├── UnityEventBus
├── Scripts.meta
├── Scripts
│ ├── Example.meta
│ ├── EventBus.cs.meta
│ ├── Interfaces.cs.meta
│ ├── UniqueId.cs.meta
│ ├── Example
│ │ ├── Events.cs.meta
│ │ ├── EventReceiver.cs.meta
│ │ ├── EventSender.cs.meta
│ │ ├── EventBusHolder.cs
│ │ ├── EventBusHolder.cs.meta
│ │ ├── Events.cs
│ │ ├── EventSender.cs
│ │ └── EventReceiver.cs
│ ├── UniqueId.cs
│ ├── Interfaces.cs
│ └── EventBus.cs
├── Example.meta
└── Example
│ ├── EventBusScene.unity.meta
│ ├── Materials.meta
│ └── Materials
│ ├── RedCube.mat.meta
│ ├── BlueCube.mat.meta
│ ├── GreenCube.mat.meta
│ ├── EventReceiver.mat.meta
│ ├── EventReceiver.mat
│ ├── BlueCube.mat
│ ├── RedCube.mat
│ └── GreenCube.mat
├── No Camera Minimap
├── Part_1
│ └── Minimap
│ │ ├── DataModel.meta
│ │ ├── Utils
│ │ ├── MapUtils.cs.meta
│ │ ├── Vector3Ex.cs.meta
│ │ ├── CameraTextureUtils.cs.meta
│ │ ├── MapSaveLoadUtils.cs.meta
│ │ ├── Vector3Ex.cs
│ │ ├── MapUtils.cs
│ │ ├── MapSaveLoadUtils.cs
│ │ └── CameraTextureUtils.cs
│ │ ├── DataModel
│ │ ├── MinimapWindowDataModel.cs.meta
│ │ └── MinimapWindowDataModel.cs
│ │ ├── Editor.meta
│ │ ├── Utils.meta
│ │ ├── SaveData.meta
│ │ └── Editor
│ │ └── CreateMapEditor.cs.meta
└── Part_2. Final
│ └── Minimap
│ ├── Scripts.meta
│ ├── Scripts
│ ├── DataModel.meta
│ ├── Minimap.meta
│ ├── Minimap
│ │ ├── Interfaces.meta
│ │ ├── Minimap.cs.meta
│ │ ├── MinimapAgentGraphics.cs.meta
│ │ ├── Interfaces
│ │ │ ├── IMinimapAgent.cs.meta
│ │ │ └── IMinimapAgent.cs
│ │ └── MinimapAgentGraphics.cs
│ ├── Utils
│ │ ├── MapUtils.cs.meta
│ │ ├── Vector3Ex.cs.meta
│ │ ├── MapPrefabUtils.cs.meta
│ │ ├── CameraTextureUtils.cs.meta
│ │ ├── MapSaveLoadUtils.cs.meta
│ │ ├── Vector3Ex.cs
│ │ ├── MapUtils.cs
│ │ ├── CameraTextureUtils.cs
│ │ └── MapSaveLoadUtils.cs
│ ├── DataModel
│ │ ├── MinimapWindowDataModel.cs.meta
│ │ └── MinimapWindowDataModel.cs
│ ├── Editor.meta
│ ├── Utils.meta
│ └── Editor
│ │ └── CreateMapEditor.cs.meta
│ ├── Sprites
│ ├── Circle.png
│ ├── navigation.png
│ ├── CircleOutline.png
│ ├── Circle.png.meta
│ ├── CircleOutline.png.meta
│ └── navigation.png.meta
│ ├── Prefabs
│ ├── MapSprites
│ │ ├── map_sprite00.png
│ │ ├── map_sprite01.png
│ │ ├── map_sprite10.png
│ │ ├── map_sprite11.png
│ │ ├── map_sprite00.png.meta
│ │ ├── map_sprite01.png.meta
│ │ ├── map_sprite10.png.meta
│ │ └── map_sprite11.png.meta
│ ├── map_prefab.prefab.meta
│ ├── agent_prefab.prefab.meta
│ ├── MapSprites.meta
│ └── agent_prefab.prefab
│ ├── Simple Exmaple
│ ├── StaticNPC
│ │ ├── Sprites
│ │ │ └── message.png
│ │ ├── Prefab
│ │ │ └── static_npc.prefab.meta
│ │ ├── Materials.meta
│ │ ├── Prefab.meta
│ │ ├── Scripts.meta
│ │ ├── Sprites.meta
│ │ ├── Materials
│ │ │ ├── npc_material.mat.meta
│ │ │ └── npc_material.mat
│ │ └── Scripts
│ │ │ ├── StaticNPCAgent.cs.meta
│ │ │ └── StaticNPCAgent.cs
│ ├── SuperSimpleFollower
│ │ ├── Sprites
│ │ │ └── devil.png
│ │ ├── Materials.meta
│ │ ├── Prefabs.meta
│ │ ├── Scripts.meta
│ │ ├── Sprites.meta
│ │ ├── Prefabs
│ │ │ └── super_simple_follower.prefab.meta
│ │ ├── Materials
│ │ │ ├── follower_material.mat.meta
│ │ │ └── follower_material.mat
│ │ └── Scripts
│ │ │ ├── SuperSimpleFollower.cs.meta
│ │ │ └── SuperSimpleFollower.cs
│ ├── Scenes.meta
│ ├── Scenes
│ │ └── example_scene.unity.meta
│ ├── StaticNPC.meta
│ ├── AgentRegistrator.meta
│ ├── SuperSimpleFollower.meta
│ └── AgentRegistrator
│ │ ├── MinimapAgentRegistrator.cs.meta
│ │ └── MinimapAgentRegistrator.cs
│ ├── Prefabs.meta
│ ├── Sprites.meta
│ ├── EditorSaveData.meta
│ ├── Simple Exmaple.meta
│ └── EditorSaveData
│ ├── minimapWindowData.json.meta
│ └── minimapWindowData.json
├── SaveLoadSystem
└── Assets
│ ├── EasyButtons
│ ├── Editor
│ │ ├── Utils.meta
│ │ ├── Button.cs.meta
│ │ ├── ButtonsDrawer.cs.meta
│ │ ├── ButtonWithParams.cs.meta
│ │ ├── NonSerializedError.cs.meta
│ │ ├── Utils
│ │ │ ├── DrawUtility.cs.meta
│ │ │ ├── EnumExtensions.cs.meta
│ │ │ ├── StringExtensions.cs.meta
│ │ │ ├── TypeExtensions.cs.meta
│ │ │ ├── ScriptableObjectCache.cs.meta
│ │ │ ├── StringExtensions.cs
│ │ │ ├── DrawUtility.cs
│ │ │ ├── ScriptableObjectCache.cs
│ │ │ └── EnumExtensions.cs
│ │ ├── ButtonWithoutParams.cs.meta
│ │ ├── NoScriptFieldEditor.cs.meta
│ │ ├── EasyButtons.Editor.asmdef.meta
│ │ ├── ObjectEditor.cs.meta
│ │ ├── EasyButtons.Editor.asmdef
│ │ ├── NonSerializedError.cs
│ │ ├── ButtonWithoutParams.cs
│ │ ├── ObjectEditor.cs
│ │ ├── ButtonsDrawer.cs
│ │ ├── NoScriptFieldEditor.cs
│ │ ├── Button.cs
│ │ └── ButtonWithParams.cs
│ ├── package.json.meta
│ ├── Editor.meta
│ ├── Runtime.meta
│ ├── Samples.meta
│ ├── Runtime
│ │ ├── EasyButtons.asmdef.meta
│ │ ├── ButtonAttribute.cs.meta
│ │ ├── EasyButtons.asmdef
│ │ └── ButtonAttribute.cs
│ ├── Samples
│ │ ├── ButtonsExample.meta
│ │ ├── CustomEditorButtonsExample.meta
│ │ ├── ScriptableObjectExample.meta
│ │ ├── CustomEditorButtonsExample
│ │ │ ├── Editor.meta
│ │ │ ├── CustomEditorButtonsExample.cs.meta
│ │ │ ├── Editor
│ │ │ │ ├── CustomEditorButtonsExampleEditor.cs.meta
│ │ │ │ └── CustomEditorButtonsExampleEditor.cs
│ │ │ └── CustomEditorButtonsExample.cs
│ │ ├── ButtonsExample
│ │ │ ├── ButtonsExample.cs.meta
│ │ │ └── ButtonsExample.cs
│ │ └── ScriptableObjectExample
│ │ │ ├── ScriptableObjectExample.cs.meta
│ │ │ └── ScriptableObjectExample.cs
│ └── package.json
│ ├── Sources
│ ├── SaveLoadSystem
│ │ ├── Example.meta
│ │ ├── SaveFile.cs.meta
│ │ ├── SaveType.cs.meta
│ │ ├── Example
│ │ │ ├── Saver.cs.meta
│ │ │ ├── Inventory
│ │ │ │ ├── Inventory.cs.meta
│ │ │ │ ├── InventoryHolder.cs.meta
│ │ │ │ ├── InventoryHolder.cs
│ │ │ │ └── Inventory.cs
│ │ │ ├── Inventory.meta
│ │ │ └── Saver.cs
│ │ ├── SaveLoadObjects.meta
│ │ ├── SaveLoadSystem.cs.meta
│ │ ├── SaveLoadStrategies.meta
│ │ ├── SaveLoadObjects
│ │ │ ├── ISaveLoadObject.cs.meta
│ │ │ ├── InventorySaveLoadData.cs.meta
│ │ │ ├── InventorySaveLoadData.cs
│ │ │ └── ISaveLoadObject.cs
│ │ ├── SaveLoadStrategies
│ │ │ ├── FileSaveLoadStrategy.cs.meta
│ │ │ ├── ISaveLoadStrategy.cs.meta
│ │ │ ├── ISaveLoadStrategy.cs
│ │ │ └── FileSaveLoadStrategy.cs
│ │ ├── SaveLoadData.cs.meta
│ │ ├── SaveType.cs
│ │ ├── SaveLoadData.cs
│ │ ├── SaveFile.cs
│ │ └── SaveLoadSystem.cs
│ └── SaveLoadSystem.meta
│ ├── Scenes.meta
│ ├── Scenes
│ └── SampleScene.unity.meta
│ ├── Sources.meta
│ └── EasyButtons.meta
├── LauncherClient
├── LauncherClient
│ ├── Assets
│ │ ├── background.png
│ │ └── avalonia-logo.ico
│ ├── ViewModels
│ │ ├── ViewModelBase.cs
│ │ └── MainWindowViewModel.cs
│ ├── Models
│ │ └── Launcher
│ │ │ ├── Game
│ │ │ ├── IGameStarter.cs
│ │ │ └── GameStarter.cs
│ │ │ ├── UI
│ │ │ ├── IUIDispatcher.cs
│ │ │ └── AvaloniaUiDispatcher.cs
│ │ │ ├── Web
│ │ │ ├── API
│ │ │ │ ├── IApiHandler.cs
│ │ │ │ ├── ApiHashDataModel.cs
│ │ │ │ └── MockApiHandler.cs
│ │ │ └── WebUtils.cs
│ │ │ ├── Hash
│ │ │ ├── HashDifference.cs
│ │ │ ├── HashExtensions.cs
│ │ │ └── HashUtils.cs
│ │ │ ├── Infrastructure
│ │ │ └── WindowsBootstrapper.cs
│ │ │ ├── Log
│ │ │ └── NLogUtils.cs
│ │ │ ├── AppConfig
│ │ │ └── AppConfig.cs
│ │ │ └── Files
│ │ │ └── FilesUtils.cs
│ ├── Views
│ │ └── MainWindow.axaml.cs
│ ├── obj
│ │ └── Debug
│ │ │ └── net6.0
│ │ │ └── .NETCoreApp,Version=v6.0.AssemblyAttributes.cs
│ ├── App.axaml.cs
│ ├── Program.cs
│ ├── ViewLocator.cs
│ ├── App.axaml
│ ├── app.manifest
│ ├── LauncherClient.csproj
│ └── LauncherClient.csproj.DotSettings
├── .idea
│ └── .idea.LauncherClient
│ │ └── .idea
│ │ ├── encodings.xml
│ │ ├── misc.xml
│ │ ├── indexLayout.xml
│ │ ├── .gitignore
│ │ ├── riderPublish.xml
│ │ └── avalonia.xml
├── HashCalculator
│ ├── Programm.cs
│ └── HashCalculator.csproj
├── Shared
│ ├── Hash
│ │ ├── IHashCalculator.cs
│ │ ├── ProjectHashData.cs
│ │ ├── CalculateHashStatus.cs
│ │ └── Crc32HashCalculator.cs
│ └── Shared.csproj
├── .dockerignore
├── Crc32HashCalculator
│ ├── Crc32HashCalculator.csproj
│ └── Program.cs
└── LauncherClient.sln
├── HidingRoof
├── PlayerShaderPropertiesSetter.cs
└── TopObjectHiding.shader
└── .gitignore
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/LauncherClient/LauncherClient/ViewModels/ViewModelBase.cs:
--------------------------------------------------------------------------------
1 | using ReactiveUI;
2 |
3 | namespace LauncherClient.ViewModels;
4 |
5 | public class ViewModelBase : ReactiveObject
6 | {
7 | }
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/LauncherClient/LauncherClient/Models/Launcher/Game/IGameStarter.cs:
--------------------------------------------------------------------------------
1 | namespace LauncherClient.Models.Launcher.Game;
2 |
3 | public interface IGameStarter
4 | {
5 | void StartGame();
6 |
7 | bool GameIsStarted { get; }
8 | }
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/LauncherClient/LauncherClient/Models/Launcher/UI/IUIDispatcher.cs:
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1 | using System;
2 |
3 | namespace LauncherClient.Models.Launcher.UI;
4 |
5 | public interface IUIDispatcher
6 | {
7 | public void ExecuteOnUiThread(Action action);
8 | }
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1 |
2 |
3 |
4 |
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/LauncherClient/HashCalculator/Programm.cs:
--------------------------------------------------------------------------------
1 | namespace HashCalculator
2 | {
3 | public static class Program
4 | {
5 | public static void Main(params string[] args)
6 | {
7 |
8 | }
9 | }
10 | }
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/UnityEventBus/Scripts/Example/EventBusHolder.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 |
3 | public class EventBusHolder : MonoBehaviour
4 | {
5 | public EventBus EventBus { get; private set; }
6 |
7 | private void Awake() => EventBus = new EventBus();
8 | }
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/LauncherClient/.idea/.idea.LauncherClient/.idea/misc.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
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/LauncherClient/LauncherClient/Models/Launcher/Web/API/IApiHandler.cs:
--------------------------------------------------------------------------------
1 | using System.Threading.Tasks;
2 |
3 | namespace LauncherClient.Models.Launcher;
4 |
5 | public interface IApiHandler
6 | {
7 | public Task LoadRemoteHash();
8 | }
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | netstandard2.1
5 | enable
6 |
7 |
8 |
9 |
--------------------------------------------------------------------------------
/LauncherClient/Shared/Hash/IHashCalculator.cs:
--------------------------------------------------------------------------------
1 | using System.Threading.Tasks;
2 |
3 | namespace Shared.Hash;
4 | public interface IHashCalculator
5 | {
6 | public Task CalculateHashesAsync(string rootDirectory, CalculateHashStatus hashStatus);
7 | }
--------------------------------------------------------------------------------
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1 | using System;
2 |
3 | public record UniqueId
4 | {
5 | public string Id => _id ??= Guid.NewGuid().ToString();
6 | private string _id;
7 |
8 | public static implicit operator string(UniqueId uniqueId) => uniqueId.Id;
9 | }
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/LauncherClient/LauncherClient/Views/MainWindow.axaml.cs:
--------------------------------------------------------------------------------
1 | using Avalonia.Controls;
2 |
3 | namespace LauncherClient.Views;
4 |
5 | public partial class MainWindow : Window
6 | {
7 | public MainWindow()
8 | {
9 | InitializeComponent();
10 | }
11 | }
--------------------------------------------------------------------------------
/No Camera Minimap/Part_2. Final/Minimap/Scripts/Minimap/Interfaces/IMinimapAgent.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 |
3 | public interface IMinimapAgent
4 | {
5 | Pose Pose { get; }
6 | Sprite MapIcon { get; }
7 | string Name { get; }
8 | Color IconColor { get; }
9 | }
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--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
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/LauncherClient/LauncherClient/obj/Debug/net6.0/.NETCoreApp,Version=v6.0.AssemblyAttributes.cs:
--------------------------------------------------------------------------------
1 | //
2 | using System;
3 | using System.Reflection;
4 | [assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
5 |
--------------------------------------------------------------------------------
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/No Camera Minimap/Part_1/Minimap/Utils/Vector3Ex.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 |
3 | public static class Vector3Ex
4 | {
5 | public static Vector3 ToXZVector(this Vector2 xyVector) => new Vector3(xyVector.x, 0f, xyVector.y);
6 | public static Vector2 FromXZ(this Vector3 vector) => new Vector2(vector.x, vector.y);
7 | }
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/No Camera Minimap/Part_2. Final/Minimap/Scripts/Utils/Vector3Ex.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 |
3 | public static class Vector3Ex
4 | {
5 | public static Vector3 ToXZVector(this Vector2 xyVector) => new Vector3(xyVector.x, 0f, xyVector.y);
6 | public static Vector2 FromXZ(this Vector3 vector) => new Vector2(vector.x, vector.z);
7 | }
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/LauncherClient/.idea/.idea.LauncherClient/.idea/.gitignore:
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1 | # Default ignored files
2 | /shelf/
3 | /workspace.xml
4 | # Rider ignored files
5 | /projectSettingsUpdater.xml
6 | /contentModel.xml
7 | /modules.xml
8 | /.idea.LauncherClient.iml
9 | # Editor-based HTTP Client requests
10 | /httpRequests/
11 | # Datasource local storage ignored files
12 | /dataSources/
13 | /dataSources.local.xml
14 |
--------------------------------------------------------------------------------
/LauncherClient/LauncherClient/Models/Launcher/UI/AvaloniaUiDispatcher.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Avalonia.Threading;
3 |
4 | namespace LauncherClient.Models.Launcher.UI;
5 |
6 | public class AvaloniaUiDispatcher : IUIDispatcher
7 | {
8 | #region IUIDispatcher
9 |
10 | public void ExecuteOnUiThread(Action action) => Dispatcher.UIThread.Invoke(action);
11 |
12 | #endregion
13 | }
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/SaveLoadSystem/Assets/EasyButtons/Runtime/EasyButtons.asmdef:
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1 | {
2 | "name": "EasyButtons",
3 | "references": [],
4 | "optionalUnityReferences": [],
5 | "includePlatforms": [],
6 | "excludePlatforms": [],
7 | "allowUnsafeCode": false,
8 | "overrideReferences": false,
9 | "precompiledReferences": [],
10 | "autoReferenced": true,
11 | "defineConstraints": [],
12 | "versionDefines": []
13 | }
14 |
--------------------------------------------------------------------------------
/LauncherClient/Shared/Shared.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | net6.0
5 | enable
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
--------------------------------------------------------------------------------
/UnityEventBus/Scripts/Interfaces.cs:
--------------------------------------------------------------------------------
1 | // Пустой интерфейс для маркировки событий
2 | public interface IEvent{}
3 |
4 | // Базовый интерфейс для слушателей событий
5 | public interface IBaseEventReceiver
6 | {
7 | public UniqueId Id { get; }
8 | }
9 |
10 | // Интерфейс для параметризированных слушателей событий
11 | public interface IEventReceiver : IBaseEventReceiver where T : struct, IEvent
12 | {
13 | void OnEvent(T @event);
14 | }
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/LauncherClient/.dockerignore:
--------------------------------------------------------------------------------
1 | **/.dockerignore
2 | **/.env
3 | **/.git
4 | **/.gitignore
5 | **/.project
6 | **/.settings
7 | **/.toolstarget
8 | **/.vs
9 | **/.vscode
10 | **/.idea
11 | **/*.*proj.user
12 | **/*.dbmdl
13 | **/*.jfm
14 | **/azds.yaml
15 | **/bin
16 | **/charts
17 | **/docker-compose*
18 | **/Dockerfile*
19 | **/node_modules
20 | **/npm-debug.log
21 | **/obj
22 | **/secrets.dev.yaml
23 | **/values.dev.yaml
24 | LICENSE
25 | README.md
--------------------------------------------------------------------------------
/LauncherClient/.idea/.idea.LauncherClient/.idea/riderPublish.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
9 |
10 |
--------------------------------------------------------------------------------
/SaveLoadSystem/Assets/Sources/SaveLoadSystem/SaveType.cs:
--------------------------------------------------------------------------------
1 | namespace SaveLoadSystem
2 | {
3 | ///
4 | /// Describes save/load strategy types.
5 | ///
6 | public enum SaveType
7 | {
8 | ///
9 | /// Store data as a file (*.json).
10 | ///
11 | File,
12 |
13 | ///
14 | /// Store data with stream cloud.
15 | ///
16 | SteamCloud
17 | }
18 | }
--------------------------------------------------------------------------------
/LauncherClient/LauncherClient/Models/Launcher/Web/API/ApiHashDataModel.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Newtonsoft.Json;
3 | using Shared.Hash;
4 |
5 | namespace LauncherClient.Models.Launcher;
6 |
7 | [Serializable]
8 | public class ApiHashDataModel
9 | {
10 | #region properties
11 |
12 | [JsonProperty("remote_hash")]
13 | public ProjectHashData RemoteHash { get; set; }
14 |
15 | [field: NonSerialized] public static ApiHashDataModel Empty { get; } = new();
16 |
17 | #endregion
18 | }
--------------------------------------------------------------------------------
/SaveLoadSystem/Assets/EasyButtons/Editor/EasyButtons.Editor.asmdef:
--------------------------------------------------------------------------------
1 | {
2 | "name": "EasyButtons.Editor",
3 | "rootNamespace": "",
4 | "references": [
5 | "GUID:f24cf67903b27ae498b3069ecc30cc11"
6 | ],
7 | "includePlatforms": [
8 | "Editor"
9 | ],
10 | "excludePlatforms": [],
11 | "allowUnsafeCode": true,
12 | "overrideReferences": false,
13 | "precompiledReferences": [],
14 | "autoReferenced": true,
15 | "defineConstraints": [],
16 | "versionDefines": [],
17 | "noEngineReferences": false
18 | }
--------------------------------------------------------------------------------
/HidingRoof/PlayerShaderPropertiesSetter.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 |
3 | [ExecuteInEditMode]
4 | public class PlayerShaderPropertiesSetter : MonoBehaviour
5 | {
6 | //SP = Shader property
7 | private static int SP_PlayerWorldPosition = Shader.PropertyToID("_PlayerWorldPos");
8 | private Transform _transform;
9 |
10 | private void Start()
11 | {
12 | _transform = transform;
13 | }
14 |
15 | private void Update()
16 | {
17 | Shader.SetGlobalVector(SP_PlayerWorldPosition, _transform.position);
18 | }
19 | }
20 |
--------------------------------------------------------------------------------
/SaveLoadSystem/Assets/EasyButtons/Samples/CustomEditorButtonsExample/CustomEditorButtonsExample.cs:
--------------------------------------------------------------------------------
1 | namespace EasyButtons.Example
2 | {
3 | using UnityEngine;
4 |
5 | public class CustomEditorButtonsExample : MonoBehaviour
6 | {
7 | [Button("Custom Editor Example")]
8 | private void SayHello()
9 | {
10 | Debug.Log("Hello from custom editor");
11 | }
12 |
13 | [Button]
14 | private void SecondButton()
15 | {
16 | Debug.Log("Second button of the custom editor.");
17 | }
18 | }
19 | }
20 |
--------------------------------------------------------------------------------
/No Camera Minimap/Part_2. Final/Minimap/Simple Exmaple/StaticNPC/Scripts/StaticNPCAgent.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 |
3 | public class StaticNPCAgent : MonoBehaviour, IMinimapAgent
4 | {
5 | #region IMinimapAgent
6 |
7 | public Pose Pose => new Pose(transform.position, transform.rotation);
8 |
9 | [field: SerializeField]
10 | public Sprite MapIcon { get; private set; }
11 |
12 | [field: SerializeField]
13 | public string Name { get; private set;}
14 |
15 | [field: SerializeField]
16 | public Color IconColor { get; private set;}
17 |
18 | #endregion
19 | }
20 |
--------------------------------------------------------------------------------
/LauncherClient/.idea/.idea.LauncherClient/.idea/avalonia.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
10 |
11 |
12 |
--------------------------------------------------------------------------------
/SaveLoadSystem/Assets/Sources/SaveLoadSystem/SaveLoadData.cs:
--------------------------------------------------------------------------------
1 | namespace SaveLoadSystem
2 | {
3 | [System.Serializable]
4 | public class SaveLoadData
5 | {
6 | public SaveLoadData(string id, object[] data)
7 | {
8 | Id = id;
9 | Data = data;
10 | }
11 |
12 | ///
13 | /// Id of component to which SaveData belongs.
14 | ///
15 | public string Id { get; private set; }
16 |
17 | ///
18 | /// Saved Data.
19 | ///
20 | public object[] Data { get; private set; }
21 | }
22 | }
--------------------------------------------------------------------------------
/LauncherClient/Crc32HashCalculator/Crc32HashCalculator.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Exe
5 | net6.0
6 | enable
7 | enable
8 | 10
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
--------------------------------------------------------------------------------
/UnityEventBus/Scripts/Example/Events.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 |
3 | public readonly struct RedEvent : IEvent
4 | {
5 | public readonly Vector3 MoveDelta;
6 |
7 | public RedEvent(Vector3 moveDelta)
8 | {
9 | MoveDelta = moveDelta;
10 | }
11 | }
12 |
13 | public readonly struct GreenEvent : IEvent
14 | {
15 | public readonly Vector3 Scale;
16 |
17 | public GreenEvent(Vector3 scale)
18 | {
19 | Scale = scale;
20 | }
21 | }
22 |
23 | public readonly struct BlueEvent : IEvent
24 | {
25 | public readonly Color Color;
26 |
27 | public BlueEvent(Color color)
28 | {
29 | Color = color;
30 | }
31 | }
--------------------------------------------------------------------------------
/No Camera Minimap/Part_1/Minimap/DataModel/MinimapWindowDataModel.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 |
3 | public class MinimapWindowDataModel
4 | {
5 | public Vector3Model StartPosition;
6 | public Vector3Model EndPosition;
7 | }
8 |
9 | [System.Serializable]
10 | public struct Vector3Model
11 | {
12 | public float X;
13 | public float Y;
14 | public float Z;
15 |
16 | public Vector3 ToVector3() => new Vector3(X, Y, Z);
17 |
18 | public static Vector3Model FromVector3(Vector3 vector3)
19 | {
20 | return new Vector3Model()
21 | {
22 | X = vector3.x,
23 | Y = vector3.y,
24 | Z = vector3.z
25 | };
26 | }
27 | }
--------------------------------------------------------------------------------
/SaveLoadSystem/Assets/EasyButtons/Editor/Utils/StringExtensions.cs:
--------------------------------------------------------------------------------
1 | namespace EasyButtons.Editor.Utils
2 | {
3 | using System;
4 |
5 | internal static class StringExtensions
6 | {
7 | public static string CapitalizeFirstChar(this string input)
8 | {
9 | if (input == null)
10 | throw new ArgumentNullException(nameof(input));
11 |
12 | char firstChar = input[0];
13 |
14 | if (char.IsUpper(firstChar))
15 | return input;
16 |
17 | var chars = input.ToCharArray();
18 | chars[0] = char.ToUpper(firstChar);
19 | return new string(chars);
20 | }
21 | }
22 | }
--------------------------------------------------------------------------------
/SaveLoadSystem/Assets/EasyButtons/Editor/NonSerializedError.cs:
--------------------------------------------------------------------------------
1 | namespace EasyButtons.Editor
2 | {
3 | using System;
4 | using UnityEditor;
5 | using UnityEngine;
6 |
7 | [Serializable]
8 | internal class NonSerializedError { }
9 |
10 | [CustomPropertyDrawer(typeof(NonSerializedError))]
11 | internal class NonSerializedErrorDrawer : PropertyDrawer
12 | {
13 | public override void OnGUI(Rect rect, SerializedProperty property, GUIContent label)
14 | {
15 | Rect rectWithoutLabel = EditorGUI.PrefixLabel(rect, label);
16 |
17 | EditorGUI.HelpBox(rectWithoutLabel, "Unable to draw a non-serialized type.", MessageType.Error);
18 | }
19 | }
20 | }
--------------------------------------------------------------------------------
/SaveLoadSystem/Assets/Sources/SaveLoadSystem/SaveLoadStrategies/ISaveLoadStrategy.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace SaveLoadSystem
4 | {
5 | ///
6 | /// Base interface for save load strategies.
7 | ///
8 | public interface ISaveLoadStrategy
9 | {
10 | ///
11 | /// Save list of objects.
12 | ///
13 | /// Array of objects to be saved.
14 | public void Save(IEnumerable objectsToSave);
15 |
16 | ///
17 | /// Load data.
18 | ///
19 | /// Loaded data.
20 | public SaveLoadData[] Load();
21 | }
22 | }
--------------------------------------------------------------------------------
/SaveLoadSystem/Assets/Sources/SaveLoadSystem/SaveFile.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 |
4 | namespace SaveLoadSystem
5 | {
6 | ///
7 | /// Game save file.
8 | ///
9 | [Serializable]
10 | public struct SaveFile
11 | {
12 | ///
13 | /// Save DateTime.
14 | ///
15 | public DateTime SaveTime { get; }
16 |
17 | ///
18 | /// List of saved data.
19 | ///
20 | public List Data { get; }
21 |
22 | public SaveFile(List data) : this()
23 | {
24 | Data = data;
25 | SaveTime = DateTime.Now;
26 | }
27 | }
28 | }
--------------------------------------------------------------------------------
/SaveLoadSystem/Assets/EasyButtons/Editor/ButtonWithoutParams.cs:
--------------------------------------------------------------------------------
1 | namespace EasyButtons.Editor
2 | {
3 | using System.Reflection;
4 | using UnityEngine;
5 | using System.Collections.Generic;
6 |
7 | internal class ButtonWithoutParams : Button
8 | {
9 | public ButtonWithoutParams(MethodInfo method, ButtonAttribute buttonAttribute)
10 | : base(method, buttonAttribute) { }
11 |
12 | protected override void DrawInternal(IEnumerable