├── .gitignore ├── .vscode └── launch.json ├── Assets ├── Art.meta ├── Art │ ├── UI.meta │ └── UI │ │ ├── 10LVstaff.png │ │ ├── 10LVstaff.png.meta │ │ ├── 1LVclothes.png │ │ ├── 1LVclothes.png.meta │ │ ├── 1LVpants.png │ │ ├── 1LVpants.png.meta │ │ ├── 1LVshoes.png │ │ ├── 1LVshoes.png.meta │ │ ├── 1LVstaff.png │ │ ├── 1LVstaff.png.meta │ │ ├── 20LVring.png │ │ ├── 20LVring.png.meta │ │ ├── 40LVclothes.png │ │ ├── 40LVclothes.png.meta │ │ ├── Btn_Add_02.png │ │ ├── Btn_Add_02.png.meta │ │ ├── Common Atlas.png │ │ ├── Common Atlas.png.meta │ │ ├── Common_Arrow.png │ │ ├── Common_Arrow.png.meta │ │ ├── Duanzao_Dui.png │ │ ├── Duanzao_Dui.png.meta │ │ ├── Duanzao_jianbian.png │ │ ├── Duanzao_jianbian.png.meta │ │ ├── Duanzao_jiantou.png │ │ ├── Duanzao_jiantou.png.meta │ │ ├── Duanzao_jindu.png │ │ ├── Duanzao_jindu.png.meta │ │ ├── Duanzao_line_01.png │ │ ├── Duanzao_line_01.png.meta │ │ ├── Duanzao_rukou.png │ │ ├── Duanzao_rukou.png.meta │ │ ├── Duanzao_wenyang_05.png │ │ ├── Duanzao_wenyang_05.png.meta │ │ ├── Duanzao_xuanze.png │ │ ├── Duanzao_xuanze.png.meta │ │ ├── FZLTHJW_0.TTF │ │ ├── FZLTHJW_0.TTF.meta │ │ ├── Fuben1.png │ │ ├── Fuben1.png.meta │ │ ├── Fuben2.png │ │ ├── Fuben2.png.meta │ │ ├── Fuben3.png │ │ ├── Fuben3.png.meta │ │ ├── Gem3LV1.png │ │ ├── Gem3LV1.png.meta │ │ ├── Gem4LV2.png │ │ ├── Gem4LV2.png.meta │ │ ├── Gem6LV3.png │ │ ├── Gem6LV3.png.meta │ │ ├── Icon_Quality_Blue.png │ │ ├── Icon_Quality_Blue.png.meta │ │ ├── Icon_Quality_empty.png │ │ ├── Icon_Quality_empty.png.meta │ │ ├── Icon_cloth.png │ │ ├── Icon_cloth.png.meta │ │ ├── Icon_cloth_huang.png │ │ ├── Icon_cloth_huang.png.meta │ │ ├── Icon_package01.png │ │ ├── Icon_package01.png.meta │ │ ├── Icon_package02.png │ │ ├── Icon_package02.png.meta │ │ ├── LogonBG.png │ │ ├── LogonBG.png.meta │ │ ├── Main Atlas.png │ │ ├── Main Atlas.png.meta │ │ ├── MainBG.jpg │ │ ├── MainBG.jpg.meta │ │ ├── SelectHero.png │ │ ├── SelectHero.png.meta │ │ ├── SelectLevel2.png │ │ ├── SelectLevel2.png.meta │ │ ├── StrengStone.png │ │ ├── StrengStone.png.meta │ │ ├── bg.png │ │ ├── bg.png.meta │ │ ├── bg_common_white.png │ │ ├── bg_common_white.png.meta │ │ ├── bg_tipstop_blue_01.png │ │ ├── bg_tipstop_blue_01.png.meta │ │ ├── btn_Outfits_01.png │ │ ├── btn_Outfits_01.png.meta │ │ ├── btn_Outfits_02.png │ │ ├── btn_Outfits_02.png.meta │ │ ├── btn_close.png │ │ ├── btn_close.png.meta │ │ ├── btn_close_small.png │ │ ├── btn_close_small.png.meta │ │ ├── btn_detail.png │ │ ├── btn_detail.png.meta │ │ ├── btn_lv1_big_huang.png │ │ ├── btn_lv1_big_huang.png.meta │ │ ├── btn_lv1_small_huang.png │ │ ├── btn_lv1_small_huang.png.meta │ │ ├── btn_lv1_small_hui.png │ │ ├── btn_lv1_small_hui.png.meta │ │ ├── btn_lv2_big_huang 1.png │ │ ├── btn_lv2_big_huang 1.png.meta │ │ ├── btn_lv2_big_huang.png │ │ ├── btn_lv2_big_huang.png.meta │ │ ├── btn_lv4_small_02.png │ │ ├── btn_lv4_small_02.png.meta │ │ ├── button.meta │ │ ├── button │ │ ├── Btn_Add_02.png │ │ ├── Btn_Add_02.png.meta │ │ ├── btn_add.png │ │ ├── btn_add.png.meta │ │ ├── btn_arrow_qiehuan.png │ │ ├── btn_arrow_qiehuan.png.meta │ │ ├── btn_close.png │ │ ├── btn_close.png.meta │ │ ├── btn_close_small.png │ │ ├── btn_close_small.png.meta │ │ ├── btn_detail.png │ │ ├── btn_detail.png.meta │ │ ├── btn_jian.png │ │ ├── btn_jian.png.meta │ │ ├── btn_lv1_big_hong.png │ │ ├── btn_lv1_big_hong.png.meta │ │ ├── btn_lv1_big_huang.png │ │ ├── btn_lv1_big_huang.png.meta │ │ ├── btn_lv1_big_hui.png │ │ ├── btn_lv1_big_hui.png.meta │ │ ├── btn_lv1_small_hong.png │ │ ├── btn_lv1_small_hong.png.meta │ │ ├── btn_lv1_small_huang.png │ │ ├── btn_lv1_small_huang.png.meta │ │ ├── btn_lv1_small_hui.png │ │ ├── btn_lv1_small_hui.png.meta │ │ ├── btn_lv2_big_hong.png │ │ ├── btn_lv2_big_hong.png.meta │ │ ├── btn_lv2_big_huang.png │ │ ├── btn_lv2_big_huang.png.meta │ │ ├── btn_lv2_big_hui.png │ │ ├── btn_lv2_big_hui.png.meta │ │ ├── btn_lv2_small_hong.png │ │ ├── btn_lv2_small_hong.png.meta │ │ ├── btn_lv2_small_huang.png │ │ ├── btn_lv2_small_huang.png.meta │ │ ├── btn_lv2_small_hui.png │ │ ├── btn_lv2_small_hui.png.meta │ │ ├── btn_lv3_01.png │ │ ├── btn_lv3_01.png.meta │ │ ├── btn_lv3_02.png │ │ ├── btn_lv3_02.png.meta │ │ ├── btn_lv3_03.png │ │ ├── btn_lv3_03.png.meta │ │ ├── btn_lv4_small_01.png │ │ ├── btn_lv4_small_01.png.meta │ │ ├── btn_return.png │ │ └── btn_return.png.meta │ │ ├── chongwujingpo.png │ │ ├── chongwujingpo.png.meta │ │ ├── copper_box.png │ │ ├── copper_box.png.meta │ │ ├── createrole Atlas.png │ │ ├── createrole Atlas.png.meta │ │ ├── cunzhang.png │ │ ├── cunzhang.png.meta │ │ ├── dafashi.png │ │ ├── dafashi.png.meta │ │ ├── daibi_01.png │ │ ├── daibi_01.png.meta │ │ ├── daibi_02.png │ │ ├── daibi_02.png.meta │ │ ├── daibi_03.png │ │ ├── daibi_03.png.meta │ │ ├── daibi_04.png │ │ ├── daibi_04.png.meta │ │ ├── floor_black_yuan_bg.png │ │ ├── floor_black_yuan_bg.png.meta │ │ ├── floor_lv2_bg.png │ │ ├── floor_lv2_bg.png.meta │ │ ├── floor_tips_01.png │ │ ├── floor_tips_01.png.meta │ │ ├── guanka.png │ │ ├── guanka.png.meta │ │ ├── hanyi.TTF │ │ ├── hanyi.TTF.meta │ │ ├── icon.meta │ │ ├── icon │ │ ├── Frame_Skillicon_Select.png │ │ ├── Frame_Skillicon_Select.png.meta │ │ ├── Icon_Quality_Blue.png │ │ ├── Icon_Quality_Blue.png.meta │ │ ├── Icon_Quality_empty.png │ │ ├── Icon_Quality_empty.png.meta │ │ ├── Skillicon_bg1.png │ │ ├── Skillicon_bg1.png.meta │ │ ├── daibi_01.png │ │ ├── daibi_01.png.meta │ │ ├── daibi_02.png │ │ ├── daibi_02.png.meta │ │ ├── daibi_03.png │ │ ├── daibi_03.png.meta │ │ ├── daibi_04.png │ │ ├── daibi_04.png.meta │ │ ├── head_fang.png │ │ ├── head_fang.png.meta │ │ ├── head_yuan.png │ │ ├── head_yuan.png.meta │ │ ├── icon_select.png │ │ ├── icon_select.png.meta │ │ ├── img_fang_skill_bg.png │ │ ├── img_fang_skill_bg.png.meta │ │ ├── img_lihui.png │ │ ├── img_lihui.png.meta │ │ ├── item_icon.png │ │ ├── item_icon.png.meta │ │ ├── skill_fang.png │ │ ├── skill_fang.png.meta │ │ ├── skill_yuan.png │ │ └── skill_yuan.png.meta │ │ ├── icon_data_arrow.png │ │ ├── icon_data_arrow.png.meta │ │ ├── icon_select.png │ │ ├── icon_select.png.meta │ │ ├── icon_star.png │ │ ├── icon_star.png.meta │ │ ├── img_bar.png │ │ ├── img_bar.png.meta │ │ ├── img_dixian.png │ │ ├── img_dixian.png.meta │ │ ├── img_floor_black_bg.png │ │ ├── img_floor_black_bg.png.meta │ │ ├── img_tabline.png │ │ ├── img_tabline.png.meta │ │ ├── item_icon.png │ │ ├── item_icon.png.meta │ │ ├── label.meta │ │ ├── label │ │ ├── img_tabline.png │ │ ├── img_tabline.png.meta │ │ ├── tab01_lv2_jia.png │ │ ├── tab01_lv2_jia.png.meta │ │ ├── tab01_lv2_jian.png │ │ ├── tab01_lv2_jian.png.meta │ │ ├── tab01_lv2_wsz.png │ │ ├── tab01_lv2_wsz.png.meta │ │ ├── tab01_lv2_xz.png │ │ ├── tab01_lv2_xz.png.meta │ │ ├── tab02_lv2_jiantou.png │ │ ├── tab02_lv2_jiantou.png.meta │ │ ├── tab02_lv2_sz.png │ │ ├── tab02_lv2_sz.png.meta │ │ ├── tab02_lv2_wsz.png │ │ ├── tab02_lv2_wsz.png.meta │ │ ├── tab_lv1_xuanzhong.png │ │ ├── tab_lv1_xuanzhong.png.meta │ │ ├── tab_lv1_xuanzhong_bg.png │ │ └── tab_lv1_xuanzhong_bg.png.meta │ │ ├── lenshentuoer.png │ │ ├── lenshentuoer.png.meta │ │ ├── mmap.png │ │ ├── mmap.png.meta │ │ ├── scrollbar.meta │ │ ├── scrollbar │ │ ├── slide_btn.png │ │ ├── slide_btn.png.meta │ │ ├── slide_progress.png │ │ └── slide_progress.png.meta │ │ ├── tab01_lv2_jia.png │ │ ├── tab01_lv2_jia.png.meta │ │ ├── tab01_lv2_jian.png │ │ ├── tab01_lv2_jian.png.meta │ │ ├── tab01_lv2_wsz.png │ │ ├── tab01_lv2_wsz.png.meta │ │ ├── tab01_lv2_xz.png │ │ ├── tab01_lv2_xz.png.meta │ │ ├── tab02_lv2_jiantou.png │ │ ├── tab02_lv2_jiantou.png.meta │ │ ├── tab02_lv2_sz.png │ │ ├── tab02_lv2_sz.png.meta │ │ ├── tab02_lv2_wsz.png │ │ ├── tab02_lv2_wsz.png.meta │ │ ├── tab_lv1_xuanzhong.png │ │ ├── tab_lv1_xuanzhong.png.meta │ │ ├── tab_lv1_xuanzhong_bg.png │ │ ├── tab_lv1_xuanzhong_bg.png.meta │ │ ├── tab_lv2_xuanzhong.png │ │ ├── tab_lv2_xuanzhong.png.meta │ │ ├── tips.meta │ │ ├── tips │ │ ├── Icon_Red_Dot.png │ │ ├── Icon_Red_Dot.png.meta │ │ ├── Icon_ban.png │ │ ├── Icon_ban.png.meta │ │ ├── icon_green_arrow.png │ │ ├── icon_green_arrow.png.meta │ │ ├── icon_star.png │ │ └── icon_star.png.meta │ │ ├── toggle.meta │ │ ├── toggle │ │ ├── icon_gou.png │ │ ├── icon_gou.png.meta │ │ ├── iocn_gouxuan_bg.png │ │ ├── iocn_gouxuan_bg.png.meta │ │ ├── switch_bg.png │ │ ├── switch_bg.png.meta │ │ ├── switch_bg1.png │ │ ├── switch_bg1.png.meta │ │ ├── switch_light.png │ │ ├── switch_light.png.meta │ │ ├── switch_point.png │ │ └── switch_point.png.meta │ │ ├── ui_atlas_battle.png │ │ ├── ui_atlas_battle.png.meta │ │ ├── ui_atlas_icon_common.png │ │ ├── ui_atlas_icon_common.png.meta │ │ ├── ui_atlas_img_local_normal.png │ │ ├── ui_atlas_img_local_normal.png.meta │ │ ├── yadianna.png │ │ ├── yadianna.png.meta │ │ ├── yasewang.png │ │ ├── yasewang.png.meta │ │ ├── zhitianshi.png │ │ └── zhitianshi.png.meta ├── Others.meta ├── ResourcesAssets.meta ├── ResourcesAssets │ ├── UI.meta │ └── UI │ │ ├── Atoms.meta │ │ ├── Atoms │ │ ├── 0 │ │ │ ├── Btn_Add_02.prefab │ │ │ ├── Btn_Add_02.prefab.meta │ │ │ ├── Img_detail.prefab │ │ │ ├── Img_detail.prefab.meta │ │ │ ├── btn_Duanzao_rukou.prefab │ │ │ ├── btn_Duanzao_rukou.prefab.meta │ │ │ ├── btn_close.prefab │ │ │ ├── btn_close.prefab.meta │ │ │ ├── btn_close_small.prefab │ │ │ ├── btn_close_small.prefab.meta │ │ │ ├── btn_diamzao_jianbian.prefab │ │ │ ├── btn_diamzao_jianbian.prefab.meta │ │ │ ├── btn_lv1_big_huang.prefab │ │ │ ├── btn_lv1_big_huang.prefab.meta │ │ │ ├── btn_lv1_small_huang.prefab │ │ │ ├── btn_lv1_small_huang.prefab.meta │ │ │ ├── btn_lv1_small_hui.prefab │ │ │ ├── btn_lv1_small_hui.prefab.meta │ │ │ ├── btn_lv2_big_huang.prefab │ │ │ ├── btn_lv2_big_huang.prefab.meta │ │ │ ├── btn_lv4_small_02.prefab │ │ │ ├── btn_lv4_small_02.prefab.meta │ │ │ ├── img_bg.prefab │ │ │ ├── img_bg.prefab.meta │ │ │ ├── img_bg_tipstop_blue_01.prefab │ │ │ ├── img_bg_tipstop_blue_01.prefab.meta │ │ │ ├── img_daibi_01.prefab │ │ │ ├── img_daibi_01.prefab.meta │ │ │ ├── img_daibi_02.prefab │ │ │ ├── img_daibi_02.prefab.meta │ │ │ ├── img_daibi_03.prefab │ │ │ ├── img_daibi_03.prefab.meta │ │ │ ├── img_daibi_04.prefab │ │ │ ├── img_daibi_04.prefab.meta │ │ │ ├── img_dixian.prefab │ │ │ └── img_dixian.prefab.meta │ │ ├── 1 │ │ │ ├── Toggle_T1_verticalTAB_01.prefab │ │ │ ├── Toggle_T1_verticalTAB_01.prefab.meta │ │ │ ├── Toggle_T1_verticalTAB_02.prefab │ │ │ ├── Toggle_T1_verticalTAB_02.prefab.meta │ │ │ ├── Toggle_T2_horizontalTAB.prefab │ │ │ ├── Toggle_T2_horizontalTAB.prefab.meta │ │ │ ├── Toggle_T2_verticalTAB_01.prefab │ │ │ ├── Toggle_T2_verticalTAB_01.prefab.meta │ │ │ ├── img_Duanzao_Dui.prefab │ │ │ ├── img_Duanzao_Dui.prefab.meta │ │ │ ├── img_Duanzao_jiantou.prefab │ │ │ ├── img_Duanzao_jiantou.prefab.meta │ │ │ ├── img_Duanzao_jindu.prefab │ │ │ ├── img_Duanzao_jindu.prefab.meta │ │ │ ├── img_Duanzao_jinduBG.prefab │ │ │ ├── img_Duanzao_jinduBG.prefab.meta │ │ │ ├── img_Duanzao_line_01.prefab │ │ │ ├── img_Duanzao_line_01.prefab.meta │ │ │ ├── img_Duanzao_xuanze.prefab │ │ │ ├── img_Duanzao_xuanze.prefab.meta │ │ │ ├── img_Icon_Quality_Blue.prefab │ │ │ ├── img_Icon_Quality_Blue.prefab.meta │ │ │ ├── img_Icon_Quality_empty.prefab │ │ │ ├── img_Icon_Quality_empty.prefab.meta │ │ │ ├── img_Icon_cloth.prefab │ │ │ ├── img_Icon_cloth.prefab.meta │ │ │ ├── img_Icon_cloth_huang.prefab │ │ │ ├── img_Icon_cloth_huang.prefab.meta │ │ │ ├── img_floor_lv2_bg.prefab │ │ │ ├── img_floor_lv2_bg.prefab.meta │ │ │ ├── img_floor_tips_01.prefab │ │ │ ├── img_floor_tips_01.prefab.meta │ │ │ ├── img_icon_data_arrow.prefab │ │ │ ├── img_icon_data_arrow.prefab.meta │ │ │ ├── img_icon_select.prefab │ │ │ ├── img_icon_select.prefab.meta │ │ │ ├── img_icon_star.prefab │ │ │ ├── img_icon_star.prefab.meta │ │ │ ├── img_item_icon.prefab │ │ │ ├── img_item_icon.prefab.meta │ │ │ ├── img_itemlistBG.prefab │ │ │ ├── img_itemlistBG.prefab.meta │ │ │ ├── img_winBlack.prefab │ │ │ └── img_winBlack.prefab.meta │ │ ├── 0.meta │ │ ├── 1.meta │ │ ├── Toggle_T2_verticalTAB_02.prefab │ │ └── Toggle_T2_verticalTAB_02.prefab.meta │ │ ├── Modules.meta │ │ ├── Modules │ │ ├── GameObject_ItemListcell.prefab │ │ ├── GameObject_ItemListcell.prefab.meta │ │ ├── GameObject_ItemListicon.prefab │ │ ├── GameObject_ItemListicon.prefab.meta │ │ ├── GameObject_Starlist.prefab │ │ ├── GameObject_Starlist.prefab.meta │ │ ├── GameObject_T1_verticalTAB_01.prefab │ │ ├── GameObject_T1_verticalTAB_01.prefab.meta │ │ ├── GameObject_T1_verticalTAB_02.prefab │ │ ├── GameObject_T1_verticalTAB_02.prefab.meta │ │ ├── GameObject_T2_horizontalTAB.prefab │ │ ├── GameObject_T2_horizontalTAB.prefab.meta │ │ ├── GameObject_all_jiachengbianhua.prefab │ │ ├── GameObject_all_jiachengbianhua.prefab.meta │ │ ├── GameObject_detailBtn.prefab │ │ ├── GameObject_detailBtn.prefab.meta │ │ ├── GameObject_equipdashi.prefab │ │ ├── GameObject_equipdashi.prefab.meta │ │ ├── GameObject_huobi_01.prefab │ │ ├── GameObject_huobi_01.prefab.meta │ │ ├── GameObject_huobi_02.prefab │ │ ├── GameObject_huobi_02.prefab.meta │ │ ├── GameObject_huobi_03.prefab │ │ ├── GameObject_huobi_03.prefab.meta │ │ ├── GameObject_huobi_04.prefab │ │ ├── GameObject_huobi_04.prefab.meta │ │ ├── GameObject_huobilan.prefab │ │ ├── GameObject_huobilan.prefab.meta │ │ ├── GameObject_itemgroup.prefab │ │ ├── GameObject_itemgroup.prefab.meta │ │ ├── GameObject_itemicon.prefab │ │ ├── GameObject_itemicon.prefab.meta │ │ ├── GameObject_itemlist.prefab │ │ ├── GameObject_itemlist.prefab.meta │ │ ├── GameObject_jiachengbianhua.prefab │ │ ├── GameObject_jiachengbianhua.prefab.meta │ │ ├── GameObject_jindu.prefab │ │ ├── GameObject_jindu.prefab.meta │ │ ├── GameObject_jindulist.prefab │ │ ├── GameObject_jindulist.prefab.meta │ │ ├── GameObject_levelUP.prefab │ │ ├── GameObject_levelUP.prefab.meta │ │ ├── GameObject_listtext.prefab │ │ ├── GameObject_listtext.prefab.meta │ │ ├── GameObject_qianghuaTAB.prefab │ │ ├── GameObject_qianghuaTAB.prefab.meta │ │ ├── GameObject_qianghuabtn.prefab │ │ ├── GameObject_qianghuabtn.prefab.meta │ │ ├── GameObject_textcell.prefab │ │ ├── GameObject_textcell.prefab.meta │ │ ├── GameObject_winitem.prefab │ │ ├── GameObject_winitem.prefab.meta │ │ ├── GameObject_winlistitem.prefab │ │ ├── GameObject_winlistitem.prefab.meta │ │ ├── GameObject_wintitle.prefab │ │ ├── GameObject_wintitle.prefab.meta │ │ ├── GmmeObject_tipsTextlist.prefab │ │ └── GmmeObject_tipsTextlist.prefab.meta │ │ ├── Pages.meta │ │ ├── Pages │ │ ├── UiPanelForge.prefab │ │ ├── UiPanelForge.prefab.meta │ │ ├── UiPanelForgeWin.prefab │ │ └── UiPanelForgeWin.prefab.meta │ │ ├── Templates.meta │ │ └── Templates │ │ ├── EquipIcon.prefab │ │ └── EquipIcon.prefab.meta ├── Scenes.meta ├── Scenes │ ├── New Scene.unity │ ├── New Scene.unity.meta │ ├── SampleScene.unity │ └── SampleScene.unity.meta ├── TextMesh Pro.meta ├── TextMesh Pro │ ├── Documentation.meta │ ├── Documentation │ │ ├── TextMesh Pro User Guide 2016.pdf │ │ └── TextMesh Pro User Guide 2016.pdf.meta │ ├── Fonts.meta │ ├── Fonts │ │ ├── LiberationSans - OFL.txt │ │ ├── LiberationSans - OFL.txt.meta │ │ ├── LiberationSans.ttf │ │ └── LiberationSans.ttf.meta │ ├── Resources.meta │ ├── Resources │ │ ├── Fonts & Materials.meta │ │ ├── Fonts & Materials │ │ │ ├── LiberationSans SDF - Drop Shadow.mat │ │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta │ │ │ ├── LiberationSans SDF - Fallback.asset │ │ │ ├── LiberationSans SDF - Fallback.asset.meta │ │ │ ├── LiberationSans SDF - Outline.mat │ │ │ ├── LiberationSans SDF - Outline.mat.meta │ │ │ ├── LiberationSans SDF.asset │ │ │ └── LiberationSans SDF.asset.meta │ │ ├── LineBreaking Following Characters.txt │ │ ├── LineBreaking Following Characters.txt.meta │ │ ├── LineBreaking Leading Characters.txt │ │ ├── LineBreaking Leading Characters.txt.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── TMP_Bitmap-Custom-Atlas.shader │ │ │ ├── TMP_Bitmap-Custom-Atlas.shader.meta │ │ │ ├── TMP_Bitmap-Mobile.shader │ │ │ ├── TMP_Bitmap-Mobile.shader.meta │ │ │ ├── TMP_Bitmap.shader │ │ │ ├── TMP_Bitmap.shader.meta │ │ │ ├── TMP_SDF Overlay.shader │ │ │ ├── TMP_SDF Overlay.shader.meta │ │ │ ├── TMP_SDF-Mobile Masking.shader │ │ │ ├── TMP_SDF-Mobile Masking.shader.meta │ │ │ ├── TMP_SDF-Mobile Overlay.shader │ │ │ ├── TMP_SDF-Mobile Overlay.shader.meta │ │ │ ├── TMP_SDF-Mobile.shader │ │ │ ├── TMP_SDF-Mobile.shader.meta │ │ │ ├── TMP_SDF-Surface-Mobile.shader │ │ │ ├── TMP_SDF-Surface-Mobile.shader.meta │ │ │ ├── TMP_SDF-Surface.shader │ │ │ ├── TMP_SDF-Surface.shader.meta │ │ │ ├── TMP_SDF.shader │ │ │ ├── TMP_SDF.shader.meta │ │ │ ├── TMP_Sprite.shader │ │ │ ├── TMP_Sprite.shader.meta │ │ │ ├── TMPro.cginc │ │ │ ├── TMPro.cginc.meta │ │ │ ├── TMPro_Properties.cginc │ │ │ ├── TMPro_Properties.cginc.meta │ │ │ ├── TMPro_Surface.cginc │ │ │ └── TMPro_Surface.cginc.meta │ │ ├── Sprite Assets.meta │ │ ├── Sprite Assets │ │ │ ├── EmojiOne.asset │ │ │ └── EmojiOne.asset.meta │ │ ├── Style Sheets.meta │ │ ├── Style Sheets │ │ │ ├── Default Style Sheet.asset │ │ │ └── Default Style Sheet.asset.meta │ │ ├── TMP Settings.asset │ │ └── TMP Settings.asset.meta │ ├── Sprites.meta │ └── Sprites │ │ ├── EmojiOne Attribution.txt │ │ ├── EmojiOne Attribution.txt.meta │ │ ├── EmojiOne.json │ │ ├── EmojiOne.json.meta │ │ ├── EmojiOne.png │ │ └── EmojiOne.png.meta ├── UIEditor.meta └── UIEditor │ ├── Scripts.meta │ └── Scripts │ ├── Editor.meta │ ├── Editor │ ├── Helper.meta │ ├── Helper │ │ ├── Consts.meta │ │ ├── Consts │ │ │ ├── MenuConsts.cs │ │ │ ├── MenuConsts.cs.meta │ │ │ ├── SettingConsts.cs │ │ │ └── SettingConsts.cs.meta │ │ ├── DragHelper.cs │ │ ├── DragHelper.cs.meta │ │ ├── Gizmos.meta │ │ ├── Gizmos │ │ │ ├── SnapHelperGizmo.cs │ │ │ ├── SnapHelperGizmo.cs.meta │ │ │ ├── UIDummyGizmo.cs │ │ │ └── UIDummyGizmo.cs.meta │ │ ├── PackageHelper.cs │ │ ├── PackageHelper.cs.meta │ │ ├── SelectionHelper.cs │ │ ├── SelectionHelper.cs.meta │ │ ├── Settings.meta │ │ ├── Settings │ │ │ ├── HelperSettingProperty.cs │ │ │ ├── HelperSettingProperty.cs.meta │ │ │ ├── HelperSettings.cs │ │ │ ├── HelperSettings.cs.meta │ │ │ ├── Property.meta │ │ │ └── Property │ │ │ │ ├── IPropertyReadWrite.cs │ │ │ │ ├── IPropertyReadWrite.cs.meta │ │ │ │ ├── PropertyReadWrite.cs │ │ │ │ └── PropertyReadWrite.cs.meta │ │ ├── SnapHelper.cs │ │ ├── SnapHelper.cs.meta │ │ ├── Utils.meta │ │ ├── Utils │ │ │ ├── CanvasUtil.cs │ │ │ ├── CanvasUtil.cs.meta │ │ │ ├── PrefabUtil.cs │ │ │ ├── PrefabUtil.cs.meta │ │ │ ├── TextureUtil.cs │ │ │ └── TextureUtil.cs.meta │ │ ├── Views.meta │ │ └── Views │ │ │ ├── Inspector.meta │ │ │ ├── Inspector │ │ │ ├── UIDummyEditor.cs │ │ │ └── UIDummyEditor.cs.meta │ │ │ ├── Menu.meta │ │ │ ├── Menu │ │ │ ├── UIHelperContextMenu.cs │ │ │ ├── UIHelperContextMenu.cs.meta │ │ │ ├── UIHelperSettingMenu.cs │ │ │ └── UIHelperSettingMenu.cs.meta │ │ │ ├── Window.meta │ │ │ └── Window │ │ │ ├── UIHelperSettingWindow.cs │ │ │ ├── UIHelperSettingWindow.cs.meta │ │ │ ├── UIPrefabPreviewWindow.cs │ │ │ └── UIPrefabPreviewWindow.cs.meta │ ├── HelperManager.cs │ ├── HelperManager.cs.meta │ ├── _UIEditor.Editor.asmdef │ └── _UIEditor.Editor.asmdef.meta │ ├── Runtime.meta │ └── Runtime │ ├── UIDummy.cs │ ├── UIDummy.cs.meta │ ├── _UIEditor.Runtime.asmdef │ └── _UIEditor.Runtime.asmdef.meta ├── Caches └── PrefabPreview │ └── UIAssistant │ ├── Btn_Add_02_ef8471d26531fcf42b685a3531cda88d_l.png │ ├── Btn_Add_02_ef8471d26531fcf42b685a3531cda88d_s.png │ ├── GameObject_ItemListcell_abf4709b021266d4d8920a834548cc93_l.png │ ├── GameObject_ItemListcell_abf4709b021266d4d8920a834548cc93_s.png │ ├── GameObject_ItemListicon_207c6519170f57e4c813b7e819376037_l.png │ ├── GameObject_ItemListicon_207c6519170f57e4c813b7e819376037_s.png │ ├── GameObject_Starlist_a2db67ecb5872444e981d4f4f6226d45_l.png │ ├── GameObject_Starlist_a2db67ecb5872444e981d4f4f6226d45_s.png │ ├── GameObject_T1_verticalTAB_01_6f19fba30033416479cc67e5ad133eed_l.png │ ├── GameObject_T1_verticalTAB_01_6f19fba30033416479cc67e5ad133eed_s.png │ ├── GameObject_T1_verticalTAB_02_acf8e9e97b71d4841bcc06e6595beeed_l.png │ ├── GameObject_T1_verticalTAB_02_acf8e9e97b71d4841bcc06e6595beeed_s.png │ ├── GameObject_T2_horizontalTAB_ca3ef4b8a01c0fc4690f13c1d80864a4_l.png │ ├── GameObject_T2_horizontalTAB_ca3ef4b8a01c0fc4690f13c1d80864a4_s.png │ ├── GameObject_all_jiachengbianhua_5dae0138be650fd488f9d332a3881cd7_l.png │ ├── GameObject_all_jiachengbianhua_5dae0138be650fd488f9d332a3881cd7_s.png │ ├── GameObject_detailBtn_c3a285b3ed1c3c94c91868ee5faafaf6_l.png │ ├── GameObject_detailBtn_c3a285b3ed1c3c94c91868ee5faafaf6_s.png │ ├── GameObject_equipdashi_6ce4eea0f9dde63488ddd0381caabade_l.png │ ├── GameObject_equipdashi_6ce4eea0f9dde63488ddd0381caabade_s.png │ ├── GameObject_huobi_01_43c620d989939894391d695ddcf1bd3d_l.png │ ├── GameObject_huobi_01_43c620d989939894391d695ddcf1bd3d_s.png │ ├── GameObject_huobi_02_9d08e8b19588afc4aa44fc668af6155b_l.png │ ├── GameObject_huobi_02_9d08e8b19588afc4aa44fc668af6155b_s.png │ ├── GameObject_huobi_03_fc95ea4ea87a8ef4cbbf5ed9ee1b1f92_l.png │ ├── GameObject_huobi_03_fc95ea4ea87a8ef4cbbf5ed9ee1b1f92_s.png │ ├── GameObject_huobi_04_bed41eb01f6682844a891852b60eacd3_l.png │ ├── GameObject_huobi_04_bed41eb01f6682844a891852b60eacd3_s.png │ ├── GameObject_huobilan_395ae302f8ba1a145a54a07ce5e90f3d_l.png │ ├── GameObject_huobilan_395ae302f8ba1a145a54a07ce5e90f3d_s.png │ ├── GameObject_itemgroup_55619c50219cc0e4ba9198e7d90483a3_l.png │ ├── GameObject_itemgroup_55619c50219cc0e4ba9198e7d90483a3_s.png │ ├── GameObject_itemicon_1d034edb743a7d948ab2f8f429423207_l.png │ ├── GameObject_itemicon_1d034edb743a7d948ab2f8f429423207_s.png │ ├── GameObject_itemlist_cc65333c02ecd204495d4664f5ff2cf6_l.png │ ├── GameObject_itemlist_cc65333c02ecd204495d4664f5ff2cf6_s.png │ ├── GameObject_jiachengbianhua_c335c2fa9d92c994aa75bdb57fe09946_l.png │ ├── GameObject_jiachengbianhua_c335c2fa9d92c994aa75bdb57fe09946_s.png │ ├── GameObject_jindu_056a6d45931c1da488689f35b0943a38_l.png │ ├── GameObject_jindu_056a6d45931c1da488689f35b0943a38_s.png │ ├── GameObject_jindulist_4e0e420a0144b53438aec8818c94092a_l.png │ ├── GameObject_jindulist_4e0e420a0144b53438aec8818c94092a_s.png │ ├── GameObject_levelUP_824c573c5cc35cd4d89f30edc195e219_l.png │ ├── GameObject_levelUP_824c573c5cc35cd4d89f30edc195e219_s.png │ ├── GameObject_listtext_68f4a165bd6cedf4f800aa61802ddb16_l.png │ ├── GameObject_listtext_68f4a165bd6cedf4f800aa61802ddb16_s.png │ ├── GameObject_qianghuaTAB_8ecf1af14dbbfdf46a089ad6fba04790_l.png │ ├── GameObject_qianghuaTAB_8ecf1af14dbbfdf46a089ad6fba04790_s.png │ ├── GameObject_qianghuabtn_ddac45858dda629428204645e7f0c9a3_l.png │ ├── GameObject_qianghuabtn_ddac45858dda629428204645e7f0c9a3_s.png │ ├── GameObject_textcell_6818df33d18bb1a478c9179825455686_l.png │ ├── GameObject_textcell_6818df33d18bb1a478c9179825455686_s.png │ ├── Img_detail_934ea1cdc2edb9a46814ace496b1ed51_l.png │ ├── Img_detail_934ea1cdc2edb9a46814ace496b1ed51_s.png │ ├── btn_Duanzao_rukou_580763a3449d47942bc1cacb8c04607d_l.png │ ├── btn_Duanzao_rukou_580763a3449d47942bc1cacb8c04607d_s.png │ ├── btn_close_a8ac7704ba7ab32448b9970051bda18b_l.png │ ├── btn_close_a8ac7704ba7ab32448b9970051bda18b_s.png │ ├── btn_close_small_4e54148437910c349ae88790df51210c_l.png │ ├── btn_close_small_4e54148437910c349ae88790df51210c_s.png │ ├── btn_diamzao_jianbian_da64f626baea6ae45ab5a912fc67541a_l.png │ ├── btn_diamzao_jianbian_da64f626baea6ae45ab5a912fc67541a_s.png │ ├── btn_lv1_big_huang_8e5f5e3c2f572574187b7eaa68e769f3_l.png │ ├── btn_lv1_big_huang_8e5f5e3c2f572574187b7eaa68e769f3_s.png │ ├── btn_lv1_small_huang_3568b09f8548bbc418fd602c1126c122_l.png │ ├── btn_lv1_small_huang_3568b09f8548bbc418fd602c1126c122_s.png │ ├── btn_lv1_small_hui_acde0b7abafe91340ad563302d85f785_l.png │ ├── btn_lv1_small_hui_acde0b7abafe91340ad563302d85f785_s.png │ ├── btn_lv2_big_huang_a39e668eb8bc58e48b01a2fcc8b7c97d_l.png │ ├── btn_lv2_big_huang_a39e668eb8bc58e48b01a2fcc8b7c97d_s.png │ ├── btn_lv4_small_02_8c8f54b632bcfa8449b0b92491be7186_l.png │ ├── btn_lv4_small_02_8c8f54b632bcfa8449b0b92491be7186_s.png │ ├── img_Duanzao_Dui_72d32d19342d65a4e89abc1c5175f337_l.png │ ├── img_Duanzao_Dui_72d32d19342d65a4e89abc1c5175f337_s.png │ ├── img_Duanzao_jiantou_72134768ed48d4445a20166e64de714a_l.png │ ├── img_Duanzao_jiantou_72134768ed48d4445a20166e64de714a_s.png │ ├── img_Duanzao_jinduBG_e7c8655c013197d4787944c60d5e68db_l.png │ ├── img_Duanzao_jinduBG_e7c8655c013197d4787944c60d5e68db_s.png │ ├── img_Duanzao_jindu_8f30f63df682e58449e268db6243af0c_l.png │ ├── img_Duanzao_jindu_8f30f63df682e58449e268db6243af0c_s.png │ ├── img_Duanzao_line_01_4f6d8150c36c69b478843f314055ba56_l.png │ ├── img_Duanzao_line_01_4f6d8150c36c69b478843f314055ba56_s.png │ ├── img_Duanzao_xuanze_7a523ae5cabc1014dba7d4ac80833797_l.png │ ├── img_Duanzao_xuanze_7a523ae5cabc1014dba7d4ac80833797_s.png │ ├── img_bg_74092697f3516e0478e6e21c9242456f_l.png │ ├── img_bg_74092697f3516e0478e6e21c9242456f_s.png │ ├── img_bg_tipstop_blue_01_d62becda61f5d5e4fb1f2f119f8c47f4_l.png │ ├── img_bg_tipstop_blue_01_d62becda61f5d5e4fb1f2f119f8c47f4_s.png │ ├── img_daibi_01_b81181f8930fddc48bfeea0e1b910f41_l.png │ ├── img_daibi_01_b81181f8930fddc48bfeea0e1b910f41_s.png │ ├── img_daibi_02_1dc3d4a8476ad144f9a109efab241fef_l.png │ ├── img_daibi_02_1dc3d4a8476ad144f9a109efab241fef_s.png │ ├── img_daibi_03_cdc24b2e5db4dab4d92cf65de47f1281_l.png │ ├── img_daibi_03_cdc24b2e5db4dab4d92cf65de47f1281_s.png │ ├── img_daibi_04_e9e86eab534f904478465bcdb20b20b0_l.png │ ├── img_daibi_04_e9e86eab534f904478465bcdb20b20b0_s.png │ ├── img_dixian_a925a7b98bdd05547a7288f62689d13d_l.png │ ├── img_dixian_a925a7b98bdd05547a7288f62689d13d_s.png │ ├── img_floor_lv2_bg_886d4701052e1094391663df64c00336_l.png │ └── img_floor_lv2_bg_886d4701052e1094391663df64c00336_s.png ├── CodingRule.md ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | /[Cc]aches/ 13 | 14 | # Asset meta data should only be ignored when the corresponding asset is also ignored 15 | !/[Aa]ssets/**/*.meta 16 | 17 | # Uncomment this line if you wish to ignore the asset store tools plugin 18 | # /[Aa]ssets/AssetStoreTools* 19 | 20 | # Autogenerated Jetbrains Rider plugin 21 | [Aa]ssets/Plugins/Editor/JetBrains* 22 | 23 | # Visual Studio cache directory 24 | .vs/ 25 | .vscode/ 26 | 27 | # Gradle cache directory 28 | .gradle/ 29 | 30 | # Autogenerated VS/MD/Consulo solution and project files 31 | ExportedObj/ 32 | .consulo/ 33 | *.csproj 34 | *.unityproj 35 | *.sln 36 | *.suo 37 | *.tmp 38 | *.user 39 | *.userprefs 40 | *.pidb 41 | *.booproj 42 | *.svd 43 | *.pdb 44 | *.mdb 45 | *.opendb 46 | *.VC.db 47 | 48 | # Unity3D generated meta files 49 | *.pidb.meta 50 | *.pdb.meta 51 | *.mdb.meta 52 | 53 | # Unity3D generated file on crash reports 54 | sysinfo.txt 55 | 56 | # Builds 57 | *.apk 58 | 59 | # Crashlytics generated file 60 | crashlytics-build.properties 61 | 62 | # Jetbrain generated file 63 | .idea/ 64 | -------------------------------------------------------------------------------- /.vscode/launch.json: -------------------------------------------------------------------------------- 1 | { 2 | // Use IntelliSense to learn about possible attributes. 3 | // Hover to view descriptions of existing attributes. 4 | // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 5 | "version": "0.0.1", 6 | "configurations": [] 7 | } -------------------------------------------------------------------------------- /Assets/Art.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 10564490e3e154266943c07fde92bc1d 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Art/UI.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c90648b0d6ba14041b54d341e2419167 3 | folderAsset: yes 4 | 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e6e023b1e761481584b0d174e11493bf 3 | timeCreated: 1592982744 -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/Consts/MenuConsts.cs: -------------------------------------------------------------------------------- 1 | namespace Editor.UIEditor 2 | { 3 | public static class MenuDefine 4 | { 5 | public const string GRID_VISIBLE = "UI编辑器/编辑器辅助/显示舞台网格"; 6 | public const string GUIDE_VISIBLE = "UI编辑器/编辑器辅助/显示组件引导线"; 7 | public const string GRID_SNAP = "UI编辑器/编辑器辅助/吸附舞台网格"; 8 | public const string SHOW_PREFAB_WIN = "UI编辑器/预制件管理器..."; 9 | public const string SHOW_SETTINGS = "UI编辑器/设置..."; 10 | } 11 | } -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/Consts/MenuConsts.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2f217836a1524c23b420cc3d9e1f364b 3 | timeCreated: 1592982637 -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/Consts/SettingConsts.cs: -------------------------------------------------------------------------------- 1 | namespace Editor.UIEditor 2 | { 3 | public static class SettingConsts 4 | { 5 | public static class Assistant { 6 | public const string GRID_VISIBLE = "UIEditor.Setting.Assistant.GridVisible"; 7 | public const string GRID_SIZE_X = "UIEditor.Setting.Assistant.GridSize.X"; 8 | public const string GRID_SIZE_Y = "UIEditor.Setting.Assistant.GridSize.Y"; 9 | 10 | public const string GRID_SIZE = "UIEditor.Setting.Assistant.GridSize"; 11 | 12 | public const string GRID_COLOR = "UIEditor.Setting.Assistant.GridColor"; 13 | public const string GRID_SNAP = "UIEditor.Setting.Assistant.GridSnap"; 14 | public const string GUIDE_VISIBLE = "UIEditor.Setting.Assistant.GuideVisible"; 15 | public const string GUIDE_COLOR = "UIEditor.Setting.Assistant.GuideColor"; 16 | } 17 | 18 | public static class UIPrefabs 19 | { 20 | public const string ATOM_PATH = "UIEditor.Setting.UIPrefabs.AtomPath"; 21 | public const string MODULE_PATH = "UIEditor.Setting.UIPrefabs.ModulePath"; 22 | } 23 | } 24 | } -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/Consts/SettingConsts.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 09940f83541b472e936f9b3c53eeb9fb 3 | timeCreated: 1592992345 -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/DragHelper.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a93f9e0a598c4111850b86c72cddd63a 3 | timeCreated: 1593659597 -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/Gizmos.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a6be0a07b5094b509672ef2b0e85a013 3 | timeCreated: 1595932613 -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/Gizmos/SnapHelperGizmo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b6b19fe516534bd3a31046496aaf91cc 3 | timeCreated: 1595932637 -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/Gizmos/UIDummyGizmo.cs: -------------------------------------------------------------------------------- 1 | using Editor; 2 | using UnityEditor; 3 | using UnityEngine; 4 | 5 | namespace Editor.UIEditor 6 | { 7 | public static class DummyGizmo 8 | { 9 | [DrawGizmo(GizmoType.Selected|GizmoType.Active)] 10 | private static void DrawUIDummyGizmo(UIDummy component, GizmoType gizmoType) 11 | { 12 | var gameObject = component?.gameObject; 13 | if (gameObject == null) return; 14 | 15 | 16 | if (!(CanvasUtil.TryGetRootCanvas(gameObject, out var canvas) && CanvasUtil.TryGetRectTransform(gameObject,out var rect))) 17 | { 18 | return; 19 | } 20 | 21 | var canvasRect = CanvasUtil.GetCanvasRect(rect); 22 | 23 | var center = canvasRect.Center; 24 | var mat4x4 = canvas.transform.localToWorldMatrix; 25 | 26 | foreach (var dummy in component.Dummys) 27 | { 28 | if(dummy == null) continue; 29 | Vector3 offset = dummy.Offset; 30 | DrawDummyCross(mat4x4, center + offset, dummy.AliasName, Color.red); 31 | } 32 | } 33 | 34 | private static void DrawDummyCross(Matrix4x4 mat4x4, Vector3 position, string label, Color color) 35 | { 36 | var oldMat = Gizmos.matrix; 37 | Gizmos.matrix = mat4x4; 38 | Gizmos.color = color; 39 | Gizmos.DrawLine(position + Vector3.up * 10, position + Vector3.down * 10); 40 | Gizmos.DrawLine(position + Vector3.left * 10, position + Vector3.right * 10); 41 | Gizmos.matrix = oldMat; 42 | 43 | if (string.IsNullOrEmpty(label)) return; 44 | 45 | oldMat = Handles.matrix; 46 | position += Vector3.up * 20; 47 | position += Vector3.right * 10; 48 | 49 | Handles.matrix = mat4x4; 50 | var sytle = new GUIStyle(); 51 | sytle.normal.textColor = color; 52 | Handles.Label(position, label, sytle); 53 | Handles.matrix = oldMat; 54 | } 55 | } 56 | } -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/Gizmos/UIDummyGizmo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e33fea11662849bfb935583a058b43ff 3 | timeCreated: 1595923119 -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/PackageHelper.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 84a4f912bef548e389450e6ccdbb388b 3 | timeCreated: 1595923142 -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/SelectionHelper.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 44cfdcd719c8428db4b5ccc0179d2bea 3 | timeCreated: 1596008155 -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/Settings.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 654545820a9e4f3aafdc37ded5626a65 3 | timeCreated: 1593763782 -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/Settings/HelperSettingProperty.cs: -------------------------------------------------------------------------------- 1 | 2 | namespace Editor.UIEditor 3 | { 4 | public class HelperSettingProperty 5 | { 6 | private FieldReadWriteHelper _readWrite; 7 | private T _value; 8 | 9 | public HelperSettingProperty(string storeKey = null, T defaultValue = default(T)) 10 | { 11 | if (PropertyReadWriteGenerator.GetOne(typeof(T), storeKey, out _readWrite)) 12 | { 13 | _value = (T)_readWrite.Read(defaultValue); 14 | } 15 | } 16 | 17 | public T Get() 18 | { 19 | return _value; 20 | } 21 | 22 | public void Set(T value) 23 | { 24 | _value = value; 25 | _readWrite.Write(value); 26 | } 27 | } 28 | } -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/Settings/HelperSettingProperty.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3607a00541c84b67a38e8ec753692aef 3 | timeCreated: 1595477397 -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/Settings/HelperSettings.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 594d77bac18e46dd95c7e9d1771bfbff 3 | timeCreated: 1591777822 -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/Settings/Property.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8aaf6addfd924e84a452f7293b1e74e0 3 | timeCreated: 1595476549 -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/Settings/Property/IPropertyReadWrite.cs: -------------------------------------------------------------------------------- 1 | namespace Editor.UIEditor 2 | { 3 | interface IPropertyFieldReadWrite 4 | { 5 | object Read(string key, object defaultValue); 6 | void Write(string key, object value); 7 | } 8 | } -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/Settings/Property/IPropertyReadWrite.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 27a66f21f7f44809b59dcc717c1d7502 3 | timeCreated: 1595477352 -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/Settings/Property/PropertyReadWrite.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3c0a53746ab040a6a5ecb6bc028be5ff 3 | timeCreated: 1595476678 -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/SnapHelper.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0d12a89fba724c39810ce7956a6bdb9c 3 | timeCreated: 1591769321 -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/Utils.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 88daa2df0e9a4b2592e1ef0c8cc2d52b 3 | timeCreated: 1592549191 -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/Utils/CanvasUtil.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b599c6b6de0e4c908e2fd2f5264aa26a 3 | timeCreated: 1592202476 -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/Utils/PrefabUtil.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 20f413f3caf34f3eab69380d05f6361a 3 | timeCreated: 1593520090 -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/Utils/TextureUtil.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 03e62da36e1a498cbf2ff06cc9d9534a 3 | timeCreated: 1595409173 -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/Views.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 683685e489b0407392fe6bdde6820785 3 | timeCreated: 1592193534 -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/Views/Inspector.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8f9439f8c7bd407580dd27f2810859eb 3 | timeCreated: 1595908928 -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/Views/Inspector/UIDummyEditor.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using UnityEditor; 3 | using UnityEngine; 4 | 5 | namespace Editor.UIEditor 6 | { 7 | [CustomEditor(typeof(UIDummy))] 8 | public class UIDummyEditor : UnityEditor.Editor 9 | { 10 | 11 | private readonly GUIContent DummyLabel = new GUIContent("锚点列表"); 12 | 13 | public override void OnInspectorGUI() 14 | { 15 | var dummyMono = target as UIDummy; 16 | if (dummyMono == null) 17 | { 18 | return; 19 | } 20 | 21 | if (PrefabUtil.IsPrefab(dummyMono.gameObject)) 22 | { 23 | EditorGUILayout.LabelField("请前往Prefab实例内编辑锚点"); 24 | return; 25 | } 26 | 27 | EditorGUILayout.BeginHorizontal(); 28 | EditorGUILayout.LabelField("锚点列表"); 29 | if (GUILayout.Button("添加")) 30 | { 31 | dummyMono.Dummys.Add(new DummyDefine()); 32 | } 33 | 34 | EditorGUILayout.EndHorizontal(); 35 | 36 | var pos = new Vector2(0, 20); 37 | EditorGUILayout.BeginScrollView(pos); 38 | { 39 | var dummyArr = new List(dummyMono.Dummys.ToArray()); 40 | var index = 1; 41 | foreach (var define in dummyArr) 42 | { 43 | define.Offset = EditorGUILayout.Vector2Field("偏移", define.Offset); 44 | define.Type = (DummyType) EditorGUILayout.EnumPopup("类型", define.Type); 45 | define.AliasName = EditorGUILayout.TextField("别名", define.AliasName); 46 | if (GUILayout.Button("删除")) 47 | { 48 | dummyArr.Remove(define); 49 | } 50 | 51 | EditorGUILayout.Separator(); 52 | index++; 53 | } 54 | dummyMono.Dummys = dummyArr; 55 | } 56 | EditorGUILayout.EndScrollView(); 57 | } 58 | } 59 | } -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/Views/Inspector/UIDummyEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6febc80b512a42e3b68a25e455e4cc27 3 | timeCreated: 1592484277 -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/Views/Menu.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d642424ec7854e15acd9122681999822 3 | timeCreated: 1595908916 -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/Views/Menu/UIHelperContextMenu.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using UnityEditor; 3 | using UnityEngine; 4 | 5 | namespace Editor.UIEditor 6 | { 7 | internal static class UIHelperContextMenu 8 | { 9 | private static List mEntries = new List(); 10 | private static GenericMenu mMenu; 11 | 12 | public static void AddSeparator(string path) 13 | { 14 | if (mMenu == null) 15 | { 16 | mMenu = new GenericMenu(); 17 | } 18 | mMenu.AddSeparator(path); 19 | } 20 | 21 | 22 | public static void AddItem(string item, bool isChecked, GenericMenu.MenuFunction2 callback, object args) 23 | { 24 | 25 | if (callback != null) 26 | { 27 | if (mMenu == null) 28 | { 29 | mMenu = new GenericMenu(); 30 | } 31 | var count = 0; 32 | 33 | foreach (var str in mEntries) 34 | { 35 | if (str == item) 36 | { 37 | ++count; 38 | } 39 | } 40 | 41 | mEntries.Add(item); 42 | 43 | if (count > 0) 44 | { 45 | item += " [" + count + "]"; 46 | } 47 | 48 | mMenu.AddItem(new GUIContent(item), isChecked, callback, args); 49 | 50 | } 51 | else 52 | { 53 | AddDisabledItem(item); 54 | } 55 | } 56 | 57 | public static void Show() 58 | { 59 | if (mMenu == null) return; 60 | 61 | mMenu.ShowAsContext(); 62 | mMenu = null; 63 | mEntries.Clear(); 64 | } 65 | 66 | private static void AddDisabledItem(string item) 67 | { 68 | if (mMenu == null) 69 | { 70 | mMenu = new GenericMenu(); 71 | } 72 | 73 | mMenu.AddDisabledItem(new GUIContent(item)); 74 | } 75 | } 76 | } -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/Views/Menu/UIHelperContextMenu.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8526c4d8172342b9988e279dcff0fa11 3 | timeCreated: 1595908975 -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/Views/Menu/UIHelperSettingMenu.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a23fc99a19f3483288fb3f175d9fb244 3 | timeCreated: 1591780133 -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/Views/Window.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dff6abcdb33c40b8ac2ec769e1b698e8 3 | timeCreated: 1595908890 -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/Views/Window/UIHelperSettingWindow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5a345ca24b37465ab6be5523a00ffe67 3 | timeCreated: 1591774783 -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/Helper/Views/Window/UIPrefabPreviewWindow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 31ce133b2f14440389bf65ee6a052445 3 | timeCreated: 1595908439 -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/HelperManager.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | 3 | namespace Editor.UIEditor 4 | { 5 | public static class HelperManager 6 | { 7 | [InitializeOnLoadMethod] 8 | public static void Init() 9 | { 10 | new DragHelper().Init(); 11 | 12 | new SnapHelper().Init(); 13 | 14 | new PackageHelper().Init(); 15 | 16 | new SelectionHelper().Init(); 17 | } 18 | } 19 | } -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/HelperManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1539d15d1dd54b819324f9607237b604 3 | timeCreated: 1595929246 -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/_UIEditor.Editor.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "_UIEditor.Editor", 3 | "references": [ 4 | "GUID:985d1e9f6f3d44865a227fe79b3426d4" 5 | ], 6 | "includePlatforms": [ 7 | "Editor" 8 | ], 9 | "excludePlatforms": [], 10 | "allowUnsafeCode": false, 11 | "overrideReferences": false, 12 | "precompiledReferences": [], 13 | "autoReferenced": true, 14 | "defineConstraints": [], 15 | "versionDefines": [], 16 | "noEngineReferences": false 17 | } -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Editor/_UIEditor.Editor.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f5513b50d161b41fcb1e1346ba1c2cd0 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Runtime.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 36cd7020029df4cb0a69331a2d87cc91 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/UIEditor/Scripts/Runtime/UIDummy.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | 6 | 7 | [RequireComponent(typeof(RectTransform))] 8 | public class UIDummy : MonoBehaviour 9 | { 10 | [SerializeField] 11 | private List _dummys = new List(); 12 | public List Dummys 13 | { 14 | get => _dummys; 15 | set 16 | { 17 | #if UNITY_EDITOR 18 | _dummys = value; 19 | #endif 20 | } 21 | } 22 | } 23 | 24 | [Serializable] 25 | public class DummyDefine 26 | { 27 | public string AliasName = ""; 28 | public DummyType Type = DummyType.RED_POINT; 29 | public Vector2 Offset = Vector2.zero; 30 | } 31 | 32 | public enum DummyType 33 | { 34 | RED_POINT = 1, 35 | } 36 | 37 | -------------------------------------------------------------------------------- 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3 | 4 | 2. 私有属性使用 "_"(dashline下划线) 开头的驼峰命名规则, 如: _currSelectedObj;
5 | 6 | 3. 方法不公私有全部使用大写开头的驼峰命名规则, 如: ShowGird();
7 | 8 | 4. 常量使用全大写词与词之间使用 "_"(dashline下划线) 分割;
9 | 10 | 5. 单行的分支逻辑必须换行,如:
11 | if( success )
12 | {
13 | break;
14 | }
15 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": "1.2.16", 4 | "com.unity.ide.rider": "1.1.4", 5 | "com.unity.ide.vscode": "1.2.1", 6 | "com.unity.test-framework": "1.1.14", 7 | "com.unity.textmeshpro": "2.0.1", 8 | "com.unity.timeline": "1.2.14", 9 | "com.unity.ugui": "1.0.0", 10 | "com.unity.modules.ai": "1.0.0", 11 | "com.unity.modules.androidjni": "1.0.0", 12 | "com.unity.modules.animation": "1.0.0", 13 | "com.unity.modules.assetbundle": "1.0.0", 14 | "com.unity.modules.audio": "1.0.0", 15 | "com.unity.modules.cloth": "1.0.0", 16 | "com.unity.modules.director": "1.0.0", 17 | "com.unity.modules.imageconversion": "1.0.0", 18 | "com.unity.modules.imgui": "1.0.0", 19 | "com.unity.modules.jsonserialize": "1.0.0", 20 | "com.unity.modules.particlesystem": "1.0.0", 21 | "com.unity.modules.physics": "1.0.0", 22 | "com.unity.modules.physics2d": "1.0.0", 23 | "com.unity.modules.screencapture": "1.0.0", 24 | "com.unity.modules.terrain": "1.0.0", 25 | "com.unity.modules.terrainphysics": "1.0.0", 26 | "com.unity.modules.tilemap": "1.0.0", 27 | "com.unity.modules.ui": "1.0.0", 28 | "com.unity.modules.uielements": "1.0.0", 29 | "com.unity.modules.umbra": "1.0.0", 30 | "com.unity.modules.unityanalytics": "1.0.0", 31 | "com.unity.modules.unitywebrequest": "1.0.0", 32 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 33 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 34 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 35 | "com.unity.modules.unitywebrequestwww": "1.0.0", 36 | "com.unity.modules.vehicles": "1.0.0", 37 | "com.unity.modules.video": "1.0.0", 38 | "com.unity.modules.vr": "1.0.0", 39 | "com.unity.modules.wind": "1.0.0", 40 | "com.unity.modules.xr": "1.0.0" 41 | } 42 | } 43 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! 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tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_StripUpdateShader: {fileID: 0} 10 | m_RenderPipeSettingsPath: 11 | m_FixedTimeStep: 0.016666668 12 | m_MaxDeltaTime: 0.05 13 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # UI编辑器辅助 2 | 3 | ### 目的 4 | 提升负责UI的美术小伙伴的工作效率 5 | 6 | 7 | ### 功能 8 | 针对非WorldSpace(世界空间)的Canvas(舞台控件)中的UI元素提供以下功能 9 | * 可自定义显示网格 10 | * 可控的网格吸附开关 11 | * 显示当前UI元素的重绘估值(在UI布局时提供一个参考) 12 | 13 | 14 | ### 使用简介 15 | 引入本包后会在菜单栏上出现 "UI编辑器" ,其基本结构如下: 16 | UI编辑器 17 | |-> 编辑器辅助       18 | |  |-> 显示舞台网格 [1] 19 | |  |-> 显示组件引导线 [2] 20 | |  |-> 吸附舞台网格 [3] 21 | |-> 预制件管理器... [4] 22 | |-> 设置... [5] 23 | 24 | 功能说明: 25 | [1] 选中UI对象时,在Scene窗口中绘制当前对象所属的舞台的网格线 26 | [2] 选中UI对象时,根据对象当前的包围盒的上下左右绘制辅助线 27 | [3] 选中的UI对象发生位移后会自动吸附到舞台的网格上 28 | [4] 打开当前项目用于存放UI预制件资源的窗口,方便美术编辑界面 29 | [5] 设置以上功能中所提到的颜色,大小,相关联的路径等。 30 | 31 | 32 | 33 | ### 路线图 34 | > v0.0.1 制定功能计划 [√] 35 | > 36 | > v0.0.2 可自定义显示网格 [√] 37 | > 38 | > v0.0.3 可控的网格吸附开关 [√] 39 | > 40 | > v0.0.4 锚点编辑 [√] 41 | > 42 | > v0.0.5 增加键盘方向键按网格大小步进元素位置的操作 [√] 43 | > 44 | > v0.0.6 增加UI预制件管理器 [√] 45 | > - 通过管理器设置需要监视的原子和模组目录 46 | > - 预览预制件的外观 47 | > - 直接向Scene中拖拽对象.并放到合适的位置 48 | > - 过滤预制件的名字 49 | > 50 | > v0.0.7 使用EditorWin来替换全图预览的实现 [√] 51 | > 52 | > v0.0.8 吸附和辅助线功能解绑 [√] 53 | > 54 | 55 | ### 计划 56 | > 1. 自定义预制件管理器的单元格背景 57 | > 58 | > 2. 显示当前UI元素的Overdraw(重绘)估值 [] -- 性能参考指标 59 | > --------------------------------------------------------------------------------