├── .gitignore
├── audio
├── 刀民成功.wav
├── 刀神成功.wav
├── 天亮了.wav
├── 游戏开始.wav
├── 逐狼成功.wav
├── 天黑请闭眼.wav
├── 女巫请睁眼.wav
├── 女巫请闭眼.wav
├── 守卫请睁眼.wav
├── 守卫请闭眼.wav
├── 有人掉线了.wav
├── 狼人请睁眼.wav
├── 狼人请闭眼.wav
├── 预言家请睁眼.wav
├── 预言家请闭眼.wav
├── 禁言长老请睁眼.wav
└── 禁言长老请闭眼.wav
├── config.json
├── config_prompts.json
├── werewolf_server.spec
├── audio.py
├── wechat.py
├── config_editor.py
├── README.md
├── client_control.py
├── charactor.py
├── werewolf_server.py
└── LICENSE
/.gitignore:
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1 |
2 | log
3 |
4 | __pycache__/
5 |
6 | dist/
7 |
8 | build/
9 |
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/audio/刀民成功.wav:
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https://raw.githubusercontent.com/LouYu2015/WerewolvesWechatBot/HEAD/audio/刀民成功.wav
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/audio/刀神成功.wav:
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https://raw.githubusercontent.com/LouYu2015/WerewolvesWechatBot/HEAD/audio/刀神成功.wav
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/audio/天亮了.wav:
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https://raw.githubusercontent.com/LouYu2015/WerewolvesWechatBot/HEAD/audio/天亮了.wav
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/audio/游戏开始.wav:
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https://raw.githubusercontent.com/LouYu2015/WerewolvesWechatBot/HEAD/audio/游戏开始.wav
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/audio/逐狼成功.wav:
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https://raw.githubusercontent.com/LouYu2015/WerewolvesWechatBot/HEAD/audio/逐狼成功.wav
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/audio/天黑请闭眼.wav:
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https://raw.githubusercontent.com/LouYu2015/WerewolvesWechatBot/HEAD/audio/天黑请闭眼.wav
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/audio/女巫请睁眼.wav:
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https://raw.githubusercontent.com/LouYu2015/WerewolvesWechatBot/HEAD/audio/女巫请睁眼.wav
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/audio/女巫请闭眼.wav:
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https://raw.githubusercontent.com/LouYu2015/WerewolvesWechatBot/HEAD/audio/女巫请闭眼.wav
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/audio/守卫请睁眼.wav:
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https://raw.githubusercontent.com/LouYu2015/WerewolvesWechatBot/HEAD/audio/守卫请睁眼.wav
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/audio/守卫请闭眼.wav:
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https://raw.githubusercontent.com/LouYu2015/WerewolvesWechatBot/HEAD/audio/守卫请闭眼.wav
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/audio/有人掉线了.wav:
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https://raw.githubusercontent.com/LouYu2015/WerewolvesWechatBot/HEAD/audio/有人掉线了.wav
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/audio/狼人请睁眼.wav:
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https://raw.githubusercontent.com/LouYu2015/WerewolvesWechatBot/HEAD/audio/狼人请睁眼.wav
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/audio/狼人请闭眼.wav:
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https://raw.githubusercontent.com/LouYu2015/WerewolvesWechatBot/HEAD/audio/狼人请闭眼.wav
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/audio/预言家请睁眼.wav:
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https://raw.githubusercontent.com/LouYu2015/WerewolvesWechatBot/HEAD/audio/预言家请睁眼.wav
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/audio/预言家请闭眼.wav:
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https://raw.githubusercontent.com/LouYu2015/WerewolvesWechatBot/HEAD/audio/预言家请闭眼.wav
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/audio/禁言长老请睁眼.wav:
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https://raw.githubusercontent.com/LouYu2015/WerewolvesWechatBot/HEAD/audio/禁言长老请睁眼.wav
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/audio/禁言长老请闭眼.wav:
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https://raw.githubusercontent.com/LouYu2015/WerewolvesWechatBot/HEAD/audio/禁言长老请闭眼.wav
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/config.json:
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1 | {
2 | "gods": {
3 | "have_hunter": false,
4 | "have_idiot": false,
5 | "have_savior": true,
6 | "have_seer": true,
7 | "have_silencer": false,
8 | "have_witch": true
9 | },
10 | "n_villager": 3,
11 | "rules": {
12 | "have_mayor": true,
13 | "savior_same_player_successivly": false,
14 | "werewolf_can_explode": true,
15 | "witch_save_itself_after_first_night": false,
16 | "witch_save_itself_at_first_night": true,
17 | "witch_two_posion_in_one_round": false
18 | },
19 | "system": {
20 | "vote_waiting_time": 4
21 | },
22 | "werewolves": {
23 | "have_werewolf_leader": true,
24 | "n_werewolf": 2
25 | }
26 | }
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/config_prompts.json:
--------------------------------------------------------------------------------
1 | {
2 | "n_villager": "村民数量",
3 | "gods":
4 | {
5 | "menu_title": "神阵营配置",
6 | "have_witch": "存在女巫",
7 | "have_seer": "存在预言家",
8 | "have_savior": "存在守卫",
9 | "have_hunter": "存在猎人",
10 | "have_idiot": "存在白痴",
11 | "have_silencer":"存在禁言长老"
12 | },
13 | "werewolves":
14 | {
15 | "menu_title": "狼阵营配置",
16 | "have_werewolf_leader": "存在狼王",
17 | "n_werewolf": "狼人数量"
18 | },
19 | "rules":
20 | {
21 | "menu_title": "规则设置",
22 | "have_mayor": "进行警长竞选",
23 | "witch_two_posion_in_one_round": "女巫可以双开",
24 | "witch_save_itself_at_first_night": "女巫第一晚可以自救",
25 | "witch_save_itself_after_first_night": "女巫第二晚起可以自救",
26 | "savior_same_player_successivly": "守卫可以连续守人",
27 | "werewolf_can_explode": "狼人可以爆炸"
28 | },
29 | "system":
30 | {
31 | "menu_title": "系统设置",
32 | "vote_waiting_time": "投票等待时间(秒)"
33 | }
34 | }
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/werewolf_server.spec:
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1 | # -*- mode: python -*-
2 |
3 | block_cipher = None
4 |
5 |
6 | a = Analysis(['werewolf_server.py'],
7 | pathex=['werewolf'],
8 | binaries=[],
9 | datas=[('audio','audio'),('*.json','.')],
10 | hiddenimports=[],
11 | hookspath=[],
12 | runtime_hooks=[],
13 | excludes=[],
14 | win_no_prefer_redirects=False,
15 | win_private_assemblies=False,
16 | cipher=block_cipher)
17 | pyz = PYZ(a.pure, a.zipped_data,
18 | cipher=block_cipher)
19 | exe = EXE(pyz,
20 | a.scripts,
21 | exclude_binaries=True,
22 | name='werewolf_server',
23 | debug=False,
24 | strip=False,
25 | upx=True,
26 | console=True )
27 | coll = COLLECT(exe,
28 | a.binaries,
29 | a.zipfiles,
30 | a.datas,
31 | strip=False,
32 | upx=True,
33 | name='werewolf_server')
34 |
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/audio.py:
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1 | '''
2 | Copied from http://stackoverflow.com/a/17657304/4398908
3 |
4 | Play a wave sound file.
5 | '''
6 | import pyaudio
7 | import wave
8 | import os
9 |
10 | audioPath = None # Path to audio files
11 |
12 | def play_sound(name):
13 | #define stream chunk
14 | chunk = 1024
15 |
16 | #open a wav format music
17 | f = wave.open(os.path.join(audioPath, name + '.wav'),"rb")
18 | #instantiate PyAudio
19 | p = pyaudio.PyAudio()
20 | #open stream
21 | stream = p.open(format = p.get_format_from_width(f.getsampwidth()),
22 | channels = f.getnchannels(),
23 | rate = f.getframerate(),
24 | output = True)
25 | #read data
26 | data = f.readframes(chunk)
27 |
28 | #play stream
29 | while data:
30 | stream.write(data)
31 | data = f.readframes(chunk)
32 |
33 | #stop stream
34 | stream.stop_stream()
35 | stream.close()
36 |
37 | #close PyAudio
38 | p.terminate()
39 |
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/wechat.py:
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1 | import threading
2 | import queue
3 | import time
4 |
5 | import itchat
6 |
7 | import client_control
8 |
9 | class WechatController(client_control.ClientController):
10 | def __init__(self, game_controller):
11 | super().__init__(game_controller)
12 |
13 | self.username_to_user = {} # Map Wechat user name to WechatUser object
14 | self.send_msg_queue = queue.Queue() # Avoid sending messages too fast by buffering
15 |
16 | # Start listening Wechat messages
17 | itchat.auto_login()
18 | threading.Thread(target = itchat.run).start()
19 |
20 | # Send messages in another thread
21 | threading.Thread(target = self.send_messages_in_queue).start()
22 |
23 | # Accept new messages from players
24 | @itchat.msg_register(itchat.content.TEXT)
25 | def listen_wechat_message(message_info):
26 | username = message_info['User']['UserName'] # User name of the Wechat user
27 | text = message_info['Text'] # Content of the message
28 | self.got_message(username, text)
29 |
30 | def send_messages_in_queue(self):
31 | while(True):
32 | (username, message) = self.send_msg_queue.get()
33 | itchat.send(message, toUserName = username)
34 |
35 | time.sleep(0.5)
36 |
37 | def register_user(self, username, user):
38 | self.username_to_user[username] = user
39 |
40 | def user_from_username(self, username):
41 | try:
42 | return self.username_to_user[username]
43 | except KeyError:
44 | raise client_control.UserNotRegistered()
45 |
46 | def clear_screen(self, username):
47 | message = '\n'*25 + '清屏'
48 | self.send_message(username, message)
49 |
50 | def send_message(self, username, message):
51 | self.send_msg_queue.put((username, message))
52 |
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/config_editor.py:
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1 | import json
2 | import wechat
3 |
4 | class Config:
5 | def __init__(self, config_path, prompts_path):
6 | '''
7 | config_path: file path of configuration file
8 | prompts_path: file path of prompts
9 | '''
10 | self.config_path = config_path
11 |
12 | # Load files
13 | self.config = json.load(open(config_path, encoding = 'utf-8'))
14 | self.prompts = json.load(open(prompts_path, encoding = 'utf-8'))
15 |
16 | def save(self):
17 | '''
18 | Save configuration to file
19 | '''
20 | json.dump(self.config, open(self.config_path, 'w'), indent = 4, sort_keys = True)
21 |
22 | def edit(self, user):
23 | '''
24 | Let the user to edit configuration.
25 |
26 | user: a 'WechatUser' object
27 | '''
28 | def visualize_menu(menu, prompts, user):
29 | message = []
30 | id_to_key = {} # Map from menu item id to key in the dictionary
31 |
32 | # Menu title
33 | try:
34 | message.append('----- %s -----' % prompts['menu_title'])
35 | except KeyError:
36 | pass
37 |
38 | # Prompt
39 | message.append('请输入你要修改的配置的编号:')
40 | message.append('0.(返回)')
41 |
42 | # Add each menu item to the message
43 | for (i, (key, value)) in enumerate(sorted(menu.items())):
44 | # Get prompt for this item
45 | if isinstance(value, dict):
46 | assert 'menu_title' in prompts[key].keys()
47 | prompt = prompts[key]['menu_title']
48 | else:
49 | prompt = prompts[key]
50 |
51 | # Add item value to the prompt
52 | if isinstance(value, bool):
53 | if value == True:
54 | content = '%s: 是' % prompt
55 | else:
56 | content = '%s: 否' % prompt
57 | elif isinstance(value, int):
58 | content = '%s: %d' % (prompt, value)
59 | elif isinstance(value, dict):
60 | content = prompt
61 | else:
62 | raise Exception()
63 |
64 | # Update result
65 | message.append('%d.%s' % (i+1, content))
66 | id_to_key[i+1] = key
67 |
68 | user.send_message('\n'.join(message))
69 |
70 | return id_to_key
71 |
72 | def edit_menu(menu, prompts, user):
73 | while True:
74 | id_to_key = visualize_menu(menu, prompts, user)
75 |
76 | selection = user.get_int('', 0, len(menu.keys()) + 1)
77 |
78 | if selection == 0:
79 | return
80 |
81 | key = id_to_key[selection]
82 | value = menu[key]
83 | prompt = prompts[key]
84 |
85 | if isinstance(value, bool):
86 | menu[key] = not menu[key]
87 | elif isinstance(value, int):
88 | menu[key] = user.get_int('请输入%s' % prompt, 0)
89 | elif isinstance(value, dict):
90 | edit_menu(value, prompts[key], user)
91 | else:
92 | raise Exception()
93 |
94 | edit_menu(self.config, self.prompts, user)
95 | self.save()
96 | user.send_message('已保存配置')
97 |
98 | def __call__(self, path):
99 | cursor = self.config
100 | for key in path.split('/'):
101 | cursor = cursor[key]
102 | return cursor
103 |
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/README.md:
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1 | # 狼人杀法官.BOT
2 |
3 | 这个程序是基于 itchat,用 Python3 写成的狼人杀面杀助手,用于在微信上作为机器人法官。
4 |
5 | 目前此程序在实战中使用了4次,但是不是系统性地测试,可能依然不太稳定。
6 |
7 | ## 系统要求
8 |
9 | 理论上只要成功安装 pyaudio 和 itchat 即可运行,而这两个依赖项均同时支持 Linux, Mac 和 Windows。不过,我只在 Linux 和 Windows 上测试了程序。
10 |
11 | ## 免安装运行
12 |
13 | 我在 Windows 7 和 Ubuntu 16.10 上用 PyInstaller 打包了程序,所以目前 64 位的 Windows 和 Linux 系统可以免安装运行啦。只需在 Release 界面下载对应的压缩包,然后运行 `werewolf_server.exe`(Windows)或者 `werewolf_server`(Linux)即可。
14 |
15 | 有时 PyInstaller 在打包时会漏掉一些依赖项,如果在免安装运行的时候,程序刚启动就出现错误,则很可能是打包的问题,可以尝试直接运行源代码;如果程序在运行过程中才崩溃,则很可能是代码本身的 BUG。
16 |
17 | 对于没有完成打包的系统(比如 32 位系统或者 Mac),也可以通过直接运行源代码的方式执行程序。
18 |
19 | ## 直接运行源代码
20 |
21 | 若要直接运行源代码,请先安装 Python3.5。可以参考[这篇文章](http://www.liaoxuefeng.com/wiki/0014316089557264a6b348958f449949df42a6d3a2e542c000/0014316090478912dab2a3a9e8f4ed49d28854b292f85bb000) 。
22 |
23 | 程序的源代码可以在 Release 界面的 Source Code 链接或者 Clone or Download 的 Download ZIP 链接下载。
24 |
25 | 程序需要以下依赖项:
26 |
27 | * pyaudio
28 | * itchat
29 |
30 | 可以使用 pip 安装依赖项。
31 |
32 | ### Mac/Linux 用户
33 |
34 | 打开“终端”应用,执行以下命令:
35 |
36 | sudo pip3 install pyaudio
37 | sudo pip3 install itchat
38 |
39 | (这些指令需要用系统的登录密码来授权)
40 |
41 | 之后就可以用 python3 运行程序了:
42 |
43 | cd <储存代码的文件夹路径>
44 | python3 werewolf_sever.py
45 |
46 | ### Windows 用户
47 |
48 | 打开命令行(按 `Win + R`,输入 `cmd` 然后确定),执行以下命令:
49 |
50 | py -3 -m pip install pyaudio
51 | py -3 -m pip install itchat
52 |
53 | 之后就可以用 python 运行程序了:
54 |
55 | cd <储存代码的文件夹路径>
56 | py -3 werewolf_server.py
57 |
58 | ## 使用方法
59 |
60 | 运行程序后,itchat 会弹出微信登录二维码,用微信扫描后在手机上确认登录即可成为法官。
61 |
62 | **提示:**
63 |
64 | 1. 如果想一个人试用这个程序(用文件传输助手),可以让`werewolf_server.py` 中的 `GameController.is_game_ended` 方法直接 `return` 以阻止游戏结束(没有返回值)。否则,由于只有一位玩家,程序会在第一晚认为刀边成功。
65 | 2. 如果登录为法官的用户需要使用自己的帐号参加游戏(用文件传输助手),可以在游戏时把微信设置成勿扰模式,以免不小心从消息提示里看到别人的身份。
66 |
67 | ### 命令列表
68 |
69 | 用微信向法官发送以下内容即可执行相应的指令(如果法官是自己,可以用文件传输助手发送):
70 |
71 | * 进入游戏:进入游戏并初始化自己的身份。法官会提示如何进行初始化。**注意:**对于没有发送过“进入游戏”的用户(包括文件传输助手),法官不会响应其他的命令。
72 | * 编辑配置:交互式地编辑配置文件,可以设置各种身份的数量、游戏规则等。游戏进行过程中不可用。
73 | * 查看配置:查看当前身份配置和自己的身份。
74 | * 开始游戏:检查玩家是否均已进入游戏,如果到齐则开始游戏。**注意:**未完成初始化的玩家也会被认为还没进入游戏。
75 | * 接管上帝:查看所有玩家的身份和游戏历史。**注意:**任何玩家都可以接管上帝,包括未死亡的玩家,但是接管上帝的操作会告知其他玩家。
76 |
77 | ## 功能
78 |
79 | * 分配身份并主持夜晚的行动
80 | * 电脑语音提示(由于微信的接口限制,暂不能用微信语音来播放提示)
81 | * 实现的角色:
82 | * 神阵营
83 | * 预言家
84 | * 女巫
85 | * 可以设置能否双开
86 | * 可以设置第一晚能否自救
87 | * 可以设置第二晚之后能否自救
88 | * 同守同救为死
89 | * 守卫
90 | * 可以设置能否连续守同一个人
91 | * 猎人(被毒死不能开枪)
92 | * 白痴
93 | * 禁言长老
94 | * 狼阵营
95 | * 白狼王
96 | * 狼人
97 | * 村民
98 | * 主持警长竞选
99 | * 随机选择发言顺序
100 | * 投票系统、票形统计
101 |
102 | **注意:**目前游戏是刀边规则,暂未添加屠城规则。
103 |
104 | ## 源代码结构
105 |
106 | * audio(文件夹):包含语音提示的声音文件
107 | * werewolf_server.py:主程序,包含游戏控制器的代码,控制游戏的流程
108 | * charactor.py:包含所有游戏角色的代码,控制角色之间的逻辑
109 | * wechat.py:实现 `ClientController` 与 itchat 的通信
110 | * client_controller.py:包含所有客户端的通用代码,实现处理输入和命令的基本工具
111 | * audio.py:包含播放声音的代码
112 | * config_editor.py:包含处理配置文件的代码,实现配置文件的读取、交互式编辑和保存
113 | * config.json:游戏的配置文件
114 | * config_prompts.json:储存配置文件中每个值对应的菜单提示
115 | * werewolf_server.spec:PyInstaller 的打包配置文件
116 |
117 | ## 技术问题笔记
118 |
119 | 此处用于记录开发过程中遇到过的问题:
120 |
121 | 1. 目前 audio.py 只能读取 signed 16-bit PCM 格式的 WAV 文件,读取 32-bit float PCM 格式的 WAV 会崩溃。
122 | 2. 如果程序发送消息的频率过快,则微信帐号会被屏蔽一段时间。之前出现了单人测试没有问题但是多人测试的时候微信帐号被屏蔽的情况,所以我主动限制了发送消息的间隔。
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/client_control.py:
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1 | import queue
2 | import threading
3 |
4 | class UserNotRegistered(Exception):
5 | """
6 | Raised when the Client object of an unregistered user is requested.
7 | """
8 | pass
9 |
10 | class Client:
11 | def __init__(self, controller, username):
12 | '''
13 | controller: Client controller
14 | username: Username
15 | '''
16 | self.controller = controller
17 | self.username = username
18 | self.remarkname = None
19 |
20 | self.identity = None # Link to the Charactor object of the user
21 | self.msg_queue = queue.Queue() # Queue for received messages from user
22 | self.ready = False # Is user ready to begin the game
23 |
24 | def clear_queue(self):
25 | '''
26 | clear message queue.
27 | '''
28 | try:
29 | while True:
30 | self.msg_queue.get(block = False)
31 | except queue.Empty:
32 | return
33 |
34 | def got_message(self, message):
35 | '''
36 | Put message into message queue.
37 | Will be called by controller when a new message arrives.
38 | '''
39 | self.msg_queue.put(message)
40 |
41 | def send_message(self, message):
42 | '''
43 | Send message to user.
44 | '''
45 | if message:
46 | self.controller.send_message(self.username, message)
47 | else:
48 | self.controller.clear_screen(self.username)
49 |
50 | def receive_message(self):
51 | '''
52 | Return the next message from user.
53 | '''
54 | return self.msg_queue.get() # Will block when there's no new message
55 |
56 | def get_input(self, prompt):
57 | '''
58 | Send prompt and return the reply.
59 | '''
60 | if prompt:
61 | self.send_message(prompt)
62 |
63 | self.clear_queue()
64 |
65 | return self.receive_message()
66 |
67 | def get_int(self, prompt, min_value = -float('inf'), max_value = float('inf')):
68 | '''
69 | Ask the user to enter an integer in range(min_value, max_value).
70 | Return the integer.
71 | '''
72 | while True:
73 | try:
74 | result = int(self.get_input(prompt))
75 | except ValueError:
76 | self.send_message('这不是数字')
77 | continue
78 |
79 | if not(min_value <= result < max_value):
80 | self.send_message('超出范围')
81 | continue
82 |
83 | return result
84 |
85 | def decide(self, message = ''):
86 | '''
87 | Ask the player to select yes/no.
88 | Return a boolean.
89 | '''
90 | if message:
91 | message += '(y/n)'
92 |
93 | while True:
94 | answer = self.get_input(message)
95 |
96 | if answer == 'Y' or answer == 'y':
97 | return True
98 | elif answer == 'N' or answer == 'n':
99 | return False
100 | else:
101 | self.send_message('请输入Y/y(yes)或者N/n(no)')
102 |
103 | class ClientController:
104 | def __init__(self, game_controller):
105 | """
106 | game_controller: link to the game controller.
107 | """
108 | self.game_controller = game_controller
109 |
110 | def new_user(self, username):
111 | """
112 | Initiate a new user.
113 |
114 | username: username of the user
115 | """
116 | return Client(self, username)
117 |
118 | def register_user(self, username, user):
119 | """
120 | Link the user object to the username.
121 | """
122 | pass
123 |
124 | def user_from_username(self, username):
125 | """
126 | Return the user object that has the username.
127 | """
128 | return None
129 |
130 | def clear_screen(self, username):
131 | """
132 | Clear the screen of the user.
133 | """
134 | pass
135 |
136 | def send_message(self, username, message):
137 | """
138 | Send a message to the user.
139 | """
140 | pass
141 |
142 | def got_message(self, username, message):
143 | """
144 | Process the message from user.
145 | Will be called by message listener upon message arrival.
146 | """
147 | if '进入游戏' in message:
148 | threading.Thread(target = self.enter_game, args = (username,)).start()
149 | return
150 |
151 | try:
152 | user = self.user_from_username(username)
153 | except UserNotRegistered:
154 | print('收到未注册用户发送的消息')
155 | return
156 |
157 | is_command = self.process_command(user, message)
158 |
159 | if not is_command:
160 | user.got_message(message)
161 |
162 | def process_command(self, user, message):
163 | """
164 | If the message is a command, execute the command.
165 |
166 | Return whether the message is a command.
167 | """
168 | # Edit configuration
169 | if '编辑配置' in message:
170 | command = self.edit_config
171 |
172 | # See identities
173 | elif '查看配置' in message:
174 | command = self.get_identity_list
175 |
176 | # Start game
177 | elif '开始游戏' in message:
178 | command = self.start_game
179 |
180 | # Get game history
181 | elif '接管上帝' in message:
182 | command = self.get_game_history
183 |
184 | else:
185 | command = None
186 |
187 | if command:
188 | threading.Thread(target = command, args = (user,)).start()
189 | return True
190 | else:
191 | return False
192 |
193 | def enter_game(self, username):
194 | # Check whether user have registered
195 | try:
196 | user = self.user_from_username(username)
197 | except UserNotRegistered:
198 | pass
199 | else:
200 | user.send_message('您已经注册过了')
201 | return
202 |
203 | user = self.new_user(username)
204 | self.register_user(username, user)
205 |
206 | players = self.game_controller.players
207 |
208 | # Ask for remarkname
209 | remarkname = user.get_input('请输入你想使用的备注名')
210 |
211 | user.remarkname = remarkname
212 | print('%s 进入游戏' % remarkname)
213 |
214 | # Assign an identity
215 | player = self.game_controller.pop_from_identity_pool()
216 | user.identity = player
217 |
218 | # Assign properties
219 | player.user = user
220 | player.name = remarkname
221 | player.get_id()
222 |
223 | players[player.player_id] = player
224 |
225 | # Tell the identity
226 | player.welcome()
227 |
228 | def edit_config(self, user):
229 | if self.game_controller.game_started:
230 | user.send_message('游戏过程中不能编辑配置')
231 | return
232 |
233 | user.ready = False
234 |
235 | self.game_controller.config.edit(user)
236 |
237 | self.game_controller.status('配置已更新', broadcast = True)
238 | self.game_controller.reassign_identities()
239 | user.ready = True
240 |
241 | def get_identity_list(self, user):
242 | user.identity.welcome()
243 |
244 | def start_game(self, user):
245 | self.game_controller.event_start_game.set()
246 |
247 | def get_game_history(self, user):
248 | if self.game_controller.game_started:
249 | user.send_message(self.game_controller.get_history())
250 | self.game_controller.broadcast('%s 接管上帝' % user.remarkname)
251 |
--------------------------------------------------------------------------------
/charactor.py:
--------------------------------------------------------------------------------
1 | from audio import play_sound
2 | import threading
3 | import time
4 |
5 | class Character:
6 | can_be_voted_out = True
7 |
8 | def __init__(self, controller):
9 | '''
10 | controller: game controller
11 | '''
12 | self.player_id = None # ID of the player
13 | self.name = None # Player's name
14 | self.user = None # WechatUser object
15 |
16 | self.died = False # Is player died
17 | self.protected = False # Is player protected by Savior
18 |
19 | self.is_mayor = False # Is the player elected as a mayor
20 |
21 | self.controller = controller # Game controller
22 | self.ready = False # Is player ready to start game
23 |
24 | def get_id(self):
25 | while True:
26 | player_id = self.user.get_int('请输入你的编号', 1, len(self.controller.players))
27 |
28 | if self.controller.players[player_id]:
29 | self.user.send_message('该编号已被占用')
30 | continue
31 |
32 | break
33 |
34 | self.player_id = player_id
35 |
36 | def welcome(self):
37 | '''
38 | Tell the player his/her identity.
39 | '''
40 | def welcome():
41 | self.message(self.controller.str_identity_list())
42 | self.message('你是 %s' % self.description())
43 | self.get_input('记住身份后,请回复任意内容继续')
44 | self.message('')
45 |
46 | self.ready = True
47 | self.message('%s 已上线' % self.desc())
48 |
49 | threading.Thread(target = welcome).start()
50 |
51 | def message(self, message = ''):
52 | '''
53 | Send message to player.
54 | '''
55 | self.user.send_message(message)
56 |
57 | def get_input(self, message = ''):
58 | '''
59 | Get input from player with message as prompt.
60 | '''
61 | return self.user.get_input(message).strip()
62 |
63 | def decide(self, message = ''):
64 | '''
65 | Ask the player to select yes/no.
66 | '''
67 | return self.user.decide(message)
68 |
69 | def select_player(self, message = '', min_id = 1, candidates = None):
70 | '''
71 | Let the player select a player.
72 | '''
73 | # Default candidates
74 | if candidates == None:
75 | candidates = [player for player in self.controller.players[1:] \
76 | if not player.died or player in self.controller.killed_players]
77 |
78 | while True:
79 | answer = self.user.get_int(message, min_id, len(self.controller.players))
80 |
81 | if answer != 0 and self.controller.players[answer] not in candidates:
82 | self.message('不是候选人')
83 | continue
84 |
85 | # Return the result
86 | return answer
87 |
88 | def kill(self):
89 | '''
90 | Try to kill the player. Only werewolf should use this method.
91 | '''
92 | if not self.protected:
93 | self.die(True)
94 | else:
95 | self.controller.killed_players.append(self)
96 |
97 | def die(self, killed_by_wolf = False):
98 | '''
99 | Called when the player will be died. Ignore Savior's protection.
100 |
101 | killed_by_wolf: whether killed by a werewolf.
102 | '''
103 | self.died = True
104 | self.controller.killed_players.append(self)
105 |
106 | if not killed_by_wolf: # If killed by wolf, game won't end until Witch makes a choice.
107 | self.controller.is_game_ended()
108 |
109 | def wake_up(self):
110 | '''
111 | Called at the start of each day.
112 | '''
113 | pass
114 |
115 | def after_dying(self):
116 | '''
117 | Called at the start of daytime if the player died at night.
118 | '''
119 | if self.is_mayor:
120 | # Resign
121 | self.is_mayor = False
122 | self.controller.have_mayor = False
123 |
124 | # Select next Mayor
125 | self.controller.broadcast('等待移交警徽')
126 | next_mayor_id = self.select_player('输入你要移交警徽的玩家,撕警徽用 0 表示', min_id = 0)
127 |
128 | # Assign next mayor and broadcast the result
129 | if next_mayor_id == 0:
130 | self.controller.status('警长 %s 选择撕警徽' % self.desc(), broadcast = True)
131 | else:
132 | next_mayor = self.controller.players[next_mayor_id]
133 | next_mayor.is_mayor = True
134 | self.controller.have_mayor = True
135 |
136 | self.controller.status('警长 %s 选择把警徽交给 %s' % (self.desc(), next_mayor.desc()), broadcast = True)
137 |
138 | def desc(self):
139 | '''
140 | Short description of the player.
141 | '''
142 | return '%d号%s' % (self.player_id, self.name)
143 |
144 | def description(self):
145 | '''
146 | Description of the player.
147 | '''
148 | return '%d号%s%s' % (self.player_id, self.__class__.identity, self.name)
149 |
150 | def open_eyes(self):
151 | '''
152 | Ask the player to open eyes.
153 | '''
154 | play_sound('%s请睁眼' % self.__class__.identity)
155 |
156 | def close_eyes(self):
157 | '''
158 | Ask the player to close eyes.
159 | '''
160 | play_sound('%s请闭眼' % self.__class__.identity)
161 |
162 | # Clear screen
163 | self.message()
164 |
165 | class Witch(Character):
166 | identity = '女巫'
167 | good = True
168 |
169 | def __init__(self, controller):
170 | super().__init__(controller)
171 | self.used_poison = False
172 | self.used_medicine = False
173 |
174 | def move(self):
175 | used_medicine_this_round = self.decide_use_medicine()
176 |
177 | self.controller.is_game_ended()
178 |
179 | if used_medicine_this_round and not self.controller.config('rules/witch_two_posion_in_one_round'):
180 | self.message('不能双开')
181 | else:
182 | self.decide_use_poison()
183 |
184 | def decide_use_medicine(self):
185 | # Check whether medicine is used
186 | if self.used_medicine:
187 | self.message('你用过解药了')
188 | self.controller.wait_random_time() # Won't let the player close eyes immediately
189 | return False
190 |
191 | # Find the died player
192 | try:
193 | died_player = self.controller.killed_players[-1]
194 | except IndexError:
195 | self.message('刚才是空刀')
196 | self.controller.wait_random_time()
197 | return False
198 |
199 | # Tell the Witch
200 | self.message('刚才 %s 被杀了' % died_player.desc())
201 |
202 | # Witch can't save himself/herself after fist round
203 | if died_player is self:
204 | if self.controller.nRound == 1 and not self.controller.config('rules/witch_save_itself_at_first_night'):
205 | self.message('第一晚不能自救')
206 | return False
207 | if self.controller.nRound >= 2 and not self.controller.config('rules/witch_save_itself_after_first_night'):
208 | self.message('第二回合起你不能自救')
209 | return False
210 |
211 | # Ask whether the Witch want's to use medicine
212 | if not self.decide('是否使用解药'):
213 | self.controller.status('%s 没有救 %s' % (self.description(), died_player.description()))
214 | return False
215 |
216 | else:
217 | self.controller.status('%s 救了 %s' % (self.description(), died_player.description()))
218 | died_player.died = False
219 |
220 | # If Witch saves the protected player, the player will die
221 | if died_player.protected:
222 | self.controller.status('同守同救!')
223 | died_player.died = True
224 |
225 | self.used_medicine = True
226 | return True
227 |
228 | def decide_use_poison(self):
229 | # Check whether poison is used
230 | if self.used_poison:
231 | self.message('你用过毒药了')
232 | self.controller.wait_random_time() # Won't let the player close eyes immediately
233 | return False
234 |
235 | # Ask whether the Witch want's to use poison
236 | if not self.decide('是否使用毒药'):
237 | self.controller.status('%s 没有使用毒药' % self.description())
238 | return False
239 |
240 | # Ask whoever the Witch wants to kill
241 | target_id = self.select_player('输入要毒死的玩家,0表示取消', min_id = 0)
242 |
243 | if target_id != 0:
244 | target = self.controller.players[target_id]
245 |
246 | target.die() # Can't be saved by Savior
247 | target.can_use_gun = False
248 |
249 | self.controller.status('%s 毒死了 %s' % (self.description(), target.description()))
250 | self.used_poison = True
251 | return True
252 |
253 | class Savior(Character):
254 | identity = '守卫'
255 | good = True
256 |
257 | def __init__(self, controller):
258 | super().__init__(controller)
259 | self.last_protected = None # The player that was protected on last round
260 |
261 | def move(self):
262 | # Choose the target
263 | while True:
264 | target_id = self.select_player('输入要守护的人,0表示空守', min_id = 0)
265 | target = self.controller.players[target_id]
266 |
267 | if target.player_id != 0 and target is self.last_protected \
268 | and not self.controller.config('rules/savior_same_player_successivly'):
269 | self.message('连续的回合里不能守护同一个人')
270 | continue
271 | else:
272 | break
273 |
274 | # Protect the target
275 | if self.last_protected:
276 | self.last_protected.protected = False
277 |
278 | target.protected = True
279 | self.controller.status('%s 守护了 %s' % (self.description(), target.description()))
280 |
281 | self.last_protected = target
282 |
283 |
284 | class Seer(Character):
285 | identity = '预言家'
286 | good = True
287 |
288 | def move(self):
289 | # Choose the target
290 | target_id = self.select_player('选择你要预言的人')
291 | target = self.controller.players[target_id]
292 |
293 | # Tell the result
294 | if target.__class__.good:
295 | self.message('%s 是好人' % target.desc())
296 | self.controller.status('%s 发现 %s 是金水' % (self.description(), target.description()))
297 | else:
298 | self.message('%s 是坏人' % target.desc())
299 | self.controller.status('%s 发现 %s 是查杀' % (self.description(), target.description()))
300 |
301 | class Hunter(Character):
302 | identity = '猎人'
303 | good = True
304 |
305 | def __init__(self, controller):
306 | super().__init__(controller)
307 | self.can_use_gun = True
308 |
309 | def after_dying(self):
310 | super().after_dying()
311 |
312 | # Can't use gun if killed by Witch
313 | if not self.can_use_gun:
314 | self.message('你是被女巫毒死的,不能放枪')
315 | return
316 |
317 | # Choose target
318 | target_id = self.select_player('输入你要枪杀的玩家编号,0表示黑枪', min_id = 0)
319 | target = self.controller.players[target_id]
320 |
321 | if target_id == 0:
322 | self.controller.status('%s 黑枪' % self.description())
323 | return
324 |
325 | # Broadcast the result
326 | self.controller.broadcast('%s 枪杀了 %s' % (self.description(), target.desc()))
327 | self.controller.status('%s 枪杀了 %s' % (self.description(), target.description()))
328 | target.die()
329 |
330 | class Idiot(Character):
331 | identity = '白痴'
332 | good = True
333 | can_be_voted_out = False
334 |
335 | class Silencer(Character):
336 | identity = '禁言长老'
337 | good = True
338 |
339 | def __init__(self, controller):
340 | super().__init__(controller)
341 | self.silenced = None
342 |
343 | def move(self):
344 | while True:
345 | target_id = self.select_player('选择你要禁言的人', min_id = 0)
346 |
347 | if target_id == 0:
348 | self.silenced = None
349 | self.controller.status('禁言长老选择不禁言')
350 | return
351 |
352 | if self.silenced and target_id == self.silenced.player_id:
353 | self.message('你不能连续禁言同一个人')
354 | continue
355 | else:
356 | break
357 |
358 | self.silenced = self.controller.players[target_id]
359 |
360 | self.controller.status('%s 被禁言' % self.silenced.description())
361 |
362 | def wake_up(self):
363 | if self.silenced:
364 | self.controller.broadcast('%s 被禁言' % self.silenced.desc())
365 |
366 | class Werewolf(Character):
367 | identity = '狼人'
368 | good = False
369 |
370 | def move(self):
371 | self.controller.broadcast_to_wolves('由 %s 代表狼人进行操作' % self.description())
372 |
373 | # Choose target
374 | target_id = self.select_player('输入你要杀的玩家,0表示空刀', min_id = 0)
375 | target = self.controller.players[target_id]
376 |
377 | if target_id == 0:
378 | self.controller.broadcast_to_wolves('狼人选择空刀')
379 | self.controller.status('狼人空刀')
380 | return
381 |
382 | # Kill
383 | target.kill()
384 |
385 | # Send result
386 | self.controller.broadcast_to_wolves('狼人选择刀 %s' % target.desc())
387 | self.controller.status('狼人选择刀 %s' % target.description())
388 | time.sleep(3)
389 | self.controller.broadcast_to_wolves('')
390 |
391 | def after_exploded(self):
392 | self.message('你不能带人')
393 |
394 | class WerewolfLeader(Werewolf):
395 | identity = '狼王'
396 | good = False
397 |
398 | def after_exploded(self):
399 | if self.decide('是否要带人'):
400 | target_id = self.select_player('输入你要带走的人')
401 | target = self.controller.players[target_id]
402 |
403 | target.die()
404 |
405 | self.controller.broadcast('%s 带走了 %s' % (self.description(), target.desc()))
406 | self.controller.status('%s 带走了 %s' % (self.description(), target.description()))
407 |
408 | def open_eyes(self):
409 | play_sound('狼人请睁眼')
410 |
411 | def close_eyes(self):
412 | play_sound('狼人请闭眼')
413 | self.message('')
414 |
415 | class Villager(Character):
416 | identity = '村民'
417 | good = True
418 |
--------------------------------------------------------------------------------
/werewolf_server.py:
--------------------------------------------------------------------------------
1 | '''
2 | A Wechat bot for the Werewolf game, running on Python 3.
3 |
4 | Contributor(s): Yu Lou(louyu27@gmail.com)
5 | '''
6 |
7 | import socket
8 | import time
9 | import random
10 | import struct
11 | import threading
12 | import os
13 | import sys
14 |
15 | import audio
16 | from audio import play_sound
17 | from charactor import *
18 | import wechat
19 | import config_editor
20 |
21 | def get_path(path):
22 | """
23 | Get absolute path from relative path.
24 | """
25 | try:
26 | base_path = sys._MEIPASS # If packed by PyInstaller
27 | except AttributeError:
28 | base_path = os.path.abspath(".") # If executed directly
29 |
30 | return os.path.join(base_path, path)
31 |
32 | audio.audioPath = get_path('audio')
33 |
34 | def main():
35 | controller = GameController()
36 | wechat.game_controller = controller
37 |
38 | controller.get_ready()
39 | play_sound('游戏开始')
40 | controller.main_loop()
41 |
42 | class WerewolfExploded(Exception):
43 | '''
44 | Raised when a werewolf explodes.
45 | '''
46 | def __init__(self, player):
47 | '''
48 | player: the werewolf that explodes
49 | '''
50 | self.player = player
51 |
52 | class GameController:
53 | def __init__(self):
54 | # Game related variables
55 | self.have_mayor = False # Does mayor currently exist
56 | self.identity_list = [] # List of possible identities
57 |
58 | # Other variables
59 | self.history = [] # History of status messages
60 | self.game_started = False # Is game started?
61 | self.event_start_game = threading.Event()
62 |
63 | # Load configuration file
64 | config_path = get_path('config.json')
65 | prompt_path = get_path('config_prompts.json')
66 | self.config = config_editor.Config(config_path, prompt_path) # Configurations
67 |
68 | self.initialize_identity_pool()
69 |
70 | # Start wechat controller
71 | wechat.WechatController(game_controller = self)
72 |
73 | # Manage identities
74 | def initialize_identity_pool(self):
75 | '''
76 | Initialize 'identity_list' and 'identity_pool' from \
77 | the configuration in 'self.config'.
78 | '''
79 | self.identity_list = []
80 | path_to_class = [ # Map configuration path to class name
81 | ('gods/have_witch', Witch),
82 | ('gods/have_seer', Seer),
83 | ('gods/have_savior', Savior),
84 | ('gods/have_hunter', Hunter),
85 | ('gods/have_idiot', Idiot),
86 | ('gods/have_silencer', Silencer),
87 | ('n_villager', Villager),
88 | ('werewolves/have_werewolf_leader', WerewolfLeader),
89 | ('werewolves/n_werewolf', Werewolf)
90 | ]
91 |
92 | for (path, identity) in path_to_class:
93 | value = self.config(path) # Number of corresponding identity
94 |
95 | # Add charactors
96 | if isinstance(value, bool):
97 | if value == True:
98 | self.identity_list.append(identity(controller = self))
99 | else:
100 | for i in range(value):
101 | self.identity_list.append(identity(controller = self))
102 |
103 | self.identity_pool = self.identity_list.copy()
104 |
105 | def reassign_identities(self):
106 | '''
107 | Reassign identities for players.
108 | '''
109 | self.initialize_identity_pool()
110 |
111 | old_player_list = self.players
112 | self.players = [Villager(self)] + [None]*len(self.identity_pool)
113 |
114 | for (i, player) in enumerate(old_player_list):
115 | if player and i != 0:
116 | # Assign a new identity
117 | new_identity = self.pop_from_identity_pool()
118 |
119 | # Copy parameters
120 | new_identity.player_id = player.player_id
121 | new_identity.user = player.user
122 | new_identity.name = player.name
123 |
124 | # Add to player list
125 | try:
126 | self.players[new_identity.player_id] = new_identity
127 |
128 | # If the ID is too large, ask for a new ID
129 | except IndexError:
130 | new_identity.get_id()
131 | self.players[new_identity.player_id] = new_identity
132 |
133 | # Inform the player
134 | new_identity.welcome()
135 |
136 | def pop_from_identity_pool(self):
137 | '''
138 | Get an identity from identity pool.
139 | '''
140 | identity = random.choice(self.identity_pool)
141 | self.identity_pool.remove(identity)
142 | return identity
143 |
144 | def str_identity_list(self):
145 | '''
146 | Get a string representation of identity list.
147 | '''
148 | str_list = ','.join([player.identity for player in self.identity_list])
149 | return '当前角色配置为%s' % str_list
150 |
151 | # Main program
152 | def get_ready(self):
153 | # Initialize player list
154 | self.players = [Villager(self)] + [None]*len(self.identity_pool)
155 | self.players[0].died = True # Player 0 is just a placeholder
156 | self.players[0].player_id = 0
157 |
158 | # Wait for players to join the game
159 | while True:
160 | self.event_start_game.clear()
161 | self.event_start_game.wait()
162 |
163 | can_proceed = True
164 | for (i, player) in enumerate(self.players[1:]):
165 | if player == None or not player.ready:
166 | self.broadcast('缺少 %d 号玩家' % (i+1))
167 | can_proceed = False
168 |
169 | if can_proceed:
170 | break
171 |
172 | def main_loop(self):
173 | self.game_started = True
174 |
175 | # Initialize variables
176 | self.nRound = 0 # Number of days elapsed
177 | seer, savior, witch, silencer, self.werewolves = None, None, None, None, []
178 | self.killed_players = [] # List of players who are killed last night
179 |
180 | # Find players who have special identities
181 | for player in self.players[1:]:
182 | if isinstance(player, Seer):
183 | seer = player
184 | elif isinstance(player, Witch):
185 | witch = player
186 | elif isinstance(player, Savior):
187 | savior = player
188 | elif isinstance(player, Silencer):
189 | silencer = player
190 | elif isinstance(player, WerewolfLeader):
191 | self.werewolves.insert(0, player) # Insert the leader to the front
192 | elif isinstance(player, Werewolf):
193 | self.werewolves.append(player)
194 |
195 | # Main loop
196 | while True:
197 | self.nRound += 1
198 |
199 | # Night
200 | self.status('-----第%d天晚上-----' % self.nRound, broadcast = True)
201 |
202 | self.broadcast('天黑请闭眼')
203 | play_sound('天黑请闭眼')
204 |
205 | self.broadcast('')
206 |
207 | self.move_for(savior)
208 |
209 | for werewolf in self.werewolves:
210 | if not werewolf.died:
211 | self.move_for(werewolf)
212 | break # Only one werewolf needs to make a choice
213 |
214 | self.move_for(witch)
215 |
216 | if witch == None:
217 | self.is_game_ended()
218 |
219 | self.move_for(seer)
220 |
221 | self.move_for(silencer)
222 |
223 | # Day
224 | self.status('-----第%d天-----' % self.nRound, broadcast = True)
225 |
226 | self.broadcast('天亮啦')
227 | play_sound('天亮了')
228 |
229 | # Vote for Mayor
230 | if self.nRound == 1 and self.config('rules/have_mayor'):
231 | self.vote_for_mayor()
232 |
233 | # Remove players who resurrect
234 | self.killed_players = [player for player in self.killed_players if player.died]
235 | random.shuffle(self.killed_players)
236 |
237 | # Show the result of last night
238 | if self.killed_players:
239 | self.broadcast('昨天晚上,%s 死了' % self.player_list_to_str(self.killed_players))
240 | else:
241 | self.broadcast('昨天晚上是平安夜~')
242 |
243 | # Trigger after-dying action
244 | for player in self.killed_players:
245 | player.after_dying()
246 |
247 | # Trigger wake-up action
248 | player_list = self.survived_players()
249 | random.shuffle(player_list)
250 |
251 | for player in player_list:
252 | player.wake_up()
253 |
254 | # Vote for suspect
255 | self.vote_for_suspect()
256 |
257 | # Reset killed_players
258 | self.killed_players = []
259 |
260 | def move_for(self, charactor):
261 | '''
262 | Called when a charactor needs to take a move.
263 |
264 | charactor: the charactor that needs to take a move
265 | '''
266 | if charactor == None:
267 | return
268 |
269 | charactor.open_eyes()
270 |
271 | if not charactor.died or charactor in self.killed_players:
272 | charactor.move()
273 | else:
274 | # Won't let the player close eyes immediately even if he/she died.
275 | time.sleep(random.random()*4+4)
276 |
277 | charactor.close_eyes()
278 |
279 | def is_game_ended(self):
280 | '''
281 | Show game result if game ends.
282 | '''
283 | # if self.nRound == 1:
284 | # return
285 |
286 | # Count players
287 | villager_count = 0
288 | god_count = 0
289 | werewolf_count = 0
290 |
291 | for player in self.players[1:]:
292 | if not player.died:
293 | if isinstance(player, Villager):
294 | villager_count += 1
295 | elif player.__class__.good:
296 | god_count += 1
297 | else:
298 | werewolf_count += 1
299 |
300 | # Check if the game ends
301 | if villager_count == 0:
302 | self.status('刀民成功,狼人胜利!', broadcast = True)
303 | play_sound('刀民成功')
304 | elif god_count == 0:
305 | self.status('刀神成功,狼人胜利!', broadcast = True)
306 | play_sound('刀神成功')
307 | elif werewolf_count == 0:
308 | self.status('逐狼成功,平民胜利!', broadcast = True)
309 | play_sound('逐狼成功')
310 | else:
311 | return
312 |
313 | # End of game
314 | self.status('游戏结束', broadcast = True)
315 | self.broadcast(self.get_history())
316 | exit()
317 |
318 | def get_history(self):
319 | '''
320 | Show player identites status history.
321 | '''
322 | # Get desciptions of each player
323 | identity_desc = [player.description() for player in self.players[1:]]
324 |
325 | # Show player identites and status history
326 | return '\n'.join(identity_desc + self.history)
327 |
328 | # Voting system
329 | def vote_for_mayor(self):
330 | '''
331 | Ask players to vote for a Mayor.
332 | '''
333 | targets = self.players[1:]
334 |
335 | # Ask for candidates
336 | initial_candidates = self.broadcast_choice('是否竞选警长', '%s 完成了是否竞选的选择', targets = targets)
337 |
338 | self.status('%s 竞选警长' % self.player_list_to_str(initial_candidates), broadcast = True)
339 |
340 | # Decide who can vote
341 | can_vote_players = [player for player in targets \
342 | if player not in initial_candidates]
343 |
344 | # Decide speech order
345 | if initial_candidates:
346 | self.decide_speech_order(initial_candidates)
347 |
348 | # Special case: no candidate
349 | if not initial_candidates:
350 | return
351 |
352 | # Ask candidates whether they want to quite
353 | self.broadcast('正在等待候选人选择是否继续竞选')
354 | candidates = self.broadcast_choice('是否继续竞选', '%s 完成了是否继续竞选的选择', targets = initial_candidates)
355 |
356 | quited_player = [player for player in initial_candidates if player not in candidates]
357 |
358 | # Show remaining candidates
359 | self.status('%s 退水' % self.player_list_to_str(quited_player), broadcast = True)
360 | self.status('%s 继续竞选警长' % self.player_list_to_str(candidates), broadcast = True)
361 |
362 | # Check for special situations
363 | # No candidate
364 | if not candidates:
365 | return
366 |
367 | if not can_vote_players:
368 | self.status('没有人可以投票', broadcast = True)
369 | return
370 |
371 | # Just one candidate
372 | if len(candidates) == 1:
373 | mayor = candidates[0]
374 |
375 | # Vote
376 | else:
377 | self.broadcast('等待玩家投票')
378 | mayor = self.vote(candidates, '请输入你要选为警长的玩家编号', targets = can_vote_players)
379 |
380 | # Assign Mayor
381 | mayor.is_mayor = True
382 | self.have_mayor = True
383 | self.broadcast('%s 当选警长' % mayor.desc())
384 | self.status('%s 当选警长' % mayor.description())
385 |
386 | def vote_for_suspect(self):
387 | targets = self.survived_players()
388 |
389 | # Decide speech order
390 | if self.have_mayor:
391 | self.broadcast('请警长选择发言顺序')
392 | else:
393 | self.decide_speech_order(candidates = targets)
394 |
395 | # Vote for suspect
396 | try:
397 | suspect = self.vote(targets, '请输入你要投出的玩家编号,狼人用0号表示爆炸', min_id = 0, targets = targets)
398 |
399 | # If a werewolf explods
400 | except WerewolfExploded as e:
401 | werewolf = e.player
402 |
403 | werewolf.die()
404 | self.broadcast('%s 爆炸' % werewolf.desc())
405 | self.status('%s 爆炸' % werewolf.description())
406 |
407 | werewolf.after_dying()
408 | werewolf.after_exploded()
409 |
410 | # Vote out the suspect
411 | else:
412 | if suspect.can_be_voted_out:
413 | self.broadcast('%s 被投出' % suspect.desc())
414 | self.status('%s 被投出' % suspect.description())
415 | suspect.die()
416 | suspect.after_dying()
417 | else:
418 | self.broadcast('%s 不能被投出' % suspect.desc())
419 | self.status('%s 不能被投出' % suspect.description())
420 |
421 | self.is_game_ended()
422 |
423 | # Give players some time to view the result
424 | self.broadcast_choice('查看结果后,回复y以继续游戏', '%s 已确认今天的结果', targets = targets)
425 |
426 | def decide_speech_order(self, candidates):
427 | '''
428 | Randomly choose an order for players to give a speech.
429 |
430 | candidate: list of players who can give a speech.
431 | '''
432 | first_player = random.choice(candidates)
433 | direction = random.choice(['顺时针', '逆时针'])
434 | self.broadcast('从 %s %s发言' % (first_player.desc(), direction))
435 |
436 | def broadcast_choice(self, message, finish_message, targets = None):
437 | '''
438 | Ask several players to choose yes/no at the same time.
439 |
440 | message: message that describes choices.
441 | finish_message: status message for players who finished choice
442 | targets: list of players that needs to make the choice.
443 |
444 | Return a list of players who choose yes.
445 | '''
446 | accepted_players = []
447 | first_respond_event = threading.Event() # Set when first respond is received
448 | broadcast_event = threading.Event() # Set when it's time to reveal the result
449 | finish_events = [] # Set when the player finishes voting
450 |
451 | def ask_for_choice(player, finish_event):
452 | if player.decide(message):
453 | accepted_players.append(player)
454 |
455 | player.message('收到')
456 | first_respond_event.set()
457 |
458 | broadcast_event.wait()
459 | self.players[1].message(finish_message % player.desc())
460 |
461 | finish_event.set()
462 |
463 | # Collect reply
464 | for player in targets:
465 | finish_event = threading.Event()
466 | finish_events.append(finish_event)
467 |
468 | threading.Thread(target = ask_for_choice, args = (player,finish_event)).start()
469 |
470 | # Broadcast status after some time
471 | first_respond_event.wait()
472 | time.sleep(self.config('system/vote_waiting_time'))
473 | broadcast_event.set()
474 |
475 | # Wait for all players to finish
476 | for event in finish_events:
477 | event.wait()
478 |
479 | return accepted_players
480 |
481 | def vote(self, candidates, message, min_id = 1, targets = None):
482 | '''
483 | Ask players to vote.
484 |
485 | candidates: list of players who can be voted.
486 | message: prompt message.
487 | min_id: minimum player id that voters can choose.
488 | targets: list of players who can vote.
489 |
490 | Return the player who has the highest vote.
491 | '''
492 | while True:
493 | # Get and show result
494 | (vote_statistic, give_up) = self.get_vote_statistic(candidates, message, min_id, targets = targets)
495 | self.show_vote_result(vote_statistic, give_up)
496 |
497 | # Check if two people get equal votes
498 | try:
499 | if vote_statistic[0][2] == vote_statistic[1][2]:
500 | self.broadcast('票数相同,重新投票')
501 | continue
502 | else:
503 | break
504 | except IndexError:
505 | break
506 |
507 | return vote_statistic[0][0]
508 |
509 | def get_vote_statistic(self, candidates, message, min_id = 1, targets = None):
510 | '''
511 | Ask players to vote.
512 |
513 | candidates: list of players who can be voted.
514 | message: prompt message.
515 | min_id: minimum player id that voters can choose.
516 | targets: list of players who can vote.
517 |
518 | Return a list of tuple and a list of players who give up.
519 | Elements in each tuple:
520 | [0]:candidate
521 | [1]:list of players who voted for this candidate
522 | [2]:vote count for this candidate
523 | '''
524 | voted_for = [list() for i in range(len(self.players) + 1)]
525 | vote_count = [0]*(len(self.players) + 1)
526 | give_up = []
527 |
528 | # Ask for vote
529 | vote_result = self.get_vote_result(candidates, message, min_id, targets)
530 |
531 | # Count votes
532 | for (voter, elected_id) in vote_result:
533 | if elected_id == 0:
534 | raise WerewolfExploded(voter)
535 | elif elected_id == -1:
536 | give_up.append(voter)
537 | continue
538 |
539 | # Count votes
540 | voted_for[elected_id].append(voter)
541 |
542 | if voter.is_mayor:
543 | vote_count[elected_id] += 1.5
544 | else:
545 | vote_count[elected_id] += 1
546 |
547 | # Sort votes
548 | vote_statistic = [(candidate, voted_for[candidate.player_id], vote_count[candidate.player_id]) \
549 | for candidate in candidates]
550 | vote_statistic.sort(key = lambda x: x[2], reverse = True)
551 |
552 | return (vote_statistic, give_up)
553 |
554 | def get_vote_result(self, candidates, message, min_id, targets):
555 | vote_result = []
556 | first_respond_event = threading.Event() # Set when first respond is received
557 | broadcast_event = threading.Event() # Set when it's time to reveal the result
558 | finish_events = [] # Set when the player finishes voting
559 |
560 | def ask_for_vote(player, finish_event):
561 | if player.decide('是否投票'):
562 | while True:
563 | voted_id = player.select_player(message, min_id = min_id, candidates = candidates)
564 |
565 | # Vote for number 0 means explode
566 | if voted_id == 0:
567 | if player.good or not self.config('rules/werewolf_can_explode'):
568 | player.message('你不能爆炸')
569 | continue
570 |
571 | vote_result.append((player, voted_id))
572 | break
573 | else:
574 | vote_result.append((player, -1))
575 |
576 | player.message('收到')
577 | first_respond_event.set()
578 |
579 | broadcast_event.wait()
580 | self.players[1].message('%s 已投票' % player.desc())
581 |
582 | finish_event.set()
583 |
584 | # Ask for vote
585 | for player in targets:
586 | finish_event = threading.Event()
587 | finish_events.append(finish_event)
588 |
589 | threading.Thread(target = ask_for_vote, args = (player, finish_event)).start()
590 |
591 | # Boradcast status after some time
592 | first_respond_event.wait()
593 | time.sleep(self.config('system/vote_waiting_time'))
594 | broadcast_event.set()
595 |
596 | # Wait for vote
597 | for event in finish_events:
598 | event.wait()
599 |
600 | return vote_result
601 |
602 | def show_vote_result(self, vote_results, give_up):
603 | '''
604 | Broadcast voting result.
605 |
606 | vote_results: the list returned by 'get_vote_statistic'
607 | give_up: list of players who give up voting
608 | '''
609 | messages = []
610 |
611 | for player in give_up:
612 | messages.append('%s 弃票' % player.desc())
613 |
614 | for vote_statistic in vote_results:
615 | # Unpack data
616 | player = vote_statistic[0]
617 | voted_by = vote_statistic[1]
618 | vote_count = vote_statistic[2]
619 |
620 | # Get string representation of voted_by
621 | str_voted_by = self.player_list_to_str(voted_by)
622 |
623 | # Broadcast the message
624 | messages.append('%s 获得 %.1f 票(%s)' % (player.desc(), float(vote_count), str_voted_by))
625 |
626 | self.broadcast('\n'.join(messages))
627 |
628 | # Message system
629 | def broadcast(self, message, targets = None):
630 | '''
631 | Broadcast a message. If 'targets' is 'None', broadcast to all players.
632 |
633 | message: the message to be broadcasted
634 | targets: list of players to receive this message
635 | '''
636 | # Default target
637 | if targets == None:
638 | targets = self.players[1:]
639 |
640 | # Broadcast the message
641 | for player in targets:
642 | if player:
643 | player.message(message)
644 |
645 | def broadcast_to_wolves(self, message):
646 | '''
647 | Broadcast a message to werewolves.
648 | '''
649 | if message:
650 | message = '狼人:' + message
651 |
652 | self.broadcast(message, targets = self.werewolves)
653 |
654 | def status(self, message, broadcast = False):
655 | '''
656 | Store a status message.
657 |
658 | message: the status message
659 | broadcast: if 'True', the message will be broadcasted to players.
660 | '''
661 | message_with_time = '[%s]%s' % (time.strftime('%H:%M:%S'), message)
662 | self.history.append(message_with_time)
663 | print(message_with_time)
664 |
665 | if broadcast:
666 | self.broadcast(message)
667 |
668 | # Other methods
669 | def survived_players(self):
670 | '''
671 | Get a list of survivied players
672 | '''
673 | return [player for player in self.players[1:] if not player.died]
674 |
675 | def wait_random_time(self):
676 | '''
677 | Wait for a random amount of time.
678 | '''
679 | time.sleep(random.random()*4+4)
680 |
681 | def player_list_to_str(self, players):
682 | '''
683 | Convert a list of player to a string representation of it.
684 |
685 | players: list of players
686 |
687 | Return the string.
688 | '''
689 | if not players:
690 | result = '没有人'
691 | else:
692 | result = ','.join([player.desc() for player in players])
693 |
694 | return result
695 |
696 | if __name__ == '__main__':
697 | main()
--------------------------------------------------------------------------------
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128 | implementation is available to the public in source code form. A
129 | "Major Component", in this context, means a major essential component
130 | (kernel, window system, and so on) of the specific operating system
131 | (if any) on which the executable work runs, or a compiler used to
132 | produce the work, or an object code interpreter used to run it.
133 |
134 | The "Corresponding Source" for a work in object code form means all
135 | the source code needed to generate, install, and (for an executable
136 | work) run the object code and to modify the work, including scripts to
137 | control those activities. However, it does not include the work's
138 | System Libraries, or general-purpose tools or generally available free
139 | programs which are used unmodified in performing those activities but
140 | which are not part of the work. For example, Corresponding Source
141 | includes interface definition files associated with source files for
142 | the work, and the source code for shared libraries and dynamically
143 | linked subprograms that the work is specifically designed to require,
144 | such as by intimate data communication or control flow between those
145 | subprograms and other parts of the work.
146 |
147 | The Corresponding Source need not include anything that users
148 | can regenerate automatically from other parts of the Corresponding
149 | Source.
150 |
151 | The Corresponding Source for a work in source code form is that
152 | same work.
153 |
154 | 2. Basic Permissions.
155 |
156 | All rights granted under this License are granted for the term of
157 | copyright on the Program, and are irrevocable provided the stated
158 | conditions are met. This License explicitly affirms your unlimited
159 | permission to run the unmodified Program. The output from running a
160 | covered work is covered by this License only if the output, given its
161 | content, constitutes a covered work. This License acknowledges your
162 | rights of fair use or other equivalent, as provided by copyright law.
163 |
164 | You may make, run and propagate covered works that you do not
165 | convey, without conditions so long as your license otherwise remains
166 | in force. You may convey covered works to others for the sole purpose
167 | of having them make modifications exclusively for you, or provide you
168 | with facilities for running those works, provided that you comply with
169 | the terms of this License in conveying all material for which you do
170 | not control copyright. Those thus making or running the covered works
171 | for you must do so exclusively on your behalf, under your direction
172 | and control, on terms that prohibit them from making any copies of
173 | your copyrighted material outside their relationship with you.
174 |
175 | Conveying under any other circumstances is permitted solely under
176 | the conditions stated below. Sublicensing is not allowed; section 10
177 | makes it unnecessary.
178 |
179 | 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
180 |
181 | No covered work shall be deemed part of an effective technological
182 | measure under any applicable law fulfilling obligations under article
183 | 11 of the WIPO copyright treaty adopted on 20 December 1996, or
184 | similar laws prohibiting or restricting circumvention of such
185 | measures.
186 |
187 | When you convey a covered work, you waive any legal power to forbid
188 | circumvention of technological measures to the extent such circumvention
189 | is effected by exercising rights under this License with respect to
190 | the covered work, and you disclaim any intention to limit operation or
191 | modification of the work as a means of enforcing, against the work's
192 | users, your or third parties' legal rights to forbid circumvention of
193 | technological measures.
194 |
195 | 4. Conveying Verbatim Copies.
196 |
197 | You may convey verbatim copies of the Program's source code as you
198 | receive it, in any medium, provided that you conspicuously and
199 | appropriately publish on each copy an appropriate copyright notice;
200 | keep intact all notices stating that this License and any
201 | non-permissive terms added in accord with section 7 apply to the code;
202 | keep intact all notices of the absence of any warranty; and give all
203 | recipients a copy of this License along with the Program.
204 |
205 | You may charge any price or no price for each copy that you convey,
206 | and you may offer support or warranty protection for a fee.
207 |
208 | 5. Conveying Modified Source Versions.
209 |
210 | You may convey a work based on the Program, or the modifications to
211 | produce it from the Program, in the form of source code under the
212 | terms of section 4, provided that you also meet all of these conditions:
213 |
214 | a) The work must carry prominent notices stating that you modified
215 | it, and giving a relevant date.
216 |
217 | b) The work must carry prominent notices stating that it is
218 | released under this License and any conditions added under section
219 | 7. This requirement modifies the requirement in section 4 to
220 | "keep intact all notices".
221 |
222 | c) You must license the entire work, as a whole, under this
223 | License to anyone who comes into possession of a copy. This
224 | License will therefore apply, along with any applicable section 7
225 | additional terms, to the whole of the work, and all its parts,
226 | regardless of how they are packaged. This License gives no
227 | permission to license the work in any other way, but it does not
228 | invalidate such permission if you have separately received it.
229 |
230 | d) If the work has interactive user interfaces, each must display
231 | Appropriate Legal Notices; however, if the Program has interactive
232 | interfaces that do not display Appropriate Legal Notices, your
233 | work need not make them do so.
234 |
235 | A compilation of a covered work with other separate and independent
236 | works, which are not by their nature extensions of the covered work,
237 | and which are not combined with it such as to form a larger program,
238 | in or on a volume of a storage or distribution medium, is called an
239 | "aggregate" if the compilation and its resulting copyright are not
240 | used to limit the access or legal rights of the compilation's users
241 | beyond what the individual works permit. Inclusion of a covered work
242 | in an aggregate does not cause this License to apply to the other
243 | parts of the aggregate.
244 |
245 | 6. Conveying Non-Source Forms.
246 |
247 | You may convey a covered work in object code form under the terms
248 | of sections 4 and 5, provided that you also convey the
249 | machine-readable Corresponding Source under the terms of this License,
250 | in one of these ways:
251 |
252 | a) Convey the object code in, or embodied in, a physical product
253 | (including a physical distribution medium), accompanied by the
254 | Corresponding Source fixed on a durable physical medium
255 | customarily used for software interchange.
256 |
257 | b) Convey the object code in, or embodied in, a physical product
258 | (including a physical distribution medium), accompanied by a
259 | written offer, valid for at least three years and valid for as
260 | long as you offer spare parts or customer support for that product
261 | model, to give anyone who possesses the object code either (1) a
262 | copy of the Corresponding Source for all the software in the
263 | product that is covered by this License, on a durable physical
264 | medium customarily used for software interchange, for a price no
265 | more than your reasonable cost of physically performing this
266 | conveying of source, or (2) access to copy the
267 | Corresponding Source from a network server at no charge.
268 |
269 | c) Convey individual copies of the object code with a copy of the
270 | written offer to provide the Corresponding Source. This
271 | alternative is allowed only occasionally and noncommercially, and
272 | only if you received the object code with such an offer, in accord
273 | with subsection 6b.
274 |
275 | d) Convey the object code by offering access from a designated
276 | place (gratis or for a charge), and offer equivalent access to the
277 | Corresponding Source in the same way through the same place at no
278 | further charge. You need not require recipients to copy the
279 | Corresponding Source along with the object code. If the place to
280 | copy the object code is a network server, the Corresponding Source
281 | may be on a different server (operated by you or a third party)
282 | that supports equivalent copying facilities, provided you maintain
283 | clear directions next to the object code saying where to find the
284 | Corresponding Source. Regardless of what server hosts the
285 | Corresponding Source, you remain obligated to ensure that it is
286 | available for as long as needed to satisfy these requirements.
287 |
288 | e) Convey the object code using peer-to-peer transmission, provided
289 | you inform other peers where the object code and Corresponding
290 | Source of the work are being offered to the general public at no
291 | charge under subsection 6d.
292 |
293 | A separable portion of the object code, whose source code is excluded
294 | from the Corresponding Source as a System Library, need not be
295 | included in conveying the object code work.
296 |
297 | A "User Product" is either (1) a "consumer product", which means any
298 | tangible personal property which is normally used for personal, family,
299 | or household purposes, or (2) anything designed or sold for incorporation
300 | into a dwelling. In determining whether a product is a consumer product,
301 | doubtful cases shall be resolved in favor of coverage. For a particular
302 | product received by a particular user, "normally used" refers to a
303 | typical or common use of that class of product, regardless of the status
304 | of the particular user or of the way in which the particular user
305 | actually uses, or expects or is expected to use, the product. A product
306 | is a consumer product regardless of whether the product has substantial
307 | commercial, industrial or non-consumer uses, unless such uses represent
308 | the only significant mode of use of the product.
309 |
310 | "Installation Information" for a User Product means any methods,
311 | procedures, authorization keys, or other information required to install
312 | and execute modified versions of a covered work in that User Product from
313 | a modified version of its Corresponding Source. The information must
314 | suffice to ensure that the continued functioning of the modified object
315 | code is in no case prevented or interfered with solely because
316 | modification has been made.
317 |
318 | If you convey an object code work under this section in, or with, or
319 | specifically for use in, a User Product, and the conveying occurs as
320 | part of a transaction in which the right of possession and use of the
321 | User Product is transferred to the recipient in perpetuity or for a
322 | fixed term (regardless of how the transaction is characterized), the
323 | Corresponding Source conveyed under this section must be accompanied
324 | by the Installation Information. But this requirement does not apply
325 | if neither you nor any third party retains the ability to install
326 | modified object code on the User Product (for example, the work has
327 | been installed in ROM).
328 |
329 | The requirement to provide Installation Information does not include a
330 | requirement to continue to provide support service, warranty, or updates
331 | for a work that has been modified or installed by the recipient, or for
332 | the User Product in which it has been modified or installed. Access to a
333 | network may be denied when the modification itself materially and
334 | adversely affects the operation of the network or violates the rules and
335 | protocols for communication across the network.
336 |
337 | Corresponding Source conveyed, and Installation Information provided,
338 | in accord with this section must be in a format that is publicly
339 | documented (and with an implementation available to the public in
340 | source code form), and must require no special password or key for
341 | unpacking, reading or copying.
342 |
343 | 7. Additional Terms.
344 |
345 | "Additional permissions" are terms that supplement the terms of this
346 | License by making exceptions from one or more of its conditions.
347 | Additional permissions that are applicable to the entire Program shall
348 | be treated as though they were included in this License, to the extent
349 | that they are valid under applicable law. If additional permissions
350 | apply only to part of the Program, that part may be used separately
351 | under those permissions, but the entire Program remains governed by
352 | this License without regard to the additional permissions.
353 |
354 | When you convey a copy of a covered work, you may at your option
355 | remove any additional permissions from that copy, or from any part of
356 | it. (Additional permissions may be written to require their own
357 | removal in certain cases when you modify the work.) You may place
358 | additional permissions on material, added by you to a covered work,
359 | for which you have or can give appropriate copyright permission.
360 |
361 | Notwithstanding any other provision of this License, for material you
362 | add to a covered work, you may (if authorized by the copyright holders of
363 | that material) supplement the terms of this License with terms:
364 |
365 | a) Disclaiming warranty or limiting liability differently from the
366 | terms of sections 15 and 16 of this License; or
367 |
368 | b) Requiring preservation of specified reasonable legal notices or
369 | author attributions in that material or in the Appropriate Legal
370 | Notices displayed by works containing it; or
371 |
372 | c) Prohibiting misrepresentation of the origin of that material, or
373 | requiring that modified versions of such material be marked in
374 | reasonable ways as different from the original version; or
375 |
376 | d) Limiting the use for publicity purposes of names of licensors or
377 | authors of the material; or
378 |
379 | e) Declining to grant rights under trademark law for use of some
380 | trade names, trademarks, or service marks; or
381 |
382 | f) Requiring indemnification of licensors and authors of that
383 | material by anyone who conveys the material (or modified versions of
384 | it) with contractual assumptions of liability to the recipient, for
385 | any liability that these contractual assumptions directly impose on
386 | those licensors and authors.
387 |
388 | All other non-permissive additional terms are considered "further
389 | restrictions" within the meaning of section 10. If the Program as you
390 | received it, or any part of it, contains a notice stating that it is
391 | governed by this License along with a term that is a further
392 | restriction, you may remove that term. If a license document contains
393 | a further restriction but permits relicensing or conveying under this
394 | License, you may add to a covered work material governed by the terms
395 | of that license document, provided that the further restriction does
396 | not survive such relicensing or conveying.
397 |
398 | If you add terms to a covered work in accord with this section, you
399 | must place, in the relevant source files, a statement of the
400 | additional terms that apply to those files, or a notice indicating
401 | where to find the applicable terms.
402 |
403 | Additional terms, permissive or non-permissive, may be stated in the
404 | form of a separately written license, or stated as exceptions;
405 | the above requirements apply either way.
406 |
407 | 8. Termination.
408 |
409 | You may not propagate or modify a covered work except as expressly
410 | provided under this License. Any attempt otherwise to propagate or
411 | modify it is void, and will automatically terminate your rights under
412 | this License (including any patent licenses granted under the third
413 | paragraph of section 11).
414 |
415 | However, if you cease all violation of this License, then your
416 | license from a particular copyright holder is reinstated (a)
417 | provisionally, unless and until the copyright holder explicitly and
418 | finally terminates your license, and (b) permanently, if the copyright
419 | holder fails to notify you of the violation by some reasonable means
420 | prior to 60 days after the cessation.
421 |
422 | Moreover, your license from a particular copyright holder is
423 | reinstated permanently if the copyright holder notifies you of the
424 | violation by some reasonable means, this is the first time you have
425 | received notice of violation of this License (for any work) from that
426 | copyright holder, and you cure the violation prior to 30 days after
427 | your receipt of the notice.
428 |
429 | Termination of your rights under this section does not terminate the
430 | licenses of parties who have received copies or rights from you under
431 | this License. If your rights have been terminated and not permanently
432 | reinstated, you do not qualify to receive new licenses for the same
433 | material under section 10.
434 |
435 | 9. Acceptance Not Required for Having Copies.
436 |
437 | You are not required to accept this License in order to receive or
438 | run a copy of the Program. Ancillary propagation of a covered work
439 | occurring solely as a consequence of using peer-to-peer transmission
440 | to receive a copy likewise does not require acceptance. However,
441 | nothing other than this License grants you permission to propagate or
442 | modify any covered work. These actions infringe copyright if you do
443 | not accept this License. Therefore, by modifying or propagating a
444 | covered work, you indicate your acceptance of this License to do so.
445 |
446 | 10. Automatic Licensing of Downstream Recipients.
447 |
448 | Each time you convey a covered work, the recipient automatically
449 | receives a license from the original licensors, to run, modify and
450 | propagate that work, subject to this License. You are not responsible
451 | for enforcing compliance by third parties with this License.
452 |
453 | An "entity transaction" is a transaction transferring control of an
454 | organization, or substantially all assets of one, or subdividing an
455 | organization, or merging organizations. If propagation of a covered
456 | work results from an entity transaction, each party to that
457 | transaction who receives a copy of the work also receives whatever
458 | licenses to the work the party's predecessor in interest had or could
459 | give under the previous paragraph, plus a right to possession of the
460 | Corresponding Source of the work from the predecessor in interest, if
461 | the predecessor has it or can get it with reasonable efforts.
462 |
463 | You may not impose any further restrictions on the exercise of the
464 | rights granted or affirmed under this License. For example, you may
465 | not impose a license fee, royalty, or other charge for exercise of
466 | rights granted under this License, and you may not initiate litigation
467 | (including a cross-claim or counterclaim in a lawsuit) alleging that
468 | any patent claim is infringed by making, using, selling, offering for
469 | sale, or importing the Program or any portion of it.
470 |
471 | 11. Patents.
472 |
473 | A "contributor" is a copyright holder who authorizes use under this
474 | License of the Program or a work on which the Program is based. The
475 | work thus licensed is called the contributor's "contributor version".
476 |
477 | A contributor's "essential patent claims" are all patent claims
478 | owned or controlled by the contributor, whether already acquired or
479 | hereafter acquired, that would be infringed by some manner, permitted
480 | by this License, of making, using, or selling its contributor version,
481 | but do not include claims that would be infringed only as a
482 | consequence of further modification of the contributor version. For
483 | purposes of this definition, "control" includes the right to grant
484 | patent sublicenses in a manner consistent with the requirements of
485 | this License.
486 |
487 | Each contributor grants you a non-exclusive, worldwide, royalty-free
488 | patent license under the contributor's essential patent claims, to
489 | make, use, sell, offer for sale, import and otherwise run, modify and
490 | propagate the contents of its contributor version.
491 |
492 | In the following three paragraphs, a "patent license" is any express
493 | agreement or commitment, however denominated, not to enforce a patent
494 | (such as an express permission to practice a patent or covenant not to
495 | sue for patent infringement). To "grant" such a patent license to a
496 | party means to make such an agreement or commitment not to enforce a
497 | patent against the party.
498 |
499 | If you convey a covered work, knowingly relying on a patent license,
500 | and the Corresponding Source of the work is not available for anyone
501 | to copy, free of charge and under the terms of this License, through a
502 | publicly available network server or other readily accessible means,
503 | then you must either (1) cause the Corresponding Source to be so
504 | available, or (2) arrange to deprive yourself of the benefit of the
505 | patent license for this particular work, or (3) arrange, in a manner
506 | consistent with the requirements of this License, to extend the patent
507 | license to downstream recipients. "Knowingly relying" means you have
508 | actual knowledge that, but for the patent license, your conveying the
509 | covered work in a country, or your recipient's use of the covered work
510 | in a country, would infringe one or more identifiable patents in that
511 | country that you have reason to believe are valid.
512 |
513 | If, pursuant to or in connection with a single transaction or
514 | arrangement, you convey, or propagate by procuring conveyance of, a
515 | covered work, and grant a patent license to some of the parties
516 | receiving the covered work authorizing them to use, propagate, modify
517 | or convey a specific copy of the covered work, then the patent license
518 | you grant is automatically extended to all recipients of the covered
519 | work and works based on it.
520 |
521 | A patent license is "discriminatory" if it does not include within
522 | the scope of its coverage, prohibits the exercise of, or is
523 | conditioned on the non-exercise of one or more of the rights that are
524 | specifically granted under this License. You may not convey a covered
525 | work if you are a party to an arrangement with a third party that is
526 | in the business of distributing software, under which you make payment
527 | to the third party based on the extent of your activity of conveying
528 | the work, and under which the third party grants, to any of the
529 | parties who would receive the covered work from you, a discriminatory
530 | patent license (a) in connection with copies of the covered work
531 | conveyed by you (or copies made from those copies), or (b) primarily
532 | for and in connection with specific products or compilations that
533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 | {one line to give the program's name and a brief idea of what it does.}
635 | Copyright (C) {year} {name of author}
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | {project} Copyright (C) {year} {fullname}
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
676 |
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