├── .gitattributes
├── .gitignore
├── LICENSE
├── LightBuzz.Archiver.Unity
├── LightBuzz.Archiver.Unity.sln
└── LightBuzz.Archiver.Unity
│ ├── Archiver.cs
│ ├── LightBuzz.Archiver.Unity.csproj
│ └── Properties
│ └── AssemblyInfo.cs
└── README.md
/.gitattributes:
--------------------------------------------------------------------------------
1 | ###############################################################################
2 | # Set default behavior to automatically normalize line endings.
3 | ###############################################################################
4 | * text=auto
5 |
6 | ###############################################################################
7 | # Set default behavior for command prompt diff.
8 | #
9 | # This is need for earlier builds of msysgit that does not have it on by
10 | # default for csharp files.
11 | # Note: This is only used by command line
12 | ###############################################################################
13 | #*.cs diff=csharp
14 |
15 | ###############################################################################
16 | # Set the merge driver for project and solution files
17 | #
18 | # Merging from the command prompt will add diff markers to the files if there
19 | # are conflicts (Merging from VS is not affected by the settings below, in VS
20 | # the diff markers are never inserted). Diff markers may cause the following
21 | # file extensions to fail to load in VS. An alternative would be to treat
22 | # these files as binary and thus will always conflict and require user
23 | # intervention with every merge. To do so, just uncomment the entries below
24 | ###############################################################################
25 | #*.sln merge=binary
26 | #*.csproj merge=binary
27 | #*.vbproj merge=binary
28 | #*.vcxproj merge=binary
29 | #*.vcproj merge=binary
30 | #*.dbproj merge=binary
31 | #*.fsproj merge=binary
32 | #*.lsproj merge=binary
33 | #*.wixproj merge=binary
34 | #*.modelproj merge=binary
35 | #*.sqlproj merge=binary
36 | #*.wwaproj merge=binary
37 |
38 | ###############################################################################
39 | # behavior for image files
40 | #
41 | # image files are treated as binary by default.
42 | ###############################################################################
43 | #*.jpg binary
44 | #*.png binary
45 | #*.gif binary
46 |
47 | ###############################################################################
48 | # diff behavior for common document formats
49 | #
50 | # Convert binary document formats to text before diffing them. This feature
51 | # is only available from the command line. Turn it on by uncommenting the
52 | # entries below.
53 | ###############################################################################
54 | #*.doc diff=astextplain
55 | #*.DOC diff=astextplain
56 | #*.docx diff=astextplain
57 | #*.DOCX diff=astextplain
58 | #*.dot diff=astextplain
59 | #*.DOT diff=astextplain
60 | #*.pdf diff=astextplain
61 | #*.PDF diff=astextplain
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63 | #*.RTF diff=astextplain
64 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | # Build Folders (you can keep bin if you'd like, to store dlls and pdbs)
2 | [Bb]in/
3 | [Oo]bj/
4 |
5 | # mstest test results
6 | TestResults
7 |
8 | ## Ignore Visual Studio temporary files, build results, and
9 | ## files generated by popular Visual Studio add-ons.
10 |
11 | # User-specific files
12 | *.suo
13 | *.user
14 | *.sln.docstates
15 |
16 | # Build results
17 | [Dd]ebug/
18 | [Rr]elease/
19 | x64/
20 | *_i.c
21 | *_p.c
22 | *.ilk
23 | *.meta
24 | *.obj
25 | *.pch
26 | *.pdb
27 | *.pgc
28 | *.pgd
29 | *.rsp
30 | *.sbr
31 | *.tlb
32 | *.tli
33 | *.tlh
34 | *.tmp
35 | *.log
36 | *.mdf
37 | *.vspscc
38 | *.vssscc
39 | *.opendb
40 | *.VC.opendb
41 | *.VC.db
42 | .builds
43 | .vs
44 |
45 | # Visual C++ cache files
46 | ipch/
47 | *.aps
48 | *.ncb
49 | *.opensdf
50 | *.sdf
51 |
52 | # Visual Studio profiler
53 | *.psess
54 | *.vsp
55 | *.vspx
56 |
57 | # NuGet Packages Directory
58 | packages
--------------------------------------------------------------------------------
/LICENSE:
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/LightBuzz.Archiver.Unity/LightBuzz.Archiver.Unity.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 15
4 | VisualStudioVersion = 15.0.27428.2015
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LightBuzz.Archiver.Unity", "LightBuzz.Archiver.Unity\LightBuzz.Archiver.Unity.csproj", "{50E8DAAD-65A9-418B-B522-9BFCEDB9CC5B}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {50E8DAAD-65A9-418B-B522-9BFCEDB9CC5B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {50E8DAAD-65A9-418B-B522-9BFCEDB9CC5B}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {50E8DAAD-65A9-418B-B522-9BFCEDB9CC5B}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {50E8DAAD-65A9-418B-B522-9BFCEDB9CC5B}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | GlobalSection(ExtensibilityGlobals) = postSolution
23 | SolutionGuid = {528A8E6A-CD78-491A-A0B7-A5AFFE023477}
24 | EndGlobalSection
25 | EndGlobal
26 |
--------------------------------------------------------------------------------
/LightBuzz.Archiver.Unity/LightBuzz.Archiver.Unity/Archiver.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.IO;
3 | using System.IO.Compression;
4 |
5 | namespace LightBuzz.Archiver
6 | {
7 | ///
8 | /// Compresses and decompresses single files and folders.
9 | ///
10 | public static class Archiver
11 | {
12 | public static readonly string Extension = ".zip";
13 |
14 | ///
15 | /// Compresses a folder (including its subfolders) or file.
16 | ///
17 | /// The fodler or file to compress.
18 | /// The compressed zip file.
19 | /// Choose whether you'll replace the file if it already exists.
20 | public static void Compress(string source, string destination, bool replaceExisting = true)
21 | {
22 | if (string.IsNullOrEmpty(source))
23 | {
24 | throw new ArgumentNullException("Source path is null or empty.");
25 | }
26 |
27 | if (string.IsNullOrEmpty(destination))
28 | {
29 | throw new ArgumentNullException("Destination path is null or empty.");
30 | }
31 |
32 | if (Path.GetExtension(destination) != Extension)
33 | {
34 | throw new ArgumentException("Destination path is not valid. You need to specify the name of a zip file, instead.");
35 | }
36 |
37 | if (replaceExisting && File.Exists(destination))
38 | {
39 | File.Delete(destination);
40 | }
41 |
42 | if (File.GetAttributes(source).HasFlag(FileAttributes.Directory))
43 | {
44 | // Compress a folder.
45 | ZipFile.CreateFromDirectory(source, destination);
46 | }
47 | else
48 | {
49 | // Compress a file.
50 | FileInfo file = new FileInfo(source);
51 |
52 | using (FileStream originalFileStream = file.OpenRead())
53 | {
54 | if (file.Attributes != FileAttributes.Hidden & file.Extension != Extension)
55 | {
56 | using (FileStream compressedFileStream = File.Create(destination))
57 | {
58 | using (GZipStream compressionStream = new GZipStream(compressedFileStream, CompressionMode.Compress))
59 | {
60 | originalFileStream.CopyTo(compressionStream);
61 | }
62 | }
63 | }
64 |
65 | }
66 | }
67 | }
68 |
69 | ///
70 | /// Compresses a folder, including all of its files and sub-folders.
71 | ///
72 | /// The folder containing the files to compress.
73 | /// The compressed zip file.
74 | /// Choose whether you'll replace the file if it already exists.
75 | public static void Compress(DirectoryInfo source, FileInfo destination, bool replaceExisting = true)
76 | {
77 | if (source == null)
78 | {
79 | throw new ArgumentNullException("Source directory is null.");
80 | }
81 |
82 | if (destination == null)
83 | {
84 | throw new ArgumentNullException("Destination file is null.");
85 | }
86 |
87 | Compress(source.FullName, destination.FullName, replaceExisting);
88 | }
89 |
90 | ///
91 | /// Compresses a single file.
92 | ///
93 | /// The file to compress.
94 | /// The compressed zip file.
95 | /// Choose whether you'll replace the file if it already exists.
96 | public static void Compress(FileInfo source, FileInfo destination, bool replaceExisting)
97 | {
98 | if (source == null)
99 | {
100 | throw new ArgumentNullException("Source directory is null.");
101 | }
102 |
103 | if (destination == null)
104 | {
105 | throw new ArgumentNullException("Destination file is null.");
106 | }
107 |
108 | Compress(source.FullName, destination.FullName, replaceExisting);
109 | }
110 |
111 | ///
112 | /// Decompresses the specified file to the specified folder.
113 | ///
114 | /// The compressed zip file.
115 | /// The directory where the file will be decompressed.
116 | /// Whether or not to extract the ZIP overwriting all files. Defaults to false, where it will throw an exception if a file already exists.
117 | public static void Decompress(string source, string destination, bool overwrite = false)
118 | {
119 | if (string.IsNullOrEmpty(source))
120 | {
121 | throw new ArgumentNullException("Source file path is null or empty.");
122 | }
123 |
124 | if (string.IsNullOrEmpty(destination))
125 | {
126 | throw new ArgumentNullException("Destination path is null or empty.");
127 | }
128 |
129 | if (File.GetAttributes(source).HasFlag(FileAttributes.Directory))
130 | {
131 | throw new ArgumentException("Source is a directory. You need to specify the name of a zip file, instead.");
132 | }
133 |
134 | if (!File.GetAttributes(destination).HasFlag(FileAttributes.Directory))
135 | {
136 | throw new ArgumentException("Destination is not a directory. You need to specify the name of a directory, instead.");
137 | }
138 |
139 | if (!File.Exists(source))
140 | {
141 | throw new FileNotFoundException("Source file does not exist.");
142 | }
143 |
144 | if (!Directory.Exists(destination))
145 | {
146 | Directory.CreateDirectory(destination);
147 | }
148 |
149 | if (overwrite)
150 | {
151 | using (ZipArchive archive = ZipFile.OpenRead(source))
152 | {
153 | foreach (ZipArchiveEntry entry in archive.Entries)
154 | {
155 | string targetFile = Path.Combine(destination, entry.FullName);
156 | Directory.CreateDirectory(Path.GetDirectoryName(targetFile));
157 | entry.ExtractToFile(targetFile, true);
158 | }
159 | }
160 | }
161 | else
162 | {
163 | ZipFile.ExtractToDirectory(source, destination);
164 | }
165 | }
166 |
167 | ///
168 | /// Decompresses the specified file to the specified folder.
169 | ///
170 | /// The compressed zip file.
171 | /// The directory where the file will be decompressed.
172 | /// Whether or not to extract the ZIP overwriting all files. Defaults to false, where it will throw an exception if a file already exists.
173 | public static void Decompress(FileInfo source, DirectoryInfo destination, bool overwrite = false)
174 | {
175 | if (source == null)
176 | {
177 | throw new ArgumentNullException("Source file is null.");
178 | }
179 |
180 | if (destination == null)
181 | {
182 | throw new ArgumentNullException("Destination directory is null.");
183 | }
184 |
185 | Decompress(source.FullName, destination.FullName, overwrite);
186 | }
187 | }
188 | }
189 |
--------------------------------------------------------------------------------
/LightBuzz.Archiver.Unity/LightBuzz.Archiver.Unity/LightBuzz.Archiver.Unity.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {50E8DAAD-65A9-418B-B522-9BFCEDB9CC5B}
8 | Library
9 | Properties
10 | LightBuzz.Archiver
11 | LightBuzz.Archiver
12 | v4.6
13 | 512
14 |
15 |
16 |
17 |
18 | true
19 | full
20 | false
21 | bin\Debug\
22 | DEBUG;TRACE
23 | prompt
24 | 4
25 | false
26 |
27 |
28 | pdbonly
29 | true
30 | bin\Release\
31 | TRACE
32 | prompt
33 | 4
34 | false
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
--------------------------------------------------------------------------------
/LightBuzz.Archiver.Unity/LightBuzz.Archiver.Unity/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("LightBuzz.Archiver.Unity")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("LightBuzz.Archiver.Unity")]
13 | [assembly: AssemblyCopyright("Copyright © 2018")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("50e8daad-65a9-418b-b522-9bfcedb9cc5b")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Archiver for Unity3D
2 |
3 | Archiver for Unity3D is a powerful utility for compressing and decompressing files and folders in Unity 2017.3 or later. Moreover, using the built-in mechanism, you couldn't compress a folder with its subfolders and files.
4 |
5 | Archiver makes compressing and decompressing amazingly easy, using just two lines of code:
6 |
7 | ```
8 | Archiver.Compress(source, destination); // Zip
9 | Archiver.Decompress(source, destination); // Unzip
10 | ```
11 |
12 | Where source and destination are the specified files and folders. You can run the included demo and test by yourselves.
13 |
14 | ## Installation
15 |
16 | * Build the project in ```Release``` mode using Visual Studio 2017 or later.
17 | * Drag and drop the ```LightBuzz.Archiver.dll``` into your ```Plugins``` folder.
18 | * In Unity, select ```Edit``` → ```Project Settings``` → ```Other Settings``` → ```Configuration``` and set the ```Scripting Runtime Version``` to ```.NET 4.6```.
19 |
20 | ## Compatibility
21 |
22 | The archiving functionality is compatible with **Unity 2017.3** or later version. The following platforms are supported:
23 |
24 | * iOS
25 | * macOS
26 | * Android
27 | * Windows Standalone (x86 and x64)
28 | * Universal Windows Platform (UWP)
29 |
30 | ## Examples
31 |
32 | To use the Archiver, first include a reference to the assembly:
33 |
34 | ```
35 | using LightBuzz.Archiver;
36 | ```
37 |
38 | ### Compressing a single file
39 |
40 | ```
41 | string source = @"C:\Users\LightBuzz\Desktop\Foo.txt";
42 | string destination = @"C:\Users\LightBuzz\Desktop\Foo.zip";
43 |
44 | Archiver.Compress(source, destination);
45 | ```
46 |
47 | ### Compressing a folder with all of its files and subfolders
48 |
49 | ```
50 | string source = @"C:\Users\LightBuzz\Desktop\Foo\";
51 | string destination = @"C:\Users\LightBuzz\Desktop\Foo.zip";
52 |
53 | Archiver.Compress(source, destination);
54 | ```
55 |
56 | ### Decompressing a zip file
57 |
58 | ```
59 | string source = @"C:\Users\LightBuzz\Desktop\Foo.zip";
60 | string destination = @"C:\Users\LightBuzz\Desktop\Foo\";
61 |
62 | Archiver.Compress(source, destination);
63 | ```
64 |
65 | That's it!
66 |
67 | ## Contributors
68 | * [Vangos Pterneas](http://pterneas.com) from [LightBuzz](http://lightbuzz.com)
69 | * [Daven Bigelow](http://davenbigelow.com/)
70 |
71 | ## License
72 | You are free to use these libraries in personal and commercial projects by attributing the original creator. Licensed under [Apache v2 License](https://github.com/LightBuzz/archiver-unity/blob/master/LICENSE).
73 |
74 | ## Support Archiver
75 | Do you use Archiver in your projects? Do you find it helpful? [Buy us a beer](https://paypal.me/lightbuzz)!
76 |
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