├── LICENCE ├── PS2X_lib.zip ├── PS2X_lib ├── Examples │ ├── PS2X_Example │ │ └── PS2X_Example.ino │ └── PS2X_Example_ArduinoMega │ │ └── PS2X_Example_ArduinoMega.ino ├── PS2X_lib.cpp ├── PS2X_lib.h └── keywords.txt ├── ReadME.txt └── ses-v1.1-botboarduino-code.zip /LICENCE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | {project} Copyright (C) {year} {fullname} 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /PS2X_lib.zip: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Lynxmotion/Arduino-PS2X/ed85decaa0ecd79fd4a386aa8fb7770b95eff7c6/PS2X_lib.zip -------------------------------------------------------------------------------- /PS2X_lib/Examples/PS2X_Example/PS2X_Example.ino: -------------------------------------------------------------------------------- 1 | #include //for v1.6 2 | 3 | PS2X ps2x; // create PS2 Controller Class 4 | 5 | //right now, the library does NOT support hot pluggable controllers, meaning 6 | //you must always either restart your Arduino after you conect the controller, 7 | //or call config_gamepad(pins) again after connecting the controller. 8 | int error = 0; 9 | byte type = 0; 10 | byte vibrate = 0; 11 | 12 | void setup(){ 13 | Serial.begin(57600); 14 | 15 | //CHANGES for v1.6 HERE!!! **************PAY ATTENTION************* 16 | 17 | error = ps2x.config_gamepad(9,7,6,8, true, true); //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error 18 | 19 | if(error == 0){ 20 | Serial.println("Found Controller, configured successful"); 21 | Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;"); 22 | Serial.println("holding L1 or R1 will print out the analog stick values."); 23 | Serial.println("Go to www.billporter.info for updates and to report bugs."); 24 | } 25 | 26 | else if(error == 1) 27 | Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips"); 28 | 29 | else if(error == 2) 30 | Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips"); 31 | 32 | else if(error == 3) 33 | Serial.println("Controller refusing to enter Pressures mode, may not support it. "); 34 | 35 | //Serial.print(ps2x.Analog(1), HEX); 36 | 37 | type = ps2x.readType(); 38 | switch(type) { 39 | case 0: 40 | Serial.println("Unknown Controller type"); 41 | break; 42 | case 1: 43 | Serial.println("DualShock Controller Found"); 44 | break; 45 | case 2: 46 | Serial.println("GuitarHero Controller Found"); 47 | break; 48 | } 49 | 50 | } 51 | 52 | void loop(){ 53 | /* You must Read Gamepad to get new values 54 | Read GamePad and set vibration values 55 | ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255) 56 | if you don't enable the rumble, use ps2x.read_gamepad(); with no values 57 | 58 | you should call this at least once a second 59 | */ 60 | 61 | 62 | 63 | if(error == 1) //skip loop if no controller found 64 | return; 65 | 66 | if(type == 2){ //Guitar Hero Controller 67 | 68 | ps2x.read_gamepad(); //read controller 69 | 70 | if(ps2x.ButtonPressed(GREEN_FRET)) 71 | Serial.println("Green Fret Pressed"); 72 | if(ps2x.ButtonPressed(RED_FRET)) 73 | Serial.println("Red Fret Pressed"); 74 | if(ps2x.ButtonPressed(YELLOW_FRET)) 75 | Serial.println("Yellow Fret Pressed"); 76 | if(ps2x.ButtonPressed(BLUE_FRET)) 77 | Serial.println("Blue Fret Pressed"); 78 | if(ps2x.ButtonPressed(ORANGE_FRET)) 79 | Serial.println("Orange Fret Pressed"); 80 | 81 | 82 | if(ps2x.ButtonPressed(STAR_POWER)) 83 | Serial.println("Star Power Command"); 84 | 85 | if(ps2x.Button(UP_STRUM)) //will be TRUE as long as button is pressed 86 | Serial.println("Up Strum"); 87 | if(ps2x.Button(DOWN_STRUM)) 88 | Serial.println("DOWN Strum"); 89 | 90 | 91 | if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed 92 | Serial.println("Start is being held"); 93 | if(ps2x.Button(PSB_SELECT)) 94 | Serial.println("Select is being held"); 95 | 96 | 97 | if(ps2x.Button(ORANGE_FRET)) // print stick value IF TRUE 98 | { 99 | Serial.print("Wammy Bar Position:"); 100 | Serial.println(ps2x.Analog(WHAMMY_BAR), DEC); 101 | } 102 | } 103 | 104 | else { //DualShock Controller 105 | 106 | ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed 107 | 108 | if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed 109 | Serial.println("Start is being held"); 110 | if(ps2x.Button(PSB_SELECT)) 111 | Serial.println("Select is being held"); 112 | 113 | 114 | if(ps2x.Button(PSB_PAD_UP)) { //will be TRUE as long as button is pressed 115 | Serial.print("Up held this hard: "); 116 | Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC); 117 | } 118 | if(ps2x.Button(PSB_PAD_RIGHT)){ 119 | Serial.print("Right held this hard: "); 120 | Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC); 121 | } 122 | if(ps2x.Button(PSB_PAD_LEFT)){ 123 | Serial.print("LEFT held this hard: "); 124 | Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC); 125 | } 126 | if(ps2x.Button(PSB_PAD_DOWN)){ 127 | Serial.print("DOWN held this hard: "); 128 | Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC); 129 | } 130 | 131 | 132 | vibrate = ps2x.Analog(PSAB_BLUE); //this will set the large motor vibrate speed based on 133 | //how hard you press the blue (X) button 134 | 135 | if (ps2x.NewButtonState()) //will be TRUE if any button changes state (on to off, or off to on) 136 | { 137 | 138 | 139 | 140 | if(ps2x.Button(PSB_L3)) 141 | Serial.println("L3 pressed"); 142 | if(ps2x.Button(PSB_R3)) 143 | Serial.println("R3 pressed"); 144 | if(ps2x.Button(PSB_L2)) 145 | Serial.println("L2 pressed"); 146 | if(ps2x.Button(PSB_R2)) 147 | Serial.println("R2 pressed"); 148 | if(ps2x.Button(PSB_GREEN)) 149 | Serial.println("Triangle pressed"); 150 | 151 | } 152 | 153 | 154 | if(ps2x.ButtonPressed(PSB_RED)) //will be TRUE if button was JUST pressed 155 | Serial.println("Circle just pressed"); 156 | 157 | if(ps2x.ButtonReleased(PSB_PINK)) //will be TRUE if button was JUST released 158 | Serial.println("Square just released"); 159 | 160 | if(ps2x.NewButtonState(PSB_BLUE)) //will be TRUE if button was JUST pressed OR released 161 | Serial.println("X just changed"); 162 | 163 | 164 | if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) // print stick values if either is TRUE 165 | { 166 | Serial.print("Stick Values:"); 167 | Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX 168 | Serial.print(","); 169 | Serial.print(ps2x.Analog(PSS_LX), DEC); 170 | Serial.print(","); 171 | Serial.print(ps2x.Analog(PSS_RY), DEC); 172 | Serial.print(","); 173 | Serial.println(ps2x.Analog(PSS_RX), DEC); 174 | } 175 | 176 | 177 | } 178 | 179 | 180 | delay(50); 181 | 182 | } 183 | -------------------------------------------------------------------------------- /PS2X_lib/Examples/PS2X_Example_ArduinoMega/PS2X_Example_ArduinoMega.ino: -------------------------------------------------------------------------------- 1 | #include //for v1.6 2 | 3 | /* 4 | right now, the library does NOT support hot pluggable controllers, meaning 5 | you must always either restart your Arduino after you conect the controller, 6 | or call config_gamepad(pins) again after connecting the controller. 7 | */ 8 | 9 | // create PS2 Controller Class 10 | PS2X ps2x; 11 | int error = 0; 12 | byte type = 0; 13 | byte vibrate = 0; 14 | 15 | void setup() 16 | { 17 | Serial.begin(57600); 18 | // CHANGES for v1.6 HERE!!! **************PAY ATTENTION************* 19 | // setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error 20 | error = ps2x.config_gamepad(22,23,24,25, true, true); 21 | 22 | if(error == 0) 23 | { 24 | Serial.println("Found Controller, configured successful"); 25 | Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;"); 26 | Serial.println("holding L1 or R1 will print out the analog stick values."); 27 | Serial.println("Go to www.billporter.info for updates and to report bugs."); 28 | } 29 | else if(error == 1) 30 | Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips"); 31 | else if(error == 2) 32 | Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips"); 33 | else if(error == 3) 34 | Serial.println("Controller refusing to enter Pressures mode, may not support it. "); 35 | 36 | // Serial.print(ps2x.Analog(1), HEX); 37 | type = ps2x.readType(); 38 | switch(type) 39 | { 40 | case 0: 41 | Serial.println("Unknown Controller type"); 42 | break; 43 | case 1: 44 | Serial.println("DualShock Controller Found"); 45 | break; 46 | case 2: 47 | Serial.println("GuitarHero Controller Found"); 48 | break; 49 | } 50 | } 51 | 52 | void loop() 53 | { 54 | /* 55 | You must Read Gamepad to get new values 56 | Read GamePad and set vibration values 57 | ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255) 58 | if you don't enable the rumble, use ps2x.read_gamepad(); with no values 59 | you should call this at least once a second 60 | */ 61 | // skip loop if no controller found 62 | if(error == 1) 63 | return; 64 | 65 | if(type == 2) 66 | { 67 | // Guitar Hero Controller 68 | // read controller 69 | ps2x.read_gamepad(); 70 | 71 | if(ps2x.ButtonPressed(GREEN_FRET)) 72 | Serial.println("Green Fret Pressed"); 73 | if(ps2x.ButtonPressed(RED_FRET)) 74 | Serial.println("Red Fret Pressed"); 75 | if(ps2x.ButtonPressed(YELLOW_FRET)) 76 | Serial.println("Yellow Fret Pressed"); 77 | if(ps2x.ButtonPressed(BLUE_FRET)) 78 | Serial.println("Blue Fret Pressed"); 79 | if(ps2x.ButtonPressed(ORANGE_FRET)) 80 | Serial.println("Orange Fret Pressed"); 81 | 82 | if(ps2x.ButtonPressed(STAR_POWER)) 83 | Serial.println("Star Power Command"); 84 | 85 | // will be TRUE as long as button is pressed 86 | if(ps2x.Button(UP_STRUM)) 87 | Serial.println("Up Strum"); 88 | if(ps2x.Button(DOWN_STRUM)) 89 | Serial.println("DOWN Strum"); 90 | 91 | // will be TRUE as long as button is pressed 92 | if(ps2x.Button(PSB_START)) 93 | Serial.println("Start is being held"); 94 | if(ps2x.Button(PSB_SELECT)) 95 | Serial.println("Select is being held"); 96 | 97 | // print stick value IF TRUE 98 | if(ps2x.Button(ORANGE_FRET)) 99 | { 100 | Serial.print("Wammy Bar Position:"); 101 | Serial.println(ps2x.Analog(WHAMMY_BAR), DEC); 102 | } 103 | } 104 | else 105 | { 106 | // DualShock Controller 107 | // read controller and set large motor to spin at 'vibrate' speed 108 | ps2x.read_gamepad(false, vibrate); 109 | 110 | // will be TRUE as long as button is pressed 111 | if(ps2x.Button(PSB_START)) 112 | Serial.println("Start is being held"); 113 | if(ps2x.Button(PSB_SELECT)) 114 | Serial.println("Select is being held"); 115 | 116 | // will be TRUE as long as button is pressed 117 | if(ps2x.Button(PSB_PAD_UP)) 118 | { 119 | Serial.print("Up held this hard: "); 120 | Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC); 121 | } 122 | if(ps2x.Button(PSB_PAD_RIGHT)) 123 | { 124 | Serial.print("Right held this hard: "); 125 | Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC); 126 | } 127 | if(ps2x.Button(PSB_PAD_LEFT)) 128 | { 129 | Serial.print("LEFT held this hard: "); 130 | Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC); 131 | } 132 | if(ps2x.Button(PSB_PAD_DOWN)) 133 | { 134 | Serial.print("DOWN held this hard: "); 135 | Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC); 136 | } 137 | 138 | // this will set the large motor vibrate speed based on how hard you press the blue (X) button 139 | vibrate = ps2x.Analog(PSAB_BLUE); 140 | 141 | // will be TRUE if any button changes state (on to off, or off to on) 142 | if (ps2x.NewButtonState()) 143 | { 144 | if(ps2x.Button(PSB_L3)) 145 | Serial.println("L3 pressed"); 146 | if(ps2x.Button(PSB_R3)) 147 | Serial.println("R3 pressed"); 148 | if(ps2x.Button(PSB_L2)) 149 | Serial.println("L2 pressed"); 150 | if(ps2x.Button(PSB_R2)) 151 | Serial.println("R2 pressed"); 152 | if(ps2x.Button(PSB_GREEN)) 153 | Serial.println("Triangle pressed"); 154 | } 155 | 156 | // will be TRUE if button was JUST pressed 157 | if(ps2x.ButtonPressed(PSB_RED)) 158 | Serial.println("Circle just pressed"); 159 | 160 | // will be TRUE if button was JUST released 161 | if(ps2x.ButtonReleased(PSB_PINK)) 162 | Serial.println("Square just released"); 163 | 164 | // will be TRUE if button was JUST pressed OR released 165 | if(ps2x.NewButtonState(PSB_BLUE)) 166 | Serial.println("X just changed"); 167 | 168 | // print stick values if either is TRUE 169 | if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) 170 | { 171 | Serial.print("Stick Values:"); 172 | // Left stick, Y axis. Other options: LX, RY, RX 173 | Serial.print(ps2x.Analog(PSS_LY), DEC); 174 | Serial.print(","); 175 | Serial.print(ps2x.Analog(PSS_LX), DEC); 176 | Serial.print(","); 177 | Serial.print(ps2x.Analog(PSS_RY), DEC); 178 | Serial.print(","); 179 | Serial.println(ps2x.Analog(PSS_RX), DEC); 180 | } 181 | } 182 | delay(50); 183 | } 184 | -------------------------------------------------------------------------------- /PS2X_lib/PS2X_lib.cpp: -------------------------------------------------------------------------------- 1 | #include "PS2X_lib.h" 2 | #include 3 | #include 4 | #include 5 | #include 6 | #if ARDUINO > 22 7 | #include "Arduino.h" 8 | #else 9 | #include "WProgram.h" 10 | #include "pins_arduino.h" 11 | #endif 12 | 13 | 14 | 15 | static byte enter_config[]={0x01,0x43,0x00,0x01,0x00}; 16 | static byte set_mode[]={0x01,0x44,0x00,0x01,0x03,0x00,0x00,0x00,0x00}; 17 | static byte set_bytes_large[]={0x01,0x4F,0x00,0xFF,0xFF,0x03,0x00,0x00,0x00}; 18 | static byte exit_config[]={0x01,0x43,0x00,0x00,0x5A,0x5A,0x5A,0x5A,0x5A}; 19 | static byte enable_rumble[]={0x01,0x4D,0x00,0x00,0x01}; 20 | static byte type_read[]={0x01,0x45,0x00,0x5A,0x5A,0x5A,0x5A,0x5A,0x5A}; 21 | 22 | boolean PS2X::NewButtonState() { 23 | return ((last_buttons ^ buttons) > 0); 24 | 25 | } 26 | 27 | boolean PS2X::NewButtonState(unsigned int button) { 28 | return (((last_buttons ^ buttons) & button) > 0); 29 | } 30 | 31 | boolean PS2X::ButtonPressed(unsigned int button) { 32 | return(NewButtonState(button) & Button(button)); 33 | } 34 | 35 | boolean PS2X::ButtonReleased(unsigned int button) { 36 | return((NewButtonState(button)) & ((~last_buttons & button) > 0)); 37 | } 38 | 39 | boolean PS2X::Button(uint16_t button) { 40 | return ((~buttons & button) > 0); 41 | } 42 | 43 | unsigned int PS2X::ButtonDataByte() { 44 | return (~buttons); 45 | } 46 | 47 | byte PS2X::Analog(byte button) { 48 | return PS2data[button]; 49 | } 50 | unsigned char PS2X::_gamepad_shiftinout (char byte) { 51 | 52 | 53 | unsigned char tmp = 0; 54 | for(i=0;i<8;i++) { 55 | 56 | if(CHK(byte,i)) CMD_SET(); 57 | else CMD_CLR(); 58 | CLK_CLR(); 59 | 60 | delayMicroseconds(CTRL_CLK); 61 | 62 | if(DAT_CHK()) SET(tmp,i); 63 | CLK_SET(); 64 | #if CTRL_CLK_HIGH 65 | delayMicroseconds(CTRL_CLK_HIGH); 66 | #endif 67 | } 68 | CMD_SET(); 69 | delayMicroseconds(CTRL_BYTE_DELAY); 70 | return tmp; 71 | } 72 | 73 | void PS2X::read_gamepad() { 74 | read_gamepad(false, 0x00); 75 | } 76 | 77 | 78 | boolean PS2X::read_gamepad(boolean motor1, byte motor2) { 79 | double temp = millis() - last_read; 80 | 81 | if (temp > 1500) //waited to long 82 | reconfig_gamepad(); 83 | 84 | if(temp < read_delay) //waited too short 85 | delay(read_delay - temp); 86 | 87 | 88 | 89 | if(motor2 != 0x00) 90 | motor2 = map(motor2,0,255,0x40,0xFF); //noting below 40 will make it spin 91 | 92 | char dword[9] = {0x01,0x42,0,motor1,motor2,0,0,0,0}; 93 | byte dword2[12] = {0,0,0,0,0,0,0,0,0,0,0,0}; 94 | 95 | // Try a few times to get valid data... 96 | for (byte RetryCnt = 0; RetryCnt < 5; RetryCnt++) { 97 | CMD_SET(); 98 | CLK_SET(); 99 | ATT_CLR(); // low enable joystick 100 | 101 | delayMicroseconds(CTRL_BYTE_DELAY); 102 | //Send the command to send button and joystick data; 103 | 104 | for (int i = 0; i<9; i++) { 105 | PS2data[i] = _gamepad_shiftinout(dword[i]); 106 | } 107 | 108 | 109 | if(PS2data[1] == 0x79) { //if controller is in full data return mode, get the rest of data 110 | for (int i = 0; i<12; i++) { 111 | PS2data[i+9] = _gamepad_shiftinout(dword2[i]); 112 | } 113 | } 114 | 115 | ATT_SET(); // HI disable joystick 116 | // Check to see if we received valid data or not. We should be in analog mode for our data 117 | // to be valie 118 | if ((PS2data[1] & 0xf0) == 0x70) 119 | break; 120 | 121 | // If we got to here, we are not in analog mode, try to recover... 122 | reconfig_gamepad(); // try to get back into Analog mode. 123 | delay(read_delay); 124 | } 125 | 126 | // If we get here and still not in analog mode, try increasing the read_delay... 127 | if ((PS2data[1] & 0xf0) != 0x70) { 128 | if (read_delay < 10) 129 | read_delay++; // see if this helps out... 130 | } 131 | 132 | 133 | #ifdef PS2X_COM_DEBUG 134 | Serial.println("OUT:IN"); 135 | for(int i=0; i<9; i++){ 136 | Serial.print(dword[i], HEX); 137 | Serial.print(":"); 138 | Serial.print(PS2data[i], HEX); 139 | Serial.print(" "); 140 | } 141 | for (int i = 0; i<12; i++) { 142 | Serial.print(dword2[i], HEX); 143 | Serial.print(":"); 144 | Serial.print(PS2data[i+9], HEX); 145 | Serial.print(" "); 146 | } 147 | Serial.println(""); 148 | #endif 149 | 150 | last_buttons = buttons; //store the previous buttons states 151 | 152 | #if defined(__AVR__) 153 | buttons = *(uint16_t*)(PS2data+3); //store as one value for multiple functions 154 | #else 155 | buttons = (uint16_t)(PS2data[4] << 8) + PS2data[3]; //store as one value for multiple functions 156 | #endif 157 | last_read = millis(); 158 | return ((PS2data[1] & 0xf0) == 0x70); 159 | } 160 | 161 | byte PS2X::config_gamepad(uint8_t clk, uint8_t cmd, uint8_t att, uint8_t dat) { 162 | return config_gamepad(clk, cmd, att, dat, false, false); 163 | } 164 | 165 | 166 | byte PS2X::config_gamepad(uint8_t clk, uint8_t cmd, uint8_t att, uint8_t dat, bool pressures, bool rumble) { 167 | 168 | byte temp[sizeof(type_read)]; 169 | 170 | #ifdef __AVR__ 171 | _clk_mask = digitalPinToBitMask(clk); 172 | _clk_oreg = portOutputRegister(digitalPinToPort(clk)); 173 | _cmd_mask = digitalPinToBitMask(cmd); 174 | _cmd_oreg = portOutputRegister(digitalPinToPort(cmd)); 175 | _att_mask = digitalPinToBitMask(att); 176 | _att_oreg = portOutputRegister(digitalPinToPort(att)); 177 | _dat_mask = digitalPinToBitMask(dat); 178 | _dat_ireg = portInputRegister(digitalPinToPort(dat)); 179 | #else 180 | 181 | uint32_t lport; // Port number for this pin 182 | _clk_mask = digitalPinToBitMask(clk); 183 | lport = digitalPinToPort(clk); 184 | _clk_lport_set = portOutputRegister(lport) + 2; 185 | _clk_lport_clr = portOutputRegister(lport) + 1; 186 | 187 | _cmd_mask = digitalPinToBitMask(cmd); 188 | lport = digitalPinToPort(cmd); 189 | _cmd_lport_set = portOutputRegister(lport) + 2; 190 | _cmd_lport_clr = portOutputRegister(lport) + 1; 191 | 192 | _att_mask = digitalPinToBitMask(att); 193 | lport = digitalPinToPort(att); 194 | _att_lport_set = portOutputRegister(lport) + 2; 195 | _att_lport_clr = portOutputRegister(lport) + 1; 196 | 197 | _dat_mask = digitalPinToBitMask(dat); 198 | _dat_lport = portInputRegister(digitalPinToPort(dat)); 199 | 200 | #endif 201 | 202 | pinMode(clk, OUTPUT); //configure ports 203 | pinMode(att, OUTPUT); 204 | pinMode(cmd, OUTPUT); 205 | pinMode(dat, INPUT); 206 | 207 | #if defined(__AVR__) 208 | digitalWrite(dat, HIGH); //enable pull-up 209 | #endif 210 | 211 | CMD_SET(); // SET(*_cmd_oreg,_cmd_mask); 212 | CLK_SET(); 213 | 214 | //new error checking. First, read gamepad a few times to see if it's talking 215 | read_gamepad(); 216 | read_gamepad(); 217 | 218 | //see if it talked 219 | if(PS2data[1] != 0x41 && PS2data[1] != 0x73 && PS2data[1] != 0x79){ //see if mode came back. If still anything but 41, 73 or 79, then it's not talking 220 | #ifdef PS2X_DEBUG 221 | Serial.println("Controller mode not matched or no controller found"); 222 | Serial.print("Expected 0x41 or 0x73, got "); 223 | Serial.println(PS2data[1], HEX); 224 | #endif 225 | 226 | return 1; //return error code 1 227 | } 228 | 229 | //try setting mode, increasing delays if need be. 230 | read_delay = 1; 231 | 232 | for(int y = 0; y <= 10; y++) 233 | { 234 | sendCommandString(enter_config, sizeof(enter_config)); //start config run 235 | 236 | //read type 237 | delayMicroseconds(CTRL_BYTE_DELAY); 238 | 239 | CMD_SET(); 240 | CLK_SET(); 241 | ATT_CLR(); // low enable joystick 242 | 243 | delayMicroseconds(CTRL_BYTE_DELAY); 244 | 245 | for (int i = 0; i<9; i++) { 246 | temp[i] = _gamepad_shiftinout(type_read[i]); 247 | } 248 | 249 | ATT_SET(); // HI disable joystick 250 | 251 | controller_type = temp[3]; 252 | 253 | sendCommandString(set_mode, sizeof(set_mode)); 254 | if(rumble){ sendCommandString(enable_rumble, sizeof(enable_rumble)); en_Rumble = true; } 255 | if(pressures){ sendCommandString(set_bytes_large, sizeof(set_bytes_large)); en_Pressures = true; } 256 | sendCommandString(exit_config, sizeof(exit_config)); 257 | 258 | read_gamepad(); 259 | 260 | if(pressures){ 261 | if(PS2data[1] == 0x79) 262 | break; 263 | if(PS2data[1] == 0x73) 264 | return 3; 265 | } 266 | 267 | if(PS2data[1] == 0x73) 268 | break; 269 | 270 | if(y == 10){ 271 | #ifdef PS2X_DEBUG 272 | Serial.println("Controller not accepting commands"); 273 | Serial.print("mode stil set at"); 274 | Serial.println(PS2data[1], HEX); 275 | #endif 276 | return 2; //exit function with error 277 | } 278 | 279 | read_delay += 1; //add 1ms to read_delay 280 | } 281 | 282 | return 0; //no error if here 283 | } 284 | 285 | 286 | 287 | void PS2X::sendCommandString(byte string[], byte len) { 288 | 289 | 290 | #ifdef PS2X_COM_DEBUG 291 | byte temp[len]; 292 | ATT_CLR(); // low enable joystick 293 | delayMicroseconds(CTRL_BYTE_DELAY); 294 | 295 | for (int y=0; y < len; y++) 296 | temp[y] = _gamepad_shiftinout(string[y]); 297 | 298 | ATT_SET(); //high disable joystick 299 | delay(read_delay); //wait a few 300 | 301 | Serial.println("OUT:IN Configure"); 302 | for(int i=0; i 72 | * 73 | ******************************************************************/ 74 | 75 | 76 | // $$$$$$$$$$$$ DEBUG ENABLE SECTION $$$$$$$$$$$$$$$$ 77 | // to debug ps2 controller, uncomment these two lines to print out debug to uart 78 | 79 | //#define PS2X_DEBUG 80 | //#define PS2X_COM_DEBUG 81 | 82 | 83 | #ifndef PS2X_lib_h 84 | #define PS2X_lib_h 85 | #if ARDUINO > 22 86 | #include "Arduino.h" 87 | #else 88 | #include "WProgram.h" 89 | #endif 90 | 91 | #include 92 | #include 93 | #include 94 | #ifdef __AVR__ 95 | #include 96 | 97 | #define CTRL_CLK 4 98 | #define CTRL_BYTE_DELAY 4 //3 99 | #else 100 | // Pic32... 101 | #include 102 | #define CTRL_CLK 6 //5 103 | #define CTRL_CLK_HIGH 6 //5 104 | #define CTRL_BYTE_DELAY 5 //4 105 | #endif 106 | 107 | //These are our button constants 108 | #define PSB_SELECT 0x0001 109 | #define PSB_L3 0x0002 110 | #define PSB_R3 0x0004 111 | #define PSB_START 0x0008 112 | #define PSB_PAD_UP 0x0010 113 | #define PSB_PAD_RIGHT 0x0020 114 | #define PSB_PAD_DOWN 0x0040 115 | #define PSB_PAD_LEFT 0x0080 116 | #define PSB_L2 0x0100 117 | #define PSB_R2 0x0200 118 | #define PSB_L1 0x0400 119 | #define PSB_R1 0x0800 120 | #define PSB_GREEN 0x1000 121 | #define PSB_RED 0x2000 122 | #define PSB_BLUE 0x4000 123 | #define PSB_PINK 0x8000 124 | #define PSB_TRIANGLE 0x1000 125 | #define PSB_CIRCLE 0x2000 126 | #define PSB_CROSS 0x4000 127 | #define PSB_SQUARE 0x8000 128 | 129 | //Guitar button constants 130 | #define GREEN_FRET 0x0200 131 | #define RED_FRET 0x2000 132 | #define YELLOW_FRET 0x1000 133 | #define BLUE_FRET 0x4000 134 | #define ORANGE_FRET 0x8000 135 | #define STAR_POWER 0x0100 136 | #define UP_STRUM 0x0010 137 | #define DOWN_STRUM 0x0040 138 | #define WHAMMY_BAR 8 139 | 140 | //These are stick values 141 | #define PSS_RX 5 142 | #define PSS_RY 6 143 | #define PSS_LX 7 144 | #define PSS_LY 8 145 | 146 | //These are analog buttons 147 | #define PSAB_PAD_RIGHT 9 148 | #define PSAB_PAD_UP 11 149 | #define PSAB_PAD_DOWN 12 150 | #define PSAB_PAD_LEFT 10 151 | #define PSAB_L2 19 152 | #define PSAB_R2 20 153 | #define PSAB_L1 17 154 | #define PSAB_R1 18 155 | #define PSAB_GREEN 13 156 | #define PSAB_RED 14 157 | #define PSAB_BLUE 15 158 | #define PSAB_PINK 16 159 | #define PSAB_TRIANGLE 13 160 | #define PSAB_CIRCLE 14 161 | #define PSAB_CROSS 15 162 | #define PSAB_SQUARE 16 163 | 164 | 165 | #define SET(x,y) (x|=(1< (Arduino Mega 2560) 5 | GND -> GND 6 | 5V -> 5V 7 | CLK -> 22 8 | CMD -> 23 9 | ATT -> 24 10 | DAT -> 25 11 | 12 | /****************************************************************** 13 | * Super amazing PS2 controller Arduino Library v1.8 14 | * details and example sketch: 15 | * http://www.billporter.info/?p=240 16 | * 17 | * Original code by Shutter on Arduino Forums 18 | * 19 | * Revamped, made into lib by and supporting continued development: 20 | * Bill Porter 21 | * www.billporter.info 22 | * 23 | * Contributers: 24 | * Eric Wetzel (thewetzel@gmail.com) 25 | * Kurt Eckhardt 26 | * 27 | * Lib version history 28 | * 0.1 made into library, added analog stick support. 29 | * 0.2 fixed config_gamepad miss-spelling 30 | * added new functions: 31 | * NewButtonState(); 32 | * NewButtonState(unsigned int); 33 | * ButtonPressed(unsigned int); 34 | * ButtonReleased(unsigned int); 35 | * removed 'PS' from begining of ever function 36 | * 1.0 found and fixed bug that wasn't configuring controller 37 | * added ability to define pins 38 | * added time checking to reconfigure controller if not polled enough 39 | * Analog sticks and pressures all through 'ps2x.Analog()' function 40 | * added: 41 | * enableRumble(); 42 | * enablePressures(); 43 | * 1.1 44 | * added some debug stuff for end user. Reports if no controller found 45 | * added auto-increasing sentence delay to see if it helps compatibility. 46 | * 1.2 47 | * found bad math by Shutter for original clock. Was running at 50kHz, not the required 500kHz. 48 | * fixed some of the debug reporting. 49 | * 1.3 50 | * Changed clock back to 50kHz. CuriousInventor says it's suppose to be 500kHz, but doesn't seem to work for everybody. 51 | * 1.4 52 | * Removed redundant functions. 53 | * Fixed mode check to include two other possible modes the controller could be in. 54 | * Added debug code enabled by compiler directives. See below to enable debug mode. 55 | * Added button definitions for shapes as well as colors. 56 | * 1.41 57 | * Some simple bug fixes 58 | * Added Keywords.txt file 59 | * 1.5 60 | * Added proper Guitar Hero compatibility 61 | * Fixed issue with DEBUG mode, had to send serial at once instead of in bits 62 | * 1.6 63 | * Changed config_gamepad() call to include rumble and pressures options 64 | * This was to fix controllers that will only go into config mode once 65 | * Old methods should still work for backwards compatibility 66 | * 1.7 67 | * Integrated Kurt's fixes for the interrupts messing with servo signals 68 | * Reorganized directory so examples show up in Arduino IDE menu 69 | * 1.8 70 | * Added Arduino 1.0 compatibility. 71 | * 72 | * 73 | *This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or(at your option) any later version. 74 | This program is distributed in the hope that it will be useful, 75 | but WITHOUT ANY WARRANTY; without even the implied warranty of 76 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 77 | GNU General Public License for more details. 78 | 79 | * 80 | ******************************************************************/ 81 | 82 | 83 | To install, unzip and place 'PS2X_lib' folder into your 'C:\Users\{user name}\Documents\Arduino\libraries' folder or '{Arduino IDE path}\hardware\libraries" or {Arduino IDE path}\libraries" directory. 84 | Restart the Arduino IDE, and open up the example sketch. 85 | 86 | All uses of the library are in the example sketch. 87 | 88 | 89 | ****************IF YOU HAVE PROBLEMS*********************** 90 | 91 | open up the PS2X_lib.h file and change (remove the comment markers) 92 | 93 | // $$$$$$$$$$$$ DEBUG ENABLE SECTION $$$$$$$$$$$$$$$$ 94 | // to debug ps2 controller, uncomment these two lines to print out debug to uart 95 | 96 | //#define PS2X_DEBUG 97 | //#define PS2X_COM_DEBUG 98 | 99 | to 100 | 101 | // $$$$$$$$$$$$ DEBUG ENABLE SECTION $$$$$$$$$$$$$$$$ 102 | // to debug ps2 controller, uncomment these two lines to print out debug to uart 103 | 104 | #define PS2X_DEBUG 105 | #define PS2X_COM_DEBUG 106 | 107 | 108 | to enable debug messages. Save the file, and recompile the example sketch. Open up the terminal 109 | and watch what is written. If the problem is not something obvious, dump the serial output into a comment on my website and I will try 110 | to help you. 111 | 112 | 113 | 114 | Report all bugs and check for updates at: 115 | http://www.billporter.info/?p=240 116 | 117 | 118 | 119 | Enjoy. -------------------------------------------------------------------------------- /ses-v1.1-botboarduino-code.zip: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Lynxmotion/Arduino-PS2X/ed85decaa0ecd79fd4a386aa8fb7770b95eff7c6/ses-v1.1-botboarduino-code.zip --------------------------------------------------------------------------------