├── Screenshot.png
├── Kinect.Server
├── packages.config
├── Mode.cs
├── Constants.cs
├── Properties
│ └── AssemblyInfo.cs
├── FrameSerializer.cs
├── ColorSerializer.cs
├── DepthSerializer.cs
├── Kinect.Server.csproj
├── Program.cs
└── SkeletonSerializer.cs
├── Kinect.Client
├── Web.config
├── style.css
├── index.html
├── Web.Debug.config
├── Web.Release.config
├── Properties
│ └── AssemblyInfo.cs
├── web-sockets.js
└── Kinect.Client.csproj
├── Packages.dgml
├── README.md
├── .gitignore
├── KinectHtml5.sln
├── .gitattributes
└── LICENSE
/Screenshot.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/LightBuzz/Kinect-HTML5/HEAD/Screenshot.png
--------------------------------------------------------------------------------
/Kinect.Server/packages.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
--------------------------------------------------------------------------------
/Kinect.Server/Mode.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 |
6 | namespace Kinect.Server
7 | {
8 | public enum Mode
9 | {
10 | Color,
11 | Depth
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/Kinect.Client/Web.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
--------------------------------------------------------------------------------
/Kinect.Client/style.css:
--------------------------------------------------------------------------------
1 | html, body
2 | {
3 | background: #eee;
4 | font-family: Segoe UI, Helvetica Neue, Arial, Sans-Serif;
5 | font-size: 1em;
6 | margin: 0;
7 | padding: 0;
8 | }
9 |
10 | body
11 | {
12 | margin: 20px auto;
13 | width: 640px;
14 | }
15 |
16 | h1
17 | {
18 | font-family: Segoe UI Light, Segoe UI, Helvetica Neue, Arial, Sans-Serif;
19 | font-weight: normal;
20 | }
21 |
22 | #canvas
23 | {
24 | box-shadow: 0px 0px 10px #ccc;
25 | margin: 20px 0px;
26 | }
--------------------------------------------------------------------------------
/Kinect.Client/index.html:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Kinect & HTML5
5 |
6 |
7 |
8 |
9 | Kinect & HTML5 WebSockets
10 | Status:
11 |
12 |
13 |
14 |
15 |
16 |
--------------------------------------------------------------------------------
/Packages.dgml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
14 |
15 |
--------------------------------------------------------------------------------
/Kinect.Client/Web.Debug.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
17 |
18 |
29 |
30 |
--------------------------------------------------------------------------------
/Kinect.Client/Web.Release.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
17 |
18 |
19 |
30 |
31 |
--------------------------------------------------------------------------------
/Kinect.Server/Constants.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Windows.Media;
6 |
7 | namespace Kinect.Server
8 | {
9 | class Constants
10 | {
11 | ///
12 | /// Maximmum depth distance.
13 | ///
14 | public static readonly float MAX_DEPTH_DISTANCE = 4095;
15 |
16 | ///
17 | /// Minimum depth distance.
18 | ///
19 | public static readonly float MIN_DEPTH_DISTANCE = 850;
20 |
21 | ///
22 | /// DPI.
23 | ///
24 | public static readonly double DPI = 96.0;
25 |
26 | ///
27 | /// Maximum depth distance offset.
28 | ///
29 | public static readonly float MAX_DEPTH_DISTANCE_OFFSET = MAX_DEPTH_DISTANCE - MIN_DEPTH_DISTANCE;
30 |
31 | ///
32 | /// Default name for temporary color files.
33 | ///
34 | public static readonly string CAPTURE_FILE_COLOR = "Capture_Color.jpg";
35 |
36 | ///
37 | /// Default name for temporary depth files.
38 | ///
39 | public static readonly string CAPTURE_FILE_DEPTH = "Capture_Depth.jpg";
40 |
41 | ///
42 | /// The pixel format.
43 | ///
44 | public static readonly PixelFormat PIXEL_FORMAT = PixelFormats.Bgra32;
45 | }
46 | }
47 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | Kinect-HTML5
2 | ============
3 |
4 | Display Kinect data on an HTML5 canvas using WebSockets.
5 |
6 | * Color frames
7 | * Depth frames
8 | * Body skeletons
9 |
10 | 
11 |
12 | Description
13 | ---
14 | This project connects a Kinect-enabled application to an HTML5 web page and displays the users' skeletons.
15 |
16 | The application acts as a WebSocket server, transmitting new skeleton data whenever Kinect frames are available. The web page uses WebSockets to get the Kinect data and display them on a canvas.
17 |
18 | Prerequisites
19 | ---
20 | * [Kinect for Windows](http://amzn.to/1k7rquZ) or [Kinect for XBOX](http://amzn.to/1dO0R0s) sensor
21 | * [Kinect for Windows SDK v1.8](http://go.microsoft.com/fwlink/?LinkID=323588)
22 |
23 | WebSockets
24 | ---
25 | Read more about WebSockets in the book [Getting Started with HTML5 WebSocket Programming, by Vangos Pterneas](http://amzn.to/19cvMj9).
26 |
27 | Credits
28 | ---
29 | * Developed by [Vangos Pterneas](http://pterneas.com) for [LightBuzz](http://lightbuzz.com)
30 | * The WebSocket server application uses [Fleck, by Jason Staten](https://github.com/statianzo/Fleck)
31 |
32 | License
33 | ---
34 | You are free to use these libraries in personal and commercial projects by attributing the original creator of Vitruvius. Licensed under [Apache v2 License](https://github.com/LightBuzz/Kinect-HTML5/blob/master/LICENSE).
35 |
--------------------------------------------------------------------------------
/Kinect.Client/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("Kinect.Client")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("Microsoft")]
12 | [assembly: AssemblyProduct("Kinect.Client")]
13 | [assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("2c57bf22-4e9b-4ad3-8862-5a1a0df640df")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Revision and Build Numbers
33 | // by using the '*' as shown below:
34 | [assembly: AssemblyVersion("1.0.0.0")]
35 | [assembly: AssemblyFileVersion("1.0.0.0")]
36 |
--------------------------------------------------------------------------------
/Kinect.Server/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("Kinect.Server")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("Microsoft")]
12 | [assembly: AssemblyProduct("Kinect.Server")]
13 | [assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("3b1e6c3f-3f78-43b8-a251-1aa34cbd50bf")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
--------------------------------------------------------------------------------
/Kinect.Server/FrameSerializer.cs:
--------------------------------------------------------------------------------
1 | using Microsoft.Kinect;
2 | using System;
3 | using System.Collections.Generic;
4 | using System.IO;
5 | using System.Linq;
6 | using System.Text;
7 | using System.Windows;
8 | using System.Windows.Media;
9 | using System.Windows.Media.Imaging;
10 |
11 | namespace Kinect.Server
12 | {
13 | ///
14 | /// Converts a Kinect frame into an HTML5 blob.
15 | ///
16 | public static class FrameSerializer
17 | {
18 | ///
19 | /// Converts a WriteableBitmap into a byte array.
20 | ///
21 | /// The specified bitmap.
22 | /// The specified temporary file.
23 | /// A binary representation of the bitmap.
24 | public static byte[] CreateBlob(WriteableBitmap bitmap, string file)
25 | {
26 | // Save bitmap.
27 | BitmapEncoder encoder = new JpegBitmapEncoder();
28 |
29 | encoder.Frames.Add(BitmapFrame.Create(bitmap as BitmapSource));
30 |
31 | using (var stream = new FileStream(file, FileMode.Create))
32 | {
33 | encoder.Save(stream);
34 | }
35 |
36 | // Convert saved bitmap to blob.
37 | using (FileStream stream = new FileStream(file, FileMode.Open, FileAccess.Read))
38 | {
39 | using (BinaryReader reader = new BinaryReader(stream))
40 | {
41 | return reader.ReadBytes((int)stream.Length);
42 | }
43 | }
44 | }
45 | }
46 | }
47 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | # Build Folders (you can keep bin if you'd like, to store dlls and pdbs)
2 | [Bb]in/
3 | [Oo]bj/
4 |
5 | # mstest test results
6 | TestResults
7 |
8 | ## Ignore Visual Studio temporary files, build results, and
9 | ## files generated by popular Visual Studio add-ons.
10 |
11 | # User-specific files
12 | *.suo
13 | *.user
14 | *.sln.docstates
15 |
16 | # Build results
17 | [Dd]ebug/
18 | [Rr]elease/
19 | x64/
20 | *_i.c
21 | *_p.c
22 | *.ilk
23 | *.meta
24 | *.obj
25 | *.pch
26 | *.pdb
27 | *.pgc
28 | *.pgd
29 | *.rsp
30 | *.sbr
31 | *.tlb
32 | *.tli
33 | *.tlh
34 | *.tmp
35 | *.log
36 | *.vspscc
37 | *.vssscc
38 | .builds
39 |
40 | # Visual C++ cache files
41 | ipch/
42 | *.aps
43 | *.ncb
44 | *.opensdf
45 | *.sdf
46 |
47 | # Visual Studio profiler
48 | *.psess
49 | *.vsp
50 | *.vspx
51 |
52 | # Guidance Automation Toolkit
53 | *.gpState
54 |
55 | # ReSharper is a .NET coding add-in
56 | _ReSharper*
57 |
58 | # NCrunch
59 | *.ncrunch*
60 | .*crunch*.local.xml
61 |
62 | # Installshield output folder
63 | [Ee]xpress
64 |
65 | # DocProject is a documentation generator add-in
66 | DocProject/buildhelp/
67 | DocProject/Help/*.HxT
68 | DocProject/Help/*.HxC
69 | DocProject/Help/*.hhc
70 | DocProject/Help/*.hhk
71 | DocProject/Help/*.hhp
72 | DocProject/Help/Html2
73 | DocProject/Help/html
74 |
75 | # Click-Once directory
76 | publish
77 |
78 | # Publish Web Output
79 | *.Publish.xml
80 |
81 | # NuGet Packages Directory
82 | packages
83 |
84 | # Windows Azure Build Output
85 | csx
86 | *.build.csdef
87 |
88 | # Windows Store app package directory
89 | AppPackages/
90 |
91 | # Others
92 | [Bb]in
93 | [Oo]bj
94 | sql
95 | TestResults
96 | [Tt]est[Rr]esult*
97 | *.Cache
98 | ClientBin
99 | [Ss]tyle[Cc]op.*
100 | ~$*
101 | *.dbmdl
102 | Generated_Code #added for RIA/Silverlight projects
103 |
104 | # Backup & report files from converting an old project file to a newer
105 | # Visual Studio version. Backup files are not needed, because we have git ;-)
106 | _UpgradeReport_Files/
107 | Backup*/
108 | UpgradeLog*.XML
109 |
--------------------------------------------------------------------------------
/Kinect.Server/ColorSerializer.cs:
--------------------------------------------------------------------------------
1 | using Microsoft.Kinect;
2 | using System;
3 | using System.Collections.Generic;
4 | using System.Linq;
5 | using System.Text;
6 | using System.Windows;
7 | using System.Windows.Media;
8 | using System.Windows.Media.Imaging;
9 |
10 | namespace Kinect.Server
11 | {
12 | ///
13 | /// Handles color frame serialization.
14 | ///
15 | public static class ColorSerializer
16 | {
17 | ///
18 | /// The color bitmap source.
19 | ///
20 | static WriteableBitmap _colorBitmap = null;
21 |
22 | ///
23 | /// The RGB pixel values.
24 | ///
25 | static byte[] _colorPixels = null;
26 |
27 | ///
28 | /// Color frame width.
29 | ///
30 | static int _colorWidth;
31 |
32 | ///
33 | /// Color frame height.
34 | ///
35 | static int _colorHeight;
36 |
37 | ///
38 | /// Color frame stride.
39 | ///
40 | static int _colorStride;
41 |
42 | ///
43 | /// Serializes a color frame.
44 | ///
45 | /// The specified color frame.
46 | /// A binary representation of the frame.
47 | public static byte[] Serialize(this ColorImageFrame frame)
48 | {
49 | if (_colorBitmap == null)
50 | {
51 | _colorWidth = frame.Width;
52 | _colorHeight = frame.Height;
53 | _colorStride = _colorWidth * Constants.PIXEL_FORMAT.BitsPerPixel / 8;
54 | _colorPixels = new byte[frame.PixelDataLength];
55 | _colorBitmap = new WriteableBitmap(_colorWidth, _colorHeight, Constants.DPI, Constants.DPI, Constants.PIXEL_FORMAT, null);
56 | }
57 |
58 | frame.CopyPixelDataTo(_colorPixels);
59 |
60 | _colorBitmap.WritePixels(new Int32Rect(0, 0, _colorWidth, _colorHeight), _colorPixels, _colorStride, 0);
61 |
62 | return FrameSerializer.CreateBlob(_colorBitmap, Constants.CAPTURE_FILE_COLOR);
63 | }
64 | }
65 | }
66 |
--------------------------------------------------------------------------------
/KinectHtml5.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 2012
4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Kinect.Server", "Kinect.Server\Kinect.Server.csproj", "{635FB54B-3DD0-453F-BC0B-67A754A2E5DE}"
5 | EndProject
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Kinect.Client", "Kinect.Client\Kinect.Client.csproj", "{0F825F8E-0D13-453E-B97B-E91D4EED5AB3}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Debug|Mixed Platforms = Debug|Mixed Platforms
12 | Debug|x86 = Debug|x86
13 | Release|Any CPU = Release|Any CPU
14 | Release|Mixed Platforms = Release|Mixed Platforms
15 | Release|x86 = Release|x86
16 | EndGlobalSection
17 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
18 | {635FB54B-3DD0-453F-BC0B-67A754A2E5DE}.Debug|Any CPU.ActiveCfg = Debug|x86
19 | {635FB54B-3DD0-453F-BC0B-67A754A2E5DE}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
20 | {635FB54B-3DD0-453F-BC0B-67A754A2E5DE}.Debug|Mixed Platforms.Build.0 = Debug|x86
21 | {635FB54B-3DD0-453F-BC0B-67A754A2E5DE}.Debug|x86.ActiveCfg = Debug|x86
22 | {635FB54B-3DD0-453F-BC0B-67A754A2E5DE}.Debug|x86.Build.0 = Debug|x86
23 | {635FB54B-3DD0-453F-BC0B-67A754A2E5DE}.Release|Any CPU.ActiveCfg = Release|x86
24 | {635FB54B-3DD0-453F-BC0B-67A754A2E5DE}.Release|Mixed Platforms.ActiveCfg = Release|x86
25 | {635FB54B-3DD0-453F-BC0B-67A754A2E5DE}.Release|Mixed Platforms.Build.0 = Release|x86
26 | {635FB54B-3DD0-453F-BC0B-67A754A2E5DE}.Release|x86.ActiveCfg = Release|x86
27 | {635FB54B-3DD0-453F-BC0B-67A754A2E5DE}.Release|x86.Build.0 = Release|x86
28 | {0F825F8E-0D13-453E-B97B-E91D4EED5AB3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
29 | {0F825F8E-0D13-453E-B97B-E91D4EED5AB3}.Debug|Any CPU.Build.0 = Debug|Any CPU
30 | {0F825F8E-0D13-453E-B97B-E91D4EED5AB3}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
31 | {0F825F8E-0D13-453E-B97B-E91D4EED5AB3}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
32 | {0F825F8E-0D13-453E-B97B-E91D4EED5AB3}.Debug|x86.ActiveCfg = Debug|Any CPU
33 | {0F825F8E-0D13-453E-B97B-E91D4EED5AB3}.Release|Any CPU.ActiveCfg = Release|Any CPU
34 | {0F825F8E-0D13-453E-B97B-E91D4EED5AB3}.Release|Any CPU.Build.0 = Release|Any CPU
35 | {0F825F8E-0D13-453E-B97B-E91D4EED5AB3}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
36 | {0F825F8E-0D13-453E-B97B-E91D4EED5AB3}.Release|Mixed Platforms.Build.0 = Release|Any CPU
37 | {0F825F8E-0D13-453E-B97B-E91D4EED5AB3}.Release|x86.ActiveCfg = Release|Any CPU
38 | EndGlobalSection
39 | GlobalSection(SolutionProperties) = preSolution
40 | HideSolutionNode = FALSE
41 | EndGlobalSection
42 | EndGlobal
43 |
--------------------------------------------------------------------------------
/.gitattributes:
--------------------------------------------------------------------------------
1 | ###############################################################################
2 | # Set default behavior to automatically normalize line endings.
3 | ###############################################################################
4 | * text=auto
5 |
6 | ###############################################################################
7 | # Set default behavior for command prompt diff.
8 | #
9 | # This is need for earlier builds of msysgit that does not have it on by
10 | # default for csharp files.
11 | # Note: This is only used by command line
12 | ###############################################################################
13 | #*.cs diff=csharp
14 |
15 | ###############################################################################
16 | # Set the merge driver for project and solution files
17 | #
18 | # Merging from the command prompt will add diff markers to the files if there
19 | # are conflicts (Merging from VS is not affected by the settings below, in VS
20 | # the diff markers are never inserted). Diff markers may cause the following
21 | # file extensions to fail to load in VS. An alternative would be to treat
22 | # these files as binary and thus will always conflict and require user
23 | # intervention with every merge. To do so, just uncomment the entries below
24 | ###############################################################################
25 | #*.sln merge=binary
26 | #*.csproj merge=binary
27 | #*.vbproj merge=binary
28 | #*.vcxproj merge=binary
29 | #*.vcproj merge=binary
30 | #*.dbproj merge=binary
31 | #*.fsproj merge=binary
32 | #*.lsproj merge=binary
33 | #*.wixproj merge=binary
34 | #*.modelproj merge=binary
35 | #*.sqlproj merge=binary
36 | #*.wwaproj merge=binary
37 |
38 | ###############################################################################
39 | # behavior for image files
40 | #
41 | # image files are treated as binary by default.
42 | ###############################################################################
43 | #*.jpg binary
44 | #*.png binary
45 | #*.gif binary
46 |
47 | ###############################################################################
48 | # diff behavior for common document formats
49 | #
50 | # Convert binary document formats to text before diffing them. This feature
51 | # is only available from the command line. Turn it on by uncommenting the
52 | # entries below.
53 | ###############################################################################
54 | #*.doc diff=astextplain
55 | #*.DOC diff=astextplain
56 | #*.docx diff=astextplain
57 | #*.DOCX diff=astextplain
58 | #*.dot diff=astextplain
59 | #*.DOT diff=astextplain
60 | #*.pdf diff=astextplain
61 | #*.PDF diff=astextplain
62 | #*.rtf diff=astextplain
63 | #*.RTF diff=astextplain
64 |
--------------------------------------------------------------------------------
/Kinect.Client/web-sockets.js:
--------------------------------------------------------------------------------
1 | window.onload = function () {
2 | var status = document.getElementById("status");
3 | var canvas = document.getElementById("canvas");
4 | var buttonColor = document.getElementById("color");
5 | var buttonDepth = document.getElementById("depth");
6 | var context = canvas.getContext("2d");
7 |
8 | var camera = new Image();
9 |
10 | camera.onload = function () {
11 | context.drawImage(camera, 0, 0);
12 | }
13 |
14 | if (!window.WebSocket) {
15 | status.innerHTML = "Your browser does not support web sockets!";
16 | return;
17 | }
18 |
19 | status.innerHTML = "Connecting to server...";
20 |
21 | // Initialize a new web socket.
22 | var socket = new WebSocket("ws://localhost:8181");
23 |
24 | // Connection established.
25 | socket.onopen = function () {
26 | status.innerHTML = "Connection successful.";
27 | };
28 |
29 | // Connection closed.
30 | socket.onclose = function () {
31 | status.innerHTML = "Connection closed.";
32 | }
33 |
34 | // Receive data FROM the server!
35 | socket.onmessage = function (event) {
36 | if (typeof event.data === "string") {
37 | // SKELETON DATA
38 |
39 | // Get the data in JSON format.
40 | var jsonObject = JSON.parse(event.data);
41 |
42 | // Display the skeleton joints.
43 | for (var i = 0; i < jsonObject.skeletons.length; i++) {
44 | for (var j = 0; j < jsonObject.skeletons[i].joints.length; j++) {
45 | var joint = jsonObject.skeletons[i].joints[j];
46 |
47 | // Draw!!!
48 | context.fillStyle = "#FF0000";
49 | context.beginPath();
50 | context.arc(joint.x, joint.y, 10, 0, Math.PI * 2, true);
51 | context.closePath();
52 | context.fill();
53 | }
54 | }
55 | }
56 | else if (event.data instanceof Blob) {
57 | // RGB FRAME DATA
58 | // 1. Get the raw data.
59 | var blob = event.data;
60 |
61 | // 2. Create a new URL for the blob object.
62 | window.URL = window.URL || window.webkitURL;
63 |
64 | var source = window.URL.createObjectURL(blob);
65 |
66 | // 3. Update the image source.
67 | camera.src = source;
68 |
69 | // 4. Release the allocated memory.
70 | window.URL.revokeObjectURL(source);
71 | }
72 | };
73 |
74 | buttonColor.onclick = function () {
75 | socket.send("Color");
76 | }
77 |
78 | buttonDepth.onclick = function () {
79 | socket.send("Depth");
80 | }
81 | };
--------------------------------------------------------------------------------
/Kinect.Server/DepthSerializer.cs:
--------------------------------------------------------------------------------
1 | using Microsoft.Kinect;
2 | using System;
3 | using System.Collections.Generic;
4 | using System.Linq;
5 | using System.Text;
6 | using System.Windows;
7 | using System.Windows.Media.Imaging;
8 |
9 | namespace Kinect.Server
10 | {
11 | ///
12 | /// Handles depth frame serialization.
13 | ///
14 | public static class DepthSerializer
15 | {
16 | ///
17 | /// The depth bitmap source.
18 | ///
19 | static WriteableBitmap _depthBitmap = null;
20 |
21 | ///
22 | /// The RGB depth values.
23 | ///
24 | static byte[] _depthPixels = null;
25 |
26 | ///
27 | /// Depth frame width.
28 | ///
29 | static int _depthWidth;
30 |
31 | ///
32 | /// Depth frame height.
33 | ///
34 | static int _depthHeight;
35 |
36 | ///
37 | /// Depth frame stride.
38 | ///
39 | static int _depthStride;
40 |
41 | ///
42 | /// The actual depth values.
43 | ///
44 | static short[] _depthData = null;
45 |
46 | ///
47 | /// Serializes a depth frame.
48 | ///
49 | /// The specified depth frame.
50 | /// A binary representation of the frame.
51 | public static byte[] Serialize(this DepthImageFrame frame)
52 | {
53 | if (_depthBitmap == null)
54 | {
55 | _depthWidth = frame.Width;
56 | _depthHeight = frame.Height;
57 | _depthStride = _depthWidth * Constants.PIXEL_FORMAT.BitsPerPixel / 8;
58 | _depthData = new short[frame.PixelDataLength];
59 | _depthPixels = new byte[_depthHeight * _depthWidth * 4];
60 | _depthBitmap = new WriteableBitmap(_depthWidth, _depthHeight, Constants.DPI, Constants.DPI, Constants.PIXEL_FORMAT, null);
61 | }
62 |
63 | frame.CopyPixelDataTo(_depthData);
64 |
65 | for (int depthIndex = 0, colorIndex = 0; depthIndex < _depthData.Length && colorIndex < _depthPixels.Length; depthIndex++, colorIndex += 4)
66 | {
67 | // Get the depth value.
68 | int depth = _depthData[depthIndex] >> DepthImageFrame.PlayerIndexBitmaskWidth;
69 |
70 | // Equal coloring for monochromatic histogram.
71 | byte intensity = (byte)(255 - (255 * Math.Max(depth - Constants.MIN_DEPTH_DISTANCE, 0) / (Constants.MAX_DEPTH_DISTANCE_OFFSET)));
72 |
73 | _depthPixels[colorIndex + 0] = intensity;
74 | _depthPixels[colorIndex + 1] = intensity;
75 | _depthPixels[colorIndex + 2] = intensity;
76 | }
77 |
78 | _depthBitmap.WritePixels(new Int32Rect(0, 0, _depthWidth, _depthHeight), _depthPixels, _depthStride, 0);
79 |
80 | return FrameSerializer.CreateBlob(_depthBitmap, Constants.CAPTURE_FILE_DEPTH);
81 | }
82 | }
83 | }
84 |
--------------------------------------------------------------------------------
/Kinect.Server/Kinect.Server.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Debug
5 | x86
6 | 8.0.30703
7 | 2.0
8 | {635FB54B-3DD0-453F-BC0B-67A754A2E5DE}
9 | Exe
10 | Properties
11 | Kinect.Server
12 | Kinect.Server
13 | v4.0
14 | Client
15 | 512
16 |
17 |
18 | x86
19 | true
20 | full
21 | false
22 | bin\Debug\
23 | DEBUG;TRACE
24 | prompt
25 | 4
26 |
27 |
28 | x86
29 | pdbonly
30 | true
31 | bin\Release\
32 | TRACE
33 | prompt
34 | 4
35 |
36 |
37 |
38 | False
39 | ..\packages\Fleck.0.9.8.25\lib\net40\Fleck.dll
40 |
41 |
42 | False
43 | Libs\Microsoft.Kinect.dll
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
78 |
--------------------------------------------------------------------------------
/Kinect.Server/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using Fleck;
6 | using Microsoft.Kinect;
7 |
8 | namespace Kinect.Server
9 | {
10 | class Program
11 | {
12 | static List _clients = new List();
13 |
14 | static Skeleton[] _skeletons = new Skeleton[6];
15 |
16 | static Mode _mode = Mode.Color;
17 |
18 | static CoordinateMapper _coordinateMapper;
19 |
20 | static void Main(string[] args)
21 | {
22 | InitializeConnection();
23 | InitilizeKinect();
24 |
25 | Console.ReadLine();
26 | }
27 |
28 | private static void InitializeConnection()
29 | {
30 | var server = new WebSocketServer("ws://localhost:8181");
31 |
32 | server.Start(socket =>
33 | {
34 | socket.OnOpen = () =>
35 | {
36 | _clients.Add(socket);
37 | };
38 |
39 | socket.OnClose = () =>
40 | {
41 | _clients.Remove(socket);
42 | };
43 |
44 | socket.OnMessage = message =>
45 | {
46 | switch (message)
47 | {
48 | case "Color":
49 | _mode = Mode.Color;
50 | break;
51 | case "Depth":
52 | _mode = Mode.Depth;
53 | break;
54 | default:
55 | break;
56 | }
57 |
58 | Console.WriteLine("Switched to " + message);
59 | };
60 | });
61 | }
62 |
63 | private static void InitilizeKinect()
64 | {
65 | var sensor = KinectSensor.KinectSensors.SingleOrDefault();
66 |
67 | if (sensor != null)
68 | {
69 | sensor.ColorStream.Enable();
70 | sensor.DepthStream.Enable();
71 | sensor.SkeletonStream.Enable();
72 |
73 | sensor.AllFramesReady += Sensor_AllFramesReady;
74 |
75 | _coordinateMapper = sensor.CoordinateMapper;
76 |
77 | sensor.Start();
78 | }
79 | }
80 |
81 | static void Sensor_AllFramesReady(object sender, AllFramesReadyEventArgs e)
82 | {
83 | using (var frame = e.OpenColorImageFrame())
84 | {
85 | if (frame != null)
86 | {
87 | if (_mode == Mode.Color)
88 | {
89 | var blob = frame.Serialize();
90 |
91 | foreach (var socket in _clients)
92 | {
93 | socket.Send(blob);
94 | }
95 | }
96 | }
97 | }
98 |
99 | using (var frame = e.OpenDepthImageFrame())
100 | {
101 | if (frame != null)
102 | {
103 | if (_mode == Mode.Depth)
104 | {
105 | var blob = frame.Serialize();
106 |
107 | foreach (var socket in _clients)
108 | {
109 | socket.Send(blob);
110 | }
111 | }
112 | }
113 | }
114 |
115 | using (var frame = e.OpenSkeletonFrame())
116 | {
117 | if (frame != null)
118 | {
119 | frame.CopySkeletonDataTo(_skeletons);
120 |
121 | var users = _skeletons.Where(s => s.TrackingState == SkeletonTrackingState.Tracked).ToList();
122 |
123 | if (users.Count > 0)
124 | {
125 | string json = users.Serialize(_coordinateMapper, _mode);
126 |
127 | foreach (var socket in _clients)
128 | {
129 | socket.Send(json);
130 | }
131 | }
132 | }
133 | }
134 | }
135 | }
136 | }
137 |
--------------------------------------------------------------------------------
/Kinect.Server/SkeletonSerializer.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.IO;
5 | using System.Text;
6 | using System.Runtime.Serialization;
7 | using System.Runtime.Serialization.Json;
8 | using Microsoft.Kinect;
9 | using System.Windows;
10 |
11 | namespace Kinect.Server
12 | {
13 | ///
14 | /// Serializes a Kinect skeleton to JSON fromat.
15 | ///
16 | public static class SkeletonSerializer
17 | {
18 | [DataContract]
19 | class JSONSkeletonCollection
20 | {
21 | [DataMember(Name = "skeletons")]
22 | public List Skeletons { get; set; }
23 | }
24 |
25 | [DataContract]
26 | class JSONSkeleton
27 | {
28 | [DataMember(Name = "id")]
29 | public string ID { get; set; }
30 |
31 | [DataMember(Name = "joints")]
32 | public List Joints { get; set; }
33 | }
34 |
35 | [DataContract]
36 | class JSONJoint
37 | {
38 | [DataMember(Name = "name")]
39 | public string Name { get; set; }
40 |
41 | [DataMember(Name = "x")]
42 | public double X { get; set; }
43 |
44 | [DataMember(Name = "y")]
45 | public double Y { get; set; }
46 |
47 | [DataMember(Name = "z")]
48 | public double Z { get; set; }
49 | }
50 |
51 | ///
52 | /// Serializes an array of Kinect skeletons into an array of JSON skeletons.
53 | ///
54 | /// The Kinect skeletons.
55 | /// The coordinate mapper.
56 | /// Mode (color or depth).
57 | /// A JSON representation of the skeletons.
58 | public static string Serialize(this List skeletons, CoordinateMapper mapper, Mode mode)
59 | {
60 | JSONSkeletonCollection jsonSkeletons = new JSONSkeletonCollection { Skeletons = new List() };
61 |
62 | foreach (var skeleton in skeletons)
63 | {
64 | JSONSkeleton jsonSkeleton = new JSONSkeleton
65 | {
66 | ID = skeleton.TrackingId.ToString(),
67 | Joints = new List()
68 | };
69 |
70 | foreach (Joint joint in skeleton.Joints)
71 | {
72 | Point point = new Point();
73 |
74 | switch (mode)
75 | {
76 | case Mode.Color:
77 | ColorImagePoint colorPoint = mapper.MapSkeletonPointToColorPoint(joint.Position, ColorImageFormat.RgbResolution640x480Fps30);
78 | point.X = colorPoint.X;
79 | point.Y = colorPoint.Y;
80 | break;
81 | case Mode.Depth:
82 | DepthImagePoint depthPoint = mapper.MapSkeletonPointToDepthPoint(joint.Position, DepthImageFormat.Resolution640x480Fps30);
83 | point.X = depthPoint.X;
84 | point.Y = depthPoint.Y;
85 | break;
86 | default:
87 | break;
88 | }
89 |
90 | jsonSkeleton.Joints.Add(new JSONJoint
91 | {
92 | Name = joint.JointType.ToString().ToLower(),
93 | X = point.X,
94 | Y = point.Y,
95 | Z = joint.Position.Z
96 | });
97 | }
98 |
99 | jsonSkeletons.Skeletons.Add(jsonSkeleton);
100 | }
101 |
102 | return Serialize(jsonSkeletons);
103 | }
104 |
105 | ///
106 | /// Serializes an object to JSON.
107 | ///
108 | /// The specified object.
109 | /// A JSON representation of the object.
110 | private static string Serialize(object obj)
111 | {
112 | DataContractJsonSerializer serializer = new DataContractJsonSerializer(obj.GetType());
113 |
114 | using (MemoryStream ms = new MemoryStream())
115 | {
116 | serializer.WriteObject(ms, obj);
117 |
118 | return Encoding.Default.GetString(ms.ToArray());
119 | }
120 | }
121 | }
122 | }
123 |
--------------------------------------------------------------------------------
/Kinect.Client/Kinect.Client.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 |
8 |
9 | 2.0
10 | {0F825F8E-0D13-453E-B97B-E91D4EED5AB3}
11 | {349c5851-65df-11da-9384-00065b846f21};{fae04ec0-301f-11d3-bf4b-00c04f79efbc}
12 | Library
13 | Properties
14 | Kinect.Client
15 | Kinect.Client
16 | v4.0
17 | false
18 |
19 |
20 |
21 |
22 | 4.0
23 |
24 |
25 | true
26 | full
27 | false
28 | bin\
29 | DEBUG;TRACE
30 | prompt
31 | 4
32 |
33 |
34 | pdbonly
35 | true
36 | bin\
37 | TRACE
38 | prompt
39 | 4
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 | Web.config
66 |
67 |
68 | Web.config
69 |
70 |
71 |
72 |
73 |
74 |
75 | 10.0
76 | $(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 | False
86 | True
87 | 11636
88 | /
89 |
90 |
91 | False
92 | False
93 |
94 |
95 | False
96 |
97 |
98 |
99 |
100 |
107 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | Apache License
2 | Version 2.0, January 2004
3 | http://www.apache.org/licenses/
4 |
5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
6 |
7 | 1. Definitions.
8 |
9 | "License" shall mean the terms and conditions for use, reproduction,
10 | and distribution as defined by Sections 1 through 9 of this document.
11 |
12 | "Licensor" shall mean the copyright owner or entity authorized by
13 | the copyright owner that is granting the License.
14 |
15 | "Legal Entity" shall mean the union of the acting entity and all
16 | other entities that control, are controlled by, or are under common
17 | control with that entity. For the purposes of this definition,
18 | "control" means (i) the power, direct or indirect, to cause the
19 | direction or management of such entity, whether by contract or
20 | otherwise, or (ii) ownership of fifty percent (50%) or more of the
21 | outstanding shares, or (iii) beneficial ownership of such entity.
22 |
23 | "You" (or "Your") shall mean an individual or Legal Entity
24 | exercising permissions granted by this License.
25 |
26 | "Source" form shall mean the preferred form for making modifications,
27 | including but not limited to software source code, documentation
28 | source, and configuration files.
29 |
30 | "Object" form shall mean any form resulting from mechanical
31 | transformation or translation of a Source form, including but
32 | not limited to compiled object code, generated documentation,
33 | and conversions to other media types.
34 |
35 | "Work" shall mean the work of authorship, whether in Source or
36 | Object form, made available under the License, as indicated by a
37 | copyright notice that is included in or attached to the work
38 | (an example is provided in the Appendix below).
39 |
40 | "Derivative Works" shall mean any work, whether in Source or Object
41 | form, that is based on (or derived from) the Work and for which the
42 | editorial revisions, annotations, elaborations, or other modifications
43 | represent, as a whole, an original work of authorship. For the purposes
44 | of this License, Derivative Works shall not include works that remain
45 | separable from, or merely link (or bind by name) to the interfaces of,
46 | the Work and Derivative Works thereof.
47 |
48 | "Contribution" shall mean any work of authorship, including
49 | the original version of the Work and any modifications or additions
50 | to that Work or Derivative Works thereof, that is intentionally
51 | submitted to Licensor for inclusion in the Work by the copyright owner
52 | or by an individual or Legal Entity authorized to submit on behalf of
53 | the copyright owner. For the purposes of this definition, "submitted"
54 | means any form of electronic, verbal, or written communication sent
55 | to the Licensor or its representatives, including but not limited to
56 | communication on electronic mailing lists, source code control systems,
57 | and issue tracking systems that are managed by, or on behalf of, the
58 | Licensor for the purpose of discussing and improving the Work, but
59 | excluding communication that is conspicuously marked or otherwise
60 | designated in writing by the copyright owner as "Not a Contribution."
61 |
62 | "Contributor" shall mean Licensor and any individual or Legal Entity
63 | on behalf of whom a Contribution has been received by Licensor and
64 | subsequently incorporated within the Work.
65 |
66 | 2. Grant of Copyright License. Subject to the terms and conditions of
67 | this License, each Contributor hereby grants to You a perpetual,
68 | worldwide, non-exclusive, no-charge, royalty-free, irrevocable
69 | copyright license to reproduce, prepare Derivative Works of,
70 | publicly display, publicly perform, sublicense, and distribute the
71 | Work and such Derivative Works in Source or Object form.
72 |
73 | 3. Grant of Patent License. Subject to the terms and conditions of
74 | this License, each Contributor hereby grants to You a perpetual,
75 | worldwide, non-exclusive, no-charge, royalty-free, irrevocable
76 | (except as stated in this section) patent license to make, have made,
77 | use, offer to sell, sell, import, and otherwise transfer the Work,
78 | where such license applies only to those patent claims licensable
79 | by such Contributor that are necessarily infringed by their
80 | Contribution(s) alone or by combination of their Contribution(s)
81 | with the Work to which such Contribution(s) was submitted. If You
82 | institute patent litigation against any entity (including a
83 | cross-claim or counterclaim in a lawsuit) alleging that the Work
84 | or a Contribution incorporated within the Work constitutes direct
85 | or contributory patent infringement, then any patent licenses
86 | granted to You under this License for that Work shall terminate
87 | as of the date such litigation is filed.
88 |
89 | 4. Redistribution. You may reproduce and distribute copies of the
90 | Work or Derivative Works thereof in any medium, with or without
91 | modifications, and in Source or Object form, provided that You
92 | meet the following conditions:
93 |
94 | (a) You must give any other recipients of the Work or
95 | Derivative Works a copy of this License; and
96 |
97 | (b) You must cause any modified files to carry prominent notices
98 | stating that You changed the files; and
99 |
100 | (c) You must retain, in the Source form of any Derivative Works
101 | that You distribute, all copyright, patent, trademark, and
102 | attribution notices from the Source form of the Work,
103 | excluding those notices that do not pertain to any part of
104 | the Derivative Works; and
105 |
106 | (d) If the Work includes a "NOTICE" text file as part of its
107 | distribution, then any Derivative Works that You distribute must
108 | include a readable copy of the attribution notices contained
109 | within such NOTICE file, excluding those notices that do not
110 | pertain to any part of the Derivative Works, in at least one
111 | of the following places: within a NOTICE text file distributed
112 | as part of the Derivative Works; within the Source form or
113 | documentation, if provided along with the Derivative Works; or,
114 | within a display generated by the Derivative Works, if and
115 | wherever such third-party notices normally appear. The contents
116 | of the NOTICE file are for informational purposes only and
117 | do not modify the License. You may add Your own attribution
118 | notices within Derivative Works that You distribute, alongside
119 | or as an addendum to the NOTICE text from the Work, provided
120 | that such additional attribution notices cannot be construed
121 | as modifying the License.
122 |
123 | You may add Your own copyright statement to Your modifications and
124 | may provide additional or different license terms and conditions
125 | for use, reproduction, or distribution of Your modifications, or
126 | for any such Derivative Works as a whole, provided Your use,
127 | reproduction, and distribution of the Work otherwise complies with
128 | the conditions stated in this License.
129 |
130 | 5. Submission of Contributions. Unless You explicitly state otherwise,
131 | any Contribution intentionally submitted for inclusion in the Work
132 | by You to the Licensor shall be under the terms and conditions of
133 | this License, without any additional terms or conditions.
134 | Notwithstanding the above, nothing herein shall supersede or modify
135 | the terms of any separate license agreement you may have executed
136 | with Licensor regarding such Contributions.
137 |
138 | 6. Trademarks. This License does not grant permission to use the trade
139 | names, trademarks, service marks, or product names of the Licensor,
140 | except as required for reasonable and customary use in describing the
141 | origin of the Work and reproducing the content of the NOTICE file.
142 |
143 | 7. Disclaimer of Warranty. Unless required by applicable law or
144 | agreed to in writing, Licensor provides the Work (and each
145 | Contributor provides its Contributions) on an "AS IS" BASIS,
146 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
147 | implied, including, without limitation, any warranties or conditions
148 | of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
149 | PARTICULAR PURPOSE. You are solely responsible for determining the
150 | appropriateness of using or redistributing the Work and assume any
151 | risks associated with Your exercise of permissions under this License.
152 |
153 | 8. Limitation of Liability. In no event and under no legal theory,
154 | whether in tort (including negligence), contract, or otherwise,
155 | unless required by applicable law (such as deliberate and grossly
156 | negligent acts) or agreed to in writing, shall any Contributor be
157 | liable to You for damages, including any direct, indirect, special,
158 | incidental, or consequential damages of any character arising as a
159 | result of this License or out of the use or inability to use the
160 | Work (including but not limited to damages for loss of goodwill,
161 | work stoppage, computer failure or malfunction, or any and all
162 | other commercial damages or losses), even if such Contributor
163 | has been advised of the possibility of such damages.
164 |
165 | 9. Accepting Warranty or Additional Liability. While redistributing
166 | the Work or Derivative Works thereof, You may choose to offer,
167 | and charge a fee for, acceptance of support, warranty, indemnity,
168 | or other liability obligations and/or rights consistent with this
169 | License. However, in accepting such obligations, You may act only
170 | on Your own behalf and on Your sole responsibility, not on behalf
171 | of any other Contributor, and only if You agree to indemnify,
172 | defend, and hold each Contributor harmless for any liability
173 | incurred by, or claims asserted against, such Contributor by reason
174 | of your accepting any such warranty or additional liability.
175 |
176 | END OF TERMS AND CONDITIONS
177 |
178 | APPENDIX: How to apply the Apache License to your work.
179 |
180 | To apply the Apache License to your work, attach the following
181 | boilerplate notice, with the fields enclosed by brackets "{}"
182 | replaced with your own identifying information. (Don't include
183 | the brackets!) The text should be enclosed in the appropriate
184 | comment syntax for the file format. We also recommend that a
185 | file or class name and description of purpose be included on the
186 | same "printed page" as the copyright notice for easier
187 | identification within third-party archives.
188 |
189 | Copyright {yyyy} {name of copyright owner}
190 |
191 | Licensed under the Apache License, Version 2.0 (the "License");
192 | you may not use this file except in compliance with the License.
193 | You may obtain a copy of the License at
194 |
195 | http://www.apache.org/licenses/LICENSE-2.0
196 |
197 | Unless required by applicable law or agreed to in writing, software
198 | distributed under the License is distributed on an "AS IS" BASIS,
199 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
200 | See the License for the specific language governing permissions and
201 | limitations under the License.
202 |
203 |
--------------------------------------------------------------------------------