├── UP.ico
├── about.txt
├── data
├── UPEvents.txt
├── UPMissions.txt
├── UPOutfits.txt
├── UPShips.txt
└── UPSpritefix26feb2016.txt
├── icon.png
├── icon@2x.png
├── images
├── icon
│ └── ibs.png
├── land
│ └── upland.jpg
├── outfit
│ ├── hipc.png
│ ├── inertialdamper.png
│ ├── ionbeamoutfit.png
│ ├── ionbeamturret.png
│ ├── mass driver slug.png
│ ├── mass driver.png
│ ├── polarcore.png
│ ├── rfp.png
│ └── sarc.png
├── planet
│ ├── UPS1=0.png
│ ├── UPS1=0@2x.png
│ ├── UPS1=1.png
│ ├── UPS1=1@2x.png
│ ├── UPS2=0.png
│ ├── UPS2=0@2x.png
│ ├── UPS2=1.png
│ ├── UPS2=1@2x.png
│ ├── UPS3=0.png
│ ├── UPS3=0@2x.png
│ ├── UPS3=1.png
│ ├── UPS3=1@2x.png
│ ├── UPS4=0.png
│ ├── UPS4=0@2x.png
│ ├── UPS4=1.png
│ ├── UPS4=1@2x.png
│ ├── UPS5=0.png
│ ├── UPS5=0@2x.png
│ ├── UPS5=1.png
│ ├── UPS5=1@2x.png
│ ├── UPS=0.png
│ ├── UPS=0@2x.png
│ ├── UPS=1.png
│ ├── UPS=1@2x.png
│ ├── wormholeblue.png
│ ├── wormholegreen.png
│ ├── wormholeorange.png
│ ├── wormholered.png
│ └── wormholeyellow.png
├── projectile
│ ├── IBS2-0.png
│ ├── IBS2-1.png
│ ├── IBS2-2.png
│ ├── IBS2-3.png
│ ├── IBS2-4.png
│ ├── IBS3-0.png
│ ├── IBS3-1.png
│ ├── IBS3-2.png
│ ├── IBS3-3.png
│ ├── IBS4-0.png
│ ├── IBS4-1.png
│ ├── IBS4-2.png
│ ├── IBS5-0.png
│ ├── IBS5-1.png
│ ├── IBS5-2.png
│ ├── IBS5-3.png
│ ├── IBS8-0.png
│ ├── IBS8-1.png
│ ├── IBS8-2.png
│ ├── IBS8-3.png
│ ├── IBS8-4.png
│ ├── IBS8-5.png
│ ├── IBS8-6.png
│ ├── IBS8-7.png
│ ├── hionc~0.png
│ ├── hionc~1.png
│ ├── hionc~2.png
│ ├── hionc~3.png
│ ├── hionc~4.png
│ ├── hionc~5.png
│ ├── hionc~6.png
│ ├── hionc~7.png
│ ├── hionc~8.png
│ ├── hionc~9.png
│ ├── hyp~0.png
│ ├── hyp~1.png
│ ├── hyp~2.png
│ ├── hyp~3.png
│ ├── ionbeam~0.png
│ ├── ionbeam~1.png
│ ├── ionbeam~2.png
│ ├── ionbeam~3.png
│ ├── ionbeam~4.png
│ ├── ionbeam~5.png
│ ├── sionc~0.png
│ ├── sionc~1.png
│ ├── sionc~2.png
│ ├── sionc~3.png
│ ├── sionc~4.png
│ ├── sionc~5.png
│ └── sionc~6.png
└── ship
│ ├── asteroidshuttle.png
│ ├── asteroidshuttle@2x.png
│ ├── brokenmule copy.png
│ ├── brokenmule.png
│ └── brokenmule@2x.png
├── license.txt
└── ©&credits.txt
/UP.ico:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/LocalGod79/UrsaPolaris/17a88657b8d84b1eb2a1fbeaa9302be019423682/UP.ico
--------------------------------------------------------------------------------
/about.txt:
--------------------------------------------------------------------------------
1 | This plugin contains missions for your pilot to create a centrally located outfitter space station that stocks outfits from across the galaxy, and unlock all outfits made available through the Free Worlds plot, regardless of your arc choices (which will almost always preclude you from at least one). it additionally offers a few new end-game outfits with interesting balance points (that are quite effective). In all seriousness, though - balance was my primary focus - this is not a cheat mod, and an outfitter with all the outfits should cost what it does (or possibly more. this may change in the near future, as economic balances are applied within E.S.)
2 |
--------------------------------------------------------------------------------
/data/UPEvents.txt:
--------------------------------------------------------------------------------
1 | # Copyright (c) 2016 Iaz Poolar
2 | #
3 | # Endless Sky is free software: you can redistribute it and/or modify it under the
4 | # terms of the GNU General Public License as published by the Free Software
5 | # Foundation, either version 3 of the License, or (at your option) any later version.
6 | #
7 | # Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
8 | # WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
9 | # PARTICULAR PURPOSE. See the GNU General Public License for more details.
10 |
11 |
12 |
13 | event "Hope Springs Eternal"
14 | planet Hope
15 | attributes uninhabited
16 | spaceport `The spaceport here is little more than a few ships parked on a glacier, with one (near the middle) advertising bar services in a cargo hold, which they've dubbed "Fontes Aeternum." Everyone inside is still wearing thermal gear, as the hold is not very well heated and non-alcoholic beverages have a habit of freezing if left unattended. Otherwise, high top tables with stools and a few empty cups litter the hold, while the bar itself appears little more than a few vending machines with menu screens. The venue seems to be generally serving more as a rendez-vous than a social club, with patrons generally leaving upon someone else's arrival (with them.) Of course, if you're short on fuel, a few captains will pitch in and gets you topped up to get you where you're going.`
17 | "required reputation" -1000
18 |
19 | event "Agglomerate1"
20 | system Wei
21 | object
22 | sprite star/k0
23 | period 10
24 | object
25 | sprite planet/dust2
26 | distance 145.14
27 | period 32.767
28 | object
29 | sprite planet/lava1
30 | distance 334.14
31 | period 114.459
32 | object Hope
33 | sprite planet/ice2
34 | distance 605.15
35 | period 278.966
36 | object "Ursa Polaris Station"
37 | sprite planet/UPS1
38 | distance 162
39 | period 25.92
40 | object
41 | sprite planet/gas3
42 | distance 2438.44
43 | period 2256.44
44 | object
45 | sprite planet/lava0
46 | distance 290
47 | period 11.9475
48 | object
49 | sprite planet/tethys
50 | distance 384
51 | period 18.2044
52 | object
53 | sprite planet/rock14
54 | distance 492
55 | period 26.4015
56 | planet "Ursa Polaris Station"
57 | attributes uninhabited
58 | government "Ursa Polaris"
59 | description `"Ursa Polaris Station" is little more than a collection of asteroids at the moment, and you've just parked on it. With a little luck, this will be an outfitter Mecca one day.`
60 |
61 | event "Agglomerate2"
62 |
63 | system Wei
64 | object
65 | sprite star/k0
66 | period 10
67 | object
68 | sprite planet/dust2
69 | distance 145.14
70 | period 32.767
71 | object
72 | sprite planet/lava1
73 | distance 334.14
74 | period 114.459
75 | object Hope
76 | sprite planet/ice2
77 | distance 605.15
78 | period 278.966
79 | object "Ursa Polaris Station"
80 | sprite planet/UPS2
81 | distance 162
82 | period 25.92
83 | object
84 | sprite planet/gas3
85 | distance 2438.44
86 | period 2256.44
87 | object
88 | sprite planet/lava0
89 | distance 290
90 | period 11.9475
91 | object
92 | sprite planet/tethys
93 | distance 384
94 | period 18.2044
95 | object
96 | sprite planet/rock14
97 | distance 492
98 | period 26.4015
99 |
100 | event "Agglomerate3"
101 | system Wei
102 | object
103 | sprite star/k0
104 | period 10
105 | object
106 | sprite planet/dust2
107 | distance 145.14
108 | period 32.767
109 | object
110 | sprite planet/lava1
111 | distance 334.14
112 | period 114.459
113 | object Hope
114 | sprite planet/ice2
115 | distance 605.15
116 | period 278.966
117 | object "Ursa Polaris Station"
118 | sprite planet/UPS3
119 | distance 162
120 | period 25.92
121 | object
122 | sprite planet/gas3
123 | distance 2438.44
124 | period 2256.44
125 | object
126 | sprite planet/lava0
127 | distance 290
128 | period 11.9475
129 | object
130 | sprite planet/tethys
131 | distance 384
132 | period 18.2044
133 | object
134 | sprite planet/rock14
135 | distance 492
136 | period 26.4015
137 | planet "Ursa Polaris Station"
138 | attributes uninhabited
139 | landscape land/upland
140 | description `Ursa Polaris Station is still a work in progress, agglomerating heavy metal rich and very large metallic asteroids to simultaneously mine them and build them into a space station. At the moment, the dock is unpressurized, and leads into a nearly completely hollowed and reinforced asteroid, currently serving as warehouse for equipment that will continue to transform the asteroid agglomeration.`
141 | planet Hope
142 | spaceport clear
143 |
144 | event "Autumn on Hope"
145 | planet Hope
146 | spaceport clear
147 |
148 | event "Agglomerate4"
149 | system Wei
150 | object
151 | sprite star/k0
152 | period 10
153 | object
154 | sprite planet/dust2
155 | distance 145.14
156 | period 32.767
157 | object
158 | sprite planet/lava1
159 | distance 334.14
160 | period 114.459
161 | object Hope
162 | sprite planet/ice2
163 | distance 605.15
164 | period 278.966
165 | object "Ursa Polaris Station"
166 | sprite planet/UPS4
167 | distance 162
168 | period 25.92
169 | object
170 | sprite planet/gas3
171 | distance 2438.44
172 | period 2256.44
173 | object
174 | sprite planet/lava0
175 | distance 290
176 | period 11.9475
177 | object
178 | sprite planet/tethys
179 | distance 384
180 | period 18.2044
181 | object
182 | sprite planet/rock14
183 | distance 492
184 | period 26.4015
185 | planet "Ursa Polaris Station"
186 | attributes uninhabited
187 | landscape land/upland
188 | description `Ursa Polaris Station is a work in progress, agglomerating mineral rich or very large metallic asteroids and simultaneously mining and building them into a space station. The dock is still unpressurized, and leads into a nearly completely hollowed and reinforced asteroid, currently serving as an equipment warehouse. There are workers in EVA suits and robots busily constructing the structures that will hold the station together, and moving said equipment around.`
189 | "required reputation" -1000
190 |
191 | event "Agglomerate5"
192 | system Wei
193 | object
194 | sprite star/k0
195 | period 10
196 | object
197 | sprite planet/dust2
198 | distance 145.14
199 | period 32.767
200 | object
201 | sprite planet/lava1
202 | distance 334.14
203 | period 114.459
204 | object Hope
205 | sprite planet/ice2
206 | distance 605.15
207 | period 278.966
208 | object "Ursa Polaris Station"
209 | sprite planet/UPS5
210 | distance 162
211 | period 25.92
212 | object
213 | sprite planet/gas3
214 | distance 2438.44
215 | period 2256.44
216 | object
217 | sprite planet/lava0
218 | distance 290
219 | period 11.9475
220 | object
221 | sprite planet/tethys
222 | distance 384
223 | period 18.2044
224 | object
225 | sprite planet/rock14
226 | distance 492
227 | period 26.4015
228 | planet "Ursa Polaris Station"
229 | attributes uninhabited
230 | landscape land/upland
231 | description `Ursa Polaris Station appears to be nearing completion from the outside and it was recently pressurized - a significant achievement and milestone, but it remains grossly incomplete. You see that nearly all the workers are equipped with EVA suits, and propulsion units, even if most of them have their helmets open, leading you to believe that decompressions might occur periodically.`
232 | spaceport `The spaceport is barely functional, with only one dock actually refuelling anybody.`
233 | "required reputation" -1000
234 |
235 | event "Ursa Polaris Complete"
236 | system Wei
237 | object
238 | sprite star/k0
239 | period 10
240 | object
241 | sprite planet/dust2
242 | distance 145.14
243 | period 32.767
244 | object
245 | sprite planet/lava1
246 | distance 334.14
247 | period 114.459
248 | object Hope
249 | sprite planet/ice2
250 | distance 729.15
251 | period 368.962
252 | offset 327.927
253 | object "Ursa Polaris Station"
254 | sprite planet/UPS
255 | distance 162
256 | period 25.92
257 | object
258 | sprite planet/gas3
259 | distance 2438.44
260 | period 2256.44
261 | object
262 | sprite planet/lava0
263 | distance 290
264 | period 11.9475
265 | object
266 | sprite planet/tethys
267 | distance 384
268 | period 18.2044
269 | object
270 | sprite planet/rock14
271 | distance 492
272 | period 26.4015
273 | fleet "Large Southern Merchants" 600
274 | fleet "Small Free Worlds" 800
275 | fleet "Large Free Worlds" 1000
276 | fleet "Large Northern Pirates" 720
277 | fleet "Large Republic" 1250
278 | fleet "IPSRnD" 450
279 | system Alnasl
280 | fleet "Small Southern Merchants" 1300
281 | fleet "Large Southern Merchants" 2500
282 | fleet "Small Southern Pirates" 6000
283 | fleet "Small Free Worlds" 2000
284 | fleet "Large Free Worlds" 3000
285 | fleet "IPSRnD" 600
286 | planet "Ursa Polaris Station"
287 | attributes south
288 | landscape land/upland
289 | description `Ursa Polaris Station is the result of agglomerating numerous asteroids from nearby systems, and mining/building them into a space station. It is also the headquarters of the outfit and weapon developer of the same name. The corporation mostly got its start as a 'big box' one stop shop for outfits from across human space, and quickly evolved to producing a few of their own outfits. Their 'R&D lab' is actually a small fleet nearly always found in the system. Occasionally pirates attempt to steal their prototypes, but only end up becoming a test subject for their latest developments.`
290 | spaceport `During construction, several shuttles were used to transport the asteroids to this system. As construction progressed, most shuttle components were incorporated into the station. The ownership of one of the shuttles was traced back and turned out to have been one of the station founders' first ship, so "Gallileo" remains apparently intact and flying garish electric green and orange colours in the atrium area of the station.`
291 | "required reputation" 1000
292 | outfitter "Ursa Polaris"
293 | outfitter "UPSStock"
294 | outfitter "Common Outfits"
295 | outfitter "Basic Outfits"
296 | outfitter "Pirate Outfits"
297 | outfitter "Delta V Basics"
298 | outfitter "Kraz Basics"
299 | outfitter "Lovelace Basics"
300 | outfitter "Syndicate Basics"
301 | outfitter "Deep Sky Basics"
302 |
303 | event "UPS Syndicate Outfits"
304 | planet "Ursa Polaris Station"
305 | outfitter "Syndicate Advanced"
306 |
307 | event "UPS Lovelace Outfits"
308 | planet "Ursa Polaris Station"
309 | outfitter "Lovelace Advanced"
310 |
311 | event "UPS Deep Sky Outfits"
312 | planet "Ursa Polaris Station"
313 | outfitter "Deep Sky Advanced"
314 |
315 | event "UPS Kraz and Delta V Outfits"
316 | planet "Ursa Polaris Station"
317 | outfitter "Delta V Advanced"
318 | outfitter "Kraz Advanced"
319 |
320 | event "UPS Hai Outfits"
321 | planet "Ursa Polaris Station"
322 | outfitter "Hai Advanced"
323 |
324 | event "UPS Remnant Outfits"
325 | planet "Ursa Polaris Station"
326 | outfitter Remnant
327 |
328 | event "UPS Remnant Salvage"
329 | planet "Ursa Polaris Station"
330 | outfitter "Remnant Salvage"
331 |
332 | event "UPS Wanderer Outfits"
333 | planet "Ursa Polaris Station"
334 | outfitter "Wanderer Advanced"
335 | system Wei
336 | fleet "Large Southern Merchants" 600
337 | fleet "Small Free Worlds" 800
338 | fleet "Large Free Worlds" 1000
339 | fleet "Large Southern Pirates" 720
340 | fleet "Large Republic" 1250
341 | fleet "UPSRnD" 450
342 |
343 |
344 | event "UPStock Plasma Turret available"
345 | outfitter "UPSStock"
346 | "Plasma Turret"
347 |
348 |
349 | event "UPStock Deep Sky available"
350 | outfitter "UPSStock"
351 | "Typhoon Launcher"
352 | "Typhoon Torpedo"
353 | "Electron Beam"
354 | "Electron Turret"
355 |
356 |
357 | event "UPStock Ionic Afterburner available"
358 | outfitter "UPSStock"
359 | "Ionic Afterburner"
360 | "S-270 Regenerator"
361 | "S-970 Regenerator"
362 |
363 |
364 | event "UPStock Flamethrower available"
365 | outfitter "UPSStock"
366 | "Flamethrower"
367 |
368 |
369 | event "UPStock Stack Core available"
370 | outfitter "UPSStock"
371 | "Stack Core"
372 |
373 |
374 | event "UPStock Nukes available"
375 | outfitter "UPSStock"
376 | "Nuclear Missile"
377 |
378 |
379 | event "rfp: available"
380 | outfitter "Ursa Polaris"
381 | "Rapid Fire Plasma Weapon"
382 |
383 |
384 | event "hip: available"
385 | outfitter "Ursa Polaris"
386 | "Hyper Ionized Plasma Cannon"
387 |
388 |
389 | event "sarc: available"
390 | outfitter "Ursa Polaris"
391 | "S.A.R.C."
392 |
393 |
394 | event "UPStock Cloaking Device available"
395 | outfitter "Ursa Polaris"
396 | "Cloaking Device"
397 |
398 |
399 | event "ionbeam available"
400 | outfitter "Ursa Polaris"
401 | "Ion Beam"
402 | "Ion Beam Turret"
403 |
404 |
405 | event "UPStock Polar Core available"
406 | outfitter "Ursa Polaris"
407 | "Polar Core"
408 |
409 |
410 | planet WeiMirzamExpressWay
411 | description ""
412 |
413 |
414 | event "WeMiExWa"
415 | system Wei
416 | object
417 | sprite star/k0
418 | period 10
419 | object
420 | sprite planet/dust2
421 | distance 145.14
422 | period 32.767
423 | object
424 | sprite planet/lava1
425 | distance 334.14
426 | period 114.459
427 | object Hope
428 | sprite planet/ice2
429 | distance 729.15
430 | period 368.962
431 | offset 327.927
432 | object "Ursa Polaris Station"
433 | sprite planet/UPS
434 | distance 162
435 | period 25.92
436 | object
437 | sprite planet/gas3
438 | distance 2438.44
439 | period 2256.44
440 | object
441 | sprite planet/lava0
442 | distance 290
443 | period 11.9475
444 | object
445 | sprite planet/tethys
446 | distance 384
447 | period 18.2044
448 | object
449 | sprite planet/rock14
450 | distance 492
451 | period 26.4015
452 | object WeiMirzamExpressWay
453 | sprite planet/wormholeblue
454 | distance 1415
455 | period 927
456 | system Mirzam
457 | object
458 | sprite star/g0
459 | period 10
460 | object
461 | sprite planet/lava5
462 | distance 184.16
463 | period 30.4187
464 | object
465 | sprite planet/lava7
466 | distance 425.17
467 | period 106.707
468 | object
469 | sprite planet/cloud6
470 | distance 754.58
471 | period 252.293
472 | object
473 | sprite planet/io
474 | distance 1523.47
475 | period 723.767
476 | object
477 | sprite planet/gas14
478 | distance 2805.76
479 | period 1808.94
480 | object
481 | sprite planet/rock17
482 | distance 215
483 | period 12.1447
484 | object WeiMirzamExpressWay
485 | sprite planet/wormholeblue
486 | distance 2468
487 | period 1124
488 |
489 | fleet "Small Northern Merchants" 1000
490 | fleet "Large Northern Merchants" 1000
491 | fleet "Small Republic" 1500
492 | fleet "Large Republic" 2000
493 | fleet "Large Northern Pirates" 2000
494 | fleet "UPSRnD" 900
495 |
496 | mission "0.9.9 outfits"
497 | invisible
498 | landing
499 | destination "Ursa Polaris Station"
500 | to offer
501 | has "event: Ursa Polaris Complete"
502 | on offer
503 | event "basic 0.9.9 outfits"
504 | fail
505 |
506 | event "basic 0.9.9 outfits"
507 | planet "Ursa Polaris Station"
508 | outfitter "UPSStock"
509 | outfitter "Ursa Polaris"
510 | outfitter "Pirate Outfits"
--------------------------------------------------------------------------------
/data/UPOutfits.txt:
--------------------------------------------------------------------------------
1 | # Copyright (c) 2016 Iaz Poolar;
2 |
3 | # Endless Sky is free software: you can redistribute it and/or modify it under the
4 | # terms of the GNU General Public License as published by the Free Software
5 | # Foundation, either version 3 of the License, or (at your option) any later version.
6 | #
7 | # Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
8 | # WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
9 | # PARTICULAR PURPOSE. See the GNU General Public License for more details.
10 |
11 | outfitter "Ursa Polaris"
12 | "Mass Driver"
13 | "Inertia Buffered Slug"
14 |
15 | outfitter "UPSStock"
16 | "Local Map"
17 |
18 | outfit "Hyper Ionized Plasma Cannon"
19 | category "Guns"
20 | cost 1200000
21 | thumbnail "outfit/hipc"
22 | "mass" 37
23 | "outfit space" -37
24 | "weapon capacity" -37
25 | "gun ports" -1
26 | weapon
27 | sprite "projectile/hyp"
28 | "frame rate" 7
29 | "random start frame"
30 | sound "torpedo"
31 | "hit effect" "ion impact" 3
32 | "inaccuracy" 9
33 | "velocity" 8
34 | "lifetime" 60
35 | "reload" 90
36 | "firing energy" 630
37 | "firing force" 20
38 | "shield damage" 900
39 | "hull damage" 350
40 | "firing heat" 1800
41 | "hit force" 240
42 | "firing fuel" 3
43 | "heat damage" 900
44 | "disruption damage" 10
45 | "submunition" "Deplasmad Ion" 5
46 | description "Hyper Ionized Plasma, or H.I.P., Cannons pack a wallop for captains at both ends of the barrel. Designed to be capital ships' medium range heavy artillery, this devastating device hyper-ionizes, super heats, and accelerates globs of hyperdrive fuel with horrific effects. Ships struck by the primary projectile suffer crippling heat load, massive damage, and interruption to their shielding and power systems. Things do not get terribly better for the captain firing these doom cannons: set aside tonnage to generate lots of power, cooling, and fuel…this much firepower comes with ancillary costs."
47 |
48 | outfit "Deplasmad Ion"
49 | weapon
50 | sprite "projectile/hionc"
51 | "random start frame"
52 | "frame rate" 12
53 | "rewind"
54 | "hit effect" "ion impact"
55 | "inaccuracy" 100
56 | "acceleration" .03
57 | "drag" .1
58 | "lifetime" 30
59 | "hit force" 200
60 | "submunition" "ion flak" 30
61 |
62 | outfit "ion flak"
63 | weapon
64 | sprite "projectile/sionc"
65 | "frame rate" 60
66 | "random start frame"
67 | "rewind"
68 | "hit effect" "ion impact"
69 | "inaccuracy" 720
70 | "velocity" 16
71 | "lifetime" 9
72 | "hit force" 30
73 | "shield damage" 5
74 | "hull damage" 2
75 | "ion damage" 0.1
76 |
77 | outfit "Rapid Fire Plasma Weapon"
78 | category "Guns"
79 | cost 410000
80 | thumbnail "outfit/rfp"
81 | "mass" 32
82 | "outfit space" -32
83 | "weapon capacity" -32
84 | "gun ports" -1
85 | "heat generation" 3
86 | "energy generation" -0.8
87 | weapon
88 | sprite "projectile/plasma"
89 | "frame rate" 25
90 | "random start frame"
91 | sound "particle"
92 | "hit effect" "plasma explosion"
93 | "inaccuracy" 8
94 | "velocity" 10
95 | "lifetime" 48
96 | "reload" 8
97 | "firing energy" 30
98 | "firing heat" 210
99 | "turn" 0
100 | "homing" 0
101 | "firing force" 0
102 | "shield damage" 60
103 | "hull damage" 35
104 | "heat damage" 325
105 | "hit force" 20
106 | "missile strength" 0
107 | description "The RFP weapon is a next step in Plasma Cannon technology. An integrated super-preheater keeps some plasma ready-to-fire, but puts a strain on your ship's power and cooling systems, even when not shooting. When the shooting does start, ships power and cooling systems are subject to a torture test of the sort that engineers have nightmares (or fantasies) about. Most ships can manage a crippling volley, but sustained fire is nearly impossible except on the heaviest of warships."
108 |
109 | outfit "Inertia Buffered Slug"
110 | category "Ammunition"
111 | cost 1000
112 | thumbnail "outfit/mass driver slug"
113 | "torpedo capacity" -1
114 | "mass" .5
115 | "shield damage" .0003
116 | "piercing" 1
117 | "hull damage" .0003
118 | description "Calling this projectile a 'slug' hardly does it justice. A quantum flux generator dramatically reduces the effective mass of this mostly depleted nuclear fuel bolt during acceleration, and returns greater mass once adrift. The half-ton slug itself begins to deteriorate shortly after launch, from impacts with ordinary space dust, coupled with molecular instability caused by the quantum flux generator. The more intact the slug upon impact, the more mass the quantum flux generator has to work with on the rubber-band, i.e. damage and impact force deteriorate with range. Large enough fragments retain residual quantum flux, so they show up on radar until they're almost dust."
119 |
120 | outfit "Mass Driver"
121 | category "Secondary Weapons"
122 | cost 1500000
123 | thumbnail "outfit/mass driver"
124 | "mass" 120
125 | "outfit space" -32
126 | "weapon capacity" -32
127 | "gun ports" -1
128 | "drag" 3
129 | "torpedo capacity" 50
130 | weapon
131 | sprite "effect/explosion/small"
132 | "frame rate" 60
133 | "no repeat"
134 | sound "rocket"
135 | icon "icon/ibs"
136 | ammo "Inertia Buffered Slug"
137 | "fire effect" "sidewinder fire"
138 | "inaccuracy" 2
139 | "velocity" 19
140 | "lifetime" 5
141 | "acceleration" -2
142 | "reload" 90
143 | "firing energy" 490
144 | "firing heat" 2000
145 | "firing fuel" 10
146 | "firing force" 60
147 | "shield damage" 240
148 | "heat damage" 5000
149 | "hit force" 5000
150 | "submunition" "IBS2" 1
151 | "stream"
152 | description "The Mass Driver uses a shot of hyperdrive fuel and a substantial spark to begin IBS acceleration, which then continues through a series of superconducting helical electromagnets to muzzle velocity. Ships caught at point-blank range are treated to overheated systems and a significant push from the hyper-accelerated combusting hyperdrive fuel muzzle flare…and then the fully intact IBS. The weapon mostly shields the hull from damaging quantum flux, but as a side effect, acts like it's far more massive when installed on a ship. Make no mistake: this is long range support artillery, and ships carrying many of this weapon will require escort support."
153 |
154 | outfit "IBS2"
155 | weapon
156 | sprite "projectile/IBS2"
157 | "frame rate" 20
158 | "no repeat"
159 | "fire effect" "sidewinder fire"
160 | "hit effect" "tiny explosion"
161 | "inaccuracy" 1
162 | "velocity" 15
163 | "acceleration" 2.9
164 | "drag" .1
165 | "lifetime" 35
166 | "random lifetime" 2
167 | "hit force" 4000
168 | "shield damage" 300
169 | "piercing" 0.5
170 | "hull damage" 100
171 | "missile strength" 32
172 | "submunition" "IBS3" 2
173 |
174 | outfit "IBS3"
175 | weapon
176 | sprite "projectile/IBS3"
177 | "frame rate" 13
178 | "no repeat"
179 | "hit effect" "tiny explosion"
180 | "inaccuracy" 6
181 | "acceleration" 2.8
182 | "drag" .1
183 | "lifetime" 16
184 | "random lifetime" 4
185 | "hit force" 2000
186 | "shield damage" 200
187 | "piercing" 0.25
188 | "hull damage" 100
189 | "missile strength" 28
190 | "submunition" "IBS4" 4
191 |
192 | outfit "IBS4"
193 | weapon
194 | sprite "projectile/IBS4"
195 | "frame rate" 20
196 | "no repeat"
197 | "hit effect" "tiny explosion"
198 | "inaccuracy" 16
199 | "acceleration" 2.7
200 | "drag" .1
201 | "lifetime" 7
202 | "random lifetime" 6
203 | "hit force" 650
204 | "missile strength" 25
205 | "submunition" "IBS5" 2
206 |
207 | outfit "IBS5"
208 | weapon
209 | sprite "projectile/IBS5"
210 | "random start frame"
211 | "delay" 20
212 | "hit effect" "particle impact"
213 | "inaccuracy" 16
214 | "acceleration" 2.6
215 | "drag" .1
216 | "lifetime" 6
217 | "random lifetime" 8
218 | "hit force" 300
219 | "missile strength" 22
220 | "submunition" "IBS6" 2
221 |
222 | outfit "IBS6"
223 | weapon
224 | sprite "projectile/IBS5"
225 | "random start frame"
226 | "delay" 20
227 | "hit effect" "particle impact"
228 | "inaccuracy" 24
229 | "acceleration" 2.5
230 | "drag" .1
231 | "lifetime" 5
232 | "random lifetime" 10
233 | "hit force" 120
234 | "missile strength" 16
235 | "submunition" "IBS7" 2
236 |
237 | outfit "IBS7"
238 | weapon
239 | sprite "projectile/IBS5"
240 | "random start frame"
241 | "delay" 20
242 | "hit effect" "particle impact"
243 | "inaccuracy" 16
244 | "acceleration" 2.4
245 | "drag" .1
246 | "lifetime" 4
247 | "random lifetime" 12
248 | "hit force" 50
249 | "missile strength" 11
250 | "submunition" "IBS8" 2
251 |
252 | outfit "IBS8"
253 | weapon
254 | sprite "projectile/IBS8"
255 | "random start frame"
256 | "delay" 20
257 | "hit effect" "particle impact"
258 | "inaccuracy" 16
259 | "acceleration" 2.3
260 | "drag" .1
261 | "lifetime" 3
262 | "random lifetime" 14
263 | "hit force" 20
264 | "missile strength" 8
265 | "submunition" "IBS9" 2
266 |
267 | outfit "IBS9"
268 | weapon
269 | sprite "projectile/IBS8"
270 | "random start frame"
271 | "delay" 20
272 | "hit effect" "particle impact"
273 | "inaccuracy" 8
274 | "acceleration" 2.2
275 | "drag" .1
276 | "lifetime" 2
277 | "random lifetime" 16
278 | "hit force" 8
279 | "missile strength" 6
280 | "submunition" "IBS10" 2
281 |
282 | outfit "IBS10"
283 | weapon
284 | sprite "projectile/IBS8"
285 | "random start frame"
286 | "delay" 20
287 | "hit effect" "particle impact"
288 | "die effect" "sidewinder fire"
289 | "inaccuracy" 8
290 | "acceleration" 2.1
291 | "drag" .1
292 | "lifetime" 1
293 | "random lifetime" 18
294 | "hit force" 3
295 | "shield damage" 2
296 | "piercing" 0.1
297 | "hull damage" 3.25
298 | "missile strength" 5
299 |
300 | outfit "S.A.R.C."
301 | category "Systems"
302 | thumbnail "outfit/sarc"
303 | cost 365000
304 | "required crew" -1
305 | "energy generation" -0.1
306 | "shield energy" -0.1
307 | "hull repair" 0.1
308 | "capture defense" 3
309 | "bunks" -2
310 | "mass" 3
311 | unplunderable 1
312 | description "Systems Automation and Robotic Crew utilizes small robots and systems integration to reduce your ship's reliance on humans, and perform minor hull repairs. The robot maintenance stations occupy quarters that crew would have formerly used, rather than valuable tonnage. The robots are equipped with boarding suppression equipment which functions as long as there's crew to rearm them, but they cannot leave the ship. Finally, S.A.R.C. depends on the ship's shield regenerators as its communications routers, and will improve their efficiency when installed."
313 |
314 | outfit "Ion Beam"
315 | category "Guns"
316 | cost 1000000
317 | thumbnail "outfit/ionbeamoutfit"
318 | "mass" 18
319 | "outfit space" -18
320 | "weapon capacity" -18
321 | "gun ports" -1
322 | weapon
323 | sprite "projectile/ionbeam"
324 | "random start frame"
325 | sound "heavy laser"
326 | "hit effect" "ion impact"
327 | "inaccuracy" .15
328 | "velocity" 600
329 | "lifetime" 1
330 | "firing energy" 2.5
331 | "firing heat" 2.6
332 | "firing force" .1
333 | "shield damage" .9
334 | "hull damage" 1.5
335 | "ion damage" 0.1
336 | "disruption damage" 0.1
337 | "hit force" 1.5
338 | "reload" 1
339 | # "burst count" 900
340 | # "burst reload" 1
341 | # "reload" 600
342 | description "The Ion Beam is a recent development by Ursa Polaris, a beam weapon that causes less damage per second than any beam on the market. It is extremely good however, at causing interruption of electrical and shielding systems. The impact plume of this weapon is especially spectacular, as ionized particles splash violently and ablate your target's shields and hull."
343 |
344 | outfit "Ion Beam Turret"
345 | category "Turrets"
346 | cost 1500000
347 | thumbnail "outfit/ionbeamturret"
348 | "mass" 38
349 | "outfit space" -24
350 | "weapon capacity" -24
351 | "turret mounts" -1
352 | "bunks" -2
353 | "energy generation" -.05
354 | "shield energy" -0.1
355 | "capture defense" 3
356 | weapon
357 | sprite "projectile/ionbeam"
358 | "random start frame"
359 | sound "heavy laser"
360 | "hit effect" "ion impact"
361 | "inaccuracy" .15
362 | "velocity" 600
363 | "lifetime" 1
364 | "firing energy" 2.8
365 | "firing heat" 2.7
366 | "shield damage" 0.9
367 | "hull damage" 0.5
368 | "ion damage" 0.1
369 | "disruption damage" 0.15
370 | "hit force" 1.5
371 | "reload" 1
372 | "turret turn" 3.3
373 | # "burst count" 900
374 | # "burst reload" 1
375 | # "reload" 600
376 | description "This turret places Ursa Polaris' recently developed Ion Beam weapon onto a rotating turret, providing unsurpassed accuracy for reducing the combat capability of nearby targets. This turret has integrated S.A.R.C., so it does not require extra crew (but does take up extra bunks, consumes a little energy all the time, and requires an equipped shield regenerator.)"
377 |
378 | outfit "Inertial Damper"
379 | category "Systems"
380 | cost 150000
381 | thumbnail "outfit/inertialdamper"
382 | "mass" -2
383 | "outfit space" -1
384 | "energy generation" -.1
385 | description "Inertial Dampers reduce the effective mass of your ship, increasing turning rate and acceleration, but reducing overall heat capacity in the process. The individual inertial damping generator units are small enough to keep hull stresses nominal, so multiple units are generally distributed all over the ship."
386 |
387 | outfit "Polar Core"
388 | category "Power"
389 | cost 22000000
390 | thumbnail "outfit/polarcore"
391 | "mass" 100
392 | "outfit space" -250
393 | "hull damage" 1000
394 | "shields" 800
395 | "energy generation" 36.9
396 | "heat generation" 2
397 | "active cooling" 25
398 | "cooling energy" 2.5
399 | "energy capacity" 6000
400 | "jump speed" 3
401 | "hyperdrive" 1
402 | "thrust" 15.4
403 | "thrusting energy" .9
404 | "thrusting heat" 7
405 | "turn" 687
406 | "turning energy" .8
407 | "turning heat" 7.4
408 | "drag" -0.8
409 | "capture defense" 20
410 | description "Ursa Polaris' crowning outfit uses inertial damping and artificial gravity to contain and manipulate a mass of dark matter with varying results; immense power generation, floating hyperdrive, minor thrust, navigational deflector, and a bit power storage - with very low heat footprint. Of course, actually producing and manipulating dark matter is not without expense, which is reflected in the price point. Note: The dark matter containment field of the Polar Core resonates with your ship's defensive shields, boosting their total capacity. WARNING: THE ABSENCE OF DEFENSIVE SHIELD HARMONICS WILL DESTABILIZE DARK MATTER CONTAINMENT. Unchecked dark matter containment failure results in catastrophic hull integrity collapse. Ship owners equip this outfit at their own risk."
--------------------------------------------------------------------------------
/data/UPShips.txt:
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1 | # Copyright (c) 2016 Iaz Poolar
2 | #
3 | # Endless Sky is free software: you can redistribute it and/or modify it under the
4 | # terms of the GNU General Public License as published by the Free Software
5 | # Foundation, either version 3 of the License, or (at your option) any later version.
6 | #
7 | # Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
8 | # WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
9 | # PARTICULAR PURPOSE. See the GNU General Public License for more details.
10 |
11 | ship "Corvette" "Corvette (James)"
12 | outfits
13 | Hyperdrive
14 | "Heavy Anti-Missile Turret"
15 | "Liquid Nitrogen Cooler"
16 | "S-970 Regenerator"
17 | "Fusion Reactor"
18 | Supercapacitor 2
19 | "Catalytic Ramscoop"
20 | "Plasma Cannon" 4
21 | "A370 Atomic Thruster"
22 | "A375 Atomic Steering"
23 |
24 | ship "Mule" "Mule (IP)"
25 | outfits
26 | "A370 Atomic Thruster"
27 | "A125 Atomic Steering"
28 | "A375 Atomic Steering"
29 | "Dwarf Core"
30 | "S-970 Regenerator"
31 | Hyperdrive
32 | "Korath Heat Shunt"
33 | "Catalytic Ramscoop"
34 | "Plasma Turret"
35 | "Fusion Reactor"
36 | "LP072a Battery Pack"
37 | "LP036a Battery Pack"
38 | "Hyper Ionized Plasma Cannon"
39 | "Rapid Fire Plasma Weapon"
40 | "Mass Expansion" 6
41 | "Liquid Nitrogen Cooler"
42 |
43 | ship "Bactrian" "Bactrian (IP)"
44 | outfits
45 | Afterburner
46 | "A250 Atomic Thruster"
47 | "A375 Atomic Steering"
48 | "A865 Atomic Steering"
49 | "Heavy Anti-Missile Turret" 2
50 | "LP144a Battery Pack"
51 | "S-970 Regenerator" 4
52 | Hyperdrive
53 | "Liquid Helium Cooler" 3
54 | "Catalytic Ramscoop"
55 | "Quad Blaster Turret" 3
56 | "Plasma Turret"
57 | "Mass Driver" 2
58 | "Inertia Buffered Slug" 200
59 | "Hyper Ionized Plasma Cannon"
60 | "Rapid Fire Plasma Weapon"
61 | "Fusion Reactor" 2
62 | "Mass Expansion" 19
63 | Supercapacitor
64 |
65 | ship "Kestrel" "Kestrel (IP)"
66 | outfits
67 | "S-970 Regenerator"
68 | "Fusion Reactor"
69 | "Mass Expansion" 6
70 | "Catalytic Ramscoop"
71 | "Rapid Fire Plasma Weapon" 2
72 | "Hyper Ionized Plasma Cannon" 4
73 | "Korath Warder" 2
74 | "Korath Heat Shunt" 3
75 | Hyperdrive
76 | "A860 Atomic Thruster"
77 | "A865 Atomic Steering"
78 | "Fusion Reactor"
79 | "LP072a Battery Pack"
80 | Supercapacitor 3
81 | "LP036a Battery Pack"
82 |
83 | ship "Osprey" "Osprey (IP)"
84 | outfits
85 | "Korath Warder"
86 | "Korath Heat Shunt"
87 | "A370 Atomic Thruster"
88 | "A525 Atomic Steering"
89 | "Rapid Fire Plasma Weapon" 2
90 | "Fusion Reactor"
91 | "LP072a Battery Pack"
92 | Supercapacitor 3
93 | "Mass Driver" 2
94 | Hyperdrive
95 | "S-970 Regenerator"
96 | "Mass Expansion" 2
97 | "Liquid Nitrogen Cooler"
98 |
99 | ship "Mule" "Mule (UP)"
100 | outfits
101 | "A370 Atomic Thruster"
102 | "A125 Atomic Steering"
103 | "A375 Atomic Steering"
104 | "Dwarf Core"
105 | "S-970 Regenerator"
106 | Hyperdrive
107 | "Korath Heat Shunt"
108 | "Catalytic Ramscoop"
109 | "Plasma Turret"
110 | "White Sun Reactor"
111 | "Hyper Ionized Plasma Cannon"
112 | "Rapid Fire Plasma Weapon"
113 | "Mass Expansion" 6
114 | Supercapacitor 2
115 | "Liquid Nitrogen Cooler"
116 |
117 | ship "Bactrian" "Bactrian (UP)"
118 | outfits
119 | Afterburner
120 | "A250 Atomic Thruster"
121 | "A375 Atomic Steering"
122 | "A865 Atomic Steering"
123 | "Heavy Anti-Missile Turret" 2
124 | "LP144a Battery Pack"
125 | "S-970 Regenerator" 4
126 | Hyperdrive
127 | "Liquid Helium Cooler" 3
128 | "Catalytic Ramscoop"
129 | "Quad Blaster Turret" 3
130 | "Plasma Turret"
131 | "Mass Driver" 2
132 | "Inertia Buffered Slug" 200
133 | "Hyper Ionized Plasma Cannon"
134 | "Rapid Fire Plasma Weapon"
135 | "Fusion Reactor" 2
136 | "Mass Expansion" 19
137 | Supercapacitor
138 |
139 | ship "Corvette" "Corvette (HIP)"
140 | outfits
141 | "A370 Atomic Thruster"
142 | "A375 Atomic Steering"
143 | "LP144a Battery Pack"
144 | "S-970 Regenerator"
145 | Hyperdrive
146 | "Liquid Helium Cooler"
147 | "Catalytic Ramscoop"
148 | "Hyper Ionized Plasma Cannon" 2
149 | "Fusion Reactor"
150 | "Mass Expansion" 2
151 | Supercapacitor
152 |
153 | ship "Corvette" "Corvette (RFP)"
154 | outfits
155 | "A370 Atomic Thruster"
156 | "A375 Atomic Steering"
157 | "S-970 Regenerator"
158 | Hyperdrive
159 | "Liquid Helium Cooler" 2
160 | "Catalytic Ramscoop"
161 | "White Sun Reactor"
162 | "Rapid Fire Plasma Weapon" 2
163 | "Mass Expansion" 2
164 |
165 | ship "Corvette" "Corvette (IB)"
166 | outfits
167 | "A370 Atomic Thruster"
168 | "A375 Atomic Steering"
169 | "S-970 Regenerator"
170 | Hyperdrive
171 | "Liquid Helium Cooler" 2
172 | "Catalytic Ramscoop"
173 | "White Sun Reactor"
174 | "Ion Beam" 4
175 | "Ion Beam Turret" 2
176 | "Mass Expansion" 2
177 |
178 | ship "Quicksilver" "Quicksilver (Jump)"
179 | outfits
180 | "Liquid Nitrogen Cooler"
181 | "Jump Drive"
182 | "LP072a Battery Pack"
183 | "S-270 Regenerator"
184 | "A250 Atomic Thruster"
185 | "A255 Atomic Steering"
186 | "Fission Reactor"
187 | "Water Coolant System"
188 | "Rapid Fire Plasma Weapon"
189 |
190 | ship "Quicksilver" "Quicksilver (UP)"
191 | outfits
192 | "Liquid Nitrogen Cooler"
193 | Hyperdrive
194 | "LP072a Battery Pack"
195 | "S-270 Regenerator"
196 | "A250 Atomic Thruster"
197 | "A255 Atomic Steering"
198 | "Fission Reactor"
199 | "Water Coolant System"
200 | "Rapid Fire Plasma Weapon"
201 |
202 | ship "Kestrel" "Kestrel (UP)"
203 | outfits
204 | "S-970 Regenerator"
205 | "Fusion Reactor"
206 | "Mass Expansion" 6
207 | "Catalytic Ramscoop"
208 | "Rapid Fire Plasma Weapon" 2
209 | "Hyper Ionized Plasma Cannon" 4
210 | "Korath Warder" 2
211 | "Korath Heat Shunt" 3
212 | Hyperdrive
213 | "A860 Atomic Thruster"
214 | "A865 Atomic Steering"
215 | "White Sun Reactor"
216 | "LP036a Battery Pack"
217 |
218 | ship "Osprey" "Osprey (UP)"
219 | outfits
220 | "Korath Warder"
221 | "Korath Heat Shunt"
222 | "A370 Atomic Thruster"
223 | "A525 Atomic Steering"
224 | "Rapid Fire Plasma Weapon" 2
225 | "White Sun Reactor"
226 | "Mass Driver" 2
227 | Hyperdrive
228 | "S-970 Regenerator"
229 | "Mass Expansion" 2
230 | "Liquid Nitrogen Cooler"
231 |
232 | ship "Modified Argosy" "Argosy (UP)"
233 | outfits
234 | "Water Coolant System"
235 | "Dwarf Core"
236 | "S-970 Regenerator"
237 | "Mass Expansion" 3
238 | "Korath Warder"
239 | "Korath Heat Shunt"
240 | Hyperdrive
241 | "A250 Atomic Thruster"
242 | "A375 Atomic Steering"
243 | "Yellow Sun Reactor"
244 | "Rapid Fire Plasma Weapon" 2
245 |
246 | ship "Heavy Shuttle" "Shuttle (UP)"
247 | outfits
248 | "LP036a Battery Pack"
249 | "Korath Tek'far Reactor"
250 | Hyperdrive
251 | "A120 Atomic Thruster"
252 | "A375 Atomic Steering"
253 |
254 | ship "Asteroidship"
255 | sprite "ship/asteroidshuttle"
256 | attributes
257 | "hull" 6000
258 | "mass" 100
259 | "drag" 17
260 | "heat dissipation" .1
261 | "required crew" 0
262 | "bunks" 0
263 | "thrust" 10
264 | "turn" 100
265 | "thrusting energy" 1
266 | "turning energy" 1
267 | "energy generation" 3
268 | "fuel capacity" 300
269 | "outfit capacity" 20
270 | "automaton" 1
271 | "outfit space" 20
272 | outfits
273 | Hyperdrive
274 | explode "small explosion" 25
275 | explode "medium explosion" 35
276 | explode "big explosion" 45
277 | explode "huge explosion" 30
278 |
279 | ship "Broken Mule"
280 | sprite "ship/brokenmule"
281 | attributes
282 | "hull" 2700
283 | "mass" 100
284 | "drag" 17
285 | "heat dissipation" .1
286 | "required crew" 0
287 | "bunks" 0
288 | "thrust" 10
289 | "turn" 100
290 | "thrusting energy" 1
291 | "turning energy" 1
292 | "energy generation" 3
293 | "automaton" 1
294 | explode "small explosion" 25
295 | explode "medium explosion" 35
296 | explode "big explosion" 45
297 | explode "huge explosion" 30
298 |
299 | #deploys the two ships that are to remain in-system per story, to be replaced once wanderer outfits are unlocked
300 | mission "IPSRnD"
301 | invisible
302 | landing
303 | destination Hope
304 | npc waiting evade
305 | personality uninterested forbearing heroic staying
306 | government "Ursa Polaris"
307 | ship "Bactrian (IP)" "Trudeau"
308 | ship "Mule (IP)" "Honest Abe"
309 | #i didn't update these with non-wanderer outfits because i'm lazy, and i like that they have ‘forbidden' tech
310 | ship "Corvette (RFP)" "Jaakaru"
311 | ship "Corvette (HIP)" "Dhruviya Rincha"
312 | system Wei
313 | to offer
314 | has "event: Ursa Polaris Complete"
315 | to fail
316 | has "event: UPS Wanderer Outfits"
317 |
318 | #deploys the two ships that are to remain in-system per story
319 | mission "UPSRnD"
320 | invisible
321 | landing
322 | destination Hope
323 | npc waiting evade
324 | personality uninterested forbearing heroic staying
325 | government "Ursa Polaris"
326 | ship "Bactrian (UP)" "Trudeau"
327 | ship "Mule (UP)" "Honest Abe"
328 | ship "Corvette (RFP)" "Jaakaru"
329 | ship "Corvette (HIP)" "Dhruviya Rincha"
330 | system Wei
331 | to offer
332 | has "event: Ursa Polaris Complete"
333 | has "event: UPS Wanderer Outfits"
334 | fleet "IPSRnD"
335 | government "Ursa Polaris"
336 | names "upshipnames"
337 | cargo 1
338 | personality
339 | heroic plunders forbearing
340 | variant 1
341 | "Kestrel (IP)" 4
342 | "Corvette (RFP)" 7
343 | "Osprey (IP)" 5
344 | "Quicksilver (UP)" 8
345 | variant 1
346 | "Bactrian (IP)" 2
347 | "Korath Chaser" 6
348 | "Kestrel (IP)" 2
349 | "Corvette (RFP)" 8
350 | "Argosy (Missile)" 8
351 | variant 3
352 | "Bactrian (IP)" 3
353 | "Korath Chaser" 9
354 | variant 5
355 | "Corvette (HIP)" 3
356 | "Osprey (IP)" 2
357 | "Argosy" 5
358 | variant 5
359 | "Corvette (RFP)" 3
360 | "Osprey (IP)" 2
361 | variant 5
362 | "Argosy (Missile)" 3
363 | "Quicksilver (UP)" 3
364 | variant 5
365 | "Argosy (Missile)" 2
366 | "Quicksilver (UP)" 4
367 | variant 5
368 | "Kestrel (IP)"
369 | "Osprey (IP)" 2
370 | "Quicksilver (UP)" 3
371 | variant 5
372 | "Kestrel (IP)" 2
373 | "Quicksilver (UP)" 6
374 | variant 5
375 | "Bactrian (IP)"
376 | "Korath Chaser" 3
377 | "Kestrel (IP)"
378 | "Corvette (HIP)"
379 | "Corvette (RFP)"
380 | "Quicksilver (UP)"
381 | "Osprey (IP)"
382 | "Mule (IP)"
383 | variant 10
384 | "Quicksilver (UP)" 2
385 | variant 10
386 | "Corvette (RFP)"
387 | "Corvette (HIP)"
388 | variant 10
389 | "Osprey (IP)"
390 | variant 10
391 | "Kestrel (IP)"
392 | variant 40
393 | "Argosy" 2
394 | "Quicksilver (UP)" 4
395 | variant 80
396 | "Shuttle (UP)"
397 |
398 | fleet "UPSRnD"
399 | government "Ursa Polaris"
400 | names "upshipnames"
401 | cargo 1
402 | personality
403 | heroic plunders forbearing
404 | variant 1
405 | "Kestrel (UP)" 4
406 | "Corvette (RFP)" 7
407 | "Osprey (UP)" 5
408 | "Quicksilver (UP)" 8
409 | variant 1
410 | "Bactrian (UP)" 2
411 | "Korath Chaser" 6
412 | "Kestrel (UP)" 2
413 | "Corvette (RFP)" 8
414 | "Argosy (UP)" 8
415 | variant 3
416 | "Bactrian (UP)" 3
417 | "Korath Chaser" 9
418 | variant 5
419 | "Corvette (HIP)" 3
420 | "Osprey (UP)" 2
421 | "Argosy" 5
422 | variant 5
423 | "Corvette (RFP)" 3
424 | "Osprey (UP)" 2
425 | variant 5
426 | "Argosy (UP)" 3
427 | "Quicksilver (UP)" 3
428 | variant 5
429 | "Argosy (Missile)" 2
430 | "Quicksilver (UP)" 4
431 | variant 5
432 | "Kestrel (UP)"
433 | "Osprey (UP)" 2
434 | "Quicksilver (UP)" 3
435 | variant 5
436 | "Kestrel (UP)" 2
437 | "Quicksilver (UP)" 6
438 | variant 5
439 | "Bactrian (UP)"
440 | "Korath Chaser" 3
441 | "Kestrel (UP)"
442 | "Corvette (HIP)"
443 | "Corvette (RFP)"
444 | "Quicksilver (UP)"
445 | "Argosy (UP)"
446 | "Osprey (UP)"
447 | "Mule (UP)"
448 | variant 10
449 | "Quicksilver (UP)" 2
450 | variant 10
451 | "Corvette (RFP)"
452 | "Corvette (HIP)"
453 | variant 10
454 | "Osprey (UP)"
455 | variant 10
456 | "Kestrel (UP)"
457 | variant 40
458 | "Argosy" 2
459 | "Quicksilver (UP)" 4
460 | variant 80
461 | "Shuttle (UP)"
462 |
463 | fleet "hrun"
464 | government "Ursa Polaris"
465 | names "upshipnames"
466 | personality
467 | escort
468 | variant
469 | "Quicksilver" 10
470 |
471 | fleet "erun"
472 | government "Ursa Polaris"
473 | names "upshipnames"
474 | personality
475 | escort
476 | variant
477 | "Corvette" 8
478 |
479 | fleet "wrun"
480 | government "Ursa Polaris"
481 | names "upshipnames"
482 | personality
483 | escort
484 | variant
485 | "Kestrel" 5
486 |
487 | #governments
488 | government " Republic "
489 | swizzle 0
490 | color .91 .42 .09
491 | "player reputation" 2
492 |
493 | government "Ursa Polaris"
494 | swizzle 3
495 | "player reputation" 1000
496 | "attitude toward"
497 | "Republic" .01
498 | "Merchant" .025
499 | "Free Worlds" .01
500 | "Pirate" -.3
501 | " Pirate " -.3
502 | "bribe" .1
503 | "fine" 0
504 | "friendly hail" "friendly civilian"
505 |
506 | government " Pirate "
507 | swizzle 6
508 | color .78 0 0
509 | "player reputation" -1000
510 | "attitude toward"
511 | "Pirate" .25
512 | "Merchant" -.015
513 | "Syndicate" -.01
514 | "Author" -.01
515 | "Free Worlds" -.01
516 | "Republic" -.01
517 | "Independent" —.01
518 | "Ursa Polaris" -.2
519 | "bribe" .05
520 | "fine" 0
521 | "hostile hail" "hostile pirate"
522 |
523 | #ship names
524 | phrase "upshipnames"
525 | word
526 | "Icy "
527 | "Frozen "
528 | "Chilling "
529 | "Frigid "
530 | "Cold "
531 | "Polar "
532 | "Chilly "
533 | "Freezing "
534 | "Arctic "
535 | "Frosty "
536 | "Bitter "
537 | "Wintry "
538 | "Biting "
539 | "Glacial "
540 | "Shivery "
541 | word
542 | "Bear"
543 | "Bruin"
544 | "Kodiak"
545 | "Beorn"
546 | "Bjorn"
547 | "Dov"
548 | "Nanook"
549 | "Nanuk"
550 | "Ursus"
551 | "Orso"
552 | "Otso"
553 | "Oso"
554 | "Kandma"
555 | "Urs"
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/data/UPSpritefix26feb2016.txt:
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1 | # Copyright (c) 2016 Iaz Poolar
2 | #
3 | # Endless Sky is free software: you can redistribute it and/or modify it under the
4 | # terms of the GNU General Public License as published by the Free Software
5 | # Foundation, either version 3 of the License, or (at your option) any later version.
6 | #
7 | # Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
8 | # WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
9 | # PARTICULAR PURPOSE. See the GNU General Public License for more details.
10 |
11 | #the next time the player lands anywhere, the missions contained will check which stage of construction UPS is at, re-issue the event, and fail when the pirate gets away (immediately).
12 |
13 | mission "upsf1"
14 | invisible
15 | landing
16 | destination Hope
17 | to offer
18 | has "event: Ursa Polaris Complete"
19 | not "event: WeMiExWa"
20 | not "UPSpriteUpdate26feb2016"
21 | on offer
22 | event "Ursa Polaris Complete"
23 | set "UPSpriteUpdate26feb2016"
24 | npc board
25 | personality fleeing waiting
26 | government " Pirate "
27 | fleet "Small Southern Pirates"
28 | system Betelgeuse
29 | mission "upsf2"
30 | invisible
31 | landing
32 | destination Hope
33 | to offer
34 | has "event: Agglomerate5"
35 | not "event: Ursa Polaris Complete"
36 | not "UPSpriteUpdate26feb2016"
37 | on offer
38 | event "Agglomerate5"
39 | set "UPSpriteUpdate26feb2016"
40 | npc board
41 | personality fleeing waiting
42 | government " Pirate "
43 | fleet "Small Southern Pirates"
44 | system Betelgeuse
45 | mission "upsf3"
46 | invisible
47 | landing
48 | destination Hope
49 | to offer
50 | has "event: Agglomerate4"
51 | not "event: Agglomerate5"
52 | not "UPSpriteUpdate26feb2016"
53 | on offer
54 | event "Agglomerate4"
55 | set "UPSpriteUpdate26feb2016"
56 | npc board
57 | personality fleeing waiting
58 | government " Pirate "
59 | fleet "Small Southern Pirates"
60 | system Betelgeuse
61 | mission "upsf4"
62 | invisible
63 | landing
64 | destination Hope
65 | to offer
66 | has "event: Agglomerate3"
67 | not "event: Agglomerate4"
68 | not "UPSpriteUpdate26feb2016"
69 | on offer
70 | event "Agglomerate3"
71 | set "UPSpriteUpdate26feb2016"
72 | npc board
73 | personality fleeing waiting
74 | government " Pirate "
75 | fleet "Small Southern Pirates"
76 | system Betelgeuse
77 | mission "upsf5"
78 | invisible
79 | landing
80 | destination Hope
81 | to offer
82 | has "event: Agglomerate2"
83 | not "event: Agglomerate3"
84 | not "UPSpriteUpdate26feb2016"
85 | on offer
86 | event "Agglomerate2"
87 | set "UPSpriteUpdate26feb2016"
88 | npc board
89 | personality fleeing waiting
90 | government " Pirate "
91 | fleet "Small Southern Pirates"
92 | system Betelgeuse
93 | mission "upsf6"
94 | invisible
95 | landing
96 | destination Hope
97 | to offer
98 | has "event: Agglomerate1"
99 | not "event: Agglomerate2"
100 | not "UPSpriteUpdate26feb2016"
101 | on offer
102 | event "Agglomerate1"
103 | set "UPSpriteUpdate26feb2016"
104 | npc board
105 | personality fleeing waiting
106 | government " Pirate "
107 | fleet "Small Southern Pirates"
108 | system Betelgeuse
109 | mission "upsf0"
110 | invisible
111 | landing
112 | destination Hope
113 | to offer
114 | has "event: WeMiExWa"
115 | not "UPSpriteUpdate26feb2016"
116 | on offer
117 | event "WeMiExWa"
118 | set "UPSpriteUpdate26feb2016"
119 | npc board
120 | personality fleeing waiting
121 | government " Pirate "
122 | fleet "Small Southern Pirates"
123 | system Betelgeuse
124 |
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1 | GNU GENERAL PUBLIC LICENSE
2 | Version 3, 29 June 2007
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4 | Copyright (C) 2007 Free Software Foundation, Inc.
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467 | (including a cross-claim or counterclaim in a lawsuit) alleging that
468 | any patent claim is infringed by making, using, selling, offering for
469 | sale, or importing the Program or any portion of it.
470 |
471 | 11. Patents.
472 |
473 | A "contributor" is a copyright holder who authorizes use under this
474 | License of the Program or a work on which the Program is based. The
475 | work thus licensed is called the contributor's "contributor version".
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477 | A contributor's "essential patent claims" are all patent claims
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535 |
536 | Nothing in this License shall be construed as excluding or limiting
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539 |
540 | 12. No Surrender of Others' Freedom.
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548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
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560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
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573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
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577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
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585 | permissions. However, no additional obligations are imposed on any
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587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/©&credits.txt:
--------------------------------------------------------------------------------
1 | # Copyright (c) 2017 Iaz Poolar
2 | #
3 | # Endless Sky is free software: you can redistribute it and/or modify it under the
4 | # terms of the GNU General Public License as published by the Free Software
5 | # Foundation, either version 3 of the License, or (at your option) any later version.
6 | #
7 | # Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
8 | # WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
9 | # PARTICULAR PURPOSE. See the GNU General Public License for more details.
10 |
11 | Release date: 2017march22
12 |
13 | special thanks go out to:
14 | Michael Zahniser and team; For creating the launchpad, and providing work to
15 | derive from (and the old world ship model).
16 | Nathan Flaum; for the first outfitter sprites (and updating them later), and
17 | helping me believe others would pick up my shortfalls
18 | Michael Feather; Contributions to flavour text, balance/content consultation
19 | and testing
20 | Yuri Gobbi; Sound and content testing
21 | Jim Galbraith; content testing
22 | Maximilian Korber; images…lots, and lots of images…
23 | Becca Tommaso; updating many image sprites, years after inception, and
24 | continuing to inspire faith in the community's growth.
25 |
26 | seriously, Ursa Polaris wouldn’t be without you.
27 |
28 | ‡ denotes derivative works from Endless Sky’s (occasionally former) assets
29 | Copyright: Michael Zahniser
30 | License: CC-BY-SA-4.0
31 |
32 | Files:
33 | images/land/upland*
34 | Copyright: NASA
35 | License: public-domain
36 | From NASA, and therefore in the public domain because they were created by
37 | government employees while doing work for the government.
38 |
39 | Files:
40 | images/outfit/mass driver slug*
41 | images/outfit/mass driver*
42 | Copyright: Nathan Flaum
43 | License: CC-BY-SA-4.0
44 |
45 | Files:
46 | images/outfit/polarcore*
47 | images/outfit/inertialdamper*
48 | Copyright: Maximilian Korber
49 | License: CC-BY-SA-4.0
50 |
51 | Files:
52 | images/outfit/sarc*
53 | images/outfit/hipc*‡
54 | images/outfit/rfp*‡
55 | images/outfit/ionbeamoutfit*‡
56 | images/outfit/ionbeamturret*‡
57 | Copyright: Becca Tommaso, based on works by Maximilian Korber under the same license
58 | License: CC-BY-SA-4.0
59 |
60 | Files:
61 | images/planet/UPS*‡
62 | Copyright: Iaz Poolar
63 | License: CC-BY-SA-4.0
64 |
65 | All files have been manipulated in some fashion.
66 | Copyright: Iaz Poolar
67 | License: CC-BY-SA-4.0
68 |
69 |
70 | License: CC-BY-SA-4.0
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253 | ii. a copyright notice;
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378 | Section 7 -- Other Terms and Conditions.
379 | .
380 | a. The Licensor shall not be bound by any additional or different
381 | terms or conditions communicated by You unless expressly agreed.
382 | .
383 | b. Any arrangements, understandings, or agreements regarding the
384 | Licensed Material not stated herein are separate from and
385 | independent of the terms and conditions of this Public License.
386 | .
387 | Section 8 -- Interpretation.
388 | .
389 | a. For the avoidance of doubt, this Public License does not, and
390 | shall not be interpreted to, reduce, limit, restrict, or impose
391 | conditions on any use of the Licensed Material that could lawfully
392 | be made without permission under this Public License.
393 | .
394 | b. To the extent possible, if any provision of this Public License is
395 | deemed unenforceable, it shall be automatically reformed to the
396 | minimum extent necessary to make it enforceable. If the provision
397 | cannot be reformed, it shall be severed from this Public License
398 | without affecting the enforceability of the remaining terms and
399 | conditions.
400 | .
401 | c. No term or condition of this Public License will be waived and no
402 | failure to comply consented to unless expressly agreed to by the
403 | Licensor.
404 | .
405 | d. Nothing in this Public License constitutes or may be interpreted
406 | as a limitation upon, or waiver of, any privileges and immunities
407 | that apply to the Licensor or You, including from the legal
408 | processes of any jurisdiction or authority.
409 |
410 |
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