├── LICENSE ├── README.md ├── doc ├── GameOfLifeDemo.gif └── gameoflife-screenshot-setup.el ├── examples ├── box.txt ├── figure-eight.txt ├── glider.txt ├── hertz.txt ├── long-lines.txt ├── penta.txt └── star.txt └── gameoflife.el /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # gameoflife - Screensaver running Conway's Game of Life 2 | 3 | *Author:* Anders Lindgren
4 | *Version:* 0.0.3
5 | *URL:* [https://github.com/Lindydancer/gameoflife](https://github.com/Lindydancer/gameoflife)
6 | 7 | Run Conway's Game of Life, in all windows, using the original 8 | window content as seed. In addition, when performing the 9 | animation, the original characters and the colors they have, are 10 | retained, resulting is a much more living result than when simply 11 | using, say, stars. 12 | 13 | By "seed", it means that the original content of the windows are 14 | seen as dots in the plane. All non-blank characters are seen as 15 | live dots. 16 | 17 | The Game of Life animation can be started as a screensaver, so that 18 | it starts automatically when Emacs has been idle for a while. By 19 | default, it stops after 1000 generations. 20 | 21 | ### Screenshot 22 | 23 | ![See doc/GameOfLifeDemo.gif for screenshot](doc/GameOfLifeDemo.gif) 24 | 25 | ## Usage 26 | 27 | `gameoflife-animate` -- Start the Game of Life animation. 28 | 29 | `gameoflife-screensaver-mode` -- Run as a screensaver. The 30 | animation is started when Emacs has been idle for a while. 31 | 32 | ## About Conway's Game of Life 33 | 34 | Conway's Game of Life is a simple simulation, originally developed 35 | in 1970, taking place in a two-dimentional grid -- think of it as 36 | an infinite chess board. 37 | 38 | A square can either be dead or alive. In each step in the 39 | simulation, the following rule applies: 40 | 41 | - A live square stays alive only if it has two or three neighbours. 42 | - A dead square is resurrected if it has exactly three neighburs. 43 | 44 | ## Personal reflection 45 | 46 | I have noticed that sparse programming languages with a lot of 47 | highlighting, like C and C++, produde the most beautiful 48 | animations. More dense programming languages, like elisp, tend to 49 | "kill" many squares in the first generation, making them less 50 | suited for Game of Life seeds. 51 | 52 | 53 | --- 54 | Converted from `gameoflife.el` by [*el2markdown*](https://github.com/Lindydancer/el2markdown). 55 | -------------------------------------------------------------------------------- /doc/GameOfLifeDemo.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Lindydancer/gameoflife/5f4ac265928bfd88765d057b44cebcef71a7aaf6/doc/GameOfLifeDemo.gif -------------------------------------------------------------------------------- /doc/gameoflife-screenshot-setup.el: -------------------------------------------------------------------------------- 1 | ;;; gameoflife-screenshot-setup.el --- Setup gameoflife screenshot -*- lexical-binding: t; -*- 2 | 3 | ;; Copyright (C) 2020 Anders Lindgren 4 | 5 | ;; Author: Anders Lindgren 6 | 7 | ;; This program is free software; you can redistribute it and/or modify 8 | ;; it under the terms of the GNU General Public License as published by 9 | ;; the Free Software Foundation, either version 3 of the License, or 10 | ;; (at your option) any later version. 11 | 12 | ;; This program is distributed in the hope that it will be useful, 13 | ;; but WITHOUT ANY WARRANTY; without even the implied warranty of 14 | ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 | ;; GNU General Public License for more details. 16 | 17 | ;; You should have received a copy of the GNU General Public License 18 | ;; along with this program. If not, see . 19 | 20 | ;;; Commentary: 21 | 22 | ;; Usage: 23 | ;; 24 | ;; emacs -q -l gameoflife-screenshot-setup.el 25 | ;; 26 | ;; Start "linecap" (or any other screen grabbing utility), and 27 | ;; resize it to match the Emacs frame. 28 | ;; 29 | ;; Start the screengrabbing and press RET in Emacs. 30 | 31 | ;;; Code: 32 | 33 | (setq inhibit-startup-screen t) 34 | 35 | (blink-cursor-mode -1) 36 | 37 | (defvar gameoflife-screenshot-dir 38 | (or (and load-file-name 39 | (file-name-directory load-file-name)) 40 | default-directory)) 41 | 42 | (set-frame-size (selected-frame) 80 30) 43 | 44 | (load (concat gameoflife-screenshot-dir 45 | "../gameoflife.el")) 46 | (find-file (concat gameoflife-screenshot-dir "../gameoflife.el")) 47 | (re-search-forward "(defun gameoflife-animate" nil) 48 | (forward-line -3) 49 | (set-window-start (selected-window) (point)) 50 | 51 | (provide 'gameoflife-screenshot-setup) 52 | 53 | (setq unread-command-events 54 | (listify-key-sequence (kbd "M-x gameoflife-animate"))) 55 | 56 | ;;; gameoflife-screenshot-setup.el ends here 57 | -------------------------------------------------------------------------------- /examples/box.txt: -------------------------------------------------------------------------------- 1 | 2 | 3 | xx 4 | xx 5 | -------------------------------------------------------------------------------- /examples/figure-eight.txt: -------------------------------------------------------------------------------- 1 | 2 | 3 | xxx 4 | xxx 5 | xxx 6 | xxx 7 | xxx 8 | xxx 9 | -------------------------------------------------------------------------------- /examples/glider.txt: -------------------------------------------------------------------------------- 1 | x 2 | x 3 | xxx 4 | 5 | -------------------------------------------------------------------------------- /examples/hertz.txt: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | x 5 | x x 6 | x x x 7 | x x 8 | xxx 9 | 10 | xxx 11 | xx x x x 12 | xx x x 13 | x x xx 14 | x x xx 15 | xxx 16 | 17 | xxx 18 | x x 19 | x x x 20 | x x 21 | x 22 | -------------------------------------------------------------------------------- /examples/long-lines.txt: -------------------------------------------------------------------------------- 1 | 2 | 3 | xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx 4 | xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx 5 | -------------------------------------------------------------------------------- /examples/penta.txt: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | xxxxxxxxxx 6 | -------------------------------------------------------------------------------- /examples/star.txt: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 1 5 | 111 6 | 11111 7 | 2 2 8 | 22 22 9 | 222 222 10 | 22 22 11 | 2 2 12 | 33333 13 | 333 14 | 3 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 1 23 | 111 24 | 11111 25 | 2 2 26 | 22 22 27 | 222 x 222 28 | 22 22 29 | 2 2 30 | 33333 31 | 333 32 | 3 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 1 42 | 111 43 | 11111 44 | 2 2 45 | 22 22 46 | 222 x x 222 47 | 22 22 48 | 2 2 49 | 33333 50 | 333 51 | 3 52 | 53 | 54 | 55 | 56 | 57 | 58 | 1 59 | 111 60 | 11111 61 | 2 2 62 | 22 x 22 63 | 222 x x 222 64 | 22 x 22 65 | 2 2 66 | 33333 67 | 333 68 | 3 69 | 70 | 71 | 72 | 73 | 74 | 75 | 1 76 | 111 77 | 11111 78 | 2 2 79 | 22 x 22 80 | 222 xxx 222 81 | 22 x 22 82 | 2 2 83 | 33333 84 | 333 85 | 3 86 | 87 | 88 | 89 | 90 | 91 | 92 | 1 93 | 111 94 | 11111 95 | 2 2 96 | 22 xxx 22 97 | 222 xxx 222 98 | 22 xxx 22 99 | 2 2 100 | 33333 101 | 333 102 | 3 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 1 113 | 111 114 | 11111 115 | 2 2 116 | 22 x x 22 117 | 222 222 118 | 22 x x 22 119 | 2 2 120 | 33333 121 | 333 122 | 3 123 | 124 | 125 | 126 | 127 | 128 | -------------------------------------------------------------------------------- /gameoflife.el: -------------------------------------------------------------------------------- 1 | ;;; gameoflife.el --- Screensaver running Conway's Game of Life. -*- lexical-binding: t; -*- 2 | 3 | ;; Copyright (C) 2017,2020,2024,2025 Anders Lindgren 4 | 5 | ;; Author: Anders Lindgren 6 | ;; Keywords: games 7 | ;; Version: 0.0.3 8 | ;; Created: 2017-11-15 9 | ;; URL: https://github.com/Lindydancer/gameoflife 10 | 11 | ;; This program is free software; you can redistribute it and/or modify 12 | ;; it under the terms of the GNU General Public License as published by 13 | ;; the Free Software Foundation, either version 3 of the License, or 14 | ;; (at your option) any later version. 15 | 16 | ;; This program is distributed in the hope that it will be useful, 17 | ;; but WITHOUT ANY WARRANTY; without even the implied warranty of 18 | ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 19 | ;; GNU General Public License for more details. 20 | 21 | ;; You should have received a copy of the GNU General Public License 22 | ;; along with this program. If not, see . 23 | 24 | ;;; Commentary: 25 | 26 | ;; Run Conway's Game of Life, in all windows, using the original 27 | ;; window content as seed. In addition, when performing the 28 | ;; animation, the original characters and the colors they have, are 29 | ;; retained, resulting is a much more living result than when simply 30 | ;; using, say, stars. 31 | ;; 32 | ;; By "seed", it means that the original content of the windows are 33 | ;; seen as dots in the plane. All non-blank characters are seen as 34 | ;; live dots. 35 | ;; 36 | ;; The Game of Life animation can be started as a screensaver, so that 37 | ;; it starts automatically when Emacs has been idle for a while. By 38 | ;; default, it stops after 1000 generations. 39 | ;; 40 | ;; Screenshot: 41 | ;; 42 | ;; ![See doc/GameOfLifeDemo.gif for screenshot](doc/GameOfLifeDemo.gif) 43 | 44 | ;; Usage: 45 | ;; 46 | ;; `gameoflife-animate' -- Start the Game of Life animation. 47 | ;; 48 | ;; `gameoflife-screensaver-mode' -- Run as a screensaver. The 49 | ;; animation is started when Emacs has been idle for a while. 50 | 51 | ;; About Conway's Game of Life: 52 | ;; 53 | ;; Conway's Game of Life is a simple simulation, originally developed 54 | ;; in 1970, taking place in a two-dimentional grid -- think of it as 55 | ;; an infinite chess board. 56 | ;; 57 | ;; A square can either be dead or alive. In each step in the 58 | ;; simulation, the following rule applies: 59 | ;; 60 | ;; - A live square stays alive only if it has two or three neighbours. 61 | ;; 62 | ;; - A dead square is resurrected if it has exactly three neighburs. 63 | 64 | ;; Personal reflection: 65 | ;; 66 | ;; I have noticed that sparse programming languages with a lot of 67 | ;; highlighting, like C and C++, produde the most beautiful 68 | ;; animations. More dense programming languages, like elisp, tend to 69 | ;; "kill" many squares in the first generation, making them less 70 | ;; suited for Game of Life seeds. 71 | 72 | ;;; Code: 73 | 74 | (defvar gameoflife-animation-speed 0.25 75 | "The delay, in seconds, between gameoflife generations when animating.") 76 | 77 | 78 | (defun gameoflife-nonspace-points-on-line () 79 | "Return list of non-space points on line. 80 | 81 | Each entry corresponds to a column, with an extra fictitious 82 | column to left. Each entry is the position of the character or 83 | nil for spaces and tabs. 84 | 85 | Example: 86 | 87 | ' xy' => (nil nil 2 nil nil nil nil nil nil 4)" 88 | (save-excursion 89 | (let ((res '())) 90 | (while (not (eolp)) 91 | (let ((ch (char-after))) 92 | (cond ((eq ch ?\s) 93 | (forward-char) 94 | (push nil res)) 95 | ((eq ch ?\t) 96 | (let ((column (current-column))) 97 | (forward-char) 98 | (while (< column (current-column)) 99 | (setq column (+ column 1)) 100 | (push nil res)))) 101 | (t 102 | (push (point) res) 103 | (forward-char))))) 104 | ;; Drop spaces at the end of the line. 105 | (while (and res 106 | (null (nth 0 res))) 107 | (pop res)) 108 | ;; Add an extra entry to represent a space in a fictitious 109 | ;; column to the left of the first column. 110 | (cons nil (nreverse res))))) 111 | 112 | 113 | (defun gameoflife-nonspace-points-on-next-line () 114 | "Return list of non-space points on next line. 115 | 116 | See `gameoflife-nonspace-points-on-line' for details." 117 | (save-excursion 118 | (forward-line) 119 | (if (eobp) 120 | '() 121 | (gameoflife-nonspace-points-on-line)))) 122 | 123 | 124 | (defun gameoflife-buffer (&optional from to tmpbuf) 125 | "Convert current buffer to next game of life generation into TMPBUF. 126 | 127 | Convert from FROM to TO. When FROM and TO are nil use the start 128 | and end of the buffer, respectively. 129 | 130 | Return generated buffer." 131 | (interactive) 132 | (unless tmpbuf 133 | (setq tmpbuf (get-buffer-create "*GameOfLifeTemp*"))) 134 | (unless from 135 | (setq from (point-min))) 136 | (unless to 137 | (setq to (point-max))) 138 | (with-current-buffer tmpbuf 139 | (set (make-local-variable 'truncate-lines) t) 140 | (setq cursor-type nil) 141 | (erase-buffer)) 142 | (save-excursion 143 | (goto-char from) 144 | (beginning-of-line) 145 | (let ((prev-line '()) 146 | (curr-line (gameoflife-nonspace-points-on-line)) 147 | (next-line (gameoflife-nonspace-points-on-next-line))) 148 | (while 149 | (progn 150 | ;; Loop over the element on each line. 151 | (let ((rest-prev-line prev-line) 152 | (rest-curr-line curr-line) 153 | (rest-next-line next-line)) 154 | (while (or rest-prev-line 155 | rest-curr-line 156 | rest-next-line) 157 | ;; Point or nil for LINE-COLUMN 158 | (let ((pp (nth 0 rest-prev-line)) 159 | (cp (nth 0 rest-curr-line)) 160 | (np (nth 0 rest-next-line)) 161 | (pc (nth 1 rest-prev-line)) 162 | (cc (nth 1 rest-curr-line)) 163 | (nc (nth 1 rest-next-line)) 164 | (pn (nth 2 rest-prev-line)) 165 | (cn (nth 2 rest-curr-line)) 166 | (nn (nth 2 rest-next-line))) 167 | (let ((neighbours (+ (if pp 1 0) 168 | (if cp 1 0) 169 | (if np 1 0) 170 | (if pc 1 0) 171 | ;; Current cell (cc) isn't a neighbour. 172 | (if nc 1 0) 173 | (if pn 1 0) 174 | (if cn 1 0) 175 | (if nn 1 0)))) 176 | (let ((str 177 | (cond ((and cc 178 | (or (eq neighbours 2) 179 | (eq neighbours 3))) 180 | ;; The cell remains alive. 181 | (buffer-substring cc (+ cc 1))) 182 | ((eq neighbours 3) 183 | ;; A new cell is born. Copy a character 184 | ;; from one of the neighbours. 185 | (let ((p (or pp pc pn 186 | cp cn 187 | np nc nn))) 188 | (buffer-substring p (+ p 1)))) 189 | (t 190 | " ")))) 191 | (with-current-buffer tmpbuf 192 | (insert str))))) 193 | (pop rest-prev-line) 194 | (pop rest-curr-line) 195 | (pop rest-next-line))) 196 | ;; End of line. 197 | (with-current-buffer tmpbuf 198 | (skip-chars-backward " ") 199 | (delete-region (point) (line-end-position)) 200 | (insert "\n")) 201 | (prog1 202 | ;; Condition of terminate outer loop. 203 | ;; 204 | ;; The generated output is one line longer than TO, 205 | ;; since new cells can be born below the last line. 206 | (< (point) to) 207 | ;; Prepare for the next line. 208 | (forward-line) 209 | (setq prev-line curr-line) 210 | (setq curr-line next-line) 211 | (setq next-line (gameoflife-nonspace-points-on-next-line))))))) 212 | ;; Trim empty lines from end of buffer. 213 | (with-current-buffer tmpbuf 214 | (while (and (not (bobp)) 215 | (progn 216 | (backward-char) 217 | (bolp))) 218 | (delete-char 1)) 219 | (goto-char (point-min))) 220 | tmpbuf) 221 | 222 | 223 | (defvar gameoflife-cached-buffers '()) 224 | 225 | 226 | (defun gameoflife-window (&optional win) 227 | "Display the next Game of Life anmation in WIN. 228 | 229 | When WIN is nil, use the selected window." 230 | (interactive) 231 | (unless win 232 | (setq win (selected-window))) 233 | ;; Find a suitable gameoflife buffer. This will replace the buffer 234 | ;; displayed in WIN. 235 | (let ((buf nil)) 236 | (let ((rest gameoflife-cached-buffers)) 237 | (while rest 238 | (if (or (not (buffer-live-p (car rest))) 239 | (get-buffer-window (car rest) t)) 240 | (setq rest (cdr rest)) 241 | (setq buf (car rest)) 242 | (setq rest nil)))) 243 | ;; Last resort. Allocate a new. 244 | (unless buf 245 | (setq buf (generate-new-buffer "*GameOfLife*")) 246 | (push buf gameoflife-cached-buffers)) 247 | ;; -------------------- 248 | (with-current-buffer (window-buffer win) 249 | ;; Note: Not using `window-end' since the resulting buffer 250 | ;; doesn't contain wrapped lines, whereas the source buffer may. 251 | (let ((end (save-excursion 252 | (goto-char (window-start win)) 253 | (forward-line (window-height win)) 254 | (point)))) 255 | (set-window-buffer win 256 | (gameoflife-buffer (window-start win) end buf)) 257 | (set-window-start win (with-current-buffer buf 258 | (point-min))))))) 259 | 260 | 261 | (defun gameoflife-all-windows () 262 | "Step forward one generation in Game of Life in all windows." 263 | (let* ((orig-win (selected-window)) 264 | (first-win (next-window nil 'not-minibuf t)) 265 | (win first-win)) 266 | (while (progn 267 | (save-excursion 268 | (unless (window-dedicated-p win) 269 | (select-window win) 270 | (gameoflife-window win))) 271 | (setq win (next-window win 'not-minibuf t)) 272 | (not (eq win first-win)))) 273 | (select-window orig-win))) 274 | 275 | 276 | ;;;###autoload 277 | (defun gameoflife-animate (&optional count) 278 | "Animate Conway's Game of Life in all windows in all frames. 279 | 280 | COUNT determines the number of generations to run. When omitted, 281 | the animation runs for ever. 282 | 283 | When a user input is available, this function returns. 284 | 285 | The content of the windows of the frame are used as the seed of 286 | the animation." 287 | (interactive) 288 | ;; Note: This is like `save-window-configuration' for all frames. 289 | (let ((orig-frame (selected-frame)) 290 | (window-configurations '())) 291 | (let ((frame orig-frame)) 292 | (while (progn 293 | (push (cons frame (current-window-configuration frame)) 294 | window-configurations) 295 | (setq frame (next-frame frame)) 296 | (not (eq frame orig-frame)))) 297 | (unwind-protect 298 | (let ((win (selected-window)) 299 | (generation 0)) 300 | (while (and (not (input-pending-p)) 301 | (or (null count) 302 | (< generation count))) 303 | (with-current-buffer (window-buffer win) 304 | (gameoflife-all-windows) 305 | (message "Generation %d" generation) 306 | (setq generation (+ generation 1)) 307 | (sit-for gameoflife-animation-speed))) 308 | ;; When a count was given, stop and show the last 309 | ;; generation. 310 | (when count 311 | (sit-for most-positive-fixnum))) 312 | (dolist (pair window-configurations) 313 | (select-frame (car pair)) 314 | (set-window-configuration (cdr pair))) 315 | (select-frame orig-frame))))) 316 | 317 | 318 | ;; ------------------------------------------------------------------- 319 | ;; Screensaver 320 | ;; 321 | 322 | (defvar gameoflife-screensaver-timer nil) 323 | 324 | (defvar gameoflife-screensaver-generations 1000) 325 | 326 | (defvar gameoflife-screensaver-timeout 60 327 | "The time, in seconds, before Gameoflife Screensaver Mode starts.") 328 | 329 | (defun gameoflife-animate-with-limit () 330 | "Run `gameoflife-animate' a limited number of generations. 331 | 332 | The variable `gameoflife-screensaver-generations' controls the 333 | number of generations to run." 334 | (interactive) 335 | (gameoflife-animate gameoflife-screensaver-generations)) 336 | 337 | ;;;###autoload 338 | (define-minor-mode gameoflife-screensaver-mode 339 | "Run Conway's Game of Life when Emacs has been idle for a while." 340 | :global t 341 | (when (timerp gameoflife-screensaver-timer) 342 | (cancel-timer gameoflife-screensaver-timer)) 343 | (setq gameoflife-screensaver-timer nil) 344 | (when gameoflife-screensaver-mode 345 | (setq gameoflife-screensaver-timer 346 | (run-with-idle-timer gameoflife-screensaver-timeout t 347 | #'gameoflife-animate-with-limit)))) 348 | 349 | (provide 'gameoflife) 350 | 351 | ;;; gameoflife.el ends here 352 | --------------------------------------------------------------------------------