├── abs.h ├── action.h ├── actor.cpp ├── actor.h ├── actorcollision.cpp ├── animation.cpp ├── animation.h ├── asc2sjis.cpp ├── asm.h ├── assert.h ├── autopad.h ├── badguyattackaction.cpp ├── badguygoforaweaponaction.cpp ├── badguygotoholdingpointaction.cpp ├── badguyprimary.cpp ├── badguyprimary.h ├── badguys.cpp ├── badguys.h ├── ballz.ico ├── ballz.rc ├── ballzpsx ├── _psstart.c ├── ps_debug_prefix.h ├── ps_debug_profile_prefix.h ├── ps_demo2_prefix.h ├── ps_demodisk_prefix.h ├── ps_mapopt_prefix.h ├── ps_profile_prefix.h ├── ps_release_prefix.h └── ps_release_profile_prefix.h ├── bitmap1.bmp ├── blimp.cpp ├── blimp.h ├── boat.cpp ├── boat.h ├── bpacsetup.c ├── bpacsetup.cpp ├── bpacsetup.h ├── bpamsetup.c ├── bpamsetup.cpp ├── bpamsetup.h ├── camera.cpp ├── camera.h ├── cannon.cpp ├── cannon.h ├── cannonbl.cpp ├── cannonbl.h ├── career.cpp ├── career.h ├── catapault.cpp ├── catapault.h ├── character.cpp ├── character.h ├── characterleveldata.cpp ├── characterleveldata.h ├── charball.cpp ├── charball.h ├── charnoball.cpp ├── charnoball.h ├── checkpoint.cpp ├── checkpoint.h ├── cliparams.cpp ├── cliparams.h ├── clown.cpp ├── clown.h ├── collisionvolume.cpp ├── collisionvolume.h ├── common.h ├── compactot.asm ├── compactot.h ├── configpanel.rc ├── console.cpp ├── console.h ├── controllercommon.h ├── controls.cpp ├── controls.h ├── convert.h ├── coords.cpp ├── coords.h ├── cpu.cpp ├── cpu.h ├── crate.cpp ├── crate.h ├── crc.cpp ├── credits.cpp ├── credits.h ├── crown.cpp ├── crown.h ├── ctrller.h ├── ctype.h ├── d3derr.cpp ├── d3derr.h ├── damogpu.h ├── dc3dengine.asm ├── dc3dengine.h ├── dcalpharing.cpp ├── dcalpharing.h ├── dcbackup.cpp ├── dcbackup.h ├── dcbuildtype.h ├── dccheats.h ├── dcconfig.h ├── dccontroller.cpp ├── dccontroller.h ├── dcdecal.cpp ├── dcdecal.h ├── dcengine.cpp ├── dcengine.h ├── dcenginepanel.cpp ├── dcfedemo3.cpp ├── dcfedemo3.h ├── dcfedemo3end.cpp ├── dcfedemo3end.h ├── dcfelanguageselect.cpp ├── dcfelanguageselect.h ├── dcfelevelselect.cpp ├── dcfelevelselect.h ├── dcfence.cpp ├── dcfence.h ├── dcfeprisonselect.cpp ├── dcfeprisonselect.h ├── dcfeprisonselect2.cpp ├── dcfmv.cpp ├── dcfmv.h ├── dcfrontendthing.cpp ├── dcfrontendthing.h ├── dcgame.bak ├── dcgame.cpp ├── dcgame.h ├── dcgamepanel.cpp ├── dcgamepanel.h ├── dch.cpp ├── dcjunk.cpp ├── dcjunk.h ├── dclaser.cpp ├── dclaser.h ├── dclightning.cpp ├── dclightning.h ├── dclink.cpp ├── dclink.h ├── dcmain.cpp ├── dcmap.cpp ├── dcmap.h ├── dcmap2.cpp ├── dcmembuffer.cpp ├── dcmembuffer.h ├── dcmemcard.cpp ├── dcmemcard.h ├── dcmesh.cpp ├── dcmesh.h ├── dcmoviesub.c ├── dcmoviesub.cpp ├── dcmoviesub.h ├── dcparticlesystem.cpp ├── dcparticlesystem.h ├── dcplatform.cpp ├── dcplatform.h ├── dcpool.cpp ├── dcrenderdata.cpp ├── dcrenderdata.h ├── dcrtids.cpp ├── dcrtids.h ├── dcsoundmanager.cpp ├── dcsoundmanager.h ├── dctrail.cpp ├── dctrail.h ├── dctypes.h ├── dcutility.cpp ├── dcutility.h ├── dcvmugfx.h ├── dcworld.cpp ├── dcworld.h ├── decrypt.asm ├── dispstr.c ├── dispstr.cpp ├── dispstr.h ├── drawbridge.cpp ├── drawbridge.h ├── droidball.cpp ├── droidball.h ├── droidballdispenser.cpp ├── droidballdispenser.h ├── droidballpot.cpp ├── droidballpot.h ├── drone.cpp ├── drone.h ├── editors.cpp ├── editors.h ├── effect.cpp ├── effect.h ├── effector.cpp ├── effector.h ├── fcoords.h ├── fence.cpp ├── fence.h ├── finish.cpp ├── finish.h ├── fixedpt.cpp ├── fixedpt.h ├── flamethrower.cpp ├── flamethrower.h ├── flipper.cpp ├── flipper.h ├── foo.cpp ├── fooo.cpp ├── friction.cpp ├── friction.h ├── fringe.cpp ├── fringe.h ├── frontendcommon.h ├── fs.h ├── game.cpp ├── game.h ├── gameleveldata.cpp ├── gameleveldata.h ├── gamepanel.h ├── gamut.cpp ├── gamut.h ├── gcgamut.cpp ├── gcgamut.h ├── geom.cpp ├── gillam.cpp ├── gillam.h ├── glibs.cpp ├── globalrenderids.h ├── globals.cpp ├── globals.h ├── golf.cpp ├── golf.h ├── grenade.cpp ├── grenade.h ├── gtemac.h ├── gtenom.h ├── gtereg.h ├── gunturret.cpp ├── gunturret.h ├── healthtile.cpp ├── healthtile.h ├── holdablething.cpp ├── holdablething.h ├── holdingzonepoint.cpp ├── holdingzonepoint.h ├── hovbot.cpp ├── hovbot.h ├── imageloader.cpp ├── imageloader.h ├── inline_a.h ├── inline_c.h ├── inline_o.h ├── ivolume.h ├── jcldcstuff.h ├── jclengine.cpp ├── jclengine.h ├── kernel.h ├── kinghillbadguy.cpp ├── kinghillbadguy.h ├── kinghillgoalpoint.cpp ├── kinghillgoalpoint.h ├── knight.cpp ├── knight.h ├── laser.cpp ├── laser.h ├── leveldata.cpp ├── leveldata.h ├── leveled2.cpp ├── leveled2.h ├── leveleditor.cpp ├── leveleditor.h ├── levelinfo.cpp ├── levelinfo.h ├── levelinfotemp.cpp ├── levelprogression.cpp ├── levelprogression.h ├── libapi.h ├── libcd.h ├── libcomb.h ├── libcrypt.h ├── libds.h ├── libetc.c ├── libetc.h ├── libgpu.c ├── libgpu.h ├── libgs.h ├── libgte.c ├── libgte.h ├── libgun.h ├── libmath.h ├── libmcrd.h ├── libpad.h ├── libpress.h ├── libsio.h ├── libsn.h ├── libsnd.h ├── libspu.h ├── libtap.h ├── lift.cpp ├── lift.h ├── light.cpp ├── light.h ├── limits.h ├── listarray.cpp ├── listarray.h ├── ltdinput.cpp ├── ltdinput.h ├── lzglobals.c ├── lzglobals.cpp ├── lzglobals.h ├── lzss.c ├── lzss.cpp ├── lzss.h ├── lzssdecomp.cpp ├── lzssdecomp.h ├── mac3d.cpp ├── maincode.cpp ├── maincode.h ├── malloc.h ├── map.cpp ├── map.h ├── membuffer.cpp ├── membuffer.h ├── memory.h ├── mesh.cpp ├── mesh.h ├── meshaccumulator.cpp ├── meshaccumulator.h ├── meshaccumulatordc.cpp ├── meshaccumulatordc.h ├── meshcommon.h ├── meshloader.cpp ├── meshloader.h ├── messagehandler.cpp ├── messagehandler.h ├── morph.cpp ├── morph.h ├── movie.cpp ├── movie.h ├── namedmesh.cpp ├── namedmesh.h ├── ntags.cpp ├── ntags.h ├── nurbstate.h ├── oids.cpp ├── oids.h ├── okaytomap.cpp ├── okaytomap.h ├── particlesystem.cpp ├── particlesystem.h ├── pc23dengine.h ├── pc2alpharing.cpp ├── pc2alpharing.h ├── pc2buildtype.h ├── pc2cheats.h ├── pc2config.h ├── pc2controller.cpp ├── pc2controller.h ├── pc2decal.cpp ├── pc2decal.h ├── pc2engine.cpp ├── pc2engine.h ├── pc2enginepanel.cpp ├── pc2fedemo3.cpp ├── pc2fedemo3.h ├── pc2fedemo3end.cpp ├── pc2fedemo3end.h ├── pc2felanguageselect.cpp ├── pc2felanguageselect.h ├── pc2felevelselect.cpp ├── pc2felevelselect.h ├── pc2fence.cpp ├── pc2fence.h ├── pc2feprisonselect.cpp ├── pc2feprisonselect.h ├── pc2feprisonselect2.cpp ├── pc2fmv.cpp ├── pc2fmv.h ├── pc2frontendthing.cpp ├── pc2frontendthing.h ├── pc2game.cpp ├── pc2game.h ├── pc2gamepanel.cpp ├── pc2gamepanel.h ├── pc2laser.cpp ├── pc2laser.h ├── pc2lightning.cpp ├── pc2lightning.h ├── pc2link.cpp ├── pc2link.h ├── pc2main.cpp ├── pc2map.h ├── pc2map2.cpp ├── pc2membuffer.cpp ├── pc2membuffer.h ├── pc2memcard.cpp ├── pc2memcard.h ├── pc2mesh.cpp ├── pc2mesh.h ├── pc2particlesystem.cpp ├── pc2particlesystem.h ├── pc2platform.cpp ├── pc2platform.h ├── pc2pool.cpp ├── pc2renderdata.h ├── pc2soundmanager.cpp ├── pc2soundmanager.h ├── pc2trail.cpp ├── pc2trail.h ├── pc2types.h ├── pc2utility.cpp ├── pc2utility.h ├── pc2world.cpp ├── pc2world.h ├── pcbuildtype.h ├── pccheats.h ├── pccontroller.cpp ├── pccontroller.h ├── pcdirectxerrortostring.h ├── pcenginepanel.cpp ├── pcfelanguageselect.cpp ├── pcfelanguageselect.h ├── pcfeprisonselect.cpp ├── pcfeprisonselect.h ├── pcfeprisonselect2.cpp ├── pcfmv.cpp ├── pcfmv.h ├── pcfrontendthing.cpp ├── pcfrontendthing.h ├── pcgame.cpp ├── pcgame.h ├── pcgamepanel.cpp ├── pcgamepanel.h ├── pch.cpp ├── pcmap.cpp ├── pcmap.h ├── pcmembuffer.cpp ├── pcmembuffer.h ├── pcmovie.h ├── pcplatform.cpp ├── pcplatform.h ├── pcquery.cpp ├── pcquery.h ├── pcrenderdata.cpp ├── pcrenderdata.h ├── pcrtids.cpp ├── pcrtids.h ├── pcsaveroutines.cpp ├── pcsaveroutines.h ├── pcsetupquery.cpp ├── pcsetupquery.h ├── pcsoundmanager.cpp ├── pcsoundmanager.h ├── pcworld.cpp ├── pcworld.h ├── pickup.cpp ├── pickup.h ├── pickuptypes.h ├── player.cpp ├── player.h ├── pragmas.h ├── primary.cpp ├── primary.h ├── profile.cpp ├── profile.h ├── projectile.cpp ├── projectile.h ├── psx3dengine.asm ├── psx3dengine.h ├── psxalpharing.cpp ├── psxalpharing.h ├── psxbuildtype.h ├── psxcheats.h ├── psxconfig.h ├── psxcontroller.cpp ├── psxcontroller.h ├── psxdecal.cpp ├── psxdecal.h ├── psxengine.cpp ├── psxengine.h ├── psxenginepanel.cpp ├── psxfedemo3.cpp ├── psxfedemo3.h ├── psxfedemo3end.cpp ├── psxfedemo3end.h ├── psxfelanguageselect.cpp ├── psxfelanguageselect.h ├── psxfelevelselect.cpp ├── psxfelevelselect.h ├── psxfence.cpp ├── psxfence.h ├── psxfeprisonselect.cpp ├── psxfeprisonselect.h ├── psxfeprisonselect2.cpp ├── psxfmv.cpp ├── psxfmv.h ├── psxfrontendthing.cpp ├── psxfrontendthing.h ├── psxgame.cpp ├── psxgame.h ├── psxgamepanel.cpp ├── psxgamepanel.h ├── psxlaser.cpp ├── psxlaser.h ├── psxlevelselect.h ├── psxlightning.cpp ├── psxlightning.h ├── psxlink.cpp ├── psxlink.h ├── psxmain.cpp ├── psxmap.h ├── psxmap2.cpp ├── psxmembuffer.cpp ├── psxmembuffer.h ├── psxmemcard.cpp ├── psxmemcard.h ├── psxmesh.cpp ├── psxmesh.h ├── psxparticlesystem.cpp ├── psxparticlesystem.h ├── psxplatform.cpp ├── psxplatform.h ├── psxpool.cpp ├── psxrenderdata.h ├── psxsoundmanager.cpp ├── psxsoundmanager.h ├── psxtrail.cpp ├── psxtrail.h ├── psxtypes.h ├── psxutility.cpp ├── psxutility.h ├── psxworld.cpp ├── psxworld.h ├── qsort.h ├── r3000.h ├── racer.cpp ├── racer.h ├── rand.h ├── rawloader.cpp ├── rawloader.h ├── renderthing.cpp ├── renderthing.h ├── resource.h ├── romio.h ├── rtbox.cpp ├── rtbox.h ├── rtdecal.cpp ├── rtdecal.h ├── rtfence.cpp ├── rtfence.h ├── rtflag.cpp ├── rtflag.h ├── rtlaser.cpp ├── rtlaser.h ├── rtlightning.cpp ├── rtlightning.h ├── rtlink.cpp ├── rtlink.h ├── rtmesh.cpp ├── rtmesh.h ├── rtnurbling.cpp ├── rtnurbling.h ├── rtparticlesystem.cpp ├── rtparticlesystem.h ├── rtspikes.cpp ├── rtspikes.h ├── rtspringmesh.cpp ├── rtspringmesh.h ├── rttrail.cpp ├── rttrail.h ├── samplelist.cpp ├── samplelist.h ├── sbinit.c ├── sbinit.cpp ├── security.h ├── seeduniformrandomnumberstream.cpp ├── seeduniformrandomnumberstream.h ├── setjmp.h ├── solid.cpp ├── solid.h ├── spawner.cpp ├── spawner.h ├── spikes.cpp ├── spikes.h ├── springarray.cpp ├── springarray.h ├── start.cpp ├── start.h ├── staticmesh.cpp ├── staticmesh.h ├── stdarg.h ├── stdlib.h ├── strike.cpp ├── strike.h ├── switch.cpp ├── switch.h ├── teleport.cpp ├── teleport.h ├── terrainguide.cpp ├── terrainguide.h ├── text.cpp ├── text.h ├── textlist.h ├── textnumbers.h ├── texture.cpp ├── texture.h ├── textureaccumulator.cpp ├── textureaccumulator.h ├── textureaccumulatordc.cpp ├── textureaccumulatordc.h ├── texturecommon.h ├── texturelists.cpp ├── texturelists.h ├── texturesurface.cpp ├── texturesurface.h ├── tgaloader.cpp ├── tgaloader.h ├── thing.cpp ├── thing.h ├── thingaccumulator.cpp ├── thingaccumulator.h ├── thingaccumulatordc.cpp ├── thingaccumulatordc.h ├── torso.cpp ├── torso.h ├── trail.cpp ├── trail.h ├── translate.h ├── trigger.cpp ├── trigger.h ├── ttshell.cpp ├── ttshell.h ├── types.h ├── usr.cpp ├── usr.h ├── utils.h ├── utils2.h ├── vampire.cpp ├── vampire.h ├── vbuffer.cpp 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#include "Common.h" 2 | 3 | // for pre-compiled headers -------------------------------------------------------------------------------- /dcjunk.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LemonHaze420/DCMoHo/HEAD/dcjunk.cpp -------------------------------------------------------------------------------- /dcjunk.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LemonHaze420/DCMoHo/HEAD/dcjunk.h -------------------------------------------------------------------------------- /dclaser.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LemonHaze420/DCMoHo/HEAD/dclaser.cpp -------------------------------------------------------------------------------- /dclaser.h: -------------------------------------------------------------------------------- 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/friction.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LemonHaze420/DCMoHo/HEAD/friction.h -------------------------------------------------------------------------------- /fringe.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LemonHaze420/DCMoHo/HEAD/fringe.cpp -------------------------------------------------------------------------------- /fringe.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LemonHaze420/DCMoHo/HEAD/fringe.h -------------------------------------------------------------------------------- /frontendcommon.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LemonHaze420/DCMoHo/HEAD/frontendcommon.h -------------------------------------------------------------------------------- /fs.h: 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/holdablething.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LemonHaze420/DCMoHo/HEAD/holdablething.cpp -------------------------------------------------------------------------------- /holdablething.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LemonHaze420/DCMoHo/HEAD/holdablething.h -------------------------------------------------------------------------------- /holdingzonepoint.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LemonHaze420/DCMoHo/HEAD/holdingzonepoint.cpp -------------------------------------------------------------------------------- /holdingzonepoint.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LemonHaze420/DCMoHo/HEAD/holdingzonepoint.h 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-------------------------------------------------------------------------------- /inline_a.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LemonHaze420/DCMoHo/HEAD/inline_a.h -------------------------------------------------------------------------------- /inline_c.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LemonHaze420/DCMoHo/HEAD/inline_c.h -------------------------------------------------------------------------------- /inline_o.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LemonHaze420/DCMoHo/HEAD/inline_o.h -------------------------------------------------------------------------------- /ivolume.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LemonHaze420/DCMoHo/HEAD/ivolume.h -------------------------------------------------------------------------------- /jcldcstuff.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LemonHaze420/DCMoHo/HEAD/jcldcstuff.h -------------------------------------------------------------------------------- /jclengine.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LemonHaze420/DCMoHo/HEAD/jclengine.cpp -------------------------------------------------------------------------------- /jclengine.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LemonHaze420/DCMoHo/HEAD/jclengine.h -------------------------------------------------------------------------------- /kernel.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LemonHaze420/DCMoHo/HEAD/kernel.h 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https://raw.githubusercontent.com/LemonHaze420/DCMoHo/HEAD/kinghillgoalpoint.h -------------------------------------------------------------------------------- /knight.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LemonHaze420/DCMoHo/HEAD/knight.cpp -------------------------------------------------------------------------------- /knight.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LemonHaze420/DCMoHo/HEAD/knight.h -------------------------------------------------------------------------------- /laser.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LemonHaze420/DCMoHo/HEAD/laser.cpp -------------------------------------------------------------------------------- /laser.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LemonHaze420/DCMoHo/HEAD/laser.h -------------------------------------------------------------------------------- /leveldata.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LemonHaze420/DCMoHo/HEAD/leveldata.cpp -------------------------------------------------------------------------------- /leveldata.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LemonHaze420/DCMoHo/HEAD/leveldata.h -------------------------------------------------------------------------------- /leveled2.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LemonHaze420/DCMoHo/HEAD/leveled2.cpp -------------------------------------------------------------------------------- /leveled2.h: -------------------------------------------------------------------------------- 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