├── .npmignore
├── docs
├── assets
│ ├── css
│ │ ├── cursorLib.scss
│ │ ├── font.css
│ │ ├── font.scss
│ │ ├── main.css
│ │ └── main.scss
│ ├── .DS_Store
│ └── img
│ │ ├── .DS_Store
│ │ ├── ras
│ │ ├── 3d.png
│ │ ├── aero.png
│ │ ├── cat.png
│ │ ├── df.png
│ │ ├── lo.png
│ │ ├── .DS_Store
│ │ ├── banner.png
│ │ ├── gitlab.png
│ │ ├── firebase.png
│ │ └── stringcat.png
│ │ └── vec
│ │ ├── lightmode-btn.svg
│ │ ├── menu-btn.svg
│ │ └── banner.svg
├── .DS_Store
├── index.html
└── bund
│ ├── app.bundle.js
│ └── app.bundle.js.map
├── .gitignore
├── .DS_Store
├── webpack.prod.js
├── webpack.dev.js
├── webpack.common.js
├── tsconfig.json
├── package.json
├── src
├── app.ts
└── betterCursor.ts
├── assets
└── css
│ └── main.css
├── readme.md
└── LICENSE
/.npmignore:
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1 |
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/docs/assets/css/cursorLib.scss:
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/.gitignore:
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1 | node_modules/*
2 | dist/*
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/.DS_Store:
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https://raw.githubusercontent.com/LemonFoxmere/BetterPointer/HEAD/.DS_Store
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/docs/.DS_Store:
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https://raw.githubusercontent.com/LemonFoxmere/BetterPointer/HEAD/docs/.DS_Store
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/docs/assets/.DS_Store:
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https://raw.githubusercontent.com/LemonFoxmere/BetterPointer/HEAD/docs/assets/.DS_Store
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/docs/assets/img/.DS_Store:
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https://raw.githubusercontent.com/LemonFoxmere/BetterPointer/HEAD/docs/assets/img/.DS_Store
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/docs/assets/img/ras/3d.png:
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/docs/assets/img/ras/aero.png:
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/docs/assets/img/ras/cat.png:
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https://raw.githubusercontent.com/LemonFoxmere/BetterPointer/HEAD/docs/assets/img/ras/cat.png
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/docs/assets/img/ras/df.png:
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https://raw.githubusercontent.com/LemonFoxmere/BetterPointer/HEAD/docs/assets/img/ras/df.png
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/docs/assets/img/ras/lo.png:
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https://raw.githubusercontent.com/LemonFoxmere/BetterPointer/HEAD/docs/assets/img/ras/lo.png
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/docs/assets/img/ras/.DS_Store:
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https://raw.githubusercontent.com/LemonFoxmere/BetterPointer/HEAD/docs/assets/img/ras/.DS_Store
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/docs/assets/img/ras/banner.png:
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https://raw.githubusercontent.com/LemonFoxmere/BetterPointer/HEAD/docs/assets/img/ras/banner.png
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/docs/assets/img/ras/gitlab.png:
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https://raw.githubusercontent.com/LemonFoxmere/BetterPointer/HEAD/docs/assets/img/ras/gitlab.png
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/docs/assets/img/ras/firebase.png:
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https://raw.githubusercontent.com/LemonFoxmere/BetterPointer/HEAD/docs/assets/img/ras/firebase.png
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/docs/assets/img/ras/stringcat.png:
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https://raw.githubusercontent.com/LemonFoxmere/BetterPointer/HEAD/docs/assets/img/ras/stringcat.png
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/webpack.prod.js:
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1 | const { merge } = require('webpack-merge');
2 | const common = require('./webpack.common.js');
3 |
4 | module.exports = merge(common, {
5 | mode: 'production',
6 | devtool: 'source-map',
7 | });
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/webpack.dev.js:
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1 | const { merge } = require('webpack-merge');
2 | const common = require('./webpack.common.js');
3 |
4 | module.exports = merge(common, {
5 | mode: 'development',
6 | devtool: 'inline-source-map',
7 | });
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/docs/assets/css/font.css:
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1 | h1,h2,h3,h4,h5,h6,p{--font-offset: 0.25rem}h1,h2,h3,h4,h5,h6{transition:color 300ms;font-family:"Montserrat","Plus Jakarta Sans",Verdana,Geneva,Tahoma,sans-serif;line-height:110%;color:#202020;margin:0}h1{font-size:calc(3.25rem + var(--font-offset))}h2{font-size:calc(2.5rem + var(--font-offset))}h3{font-size:calc(2rem + var(--font-offset))}h4{font-size:calc(1.6rem + var(--font-offset))}h5{font-size:calc(1.3rem + var(--font-offset))}h6{font-size:calc(1rem + var(--font-offset))}p{transition:color 300ms;font-family:"Sora","Segoe UI",Tahoma,Geneva,Verdana,sans-serif;font-size:calc(1rem + var(--font-offset));line-height:140%;color:#848484;margin:.4rem 0 .4rem 0;font-variation-settings:"wght" 250}.monospaced{font-family:"Fira Code",monospace}.dark-mode h1,.dark-mode h2,.dark-mode h3,.dark-mode h4,.dark-mode h5,.dark-mode h6{color:#f7f7f7}.dark-mode p{color:#b3b3b3}
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/webpack.common.js:
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1 | const path = require('path');
2 | const SpeedMeasurePlugin = require("speed-measure-webpack-plugin");
3 | const smp = new SpeedMeasurePlugin();
4 |
5 | module.exports = smp.wrap({
6 | entry: {
7 | app: './src/app.ts',
8 | },
9 | module: {
10 | rules: [
11 | {
12 | test: /\.tsx?$/,
13 | use: [{
14 | loader: 'ts-loader',
15 | options: {
16 | transpileOnly: true,
17 | experimentalWatchApi: true
18 | }
19 | }],
20 | exclude: /node_modules/,
21 | },
22 | ],
23 | },
24 | resolve: {
25 | extensions: [ '.tsx', '.ts', '.js' ],
26 | },
27 | output: {
28 | filename: '[name].bundle.js',
29 | path: path.resolve(__dirname, 'docs/bund'),
30 | clean: true,
31 | },
32 | });
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/tsconfig.json:
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1 | {
2 | "compilerOptions": {
3 | "target": "es2020", /* Set the JavaScript language version for emitted JavaScript and include compatible library declarations. */
4 | "esModuleInterop": true, /* Emit additional JavaScript to ease support for importing CommonJS modules. This enables `allowSyntheticDefaultImports` for type compatibility. */
5 | "lib": [
6 | "es2020",
7 | "dom"
8 | ],
9 | "module": "commonjs", /* Specify what module code is generated. */
10 | "rootDir": "src", /* Specify the root folder within your source files. */
11 | "allowJs": true, /* Allow JavaScript files to be a part of your program. Use the `checkJS` option to get errors from these files. */
12 | "noEmitOnError": false,
13 | "declaration": true,
14 | "outDir": "dist/", /* Specify an output folder for all emitted files. */
15 | "removeComments": true, /* Disable emitting comments. */
16 | "strict": true, /* Enable all strict type-checking options. */
17 | },"include": [
18 | "./src/**/*"
19 | ], "exclude": [
20 | "node_modules",
21 | "dist",
22 | "src/app.ts"
23 | ]
24 | }
25 |
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/package.json:
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1 | {
2 | "name": "betterpointer",
3 | "version": "1.0.2",
4 | "description": "TS & JS Library for adaptive precision cursor in your project.",
5 | "files": [
6 | "dist"
7 | ],
8 | "main": "dist/betterCursor.js",
9 | "types": "dist/betterCursor.d.ts",
10 | "directories": {
11 | "doc": "docs"
12 | },
13 | "scripts": {
14 | "build": "webpack --config webpack.prod.js",
15 | "compile": "webpack --config webpack.dev.js"
16 | },
17 | "repository": {
18 | "type": "git",
19 | "url": "git+https://github.com/LemonOrangeWasTaken/BetterPointer.git"
20 | },
21 | "keywords": [],
22 | "author": "lemonorangewastaken",
23 | "license": "GPL-3.0",
24 | "bugs": {
25 | "url": "https://github.com/LemonOrangeWasTaken/BetterPointer/issues"
26 | },
27 | "homepage": "https://github.com/LemonOrangeWasTaken/BetterPointer#readme",
28 | "dependencies": {
29 | "typescript": "^4.6.4",
30 | "animejs": "^3.2.1"
31 | },
32 | "devDependencies": {
33 | "@types/animejs": "^3.1.4",
34 | "animejs": "^3.2.1",
35 | "path": "^0.12.7",
36 | "speed-measure-webpack-plugin": "^1.5.0",
37 | "ts-loader": "^9.3.0",
38 | "typescript": "^4.6.4",
39 | "webpack": "^5.72.0",
40 | "webpack-cli": "^4.9.2",
41 | "webpack-merge": "^5.8.0"
42 | }
43 | }
44 |
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/docs/assets/css/font.scss:
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1 | h1,h2,h3,h4,h5,h6,p{ /* all text */
2 | --font-offset: 0.25rem;
3 | }
4 |
5 | h1,h2,h3,h4,h5,h6{ /* for all titles */
6 | transition: color 300ms;
7 | font-family: "Montserrat", "Plus Jakarta Sans", Verdana, Geneva, Tahoma, sans-serif;
8 | line-height: 110%;
9 | color: #202020;
10 | margin:0;
11 | }
12 |
13 | h1{
14 | font-size: calc(3.25rem + var(--font-offset));
15 | }
16 | h2{
17 | font-size: calc(2.5rem + var(--font-offset));
18 | }
19 | h3{
20 | font-size: calc(2rem + var(--font-offset));
21 | }
22 | h4{
23 | font-size: calc(1.6rem + var(--font-offset));
24 | }
25 | h5{
26 | font-size: calc(1.3rem + var(--font-offset));
27 | }
28 | h6{
29 | font-size: calc(1rem + var(--font-offset));
30 | }
31 |
32 | p{
33 | transition: color 300ms;
34 | font-family: "Sora", 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
35 | font-size: calc(1rem + var(--font-offset));
36 | line-height: 140%;
37 | color: #848484;
38 | margin: 0.4rem 0 0.4rem 0;
39 | font-variation-settings: 'wght' 250;
40 | } .monospaced{
41 | font-family: "Fira Code", monospace;
42 | }
43 |
44 | // dark mode
45 | .dark-mode{
46 | h1,h2,h3,h4,h5,h6{ /* dark mode titles */
47 | color: hsl(0, 0%, 97%);
48 | }
49 | p{
50 | color: hsl(0, 0%, 70%);
51 | }
52 | }
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/src/app.ts:
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1 | import anime from "animejs";
2 | import cursor from "./betterCursor";
3 |
4 | export let menu_opened:boolean = false;
5 | export let is_dark_mode:boolean = false;
6 |
7 | const init_UI = (cur?:cursor):void => {
8 | // init side bar
9 | document.getElementById("side-menu-btn")!.addEventListener("click", (e:MouseEvent):void => {
10 | menu_opened = !menu_opened;
11 | anime({
12 | targets:"#side-menu",
13 | translateX: `${menu_opened ? 0 : -240}pt`,
14 | easing: "easeOutQuart",
15 | duration: 500
16 | });
17 | anime({
18 | targets:"#side-menu-control-container",
19 | translateX: `${menu_opened ? 175 : 0}pt`,
20 | easing: "easeOutQuart",
21 | duration: 450,
22 | delay: menu_opened ? 40 : 0
23 | });
24 | if(menu_opened){
25 | document.querySelector("body")!.classList.add("side-opened");
26 | } else {
27 | document.querySelector("body")!.classList.remove("side-opened");
28 | }
29 | });
30 |
31 | // init dark mode btn
32 | document.getElementById("dark-mode-btn")!.addEventListener("click", (e:MouseEvent):void => {
33 | is_dark_mode = !is_dark_mode;
34 | if(is_dark_mode){
35 | document.querySelector("body")!.classList.add("dark-mode");
36 | cur!.setDark();
37 | } else{
38 | document.querySelector("body")!.classList.remove("dark-mode");
39 | cur!.setLight();
40 | }
41 | });
42 | }
43 |
44 | window.onload = () => {
45 | init_UI(new cursor("custom-cursor"));
46 | }
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/assets/css/main.css:
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1 | /* This is just for page & generic styling */
2 | body{
3 | background-color: #fafafa;
4 | padding:0; margin:0;
5 | }
6 |
7 | hr{
8 | margin: 1.5rem 0 1.5rem 0;
9 | height: 2px;
10 | background-color: #d2d2d2;
11 | border:none;
12 | }
13 |
14 | .notransition {
15 | -webkit-transition: none !important;
16 | -moz-transition: none !important;
17 | -o-transition: none !important;
18 | transition: none !important;
19 | }
20 |
21 | .unselectable {
22 | -webkit-touch-callout: none;
23 | -webkit-user-select: none;
24 | -khtml-user-select: none;
25 | -moz-user-select: none;
26 | -ms-user-select: none;
27 | user-select: none;
28 | }
29 |
30 | .app-icon{
31 | width: 5rem; height:5rem;
32 | border-radius: 1.3rem;
33 | border:none;
34 |
35 | margin: 0 0 1rem 0;
36 | box-shadow: 0 0 2rem #0000001f;
37 | background-color: #fcfcfc;
38 |
39 | background-position: center;
40 | background-repeat: no-repeat;
41 | }
42 |
43 | input{
44 | box-shadow: 0 0 2rem #00000009;
45 | height:1.75rem; width:100%;
46 | padding: 0;
47 | overflow: visible;
48 | border-radius: 0.5rem;
49 | border: 1px solid #d0d0d0;
50 | background-color: #00000008;
51 | outline:none;
52 | }
53 |
54 | .input-box{
55 | position: relative;
56 | display: flex;
57 | justify-content: center;
58 | align-items: center;
59 | }
60 | .input-box p{
61 | opacity: 0.5;
62 | font-size: 1rem;
63 | position: absolute;
64 | z-index: 2;
65 | pointer-events: none;
66 | left:50%;
67 | transform: translateX(-50%);
68 |
69 | transition: all 400ms cubic-bezier(0.295, 0.015, 0.040, 1.000),
70 | opacity 200ms cubic-bezier(0.295, 0.015, 0.040, 1.000);
71 |
72 | }
73 | .input-ele{
74 | padding: 0 0 0 0.5rem;
75 | font-family: "Plus Jakarta Sans";
76 | }
77 | .input-ele:focus ~ p{
78 | transform: translateX(0);
79 | left:0.75rem
80 | }
81 | .input-ele:not(:placeholder-shown) ~ p{
82 | opacity: 0;
83 | }
84 |
85 | #side-menu-btn{
86 | filter: brightness(0.4);
87 | }
88 |
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66 |
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/docs/assets/css/main.css:
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1 | *{cursor:none !important}body{background-color:#fafafa;padding:0;margin:0;transition:all 450ms cubic-bezier(0.165, 0.84, 0.44, 1);width:100vw;height:100vh;min-width:600pt;overflow:hidden}.side-opened{margin-left:240pt;width:calc(100vw - 240pt)}#side-menu{background-color:#f5f5f5;border-right:1px solid #bfbfbf;display:flex;flex-direction:column;align-items:center;transition:background-color 500ms cubic-bezier(0.165, 0.84, 0.44, 1),border-color 500ms cubic-bezier(0.165, 0.84, 0.44, 1)}#side-menu #title{width:100%;height:55pt;min-height:55pt}#side-menu .subtitle{width:80%;padding:3pt 10pt 3pt 10pt;margin:10pt 0 10pt 0;text-align:left}#side-menu .items{width:90%;margin:0 0 0 1%;padding:0 0 0 1.5%;border-radius:6pt;text-align:left;font-size:1.1rem;height:30pt;color:#666;transform-origin:left;display:flex;align-items:center}#side-menu-btn:active,#dark-mode-btn:active{filter:brightness(0.75)}#side-menu-label{color:#a6a6a6;opacity:1}hr{margin:1.5rem 0 1.5rem 0;height:2px;background-color:#d2d2d2;border:none;transition:background-color 300ms}.notransition{transition:none !important}.unselectable{-webkit-touch-callout:none;-webkit-user-select:none;-moz-user-select:none;-ms-user-select:none;user-select:none}.app-icon{width:5rem;height:5rem;border-radius:1.3rem;border:none;margin:0 0 1rem 0;box-shadow:0 0 2rem rgba(0,0,0,.122);background-color:#fcfcfc;background-position:center;background-repeat:no-repeat;transition:background-color 500ms cubic-bezier(0.165, 0.84, 0.44, 1)}input{box-shadow:0 0 2rem #00000009;height:1.75rem;width:100%;padding:0;overflow:visible;border-radius:.5rem;border:1px solid #d1d1d1;background-color:rgba(0,0,0,.031);font-size:1rem;transition-property:outline-offset,outline,background-color;transition:250ms cubic-bezier(0.165, 0.84, 0.44, 1);outline-offset:50pt}input:focus{outline:2pt solid #ff8000;outline-offset:2pt}.input-box{position:relative;display:flex;justify-content:center;align-items:center}.input-box p{opacity:.5;font-size:1rem;position:absolute;z-index:2;pointer-events:none;left:50%;transform:translateX(-50%);pointer-events:none;font-variation-settings:"wght" 300;transition:all 400ms cubic-bezier(0.295, 0.015, 0.04, 1),opacity 200ms cubic-bezier(0.295, 0.015, 0.04, 1)}.input-ele{padding:0 0 0 .5rem;font-family:"Plus Jakarta Sans";font-weight:600}.input-ele:focus~p{transform:translateX(0);left:.75rem}.input-ele:not(:-moz-placeholder-shown)~p{opacity:0}.input-ele:not(:-ms-input-placeholder)~p{opacity:0}.input-ele:not(:placeholder-shown)~p{opacity:0}.dark-mode{background-color:#18181b}.dark-mode #side-menu{background-color:#141417;border-right:1px solid #303036}.dark-mode #side-menu .items{color:#b3b3b3}.dark-mode #dark-mode-btn{filter:contrast(1) brightness(1)}.dark-mode hr{background-color:rgba(255,255,255,.15)}.dark-mode .app-icon{border:none;box-shadow:none;background-color:#29292e}.dark-mode input{box-shadow:none;border:1px solid #484851;background-color:#242429;color:#f1f1f3}.dark-mode input:focus{outline:2pt solid rgba(255,128,0,.5);outline-offset:2pt}.dark-mode .input-box p{opacity:1;color:rgba(255,255,255,.4)}.dark-mode .input-ele{padding:0 0 0 .5rem;font-family:"Plus Jakarta Sans";font-weight:600}.dark-mode .input-ele:focus~p{transform:translateX(0);left:.75rem}.dark-mode .input-ele:not(:-moz-placeholder-shown)~p{opacity:0}.dark-mode .input-ele:not(:-ms-input-placeholder)~p{opacity:0}.dark-mode .input-ele:not(:placeholder-shown)~p{opacity:0}.dark-mode #side-menu-label{color:#ccc}
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/docs/assets/css/main.scss:
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1 | /* This is just for page & generic styling */
2 | * {
3 | /* hide cursor */
4 | cursor: none !important;
5 | }
6 |
7 | body{
8 | background-color: hsl(0, 0%, 98%);
9 | padding:0; margin:0;
10 |
11 | transition: all 450ms cubic-bezier(0.165, 0.840, 0.440, 1.000); /* easeOutQuart */
12 | width:100vw; height:100vh;
13 | min-width: 600pt;
14 |
15 | overflow: hidden;
16 | } .side-opened{
17 | margin-left: 240pt;
18 | width:calc(100vw - 240pt);
19 | }
20 |
21 | #side-menu{
22 | background-color: hsl(0, 0%, 96%);
23 | $border-col: hsl(0,0%,75%);
24 | border-right: 1px solid $border-col;
25 | display: flex; flex-direction: column; align-items: center;
26 | transition: background-color 500ms cubic-bezier(0.165, 0.840, 0.440, 1.000),
27 | border-color 500ms cubic-bezier(0.165, 0.840, 0.440, 1.000); /* easeOutQuart */
28 |
29 | #title{
30 | width: 100%;
31 | height: 55pt; min-height:55pt;
32 | }
33 | .subtitle{
34 | width: 80%;
35 | padding: 3pt 10pt 3pt 10pt;
36 | margin: 10pt 0 10pt 0;
37 | text-align: left;
38 | }
39 |
40 | .items{
41 | width: 90%;
42 | margin: 0 0 0 1%;
43 | padding: 0 0 0 1.5%;
44 | border-radius: 6pt;
45 | text-align: left;
46 | font-size: 1.1rem;
47 | height:30pt;
48 | color:hsl(0,0,40%);
49 | transform-origin: left;
50 | display: flex; align-items: center;
51 | }
52 | }
53 | #side-menu-btn, #dark-mode-btn{
54 | &:active{
55 | filter: brightness(0.75);
56 | }
57 | }
58 | #side-menu-label{
59 | color:hsl(0, 0, 65%);
60 | opacity: 1;
61 | }
62 |
63 | hr{
64 | margin: 1.5rem 0 1.5rem 0;
65 | height: 2px;
66 | background-color: #d2d2d2;
67 | border:none;
68 |
69 | transition: background-color 300ms;
70 | }
71 |
72 | .notransition {
73 | -webkit-transition: none !important;
74 | -moz-transition: none !important;
75 | -o-transition: none !important;
76 | transition: none !important;
77 | }
78 |
79 | .unselectable {
80 | -webkit-touch-callout: none;
81 | -webkit-user-select: none;
82 | -khtml-user-select: none;
83 | -moz-user-select: none;
84 | -ms-user-select: none;
85 | user-select: none;
86 | }
87 |
88 | .app-icon{
89 | width: 5rem; height:5rem;
90 | border-radius: 1.3rem;
91 | border:none;
92 |
93 | margin: 0 0 1rem 0;
94 | box-shadow: 0 0 2rem hsla(0, 0%, 0%, 0.122);
95 | background-color: hsl(0, 0%, 99%);
96 |
97 | background-position: center;
98 | background-repeat: no-repeat;
99 |
100 | transition: background-color 500ms cubic-bezier(0.165, 0.840, 0.440, 1.000); /* easeOutQuart */
101 | }
102 |
103 | input{
104 | box-shadow: 0 0 2rem #00000009;
105 | height:1.75rem; width:100%;
106 | padding: 0;
107 | overflow: visible;
108 | border-radius: 0.5rem;
109 | border: 1px solid hsl(0, 0%, 82%);
110 | background-color: hsla(0, 0%, 0%, 0.031);
111 | font-size: 1rem;
112 |
113 | transition-property: outline-offset, outline, background-color;
114 | transition: 250ms cubic-bezier(0.165, 0.840, 0.440, 1.000);
115 | outline-offset: 50pt;
116 | } input:focus{
117 | outline:2pt solid hsl(30, 100%, 50%);
118 | outline-offset: 2pt;
119 | }
120 |
121 | .input-box{
122 | position: relative;
123 | display: flex;
124 | justify-content: center;
125 | align-items: center;
126 | }
127 | .input-box p{
128 | opacity: 0.5;
129 | font-size: 1rem;
130 | position: absolute;
131 | z-index: 2;
132 | pointer-events: none;
133 | left:50%;
134 | transform: translateX(-50%);
135 | pointer-events: none;
136 |
137 | font-variation-settings: 'wght' 300;
138 |
139 | transition: all 400ms cubic-bezier(0.295, 0.015, 0.040, 1.000),
140 | opacity 200ms cubic-bezier(0.295, 0.015, 0.040, 1.000);
141 |
142 | }
143 | .input-ele{
144 | padding: 0 0 0 0.5rem;
145 | font-family: "Plus Jakarta Sans";
146 | font-weight: 600;
147 | }
148 | .input-ele:focus ~ p{
149 | transform: translateX(0);
150 | left:0.75rem
151 | }
152 | .input-ele:not(:placeholder-shown) ~ p{
153 | opacity: 0;
154 | }
155 |
156 | // DARK MODE
157 | .dark-mode{
158 | background-color: hsl(240, 6%, 10%);
159 |
160 | #side-menu{
161 | background-color: hsl(240, 6%, 8.5%);
162 | $border-col: hsl(240, 6%, 20%);
163 | border-right: 1px solid $border-col;
164 |
165 | .items{
166 | color:hsl(0,0,70%)
167 | }
168 | }
169 | #dark-mode-btn{
170 | filter: contrast(1) brightness(1);
171 | }
172 |
173 | hr{
174 | background-color: hsl(0, 0%, 100%, 15%);
175 | }
176 |
177 | .app-icon{
178 | border:none;
179 | box-shadow: none;
180 | background-color: hsl(240, 6%, 17%);
181 | }
182 |
183 |
184 | input{
185 | box-shadow: none;
186 | border: 1px solid hsl(240, 6%, 30%);
187 | background-color: hsl(240, 6%, 15%);
188 | color:hsl(240,6%,95%)
189 | } input:focus{
190 | outline:2pt solid hsla(30, 100%, 50%, 50%);
191 | outline-offset: 2pt;
192 | }
193 |
194 | .input-box p{
195 | opacity:1;
196 | color:hsl(240, 6%, 100%, 40%);
197 | }
198 | .input-ele{
199 | padding: 0 0 0 0.5rem;
200 | font-family: "Plus Jakarta Sans";
201 | font-weight: 600;
202 | }
203 | .input-ele:focus ~ p{
204 | transform: translateX(0);
205 | left:0.75rem
206 | }
207 | .input-ele:not(:placeholder-shown) ~ p{
208 | opacity: 0;
209 | }
210 |
211 | #side-menu-label{
212 | color:hsl(0,0,80%);
213 | }
214 | }
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/docs/index.html:
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1 |
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3 |
4 | Pointer Demo
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40 |
41 |
42 |
43 | What is this?
44 |
45 |
46 |
47 |
48 | This is a custom pointer that can adapt and snap to different elements, making controlling and interacting with them feel more natural.
49 |
50 |
51 | Almost everything you see on this page can be clicked on, but some won't do anything. To learn how to use this in your own project, visit the GitHub .
52 |
53 |
54 |
55 |
59 |
60 |
61 |
62 |
63 |
66 |
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100 |
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/readme.md:
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1 |
2 |
3 |
4 |
5 |
Haha, cool cursor go brrrr...
6 |
7 |
8 | []()
9 | [](https://github.com/LemonOrangeWasTaken/BetterPointer/blob/master/LICENSE)
10 | [](https://github.com/LemonOrangeWasTaken/BetterPointer/stargazers)
11 |
12 |
13 |
14 | Table of Content
15 |
16 |
17 | What is this?
18 |
19 | Installation & Setup
20 |
24 | Usage
25 |
29 | Known issues
30 | Troubleshooting
31 | Contributing
32 | License
33 |
34 |
35 |
36 |
37 |
38 |
39 | What is this?
40 |
41 | BetterPointer is a JS/TS package that simulates adaptive precision on a webpage with the intention of making buttons and other elements on a website/webapp easier to interact with.
42 |
43 | It was largely inspired by the ipadOS cursor, but is implemented in such a way that allows for greater visual and behavioral customization.
44 |
45 | You can try the pointer out at: https://lemonorangewastaken.github.io/BetterPointer/
46 |
47 |
48 |
49 | Getting Started
50 |
51 | This section will cover what you need to setup and start using your cursor.
52 |
53 | Installation
54 |
55 | > ***Note**: if you are using JS without NPM, a cdn accessible `min.js` file is not yet avaiable, but should hopefully be soon.*
56 |
57 | This package is available on NPM, and currently supports TS and JS. To install, setup an npm project by running:
58 | ```bash
59 | npm init -y
60 | ```
61 | Then, install the package by running
62 | ```bash
63 | npm i betterpointer
64 | ```
65 | **Please note**: this package only works with frontend JS/TS, and will not work on NodeJS/TS. If you need instructions on how to setup npm libraries for frontend JS, please read [this article](https://fredriccliver.medium.com/how-can-i-use-an-npm-module-in-front-end-javascript-63d54d53c005).
66 |
67 | Setup
68 | To setup the cursor in your project, create an empty div under the body tag of your HTML file, and give it a unique id. Ex:
69 |
70 | ```html
71 |
72 |
73 |
74 |
75 | ```
76 |
77 | Make sure that there are no styles applied to this div, either in the inline HTML or in a linked CSS sheet.
78 |
79 | In your JS/TS file, import the package:
80 |
81 | ```ts
82 | import cursor from "betterCursor";
83 | ```
84 |
85 | Then, create an instance of the cursor. This is what will be used to control your cursor, such as toggling light and dark mode.
86 |
87 | ```ts
88 | const myCursor = new cursor("some-unique-id");
89 | ```
90 |
91 | You may also pass in a configuration object, like so:
92 |
93 | ```ts
94 | const config = {
95 | size : "50px",
96 | mass : 125
97 | };
98 |
99 | const myCursor = new cursor("some-unique-id", config);
100 | ```
101 |
102 | #### Configurable parameters:
103 | | Key | Default | Units | Descritpion |
104 | | :---: | :---: | :---: | :--- |
105 | | size | "24px" | - | The default size of the cursor. |
106 | | mass | 75 | - | How "heavy" the cursor feels. |
107 | | trackingPeriod | 50 | ms | The period in which the cursor will check for elements to snap on to. |
108 |
109 | Usage
110 |
111 | This section will cover how to utilize your cursor to its full potential.
112 |
113 | Cursor controls
114 |
115 | These are functions that you can use to control the cursor's appearance and behavior.
116 |
117 |
118 |
119 | #### Setting the cursor's dark/light appearance
120 |
121 | If your site contains a toggleable dark theme or you need to forcibly change the light/dark appearance of your cursor, you may use these two functions to do so:
122 |
123 | ```ts
124 | myCursor.setDark(); // make the cursor visible in dark theme
125 | myCursor.setLight(); // make the cursor visible in light theme
126 | ```
127 |
128 | **Note**: `setDark()` will set the cursor to a translucent white color and is meant to be used in a dark themed environment. It does **not** make the cursor itself dark! The same logic applied to `setLight()` as well.
129 |
130 | ---
131 |
132 | #### Forcibly morphing/snapping the cursor
133 |
134 | *Doing this is not reccomended*, as it is still in development and can act buggy. But if, for whatever reason, you need to morph/snap the cursor to an element, you may use this command to do so:
135 | ```ts
136 | // morph the cursor into text mode,
137 | // and apply this effect in reference of myElmnt
138 | setShape("text", myElmnt, false, 15);
139 | ```
140 | Here's what each of the parameter means (in order):
141 | | Name | Type | Optional | Default | Descritpion |
142 | | :---: | :---: | :---: | :---: | :--- |
143 | | shape | String | ❌ | - | Shape that the cursor should morph to |
144 | | elmnt | HTMLElement | ✅ | currentHoveringElmnt | The reference element (to get parameters such as size and line height from) |
145 | | hideCursor | Boolean | ✅ | false | Whether or not to hide the cursor |
146 | | snapCoef | Number | ✅ | 10 | The larger the number is, the more the element will stick to the cursor.|
147 |
148 | All the shapes that are available (if the shape doesn't match any in this table, the cursor will just return to normal):
149 |
150 | | Shape | Description |
151 | | :---: | :--- |
152 | | Text | Morph your cursor into a text selection shape, with height matching the line height |
153 | | input | Similar to the text selection, except there will be a bit of Y snapping in the text input box |
154 | | button | Complete snap onto an element in the X and Y direction |
155 |
156 | Element Settings
157 |
158 | Your cursor will only morph/snap onto elements you specified. So if you have a button but didn't specify for the cursor to snap onto it, it will be ignored as a normal element.
159 |
160 | BetterPointer uses custom HTML attributes to identify target elements. Some examples are provided below:
161 | ```html
162 |
163 | Lorem ipsum dolor sit amet...
164 |
165 |
166 | Click Me!
167 | ```
168 |
169 | Some of attributes available to configure cursor snap target:
170 | | Attributes | Snap To Elmnt | Description |
171 | | :---: | :---: |:--- |
172 | | snaptext | ❌ | morphs the cursor into the text's shape. |
173 | | snapinput | ✅ | snaps the cursor into the input box. |
174 | | snapbutton | ✅ | snaps the cursor to the shape of the button (works on different elements too). |
175 | | bigsnapbutton | ✅ | Same as `snapbutton`, but hides the cursor and is more sticky. |
176 |
177 | Some of the attributes available to configure cursor behavior:
178 | | Attributes | Example | Description |
179 | | :---: | :---: |:--- |
180 | | growth | "10px" | Enlarges the cursor by specified amount (Ex: 10px). |
181 |
182 |
183 | **Note**: in `snapbutton` and `bigsnapbutton` mode, the cursor will morph to the element's bounding box width, height, and corner radius. It is advised to add some padding and corner radius to your elements for an optimal snapping effect.
184 |
185 | Known issues
186 |
187 | Here are some known issues about the library so far:
188 |
189 | 1. Safari absolutely refuses to work with the web (as well as Internet Explorer).
190 | 2. Does not work well with transitioning elements
191 | 3. Random errors in the console sometimes
192 | 4. Immense lag on opening up dev tools
193 | 5. Poor behavior with mouse on demo page
194 |
195 | Troubleshooting
196 |
197 | If your cursor does not show up, please check if there is any elements overlaid on top of it that has a z-index over 999999. If there is some other errors, please file an issue report [here](https://github.com/LemonOrangeWasTaken/BetterPointer/issues), or make a [pull request](https://github.com/LemonOrangeWasTaken/BetterPointer/pulls).
198 |
199 | Contributing
200 |
201 | You can't yet, but if you would like to work on it for some reason, please contact me at lemon@thelemonorange.com
202 |
203 | License
204 |
205 | BetterPointer is licensed under the GPL-3.0 license, please respect it.
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/src/betterCursor.ts:
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1 | import anime from "animejs";
2 |
3 | interface configFormat{
4 | size?:string,
5 | mass?:number,
6 | trackingPeriod?:number
7 | }
8 |
9 | interface transProp{
10 | property:string[],
11 | duration:number
12 | }
13 |
14 | interface cursorLocation{
15 | x:number,
16 | y:number,
17 | ox:number,
18 | oy:number
19 | }
20 |
21 | export default class cursor{
22 |
23 | readonly cursorWidth:string | undefined;
24 | readonly cursorHeight:string | undefined;
25 | readonly cursorMass:number | undefined;
26 | readonly cursorElement:HTMLElement | undefined;
27 | readonly trkPer:number | undefined;
28 |
29 | currentCursorWidth:string | undefined;
30 | currentCursorHeight:string | undefined;
31 | currentCursorRadius:string | undefined;
32 | currentCursorGrowth:string | undefined;
33 |
34 | private _lastSnapElmnt:HTMLElement | undefined;
35 | private _currentSnapElmnt:HTMLElement | undefined;
36 | private _currentSnapBbox:any | undefined;
37 |
38 | private _lastHoverElmnt:HTMLElement | undefined;
39 | private _currentHoverElmnt:HTMLElement | undefined;
40 | private _transitionProperties:transProp[] | undefined;
41 | private _transitionSuppression:Set | undefined;
42 |
43 | private _elementTransitionDelay:any | undefined;
44 |
45 | snappedX:boolean = false;
46 | snappedY:boolean = false;
47 | moveElmnt:boolean = true;
48 | hidden:boolean = false;
49 |
50 | dark:boolean = false;
51 | currentCursorLoc:cursorLocation = {
52 | x:0,
53 | y:0,
54 | ox:0,
55 | oy:0
56 | }
57 | snapCoef:number = 1;
58 |
59 | constructor(id:string, config:configFormat={}){
60 | this.cursorElement = document.getElementById(id)!;
61 | if(!this.cursorElement){
62 | console.error(`Cursor with id:${id} does not exist.`);
63 | return;
64 | }
65 | // set corresponding attributes
66 | this.currentCursorWidth = this.cursorWidth = config.size || "24px"; // default values
67 | this.currentCursorHeight = this.cursorHeight = config.size || "24px";
68 | this.currentCursorRadius = "1000rem";
69 | // this.cursorMass = config.mass || 75;
70 | this.cursorMass = config.mass || 0;
71 | this.trkPer = config.trackingPeriod || 50;
72 |
73 | // set up cursor with style
74 | {
75 | // position and behavior
76 | this.cursorElement.style.pointerEvents = "none"; // make the cursor uninteractable
77 | this.cursorElement.style.position = "fixed"; // make the cursor fixed on the screen
78 | this.cursorElement.style.zIndex = "999999"; // set z index to be on the top
79 | this.cursorElement.style.left = "0"; // fix the cursor to the top left of the screen
80 | this.cursorElement.style.top = "0";
81 |
82 | // set transitions
83 | this._transitionProperties = [
84 | {
85 | property: ["width", "height", "borderRadius", "opacity"],
86 | duration: 100,
87 | }
88 | ];
89 | this._transitionSuppression = new Set();
90 | this._updateCursorTransition(); // update the transition properties
91 |
92 | // size and shape
93 | this.cursorElement.style.width = this.currentCursorWidth; // set width
94 | this.cursorElement.style.height = this.currentCursorHeight; // set height
95 | this.cursorElement.style.borderRadius = this.currentCursorRadius; // set cursor radius
96 | this.cursorElement.style.opacity = "0"; // set cursor radius
97 |
98 | // initial coloring
99 | this.cursorElement.style.backgroundColor = "hsla(0, 0%, 0%, 0.4)"; // background color
100 | }
101 |
102 | // make it so that the cursor hides when the real cursor leaves
103 | document.documentElement.addEventListener('mouseleave', () => this.cursorElement!.style.opacity = "0");
104 | document.documentElement.addEventListener('keydown', () => this.cursorElement!.style.opacity = "0");
105 | document.documentElement.addEventListener('mouseenter', () => this.cursorElement!.style.opacity = "1");
106 |
107 | // start updating positioning of the cursor
108 | requestAnimationFrame(this._updatePositioncycle);
109 |
110 | // start tracking the real cursor
111 | document.onmousemove = (e:MouseEvent):void => {
112 | if(!this.hidden) this.cursorElement!.style.opacity = "1";
113 |
114 | this.currentCursorLoc.x=e.x; this.currentCursorLoc.y=e.y;
115 | };
116 |
117 | // track colors
118 | setInterval(():void => {
119 | // track colors (contrasting elements)
120 | this._currentHoverElmnt = document.elementFromPoint(this.currentCursorLoc.x, this.currentCursorLoc.y)
121 | if(this._currentHoverElmnt != this._lastHoverElmnt){
122 | // check for contrast
123 | if(this._currentHoverElmnt!.hasAttribute("contrast")) this.dark ? this.setLight(false) : this.setDark(false);
124 | else this.dark ? this.setDark(false) : this.setLight(false);
125 |
126 | this._updateCursorState();
127 | }
128 | this._lastHoverElmnt = this._currentHoverElmnt
129 |
130 | this._updateCursorTransition(); // update the transition properties
131 | }, this.trkPer)
132 | }
133 |
134 | private _updateCursorTransition = ():void => {
135 | let transitionStr:string = "";
136 | for(let i:number = 0; i < this._transitionProperties!.length; i++){
137 | let propDur:number = this._transitionProperties![i].duration;
138 | this._transitionProperties![i].property.forEach((prop:string):void => {
139 | if(!this._transitionSuppression!.has(prop)){ // make sure that this transition property isn't supressed
140 | transitionStr += `${prop} ${propDur}ms ease, `
141 | }
142 | })
143 | }
144 | this.cursorElement!.style.transition = transitionStr.substring(0,transitionStr.length-2);
145 | }
146 |
147 | private _updateCursorState = ():void => {
148 |
149 | if(this._currentHoverElmnt!.hasAttribute("snaptext")){ this.setShape("text"); this._offsetTransitioned = false; }
150 | else if (this._currentHoverElmnt!.hasAttribute("snapinput")){ this.setShape("input", this._currentHoverElmnt); this._offsetTransitioned = false; }
151 | else if (this._currentHoverElmnt!.hasAttribute("snapbutton")){ this.setShape("button"); this._offsetTransitioned = false; }
152 | else if (this._currentHoverElmnt!.hasAttribute("bigsnapbutton")){ this.setShape("button", this._currentHoverElmnt, true, 20); this._offsetTransitioned = false; }
153 | else this.setShape("");
154 | }
155 |
156 | private _offsetTransitioned:boolean = false;
157 | private _updatePositioncycle = ():void => {
158 | const cbbox = this.cursorElement!.getBoundingClientRect();
159 | if(!(this.snappedX || this.snappedY)){ // if there is no snappable element, track the cursor as usual
160 | this.currentCursorLoc.ox = cbbox.width / -2;
161 | this.currentCursorLoc.oy = cbbox.height / -2;
162 | } else {
163 | // calculate the offset distance from cursor to the element's center
164 | const offsetX = this.currentCursorLoc.x - this._currentSnapBbox.x - this._currentSnapBbox.width/2;
165 | const offsetY = this.currentCursorLoc.y - this._currentSnapBbox.y - this._currentSnapBbox.height/2;
166 | const newox = (this.snappedX ? -offsetX/(1.5 * (-0.6667*Math.tanh(this._currentSnapBbox.width/200)+1.3333)) : 0) + cbbox.width / -2
167 | const newoy = (this.snappedY ? -offsetY/(1.5 * (-0.6667*Math.tanh(this._currentSnapBbox.height/200)+1.3333)) : 0) + cbbox.height / -2
168 |
169 | if(!this._offsetTransitioned){
170 | anime({
171 | targets:this.currentCursorLoc,
172 | ox: newox,
173 | oy: newoy,
174 | easing: "easeOutCubic",
175 | duration:33,
176 | update: () => {
177 | this.cursorElement!.style.transform = `translate3d(${this.currentCursorLoc.x + this.currentCursorLoc.ox }px, ${this.currentCursorLoc.y + this.currentCursorLoc.oy}px,0)`; // move the cursor accordingly
178 | },
179 | loop:3,
180 | complete: () => {
181 | this._offsetTransitioned = true;
182 | }
183 | });
184 | } else{
185 | anime.set(this.currentCursorLoc, {
186 | ox: newox,
187 | oy: newoy,
188 | });
189 | }
190 |
191 | this._elementTransitionDelay = setTimeout(() => {
192 | if(!!this._currentSnapElmnt) this._currentSnapElmnt.style.transition = "0ms ease";
193 | }, 100);
194 |
195 | if(this.moveElmnt) this._currentSnapElmnt!.style.transform = `translate3d(${ this.snappedX ? offsetX/(this._currentSnapBbox.width/this.snapCoef) : 0 }px, ${ this.snappedY ? offsetY/(this._currentSnapBbox.height/this.snapCoef) : 0}px, 0)`; // border size
196 | }
197 |
198 | this.cursorElement!.style.transform = `translate3d(${this.currentCursorLoc.x + this.currentCursorLoc.ox }px, ${this.currentCursorLoc.y + this.currentCursorLoc.oy}px,0)`; // move the cursor accordingly
199 |
200 | // update frame
201 | requestAnimationFrame(this._updatePositioncycle);
202 | }
203 |
204 | setDark = (set:boolean = true):void => {
205 | if(set) this.dark = true;
206 | // if the cursor isn't snapped (aka normal state), change background color according to that
207 | this.cursorElement!.style.backgroundColor = (this.snappedX || this.snappedY) ? "hsla(0, 0%, 100%, 0.1)" : "hsla(0, 0%, 100%, 0.4)";
208 |
209 | }
210 | setLight = (set:boolean = true):void => {
211 | if(set) this.dark = false;
212 | // if the cursor isn't snapped (aka normal state), change background color according to that
213 | this.cursorElement!.style.backgroundColor = (this.snappedX || this.snappedY) ? "hsla(0, 0%, 0%, 0.1)" : "hsla(0, 0%, 0%, 0.4)";
214 | }
215 |
216 | setShape = (shape:string, elmnt:HTMLElement=this._currentHoverElmnt!, hideCursor:boolean=false, snapCoef=10) => {
217 | const reset_last_snap_pos = ():void => {
218 | if(!!this._lastSnapElmnt){
219 | this._lastSnapElmnt!.style.transition = "200ms ease";
220 | this._lastSnapElmnt!.style.transform = "translate3d(0,0,0)"; // reset element scale
221 | this._lastSnapElmnt!.style.scale = "1";
222 | }
223 | }
224 | const set_snap = ():void => { // call this function whenever an element that is snappable is hovered over on
225 | this._currentSnapElmnt = elmnt; // set the snapping element to the correct element
226 | this._currentSnapBbox = elmnt.getBoundingClientRect(); // set the bounding box so it doesnt change
227 |
228 | // reset last snapped element offset and scale (if it exists)
229 | if(this._currentSnapElmnt != this._lastSnapElmnt){
230 | reset_last_snap_pos();
231 | }
232 |
233 | this._lastSnapElmnt = this._currentSnapElmnt; // set the last snapping element to the current element
234 | }
235 |
236 | this.hidden = hideCursor;
237 | this.snapCoef = snapCoef;
238 | this.currentCursorGrowth = elmnt.getAttribute("growth") || "0px";
239 |
240 | switch(shape){
241 | case "text":
242 | // set snapped state to true
243 | this.snappedX = this.snappedY = false;
244 | this.moveElmnt = true;
245 |
246 | this.currentCursorWidth = `max(3px, calc(${window.getComputedStyle(elmnt).lineHeight} / 12))`; // set width
247 | this.currentCursorHeight = window.getComputedStyle(elmnt).lineHeight; // set width
248 |
249 | reset_last_snap_pos();
250 |
251 | if(hideCursor) this.cursorElement!.style.opacity = "0"; // hide cursor all together
252 | if(this.dark) this.cursorElement!.style.backgroundColor = "hsla(0, 0%, 100%, 0.7)"; // background color
253 | else this.cursorElement!.style.backgroundColor = "hsla(0, 0%, 0%, 0.7)"; // background color
254 | break;
255 | case "input":
256 | // set snapped state to true
257 | this.snappedX = this.moveElmnt = false;
258 | this.snappedY = true;
259 |
260 |
261 | this.currentCursorWidth = `3px`; // set width
262 | this.currentCursorHeight = `calc(${window.getComputedStyle(elmnt).height} - 2px)`; // set width
263 |
264 | set_snap();
265 |
266 | if(hideCursor) this.cursorElement!.style.opacity = "0"; // hide cursor all together
267 | if(this.dark) this.cursorElement!.style.backgroundColor = "hsla(0, 0%, 100%, 0.4)"; // background color
268 | else this.cursorElement!.style.backgroundColor = "hsla(0, 0%, 0%, 0.4)"; // background color
269 |
270 | break;
271 | case "button":
272 | // set snapped state to true
273 | this.snappedX = this.snappedY = true;
274 | this.moveElmnt = true;
275 |
276 | this.currentCursorWidth = `calc(${elmnt?.getBoundingClientRect().width}px + ${this.currentCursorGrowth})`; // set width
277 | this.currentCursorHeight = `calc(${elmnt?.getBoundingClientRect().height}px + ${this.currentCursorGrowth})`; // set width
278 | this.currentCursorRadius = window.getComputedStyle(elmnt).borderRadius; // set radius
279 |
280 | this.cursorElement!.style.zIndex = "0"; // set z-index to the bottom (for highlighting)
281 |
282 | set_snap();
283 |
284 | // set transition properties for easing
285 | this._currentSnapElmnt!.style.transitionProperty = "scale, transform, opacity";
286 | this._currentSnapElmnt!.style.transition = `200ms ease`;
287 |
288 | // if the client request to hide the cursor, hide it all togehter
289 | if(hideCursor){
290 | this.cursorElement!.style.opacity = "0";
291 | break;
292 | }
293 | // hide the border and background color
294 | if(this.dark) this.cursorElement!.style.backgroundColor = "hsla(0, 0%, 100%, 0.1)"; // dark mode bgc
295 | else this.cursorElement!.style.backgroundColor = "hsla(0, 0%, 0%, 0.1)"; // light mode bgc
296 | break;
297 | default:
298 | this.snappedX = this.snappedY = false;
299 | this.moveElmnt = true;
300 |
301 | this.currentCursorRadius = this.cursorWidth; // reset border radius
302 | this.currentCursorWidth = this.cursorWidth; // set width
303 | this.currentCursorHeight = this.cursorHeight; // set height
304 | this.currentCursorLoc.ox = this.currentCursorLoc.oy = 0; // reset cursor offsets
305 |
306 | this.cursorElement!.style.zIndex = "999999"; // reset z-index
307 |
308 | // remove timeout for snap delay removal
309 | if(!!this._elementTransitionDelay){
310 | clearTimeout(this._elementTransitionDelay);
311 | }
312 |
313 | if(!!this._currentSnapElmnt){
314 | reset_last_snap_pos();
315 | }
316 | this._currentSnapElmnt = undefined; // reset snapping elements
317 |
318 | this.cursorElement!.style.opacity = "1"; // background color
319 | if(this.dark) this.setDark();
320 | else this.setLight();
321 | }
322 |
323 | // update the shape
324 | this.cursorElement!.style.width = this.currentCursorWidth!;
325 | this.cursorElement!.style.height = this.currentCursorHeight!;
326 | this.cursorElement!.style.borderRadius = this.currentCursorRadius!;
327 | }
328 | }
--------------------------------------------------------------------------------
/docs/bund/app.bundle.js:
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0,this.cursorElement.style.opacity="1",this.dark?this.setDark():this.setLight()}this.cursorElement.style.width=this.currentCursorWidth,this.cursorElement.style.height=this.currentCursorHeight,this.cursorElement.style.borderRadius=this.currentCursorRadius},this.cursorElement=document.getElementById(t),this.cursorElement?(this.currentCursorWidth=this.cursorWidth=e.size||"24px",this.currentCursorHeight=this.cursorHeight=e.size||"24px",this.currentCursorRadius="1000rem",this.cursorMass=e.mass||0,this.trkPer=e.trackingPeriod||50,this.cursorElement.style.pointerEvents="none",this.cursorElement.style.position="fixed",this.cursorElement.style.zIndex="999999",this.cursorElement.style.left="0",this.cursorElement.style.top="0",this._transitionProperties=[{property:["width","height","borderRadius","opacity"],duration:100}],this._transitionSuppression=new Set,this._updateCursorTransition(),this.cursorElement.style.width=this.currentCursorWidth,this.cursorElement.style.height=this.currentCursorHeight,this.cursorElement.style.borderRadius=this.currentCursorRadius,this.cursorElement.style.opacity="0",this.cursorElement.style.backgroundColor="hsla(0, 0%, 0%, 0.4)",document.documentElement.addEventListener("mouseleave",(()=>this.cursorElement.style.opacity="0")),document.documentElement.addEventListener("keydown",(()=>this.cursorElement.style.opacity="0")),document.documentElement.addEventListener("mouseenter",(()=>this.cursorElement.style.opacity="1")),requestAnimationFrame(this._updatePositioncycle),document.onmousemove=t=>{this.hidden||(this.cursorElement.style.opacity="1"),this.currentCursorLoc.x=t.x,this.currentCursorLoc.y=t.y},setInterval((()=>{this._currentHoverElmnt=document.elementFromPoint(this.currentCursorLoc.x,this.currentCursorLoc.y),this._currentHoverElmnt!=this._lastHoverElmnt&&(this._currentHoverElmnt.hasAttribute("contrast")?this.dark?this.setLight(!1):this.setDark(!1):this.dark?this.setDark(!1):this.setLight(!1),this._updateCursorState()),this._lastHoverElmnt=this._currentHoverElmnt,this._updateCursorTransition()}),this.trkPer)):console.error(`Cursor with id:${t} does not exist.`)}}}},e={};function r(n){var i=e[n];if(void 0!==i)return i.exports;var s=e[n]={exports:{}};return t[n].call(s.exports,s,s.exports,r),s.exports}r.d=(t,e)=>{for(var n in e)r.o(e,n)&&!r.o(t,n)&&Object.defineProperty(t,n,{enumerable:!0,get:e[n]})},r.o=(t,e)=>Object.prototype.hasOwnProperty.call(t,e),r.r=t=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(t,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(t,"__esModule",{value:!0})},r(903)})();
2 | //# sourceMappingURL=app.bundle.js.map
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446 | 10. Automatic Licensing of Downstream Recipients.
447 |
448 | Each time you convey a covered work, the recipient automatically
449 | receives a license from the original licensors, to run, modify and
450 | propagate that work, subject to this License. You are not responsible
451 | for enforcing compliance by third parties with this License.
452 |
453 | An "entity transaction" is a transaction transferring control of an
454 | organization, or substantially all assets of one, or subdividing an
455 | organization, or merging organizations. If propagation of a covered
456 | work results from an entity transaction, each party to that
457 | transaction who receives a copy of the work also receives whatever
458 | licenses to the work the party's predecessor in interest had or could
459 | give under the previous paragraph, plus a right to possession of the
460 | Corresponding Source of the work from the predecessor in interest, if
461 | the predecessor has it or can get it with reasonable efforts.
462 |
463 | You may not impose any further restrictions on the exercise of the
464 | rights granted or affirmed under this License. For example, you may
465 | not impose a license fee, royalty, or other charge for exercise of
466 | rights granted under this License, and you may not initiate litigation
467 | (including a cross-claim or counterclaim in a lawsuit) alleging that
468 | any patent claim is infringed by making, using, selling, offering for
469 | sale, or importing the Program or any portion of it.
470 |
471 | 11. Patents.
472 |
473 | A "contributor" is a copyright holder who authorizes use under this
474 | License of the Program or a work on which the Program is based. The
475 | work thus licensed is called the contributor's "contributor version".
476 |
477 | A contributor's "essential patent claims" are all patent claims
478 | owned or controlled by the contributor, whether already acquired or
479 | hereafter acquired, that would be infringed by some manner, permitted
480 | by this License, of making, using, or selling its contributor version,
481 | but do not include claims that would be infringed only as a
482 | consequence of further modification of the contributor version. For
483 | purposes of this definition, "control" includes the right to grant
484 | patent sublicenses in a manner consistent with the requirements of
485 | this License.
486 |
487 | Each contributor grants you a non-exclusive, worldwide, royalty-free
488 | patent license under the contributor's essential patent claims, to
489 | make, use, sell, offer for sale, import and otherwise run, modify and
490 | propagate the contents of its contributor version.
491 |
492 | In the following three paragraphs, a "patent license" is any express
493 | agreement or commitment, however denominated, not to enforce a patent
494 | (such as an express permission to practice a patent or covenant not to
495 | sue for patent infringement). To "grant" such a patent license to a
496 | party means to make such an agreement or commitment not to enforce a
497 | patent against the party.
498 |
499 | If you convey a covered work, knowingly relying on a patent license,
500 | and the Corresponding Source of the work is not available for anyone
501 | to copy, free of charge and under the terms of this License, through a
502 | publicly available network server or other readily accessible means,
503 | then you must either (1) cause the Corresponding Source to be so
504 | available, or (2) arrange to deprive yourself of the benefit of the
505 | patent license for this particular work, or (3) arrange, in a manner
506 | consistent with the requirements of this License, to extend the patent
507 | license to downstream recipients. "Knowingly relying" means you have
508 | actual knowledge that, but for the patent license, your conveying the
509 | covered work in a country, or your recipient's use of the covered work
510 | in a country, would infringe one or more identifiable patents in that
511 | country that you have reason to believe are valid.
512 |
513 | If, pursuant to or in connection with a single transaction or
514 | arrangement, you convey, or propagate by procuring conveyance of, a
515 | covered work, and grant a patent license to some of the parties
516 | receiving the covered work authorizing them to use, propagate, modify
517 | or convey a specific copy of the covered work, then the patent license
518 | you grant is automatically extended to all recipients of the covered
519 | work and works based on it.
520 |
521 | A patent license is "discriminatory" if it does not include within
522 | the scope of its coverage, prohibits the exercise of, or is
523 | conditioned on the non-exercise of one or more of the rights that are
524 | specifically granted under this License. You may not convey a covered
525 | work if you are a party to an arrangement with a third party that is
526 | in the business of distributing software, under which you make payment
527 | to the third party based on the extent of your activity of conveying
528 | the work, and under which the third party grants, to any of the
529 | parties who would receive the covered work from you, a discriminatory
530 | patent license (a) in connection with copies of the covered work
531 | conveyed by you (or copies made from those copies), or (b) primarily
532 | for and in connection with specific products or compilations that
533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
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{}\n};\n\n// Utils\n\nfunction minMax(val, min, max) {\n return Math.min(Math.max(val, min), max);\n}\n\nfunction stringContains(str, text) {\n return str.indexOf(text) > -1;\n}\n\nfunction applyArguments(func, args) {\n return func.apply(null, args);\n}\n\nvar is = {\n arr: function (a) { return Array.isArray(a); },\n obj: function (a) { return stringContains(Object.prototype.toString.call(a), 'Object'); },\n pth: function (a) { return is.obj(a) && a.hasOwnProperty('totalLength'); },\n svg: function (a) { return a instanceof SVGElement; },\n inp: function (a) { return a instanceof HTMLInputElement; },\n dom: function (a) { return a.nodeType || is.svg(a); },\n str: function (a) { return typeof a === 'string'; },\n fnc: function (a) { return typeof a === 'function'; },\n und: function (a) { return typeof a === 'undefined'; },\n nil: function (a) { return is.und(a) || a === null; },\n hex: function (a) { return /(^#[0-9A-F]{6}$)|(^#[0-9A-F]{3}$)/i.test(a); },\n rgb: function (a) { return /^rgb/.test(a); },\n hsl: function (a) { return /^hsl/.test(a); },\n col: function (a) { return (is.hex(a) || is.rgb(a) || is.hsl(a)); },\n key: function (a) { return !defaultInstanceSettings.hasOwnProperty(a) && !defaultTweenSettings.hasOwnProperty(a) && a !== 'targets' && a !== 'keyframes'; },\n};\n\n// Easings\n\nfunction parseEasingParameters(string) {\n var match = /\\(([^)]+)\\)/.exec(string);\n return match ? match[1].split(',').map(function (p) { return parseFloat(p); }) : [];\n}\n\n// Spring solver inspired by Webkit Copyright © 2016 Apple Inc. All rights reserved. https://webkit.org/demos/spring/spring.js\n\nfunction spring(string, duration) {\n\n var params = parseEasingParameters(string);\n var mass = minMax(is.und(params[0]) ? 1 : params[0], .1, 100);\n var stiffness = minMax(is.und(params[1]) ? 100 : params[1], .1, 100);\n var damping = minMax(is.und(params[2]) ? 10 : params[2], .1, 100);\n var velocity = minMax(is.und(params[3]) ? 0 : params[3], .1, 100);\n var w0 = Math.sqrt(stiffness / mass);\n var zeta = damping / (2 * Math.sqrt(stiffness * mass));\n var wd = zeta < 1 ? w0 * Math.sqrt(1 - zeta * zeta) : 0;\n var a = 1;\n var b = zeta < 1 ? (zeta * w0 + -velocity) / wd : -velocity + w0;\n\n function solver(t) {\n var progress = duration ? (duration * t) / 1000 : t;\n if (zeta < 1) {\n progress = Math.exp(-progress * zeta * w0) * (a * Math.cos(wd * progress) + b * Math.sin(wd * progress));\n } else {\n progress = (a + b * progress) * Math.exp(-progress * w0);\n }\n if (t === 0 || t === 1) { return t; }\n return 1 - progress;\n }\n\n function getDuration() {\n var cached = cache.springs[string];\n if (cached) { return cached; }\n var frame = 1/6;\n var elapsed = 0;\n var rest = 0;\n while(true) {\n elapsed += frame;\n if (solver(elapsed) === 1) {\n rest++;\n if (rest >= 16) { break; }\n } else {\n rest = 0;\n }\n }\n var duration = elapsed * frame * 1000;\n cache.springs[string] = duration;\n return duration;\n }\n\n return duration ? solver : getDuration;\n\n}\n\n// Basic steps easing implementation https://developer.mozilla.org/fr/docs/Web/CSS/transition-timing-function\n\nfunction steps(steps) {\n if ( steps === void 0 ) steps = 10;\n\n return function (t) { return Math.ceil((minMax(t, 0.000001, 1)) * steps) * (1 / steps); };\n}\n\n// BezierEasing https://github.com/gre/bezier-easing\n\nvar bezier = (function () {\n\n var kSplineTableSize = 11;\n var kSampleStepSize = 1.0 / (kSplineTableSize - 1.0);\n\n function A(aA1, aA2) { return 1.0 - 3.0 * aA2 + 3.0 * aA1 }\n function B(aA1, aA2) { return 3.0 * aA2 - 6.0 * aA1 }\n function C(aA1) { return 3.0 * aA1 }\n\n function calcBezier(aT, aA1, aA2) { return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT }\n function getSlope(aT, aA1, aA2) { return 3.0 * A(aA1, aA2) * aT * aT + 2.0 * B(aA1, aA2) * aT + C(aA1) }\n\n function binarySubdivide(aX, aA, aB, mX1, mX2) {\n var currentX, currentT, i = 0;\n do {\n currentT = aA + (aB - aA) / 2.0;\n currentX = calcBezier(currentT, mX1, mX2) - aX;\n if (currentX > 0.0) { aB = currentT; } else { aA = currentT; }\n } while (Math.abs(currentX) > 0.0000001 && ++i < 10);\n return currentT;\n }\n\n function newtonRaphsonIterate(aX, aGuessT, mX1, mX2) {\n for (var i = 0; i < 4; ++i) {\n var currentSlope = getSlope(aGuessT, mX1, mX2);\n if (currentSlope === 0.0) { return aGuessT; }\n var currentX = calcBezier(aGuessT, mX1, mX2) - aX;\n aGuessT -= currentX / currentSlope;\n }\n return aGuessT;\n }\n\n function bezier(mX1, mY1, mX2, mY2) {\n\n if (!(0 <= mX1 && mX1 <= 1 && 0 <= mX2 && mX2 <= 1)) { return; }\n var sampleValues = new Float32Array(kSplineTableSize);\n\n if (mX1 !== mY1 || mX2 !== mY2) {\n for (var i = 0; i < kSplineTableSize; ++i) {\n sampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);\n }\n }\n\n function getTForX(aX) {\n\n var intervalStart = 0;\n var currentSample = 1;\n var lastSample = kSplineTableSize - 1;\n\n for (; currentSample !== lastSample && sampleValues[currentSample] <= aX; ++currentSample) {\n intervalStart += kSampleStepSize;\n }\n\n --currentSample;\n\n var dist = (aX - sampleValues[currentSample]) / (sampleValues[currentSample + 1] - sampleValues[currentSample]);\n var guessForT = intervalStart + dist * kSampleStepSize;\n var initialSlope = getSlope(guessForT, mX1, mX2);\n\n if (initialSlope >= 0.001) {\n return newtonRaphsonIterate(aX, guessForT, mX1, mX2);\n } else if (initialSlope === 0.0) {\n return guessForT;\n } else {\n return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2);\n }\n\n }\n\n return function (x) {\n if (mX1 === mY1 && mX2 === mY2) { return x; }\n if (x === 0 || x === 1) { return x; }\n return calcBezier(getTForX(x), mY1, mY2);\n }\n\n }\n\n return bezier;\n\n})();\n\nvar penner = (function () {\n\n // Based on jQuery UI's implemenation of easing equations from Robert Penner (http://www.robertpenner.com/easing)\n\n var eases = { linear: function () { return function (t) { return t; }; } };\n\n var functionEasings = {\n Sine: function () { return function (t) { return 1 - Math.cos(t * Math.PI / 2); }; },\n Circ: function () { return function (t) { return 1 - Math.sqrt(1 - t * t); }; },\n Back: function () { return function (t) { return t * t * (3 * t - 2); }; },\n Bounce: function () { return function (t) {\n var pow2, b = 4;\n while (t < (( pow2 = Math.pow(2, --b)) - 1) / 11) {}\n return 1 / Math.pow(4, 3 - b) - 7.5625 * Math.pow(( pow2 * 3 - 2 ) / 22 - t, 2)\n }; },\n Elastic: function (amplitude, period) {\n if ( amplitude === void 0 ) amplitude = 1;\n if ( period === void 0 ) period = .5;\n\n var a = minMax(amplitude, 1, 10);\n var p = minMax(period, .1, 2);\n return function (t) {\n return (t === 0 || t === 1) ? t : \n -a * Math.pow(2, 10 * (t - 1)) * Math.sin((((t - 1) - (p / (Math.PI * 2) * Math.asin(1 / a))) * (Math.PI * 2)) / p);\n }\n }\n };\n\n var baseEasings = ['Quad', 'Cubic', 'Quart', 'Quint', 'Expo'];\n\n baseEasings.forEach(function (name, i) {\n functionEasings[name] = function () { return function (t) { return Math.pow(t, i + 2); }; };\n });\n\n Object.keys(functionEasings).forEach(function (name) {\n var easeIn = functionEasings[name];\n eases['easeIn' + name] = easeIn;\n eases['easeOut' + name] = function (a, b) { return function (t) { return 1 - easeIn(a, b)(1 - t); }; };\n eases['easeInOut' + name] = function (a, b) { return function (t) { return t < 0.5 ? easeIn(a, b)(t * 2) / 2 : \n 1 - easeIn(a, b)(t * -2 + 2) / 2; }; };\n eases['easeOutIn' + name] = function (a, b) { return function (t) { return t < 0.5 ? (1 - easeIn(a, b)(1 - t * 2)) / 2 : \n (easeIn(a, b)(t * 2 - 1) + 1) / 2; }; };\n });\n\n return eases;\n\n})();\n\nfunction parseEasings(easing, duration) {\n if (is.fnc(easing)) { return easing; }\n var name = easing.split('(')[0];\n var ease = penner[name];\n var args = parseEasingParameters(easing);\n switch (name) {\n case 'spring' : return spring(easing, duration);\n case 'cubicBezier' : return applyArguments(bezier, args);\n case 'steps' : return applyArguments(steps, args);\n default : return applyArguments(ease, args);\n }\n}\n\n// Strings\n\nfunction selectString(str) {\n try {\n var nodes = document.querySelectorAll(str);\n return nodes;\n } catch(e) {\n return;\n }\n}\n\n// Arrays\n\nfunction filterArray(arr, callback) {\n var len = arr.length;\n var thisArg = arguments.length >= 2 ? arguments[1] : void 0;\n var result = [];\n for (var i = 0; i < len; i++) {\n if (i in arr) {\n var val = arr[i];\n if (callback.call(thisArg, val, i, arr)) {\n result.push(val);\n }\n }\n }\n return result;\n}\n\nfunction flattenArray(arr) {\n return arr.reduce(function (a, b) { return a.concat(is.arr(b) ? flattenArray(b) : b); }, []);\n}\n\nfunction toArray(o) {\n if (is.arr(o)) { return o; }\n if (is.str(o)) { o = selectString(o) || o; }\n if (o instanceof NodeList || o instanceof HTMLCollection) { return [].slice.call(o); }\n return [o];\n}\n\nfunction arrayContains(arr, val) {\n return arr.some(function (a) { return a === val; });\n}\n\n// Objects\n\nfunction cloneObject(o) {\n var clone = {};\n for (var p in o) { clone[p] = o[p]; }\n return clone;\n}\n\nfunction replaceObjectProps(o1, o2) {\n var o = cloneObject(o1);\n for (var p in o1) { o[p] = o2.hasOwnProperty(p) ? o2[p] : o1[p]; }\n return o;\n}\n\nfunction mergeObjects(o1, o2) {\n var o = cloneObject(o1);\n for (var p in o2) { o[p] = is.und(o1[p]) ? o2[p] : o1[p]; }\n return o;\n}\n\n// Colors\n\nfunction rgbToRgba(rgbValue) {\n var rgb = /rgb\\((\\d+,\\s*[\\d]+,\\s*[\\d]+)\\)/g.exec(rgbValue);\n return rgb ? (\"rgba(\" + (rgb[1]) + \",1)\") : rgbValue;\n}\n\nfunction hexToRgba(hexValue) {\n var rgx = /^#?([a-f\\d])([a-f\\d])([a-f\\d])$/i;\n var hex = hexValue.replace(rgx, function (m, r, g, b) { return r + r + g + g + b + b; } );\n var rgb = /^#?([a-f\\d]{2})([a-f\\d]{2})([a-f\\d]{2})$/i.exec(hex);\n var r = parseInt(rgb[1], 16);\n var g = parseInt(rgb[2], 16);\n var b = parseInt(rgb[3], 16);\n return (\"rgba(\" + r + \",\" + g + \",\" + b + \",1)\");\n}\n\nfunction hslToRgba(hslValue) {\n var hsl = /hsl\\((\\d+),\\s*([\\d.]+)%,\\s*([\\d.]+)%\\)/g.exec(hslValue) || /hsla\\((\\d+),\\s*([\\d.]+)%,\\s*([\\d.]+)%,\\s*([\\d.]+)\\)/g.exec(hslValue);\n var h = parseInt(hsl[1], 10) / 360;\n var s = parseInt(hsl[2], 10) / 100;\n var l = parseInt(hsl[3], 10) / 100;\n var a = hsl[4] || 1;\n function hue2rgb(p, q, t) {\n if (t < 0) { t += 1; }\n if (t > 1) { t -= 1; }\n if (t < 1/6) { return p + (q - p) * 6 * t; }\n if (t < 1/2) { return q; }\n if (t < 2/3) { return p + (q - p) * (2/3 - t) * 6; }\n return p;\n }\n var r, g, b;\n if (s == 0) {\n r = g = b = l;\n } else {\n var q = l < 0.5 ? l * (1 + s) : l + s - l * s;\n var p = 2 * l - q;\n r = hue2rgb(p, q, h + 1/3);\n g = hue2rgb(p, q, h);\n b = hue2rgb(p, q, h - 1/3);\n }\n return (\"rgba(\" + (r * 255) + \",\" + (g * 255) + \",\" + (b * 255) + \",\" + a + \")\");\n}\n\nfunction colorToRgb(val) {\n if (is.rgb(val)) { return rgbToRgba(val); }\n if (is.hex(val)) { return hexToRgba(val); }\n if (is.hsl(val)) { return hslToRgba(val); }\n}\n\n// Units\n\nfunction getUnit(val) {\n var split = /[+-]?\\d*\\.?\\d+(?:\\.\\d+)?(?:[eE][+-]?\\d+)?(%|px|pt|em|rem|in|cm|mm|ex|ch|pc|vw|vh|vmin|vmax|deg|rad|turn)?$/.exec(val);\n if (split) { return split[1]; }\n}\n\nfunction getTransformUnit(propName) {\n if (stringContains(propName, 'translate') || propName === 'perspective') { return 'px'; }\n if (stringContains(propName, 'rotate') || stringContains(propName, 'skew')) { return 'deg'; }\n}\n\n// Values\n\nfunction getFunctionValue(val, animatable) {\n if (!is.fnc(val)) { return val; }\n return val(animatable.target, animatable.id, animatable.total);\n}\n\nfunction getAttribute(el, prop) {\n return el.getAttribute(prop);\n}\n\nfunction convertPxToUnit(el, value, unit) {\n var valueUnit = getUnit(value);\n if (arrayContains([unit, 'deg', 'rad', 'turn'], valueUnit)) { return value; }\n var cached = cache.CSS[value + unit];\n if (!is.und(cached)) { return cached; }\n var baseline = 100;\n var tempEl = document.createElement(el.tagName);\n var parentEl = (el.parentNode && (el.parentNode !== document)) ? el.parentNode : document.body;\n parentEl.appendChild(tempEl);\n tempEl.style.position = 'absolute';\n tempEl.style.width = baseline + unit;\n var factor = baseline / tempEl.offsetWidth;\n parentEl.removeChild(tempEl);\n var convertedUnit = factor * parseFloat(value);\n cache.CSS[value + unit] = convertedUnit;\n return convertedUnit;\n}\n\nfunction getCSSValue(el, prop, unit) {\n if (prop in el.style) {\n var uppercasePropName = prop.replace(/([a-z])([A-Z])/g, '$1-$2').toLowerCase();\n var value = el.style[prop] || getComputedStyle(el).getPropertyValue(uppercasePropName) || '0';\n return unit ? convertPxToUnit(el, value, unit) : value;\n }\n}\n\nfunction getAnimationType(el, prop) {\n if (is.dom(el) && !is.inp(el) && (!is.nil(getAttribute(el, prop)) || (is.svg(el) && el[prop]))) { return 'attribute'; }\n if (is.dom(el) && arrayContains(validTransforms, prop)) { return 'transform'; }\n if (is.dom(el) && (prop !== 'transform' && getCSSValue(el, prop))) { return 'css'; }\n if (el[prop] != null) { return 'object'; }\n}\n\nfunction getElementTransforms(el) {\n if (!is.dom(el)) { return; }\n var str = el.style.transform || '';\n var reg = /(\\w+)\\(([^)]*)\\)/g;\n var transforms = new Map();\n var m; while (m = reg.exec(str)) { transforms.set(m[1], m[2]); }\n return transforms;\n}\n\nfunction getTransformValue(el, propName, animatable, unit) {\n var defaultVal = stringContains(propName, 'scale') ? 1 : 0 + getTransformUnit(propName);\n var value = getElementTransforms(el).get(propName) || defaultVal;\n if (animatable) {\n animatable.transforms.list.set(propName, value);\n animatable.transforms['last'] = propName;\n }\n return unit ? convertPxToUnit(el, value, unit) : value;\n}\n\nfunction getOriginalTargetValue(target, propName, unit, animatable) {\n switch (getAnimationType(target, propName)) {\n case 'transform': return getTransformValue(target, propName, animatable, unit);\n case 'css': return getCSSValue(target, propName, unit);\n case 'attribute': return getAttribute(target, propName);\n default: return target[propName] || 0;\n }\n}\n\nfunction getRelativeValue(to, from) {\n var operator = /^(\\*=|\\+=|-=)/.exec(to);\n if (!operator) { return to; }\n var u = getUnit(to) || 0;\n var x = parseFloat(from);\n var y = parseFloat(to.replace(operator[0], ''));\n switch (operator[0][0]) {\n case '+': return x + y + u;\n case '-': return x - y + u;\n case '*': return x * y + u;\n }\n}\n\nfunction validateValue(val, unit) {\n if (is.col(val)) { return colorToRgb(val); }\n if (/\\s/g.test(val)) { return val; }\n var originalUnit = getUnit(val);\n var unitLess = originalUnit ? val.substr(0, val.length - originalUnit.length) : val;\n if (unit) { return unitLess + unit; }\n return unitLess;\n}\n\n// getTotalLength() equivalent for circle, rect, polyline, polygon and line shapes\n// adapted from https://gist.github.com/SebLambla/3e0550c496c236709744\n\nfunction getDistance(p1, p2) {\n return Math.sqrt(Math.pow(p2.x - p1.x, 2) + Math.pow(p2.y - p1.y, 2));\n}\n\nfunction getCircleLength(el) {\n return Math.PI * 2 * getAttribute(el, 'r');\n}\n\nfunction getRectLength(el) {\n return (getAttribute(el, 'width') * 2) + (getAttribute(el, 'height') * 2);\n}\n\nfunction getLineLength(el) {\n return getDistance(\n {x: getAttribute(el, 'x1'), y: getAttribute(el, 'y1')}, \n {x: getAttribute(el, 'x2'), y: getAttribute(el, 'y2')}\n );\n}\n\nfunction getPolylineLength(el) {\n var points = el.points;\n var totalLength = 0;\n var previousPos;\n for (var i = 0 ; i < points.numberOfItems; i++) {\n var currentPos = points.getItem(i);\n if (i > 0) { totalLength += getDistance(previousPos, currentPos); }\n previousPos = currentPos;\n }\n return totalLength;\n}\n\nfunction getPolygonLength(el) {\n var points = el.points;\n return getPolylineLength(el) + getDistance(points.getItem(points.numberOfItems - 1), points.getItem(0));\n}\n\n// Path animation\n\nfunction getTotalLength(el) {\n if (el.getTotalLength) { return el.getTotalLength(); }\n switch(el.tagName.toLowerCase()) {\n case 'circle': return getCircleLength(el);\n case 'rect': return getRectLength(el);\n case 'line': return getLineLength(el);\n case 'polyline': return getPolylineLength(el);\n case 'polygon': return getPolygonLength(el);\n }\n}\n\nfunction setDashoffset(el) {\n var pathLength = getTotalLength(el);\n el.setAttribute('stroke-dasharray', pathLength);\n return pathLength;\n}\n\n// Motion path\n\nfunction getParentSvgEl(el) {\n var parentEl = el.parentNode;\n while (is.svg(parentEl)) {\n if (!is.svg(parentEl.parentNode)) { break; }\n parentEl = parentEl.parentNode;\n }\n return parentEl;\n}\n\nfunction getParentSvg(pathEl, svgData) {\n var svg = svgData || {};\n var parentSvgEl = svg.el || getParentSvgEl(pathEl);\n var rect = parentSvgEl.getBoundingClientRect();\n var viewBoxAttr = getAttribute(parentSvgEl, 'viewBox');\n var width = rect.width;\n var height = rect.height;\n var viewBox = svg.viewBox || (viewBoxAttr ? viewBoxAttr.split(' ') : [0, 0, width, height]);\n return {\n el: parentSvgEl,\n viewBox: viewBox,\n x: viewBox[0] / 1,\n y: viewBox[1] / 1,\n w: width,\n h: height,\n vW: viewBox[2],\n vH: viewBox[3]\n }\n}\n\nfunction getPath(path, percent) {\n var pathEl = is.str(path) ? selectString(path)[0] : path;\n var p = percent || 100;\n return function(property) {\n return {\n property: property,\n el: pathEl,\n svg: getParentSvg(pathEl),\n totalLength: getTotalLength(pathEl) * (p / 100)\n }\n }\n}\n\nfunction getPathProgress(path, progress, isPathTargetInsideSVG) {\n function point(offset) {\n if ( offset === void 0 ) offset = 0;\n\n var l = progress + offset >= 1 ? progress + offset : 0;\n return path.el.getPointAtLength(l);\n }\n var svg = getParentSvg(path.el, path.svg);\n var p = point();\n var p0 = point(-1);\n var p1 = point(+1);\n var scaleX = isPathTargetInsideSVG ? 1 : svg.w / svg.vW;\n var scaleY = isPathTargetInsideSVG ? 1 : svg.h / svg.vH;\n switch (path.property) {\n case 'x': return (p.x - svg.x) * scaleX;\n case 'y': return (p.y - svg.y) * scaleY;\n case 'angle': return Math.atan2(p1.y - p0.y, p1.x - p0.x) * 180 / Math.PI;\n }\n}\n\n// Decompose value\n\nfunction decomposeValue(val, unit) {\n // const rgx = /-?\\d*\\.?\\d+/g; // handles basic numbers\n // const rgx = /[+-]?\\d+(?:\\.\\d+)?(?:[eE][+-]?\\d+)?/g; // handles exponents notation\n var rgx = /[+-]?\\d*\\.?\\d+(?:\\.\\d+)?(?:[eE][+-]?\\d+)?/g; // handles exponents notation\n var value = validateValue((is.pth(val) ? val.totalLength : val), unit) + '';\n return {\n original: value,\n numbers: value.match(rgx) ? value.match(rgx).map(Number) : [0],\n strings: (is.str(val) || unit) ? value.split(rgx) : []\n }\n}\n\n// Animatables\n\nfunction parseTargets(targets) {\n var targetsArray = targets ? (flattenArray(is.arr(targets) ? targets.map(toArray) : toArray(targets))) : [];\n return filterArray(targetsArray, function (item, pos, self) { return self.indexOf(item) === pos; });\n}\n\nfunction getAnimatables(targets) {\n var parsed = parseTargets(targets);\n return parsed.map(function (t, i) {\n return {target: t, id: i, total: parsed.length, transforms: { list: getElementTransforms(t) } };\n });\n}\n\n// Properties\n\nfunction normalizePropertyTweens(prop, tweenSettings) {\n var settings = cloneObject(tweenSettings);\n // Override duration if easing is a spring\n if (/^spring/.test(settings.easing)) { settings.duration = spring(settings.easing); }\n if (is.arr(prop)) {\n var l = prop.length;\n var isFromTo = (l === 2 && !is.obj(prop[0]));\n if (!isFromTo) {\n // Duration divided by the number of tweens\n if (!is.fnc(tweenSettings.duration)) { settings.duration = tweenSettings.duration / l; }\n } else {\n // Transform [from, to] values shorthand to a valid tween value\n prop = {value: prop};\n }\n }\n var propArray = is.arr(prop) ? prop : [prop];\n return propArray.map(function (v, i) {\n var obj = (is.obj(v) && !is.pth(v)) ? v : {value: v};\n // Default delay value should only be applied to the first tween\n if (is.und(obj.delay)) { obj.delay = !i ? tweenSettings.delay : 0; }\n // Default endDelay value should only be applied to the last tween\n if (is.und(obj.endDelay)) { obj.endDelay = i === propArray.length - 1 ? tweenSettings.endDelay : 0; }\n return obj;\n }).map(function (k) { return mergeObjects(k, settings); });\n}\n\n\nfunction flattenKeyframes(keyframes) {\n var propertyNames = filterArray(flattenArray(keyframes.map(function (key) { return Object.keys(key); })), function (p) { return is.key(p); })\n .reduce(function (a,b) { if (a.indexOf(b) < 0) { a.push(b); } return a; }, []);\n var properties = {};\n var loop = function ( i ) {\n var propName = propertyNames[i];\n properties[propName] = keyframes.map(function (key) {\n var newKey = {};\n for (var p in key) {\n if (is.key(p)) {\n if (p == propName) { newKey.value = key[p]; }\n } else {\n newKey[p] = key[p];\n }\n }\n return newKey;\n });\n };\n\n for (var i = 0; i < propertyNames.length; i++) loop( i );\n return properties;\n}\n\nfunction getProperties(tweenSettings, params) {\n var properties = [];\n var keyframes = params.keyframes;\n if (keyframes) { params = mergeObjects(flattenKeyframes(keyframes), params); }\n for (var p in params) {\n if (is.key(p)) {\n properties.push({\n name: p,\n tweens: normalizePropertyTweens(params[p], tweenSettings)\n });\n }\n }\n return properties;\n}\n\n// Tweens\n\nfunction normalizeTweenValues(tween, animatable) {\n var t = {};\n for (var p in tween) {\n var value = getFunctionValue(tween[p], animatable);\n if (is.arr(value)) {\n value = value.map(function (v) { return getFunctionValue(v, animatable); });\n if (value.length === 1) { value = value[0]; }\n }\n t[p] = value;\n }\n t.duration = parseFloat(t.duration);\n t.delay = parseFloat(t.delay);\n return t;\n}\n\nfunction normalizeTweens(prop, animatable) {\n var previousTween;\n return prop.tweens.map(function (t) {\n var tween = normalizeTweenValues(t, animatable);\n var tweenValue = tween.value;\n var to = is.arr(tweenValue) ? tweenValue[1] : tweenValue;\n var toUnit = getUnit(to);\n var originalValue = getOriginalTargetValue(animatable.target, prop.name, toUnit, animatable);\n var previousValue = previousTween ? previousTween.to.original : originalValue;\n var from = is.arr(tweenValue) ? tweenValue[0] : previousValue;\n var fromUnit = getUnit(from) || getUnit(originalValue);\n var unit = toUnit || fromUnit;\n if (is.und(to)) { to = previousValue; }\n tween.from = decomposeValue(from, unit);\n tween.to = decomposeValue(getRelativeValue(to, from), unit);\n tween.start = previousTween ? previousTween.end : 0;\n tween.end = tween.start + tween.delay + tween.duration + tween.endDelay;\n tween.easing = parseEasings(tween.easing, tween.duration);\n tween.isPath = is.pth(tweenValue);\n tween.isPathTargetInsideSVG = tween.isPath && is.svg(animatable.target);\n tween.isColor = is.col(tween.from.original);\n if (tween.isColor) { tween.round = 1; }\n previousTween = tween;\n return tween;\n });\n}\n\n// Tween progress\n\nvar setProgressValue = {\n css: function (t, p, v) { return t.style[p] = v; },\n attribute: function (t, p, v) { return t.setAttribute(p, v); },\n object: function (t, p, v) { return t[p] = v; },\n transform: function (t, p, v, transforms, manual) {\n transforms.list.set(p, v);\n if (p === transforms.last || manual) {\n var str = '';\n transforms.list.forEach(function (value, prop) { str += prop + \"(\" + value + \") \"; });\n t.style.transform = str;\n }\n }\n};\n\n// Set Value helper\n\nfunction setTargetsValue(targets, properties) {\n var animatables = getAnimatables(targets);\n animatables.forEach(function (animatable) {\n for (var property in properties) {\n var value = getFunctionValue(properties[property], animatable);\n var target = animatable.target;\n var valueUnit = getUnit(value);\n var originalValue = getOriginalTargetValue(target, property, valueUnit, animatable);\n var unit = valueUnit || getUnit(originalValue);\n var to = getRelativeValue(validateValue(value, unit), originalValue);\n var animType = getAnimationType(target, property);\n setProgressValue[animType](target, property, to, animatable.transforms, true);\n }\n });\n}\n\n// Animations\n\nfunction createAnimation(animatable, prop) {\n var animType = getAnimationType(animatable.target, prop.name);\n if (animType) {\n var tweens = normalizeTweens(prop, animatable);\n var lastTween = tweens[tweens.length - 1];\n return {\n type: animType,\n property: prop.name,\n animatable: animatable,\n tweens: tweens,\n duration: lastTween.end,\n delay: tweens[0].delay,\n endDelay: lastTween.endDelay\n }\n }\n}\n\nfunction getAnimations(animatables, properties) {\n return filterArray(flattenArray(animatables.map(function (animatable) {\n return properties.map(function (prop) {\n return createAnimation(animatable, prop);\n });\n })), function (a) { return !is.und(a); });\n}\n\n// Create Instance\n\nfunction getInstanceTimings(animations, tweenSettings) {\n var animLength = animations.length;\n var getTlOffset = function (anim) { return anim.timelineOffset ? anim.timelineOffset : 0; };\n var timings = {};\n timings.duration = animLength ? Math.max.apply(Math, animations.map(function (anim) { return getTlOffset(anim) + anim.duration; })) : tweenSettings.duration;\n timings.delay = animLength ? Math.min.apply(Math, animations.map(function (anim) { return getTlOffset(anim) + anim.delay; })) : tweenSettings.delay;\n timings.endDelay = animLength ? timings.duration - Math.max.apply(Math, animations.map(function (anim) { return getTlOffset(anim) + anim.duration - anim.endDelay; })) : tweenSettings.endDelay;\n return timings;\n}\n\nvar instanceID = 0;\n\nfunction createNewInstance(params) {\n var instanceSettings = replaceObjectProps(defaultInstanceSettings, params);\n var tweenSettings = replaceObjectProps(defaultTweenSettings, params);\n var properties = getProperties(tweenSettings, params);\n var animatables = getAnimatables(params.targets);\n var animations = getAnimations(animatables, properties);\n var timings = getInstanceTimings(animations, tweenSettings);\n var id = instanceID;\n instanceID++;\n return mergeObjects(instanceSettings, {\n id: id,\n children: [],\n animatables: animatables,\n animations: animations,\n duration: timings.duration,\n delay: timings.delay,\n endDelay: timings.endDelay\n });\n}\n\n// Core\n\nvar activeInstances = [];\n\nvar engine = (function () {\n var raf;\n\n function play() {\n if (!raf && (!isDocumentHidden() || !anime.suspendWhenDocumentHidden) && activeInstances.length > 0) {\n raf = requestAnimationFrame(step);\n }\n }\n function step(t) {\n // memo on algorithm issue:\n // dangerous iteration over mutable `activeInstances`\n // (that collection may be updated from within callbacks of `tick`-ed animation instances)\n var activeInstancesLength = activeInstances.length;\n var i = 0;\n while (i < activeInstancesLength) {\n var activeInstance = activeInstances[i];\n if (!activeInstance.paused) {\n activeInstance.tick(t);\n i++;\n } else {\n activeInstances.splice(i, 1);\n activeInstancesLength--;\n }\n }\n raf = i > 0 ? requestAnimationFrame(step) : undefined;\n }\n\n function handleVisibilityChange() {\n if (!anime.suspendWhenDocumentHidden) { return; }\n\n if (isDocumentHidden()) {\n // suspend ticks\n raf = cancelAnimationFrame(raf);\n } else { // is back to active tab\n // first adjust animations to consider the time that ticks were suspended\n activeInstances.forEach(\n function (instance) { return instance ._onDocumentVisibility(); }\n );\n engine();\n }\n }\n if (typeof document !== 'undefined') {\n document.addEventListener('visibilitychange', handleVisibilityChange);\n }\n\n return play;\n})();\n\nfunction isDocumentHidden() {\n return !!document && document.hidden;\n}\n\n// Public Instance\n\nfunction anime(params) {\n if ( params === void 0 ) params = {};\n\n\n var startTime = 0, lastTime = 0, now = 0;\n var children, childrenLength = 0;\n var resolve = null;\n\n function makePromise(instance) {\n var promise = window.Promise && new Promise(function (_resolve) { return resolve = _resolve; });\n instance.finished = promise;\n return promise;\n }\n\n var instance = createNewInstance(params);\n var promise = makePromise(instance);\n\n function toggleInstanceDirection() {\n var direction = instance.direction;\n if (direction !== 'alternate') {\n instance.direction = direction !== 'normal' ? 'normal' : 'reverse';\n }\n instance.reversed = !instance.reversed;\n children.forEach(function (child) { return child.reversed = instance.reversed; });\n }\n\n function adjustTime(time) {\n return instance.reversed ? instance.duration - time : time;\n }\n\n function resetTime() {\n startTime = 0;\n lastTime = adjustTime(instance.currentTime) * (1 / anime.speed);\n }\n\n function seekChild(time, child) {\n if (child) { child.seek(time - child.timelineOffset); }\n }\n\n function syncInstanceChildren(time) {\n if (!instance.reversePlayback) {\n for (var i = 0; i < childrenLength; i++) { seekChild(time, children[i]); }\n } else {\n for (var i$1 = childrenLength; i$1--;) { seekChild(time, children[i$1]); }\n }\n }\n\n function setAnimationsProgress(insTime) {\n var i = 0;\n var animations = instance.animations;\n var animationsLength = animations.length;\n while (i < animationsLength) {\n var anim = animations[i];\n var animatable = anim.animatable;\n var tweens = anim.tweens;\n var tweenLength = tweens.length - 1;\n var tween = tweens[tweenLength];\n // Only check for keyframes if there is more than one tween\n if (tweenLength) { tween = filterArray(tweens, function (t) { return (insTime < t.end); })[0] || tween; }\n var elapsed = minMax(insTime - tween.start - tween.delay, 0, tween.duration) / tween.duration;\n var eased = isNaN(elapsed) ? 1 : tween.easing(elapsed);\n var strings = tween.to.strings;\n var round = tween.round;\n var numbers = [];\n var toNumbersLength = tween.to.numbers.length;\n var progress = (void 0);\n for (var n = 0; n < toNumbersLength; n++) {\n var value = (void 0);\n var toNumber = tween.to.numbers[n];\n var fromNumber = tween.from.numbers[n] || 0;\n if (!tween.isPath) {\n value = fromNumber + (eased * (toNumber - fromNumber));\n } else {\n value = getPathProgress(tween.value, eased * toNumber, tween.isPathTargetInsideSVG);\n }\n if (round) {\n if (!(tween.isColor && n > 2)) {\n value = Math.round(value * round) / round;\n }\n }\n numbers.push(value);\n }\n // Manual Array.reduce for better performances\n var stringsLength = strings.length;\n if (!stringsLength) {\n progress = numbers[0];\n } else {\n progress = strings[0];\n for (var s = 0; s < stringsLength; s++) {\n var a = strings[s];\n var b = strings[s + 1];\n var n$1 = numbers[s];\n if (!isNaN(n$1)) {\n if (!b) {\n progress += n$1 + ' ';\n } else {\n progress += n$1 + b;\n }\n }\n }\n }\n setProgressValue[anim.type](animatable.target, anim.property, progress, animatable.transforms);\n anim.currentValue = progress;\n i++;\n }\n }\n\n function setCallback(cb) {\n if (instance[cb] && !instance.passThrough) { instance[cb](instance); }\n }\n\n function countIteration() {\n if (instance.remaining && instance.remaining !== true) {\n instance.remaining--;\n }\n }\n\n function setInstanceProgress(engineTime) {\n var insDuration = instance.duration;\n var insDelay = instance.delay;\n var insEndDelay = insDuration - instance.endDelay;\n var insTime = adjustTime(engineTime);\n instance.progress = minMax((insTime / insDuration) * 100, 0, 100);\n instance.reversePlayback = insTime < instance.currentTime;\n if (children) { syncInstanceChildren(insTime); }\n if (!instance.began && instance.currentTime > 0) {\n instance.began = true;\n setCallback('begin');\n }\n if (!instance.loopBegan && instance.currentTime > 0) {\n instance.loopBegan = true;\n setCallback('loopBegin');\n }\n if (insTime <= insDelay && instance.currentTime !== 0) {\n setAnimationsProgress(0);\n }\n if ((insTime >= insEndDelay && instance.currentTime !== insDuration) || !insDuration) {\n setAnimationsProgress(insDuration);\n }\n if (insTime > insDelay && insTime < insEndDelay) {\n if (!instance.changeBegan) {\n instance.changeBegan = true;\n instance.changeCompleted = false;\n setCallback('changeBegin');\n }\n setCallback('change');\n setAnimationsProgress(insTime);\n } else {\n if (instance.changeBegan) {\n instance.changeCompleted = true;\n instance.changeBegan = false;\n setCallback('changeComplete');\n }\n }\n instance.currentTime = minMax(insTime, 0, insDuration);\n if (instance.began) { setCallback('update'); }\n if (engineTime >= insDuration) {\n lastTime = 0;\n countIteration();\n if (!instance.remaining) {\n instance.paused = true;\n if (!instance.completed) {\n instance.completed = true;\n setCallback('loopComplete');\n setCallback('complete');\n if (!instance.passThrough && 'Promise' in window) {\n resolve();\n promise = makePromise(instance);\n }\n }\n } else {\n startTime = now;\n setCallback('loopComplete');\n instance.loopBegan = false;\n if (instance.direction === 'alternate') {\n toggleInstanceDirection();\n }\n }\n }\n }\n\n instance.reset = function() {\n var direction = instance.direction;\n instance.passThrough = false;\n instance.currentTime = 0;\n instance.progress = 0;\n instance.paused = true;\n instance.began = false;\n instance.loopBegan = false;\n instance.changeBegan = false;\n instance.completed = false;\n instance.changeCompleted = false;\n instance.reversePlayback = false;\n instance.reversed = direction === 'reverse';\n instance.remaining = instance.loop;\n children = instance.children;\n childrenLength = children.length;\n for (var i = childrenLength; i--;) { instance.children[i].reset(); }\n if (instance.reversed && instance.loop !== true || (direction === 'alternate' && instance.loop === 1)) { instance.remaining++; }\n setAnimationsProgress(instance.reversed ? instance.duration : 0);\n };\n\n // internal method (for engine) to adjust animation timings before restoring engine ticks (rAF)\n instance._onDocumentVisibility = resetTime;\n\n // Set Value helper\n\n instance.set = function(targets, properties) {\n setTargetsValue(targets, properties);\n return instance;\n };\n\n instance.tick = function(t) {\n now = t;\n if (!startTime) { startTime = now; }\n setInstanceProgress((now + (lastTime - startTime)) * anime.speed);\n };\n\n instance.seek = function(time) {\n setInstanceProgress(adjustTime(time));\n };\n\n instance.pause = function() {\n instance.paused = true;\n resetTime();\n };\n\n instance.play = function() {\n if (!instance.paused) { return; }\n if (instance.completed) { instance.reset(); }\n instance.paused = false;\n activeInstances.push(instance);\n resetTime();\n engine();\n };\n\n instance.reverse = function() {\n toggleInstanceDirection();\n instance.completed = instance.reversed ? false : true;\n resetTime();\n };\n\n instance.restart = function() {\n instance.reset();\n instance.play();\n };\n\n instance.remove = function(targets) {\n var targetsArray = parseTargets(targets);\n removeTargetsFromInstance(targetsArray, instance);\n };\n\n instance.reset();\n\n if (instance.autoplay) { instance.play(); }\n\n return instance;\n\n}\n\n// Remove targets from animation\n\nfunction removeTargetsFromAnimations(targetsArray, animations) {\n for (var a = animations.length; a--;) {\n if (arrayContains(targetsArray, animations[a].animatable.target)) {\n animations.splice(a, 1);\n }\n }\n}\n\nfunction removeTargetsFromInstance(targetsArray, instance) {\n var animations = instance.animations;\n var children = instance.children;\n removeTargetsFromAnimations(targetsArray, animations);\n for (var c = children.length; c--;) {\n var child = children[c];\n var childAnimations = child.animations;\n removeTargetsFromAnimations(targetsArray, childAnimations);\n if (!childAnimations.length && !child.children.length) { children.splice(c, 1); }\n }\n if (!animations.length && !children.length) { instance.pause(); }\n}\n\nfunction removeTargetsFromActiveInstances(targets) {\n var targetsArray = parseTargets(targets);\n for (var i = activeInstances.length; i--;) {\n var instance = activeInstances[i];\n removeTargetsFromInstance(targetsArray, instance);\n }\n}\n\n// Stagger helpers\n\nfunction stagger(val, params) {\n if ( params === void 0 ) params = {};\n\n var direction = params.direction || 'normal';\n var easing = params.easing ? parseEasings(params.easing) : null;\n var grid = params.grid;\n var axis = params.axis;\n var fromIndex = params.from || 0;\n var fromFirst = fromIndex === 'first';\n var fromCenter = fromIndex === 'center';\n var fromLast = fromIndex === 'last';\n var isRange = is.arr(val);\n var val1 = isRange ? parseFloat(val[0]) : parseFloat(val);\n var val2 = isRange ? parseFloat(val[1]) : 0;\n var unit = getUnit(isRange ? val[1] : val) || 0;\n var start = params.start || 0 + (isRange ? val1 : 0);\n var values = [];\n var maxValue = 0;\n return function (el, i, t) {\n if (fromFirst) { fromIndex = 0; }\n if (fromCenter) { fromIndex = (t - 1) / 2; }\n if (fromLast) { fromIndex = t - 1; }\n if (!values.length) {\n for (var index = 0; index < t; index++) {\n if (!grid) {\n values.push(Math.abs(fromIndex - index));\n } else {\n var fromX = !fromCenter ? fromIndex%grid[0] : (grid[0]-1)/2;\n var fromY = !fromCenter ? Math.floor(fromIndex/grid[0]) : (grid[1]-1)/2;\n var toX = index%grid[0];\n var toY = Math.floor(index/grid[0]);\n var distanceX = fromX - toX;\n var distanceY = fromY - toY;\n var value = Math.sqrt(distanceX * distanceX + distanceY * distanceY);\n if (axis === 'x') { value = -distanceX; }\n if (axis === 'y') { value = -distanceY; }\n values.push(value);\n }\n maxValue = Math.max.apply(Math, values);\n }\n if (easing) { values = values.map(function (val) { return easing(val / maxValue) * maxValue; }); }\n if (direction === 'reverse') { values = values.map(function (val) { return axis ? (val < 0) ? val * -1 : -val : Math.abs(maxValue - val); }); }\n }\n var spacing = isRange ? (val2 - val1) / maxValue : val1;\n return start + (spacing * (Math.round(values[i] * 100) / 100)) + unit;\n }\n}\n\n// Timeline\n\nfunction timeline(params) {\n if ( params === void 0 ) params = {};\n\n var tl = anime(params);\n tl.duration = 0;\n tl.add = function(instanceParams, timelineOffset) {\n var tlIndex = activeInstances.indexOf(tl);\n var children = tl.children;\n if (tlIndex > -1) { activeInstances.splice(tlIndex, 1); }\n function passThrough(ins) { ins.passThrough = true; }\n for (var i = 0; i < children.length; i++) { passThrough(children[i]); }\n var insParams = mergeObjects(instanceParams, replaceObjectProps(defaultTweenSettings, params));\n insParams.targets = insParams.targets || params.targets;\n var tlDuration = tl.duration;\n insParams.autoplay = false;\n insParams.direction = tl.direction;\n insParams.timelineOffset = is.und(timelineOffset) ? tlDuration : getRelativeValue(timelineOffset, tlDuration);\n passThrough(tl);\n tl.seek(insParams.timelineOffset);\n var ins = anime(insParams);\n passThrough(ins);\n children.push(ins);\n var timings = getInstanceTimings(children, params);\n tl.delay = timings.delay;\n tl.endDelay = timings.endDelay;\n tl.duration = timings.duration;\n tl.seek(0);\n tl.reset();\n if (tl.autoplay) { tl.play(); }\n return tl;\n };\n return tl;\n}\n\nanime.version = '3.2.1';\nanime.speed = 1;\n// TODO:#review: naming, documentation\nanime.suspendWhenDocumentHidden = true;\nanime.running = activeInstances;\nanime.remove = removeTargetsFromActiveInstances;\nanime.get = getOriginalTargetValue;\nanime.set = setTargetsValue;\nanime.convertPx = convertPxToUnit;\nanime.path = getPath;\nanime.setDashoffset = setDashoffset;\nanime.stagger = stagger;\nanime.timeline = timeline;\nanime.easing = parseEasings;\nanime.penner = penner;\nanime.random = function (min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; };\n\nexport default anime;\n","\"use strict\";\nvar __importDefault = (this && this.__importDefault) || function (mod) {\n return (mod && mod.__esModule) ? mod : { \"default\": mod };\n};\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.is_dark_mode = exports.menu_opened = void 0;\nconst animejs_1 = __importDefault(require(\"animejs\"));\nconst betterCursor_1 = __importDefault(require(\"./betterCursor\"));\nexports.menu_opened = false;\nexports.is_dark_mode = false;\nconst init_UI = (cur) => {\n document.getElementById(\"side-menu-btn\").addEventListener(\"click\", (e) => {\n exports.menu_opened = !exports.menu_opened;\n (0, animejs_1.default)({\n targets: \"#side-menu\",\n translateX: `${exports.menu_opened ? 0 : -240}pt`,\n easing: \"easeOutQuart\",\n duration: 500\n });\n (0, animejs_1.default)({\n targets: \"#side-menu-control-container\",\n translateX: `${exports.menu_opened ? 175 : 0}pt`,\n easing: \"easeOutQuart\",\n duration: 450,\n delay: exports.menu_opened ? 40 : 0\n });\n if (exports.menu_opened) {\n document.querySelector(\"body\").classList.add(\"side-opened\");\n }\n else {\n document.querySelector(\"body\").classList.remove(\"side-opened\");\n }\n });\n document.getElementById(\"dark-mode-btn\").addEventListener(\"click\", (e) => {\n exports.is_dark_mode = !exports.is_dark_mode;\n if (exports.is_dark_mode) {\n document.querySelector(\"body\").classList.add(\"dark-mode\");\n cur.setDark();\n }\n else {\n document.querySelector(\"body\").classList.remove(\"dark-mode\");\n cur.setLight();\n }\n });\n};\nwindow.onload = () => {\n init_UI(new betterCursor_1.default(\"custom-cursor\"));\n};\n","\"use strict\";\nvar __importDefault = (this && this.__importDefault) || function (mod) {\n return (mod && mod.__esModule) ? mod : { \"default\": mod };\n};\nObject.defineProperty(exports, \"__esModule\", { value: true });\nconst animejs_1 = __importDefault(require(\"animejs\"));\nclass cursor {\n constructor(id, config = {}) {\n this.snappedX = false;\n this.snappedY = false;\n this.moveElmnt = true;\n this.hidden = false;\n this.dark = false;\n this.currentCursorLoc = {\n x: 0,\n y: 0,\n ox: 0,\n oy: 0\n };\n this.snapCoef = 1;\n this._updateCursorTransition = () => {\n let transitionStr = \"\";\n for (let i = 0; i < this._transitionProperties.length; i++) {\n let propDur = this._transitionProperties[i].duration;\n this._transitionProperties[i].property.forEach((prop) => {\n if (!this._transitionSuppression.has(prop)) {\n transitionStr += `${prop} ${propDur}ms ease, `;\n }\n });\n }\n this.cursorElement.style.transition = transitionStr.substring(0, transitionStr.length - 2);\n };\n this._updateCursorState = () => {\n if (this._currentHoverElmnt.hasAttribute(\"snaptext\")) {\n this.setShape(\"text\");\n this._offsetTransitioned = false;\n }\n else if (this._currentHoverElmnt.hasAttribute(\"snapinput\")) {\n this.setShape(\"input\", this._currentHoverElmnt);\n this._offsetTransitioned = false;\n }\n else if (this._currentHoverElmnt.hasAttribute(\"snapbutton\")) {\n this.setShape(\"button\");\n this._offsetTransitioned = false;\n }\n else if (this._currentHoverElmnt.hasAttribute(\"bigsnapbutton\")) {\n this.setShape(\"button\", this._currentHoverElmnt, true, 20);\n this._offsetTransitioned = false;\n }\n else\n this.setShape(\"\");\n };\n this._offsetTransitioned = false;\n this._updatePositioncycle = () => {\n const cbbox = this.cursorElement.getBoundingClientRect();\n if (!(this.snappedX || this.snappedY)) {\n this.currentCursorLoc.ox = cbbox.width / -2;\n this.currentCursorLoc.oy = cbbox.height / -2;\n }\n else {\n const offsetX = this.currentCursorLoc.x - this._currentSnapBbox.x - this._currentSnapBbox.width / 2;\n const offsetY = this.currentCursorLoc.y - this._currentSnapBbox.y - this._currentSnapBbox.height / 2;\n const newox = (this.snappedX ? -offsetX / (1.5 * (-0.6667 * Math.tanh(this._currentSnapBbox.width / 200) + 1.3333)) : 0) + cbbox.width / -2;\n const newoy = (this.snappedY ? -offsetY / (1.5 * (-0.6667 * Math.tanh(this._currentSnapBbox.height / 200) + 1.3333)) : 0) + cbbox.height / -2;\n if (!this._offsetTransitioned) {\n (0, animejs_1.default)({\n targets: this.currentCursorLoc,\n ox: newox,\n oy: newoy,\n easing: \"easeOutCubic\",\n duration: 33,\n update: () => {\n this.cursorElement.style.transform = `translate3d(${this.currentCursorLoc.x + this.currentCursorLoc.ox}px, ${this.currentCursorLoc.y + this.currentCursorLoc.oy}px,0)`;\n },\n loop: 3,\n complete: () => {\n this._offsetTransitioned = true;\n }\n });\n }\n else {\n animejs_1.default.set(this.currentCursorLoc, {\n ox: newox,\n oy: newoy,\n });\n }\n this._elementTransitionDelay = setTimeout(() => {\n if (!!this._currentSnapElmnt)\n this._currentSnapElmnt.style.transition = \"0ms ease\";\n }, 100);\n if (this.moveElmnt)\n this._currentSnapElmnt.style.transform = `translate3d(${this.snappedX ? offsetX / (this._currentSnapBbox.width / this.snapCoef) : 0}px, ${this.snappedY ? offsetY / (this._currentSnapBbox.height / this.snapCoef) : 0}px, 0)`;\n }\n this.cursorElement.style.transform = `translate3d(${this.currentCursorLoc.x + this.currentCursorLoc.ox}px, ${this.currentCursorLoc.y + this.currentCursorLoc.oy}px,0)`;\n requestAnimationFrame(this._updatePositioncycle);\n };\n this.setDark = (set = true) => {\n if (set)\n this.dark = true;\n this.cursorElement.style.backgroundColor = (this.snappedX || this.snappedY) ? \"hsla(0, 0%, 100%, 0.1)\" : \"hsla(0, 0%, 100%, 0.4)\";\n };\n this.setLight = (set = true) => {\n if (set)\n this.dark = false;\n this.cursorElement.style.backgroundColor = (this.snappedX || this.snappedY) ? \"hsla(0, 0%, 0%, 0.1)\" : \"hsla(0, 0%, 0%, 0.4)\";\n };\n this.setShape = (shape, elmnt = this._currentHoverElmnt, hideCursor = false, snapCoef = 10) => {\n const reset_last_snap_pos = () => {\n if (!!this._lastSnapElmnt) {\n this._lastSnapElmnt.style.transition = \"200ms ease\";\n this._lastSnapElmnt.style.transform = \"translate3d(0,0,0)\";\n this._lastSnapElmnt.style.scale = \"1\";\n }\n };\n const set_snap = () => {\n this._currentSnapElmnt = elmnt;\n this._currentSnapBbox = elmnt.getBoundingClientRect();\n if (this._currentSnapElmnt != this._lastSnapElmnt) {\n reset_last_snap_pos();\n }\n this._lastSnapElmnt = this._currentSnapElmnt;\n };\n this.hidden = hideCursor;\n this.snapCoef = snapCoef;\n this.currentCursorGrowth = elmnt.getAttribute(\"growth\") || \"0px\";\n switch (shape) {\n case \"text\":\n this.snappedX = this.snappedY = false;\n this.moveElmnt = true;\n this.currentCursorWidth = `max(3px, calc(${window.getComputedStyle(elmnt).lineHeight} / 12))`;\n this.currentCursorHeight = window.getComputedStyle(elmnt).lineHeight;\n reset_last_snap_pos();\n if (hideCursor)\n this.cursorElement.style.opacity = \"0\";\n if (this.dark)\n this.cursorElement.style.backgroundColor = \"hsla(0, 0%, 100%, 0.7)\";\n else\n this.cursorElement.style.backgroundColor = \"hsla(0, 0%, 0%, 0.7)\";\n break;\n case \"input\":\n this.snappedX = this.moveElmnt = false;\n this.snappedY = true;\n this.currentCursorWidth = `3px`;\n this.currentCursorHeight = `calc(${window.getComputedStyle(elmnt).height} - 2px)`;\n set_snap();\n if (hideCursor)\n this.cursorElement.style.opacity = \"0\";\n if (this.dark)\n this.cursorElement.style.backgroundColor = \"hsla(0, 0%, 100%, 0.4)\";\n else\n this.cursorElement.style.backgroundColor = \"hsla(0, 0%, 0%, 0.4)\";\n break;\n case \"button\":\n this.snappedX = this.snappedY = true;\n this.moveElmnt = true;\n this.currentCursorWidth = `calc(${elmnt?.getBoundingClientRect().width}px + ${this.currentCursorGrowth})`;\n this.currentCursorHeight = `calc(${elmnt?.getBoundingClientRect().height}px + ${this.currentCursorGrowth})`;\n this.currentCursorRadius = window.getComputedStyle(elmnt).borderRadius;\n this.cursorElement.style.zIndex = \"0\";\n set_snap();\n this._currentSnapElmnt.style.transitionProperty = \"scale, transform, opacity\";\n this._currentSnapElmnt.style.transition = `200ms ease`;\n if (hideCursor) {\n this.cursorElement.style.opacity = \"0\";\n break;\n }\n if (this.dark)\n this.cursorElement.style.backgroundColor = \"hsla(0, 0%, 100%, 0.1)\";\n else\n this.cursorElement.style.backgroundColor = \"hsla(0, 0%, 0%, 0.1)\";\n break;\n default:\n this.snappedX = this.snappedY = false;\n this.moveElmnt = true;\n this.currentCursorRadius = this.cursorWidth;\n this.currentCursorWidth = this.cursorWidth;\n this.currentCursorHeight = this.cursorHeight;\n this.currentCursorLoc.ox = this.currentCursorLoc.oy = 0;\n this.cursorElement.style.zIndex = \"999999\";\n if (!!this._elementTransitionDelay) {\n clearTimeout(this._elementTransitionDelay);\n }\n if (!!this._currentSnapElmnt) {\n reset_last_snap_pos();\n }\n this._currentSnapElmnt = undefined;\n this.cursorElement.style.opacity = \"1\";\n if (this.dark)\n this.setDark();\n else\n this.setLight();\n }\n this.cursorElement.style.width = this.currentCursorWidth;\n this.cursorElement.style.height = this.currentCursorHeight;\n this.cursorElement.style.borderRadius = this.currentCursorRadius;\n };\n this.cursorElement = document.getElementById(id);\n if (!this.cursorElement) {\n console.error(`Cursor with id:${id} does not exist.`);\n return;\n }\n this.currentCursorWidth = this.cursorWidth = config.size || \"24px\";\n this.currentCursorHeight = this.cursorHeight = config.size || \"24px\";\n this.currentCursorRadius = \"1000rem\";\n this.cursorMass = config.mass || 0;\n this.trkPer = config.trackingPeriod || 50;\n {\n this.cursorElement.style.pointerEvents = \"none\";\n this.cursorElement.style.position = \"fixed\";\n this.cursorElement.style.zIndex = \"999999\";\n this.cursorElement.style.left = \"0\";\n this.cursorElement.style.top = \"0\";\n this._transitionProperties = [\n {\n property: [\"width\", \"height\", \"borderRadius\", \"opacity\"],\n duration: 100,\n }\n ];\n this._transitionSuppression = new Set();\n this._updateCursorTransition();\n this.cursorElement.style.width = this.currentCursorWidth;\n this.cursorElement.style.height = this.currentCursorHeight;\n this.cursorElement.style.borderRadius = this.currentCursorRadius;\n this.cursorElement.style.opacity = \"0\";\n this.cursorElement.style.backgroundColor = \"hsla(0, 0%, 0%, 0.4)\";\n }\n document.documentElement.addEventListener('mouseleave', () => this.cursorElement.style.opacity = \"0\");\n document.documentElement.addEventListener('keydown', () => this.cursorElement.style.opacity = \"0\");\n document.documentElement.addEventListener('mouseenter', () => this.cursorElement.style.opacity = \"1\");\n requestAnimationFrame(this._updatePositioncycle);\n document.onmousemove = (e) => {\n if (!this.hidden)\n this.cursorElement.style.opacity = \"1\";\n this.currentCursorLoc.x = e.x;\n this.currentCursorLoc.y = e.y;\n };\n setInterval(() => {\n this._currentHoverElmnt = document.elementFromPoint(this.currentCursorLoc.x, this.currentCursorLoc.y);\n if (this._currentHoverElmnt != this._lastHoverElmnt) {\n if (this._currentHoverElmnt.hasAttribute(\"contrast\"))\n this.dark ? this.setLight(false) : this.setDark(false);\n else\n this.dark ? this.setDark(false) : this.setLight(false);\n this._updateCursorState();\n }\n this._lastHoverElmnt = this._currentHoverElmnt;\n this._updateCursorTransition();\n }, this.trkPer);\n }\n}\nexports.default = cursor;\n","// The module cache\nvar __webpack_module_cache__ = {};\n\n// The require function\nfunction __webpack_require__(moduleId) {\n\t// Check if module is in cache\n\tvar cachedModule = __webpack_module_cache__[moduleId];\n\tif (cachedModule !== undefined) {\n\t\treturn cachedModule.exports;\n\t}\n\t// Create a new module (and put it into the cache)\n\tvar module = __webpack_module_cache__[moduleId] = {\n\t\t// no module.id needed\n\t\t// no module.loaded needed\n\t\texports: {}\n\t};\n\n\t// Execute the module function\n\t__webpack_modules__[moduleId].call(module.exports, module, module.exports, __webpack_require__);\n\n\t// Return the exports of 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