├── .gitattributes ├── .gitignore ├── README.md ├── SimpleUI.sln ├── SimpleUI ├── Properties │ └── AssemblyInfo.cs ├── SimpleUI.cs ├── SimpleUI.csproj └── packages.config ├── SimpleUI_Example ├── Properties │ └── AssemblyInfo.cs ├── SimpleUIExample.cs ├── SimpleUI_Example.csproj └── packages.config └── media ├── Menu Image (Zoomed).png └── Menu Image.png /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). 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Backup files are not needed, 196 | # because we have git ;-) 197 | _UpgradeReport_Files/ 198 | Backup*/ 199 | UpgradeLog*.XML 200 | UpgradeLog*.htm 201 | 202 | # SQL Server files 203 | *.mdf 204 | *.ldf 205 | 206 | # Business Intelligence projects 207 | *.rdl.data 208 | *.bim.layout 209 | *.bim_*.settings 210 | 211 | # Microsoft Fakes 212 | FakesAssemblies/ 213 | 214 | # GhostDoc plugin setting file 215 | *.GhostDoc.xml 216 | 217 | # Node.js Tools for Visual Studio 218 | .ntvs_analysis.dat 219 | 220 | # Visual Studio 6 build log 221 | *.plg 222 | 223 | # Visual Studio 6 workspace options file 224 | *.opt 225 | 226 | # Visual Studio LightSwitch build output 227 | **/*.HTMLClient/GeneratedArtifacts 228 | **/*.DesktopClient/GeneratedArtifacts 229 | **/*.DesktopClient/ModelManifest.xml 230 | **/*.Server/GeneratedArtifacts 231 | **/*.Server/ModelManifest.xml 232 | _Pvt_Extensions 233 | 234 | # LightSwitch generated files 235 | GeneratedArtifacts/ 236 | ModelManifest.xml 237 | 238 | # Paket dependency manager 239 | .paket/paket.exe 240 | 241 | # FAKE - F# Make 242 | .fake/ 243 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # SimpleUI 2 | A Simple UI Menu for GTA V's .NET wrapper. 3 | 4 | ![Demo](https://github.com/peaches6/SimpleUI/blob/master/media/Menu%20Image.png?raw=true) 5 | 6 | Download the menu base and example from [`/SimpleUI_Example`](https://github.com/LfxB/SimpleUI/tree/master/SimpleUI_Example). 7 | -------------------------------------------------------------------------------- /SimpleUI.sln: -------------------------------------------------------------------------------- 1 | Microsoft Visual Studio Solution File, Format Version 12.00 2 | # Visual Studio 14 3 | VisualStudioVersion = 14.0.25420.1 4 | MinimumVisualStudioVersion = 10.0.40219.1 5 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimpleUI", "SimpleUI\SimpleUI.csproj", "{753BAE41-2693-4B87-8AFC-5D7DE84797E8}" 6 | EndProject 7 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimpleUI_Example", "SimpleUI_Example\SimpleUI_Example.csproj", "{A527F5B9-F6FE-4EBB-95F9-87C7DC87600A}" 8 | EndProject 9 | Global 10 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 11 | Debug|Any CPU = Debug|Any CPU 12 | Release|Any CPU = Release|Any CPU 13 | EndGlobalSection 14 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 15 | {753BAE41-2693-4B87-8AFC-5D7DE84797E8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 16 | {753BAE41-2693-4B87-8AFC-5D7DE84797E8}.Debug|Any CPU.Build.0 = Debug|Any CPU 17 | {753BAE41-2693-4B87-8AFC-5D7DE84797E8}.Release|Any CPU.ActiveCfg = Release|Any CPU 18 | {753BAE41-2693-4B87-8AFC-5D7DE84797E8}.Release|Any CPU.Build.0 = Release|Any CPU 19 | {A527F5B9-F6FE-4EBB-95F9-87C7DC87600A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 20 | {A527F5B9-F6FE-4EBB-95F9-87C7DC87600A}.Debug|Any CPU.Build.0 = Debug|Any CPU 21 | {A527F5B9-F6FE-4EBB-95F9-87C7DC87600A}.Release|Any CPU.ActiveCfg = Release|Any CPU 22 | {A527F5B9-F6FE-4EBB-95F9-87C7DC87600A}.Release|Any CPU.Build.0 = Release|Any CPU 23 | EndGlobalSection 24 | GlobalSection(SolutionProperties) = preSolution 25 | HideSolutionNode = FALSE 26 | EndGlobalSection 27 | EndGlobal 28 | -------------------------------------------------------------------------------- /SimpleUI/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("SimpleUI")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("SimpleUI")] 13 | [assembly: AssemblyCopyright("Copyright © 2015")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("753bae41-2693-4b87-8afc-5d7de84797e8")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /SimpleUI/SimpleUI.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | using System.Text.RegularExpressions; 7 | using System.Windows.Forms; 8 | using System.Drawing; 9 | using GTA; 10 | using GTA.Native; 11 | using Control = GTA.Control; 12 | 13 | namespace SimpleUI 14 | { 15 | 16 | public enum Font 17 | { 18 | ChaletLondon, 19 | HouseScript, 20 | Monospace, 21 | ChaletComprimeCologne = 4, 22 | Pricedown = 7, 23 | } 24 | 25 | public class SimpleScreen 26 | { 27 | /// 28 | /// Gets the ScreenResolution. 29 | /// 30 | public static Size ScreenResolution 31 | { 32 | get 33 | { 34 | int w, h; 35 | unsafe { Function.Call(Hash.GET_SCREEN_RESOLUTION, &w, &h); } 36 | return new Size(w, h); 37 | } 38 | } 39 | } 40 | 41 | public class MenuPool 42 | { 43 | List _menuList = new List(); 44 | public UIMenu LastUsedMenu { get; set; } 45 | 46 | /// 47 | /// Called when main menu is closed. 48 | /// 49 | public event MainMenuEnterEvent OnMainMenuEnter; 50 | 51 | /// 52 | /// Called when main menu is closed. 53 | /// 54 | public event MainMenuQuitEvent OnMainMenuQuit; 55 | 56 | public delegate void MainMenuEnterEvent(); 57 | public delegate void MainMenuQuitEvent(); 58 | 59 | protected virtual void MainMenuEnter() 60 | { 61 | OnMainMenuEnter?.Invoke(); 62 | //GTA.UI.Notification.Show("MainMenuEnter", true); 63 | } 64 | 65 | protected virtual void MainMenuQuit() 66 | { 67 | OnMainMenuQuit?.Invoke(); 68 | //GTA.UI.Notification.Show("MainMenuQuit", true); 69 | } 70 | 71 | public void UnsubscribeAll_OnMenuEnter() 72 | { 73 | OnMainMenuEnter = null; 74 | } 75 | 76 | public void UnsubscribeAll_OnMenuQuit() 77 | { 78 | OnMainMenuQuit = null; 79 | } 80 | 81 | 82 | 83 | /// 84 | /// Disable this before editing the menu so that the pool will stop iterating over the menus and not crash. 85 | /// 86 | private static bool AllowMenuDraw = true; 87 | 88 | /// 89 | /// Additional text displayed on the right side of a Submenu's parent item. 90 | /// Default is " ~r~>" (with two spaces in front) 91 | /// Colour codes: https://pastebin.com/nqNYWMSB 92 | /// 93 | public string SubmenuItemIndication = " ~r~>"; 94 | 95 | public List UIMenuList 96 | { 97 | get { return _menuList; } 98 | set { _menuList = value; } 99 | } 100 | 101 | public void AddMenu(UIMenu menu) 102 | { 103 | _menuList.Add(menu); 104 | if (_menuList.Count == 1) { LastUsedMenu = menu; } 105 | } 106 | 107 | /// 108 | /// Adds a submenu to a parent menu and to the MenuPool. Returns UIMenuItem that links the parent menu to the submenu. 109 | /// will be added to the end of the item text. 110 | /// 111 | /// The submenu 112 | /// The parent menu. 113 | /// The text of the menu item in the parent menu that leads to the submenu when entered. 114 | public void AddSubMenu(UIMenu SubMenu, UIMenu ParentMenu, string text, bool UseSameColorsAsParent = true) 115 | { 116 | AddMenu(SubMenu); 117 | /*SubMenu.ParentMenu = ParentMenu; 118 | ParentMenu.NextMenu = SubMenu;*/ 119 | var item = new UIMenuItem(text + SubmenuItemIndication); //colour codes: https://pastebin.com/nqNYWMSB 120 | //ParentMenu.BindingMenuItem = BindingItem; 121 | ParentMenu.AddMenuItem(item); 122 | //ParentMenu.BindingMenuItem = item; 123 | ParentMenu.BindItemToSubmenu(SubMenu, item); 124 | 125 | if (UseSameColorsAsParent) 126 | { 127 | ApplyColorScheme(SubMenu, ParentMenu); 128 | } 129 | } 130 | 131 | /// 132 | /// Adds a submenu to a parent menu and to the MenuPool. Returns UIMenuItem that links the parent menu to the submenu. 133 | /// will be added to the end of the item text. 134 | /// 135 | /// The submenu 136 | /// The parent menu. 137 | /// The text of the menu item in the parent menu that leads to the submenu when entered. 138 | /// The description of the menu item that leads to the submenu when entered. 139 | public void AddSubMenu(UIMenu SubMenu, UIMenu ParentMenu, string text, string description, bool UseSameColorsAsParent = true) 140 | { 141 | AddMenu(SubMenu); 142 | //SubMenu.ParentMenu = ParentMenu; 143 | //ParentMenu.NextMenu = SubMenu; 144 | var item = new UIMenuItem(text + SubmenuItemIndication, null, description); 145 | //ParentMenu.BindingMenuItem = BindingItem; 146 | ParentMenu.AddMenuItem(item); 147 | //ParentMenu.BindingMenuItem = item; 148 | ParentMenu.BindItemToSubmenu(SubMenu, item); 149 | 150 | if (UseSameColorsAsParent) 151 | { 152 | ApplyColorScheme(SubMenu, ParentMenu); 153 | } 154 | } 155 | 156 | /// 157 | /// Applies the color scheme of the baseMenu to the targetMenu. 158 | /// 159 | /// The UIMenu you would like to modify. 160 | /// The UIMenu that has the color scheme you would like to copy. 161 | public void ApplyColorScheme(UIMenu targetMenu, UIMenu baseMenu) 162 | { 163 | targetMenu.TitleColor = baseMenu.TitleColor; 164 | targetMenu.TitleUnderlineColor = baseMenu.TitleUnderlineColor; 165 | targetMenu.TitleBackgroundColor = baseMenu.TitleBackgroundColor; 166 | 167 | targetMenu.DefaultTextColor = baseMenu.DefaultTextColor; 168 | targetMenu.DefaultBoxColor = baseMenu.DefaultBoxColor; 169 | targetMenu.HighlightedItemTextColor = baseMenu.HighlightedItemTextColor; 170 | targetMenu.HighlightedBoxColor = baseMenu.HighlightedBoxColor; 171 | targetMenu.SubsectionDefaultTextColor = baseMenu.SubsectionDefaultTextColor; 172 | targetMenu.SubsectionDefaultBoxColor = baseMenu.SubsectionDefaultBoxColor; 173 | 174 | targetMenu.DescriptionTextColor = baseMenu.DescriptionTextColor; 175 | targetMenu.DescriptionBoxColor = baseMenu.DescriptionBoxColor; 176 | } 177 | 178 | /// 179 | /// Draws all visible menus. 180 | /// 181 | public void Draw() 182 | { 183 | foreach (var menu in _menuList.Where(menu => menu.IsVisible).ToList()) 184 | { 185 | menu.Draw(); 186 | SetLastUsedMenu(menu); 187 | } 188 | } 189 | 190 | /// 191 | /// Set the last used menu. 192 | /// 193 | public void SetLastUsedMenu(UIMenu menu) 194 | { 195 | LastUsedMenu = menu; 196 | } 197 | 198 | /// 199 | /// Process all of your menus' functions. Call this in a tick event. 200 | /// 201 | public void ProcessMenus() 202 | { 203 | if (!AllowMenuDraw) return; 204 | 205 | if (LastUsedMenu == null) 206 | { 207 | LastUsedMenu = _menuList[0]; 208 | } 209 | Draw(); 210 | } 211 | 212 | /// 213 | /// Checks if any menu is currently visible. 214 | /// 215 | /// true if at least one menu is visible, false if not. 216 | public bool IsAnyMenuOpen() 217 | { 218 | return _menuList.Any(menu => menu.IsVisible); 219 | } 220 | 221 | public bool IsMenuDrawAllowed() 222 | { 223 | return AllowMenuDraw; 224 | } 225 | 226 | /// 227 | /// Closes all of your menus. 228 | /// 229 | public void CloseAllMenus() 230 | { 231 | foreach (var menu in _menuList.Where(menu => menu.IsVisible).ToList()) 232 | { 233 | menu.IsVisible = false; 234 | } 235 | 236 | MainMenuQuit(); 237 | } 238 | 239 | public void RemoveAllMenus() 240 | { 241 | _menuList.Clear(); 242 | } 243 | 244 | public void OpenCloseLastMenu() 245 | { 246 | if (this.IsAnyMenuOpen()) 247 | { 248 | this.CloseAllMenus(); 249 | } 250 | else 251 | { 252 | this.LastUsedMenu.IsVisible = !this.LastUsedMenu.IsVisible; 253 | } 254 | 255 | if (this.LastUsedMenu.IsVisible) 256 | this.MainMenuEnter(); 257 | } 258 | } 259 | 260 | public delegate void MenuOpenEvent(UIMenu sender); 261 | public delegate void MenuExitEvent(UIMenu sender); 262 | public delegate void ItemHighlightEvent(UIMenu sender, UIMenuItem selectedItem, int index); 263 | public delegate void ItemSelectEvent(UIMenu sender, UIMenuItem selectedItem, int index); 264 | public delegate void ItemLeftRightEvent(UIMenu sender, UIMenuItem selectedItem, int index, UIMenu.Direction direction); 265 | 266 | public class UIMenu 267 | { 268 | /// 269 | /// If this UIMenu object is not a submenu, ParentMenu returns null. 270 | /// 271 | public UIMenu ParentMenu { get; set; } 272 | 273 | /// 274 | /// Returns the UIMenuItem object within the ParentMenu that is binded to this menu when selected, assuming this menu is a submenu. 275 | /// 276 | public UIMenuItem ParentItem { get; set; } 277 | 278 | public UIMenuItem SelectedItem; 279 | protected List _itemList = new List(); 280 | List _bindedList = new List(); 281 | List _disabledItems = new List(); 282 | 283 | public int SelectedIndex = 0; 284 | 285 | private bool _visible = false; 286 | public bool IsVisible 287 | { 288 | get { return _visible; } 289 | set 290 | { 291 | if (value && !_visible) 292 | { 293 | SaveIndexPositionFromOutOfBounds(); 294 | MenuOpen(); 295 | } 296 | 297 | if (!value && _visible) 298 | { 299 | MenuExit(); 300 | } 301 | 302 | _visible = value; 303 | } 304 | } 305 | 306 | public string Title { get; set; } 307 | 308 | public bool UseEventBasedControls = true; 309 | 310 | /// 311 | /// Called when menu is opened. 312 | /// 313 | public event MenuOpenEvent OnMenuOpen; 314 | 315 | /// 316 | /// Called when menu is closed. 317 | /// 318 | public event MenuExitEvent OnMenuExit; 319 | 320 | /// 321 | /// Called while item is highlighted/hovered over. 322 | /// 323 | public event ItemHighlightEvent WhileItemHighlight; 324 | 325 | /// 326 | /// Called when user selects a simple item. 327 | /// 328 | public event ItemSelectEvent OnItemSelect; 329 | 330 | /// 331 | /// Called when user presses left or right over a simple item. 332 | /// 333 | public event ItemLeftRightEvent OnItemLeftRight; 334 | 335 | public int menuXPos = 38; //pixels from the top 336 | public int menuYPos = 38; //pixels from the left 337 | public int boxWidth = 500; //width in pixels 338 | public int boxScrollWidth = 4; //width in pixels 339 | public int boxTitleHeight = 76; //height in pixels 340 | public int boxUnderlineHeight = 1; //height in pixels 341 | public int boxHeight = 38; //height in pixels 342 | 343 | /*Title Formatting*/ 344 | public Color TitleColor = Color.FromArgb(255, 255, 255, 255); 345 | public Color TitleUnderlineColor = Color.FromArgb(140, 0, 255, 255); 346 | public Color TitleBackgroundColor = Color.FromArgb(144, 0, 0, 0); 347 | 348 | /*Title*/ 349 | public float TitleFontSize; 350 | internal float yPosTitleBG; 351 | internal float yPosTitleText; 352 | internal float TitleBGHeight; 353 | internal float UnderlineHeight; 354 | internal float yPosUnderline; 355 | 356 | /*UIMenuItem Formatting*/ 357 | public Color DefaultTextColor = Color.FromArgb(255, 255, 255, 255); 358 | public Color DefaultBoxColor = Color.FromArgb(144, 0, 0, 0); 359 | public Color HighlightedItemTextColor = Color.FromArgb(255, 0, 255, 255); 360 | public Color HighlightedBoxColor = Color.FromArgb(255, 0, 0, 0); 361 | 362 | public Color SubsectionDefaultTextColor = Color.FromArgb(180, 255, 255, 255); 363 | public Color SubsectionDefaultBoxColor = Color.FromArgb(144, 0, 0, 0); 364 | 365 | /*Rectangle box for UIMenuItem objects*/ 366 | internal float xPosBG; 367 | internal float yPosItemBG; 368 | internal float MenuBGWidth; 369 | internal float heightItemBG; 370 | internal float posMultiplier; 371 | 372 | internal float ItemTextFontSize; 373 | internal Font ItemTextFontType; 374 | internal float xPosItemText; 375 | internal float xPosRightEndOfMenu; 376 | internal float xPosItemValue; 377 | internal float yPosItem; 378 | internal float yTextOffset; 379 | 380 | protected float ScrollBarWidth; 381 | protected float xPosScrollBar; 382 | 383 | /*Description Formatting*/ 384 | public Color DescriptionTextColor = Color.FromArgb(255, 0, 0, 0); 385 | public Color DescriptionBoxColor = Color.FromArgb(150, 0, 255, 255); 386 | 387 | /*Scroll or nah?*/ 388 | bool UseScroll = true; 389 | internal int YPosBasedOnScroll; 390 | internal int YPosDescBasedOnScroll; 391 | float YPosSmoothScrollBar; 392 | protected int MaxItemsOnScreen = 15; 393 | protected int minItem = 0; 394 | protected int maxItem = 14; //must always be 1 less than MaxItemsOnScreen 395 | 396 | private string AUDIO_LIBRARY = "HUD_FRONTEND_DEFAULT_SOUNDSET"; 397 | 398 | private string AUDIO_UPDOWN = "NAV_UP_DOWN"; 399 | private string AUDIO_LEFTRIGHT = "NAV_LEFT_RIGHT"; 400 | private string AUDIO_SELECT = "SELECT"; 401 | private string AUDIO_BACK = "BACK"; 402 | 403 | //protected event KeyEventHandler KeyUp; 404 | //bool AcceptPressed; 405 | //bool CancelPressed; 406 | 407 | public UIMenu(string title) 408 | { 409 | Title = title; 410 | 411 | TitleFontSize = 0.9f; //TitleFont = 1.1f; for no-value fit. 412 | ItemTextFontSize = 0.452f; 413 | ItemTextFontType = Font.ChaletComprimeCologne; 414 | 415 | CalculateMenuPositioning(); 416 | 417 | //KeyUp += UIMenu_KeyUp; 418 | } 419 | 420 | /*private void UIMenu_KeyUp(object sender, KeyEventArgs e) 421 | { 422 | if (IsVisible) 423 | { 424 | if (e.KeyCode == Keys.NumPad5 || e.KeyCode == Keys.Enter) 425 | { 426 | AcceptPressed = true; 427 | GTA.UI.Notification.Show("HI"); 428 | } 429 | 430 | if (e.KeyCode == Keys.NumPad0 || e.KeyCode == Keys.Back) 431 | { 432 | CancelPressed = true; 433 | } 434 | } 435 | }*/ 436 | 437 | public virtual void CalculateMenuPositioning() 438 | { 439 | const float height = 1080f; 440 | float ratio = (float)SimpleScreen.ScreenResolution.Width / SimpleScreen.ScreenResolution.Height; 441 | var width = height * ratio; 442 | 443 | TitleBGHeight = boxTitleHeight / height; //0.046f 444 | yPosTitleBG = ((menuYPos) / height) + TitleBGHeight * 0.5f; 445 | MenuBGWidth = boxWidth / width; //MenuBGWidth = 0.24f; for no-value fit. 446 | xPosBG = (menuXPos / width) + MenuBGWidth * 0.5f; //xPosBG = 0.13f; for no-value fit. 447 | xPosItemText = ((menuXPos + 10) / width); 448 | heightItemBG = boxHeight / height; 449 | UnderlineHeight = boxUnderlineHeight / height; //0.002f; 450 | posMultiplier = boxHeight / height; 451 | yTextOffset = 0.015f; //offset between text pos and box pos. yPosItemBG - yTextOffset 452 | ScrollBarWidth = boxScrollWidth / width; 453 | 454 | yPosTitleText = yPosTitleBG - (TitleFontSize / 35f); 455 | yPosUnderline = yPosTitleBG + (TitleBGHeight / 2) + (UnderlineHeight / 2); 456 | yPosItemBG = yPosUnderline + (UnderlineHeight / 2) + (heightItemBG / 2); //0.0655f; 457 | yPosItem = yPosItemBG - (ItemTextFontSize / 30.13f); 458 | //xPosItemText = xPosBG - (MenuBGWidth / 2) + 0.0055f; 459 | xPosRightEndOfMenu = xPosBG + MenuBGWidth / 2; //will Right Justify 460 | xPosScrollBar = xPosRightEndOfMenu - (ScrollBarWidth / 2); 461 | xPosItemValue = xPosScrollBar - (ScrollBarWidth / 2); 462 | YPosSmoothScrollBar = yPosItemBG; //sets starting scroll bar Y pos. Will be manipulated for smooth scrolling later. 463 | } 464 | 465 | public void MaxItemsInMenu(int number) 466 | { 467 | MaxItemsOnScreen = number; 468 | maxItem = number - 1; 469 | } 470 | 471 | public void ResetIndexPosition() 472 | { 473 | SelectedIndex = 0; 474 | minItem = 0; 475 | MaxItemsInMenu(MaxItemsOnScreen); 476 | } 477 | 478 | public void SaveIndexPositionFromOutOfBounds() 479 | { 480 | SetIndexPosition(SelectedIndex >= _itemList.Count ? _itemList.Count - 1 : SelectedIndex); 481 | } 482 | 483 | public void SetIndexPosition(int indexPosition) 484 | { 485 | if (indexPosition >= _itemList.Count) return; 486 | 487 | SelectedIndex = indexPosition; 488 | 489 | if (SelectedIndex < MaxItemsOnScreen) 490 | { 491 | minItem = 0; 492 | maxItem = MaxItemsOnScreen - 1; 493 | } 494 | else 495 | { 496 | maxItem = SelectedIndex; 497 | minItem = SelectedIndex - (MaxItemsOnScreen - 1); 498 | } 499 | } 500 | 501 | public void AddMenuItem(UIMenuItem item) 502 | { 503 | _itemList.Add(item); 504 | item.PersistentIndex = _itemList.IndexOf(item); 505 | } 506 | 507 | public void BindItemToSubmenu(UIMenu submenu, UIMenuItem itemToBindTo) 508 | { 509 | submenu.ParentMenu = this; 510 | submenu.ParentItem = itemToBindTo; 511 | itemToBindTo.SubmenuWithin = submenu; 512 | _bindedList.Add(new BindedItem { BindedSubmenu = submenu, BindedItemToSubmenu = itemToBindTo }); 513 | } 514 | 515 | public List UIMenuItemList 516 | { 517 | get { return _itemList; } 518 | set { _itemList = value; } 519 | } 520 | 521 | public List BindedList 522 | { 523 | get { return _bindedList; } 524 | set { _bindedList = value; } 525 | } 526 | 527 | public List DisabledList 528 | { 529 | get { return _disabledItems; } 530 | set { _disabledItems = value; } 531 | } 532 | 533 | public virtual void Draw() 534 | { 535 | if (IsVisible) 536 | { 537 | /*GTA.UI.Notification.Show("selectedIndex: " + SelectedIndex 538 | + "\nminItem: " + minItem 539 | + "\nmaxItem: " + maxItem 540 | + "\nitemListCount: " + _itemList.Count 541 | , 1);*/ 542 | 543 | DisplayMenu(); 544 | DisableControls(); 545 | DrawScrollBar(); 546 | ManageCurrentIndex(); 547 | /*if (SelectedItem is UIMenuListItem) 548 | { 549 | SelectedItem.ChangeListIndex(); 550 | }*/ 551 | //GTA.UI.Notification.Show("selectedIndex: " + SelectedIndex + ", minItem: " + minItem + ", maxItem: " + maxItem); //Debug 552 | 553 | if (/*BindingMenuItem != null && NextMenu != null*/ _bindedList.Count > 0) 554 | { 555 | if (JustPressedAccept() && /*BindingMenuItem == SelectedItem*/ _bindedList.Any(bind => bind.BindedItemToSubmenu == SelectedItem)) 556 | { 557 | IsVisible = false; 558 | 559 | foreach (var bind in _bindedList.Where(bind => bind.BindedItemToSubmenu == SelectedItem)) 560 | { 561 | bind.BindedSubmenu.IsVisible = true; 562 | //bind.BindedSubmenu.AcceptPressed = false; 563 | //bind.BindedSubmenu.InputTimer = DateTime.Now.AddMilliseconds(350); 564 | } 565 | 566 | if (UseEventBasedControls) 567 | { 568 | ItemSelect(SelectedItem, SelectedIndex); 569 | } 570 | UIInput.InputTimer = DateTime.Now.AddMilliseconds(350); 571 | } 572 | } 573 | 574 | if (JustPressedCancel()) 575 | { 576 | GoBack(false); 577 | 578 | //CancelPressed = false; 579 | UIInput.InputTimer = DateTime.Now.AddMilliseconds(350); 580 | //return; 581 | } 582 | 583 | if (UseEventBasedControls) 584 | { 585 | if (JustPressedAccept()) 586 | { 587 | ItemSelect(SelectedItem, SelectedIndex); 588 | UIInput.InputTimer = DateTime.Now.AddMilliseconds(UIInput.InputWait); 589 | //AcceptPressed = false; 590 | } 591 | 592 | if (JustPressedLeft()) 593 | { 594 | ItemLeftRight(SelectedItem, SelectedIndex, Direction.Left); 595 | UIInput.InputTimer = DateTime.Now.AddMilliseconds(UIInput.InputWait); 596 | } 597 | 598 | if (JustPressedRight()) 599 | { 600 | ItemLeftRight(SelectedItem, SelectedIndex, Direction.Right); 601 | UIInput.InputTimer = DateTime.Now.AddMilliseconds(UIInput.InputWait); 602 | } 603 | 604 | ItemHighlight(SelectedItem, SelectedIndex); 605 | } 606 | } 607 | } 608 | 609 | 610 | protected void DisplayMenu() 611 | { 612 | DrawCustomText(Title, TitleFontSize, Font.HouseScript, TitleColor.R, TitleColor.G, TitleColor.B, TitleColor.A, xPosBG, yPosTitleText, TextJustification.Center); //Draw title text 613 | DrawRectangle(xPosBG, yPosTitleBG, MenuBGWidth, TitleBGHeight, TitleBackgroundColor.R, TitleBackgroundColor.G, TitleBackgroundColor.B, TitleBackgroundColor.A); //Draw main rectangle 614 | DrawRectangle(xPosBG, yPosUnderline, MenuBGWidth, UnderlineHeight, TitleUnderlineColor.R, TitleUnderlineColor.G, TitleUnderlineColor.B, TitleUnderlineColor.A); //Draw rectangle as underline of title 615 | 616 | foreach (UIMenuItem item in _itemList) 617 | { 618 | bool ScrollOrNotDecision = (UseScroll && _itemList.IndexOf(item) >= minItem && _itemList.IndexOf(item) <= maxItem) || !UseScroll; 619 | if (ScrollOrNotDecision) 620 | { 621 | YPosBasedOnScroll = UseScroll && _itemList.Count > MaxItemsOnScreen ? CalculatePosition(_itemList.IndexOf(item), minItem, maxItem, 0, MaxItemsOnScreen - 1) : _itemList.IndexOf(item); 622 | YPosDescBasedOnScroll = UseScroll && _itemList.Count > MaxItemsOnScreen ? MaxItemsOnScreen : _itemList.Count; 623 | 624 | item.Draw(this); 625 | } 626 | } 627 | } 628 | 629 | protected void DrawScrollBar() 630 | { 631 | if (UseScroll && _itemList.Count > MaxItemsOnScreen) 632 | { 633 | YPosSmoothScrollBar = CalculateSmoothPosition(YPosSmoothScrollBar, CalculateScroll(SelectedIndex, 0, _itemList.Count - 1, yPosItemBG, yPosItemBG + (MaxItemsOnScreen - 1) * posMultiplier), 0.0005f, yPosItemBG, yPosItemBG + (MaxItemsOnScreen - 1) * posMultiplier); 634 | DrawRectangle(xPosScrollBar, YPosSmoothScrollBar, ScrollBarWidth, heightItemBG, TitleUnderlineColor.R, TitleUnderlineColor.G, TitleUnderlineColor.B, TitleUnderlineColor.A); 635 | 636 | //DrawRectangle(xPosScrollBar, CalculateScroll(SelectedIndex, 0, _itemList.Count - 1, yPosItemBG, yPosItemBG + (MaxItemsOnScreen - 1) * posMultiplier), ScrollBarWidth, heightItemBG, TitleUnderlineColor.R, TitleUnderlineColor.G, TitleUnderlineColor.B, TitleUnderlineColor.A); 637 | } 638 | } 639 | 640 | int CalculatePosition(int input, int inputMin, int inputMax, int outputMin, int outputMax) 641 | { 642 | //http://stackoverflow.com/questions/22083199/method-for-calculating-a-value-relative-to-min-max-values 643 | //Making sure bounderies arent broken... 644 | if (input > inputMax) 645 | { 646 | input = inputMax; 647 | } 648 | if (input < inputMin) 649 | { 650 | input = inputMin; 651 | } 652 | //Return value in relation to min og max 653 | 654 | double position = (double)(input - inputMin) / (inputMax - inputMin); 655 | 656 | int relativeValue = (int)(position * (outputMax - outputMin)) + outputMin; 657 | 658 | return relativeValue; 659 | } 660 | 661 | float CalculateScroll(float input, float inputMin, float inputMax, float outputMin, float outputMax) 662 | { 663 | //http://stackoverflow.com/questions/22083199/method-for-calculating-a-value-relative-to-min-max-values 664 | //Making sure bounderies arent broken... 665 | if (input > inputMax) 666 | { 667 | input = inputMax; 668 | } 669 | if (input < inputMin) 670 | { 671 | input = inputMin; 672 | } 673 | //Return value in relation to min og max 674 | 675 | double position = (double)(input - inputMin) / (inputMax - inputMin); 676 | 677 | float relativeValue = (float)(position * (outputMax - outputMin)) + outputMin; 678 | 679 | return relativeValue; 680 | } 681 | 682 | float CalculateSmoothPosition(float currentPosition, float desiredPosition, float step, float min, float max) 683 | { 684 | if (currentPosition == desiredPosition) return currentPosition; 685 | 686 | if (currentPosition < desiredPosition) 687 | { 688 | //currentPosition += (desiredPosition - currentPosition) * 0.1f; 689 | currentPosition += (desiredPosition - currentPosition) * 5f * Game.LastFrameTime; 690 | if (currentPosition > max) 691 | { 692 | currentPosition = max; 693 | } 694 | return currentPosition; 695 | } 696 | else if (currentPosition > desiredPosition) 697 | { 698 | //currentPosition -= (currentPosition - desiredPosition) * 0.1f; 699 | currentPosition -= (currentPosition - desiredPosition) * 5f * Game.LastFrameTime; 700 | if (currentPosition < min) 701 | { 702 | currentPosition = min; 703 | } 704 | return currentPosition; 705 | } 706 | return currentPosition; 707 | } 708 | 709 | internal enum TextJustification 710 | { 711 | Center = 0, 712 | Left, 713 | Right //requires SET_TEXT_WRAP 714 | } 715 | 716 | internal void DrawCustomText(string Message, float FontSize, Font FontType, int Red, int Green, int Blue, int Alpha, float XPos, float YPos, TextJustification justifyType = TextJustification.Left, bool ForceTextWrap = false) 717 | { 718 | Function.Call(Hash.BEGIN_TEXT_COMMAND_DISPLAY_TEXT, "jamyfafi"); //Required 719 | Function.Call(Hash.SET_TEXT_SCALE, 1.0f, FontSize); 720 | Function.Call(Hash.SET_TEXT_FONT, (int)FontType); 721 | Function.Call(Hash.SET_TEXT_COLOUR, Red, Green, Blue, Alpha); 722 | //Function.Call(Hash.SET_TEXT_DROPSHADOW, 0, 0, 0, 0, 0); 723 | Function.Call(Hash.SET_TEXT_JUSTIFICATION, (int)justifyType); 724 | if (justifyType == TextJustification.Right || ForceTextWrap) 725 | { 726 | Function.Call(Hash.SET_TEXT_WRAP, xPosItemText, xPosItemValue); 727 | } 728 | 729 | //Function.Call(Hash._ADD_TEXT_COMPONENT_STRING, Message); 730 | StringHelper.AddLongString(Message); 731 | 732 | Function.Call(Hash.END_TEXT_COMMAND_DISPLAY_TEXT, XPos, YPos); 733 | } 734 | 735 | internal void DrawRectangle(float BgXpos, float BgYpos, float BgWidth, float BgHeight, int bgR, int bgG, int bgB, int bgA) 736 | { 737 | Function.Call(Hash.DRAW_RECT, BgXpos, BgYpos, BgWidth, BgHeight, bgR, bgG, bgB, bgA); 738 | } 739 | 740 | protected virtual void ManageCurrentIndex() 741 | { 742 | if (JustPressedUp()) 743 | { 744 | MoveUp(); 745 | } 746 | 747 | if (JustPressedDown()) 748 | { 749 | MoveDown(); 750 | } 751 | } 752 | 753 | public void MoveUp() 754 | { 755 | if (SelectedIndex > 0 && SelectedIndex <= _itemList.Count - 1) 756 | { 757 | SelectedIndex--; 758 | if (SelectedIndex < minItem && minItem > 0) 759 | { 760 | minItem--; 761 | maxItem--; 762 | } 763 | } 764 | else if (SelectedIndex == 0) 765 | { 766 | SelectedIndex = _itemList.Count - 1; 767 | minItem = _itemList.Count - MaxItemsOnScreen; 768 | maxItem = _itemList.Count - 1; 769 | } 770 | else 771 | { 772 | SelectedIndex = _itemList.Count - 1; 773 | minItem = _itemList.Count - MaxItemsOnScreen; 774 | maxItem = _itemList.Count - 1; 775 | } 776 | 777 | if (IsHoldingSpeedupControl()) 778 | { 779 | UIInput.InputTimer = DateTime.Now.AddMilliseconds(20); 780 | } 781 | else 782 | { 783 | UIInput.InputTimer = DateTime.Now.AddMilliseconds(UIInput.InputWait); 784 | } 785 | } 786 | 787 | public void MoveDown() 788 | { 789 | if (SelectedIndex >= 0 && SelectedIndex < _itemList.Count - 1) 790 | { 791 | SelectedIndex++; 792 | if (SelectedIndex >= maxItem + 1) 793 | { 794 | minItem++; 795 | maxItem++; 796 | } 797 | } 798 | else if (SelectedIndex == _itemList.Count - 1) 799 | { 800 | SelectedIndex = 0; 801 | minItem = 0; 802 | maxItem = MaxItemsOnScreen - 1; 803 | } 804 | else 805 | { 806 | SelectedIndex = 0; 807 | minItem = 0; 808 | maxItem = MaxItemsOnScreen - 1; 809 | } 810 | 811 | if (IsHoldingSpeedupControl()) 812 | { 813 | UIInput.InputTimer = DateTime.Now.AddMilliseconds(20); 814 | } 815 | else 816 | { 817 | UIInput.InputTimer = DateTime.Now.AddMilliseconds(UIInput.InputWait); 818 | } 819 | } 820 | 821 | public void DisableItem(UIMenuItem itemToDisable) 822 | { 823 | if (_itemList.Contains(itemToDisable)) 824 | { 825 | _disabledItems.Add(itemToDisable); 826 | _itemList.Remove(itemToDisable); 827 | SaveIndexPositionFromOutOfBounds(); 828 | } 829 | } 830 | 831 | public void DisableAllItems() 832 | { 833 | _itemList.ForEach(i => _disabledItems.Add(i)); 834 | _itemList.Clear(); 835 | //SortMenuItemsByOriginalOrder(); 836 | SaveIndexPositionFromOutOfBounds(); 837 | } 838 | 839 | public void ReenableItem(UIMenuItem itemToEnable) 840 | { 841 | if (_disabledItems.Contains(itemToEnable)) 842 | { 843 | //_itemList.Insert(itemToEnable.PersistentIndex, itemToEnable); 844 | _itemList.Add(itemToEnable); 845 | //SortMenuItemsByOriginalOrder(); 846 | _disabledItems.Remove(itemToEnable); 847 | SaveIndexPositionFromOutOfBounds(); 848 | } 849 | } 850 | 851 | public void ReenableAllItems() 852 | { 853 | _disabledItems.ForEach(d => _itemList.Add(d)); 854 | //SortMenuItemsByOriginalOrder(); 855 | _disabledItems.Clear(); 856 | SaveIndexPositionFromOutOfBounds(); 857 | } 858 | 859 | public void SetEnabledItem(UIMenuItem item, bool enable) 860 | { 861 | if (enable) 862 | { 863 | if (_disabledItems.Contains(item)) 864 | ReenableItem(item); 865 | } 866 | else 867 | { 868 | if (_itemList.Contains(item)) 869 | DisableItem(item); 870 | } 871 | } 872 | 873 | public void ResetOriginalOrder() 874 | { 875 | _itemList.ForEach(i => i.PersistentIndex = _itemList.IndexOf(i)); 876 | } 877 | 878 | public void SortMenuItemsByOriginalOrder() 879 | { 880 | _itemList.Sort((x, y) => x.PersistentIndex.CompareTo(y.PersistentIndex)); 881 | } 882 | 883 | List ControlsToEnable = new List 884 | { 885 | /*Control.FrontendAccept, 886 | Control.FrontendAxisX, 887 | Control.FrontendAxisY, 888 | Control.FrontendDown, 889 | Control.FrontendUp, 890 | Control.FrontendLeft, 891 | Control.FrontendRight, 892 | Control.FrontendCancel, 893 | Control.FrontendSelect, 894 | Control.CharacterWheel, 895 | Control.CursorScrollDown, 896 | Control.CursorScrollUp, 897 | Control.CursorX, 898 | Control.CursorY,*/ 899 | Control.MoveUpDown, 900 | Control.MoveLeftRight, 901 | Control.Sprint, 902 | Control.Jump, 903 | Control.Enter, 904 | Control.VehicleExit, 905 | Control.VehicleAccelerate, 906 | Control.VehicleBrake, 907 | Control.VehicleMoveLeftRight, 908 | Control.VehicleFlyYawLeft, 909 | Control.FlyLeftRight, 910 | Control.FlyUpDown, 911 | Control.VehicleFlyYawRight, 912 | Control.VehicleHandbrake, 913 | /*Control.VehicleRadioWheel, 914 | Control.VehicleRoof, 915 | Control.VehicleHeadlight, 916 | Control.VehicleCinCam, 917 | Control.Phone, 918 | Control.MeleeAttack1, 919 | Control.MeleeAttack2, 920 | Control.Attack, 921 | Control.Attack2*/ 922 | Control.LookUpDown, 923 | Control.LookLeftRight 924 | }; 925 | 926 | protected void DisableControls() 927 | { 928 | Game.DisableAllControlsThisFrame(); 929 | 930 | foreach (var con in ControlsToEnable) 931 | { 932 | Game.EnableControlThisFrame(con); 933 | 934 | 935 | 936 | } 937 | } 938 | 939 | bool IsGamepad() 940 | { 941 | return Game.LastInputMethod == InputMethod.GamePad; 942 | } 943 | 944 | internal bool IsHoldingUp() 945 | { 946 | return (IsGamepad() && Game.IsControlPressed(Control.PhoneUp)) || Game.IsKeyPressed(Keys.NumPad8) || Game.IsKeyPressed(Keys.Up); 947 | } 948 | 949 | public bool JustPressedUp() 950 | { 951 | if (IsHoldingUp()) 952 | { 953 | if (UIInput.InputTimer < DateTime.Now) 954 | { 955 | Audio.ReleaseSound(Audio.PlaySoundFrontend(AUDIO_UPDOWN, AUDIO_LIBRARY)); 956 | return true; 957 | } 958 | } 959 | return false; 960 | } 961 | 962 | bool IsHoldingDown() 963 | { 964 | return (IsGamepad() && Game.IsControlPressed(Control.PhoneDown)) || Game.IsKeyPressed(Keys.NumPad2) || Game.IsKeyPressed(Keys.Down); 965 | } 966 | 967 | public bool JustPressedDown() 968 | { 969 | if (IsHoldingDown()) 970 | { 971 | if (UIInput.InputTimer < DateTime.Now) 972 | { 973 | Audio.ReleaseSound(Audio.PlaySoundFrontend(AUDIO_UPDOWN, AUDIO_LIBRARY)); 974 | return true; 975 | } 976 | } 977 | return false; 978 | } 979 | 980 | public bool JustPressedLeft() 981 | { 982 | if ((IsGamepad() && Game.IsControlPressed(Control.PhoneLeft)) || Game.IsKeyPressed(Keys.NumPad4) || Game.IsKeyPressed(Keys.Left)) 983 | { 984 | if (UIInput.InputTimer < DateTime.Now) 985 | { 986 | Audio.ReleaseSound(Audio.PlaySoundFrontend(AUDIO_UPDOWN, AUDIO_LIBRARY)); 987 | return true; 988 | } 989 | } 990 | return false; 991 | } 992 | 993 | public bool JustPressedRight() 994 | { 995 | if ((IsGamepad() && Game.IsControlPressed(Control.PhoneRight)) || Game.IsKeyPressed(Keys.NumPad6) || Game.IsKeyPressed(Keys.Right)) 996 | { 997 | if (UIInput.InputTimer < DateTime.Now) 998 | { 999 | Audio.ReleaseSound(Audio.PlaySoundFrontend(AUDIO_UPDOWN, AUDIO_LIBRARY)); 1000 | return true; 1001 | } 1002 | } 1003 | return false; 1004 | } 1005 | 1006 | /*public bool JustPressedAccept() 1007 | { 1008 | if ((IsGamepad() && Game.IsControlJustPressed(2, Control.PhoneSelect)) || AcceptPressed) 1009 | { 1010 | Audio.ReleaseSound(Audio.PlaySoundFrontend(AUDIO_SELECT, AUDIO_LIBRARY); 1011 | //AcceptPressed = false; 1012 | return true; 1013 | } 1014 | return false; 1015 | } 1016 | 1017 | public bool JustPressedCancel() 1018 | { 1019 | if ((IsGamepad() && Game.IsControlJustPressed(2, Control.PhoneCancel)) || CancelPressed) 1020 | { 1021 | Audio.ReleaseSound(Audio.PlaySoundFrontend(AUDIO_BACK, AUDIO_LIBRARY); 1022 | //CancelPressed = false; 1023 | return true; 1024 | } 1025 | return false; 1026 | }*/ 1027 | 1028 | public bool JustPressedAccept() 1029 | { 1030 | if (Game.IsControlPressed(Control.PhoneSelect) || Game.IsKeyPressed(Keys.NumPad5) || Game.IsKeyPressed(Keys.Enter)) 1031 | { 1032 | if (UIInput.InputTimer < DateTime.Now) 1033 | { 1034 | Audio.ReleaseSound(Audio.PlaySoundFrontend(AUDIO_SELECT, AUDIO_LIBRARY)); 1035 | //InputTimer = Game.GameTime + 350; 1036 | return true; 1037 | } 1038 | } 1039 | return false; 1040 | } 1041 | 1042 | public bool JustPressedCancel() 1043 | { 1044 | if (Game.IsControlPressed(Control.PhoneCancel) || Game.IsKeyPressed(Keys.NumPad0) || Game.IsKeyPressed(Keys.Back)) 1045 | { 1046 | if (UIInput.InputTimer < DateTime.Now) 1047 | { 1048 | Audio.ReleaseSound(Audio.PlaySoundFrontend(AUDIO_BACK, AUDIO_LIBRARY)); 1049 | //InputTimer = Game.GameTime + InputWait; 1050 | return true; 1051 | } 1052 | } 1053 | return false; 1054 | } 1055 | 1056 | public void GoBack(bool withSound) 1057 | { 1058 | IsVisible = false; 1059 | 1060 | if (ParentMenu != null) 1061 | { 1062 | ParentMenu.IsVisible = true; 1063 | } 1064 | 1065 | if (withSound) 1066 | Audio.ReleaseSound(Audio.PlaySoundFrontend(AUDIO_BACK, AUDIO_LIBRARY)); 1067 | } 1068 | 1069 | bool IsHoldingSpeedupControl() 1070 | { 1071 | if (IsGamepad()) 1072 | { 1073 | return Game.IsControlPressed(Control.VehicleHandbrake); 1074 | } 1075 | else 1076 | { 1077 | return Game.IsKeyPressed(Keys.ShiftKey); 1078 | } 1079 | } 1080 | 1081 | public void SetInputWait(int ms = 350) 1082 | { 1083 | UIInput.InputTimer = DateTime.Now.AddMilliseconds(ms); 1084 | } 1085 | 1086 | public enum Direction 1087 | { 1088 | None, 1089 | Left, 1090 | Right 1091 | } 1092 | 1093 | /// 1094 | /// Control a bool easily inside a event 1095 | /// 1096 | /// The bool to control 1097 | /// The item that controls this bool 1098 | public void ControlBoolValue(ref bool boolToControl, UIMenuItem controllingItem) 1099 | { 1100 | if (IsVisible && SelectedItem == controllingItem) 1101 | { 1102 | boolToControl = !boolToControl; 1103 | } 1104 | controllingItem.Value = boolToControl; 1105 | } 1106 | 1107 | public bool ControlBoolValue(bool boolToControl, UIMenuItem controllingItem) 1108 | { 1109 | ControlBoolValue(ref boolToControl, controllingItem); 1110 | return boolToControl; 1111 | } 1112 | 1113 | public bool ControlBoolValue_NoEvent(UIMenuItem item, bool boolToControl) 1114 | { 1115 | item.Value = boolToControl; 1116 | 1117 | if (IsVisible && SelectedItem == item) 1118 | { 1119 | if (JustPressedAccept()) 1120 | { 1121 | boolToControl = !boolToControl; 1122 | item.Value = boolToControl; 1123 | UIInput.InputTimer = DateTime.Now.AddMilliseconds(UIInput.InputWait); 1124 | return boolToControl; 1125 | } 1126 | } 1127 | return boolToControl; 1128 | } 1129 | 1130 | /// 1131 | /// Control a float easily inside a event 1132 | /// 1133 | /// The float to control 1134 | /// The item that controls this float 1135 | /// The direction given by the event 1136 | /// How many units you want to add/subtract when left/right is pressed 1137 | /// Same as incrementValue, but when holding SHIFT or the R1/RB gamepad button 1138 | /// How many decimals to round to 1139 | /// Set whether you'd like to limit how high/low this float can go 1140 | /// 1141 | /// 1142 | public void ControlFloatValue(ref float numberToControl, UIMenuItem controllingItem, Direction direction, float incrementValue, float incrementValueFast, int decimals = 2, bool limit = false, float min = 0f, float max = 1f) 1143 | { 1144 | if (IsVisible && SelectedItem == controllingItem) 1145 | { 1146 | float temp = numberToControl; 1147 | if (direction == Direction.Left) 1148 | { 1149 | if (IsHoldingSpeedupControl()) 1150 | { 1151 | temp -= incrementValueFast; 1152 | } 1153 | else 1154 | { 1155 | temp -= incrementValue; 1156 | } 1157 | } 1158 | else if (direction == Direction.Right) 1159 | { 1160 | if (IsHoldingSpeedupControl()) 1161 | { 1162 | temp += incrementValueFast; 1163 | } 1164 | else 1165 | { 1166 | temp += incrementValue; 1167 | } 1168 | } 1169 | if (limit) 1170 | { 1171 | if (temp < min) 1172 | { 1173 | temp = min; 1174 | } 1175 | else if (temp > max) 1176 | { 1177 | temp = max; 1178 | } 1179 | } 1180 | 1181 | numberToControl = (float)Math.Round(temp, decimals); 1182 | } 1183 | controllingItem.Value = "< " + numberToControl + " >"; 1184 | } 1185 | 1186 | public float ControlFloatValue(float numberToControl, UIMenuItem controllingItem, Direction direction, float incrementValue, float incrementValueFast, int decimals = 2, bool limit = false, float min = 0f, float max = 1f) 1187 | { 1188 | ControlFloatValue(ref numberToControl, controllingItem, direction, incrementValue, incrementValueFast, decimals, limit, min, max); 1189 | return numberToControl; 1190 | } 1191 | 1192 | public float ControlFloatValue_NoEvent(UIMenuItem item, float numberToControl, float incrementValue, float incrementValueFast, int decimals = 2, bool limit = false, float min = 0f, float max = 1f) 1193 | { 1194 | item.Value = "< " + numberToControl + " >"; 1195 | 1196 | if (IsVisible && SelectedItem == item) 1197 | { 1198 | if (JustPressedLeft()) 1199 | { 1200 | if (IsHoldingSpeedupControl()) 1201 | { 1202 | numberToControl -= incrementValueFast; 1203 | } 1204 | else 1205 | { 1206 | numberToControl -= incrementValue; 1207 | } 1208 | 1209 | if (limit) 1210 | { 1211 | if (numberToControl < min) 1212 | { 1213 | numberToControl = min; 1214 | } 1215 | if (numberToControl > max) 1216 | { 1217 | numberToControl = max; 1218 | } 1219 | } 1220 | 1221 | item.Value = "< " + numberToControl + " >"; 1222 | 1223 | UIInput.InputTimer = DateTime.Now.AddMilliseconds(UIInput.InputWait); 1224 | 1225 | return (float)Math.Round(numberToControl, decimals); 1226 | } 1227 | if (JustPressedRight()) 1228 | { 1229 | if (IsHoldingSpeedupControl()) 1230 | { 1231 | numberToControl += incrementValueFast; 1232 | } 1233 | else 1234 | { 1235 | numberToControl += incrementValue; 1236 | } 1237 | 1238 | if (limit) 1239 | { 1240 | if (numberToControl < min) 1241 | { 1242 | numberToControl = min; 1243 | } 1244 | if (numberToControl > max) 1245 | { 1246 | numberToControl = max; 1247 | } 1248 | } 1249 | 1250 | item.Value = "< " + numberToControl + " >"; 1251 | 1252 | UIInput.InputTimer = DateTime.Now.AddMilliseconds(UIInput.InputWait); 1253 | 1254 | return (float)Math.Round(numberToControl, decimals); 1255 | } 1256 | } 1257 | return numberToControl; 1258 | } 1259 | 1260 | /// 1261 | /// Control an integer easily inside a event 1262 | /// 1263 | /// The int to control 1264 | /// The item that controls this int 1265 | /// The direction given by the event 1266 | /// How many units you want to add/subtract when left/right is pressed 1267 | /// Same as incrementValue, but when holding SHIFT or the R1/RB gamepad button 1268 | /// Set whether you'd like to limit how high/low this int can go 1269 | /// 1270 | /// 1271 | public void ControlIntValue(ref int numberToControl, UIMenuItem controllingItem, Direction direction, int incrementValue, int incrementValueFast, bool limit = false, int min = 0, int max = 100) 1272 | { 1273 | if (IsVisible && SelectedItem == controllingItem) 1274 | { 1275 | int temp = numberToControl; 1276 | if (direction == Direction.Left) 1277 | { 1278 | if (IsHoldingSpeedupControl()) 1279 | { 1280 | temp -= incrementValueFast; 1281 | } 1282 | else 1283 | { 1284 | temp -= incrementValue; 1285 | } 1286 | } 1287 | else if (direction == Direction.Right) 1288 | { 1289 | if (IsHoldingSpeedupControl()) 1290 | { 1291 | temp += incrementValueFast; 1292 | } 1293 | else 1294 | { 1295 | temp += incrementValue; 1296 | } 1297 | } 1298 | if (limit) 1299 | { 1300 | if (temp < min) 1301 | { 1302 | temp = min; 1303 | } 1304 | else if (temp > max) 1305 | { 1306 | temp = max; 1307 | } 1308 | } 1309 | 1310 | numberToControl = temp; 1311 | 1312 | } 1313 | controllingItem.Value = "< " + numberToControl + " >"; 1314 | } 1315 | 1316 | public int ControlIntValue(int numberToControl, UIMenuItem controllingItem, Direction direction, int incrementValue, int incrementValueFast, bool limit = false, int min = 0, int max = 100) 1317 | { 1318 | ControlIntValue(ref numberToControl, controllingItem, direction, incrementValue, incrementValueFast, limit, min, max); 1319 | return numberToControl; 1320 | } 1321 | 1322 | public int ControlIntValue_NoEvent(UIMenuItem item, int numberToControl, int incrementValue, int incrementValueFast, bool limit = false, int min = 0, int max = 100) 1323 | { 1324 | item.Value = "< " + numberToControl + " >"; 1325 | 1326 | if (IsVisible && SelectedItem == item) 1327 | { 1328 | if (JustPressedLeft()) 1329 | { 1330 | if (IsHoldingSpeedupControl()) 1331 | { 1332 | numberToControl -= incrementValueFast; 1333 | } 1334 | else 1335 | { 1336 | numberToControl -= incrementValue; 1337 | } 1338 | 1339 | if (limit) 1340 | { 1341 | if (numberToControl < min) 1342 | { 1343 | numberToControl = min; 1344 | } 1345 | if (numberToControl > max) 1346 | { 1347 | numberToControl = max; 1348 | } 1349 | } 1350 | 1351 | item.Value = "< " + numberToControl + " >"; 1352 | 1353 | UIInput.InputTimer = DateTime.Now.AddMilliseconds(UIInput.InputWait); 1354 | 1355 | return numberToControl; 1356 | } 1357 | if (JustPressedRight()) 1358 | { 1359 | if (IsHoldingSpeedupControl()) 1360 | { 1361 | numberToControl += incrementValueFast; 1362 | } 1363 | else 1364 | { 1365 | numberToControl += incrementValue; 1366 | } 1367 | 1368 | if (limit) 1369 | { 1370 | if (numberToControl < min) 1371 | { 1372 | numberToControl = min; 1373 | } 1374 | if (numberToControl > max) 1375 | { 1376 | numberToControl = max; 1377 | } 1378 | } 1379 | 1380 | item.Value = "< " + numberToControl + " >"; 1381 | 1382 | UIInput.InputTimer = DateTime.Now.AddMilliseconds(UIInput.InputWait); 1383 | 1384 | return numberToControl; 1385 | } 1386 | } 1387 | return numberToControl; 1388 | } 1389 | 1390 | /// 1391 | /// Control an Enum easily inside a event 1392 | /// 1393 | /// Must be an Enum 1394 | /// The Enum to control 1395 | /// The item that controls this enum 1396 | /// The direction given by the event 1397 | public void ControlEnumValue(ref T enumToControl, UIMenuItem controllingItem, Direction direction) where T : struct 1398 | { 1399 | if (IsVisible && SelectedItem == controllingItem) 1400 | { 1401 | if (direction == Direction.Left) 1402 | { 1403 | enumToControl = enumToControl.Previous(); 1404 | } 1405 | else if (direction == Direction.Right) 1406 | { 1407 | enumToControl = enumToControl.Next(); 1408 | } 1409 | } 1410 | 1411 | controllingItem.Value = "< " + enumToControl.ToString() + " >"; 1412 | } 1413 | 1414 | protected virtual void MenuOpen() 1415 | { 1416 | OnMenuOpen?.Invoke(this); 1417 | } 1418 | 1419 | protected virtual void MenuExit() 1420 | { 1421 | OnMenuExit?.Invoke(this); 1422 | } 1423 | 1424 | protected virtual void ItemHighlight(UIMenuItem selecteditem, int index) 1425 | { 1426 | WhileItemHighlight?.Invoke(this, selecteditem, index); 1427 | } 1428 | 1429 | protected virtual void ItemSelect(UIMenuItem selecteditem, int index) 1430 | { 1431 | OnItemSelect?.Invoke(this, selecteditem, index); 1432 | } 1433 | 1434 | protected virtual void ItemLeftRight(UIMenuItem selecteditem, int index, Direction direction) 1435 | { 1436 | OnItemLeftRight?.Invoke(this, selecteditem, index, direction); 1437 | } 1438 | 1439 | public void UnsubscribeAll_OnMenuOpen() 1440 | { 1441 | OnMenuOpen = null; 1442 | } 1443 | 1444 | public void UnsubscribeAll_OnMenuExit() 1445 | { 1446 | OnMenuExit = null; 1447 | } 1448 | 1449 | public void UnsubscribeAll_OnItemSelect() 1450 | { 1451 | OnItemSelect = null; 1452 | //OnItemSelect = delegate { }; // Causes more overhead 1453 | } 1454 | 1455 | public void UnsubscribeAll_OnItemLeftRight() 1456 | { 1457 | OnItemLeftRight = null; 1458 | } 1459 | 1460 | public void UnsubscribeAll_WhileItemHighlight() 1461 | { 1462 | WhileItemHighlight = null; 1463 | } 1464 | 1465 | public void Dispose() 1466 | { 1467 | UnsubscribeAll_OnMenuOpen(); 1468 | UnsubscribeAll_OnMenuExit(); 1469 | UnsubscribeAll_OnItemSelect(); 1470 | UnsubscribeAll_OnItemLeftRight(); 1471 | UnsubscribeAll_WhileItemHighlight(); 1472 | 1473 | ParentMenu = null; 1474 | ParentItem = null; 1475 | 1476 | SelectedItem = null; 1477 | 1478 | foreach (var item in _itemList.ToList()) 1479 | { 1480 | item.Dispose(); 1481 | } 1482 | _itemList.Clear(); 1483 | 1484 | foreach (var item in _disabledItems.ToList()) 1485 | { 1486 | item.Dispose(); 1487 | } 1488 | _disabledItems.Clear(); 1489 | 1490 | _bindedList.Clear(); 1491 | } 1492 | } 1493 | 1494 | public class UIMenuDisplayOnly : UIMenu 1495 | { 1496 | public UIMenuDisplayOnly(string text) : base(text) 1497 | { 1498 | base.TitleFontSize = 0.5f; 1499 | base.boxWidth = 400; 1500 | 1501 | CalculateMenuPositioning(); 1502 | 1503 | MaxItemsInMenu(8); 1504 | } 1505 | 1506 | public override void Draw() 1507 | { 1508 | if (IsVisible) 1509 | { 1510 | DisplayMenu(); 1511 | DisableControls(); 1512 | DrawScrollBar(); 1513 | //ManageCurrentIndex(); 1514 | } 1515 | } 1516 | 1517 | protected override void ManageCurrentIndex() 1518 | { 1519 | //base.ManageCurrentIndex(); 1520 | } 1521 | 1522 | public void GoToNextItem() 1523 | { 1524 | SelectedIndex++; 1525 | if (SelectedIndex >= maxItem + 1) 1526 | { 1527 | minItem++; 1528 | maxItem++; 1529 | } 1530 | } 1531 | 1532 | public void GoToFirstItem() 1533 | { 1534 | SelectedIndex = 0; 1535 | minItem = 0; 1536 | maxItem = MaxItemsOnScreen - 1; 1537 | } 1538 | 1539 | public void GoToPreviousItem() 1540 | { 1541 | SelectedIndex--; 1542 | if (SelectedIndex < minItem && minItem > 0) 1543 | { 1544 | minItem--; 1545 | maxItem--; 1546 | } 1547 | } 1548 | 1549 | public void GoToLastItem() 1550 | { 1551 | SelectedIndex = _itemList.Count - 1; 1552 | minItem = _itemList.Count - MaxItemsOnScreen; 1553 | maxItem = _itemList.Count - 1; 1554 | } 1555 | } 1556 | 1557 | public class UIMenuItem 1558 | { 1559 | private string _text; 1560 | private dynamic _value; 1561 | private string _description; 1562 | //public List DescriptionTexts; 1563 | public float DescriptionWidth { get; set; } 1564 | private int _persistentIndex; 1565 | private UIMenu _submenuWithin; 1566 | 1567 | public UIMenuItem(string text) 1568 | { 1569 | _text = text; 1570 | } 1571 | 1572 | public UIMenuItem(string text, dynamic value) 1573 | { 1574 | _text = text; 1575 | _value = value; 1576 | } 1577 | 1578 | public UIMenuItem(string text, dynamic value, string description) 1579 | { 1580 | _text = text; 1581 | _value = value; 1582 | Description = description; 1583 | } 1584 | 1585 | public UIMenuItem(string text, string description) 1586 | { 1587 | _text = text; 1588 | Description = description; 1589 | } 1590 | 1591 | public string Text 1592 | { 1593 | get { return _text; } 1594 | set { _text = value; } 1595 | } 1596 | 1597 | public dynamic Value 1598 | { 1599 | get { return _value; } 1600 | set { _value = value; } 1601 | } 1602 | 1603 | public string Description 1604 | { 1605 | get { return _description; } 1606 | set 1607 | { 1608 | if (value != null) 1609 | { DescriptionWidth = StringHelper.MeasureStringWidth(value, Font.ChaletComprimeCologne, 0.452f); } 1610 | 1611 | _description = value; 1612 | } 1613 | } 1614 | 1615 | public int PersistentIndex 1616 | { 1617 | get { return _persistentIndex; } 1618 | set { _persistentIndex = value; } 1619 | } 1620 | 1621 | /// 1622 | /// The Submenu which this UIMenuItem leads to, if any. 1623 | /// 1624 | public UIMenu SubmenuWithin 1625 | { 1626 | get { return _submenuWithin; } 1627 | set { _submenuWithin = value; } 1628 | } 1629 | 1630 | public virtual void Draw(UIMenu sourceMenu) 1631 | { 1632 | if (sourceMenu.UIMenuItemList.IndexOf(this) == sourceMenu.SelectedIndex) 1633 | { 1634 | sourceMenu.DrawCustomText(this.Text, sourceMenu.ItemTextFontSize, sourceMenu.ItemTextFontType, sourceMenu.HighlightedItemTextColor.R, sourceMenu.HighlightedItemTextColor.G, sourceMenu.HighlightedItemTextColor.B, sourceMenu.HighlightedItemTextColor.A, sourceMenu.xPosItemText, sourceMenu.yPosItem + sourceMenu.YPosBasedOnScroll * sourceMenu.posMultiplier); //Draw highlighted item text 1635 | 1636 | if (this.Value != null) 1637 | { sourceMenu.DrawCustomText(Convert.ToString(this.Value), sourceMenu.ItemTextFontSize, sourceMenu.ItemTextFontType, sourceMenu.HighlightedItemTextColor.R, sourceMenu.HighlightedItemTextColor.G, sourceMenu.HighlightedItemTextColor.B, sourceMenu.HighlightedItemTextColor.A, sourceMenu.xPosItemValue, sourceMenu.yPosItem + sourceMenu.YPosBasedOnScroll * sourceMenu.posMultiplier, UIMenu.TextJustification.Right); } //Draw highlighted item value 1638 | 1639 | sourceMenu.DrawRectangle(sourceMenu.xPosBG, sourceMenu.yPosItemBG + sourceMenu.YPosBasedOnScroll * sourceMenu.posMultiplier, sourceMenu.MenuBGWidth, sourceMenu.heightItemBG, sourceMenu.HighlightedBoxColor.R, sourceMenu.HighlightedBoxColor.G, sourceMenu.HighlightedBoxColor.B, sourceMenu.HighlightedBoxColor.A); //Draw rectangle over highlighted text 1640 | 1641 | if (this.Description != null) 1642 | { 1643 | /*foreach (string desc in item.DescriptionTexts) 1644 | { 1645 | DrawCustomText(desc, ItemTextFontSize, ItemTextFontType, DescriptionTextColor.R, DescriptionTextColor.G, DescriptionTextColor.B, DescriptionTextColor.A, xPosItemText, yPosItem + (item.DescriptionTexts.IndexOf(desc) + YPosDescBasedOnScroll) * posMultiplier, TextJustification.Left, false); // Draw description text at bottom of menu 1646 | DrawRectangle(xPosBG, yPosItemBG + (item.DescriptionTexts.IndexOf(desc) + YPosDescBasedOnScroll) * posMultiplier, MenuBGWidth, heightItemBG, DescriptionBoxColor.R, DescriptionBoxColor.G, DescriptionBoxColor.B, DescriptionBoxColor.A); //Draw rectangle over description text at bottom of the list. 1647 | }*/ 1648 | 1649 | sourceMenu.DrawCustomText(this.Description, sourceMenu.ItemTextFontSize, sourceMenu.ItemTextFontType, sourceMenu.DescriptionTextColor.R, sourceMenu.DescriptionTextColor.G, sourceMenu.DescriptionTextColor.B, sourceMenu.DescriptionTextColor.A, sourceMenu.xPosItemText, sourceMenu.yPosItem + sourceMenu.YPosDescBasedOnScroll * sourceMenu.posMultiplier, UIMenu.TextJustification.Left, true); // Draw description text at bottom of menu 1650 | float numLines = this.DescriptionWidth / (sourceMenu.boxWidth - 10); 1651 | for (int l = 0; l < (int)Math.Ceiling(numLines); l++) 1652 | { 1653 | sourceMenu.DrawRectangle(sourceMenu.xPosBG, sourceMenu.yPosItemBG + (l + sourceMenu.YPosDescBasedOnScroll) * sourceMenu.posMultiplier, sourceMenu.MenuBGWidth, sourceMenu.heightItemBG, sourceMenu.DescriptionBoxColor.R, sourceMenu.DescriptionBoxColor.G, sourceMenu.DescriptionBoxColor.B, sourceMenu.DescriptionBoxColor.A); //Draw rectangle over description text at bottom of the list. 1654 | } 1655 | //GTA.UI.Notification.Show(numLines.ToString()); 1656 | } 1657 | 1658 | sourceMenu.SelectedItem = this; 1659 | } 1660 | else 1661 | { 1662 | sourceMenu.DrawCustomText(this.Text, sourceMenu.ItemTextFontSize, sourceMenu.ItemTextFontType, 1663 | sourceMenu.DefaultTextColor.R, sourceMenu.DefaultTextColor.G, sourceMenu.DefaultTextColor.B, sourceMenu.DefaultTextColor.A, 1664 | sourceMenu.xPosItemText, sourceMenu.yPosItem + sourceMenu.YPosBasedOnScroll * sourceMenu.posMultiplier, UIMenu.TextJustification.Left); //Draw item text 1665 | 1666 | if (this.Value != null) 1667 | { sourceMenu.DrawCustomText(Convert.ToString(this.Value), sourceMenu.ItemTextFontSize, sourceMenu.ItemTextFontType, sourceMenu.DefaultTextColor.R, sourceMenu.DefaultTextColor.G, sourceMenu.DefaultTextColor.B, sourceMenu.DefaultTextColor.A, sourceMenu.xPosItemValue, sourceMenu.yPosItem + sourceMenu.YPosBasedOnScroll * sourceMenu.posMultiplier, UIMenu.TextJustification.Right); } //Draw item value 1668 | 1669 | sourceMenu.DrawRectangle(sourceMenu.xPosBG, sourceMenu.yPosItemBG + sourceMenu.YPosBasedOnScroll * sourceMenu.posMultiplier, sourceMenu.MenuBGWidth, sourceMenu.heightItemBG, sourceMenu.DefaultBoxColor.R, sourceMenu.DefaultBoxColor.G, sourceMenu.DefaultBoxColor.B, sourceMenu.DefaultBoxColor.A); //Draw background rectangle around item. 1670 | } 1671 | } 1672 | public virtual void Dispose() 1673 | { 1674 | _submenuWithin = null; 1675 | } 1676 | } 1677 | 1678 | public class UIMenuNumberValueItem : UIMenuItem 1679 | { 1680 | public UIMenuNumberValueItem(string text, dynamic value) : base(text, (object)value) 1681 | { 1682 | this.Text = text; 1683 | SetValue(value); 1684 | } 1685 | 1686 | public UIMenuNumberValueItem(string text, dynamic value, string description) : base(text, (object)value, description) 1687 | { 1688 | this.Text = text; 1689 | SetValue(value); 1690 | this.Description = description; 1691 | } 1692 | 1693 | public void SetValue(dynamic value) 1694 | { 1695 | this.Value = "< " + value + " >"; 1696 | } 1697 | } 1698 | 1699 | public class UIMenuListItem : UIMenuItem 1700 | { 1701 | private List List { get; set; } 1702 | public int SelectedIndex = 0; 1703 | 1704 | public int IndexFromItem(object item) 1705 | { 1706 | return List.FindIndex(i => ReferenceEquals(i, item)); 1707 | } 1708 | 1709 | public object ItemFromIndex(int index) 1710 | { 1711 | return List[index]; 1712 | } 1713 | 1714 | public object CurrentListItem 1715 | { 1716 | get { return List[SelectedIndex]; } 1717 | } 1718 | 1719 | public UIMenuListItem(string text, string description, List list) : base(text, description) 1720 | { 1721 | this.Text = text; 1722 | this.Description = description; 1723 | List = list; 1724 | this.Value = "< " + List[SelectedIndex].ToString() + " >"; 1725 | } 1726 | 1727 | public override void Draw(UIMenu sourceMenu) 1728 | { 1729 | if (sourceMenu.UIMenuItemList.IndexOf(this) == sourceMenu.SelectedIndex) 1730 | { 1731 | if (sourceMenu.JustPressedLeft()) 1732 | { 1733 | MovePrevious(); 1734 | } 1735 | else if (sourceMenu.JustPressedRight()) 1736 | { 1737 | MoveNext(); 1738 | } 1739 | } 1740 | base.Draw(sourceMenu); 1741 | } 1742 | 1743 | private void MoveNext() 1744 | { 1745 | if (SelectedIndex >= List.Count - 1) 1746 | { 1747 | SelectedIndex = 0; 1748 | } 1749 | else 1750 | { 1751 | SelectedIndex++; 1752 | } 1753 | this.Value = "< " + List[SelectedIndex].ToString() + " >"; 1754 | } 1755 | 1756 | private void MovePrevious() 1757 | { 1758 | if (SelectedIndex <= 0) 1759 | { 1760 | SelectedIndex = List.Count - 1; 1761 | } 1762 | else 1763 | { 1764 | SelectedIndex--; 1765 | } 1766 | this.Value = "< " + List[SelectedIndex].ToString() + " >"; 1767 | } 1768 | 1769 | /// 1770 | /// Call this after updating your List<>. 1771 | /// 1772 | public void SaveListUpdateFromOutOfBounds() 1773 | { 1774 | if (SelectedIndex < 0) 1775 | { 1776 | SelectedIndex = 0; 1777 | } 1778 | else if (SelectedIndex >= List.Count) 1779 | { 1780 | SelectedIndex = List.Count - 1; 1781 | } 1782 | this.Value = "< " + List[SelectedIndex].ToString() + " >"; 1783 | } 1784 | 1785 | public override void Dispose() 1786 | { 1787 | base.Dispose(); 1788 | List = null; 1789 | } 1790 | } 1791 | 1792 | public class UIMenuSubsectionItem : UIMenuItem 1793 | { 1794 | public UIMenuSubsectionItem(string text) : base(text) 1795 | { 1796 | this.Text = text; 1797 | } 1798 | 1799 | public UIMenuSubsectionItem(string text, string description) : base(text, description) 1800 | { 1801 | this.Text = text; 1802 | this.Description = description; 1803 | } 1804 | 1805 | public override void Draw(UIMenu sourceMenu) 1806 | { 1807 | if (sourceMenu.UIMenuItemList.IndexOf(this) == sourceMenu.SelectedIndex) 1808 | { 1809 | if (sourceMenu.IsHoldingUp()) 1810 | { 1811 | sourceMenu.MoveUp(); 1812 | } 1813 | else 1814 | { 1815 | sourceMenu.MoveDown(); 1816 | } 1817 | 1818 | sourceMenu.DrawCustomText(this.Text, sourceMenu.ItemTextFontSize, sourceMenu.ItemTextFontType, 1819 | sourceMenu.SubsectionDefaultTextColor.R, sourceMenu.SubsectionDefaultTextColor.G, sourceMenu.SubsectionDefaultTextColor.B, sourceMenu.SubsectionDefaultTextColor.A, 1820 | sourceMenu.xPosBG, sourceMenu.yPosItem + sourceMenu.YPosBasedOnScroll * sourceMenu.posMultiplier, UIMenu.TextJustification.Center); //Draw item text 1821 | 1822 | sourceMenu.DrawRectangle(sourceMenu.xPosBG, sourceMenu.yPosItemBG + sourceMenu.YPosBasedOnScroll * sourceMenu.posMultiplier, sourceMenu.MenuBGWidth, sourceMenu.heightItemBG, sourceMenu.SubsectionDefaultBoxColor.R, sourceMenu.SubsectionDefaultBoxColor.G, sourceMenu.SubsectionDefaultBoxColor.B, sourceMenu.SubsectionDefaultBoxColor.A); //Draw background rectangle around item. 1823 | } 1824 | else 1825 | { 1826 | sourceMenu.DrawCustomText(this.Text, sourceMenu.ItemTextFontSize, sourceMenu.ItemTextFontType, 1827 | sourceMenu.SubsectionDefaultTextColor.R, sourceMenu.SubsectionDefaultTextColor.G, sourceMenu.SubsectionDefaultTextColor.B, sourceMenu.SubsectionDefaultTextColor.A, 1828 | sourceMenu.xPosBG, sourceMenu.yPosItem + sourceMenu.YPosBasedOnScroll * sourceMenu.posMultiplier, UIMenu.TextJustification.Center); //Draw item text 1829 | 1830 | sourceMenu.DrawRectangle(sourceMenu.xPosBG, sourceMenu.yPosItemBG + sourceMenu.YPosBasedOnScroll * sourceMenu.posMultiplier, sourceMenu.MenuBGWidth, sourceMenu.heightItemBG, sourceMenu.SubsectionDefaultBoxColor.R, sourceMenu.SubsectionDefaultBoxColor.G, sourceMenu.SubsectionDefaultBoxColor.B, sourceMenu.SubsectionDefaultBoxColor.A); //Draw background rectangle around item. 1831 | } 1832 | } 1833 | } 1834 | 1835 | public static class StringHelper 1836 | { 1837 | public static void AddLongString(string str) 1838 | { 1839 | const int strLen = 99; 1840 | for (int i = 0; i < str.Length; i += strLen) 1841 | { 1842 | string substr = str.Substring(i, Math.Min(strLen, str.Length - i)); 1843 | Function.Call(Hash.ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME, substr); 1844 | } 1845 | } 1846 | 1847 | public static float MeasureStringWidth(string str, Font font, float fontsize) 1848 | { 1849 | //int screenw = 2560;// SimpleScreen.ScreenResolution.Width; 1850 | //int screenh = 1440;// SimpleScreen.ScreenResolution.Height; 1851 | const float height = 1080f; 1852 | float ratio = (float)SimpleScreen.ScreenResolution.Width / SimpleScreen.ScreenResolution.Height; 1853 | float width = height * ratio; 1854 | return MeasureStringWidthNoConvert(str, font, fontsize) * width; 1855 | } 1856 | 1857 | private static float MeasureStringWidthNoConvert(string str, Font font, float fontsize) 1858 | { 1859 | Function.Call((Hash)0x54CE8AC98E120CAB, "jamyfafi"); //_BEGIN_TEXT_COMMAND_WIDTH 1860 | AddLongString(str); 1861 | Function.Call(Hash.SET_TEXT_FONT, (int)font); 1862 | Function.Call(Hash.SET_TEXT_SCALE, fontsize, fontsize); 1863 | return Function.Call(Hash.END_TEXT_COMMAND_GET_SCREEN_WIDTH_OF_DISPLAY_TEXT, true); 1864 | } 1865 | } 1866 | 1867 | public class BindedItem 1868 | { 1869 | private UIMenu _menu; 1870 | private UIMenuItem _item; 1871 | 1872 | public UIMenu BindedSubmenu 1873 | { 1874 | get { return _menu; } 1875 | set { _menu = value; } 1876 | } 1877 | 1878 | public UIMenuItem BindedItemToSubmenu 1879 | { 1880 | get { return _item; } 1881 | set { _item = value; } 1882 | } 1883 | } 1884 | 1885 | internal static class UIInput 1886 | { 1887 | internal static DateTime InputTimer; 1888 | internal static int InputWait = 180; 1889 | } 1890 | 1891 | /*public static class SplitStringByLength 1892 | { 1893 | public static IEnumerable SplitByLength(this string str, int maxLength) 1894 | { 1895 | for (int index = 0; index < str.Length; index += maxLength) 1896 | { 1897 | yield return str.Substring(index, Math.Min(maxLength, str.Length - index)); 1898 | } 1899 | } 1900 | }*/ 1901 | 1902 | // using System.Text.RegularExpressions; 1903 | public static class StringExtensions 1904 | { 1905 | 1906 | /// Use this function like string.Split but instead of a character to split on, 1907 | /// use a maximum line width size. This is similar to a Word Wrap where no words will be split. 1908 | /// Note if the a word is longer than the maxcharactes it will be trimmed from the start. 1909 | /// The string to parse. 1910 | /// The maximum size. 1911 | /// This function will remove some white space at the end of a line, but allow for a blank line. 1912 | /// 1913 | /// An array of strings. 1914 | public static List SplitOn(this string initial, int MaxCharacters) 1915 | { 1916 | 1917 | List lines = new List(); 1918 | 1919 | if (string.IsNullOrEmpty(initial) == false) 1920 | { 1921 | string targetGroup = "Line"; 1922 | string pattern = string.Format(@"(?<{0}>.{{1,{1}}})(?:\W|$)", targetGroup, MaxCharacters); 1923 | 1924 | lines = Regex.Matches(initial, pattern, RegexOptions.Multiline | RegexOptions.CultureInvariant) 1925 | .OfType() 1926 | .Select(mt => mt.Groups[targetGroup].Value) 1927 | .ToList(); 1928 | } 1929 | return lines; 1930 | } 1931 | } 1932 | 1933 | public static class EnumExtensions 1934 | { 1935 | public static T Next(this T src) where T : struct 1936 | { 1937 | //if (!typeof(T).IsEnum) throw new ArgumentException(String.Format("Argumnent {0} is not an Enum", typeof(T).FullName)); 1938 | 1939 | T[] Arr = (T[])Enum.GetValues(src.GetType()); 1940 | int j = Array.IndexOf(Arr, src) + 1; 1941 | return (Arr.Length == j) ? Arr[0] : Arr[j]; 1942 | } 1943 | public static T Previous(this T src) where T : struct 1944 | { 1945 | //if (!typeof(T).IsEnum) throw new ArgumentException(String.Format("Argumnent {0} is not an Enum", typeof(T).FullName)); 1946 | 1947 | T[] Arr = (T[])Enum.GetValues(src.GetType()); 1948 | int j = Array.IndexOf(Arr, src) - 1; 1949 | return (j < 0) ? Arr[Arr.Length - 1] : Arr[j]; 1950 | } 1951 | } 1952 | } 1953 | 1954 | -------------------------------------------------------------------------------- /SimpleUI/SimpleUI.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {753BAE41-2693-4B87-8AFC-5D7DE84797E8} 8 | Library 9 | Properties 10 | SimpleUI 11 | SimpleUI 12 | v4.8 13 | 512 14 | 15 | 16 | 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | true 25 | 26 | 27 | pdbonly 28 | true 29 | bin\Release\ 30 | TRACE 31 | prompt 32 | 4 33 | true 34 | 35 | 36 | 37 | ..\packages\ScriptHookVDotNet3.3.0.4\lib\net48\ScriptHookVDotNet3.dll 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 70 | -------------------------------------------------------------------------------- /SimpleUI/packages.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | -------------------------------------------------------------------------------- /SimpleUI_Example/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("SimpleUI_Example")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("SimpleUI_Example")] 13 | [assembly: AssemblyCopyright("Copyright © 2015")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("753bae41-2693-4b87-8afc-5d7de84797e8")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /SimpleUI_Example/SimpleUIExample.cs: -------------------------------------------------------------------------------- 1 | using GTA; 2 | using GTA.Native; 3 | using System; 4 | using System.Windows.Forms; 5 | using System.Collections.Generic; 6 | using System.Drawing; 7 | using SimpleUI; 8 | 9 | namespace SimpleUIExample 10 | { 11 | public class SimpleUIExample : Script 12 | { 13 | enum TestEnum 14 | { 15 | enum1 = 0, 16 | enum2, 17 | enum3 18 | } 19 | 20 | MenuPool _menuPool; 21 | UIMenu mainMenu; 22 | UIMenu subMenu; 23 | 24 | UIMenuItem itemSelectFunction; 25 | UIMenuItem itemBoolControl; 26 | UIMenuSubsectionItem subsectionItem; 27 | UIMenuNumberValueItem itemIntegerControl; 28 | UIMenuNumberValueItem itemFloatControl; 29 | UIMenuNumberValueItem itemEnumControl; 30 | UIMenuSubsectionItem subsectionItem2; 31 | UIMenuListItem itemListControl; 32 | UIMenuListItem itemListControlAdvanced; 33 | UIMenuItem itemAddPerson; 34 | UIMenuItem itemRemoveLastPerson; 35 | 36 | UIMenuItem submenuItem1; 37 | UIMenuItem submenuItem2; 38 | 39 | bool testBool; 40 | int testInt; 41 | float testFloat; 42 | TestEnum testEnum = TestEnum.enum1; 43 | List testListString = new List() 44 | { 45 | "List Item 1", 46 | "List Item 2", 47 | "List Item 3", 48 | "List Item 4" 49 | }; 50 | List testListAdvanced = new List() 51 | { 52 | new Person("Michael", "Scott", 8008), 53 | new Person("Dwight", "Schrute", 1337), 54 | new Person("Stanley", "Hudson", 101) 55 | }; 56 | 57 | public SimpleUIExample() 58 | { 59 | //Setup menu 60 | InitMenu(); 61 | 62 | Tick += OnTick; 63 | KeyUp += OnKeyUp; 64 | 65 | Interval = 0; 66 | } 67 | 68 | void InitMenu() 69 | { 70 | // First initialize an instance of a MenuPool. 71 | // A MenuPool object will manage all the interconnected 72 | // menus that you add to it. 73 | _menuPool = new MenuPool(); 74 | 75 | // Initialize a menu, with name "Main Menu" 76 | mainMenu = new UIMenu("Main Menu"); 77 | // Add mainMenu to _menuPool 78 | _menuPool.AddMenu(mainMenu); 79 | 80 | // Let's set the colors of the menu before adding other menus 81 | // so that submenus will also have the same color scheme. 82 | // Requires a reference to System.Drawing 83 | mainMenu.TitleColor = Color.FromArgb(255, 237, 90, 90); 84 | mainMenu.TitleBackgroundColor = Color.FromArgb(240, 0, 0, 0); 85 | mainMenu.TitleUnderlineColor = Color.FromArgb(255, 237, 90, 90); 86 | mainMenu.DefaultBoxColor = Color.FromArgb(160, 0, 0, 0); 87 | mainMenu.DefaultTextColor = Color.FromArgb(230, 255, 255, 255); 88 | mainMenu.HighlightedBoxColor = Color.FromArgb(130, 237, 90, 90); 89 | mainMenu.HighlightedItemTextColor = Color.FromArgb(255, 255, 255, 255); 90 | mainMenu.DescriptionBoxColor = Color.FromArgb(255, 0, 0, 0); 91 | mainMenu.DescriptionTextColor = Color.FromArgb(255, 255, 255, 255); 92 | mainMenu.SubsectionDefaultBoxColor = Color.FromArgb(160, 0, 0, 0); 93 | mainMenu.SubsectionDefaultTextColor = Color.FromArgb(180, 255, 255, 255); 94 | 95 | // A string attached to the end of submenu's menu item text 96 | // to indicate that the item leads to a submenu. 97 | _menuPool.SubmenuItemIndication = " ~r~>"; 98 | 99 | #region SUBMENU_SETUP 100 | 101 | // Initialize another menu, with name "Submenu" 102 | subMenu = new UIMenu("Submenu"); 103 | // Add subMenu to _menuPool as a child menu of mainMenu. 104 | // This will create a menu item in mainMenu with the name "Go to Submenu", 105 | // and selecting it will bring you to the submenu. 106 | _menuPool.AddSubMenu(subMenu, mainMenu, "Go to Submenu"); 107 | 108 | // Initialize an item called "Submenu Item 1" 109 | // and add it to the submenu. 110 | submenuItem1 = new UIMenuItem("Submenu Item 1"); 111 | subMenu.AddMenuItem(submenuItem1); 112 | 113 | // Same as above 114 | submenuItem2 = new UIMenuItem("Submenu Item 2"); 115 | subMenu.AddMenuItem(submenuItem2); 116 | 117 | #endregion 118 | 119 | // A UIMenuSubsectionItem is essentially just a splitter. 120 | subsectionItem = new UIMenuSubsectionItem("--- Splitter ---"); 121 | // Add subsectionItem to the mainMenu. 122 | // It will appear after the subMenu item, 123 | // since this is the order we are affecting mainMenu. 124 | mainMenu.AddMenuItem(subsectionItem); 125 | 126 | // Just adding some more items to mainMenu. 127 | // Second param is the default value. 128 | // Third param is a description that appears at the bottom 129 | // of the menu. 130 | // UIMenuNumberValueItem is just like UIMenuItem but with "<" and ">" 131 | // wrapped around the value. 132 | 133 | itemSelectFunction = new UIMenuItem("Select me!", null, "Select me to show a subtitle."); 134 | mainMenu.AddMenuItem(itemSelectFunction); 135 | 136 | itemBoolControl = new UIMenuItem("Bool Item", testBool, "This item controls a bool."); 137 | mainMenu.AddMenuItem(itemBoolControl); 138 | 139 | itemIntegerControl = new UIMenuNumberValueItem("Integer Item", testInt, "This item controls an integer."); 140 | mainMenu.AddMenuItem(itemIntegerControl); 141 | 142 | itemFloatControl = new UIMenuNumberValueItem("Float Item", testFloat, "This item controls a float."); 143 | mainMenu.AddMenuItem(itemFloatControl); 144 | 145 | itemEnumControl = new UIMenuNumberValueItem("Enum Item", testEnum, "This item controls an enum."); 146 | mainMenu.AddMenuItem(itemEnumControl); 147 | 148 | subsectionItem2 = new UIMenuSubsectionItem("--- List Stuff ---"); 149 | mainMenu.AddMenuItem(subsectionItem2); 150 | 151 | // the 3rd param must be of type List 152 | // or you will get a compile time error. 153 | itemListControl = new UIMenuListItem("List Item", "This item can output an object from a list.", testListString); 154 | mainMenu.AddMenuItem(itemListControl); 155 | 156 | itemListControlAdvanced = new UIMenuListItem("People", "A list of people", testListAdvanced); 157 | mainMenu.AddMenuItem(itemListControlAdvanced); 158 | 159 | itemAddPerson = new UIMenuItem("Add a person"); 160 | mainMenu.AddMenuItem(itemAddPerson); 161 | 162 | itemRemoveLastPerson = new UIMenuItem("Remove last person"); 163 | mainMenu.AddMenuItem(itemRemoveLastPerson); 164 | 165 | // Now let's create some events. 166 | // All events are in the UIMenu class. 167 | // You can create a specific or anonymous method. 168 | 169 | // Let's subscribe mainMenu's OnItemSelect event to an anonymous method. 170 | // This method will be executed whenever you press Enter, Numpad5, or 171 | // the Select button on a gamepad while mainMenu is open. 172 | mainMenu.OnItemSelect += (sender, selectedItem, index) => 173 | { 174 | // Check which item is selected. 175 | if (selectedItem == itemSelectFunction) 176 | { 177 | GTA.UI.Screen.ShowSubtitle("Hi! I'm testing SimpleUI's OnItemSelect event!"); 178 | } 179 | else if (selectedItem == itemBoolControl) 180 | { 181 | // ControlBoolValue is an easy way to let a menu item control 182 | // a specific bool with one line of code. 183 | // In this example, we will control the var "testBool" with 184 | // the "itemBoolControl" menu item. 185 | mainMenu.ControlBoolValue(ref testBool, itemBoolControl); 186 | } 187 | else if (selectedItem == itemAddPerson) 188 | { 189 | string fname = Game.GetUserInput("FirstName"); 190 | if (String.IsNullOrWhiteSpace(fname)) return; 191 | 192 | string lname = Game.GetUserInput("LastName"); 193 | if (String.IsNullOrWhiteSpace(lname)) return; 194 | 195 | string input = Game.GetUserInput("ID"); 196 | if (String.IsNullOrWhiteSpace(lname)) return; 197 | 198 | int id; 199 | bool idParsed = int.TryParse(input, out id); 200 | 201 | if (!idParsed) return; 202 | 203 | testListAdvanced.Add(new Person(fname, lname, id)); 204 | 205 | // Call this after modifying your list or you may 206 | // get an out of bounds error. 207 | itemListControlAdvanced.SaveListUpdateFromOutOfBounds(); 208 | 209 | GTA.UI.Screen.ShowSubtitle(fname + " " + lname + " added to list!"); 210 | } 211 | else if (selectedItem == itemRemoveLastPerson) 212 | { 213 | if (testListAdvanced.Count > 1) 214 | { 215 | GTA.UI.Screen.ShowSubtitle(testListAdvanced[testListAdvanced.Count - 1].ToString() + " removed from list!"); 216 | 217 | // Don't want to use LINQ for just this one line.. 218 | testListAdvanced.RemoveAt(testListAdvanced.Count - 1); 219 | 220 | itemListControlAdvanced.SaveListUpdateFromOutOfBounds(); 221 | } 222 | else 223 | { 224 | GTA.UI.Screen.ShowSubtitle("There is only one person left!"); 225 | } 226 | } 227 | }; 228 | 229 | // Let's subscribe subMenu's WhileItemHighlight event to an anonymous method 230 | // This method will be executed continuously while subMenu is open. 231 | subMenu.WhileItemHighlight += (sender, selectedItem, index) => 232 | { 233 | // Check which item is selected. 234 | if (selectedItem == submenuItem1) 235 | { 236 | GTA.UI.Screen.ShowSubtitle("Highlighting subMenu's Item 1"); 237 | } 238 | else if (selectedItem == submenuItem2) 239 | { 240 | GTA.UI.Screen.ShowSubtitle("Highlighting subMenu's Item 2"); 241 | } 242 | }; 243 | 244 | // Let's subscribe mainMenu's OnItemLeftRight event to the method 245 | // "MainMenu_OnItemLeftRight" 246 | // This method will then be executed whenever you press left or right 247 | // while mainMenu is open. 248 | mainMenu.OnItemLeftRight += MainMenu_OnItemLeftRight; 249 | 250 | // That's it for this example setup! 251 | // SimpleUI also supports scrolling, so you can add as many items 252 | // or submenus as you'd like. 253 | // SimpleUI also supports dynamic hiding/showing of menu items, 254 | // and Dispose methods for items and menus, allowing easy modification 255 | // after the initial setup. Explore using Intellisense! 256 | } 257 | 258 | private void MainMenu_OnItemLeftRight(UIMenu sender, UIMenuItem selectedItem, int index, UIMenu.Direction direction) 259 | { 260 | // Check which item is selected. 261 | if (selectedItem == itemIntegerControl) 262 | { 263 | // ControlIntValue is an easy way to let a menu item control 264 | // a specific int with one line of code. 265 | // In this example, we will control the var "testInt" with 266 | // the "itemIntegerControl" menu item. 267 | // The params that follow are explained with intellisense. 268 | mainMenu.ControlIntValue(ref testInt, itemIntegerControl, direction, 1, 5, true, 0, 100); 269 | 270 | GTA.UI.Screen.ShowSubtitle("You pressed " + (direction == UIMenu.Direction.Left ? "Left" : "Right") + " while highlighting Integer Item!"); 271 | } 272 | else if (selectedItem == itemFloatControl) 273 | { 274 | // ControlFloatValue is an easy way to let a menu item control 275 | // a specific float with one line of code. 276 | // In this example, we will control the var "testFloat" with 277 | // the "itemFloatControl" menu item. 278 | // The params that follow are explained with intellisense. 279 | mainMenu.ControlFloatValue(ref testFloat, itemFloatControl, direction, 0.5f, 1f, 2, true, 0f, 10f); 280 | 281 | GTA.UI.Screen.ShowSubtitle("You pressed " + (direction == UIMenu.Direction.Left ? "Left" : "Right") + " while highlighting Float Item!"); 282 | } 283 | else if (selectedItem == itemEnumControl) 284 | { 285 | // ControlEnumValue is an easy way to let a menu item control 286 | // a specific enum with one line of code. 287 | // In this example, we will control the var "testEnum" with 288 | // the "itemEnumControl" menu item. 289 | mainMenu.ControlEnumValue(ref testEnum, itemEnumControl, direction); 290 | 291 | GTA.UI.Screen.ShowSubtitle("You pressed " + (direction == UIMenu.Direction.Left ? "Left" : "Right") + " while highlighting Enum Item!"); 292 | } 293 | else if (selectedItem == itemListControl) 294 | { 295 | // An item of type UIMenuListItem is automatically controlled by the menu. 296 | GTA.UI.Screen.ShowSubtitle("\"" + itemListControl.CurrentListItem.ToString() + "\" is selected."); 297 | } 298 | else if (selectedItem == itemListControlAdvanced) 299 | { 300 | // UIMenuListItem.CurrentListItem will return the actual selected object 301 | // in the list. You must cast it to the actual object type. Ex: 302 | // Person p = (Person)list.CurrentListItem; 303 | GTA.UI.Screen.ShowSubtitle("\"" + itemListControlAdvanced.CurrentListItem.ToString() + "\" is selected."); 304 | } 305 | } 306 | 307 | void OnTick(object sender, EventArgs e) 308 | { 309 | // Process all the menus in _menuPool 310 | _menuPool.ProcessMenus(); 311 | } 312 | 313 | void OnKeyUp(object sender, KeyEventArgs e) 314 | { 315 | if (e.KeyCode == Keys.K) 316 | { 317 | // Open / close the menu with the K key. 318 | _menuPool.OpenCloseLastMenu(); 319 | } 320 | } 321 | } 322 | 323 | public class Person 324 | { 325 | public int Id { get; set; } 326 | public string FirstName { get; set; } 327 | public string LastName { get; set; } 328 | 329 | public Person(string fname, string lname, int id) 330 | { 331 | FirstName = fname; 332 | LastName = lname; 333 | Id = id; 334 | } 335 | 336 | // Override the ToString() method so that 337 | // the menu will display exactly what you 338 | // want it to display. 339 | public override string ToString() 340 | { 341 | return FirstName + " " + LastName + ", ID:" + Id; 342 | } 343 | } 344 | } -------------------------------------------------------------------------------- /SimpleUI_Example/SimpleUI_Example.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {A527F5B9-F6FE-4EBB-95F9-87C7DC87600A} 8 | Library 9 | Properties 10 | SimpleUI_Example 11 | SimpleUI_Example 12 | v4.8 13 | 512 14 | 15 | 16 | 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | true 25 | 26 | 27 | pdbonly 28 | true 29 | bin\Release\ 30 | TRACE 31 | prompt 32 | 4 33 | 34 | 35 | 36 | ..\packages\ScriptHookVDotNet3.3.0.4\lib\net48\ScriptHookVDotNet3.dll 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | SimpleUI.cs 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 72 | -------------------------------------------------------------------------------- /SimpleUI_Example/packages.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | -------------------------------------------------------------------------------- /media/Menu Image (Zoomed).png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LfxB/SimpleUI/2f5c7db418f56251a88c71d4a0b1301202916da4/media/Menu Image (Zoomed).png -------------------------------------------------------------------------------- /media/Menu Image.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LfxB/SimpleUI/2f5c7db418f56251a88c71d4a0b1301202916da4/media/Menu Image.png --------------------------------------------------------------------------------