├── .gitignore ├── LICENSE ├── OverwatchShieldUnityProject ├── Assets │ ├── Materials.meta │ ├── Materials │ │ ├── Shield.mat │ │ └── Shield.mat.meta │ ├── Meshes.meta │ ├── Meshes │ │ ├── Shield.fbx │ │ └── Shield.fbx.meta │ ├── Scenes.meta │ ├── Scenes │ │ ├── CalibrationScene.meta │ │ ├── CalibrationScene.unity │ │ ├── CalibrationScene.unity.meta │ │ ├── CalibrationScene │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ │ ├── CalibrationFloor.mat │ │ │ │ ├── CalibrationFloor.mat.meta │ │ │ │ ├── CalibrationRGBScale.mat │ │ │ │ └── CalibrationRGBScale.mat.meta │ │ │ ├── Model.meta │ │ │ ├── Model │ │ │ │ ├── CalibrationScaleRGB.fbx │ │ │ │ └── CalibrationScaleRGB.fbx.meta │ │ │ ├── Textures.meta │ │ │ └── Textures │ │ │ │ ├── CailbrationRGBScaleDiffuse.tif │ │ │ │ ├── CailbrationRGBScaleDiffuse.tif.meta │ │ │ │ ├── CalibrationFloorDiffuse.tif │ │ │ │ └── CalibrationFloorDiffuse.tif.meta │ │ ├── CalibrationScene_Profiles.meta │ │ └── CalibrationScene_Profiles │ │ │ ├── CameraAnalytical Profile.asset │ │ │ └── CameraAnalytical Profile.asset.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── RenderDepthTexture.cs │ │ ├── RenderDepthTexture.cs.meta │ │ ├── Rotate.cs │ │ └── Rotate.cs.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── OverwatchShield.shader │ │ └── OverwatchShield.shader.meta │ ├── Textures.meta │ └── Textures │ │ ├── Hex.png │ │ ├── Hex.png.meta │ │ ├── HexBorder.png │ │ ├── HexBorder.png.meta │ │ ├── HexEdge.png │ │ ├── HexEdge.png.meta │ │ ├── HexPulse.png │ │ └── HexPulse.png.meta ├── Packages │ └── manifest.json └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── NetworkManager.asset.meta │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset 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