├── .gitignore ├── .vscode └── launch.json ├── .vscodeignore ├── CHANGELOG.md ├── LICENSE ├── README.md ├── images ├── icon-dark.png ├── icon-light.png └── pack-icon.png ├── language-configuration.json ├── package-lock.json ├── package.json ├── snippets ├── chemdah │ ├── Chemdah-a.code-snippets │ └── Chemdah-m.code-snippets ├── ketherscript │ └── ketherscript.code-snippets ├── questengine │ └── questengine-m.code-snippets └── taboolib │ └── TabooLib-a.code-snippets ├── src ├── extension.js └── extension.ts ├── syntaxes └── kether.tmLanguage.json ├── tsc └── tsconfig.json /.gitignore: -------------------------------------------------------------------------------- 1 | node_modules 2 | *.vsix 3 | def.* -------------------------------------------------------------------------------- /.vscode/launch.json: -------------------------------------------------------------------------------- 1 | // A launch configuration that launches the extension inside a new window 2 | // Use IntelliSense to learn about possible attributes. 3 | // Hover to view descriptions of existing attributes. 4 | // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 5 | { 6 | "version": "0.2.0", 7 | "configurations": [ 8 | { 9 | "name": "Extension", 10 | "type": "extensionHost", 11 | "request": "launch", 12 | "args": [ 13 | "--extensionDevelopmentPath=${workspaceFolder}" 14 | ] 15 | } 16 | ] 17 | } -------------------------------------------------------------------------------- /.vscodeignore: -------------------------------------------------------------------------------- 1 | .vscode/** 2 | .vscode-test/** 3 | .gitignore 4 | vsc-extension-quickstart.md 5 | -------------------------------------------------------------------------------- /CHANGELOG.md: -------------------------------------------------------------------------------- 1 | # 更新日志 2 | ### v1.0.0 3 | - [+] 所有由 TabooLib 提供的公有动作 + 原生动作的代码补全 4 | - [+] 更新代码介绍 5 | ### V1.0.1 6 | - [+] 更新questengine提供的私人动作 7 | - [M] 添加player更多关键词优化体验 8 | - [M] location 修改补充 9 | - [M] 规范描述 10 | ### V1.0.2 11 | - [+] 简单支持.ks(Kether Script)文件 12 | ### V1.0.3 13 | 14 | - [M] 支持.ks(Kether Script)文件 15 | - [+] 支持.ady文件支持 16 | - [M] 修正 TabooLib公有动作 关于IF,ELSE的格式 17 | - [+] 新增 Chemdah 公私有动作 18 | - [M] 修正 TabooLib公有动作 关于CHECK的语法错误 19 | 20 | ### V1.0.4 21 | 22 | - [M] 修复package配置 23 | 24 | ### V1.0.5 预览版 25 | 26 | - [M] 更新package配置 27 | - [+] 添加KS文件图标[ Light/Dark ] 28 | - [+] 更新了插件图标 29 | - [M] 修复Taboolib中公有动作Literal的错误 30 | - [+] 添加KetherScript的创建函数的补全 31 | - [+] **[ 测试 ]** 添加新功能打开文件 【光标选中文件名(例如 *litecat.ks* ) 按下 `Ctrl` + `F12` 即可跳转工作区下为*litecat.ks*的文件】__[ 支持在YAML/KetherScript 中使用 ]__ 32 | - [+] **[ 测试 ]** 添加新功能对KETHERSCRIPT的格式化程序 33 | - [M] 重构Kether的代码高亮 -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | ### ⚠ 注意:使用前请安装YAML扩展!否则无法提示 2 | >名称: YAML | ID: redhat.vscode-yam | 发布者: Red Hat | VS Marketplace 链接: https://marketplace.visualstudio.com/items?itemName=redhat.vscode-yaml 3 | 4 | ## 下载 5 | [VSCode商店下载](https://marketplace.visualstudio.com/items?itemName=LiteCat.kether-snippet) 6 | 7 | ### 官方文档:https://kether.tabooproject.org/list.html 8 | ![IMG](https://kether.tabooproject.org/assets/img/68747470733a2f2f77696b692e70746d732e696e6b2f696d616765732f362f36392f5461626f6f6c69622d706e672d626c75652d76322e706e67.png) 9 | --- 10 | ## 📃特点 11 | --- 12 | ### 你只需要记住标题 13 | ![图](https://pic.imgdb.cn/item/6570a2d2c458853aef039400.png) 14 | ### 输入文字自动补全! 15 | ![动图](https://pic.imgdb.cn/item/6570a2cbc458853aef037198.gif) 16 | > 插件已经实现了所有由 TabooLib 提供的公有动作以及原生动作、Chemdah、QuestEngine的补全以及提示 (类似WIKI) 17 | 18 | ### **[ 测试 ]** 打开文件 【光标选中文件名(例如 *litecat.ks* ) 按下 `Ctrl` + `F12` 即可跳转工作区下为*litecat.ks*的文件】__[ 支持在YAML/KetherScript 中使用 ]__ 19 | ### **[ 测试 ]** 对KETHERSCRIPT的格式化程序 20 | --- 21 | ## ✏想法与意见 22 | 23 | 如果你想帮助我们更好的修改本插件你可以通过以下两种途径联系我: 24 | 25 | 1. QQ:961274111 26 | 27 | 1. 邮件: littttt87@hotmail.com 28 | 29 | 1. GITHUB ISSUES: https://github.com/LiteCat0905/Kether-snippet/issues 30 | --- 31 | 32 | ### 1.0.5 预览版 (2023/12/10) 33 | 34 | - 添加KS文件图标[ Light/Dark ] 35 | - 更新了插件图标 36 | - 修复Taboolib中公有动作Literal的错误 37 | - 添加KetherScript的创建函数的补全 38 | - **[ 测试 ]** 添加新功能打开文件 【光标选中文件名(例如 *litecat.ks* ) 按下 `Ctrl` + `F12` 即可跳转工作区下为*litecat.ks*的文件】__[ 支持在YAML/KetherScript 中使用 ]__ 39 | - **[ 测试 ]** 添加新功能对KETHERSCRIPT的格式化程序 40 | - 重构Kether的代码高亮 41 | 42 | ### 1.0.4 (2023/1/20 23:23) 43 | 44 | - 紧急修复一处BUG (1.0.3版本报废!) 45 | 46 | ### 1.0.0 (2023/1/17 1:48) 47 | 48 | - 编写所有由 TabooLib 提供的公有动作以及原生动作的补全 49 | 50 | ### 1.0.1 (2023/1/17 14:36) 51 | 52 | - 优化 player 补充体验 53 | - location 输入优化 54 | - 规范描述信息:(XX私人动作)····描述 55 | - 更新questengine提供的私人动作 56 | 57 | ### 1.0.2 (2023/1/17 19:58) 58 | 59 | - 简单支持.ks(Kether Script)文件 60 | > 还没具体写语法相关的东西,只能识别这类文件罢了( 还在学着写 61 | 62 | ### 1.0.3 (2023/1/20 1:47) 63 | 64 | - ※该版本报废 65 | - 支持.ks(Kether Script)文件 66 | > 照着Ruby简单写了些语法高亮(还是不会写)支持高亮大部分Kether语法 67 | - 支持.ady文件支持 同上 68 | - 修正 TabooLib公有动作 关于IF,ELSE的格式 69 | - 新增 Chemdah 公私有动作 70 | - 修复 TabooLib公有动作 关于CHECK 的语法错误 71 | 72 | 73 | ``` 74 | Copyright (C) 2023 LiteCat 75 | 76 | This program is free software: you can redistribute it and/or modify 77 | it under the terms of the GNU General Public License as published by 78 | the Free Software Foundation, either version 3 of the License, or 79 | (at your option) any later version. 80 | 81 | This program is distributed in the hope that it will be useful, 82 | but WITHOUT ANY WARRANTY; without even the implied warranty of 83 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 84 | GNU General Public License for more details. 85 | 86 | You should have received a copy of the GNU General Public License 87 | along with this program. If not, see . 88 | ``` 89 | -------------------------------------------------------------------------------- /images/icon-dark.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LiteCat0905/Kether-snippet/e7b6aa6c1dd0a05bd505c97ea39b92efa83ce3df/images/icon-dark.png -------------------------------------------------------------------------------- /images/icon-light.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LiteCat0905/Kether-snippet/e7b6aa6c1dd0a05bd505c97ea39b92efa83ce3df/images/icon-light.png -------------------------------------------------------------------------------- /images/pack-icon.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LiteCat0905/Kether-snippet/e7b6aa6c1dd0a05bd505c97ea39b92efa83ce3df/images/pack-icon.png -------------------------------------------------------------------------------- /language-configuration.json: -------------------------------------------------------------------------------- 1 | { 2 | "comments": { 3 | // 用于单行注释的符号。如果您的语言不支持行注释,请删除此条目 4 | "lineComment": "#", 5 | // 用于开始和结束块注释的符号。如果您的语言不支持块注释,请删除此条目 6 | // "blockComment": [ "/*", "*/" ] 7 | }, 8 | // 用作括号的符号 9 | "brackets": [ 10 | ["{ ", " }"], 11 | ["[", "]"], 12 | ["(", ")"] 13 | ], 14 | // 键入时自动关闭的符号 15 | "autoClosingPairs": [ 16 | ["{ ", " }"], 17 | ["[", "]"], 18 | ["(", ")"], 19 | ["\"", "\""], 20 | ["'", "'"], 21 | { "open": "'", "close": "'", "notIn": ["string", "comment"] }, 22 | { "open": "\"", "close": "\"", "notIn": ["string"] } 23 | ], 24 | // 可用于环绕选定内容的符号 25 | "surroundingPairs": [ 26 | ["{", "}"], 27 | ["[", "]"], 28 | ["(", ")"], 29 | ["\"", "\""], 30 | ["'", "'"] 31 | ] 32 | } -------------------------------------------------------------------------------- /package-lock.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "kether-snippet", 3 | "version": "1.0.6", 4 | "lockfileVersion": 3, 5 | "requires": true, 6 | "packages": { 7 | "": { 8 | "name": "kether-snippet", 9 | "version": "1.0.6", 10 | "hasInstallScript": true, 11 | "dependencies": { 12 | "fs": "^0.0.1-security", 13 | "path": "^0.12.7", 14 | "vscode": "^1.1.37" 15 | }, 16 | "devDependencies": { 17 | "@types/node": "^16.11.7", 18 | "typescript": "^4.5.2" 19 | }, 20 | "engines": { 21 | "vscode": "^1.70.0" 22 | } 23 | }, 24 | "node_modules/@tootallnate/once": { 25 | "version": "1.1.2", 26 | "resolved": "https://registry.npmmirror.com/@tootallnate/once/-/once-1.1.2.tgz", 27 | "integrity": "sha512-RbzJvlNzmRq5c3O09UipeuXno4tA1FE6ikOjxZK0tuxVv3412l64l5t1W5pj4+rJq9vpkm/kwiR07aZXnsKPxw==", 28 | "engines": { 29 | "node": ">= 6" 30 | } 31 | }, 32 | "node_modules/@types/node": { 33 | "version": "16.18.67", 34 | "resolved": 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"node_modules/wrappy": { 488 | "version": "1.0.2", 489 | "resolved": "https://registry.npmmirror.com/wrappy/-/wrappy-1.0.2.tgz", 490 | "integrity": "sha512-l4Sp/DRseor9wL6EvV2+TuQn63dMkPjZ/sp9XkghTEbV9KlPS1xUsZ3u7/IQO4wxtcFB4bgpQPRcR3QCvezPcQ==" 491 | } 492 | } 493 | } 494 | -------------------------------------------------------------------------------- /package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "kether-snippet", 3 | "displayName": "Kether支持", 4 | "description": "Kether动作补全以及支持Kether Script", 5 | "keywords": [ 6 | "kether", 7 | "ks", 8 | "questengine", 9 | "TabooLib", 10 | "trmenu", 11 | "ketherscript", 12 | ".ks" 13 | ], 14 | "publisher": "LiteCat", 15 | "version": "1.0.5", 16 | "preview": true, 17 | "icon": "images/pack-icon.png", 18 | "engines": { 19 | "vscode": "^1.70.0" 20 | }, 21 | "repository": { 22 | "type": "git", 23 | "url": "https://github.com/LiteCat0905/Kether-snippet.git" 24 | }, 25 | "categories": [ 26 | "Snippets", 27 | "Programming Languages" 28 | ], 29 | "main": "src/extension", 30 | "activationEvents": [ 31 | "onLanguage:kether", 32 | "onLanguage:yaml", 33 | "onCommand:extension.ketherDefinition" 34 | ], 35 | "contributes": { 36 | "snippets": [ 37 | { 38 | "language": "yaml", 39 | "path": "./snippets/taboolib/TabooLib-a.code-snippets" 40 | }, 41 | { 42 | "language": "yaml", 43 | "path": "./snippets/questengine/questengine-m.code-snippets" 44 | }, 45 | { 46 | "language": "yaml", 47 | "path": "./snippets/chemdah/Chemdah-a.code-snippets" 48 | }, 49 | { 50 | "language": "yaml", 51 | "path": "./snippets/chemdah/Chemdah-m.code-snippets" 52 | }, 53 | { 54 | "language": "kether", 55 | "path": "./snippets/taboolib/TabooLib-a.code-snippets" 56 | }, 57 | { 58 | "language": "kether", 59 | "path": "./snippets/questengine/questengine-m.code-snippets" 60 | }, 61 | { 62 | "language": "kether", 63 | "path": "./snippets/chemdah/Chemdah-a.code-snippets" 64 | }, 65 | { 66 | "language": "kether", 67 | "path": "./snippets/chemdah/Chemdah-m.code-snippets" 68 | }, 69 | { 70 | "language": "kether", 71 | "path": "./snippets/ketherscript/ketherscript.code-snippets" 72 | } 73 | ], 74 | "keybindings": [ 75 | { 76 | "command": "extension.ketherDefinition", 77 | "key": "ctrl+f12", 78 | "when": "editorTextFocus && editorLangId == kether || editorLangId == yaml" 79 | } 80 | ], 81 | "languages": [ 82 | { 83 | "id": "kether", 84 | "aliases": [ 85 | "Kether" 86 | ], 87 | "extensions": [ 88 | ".ks", 89 | ".ady" 90 | ], 91 | "configuration": "./language-configuration.json", 92 | "icon": { 93 | "light": "images/icon-light.png", 94 | "dark": "images/icon-dark.png" 95 | } 96 | } 97 | ], 98 | "grammars": [ 99 | { 100 | "language": "kether", 101 | "scopeName": "source.ks", 102 | "path": "./syntaxes/kether.tmLanguage.json" 103 | } 104 | ] 105 | }, 106 | "scripts": { 107 | "vscode:prepublish": "npm run compile", 108 | "compile": "tsc -p ./", 109 | "watch": "tsc -watch -p ./", 110 | "postinstall": "node ./node_modules/vscode/bin/install", 111 | "test": "echo \"Error: no test specified\" && exit 1" 112 | } 113 | } -------------------------------------------------------------------------------- /snippets/chemdah/Chemdah-a.code-snippets: -------------------------------------------------------------------------------- 1 | // Chemdah 提供的私有动作 2 | { 3 | "作用于任务或对话开始时的脚本代理中,可取消行为。": { 4 | "prefix": [ 5 | "Cancel", 6 | ], 7 | "description": "(Chemdah私人动作)cancel", 8 | "body": [ 9 | "cancel", 10 | ] 11 | }, 12 | "向上取整": { 13 | "prefix": [ 14 | "Ceil", 15 | ], 16 | "description": "(Chemdah私人动作)ceil {aciton}", 17 | "body": [ 18 | "ceil $1", 19 | ] 20 | }, 21 | "作用于对话的脚本代理中,可结束对话。": { 22 | "prefix": [ 23 | "Close", 24 | ], 25 | "description": "(Chemdah私人动作)close", 26 | "body": [ 27 | "close", 28 | ] 29 | }, 30 | "向下取整": { 31 | "prefix": [ 32 | "Floor", 33 | ], 34 | "description": "(Chemdah私人动作)floor {aciton}", 35 | "body": [ 36 | "floor $1", 37 | ] 38 | }, 39 | "跳转到特定对话结构中。": { 40 | "prefix": [ 41 | "Goto", 42 | ], 43 | "description": "(Chemdah私人动作)goto {token}", 44 | "body": [ 45 | "goto $1", 46 | ] 47 | }, 48 | "取两值之最大": { 49 | "prefix": [ 50 | "Max", 51 | ], 52 | "description": "(Chemdah私人动作)max {aciton} {action}", 53 | "body": [ 54 | "max $1 $2", 55 | ] 56 | }, 57 | "作用于对话的脚本代理中,可获取对话 NPC 的头顶坐标。": { 58 | "prefix": [ 59 | "Origin", 60 | ], 61 | "description": "(Chemdah私人动作)origin", 62 | "body": [ 63 | "origin", 64 | ] 65 | }, 66 | "取两值之最小": { 67 | "prefix": [ 68 | "Min", 69 | ], 70 | "description": "(Chemdah私人动作)min {aciton} {action}", 71 | "body": [ 72 | "mine $1 $2", 73 | ] 74 | }, 75 | "在 Chemdah 任务脚本代理中,返回当前任务或条目序号。": { 76 | "prefix": [ 77 | "Quest This", 78 | ], 79 | "description": "(Chemdah私人动作)this [task]", 80 | "body": [ 81 | "this $1", 82 | ] 83 | }, 84 | "作用于 agent:begin 时:增加 NPC 即将发送的对话内容。作用于 agent:refuse, agent:end, then 时:使 NPC 立即发送特定内容,常用于对话的收尾。": { 85 | "prefix": [ 86 | "Talk", 87 | ], 88 | "description": "(Chemdah私人动作)talk {token}", 89 | "body": [ 90 | "talk \"$1\"", 91 | ] 92 | }, 93 | "仅作用于 UI 模块的配置文件中,用于构建任务的完成进度。": { 94 | "prefix": [ 95 | "UI", 96 | ], 97 | "description": "(Chemdah私人动作)ui (percent|bar {token}) {token list} [exclude {token list}]", 98 | "body": [ 99 | "ui ${1|percent,bar|} [ $2 ] exclude [ $3 ]", 100 | ] 101 | }, 102 | "修改或获取全局变量。": { 103 | "prefix": [ 104 | "Variable", 105 | ], 106 | "description": "(Chemdah私人动作)var {action} [(add|to) {action}] [default {action}]", 107 | "body": [ 108 | "var key add $1 default $2", 109 | ] 110 | }, 111 | "唤起或停止 Wizard 引导": { 112 | "prefix": [ 113 | "Wizard", 114 | ], 115 | "description": "(Chemdah私人动作)wizard (to {action}|cancel)", 116 | "body": [ 117 | "wizard to \"$1\"", 118 | ] 119 | }, 120 | "定义离线补偿,当玩家在 fetch reset 语句执行前离开游戏时,那么玩家下次进入游戏后将执行 fetch mark 中的语句。": { 121 | "prefix": [ 122 | "Workflows Fetch", 123 | ], 124 | "description": "(Chemdah私人动作)fetch (mark {token} {action}|reset {token})", 125 | "body": [ 126 | "fetch mark $1 { $2 }", 127 | ] 128 | }, 129 | } -------------------------------------------------------------------------------- /snippets/chemdah/Chemdah-m.code-snippets: -------------------------------------------------------------------------------- 1 | // Chemdah 提供的公有动作 2 | { 3 | "获取坐标中的 X、Y、Z 轴整数值。": { 4 | "prefix": [ 5 | "Block", 6 | ], 7 | "description": "(Chemdah公有动作)block (x|y|z) in {location}", 8 | "body": [ 9 | "block ${1|x,y,z|} in ${2:world} ${3:0} ${4:0} ${5:0}", 10 | ] 11 | }, 12 | "判断两个坐标之间的距离,若两坐标位于不同世界则返回 -1。": { 13 | "prefix": [ 14 | "Distance", 15 | ], 16 | "description": "(Chemdah公有动作)distance {location} to {location}", 17 | "body": [ 18 | "distance $1 to $2", 19 | ] 20 | }, 21 | "检查玩家装备是否为特定物品,使用 Chemdah 物品表达式。表达式帮助详见 Chemdah 文档。": { 22 | "prefix": [ 23 | "Equipment Check", 24 | "equip check" 25 | ], 26 | "description": "(Chemdah公有动作)inventory {equipment} is {token} [amount {int}]", 27 | "body": [ 28 | "inventory ${1|hand,offhand,head,chest,legs,boots|} is \"$2\" amount $3", 29 | ] 30 | }, 31 | "Minecraft:": { 32 | "prefix": [ 33 | "Minecraft:" 34 | ], 35 | "description": "(Chemdah公有动作)Minecraft:", 36 | "body": [ 37 | "minecraft:$1", 38 | ] 39 | }, 40 | "检查玩家背包中是否含有特定物品,使用 Chemdah 物品表达式。": { 41 | "prefix": [ 42 | "Inventory Check", 43 | ], 44 | "description": "(Chemdah公有动作)inventory check {token} [amount {int}]", 45 | "body": [ 46 | "inventory check \"$1\" amount $2", 47 | ] 48 | }, 49 | "关闭玩家当前页面。": { 50 | "prefix": [ 51 | "Inventory Close", 52 | ], 53 | "description": "(Chemdah公有动作)inventory close", 54 | "body": [ 55 | "inventory close", 56 | ] 57 | }, 58 | "获取玩家背包中的特定物品数量,使用 Chemdah 物品表达式。": { 59 | "prefix": [ 60 | "Inventory Count", 61 | ], 62 | "description": "(Chemdah公有动作)inventory (count|amount) {token}", 63 | "body": [ 64 | "inventory count \"$1\"", 65 | ] 66 | }, 67 | "检查玩家背包中某个位置是否为特定物品,使用 Chemdah 物品表达式。": { 68 | "prefix": [ 69 | "Inv Slot Check", 70 | ], 71 | "description": "(Chemdah公有动作)inventory slot {int} is {token} [amount {int}]", 72 | "body": [ 73 | "inventory slot $1 is \"$2\" amount $3", 74 | ] 75 | }, 76 | "检查玩家背包中是否含有特定物品并移除,使用 Chemdah 物品表达式。": { 77 | "prefix": [ 78 | "Inventory Take", 79 | ], 80 | "description": "(Chemdah公有动作)inventory (remove|take) {token} [amount {int}]", 81 | "body": [ 82 | "inventory take \"$1\" amount $2", 83 | ] 84 | }, 85 | "(Chemdah公有动作)获取坐标中的 X、Y、Z、Yaw、Pitch 或修改。": { 86 | "prefix": [ 87 | "Location X,Y,Z", 88 | ], 89 | "description": "(Chemdah公有动作)(x|y|z|yaw|pitch) in {locaiton} [(to|add) {action}]", 90 | "body": [ 91 | "${1|x,y,z|} in location ${2:world} ${3:0} ${4:0} ${5:0}", 92 | ] 93 | }, 94 | "获取玩家的 MMOCore 属性点数。": { 95 | "prefix": [ 96 | "MMOCore Attribute Point", 97 | ], 98 | "description": "(Chemdah公有动作)mmocore attribute point", 99 | "body": [ 100 | "mmocore attribute point", 101 | ] 102 | }, 103 | "获取玩家的 MMOCore 职业相关数据。": { 104 | "prefix": [ 105 | "MMOCore Class", 106 | ], 107 | "description": "(Chemdah公有动作)mmocore class (id|name|point)", 108 | "body": [ 109 | "mmocore class ${1|id,name,point|}", 110 | ] 111 | }, 112 | "获取玩家的 MMOCore 等级或经验值。": { 113 | "prefix": [ 114 | "MMOCore Level & Exp", 115 | ], 116 | "description": "(Chemdah公有动作)mmocore (level|experience|exp)", 117 | "body": [ 118 | "mmocore ${1|level,experience|exp|}", 119 | ] 120 | }, 121 | "获取玩家的 MMOCore 法力值。": { 122 | "prefix": [ 123 | "MMOCore Mana", 124 | ], 125 | "description": "(Chemdah公有动作)mmocore mana", 126 | "body": [ 127 | "mmocore mana", 128 | ] 129 | }, 130 | "获取玩家的 MMOCore 耐力值。": { 131 | "prefix": [ 132 | "MMOCore Stamina", 133 | ], 134 | "description": "(Chemdah公有动作)mmocore stamina", 135 | "body": [ 136 | "mmocore stamina", 137 | ] 138 | }, 139 | "使玩家执行 MythicMobs 怪物技能。": { 140 | "prefix": [ 141 | "MythicMobs Cast", 142 | ], 143 | "description": "(Chemdah公有动作)(mythicmobs|mm) cast {token} [with {trigger}]", 144 | "body": [ 145 | "mm cast $1 with ${2|DEFAULT,API,ATTACK,BOW_HIT,BLOCK,BLOCK_PLACE,BLOCK_BREAK,COMBAT,CONSUME,CROUCH,UNCROUCH,DAMAGED,DROPCOMBAT,DEATH,DESPAWNED,ENTERCOMBAT,EXPLODE,INTERACT,KILL,KILLPLAYER,PLAYERDEATH,SHOOT,SIGNAL,SPAWN,SPLASH_POTION,SWING,TARGETCHANGE,TARGETED,TELEPORT,TIMER,USE,RIGHTCLICK,READY,CAST,FISH,FISH_BITE,FISH_CATCH_FISH,FISH_CATCH_ENTITY,FISH_GROUND,FISH_REEL,FISH_FAIL,TAME,TAME_FAIL,TRIDENT_THROW,TRIDENT_HIT,CUSTOM|}", 146 | ] 147 | }, 148 | "在指定的坐标下播放粒子效果,若在结尾使用 @self 则只播放给自己。": { 149 | "prefix": [ 150 | "Particle Normal", 151 | ], 152 | "description": "(Chemdah公有动作)particle normal {token} (at|on) {location} [@self]", 153 | "body": [ 154 | "particle normal \"${1:flame} ${2:0} ${3:0} ${4:0} -count ${5:10} -speed ${6:0.1}\" at location ${7:world} ${8:0} ${9:0} ${10:0} @self", 155 | ] 156 | }, 157 | "检测玩家是否在特定区域内,使用 Chemdah 坐标表达式": { 158 | "prefix": [ 159 | "Position", 160 | ], 161 | "description": "(Chemdah公有动作)position in[side] {token}", 162 | "body": [ 163 | "position inside \"${1:world} ${2:0} ${3:0} ${4:0} > 10 10 10\"", 164 | ] 165 | }, 166 | "修改或获取玩家的变量。": { 167 | "prefix": [ 168 | "Profile Data", 169 | ], 170 | "description": "(Chemdah公有动作)profile data {action} [(add|to) {action}] [default {action}]", 171 | "body": [ 172 | "profile data $1 add $2 default $3", 173 | ] 174 | }, 175 | "修改或获取玩家自定义等级中的等级或经验。": { 176 | "prefix": [ 177 | "Profile Level", 178 | ], 179 | "description": "(Chemdah公有动作)profile level {action} (level|exp|exp-max) [(add|to) {action}]", 180 | "body": [ 181 | "profile level ${1:default} exp add $2", 182 | ] 183 | }, 184 | "检测玩家正在进行的或尚未接受的任务(已选择的)。": { 185 | "prefix": [ 186 | "Quest Check", 187 | ], 188 | "description": "(Chemdah公有动作)bbbbbbb", 189 | "body": [ 190 | "quest ${1|accept-check,accepted,completed|}", 191 | ] 192 | }, 193 | "控制玩家正在进行的或尚未接受的任务 (已选择的)。": { 194 | "prefix": [ 195 | "Quest Control", 196 | ], 197 | "description": "(Chemdah公有动作)quest {control}", 198 | "body": [ 199 | "quest ${1|accept,complete,fail,restart,stop|}", 200 | ] 201 | }, 202 | "修改或获取玩家当前任务(已选择的)中的变量。": { 203 | "prefix": [ 204 | "Quest Data", 205 | ], 206 | "description": "(Chemdah公有动作)quest data {action} [(add|to) {action}] [default {action}]", 207 | "body": [ 208 | "quest data $1 add $2 default $3", 209 | ] 210 | }, 211 | "检测玩家是否接受或已完成任务组": { 212 | "prefix": [ 213 | "Quest Group Check", 214 | ], 215 | "description": "(Chemdah公有动作)quest-group (accepted|completed) {action}", 216 | "body": [ 217 | "quest-group ${1|accepted,completed|} $2", 218 | ] 219 | }, 220 | "获取玩家当前任务(已选择的)或任务(已选择的)中的某项条目的进度信息。": { 221 | "prefix": [ 222 | "Quest Progress", 223 | ], 224 | "description": "(Chemdah公有动作)quest progress (value|target|percent|percent100) [task {action}]", 225 | "body": [ 226 | "quest progress ${1|value,target,percent,percent100|} task $2", 227 | ] 228 | }, 229 | "选择任何一个服务器中存在的有效任务以供后续操作。": { 230 | "prefix": [ 231 | "Quest Select", 232 | ], 233 | "description": "(Chemdah公有动作)quest select {action}", 234 | "body": [ 235 | "quest select $1", 236 | ] 237 | }, 238 | "隐藏或刷新任务(已选择的)或任务(已选择的)中某项条目的进度显示。": { 239 | "prefix": [ 240 | "Quest Stats", 241 | ], 242 | "description": "(Chemdah公有动作)quest stats (hide |refresh} [task {action|}]", 243 | "body": [ 244 | "quest stats ${1|refresh,hide|} task $2", 245 | ] 246 | }, 247 | "获取某个任务 (已选择) 中的所有条目序号。": { 248 | "prefix": [ 249 | "Quest Tasks", 250 | ], 251 | "description": "(Chemdah公有动作)quest tasks", 252 | "body": [ 253 | "quest tasks", 254 | ] 255 | }, 256 | "使玩家追踪任务(已选择的)": { 257 | "prefix": [ 258 | "Quest Track", 259 | ], 260 | "description": "(Chemdah公有动作)quest track", 261 | "body": [ 262 | "quest track", 263 | ] 264 | }, 265 | "获取玩家正在追踪的任务名称": { 266 | "prefix": [ 267 | "Quest Tracking", 268 | ], 269 | "description": "(Chemdah公有动作)quest tracking", 270 | "body": [ 271 | "quest tracking", 272 | ] 273 | }, 274 | "获取玩家当前正在进行的所有任务,使用 self 则忽略共享(多人)任务。": { 275 | "prefix": [ 276 | "Quests", 277 | ], 278 | "description": "(Chemdah公有动作)quests [self]", 279 | "body": [ 280 | "quests ${1:self}", 281 | ] 282 | }, 283 | "在 #Location 构建的坐标出生成特定 WorldEdit 建筑模板。或旋转、忽略空气": { 284 | "prefix": [ 285 | "Schematic", 286 | ], 287 | "description": "(Chemdah公有动作)schem[atic] {action} (at|on) {location} [rotation {int}] [ignore air]", 288 | "body": [ 289 | "schematic $1", 290 | ] 291 | }, 292 | "运行或停止某个脚本文件。": { 293 | "prefix": [ 294 | "Script", 295 | "KetherScript" 296 | ], 297 | "description": "(Chemdah公有动作)script (run|stop) {token}", 298 | "body": [ 299 | "script ${1|run,stop|} $2", 300 | ] 301 | }, 302 | "获取玩家的 SkillAPI 属性或属性点数。": { 303 | "prefix": [ 304 | "SkillAPI Attribute", 305 | ], 306 | "description": "(Chemdah公有动作)skillapi attribute (point|{token})", 307 | "body": [ 308 | "skillapi attribute ${1|point,{token}|}", 309 | ] 310 | }, 311 | "使玩家执行 SkillAPI 技能。": { 312 | "prefix": [ 313 | "SkillAPI Cast", 314 | ], 315 | "description": "(Chemdah公有动作)skillapi cast {token}", 316 | "body": [ 317 | "skillapi cast $1", 318 | ] 319 | }, 320 | "获取玩家的 SkillAPI 职业相关数据。": { 321 | "prefix": [ 322 | "SkillAPI Class", 323 | ], 324 | "description": "(Chemdah公有动作)skillapi class (main|size)", 325 | "body": [ 326 | "skillapi class ${1|main,size|}", 327 | ] 328 | }, 329 | "获取玩家的 SkillAPI 当前经验值或升级所需经验。": { 330 | "prefix": [ 331 | "SkillAPI Exp", 332 | ], 333 | "description": "(Chemdah公有动作)skillapi exp (total|required)", 334 | "body": [ 335 | "skillapi exp ${1|total,required|}", 336 | ] 337 | }, 338 | "获取玩家的 SkillAPI 等级或是否满级。": { 339 | "prefix": [ 340 | "SkillAPI Level", 341 | ], 342 | "description": "(Chemdah公有动作)mmocore level [maxed]", 343 | "body": [ 344 | "mmocore level ${1:maxed}", 345 | ] 346 | }, 347 | "获取玩家的 SkillAPI 法力值。": { 348 | "prefix": [ 349 | "SkillAPI Mana", 350 | ], 351 | "description": "(Chemdah公有动作)skillapi mana", 352 | "body": [ 353 | "skillapi mana", 354 | ] 355 | }, 356 | "获取玩家的 SkillAPI 技能点数。": { 357 | "prefix": [ 358 | "SkillAPI Skill Point", 359 | ], 360 | "description": "(Chemdah公有动作)skillapi skill point", 361 | "body": [ 362 | "skillapi skill point", 363 | ] 364 | }, 365 | "唤起玩家的 Trigger 任务": { 366 | "prefix": [ 367 | "Trigger", 368 | ], 369 | "description": "(Chemdah公有动作)trigger {token}", 370 | "body": [ 371 | "trigger $1", 372 | ] 373 | } 374 | } -------------------------------------------------------------------------------- /snippets/ketherscript/ketherscript.code-snippets: -------------------------------------------------------------------------------- 1 | // KetherScript快速创建脚本 2 | { 3 | "创建函数": { 4 | "prefix": [ 5 | "def", 6 | ], 7 | "description": "KetherScript", 8 | "body": [ 9 | "def $1 = {", 10 | " $2", 11 | "}" 12 | 13 | ] 14 | }, 15 | "定义": { 16 | "prefix": [ 17 | "def", 18 | ], 19 | "description": "KetherScript", 20 | "body": [ 21 | "def", 22 | ] 23 | }, 24 | "创建主函数": { 25 | "prefix": [ 26 | "main", 27 | ], 28 | "description": "KetherScript", 29 | "body": [ 30 | "def main = {", 31 | " $1", 32 | "}" 33 | 34 | ] 35 | } 36 | } -------------------------------------------------------------------------------- /snippets/questengine/questengine-m.code-snippets: -------------------------------------------------------------------------------- 1 | //questengine私有动作 2 | { 3 | "(小时)延迟运行时间,等待时间后运行下一个语句": { 4 | "prefix": [ 5 | "waitTime 小时", 6 | ], 7 | "description": "(QE私人动作)waitTime [数字][时间单位]", 8 | "body": [ 9 | "waitTime $1h", 10 | ] 11 | }, 12 | "(分钟)延迟运行时间,等待时间后运行下一个语句": { 13 | "prefix": [ 14 | "waitTime 分钟", 15 | ], 16 | "description": "(QE私人动作)waitTime [数字][时间单位]", 17 | "body": [ 18 | "waitTime $1m", 19 | ] 20 | }, 21 | "(秒)延迟运行时间,等待时间后运行下一个语句": { 22 | "prefix": [ 23 | "waitTime 秒", 24 | ], 25 | "description": "(QE私人动作)waitTime [数字][时间单位]", 26 | "body": [ 27 | "waitTime $1s", 28 | ] 29 | }, 30 | "添加标签": { 31 | "prefix": [ 32 | "tags add", 33 | ], 34 | "description": "(QE私人动作)tags add [标签]", 35 | "body": [ 36 | "tags add ", 37 | ] 38 | }, 39 | "删除标签": { 40 | "prefix": [ 41 | "tags remove", 42 | ], 43 | "description": "(QE私人动作)tags remove [标签]", 44 | "body": [ 45 | "tags remove ", 46 | ] 47 | }, 48 | "是否有某标签": { 49 | "prefix": [ 50 | "tags has", 51 | ], 52 | "description": "(QE私人动作)tags has [标签]", 53 | "body": [ 54 | "tags has ", 55 | ] 56 | }, 57 | "获得数据": { 58 | "prefix": [ 59 | "storage get", 60 | ], 61 | "description": "(QE私人动作)storage [id] get", 62 | "body": [ 63 | "storage $1 get", 64 | ] 65 | }, 66 | "设置数据": { 67 | "prefix": [ 68 | "storage set", 69 | ], 70 | "description": "(QE私人动作)storage [id] set [action]", 71 | "body": [ 72 | "storage $1 set $2", 73 | ] 74 | }, 75 | "删除数据": { 76 | "prefix": [ 77 | "storage remove", 78 | ], 79 | "description": "(QE私人动作)storage [id] remove", 80 | "body": [ 81 | "storage $1 remove", 82 | ] 83 | }, 84 | "选择任务": { 85 | "prefix": [ 86 | "quest select", 87 | ], 88 | "description": "(QE私人动作)quest select [任务编号]", 89 | "body": [ 90 | "quest select $1", 91 | ] 92 | }, 93 | "接受任务": { 94 | "prefix": [ 95 | "quest accept", 96 | ], 97 | "description": "(QE私人动作)quest accept", 98 | "body": [ 99 | "quest select $1 quest accept", 100 | ] 101 | }, 102 | "放弃任务": { 103 | "prefix": [ 104 | "quest quit", 105 | ], 106 | "description": "(QE私人动作)quest quit", 107 | "body": [ 108 | "quest select $1 quest quit", 109 | ] 110 | }, 111 | "完成任务": { 112 | "prefix": [ 113 | "quest finish", 114 | ], 115 | "description": "(QE私人动作)quest finish", 116 | "body": [ 117 | "quest select $1 quest finish", 118 | ] 119 | }, 120 | "获取任务名称": { 121 | "prefix": [ 122 | "quest name", 123 | ], 124 | "description": "(QE私人动作)quest name", 125 | "body": [ 126 | "quest select $1 quest name", 127 | ] 128 | }, 129 | "获取任务状,返回枚举(DOING)": { 130 | "prefix": [ 131 | "quest state", 132 | ], 133 | "description": "(QE私人动作)quest state", 134 | "body": [ 135 | "quest select $1 quest state", 136 | ] 137 | }, 138 | "获取任务状,返回语言内容(正在进行中)": { 139 | "prefix": [ 140 | "quest state lang", 141 | ], 142 | "description": "(QE私人动作)quest state lang", 143 | "body": [ 144 | "quest select $1 quest state lang", 145 | ] 146 | }, 147 | "获取任务剩余时间": { 148 | "prefix": [ 149 | "quest limitTime", 150 | ], 151 | "description": "(QE私人动作)quest limitTime", 152 | "body": [ 153 | "quest select $1 quest limitTime", 154 | ] 155 | }, 156 | "选择目标": { 157 | "prefix": [ 158 | "target select", 159 | ], 160 | "description": "(QE私人动作)target select [目标编号]", 161 | "body": [ 162 | "quest select $1 target select $2", 163 | ] 164 | }, 165 | "获取目标进度": { 166 | "prefix": [ 167 | "target schedule", 168 | ], 169 | "description": "(QE私人动作)target schedule", 170 | "body": [ 171 | "quest select $1 target select $2 target schedule", 172 | ] 173 | }, 174 | "获取目标状态, 返回枚举": { 175 | "prefix": [ 176 | "target state", 177 | ], 178 | "description": "(QE私人动作)target state", 179 | "body": [ 180 | "quest select $1 target select $2 target state", 181 | ] 182 | }, 183 | "获取目标状态, 返回语言内容": { 184 | "prefix": [ 185 | "target state lang", 186 | ], 187 | "description": "(QE私人动作)target state lang", 188 | "body": [ 189 | "quest select $1 target select $2 target state lang", 190 | ] 191 | }, 192 | "选择对话": { 193 | "prefix": [ 194 | "dialog select", 195 | ], 196 | "description": "(QE私人动作)dialog select [对话编号]", 197 | "body": [ 198 | "dialog select $1", 199 | ] 200 | }, 201 | "发送对话": { 202 | "prefix": [ 203 | "dialog send", 204 | ], 205 | "description": "(QE私人动作)dialog send", 206 | "body": [ 207 | "dialog select $1 dialog send", 208 | ] 209 | }, 210 | "发送对话(位置)": { 211 | "prefix": [ 212 | "dialog send where", 213 | ], 214 | "description": "(QE私人动作)dialog send where [location]", 215 | "body": [ 216 | "dialog select $1 dialog send where ${2:world} ${3:0} ${4:0} ${5:0}", 217 | ] 218 | }, 219 | "检查玩家是否有特定物品": { 220 | "prefix": [ 221 | "itemCheck inv", 222 | ], 223 | "description": "(QE私人动作)itemCheck inv [类型] \"选择 内容\"", 224 | "body": [ 225 | "itemCheck inv ${1|all, mainHand|} \"${2|MINECRAFT -material displayName- \"\" -loreContains -customModelData -amount,MMOITEMS -id|}\"", 226 | ] 227 | }, 228 | "检查玩家是否有特定物品并拿走": { 229 | "prefix": [ 230 | "itemCheck take", 231 | ], 232 | "description": "(QE私人动作)itemCheck take \"选择 内容\"", 233 | "body": [ 234 | "itemCheck take \"${2|MINECRAFT -material displayName- \"\" -loreContains -customModelData -amount,MMOITEMS -id|}\"", 235 | ] 236 | }, 237 | "对话空间范围,应用于对话模块空间范围 dialogID.space.condition": { 238 | "prefix": [ 239 | "spaceRange", 240 | ], 241 | "description": "(QE私人动作)spaceRange [长] [高] [宽]n", 242 | "body": [ 243 | "spaceRange ${1:长} ${2:高} ${3:宽}", 244 | ] 245 | }, 246 | "空间范围,应用于条件检查,比如任务要求达到目的地": { 247 | "prefix": [ 248 | "spaceRange where", 249 | ], 250 | "description": "(QE私人动作)spaceRange [长] [高] [宽] where [location]", 251 | "body": [ 252 | "spaceRange ${1:长} ${2:高} ${3:宽} where ${4:world} ${5:0} ${6:0} ${7:0}", 253 | ] 254 | }, 255 | "开动态门": { 256 | "prefix": [ 257 | "doors open", 258 | ], 259 | "description": "(QE私人动作)doors to [ID] open", 260 | "body": [ 261 | "doors to $1 open", 262 | ] 263 | }, 264 | "关动态门": { 265 | "prefix": [ 266 | "doors close", 267 | ], 268 | "description": "(QE私人动作)doors to [ID] close", 269 | "body": [ 270 | "doors to $1 close", 271 | ] 272 | }, 273 | "情景放映": { 274 | "prefix": [ 275 | "tutorial start", 276 | ], 277 | "description": "(QE私人动作)tutorial start [id]", 278 | "body": [ 279 | "tutorial start $1", 280 | ] 281 | }, 282 | "选择导航": { 283 | "prefix": [ 284 | "nav select", 285 | ], 286 | "description": "(QE私人动作)nav select [导航编号]", 287 | "body": [ 288 | "nav select $1", 289 | ] 290 | }, 291 | "为玩家创建导航": { 292 | "prefix": [ 293 | "nav create", 294 | ], 295 | "description": "(QE私人动作)nav create target [location]", 296 | "body": [ 297 | "nav create target location ${1:world} ${2:0} ${3:0} ${4:0}", 298 | ] 299 | }, 300 | "播放导航(绿色粒子)": { 301 | "prefix": [ 302 | "nav set start", 303 | ], 304 | "description": "(QE私人动作)nav set start", 305 | "body": [ 306 | "nav select $1 nav set start", 307 | ] 308 | }, 309 | "播放导航(指定粒子)": { 310 | "prefix": [ 311 | "nav set start display", 312 | ], 313 | "description": "(QE私人动作)nav set start display [粒子类型]", 314 | "body": [ 315 | "nav select $1 nav set start display $1", 316 | ] 317 | }, 318 | // nav select gotortchillback 319 | // nav create target location world 236 74 222 320 | // nav set start display TOTEM 321 | // nav set stop 322 | "停止导航": { 323 | "prefix": [ 324 | "nav set stop", 325 | ], 326 | "description": "(QE私人动作)nav set stop", 327 | "body": [ 328 | "nav select $1 nav set stop", 329 | ] 330 | }, 331 | "清除导航数据": { 332 | "prefix": [ 333 | "nav set clear", 334 | ], 335 | "description": "(QE私人动作)nav set clear", 336 | "body": [ 337 | "nav select $1 nav set clear", 338 | ] 339 | }, 340 | "隐藏或显示玩家": { 341 | "prefix": [ 342 | "hide player set", 343 | ], 344 | "description": "(QE私人动作)hide player set [true或false]", 345 | "body": [ 346 | "hide player set ${1|true,false|}", 347 | ] 348 | }, 349 | "WorldGuard判断位置是否在该区域": { 350 | "prefix": [ 351 | "worldguard", 352 | ], 353 | "description": "(QE私人动作)worldguard [location] id [区域ID]", 354 | "body": [ 355 | "worldguard ${1:world} ${2:0} ${3:0} ${4:0} id $5", 356 | ] 357 | }, 358 | "给玩家附加药水效果": { 359 | "prefix": [ 360 | "actionEffect select", 361 | ], 362 | "description": "(QE私人动作)actionEffect select [药水] time [时间,20等于1秒]", 363 | "body": [ 364 | "actionEffect select ${1:药水|} time ${2:时间,20等于1秒|}", 365 | ] 366 | }, 367 | "创建光照": { 368 | "prefix": [ 369 | "light create", 370 | ], 371 | "description": "(QE私人动作)light create level [光照等级] where [location]", 372 | "body": [ 373 | "light create level ${1:光照等级} where ${2:world} ${3:0} ${4:0} ${5:0}", 374 | ] 375 | }, 376 | "删除光照": { 377 | "prefix": [ 378 | "light delete", 379 | ], 380 | "description": "(QE私人动作)light delete where [location]", 381 | "body": [ 382 | "light delete where ${1:world} ${2:0} ${3:0} ${4:0}", 383 | ] 384 | }, 385 | "传送玩家": { 386 | "prefix": [ 387 | "player location to", 388 | ], 389 | "description": "(QE私人动作)player location to [location]", 390 | "body": [ 391 | "player location to ${1:world} ${2:0} ${3:0} ${4:0}", 392 | ] 393 | }, 394 | } -------------------------------------------------------------------------------- /snippets/taboolib/TabooLib-a.code-snippets: -------------------------------------------------------------------------------- 1 | //由 TabooLib 提供的公有动作 2 | { 3 | "获取或设置玩家的额外生命": { 4 | "prefix": ["absorption","player absorption amount"], 5 | "description": "(公有动作)player absorption amount [(add|to) {action}]", 6 | "body": [ 7 | "player absorption amount $1", 8 | ] 9 | }, 10 | "将动作的返回值作为动作栏信息发送给执行者。": { 11 | "prefix": "actionbar", 12 | "description": "(公有动作)actionbar {action}", 13 | "body": [ 14 | "actionbar \"$1\"", 15 | ] 16 | }, 17 | "判断动作列表的所有返回值是否均为是。": { 18 | "prefix": "alll", 19 | "description": "(公有动作)all {action list}", 20 | "body": [ 21 | "all [ $1 ]", 22 | ] 23 | }, 24 | "获取玩家的 IP 地址": { 25 | "prefix": ["address","player address"], 26 | "description": "(公有动作)player address", 27 | "body": [ 28 | "player address", 29 | ] 30 | }, 31 | "判断或修改玩家是否允许飞行": { 32 | "prefix": ["allow flight","player allow flight"], 33 | "description": "(公有动作)player allow flight [to {action}]", 34 | "body": [ 35 | "player allow flight $1", 36 | ] 37 | }, 38 | "判断动作列表的所有返回值是否含有是。": { 39 | "prefix": "any", 40 | "description": "(公有动作)any {action list}", 41 | "body": [ 42 | "any [ $1 ]", 43 | ] 44 | }, 45 | "将动作列表的所有返回值作为集合返回。": { 46 | "prefix": "array", 47 | "description": "(公有动作)array {action list}", 48 | "body": [ 49 | "array [ $1 ]", 50 | ] 51 | }, 52 | "在不受生命周期控制的异步计划中执行动作。\n当程序运行结束后,所有未完成的 #Async 动作会被直接关闭。": { 53 | "prefix": "async", 54 | "description": "(公有动作)async {action}", 55 | "body": [ 56 | "async { sleep 1s $1 } $2", 57 | ] 58 | }, 59 | "获取玩家的攻击冷却。": { 60 | "prefix": ["attack cooldown","player attack cooldown"], 61 | "description": "(公有动作)player attack cooldown", 62 | "body": [ 63 | "player attack cooldown", 64 | ] 65 | }, 66 | "等待动作完成。": { 67 | "prefix": "await", 68 | "description": "(公有动作)await {action}", 69 | "body": [ 70 | "await $1", 71 | ] 72 | }, 73 | "等待动作列表中的所有动作完成。": { 74 | "prefix": "await all", 75 | "description": "(公有动作)await_all {action list}", 76 | "body": [ 77 | "await_all [ $1 sleep 1s ] $2", 78 | ] 79 | }, 80 | "等待动作列表中的任意动作完成。": { 81 | "prefix": "await any", 82 | "description": "(公有动作)await_any {action list}", 83 | "body": [ 84 | "await_any [ $1 sleep 1s ] $2", 85 | ] 86 | }, 87 | "获取或修改玩家的出生点(床),需要对应方块材质为床。": { 88 | "prefix": ["Bed Spawn","player bed spawn"], 89 | "description": "(公有动作)player bed spawn [to {action}]", 90 | "body": [ 91 | "player bed spawn", 92 | ] 93 | }, 94 | "获取玩家出生点(床)的坐标轴。(x)": { 95 | "prefix": ["Bed Spawn x","player bed spawn x"], 96 | "description": "(公有动作)actionbar {action}", 97 | "body": [ 98 | "player bed spawn x", 99 | ] 100 | }, 101 | "获取玩家出生点(床)的坐标轴。(y)": { 102 | "prefix": ["Bed Spawn y","player bed spawn y"], 103 | "description": "(公有动作)actionbar {action}", 104 | "body": [ 105 | "player bed spawn y", 106 | ] 107 | }, 108 | "获取玩家出生点(床)的坐标轴。(z)": { 109 | "prefix": ["Bed Spawn z","player bed spawn z"], 110 | "description": "(公有动作)actionbar {action}", 111 | "body": [ 112 | "player bed spawn z", 113 | ] 114 | }, 115 | "判断玩家是否在格挡状态。": { 116 | "prefix": ["Blocking","player blocking"], 117 | "description": "(公有动作)player blocking", 118 | "body": [ 119 | "player blocking", 120 | ] 121 | }, 122 | "该方法用于在特定循环语句 (ForEach, Join, Map, While) 中使用,结束循环体。": { 123 | "prefix": "Break", 124 | "description": "(公有动作)break", 125 | "body": [ 126 | "break", 127 | ] 128 | }, 129 | "在 Shell 模式下该语句无任何意义。\n调用已声明的任何函数,包括 main 函数。": { 130 | "prefix": "Call", 131 | "description": "(公有动作)call {token}", 132 | "body": [ 133 | "call $1", 134 | ] 135 | }, 136 | "完整的选择语句需要包含至少一项选择分支, 也就是 when block。\n每个标准的选择分支由 when {条件} -> {表达式} 组成。\n也可使用 else {表达} 作为默认分支。": { 137 | "prefix": "case", 138 | "description": "(公有动作)case {aciton} [ {when block} ... ]", 139 | "body": [ 140 | "case &$1 [when $2 -> $3 when $4 -> $5 else $6 ]", 141 | ] 142 | }, 143 | "将两个动作的返回值进行对比,支持多种判定方式。(==)": { 144 | "prefix": "Check == (相等)", 145 | "description": "(公有动作)check {action} {symbol} {action}", 146 | "body": [ 147 | "check $1 == $2", 148 | ] 149 | }, 150 | "将两个动作的返回值进行对比,支持多种判定方式。(is)": { 151 | "prefix": "Check is (相等)", 152 | "description": "(公有动作)check {action} {symbol} {action}", 153 | "body": [ 154 | "check $1 is $2", 155 | ] 156 | }, 157 | "将两个动作的返回值进行对比,支持多种判定方式。(!=)": { 158 | "prefix": "Check != (不相等)", 159 | "description": "(公有动作)check {action} {symbol} {action}", 160 | "body": [ 161 | "check $1 != $2", 162 | ] 163 | }, 164 | "将两个动作的返回值进行对比,支持多种判定方式。(not)": { 165 | "prefix": "Check not (不相等)", 166 | "description": "(公有动作)check {action} {symbol} {action}", 167 | "body": [ 168 | "check $1 not $2", 169 | ] 170 | }, 171 | "将两个动作的返回值进行对比,支持多种判定方式。(=!)": { 172 | "prefix": "Check =! (相似等于)", 173 | "description": "(公有动作)check {action} {symbol} {action}", 174 | "body": [ 175 | "check $1 != $2", 176 | ] 177 | }, 178 | "将两个动作的返回值进行对比,支持多种判定方式。(is?)": { 179 | "prefix": "Check is? (相似等于)", 180 | "description": "(公有动作)check {action} {symbol} {action}", 181 | "body": [ 182 | "check $1 is? $2", 183 | ] 184 | }, 185 | "将两个动作的返回值进行对比,支持多种判定方式。(>)": { 186 | "prefix": "Check > (大于)", 187 | "description": "(公有动作)check {action} {symbol} {action}", 188 | "body": [ 189 | "check $1 > $2", 190 | ] 191 | }, 192 | "将两个动作的返回值进行对比,支持多种判定方式。(gt)": { 193 | "prefix": "Check gt (大于)", 194 | "description": "(公有动作)check {action} {symbol} {action}", 195 | "body": [ 196 | "check $1 gt $2", 197 | ] 198 | }, 199 | "将两个动作的返回值进行对比,支持多种判定方式。(>=)": { 200 | "prefix": "Check >= (大于等于)", 201 | "description": "(公有动作)check {action} {symbol} {action}", 202 | "body": [ 203 | "check $1 >= $2", 204 | ] 205 | }, 206 | "将两个动作的返回值进行对比,支持多种判定方式。(<)": { 207 | "prefix": "Check < (小于)", 208 | "description": "(公有动作)check {action} {symbol} {action}", 209 | "body": [ 210 | "check $1 < $2", 211 | ] 212 | }, 213 | "将两个动作的返回值进行对比,支持多种判定方式。(lt)": { 214 | "prefix": "Check lt (小于)", 215 | "description": "(公有动作)check {action} {symbol} {action}", 216 | "body": [ 217 | "check $1 lt $2", 218 | ] 219 | }, 220 | "将两个动作的返回值进行对比,支持多种判定方式。(<=)": { 221 | "prefix": "Check <= (小于等于)", 222 | "description": "(公有动作)check {action} {symbol} {action}", 223 | "body": [ 224 | "check $1 <= $2", 225 | ] 226 | }, 227 | "将动作的返回值作为命令执行,默认以玩家为执行者。": { 228 | "prefix": "Command", 229 | "description": "(公有动作)command {action} [as (console|player|op)]", 230 | "body": [ 231 | "command \"$1\"", 232 | ] 233 | }, 234 | "替换动作的返回值中所有颜色代码。\n支持由 TabooLib 提供的高级颜色代码。": { 235 | "prefix": "ColorText", 236 | "description": "(公有动作)color[ed] {action}", 237 | "body": [ 238 | "color", 239 | ] 240 | }, 241 | "获取或修改玩家的指南针目标。": { 242 | "prefix": ["Compass Target","player compass target"], 243 | "description": "(公有动作)player compass target [to {action}]", 244 | "body": [ 245 | "player compass target", 246 | ] 247 | }, 248 | "获取玩家指南针目标的坐标轴。(x)": { 249 | "prefix": ["Compass X","player compass x"], 250 | "description": "(公有动作)player compass (x|y|z)", 251 | "body": [ 252 | "player compass x", 253 | ] 254 | }, 255 | "获取玩家指南针目标的坐标轴。(y)": { 256 | "prefix": ["Compass Y","player compass y"], 257 | "description": "(公有动作)player compass (x|y|z)", 258 | "body": [ 259 | "player compass y", 260 | ] 261 | }, 262 | "获取玩家指南针目标的坐标轴。(z)": { 263 | "prefix": ["Compass Z","plplayer compass zayer"], 264 | "description": "(公有动作)player compass (x|y|z)", 265 | "body": [ 266 | "player compass z", 267 | ] 268 | }, 269 | "(用于查看可交谈对象的测试积极参与对话。返回:如果对话正在进行,则为 True)Tests to see of a Conversable object is actively engaged in a conversation.\nReturns:\nTrue if a conversation is in progress": { 270 | "prefix": ["Conversing","player conversing"], 271 | "description": "(公有动作)player conversing", 272 | "body": [ 273 | "player conversing", 274 | ] 275 | }, 276 | "本年、本月、本周中的天数。年:(1 ~ 365)": { 277 | "prefix": "Date year (本年天数)", 278 | "description": "(公有动作)day of (year|month|week)", 279 | "body": [ 280 | "day in year", 281 | ] 282 | }, 283 | "本年、本月、本周中的天数。月:(1 ~ 31)": { 284 | "prefix": "Date month (本月天数)", 285 | "description": "(公有动作)day of (year|month|week)", 286 | "body": [ 287 | "day in month", 288 | ] 289 | }, 290 | "本年、本月、本周中的天数。周:(1 ~ 7)": { 291 | "prefix": "Date week (本周天数)", 292 | "description": "(公有动作)day of (year|month|week)", 293 | "body": [ 294 | "day in week", 295 | ] 296 | }, 297 | "当前小时(0 ~ 23)。": { 298 | "prefix": "Date hour (当前小时)", 299 | "description": "(公有动作)hour[s]", 300 | "body": [ 301 | "hour", 302 | ] 303 | }, 304 | "当前分钟(0 ~ 59)。": { 305 | "prefix": "Date minute (当前分钟)", 306 | "description": "(公有动作)minute[s]", 307 | "body": [ 308 | "minute", 309 | ] 310 | }, 311 | "当前月份(1 ~ 12)。": { 312 | "prefix": "Date month (当前月)", 313 | "description": "(公有动作)playerblocking", 314 | "body": [ 315 | "month", 316 | ] 317 | }, 318 | "当前秒(0 ~ 59)。": { 319 | "prefix": "Date second (当前秒)", 320 | "description": "(公有动作)second[s]", 321 | "body": [ 322 | "second", 323 | ] 324 | }, 325 | "当前年份(MIN_YEAR ~ MAX_YEAR)。": { 326 | "prefix": "Date year (当前年)", 327 | "description": "(公有动作)year[s]", 328 | "body": [ 329 | "year", 330 | ] 331 | }, 332 | "判断玩家是否死亡。": { 333 | "prefix": ["dead","player dead"], 334 | "description": "(公有动作)player dead", 335 | "body": [ 336 | "player dead", 337 | ] 338 | }, 339 | "将动作的返回值作为列表获取指定元素。": { 340 | "prefix": "Element", 341 | "description": "(公有动作)element {action} of {action}", 342 | "body": [ 343 | "element $1 of $2", 344 | ] 345 | }, 346 | "获取或修改玩家的疲劳度。": { 347 | "prefix": ["Exhaustion","player exhaustion"], 348 | "description": "(公有动作)player exhaustion [(add|to) {action}]", 349 | "body": [ 350 | "player exhaustion", 351 | ] 352 | }, 353 | "退出程序。": { 354 | "prefix": "Exit", 355 | "description": "(公有动作)exit (success|pause|cooldown)", 356 | "body": [ 357 | "exit success", 358 | ] 359 | }, 360 | "获取或修改玩家的经验相关数据,只有 player exp 允许修改。": { 361 | "prefix": ["Exp","player exp"], 362 | "description": "(公有动作)player exp [until next level|at level|to level] [(add|to) {action}]", 363 | "body": [ 364 | "player exp", 365 | ] 366 | }, 367 | "返回玩家的首次游戏时间。": { 368 | "prefix": ["First Played","player first played"], 369 | "description": "(公有动作)player first played", 370 | "body": [ 371 | "player first played", 372 | ] 373 | }, 374 | "获取或修改玩家的飞行速度。": { 375 | "prefix": ["SpeedFly(飞行)","player fly speed"], 376 | "description": "(公有动作)player fly speed [(add|to) {action}]", 377 | "body": [ 378 | "player fly speed", 379 | ] 380 | }, 381 | "获取或修改玩家的移动速度。": { 382 | "prefix": ["Speedwalk(移动)","player walk speed"], 383 | "description": "(公有动作)player walk speed [(add|to) {action}]", 384 | "body": [ 385 | "player walk speed", 386 | ] 387 | }, 388 | "判断或修改玩家是否在飞行状态。": { 389 | "prefix": ["Flying","player flying"], 390 | "description": "(公有动作)player flying [to {action}]", 391 | "body": [ 392 | "player flying", 393 | ] 394 | }, 395 | "获取或修改玩家的饥饿值": { 396 | "prefix": ["Food Level","player food level"], 397 | "description": "(公有动作)player food level [(add|to) {action}]", 398 | "body": [ 399 | "player food level", 400 | ] 401 | }, 402 | "遍历第一个动作的返回值中所有成员,并作为临时变量传入第二个动作。": { 403 | "prefix": "ForEach", 404 | "description": "(公有动作)for {token} in {action} then {action}", 405 | "body": [ 406 | "for $1 in $2 then { $3 }", 407 | ] 408 | }, 409 | "使用特定的方式格式化特定的时间。": { 410 | "prefix": "Format Time", 411 | "description": "(公有动作)format {action} (by|with) {token}", 412 | "body": [ 413 | "format time with \"yyyy-MM-dd HH:mm\"", 414 | ] 415 | }, 416 | "获取或修改玩家的游戏模式。": { 417 | "prefix": ["GameMode","player gamemode"], 418 | "description": "(公有动作)可用模式:\t生存:SURVIVAL, 0\n创造:CREATIVE, 1\n冒险:ADVENTURE, 2\n观察:SPECTATOR, 3\nplayer gamemode [to {action}]", 419 | "body": [ 420 | "player gamemode", 421 | ] 422 | }, 423 | "判断或修改玩家是否在滑翔状态。": { 424 | "prefix": ["Gliding","player gliding"], 425 | "description": "(公有动作)player gliding [to {action}]", 426 | "body": [ 427 | "player gliding", 428 | ] 429 | }, 430 | "判断或修改玩家是否在发光状态。": { 431 | "prefix": ["Glowing","player glowing"], 432 | "description": "(公有动作)player glowing [to {action}]", 433 | "body": [ 434 | "player glowing", 435 | ] 436 | }, 437 | "在 Shell 模式下该语句无任何意义。\n跳转到已声明的任何函数,包括 main 函数。": { 438 | "prefix": "Goto", 439 | "description": "(公有动作)goto {token}", 440 | "body": [ 441 | "goto ", 442 | ] 443 | }, 444 | "判断或修改玩家是否拥有重力。": { 445 | "prefix": ["Gravity","player gravity"], 446 | "description": "(公有动作)player gravity [(add|to) {action}]", 447 | "body": [ 448 | "player gravity", 449 | ] 450 | }, 451 | "获取或修改玩家的生命。": { 452 | "prefix": ["Health","player health"], 453 | "description": "(公有动作)player [ max ]health [(add|to) {action}]", 454 | "body": [ 455 | "player health", 456 | ] 457 | }, 458 | "获取或修改玩家的最大生命。": { 459 | "prefix": ["MaxHealth","player maxhealth"], 460 | "description": "(公有动作)player maxhealth [(add|to) {action}]", 461 | "body": [ 462 | "player maxhealth", 463 | ] 464 | }, 465 | "当一个动作的返回值为是时,执行第二个动作,反之执行第三个动作。": { 466 | "prefix": "If & Else", 467 | "description": "(公有动作)If {action} then {action} [else {action}]", 468 | "body": [ 469 | "if $1 then { $2 } else { $3 }", 470 | ] 471 | }, 472 | "替换动作的返回值中所有内联脚本。内联脚本指在字符串中使用 {{ ... }} 插入脚本代码。": { 473 | "prefix": "Inline", 474 | "description": "(公有动作)inline {action} | function {action}", 475 | "body": [ 476 | "inline", 477 | ] 478 | }, 479 | "判断玩家是否在载具中。": { 480 | "prefix": ["Inside Vehicle","player inside vehicle"], 481 | "description": "(公有动作)player inside vehicle", 482 | "body": [ 483 | "player inside vehicle", 484 | ] 485 | }, 486 | "运行 JavaScript 代码,并返回结果。": { 487 | "prefix": "JavaScript", 488 | "description": "(公有动作)并传入当前程序的所有变量,以及事件 (event)、执行者 (sender)、服务器 (server)。", 489 | "body": [ 490 | "javascript ", 491 | ] 492 | }, 493 | "将动作列表的所有返回值合并为字符串返回,默认使用空格作为分隔。": { 494 | "prefix": "Join", 495 | "description": "(公有动作)join {action list} [by {token}]", 496 | "body": [ 497 | "join [ $1 ]", 498 | ] 499 | }, 500 | "判断或修改玩家是否在跳跃状态。 ": { 501 | "prefix": ["Jumping","player jumping"], 502 | "description": "(公有动作)player jumping [to {action}]", 503 | "body": [ 504 | "player jumping", 505 | ] 506 | }, 507 | "返回玩家的最后游戏、登陆时间": { 508 | "prefix": ["Last Played","player last login"], 509 | "description": "(公有动作)player last (played|login)", 510 | "body": [ 511 | "player last login", 512 | ] 513 | }, 514 | "(返回实体当前是否被束缚。)Returns whether the entity is currently leashed.": { 515 | "prefix": ["Leashed","player leashed"], 516 | "description": "(公有动作)player leashed", 517 | "body": [ 518 | "player leashed", 519 | ] 520 | }, 521 | "获取或修改玩家的等级。": { 522 | "prefix": ["Level","player level"], 523 | "description": "(公有动作)player level [(add|to) {action}]", 524 | "body": [ 525 | "player level", 526 | ] 527 | }, 528 | "创建并返回一个字符串。当字符串中存在空格时需将内容写在双引号或单引号中,若内容中不含空格则允许省略引号": { 529 | "prefix": "Literal", 530 | "description": "(公有动作)注意:即使是 literal 100 也并非整数类型,如有需要请使用 #Type 动作。literal {token} | {token}", 531 | "body": [ 532 | "literal", 533 | ] 534 | }, 535 | "获取玩家的客户端语言。": { 536 | "prefix": ["Locale","player locale"], 537 | "description": "(公有动作)player locale", 538 | "body": [ 539 | "player locale", 540 | ] 541 | }, 542 | "构建一个坐标": { 543 | "prefix": "Location", 544 | "description": "(公有动作)location {action} {action} {action} {action} [and {action} {action}]", 545 | "body": [ 546 | "location ${1:world} ${2:0} ${3:0} ${4:0}", 547 | ] 548 | }, 549 | "获取或修改玩家的角度。": { 550 | "prefix": ["Location Angle","player yaw"], 551 | "description": "(公有动作)player (yaw|pitch) [(add|to) {action}]", 552 | "body": [ 553 | "player yaw", 554 | ] 555 | }, 556 | "(X)获取玩家的坐标轴。使用 block 则返回整数(方块)坐标。": { 557 | "prefix": ["Location X","player x"], 558 | "description": "(公有动作)player [block ](x|y|z)", 559 | "body": [ 560 | "player x", 561 | ] 562 | }, 563 | "(Y)获取玩家的坐标轴。使用 block 则返回整数(方块)坐标。": { 564 | "prefix": ["Location Y","player y"], 565 | "description": "(公有动作)player [ block ](x|y|z)", 566 | "body": [ 567 | "player y", 568 | ] 569 | }, 570 | "(Z)获取玩家的坐标轴。使用 block 则返回整数(方块)坐标。": { 571 | "prefix": ["Location Z","player z"], 572 | "description": "(公有动作)player [block ](x|y|z)", 573 | "body": [ 574 | "player z", 575 | ] 576 | }, 577 | "(X)获取玩家的坐标轴返回整数(方块)坐标。": { 578 | "prefix": ["LocationBlock X","player block x"], 579 | "description": "(公有动作)player block (x|y|z)", 580 | "body": [ 581 | "player block x", 582 | ] 583 | }, 584 | "(Y)获取玩家的坐标轴返回整数(方块)坐标。": { 585 | "prefix": ["LocationBlock Y","player block y"], 586 | "description": "(公有动作)player block (x|y|z)", 587 | "body": [ 588 | "player block y", 589 | ] 590 | }, 591 | "(Z)获取玩家的坐标轴返回整数(方块)坐标。": { 592 | "prefix": ["LocationBlock Z","player block z"], 593 | "description": "(公有动作)player block (x|y|z)", 594 | "body": [ 595 | "player block z", 596 | ] 597 | }, 598 | "遍历第一个动作的返回值中所有成员,并作为临时变量传入第二个动作。最终将所有第二个动作的返回值作为集合返回。与 #ForEach 动作不同的是,#Map 则会整理每一次非空的处理结果。": { 599 | "prefix": "Map", 600 | "description": "(公有动作)map {token} in {action} with {action}", 601 | "body": [ 602 | "map $1 in $2 with $3", 603 | ] 604 | }, 605 | "使用数学运算符处理动作列表的所有返回值。(加)": { 606 | "prefix": "Math(加)", 607 | "description": "(公有动作)math {symbol} {action list}", 608 | "body": [ 609 | "math add [ $1 ]", 610 | ] 611 | }, 612 | "使用数学运算符处理动作列表的所有返回值。(减)": { 613 | "prefix": "Math(减)", 614 | "description": "(公有动作)math {symbol} {action list}", 615 | "body": [ 616 | "math sub [ $1 ]", 617 | ] 618 | }, 619 | "使用数学运算符处理动作列表的所有返回值。(乘)": { 620 | "prefix": "Math(乘)", 621 | "description": "(公有动作)math {symbol} {action list}", 622 | "body": [ 623 | "math mul [ $1 ]", 624 | ] 625 | }, 626 | "使用数学运算符处理动作列表的所有返回值。(除)": { 627 | "prefix": "Math(除)", 628 | "description": "(公有动作)math {symbol} {action list}", 629 | "body": [ 630 | "math div [ $1 ]", 631 | ] 632 | }, 633 | "获取玩家的列表名称。": { 634 | "prefix": ["NameList","player list name"], 635 | "description": "(公有动作)player [(display|list) ] name", 636 | "body": [ 637 | "player list name", 638 | ] 639 | }, 640 | "获取玩家的展示名称。": { 641 | "prefix": ["NameDisplay","player display name"], 642 | "description": "(公有动作)player [(display|list) ] name", 643 | "body": [ 644 | "player display name", 645 | ] 646 | }, 647 | "获取玩家的游戏名称": { 648 | "prefix": ["name","player name"], 649 | "description": "(公有动作)player [(display|list) ] name", 650 | "body": [ 651 | "player name", 652 | ] 653 | }, 654 | "获取或修改玩家的无敌时间。": { 655 | "prefix": ["No Damage Ticks","player no damage ticks"], 656 | "description": "(公有动作)player no damage ticks [(add|to) {action}]", 657 | "body": [ 658 | "player no damage ticks", 659 | ] 660 | }, 661 | "判断动作的返回值是否为否,即否定动作的结果。": { 662 | "prefix": "Not", 663 | "description": "(公有动作)not {action}", 664 | "body": [ 665 | "not $1", 666 | ] 667 | }, 668 | "返回一个空值。": { 669 | "prefix": "Null", 670 | "description": "(公有动作)null", 671 | "body": [ 672 | "null", 673 | ] 674 | }, 675 | "判断玩家是否在地面上,该数据由客户端返回,可能会被篡改。": { 676 | "prefix": ["On Ground","player on ground"], 677 | "description": "(公有动作)player on ground", 678 | "body": [ 679 | "player on ground", 680 | ] 681 | }, 682 | "判断或修改玩家是否为 OP 权限。": { 683 | "prefix": ["Op","player op"], 684 | "description": "(公有动作)player op [to {action}]", 685 | "body": [ 686 | "player op", 687 | ] 688 | }, 689 | "对动作的返回值进行非空判断。": { 690 | "prefix": "Optional", 691 | "description": "(公有动作)optional {action} else {action}", 692 | "body": [ 693 | "optional $1 else $2", 694 | ] 695 | }, 696 | "返回一个空字符串。": { 697 | "prefix": "Pass", 698 | "description": "(公有动作)pass", 699 | "body": [ 700 | "pass", 701 | ] 702 | }, 703 | "使程序的生命周期强制暂停,该操作不可被撤销,直到程序关闭。": { 704 | "prefix": "Pause", 705 | "description": "(公有动作)pause", 706 | "body": [ 707 | "pause", 708 | ] 709 | }, 710 | "将动作的返回值作为权限判断执行者是否持有该权限。": { 711 | "prefix": "Permission", 712 | "description": "(公有动作)perm[ission] {action}", 713 | "body": [ 714 | "perm $1", 715 | ] 716 | }, 717 | "替换动作的返回值中所有 PlaceholderAPI 变量。": { 718 | "prefix": "PlaceholderAPI", 719 | "description": "(公有动作)papi {action} | placeholder {action}", 720 | "body": [ 721 | "papi \"%$1%\"", 722 | ] 723 | }, 724 | "将动作的返回值作为信息发送给控制台。": { 725 | "prefix": "Print", 726 | "description": "(公有动作)print {action} | log {action}", 727 | "body": [ 728 | "print \"$1\"", 729 | ] 730 | }, 731 | "在一定的范围内随机返回一个浮点数或整数,相比于 #random,这个范围由动作的返回值表示。": { 732 | "prefix": "Random2", 733 | "description": "(公有动作)random2 {MIN} to {MAX}", 734 | "body": [ 735 | "random2 $1 to $2", 736 | ] 737 | }, 738 | "(A to B)在一定的范围内随机返回一个浮点数,或从动作的返回值中随机返回一个成员。在定义范围时可以省略第二个参数来选定 0 ~ 范围。": { 739 | "prefix": "Random", 740 | "description": "(公有动作)random {double} [to {double}] | random {action}", 741 | "body": [ 742 | "random $1 to $2", 743 | ] 744 | }, 745 | "([ 1 2 3 ])在一定的范围内随机返回一个浮点数,或从动作的返回值中随机返回一个成员。在定义范围时可以省略第二个参数来选定 0 ~ 范围。": { 746 | "prefix": "Random", 747 | "description": "(公有动作)random {double} [to {double}] | random {action}", 748 | "body": [ 749 | "random [ $1 ]", 750 | ] 751 | }, 752 | "创建一组数字集合,当你省略步长或使用整型作为步长时,则创建的是整型集合,反之创建浮点数集合。集合的类型取决于步长的类型,而不是范围数字类型。": { 753 | "prefix": "Range", 754 | "description": "(公有动作)plarange {number} to {number} [step {number}]", 755 | "body": [ 756 | "range $1 to $2", 757 | ] 758 | }, 759 | "获取或修改玩家的氧气。": { 760 | "prefix": ["Remaining Air","player remaining air"], 761 | "description": "(公有动作)player remaining air [(add|to) {action}]", 762 | "body": [ 763 | "player remaining air", 764 | ] 765 | }, 766 | "重复一个动作数次。": { 767 | "prefix": "Repeat", 768 | "description": "(公有动作)repeat {int} {action}", 769 | "body": [ 770 | "repeat $1 $2", 771 | ] 772 | }, 773 | "判断玩家是否在激流(三叉戟)状态。": { 774 | "prefix": ["Riptiding","player riptiding"], 775 | "description": "(公有动作)player riptiding", 776 | "body": [ 777 | "player riptiding", 778 | ] 779 | }, 780 | "将动作的返回值作为浮点数并四舍五入为最接近的整数。": { 781 | "prefix": "Round", 782 | "description": "(公有动作)round {action}", 783 | "body": [ 784 | "round $1", 785 | ] 786 | }, 787 | "获取或修改玩家的饱食度。": { 788 | "prefix": ["Saturation","player saturation"], 789 | "description": "(公有动作)player saturation [(add|to) {action}]", 790 | "body": [ 791 | "player saturation", 792 | ] 793 | }, 794 | "将动作的返回值作为浮点数并保留小数点后两位。": { 795 | "prefix": "Scaled", 796 | "description": "(公有动作)scale[d] {action}", 797 | "body": [ 798 | "scale $1", 799 | ] 800 | }, 801 | "将动作的返回值作为列表获取其长度。": { 802 | "prefix": "Size", 803 | "description": "(公有动作)size {action}", 804 | "body": [ 805 | "size range $1 to $2", 806 | ] 807 | }, 808 | "堵塞工作线程特定时间段。": { 809 | "prefix": "Sleep", 810 | "description": "(公有动作)(sleep|delay|wait) {duration}", 811 | "body": [ 812 | "sleep $1", 813 | ] 814 | }, 815 | "返回玩家是否处于睡眠状态。设置是否忽略玩家作为不睡眠。如果每个人都在睡觉或设置了这个标志,那么时间将提前到第二天。如果每个人都设置了这个旗帜,但实际上没有人在床上,那么什么都不会发生。": { 816 | "prefix": ["Sleep Ignored","player sleep ignored"], 817 | "description": "(公有动作)player sleep ignored [to {action}]", 818 | "body": [ 819 | "player sleep ignored", 820 | ] 821 | }, 822 | "返回玩家的睡眠时间。": { 823 | "prefix": ["Sleep Ticks","player sleep ticks"], 824 | "description": "(公有动作)player sleep ticks", 825 | "body": [ 826 | "player sleep ticks", 827 | ] 828 | }, 829 | "判断玩家是否在潜行状态。": { 830 | "prefix": ["Sneaking","player sneaking"], 831 | "description": "(公有动作)player sneaking", 832 | "body": [ 833 | "player sneaking", 834 | ] 835 | }, 836 | "将文本作为音效播放,默认音量与音调均为 1.0。使用 \"resource:\" 作为前缀则播放资源包中的音效。": { 837 | "prefix": "Sound", 838 | "description": "(公有动作)sound {token} [by {double} {double}]", 839 | "body": [ 840 | "sound $1", 841 | ] 842 | }, 843 | "对动作的返回值作为字符串切片并返回。": { 844 | "prefix": "Split", 845 | "description": "(公有动作)split {action} [with {token}]", 846 | "body": [ 847 | "split \"$1\" with \"$1\"", 848 | ] 849 | }, 850 | "判断玩家是否在疾跑状态。": { 851 | "prefix": ["Sprinting","player sprinting"], 852 | "description": "(公有动作)player sprinting", 853 | "body": [ 854 | "player sprinting", 855 | ] 856 | }, 857 | "将动作的返回值作为副标题信息发送给执行者,默认的淡入淡出、停留、时间为0、20、0。": { 858 | "prefix": "Subtitle", 859 | "description": "(公有动作)subtitle {action} [by {int} {int} {int}]", 860 | "body": [ 861 | "subtitle \"$1\" by ${2:0} ${3:20} ${4:0}", 862 | ] 863 | }, 864 | "判断或修改玩家是否在游泳状态。": { 865 | "prefix": ["Swimming","player swimming"], 866 | "description": "(公有动作)player swimming [(add|to) {action}]", 867 | "body": [ 868 | "player swimming", 869 | ] 870 | }, 871 | "切换当前观察者到特定玩家。": { 872 | "prefix": "Switch", 873 | "description": "(公有动作)switch {action}", 874 | "body": [ 875 | "switch $1", 876 | ] 877 | }, 878 | "将动作的返回值作为信息发送给执行者。": { 879 | "prefix": "Tell", 880 | "description": "(公有动作)tell {action} | send {action} | message {action}", 881 | "body": [ 882 | "tell \"$1\"", 883 | ] 884 | }, 885 | "使用特定的方式格式化当前系统时间。": { 886 | "prefix": "Time Format", 887 | "description": "(公有动作)time as {token} | date as {token}", 888 | "body": [ 889 | "date as \"yyyy-MM-dd HH:mm:ss\"", 890 | ] 891 | }, 892 | "将动作的返回值作为标题信息发送给执行者,默认的淡入淡出、停留、时间为0、20、0。": { 893 | "prefix": "Title", 894 | "description": "(公有动作)title {action} [subtitle {action}] [by {int} {int} {int}]", 895 | "body": [ 896 | "title \"$1\"", 897 | ] 898 | }, 899 | "将动作的返回值作为成就信息发送给执行者。支持列表作为动作的返回值。(※需要服务端版本高于 1.13)": { 900 | "prefix": "Toast", 901 | "description": "(公有动作)toast {material} {action} [(by|with) (task|goal|challenge)]", 902 | "body": [ 903 | "toast $1 \"$2\" by ${3:challenge}", 904 | ] 905 | }, 906 | "创建并返回一个最接近的字符串、整型、长整型、浮点数 或 布尔值。当字符串中存在空格时需将内容写在双引号或单引号中,若内容中不含空格则允许省略引号。或使用指定类型进行格式化(以动作作为参数):int, long, float, double, boolean": { 907 | "prefix": "Type", 908 | "description": "(公有动作)type {token} | type {type} {action}", 909 | "body": [ 910 | "type $1", 911 | ] 912 | }, 913 | "获取变量。": { 914 | "prefix": "get", 915 | "description": "(公有动作)get {token}", 916 | "body": [ 917 | "get $1", 918 | ] 919 | }, 920 | "获取变量。(&)": { 921 | "prefix": "&", 922 | "description": "(公有动作)&{token}", 923 | "body": [ 924 | "&$1", 925 | ] 926 | }, 927 | "将变量设置为基本类型或一个动作的返回值。": { 928 | "prefix": "Set", 929 | "description": "(公有动作)set {token} {token}", 930 | "body": [ 931 | "set $1 $2", 932 | ] 933 | }, 934 | "将变量设置为基本类型或一个动作的返回值": { 935 | "prefix": "Set", 936 | "description": "(公有动作)set {token} to {action}", 937 | "body": [ 938 | "set $1 to $2", 939 | ] 940 | }, 941 | "将所有变量的节点合并字符串列表返回。": { 942 | "prefix": "Variables", 943 | "description": "(公有动作)vars | variables", 944 | "body": [ 945 | "vars", 946 | ] 947 | }, 948 | "将动作的返回值作为警告发送给控制台。": { 949 | "prefix": "Warning", 950 | "description": "(公有动作)warn[ing] {action}", 951 | "body": [ 952 | "warning \"$1\"", 953 | ] 954 | }, 955 | "当一个动作的返回值为是时,重复第二个动作直到第一个动作的的返回值为否。": { 956 | "prefix": "While", 957 | "description": "(公有动作)while {action} then {action}", 958 | "body": [ 959 | "while $1 then $2", 960 | ] 961 | }, 962 | "判断或修改玩家是否在白名单中。": { 963 | "prefix": ["Whitelist","player whitelist"], 964 | "description": "(公有动作)player whitelist [to {action}]", 965 | "body": [ 966 | "player whitelist", 967 | ] 968 | }, 969 | "获取玩家的当前所在世界名称。": { 970 | "prefix": ["World","player world"], 971 | "description": "(公有动作)player world", 972 | "body": [ 973 | "player world", 974 | ] 975 | }, 976 | "改变为真": { 977 | "prefix": "to true", 978 | "body": [ 979 | "to true", 980 | ] 981 | }, 982 | "改变为假": { 983 | "prefix": "to false", 984 | "description": "(公有动作)to false", 985 | "body": [ 986 | "to false", 987 | ] 988 | }, 989 | "作为控制台": { 990 | "prefix": "as console", 991 | "description": "(公有动作)as (console|player|op)", 992 | "body": [ 993 | "as console", 994 | ] 995 | }, 996 | "作为玩家": { 997 | "prefix": "as player", 998 | "description": "(公有动作)as (console|player|op)", 999 | "body": [ 1000 | "as player", 1001 | ] 1002 | }, 1003 | "作为OP": { 1004 | "prefix": "as op", 1005 | "description": "(公有动作)as (console|player|op)", 1006 | "body": [ 1007 | "as op", 1008 | ] 1009 | }, 1010 | 1011 | 1012 | } -------------------------------------------------------------------------------- /src/extension.js: -------------------------------------------------------------------------------- 1 | "use strict"; 2 | var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { 3 | if (k2 === undefined) k2 = k; 4 | var desc = Object.getOwnPropertyDescriptor(m, k); 5 | if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { 6 | desc = { enumerable: true, get: function() { return m[k]; } }; 7 | } 8 | Object.defineProperty(o, k2, desc); 9 | }) : (function(o, m, k, k2) { 10 | if (k2 === undefined) k2 = k; 11 | o[k2] = m[k]; 12 | })); 13 | var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { 14 | Object.defineProperty(o, "default", { enumerable: true, value: v }); 15 | }) : function(o, v) { 16 | o["default"] = v; 17 | }); 18 | var __importStar = (this && this.__importStar) || function (mod) { 19 | if (mod && mod.__esModule) return mod; 20 | var result = {}; 21 | if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); 22 | __setModuleDefault(result, mod); 23 | return result; 24 | }; 25 | Object.defineProperty(exports, "__esModule", { value: true }); 26 | exports.activate = void 0; 27 | const vscode = __importStar(require("vscode")); 28 | // class YamlDefinitionProvider implements vscode.DefinitionProvider { 29 | // provideDefinition( 30 | // document: vscode.TextDocument, 31 | // position: vscode.Position, 32 | // token: vscode.CancellationToken 33 | // ): vscode.ProviderResult { 34 | // const word = document.getText(document.getWordRangeAtPosition(position)); 35 | // if (path.extname(word) === '.yml') { 36 | // const workspaceFolder = vscode.workspace.getWorkspaceFolder(document.uri); 37 | // if (workspaceFolder) { 38 | // const definitionPath = path.join(workspaceFolder.uri.fsPath, word); 39 | // const uri = vscode.Uri.file(definitionPath); 40 | // const location = new vscode.Location(uri, new vscode.Position(0, 0)); 41 | // return location; 42 | // } 43 | // } 44 | // } 45 | // } 46 | function formatKetherCode(code) { 47 | const lines = code.split(/\r?\n/); 48 | const formattedLines = lines.map((line) => { 49 | // 检测行的原始缩进(tab 数量) 50 | const originalIndentMatch = line.match(/^\s*/); 51 | const originalIndent = originalIndentMatch ? originalIndentMatch[0] : ''; 52 | // 去除行首的缩进后剩余部分进行处理 53 | let lineContent = line.substr(originalIndent.length); 54 | if (lineContent.startsWith('#') || lineContent.trim() === '') { 55 | // 对注释或空行不做处理,只保留缩进 56 | return originalIndent + lineContent; 57 | } 58 | // 保证字符串两侧有空格 59 | lineContent = lineContent.replace(/("[^"]*")/g, ' $1 '); 60 | // 保证括号两侧有空格 61 | lineContent = lineContent.replace(/(\[|\])/g, ' $1 '); 62 | // 确保操作符两侧有空格 63 | lineContent = lineContent.replace(/(math\s+(add|sub|mul|div))\s+\[/g, '$1 [ '); 64 | // 确保关键字两侧有空格,同时忽略了之前关键字后面的 inline 65 | lineContent = lineContent.replace(/(def|script\s+(run|stop)|check|for|break|call|actionbar|subtitle|title)\b/g, '$1 '); 66 | // 修正 while 关键字的空格问题 67 | lineContent = lineContent.replace(/(\bwhile\b)\s+(?!as)/g, '$1 '); 68 | // 规范化空格,但避免删除命令行中的空格 69 | lineContent = lineContent.replace(/(? { 93 | if (files.length > 0) { 94 | const fileUri = files[0]; 95 | vscode.workspace.openTextDocument(fileUri).then(doc => { 96 | vscode.window.showTextDocument(doc); 97 | }, err => { 98 | console.error('Error opening file:', err); 99 | vscode.window.showErrorMessage(`无法打开文件: ${fileUri.fsPath}`); 100 | }); 101 | } 102 | else { 103 | vscode.window.showErrorMessage(`没有找到文件: ${word}`); 104 | } 105 | }, err => { 106 | console.error('Error searching files:', err); 107 | vscode.window.showErrorMessage(`搜索文件时出错: ${word}`); 108 | }); 109 | } 110 | else { 111 | vscode.window.showErrorMessage('当前没有打开的编辑器。'); 112 | } 113 | }); 114 | context.subscriptions.push(disposable, vscode.languages.registerDocumentFormattingEditProvider('kether', { 115 | provideDocumentFormattingEdits(document) { 116 | const formattedCode = formatKetherCode(document.getText()); 117 | const entireRange = new vscode.Range(document.positionAt(0), document.positionAt(document.getText().length)); 118 | return [vscode.TextEdit.replace(entireRange, formattedCode)]; 119 | }, 120 | })); 121 | } 122 | exports.activate = activate; 123 | -------------------------------------------------------------------------------- /src/extension.ts: -------------------------------------------------------------------------------- 1 | import * as vscode from 'vscode'; 2 | import * as path from 'path'; 3 | 4 | // class YamlDefinitionProvider implements vscode.DefinitionProvider { 5 | // provideDefinition( 6 | // document: vscode.TextDocument, 7 | // position: vscode.Position, 8 | // token: vscode.CancellationToken 9 | // ): vscode.ProviderResult { 10 | // const word = document.getText(document.getWordRangeAtPosition(position)); 11 | // if (path.extname(word) === '.yml') { 12 | // const workspaceFolder = vscode.workspace.getWorkspaceFolder(document.uri); 13 | // if (workspaceFolder) { 14 | // const definitionPath = path.join(workspaceFolder.uri.fsPath, word); 15 | // const uri = vscode.Uri.file(definitionPath); 16 | // const location = new vscode.Location(uri, new vscode.Position(0, 0)); 17 | // return location; 18 | // } 19 | // } 20 | // } 21 | // } 22 | 23 | function formatKetherCode(code: string): string { 24 | const lines = code.split(/\r?\n/); 25 | const formattedLines = lines.map((line) => { 26 | // 检测行的原始缩进(tab 数量) 27 | const originalIndentMatch = line.match(/^\s*/); 28 | const originalIndent = originalIndentMatch ? originalIndentMatch[0] : ''; 29 | 30 | // 去除行首的缩进后剩余部分进行处理 31 | let lineContent = line.substr(originalIndent.length); 32 | 33 | if (lineContent.startsWith('#') || lineContent.trim() === '') { 34 | // 对注释或空行不做处理,只保留缩进 35 | return originalIndent + lineContent; 36 | } 37 | 38 | // 保证字符串两侧有空格 39 | lineContent = lineContent.replace(/("[^"]*")/g, ' $1 '); 40 | 41 | // 保证括号两侧有空格 42 | lineContent = lineContent.replace(/(\[|\])/g, ' $1 '); 43 | 44 | // 确保操作符两侧有空格 45 | lineContent = lineContent.replace(/(math\s+(add|sub|mul|div))\s+\[/g, '$1 [ '); 46 | 47 | // 确保关键字两侧有空格,同时忽略了之前关键字后面的 inline 48 | lineContent = lineContent.replace(/(def|script\s+(run|stop)|check|for|break|call|actionbar|subtitle|title)\b/g, '$1 '); 49 | 50 | // 修正 while 关键字的空格问题 51 | lineContent = lineContent.replace(/(\bwhile\b)\s+(?!as)/g, '$1 '); 52 | 53 | // 规范化空格,但避免删除命令行中的空格 54 | lineContent = lineContent.replace(/(? { 83 | if (files.length > 0) { 84 | const fileUri = files[0]; 85 | vscode.workspace.openTextDocument(fileUri).then(doc => { 86 | vscode.window.showTextDocument(doc); 87 | }, err => { 88 | console.error('Error opening file:', err); 89 | vscode.window.showErrorMessage(`无法打开文件: ${fileUri.fsPath}`); 90 | }); 91 | } else { 92 | vscode.window.showErrorMessage(`没有找到文件: ${word}`); 93 | } 94 | }, err => { 95 | console.error('Error searching files:', err); 96 | vscode.window.showErrorMessage(`搜索文件时出错: ${word}`); 97 | }); 98 | } else { 99 | vscode.window.showErrorMessage('当前没有打开的编辑器。'); 100 | } 101 | }); 102 | 103 | context.subscriptions.push(disposable, 104 | vscode.languages.registerDocumentFormattingEditProvider('kether', { 105 | provideDocumentFormattingEdits(document: vscode.TextDocument): vscode.TextEdit[] { 106 | const formattedCode = formatKetherCode(document.getText()); 107 | const entireRange = new vscode.Range( 108 | document.positionAt(0), 109 | document.positionAt(document.getText().length) 110 | ); 111 | return [vscode.TextEdit.replace(entireRange, formattedCode)]; 112 | }, 113 | }) 114 | ); 115 | } -------------------------------------------------------------------------------- /syntaxes/kether.tmLanguage.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "kether", 3 | "scopeName": "source.ks", 4 | "fileTypes": [ 5 | "ks" 6 | ], 7 | "patterns": [ 8 | { 9 | "include": "#comments" 10 | }, 11 | { 12 | "include": "#keywords" 13 | }, 14 | { 15 | "include": "#operators" 16 | }, 17 | { 18 | "include": "#strings" 19 | }, 20 | { 21 | "include": "#numbers" 22 | }, 23 | { 24 | "include": "#variables" 25 | }, 26 | { 27 | "include": "#actions" 28 | }, 29 | { 30 | "include": "#conditionals" 31 | }, 32 | { 33 | "include": "#loops" 34 | }, 35 | { 36 | "include": "#errors" 37 | } 38 | ], 39 | "repository": { 40 | "comments": { 41 | "patterns": [ 42 | { 43 | "name": "comment.line.kether", 44 | "match": "#.*$" 45 | } 46 | ] 47 | }, 48 | "keywords": { 49 | "patterns": [ 50 | { 51 | "name": "keyword.function.kether", 52 | "match": "\\b(talk|script|random2|print|tell|while|warning|toast|title|switch|subtitle|split|sound|scale|round|perm|map|join|javascript|second|year|month|minute|hour|command|await_any|await_all|actionbar)\\b" 53 | }, 54 | { 55 | "name": "keyword.control.kether", 56 | "match": "\\b(run|stop|as|to|set|get|repeat|pause|pass|else|optional|if|check|math|for|break|call|async|await)\\b" 57 | } 58 | ] 59 | }, 60 | "operators": { 61 | "patterns": [ 62 | { 63 | "name": "keyword.operator.kether", 64 | "match": "\\b(add|sub|mul|div|inline|player)\\b" 65 | } 66 | ] 67 | }, 68 | "strings": { 69 | "patterns": [ 70 | { 71 | "name": "string.quoted.double.kether", 72 | "begin": "\"", 73 | "end": "\"", 74 | "patterns": [ 75 | { 76 | "name": "constant.character.escape.kether", 77 | "match": "\\\\." 78 | } 79 | ] 80 | } 81 | ] 82 | }, 83 | "numbers": { 84 | "patterns": [ 85 | { 86 | "name": "constant.numeric.kether", 87 | "match": "\\b\\d+\\b" 88 | } 89 | ] 90 | }, 91 | "variables": { 92 | "patterns": [ 93 | { 94 | "name": "variable.kether", 95 | "match": "\\b(&[a-f0-9klmnor])\\b" 96 | }, 97 | { 98 | "name": "variable.kether", 99 | "match": "\\b\\w+\\b" 100 | } 101 | ] 102 | }, 103 | "conditionals": { 104 | "patterns": [ 105 | { 106 | "name": "keyword.control.kether", 107 | "match": "\\b(check|==|is|!=|not|>=|<=|>|<)\\b" 108 | }, 109 | { 110 | "name": "keyword.operator.kether", 111 | "match": "\\b(=\\?|=!|is?)\\b" 112 | } 113 | ] 114 | }, 115 | "loops": { 116 | "patterns": [ 117 | { 118 | "name": "keyword.control.kether", 119 | "match": "\\b(while|for|break)\\b" 120 | } 121 | ] 122 | }, 123 | "errors": { 124 | "patterns": [ 125 | { 126 | "name": "invalid.illegal.kether", 127 | "match": "\\b(\".*\"as|math\\s+\\w+\\s+\\[\\d+\\d*\\d*\\])\\b" 128 | }, 129 | { 130 | "name": "invalid.deprecated.kether", 131 | "match": "\\b(\".*\"|%.*?%|-.+?_|-.+?_)\\b(?!\\s+papi)" 132 | }, 133 | { 134 | "name": "invalid.deprecated.kether", 135 | "match": "\\b(\".*\"|%.*?%|-.+?_|-.+?_)\\b(?=\\s+{{)" 136 | } 137 | ] 138 | } 139 | } 140 | } -------------------------------------------------------------------------------- /tsc: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LiteCat0905/Kether-snippet/e7b6aa6c1dd0a05bd505c97ea39b92efa83ce3df/tsc -------------------------------------------------------------------------------- /tsconfig.json: -------------------------------------------------------------------------------- 1 | { 2 | "compilerOptions": { 3 | /* Visit https://aka.ms/tsconfig to read more about this file */ 4 | 5 | /* Projects */ 6 | // "incremental": true, /* Save .tsbuildinfo files to allow for incremental compilation of projects. */ 7 | // "composite": true, /* Enable constraints that allow a TypeScript project to be used with project references. */ 8 | // "tsBuildInfoFile": "./.tsbuildinfo", /* Specify the path to .tsbuildinfo incremental compilation file. */ 9 | // "disableSourceOfProjectReferenceRedirect": true, /* Disable preferring source files instead of declaration files when referencing composite projects. */ 10 | // "disableSolutionSearching": true, /* Opt a project out of multi-project reference checking when editing. */ 11 | // "disableReferencedProjectLoad": true, /* Reduce the number of projects loaded automatically by TypeScript. */ 12 | 13 | /* Language and Environment */ 14 | "target": "es2016", /* Set the JavaScript language version for emitted JavaScript and include compatible library declarations. */ 15 | // "lib": [], /* Specify a set of bundled library declaration files that describe the target runtime environment. */ 16 | // "jsx": "preserve", /* Specify what JSX code is generated. */ 17 | // "experimentalDecorators": true, /* Enable experimental support for TC39 stage 2 draft decorators. */ 18 | // "emitDecoratorMetadata": true, /* Emit design-type metadata for decorated declarations in source files. */ 19 | // "jsxFactory": "", /* Specify the JSX factory function used when targeting React JSX emit, e.g. 'React.createElement' or 'h'. */ 20 | // "jsxFragmentFactory": "", /* Specify the JSX Fragment reference used for fragments when targeting React JSX emit e.g. 'React.Fragment' or 'Fragment'. */ 21 | // "jsxImportSource": "", /* Specify module specifier used to import the JSX factory functions when using 'jsx: react-jsx*'. */ 22 | // "reactNamespace": "", /* Specify the object invoked for 'createElement'. This only applies when targeting 'react' JSX emit. */ 23 | // "noLib": true, /* Disable including any library files, including the default lib.d.ts. */ 24 | // "useDefineForClassFields": true, /* Emit ECMAScript-standard-compliant class fields. */ 25 | // "moduleDetection": "auto", /* Control what method is used to detect module-format JS files. */ 26 | 27 | /* Modules */ 28 | "module": "commonjs", /* Specify what module code is generated. */ 29 | // "rootDir": "./", /* Specify the root folder within your source files. */ 30 | // "moduleResolution": "node", /* Specify how TypeScript looks up a file from a given module specifier. */ 31 | // "baseUrl": "./", /* Specify the base directory to resolve non-relative module names. */ 32 | // "paths": {}, /* Specify a set of entries that re-map imports to additional lookup locations. */ 33 | // "rootDirs": [], /* Allow multiple folders to be treated as one when resolving modules. */ 34 | // "typeRoots": [], /* Specify multiple folders that act like './node_modules/@types'. */ 35 | // "types": [], /* Specify type package names to be included without being referenced in a source file. */ 36 | // "allowUmdGlobalAccess": true, /* Allow accessing UMD globals from modules. */ 37 | // "moduleSuffixes": [], /* List of file name suffixes to search when resolving a module. */ 38 | // "resolveJsonModule": true, /* Enable importing .json files. */ 39 | // "noResolve": true, /* Disallow 'import's, 'require's or ''s from expanding the number of files TypeScript should add to a project. */ 40 | 41 | /* JavaScript Support */ 42 | // "allowJs": true, /* Allow JavaScript files to be a part of your program. Use the 'checkJS' option to get errors from these files. */ 43 | // "checkJs": true, /* Enable error reporting in type-checked JavaScript files. */ 44 | // "maxNodeModuleJsDepth": 1, /* Specify the maximum folder depth used for checking JavaScript files from 'node_modules'. Only applicable with 'allowJs'. */ 45 | 46 | /* Emit */ 47 | // "declaration": true, /* Generate .d.ts files from TypeScript and JavaScript files in your project. */ 48 | // "declarationMap": true, /* Create sourcemaps for d.ts files. */ 49 | // "emitDeclarationOnly": true, /* Only output d.ts files and not JavaScript files. */ 50 | // "sourceMap": true, /* Create source map files for emitted JavaScript files. */ 51 | // "outFile": "./", /* Specify a file that bundles all outputs into one JavaScript file. If 'declaration' is true, also designates a file that bundles all .d.ts output. */ 52 | // "outDir": "./", /* Specify an output folder for all emitted files. */ 53 | // "removeComments": true, /* Disable emitting comments. */ 54 | // "noEmit": true, /* Disable emitting files from a compilation. */ 55 | // "importHelpers": true, /* Allow importing helper functions from tslib once per project, instead of including them per-file. */ 56 | // "importsNotUsedAsValues": "remove", /* Specify emit/checking behavior for imports that are only used for types. */ 57 | // "downlevelIteration": true, /* Emit more compliant, but verbose and less performant JavaScript for iteration. */ 58 | // "sourceRoot": "", /* Specify the root path for debuggers to find the reference source code. */ 59 | // "mapRoot": "", /* Specify the location where debugger should locate map files instead of generated locations. */ 60 | // "inlineSourceMap": true, /* Include sourcemap files inside the emitted JavaScript. */ 61 | // "inlineSources": true, /* Include source code in the sourcemaps inside the emitted JavaScript. */ 62 | // "emitBOM": true, /* Emit a UTF-8 Byte Order Mark (BOM) in the beginning of output files. */ 63 | // "newLine": "crlf", /* Set the newline character for emitting files. */ 64 | // "stripInternal": true, /* Disable emitting declarations that have '@internal' in their JSDoc comments. */ 65 | // "noEmitHelpers": true, /* Disable generating custom helper functions like '__extends' in compiled output. */ 66 | // "noEmitOnError": true, /* Disable emitting files if any type checking errors are reported. */ 67 | // "preserveConstEnums": true, /* Disable erasing 'const enum' declarations in generated code. */ 68 | // "declarationDir": "./", /* Specify the output directory for generated declaration files. */ 69 | // "preserveValueImports": true, /* Preserve unused imported values in the JavaScript output that would otherwise be removed. */ 70 | 71 | /* Interop Constraints */ 72 | // "isolatedModules": true, /* Ensure that each file can be safely transpiled without relying on other imports. */ 73 | // "allowSyntheticDefaultImports": true, /* Allow 'import x from y' when a module doesn't have a default export. */ 74 | "esModuleInterop": true, /* Emit additional JavaScript to ease support for importing CommonJS modules. This enables 'allowSyntheticDefaultImports' for type compatibility. */ 75 | // "preserveSymlinks": true, /* Disable resolving symlinks to their realpath. This correlates to the same flag in node. */ 76 | "forceConsistentCasingInFileNames": true, /* Ensure that casing is correct in imports. */ 77 | 78 | /* Type Checking */ 79 | "strict": true, /* Enable all strict type-checking options. */ 80 | // "noImplicitAny": true, /* Enable error reporting for expressions and declarations with an implied 'any' type. */ 81 | // "strictNullChecks": true, /* When type checking, take into account 'null' and 'undefined'. */ 82 | // "strictFunctionTypes": true, /* When assigning functions, check to ensure parameters and the return values are subtype-compatible. */ 83 | // "strictBindCallApply": true, /* Check that the arguments for 'bind', 'call', and 'apply' methods match the original function. */ 84 | // "strictPropertyInitialization": true, /* Check for class properties that are declared but not set in the constructor. */ 85 | // "noImplicitThis": true, /* Enable error reporting when 'this' is given the type 'any'. */ 86 | // "useUnknownInCatchVariables": true, /* Default catch clause variables as 'unknown' instead of 'any'. */ 87 | // "alwaysStrict": true, /* Ensure 'use strict' is always emitted. */ 88 | // "noUnusedLocals": true, /* Enable error reporting when local variables aren't read. */ 89 | // "noUnusedParameters": true, /* Raise an error when a function parameter isn't read. */ 90 | // "exactOptionalPropertyTypes": true, /* Interpret optional property types as written, rather than adding 'undefined'. */ 91 | // "noImplicitReturns": true, /* Enable error reporting for codepaths that do not explicitly return in a function. */ 92 | // "noFallthroughCasesInSwitch": true, /* Enable error reporting for fallthrough cases in switch statements. */ 93 | // "noUncheckedIndexedAccess": true, /* Add 'undefined' to a type when accessed using an index. */ 94 | // "noImplicitOverride": true, /* Ensure overriding members in derived classes are marked with an override modifier. */ 95 | // "noPropertyAccessFromIndexSignature": true, /* Enforces using indexed accessors for keys declared using an indexed type. */ 96 | // "allowUnusedLabels": true, /* Disable error reporting for unused labels. */ 97 | // "allowUnreachableCode": true, /* Disable error reporting for unreachable code. */ 98 | 99 | /* Completeness */ 100 | // "skipDefaultLibCheck": true, /* Skip type checking .d.ts files that are included with TypeScript. */ 101 | "skipLibCheck": true /* Skip type checking all .d.ts files. */ 102 | } 103 | } 104 | --------------------------------------------------------------------------------