├── .gitattributes ├── .gitignore ├── LICENSE ├── LightBuzz.Archiver.Unity ├── LightBuzz.Archiver.Unity.sln └── LightBuzz.Archiver.Unity │ ├── Archiver.cs │ ├── LightBuzz.Archiver.Unity.csproj │ └── Properties │ └── AssemblyInfo.cs └── README.md /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). Diff markers may cause the following 21 | # file extensions to fail to load in VS. An alternative would be to treat 22 | # these files as binary and thus will always conflict and require user 23 | # intervention with every merge. To do so, just uncomment the entries below 24 | ############################################################################### 25 | #*.sln merge=binary 26 | #*.csproj merge=binary 27 | #*.vbproj merge=binary 28 | #*.vcxproj merge=binary 29 | #*.vcproj merge=binary 30 | #*.dbproj merge=binary 31 | #*.fsproj merge=binary 32 | #*.lsproj merge=binary 33 | #*.wixproj merge=binary 34 | #*.modelproj merge=binary 35 | #*.sqlproj merge=binary 36 | #*.wwaproj merge=binary 37 | 38 | ############################################################################### 39 | # behavior for image files 40 | # 41 | # image files are treated as binary by default. 42 | ############################################################################### 43 | #*.jpg binary 44 | #*.png binary 45 | #*.gif binary 46 | 47 | ############################################################################### 48 | # diff behavior for common document formats 49 | # 50 | # Convert binary document formats to text before diffing them. This feature 51 | # is only available from the command line. Turn it on by uncommenting the 52 | # entries below. 53 | ############################################################################### 54 | #*.doc diff=astextplain 55 | #*.DOC diff=astextplain 56 | #*.docx diff=astextplain 57 | #*.DOCX diff=astextplain 58 | #*.dot diff=astextplain 59 | #*.DOT diff=astextplain 60 | #*.pdf diff=astextplain 61 | #*.PDF diff=astextplain 62 | #*.rtf diff=astextplain 63 | #*.RTF diff=astextplain 64 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Build Folders (you can keep bin if you'd like, to store dlls and pdbs) 2 | [Bb]in/ 3 | [Oo]bj/ 4 | 5 | # mstest test results 6 | TestResults 7 | 8 | ## Ignore Visual Studio temporary files, build results, and 9 | ## files generated by popular Visual Studio add-ons. 10 | 11 | # User-specific files 12 | *.suo 13 | *.user 14 | *.sln.docstates 15 | 16 | # Build results 17 | [Dd]ebug/ 18 | [Rr]elease/ 19 | x64/ 20 | *_i.c 21 | *_p.c 22 | *.ilk 23 | *.meta 24 | *.obj 25 | *.pch 26 | *.pdb 27 | *.pgc 28 | *.pgd 29 | *.rsp 30 | *.sbr 31 | *.tlb 32 | *.tli 33 | *.tlh 34 | *.tmp 35 | *.log 36 | *.mdf 37 | *.vspscc 38 | *.vssscc 39 | *.opendb 40 | *.VC.opendb 41 | *.VC.db 42 | .builds 43 | .vs 44 | 45 | # Visual C++ cache files 46 | ipch/ 47 | *.aps 48 | *.ncb 49 | *.opensdf 50 | *.sdf 51 | 52 | # Visual Studio profiler 53 | *.psess 54 | *.vsp 55 | *.vspx 56 | 57 | # NuGet Packages Directory 58 | packages -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | Apache License 2 | Version 2.0, January 2004 3 | http://www.apache.org/licenses/ 4 | 5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 6 | 7 | 1. Definitions. 8 | 9 | "License" shall mean the terms and conditions for use, reproduction, 10 | and distribution as defined by Sections 1 through 9 of this document. 11 | 12 | "Licensor" shall mean the copyright owner or entity authorized by 13 | the copyright owner that is granting the License. 14 | 15 | "Legal Entity" shall mean the union of the acting entity and all 16 | other entities that control, are controlled by, or are under common 17 | control with that entity. For the purposes of this definition, 18 | "control" means (i) the power, direct or indirect, to cause the 19 | direction or management of such entity, whether by contract or 20 | otherwise, or (ii) ownership of fifty percent (50%) or more of the 21 | outstanding shares, or (iii) beneficial ownership of such entity. 22 | 23 | "You" (or "Your") shall mean an individual or Legal Entity 24 | exercising permissions granted by this License. 25 | 26 | "Source" form shall mean the preferred form for making modifications, 27 | including but not limited to software source code, documentation 28 | source, and configuration files. 29 | 30 | "Object" form shall mean any form resulting from mechanical 31 | transformation or translation of a Source form, including but 32 | not limited to compiled object code, generated documentation, 33 | and conversions to other media types. 34 | 35 | "Work" shall mean the work of authorship, whether in Source or 36 | Object form, made available under the License, as indicated by a 37 | copyright notice that is included in or attached to the work 38 | (an example is provided in the Appendix below). 39 | 40 | "Derivative Works" shall mean any work, whether in Source or Object 41 | form, that is based on (or derived from) the Work and for which the 42 | editorial revisions, annotations, elaborations, or other modifications 43 | represent, as a whole, an original work of authorship. For the purposes 44 | of this License, Derivative Works shall not include works that remain 45 | separable from, or merely link (or bind by name) to the interfaces of, 46 | the Work and Derivative Works thereof. 47 | 48 | "Contribution" shall mean any work of authorship, including 49 | the original version of the Work and any modifications or additions 50 | to that Work or Derivative Works thereof, that is intentionally 51 | submitted to Licensor for inclusion in the Work by the copyright owner 52 | or by an individual or Legal Entity authorized to submit on behalf of 53 | the copyright owner. For the purposes of this definition, "submitted" 54 | means any form of electronic, verbal, or written communication sent 55 | to the Licensor or its representatives, including but not limited to 56 | communication on electronic mailing lists, source code control systems, 57 | and issue tracking systems that are managed by, or on behalf of, the 58 | Licensor for the purpose of discussing and improving the Work, but 59 | excluding communication that is conspicuously marked or otherwise 60 | designated in writing by the copyright owner as "Not a Contribution." 61 | 62 | "Contributor" shall mean Licensor and any individual or Legal Entity 63 | on behalf of whom a Contribution has been received by Licensor and 64 | subsequently incorporated within the Work. 65 | 66 | 2. Grant of Copyright License. Subject to the terms and conditions of 67 | this License, each Contributor hereby grants to You a perpetual, 68 | worldwide, non-exclusive, no-charge, royalty-free, irrevocable 69 | copyright license to reproduce, prepare Derivative Works of, 70 | publicly display, publicly perform, sublicense, and distribute the 71 | Work and such Derivative Works in Source or Object form. 72 | 73 | 3. Grant of Patent License. Subject to the terms and conditions of 74 | this License, each Contributor hereby grants to You a perpetual, 75 | worldwide, non-exclusive, no-charge, royalty-free, irrevocable 76 | (except as stated in this section) patent license to make, have made, 77 | use, offer to sell, sell, import, and otherwise transfer the Work, 78 | where such license applies only to those patent claims licensable 79 | by such Contributor that are necessarily infringed by their 80 | Contribution(s) alone or by combination of their Contribution(s) 81 | with the Work to which such Contribution(s) was submitted. If You 82 | institute patent litigation against any entity (including a 83 | cross-claim or counterclaim in a lawsuit) alleging that the Work 84 | or a Contribution incorporated within the Work constitutes direct 85 | or contributory patent infringement, then any patent licenses 86 | granted to You under this License for that Work shall terminate 87 | as of the date such litigation is filed. 88 | 89 | 4. Redistribution. You may reproduce and distribute copies of the 90 | Work or Derivative Works thereof in any medium, with or without 91 | modifications, and in Source or Object form, provided that You 92 | meet the following conditions: 93 | 94 | (a) You must give any other recipients of the Work or 95 | Derivative Works a copy of this License; and 96 | 97 | (b) You must cause any modified files to carry prominent notices 98 | stating that You changed the files; and 99 | 100 | (c) You must retain, in the Source form of any Derivative Works 101 | that You distribute, all copyright, patent, trademark, and 102 | attribution notices from the Source form of the Work, 103 | excluding those notices that do not pertain to any part of 104 | the Derivative Works; and 105 | 106 | (d) If the Work includes a "NOTICE" text file as part of its 107 | distribution, then any Derivative Works that You distribute must 108 | include a readable copy of the attribution notices contained 109 | within such NOTICE file, excluding those notices that do not 110 | pertain to any part of the Derivative Works, in at least one 111 | of the following places: within a NOTICE text file distributed 112 | as part of the Derivative Works; within the Source form or 113 | documentation, if provided along with the Derivative Works; or, 114 | within a display generated by the Derivative Works, if and 115 | wherever such third-party notices normally appear. The contents 116 | of the NOTICE file are for informational purposes only and 117 | do not modify the License. You may add Your own attribution 118 | notices within Derivative Works that You distribute, alongside 119 | or as an addendum to the NOTICE text from the Work, provided 120 | that such additional attribution notices cannot be construed 121 | as modifying the License. 122 | 123 | You may add Your own copyright statement to Your modifications and 124 | may provide additional or different license terms and conditions 125 | for use, reproduction, or distribution of Your modifications, or 126 | for any such Derivative Works as a whole, provided Your use, 127 | reproduction, and distribution of the Work otherwise complies with 128 | the conditions stated in this License. 129 | 130 | 5. Submission of Contributions. Unless You explicitly state otherwise, 131 | any Contribution intentionally submitted for inclusion in the Work 132 | by You to the Licensor shall be under the terms and conditions of 133 | this License, without any additional terms or conditions. 134 | Notwithstanding the above, nothing herein shall supersede or modify 135 | the terms of any separate license agreement you may have executed 136 | with Licensor regarding such Contributions. 137 | 138 | 6. Trademarks. This License does not grant permission to use the trade 139 | names, trademarks, service marks, or product names of the Licensor, 140 | except as required for reasonable and customary use in describing the 141 | origin of the Work and reproducing the content of the NOTICE file. 142 | 143 | 7. Disclaimer of Warranty. Unless required by applicable law or 144 | agreed to in writing, Licensor provides the Work (and each 145 | Contributor provides its Contributions) on an "AS IS" BASIS, 146 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or 147 | implied, including, without limitation, any warranties or conditions 148 | of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A 149 | PARTICULAR PURPOSE. You are solely responsible for determining the 150 | appropriateness of using or redistributing the Work and assume any 151 | risks associated with Your exercise of permissions under this License. 152 | 153 | 8. Limitation of Liability. In no event and under no legal theory, 154 | whether in tort (including negligence), contract, or otherwise, 155 | unless required by applicable law (such as deliberate and grossly 156 | negligent acts) or agreed to in writing, shall any Contributor be 157 | liable to You for damages, including any direct, indirect, special, 158 | incidental, or consequential damages of any character arising as a 159 | result of this License or out of the use or inability to use the 160 | Work (including but not limited to damages for loss of goodwill, 161 | work stoppage, computer failure or malfunction, or any and all 162 | other commercial damages or losses), even if such Contributor 163 | has been advised of the possibility of such damages. 164 | 165 | 9. Accepting Warranty or Additional Liability. While redistributing 166 | the Work or Derivative Works thereof, You may choose to offer, 167 | and charge a fee for, acceptance of support, warranty, indemnity, 168 | or other liability obligations and/or rights consistent with this 169 | License. However, in accepting such obligations, You may act only 170 | on Your own behalf and on Your sole responsibility, not on behalf 171 | of any other Contributor, and only if You agree to indemnify, 172 | defend, and hold each Contributor harmless for any liability 173 | incurred by, or claims asserted against, such Contributor by reason 174 | of your accepting any such warranty or additional liability. 175 | 176 | END OF TERMS AND CONDITIONS 177 | 178 | APPENDIX: How to apply the Apache License to your work. 179 | 180 | To apply the Apache License to your work, attach the following 181 | boilerplate notice, with the fields enclosed by brackets "[]" 182 | replaced with your own identifying information. (Don't include 183 | the brackets!) The text should be enclosed in the appropriate 184 | comment syntax for the file format. We also recommend that a 185 | file or class name and description of purpose be included on the 186 | same "printed page" as the copyright notice for easier 187 | identification within third-party archives. 188 | 189 | Copyright [yyyy] [name of copyright owner] 190 | 191 | Licensed under the Apache License, Version 2.0 (the "License"); 192 | you may not use this file except in compliance with the License. 193 | You may obtain a copy of the License at 194 | 195 | http://www.apache.org/licenses/LICENSE-2.0 196 | 197 | Unless required by applicable law or agreed to in writing, software 198 | distributed under the License is distributed on an "AS IS" BASIS, 199 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 200 | See the License for the specific language governing permissions and 201 | limitations under the License. 202 | -------------------------------------------------------------------------------- /LightBuzz.Archiver.Unity/LightBuzz.Archiver.Unity.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 15 4 | VisualStudioVersion = 15.0.27428.2015 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LightBuzz.Archiver.Unity", "LightBuzz.Archiver.Unity\LightBuzz.Archiver.Unity.csproj", "{50E8DAAD-65A9-418B-B522-9BFCEDB9CC5B}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {50E8DAAD-65A9-418B-B522-9BFCEDB9CC5B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {50E8DAAD-65A9-418B-B522-9BFCEDB9CC5B}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {50E8DAAD-65A9-418B-B522-9BFCEDB9CC5B}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {50E8DAAD-65A9-418B-B522-9BFCEDB9CC5B}.Release|Any CPU.Build.0 = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | GlobalSection(ExtensibilityGlobals) = postSolution 23 | SolutionGuid = {528A8E6A-CD78-491A-A0B7-A5AFFE023477} 24 | EndGlobalSection 25 | EndGlobal 26 | -------------------------------------------------------------------------------- /LightBuzz.Archiver.Unity/LightBuzz.Archiver.Unity/Archiver.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.IO; 3 | using System.IO.Compression; 4 | 5 | namespace LightBuzz.Archiver 6 | { 7 | /// 8 | /// Compresses and decompresses single files and folders. 9 | /// 10 | public static class Archiver 11 | { 12 | public static readonly string Extension = ".zip"; 13 | 14 | /// 15 | /// Compresses a folder (including its subfolders) or file. 16 | /// 17 | /// The fodler or file to compress. 18 | /// The compressed zip file. 19 | /// Choose whether you'll replace the file if it already exists. 20 | public static void Compress(string source, string destination, bool replaceExisting = true) 21 | { 22 | if (string.IsNullOrEmpty(source)) 23 | { 24 | throw new ArgumentNullException("Source path is null or empty."); 25 | } 26 | 27 | if (string.IsNullOrEmpty(destination)) 28 | { 29 | throw new ArgumentNullException("Destination path is null or empty."); 30 | } 31 | 32 | if (Path.GetExtension(destination) != Extension) 33 | { 34 | throw new ArgumentException("Destination path is not valid. You need to specify the name of a zip file, instead."); 35 | } 36 | 37 | if (replaceExisting && File.Exists(destination)) 38 | { 39 | File.Delete(destination); 40 | } 41 | 42 | if (File.GetAttributes(source).HasFlag(FileAttributes.Directory)) 43 | { 44 | // Compress a folder. 45 | ZipFile.CreateFromDirectory(source, destination); 46 | } 47 | else 48 | { 49 | // Compress a file. 50 | FileInfo file = new FileInfo(source); 51 | 52 | using (FileStream originalFileStream = file.OpenRead()) 53 | { 54 | if (file.Attributes != FileAttributes.Hidden & file.Extension != Extension) 55 | { 56 | using (FileStream compressedFileStream = File.Create(destination)) 57 | { 58 | using (GZipStream compressionStream = new GZipStream(compressedFileStream, CompressionMode.Compress)) 59 | { 60 | originalFileStream.CopyTo(compressionStream); 61 | } 62 | } 63 | } 64 | 65 | } 66 | } 67 | } 68 | 69 | /// 70 | /// Compresses a folder, including all of its files and sub-folders. 71 | /// 72 | /// The folder containing the files to compress. 73 | /// The compressed zip file. 74 | /// Choose whether you'll replace the file if it already exists. 75 | public static void Compress(DirectoryInfo source, FileInfo destination, bool replaceExisting = true) 76 | { 77 | if (source == null) 78 | { 79 | throw new ArgumentNullException("Source directory is null."); 80 | } 81 | 82 | if (destination == null) 83 | { 84 | throw new ArgumentNullException("Destination file is null."); 85 | } 86 | 87 | Compress(source.FullName, destination.FullName, replaceExisting); 88 | } 89 | 90 | /// 91 | /// Compresses a single file. 92 | /// 93 | /// The file to compress. 94 | /// The compressed zip file. 95 | /// Choose whether you'll replace the file if it already exists. 96 | public static void Compress(FileInfo source, FileInfo destination, bool replaceExisting) 97 | { 98 | if (source == null) 99 | { 100 | throw new ArgumentNullException("Source directory is null."); 101 | } 102 | 103 | if (destination == null) 104 | { 105 | throw new ArgumentNullException("Destination file is null."); 106 | } 107 | 108 | Compress(source.FullName, destination.FullName, replaceExisting); 109 | } 110 | 111 | /// 112 | /// Decompresses the specified file to the specified folder. 113 | /// 114 | /// The compressed zip file. 115 | /// The directory where the file will be decompressed. 116 | /// Whether or not to extract the ZIP overwriting all files. Defaults to false, where it will throw an exception if a file already exists. 117 | public static void Decompress(string source, string destination, bool overwrite = false) 118 | { 119 | if (string.IsNullOrEmpty(source)) 120 | { 121 | throw new ArgumentNullException("Source file path is null or empty."); 122 | } 123 | 124 | if (string.IsNullOrEmpty(destination)) 125 | { 126 | throw new ArgumentNullException("Destination path is null or empty."); 127 | } 128 | 129 | if (File.GetAttributes(source).HasFlag(FileAttributes.Directory)) 130 | { 131 | throw new ArgumentException("Source is a directory. You need to specify the name of a zip file, instead."); 132 | } 133 | 134 | if (!File.GetAttributes(destination).HasFlag(FileAttributes.Directory)) 135 | { 136 | throw new ArgumentException("Destination is not a directory. You need to specify the name of a directory, instead."); 137 | } 138 | 139 | if (!File.Exists(source)) 140 | { 141 | throw new FileNotFoundException("Source file does not exist."); 142 | } 143 | 144 | if (!Directory.Exists(destination)) 145 | { 146 | Directory.CreateDirectory(destination); 147 | } 148 | 149 | if (overwrite) 150 | { 151 | using (ZipArchive archive = ZipFile.OpenRead(source)) 152 | { 153 | foreach (ZipArchiveEntry entry in archive.Entries) 154 | { 155 | string targetFile = Path.Combine(destination, entry.FullName); 156 | Directory.CreateDirectory(Path.GetDirectoryName(targetFile)); 157 | entry.ExtractToFile(targetFile, true); 158 | } 159 | } 160 | } 161 | else 162 | { 163 | ZipFile.ExtractToDirectory(source, destination); 164 | } 165 | } 166 | 167 | /// 168 | /// Decompresses the specified file to the specified folder. 169 | /// 170 | /// The compressed zip file. 171 | /// The directory where the file will be decompressed. 172 | /// Whether or not to extract the ZIP overwriting all files. Defaults to false, where it will throw an exception if a file already exists. 173 | public static void Decompress(FileInfo source, DirectoryInfo destination, bool overwrite = false) 174 | { 175 | if (source == null) 176 | { 177 | throw new ArgumentNullException("Source file is null."); 178 | } 179 | 180 | if (destination == null) 181 | { 182 | throw new ArgumentNullException("Destination directory is null."); 183 | } 184 | 185 | Decompress(source.FullName, destination.FullName, overwrite); 186 | } 187 | } 188 | } 189 | -------------------------------------------------------------------------------- /LightBuzz.Archiver.Unity/LightBuzz.Archiver.Unity/LightBuzz.Archiver.Unity.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {50E8DAAD-65A9-418B-B522-9BFCEDB9CC5B} 8 | Library 9 | Properties 10 | LightBuzz.Archiver 11 | LightBuzz.Archiver 12 | v4.6 13 | 512 14 | 15 | 16 | 17 | 18 | true 19 | full 20 | false 21 | bin\Debug\ 22 | DEBUG;TRACE 23 | prompt 24 | 4 25 | false 26 | 27 | 28 | pdbonly 29 | true 30 | bin\Release\ 31 | TRACE 32 | prompt 33 | 4 34 | false 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | -------------------------------------------------------------------------------- /LightBuzz.Archiver.Unity/LightBuzz.Archiver.Unity/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("LightBuzz.Archiver.Unity")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("LightBuzz.Archiver.Unity")] 13 | [assembly: AssemblyCopyright("Copyright © 2018")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("50e8daad-65a9-418b-b522-9bfcedb9cc5b")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Archiver for Unity3D 2 | 3 | Archiver for Unity3D is a powerful utility for compressing and decompressing files and folders in Unity 2017.3 or later. Moreover, using the built-in mechanism, you couldn't compress a folder with its subfolders and files. 4 | 5 | Archiver makes compressing and decompressing amazingly easy, using just two lines of code: 6 | 7 | ``` 8 | Archiver.Compress(source, destination); // Zip 9 | Archiver.Decompress(source, destination); // Unzip 10 | ``` 11 | 12 | Where source and destination are the specified files and folders. You can run the included demo and test by yourselves. 13 | 14 | ## Installation 15 | 16 | * Build the project in ```Release``` mode using Visual Studio 2017 or later. 17 | * Drag and drop the ```LightBuzz.Archiver.dll``` into your ```Plugins``` folder. 18 | * In Unity, select ```Edit``` → ```Project Settings``` → ```Other Settings``` → ```Configuration``` and set the ```Scripting Runtime Version``` to ```.NET 4.6```. 19 | 20 | ## Compatibility 21 | 22 | The archiving functionality is compatible with **Unity 2017.3** or later version. The following platforms are supported: 23 | 24 | * iOS 25 | * macOS 26 | * Android 27 | * Windows Standalone (x86 and x64) 28 | * Universal Windows Platform (UWP) 29 | 30 | ## Examples 31 | 32 | To use the Archiver, first include a reference to the assembly: 33 | 34 | ``` 35 | using LightBuzz.Archiver; 36 | ``` 37 | 38 | ### Compressing a single file 39 | 40 | ``` 41 | string source = @"C:\Users\LightBuzz\Desktop\Foo.txt"; 42 | string destination = @"C:\Users\LightBuzz\Desktop\Foo.zip"; 43 | 44 | Archiver.Compress(source, destination); 45 | ``` 46 | 47 | ### Compressing a folder with all of its files and subfolders 48 | 49 | ``` 50 | string source = @"C:\Users\LightBuzz\Desktop\Foo\"; 51 | string destination = @"C:\Users\LightBuzz\Desktop\Foo.zip"; 52 | 53 | Archiver.Compress(source, destination); 54 | ``` 55 | 56 | ### Decompressing a zip file 57 | 58 | ``` 59 | string source = @"C:\Users\LightBuzz\Desktop\Foo.zip"; 60 | string destination = @"C:\Users\LightBuzz\Desktop\Foo\"; 61 | 62 | Archiver.Compress(source, destination); 63 | ``` 64 | 65 | That's it! 66 | 67 | ## Contributors 68 | * [Vangos Pterneas](http://pterneas.com) from [LightBuzz](http://lightbuzz.com) 69 | * [Daven Bigelow](http://davenbigelow.com/) 70 | 71 | ## License 72 | You are free to use these libraries in personal and commercial projects by attributing the original creator. Licensed under [Apache v2 License](https://github.com/LightBuzz/archiver-unity/blob/master/LICENSE). 73 | 74 | ## Support Archiver 75 | Do you use Archiver in your projects? Do you find it helpful? [Buy us a beer](https://paypal.me/lightbuzz)! 76 | --------------------------------------------------------------------------------