├── .gitattributes ├── _config.yml ├── code-of-conduct.md ├── contributing.md ├── license.md ├── pull_request_guidelines.md ├── readme.md └── respect-your-vj.md /.gitattributes: -------------------------------------------------------------------------------- 1 | * text=auto 2 | readme.md merge=union 3 | -------------------------------------------------------------------------------- /_config.yml: -------------------------------------------------------------------------------- 1 | plugins: 2 | - jekyll-relative-links 3 | relative_links: 4 | enabled: true 5 | collections: true 6 | include: 7 | - README.md 8 | - CODE_OF_CONDUCT.md 9 | - CONTRIBUTING.md 10 | - LICENSE.md 11 | - RESPECT_YOUR_VJ.md 12 | - PULL_REQUEST_GUIDELINES.md 13 | -------------------------------------------------------------------------------- /code-of-conduct.md: -------------------------------------------------------------------------------- 1 | # Contributor Covenant Code of Conduct 2 | 3 | ## Our Pledge 4 | 5 | In the interest of fostering an open and welcoming environment, we as 6 | contributors and maintainers pledge to making participation in our project and 7 | our community a harassment-free experience for everyone, regardless of age, body 8 | size, disability, ethnicity, gender identity and expression, level of experience, 9 | nationality, personal appearance, race, religion, or sexual identity and 10 | orientation. 11 | 12 | ## Our Standards 13 | 14 | Examples of behavior that contributes to creating a positive environment 15 | include: 16 | 17 | * Using welcoming and inclusive language 18 | * Being respectful of differing viewpoints and experiences 19 | * Gracefully accepting constructive criticism 20 | * Focusing on what is best for the community 21 | * Showing empathy towards other community members 22 | 23 | Examples of unacceptable behavior by participants include: 24 | 25 | * The use of sexualized language or imagery and unwelcome sexual attention or 26 | advances 27 | * Trolling, insulting/derogatory comments, and personal or political attacks 28 | * Public or private harassment 29 | * Publishing others' private information, such as a physical or electronic 30 | address, without explicit permission 31 | * Other conduct which could reasonably be considered inappropriate in a 32 | professional setting 33 | 34 | ## Our Responsibilities 35 | 36 | Project maintainers are responsible for clarifying the standards of acceptable 37 | behavior and are expected to take appropriate and fair corrective action in 38 | response to any instances of unacceptable behavior. 39 | 40 | Project maintainers have the right and responsibility to remove, edit, or 41 | reject comments, commits, code, wiki edits, issues, and other contributions 42 | that are not aligned to this Code of Conduct, or to ban temporarily or 43 | permanently any contributor for other behaviors that they deem inappropriate, 44 | threatening, offensive, or harmful. 45 | 46 | ## Scope 47 | 48 | This Code of Conduct applies both within project spaces and in public spaces 49 | when an individual is representing the project or its community. Examples of 50 | representing a project or community include using an official project e-mail 51 | address, posting via an official social media account, or acting as an appointed 52 | representative at an online or offline event. Representation of a project may be 53 | further defined and clarified by project maintainers. 54 | 55 | ## Enforcement 56 | 57 | Instances of abusive, harassing, or otherwise unacceptable behavior may be 58 | reported by contacting the project team at me@ethereal.pw. All 59 | complaints will be reviewed and investigated and will result in a response that 60 | is deemed necessary and appropriate to the circumstances. The project team is 61 | obligated to maintain confidentiality with regard to the reporter of an incident. 62 | Further details of specific enforcement policies may be posted separately. 63 | 64 | Project maintainers who do not follow or enforce the Code of Conduct in good 65 | faith may face temporary or permanent repercussions as determined by other 66 | members of the project's leadership. 67 | 68 | ## Attribution 69 | 70 | This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4, 71 | available at [http://contributor-covenant.org/version/1/4][version] 72 | 73 | [homepage]: http://contributor-covenant.org 74 | [version]: http://contributor-covenant.org/version/1/4/ 75 | -------------------------------------------------------------------------------- /contributing.md: -------------------------------------------------------------------------------- 1 | # Contribution Guidelines 2 | 3 | Please note that this project is released with a 4 | [Contributor Code of Conduct](code-of-conduct.md). By participating in this 5 | project you agree to abide by its terms. 6 | 7 | --- 8 | 9 | Ensure your pull request is relevant regarding visual works or vjing. 10 | 11 | Resources regarding pirating are not allowed in this repository. 12 | 13 | Thank you for your suggestions! 14 | 15 | 16 | ## Updating your PR 17 | 18 | A lot of times, making a PR adhere to the standards above can be difficult. 19 | If the maintainers notice anything that we'd like changed, we'll ask you to 20 | edit your PR before we merge it. There's no need to open a new PR, just edit 21 | the existing one. If you're not sure how to do that, 22 | [here is a guide](https://github.com/RichardLitt/knowledge/blob/master/github/amending-a-commit-guide.md) 23 | on the different ways you can update your PR so that we can merge it. 24 | -------------------------------------------------------------------------------- /license.md: -------------------------------------------------------------------------------- 1 | CC0 1.0 Universal 2 | 3 | Statement of Purpose 4 | 5 | The laws of most jurisdictions throughout the world automatically confer exclusive Copyright and Related Rights (defined below) upon the creator and subsequent owner(s) (each and all, an "owner") of an original work of authorship and/or a database (each, a "Work"). 6 | 7 | Certain owners wish to permanently relinquish those rights to a Work for the purpose of contributing to a commons of creative, cultural and scientific works ("Commons") that the public can reliably and without fear of later claims of infringement build upon, modify, incorporate in other works, reuse and redistribute as freely as possible in any form whatsoever and for any purposes, including without limitation commercial purposes. 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Affirmer understands and acknowledges that Creative Commons is not a party to this document and has no duty or obligation with respect to this CC0 or use of the Work. 40 | 41 | For more information, please see https://creativecommons.org/publicdomain/zero/1.0 42 | -------------------------------------------------------------------------------- /pull_request_guidelines.md: -------------------------------------------------------------------------------- 1 | * **Please check if the PR fulfills these requirements** 2 | - [ ] The commit message follows our guidelines 3 | - [ ] Is it related to visuals work ? 4 | - [ ] Description of the contribution 5 | 6 | 7 | * **What kind of change does this PR introduce?** (Software, tool, readings, ...) 8 | 9 | -------------------------------------------------------------------------------- /readme.md: -------------------------------------------------------------------------------- 1 | # awesome-vjing [![Awesome](https://awesome.re/badge.svg)](https://awesome.re) 2 | 3 | > A curated list of awesome things related to vjing and visual works. 4 | 5 | 6 | # THIS LIST HAS MOVED TO [MY WEBSITE](https://l68k.com/things/vjing) AND THIS REPOSITORY IS NOW ARCHIVED. 7 | 8 | 9 | ## Contents 10 | 11 | - [Resources](#resources) 12 | - [Software](#software) 13 | - [Hardware](#hardware) 14 | 15 | ## Resources 16 | 17 | This section contains various resources on learning to create and generate visuals. 18 | 19 | ### Readings 20 | 21 | - [The Book of Shaders](https://thebookofshaders.com/) 22 | - [After Effects tutorials by Adobe](https://helpx.adobe.com/after-effects/tutorials.html) 23 | - [Max (Jitter/Vizzie) Documentation and tutorials by Cycling '74](https://docs.cycling74.com/max8/tutorials/jitindex) 24 | - [Inigo Quilez's website](https://iquilezles.org/) 25 | - [Respect Your VJ](https://github.com/LimeLimeW/awesome-vjing/blob/baefc824ec7a5477f144b37125f63826f00e6fb6/respect-your-vj.md) 26 | - [Vjing WTF is it by David Lublin](https://davidlubl.in/blog/2014/vjing-wtf-is-it) 27 | 28 | ### Videos 29 | 30 | - [Delicious Max Tutorials by dude837](https://www.youtube.com/watch?v=5RYy8Cvgkqk&list=PLD45EDA6F67827497) (Contains Jitter tutorials) 31 | - [Amazing Max Stuff](https://www.youtube.com/c/AmazingMaxStuff) (Contains Jitter tutorials) 32 | - [Resolume official training](https://resolume.com/training) 33 | 34 | ### Communities, blogs and video channels 35 | 36 | - [Dephased Discord server](https://discord.gg/rxFYVQAgmG) VJing and visuals-focused Discord server 37 | - [Le Collagiste (FR)](https://blog.lecollagiste.com/) French blog dedicated to vjing 38 | - [Scanlines](https://scanlines.xyz/) Great forum for visualists 39 | - [ShaderToy](https://www.shadertoy.com/) Shader/GLSL focused community website with embedded shader editor/viewer 40 | - [r/vjing](https://www.reddit.com/r/vjing/) Subreddit dedicated to VJing 41 | - [Sean Bowes Youtube channel](https://www.youtube.com/@SeanBowes) Great tutorials and VJing industry insights 42 | - [ISF.video shaders database](https://editor.isf.video/shaders) Contains shaders made by the community 43 | - [VDMX Tutorials](https://vdmx.vidvox.net/): A wide range of VDMX and VJ related tutorials. 44 | - [ProjectileObjects tutorials](https://projectileobjects.com/category/tutorials/). Various hardware/software tutorials with VDMX, Madmapper, and QLab. 45 | 46 | 47 | ## Software 48 | 49 | This section contains various software, programming languages and frameworks to create, generate or control visuals. 50 | 51 | ### Editing & Motion Design 52 | 53 | - [Blender](https://www.blender.org/) (Windows/Mac/Linux) (Free/Open Source) 54 | - [DaVinci Resolve](https://www.blackmagicdesign.com/products/davinciresolve/) (Windows/Mac/Linux) (Free/Commercial) 55 | - [Cavalry](https://cavalry.scenegroup.co/) (Windows/Mac) (Free/Commercial) 56 | - [Adobe After Effects](https://www.adobe.com/products/aftereffects.html) (Windows/Mac) (Commercial) 57 | 58 | ### VJing software 59 | 60 | - [Resolume (Avenue & Arena)](https://resolume.com/) (Windows/Mac) (Commercial) 61 | - [VDMX](https://vidvox.net/) (Mac) (Commercial) 62 | - [Modul8](http://www.garagecube.com/modul8/) (Mac) (Commercial) 63 | - [Arkaos Grand VJ](https://www.arkaos.com/) (Windows/Mac) (Commercial) 64 | - [CoGe VJ](https://imimot.com/cogevj/) (Mac) (Commercial) 65 | - [Synesthesia](https://synesthesia.live/) (Windows/Mac) (Free/Commercial) 66 | - [Millumin](https://www.millumin.com/v3/) (Mac) (Commercial) 67 | - [Lumen](https://lumen-app.com/) (Mac) (Commercial) 68 | - [Quantum VJ HD](https://www.warmplace.ru/soft/qvjhd/) (Windows/Linux/Mac/iOS/Android) (Free) 69 | - [Noisedeck](https://noisedeck.app/) (Web) (Free/Commercial) 70 | - [Analog Not Analog](https://forum.openframeworks.cc/t/analog-not-analog-a-live-coding-system-for-visuals/36846) (openFrameworks) (Free/Open Source) 71 | - [GoVJ](https://govjapp.com/) (iOS) (Free/Paid subscription) 72 | - [modV](https://modv.vcync.gl/) (Windows/Linux/Mac) (Free & Open Source) 73 | - [Magic Music Visuals](https://magicmusicvisuals.com/) (Windows/Mac) (Free & Paid) 74 | 75 | ### Programming languages, frameworks and VFX tools 76 | 77 | - [Notch Builder](https://www.notch.one/) (Windows) (Commercial) 78 | - [ossia score](https://ossia.io/) (Multi-platform) (Free/Open Source) 79 | - [Max](https://cycling74.com/products/max) (Windows/Mac) (Commercial) 80 | - [Pure Data](https://puredata.info/) (Windows/Mac/Linux) (Free/Open Source) 81 | - [openFrameworks](https://openframeworks.cc/) (Windows/Mac/Linux) (Free/Open Source) 82 | - [Processing](https://processing.org/) (Windows/Mac/Linux) (Free/Open Source) 83 | - [Pixel Composer](https://makham.itch.io/pixel-composer) (Windows/Mac) (Commercial) 84 | - [vvvv](https://vvvv.org/) (Windows) (Free/Commercial) 85 | - [TouchDesigner](https://derivative.ca/) (Windows/Mac) (Free/Commercial) 86 | - [Tooll3](https://github.com/tooll3/t3) (Windows) (Free/Open Source) 87 | - [Hydra](https://github.com/ojack/hydra) (Windows/Mac/Linux) (Free/Open Source) 88 | - [Cinder](https://www.libcinder.org/) (Windows/Mac) (Free/Open Source) 89 | - [Nannou](https://nannou.cc/) (Windows/Mac/Linux) (Free/Open Source) 90 | - [Improviz](https://improviz.rumblesan.com/) (DEPRECATED) (Windows/Mac/Linux) (Free/Open Source) 91 | - [Bonzomatic](https://github.com/Gargaj/Bonzomatic) (Windows) (Free/Open Source) 92 | - [Korg nanoKONTROL2 config](https://gist.github.com/seb776/feacf6776b86b6b02f2dc84f76bba703) 93 | 94 | ### Tools 95 | 96 | - [TouchOSC](https://hexler.net/touchosc) (Windows/Mac/Linux/iOS/Android)(Commercial) 97 | - [OSC Pilot](https://oscpilot.com/) (Windows/Mac/iOSWindows/Mac/iOS)(Commercial) 98 | - [Osculator](https://osculator.net/) (Mac)(Commercial) 99 | - [Vezer](https://imimot.com/vezer/) (Mac)(Commercial) 100 | - [Mitti](https://imimot.com/mitti/) (Mac)(Commercial) 101 | - [Syphon Virtual Camera](https://troikatronix.com/add-ons/syphon-virtual-webcam/) (Mac)(Free) 102 | - [AVF Batch Exporter](https://docs.vidvox.net/freebies_avf_batch_exporter.html) (Mac)(Free) 103 | - [ISF Editor](https://docs.vidvox.net/freebies_isf_editor.html) (Windows/Mac)(Free) 104 | - [Project Milk Syphon](https://docs.vidvox.net/freebies_project_milk_syphon.html) (Mac)(Free) 105 | - [GifToSyphon](https://docs.vidvox.net/freebies_gif_to_syphon.html) (Mac)(Free) 106 | - [Black Syphon](https://docs.vidvox.net/freebies_black_syphon.html) (Mac)(Free) 107 | - [NDI Syphon](https://docs.vidvox.net/freebies_ndi_syphon.html) (Mac)(Free) 108 | - [OSCQuery Browser](https://docs.vidvox.net/freebies_oscquery_browser.html) (Mac)(Free) 109 | - [OSCQuery Helper](https://docs.vidvox.net/freebies_oscquery_helper.html) (Mac)(Free) 110 | - [MIDI OSCQuery Helper](https://docs.vidvox.net/freebies_midi_oscquery_helper.html) (Mac)(Free) 111 | - [WaveClock](https://wavesum.net/products.html) (Mac)(Commercial) 112 | - [Loopback](https://rogueamoeba.com/loopback/) (Mac)(Commercial) 113 | - [BlackHole](https://existential.audio/blackhole/) (Mac)(Commercial) 114 | 115 | ### Projection Mapping: 116 | 117 | - [HapMap](https://gethapmap.com/en/) (Windows/Mac)(Commercial) 118 | - [MadMapper](https://madmapper.com/) (Windows/Mac)(Commercial) 119 | - [Mapio](https://visution.com/) (Windows/Mac)(Commercial) 120 | - [QLab](https://qlab.app/) (Mac)(Commercial) 121 | - [HeavyM](https://www.heavym.net/) (Windows/Mac)(Commercial) 122 | - [VPT 8](https://hcgilje.wordpress.com/vpt/) (Windows/Mac)(Free) 123 | 124 | ## Hardware 125 | 126 | ### Video synthesizers 127 | - [LZX Industries](https://lzxindustries.net/) 128 | - [Critter & Guitari's EYESY](https://www.critterandguitari.com/eyesy) 129 | - [Syntonie](https://syntonie.fr/) 130 | 131 | ### Controllers 132 | 133 | - [Akai APC 40 Mk2](https://www.thomann.de/gb/akai_professional_apc_40_mk2.htm) | Very useful for Resolume and other software, native Resolume layout 134 | - [Korg nanoKONTROL 2](https://www.thomann.de/gb/korg_nanokontrol_2_black.htm) | Small and has enough faders & knobs for controls, native Resolume layout 135 | - [Akai APC Mini Mk2](https://www.thomann.de/gb/akai_professional_apc_mini_mk2.htm) | Small and has enough pads and faders, native Resolume layout 136 | - [Livid Instruments](https://lividinstruments.com/) | Legendary, no longer in production. 137 | - [FaderFox](https://faderfox.de/) | Unique and compact MIDI controllers. 138 | - [Special Waves](https://special-waves.com/) | Modular MIDI Controllers. 139 | - [InTech Studio GRID](https://intech.studio/) | Modular MIDI Controllers. 140 | - [Hercules MIDI](https://www.hercules.com/) | Inexpensive controllers for a wide range of uses. 141 | 142 | 143 | ## Contribute 144 | 145 | Contributions welcome! Read the [contribution guidelines](contributing.md) first. 146 | -------------------------------------------------------------------------------- /respect-your-vj.md: -------------------------------------------------------------------------------- 1 | # RESPECT YOUR VJ 2 | VJ – also known as visualist, projectionist, live mix video artist…not your videographer, not your filmmaker, we are perfomers mixing our video artworks LIVE to the music all around, with our fingers on our gear, and our eyes on the crowd, projections, and screens……our performances unfold as the evening unfolds…. 3 | 4 | So you want to work with a VJ. Curators, promoters, musicians, artistic collaborators, producers, curious minds —- here are a few simple things to keep in mind to keep that special VJ happy…..it all comes down to 5 | 6 | ## Credit, payment & tech 7 | 8 | GIVE CREDIT CREDIT CREDIT 9 | VJs are perfomers, just like a DJ, a band, a singer, a dancer etc. They make the show happen. GIVE CREDIT! 10 | 11 | Before event: 12 | * Include your VJ on all email listings, flyers, websites, RSS feeds etc as you would any other artist in your event. Do not skimp on this credit—VJs are working your event, and doing lots of prep work in advance and deserve these props. 13 | * Book your VJ before you get everything out to the press. If its too late, a second blast of emails etc with your VJ listed is helpful. 14 | * Don’t know where to put your VJ on a flyer? List them with your DJs, or where a DJ may go. 15 | * Ask your VJ how they want to be listed. Depending on the gig, some VJs prefer alternate titles instead of “VJ”. 16 | * If you are a band, make sure to let everyone know you’ve got a VJ on your side! Consider them a fellow band member! 17 | * Notify any press of VJ presence at the event so they can photograph and cover accordingly. 18 | * This shouldn’t even be here, but introduce artists to each other! Let them know they are all working together to make the night/show happen. Sometimes artists don’t even know they are working with live visuals. The more everyone knows the better and this could lead to amazing collaborations. 19 | *Ask for bios, samples, stills, websites etc if compiling artist/show information. 20 | 21 | During event: 22 | * Show some love! Give your VJ the option to play onstage. This will help your audience realize they aren’t experiencing pre-recorded visual artwork. 23 | * Don’t be shy to give a shout out your VJ! Treat your VJ as you would your DJ—your VJ will often mix video live the whole nite. 24 | * Provide drinks, comps, etc. 25 | * If this applies, provide backstage/stamps etc for full access for your VJ, You don’t want them getting stuck with lame security issues in the middle of your event! 26 | * SHOW SOME LOVE!!! 27 | * If any press, make sure they are aware your VJ is a part of YOUR event, not separate tech crew as is often misunderstood. This will allow their work, and your event, to get that extra special documentation. 28 | 29 | After the event: 30 | * Pay your VJ day of event, if not in advance. 31 | * Include/mention your VJ in any documentation of the event, for example, on your website! Don’t forget, a VJ at an event is something to celebrate, you know that cuz you asked them to do the gig. Pass the word around, you know those visuals looked amazing. 32 | 33 | PAYMENT 34 | * Be clear and up front about your collaboration. If this is a paying or non-paying gig, make sure everyone knows. Don’t be surprised if your VJ asks you up front, even if they are your friend. 35 | 36 | * Be clear about how long you are asking your VJ to play-whether it is one set with a band, visuals for all bands, visuals for a whole party, or half the party, for the runway show, or in between sets…. Make sure you are both on the same page! This will make payment easier to figure out. 37 | 38 | * Depending on your event, proper pay for a VJ can go anywhere from $200 to $5,000+ per event. Of course, this depends on what kind of work you will be asking your VJ to do. Take a look at the first note in Tech Specs. Be prepared to discuss. 39 | 40 | * For low and no budgets– treat a VJ like any other performer— a few bucks, a couple drinks/tickets, guest comps, a ride home….. etc, are ways to keep your 41 | VJ happy. This often applies to musicians and bands working with a VJ, treat them like one of your band. 42 | 43 | * Again, GIVE SOME LOVE! 44 | 45 | TECH SPECS! 46 | * There are huge differences between a “plug-and-play” gig, a full video installation, and a specialized content gig. 47 | 48 | · A plug and play is when your VJ plugs their gear into an existing video system, often the case in a club, or gallery. 49 | · A full video installation requires your VJ to install video projectors, screens, scrim, inflatables etc, then set up their equipment to mix. This is often the case at outdoor events, warehouse parties, converted spaces etc. 50 | · A specialized content gig requires your VJ to make specific visuals for your event, as is often the case in a corporate gig, or personal event like a wedding or birthday. 51 | 52 | Lots of gigs are combinations of the above. Make sure to clear these differences up with your VJ in advance and be clear on what you are asking of them. They will be able to give you the proper timeline and cost for what you are asking them to do. 53 | 54 | * Again, whether the gig is a plug and play, or needs installation or equipment rentals etc, go over this with your VJ beforehand. Think of it this way, you wouldn’t ask a band to come play before making sure they know there is no sound system at the venue…. 55 | 56 | * Discuss who will provide and install screens, cables, projectors, fabric etc. Don’t worry about all the technical details, your VJ will guide you. Talk over the entire scope of your idea with your VJ to see if there are issues that need to be addressed before the day of the event. 57 | 58 | * Lighting influences projections. 59 | · Have your lighting designer and VJ work out an environmental scheme that allows for their work to support each other. 60 | · Keep in mind that the presence of smoke, lights on the screens, equipment blocking the view, daylight etc can destroy a VJ performance and should be addressed in advance. 61 | * If it calls for one, arrange a site visit together to discuss all design needs before event. It may be helpful to invite the lighting designer and technician/engineer to this visit as well. 62 | 63 | Other notes: 64 | * VJs need a safe place for their gear, keep in mind that they will most likely need a sturdy table/surface where they can see at least one of their projections from. 65 | * VJs need power, an outlet, a generator if it is outside. 66 | The point is, talk with your VJ and the visuals will follow! 67 | 68 | A SPECIAL NOTE FOR VJs 69 | 70 | - VJs: Get your shit together. Respect is a two-way street. Only expect it if you can properly prepare for and deliver quality performances. Know your collaborators and their work, know your venue, test your gear in advance. Ask questions, figure it out, fess up if you mess up. Most of all, love your craft: create amazing visuals & the respect will follow. 71 | 72 | Thank you for reading this and supporting the art of VJs! 73 | 74 | **This manifesto was found on [this website](http://www.mediateletipos.net/archives/8762), if you are the author, please let us know so we can credit you.** 75 | --------------------------------------------------------------------------------