdvancedSceneManager_Core_Runtime_openCollection.md
│ ├── P_AdvancedSceneManager_Core_Runtime_openScenes.md
│ ├── P_AdvancedSceneManager_Core_Runtime_preloadedCollection.md
│ ├── P_AdvancedSceneManager_Core_Runtime_preloadedScenes.md
│ ├── P_AdvancedSceneManager_Core_Runtime_queuedOperations.md
│ ├── P_AdvancedSceneManager_Core_Runtime_runningOperations.md
│ ├── P_AdvancedSceneManager_Core_Runtime_unimportedScenes.md
│ ├── P_AdvancedSceneManager_Core_SceneLoadArgs_isPreload.md
│ ├── P_AdvancedSceneManager_Core_SceneLoaderArgsBase_collection.md
│ ├── P_AdvancedSceneManager_Core_SceneLoaderArgsBase_errorMessage.md
│ ├── P_AdvancedSceneManager_Core_SceneLoaderArgsBase_isError.md
│ ├── P_AdvancedSceneManager_Core_SceneLoaderArgsBase_isLoadingScreen.md
│ ├── P_AdvancedSceneManager_Core_SceneLoaderArgsBase_isSplashScreen.md
│ ├── P_AdvancedSceneManager_Core_SceneLoaderArgsBase_operation.md
│ ├── P_AdvancedSceneManager_Core_SceneLoaderArgsBase_reportProgress.md
│ ├── P_AdvancedSceneManager_Core_SceneLoaderArgsBase_scene.md
│ ├── P_AdvancedSceneManager_Core_SceneLoader_Indicator_color.md
│ ├── P_AdvancedSceneManager_Core_SceneLoader_Indicator_text.md
│ ├── P_AdvancedSceneManager_Core_SceneLoader_Indicator_tooltip.md
│ ├── P_AdvancedSceneManager_Core_SceneLoader_Indicator_useFontAwesome.md
│ ├── P_AdvancedSceneManager_Core_SceneLoader_Indicator_useFontAwesomeBrands.md
│ ├── P_AdvancedSceneManager_Core_SceneLoader_Key.md
│ ├── P_AdvancedSceneManager_Core_SceneLoader_activeInPlayMode.md
│ ├── P_AdvancedSceneManager_Core_SceneLoader_activeOutsideOfPlayMode.md
│ ├── P_AdvancedSceneManager_Core_SceneLoader_addScenesToBuildSettings.md
│ ├── P_AdvancedSceneManager_Core_SceneLoader_canBeActivated.md
│ ├── P_AdvancedSceneManager_Core_SceneLoader_indicator.md
│ ├── P_AdvancedSceneManager_Core_SceneLoader_isGlobal.md
│ ├── P_AdvancedSceneManager_Core_SceneLoader_sceneToggleText.md
│ ├── P_AdvancedSceneManager_Core_SceneOperation_acceptsSubOperations.md
│ ├── P_AdvancedSceneManager_Core_SceneOperation_close.md
│ ├── P_AdvancedSceneManager_Core_SceneOperation_closedScenes.md
│ ├── P_AdvancedSceneManager_Core_SceneOperation_collection.md
│ ├── P_AdvancedSceneManager_Core_SceneOperation_description.md
│ ├── P_AdvancedSceneManager_Core_SceneOperation_done.md
│ ├── P_AdvancedSceneManager_Core_SceneOperation_flags.md
│ ├── P_AdvancedSceneManager_Core_SceneOperation_focus.md
│ ├── P_AdvancedSceneManager_Core_SceneOperation_focusSingleScene.md
│ ├── P_AdvancedSceneManager_Core_SceneOperation_ignoreForActivation.md
│ ├── P_AdvancedSceneManager_Core_SceneOperation_keepWaiting.md
│ ├── P_AdvancedSceneManager_Core_SceneOperation_loadPriority.md
│ ├── P_AdvancedSceneManager_Core_SceneOperation_loadingScene.md
│ ├── P_AdvancedSceneManager_Core_SceneOperation_loadingScreenCallback.md
│ ├── P_AdvancedSceneManager_Core_SceneOperation_open.md
│ ├── P_AdvancedSceneManager_Core_SceneOperation_openedLoadingScreen.md
│ ├── P_AdvancedSceneManager_Core_SceneOperation_openedScenes.md
│ ├── P_AdvancedSceneManager_Core_SceneOperation_preload.md
│ ├── P_AdvancedSceneManager_Core_SceneOperation_progress.md
│ ├── P_AdvancedSceneManager_Core_SceneOperation_progressScope.md
│ ├── P_AdvancedSceneManager_Core_SceneOperation_reportsProgress.md
│ ├── P_AdvancedSceneManager_Core_SceneOperation_runSceneCallbacksOutsideOfPlayMode.md
│ ├── P_AdvancedSceneManager_Core_SceneOperation_setActiveCollectionScene.md
│ ├── P_AdvancedSceneManager_Core_SceneOperation_unloadUnusedAssets.md
│ ├── P_AdvancedSceneManager_Core_SceneOperation_useLoadingScene.md
│ ├── P_AdvancedSceneManager_Core_SceneOperation_wasCancelled.md
│ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IHierarchyGUI_defaultStyle.md
│ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IPackage_folder.md
│ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IPackage_version.md
│ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_activeProfile.md
│ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_alwaysDisplaySearch.md
│ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_alwaysSaveScenesWhenEnteringPlayMode.md
│ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_displayCollectionAdditiveButton.md
│ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_displayCollectionOpenButton.md
│ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_displayCollectionPlayButton.md
│ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_displayHierarchyIndicators.md
│ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_displayIncludeInBuildToggle.md
│ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_displayProfileButton.md
│ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_editorOnly.md
│ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_logBuildScenes.md
│ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_logImport.md
│ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_logLoading.md
│ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_logOperation.md
│ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_logStartup.md
│ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_logTracking.md
│ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_openCollectionOnSceneAssetOpen.md
│ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_pinnedOverlayCollections.md
│ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_startupProcessOnCollectionPlay.md
│ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_toolbarButtonCount.md
│ ├── P_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_toolbarPlayButtonOffset.md
│ ├── P_AdvancedSceneManager_DependencyInjection_IApp_isBuildMode.md
│ ├── P_AdvancedSceneManager_DependencyInjection_IApp_isQuitting.md
│ ├── P_AdvancedSceneManager_DependencyInjection_IApp_isRestart.md
│ ├── P_AdvancedSceneManager_DependencyInjection_IApp_isStartupFinished.md
│ ├── P_AdvancedSceneManager_DependencyInjection_IApp_startupProps.md
│ ├── P_AdvancedSceneManager_DependencyInjection_IAssetsProvider_collections.md
│ ├── P_AdvancedSceneManager_DependencyInjection_IAssetsProvider_defaults.md
│ ├── P_AdvancedSceneManager_DependencyInjection_IAssetsProvider_profiles.md
│ ├── P_AdvancedSceneManager_DependencyInjection_IAssetsProvider_scenes.md
│ ├── P_AdvancedSceneManager_DependencyInjection_IAssetsProvider_templates.md
│ ├── P_AdvancedSceneManager_DependencyInjection_IProfileManager_current.md
│ ├── P_AdvancedSceneManager_DependencyInjection_IProfileManager_defaultProfile.md
│ ├── P_AdvancedSceneManager_DependencyInjection_IProfileManager_forceProfile.md
│ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_allowCollectionLocking.md
│ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_allowExcludingCollectionsFromBuild.md
│ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_allowSceneLocking.md
│ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_assetPath.md
│ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_buildProfile.md
│ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_buildUnitySplashScreenColor.md
│ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_checkForDuplicateSceneOperations.md
│ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_customData.md
│ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_defaultProfile.md
│ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_enableCrossSceneReferences.md
│ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_fadeScene.md
│ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_forceProfile.md
│ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_preventSpammingEventMethods.md
│ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_reverseUnloadOrderOnCollectionClose.md
│ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_sceneImportOption.md
│ ├── P_AdvancedSceneManager_DependencyInjection_IProjectSettings_spamCheckCooldown.md
│ ├── P_AdvancedSceneManager_DependencyInjection_ISceneManager_activeScene.md
│ ├── P_AdvancedSceneManager_DependencyInjection_ISceneManager_currentOperation.md
│ ├── P_AdvancedSceneManager_DependencyInjection_ISceneManager_dontDestroyOnLoad.md
│ ├── P_AdvancedSceneManager_DependencyInjection_ISceneManager_isBusy.md
│ ├── P_AdvancedSceneManager_DependencyInjection_ISceneManager_openAdditiveCollections.md
│ ├── P_AdvancedSceneManager_DependencyInjection_ISceneManager_openCollection.md
│ ├── P_AdvancedSceneManager_DependencyInjection_ISceneManager_openScenes.md
│ ├── P_AdvancedSceneManager_DependencyInjection_ISceneManager_preloadedScenes.md
│ ├── P_AdvancedSceneManager_DependencyInjection_ISceneManager_queuedOperations.md
│ ├── P_AdvancedSceneManager_DependencyInjection_ISceneManager_runningOperations.md
│ ├── P_AdvancedSceneManager_Editor_UI_ASMSettingsPageAttribute_ButtonIcon.md
│ ├── P_AdvancedSceneManager_Editor_UI_ASMSettingsPageAttribute_ButtonText.md
│ ├── P_AdvancedSceneManager_Editor_UI_ASMSettingsPageAttribute_UxmlPageTemplatePath.md
│ ├── P_AdvancedSceneManager_Editor_UI_ASMUtilityFunction_Description.md
│ ├── P_AdvancedSceneManager_Editor_UI_ASMUtilityFunction_Group.md
│ ├── P_AdvancedSceneManager_Editor_UI_ASMUtilityFunction_Name.md
│ ├── P_AdvancedSceneManager_Editor_UI_ASMUtilityFunction_Order.md
│ ├── P_AdvancedSceneManager_Editor_UI_ASMWindowElementAttribute_IsVisibleByDefault.md
│ ├── P_AdvancedSceneManager_Editor_UI_ASMWindowElementAttribute_Location.md
│ ├── P_AdvancedSceneManager_Editor_UI_ASMWindowElementAttribute_Name.md
│ ├── P_AdvancedSceneManager_Editor_Utility_BlocklistUtility_blacklist.md
│ ├── P_AdvancedSceneManager_Editor_Utility_BlocklistUtility_whitelist.md
│ ├── P_AdvancedSceneManager_Editor_Utility_HierarchyGUIUtility_defaultStyle.md
│ ├── P_AdvancedSceneManager_Editor_Utility_SceneImportUtility_duplicateScenes.md
│ ├── P_AdvancedSceneManager_Editor_Utility_SceneImportUtility_dynamicScenes.md
│ ├── P_AdvancedSceneManager_Editor_Utility_SceneImportUtility_importedBlacklistedScenes.md
│ ├── P_AdvancedSceneManager_Editor_Utility_SceneImportUtility_importedScenes.md
│ ├── P_AdvancedSceneManager_Editor_Utility_SceneImportUtility_invalidScenes.md
│ ├── P_AdvancedSceneManager_Editor_Utility_SceneImportUtility_scenesWithBadPath.md
│ ├── P_AdvancedSceneManager_Editor_Utility_SceneImportUtility_unimportedScenes.md
│ ├── P_AdvancedSceneManager_Editor_Utility_SceneImportUtility_untrackedScenes.md
│ ├── P_AdvancedSceneManager_ExampleScripts_ScenePreload_hasPreloadedScene.md
│ ├── P_AdvancedSceneManager_Loading_IFadeLoadingScreen_color.md
│ ├── P_AdvancedSceneManager_Loading_IFadeLoadingScreen_fadeDuration.md
│ ├── P_AdvancedSceneManager_Loading_ILoadProgressData_value.md
│ ├── P_AdvancedSceneManager_Loading_LoadingScreenBase_isClosing.md
│ ├── P_AdvancedSceneManager_Loading_LoadingScreenBase_isOpen.md
│ ├── P_AdvancedSceneManager_Loading_LoadingScreenBase_isOpening.md
│ ├── P_AdvancedSceneManager_Loading_LoadingScreen_operation.md
│ ├── P_AdvancedSceneManager_Loading_MessageLoadProgressData_message.md
│ ├── P_AdvancedSceneManager_Loading_MessageLoadProgressData_value.md
│ ├── P_AdvancedSceneManager_Loading_ProgressScope_isRegistered.md
│ ├── P_AdvancedSceneManager_Loading_ProgressScope_operationCount.md
│ ├── P_AdvancedSceneManager_Loading_ProgressScope_scenesExpectedToLoad.md
│ ├── P_AdvancedSceneManager_Loading_ProgressScope_scenesExpectedToUnload.md
│ ├── P_AdvancedSceneManager_Loading_ProgressScope_stopListenerWhenDisposed.md
│ ├── P_AdvancedSceneManager_Loading_ProgressScope_totalProgress.md
│ ├── P_AdvancedSceneManager_Loading_SceneLoadProgressData_operation.md
│ ├── P_AdvancedSceneManager_Loading_SceneLoadProgressData_operationKind.md
│ ├── P_AdvancedSceneManager_Loading_SceneLoadProgressData_scene.md
│ ├── P_AdvancedSceneManager_Loading_SceneLoadProgressData_value.md
│ ├── P_AdvancedSceneManager_Models_ASMModel_id.md
│ ├── P_AdvancedSceneManager_Models_ASMModel_name.md
│ ├── P_AdvancedSceneManager_Models_ASMSceneHelper_instance.md
│ ├── P_AdvancedSceneManager_Models_ASMSceneHelper_name.md
│ ├── P_AdvancedSceneManager_Models_ASMSettings_CustomDataDictionary_2_Item.md
│ ├── P_AdvancedSceneManager_Models_ASMSettings_allowCollectionLocking.md
│ ├── P_AdvancedSceneManager_Models_ASMSettings_allowExcludingCollectionsFromBuild.md
│ ├── P_AdvancedSceneManager_Models_ASMSettings_allowLoadingScenesInParallel.md
│ ├── P_AdvancedSceneManager_Models_ASMSettings_allowSceneLocking.md
│ ├── P_AdvancedSceneManager_Models_ASMSettings_allowUpdateCheck.md
│ ├── P_AdvancedSceneManager_Models_ASMSettings_assetPath.md
│ ├── P_AdvancedSceneManager_Models_ASMSettings_autoUpdateBuildScenes.md
│ ├── P_AdvancedSceneManager_Models_ASMSettings_buildProfile.md
│ ├── P_AdvancedSceneManager_Models_ASMSettings_buildUnitySplashScreenColor.md
│ ├── P_AdvancedSceneManager_Models_ASMSettings_checkForDuplicateSceneOperations.md
│ ├── P_AdvancedSceneManager_Models_ASMSettings_customData.md
│ ├── P_AdvancedSceneManager_Models_ASMSettings_defaultProfile.md
│ ├── P_AdvancedSceneManager_Models_ASMSettings_enableCrossSceneReferences.md
│ ├── P_AdvancedSceneManager_Models_ASMSettings_enableGUIDReferences.md
│ ├── P_AdvancedSceneManager_Models_ASMSettings_fadeScene.md
│ ├── P_AdvancedSceneManager_Models_ASMSettings_forceProfile.md
│ ├── P_AdvancedSceneManager_Models_ASMSettings_preventSpammingEventMethods.md
│ ├── P_AdvancedSceneManager_Models_ASMSettings_reverseUnloadOrderOnCollectionClose.md
│ ├── P_AdvancedSceneManager_Models_ASMSettings_sceneImportOption.md
│ ├── P_AdvancedSceneManager_Models_ASMSettings_spamCheckCooldown.md
│ ├── P_AdvancedSceneManager_Models_ASMUserSettings_activeProfile.md
│ ├── P_AdvancedSceneManager_Models_ASMUserSettings_alwaysDisplaySearch.md
│ ├── P_AdvancedSceneManager_Models_ASMUserSettings_alwaysSaveScenesWhenEnteringPlayMode.md
│ ├── P_AdvancedSceneManager_Models_ASMUserSettings_cachedLatestVersion.md
│ ├── P_AdvancedSceneManager_Models_ASMUserSettings_cachedPatchNotes.md
│ ├── P_AdvancedSceneManager_Models_ASMUserSettings_displayCollectionAdditiveButton.md
│ ├── P_AdvancedSceneManager_Models_ASMUserSettings_displayCollectionOpenButton.md
│ ├── P_AdvancedSceneManager_Models_ASMUserSettings_displayCollectionPlayButton.md
│ ├── P_AdvancedSceneManager_Models_ASMUserSettings_displayHierarchyIndicators.md
│ ├── P_AdvancedSceneManager_Models_ASMUserSettings_displayIncludeInBuildToggle.md
│ ├── P_AdvancedSceneManager_Models_ASMUserSettings_displayProfileButton.md
│ ├── P_AdvancedSceneManager_Models_ASMUserSettings_displaySceneTooltips.md
│ ├── P_AdvancedSceneManager_Models_ASMUserSettings_editorOnly.md
│ ├── P_AdvancedSceneManager_Models_ASMUserSettings_hierarchyIndicatorsOffset.md
│ ├── P_AdvancedSceneManager_Models_ASMUserSettings_lastPatchWhenNotified.md
│ ├── P_AdvancedSceneManager_Models_ASMUserSettings_lastUpdateCheck.md
│ ├── P_AdvancedSceneManager_Models_ASMUserSettings_logBuildScenes.md
│ ├── P_AdvancedSceneManager_Models_ASMUserSettings_logImport.md
│ ├── P_AdvancedSceneManager_Models_ASMUserSettings_logLoading.md
│ ├── P_AdvancedSceneManager_Models_ASMUserSettings_logOperation.md
│ ├── P_AdvancedSceneManager_Models_ASMUserSettings_logStartup.md
│ ├── P_AdvancedSceneManager_Models_ASMUserSettings_logTracking.md
│ ├── P_AdvancedSceneManager_Models_ASMUserSettings_openCollectionOnSceneAssetOpen.md
│ ├── P_AdvancedSceneManager_Models_ASMUserSettings_pinnedOverlayCollections.md
│ ├── P_AdvancedSceneManager_Models_ASMUserSettings_startupProcessOnCollectionPlay.md
│ ├── P_AdvancedSceneManager_Models_ASMUserSettings_toolbarButtonCount.md
│ ├── P_AdvancedSceneManager_Models_ASMUserSettings_toolbarPlayButtonOffset.md
│ ├── P_AdvancedSceneManager_Models_ASMUserSettings_updateInterval.md
│ ├── P_AdvancedSceneManager_Models_Blocklist_Item.md
│ ├── P_AdvancedSceneManager_Models_Blocklist_count.md
│ ├── P_AdvancedSceneManager_Models_DefaultASMScenesCollection_Item.md
│ ├── P_AdvancedSceneManager_Models_DefaultASMScenesCollection_count.md
│ ├── P_AdvancedSceneManager_Models_DefaultASMScenesCollection_description.md
│ ├── P_AdvancedSceneManager_Models_DefaultASMScenesCollection_id.md
│ ├── P_AdvancedSceneManager_Models_DefaultASMScenesCollection_scenePaths.md
│ ├── P_AdvancedSceneManager_Models_DefaultASMScenesCollection_scenes.md
│ ├── P_AdvancedSceneManager_Models_DefaultASMScenesCollection_title.md
│ ├── P_AdvancedSceneManager_Models_DynamicCollection_Item.md
│ ├── P_AdvancedSceneManager_Models_DynamicCollection_count.md
│ ├── P_AdvancedSceneManager_Models_DynamicCollection_description.md
│ ├── P_AdvancedSceneManager_Models_DynamicCollection_id.md
│ ├── P_AdvancedSceneManager_Models_DynamicCollection_path.md
│ ├── P_AdvancedSceneManager_Models_DynamicCollection_profile.md
│ ├── P_AdvancedSceneManager_Models_DynamicCollection_scenePaths.md
│ ├── P_AdvancedSceneManager_Models_DynamicCollection_title.md
│ ├── P_AdvancedSceneManager_Models_Helpers_AssetsProxy_collections.md
│ ├── P_AdvancedSceneManager_Models_Helpers_AssetsProxy_defaults.md
│ ├── P_AdvancedSceneManager_Models_Helpers_AssetsProxy_profiles.md
│ ├── P_AdvancedSceneManager_Models_Helpers_AssetsProxy_scenes.md
│ ├── P_AdvancedSceneManager_Models_Helpers_AssetsProxy_templates.md
│ ├── P_AdvancedSceneManager_Models_Helpers_DefaultScenes_fadeScene.md
│ ├── P_AdvancedSceneManager_Models_Helpers_DefaultScenes_iconBounceScene.md
│ ├── P_AdvancedSceneManager_Models_Helpers_DefaultScenes_inGameToolbarScene.md
│ ├── P_AdvancedSceneManager_Models_Helpers_DefaultScenes_pauseScene.md
│ ├── P_AdvancedSceneManager_Models_Helpers_DefaultScenes_pressAnyKeyScene.md
│ ├── P_AdvancedSceneManager_Models_Helpers_DefaultScenes_progressBarScene.md
│ ├── P_AdvancedSceneManager_Models_Helpers_DefaultScenes_quoteScene.md
│ ├── P_AdvancedSceneManager_Models_Helpers_DefaultScenes_splashASMScene.md
│ ├── P_AdvancedSceneManager_Models_Helpers_DefaultScenes_splashFadeScene.md
│ ├── P_AdvancedSceneManager_Models_Helpers_DefaultScenes_totalProgressBarScene.md
│ ├── P_AdvancedSceneManager_Models_Helpers_SettingsProxy_profile.md
│ ├── P_AdvancedSceneManager_Models_Helpers_SettingsProxy_project.md
│ ├── P_AdvancedSceneManager_Models_Helpers_SettingsProxy_user.md
│ ├── P_AdvancedSceneManager_Models_ILockable_isLocked.md
│ ├── P_AdvancedSceneManager_Models_ILockable_lockMessage.md
│ ├── P_AdvancedSceneManager_Models_ISceneCollection_IEditable_sceneList.md
│ ├── P_AdvancedSceneManager_Models_ISceneCollection_Item.md
│ ├── P_AdvancedSceneManager_Models_ISceneCollection_count.md
│ ├── P_AdvancedSceneManager_Models_ISceneCollection_description.md
│ ├── P_AdvancedSceneManager_Models_ISceneCollection_id.md
│ ├── P_AdvancedSceneManager_Models_ISceneCollection_scenePaths.md
│ ├── P_AdvancedSceneManager_Models_ISceneCollection_scenes.md
│ ├── P_AdvancedSceneManager_Models_ISceneCollection_title.md
│ ├── P_AdvancedSceneManager_Models_InputBinding_buttons.md
│ ├── P_AdvancedSceneManager_Models_InputBinding_interactionType.md
│ ├── P_AdvancedSceneManager_Models_InputBinding_isValid.md
│ ├── P_AdvancedSceneManager_Models_InputBinding_openCollectionAsAdditive.md
│ ├── P_AdvancedSceneManager_Models_InputButton_isValid.md
│ ├── P_AdvancedSceneManager_Models_Profile_allCollections.md
│ ├── P_AdvancedSceneManager_Models_Profile_buildProfile.md
│ ├── P_AdvancedSceneManager_Models_Profile_collections.md
│ ├── P_AdvancedSceneManager_Models_Profile_current.md
│ ├── P_AdvancedSceneManager_Models_Profile_defaultASMScenes.md
│ ├── P_AdvancedSceneManager_Models_Profile_defaultProfile.md
│ ├── P_AdvancedSceneManager_Models_Profile_dynamicCollections.md
│ ├── P_AdvancedSceneManager_Models_Profile_forceProfile.md
│ ├── P_AdvancedSceneManager_Models_Profile_loadingScene.md
│ ├── P_AdvancedSceneManager_Models_Profile_removedCollections.md
│ ├── P_AdvancedSceneManager_Models_Profile_scenes.md
│ ├── P_AdvancedSceneManager_Models_Profile_serializedObject.md
│ ├── P_AdvancedSceneManager_Models_Profile_specialScenes.md
│ ├── P_AdvancedSceneManager_Models_Profile_splashScene.md
│ ├── P_AdvancedSceneManager_Models_Profile_standaloneScenes.md
│ ├── P_AdvancedSceneManager_Models_Profile_startupCollections.md
│ ├── P_AdvancedSceneManager_Models_Profile_startupScene.md
│ ├── P_AdvancedSceneManager_Models_Profile_startupScenes.md
│ ├── P_AdvancedSceneManager_Models_Profile_unloadUnusedAssetsForStandalone.md
│ ├── P_AdvancedSceneManager_Models_SceneCollection_Item.md
│ ├── P_AdvancedSceneManager_Models_SceneCollection_activeScene.md
│ ├── P_AdvancedSceneManager_Models_SceneCollection_allScenes.md
│ ├── P_AdvancedSceneManager_Models_SceneCollection_count.md
│ ├── P_AdvancedSceneManager_Models_SceneCollection_description.md
│ ├── P_AdvancedSceneManager_Models_SceneCollection_effectiveLoadingScreen.md
│ ├── P_AdvancedSceneManager_Models_SceneCollection_events.md
│ ├── P_AdvancedSceneManager_Models_SceneCollection_hasScenes.md
│ ├── P_AdvancedSceneManager_Models_SceneCollection_ignoreInputBindingsForScenes.md
│ ├── P_AdvancedSceneManager_Models_SceneCollection_inputBindings.md
│ ├── P_AdvancedSceneManager_Models_SceneCollection_isIncluded.md
│ ├── P_AdvancedSceneManager_Models_SceneCollection_isLocked.md
│ ├── P_AdvancedSceneManager_Models_SceneCollection_isOpen.md
│ ├── P_AdvancedSceneManager_Models_SceneCollection_isOpenAdditive.md
│ ├── P_AdvancedSceneManager_Models_SceneCollection_isOpenNonAdditive.md
│ ├── P_AdvancedSceneManager_Models_SceneCollection_isStartupCollection.md
│ ├── P_AdvancedSceneManager_Models_SceneCollection_loadPriority.md
│ ├── P_AdvancedSceneManager_Models_SceneCollection_loadingScreen.md
│ ├── P_AdvancedSceneManager_Models_SceneCollection_loadingScreenUsage.md
│ ├── P_AdvancedSceneManager_Models_SceneCollection_lockMessage.md
│ ├── P_AdvancedSceneManager_Models_SceneCollection_openAsPersistent.md
│ ├── P_AdvancedSceneManager_Models_SceneCollection_scenePaths.md
│ ├── P_AdvancedSceneManager_Models_SceneCollection_scenes.md
│ ├── P_AdvancedSceneManager_Models_SceneCollection_scenesThatShouldNotAutomaticallyOpen.md
│ ├── P_AdvancedSceneManager_Models_SceneCollection_scenesToAutomaticallyOpen.md
│ ├── P_AdvancedSceneManager_Models_SceneCollection_setActiveSceneWhenOpenedAsActive.md
│ ├── P_AdvancedSceneManager_Models_SceneCollection_startupOption.md
│ ├── P_AdvancedSceneManager_Models_SceneCollection_title.md
│ ├── P_AdvancedSceneManager_Models_SceneCollection_unloadUnusedAssets.md
│ ├── P_AdvancedSceneManager_Models_SceneCollection_userData.md
│ ├── P_AdvancedSceneManager_Models_Scene_address.md
│ ├── P_AdvancedSceneManager_Models_Scene_asmPath.md
│ ├── P_AdvancedSceneManager_Models_Scene_autoOpenInEditor.md
│ ├── P_AdvancedSceneManager_Models_Scene_autoOpenInEditorScenes.md
│ ├── P_AdvancedSceneManager_Models_Scene_crossSceneReferences.md
│ ├── P_AdvancedSceneManager_Models_Scene_events.md
│ ├── P_AdvancedSceneManager_Models_Scene_hasSceneAsset.md
│ ├── P_AdvancedSceneManager_Models_Scene_ignoreInputBindingsForScenes.md
│ ├── P_AdvancedSceneManager_Models_Scene_inputBindings.md
│ ├── P_AdvancedSceneManager_Models_Scene_inputBindingsLoadingScene.md
│ ├── P_AdvancedSceneManager_Models_Scene_internalScene.md
│ ├── P_AdvancedSceneManager_Models_Scene_isActive.md
│ ├── P_AdvancedSceneManager_Models_Scene_isAddressable.md
│ ├── P_AdvancedSceneManager_Models_Scene_isDefaultASMScene.md
│ ├── P_AdvancedSceneManager_Models_Scene_isDontDestroyOnLoad.md
│ ├── P_AdvancedSceneManager_Models_Scene_isDynamic.md
│ ├── P_AdvancedSceneManager_Models_Scene_isImported.md
│ ├── P_AdvancedSceneManager_Models_Scene_isIncludedInBuilds.md
│ ├── P_AdvancedSceneManager_Models_Scene_isLoadingScreen.md
│ ├── P_AdvancedSceneManager_Models_Scene_isLocked.md
│ ├── P_AdvancedSceneManager_Models_Scene_isNonPersistant.md
│ ├── P_AdvancedSceneManager_Models_Scene_isOpen.md
│ ├── P_AdvancedSceneManager_Models_Scene_isOpenInHierarchy.md
│ ├── P_AdvancedSceneManager_Models_Scene_isPersistent.md
│ ├── P_AdvancedSceneManager_Models_Scene_isPreloaded.md
│ ├── P_AdvancedSceneManager_Models_Scene_isSpecial.md
│ ├── P_AdvancedSceneManager_Models_Scene_isSplashScreen.md
│ ├── P_AdvancedSceneManager_Models_Scene_keepOpenWhenCollectionsClose.md
│ ├── P_AdvancedSceneManager_Models_Scene_keepOpenWhenNewCollectionWouldReopen.md
│ ├── P_AdvancedSceneManager_Models_Scene_loadPriority.md
│ ├── P_AdvancedSceneManager_Models_Scene_lockMessage.md
│ ├── P_AdvancedSceneManager_Models_Scene_openOnPlayMode.md
│ ├── P_AdvancedSceneManager_Models_Scene_openOnStartup.md
│ ├── P_AdvancedSceneManager_Models_Scene_path.md
│ ├── P_AdvancedSceneManager_Models_Scene_sceneAsset.md
│ ├── P_AdvancedSceneManager_Models_Scene_sceneAssetGUID.md
│ ├── P_AdvancedSceneManager_Models_Scene_sceneLoader.md
│ ├── P_AdvancedSceneManager_Models_Scene_state.md
│ ├── P_AdvancedSceneManager_Models_StandaloneCollection_Item.md
│ ├── P_AdvancedSceneManager_Models_StandaloneCollection_count.md
│ ├── P_AdvancedSceneManager_Models_StandaloneCollection_description.md
│ ├── P_AdvancedSceneManager_Models_StandaloneCollection_id.md
│ ├── P_AdvancedSceneManager_Models_StandaloneCollection_scenePaths.md
│ ├── P_AdvancedSceneManager_Models_StandaloneCollection_scenes.md
│ ├── P_AdvancedSceneManager_Models_StandaloneCollection_startupScenes.md
│ ├── P_AdvancedSceneManager_Models_StandaloneCollection_title.md
│ ├── P_AdvancedSceneManager_Models_Utility_BuildOption_enableInDevBuild.md
│ ├── P_AdvancedSceneManager_Models_Utility_BuildOption_enableInEditor.md
│ ├── P_AdvancedSceneManager_Models_Utility_BuildOption_enableInNonDevBuild.md
│ ├── P_AdvancedSceneManager_Models_Utility_ProfileDependent_1_isValid.md
│ ├── P_AdvancedSceneManager_Models_Utility_SceneCollectionTemplate_name.md
│ ├── P_AdvancedSceneManager_Package_folder.md
│ ├── P_AdvancedSceneManager_Package_id.md
│ ├── P_AdvancedSceneManager_Package_version.md
│ ├── P_AdvancedSceneManager_SceneManager_app.md
│ ├── P_AdvancedSceneManager_SceneManager_assets.md
│ ├── P_AdvancedSceneManager_SceneManager_isInitialized.md
│ ├── P_AdvancedSceneManager_SceneManager_openCollection.md
│ ├── P_AdvancedSceneManager_SceneManager_openScenes.md
│ ├── P_AdvancedSceneManager_SceneManager_package.md
│ ├── P_AdvancedSceneManager_SceneManager_preloadedScenes.md
│ ├── P_AdvancedSceneManager_SceneManager_profile.md
│ ├── P_AdvancedSceneManager_SceneManager_runtime.md
│ ├── P_AdvancedSceneManager_SceneManager_settings.md
│ ├── P_AdvancedSceneManager_Utility_ASMFilePathAttribute_path.md
│ ├── P_AdvancedSceneManager_Utility_ASMScriptableSingleton_1_editorOnly.md
│ ├── P_AdvancedSceneManager_Utility_ASMScriptableSingleton_1_serializedObject.md
│ ├── P_AdvancedSceneManager_Utility_Async_1_complete.md
│ ├── P_AdvancedSceneManager_Utility_Async_1_keepWaiting.md
│ ├── P_AdvancedSceneManager_Utility_Async_1_value.md
│ ├── P_AdvancedSceneManager_Utility_CanvasSortOrderUtility_GetBottomCanvas.md
│ ├── P_AdvancedSceneManager_Utility_CanvasSortOrderUtility_GetTopCanvas.md
│ ├── P_AdvancedSceneManager_Utility_CoroutineAwaiter_IsCompleted.md
│ ├── P_AdvancedSceneManager_Utility_CoroutineUtility_Events_enableEvents.md
│ ├── P_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_asmScene.md
│ ├── P_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_isTargetingComponent.md
│ ├── P_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference_isTargetingField.md
│ ├── P_AdvancedSceneManager_Utility_FallbackSceneUtility_isActive.md
│ ├── P_AdvancedSceneManager_Utility_GlobalCoroutine_caller.md
│ ├── P_AdvancedSceneManager_Utility_GlobalCoroutine_description.md
│ ├── P_AdvancedSceneManager_Utility_GlobalCoroutine_isComplete.md
│ ├── P_AdvancedSceneManager_Utility_GlobalCoroutine_isPaused.md
│ ├── P_AdvancedSceneManager_Utility_GlobalCoroutine_isRunning.md
│ ├── P_AdvancedSceneManager_Utility_GlobalCoroutine_keepWaiting.md
│ ├── P_AdvancedSceneManager_Utility_GlobalCoroutine_onComplete.md
│ ├── P_AdvancedSceneManager_Utility_GlobalCoroutine_wasCancelled.md
│ ├── P_AdvancedSceneManager_Utility_LoadingScreenUtility_defaultLoadingScreen.md
│ ├── P_AdvancedSceneManager_Utility_LoadingScreenUtility_fade.md
│ ├── P_AdvancedSceneManager_Utility_LoadingScreenUtility_isAnyLoadingScreenOpen.md
│ ├── P_AdvancedSceneManager_Utility_LoadingScreenUtility_loadProgressListeners.md
│ ├── P_AdvancedSceneManager_Utility_LoadingScreenUtility_loadingScreens.md
│ ├── P_AdvancedSceneManager_Utility_MainThreadUtility_IsRunning.md
│ ├── P_AdvancedSceneManager_Utility_MainThreadUtility_isEnabled.md
│ ├── P_AdvancedSceneManager_Utility_MainThreadUtility_isOnMainThread.md
│ ├── P_AdvancedSceneManager_Utility_QueueUtility_1_isBusy.md
│ ├── P_AdvancedSceneManager_Utility_QueueUtility_1_queue.md
│ ├── P_AdvancedSceneManager_Utility_QueueUtility_1_running.md
│ ├── P_AdvancedSceneManager_Utility_SceneUtility_dontDestroyOnLoadScene.md
│ ├── P_AdvancedSceneManager_Utility_SceneUtility_hasAnyScenes.md
│ ├── P_AdvancedSceneManager_Utility_SceneUtility_isStartupScene.md
│ ├── P_AdvancedSceneManager_Utility_SceneUtility_unitySceneCount.md
│ ├── P_AdvancedSceneManager_Utility_SerializableDictionary_2_Keys.md
│ ├── P_AdvancedSceneManager_Utility_SerializableDictionary_2_Values.md
│ ├── P_AdvancedSceneManager_Utility_SerializableDictionary_2_throwOnDeserializeWhenKeyValueMismatch.md
│ ├── P_AdvancedSceneManager_Utility_SpamCheck_Global.md
│ ├── P_AdvancedSceneManager_Utility_SpamCheck_executeCooldown.md
│ ├── P_AdvancedSceneManager_Utility_SpamCheck_isEnabled.md
│ ├── P_AdvancedSceneManager_Utility_SpamCheck_lastExecute.md
│ ├── P_AdvancedSceneManager_Utility_SpamCheck_timeSinceLastExecute.md
│ ├── Properties_T_AdvancedSceneManager_Callbacks_CallbackUtility_FluentInvokeAPI_1.md
│ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_CollectionCloseEvent.md
│ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_CollectionEvent.md
│ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_CollectionOpenEvent.md
│ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_EndPhaseEvent.md
│ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_EventCallbackUtility_CalledForAttribute.md
│ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_LoadingScreenClosePhaseEvent.md
│ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_LoadingScreenOpenPhaseEvent.md
│ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_SceneCloseEvent.md
│ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_SceneClosePhaseEvent.md
│ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_SceneEvent.md
│ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_SceneOpenEvent.md
│ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_SceneOpenPhaseEvent.md
│ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_SceneOperationEventBase.md
│ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_ScenePreloadEvent.md
│ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_ScenePreloadPhaseEvent.md
│ ├── Properties_T_AdvancedSceneManager_Callbacks_Events_StartPhaseEvent.md
│ ├── Properties_T_AdvancedSceneManager_Core_App.md
│ ├── Properties_T_AdvancedSceneManager_Core_App_StartupProps.md
│ ├── Properties_T_AdvancedSceneManager_Core_Runtime.md
│ ├── Properties_T_AdvancedSceneManager_Core_RuntimeSceneLoader.md
│ ├── Properties_T_AdvancedSceneManager_Core_SceneLoadArgs.md
│ ├── Properties_T_AdvancedSceneManager_Core_SceneLoader.md
│ ├── Properties_T_AdvancedSceneManager_Core_SceneLoaderArgsBase.md
│ ├── Properties_T_AdvancedSceneManager_Core_SceneLoader_Indicator.md
│ ├── Properties_T_AdvancedSceneManager_Core_SceneOperation.md
│ ├── Properties_T_AdvancedSceneManager_Core_SceneUnloadArgs.md
│ ├── Properties_T_AdvancedSceneManager_Defaults_FadeLoadingScreen.md
│ ├── Properties_T_AdvancedSceneManager_Defaults_IconBounceLoadingScreen.md
│ ├── Properties_T_AdvancedSceneManager_Defaults_PressAnyButtonLoadingScreen.md
│ ├── Properties_T_AdvancedSceneManager_Defaults_ProgressBarLoadingScreen.md
│ ├── Properties_T_AdvancedSceneManager_Defaults_QuoteLoadingScreen.md
│ ├── Properties_T_AdvancedSceneManager_Defaults_Quotes.md
│ ├── Properties_T_AdvancedSceneManager_Defaults_SplashASM.md
│ ├── Properties_T_AdvancedSceneManager_Defaults_SplashFade.md
│ ├── Properties_T_AdvancedSceneManager_Defaults_TotalProgressBarLoadingScreen.md
│ ├── Properties_T_AdvancedSceneManager_DependencyInjection_Editor_IHierarchyGUI.md
│ ├── Properties_T_AdvancedSceneManager_DependencyInjection_Editor_IPackage.md
│ ├── Properties_T_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings.md
│ ├── Properties_T_AdvancedSceneManager_DependencyInjection_IApp.md
│ ├── Properties_T_AdvancedSceneManager_DependencyInjection_IAssetsProvider.md
│ ├── Properties_T_AdvancedSceneManager_DependencyInjection_IProfileManager.md
│ ├── Properties_T_AdvancedSceneManager_DependencyInjection_IProjectSettings.md
│ ├── Properties_T_AdvancedSceneManager_DependencyInjection_IRuntime.md
│ ├── Properties_T_AdvancedSceneManager_DependencyInjection_ISceneManager.md
│ ├── Properties_T_AdvancedSceneManager_Editor_UI_ASMSettingsPageAttribute.md
│ ├── Properties_T_AdvancedSceneManager_Editor_UI_ASMUtilityFunction.md
│ ├── Properties_T_AdvancedSceneManager_Editor_UI_ASMWindowElementAttribute.md
│ ├── Properties_T_AdvancedSceneManager_Editor_Utility_BlocklistUtility.md
│ ├── Properties_T_AdvancedSceneManager_Editor_Utility_HierarchyGUIUtility.md
│ ├── Properties_T_AdvancedSceneManager_Editor_Utility_SceneImportUtility.md
│ ├── Properties_T_AdvancedSceneManager_ExampleScripts_CollectionOpen.md
│ ├── Properties_T_AdvancedSceneManager_ExampleScripts_SceneOpen.md
│ ├── Properties_T_AdvancedSceneManager_ExampleScripts_ScenePreload.md
│ ├── Properties_T_AdvancedSceneManager_Loading_IFadeLoadingScreen.md
│ ├── Properties_T_AdvancedSceneManager_Loading_ILoadProgressData.md
│ ├── Properties_T_AdvancedSceneManager_Loading_LoadingScreen.md
│ ├── Properties_T_AdvancedSceneManager_Loading_LoadingScreenBase.md
│ ├── Properties_T_AdvancedSceneManager_Loading_MessageLoadProgressData.md
│ ├── Properties_T_AdvancedSceneManager_Loading_ProgressScope.md
│ ├── Properties_T_AdvancedSceneManager_Loading_SceneLoadProgressData.md
│ ├── Properties_T_AdvancedSceneManager_Loading_SplashScreen.md
│ ├── Properties_T_AdvancedSceneManager_Models_ASMModel.md
│ ├── Properties_T_AdvancedSceneManager_Models_ASMSceneHelper.md
│ ├── Properties_T_AdvancedSceneManager_Models_ASMSettings.md
│ ├── Properties_T_AdvancedSceneManager_Models_ASMSettings_CustomData.md
│ ├── Properties_T_AdvancedSceneManager_Models_ASMSettings_CustomDataDictionary_2.md
│ ├── Properties_T_AdvancedSceneManager_Models_ASMSettings_SceneData.md
│ ├── Properties_T_AdvancedSceneManager_Models_ASMUserSettings.md
│ ├── Properties_T_AdvancedSceneManager_Models_Blocklist.md
│ ├── Properties_T_AdvancedSceneManager_Models_DefaultASMScenesCollection.md
│ ├── Properties_T_AdvancedSceneManager_Models_DynamicCollection.md
│ ├── Properties_T_AdvancedSceneManager_Models_Helpers_AssetsProxy.md
│ ├── Properties_T_AdvancedSceneManager_Models_Helpers_DefaultScenes.md
│ ├── Properties_T_AdvancedSceneManager_Models_Helpers_SettingsProxy.md
│ ├── Properties_T_AdvancedSceneManager_Models_ILockable.md
│ ├── Properties_T_AdvancedSceneManager_Models_ISceneCollection.md
│ ├── Properties_T_AdvancedSceneManager_Models_ISceneCollection_IEditable.md
│ ├── Properties_T_AdvancedSceneManager_Models_InputBinding.md
│ ├── Properties_T_AdvancedSceneManager_Models_InputButton.md
│ ├── Properties_T_AdvancedSceneManager_Models_Profile.md
│ ├── Properties_T_AdvancedSceneManager_Models_Scene.md
│ ├── Properties_T_AdvancedSceneManager_Models_SceneCollection.md
│ ├── Properties_T_AdvancedSceneManager_Models_StandaloneCollection.md
│ ├── Properties_T_AdvancedSceneManager_Models_Utility_BuildOption.md
│ ├── Properties_T_AdvancedSceneManager_Models_Utility_ProfileDependentCollection.md
│ ├── Properties_T_AdvancedSceneManager_Models_Utility_ProfileDependentScene.md
│ ├── Properties_T_AdvancedSceneManager_Models_Utility_ProfileDependent_1.md
│ ├── Properties_T_AdvancedSceneManager_Models_Utility_ProfileDependent_1_Dict.md
│ ├── Properties_T_AdvancedSceneManager_Models_Utility_SceneCollectionTemplate.md
│ ├── Properties_T_AdvancedSceneManager_Package.md
│ ├── Properties_T_AdvancedSceneManager_SceneManager.md
│ ├── Properties_T_AdvancedSceneManager_Utility_ASMFilePathAttribute.md
│ ├── Properties_T_AdvancedSceneManager_Utility_ASMScriptableSingleton_1.md
│ ├── Properties_T_AdvancedSceneManager_Utility_Async_1.md
│ ├── Properties_T_AdvancedSceneManager_Utility_CanvasSortOrderUtility.md
│ ├── Properties_T_AdvancedSceneManager_Utility_CoroutineAwaiter.md
│ ├── Properties_T_AdvancedSceneManager_Utility_CoroutineUtility_Events.md
│ ├── Properties_T_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneDebugger.md
│ ├── Properties_T_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference.md
│ ├── Properties_T_AdvancedSceneManager_Utility_FallbackSceneUtility.md
│ ├── Properties_T_AdvancedSceneManager_Utility_GlobalCoroutine.md
│ ├── Properties_T_AdvancedSceneManager_Utility_GuidReference.md
│ ├── Properties_T_AdvancedSceneManager_Utility_GuidReference_Editor.md
│ ├── Properties_T_AdvancedSceneManager_Utility_LoadingScreenUtility.md
│ ├── Properties_T_AdvancedSceneManager_Utility_MainThreadUtility.md
│ ├── Properties_T_AdvancedSceneManager_Utility_QueueUtility_1.md
│ ├── Properties_T_AdvancedSceneManager_Utility_SceneObjectReferenceCache.md
│ ├── Properties_T_AdvancedSceneManager_Utility_SceneUtility.md
│ ├── Properties_T_AdvancedSceneManager_Utility_SerializableDictionary_2.md
│ ├── Properties_T_AdvancedSceneManager_Utility_SerializableStringBoolDict.md
│ ├── Properties_T_AdvancedSceneManager_Utility_SpamCheck.md
│ ├── T_AdvancedSceneManager_Callbacks_ActionUtility.md
│ ├── T_AdvancedSceneManager_Callbacks_CallbackUtility.md
│ ├── T_AdvancedSceneManager_Callbacks_CallbackUtility_FluentInvokeAPI_1.md
│ ├── T_AdvancedSceneManager_Callbacks_CallbackUtility_FluentInvokeAPI_1_Callback.md
│ ├── T_AdvancedSceneManager_Callbacks_Events_CollectionCloseEvent.md
│ ├── T_AdvancedSceneManager_Callbacks_Events_CollectionEvent.md
│ ├── T_AdvancedSceneManager_Callbacks_Events_CollectionOpenEvent.md
│ ├── T_AdvancedSceneManager_Callbacks_Events_EndPhaseEvent.md
│ ├── T_AdvancedSceneManager_Callbacks_Events_EventCallbackUtility.md
│ ├── T_AdvancedSceneManager_Callbacks_Events_EventCallbackUtility_CalledForAttribute.md
│ ├── T_AdvancedSceneManager_Callbacks_Events_EventCallback_1.md
│ ├── T_AdvancedSceneManager_Callbacks_Events_LoadingScreenClosePhaseEvent.md
│ ├── T_AdvancedSceneManager_Callbacks_Events_LoadingScreenOpenPhaseEvent.md
│ ├── T_AdvancedSceneManager_Callbacks_Events_SceneCloseEvent.md
│ ├── T_AdvancedSceneManager_Callbacks_Events_SceneClosePhaseEvent.md
│ ├── T_AdvancedSceneManager_Callbacks_Events_SceneEvent.md
│ ├── T_AdvancedSceneManager_Callbacks_Events_SceneOpenEvent.md
│ ├── T_AdvancedSceneManager_Callbacks_Events_SceneOpenPhaseEvent.md
│ ├── T_AdvancedSceneManager_Callbacks_Events_SceneOperationEventBase.md
│ ├── T_AdvancedSceneManager_Callbacks_Events_ScenePreloadEvent.md
│ ├── T_AdvancedSceneManager_Callbacks_Events_ScenePreloadPhaseEvent.md
│ ├── T_AdvancedSceneManager_Callbacks_Events_StartPhaseEvent.md
│ ├── T_AdvancedSceneManager_Callbacks_ICollectionClose.md
│ ├── T_AdvancedSceneManager_Callbacks_ICollectionCloseAsync.md
│ ├── T_AdvancedSceneManager_Callbacks_ICollectionCloseAwaitable.md
│ ├── T_AdvancedSceneManager_Callbacks_ICollectionCloseCoroutine.md
│ ├── T_AdvancedSceneManager_Callbacks_ICollectionExtraDataCallbacks.md
│ ├── T_AdvancedSceneManager_Callbacks_ICollectionExtraDataCallbacksAsync.md
│ ├── T_AdvancedSceneManager_Callbacks_ICollectionExtraDataCallbacksAwaitable.md
│ ├── T_AdvancedSceneManager_Callbacks_ICollectionExtraDataCallbacksCoroutine.md
│ ├── T_AdvancedSceneManager_Callbacks_ICollectionOpen.md
│ ├── T_AdvancedSceneManager_Callbacks_ICollectionOpenAsync.md
│ ├── T_AdvancedSceneManager_Callbacks_ICollectionOpenAwaitable.md
│ ├── T_AdvancedSceneManager_Callbacks_ICollectionOpenCoroutine.md
│ ├── T_AdvancedSceneManager_Callbacks_ISceneCallbacks.md
│ ├── T_AdvancedSceneManager_Callbacks_ISceneClose.md
│ ├── T_AdvancedSceneManager_Callbacks_ISceneCloseAsync.md
│ ├── T_AdvancedSceneManager_Callbacks_ISceneCloseAwaitable.md
│ ├── T_AdvancedSceneManager_Callbacks_ISceneCloseCoroutine.md
│ ├── T_AdvancedSceneManager_Callbacks_ISceneOpen.md
│ ├── T_AdvancedSceneManager_Callbacks_ISceneOpenAsync.md
│ ├── T_AdvancedSceneManager_Callbacks_ISceneOpenAwaitable.md
│ ├── T_AdvancedSceneManager_Callbacks_ISceneOpenCoroutine.md
│ ├── T_AdvancedSceneManager_Core_App.md
│ ├── T_AdvancedSceneManager_Core_App_StartupProps.md
│ ├── T_AdvancedSceneManager_Core_Callbacks_When.md
│ ├── T_AdvancedSceneManager_Core_Runtime.md
│ ├── T_AdvancedSceneManager_Core_RuntimeSceneLoader.md
│ ├── T_AdvancedSceneManager_Core_SceneLoadArgs.md
│ ├── T_AdvancedSceneManager_Core_SceneLoader.md
│ ├── T_AdvancedSceneManager_Core_SceneLoaderArgsBase.md
│ ├── T_AdvancedSceneManager_Core_SceneLoaderExtensions.md
│ ├── T_AdvancedSceneManager_Core_SceneLoader_Indicator.md
│ ├── T_AdvancedSceneManager_Core_SceneOperation.md
│ ├── T_AdvancedSceneManager_Core_SceneOperationFlags.md
│ ├── T_AdvancedSceneManager_Core_SceneUnloadArgs.md
│ ├── T_AdvancedSceneManager_Defaults_FadeLoadingScreen.md
│ ├── T_AdvancedSceneManager_Defaults_IconBounceLoadingScreen.md
│ ├── T_AdvancedSceneManager_Defaults_PressAnyButtonLoadingScreen.md
│ ├── T_AdvancedSceneManager_Defaults_ProgressBarLoadingScreen.md
│ ├── T_AdvancedSceneManager_Defaults_QuoteLoadingScreen.md
│ ├── T_AdvancedSceneManager_Defaults_Quotes.md
│ ├── T_AdvancedSceneManager_Defaults_SplashASM.md
│ ├── T_AdvancedSceneManager_Defaults_SplashFade.md
│ ├── T_AdvancedSceneManager_Defaults_TotalProgressBarLoadingScreen.md
│ ├── T_AdvancedSceneManager_DependencyInjection_DependencyInjectionUtility.md
│ ├── T_AdvancedSceneManager_DependencyInjection_DependencyInjectionUtility_IInjectable.md
│ ├── T_AdvancedSceneManager_DependencyInjection_Editor_IBuildManager.md
│ ├── T_AdvancedSceneManager_DependencyInjection_Editor_IHierarchyGUI.md
│ ├── T_AdvancedSceneManager_DependencyInjection_Editor_IPackage.md
│ ├── T_AdvancedSceneManager_DependencyInjection_Editor_ISceneManagerWindow.md
│ ├── T_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings.md
│ ├── T_AdvancedSceneManager_DependencyInjection_IApp.md
│ ├── T_AdvancedSceneManager_DependencyInjection_IAssetsProvider.md
│ ├── T_AdvancedSceneManager_DependencyInjection_IProfileManager.md
│ ├── T_AdvancedSceneManager_DependencyInjection_IProjectSettings.md
│ ├── T_AdvancedSceneManager_DependencyInjection_IRuntime.md
│ ├── T_AdvancedSceneManager_DependencyInjection_ISceneManager.md
│ ├── T_AdvancedSceneManager_Editor_UI_ASMSettingsPageAttribute.md
│ ├── T_AdvancedSceneManager_Editor_UI_ASMUtilityFunction.md
│ ├── T_AdvancedSceneManager_Editor_UI_ASMWindowElementAttribute.md
│ ├── T_AdvancedSceneManager_Editor_UI_ElementLocation.md
│ ├── T_AdvancedSceneManager_Editor_UI_UIElementUtility.md
│ ├── T_AdvancedSceneManager_Editor_Utility_AssetDatabaseUtility.md
│ ├── T_AdvancedSceneManager_Editor_Utility_BlocklistUtility.md
│ ├── T_AdvancedSceneManager_Editor_Utility_BuildUtility.md
│ ├── T_AdvancedSceneManager_Editor_Utility_BuildUtility_PostBuildEventArgs.md
│ ├── T_AdvancedSceneManager_Editor_Utility_BuildUtility_Reason.md
│ ├── T_AdvancedSceneManager_Editor_Utility_HierarchyGUIUtility.md
│ ├── T_AdvancedSceneManager_Editor_Utility_HierarchyGUIUtility_HierarchyGameObjectGUI.md
│ ├── T_AdvancedSceneManager_Editor_Utility_HierarchyGUIUtility_HierarchySceneGUI.md
│ ├── T_AdvancedSceneManager_Editor_Utility_LockUtility.md
│ ├── T_AdvancedSceneManager_Editor_Utility_SceneImportUtility.md
│ ├── T_AdvancedSceneManager_Editor_Utility_SceneImportUtility_StringExtensions.md
│ ├── T_AdvancedSceneManager_ExampleScripts_CollectionOpen.md
│ ├── T_AdvancedSceneManager_ExampleScripts_DoActionsWithLoadingScreen.md
│ ├── T_AdvancedSceneManager_ExampleScripts_SceneLoader.md
│ ├── T_AdvancedSceneManager_ExampleScripts_SceneOpen.md
│ ├── T_AdvancedSceneManager_ExampleScripts_ScenePreload.md
│ ├── T_AdvancedSceneManager_Loading_IFadeLoadingScreen.md
│ ├── T_AdvancedSceneManager_Loading_ILoadProgressData.md
│ ├── T_AdvancedSceneManager_Loading_ILoadProgressListener.md
│ ├── T_AdvancedSceneManager_Loading_LoadingScreen.md
│ ├── T_AdvancedSceneManager_Loading_LoadingScreenBase.md
│ ├── T_AdvancedSceneManager_Loading_MessageLoadProgressData.md
│ ├── T_AdvancedSceneManager_Loading_ProgressScope.md
│ ├── T_AdvancedSceneManager_Loading_SceneLoadProgressData.md
│ ├── T_AdvancedSceneManager_Loading_SceneOperationKind.md
│ ├── T_AdvancedSceneManager_Loading_SplashScreen.md
│ ├── T_AdvancedSceneManager_Models_ASMModel.md
│ ├── T_AdvancedSceneManager_Models_ASMModelExtensions.md
│ ├── T_AdvancedSceneManager_Models_ASMSceneHelper.md
│ ├── T_AdvancedSceneManager_Models_ASMSettings.md
│ ├── T_AdvancedSceneManager_Models_ASMSettings_CustomData.md
│ ├── T_AdvancedSceneManager_Models_ASMSettings_CustomDataDictionary_2.md
│ ├── T_AdvancedSceneManager_Models_ASMSettings_SceneData.md
│ ├── T_AdvancedSceneManager_Models_ASMUserSettings.md
│ ├── T_AdvancedSceneManager_Models_Blocklist.md
│ ├── T_AdvancedSceneManager_Models_DefaultASMScenesCollection.md
│ ├── T_AdvancedSceneManager_Models_DynamicCollection.md
│ ├── T_AdvancedSceneManager_Models_Enums_CollectionStartupOption.md
│ ├── T_AdvancedSceneManager_Models_Enums_EditorPersistentOption.md
│ ├── T_AdvancedSceneManager_Models_Enums_LoadPriority.md
│ ├── T_AdvancedSceneManager_Models_Enums_LoadingScreenUsage.md
│ ├── T_AdvancedSceneManager_Models_Enums_SceneImportOption.md
│ ├── T_AdvancedSceneManager_Models_Enums_SceneState.md
│ ├── T_AdvancedSceneManager_Models_Helpers_AssetsProxy.md
│ ├── T_AdvancedSceneManager_Models_Helpers_DefaultScenes.md
│ ├── T_AdvancedSceneManager_Models_Helpers_SettingsProxy.md
│ ├── T_AdvancedSceneManager_Models_ILockable.md
│ ├── T_AdvancedSceneManager_Models_ISceneCollection.md
│ ├── T_AdvancedSceneManager_Models_ISceneCollection_IEditable.md
│ ├── T_AdvancedSceneManager_Models_ISceneCollection_IOpenable.md
│ ├── T_AdvancedSceneManager_Models_InputBinding.md
│ ├── T_AdvancedSceneManager_Models_InputBindingInteractionType.md
│ ├── T_AdvancedSceneManager_Models_InputButton.md
│ ├── T_AdvancedSceneManager_Models_Profile.md
│ ├── T_AdvancedSceneManager_Models_Scene.md
│ ├── T_AdvancedSceneManager_Models_SceneCollection.md
│ ├── T_AdvancedSceneManager_Models_SceneCollection_Events.md
│ ├── T_AdvancedSceneManager_Models_SceneCollection_IMethods.md
│ ├── T_AdvancedSceneManager_Models_SceneCollection_IMethods_IEvent.md
│ ├── T_AdvancedSceneManager_Models_SceneCollection_IMethods_Target.md
│ ├── T_AdvancedSceneManager_Models_SceneCollection_IMethods_Target_IEvent.md
│ ├── T_AdvancedSceneManager_Models_Scene_Events.md
│ ├── T_AdvancedSceneManager_Models_Scene_IEquality.md
│ ├── T_AdvancedSceneManager_Models_Scene_IMethods.md
│ ├── T_AdvancedSceneManager_Models_Scene_IMethods_IEvent.md
│ ├── T_AdvancedSceneManager_Models_Scene_IMethods_Target.md
│ ├── T_AdvancedSceneManager_Models_Scene_IMethods_Target_IEvent.md
│ ├── T_AdvancedSceneManager_Models_StandaloneCollection.md
│ ├── T_AdvancedSceneManager_Models_UpdateInterval.md
│ ├── T_AdvancedSceneManager_Models_Utility_BuildOption.md
│ ├── T_AdvancedSceneManager_Models_Utility_ProfileDependentCollection.md
│ ├── T_AdvancedSceneManager_Models_Utility_ProfileDependentScene.md
│ ├── T_AdvancedSceneManager_Models_Utility_ProfileDependent_1.md
│ ├── T_AdvancedSceneManager_Models_Utility_ProfileDependent_1_Dict.md
│ ├── T_AdvancedSceneManager_Models_Utility_SceneCollectionTemplate.md
│ ├── T_AdvancedSceneManager_Package.md
│ ├── T_AdvancedSceneManager_SceneManager.md
│ ├── T_AdvancedSceneManager_Utility_ASMFilePathAttribute.md
│ ├── T_AdvancedSceneManager_Utility_ASMScriptableSingleton_1.md
│ ├── T_AdvancedSceneManager_Utility_AssetSearchUtility.md
│ ├── T_AdvancedSceneManager_Utility_Async_1.md
│ ├── T_AdvancedSceneManager_Utility_CanvasSortOrderUtility.md
│ ├── T_AdvancedSceneManager_Utility_CoroutineAwaiter.md
│ ├── T_AdvancedSceneManager_Utility_CoroutineUtility.md
│ ├── T_AdvancedSceneManager_Utility_CoroutineUtility_Events.md
│ ├── T_AdvancedSceneManager_Utility_CoroutineUtility_Events_CoroutineEvent.md
│ ├── T_AdvancedSceneManager_Utility_CoroutineUtility_Events_CoroutineFrameEndEvent.md
│ ├── T_AdvancedSceneManager_Utility_CoroutineUtility_Events_CoroutineFrameStartEvent.md
│ ├── T_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneDebugger.md
│ ├── T_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReference.md
│ ├── T_AdvancedSceneManager_Utility_CrossSceneReferences_CrossSceneReferenceUtility.md
│ ├── T_AdvancedSceneManager_Utility_CrossSceneReferences_ObjectReference.md
│ ├── T_AdvancedSceneManager_Utility_CrossSceneReferences_ResolveStatus.md
│ ├── T_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedCrossReference.md
│ ├── T_AdvancedSceneManager_Utility_CrossSceneReferences_ResolvedReference.md
│ ├── T_AdvancedSceneManager_Utility_CrossSceneReferences_SceneReferenceCollection.md
│ ├── T_AdvancedSceneManager_Utility_CrossSceneReferences_SceneStatus.md
│ ├── T_AdvancedSceneManager_Utility_DictionaryUtility.md
│ ├── T_AdvancedSceneManager_Utility_FallbackSceneUtility.md
│ ├── T_AdvancedSceneManager_Utility_GlobalCoroutine.md
│ ├── T_AdvancedSceneManager_Utility_GuidReference.md
│ ├── T_AdvancedSceneManager_Utility_GuidReferenceUtility.md
│ ├── T_AdvancedSceneManager_Utility_GuidReference_Editor.md
│ ├── T_AdvancedSceneManager_Utility_IQueueable.md
│ ├── T_AdvancedSceneManager_Utility_LerpUtility.md
│ ├── T_AdvancedSceneManager_Utility_LoadingScreenUtility.md
│ ├── T_AdvancedSceneManager_Utility_MainThreadUtility.md
│ ├── T_AdvancedSceneManager_Utility_QueueUtility_1.md
│ ├── T_AdvancedSceneManager_Utility_SceneBindingUtility.md
│ ├── T_AdvancedSceneManager_Utility_SceneObjectReferenceCache.md
│ ├── T_AdvancedSceneManager_Utility_SceneUtility.md
│ ├── T_AdvancedSceneManager_Utility_ScriptableObjectUtility.md
│ ├── T_AdvancedSceneManager_Utility_SerializableDictionary_2.md
│ ├── T_AdvancedSceneManager_Utility_SerializableStringBoolDict.md
│ ├── T_AdvancedSceneManager_Utility_SpamCheck.md
│ ├── T_AdvancedSceneManager_Utility_StopwatchUtility.md
│ ├── T_AdvancedSceneManager_Utility_TaskUtility.md
│ ├── T_AdvancedSceneManager_Utility_UIFadeExtensions.md
│ ├── T_AdvancedSceneManager_Utility_UnityCompatibiltyHelper.md
│ ├── index.md
│ └── readme.md
├── guides
│ ├── ASMUtilityFunctions.md
│ ├── An overview of ASM API structure.md
│ ├── Callbacks.md
│ ├── Common questions.md
│ ├── CoroutineUtility.md
│ ├── Cross-scene references.md
│ ├── Finding asm assets.md
│ ├── In-game toolbar.md
│ ├── Loading screens.md
│ ├── Netcode.md
│ ├── Profiles.md
│ ├── Quick start.md
│ ├── Scene bindings.md
│ ├── Scene collections.md
│ ├── Scene helper.md
│ ├── Scene loaders.md
│ ├── Scene manager window.md
│ ├── Scene manager.md
│ ├── Scene operations.md
│ ├── Scenes.md
│ ├── Splash screens.md
│ ├── Standalone scenes.md
│ ├── Updating.md
│ ├── Videos.md
│ └── addressables.md
└── image
│ ├── ASM-PackageManager.png
│ ├── ASMUtilityButton.png
│ ├── ASMUtilityFunctionsWindow.png
│ ├── LogoWhite.png
│ ├── addressable-toggle.png
│ ├── addressables-scene-indicator.png
│ ├── asm-icon.png
│ ├── asm-splash-screen.png
│ ├── blacklist.png
│ ├── button-click-collection-open.png
│ ├── button-click-quit.png
│ ├── button-click-scene-open.png
│ ├── collection-menu-button.png
│ ├── collection-open-option.png
│ ├── create-scene-button.png
│ ├── cross-scene-debugger.png
│ ├── cross-scene-reference-example.png
│ ├── cross-scene-reference-warning.png
│ ├── cross-scene-references.png
│ ├── drop-area.png
│ ├── file-menu.png
│ ├── git-package-menu.png
│ ├── import-popup.png
│ ├── import-scene-popup.png
│ ├── in-game-toolbar.png
│ ├── package-manager.png
│ ├── play-button.png
│ ├── profile-picker.png
│ ├── profile-popup.png
│ ├── scene-bindings.png
│ ├── scene-context-menu.png
│ ├── scene-drop-area.png
│ ├── scene-helper-and-new-collection.png
│ ├── scene-helper-button.png
│ ├── scene-import-notification.png
│ ├── scene-manager-menu.png
│ ├── scene-manager-window-collection-popup.png
│ ├── scene-manager-window-collections.png
│ ├── scene-manager-window-dynamic-collections.png
│ ├── scene-manager-window-footer.png
│ ├── scene-manager-window-header.png
│ ├── scene-manager-window-menu.png
│ ├── scene-manager-window-scene-popup.png
│ ├── scene-manager-window.png
│ ├── scene-split-menu.png
│ ├── scene-split-result.png
│ ├── settings-assets-page.png
│ ├── settings-editor-page.png
│ ├── settings-popup.png
│ ├── settings-scene-loading-page.png
│ ├── settings-startup-page.png
│ ├── standalone-options.png
│ ├── startup-option.png
│ └── untracked-scenes.png
├── examples.md
├── image
├── LogoWhite.png
├── asm-icon.png
├── git-package-menu.png
└── plugins-and-samples.PNG
├── patches.md
├── trial
├── Advanced Scene Manager Trial.unitypackage
├── LICENSE.md
├── README.md
├── Trial.png
└── git_trial_reqwebp.webp
└── workarounds.md
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2 | * text=auto
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3 |
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2 | * text=auto
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2 | *.obsidian/*
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1 | title: "Advanced Scene Manager Docs"
2 | description: "Documentation for Advanced Scene Manager"
3 | remote_theme: sighingnow/jekyll-gitbook # Forces remote theme
4 | plugins:
5 | - jekyll-remote-theme # Allows external themes (GitHub Pages limitation)
6 |
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/docs/api/Events_T_AdvancedSceneManager_Core_App.md:
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1 | # App Events
2 |
3 |
4 |
5 |
6 | ## Events
7 |
8 |
9 | afterStartup |
10 | Occurs after startup process has been completed. |
11 |
12 | beforeStartup |
13 | Occurs before startup process has begun, but has been initiated. |
14 |
15 |
16 | ## See Also
17 |
18 |
19 | #### Reference
20 | App Class
21 | AdvancedSceneManager.Core Namespace
22 |
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/docs/api/Events_T_AdvancedSceneManager_DependencyInjection_IApp.md:
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1 | # IApp Events
2 |
3 |
4 |
5 |
6 | ## Events
7 |
15 |
16 | ## See Also
17 |
18 |
19 | #### Reference
20 | IApp Interface
21 | AdvancedSceneManager.DependencyInjection Namespace
22 |
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/docs/api/Events_T_AdvancedSceneManager_DependencyInjection_IProfileManager.md:
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1 | # IProfileManager Events
2 |
3 |
4 |
5 |
6 | ## Events
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | IProfileManager Interface
18 | AdvancedSceneManager.DependencyInjection Namespace
19 |
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/docs/api/Events_T_AdvancedSceneManager_Editor_Utility_BuildUtility.md:
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1 | # BuildUtility Events
2 |
3 |
4 |
5 |
6 | ## Events
7 |
15 |
16 | ## See Also
17 |
18 |
19 | #### Reference
20 | BuildUtility Class
21 | AdvancedSceneManager.Editor.Utility Namespace
22 |
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/docs/api/Events_T_AdvancedSceneManager_Editor_Utility_SceneImportUtility.md:
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1 | # SceneImportUtility Events
2 |
3 |
4 |
5 |
6 | ## Events
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | SceneImportUtility Class
18 | AdvancedSceneManager.Editor.Utility Namespace
19 |
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/docs/api/Events_T_AdvancedSceneManager_Models_ASMModel.md:
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1 | # ASMModel Events
2 |
3 |
4 |
5 |
6 | ## Events
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | ASMModel Class
18 | AdvancedSceneManager.Models Namespace
19 |
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/docs/api/Events_T_AdvancedSceneManager_Models_ASMSettings.md:
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1 | # ASMSettings Events
2 |
3 |
4 |
5 |
6 | ## Events
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | ASMSettings Class
18 | AdvancedSceneManager.Models Namespace
19 |
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/docs/api/Events_T_AdvancedSceneManager_Models_ASMUserSettings.md:
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1 | # ASMUserSettings Events
2 |
3 |
4 |
5 |
6 | ## Events
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | ASMUserSettings Class
18 | AdvancedSceneManager.Models Namespace
19 |
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/docs/api/Events_T_AdvancedSceneManager_Models_DefaultASMScenesCollection.md:
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1 | # DefaultASMScenesCollection Events
2 |
3 |
4 |
5 |
6 | ## Events
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | DefaultASMScenesCollection Class
18 | AdvancedSceneManager.Models Namespace
19 |
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/docs/api/Events_T_AdvancedSceneManager_Models_DynamicCollection.md:
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1 | # DynamicCollection Events
2 |
3 |
4 |
5 |
6 | ## Events
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | DynamicCollection Class
18 | AdvancedSceneManager.Models Namespace
19 |
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/docs/api/Events_T_AdvancedSceneManager_Models_Profile.md:
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1 | # Profile Events
2 |
3 |
4 |
5 |
6 | ## Events
7 |
15 |
16 | ## See Also
17 |
18 |
19 | #### Reference
20 | Profile Class
21 | AdvancedSceneManager.Models Namespace
22 |
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/docs/api/Events_T_AdvancedSceneManager_Models_Scene.md:
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1 | # Scene Events
2 |
3 |
4 |
5 |
6 | ## Events
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | Scene Class
18 | AdvancedSceneManager.Models Namespace
19 |
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/docs/api/Events_T_AdvancedSceneManager_Models_SceneCollection.md:
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1 | # SceneCollection Events
2 |
3 |
4 |
5 |
6 | ## Events
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | SceneCollection Class
18 | AdvancedSceneManager.Models Namespace
19 |
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/docs/api/Events_T_AdvancedSceneManager_Models_StandaloneCollection.md:
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1 | # StandaloneCollection Events
2 |
3 |
4 |
5 |
6 | ## Events
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | StandaloneCollection Class
18 | AdvancedSceneManager.Models Namespace
19 |
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/docs/api/Events_T_AdvancedSceneManager_Models_Utility_BuildOption.md:
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1 | # BuildOption Events
2 |
3 |
4 |
5 |
6 | ## Events
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | BuildOption Class
18 | AdvancedSceneManager.Models.Utility Namespace
19 |
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/docs/api/Events_T_AdvancedSceneManager_Models_Utility_SceneCollectionTemplate.md:
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1 | # SceneCollectionTemplate Events
2 |
3 |
4 |
5 |
6 | ## Events
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | SceneCollectionTemplate Class
18 | AdvancedSceneManager.Models.Utility Namespace
19 |
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/docs/api/Events_T_AdvancedSceneManager_Utility_ASMScriptableSingleton_1.md:
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1 | # ASMScriptableSingleton<T> Events
2 |
3 |
4 |
5 |
6 | ## Events
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | ASMScriptableSingleton(T) Class
18 | AdvancedSceneManager.Utility Namespace
19 |
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/docs/api/F_AdvancedSceneManager_Defaults_FadeLoadingScreen_color.md:
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1 | # color Field
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Defaults
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public Color color
13 | ```
14 |
15 |
16 |
17 | #### Field Value
18 | Color
19 |
20 | ## See Also
21 |
22 |
23 | #### Reference
24 | FadeLoadingScreen Class
25 | AdvancedSceneManager.Defaults Namespace
26 |
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/docs/api/F_AdvancedSceneManager_Defaults_FadeLoadingScreen_fadeBackground.md:
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1 | # fadeBackground Field
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Defaults
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public Image fadeBackground
13 | ```
14 |
15 |
16 |
17 | #### Field Value
18 | Image
19 |
20 | ## See Also
21 |
22 |
23 | #### Reference
24 | FadeLoadingScreen Class
25 | AdvancedSceneManager.Defaults Namespace
26 |
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/docs/api/F_AdvancedSceneManager_Defaults_FadeLoadingScreen_fadeGroup.md:
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1 | # fadeGroup Field
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Defaults
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public CanvasGroup fadeGroup
13 | ```
14 |
15 |
16 |
17 | #### Field Value
18 | CanvasGroup
19 |
20 | ## See Also
21 |
22 |
23 | #### Reference
24 | FadeLoadingScreen Class
25 | AdvancedSceneManager.Defaults Namespace
26 |
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/docs/api/F_AdvancedSceneManager_Defaults_IconBounceLoadingScreen_IconStartSize.md:
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1 | # IconStartSize Field
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Defaults
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public Vector2 IconStartSize
13 | ```
14 |
15 |
16 |
17 | #### Field Value
18 | Vector2
19 |
20 | ## See Also
21 |
22 |
23 | #### Reference
24 | IconBounceLoadingScreen Class
25 | AdvancedSceneManager.Defaults Namespace
26 |
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/docs/api/F_AdvancedSceneManager_Defaults_IconBounceLoadingScreen_IconTransform.md:
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1 | # IconTransform Field
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Defaults
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public RectTransform IconTransform
13 | ```
14 |
15 |
16 |
17 | #### Field Value
18 | RectTransform
19 |
20 | ## See Also
21 |
22 |
23 | #### Reference
24 | IconBounceLoadingScreen Class
25 | AdvancedSceneManager.Defaults Namespace
26 |
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/docs/api/F_AdvancedSceneManager_Defaults_ProgressBarLoadingScreen_slider.md:
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1 | # slider Field
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Defaults
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public Slider slider
13 | ```
14 |
15 |
16 |
17 | #### Field Value
18 | Slider
19 |
20 | ## See Also
21 |
22 |
23 | #### Reference
24 | ProgressBarLoadingScreen Class
25 | AdvancedSceneManager.Defaults Namespace
26 |
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/docs/api/F_AdvancedSceneManager_Defaults_QuoteLoadingScreen_Content.md:
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1 | # Content Field
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Defaults
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public RectTransform Content
13 | ```
14 |
15 |
16 |
17 | #### Field Value
18 | RectTransform
19 |
20 | ## See Also
21 |
22 |
23 | #### Reference
24 | QuoteLoadingScreen Class
25 | AdvancedSceneManager.Defaults Namespace
26 |
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/docs/api/F_AdvancedSceneManager_Defaults_QuoteLoadingScreen_QuoteCountText.md:
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1 | # QuoteCountText Field
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Defaults
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public Text QuoteCountText
13 | ```
14 |
15 |
16 |
17 | #### Field Value
18 | Text
19 |
20 | ## See Also
21 |
22 |
23 | #### Reference
24 | QuoteLoadingScreen Class
25 | AdvancedSceneManager.Defaults Namespace
26 |
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/docs/api/F_AdvancedSceneManager_Defaults_QuoteLoadingScreen_QuoteText.md:
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1 | # QuoteText Field
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Defaults
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public Text QuoteText
13 | ```
14 |
15 |
16 |
17 | #### Field Value
18 | Text
19 |
20 | ## See Also
21 |
22 |
23 | #### Reference
24 | QuoteLoadingScreen Class
25 | AdvancedSceneManager.Defaults Namespace
26 |
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/docs/api/F_AdvancedSceneManager_Defaults_QuoteLoadingScreen_Text.md:
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1 | # Text Field
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Defaults
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public RectTransform Text
13 | ```
14 |
15 |
16 |
17 | #### Field Value
18 | RectTransform
19 |
20 | ## See Also
21 |
22 |
23 | #### Reference
24 | QuoteLoadingScreen Class
25 | AdvancedSceneManager.Defaults Namespace
26 |
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/docs/api/F_AdvancedSceneManager_Defaults_QuoteLoadingScreen_pressAnyKeyToContinueText.md:
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1 | # pressAnyKeyToContinueText Field
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Defaults
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public Text pressAnyKeyToContinueText
13 | ```
14 |
15 |
16 |
17 | #### Field Value
18 | Text
19 |
20 | ## See Also
21 |
22 |
23 | #### Reference
24 | QuoteLoadingScreen Class
25 | AdvancedSceneManager.Defaults Namespace
26 |
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/docs/api/F_AdvancedSceneManager_Defaults_QuoteLoadingScreen_quotes.md:
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1 | # quotes Field
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Defaults
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public Quotes quotes
13 | ```
14 |
15 |
16 |
17 | #### Field Value
18 | Quotes
19 |
20 | ## See Also
21 |
22 |
23 | #### Reference
24 | QuoteLoadingScreen Class
25 | AdvancedSceneManager.Defaults Namespace
26 |
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/docs/api/F_AdvancedSceneManager_Defaults_SplashASM__camera.md:
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1 | # _camera Field
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Defaults
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public Camera _camera
13 | ```
14 |
15 |
16 |
17 | #### Field Value
18 | Camera
19 |
20 | ## See Also
21 |
22 |
23 | #### Reference
24 | SplashASM Class
25 | AdvancedSceneManager.Defaults Namespace
26 |
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/docs/api/F_AdvancedSceneManager_Defaults_SplashASM_background.md:
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1 | # background Field
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Defaults
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public Image background
13 | ```
14 |
15 |
16 |
17 | #### Field Value
18 | Image
19 |
20 | ## See Also
21 |
22 |
23 | #### Reference
24 | SplashASM Class
25 | AdvancedSceneManager.Defaults Namespace
26 |
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/docs/api/F_AdvancedSceneManager_Defaults_SplashASM_groupBackground.md:
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1 | # groupBackground Field
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Defaults
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public CanvasGroup groupBackground
13 | ```
14 |
15 |
16 |
17 | #### Field Value
18 | CanvasGroup
19 |
20 | ## See Also
21 |
22 |
23 | #### Reference
24 | SplashASM Class
25 | AdvancedSceneManager.Defaults Namespace
26 |
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/docs/api/F_AdvancedSceneManager_Defaults_SplashASM_groupLogo.md:
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1 | # groupLogo Field
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Defaults
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public CanvasGroup groupLogo
13 | ```
14 |
15 |
16 |
17 | #### Field Value
18 | CanvasGroup
19 |
20 | ## See Also
21 |
22 |
23 | #### Reference
24 | SplashASM Class
25 | AdvancedSceneManager.Defaults Namespace
26 |
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/docs/api/F_AdvancedSceneManager_Defaults_SplashASM_logo.md:
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1 | # logo Field
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Defaults
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public Image logo
13 | ```
14 |
15 |
16 |
17 | #### Field Value
18 | Image
19 |
20 | ## See Also
21 |
22 |
23 | #### Reference
24 | SplashASM Class
25 | AdvancedSceneManager.Defaults Namespace
26 |
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/docs/api/F_AdvancedSceneManager_Defaults_SplashFade_background.md:
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1 | # background Field
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Defaults
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public Image background
13 | ```
14 |
15 |
16 |
17 | #### Field Value
18 | Image
19 |
20 | ## See Also
21 |
22 |
23 | #### Reference
24 | SplashFade Class
25 | AdvancedSceneManager.Defaults Namespace
26 |
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/docs/api/F_AdvancedSceneManager_Defaults_SplashFade_groupBackground.md:
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1 | # groupBackground Field
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Defaults
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public CanvasGroup groupBackground
13 | ```
14 |
15 |
16 |
17 | #### Field Value
18 | CanvasGroup
19 |
20 | ## See Also
21 |
22 |
23 | #### Reference
24 | SplashFade Class
25 | AdvancedSceneManager.Defaults Namespace
26 |
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/docs/api/Fields_T_AdvancedSceneManager_Core_Runtime.md:
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1 | # Runtime Fields
2 |
3 |
4 |
5 |
6 | ## Fields
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | Runtime Class
18 | AdvancedSceneManager.Core Namespace
19 |
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/docs/api/Fields_T_AdvancedSceneManager_Defaults_Quotes.md:
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1 | # Quotes Fields
2 |
3 |
4 |
5 |
6 | ## Fields
7 |
8 |
9 | quoteList |
10 | The list of quotes. |
11 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | Quotes Class
18 | AdvancedSceneManager.Defaults Namespace
19 |
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/docs/api/Fields_T_AdvancedSceneManager_ExampleScripts_CollectionOpen.md:
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1 | # CollectionOpen Fields
2 |
3 |
4 |
5 |
6 | ## Fields
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | CollectionOpen Class
18 | AdvancedSceneManager.ExampleScripts Namespace
19 |
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/docs/api/Fields_T_AdvancedSceneManager_ExampleScripts_DoActionsWithLoadingScreen.md:
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1 | # DoActionsWithLoadingScreen Fields
2 |
3 |
4 |
5 |
6 | ## Fields
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | DoActionsWithLoadingScreen Class
18 | AdvancedSceneManager.ExampleScripts Namespace
19 |
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/docs/api/Fields_T_AdvancedSceneManager_ExampleScripts_SceneOpen.md:
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1 | # SceneOpen Fields
2 |
3 |
4 |
5 |
6 | ## Fields
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | SceneOpen Class
18 | AdvancedSceneManager.ExampleScripts Namespace
19 |
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/docs/api/Fields_T_AdvancedSceneManager_ExampleScripts_ScenePreload.md:
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1 | # ScenePreload Fields
2 |
3 |
4 |
5 |
6 | ## Fields
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | ScenePreload Class
18 | AdvancedSceneManager.ExampleScripts Namespace
19 |
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/docs/api/Fields_T_AdvancedSceneManager_Models_ASMSettings.md:
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1 | # ASMSettings Fields
2 |
3 |
4 |
5 |
6 | ## Fields
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | ASMSettings Class
18 | AdvancedSceneManager.Models Namespace
19 |
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/docs/api/Fields_T_AdvancedSceneManager_Models_DefaultASMScenesCollection.md:
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1 | # DefaultASMScenesCollection Fields
2 |
3 |
4 |
5 |
6 | ## Fields
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | DefaultASMScenesCollection Class
18 | AdvancedSceneManager.Models Namespace
19 |
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/docs/api/Fields_T_AdvancedSceneManager_Models_InputButton.md:
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1 | # InputButton Fields
2 |
3 |
4 |
5 |
6 | ## Fields
7 |
8 |
9 | name |
10 | Specifies the name of this binding. |
11 |
12 | path |
13 | Specifies the path of this binding. |
14 |
15 |
16 | ## See Also
17 |
18 |
19 | #### Reference
20 | InputButton Class
21 | AdvancedSceneManager.Models Namespace
22 |
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/docs/api/Fields_T_AdvancedSceneManager_Models_Profile.md:
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1 | # Profile Fields
2 |
3 |
4 |
5 |
6 | ## Fields
7 |
15 |
16 | ## See Also
17 |
18 |
19 | #### Reference
20 | Profile Class
21 | AdvancedSceneManager.Models Namespace
22 |
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/docs/api/Fields_T_AdvancedSceneManager_Models_SceneCollection.md:
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1 | # SceneCollection Fields
2 |
3 |
4 |
5 |
6 | ## Fields
7 |
8 |
9 | AssetSearchString |
10 | Gets 't:AdvancedSceneManager.Models.SceneCollection', the string to use in [!:AssetDatabase.FindAssets(string)]. |
11 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | SceneCollection Class
18 | AdvancedSceneManager.Models Namespace
19 |
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/docs/api/Fields_T_AdvancedSceneManager_Models_Utility_ProfileDependentScene.md:
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1 | # ProfileDependentScene Fields
2 |
3 |
4 |
5 |
6 | ## Fields
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | ProfileDependentScene Class
18 | AdvancedSceneManager.Models.Utility Namespace
19 |
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/docs/api/Fields_T_AdvancedSceneManager_Models_Utility_ProfileDependent_1.md:
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1 | # ProfileDependent<T> Fields
2 |
3 |
4 |
5 |
6 | ## Fields
7 |
8 |
9 | list |
10 | The list of proxies for this T. |
11 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | ProfileDependent(T) Class
18 | AdvancedSceneManager.Models.Utility Namespace
19 |
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/docs/api/Fields_T_AdvancedSceneManager_Utility_FallbackSceneUtility.md:
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1 | # FallbackSceneUtility Fields
2 |
3 |
4 |
5 |
6 | ## Fields
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | FallbackSceneUtility Class
18 | AdvancedSceneManager.Utility Namespace
19 |
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/docs/api/Fields_T_AdvancedSceneManager_Utility_GuidReference.md:
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1 | # GuidReference Fields
2 |
3 |
4 |
5 |
6 | ## Fields
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | GuidReference Class
18 | AdvancedSceneManager.Utility Namespace
19 |
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/docs/api/Fields_T_AdvancedSceneManager_Utility_SceneObjectReferenceCache.md:
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1 | # SceneObjectReferenceCache Fields
2 |
3 |
4 |
5 |
6 | ## Fields
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | SceneObjectReferenceCache Class
18 | AdvancedSceneManager.Utility Namespace
19 |
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/docs/api/Fields_T_AdvancedSceneManager_Utility_SceneUtility.md:
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1 | # SceneUtility Fields
2 |
3 |
4 |
5 |
6 | ## Fields
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | SceneUtility Class
18 | AdvancedSceneManager.Utility Namespace
19 |
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/docs/api/M_AdvancedSceneManager_Callbacks_CallbackUtility_FluentInvokeAPI_1__ctor.md:
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1 | # CallbackUtility.FluentInvokeAPI<T> Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Callbacks
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public FluentInvokeAPI()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | CallbackUtility.FluentInvokeAPI(T) Class
22 | AdvancedSceneManager.Callbacks Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Callbacks_Events_CollectionCloseEvent__ctor.md:
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1 | # CollectionCloseEvent Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Callbacks.Events
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public CollectionCloseEvent()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | CollectionCloseEvent Class
22 | AdvancedSceneManager.Callbacks.Events Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Callbacks_Events_CollectionOpenEvent__ctor.md:
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1 | # CollectionOpenEvent Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Callbacks.Events
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public CollectionOpenEvent()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | CollectionOpenEvent Class
22 | AdvancedSceneManager.Callbacks.Events Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Callbacks_Events_EndPhaseEvent__ctor.md:
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1 | # EndPhaseEvent Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Callbacks.Events
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public EndPhaseEvent()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | EndPhaseEvent Class
22 | AdvancedSceneManager.Callbacks.Events Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Callbacks_Events_SceneCloseEvent__ctor.md:
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1 | # SceneCloseEvent Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Callbacks.Events
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public SceneCloseEvent()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | SceneCloseEvent Class
22 | AdvancedSceneManager.Callbacks.Events Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Callbacks_Events_SceneClosePhaseEvent__ctor.md:
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1 | # SceneClosePhaseEvent Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Callbacks.Events
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public SceneClosePhaseEvent()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | SceneClosePhaseEvent Class
22 | AdvancedSceneManager.Callbacks.Events Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Callbacks_Events_SceneOpenEvent__ctor.md:
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1 | # SceneOpenEvent Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Callbacks.Events
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public SceneOpenEvent()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | SceneOpenEvent Class
22 | AdvancedSceneManager.Callbacks.Events Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Callbacks_Events_SceneOpenPhaseEvent__ctor.md:
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1 | # SceneOpenPhaseEvent Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Callbacks.Events
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public SceneOpenPhaseEvent()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | SceneOpenPhaseEvent Class
22 | AdvancedSceneManager.Callbacks.Events Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Callbacks_Events_ScenePreloadEvent__ctor.md:
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1 | # ScenePreloadEvent Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Callbacks.Events
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public ScenePreloadEvent()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | ScenePreloadEvent Class
22 | AdvancedSceneManager.Callbacks.Events Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Callbacks_Events_ScenePreloadPhaseEvent__ctor.md:
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1 | # ScenePreloadPhaseEvent Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Callbacks.Events
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public ScenePreloadPhaseEvent()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | ScenePreloadPhaseEvent Class
22 | AdvancedSceneManager.Callbacks.Events Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Callbacks_Events_StartPhaseEvent__ctor.md:
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1 | # StartPhaseEvent Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Callbacks.Events
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public StartPhaseEvent()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | StartPhaseEvent Class
22 | AdvancedSceneManager.Callbacks.Events Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Callbacks_ISceneCloseAwaitable_OnSceneClose.md:
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1 | # OnSceneClose Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Callbacks
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | Awaitable OnSceneClose()
13 | ```
14 |
15 |
16 |
17 | #### Return Value
18 | Awaitable
19 |
20 | ## See Also
21 |
22 |
23 | #### Reference
24 | ISceneCloseAwaitable Interface
25 | AdvancedSceneManager.Callbacks Namespace
26 |
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/docs/api/M_AdvancedSceneManager_Callbacks_ISceneOpenAwaitable_OnSceneOpen.md:
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1 | # OnSceneOpen Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Callbacks
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | Awaitable OnSceneOpen()
13 | ```
14 |
15 |
16 |
17 | #### Return Value
18 | Awaitable
19 |
20 | ## See Also
21 |
22 |
23 | #### Reference
24 | ISceneOpenAwaitable Interface
25 | AdvancedSceneManager.Callbacks Namespace
26 |
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/docs/api/M_AdvancedSceneManager_Core_App_CancelStartup.md:
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1 | # CancelStartup Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Core
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public void CancelStartup()
13 | ```
14 |
15 |
16 |
17 | #### Implements
18 | IApp.CancelStartup()
19 |
20 |
21 | ## See Also
22 |
23 |
24 | #### Reference
25 | App Class
26 | AdvancedSceneManager.Core Namespace
27 |
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/docs/api/M_AdvancedSceneManager_Core_App_StartupProps__ctor.md:
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1 | # App.StartupProps Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Core
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public StartupProps()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | App.StartupProps Class
22 | App.StartupProps Overload
23 | AdvancedSceneManager.Core Namespace
24 |
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/docs/api/M_AdvancedSceneManager_Core_App__ctor.md:
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1 | # App Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Core
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public App()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | App Class
22 | AdvancedSceneManager.Core Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Core_RuntimeSceneLoader__ctor.md:
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1 | # RuntimeSceneLoader Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Core
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public RuntimeSceneLoader()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | RuntimeSceneLoader Class
22 | AdvancedSceneManager.Core Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Core_Runtime__ctor.md:
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1 | # Runtime Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Core
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public Runtime()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | Runtime Class
22 | AdvancedSceneManager.Core Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Core_SceneLoadArgs_SetCompletedWithoutScene.md:
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1 | # SetCompletedWithoutScene Method
2 |
3 |
4 | Sets this loader as complete even though no scene was loaded.
5 |
6 |
7 |
8 | ## Definition
9 | **Namespace:** AdvancedSceneManager.Core
10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
11 |
12 | **C#**
13 | ``` C#
14 | public void SetCompletedWithoutScene()
15 | ```
16 |
17 |
18 |
19 | ## See Also
20 |
21 |
22 | #### Reference
23 | SceneLoadArgs Class
24 | AdvancedSceneManager.Core Namespace
25 |
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/docs/api/M_AdvancedSceneManager_Core_SceneLoadArgs__ctor.md:
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1 | # SceneLoadArgs Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Core
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public SceneLoadArgs()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | SceneLoadArgs Class
22 | AdvancedSceneManager.Core Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Core_SceneOperation__ctor.md:
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1 | # SceneOperation Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Core
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public SceneOperation()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | SceneOperation Class
22 | AdvancedSceneManager.Core Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Core_SceneUnloadArgs_SetCompleted.md:
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1 | # SetCompleted Method
2 |
3 |
4 | Notifies ASM that the unload is done.
5 |
6 |
7 |
8 | ## Definition
9 | **Namespace:** AdvancedSceneManager.Core
10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
11 |
12 | **C#**
13 | ``` C#
14 | public void SetCompleted()
15 | ```
16 |
17 |
18 |
19 | ## See Also
20 |
21 |
22 | #### Reference
23 | SceneUnloadArgs Class
24 | AdvancedSceneManager.Core Namespace
25 |
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/docs/api/M_AdvancedSceneManager_Core_SceneUnloadArgs__ctor.md:
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1 | # SceneUnloadArgs Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Core
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public SceneUnloadArgs()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | SceneUnloadArgs Class
22 | AdvancedSceneManager.Core Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Defaults_FadeLoadingScreen__ctor.md:
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1 | # FadeLoadingScreen Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Defaults
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public FadeLoadingScreen()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | FadeLoadingScreen Class
22 | AdvancedSceneManager.Defaults Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Defaults_IconBounceLoadingScreen__ctor.md:
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1 | # IconBounceLoadingScreen Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Defaults
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public IconBounceLoadingScreen()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | IconBounceLoadingScreen Class
22 | AdvancedSceneManager.Defaults Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Defaults_PressAnyButtonLoadingScreen__ctor.md:
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1 | # PressAnyButtonLoadingScreen Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Defaults
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public PressAnyButtonLoadingScreen()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | PressAnyButtonLoadingScreen Class
22 | AdvancedSceneManager.Defaults Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Defaults_ProgressBarLoadingScreen__ctor.md:
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1 | # ProgressBarLoadingScreen Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Defaults
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public ProgressBarLoadingScreen()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | ProgressBarLoadingScreen Class
22 | AdvancedSceneManager.Defaults Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Defaults_QuoteLoadingScreen__ctor.md:
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1 | # QuoteLoadingScreen Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Defaults
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public QuoteLoadingScreen()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | QuoteLoadingScreen Class
22 | AdvancedSceneManager.Defaults Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Defaults_Quotes__ctor.md:
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1 | # Quotes Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Defaults
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public Quotes()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | Quotes Class
22 | AdvancedSceneManager.Defaults Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Defaults_SplashASM__ctor.md:
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1 | # SplashASM Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Defaults
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public SplashASM()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | SplashASM Class
22 | AdvancedSceneManager.Defaults Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Defaults_SplashFade__ctor.md:
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1 | # SplashFade Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Defaults
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public SplashFade()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | SplashFade Class
22 | AdvancedSceneManager.Defaults Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Defaults_TotalProgressBarLoadingScreen__ctor.md:
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1 | # TotalProgressBarLoadingScreen Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Defaults
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public TotalProgressBarLoadingScreen()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | TotalProgressBarLoadingScreen Class
22 | AdvancedSceneManager.Defaults Namespace
23 |
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/docs/api/M_AdvancedSceneManager_DependencyInjection_Editor_IHierarchyGUI_Repaint.md:
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1 | # Repaint Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.DependencyInjection.Editor
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | void Repaint()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | IHierarchyGUI Interface
22 | AdvancedSceneManager.DependencyInjection.Editor Namespace
23 |
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/docs/api/M_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_Save.md:
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1 | # Save Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.DependencyInjection.Editor
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | void Save()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | IUserSettings Interface
22 | AdvancedSceneManager.DependencyInjection.Editor Namespace
23 |
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/docs/api/M_AdvancedSceneManager_DependencyInjection_Editor_IUserSettings_SaveNow.md:
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1 | # SaveNow Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.DependencyInjection.Editor
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | void SaveNow()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | IUserSettings Interface
22 | AdvancedSceneManager.DependencyInjection.Editor Namespace
23 |
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/docs/api/M_AdvancedSceneManager_DependencyInjection_IApp_CancelQuit.md:
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1 | # CancelQuit Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.DependencyInjection
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | void CancelQuit()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | IApp Interface
22 | AdvancedSceneManager.DependencyInjection Namespace
23 |
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/docs/api/M_AdvancedSceneManager_DependencyInjection_IApp_CancelStartup.md:
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1 | # CancelStartup Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.DependencyInjection
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | void CancelStartup()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | IApp Interface
22 | AdvancedSceneManager.DependencyInjection Namespace
23 |
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/docs/api/M_AdvancedSceneManager_DependencyInjection_IApp_Exit.md:
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1 | # Exit Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.DependencyInjection
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | void Exit()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | IApp Interface
22 | AdvancedSceneManager.DependencyInjection Namespace
23 |
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/docs/api/M_AdvancedSceneManager_DependencyInjection_IProjectSettings_Save.md:
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1 | # Save Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.DependencyInjection
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | void Save()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | IProjectSettings Interface
22 | AdvancedSceneManager.DependencyInjection Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Editor_UI_ASMUtilityFunction_OnDisable.md:
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1 | # OnDisable Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Editor.UI
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public virtual void OnDisable()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | ASMUtilityFunction Class
22 | AdvancedSceneManager.Editor.UI Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Editor_UI_ASMUtilityFunction_OnEnable.md:
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1 | # OnEnable Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Editor.UI
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public virtual void OnEnable()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | ASMUtilityFunction Class
22 | AdvancedSceneManager.Editor.UI Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Editor_Utility_HierarchyGUIUtility_Repaint.md:
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1 | # Repaint Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Editor.Utility
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public static void Repaint()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | HierarchyGUIUtility Class
22 | AdvancedSceneManager.Editor.Utility Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Editor_Utility_SceneImportUtility__ctor.md:
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1 | # SceneImportUtility Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Editor.Utility
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public SceneImportUtility()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | SceneImportUtility Class
22 | AdvancedSceneManager.Editor.Utility Namespace
23 |
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/docs/api/M_AdvancedSceneManager_ExampleScripts_CollectionOpen_ChainingExample.md:
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1 | # ChainingExample Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.ExampleScripts
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public void ChainingExample()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | CollectionOpen Class
22 | AdvancedSceneManager.ExampleScripts Namespace
23 |
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/docs/api/M_AdvancedSceneManager_ExampleScripts_CollectionOpen_Open.md:
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1 | # Open Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.ExampleScripts
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public void Open()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | CollectionOpen Class
22 | AdvancedSceneManager.ExampleScripts Namespace
23 |
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/docs/api/M_AdvancedSceneManager_ExampleScripts_CollectionOpen_ToggleOpen.md:
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1 | # ToggleOpen Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.ExampleScripts
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public void ToggleOpen()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | CollectionOpen Class
22 | AdvancedSceneManager.ExampleScripts Namespace
23 |
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/docs/api/M_AdvancedSceneManager_ExampleScripts_CollectionOpen__ctor.md:
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1 | # CollectionOpen Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.ExampleScripts
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public CollectionOpen()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | CollectionOpen Class
22 | AdvancedSceneManager.ExampleScripts Namespace
23 |
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/docs/api/M_AdvancedSceneManager_ExampleScripts_SceneOpen_ChainingExample.md:
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1 | # ChainingExample Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.ExampleScripts
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public void ChainingExample()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | SceneOpen Class
22 | AdvancedSceneManager.ExampleScripts Namespace
23 |
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/docs/api/M_AdvancedSceneManager_ExampleScripts_SceneOpen_OpenSingle.md:
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1 | # OpenSingle Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.ExampleScripts
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public void OpenSingle()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | SceneOpen Class
22 | AdvancedSceneManager.ExampleScripts Namespace
23 |
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/docs/api/M_AdvancedSceneManager_ExampleScripts_SceneOpen_OpenStandalone.md:
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1 | # OpenStandalone Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.ExampleScripts
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public void OpenStandalone()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | SceneOpen Class
22 | AdvancedSceneManager.ExampleScripts Namespace
23 |
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/docs/api/M_AdvancedSceneManager_ExampleScripts_SceneOpen_Toggle.md:
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1 | # Toggle Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.ExampleScripts
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public void Toggle()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | SceneOpen Class
22 | AdvancedSceneManager.ExampleScripts Namespace
23 |
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/docs/api/M_AdvancedSceneManager_ExampleScripts_SceneOpen__ctor.md:
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1 | # SceneOpen Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.ExampleScripts
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public SceneOpen()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | SceneOpen Class
22 | AdvancedSceneManager.ExampleScripts Namespace
23 |
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/docs/api/M_AdvancedSceneManager_ExampleScripts_ScenePreload_CancelPreloadCoroutine.md:
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1 | # CancelPreloadCoroutine Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.ExampleScripts
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public void CancelPreloadCoroutine()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | ScenePreload Class
22 | AdvancedSceneManager.ExampleScripts Namespace
23 |
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/docs/api/M_AdvancedSceneManager_ExampleScripts_ScenePreload_FinishPreloadCoroutine.md:
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1 | # FinishPreloadCoroutine Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.ExampleScripts
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public void FinishPreloadCoroutine()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | ScenePreload Class
22 | AdvancedSceneManager.ExampleScripts Namespace
23 |
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/docs/api/M_AdvancedSceneManager_ExampleScripts_ScenePreload_StartPreloadCoroutine.md:
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1 | # StartPreloadCoroutine Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.ExampleScripts
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public void StartPreloadCoroutine()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | ScenePreload Class
22 | AdvancedSceneManager.ExampleScripts Namespace
23 |
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/docs/api/M_AdvancedSceneManager_ExampleScripts_ScenePreload__ctor.md:
--------------------------------------------------------------------------------
1 | # ScenePreload Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.ExampleScripts
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public ScenePreload()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | ScenePreload Class
22 | AdvancedSceneManager.ExampleScripts Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Loading_LoadingScreen_OnValidate.md:
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1 | # OnValidate Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Loading
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public virtual void OnValidate()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | LoadingScreen Class
22 | AdvancedSceneManager.Loading Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Loading_ProgressScope__ctor.md:
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1 | # ProgressScope Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Loading
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public ProgressScope()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | ProgressScope Class
22 | AdvancedSceneManager.Loading Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Loading_SplashScreen_OnValidate.md:
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1 | # OnValidate Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Loading
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public virtual void OnValidate()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | SplashScreen Class
22 | AdvancedSceneManager.Loading Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_ASMModel_OnValidate.md:
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1 | # OnValidate Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public virtual void OnValidate()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | ASMModel Class
22 | AdvancedSceneManager.Models Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_ASMModel_Save.md:
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1 | # Save Method
2 |
3 |
4 | Saves the singleton to disk after a delay.
5 |
6 |
7 |
8 | ## Definition
9 | **Namespace:** AdvancedSceneManager.Models
10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
11 |
12 | **C#**
13 | ``` C#
14 | public virtual void Save()
15 | ```
16 |
17 |
18 |
19 | ## Remarks
20 | Can be called outside of editor, but has no effect.
21 |
22 | ## See Also
23 |
24 |
25 | #### Reference
26 | ASMModel Class
27 | AdvancedSceneManager.Models Namespace
28 |
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/docs/api/M_AdvancedSceneManager_Models_ASMSceneHelper_Quit.md:
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1 | # Quit Method
2 |
3 |
4 | Quits the game, and calls quitCallbacks, optionally with a fade animation.
5 |
6 |
7 |
8 | ## Definition
9 | **Namespace:** AdvancedSceneManager.Models
10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
11 |
12 | **C#**
13 | ``` C#
14 | public void Quit()
15 | ```
16 |
17 |
18 |
19 | ## See Also
20 |
21 |
22 | #### Reference
23 | ASMSceneHelper Class
24 | AdvancedSceneManager.Models Namespace
25 |
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/docs/api/M_AdvancedSceneManager_Models_ASMSceneHelper_Restart.md:
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1 | # Restart Method
2 |
3 |
4 | Restarts the ASM startup process.
5 |
6 |
7 |
8 | ## Definition
9 | **Namespace:** AdvancedSceneManager.Models
10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
11 |
12 | **C#**
13 | ``` C#
14 | public void Restart()
15 | ```
16 |
17 |
18 |
19 | ## See Also
20 |
21 |
22 | #### Reference
23 | ASMSceneHelper Class
24 | AdvancedSceneManager.Models Namespace
25 |
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/docs/api/M_AdvancedSceneManager_Models_ASMSceneHelper__ctor.md:
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1 | # ASMSceneHelper Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public ASMSceneHelper()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | ASMSceneHelper Class
22 | AdvancedSceneManager.Models Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_ASMSettings_CustomData__ctor.md:
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1 | # ASMSettings.CustomData Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public CustomData()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | ASMSettings.CustomData Class
22 | AdvancedSceneManager.Models Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_ASMSettings_SceneData__ctor.md:
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1 | # ASMSettings.SceneData Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public SceneData()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | ASMSettings.SceneData Class
22 | AdvancedSceneManager.Models Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_ASMSettings__ctor.md:
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1 | # ASMSettings Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public ASMSettings()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | ASMSettings Class
22 | AdvancedSceneManager.Models Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_ASMUserSettings__ctor.md:
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1 | # ASMUserSettings Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public ASMUserSettings()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | ASMUserSettings Class
22 | AdvancedSceneManager.Models Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_Blocklist__ctor.md:
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1 | # Blocklist Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public Blocklist()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | Blocklist Class
22 | AdvancedSceneManager.Models Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_DefaultASMScenesCollection_ImportScenes.md:
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1 | # ImportScenes Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public static void ImportScenes()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | DefaultASMScenesCollection Class
22 | AdvancedSceneManager.Models Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_DefaultASMScenesCollection_Unimport.md:
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1 | # Unimport Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public static void Unimport()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | DefaultASMScenesCollection Class
22 | AdvancedSceneManager.Models Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_DefaultASMScenesCollection__ctor.md:
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1 | # DefaultASMScenesCollection Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public DefaultASMScenesCollection()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | DefaultASMScenesCollection Class
22 | AdvancedSceneManager.Models Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_DynamicCollection_ImportScenes.md:
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1 | # ImportScenes Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public void ImportScenes()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | DynamicCollection Class
22 | AdvancedSceneManager.Models Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_DynamicCollection_ReloadPaths.md:
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1 | # ReloadPaths Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public void ReloadPaths()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | DynamicCollection Class
22 | AdvancedSceneManager.Models Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_DynamicCollection__ctor.md:
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1 | # DynamicCollection Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public DynamicCollection()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | DynamicCollection Class
22 | AdvancedSceneManager.Models Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_Helpers_AssetsProxy__ctor.md:
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1 | # AssetsProxy Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models.Helpers
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public AssetsProxy()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | AssetsProxy Class
22 | AdvancedSceneManager.Models.Helpers Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_Helpers_DefaultScenes__ctor.md:
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1 | # DefaultScenes Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models.Helpers
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public DefaultScenes()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | DefaultScenes Class
22 | AdvancedSceneManager.Models.Helpers Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_Helpers_SettingsProxy__ctor.md:
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1 | # SettingsProxy Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models.Helpers
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public SettingsProxy()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | SettingsProxy Class
22 | AdvancedSceneManager.Models.Helpers Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_ILockable_Save.md:
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1 | # Save Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | void Save()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | ILockable Interface
22 | AdvancedSceneManager.Models Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_InputButton__ctor.md:
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1 | # InputButton Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public InputButton()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | InputButton Class
22 | InputButton Overload
23 | AdvancedSceneManager.Models Namespace
24 |
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/docs/api/M_AdvancedSceneManager_Models_Profile_AddDefaultASMScenes.md:
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1 | # AddDefaultASMScenes Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public void AddDefaultASMScenes()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | Profile Class
22 | AdvancedSceneManager.Models Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_Profile_ClearCollections.md:
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1 | # ClearCollections Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public void ClearCollections()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | Profile Class
22 | AdvancedSceneManager.Models Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_Profile_ClearRemovedCollections.md:
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1 | # ClearRemovedCollections Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public void ClearRemovedCollections()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | Profile Class
22 | AdvancedSceneManager.Models Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_Profile_CreateCollection.md:
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1 | # CreateCollection Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public void CreateCollection()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | Profile Class
22 | CreateCollection Overload
23 | AdvancedSceneManager.Models Namespace
24 |
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/docs/api/M_AdvancedSceneManager_Models_Profile_OnValidate.md:
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1 | # OnValidate Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public override void OnValidate()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | Profile Class
22 | AdvancedSceneManager.Models Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_Profile_RemoveDefaultASMScenes.md:
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1 | # RemoveDefaultASMScenes Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public void RemoveDefaultASMScenes()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | Profile Class
22 | AdvancedSceneManager.Models Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_Profile__ctor.md:
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1 | # Profile Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public Profile()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | Profile Class
22 | AdvancedSceneManager.Models Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_SceneCollection_IMethods_IEvent__Open.md:
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1 | # _Open Method
2 |
3 |
4 | Opens this collection.
5 |
6 |
7 |
8 | ## Definition
9 | **Namespace:** AdvancedSceneManager.Models
10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
11 |
12 | **C#**
13 | ``` C#
14 | void _Open()
15 | ```
16 |
17 |
18 |
19 | ## See Also
20 |
21 |
22 | #### Reference
23 | SceneCollection.IMethods.IEvent Interface
24 | AdvancedSceneManager.Models Namespace
25 |
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/docs/api/M_AdvancedSceneManager_Models_SceneCollection_IMethods_IEvent__ToggleOpen.md:
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1 | # _ToggleOpen Method
2 |
3 |
4 | Toggles this collection open or closed.
5 |
6 |
7 |
8 | ## Definition
9 | **Namespace:** AdvancedSceneManager.Models
10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
11 |
12 | **C#**
13 | ``` C#
14 | void _ToggleOpen()
15 | ```
16 |
17 |
18 |
19 | ## See Also
20 |
21 |
22 | #### Reference
23 | SceneCollection.IMethods.IEvent Interface
24 | AdvancedSceneManager.Models Namespace
25 |
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/docs/api/M_AdvancedSceneManager_Models_SceneCollection_OnValidate.md:
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1 | # OnValidate Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public override void OnValidate()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | SceneCollection Class
22 | AdvancedSceneManager.Models Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_SceneCollection__Reopen.md:
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1 | # _Reopen Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public void _Reopen()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | SceneCollection Class
22 | AdvancedSceneManager.Models Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_SceneCollection__ctor.md:
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1 | # SceneCollection Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public SceneCollection()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | SceneCollection Class
22 | AdvancedSceneManager.Models Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_Scene_Activate.md:
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1 | # Activate Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public void Activate()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | Scene Class
22 | AdvancedSceneManager.Models Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_Scene_CancelPreload.md:
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1 | # CancelPreload Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public SceneOperation CancelPreload()
13 | ```
14 |
15 |
16 |
17 | #### Return Value
18 | SceneOperation
19 |
20 | ## See Also
21 |
22 |
23 | #### Reference
24 | Scene Class
25 | AdvancedSceneManager.Models Namespace
26 |
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/docs/api/M_AdvancedSceneManager_Models_Scene_ClearSceneLoader.md:
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1 | # ClearSceneLoader Method
2 |
3 |
4 | Clears custom scene loader for this scene. This means normal ASM functionality will be used.
5 |
6 |
7 |
8 | ## Definition
9 | **Namespace:** AdvancedSceneManager.Models
10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
11 |
12 | **C#**
13 | ``` C#
14 | public void ClearSceneLoader()
15 | ```
16 |
17 |
18 |
19 | ## See Also
20 |
21 |
22 | #### Reference
23 | Scene Class
24 | AdvancedSceneManager.Models Namespace
25 |
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/docs/api/M_AdvancedSceneManager_Models_Scene_FinishPreload.md:
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1 | # FinishPreload Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public SceneOperation FinishPreload()
13 | ```
14 |
15 |
16 |
17 | #### Return Value
18 | SceneOperation
19 |
20 | ## See Also
21 |
22 |
23 | #### Reference
24 | Scene Class
25 | AdvancedSceneManager.Models Namespace
26 |
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/docs/api/M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__CancelPreload.md:
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1 | # _CancelPreload Method
2 |
3 |
4 | Event method. Its meant for UnityEvent.
5 |
6 |
7 |
8 | ## Definition
9 | **Namespace:** AdvancedSceneManager.Models
10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
11 |
12 | **C#**
13 | ``` C#
14 | void _CancelPreload()
15 | ```
16 |
17 |
18 |
19 | ## See Also
20 |
21 |
22 | #### Reference
23 | Scene.IMethods.IEvent Interface
24 | AdvancedSceneManager.Models Namespace
25 |
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/docs/api/M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__Close.md:
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1 | # _Close Method
2 |
3 |
4 | Event method. Its meant for UnityEvent.
5 |
6 |
7 |
8 | ## Definition
9 | **Namespace:** AdvancedSceneManager.Models
10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
11 |
12 | **C#**
13 | ``` C#
14 | void _Close()
15 | ```
16 |
17 |
18 |
19 | ## See Also
20 |
21 |
22 | #### Reference
23 | Scene.IMethods.IEvent Interface
24 | AdvancedSceneManager.Models Namespace
25 |
--------------------------------------------------------------------------------
/docs/api/M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__DiscardPreload.md:
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1 | # _DiscardPreload Method
2 |
3 |
4 | Event method. Its meant for UnityEvent.
5 |
6 |
7 |
8 | ## Definition
9 | **Namespace:** AdvancedSceneManager.Models
10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
11 |
12 | **C#**
13 | ``` C#
14 | void _DiscardPreload()
15 | ```
16 |
17 |
18 |
19 | ## See Also
20 |
21 |
22 | #### Reference
23 | Scene.IMethods.IEvent Interface
24 | AdvancedSceneManager.Models Namespace
25 |
--------------------------------------------------------------------------------
/docs/api/M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__FinishPreload.md:
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1 | # _FinishPreload Method
2 |
3 |
4 | Event method. Its meant for UnityEvent.
5 |
6 |
7 |
8 | ## Definition
9 | **Namespace:** AdvancedSceneManager.Models
10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
11 |
12 | **C#**
13 | ``` C#
14 | void _FinishPreload()
15 | ```
16 |
17 |
18 |
19 | ## See Also
20 |
21 |
22 | #### Reference
23 | Scene.IMethods.IEvent Interface
24 | AdvancedSceneManager.Models Namespace
25 |
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/docs/api/M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__Open.md:
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1 | # _Open Method
2 |
3 |
4 | Event method. Its meant for UnityEvent.
5 |
6 |
7 |
8 | ## Definition
9 | **Namespace:** AdvancedSceneManager.Models
10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
11 |
12 | **C#**
13 | ``` C#
14 | void _Open()
15 | ```
16 |
17 |
18 |
19 | ## See Also
20 |
21 |
22 | #### Reference
23 | Scene.IMethods.IEvent Interface
24 | AdvancedSceneManager.Models Namespace
25 |
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/docs/api/M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__OpenAndActivate.md:
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1 | # _OpenAndActivate Method
2 |
3 |
4 | Event method. Its meant for UnityEvent.
5 |
6 |
7 |
8 | ## Definition
9 | **Namespace:** AdvancedSceneManager.Models
10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
11 |
12 | **C#**
13 | ``` C#
14 | void _OpenAndActivate()
15 | ```
16 |
17 |
18 |
19 | ## See Also
20 |
21 |
22 | #### Reference
23 | Scene.IMethods.IEvent Interface
24 | AdvancedSceneManager.Models Namespace
25 |
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/docs/api/M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__Preload.md:
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1 | # _Preload Method
2 |
3 |
4 | Event method. Its meant for UnityEvent.
5 |
6 |
7 |
8 | ## Definition
9 | **Namespace:** AdvancedSceneManager.Models
10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
11 |
12 | **C#**
13 | ``` C#
14 | void _Preload()
15 | ```
16 |
17 |
18 |
19 | ## See Also
20 |
21 |
22 | #### Reference
23 | Scene.IMethods.IEvent Interface
24 | AdvancedSceneManager.Models Namespace
25 |
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/docs/api/M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__Reopen.md:
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1 | # _Reopen Method
2 |
3 |
4 | Event method. Its meant for UnityEvent.
5 |
6 |
7 |
8 | ## Definition
9 | **Namespace:** AdvancedSceneManager.Models
10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
11 |
12 | **C#**
13 | ``` C#
14 | void _Reopen()
15 | ```
16 |
17 |
18 |
19 | ## See Also
20 |
21 |
22 | #### Reference
23 | Scene.IMethods.IEvent Interface
24 | AdvancedSceneManager.Models Namespace
25 |
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/docs/api/M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__SetActive.md:
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1 | # _SetActive Method
2 |
3 |
4 | Event method. Its meant for UnityEvent.
5 |
6 |
7 |
8 | ## Definition
9 | **Namespace:** AdvancedSceneManager.Models
10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
11 |
12 | **C#**
13 | ``` C#
14 | void _SetActive()
15 | ```
16 |
17 |
18 |
19 | ## See Also
20 |
21 |
22 | #### Reference
23 | Scene.IMethods.IEvent Interface
24 | AdvancedSceneManager.Models Namespace
25 |
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/docs/api/M_AdvancedSceneManager_Models_Scene_IMethods_IEvent__ToggleOpen.md:
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1 | # _ToggleOpen Method
2 |
3 |
4 | Event method. Its meant for UnityEvent.
5 |
6 |
7 |
8 | ## Definition
9 | **Namespace:** AdvancedSceneManager.Models
10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
11 |
12 | **C#**
13 | ``` C#
14 | void _ToggleOpen()
15 | ```
16 |
17 |
18 |
19 | ## See Also
20 |
21 |
22 | #### Reference
23 | Scene.IMethods.IEvent Interface
24 | AdvancedSceneManager.Models Namespace
25 |
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/docs/api/M_AdvancedSceneManager_Models_Scene_IMethods_SetActive.md:
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1 | # SetActive Method
2 |
3 |
4 | Sets the scene as active in heirarchy.
5 |
6 |
7 |
8 | ## Definition
9 | **Namespace:** AdvancedSceneManager.Models
10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
11 |
12 | **C#**
13 | ``` C#
14 | void SetActive()
15 | ```
16 |
17 |
18 |
19 | ## See Also
20 |
21 |
22 | #### Reference
23 | Scene.IMethods Interface
24 | AdvancedSceneManager.Models Namespace
25 |
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/docs/api/M_AdvancedSceneManager_Models_Scene_IMethods_Target_IEvent__CancelPreload.md:
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1 | # _CancelPreload Method
2 |
3 |
4 | Event method. Its meant for UnityEvent.
5 |
6 |
7 |
8 | ## Definition
9 | **Namespace:** AdvancedSceneManager.Models
10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
11 |
12 | **C#**
13 | ``` C#
14 | void _CancelPreload()
15 | ```
16 |
17 |
18 |
19 | ## See Also
20 |
21 |
22 | #### Reference
23 | Scene.IMethods_Target.IEvent Interface
24 | AdvancedSceneManager.Models Namespace
25 |
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/docs/api/M_AdvancedSceneManager_Models_Scene_IMethods_Target_IEvent__DiscardPreload.md:
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1 | # _DiscardPreload Method
2 |
3 |
4 | Event method. Its meant for UnityEvent.
5 |
6 |
7 |
8 | ## Definition
9 | **Namespace:** AdvancedSceneManager.Models
10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
11 |
12 | **C#**
13 | ``` C#
14 | void _DiscardPreload()
15 | ```
16 |
17 |
18 |
19 | ## See Also
20 |
21 |
22 | #### Reference
23 | Scene.IMethods_Target.IEvent Interface
24 | AdvancedSceneManager.Models Namespace
25 |
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/docs/api/M_AdvancedSceneManager_Models_Scene_IMethods_Target_IEvent__FinishPreload.md:
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1 | # _FinishPreload Method
2 |
3 |
4 | Event method. Its meant for UnityEvent.
5 |
6 |
7 |
8 | ## Definition
9 | **Namespace:** AdvancedSceneManager.Models
10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
11 |
12 | **C#**
13 | ``` C#
14 | void _FinishPreload()
15 | ```
16 |
17 |
18 |
19 | ## See Also
20 |
21 |
22 | #### Reference
23 | Scene.IMethods_Target.IEvent Interface
24 | AdvancedSceneManager.Models Namespace
25 |
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/docs/api/M_AdvancedSceneManager_Models_Scene__Activate.md:
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1 | # _Activate Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public void _Activate()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | Scene Class
22 | AdvancedSceneManager.Models Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_Scene__Open.md:
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1 | # _Open Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public void _Open()
13 | ```
14 |
15 |
16 |
17 | #### Implements
18 | Scene.IMethods.IEvent._Open()
19 |
20 |
21 | ## See Also
22 |
23 |
24 | #### Reference
25 | Scene Class
26 | AdvancedSceneManager.Models Namespace
27 |
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/docs/api/M_AdvancedSceneManager_Models_Scene__ctor.md:
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1 | # Scene Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public Scene()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | Scene Class
22 | AdvancedSceneManager.Models Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_StandaloneCollection__ctor.md:
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1 | # StandaloneCollection Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public StandaloneCollection()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | StandaloneCollection Class
22 | AdvancedSceneManager.Models Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__ToggleOpenState.md:
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1 | # _ToggleOpenState Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models.Utility
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public void _ToggleOpenState()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | ProfileDependentScene Class
22 | AdvancedSceneManager.Models.Utility Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_Utility_ProfileDependentScene__ctor.md:
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1 | # ProfileDependentScene Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models.Utility
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public ProfileDependentScene()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | ProfileDependentScene Class
22 | AdvancedSceneManager.Models.Utility Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_Utility_ProfileDependent_1__ctor.md:
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1 | # ProfileDependent<T> Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models.Utility
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public ProfileDependent()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | ProfileDependent(T) Class
22 | AdvancedSceneManager.Models.Utility Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Models_Utility_SceneCollectionTemplate__ctor.md:
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1 | # SceneCollectionTemplate Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models.Utility
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public SceneCollectionTemplate()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | SceneCollectionTemplate Class
22 | AdvancedSceneManager.Models.Utility Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Package__ctor.md:
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1 | # Package Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public Package()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | Package Class
22 | AdvancedSceneManager Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Utility_ASMScriptableSingleton_1_OnValidate.md:
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1 | # OnValidate Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Utility
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public virtual void OnValidate()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | ASMScriptableSingleton(T) Class
22 | AdvancedSceneManager.Utility Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Utility_ASMScriptableSingleton_1__ctor.md:
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1 | # ASMScriptableSingleton<T> Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Utility
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public ASMScriptableSingleton()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | ASMScriptableSingleton(T) Class
22 | AdvancedSceneManager.Utility Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Utility_CoroutineAwaiter_GetResult.md:
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1 | # GetResult Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Utility
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public void GetResult()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | CoroutineAwaiter Class
22 | AdvancedSceneManager.Utility Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Utility_GlobalCoroutine_Resume.md:
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1 | # Resume Method
2 |
3 |
4 | Resumes a paused coroutine. No effect if not paused.
5 |
6 |
7 |
8 | ## Definition
9 | **Namespace:** AdvancedSceneManager.Utility
10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
11 |
12 | **C#**
13 | ``` C#
14 | public void Resume()
15 | ```
16 |
17 |
18 |
19 | ## See Also
20 |
21 |
22 | #### Reference
23 | GlobalCoroutine Class
24 | AdvancedSceneManager.Utility Namespace
25 |
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/docs/api/M_AdvancedSceneManager_Utility_GlobalCoroutine_Stop.md:
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1 | # Stop Method
2 |
3 |
4 | Stops the coroutine.
5 |
6 |
7 |
8 | ## Definition
9 | **Namespace:** AdvancedSceneManager.Utility
10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
11 |
12 | **C#**
13 | ``` C#
14 | public void Stop()
15 | ```
16 |
17 |
18 |
19 | ## See Also
20 |
21 |
22 | #### Reference
23 | GlobalCoroutine Class
24 | AdvancedSceneManager.Utility Namespace
25 |
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/docs/api/M_AdvancedSceneManager_Utility_GlobalCoroutine_ViewCallerInCodeEditor.md:
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1 | # ViewCallerInCodeEditor Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Utility
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public void ViewCallerInCodeEditor()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | GlobalCoroutine Class
22 | AdvancedSceneManager.Utility Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Utility_GuidReferenceUtility__ctor.md:
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1 | # GuidReferenceUtility Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Utility
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public GuidReferenceUtility()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | GuidReferenceUtility Class
22 | AdvancedSceneManager.Utility Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Utility_GuidReference_Editor_OnInspectorGUI.md:
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1 | # OnInspectorGUI Method
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Utility
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public override void OnInspectorGUI()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | GuidReference.Editor Class
22 | AdvancedSceneManager.Utility Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Utility_GuidReference_Editor__ctor.md:
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1 | # GuidReference.Editor Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Utility
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public Editor()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | GuidReference.Editor Class
22 | AdvancedSceneManager.Utility Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Utility_GuidReference__ctor.md:
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1 | # GuidReference Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Utility
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public GuidReference()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | GuidReference Class
22 | AdvancedSceneManager.Utility Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Utility_IQueueable_OnCancel.md:
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1 | # OnCancel Method
2 |
3 |
4 | Called when queueable is cancelled.
5 |
6 |
7 |
8 | ## Definition
9 | **Namespace:** AdvancedSceneManager.Utility
10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
11 |
12 | **C#**
13 | ``` C#
14 | void OnCancel()
15 | ```
16 |
17 |
18 |
19 | ## See Also
20 |
21 |
22 | #### Reference
23 | IQueueable Interface
24 | AdvancedSceneManager.Utility Namespace
25 |
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/docs/api/M_AdvancedSceneManager_Utility_MainThreadUtility_Start.md:
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1 | # Start Method
2 |
3 |
4 | Starts main thread utility coroutine.
5 |
6 |
7 |
8 | ## Definition
9 | **Namespace:** AdvancedSceneManager.Utility
10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
11 |
12 | **C#**
13 | ``` C#
14 | public static void Start()
15 | ```
16 |
17 |
18 |
19 | ## See Also
20 |
21 |
22 | #### Reference
23 | MainThreadUtility Class
24 | AdvancedSceneManager.Utility Namespace
25 |
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/docs/api/M_AdvancedSceneManager_Utility_MainThreadUtility_Stop.md:
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1 | # Stop Method
2 |
3 |
4 | Stops main thread utility coroutine.
5 |
6 |
7 |
8 | ## Definition
9 | **Namespace:** AdvancedSceneManager.Utility
10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
11 |
12 | **C#**
13 | ``` C#
14 | public static void Stop()
15 | ```
16 |
17 |
18 |
19 | ## See Also
20 |
21 |
22 | #### Reference
23 | MainThreadUtility Class
24 | AdvancedSceneManager.Utility Namespace
25 |
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/docs/api/M_AdvancedSceneManager_Utility_QueueUtility_1_StopAll.md:
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1 | # StopAll Method
2 |
3 |
4 | Cancels all queued and running items.
5 |
6 |
7 |
8 | ## Definition
9 | **Namespace:** AdvancedSceneManager.Utility
10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
11 |
12 | **C#**
13 | ``` C#
14 | public static void StopAll()
15 | ```
16 |
17 |
18 |
19 | ## See Also
20 |
21 |
22 | #### Reference
23 | QueueUtility(T) Class
24 | AdvancedSceneManager.Utility Namespace
25 |
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/docs/api/M_AdvancedSceneManager_Utility_SceneObjectReferenceCache__ctor.md:
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1 | # SceneObjectReferenceCache Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Utility
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public SceneObjectReferenceCache()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | SceneObjectReferenceCache Class
22 | AdvancedSceneManager.Utility Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Utility_SerializableDictionary_2__ctor.md:
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1 | # SerializableDictionary<TKey, TValue> Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Utility
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public SerializableDictionary()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | SerializableDictionary(TKey, TValue) Class
22 | AdvancedSceneManager.Utility Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Utility_SerializableStringBoolDict__ctor.md:
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1 | # SerializableStringBoolDict Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Utility
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public SerializableStringBoolDict()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | SerializableStringBoolDict Class
22 | AdvancedSceneManager.Utility Namespace
23 |
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/docs/api/M_AdvancedSceneManager_Utility_SpamCheck_MarkAsExecuted.md:
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1 | # MarkAsExecuted Method
2 |
3 |
4 | Marks this spam check as executed, disallowing any actions until cooldown has run out.
5 |
6 |
7 |
8 | ## Definition
9 | **Namespace:** AdvancedSceneManager.Utility
10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
11 |
12 | **C#**
13 | ``` C#
14 | public void MarkAsExecuted()
15 | ```
16 |
17 |
18 |
19 | ## See Also
20 |
21 |
22 | #### Reference
23 | SpamCheck Class
24 | AdvancedSceneManager.Utility Namespace
25 |
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/docs/api/M_AdvancedSceneManager_Utility_SpamCheck__ctor.md:
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1 | # SpamCheck Constructor
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Utility
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public SpamCheck()
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | SpamCheck Class
22 | AdvancedSceneManager.Utility Namespace
23 |
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/docs/api/Methods_T_AdvancedSceneManager_Callbacks_ICollectionCloseAwaitable.md:
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1 | # ICollectionCloseAwaitable Methods
2 |
3 |
4 |
5 |
6 | ## Methods
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | ICollectionCloseAwaitable Interface
18 | AdvancedSceneManager.Callbacks Namespace
19 |
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/docs/api/Methods_T_AdvancedSceneManager_Callbacks_ICollectionOpenAwaitable.md:
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1 | # ICollectionOpenAwaitable Methods
2 |
3 |
4 |
5 |
6 | ## Methods
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | ICollectionOpenAwaitable Interface
18 | AdvancedSceneManager.Callbacks Namespace
19 |
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/docs/api/Methods_T_AdvancedSceneManager_Callbacks_ISceneClose.md:
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1 | # ISceneClose Methods
2 |
3 |
4 |
5 |
6 | ## Methods
7 |
8 |
9 | OnSceneClose |
10 | Callback for when the scene that a MonoBehaviour is contained within is closed. |
11 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | ISceneClose Interface
18 | AdvancedSceneManager.Callbacks Namespace
19 |
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/docs/api/Methods_T_AdvancedSceneManager_Callbacks_ISceneCloseAwaitable.md:
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1 | # ISceneCloseAwaitable Methods
2 |
3 |
4 |
5 |
6 | ## Methods
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | ISceneCloseAwaitable Interface
18 | AdvancedSceneManager.Callbacks Namespace
19 |
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/docs/api/Methods_T_AdvancedSceneManager_Callbacks_ISceneCloseCoroutine.md:
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1 | # ISceneCloseCoroutine Methods
2 |
3 |
4 |
5 |
6 | ## Methods
7 |
8 |
9 | OnSceneClose |
10 | Callback for when the scene that a MonoBehaviour is contained within is closed. |
11 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | ISceneCloseCoroutine Interface
18 | AdvancedSceneManager.Callbacks Namespace
19 |
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/docs/api/Methods_T_AdvancedSceneManager_Callbacks_ISceneOpenAwaitable.md:
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1 | # ISceneOpenAwaitable Methods
2 |
3 |
4 |
5 |
6 | ## Methods
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | ISceneOpenAwaitable Interface
18 | AdvancedSceneManager.Callbacks Namespace
19 |
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/docs/api/Methods_T_AdvancedSceneManager_DependencyInjection_IAssetsProvider.md:
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1 | # IAssetsProvider Methods
2 |
3 |
4 |
5 |
6 | ## Methods
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | IAssetsProvider Interface
18 | AdvancedSceneManager.DependencyInjection Namespace
19 |
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/docs/api/Methods_T_AdvancedSceneManager_Editor_UI_UIElementUtility.md:
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1 | # UIElementUtility Methods
2 |
3 |
4 |
5 |
6 | ## Methods
7 |
8 |
9 | UseFontAwesome |
10 | Applies font awesome free to the VisualElement. |
11 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | UIElementUtility Class
18 | AdvancedSceneManager.Editor.UI Namespace
19 |
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/docs/api/Methods_T_AdvancedSceneManager_Editor_Utility_BlocklistUtility.md:
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1 | # BlocklistUtility Methods
2 |
3 |
4 |
5 |
6 | ## Methods
7 |
15 |
16 | ## See Also
17 |
18 |
19 | #### Reference
20 | BlocklistUtility Class
21 | AdvancedSceneManager.Editor.Utility Namespace
22 |
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/docs/api/Methods_T_AdvancedSceneManager_Loading_ILoadProgressListener.md:
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1 | # ILoadProgressListener Methods
2 |
3 |
4 |
5 |
6 | ## Methods
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | ILoadProgressListener Interface
18 | AdvancedSceneManager.Loading Namespace
19 |
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/docs/api/Methods_T_AdvancedSceneManager_SceneManager.md:
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1 | # SceneManager Methods
2 |
3 |
4 |
5 |
6 | ## Methods
7 |
8 |
9 | Initialize |
10 | Initializes ASM if, for whatever reason, it did not automatically initialize. |
11 |
12 | OnInitialized |
13 | Call action when ASM has initialized. |
14 |
15 |
16 | ## See Also
17 |
18 |
19 | #### Reference
20 | SceneManager Class
21 | AdvancedSceneManager Namespace
22 |
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/docs/api/Methods_T_AdvancedSceneManager_Utility_ScriptableObjectUtility.md:
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1 | # ScriptableObjectUtility Methods
2 |
3 |
4 |
5 |
6 | ## Methods
7 |
8 |
9 | Save |
10 | Saves the ScriptableObject. |
11 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | ScriptableObjectUtility Class
18 | AdvancedSceneManager.Utility Namespace
19 |
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/docs/api/Methods_T_AdvancedSceneManager_Utility_StopwatchUtility.md:
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1 | # StopwatchUtility Methods
2 |
3 |
4 |
5 |
6 | ## Methods
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | StopwatchUtility Class
18 | AdvancedSceneManager.Utility Namespace
19 |
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/docs/api/N_AdvancedSceneManager.md:
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1 | # AdvancedSceneManager Namespace
2 |
3 |
4 |
5 |
6 |
7 |
8 | ## Classes
9 |
10 |
11 | Package |
12 | |
13 |
14 | SceneManager |
15 | The central Advanced Scene Manager API. Provides access to the most important things in ASM. |
16 |
--------------------------------------------------------------------------------
/docs/api/N_AdvancedSceneManager_Core_Callbacks.md:
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1 | # AdvancedSceneManager.Core.Callbacks Namespace
2 |
3 |
4 |
5 |
6 |
7 |
8 | ## Enumerations
9 |
10 |
11 | When |
12 | Specifies if a scene operation callback is before or after the awaited action. |
13 |
--------------------------------------------------------------------------------
/docs/api/N_AdvancedSceneManager_Models_Helpers.md:
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1 | # AdvancedSceneManager.Models.Helpers Namespace
2 |
3 |
4 |
5 |
6 |
7 |
8 | ## Classes
9 |
10 |
11 | AssetsProxy |
12 | Provides access to the scenes, collections and profiles managed by ASM. |
13 |
14 | DefaultScenes |
15 | Provides access to the default ASM scenes. |
16 |
17 | SettingsProxy |
18 | Provides access to ASM settings. |
19 |
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/docs/api/Operators_T_AdvancedSceneManager_Models_SceneCollection.md:
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1 | # SceneCollection Operators
2 |
3 |
4 |
5 |
6 | ## Operators
7 |
15 |
16 | ## See Also
17 |
18 |
19 | #### Reference
20 | SceneCollection Class
21 | AdvancedSceneManager.Models Namespace
22 |
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/docs/api/Operators_T_AdvancedSceneManager_Models_Utility_ProfileDependentCollection.md:
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1 | # ProfileDependentCollection Type Conversions
2 |
3 |
4 |
5 |
6 | ## Operators
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | ProfileDependentCollection Class
18 | AdvancedSceneManager.Models.Utility Namespace
19 |
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/docs/api/Operators_T_AdvancedSceneManager_Models_Utility_ProfileDependentScene.md:
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1 | # ProfileDependentScene Type Conversions
2 |
3 |
4 |
5 |
6 | ## Operators
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | ProfileDependentScene Class
18 | AdvancedSceneManager.Models.Utility Namespace
19 |
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/docs/api/Overload_AdvancedSceneManager_Core_Runtime_IsTracked.md:
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1 | # IsTracked Method
2 |
3 |
4 | ## Overload List
5 |
13 |
14 | ## See Also
15 |
16 |
17 | #### Reference
18 | Runtime Class
19 | AdvancedSceneManager.Core Namespace
20 |
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/docs/api/Overload_AdvancedSceneManager_Core_Runtime_ToggleOpen.md:
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1 | # ToggleOpen Method
2 |
3 |
4 | ## Overload List
5 |
13 |
14 | ## See Also
15 |
16 |
17 | #### Reference
18 | Runtime Class
19 | AdvancedSceneManager.Core Namespace
20 |
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/docs/api/Overload_AdvancedSceneManager_Core_Runtime_Untrack.md:
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1 | # Untrack Method
2 |
3 |
4 | ## Overload List
5 |
13 |
14 | ## See Also
15 |
16 |
17 | #### Reference
18 | Runtime Class
19 | AdvancedSceneManager.Core Namespace
20 |
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/docs/api/Overload_AdvancedSceneManager_Core_SceneLoader_GetKey.md:
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1 | # GetKey Method
2 |
3 |
4 | ## Overload List
5 |
6 |
7 | GetKey(T)() |
8 | Gets the key for the specified scene loader. |
9 |
10 | GetKey(T)(T) |
11 | Gets the key for the specified scene loader. |
12 |
13 |
14 | ## See Also
15 |
16 |
17 | #### Reference
18 | SceneLoader Class
19 | AdvancedSceneManager.Core Namespace
20 |
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/docs/api/Overload_AdvancedSceneManager_Core_SceneOperation_Preload.md:
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1 | # Preload Method
2 |
3 |
4 | ## Overload List
5 |
13 |
14 | ## See Also
15 |
16 |
17 | #### Reference
18 | SceneOperation Class
19 | AdvancedSceneManager.Core Namespace
20 |
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/docs/api/Overload_AdvancedSceneManager_Core_SceneOperation_PrependOpen.md:
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1 | # PrependOpen Method
2 |
3 |
4 | ## Overload List
5 |
13 |
14 | ## See Also
15 |
16 |
17 | #### Reference
18 | SceneOperation Class
19 | AdvancedSceneManager.Core Namespace
20 |
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/docs/api/Overload_AdvancedSceneManager_Models_ASMModel_SaveNow.md:
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1 | # SaveNow Method
2 |
3 |
4 | ## Overload List
5 |
13 |
14 | ## See Also
15 |
16 |
17 | #### Reference
18 | ASMModel Class
19 | AdvancedSceneManager.Models Namespace
20 |
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/docs/api/Overload_AdvancedSceneManager_Models_ASMSceneHelper_Close.md:
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1 | # Close Method
2 |
3 |
4 | ## Overload List
5 |
13 |
14 | ## See Also
15 |
16 |
17 | #### Reference
18 | ASMSceneHelper Class
19 | AdvancedSceneManager.Models Namespace
20 |
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/docs/api/Overload_AdvancedSceneManager_Models_ASMSceneHelper_OpenAdditive.md:
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1 | # OpenAdditive Method
2 |
3 |
4 | ## Overload List
5 |
13 |
14 | ## See Also
15 |
16 |
17 | #### Reference
18 | ASMSceneHelper Class
19 | AdvancedSceneManager.Models Namespace
20 |
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/docs/api/Overload_AdvancedSceneManager_Models_ASMSceneHelper_Preload.md:
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1 | # Preload Method
2 |
3 |
4 | ## Overload List
5 |
13 |
14 | ## See Also
15 |
16 |
17 | #### Reference
18 | ASMSceneHelper Class
19 | AdvancedSceneManager.Models Namespace
20 |
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/docs/api/Overload_AdvancedSceneManager_Models_ASMSceneHelper_Reopen.md:
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1 | # Reopen Method
2 |
3 |
4 | ## Overload List
5 |
13 |
14 | ## See Also
15 |
16 |
17 | #### Reference
18 | ASMSceneHelper Class
19 | AdvancedSceneManager.Models Namespace
20 |
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/docs/api/Overload_AdvancedSceneManager_Models_ASMSceneHelper_ToggleOpen.md:
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1 | # ToggleOpen Method
2 |
3 |
4 | ## Overload List
5 |
13 |
14 | ## See Also
15 |
16 |
17 | #### Reference
18 | ASMSceneHelper Class
19 | AdvancedSceneManager.Models Namespace
20 |
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/docs/api/Overload_AdvancedSceneManager_Models_ASMSceneHelper__Close.md:
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1 | # _Close Method
2 |
3 |
4 | ## Overload List
5 |
13 |
14 | ## See Also
15 |
16 |
17 | #### Reference
18 | ASMSceneHelper Class
19 | AdvancedSceneManager.Models Namespace
20 |
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/docs/api/Overload_AdvancedSceneManager_Models_ASMSceneHelper__Open.md:
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1 | # _Open Method
2 |
3 |
4 | ## Overload List
5 |
13 |
14 | ## See Also
15 |
16 |
17 | #### Reference
18 | ASMSceneHelper Class
19 | AdvancedSceneManager.Models Namespace
20 |
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/docs/api/Overload_AdvancedSceneManager_Models_ASMSceneHelper__Preload.md:
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1 | # _Preload Method
2 |
3 |
4 | ## Overload List
5 |
13 |
14 | ## See Also
15 |
16 |
17 | #### Reference
18 | ASMSceneHelper Class
19 | AdvancedSceneManager.Models Namespace
20 |
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/docs/api/Overload_AdvancedSceneManager_Models_ASMSceneHelper__Reopen.md:
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1 | # _Reopen Method
2 |
3 |
4 | ## Overload List
5 |
13 |
14 | ## See Also
15 |
16 |
17 | #### Reference
18 | ASMSceneHelper Class
19 | AdvancedSceneManager.Models Namespace
20 |
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/docs/api/Overload_AdvancedSceneManager_Models_ASMSceneHelper__ToggleOpen.md:
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1 | # _ToggleOpen Method
2 |
3 |
4 | ## Overload List
5 |
13 |
14 | ## See Also
15 |
16 |
17 | #### Reference
18 | ASMSceneHelper Class
19 | AdvancedSceneManager.Models Namespace
20 |
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/docs/api/Overload_AdvancedSceneManager_Models_InputBinding_SetButtons.md:
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1 | # SetButtons Method
2 |
3 |
4 | ## Overload List
5 |
13 |
14 | ## See Also
15 |
16 |
17 | #### Reference
18 | InputBinding Class
19 | AdvancedSceneManager.Models Namespace
20 |
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/docs/api/Overload_AdvancedSceneManager_Models_Profile_CreateDynamicCollection.md:
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1 | # CreateDynamicCollection Method
2 |
3 |
4 | ## Overload List
5 |
13 |
14 | ## See Also
15 |
16 |
17 | #### Reference
18 | Profile Class
19 | AdvancedSceneManager.Models Namespace
20 |
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/docs/api/Overload_AdvancedSceneManager_Models_Profile_Delete.md:
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1 | # Delete Method
2 |
3 |
4 | ## Overload List
5 |
13 |
14 | ## See Also
15 |
16 |
17 | #### Reference
18 | Profile Class
19 | AdvancedSceneManager.Models Namespace
20 |
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/docs/api/Overload_AdvancedSceneManager_Models_Profile_IndexOf.md:
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1 | # IndexOf Method
2 |
3 |
4 | ## Overload List
5 |
13 |
14 | ## See Also
15 |
16 |
17 | #### Reference
18 | Profile Class
19 | AdvancedSceneManager.Models Namespace
20 |
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/docs/api/Overload_AdvancedSceneManager_Models_SceneCollection_Equals.md:
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1 | # Equals Method
2 |
3 |
4 | ## Overload List
5 |
13 |
14 | ## See Also
15 |
16 |
17 | #### Reference
18 | SceneCollection Class
19 | AdvancedSceneManager.Models Namespace
20 |
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/docs/api/Overload_AdvancedSceneManager_Models_Scene_Find.md:
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1 | # Find Method
2 |
3 |
4 | ## Overload List
5 |
13 |
14 | ## See Also
15 |
16 |
17 | #### Reference
18 | Scene Class
19 | AdvancedSceneManager.Models Namespace
20 |
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/docs/api/Overload_AdvancedSceneManager_Models_Scene_FindOpen.md:
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1 | # FindOpen Method
2 |
3 |
4 | ## Overload List
5 |
13 |
14 | ## See Also
15 |
16 |
17 | #### Reference
18 | Scene Class
19 | AdvancedSceneManager.Models Namespace
20 |
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/docs/api/Overload_AdvancedSceneManager_Utility_Async_1__ctor.md:
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1 | # Async<T> Constructor
2 |
3 |
4 | ## Overload List
5 |
13 |
14 | ## See Also
15 |
16 |
17 | #### Reference
18 | Async(T) Class
19 | AdvancedSceneManager.Utility Namespace
20 |
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/docs/api/Overload_AdvancedSceneManager_Utility_DictionaryUtility_Set.md:
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1 | # Set Method
2 |
3 |
4 | ## Overload List
5 |
13 |
14 | ## See Also
15 |
16 |
17 | #### Reference
18 | DictionaryUtility Class
19 | AdvancedSceneManager.Utility Namespace
20 |
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/docs/api/Overload_AdvancedSceneManager_Utility_SceneUtility_Find.md:
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1 | # Find Method
2 |
3 |
4 | ## Overload List
5 |
13 |
14 | ## See Also
15 |
16 |
17 | #### Reference
18 | SceneUtility Class
19 | AdvancedSceneManager.Utility Namespace
20 |
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/docs/api/Overload_AdvancedSceneManager_Utility_SceneUtility_FindOpen.md:
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1 | # FindOpen Method
2 |
3 |
4 | ## Overload List
5 |
13 |
14 | ## See Also
15 |
16 |
17 | #### Reference
18 | SceneUtility Class
19 | AdvancedSceneManager.Utility Namespace
20 |
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/docs/api/Overload_AdvancedSceneManager_Utility_SceneUtility_MergeScenes.md:
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1 | # MergeScenes Method
2 |
3 |
4 | ## Overload List
5 |
13 |
14 | ## See Also
15 |
16 |
17 | #### Reference
18 | SceneUtility Class
19 | AdvancedSceneManager.Utility Namespace
20 |
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/docs/api/P_AdvancedSceneManager_Core_SceneLoaderArgsBase_scene.md:
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1 | # scene Property
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Core
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public Scene scene { get; }
13 | ```
14 |
15 |
16 |
17 | #### Property Value
18 | Scene
19 |
20 | ## See Also
21 |
22 |
23 | #### Reference
24 | SceneLoaderArgsBase Class
25 | AdvancedSceneManager.Core Namespace
26 |
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/docs/api/P_AdvancedSceneManager_Loading_IFadeLoadingScreen_color.md:
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1 | # color Property
2 |
3 |
4 | Specifies the color of the fade.
5 |
6 |
7 |
8 | ## Definition
9 | **Namespace:** AdvancedSceneManager.Loading
10 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
11 |
12 | **C#**
13 | ``` C#
14 | Color color { get; set; }
15 | ```
16 |
17 |
18 |
19 | #### Property Value
20 | Color
21 |
22 | ## See Also
23 |
24 |
25 | #### Reference
26 | IFadeLoadingScreen Interface
27 | AdvancedSceneManager.Loading Namespace
28 |
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/docs/api/P_AdvancedSceneManager_Models_Profile_buildProfile.md:
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1 | # buildProfile Property
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public static Profile buildProfile { get; }
13 | ```
14 |
15 |
16 |
17 | #### Property Value
18 | Profile
19 |
20 | ## See Also
21 |
22 |
23 | #### Reference
24 | Profile Class
25 | AdvancedSceneManager.Models Namespace
26 |
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/docs/api/P_AdvancedSceneManager_Models_Profile_forceProfile.md:
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1 | # forceProfile Property
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public static Profile forceProfile { get; }
13 | ```
14 |
15 |
16 |
17 | #### Property Value
18 | Profile
19 |
20 | ## See Also
21 |
22 |
23 | #### Reference
24 | Profile Class
25 | AdvancedSceneManager.Models Namespace
26 |
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/docs/api/P_AdvancedSceneManager_Models_Profile_serializedObject.md:
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1 | # serializedObject Property
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public static SerializedObject serializedObject { get; }
13 | ```
14 |
15 |
16 |
17 | #### Property Value
18 | SerializedObject
19 |
20 | ## See Also
21 |
22 |
23 | #### Reference
24 | Profile Class
25 | AdvancedSceneManager.Models Namespace
26 |
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/docs/api/P_AdvancedSceneManager_Models_Scene_sceneAsset.md:
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1 | # sceneAsset Property
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public SceneAsset sceneAsset { get; }
13 | ```
14 |
15 |
16 |
17 | #### Property Value
18 | SceneAsset
19 |
20 | ## See Also
21 |
22 |
23 | #### Reference
24 | Scene Class
25 | AdvancedSceneManager.Models Namespace
26 |
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/docs/api/P_AdvancedSceneManager_Package_id.md:
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1 | # id Property
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public string id { get; }
13 | ```
14 |
15 |
16 |
17 | #### Property Value
18 | String
19 |
20 | ## See Also
21 |
22 |
23 | #### Reference
24 | Package Class
25 | AdvancedSceneManager Namespace
26 |
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/docs/api/P_AdvancedSceneManager_SceneManager_package.md:
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1 | # package Property
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public static Package package { get; }
13 | ```
14 |
15 |
16 |
17 | #### Property Value
18 | Package
19 |
20 | ## See Also
21 |
22 |
23 | #### Reference
24 | SceneManager Class
25 | AdvancedSceneManager Namespace
26 |
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/docs/api/P_AdvancedSceneManager_Utility_CanvasSortOrderUtility_GetTopCanvas.md:
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1 | # GetTopCanvas Property
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Utility
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public static Canvas GetTopCanvas { get; }
13 | ```
14 |
15 |
16 |
17 | #### Property Value
18 | Canvas
19 |
20 | ## See Also
21 |
22 |
23 | #### Reference
24 | CanvasSortOrderUtility Class
25 | AdvancedSceneManager.Utility Namespace
26 |
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/docs/api/Properties_T_AdvancedSceneManager_DependencyInjection_Editor_IHierarchyGUI.md:
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1 | # IHierarchyGUI Properties
2 |
3 |
4 |
5 |
6 | ## Properties
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | IHierarchyGUI Interface
18 | AdvancedSceneManager.DependencyInjection.Editor Namespace
19 |
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/docs/api/Properties_T_AdvancedSceneManager_DependencyInjection_Editor_IPackage.md:
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1 | # IPackage Properties
2 |
3 |
4 |
5 |
6 | ## Properties
7 |
15 |
16 | ## See Also
17 |
18 |
19 | #### Reference
20 | IPackage Interface
21 | AdvancedSceneManager.DependencyInjection.Editor Namespace
22 |
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/docs/api/Properties_T_AdvancedSceneManager_Editor_Utility_BlocklistUtility.md:
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1 | # BlocklistUtility Properties
2 |
3 |
4 |
5 |
6 | ## Properties
7 |
15 |
16 | ## See Also
17 |
18 |
19 | #### Reference
20 | BlocklistUtility Class
21 | AdvancedSceneManager.Editor.Utility Namespace
22 |
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/docs/api/Properties_T_AdvancedSceneManager_Editor_Utility_HierarchyGUIUtility.md:
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1 | # HierarchyGUIUtility Properties
2 |
3 |
4 |
5 |
6 | ## Properties
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | HierarchyGUIUtility Class
18 | AdvancedSceneManager.Editor.Utility Namespace
19 |
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/docs/api/Properties_T_AdvancedSceneManager_Loading_ILoadProgressData.md:
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1 | # ILoadProgressData Properties
2 |
3 |
4 |
5 |
6 | ## Properties
7 |
8 |
9 | value |
10 | The current load percent. |
11 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | ILoadProgressData Interface
18 | AdvancedSceneManager.Loading Namespace
19 |
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/docs/api/Properties_T_AdvancedSceneManager_Loading_MessageLoadProgressData.md:
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1 | # MessageLoadProgressData Properties
2 |
3 |
4 |
5 |
6 | ## Properties
7 |
8 |
9 | message |
10 | The message of this report. |
11 |
12 | value |
13 | |
14 |
15 |
16 | ## See Also
17 |
18 |
19 | #### Reference
20 | MessageLoadProgressData Structure
21 | AdvancedSceneManager.Loading Namespace
22 |
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/docs/api/Properties_T_AdvancedSceneManager_Models_ASMSettings_CustomData.md:
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1 | # CustomData Properties
2 |
3 |
4 |
5 |
6 | ## Properties
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | ASMSettings.CustomData Class
18 | AdvancedSceneManager.Models Namespace
19 |
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/docs/api/Properties_T_AdvancedSceneManager_Models_ASMSettings_CustomDataDictionary_2.md:
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1 | # CustomDataDictionary<TKey, TValue> Properties
2 |
3 |
4 |
5 |
6 | ## Properties
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | ASMSettings.CustomDataDictionary(TKey, TValue) Class
18 | AdvancedSceneManager.Models Namespace
19 |
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/docs/api/Properties_T_AdvancedSceneManager_Models_ASMSettings_SceneData.md:
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1 | # SceneData Properties
2 |
3 |
4 |
5 |
6 | ## Properties
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | ASMSettings.SceneData Class
18 | AdvancedSceneManager.Models Namespace
19 |
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/docs/api/Properties_T_AdvancedSceneManager_Models_Blocklist.md:
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1 | # Blocklist Properties
2 |
3 |
4 |
5 |
6 | ## Properties
7 |
8 |
9 | count |
10 | Gets how many paths are added to this blocklist. |
11 |
12 | Item |
13 | |
14 |
15 |
16 | ## See Also
17 |
18 |
19 | #### Reference
20 | Blocklist Class
21 | AdvancedSceneManager.Models Namespace
22 |
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/docs/api/Properties_T_AdvancedSceneManager_Models_ILockable.md:
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1 | # ILockable Properties
2 |
3 |
4 |
5 |
6 | ## Properties
7 |
15 |
16 | ## See Also
17 |
18 |
19 | #### Reference
20 | ILockable Interface
21 | AdvancedSceneManager.Models Namespace
22 |
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/docs/api/Properties_T_AdvancedSceneManager_Models_InputButton.md:
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1 | # InputButton Properties
2 |
3 |
4 |
5 |
6 | ## Properties
7 |
8 |
9 | isValid |
10 | Gets if this binding is valid. |
11 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | InputButton Class
18 | AdvancedSceneManager.Models Namespace
19 |
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/docs/api/Properties_T_AdvancedSceneManager_Package.md:
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1 | # Package Properties
2 |
3 |
4 |
5 |
6 | ## Properties
7 |
18 |
19 | ## See Also
20 |
21 |
22 | #### Reference
23 | Package Class
24 | AdvancedSceneManager Namespace
25 |
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/docs/api/Properties_T_AdvancedSceneManager_Utility_CanvasSortOrderUtility.md:
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1 | # CanvasSortOrderUtility Properties
2 |
3 |
4 |
5 |
6 | ## Properties
7 |
15 |
16 | ## See Also
17 |
18 |
19 | #### Reference
20 | CanvasSortOrderUtility Class
21 | AdvancedSceneManager.Utility Namespace
22 |
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/docs/api/Properties_T_AdvancedSceneManager_Utility_CoroutineAwaiter.md:
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1 | # CoroutineAwaiter Properties
2 |
3 |
4 |
5 |
6 | ## Properties
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | CoroutineAwaiter Class
18 | AdvancedSceneManager.Utility Namespace
19 |
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/docs/api/Properties_T_AdvancedSceneManager_Utility_CoroutineUtility_Events.md:
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1 | # Events Properties
2 |
3 |
4 |
5 |
6 | ## Properties
7 |
8 |
9 | enableEvents |
10 | Enables or disables events. Setter not available, and getter always returns false, in build. Default is false. |
11 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | CoroutineUtility.Events Class
18 | AdvancedSceneManager.Utility Namespace
19 |
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/docs/api/Properties_T_AdvancedSceneManager_Utility_FallbackSceneUtility.md:
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1 | # FallbackSceneUtility Properties
2 |
3 |
4 |
5 |
6 | ## Properties
7 |
12 |
13 | ## See Also
14 |
15 |
16 | #### Reference
17 | FallbackSceneUtility Class
18 | AdvancedSceneManager.Utility Namespace
19 |
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/docs/api/T_AdvancedSceneManager_Editor_Utility_HierarchyGUIUtility_HierarchySceneGUI.md:
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1 | # HierarchyGUIUtility.HierarchySceneGUI Delegate
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Editor.Utility
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public delegate void HierarchySceneGUI(
13 | Scene scene
14 | )
15 | ```
16 |
17 |
18 |
19 | #### Parameters
20 | - Scene
-
21 |
22 | ## See Also
23 |
24 |
25 | #### Reference
26 | AdvancedSceneManager.Editor.Utility Namespace
27 |
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/docs/api/T_AdvancedSceneManager_Models_ISceneCollection_IOpenable.md:
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1 | # ISceneCollection.IOpenable Interface
2 |
3 |
4 |
5 |
6 | ## Definition
7 | **Namespace:** AdvancedSceneManager.Models
8 | **Assembly:** AdvancedSceneManager (in AdvancedSceneManager.dll) Version: 0.0.0.0
9 |
10 | **C#**
11 | ``` C#
12 | public interface IOpenable
13 | ```
14 |
15 |
16 |
17 | ## See Also
18 |
19 |
20 | #### Reference
21 | AdvancedSceneManager.Models Namespace
22 |
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/docs/api/index.md:
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1 | test
2 |
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/docs/guides/Scene bindings.md:
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1 | # Scene bindings
2 |
3 | Scene bindings are used to open collections or scenes through a key or button binding.
4 |
5 | [Collections](Scene%20collections.md) can be bound using the [collection popup](Scene%20manager%20window.md#collection-popup).\
6 | [Standalone scenes](Standalone%20scenes.md) can be bound using the scene menu.
7 |
8 | 
9 |
10 | Interaction can be used to specify when the collection or scene should close.
11 | * Open: Only open, don't close.
12 | * Hold: Keep open when button held down, then close on release.
13 | * Toggle: Toggle scene open or closed on button down.
14 |
15 |
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