├── UP.ico ├── about.txt ├── data ├── UPEvents.txt ├── UPMissions.txt ├── UPOutfits.txt ├── UPShips.txt └── UPSpritefix26feb2016.txt ├── icon.png ├── icon@2x.png ├── images ├── icon │ └── ibs.png ├── land │ └── upland.jpg ├── outfit │ ├── hipc.png │ ├── inertialdamper.png │ ├── ionbeamoutfit.png │ ├── ionbeamturret.png │ ├── mass driver slug.png │ ├── mass driver.png │ ├── polarcore.png │ ├── rfp.png │ └── sarc.png ├── planet │ ├── UPS1=0.png │ ├── UPS1=0@2x.png │ ├── UPS1=1.png │ ├── UPS1=1@2x.png │ ├── UPS2=0.png │ ├── UPS2=0@2x.png │ ├── UPS2=1.png │ ├── UPS2=1@2x.png │ ├── UPS3=0.png │ ├── UPS3=0@2x.png │ ├── UPS3=1.png │ ├── UPS3=1@2x.png │ ├── UPS4=0.png │ ├── UPS4=0@2x.png │ ├── UPS4=1.png │ ├── UPS4=1@2x.png │ ├── UPS5=0.png │ ├── UPS5=0@2x.png │ ├── UPS5=1.png │ ├── UPS5=1@2x.png │ ├── UPS=0.png │ ├── UPS=0@2x.png │ ├── UPS=1.png │ ├── UPS=1@2x.png │ ├── wormholeblue.png │ ├── wormholegreen.png │ ├── wormholeorange.png │ ├── wormholered.png │ └── wormholeyellow.png ├── projectile │ ├── IBS2-0.png │ ├── IBS2-1.png │ ├── IBS2-2.png │ ├── IBS2-3.png │ ├── IBS2-4.png │ ├── IBS3-0.png │ ├── IBS3-1.png │ ├── IBS3-2.png │ ├── IBS3-3.png │ ├── IBS4-0.png │ ├── IBS4-1.png │ ├── IBS4-2.png │ ├── IBS5-0.png │ ├── IBS5-1.png │ ├── IBS5-2.png │ ├── IBS5-3.png │ ├── IBS8-0.png │ ├── IBS8-1.png │ ├── IBS8-2.png │ ├── IBS8-3.png │ ├── IBS8-4.png │ ├── IBS8-5.png │ ├── IBS8-6.png │ ├── IBS8-7.png │ ├── hionc~0.png │ ├── hionc~1.png │ ├── hionc~2.png │ ├── hionc~3.png │ ├── hionc~4.png │ ├── hionc~5.png │ ├── hionc~6.png │ ├── hionc~7.png │ ├── hionc~8.png │ ├── hionc~9.png │ ├── hyp~0.png │ ├── hyp~1.png │ ├── hyp~2.png │ ├── hyp~3.png │ ├── ionbeam~0.png │ ├── ionbeam~1.png │ ├── ionbeam~2.png │ ├── ionbeam~3.png │ ├── ionbeam~4.png │ ├── ionbeam~5.png │ ├── sionc~0.png │ ├── sionc~1.png │ ├── sionc~2.png │ ├── sionc~3.png │ ├── sionc~4.png │ ├── sionc~5.png │ └── sionc~6.png └── ship │ ├── asteroidshuttle.png │ ├── asteroidshuttle@2x.png │ ├── brokenmule copy.png │ ├── brokenmule.png │ └── brokenmule@2x.png ├── license.txt └── ©&credits.txt /UP.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LocalGod79/UrsaPolaris/17a88657b8d84b1eb2a1fbeaa9302be019423682/UP.ico -------------------------------------------------------------------------------- /about.txt: -------------------------------------------------------------------------------- 1 | This plugin contains missions for your pilot to create a centrally located outfitter space station that stocks outfits from across the galaxy, and unlock all outfits made available through the Free Worlds plot, regardless of your arc choices (which will almost always preclude you from at least one). it additionally offers a few new end-game outfits with interesting balance points (that are quite effective). In all seriousness, though - balance was my primary focus - this is not a cheat mod, and an outfitter with all the outfits should cost what it does (or possibly more. this may change in the near future, as economic balances are applied within E.S.) 2 | -------------------------------------------------------------------------------- /data/UPEvents.txt: -------------------------------------------------------------------------------- 1 | # Copyright (c) 2016 Iaz Poolar 2 | # 3 | # Endless Sky is free software: you can redistribute it and/or modify it under the 4 | # terms of the GNU General Public License as published by the Free Software 5 | # Foundation, either version 3 of the License, or (at your option) any later version. 6 | # 7 | # Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY 8 | # WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A 9 | # PARTICULAR PURPOSE. See the GNU General Public License for more details. 10 | 11 | 12 | 13 | event "Hope Springs Eternal" 14 | planet Hope 15 | attributes uninhabited 16 | spaceport `The spaceport here is little more than a few ships parked on a glacier, with one (near the middle) advertising bar services in a cargo hold, which they've dubbed "Fontes Aeternum." Everyone inside is still wearing thermal gear, as the hold is not very well heated and non-alcoholic beverages have a habit of freezing if left unattended. Otherwise, high top tables with stools and a few empty cups litter the hold, while the bar itself appears little more than a few vending machines with menu screens. The venue seems to be generally serving more as a rendez-vous than a social club, with patrons generally leaving upon someone else's arrival (with them.) Of course, if you're short on fuel, a few captains will pitch in and gets you topped up to get you where you're going.` 17 | "required reputation" -1000 18 | 19 | event "Agglomerate1" 20 | system Wei 21 | object 22 | sprite star/k0 23 | period 10 24 | object 25 | sprite planet/dust2 26 | distance 145.14 27 | period 32.767 28 | object 29 | sprite planet/lava1 30 | distance 334.14 31 | period 114.459 32 | object Hope 33 | sprite planet/ice2 34 | distance 605.15 35 | period 278.966 36 | object "Ursa Polaris Station" 37 | sprite planet/UPS1 38 | distance 162 39 | period 25.92 40 | object 41 | sprite planet/gas3 42 | distance 2438.44 43 | period 2256.44 44 | object 45 | sprite planet/lava0 46 | distance 290 47 | period 11.9475 48 | object 49 | sprite planet/tethys 50 | distance 384 51 | period 18.2044 52 | object 53 | sprite planet/rock14 54 | distance 492 55 | period 26.4015 56 | planet "Ursa Polaris Station" 57 | attributes uninhabited 58 | government "Ursa Polaris" 59 | description `"Ursa Polaris Station" is little more than a collection of asteroids at the moment, and you've just parked on it. With a little luck, this will be an outfitter Mecca one day.` 60 | 61 | event "Agglomerate2" 62 | 63 | system Wei 64 | object 65 | sprite star/k0 66 | period 10 67 | object 68 | sprite planet/dust2 69 | distance 145.14 70 | period 32.767 71 | object 72 | sprite planet/lava1 73 | distance 334.14 74 | period 114.459 75 | object Hope 76 | sprite planet/ice2 77 | distance 605.15 78 | period 278.966 79 | object "Ursa Polaris Station" 80 | sprite planet/UPS2 81 | distance 162 82 | period 25.92 83 | object 84 | sprite planet/gas3 85 | distance 2438.44 86 | period 2256.44 87 | object 88 | sprite planet/lava0 89 | distance 290 90 | period 11.9475 91 | object 92 | sprite planet/tethys 93 | distance 384 94 | period 18.2044 95 | object 96 | sprite planet/rock14 97 | distance 492 98 | period 26.4015 99 | 100 | event "Agglomerate3" 101 | system Wei 102 | object 103 | sprite star/k0 104 | period 10 105 | object 106 | sprite planet/dust2 107 | distance 145.14 108 | period 32.767 109 | object 110 | sprite planet/lava1 111 | distance 334.14 112 | period 114.459 113 | object Hope 114 | sprite planet/ice2 115 | distance 605.15 116 | period 278.966 117 | object "Ursa Polaris Station" 118 | sprite planet/UPS3 119 | distance 162 120 | period 25.92 121 | object 122 | sprite planet/gas3 123 | distance 2438.44 124 | period 2256.44 125 | object 126 | sprite planet/lava0 127 | distance 290 128 | period 11.9475 129 | object 130 | sprite planet/tethys 131 | distance 384 132 | period 18.2044 133 | object 134 | sprite planet/rock14 135 | distance 492 136 | period 26.4015 137 | planet "Ursa Polaris Station" 138 | attributes uninhabited 139 | landscape land/upland 140 | description `Ursa Polaris Station is still a work in progress, agglomerating heavy metal rich and very large metallic asteroids to simultaneously mine them and build them into a space station. At the moment, the dock is unpressurized, and leads into a nearly completely hollowed and reinforced asteroid, currently serving as warehouse for equipment that will continue to transform the asteroid agglomeration.` 141 | planet Hope 142 | spaceport clear 143 | 144 | event "Autumn on Hope" 145 | planet Hope 146 | spaceport clear 147 | 148 | event "Agglomerate4" 149 | system Wei 150 | object 151 | sprite star/k0 152 | period 10 153 | object 154 | sprite planet/dust2 155 | distance 145.14 156 | period 32.767 157 | object 158 | sprite planet/lava1 159 | distance 334.14 160 | period 114.459 161 | object Hope 162 | sprite planet/ice2 163 | distance 605.15 164 | period 278.966 165 | object "Ursa Polaris Station" 166 | sprite planet/UPS4 167 | distance 162 168 | period 25.92 169 | object 170 | sprite planet/gas3 171 | distance 2438.44 172 | period 2256.44 173 | object 174 | sprite planet/lava0 175 | distance 290 176 | period 11.9475 177 | object 178 | sprite planet/tethys 179 | distance 384 180 | period 18.2044 181 | object 182 | sprite planet/rock14 183 | distance 492 184 | period 26.4015 185 | planet "Ursa Polaris Station" 186 | attributes uninhabited 187 | landscape land/upland 188 | description `Ursa Polaris Station is a work in progress, agglomerating mineral rich or very large metallic asteroids and simultaneously mining and building them into a space station. The dock is still unpressurized, and leads into a nearly completely hollowed and reinforced asteroid, currently serving as an equipment warehouse. There are workers in EVA suits and robots busily constructing the structures that will hold the station together, and moving said equipment around.` 189 | "required reputation" -1000 190 | 191 | event "Agglomerate5" 192 | system Wei 193 | object 194 | sprite star/k0 195 | period 10 196 | object 197 | sprite planet/dust2 198 | distance 145.14 199 | period 32.767 200 | object 201 | sprite planet/lava1 202 | distance 334.14 203 | period 114.459 204 | object Hope 205 | sprite planet/ice2 206 | distance 605.15 207 | period 278.966 208 | object "Ursa Polaris Station" 209 | sprite planet/UPS5 210 | distance 162 211 | period 25.92 212 | object 213 | sprite planet/gas3 214 | distance 2438.44 215 | period 2256.44 216 | object 217 | sprite planet/lava0 218 | distance 290 219 | period 11.9475 220 | object 221 | sprite planet/tethys 222 | distance 384 223 | period 18.2044 224 | object 225 | sprite planet/rock14 226 | distance 492 227 | period 26.4015 228 | planet "Ursa Polaris Station" 229 | attributes uninhabited 230 | landscape land/upland 231 | description `Ursa Polaris Station appears to be nearing completion from the outside and it was recently pressurized - a significant achievement and milestone, but it remains grossly incomplete. You see that nearly all the workers are equipped with EVA suits, and propulsion units, even if most of them have their helmets open, leading you to believe that decompressions might occur periodically.` 232 | spaceport `The spaceport is barely functional, with only one dock actually refuelling anybody.` 233 | "required reputation" -1000 234 | 235 | event "Ursa Polaris Complete" 236 | system Wei 237 | object 238 | sprite star/k0 239 | period 10 240 | object 241 | sprite planet/dust2 242 | distance 145.14 243 | period 32.767 244 | object 245 | sprite planet/lava1 246 | distance 334.14 247 | period 114.459 248 | object Hope 249 | sprite planet/ice2 250 | distance 729.15 251 | period 368.962 252 | offset 327.927 253 | object "Ursa Polaris Station" 254 | sprite planet/UPS 255 | distance 162 256 | period 25.92 257 | object 258 | sprite planet/gas3 259 | distance 2438.44 260 | period 2256.44 261 | object 262 | sprite planet/lava0 263 | distance 290 264 | period 11.9475 265 | object 266 | sprite planet/tethys 267 | distance 384 268 | period 18.2044 269 | object 270 | sprite planet/rock14 271 | distance 492 272 | period 26.4015 273 | fleet "Large Southern Merchants" 600 274 | fleet "Small Free Worlds" 800 275 | fleet "Large Free Worlds" 1000 276 | fleet "Large Northern Pirates" 720 277 | fleet "Large Republic" 1250 278 | fleet "IPSRnD" 450 279 | system Alnasl 280 | fleet "Small Southern Merchants" 1300 281 | fleet "Large Southern Merchants" 2500 282 | fleet "Small Southern Pirates" 6000 283 | fleet "Small Free Worlds" 2000 284 | fleet "Large Free Worlds" 3000 285 | fleet "IPSRnD" 600 286 | planet "Ursa Polaris Station" 287 | attributes south 288 | landscape land/upland 289 | description `Ursa Polaris Station is the result of agglomerating numerous asteroids from nearby systems, and mining/building them into a space station. It is also the headquarters of the outfit and weapon developer of the same name. The corporation mostly got its start as a 'big box' one stop shop for outfits from across human space, and quickly evolved to producing a few of their own outfits. Their 'R&D lab' is actually a small fleet nearly always found in the system. Occasionally pirates attempt to steal their prototypes, but only end up becoming a test subject for their latest developments.` 290 | spaceport `During construction, several shuttles were used to transport the asteroids to this system. As construction progressed, most shuttle components were incorporated into the station. The ownership of one of the shuttles was traced back and turned out to have been one of the station founders' first ship, so "Gallileo" remains apparently intact and flying garish electric green and orange colours in the atrium area of the station.` 291 | "required reputation" 1000 292 | outfitter "Ursa Polaris" 293 | outfitter "UPSStock" 294 | outfitter "Common Outfits" 295 | outfitter "Basic Outfits" 296 | outfitter "Pirate Outfits" 297 | outfitter "Delta V Basics" 298 | outfitter "Kraz Basics" 299 | outfitter "Lovelace Basics" 300 | outfitter "Syndicate Basics" 301 | outfitter "Deep Sky Basics" 302 | 303 | event "UPS Syndicate Outfits" 304 | planet "Ursa Polaris Station" 305 | outfitter "Syndicate Advanced" 306 | 307 | event "UPS Lovelace Outfits" 308 | planet "Ursa Polaris Station" 309 | outfitter "Lovelace Advanced" 310 | 311 | event "UPS Deep Sky Outfits" 312 | planet "Ursa Polaris Station" 313 | outfitter "Deep Sky Advanced" 314 | 315 | event "UPS Kraz and Delta V Outfits" 316 | planet "Ursa Polaris Station" 317 | outfitter "Delta V Advanced" 318 | outfitter "Kraz Advanced" 319 | 320 | event "UPS Hai Outfits" 321 | planet "Ursa Polaris Station" 322 | outfitter "Hai Advanced" 323 | 324 | event "UPS Remnant Outfits" 325 | planet "Ursa Polaris Station" 326 | outfitter Remnant 327 | 328 | event "UPS Remnant Salvage" 329 | planet "Ursa Polaris Station" 330 | outfitter "Remnant Salvage" 331 | 332 | event "UPS Wanderer Outfits" 333 | planet "Ursa Polaris Station" 334 | outfitter "Wanderer Advanced" 335 | system Wei 336 | fleet "Large Southern Merchants" 600 337 | fleet "Small Free Worlds" 800 338 | fleet "Large Free Worlds" 1000 339 | fleet "Large Southern Pirates" 720 340 | fleet "Large Republic" 1250 341 | fleet "UPSRnD" 450 342 | 343 | 344 | event "UPStock Plasma Turret available" 345 | outfitter "UPSStock" 346 | "Plasma Turret" 347 | 348 | 349 | event "UPStock Deep Sky available" 350 | outfitter "UPSStock" 351 | "Typhoon Launcher" 352 | "Typhoon Torpedo" 353 | "Electron Beam" 354 | "Electron Turret" 355 | 356 | 357 | event "UPStock Ionic Afterburner available" 358 | outfitter "UPSStock" 359 | "Ionic Afterburner" 360 | "S-270 Regenerator" 361 | "S-970 Regenerator" 362 | 363 | 364 | event "UPStock Flamethrower available" 365 | outfitter "UPSStock" 366 | "Flamethrower" 367 | 368 | 369 | event "UPStock Stack Core available" 370 | outfitter "UPSStock" 371 | "Stack Core" 372 | 373 | 374 | event "UPStock Nukes available" 375 | outfitter "UPSStock" 376 | "Nuclear Missile" 377 | 378 | 379 | event "rfp: available" 380 | outfitter "Ursa Polaris" 381 | "Rapid Fire Plasma Weapon" 382 | 383 | 384 | event "hip: available" 385 | outfitter "Ursa Polaris" 386 | "Hyper Ionized Plasma Cannon" 387 | 388 | 389 | event "sarc: available" 390 | outfitter "Ursa Polaris" 391 | "S.A.R.C." 392 | 393 | 394 | event "UPStock Cloaking Device available" 395 | outfitter "Ursa Polaris" 396 | "Cloaking Device" 397 | 398 | 399 | event "ionbeam available" 400 | outfitter "Ursa Polaris" 401 | "Ion Beam" 402 | "Ion Beam Turret" 403 | 404 | 405 | event "UPStock Polar Core available" 406 | outfitter "Ursa Polaris" 407 | "Polar Core" 408 | 409 | 410 | planet WeiMirzamExpressWay 411 | description "" 412 | 413 | 414 | event "WeMiExWa" 415 | system Wei 416 | object 417 | sprite star/k0 418 | period 10 419 | object 420 | sprite planet/dust2 421 | distance 145.14 422 | period 32.767 423 | object 424 | sprite planet/lava1 425 | distance 334.14 426 | period 114.459 427 | object Hope 428 | sprite planet/ice2 429 | distance 729.15 430 | period 368.962 431 | offset 327.927 432 | object "Ursa Polaris Station" 433 | sprite planet/UPS 434 | distance 162 435 | period 25.92 436 | object 437 | sprite planet/gas3 438 | distance 2438.44 439 | period 2256.44 440 | object 441 | sprite planet/lava0 442 | distance 290 443 | period 11.9475 444 | object 445 | sprite planet/tethys 446 | distance 384 447 | period 18.2044 448 | object 449 | sprite planet/rock14 450 | distance 492 451 | period 26.4015 452 | object WeiMirzamExpressWay 453 | sprite planet/wormholeblue 454 | distance 1415 455 | period 927 456 | system Mirzam 457 | object 458 | sprite star/g0 459 | period 10 460 | object 461 | sprite planet/lava5 462 | distance 184.16 463 | period 30.4187 464 | object 465 | sprite planet/lava7 466 | distance 425.17 467 | period 106.707 468 | object 469 | sprite planet/cloud6 470 | distance 754.58 471 | period 252.293 472 | object 473 | sprite planet/io 474 | distance 1523.47 475 | period 723.767 476 | object 477 | sprite planet/gas14 478 | distance 2805.76 479 | period 1808.94 480 | object 481 | sprite planet/rock17 482 | distance 215 483 | period 12.1447 484 | object WeiMirzamExpressWay 485 | sprite planet/wormholeblue 486 | distance 2468 487 | period 1124 488 | 489 | fleet "Small Northern Merchants" 1000 490 | fleet "Large Northern Merchants" 1000 491 | fleet "Small Republic" 1500 492 | fleet "Large Republic" 2000 493 | fleet "Large Northern Pirates" 2000 494 | fleet "UPSRnD" 900 495 | 496 | mission "0.9.9 outfits" 497 | invisible 498 | landing 499 | destination "Ursa Polaris Station" 500 | to offer 501 | has "event: Ursa Polaris Complete" 502 | on offer 503 | event "basic 0.9.9 outfits" 504 | fail 505 | 506 | event "basic 0.9.9 outfits" 507 | planet "Ursa Polaris Station" 508 | outfitter "UPSStock" 509 | outfitter "Ursa Polaris" 510 | outfitter "Pirate Outfits" -------------------------------------------------------------------------------- /data/UPOutfits.txt: -------------------------------------------------------------------------------- 1 | # Copyright (c) 2016 Iaz Poolar; 2 | 3 | # Endless Sky is free software: you can redistribute it and/or modify it under the 4 | # terms of the GNU General Public License as published by the Free Software 5 | # Foundation, either version 3 of the License, or (at your option) any later version. 6 | # 7 | # Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY 8 | # WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A 9 | # PARTICULAR PURPOSE. See the GNU General Public License for more details. 10 | 11 | outfitter "Ursa Polaris" 12 | "Mass Driver" 13 | "Inertia Buffered Slug" 14 | 15 | outfitter "UPSStock" 16 | "Local Map" 17 | 18 | outfit "Hyper Ionized Plasma Cannon" 19 | category "Guns" 20 | cost 1200000 21 | thumbnail "outfit/hipc" 22 | "mass" 37 23 | "outfit space" -37 24 | "weapon capacity" -37 25 | "gun ports" -1 26 | weapon 27 | sprite "projectile/hyp" 28 | "frame rate" 7 29 | "random start frame" 30 | sound "torpedo" 31 | "hit effect" "ion impact" 3 32 | "inaccuracy" 9 33 | "velocity" 8 34 | "lifetime" 60 35 | "reload" 90 36 | "firing energy" 630 37 | "firing force" 20 38 | "shield damage" 900 39 | "hull damage" 350 40 | "firing heat" 1800 41 | "hit force" 240 42 | "firing fuel" 3 43 | "heat damage" 900 44 | "disruption damage" 10 45 | "submunition" "Deplasmad Ion" 5 46 | description "Hyper Ionized Plasma, or H.I.P., Cannons pack a wallop for captains at both ends of the barrel. Designed to be capital ships' medium range heavy artillery, this devastating device hyper-ionizes, super heats, and accelerates globs of hyperdrive fuel with horrific effects. Ships struck by the primary projectile suffer crippling heat load, massive damage, and interruption to their shielding and power systems. Things do not get terribly better for the captain firing these doom cannons: set aside tonnage to generate lots of power, cooling, and fuel…this much firepower comes with ancillary costs." 47 | 48 | outfit "Deplasmad Ion" 49 | weapon 50 | sprite "projectile/hionc" 51 | "random start frame" 52 | "frame rate" 12 53 | "rewind" 54 | "hit effect" "ion impact" 55 | "inaccuracy" 100 56 | "acceleration" .03 57 | "drag" .1 58 | "lifetime" 30 59 | "hit force" 200 60 | "submunition" "ion flak" 30 61 | 62 | outfit "ion flak" 63 | weapon 64 | sprite "projectile/sionc" 65 | "frame rate" 60 66 | "random start frame" 67 | "rewind" 68 | "hit effect" "ion impact" 69 | "inaccuracy" 720 70 | "velocity" 16 71 | "lifetime" 9 72 | "hit force" 30 73 | "shield damage" 5 74 | "hull damage" 2 75 | "ion damage" 0.1 76 | 77 | outfit "Rapid Fire Plasma Weapon" 78 | category "Guns" 79 | cost 410000 80 | thumbnail "outfit/rfp" 81 | "mass" 32 82 | "outfit space" -32 83 | "weapon capacity" -32 84 | "gun ports" -1 85 | "heat generation" 3 86 | "energy generation" -0.8 87 | weapon 88 | sprite "projectile/plasma" 89 | "frame rate" 25 90 | "random start frame" 91 | sound "particle" 92 | "hit effect" "plasma explosion" 93 | "inaccuracy" 8 94 | "velocity" 10 95 | "lifetime" 48 96 | "reload" 8 97 | "firing energy" 30 98 | "firing heat" 210 99 | "turn" 0 100 | "homing" 0 101 | "firing force" 0 102 | "shield damage" 60 103 | "hull damage" 35 104 | "heat damage" 325 105 | "hit force" 20 106 | "missile strength" 0 107 | description "The RFP weapon is a next step in Plasma Cannon technology. An integrated super-preheater keeps some plasma ready-to-fire, but puts a strain on your ship's power and cooling systems, even when not shooting. When the shooting does start, ships power and cooling systems are subject to a torture test of the sort that engineers have nightmares (or fantasies) about. Most ships can manage a crippling volley, but sustained fire is nearly impossible except on the heaviest of warships." 108 | 109 | outfit "Inertia Buffered Slug" 110 | category "Ammunition" 111 | cost 1000 112 | thumbnail "outfit/mass driver slug" 113 | "torpedo capacity" -1 114 | "mass" .5 115 | "shield damage" .0003 116 | "piercing" 1 117 | "hull damage" .0003 118 | description "Calling this projectile a 'slug' hardly does it justice. A quantum flux generator dramatically reduces the effective mass of this mostly depleted nuclear fuel bolt during acceleration, and returns greater mass once adrift. The half-ton slug itself begins to deteriorate shortly after launch, from impacts with ordinary space dust, coupled with molecular instability caused by the quantum flux generator. The more intact the slug upon impact, the more mass the quantum flux generator has to work with on the rubber-band, i.e. damage and impact force deteriorate with range. Large enough fragments retain residual quantum flux, so they show up on radar until they're almost dust." 119 | 120 | outfit "Mass Driver" 121 | category "Secondary Weapons" 122 | cost 1500000 123 | thumbnail "outfit/mass driver" 124 | "mass" 120 125 | "outfit space" -32 126 | "weapon capacity" -32 127 | "gun ports" -1 128 | "drag" 3 129 | "torpedo capacity" 50 130 | weapon 131 | sprite "effect/explosion/small" 132 | "frame rate" 60 133 | "no repeat" 134 | sound "rocket" 135 | icon "icon/ibs" 136 | ammo "Inertia Buffered Slug" 137 | "fire effect" "sidewinder fire" 138 | "inaccuracy" 2 139 | "velocity" 19 140 | "lifetime" 5 141 | "acceleration" -2 142 | "reload" 90 143 | "firing energy" 490 144 | "firing heat" 2000 145 | "firing fuel" 10 146 | "firing force" 60 147 | "shield damage" 240 148 | "heat damage" 5000 149 | "hit force" 5000 150 | "submunition" "IBS2" 1 151 | "stream" 152 | description "The Mass Driver uses a shot of hyperdrive fuel and a substantial spark to begin IBS acceleration, which then continues through a series of superconducting helical electromagnets to muzzle velocity. Ships caught at point-blank range are treated to overheated systems and a significant push from the hyper-accelerated combusting hyperdrive fuel muzzle flare…and then the fully intact IBS. The weapon mostly shields the hull from damaging quantum flux, but as a side effect, acts like it's far more massive when installed on a ship. Make no mistake: this is long range support artillery, and ships carrying many of this weapon will require escort support." 153 | 154 | outfit "IBS2" 155 | weapon 156 | sprite "projectile/IBS2" 157 | "frame rate" 20 158 | "no repeat" 159 | "fire effect" "sidewinder fire" 160 | "hit effect" "tiny explosion" 161 | "inaccuracy" 1 162 | "velocity" 15 163 | "acceleration" 2.9 164 | "drag" .1 165 | "lifetime" 35 166 | "random lifetime" 2 167 | "hit force" 4000 168 | "shield damage" 300 169 | "piercing" 0.5 170 | "hull damage" 100 171 | "missile strength" 32 172 | "submunition" "IBS3" 2 173 | 174 | outfit "IBS3" 175 | weapon 176 | sprite "projectile/IBS3" 177 | "frame rate" 13 178 | "no repeat" 179 | "hit effect" "tiny explosion" 180 | "inaccuracy" 6 181 | "acceleration" 2.8 182 | "drag" .1 183 | "lifetime" 16 184 | "random lifetime" 4 185 | "hit force" 2000 186 | "shield damage" 200 187 | "piercing" 0.25 188 | "hull damage" 100 189 | "missile strength" 28 190 | "submunition" "IBS4" 4 191 | 192 | outfit "IBS4" 193 | weapon 194 | sprite "projectile/IBS4" 195 | "frame rate" 20 196 | "no repeat" 197 | "hit effect" "tiny explosion" 198 | "inaccuracy" 16 199 | "acceleration" 2.7 200 | "drag" .1 201 | "lifetime" 7 202 | "random lifetime" 6 203 | "hit force" 650 204 | "missile strength" 25 205 | "submunition" "IBS5" 2 206 | 207 | outfit "IBS5" 208 | weapon 209 | sprite "projectile/IBS5" 210 | "random start frame" 211 | "delay" 20 212 | "hit effect" "particle impact" 213 | "inaccuracy" 16 214 | "acceleration" 2.6 215 | "drag" .1 216 | "lifetime" 6 217 | "random lifetime" 8 218 | "hit force" 300 219 | "missile strength" 22 220 | "submunition" "IBS6" 2 221 | 222 | outfit "IBS6" 223 | weapon 224 | sprite "projectile/IBS5" 225 | "random start frame" 226 | "delay" 20 227 | "hit effect" "particle impact" 228 | "inaccuracy" 24 229 | "acceleration" 2.5 230 | "drag" .1 231 | "lifetime" 5 232 | "random lifetime" 10 233 | "hit force" 120 234 | "missile strength" 16 235 | "submunition" "IBS7" 2 236 | 237 | outfit "IBS7" 238 | weapon 239 | sprite "projectile/IBS5" 240 | "random start frame" 241 | "delay" 20 242 | "hit effect" "particle impact" 243 | "inaccuracy" 16 244 | "acceleration" 2.4 245 | "drag" .1 246 | "lifetime" 4 247 | "random lifetime" 12 248 | "hit force" 50 249 | "missile strength" 11 250 | "submunition" "IBS8" 2 251 | 252 | outfit "IBS8" 253 | weapon 254 | sprite "projectile/IBS8" 255 | "random start frame" 256 | "delay" 20 257 | "hit effect" "particle impact" 258 | "inaccuracy" 16 259 | "acceleration" 2.3 260 | "drag" .1 261 | "lifetime" 3 262 | "random lifetime" 14 263 | "hit force" 20 264 | "missile strength" 8 265 | "submunition" "IBS9" 2 266 | 267 | outfit "IBS9" 268 | weapon 269 | sprite "projectile/IBS8" 270 | "random start frame" 271 | "delay" 20 272 | "hit effect" "particle impact" 273 | "inaccuracy" 8 274 | "acceleration" 2.2 275 | "drag" .1 276 | "lifetime" 2 277 | "random lifetime" 16 278 | "hit force" 8 279 | "missile strength" 6 280 | "submunition" "IBS10" 2 281 | 282 | outfit "IBS10" 283 | weapon 284 | sprite "projectile/IBS8" 285 | "random start frame" 286 | "delay" 20 287 | "hit effect" "particle impact" 288 | "die effect" "sidewinder fire" 289 | "inaccuracy" 8 290 | "acceleration" 2.1 291 | "drag" .1 292 | "lifetime" 1 293 | "random lifetime" 18 294 | "hit force" 3 295 | "shield damage" 2 296 | "piercing" 0.1 297 | "hull damage" 3.25 298 | "missile strength" 5 299 | 300 | outfit "S.A.R.C." 301 | category "Systems" 302 | thumbnail "outfit/sarc" 303 | cost 365000 304 | "required crew" -1 305 | "energy generation" -0.1 306 | "shield energy" -0.1 307 | "hull repair" 0.1 308 | "capture defense" 3 309 | "bunks" -2 310 | "mass" 3 311 | unplunderable 1 312 | description "Systems Automation and Robotic Crew utilizes small robots and systems integration to reduce your ship's reliance on humans, and perform minor hull repairs. The robot maintenance stations occupy quarters that crew would have formerly used, rather than valuable tonnage. The robots are equipped with boarding suppression equipment which functions as long as there's crew to rearm them, but they cannot leave the ship. Finally, S.A.R.C. depends on the ship's shield regenerators as its communications routers, and will improve their efficiency when installed." 313 | 314 | outfit "Ion Beam" 315 | category "Guns" 316 | cost 1000000 317 | thumbnail "outfit/ionbeamoutfit" 318 | "mass" 18 319 | "outfit space" -18 320 | "weapon capacity" -18 321 | "gun ports" -1 322 | weapon 323 | sprite "projectile/ionbeam" 324 | "random start frame" 325 | sound "heavy laser" 326 | "hit effect" "ion impact" 327 | "inaccuracy" .15 328 | "velocity" 600 329 | "lifetime" 1 330 | "firing energy" 2.5 331 | "firing heat" 2.6 332 | "firing force" .1 333 | "shield damage" .9 334 | "hull damage" 1.5 335 | "ion damage" 0.1 336 | "disruption damage" 0.1 337 | "hit force" 1.5 338 | "reload" 1 339 | # "burst count" 900 340 | # "burst reload" 1 341 | # "reload" 600 342 | description "The Ion Beam is a recent development by Ursa Polaris, a beam weapon that causes less damage per second than any beam on the market. It is extremely good however, at causing interruption of electrical and shielding systems. The impact plume of this weapon is especially spectacular, as ionized particles splash violently and ablate your target's shields and hull." 343 | 344 | outfit "Ion Beam Turret" 345 | category "Turrets" 346 | cost 1500000 347 | thumbnail "outfit/ionbeamturret" 348 | "mass" 38 349 | "outfit space" -24 350 | "weapon capacity" -24 351 | "turret mounts" -1 352 | "bunks" -2 353 | "energy generation" -.05 354 | "shield energy" -0.1 355 | "capture defense" 3 356 | weapon 357 | sprite "projectile/ionbeam" 358 | "random start frame" 359 | sound "heavy laser" 360 | "hit effect" "ion impact" 361 | "inaccuracy" .15 362 | "velocity" 600 363 | "lifetime" 1 364 | "firing energy" 2.8 365 | "firing heat" 2.7 366 | "shield damage" 0.9 367 | "hull damage" 0.5 368 | "ion damage" 0.1 369 | "disruption damage" 0.15 370 | "hit force" 1.5 371 | "reload" 1 372 | "turret turn" 3.3 373 | # "burst count" 900 374 | # "burst reload" 1 375 | # "reload" 600 376 | description "This turret places Ursa Polaris' recently developed Ion Beam weapon onto a rotating turret, providing unsurpassed accuracy for reducing the combat capability of nearby targets. This turret has integrated S.A.R.C., so it does not require extra crew (but does take up extra bunks, consumes a little energy all the time, and requires an equipped shield regenerator.)" 377 | 378 | outfit "Inertial Damper" 379 | category "Systems" 380 | cost 150000 381 | thumbnail "outfit/inertialdamper" 382 | "mass" -2 383 | "outfit space" -1 384 | "energy generation" -.1 385 | description "Inertial Dampers reduce the effective mass of your ship, increasing turning rate and acceleration, but reducing overall heat capacity in the process. The individual inertial damping generator units are small enough to keep hull stresses nominal, so multiple units are generally distributed all over the ship." 386 | 387 | outfit "Polar Core" 388 | category "Power" 389 | cost 22000000 390 | thumbnail "outfit/polarcore" 391 | "mass" 100 392 | "outfit space" -250 393 | "hull damage" 1000 394 | "shields" 800 395 | "energy generation" 36.9 396 | "heat generation" 2 397 | "active cooling" 25 398 | "cooling energy" 2.5 399 | "energy capacity" 6000 400 | "jump speed" 3 401 | "hyperdrive" 1 402 | "thrust" 15.4 403 | "thrusting energy" .9 404 | "thrusting heat" 7 405 | "turn" 687 406 | "turning energy" .8 407 | "turning heat" 7.4 408 | "drag" -0.8 409 | "capture defense" 20 410 | description "Ursa Polaris' crowning outfit uses inertial damping and artificial gravity to contain and manipulate a mass of dark matter with varying results; immense power generation, floating hyperdrive, minor thrust, navigational deflector, and a bit power storage - with very low heat footprint. Of course, actually producing and manipulating dark matter is not without expense, which is reflected in the price point. Note: The dark matter containment field of the Polar Core resonates with your ship's defensive shields, boosting their total capacity. WARNING: THE ABSENCE OF DEFENSIVE SHIELD HARMONICS WILL DESTABILIZE DARK MATTER CONTAINMENT. Unchecked dark matter containment failure results in catastrophic hull integrity collapse. Ship owners equip this outfit at their own risk." -------------------------------------------------------------------------------- /data/UPShips.txt: -------------------------------------------------------------------------------- 1 | # Copyright (c) 2016 Iaz Poolar 2 | # 3 | # Endless Sky is free software: you can redistribute it and/or modify it under the 4 | # terms of the GNU General Public License as published by the Free Software 5 | # Foundation, either version 3 of the License, or (at your option) any later version. 6 | # 7 | # Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY 8 | # WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A 9 | # PARTICULAR PURPOSE. See the GNU General Public License for more details. 10 | 11 | ship "Corvette" "Corvette (James)" 12 | outfits 13 | Hyperdrive 14 | "Heavy Anti-Missile Turret" 15 | "Liquid Nitrogen Cooler" 16 | "S-970 Regenerator" 17 | "Fusion Reactor" 18 | Supercapacitor 2 19 | "Catalytic Ramscoop" 20 | "Plasma Cannon" 4 21 | "A370 Atomic Thruster" 22 | "A375 Atomic Steering" 23 | 24 | ship "Mule" "Mule (IP)" 25 | outfits 26 | "A370 Atomic Thruster" 27 | "A125 Atomic Steering" 28 | "A375 Atomic Steering" 29 | "Dwarf Core" 30 | "S-970 Regenerator" 31 | Hyperdrive 32 | "Korath Heat Shunt" 33 | "Catalytic Ramscoop" 34 | "Plasma Turret" 35 | "Fusion Reactor" 36 | "LP072a Battery Pack" 37 | "LP036a Battery Pack" 38 | "Hyper Ionized Plasma Cannon" 39 | "Rapid Fire Plasma Weapon" 40 | "Mass Expansion" 6 41 | "Liquid Nitrogen Cooler" 42 | 43 | ship "Bactrian" "Bactrian (IP)" 44 | outfits 45 | Afterburner 46 | "A250 Atomic Thruster" 47 | "A375 Atomic Steering" 48 | "A865 Atomic Steering" 49 | "Heavy Anti-Missile Turret" 2 50 | "LP144a Battery Pack" 51 | "S-970 Regenerator" 4 52 | Hyperdrive 53 | "Liquid Helium Cooler" 3 54 | "Catalytic Ramscoop" 55 | "Quad Blaster Turret" 3 56 | "Plasma Turret" 57 | "Mass Driver" 2 58 | "Inertia Buffered Slug" 200 59 | "Hyper Ionized Plasma Cannon" 60 | "Rapid Fire Plasma Weapon" 61 | "Fusion Reactor" 2 62 | "Mass Expansion" 19 63 | Supercapacitor 64 | 65 | ship "Kestrel" "Kestrel (IP)" 66 | outfits 67 | "S-970 Regenerator" 68 | "Fusion Reactor" 69 | "Mass Expansion" 6 70 | "Catalytic Ramscoop" 71 | "Rapid Fire Plasma Weapon" 2 72 | "Hyper Ionized Plasma Cannon" 4 73 | "Korath Warder" 2 74 | "Korath Heat Shunt" 3 75 | Hyperdrive 76 | "A860 Atomic Thruster" 77 | "A865 Atomic Steering" 78 | "Fusion Reactor" 79 | "LP072a Battery Pack" 80 | Supercapacitor 3 81 | "LP036a Battery Pack" 82 | 83 | ship "Osprey" "Osprey (IP)" 84 | outfits 85 | "Korath Warder" 86 | "Korath Heat Shunt" 87 | "A370 Atomic Thruster" 88 | "A525 Atomic Steering" 89 | "Rapid Fire Plasma Weapon" 2 90 | "Fusion Reactor" 91 | "LP072a Battery Pack" 92 | Supercapacitor 3 93 | "Mass Driver" 2 94 | Hyperdrive 95 | "S-970 Regenerator" 96 | "Mass Expansion" 2 97 | "Liquid Nitrogen Cooler" 98 | 99 | ship "Mule" "Mule (UP)" 100 | outfits 101 | "A370 Atomic Thruster" 102 | "A125 Atomic Steering" 103 | "A375 Atomic Steering" 104 | "Dwarf Core" 105 | "S-970 Regenerator" 106 | Hyperdrive 107 | "Korath Heat Shunt" 108 | "Catalytic Ramscoop" 109 | "Plasma Turret" 110 | "White Sun Reactor" 111 | "Hyper Ionized Plasma Cannon" 112 | "Rapid Fire Plasma Weapon" 113 | "Mass Expansion" 6 114 | Supercapacitor 2 115 | "Liquid Nitrogen Cooler" 116 | 117 | ship "Bactrian" "Bactrian (UP)" 118 | outfits 119 | Afterburner 120 | "A250 Atomic Thruster" 121 | "A375 Atomic Steering" 122 | "A865 Atomic Steering" 123 | "Heavy Anti-Missile Turret" 2 124 | "LP144a Battery Pack" 125 | "S-970 Regenerator" 4 126 | Hyperdrive 127 | "Liquid Helium Cooler" 3 128 | "Catalytic Ramscoop" 129 | "Quad Blaster Turret" 3 130 | "Plasma Turret" 131 | "Mass Driver" 2 132 | "Inertia Buffered Slug" 200 133 | "Hyper Ionized Plasma Cannon" 134 | "Rapid Fire Plasma Weapon" 135 | "Fusion Reactor" 2 136 | "Mass Expansion" 19 137 | Supercapacitor 138 | 139 | ship "Corvette" "Corvette (HIP)" 140 | outfits 141 | "A370 Atomic Thruster" 142 | "A375 Atomic Steering" 143 | "LP144a Battery Pack" 144 | "S-970 Regenerator" 145 | Hyperdrive 146 | "Liquid Helium Cooler" 147 | "Catalytic Ramscoop" 148 | "Hyper Ionized Plasma Cannon" 2 149 | "Fusion Reactor" 150 | "Mass Expansion" 2 151 | Supercapacitor 152 | 153 | ship "Corvette" "Corvette (RFP)" 154 | outfits 155 | "A370 Atomic Thruster" 156 | "A375 Atomic Steering" 157 | "S-970 Regenerator" 158 | Hyperdrive 159 | "Liquid Helium Cooler" 2 160 | "Catalytic Ramscoop" 161 | "White Sun Reactor" 162 | "Rapid Fire Plasma Weapon" 2 163 | "Mass Expansion" 2 164 | 165 | ship "Corvette" "Corvette (IB)" 166 | outfits 167 | "A370 Atomic Thruster" 168 | "A375 Atomic Steering" 169 | "S-970 Regenerator" 170 | Hyperdrive 171 | "Liquid Helium Cooler" 2 172 | "Catalytic Ramscoop" 173 | "White Sun Reactor" 174 | "Ion Beam" 4 175 | "Ion Beam Turret" 2 176 | "Mass Expansion" 2 177 | 178 | ship "Quicksilver" "Quicksilver (Jump)" 179 | outfits 180 | "Liquid Nitrogen Cooler" 181 | "Jump Drive" 182 | "LP072a Battery Pack" 183 | "S-270 Regenerator" 184 | "A250 Atomic Thruster" 185 | "A255 Atomic Steering" 186 | "Fission Reactor" 187 | "Water Coolant System" 188 | "Rapid Fire Plasma Weapon" 189 | 190 | ship "Quicksilver" "Quicksilver (UP)" 191 | outfits 192 | "Liquid Nitrogen Cooler" 193 | Hyperdrive 194 | "LP072a Battery Pack" 195 | "S-270 Regenerator" 196 | "A250 Atomic Thruster" 197 | "A255 Atomic Steering" 198 | "Fission Reactor" 199 | "Water Coolant System" 200 | "Rapid Fire Plasma Weapon" 201 | 202 | ship "Kestrel" "Kestrel (UP)" 203 | outfits 204 | "S-970 Regenerator" 205 | "Fusion Reactor" 206 | "Mass Expansion" 6 207 | "Catalytic Ramscoop" 208 | "Rapid Fire Plasma Weapon" 2 209 | "Hyper Ionized Plasma Cannon" 4 210 | "Korath Warder" 2 211 | "Korath Heat Shunt" 3 212 | Hyperdrive 213 | "A860 Atomic Thruster" 214 | "A865 Atomic Steering" 215 | "White Sun Reactor" 216 | "LP036a Battery Pack" 217 | 218 | ship "Osprey" "Osprey (UP)" 219 | outfits 220 | "Korath Warder" 221 | "Korath Heat Shunt" 222 | "A370 Atomic Thruster" 223 | "A525 Atomic Steering" 224 | "Rapid Fire Plasma Weapon" 2 225 | "White Sun Reactor" 226 | "Mass Driver" 2 227 | Hyperdrive 228 | "S-970 Regenerator" 229 | "Mass Expansion" 2 230 | "Liquid Nitrogen Cooler" 231 | 232 | ship "Modified Argosy" "Argosy (UP)" 233 | outfits 234 | "Water Coolant System" 235 | "Dwarf Core" 236 | "S-970 Regenerator" 237 | "Mass Expansion" 3 238 | "Korath Warder" 239 | "Korath Heat Shunt" 240 | Hyperdrive 241 | "A250 Atomic Thruster" 242 | "A375 Atomic Steering" 243 | "Yellow Sun Reactor" 244 | "Rapid Fire Plasma Weapon" 2 245 | 246 | ship "Heavy Shuttle" "Shuttle (UP)" 247 | outfits 248 | "LP036a Battery Pack" 249 | "Korath Tek'far Reactor" 250 | Hyperdrive 251 | "A120 Atomic Thruster" 252 | "A375 Atomic Steering" 253 | 254 | ship "Asteroidship" 255 | sprite "ship/asteroidshuttle" 256 | attributes 257 | "hull" 6000 258 | "mass" 100 259 | "drag" 17 260 | "heat dissipation" .1 261 | "required crew" 0 262 | "bunks" 0 263 | "thrust" 10 264 | "turn" 100 265 | "thrusting energy" 1 266 | "turning energy" 1 267 | "energy generation" 3 268 | "fuel capacity" 300 269 | "outfit capacity" 20 270 | "automaton" 1 271 | "outfit space" 20 272 | outfits 273 | Hyperdrive 274 | explode "small explosion" 25 275 | explode "medium explosion" 35 276 | explode "big explosion" 45 277 | explode "huge explosion" 30 278 | 279 | ship "Broken Mule" 280 | sprite "ship/brokenmule" 281 | attributes 282 | "hull" 2700 283 | "mass" 100 284 | "drag" 17 285 | "heat dissipation" .1 286 | "required crew" 0 287 | "bunks" 0 288 | "thrust" 10 289 | "turn" 100 290 | "thrusting energy" 1 291 | "turning energy" 1 292 | "energy generation" 3 293 | "automaton" 1 294 | explode "small explosion" 25 295 | explode "medium explosion" 35 296 | explode "big explosion" 45 297 | explode "huge explosion" 30 298 | 299 | #deploys the two ships that are to remain in-system per story, to be replaced once wanderer outfits are unlocked 300 | mission "IPSRnD" 301 | invisible 302 | landing 303 | destination Hope 304 | npc waiting evade 305 | personality uninterested forbearing heroic staying 306 | government "Ursa Polaris" 307 | ship "Bactrian (IP)" "Trudeau" 308 | ship "Mule (IP)" "Honest Abe" 309 | #i didn't update these with non-wanderer outfits because i'm lazy, and i like that they have ‘forbidden' tech 310 | ship "Corvette (RFP)" "Jaakaru" 311 | ship "Corvette (HIP)" "Dhruviya Rincha" 312 | system Wei 313 | to offer 314 | has "event: Ursa Polaris Complete" 315 | to fail 316 | has "event: UPS Wanderer Outfits" 317 | 318 | #deploys the two ships that are to remain in-system per story 319 | mission "UPSRnD" 320 | invisible 321 | landing 322 | destination Hope 323 | npc waiting evade 324 | personality uninterested forbearing heroic staying 325 | government "Ursa Polaris" 326 | ship "Bactrian (UP)" "Trudeau" 327 | ship "Mule (UP)" "Honest Abe" 328 | ship "Corvette (RFP)" "Jaakaru" 329 | ship "Corvette (HIP)" "Dhruviya Rincha" 330 | system Wei 331 | to offer 332 | has "event: Ursa Polaris Complete" 333 | has "event: UPS Wanderer Outfits" 334 | fleet "IPSRnD" 335 | government "Ursa Polaris" 336 | names "upshipnames" 337 | cargo 1 338 | personality 339 | heroic plunders forbearing 340 | variant 1 341 | "Kestrel (IP)" 4 342 | "Corvette (RFP)" 7 343 | "Osprey (IP)" 5 344 | "Quicksilver (UP)" 8 345 | variant 1 346 | "Bactrian (IP)" 2 347 | "Korath Chaser" 6 348 | "Kestrel (IP)" 2 349 | "Corvette (RFP)" 8 350 | "Argosy (Missile)" 8 351 | variant 3 352 | "Bactrian (IP)" 3 353 | "Korath Chaser" 9 354 | variant 5 355 | "Corvette (HIP)" 3 356 | "Osprey (IP)" 2 357 | "Argosy" 5 358 | variant 5 359 | "Corvette (RFP)" 3 360 | "Osprey (IP)" 2 361 | variant 5 362 | "Argosy (Missile)" 3 363 | "Quicksilver (UP)" 3 364 | variant 5 365 | "Argosy (Missile)" 2 366 | "Quicksilver (UP)" 4 367 | variant 5 368 | "Kestrel (IP)" 369 | "Osprey (IP)" 2 370 | "Quicksilver (UP)" 3 371 | variant 5 372 | "Kestrel (IP)" 2 373 | "Quicksilver (UP)" 6 374 | variant 5 375 | "Bactrian (IP)" 376 | "Korath Chaser" 3 377 | "Kestrel (IP)" 378 | "Corvette (HIP)" 379 | "Corvette (RFP)" 380 | "Quicksilver (UP)" 381 | "Osprey (IP)" 382 | "Mule (IP)" 383 | variant 10 384 | "Quicksilver (UP)" 2 385 | variant 10 386 | "Corvette (RFP)" 387 | "Corvette (HIP)" 388 | variant 10 389 | "Osprey (IP)" 390 | variant 10 391 | "Kestrel (IP)" 392 | variant 40 393 | "Argosy" 2 394 | "Quicksilver (UP)" 4 395 | variant 80 396 | "Shuttle (UP)" 397 | 398 | fleet "UPSRnD" 399 | government "Ursa Polaris" 400 | names "upshipnames" 401 | cargo 1 402 | personality 403 | heroic plunders forbearing 404 | variant 1 405 | "Kestrel (UP)" 4 406 | "Corvette (RFP)" 7 407 | "Osprey (UP)" 5 408 | "Quicksilver (UP)" 8 409 | variant 1 410 | "Bactrian (UP)" 2 411 | "Korath Chaser" 6 412 | "Kestrel (UP)" 2 413 | "Corvette (RFP)" 8 414 | "Argosy (UP)" 8 415 | variant 3 416 | "Bactrian (UP)" 3 417 | "Korath Chaser" 9 418 | variant 5 419 | "Corvette (HIP)" 3 420 | "Osprey (UP)" 2 421 | "Argosy" 5 422 | variant 5 423 | "Corvette (RFP)" 3 424 | "Osprey (UP)" 2 425 | variant 5 426 | "Argosy (UP)" 3 427 | "Quicksilver (UP)" 3 428 | variant 5 429 | "Argosy (Missile)" 2 430 | "Quicksilver (UP)" 4 431 | variant 5 432 | "Kestrel (UP)" 433 | "Osprey (UP)" 2 434 | "Quicksilver (UP)" 3 435 | variant 5 436 | "Kestrel (UP)" 2 437 | "Quicksilver (UP)" 6 438 | variant 5 439 | "Bactrian (UP)" 440 | "Korath Chaser" 3 441 | "Kestrel (UP)" 442 | "Corvette (HIP)" 443 | "Corvette (RFP)" 444 | "Quicksilver (UP)" 445 | "Argosy (UP)" 446 | "Osprey (UP)" 447 | "Mule (UP)" 448 | variant 10 449 | "Quicksilver (UP)" 2 450 | variant 10 451 | "Corvette (RFP)" 452 | "Corvette (HIP)" 453 | variant 10 454 | "Osprey (UP)" 455 | variant 10 456 | "Kestrel (UP)" 457 | variant 40 458 | "Argosy" 2 459 | "Quicksilver (UP)" 4 460 | variant 80 461 | "Shuttle (UP)" 462 | 463 | fleet "hrun" 464 | government "Ursa Polaris" 465 | names "upshipnames" 466 | personality 467 | escort 468 | variant 469 | "Quicksilver" 10 470 | 471 | fleet "erun" 472 | government "Ursa Polaris" 473 | names "upshipnames" 474 | personality 475 | escort 476 | variant 477 | "Corvette" 8 478 | 479 | fleet "wrun" 480 | government "Ursa Polaris" 481 | names "upshipnames" 482 | personality 483 | escort 484 | variant 485 | "Kestrel" 5 486 | 487 | #governments 488 | government " Republic " 489 | swizzle 0 490 | color .91 .42 .09 491 | "player reputation" 2 492 | 493 | government "Ursa Polaris" 494 | swizzle 3 495 | "player reputation" 1000 496 | "attitude toward" 497 | "Republic" .01 498 | "Merchant" .025 499 | "Free Worlds" .01 500 | "Pirate" -.3 501 | " Pirate " -.3 502 | "bribe" .1 503 | "fine" 0 504 | "friendly hail" "friendly civilian" 505 | 506 | government " Pirate " 507 | swizzle 6 508 | color .78 0 0 509 | "player reputation" -1000 510 | "attitude toward" 511 | "Pirate" .25 512 | "Merchant" -.015 513 | "Syndicate" -.01 514 | "Author" -.01 515 | "Free Worlds" -.01 516 | "Republic" -.01 517 | "Independent" —.01 518 | "Ursa Polaris" -.2 519 | "bribe" .05 520 | "fine" 0 521 | "hostile hail" "hostile pirate" 522 | 523 | #ship names 524 | phrase "upshipnames" 525 | word 526 | "Icy " 527 | "Frozen " 528 | "Chilling " 529 | "Frigid " 530 | "Cold " 531 | "Polar " 532 | "Chilly " 533 | "Freezing " 534 | "Arctic " 535 | "Frosty " 536 | "Bitter " 537 | "Wintry " 538 | "Biting " 539 | "Glacial " 540 | "Shivery " 541 | word 542 | "Bear" 543 | "Bruin" 544 | "Kodiak" 545 | "Beorn" 546 | "Bjorn" 547 | "Dov" 548 | "Nanook" 549 | "Nanuk" 550 | "Ursus" 551 | "Orso" 552 | "Otso" 553 | "Oso" 554 | "Kandma" 555 | "Urs" -------------------------------------------------------------------------------- /data/UPSpritefix26feb2016.txt: -------------------------------------------------------------------------------- 1 | # Copyright (c) 2016 Iaz Poolar 2 | # 3 | # Endless Sky is free software: you can redistribute it and/or modify it under the 4 | # terms of the GNU General Public License as published by the Free Software 5 | # Foundation, either version 3 of the License, or (at your option) any later version. 6 | # 7 | # Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY 8 | # WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A 9 | # PARTICULAR PURPOSE. See the GNU General Public License for more details. 10 | 11 | #the next time the player lands anywhere, the missions contained will check which stage of construction UPS is at, re-issue the event, and fail when the pirate gets away (immediately). 12 | 13 | mission "upsf1" 14 | invisible 15 | landing 16 | destination Hope 17 | to offer 18 | has "event: Ursa Polaris Complete" 19 | not "event: WeMiExWa" 20 | not "UPSpriteUpdate26feb2016" 21 | on offer 22 | event "Ursa Polaris Complete" 23 | set "UPSpriteUpdate26feb2016" 24 | npc board 25 | personality fleeing waiting 26 | government " Pirate " 27 | fleet "Small Southern Pirates" 28 | system Betelgeuse 29 | mission "upsf2" 30 | invisible 31 | landing 32 | destination Hope 33 | to offer 34 | has "event: Agglomerate5" 35 | not "event: Ursa Polaris Complete" 36 | not "UPSpriteUpdate26feb2016" 37 | on offer 38 | event "Agglomerate5" 39 | set "UPSpriteUpdate26feb2016" 40 | npc board 41 | personality fleeing waiting 42 | government " Pirate " 43 | fleet "Small Southern Pirates" 44 | system Betelgeuse 45 | mission "upsf3" 46 | invisible 47 | landing 48 | destination Hope 49 | to offer 50 | has "event: Agglomerate4" 51 | not "event: Agglomerate5" 52 | not "UPSpriteUpdate26feb2016" 53 | on offer 54 | event "Agglomerate4" 55 | set "UPSpriteUpdate26feb2016" 56 | npc board 57 | personality fleeing waiting 58 | government " Pirate " 59 | fleet "Small Southern Pirates" 60 | system Betelgeuse 61 | mission "upsf4" 62 | invisible 63 | landing 64 | destination Hope 65 | to offer 66 | has "event: Agglomerate3" 67 | not "event: Agglomerate4" 68 | not "UPSpriteUpdate26feb2016" 69 | on offer 70 | event "Agglomerate3" 71 | set "UPSpriteUpdate26feb2016" 72 | npc board 73 | personality fleeing waiting 74 | government " Pirate " 75 | fleet "Small Southern Pirates" 76 | system Betelgeuse 77 | mission "upsf5" 78 | invisible 79 | landing 80 | destination Hope 81 | to offer 82 | has "event: Agglomerate2" 83 | not "event: Agglomerate3" 84 | not "UPSpriteUpdate26feb2016" 85 | on offer 86 | event "Agglomerate2" 87 | set "UPSpriteUpdate26feb2016" 88 | npc board 89 | personality fleeing waiting 90 | government " Pirate " 91 | fleet "Small Southern Pirates" 92 | system Betelgeuse 93 | mission "upsf6" 94 | invisible 95 | landing 96 | destination Hope 97 | to offer 98 | has "event: Agglomerate1" 99 | not "event: Agglomerate2" 100 | not "UPSpriteUpdate26feb2016" 101 | on offer 102 | event "Agglomerate1" 103 | set "UPSpriteUpdate26feb2016" 104 | npc board 105 | personality fleeing waiting 106 | government " Pirate " 107 | fleet "Small Southern Pirates" 108 | system Betelgeuse 109 | mission "upsf0" 110 | invisible 111 | landing 112 | destination Hope 113 | to offer 114 | has "event: WeMiExWa" 115 | not "UPSpriteUpdate26feb2016" 116 | on offer 117 | event "WeMiExWa" 118 | set "UPSpriteUpdate26feb2016" 119 | npc board 120 | personality fleeing waiting 121 | government " Pirate " 122 | fleet "Small Southern Pirates" 123 | system 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EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /©&credits.txt: -------------------------------------------------------------------------------- 1 | # Copyright (c) 2017 Iaz Poolar 2 | # 3 | # Endless Sky is free software: you can redistribute it and/or modify it under the 4 | # terms of the GNU General Public License as published by the Free Software 5 | # Foundation, either version 3 of the License, or (at your option) any later version. 6 | # 7 | # Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY 8 | # WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A 9 | # PARTICULAR PURPOSE. See the GNU General Public License for more details. 10 | 11 | Release date: 2017march22 12 | 13 | special thanks go out to: 14 | Michael Zahniser and team; For creating the launchpad, and providing work to 15 | derive from (and the old world ship model). 16 | Nathan Flaum; for the first outfitter sprites (and updating them later), and 17 | helping me believe others would pick up my shortfalls 18 | Michael Feather; Contributions to flavour text, balance/content consultation 19 | and testing 20 | Yuri Gobbi; Sound and content testing 21 | Jim Galbraith; content testing 22 | Maximilian Korber; images…lots, and lots of images… 23 | Becca Tommaso; updating many image sprites, years after inception, and 24 | continuing to inspire faith in the community's growth. 25 | 26 | seriously, Ursa Polaris wouldn’t be without you. 27 | 28 | ‡ denotes derivative works from Endless Sky’s (occasionally former) assets 29 | Copyright: Michael Zahniser 30 | License: CC-BY-SA-4.0 31 | 32 | Files: 33 | images/land/upland* 34 | Copyright: NASA 35 | License: public-domain 36 | From NASA, and therefore in the public domain because they were created by 37 | government employees while doing work for the government. 38 | 39 | Files: 40 | images/outfit/mass driver slug* 41 | images/outfit/mass driver* 42 | Copyright: Nathan Flaum 43 | License: CC-BY-SA-4.0 44 | 45 | Files: 46 | images/outfit/polarcore* 47 | images/outfit/inertialdamper* 48 | Copyright: Maximilian Korber 49 | License: CC-BY-SA-4.0 50 | 51 | Files: 52 | images/outfit/sarc* 53 | images/outfit/hipc*‡ 54 | images/outfit/rfp*‡ 55 | images/outfit/ionbeamoutfit*‡ 56 | images/outfit/ionbeamturret*‡ 57 | Copyright: Becca Tommaso, based on works by Maximilian Korber under the same license 58 | License: CC-BY-SA-4.0 59 | 60 | Files: 61 | images/planet/UPS*‡ 62 | Copyright: Iaz Poolar 63 | License: CC-BY-SA-4.0 64 | 65 | All files have been manipulated in some fashion. 66 | Copyright: Iaz Poolar 67 | License: CC-BY-SA-4.0 68 | 69 | 70 | License: CC-BY-SA-4.0 71 | By exercising the Licensed Rights (defined below), You accept and agree 72 | to be bound by the terms and conditions of this Creative Commons 73 | Attribution-ShareAlike 4.0 International Public License ("Public 74 | License"). 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