├── LICENCE
├── PS2X_lib.zip
├── PS2X_lib
├── Examples
│ ├── PS2X_Example
│ │ └── PS2X_Example.ino
│ └── PS2X_Example_ArduinoMega
│ │ └── PS2X_Example_ArduinoMega.ino
├── PS2X_lib.cpp
├── PS2X_lib.h
└── keywords.txt
├── ReadME.txt
└── ses-v1.1-botboarduino-code.zip
/LICENCE:
--------------------------------------------------------------------------------
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575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
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604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 | {one line to give the program's name and a brief idea of what it does.}
635 | Copyright (C) {year} {name of author}
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | {project} Copyright (C) {year} {fullname}
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/PS2X_lib.zip:
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https://raw.githubusercontent.com/Lynxmotion/Arduino-PS2X/ed85decaa0ecd79fd4a386aa8fb7770b95eff7c6/PS2X_lib.zip
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/PS2X_lib/Examples/PS2X_Example/PS2X_Example.ino:
--------------------------------------------------------------------------------
1 | #include //for v1.6
2 |
3 | PS2X ps2x; // create PS2 Controller Class
4 |
5 | //right now, the library does NOT support hot pluggable controllers, meaning
6 | //you must always either restart your Arduino after you conect the controller,
7 | //or call config_gamepad(pins) again after connecting the controller.
8 | int error = 0;
9 | byte type = 0;
10 | byte vibrate = 0;
11 |
12 | void setup(){
13 | Serial.begin(57600);
14 |
15 | //CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************
16 |
17 | error = ps2x.config_gamepad(9,7,6,8, true, true); //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
18 |
19 | if(error == 0){
20 | Serial.println("Found Controller, configured successful");
21 | Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
22 | Serial.println("holding L1 or R1 will print out the analog stick values.");
23 | Serial.println("Go to www.billporter.info for updates and to report bugs.");
24 | }
25 |
26 | else if(error == 1)
27 | Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
28 |
29 | else if(error == 2)
30 | Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
31 |
32 | else if(error == 3)
33 | Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
34 |
35 | //Serial.print(ps2x.Analog(1), HEX);
36 |
37 | type = ps2x.readType();
38 | switch(type) {
39 | case 0:
40 | Serial.println("Unknown Controller type");
41 | break;
42 | case 1:
43 | Serial.println("DualShock Controller Found");
44 | break;
45 | case 2:
46 | Serial.println("GuitarHero Controller Found");
47 | break;
48 | }
49 |
50 | }
51 |
52 | void loop(){
53 | /* You must Read Gamepad to get new values
54 | Read GamePad and set vibration values
55 | ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
56 | if you don't enable the rumble, use ps2x.read_gamepad(); with no values
57 |
58 | you should call this at least once a second
59 | */
60 |
61 |
62 |
63 | if(error == 1) //skip loop if no controller found
64 | return;
65 |
66 | if(type == 2){ //Guitar Hero Controller
67 |
68 | ps2x.read_gamepad(); //read controller
69 |
70 | if(ps2x.ButtonPressed(GREEN_FRET))
71 | Serial.println("Green Fret Pressed");
72 | if(ps2x.ButtonPressed(RED_FRET))
73 | Serial.println("Red Fret Pressed");
74 | if(ps2x.ButtonPressed(YELLOW_FRET))
75 | Serial.println("Yellow Fret Pressed");
76 | if(ps2x.ButtonPressed(BLUE_FRET))
77 | Serial.println("Blue Fret Pressed");
78 | if(ps2x.ButtonPressed(ORANGE_FRET))
79 | Serial.println("Orange Fret Pressed");
80 |
81 |
82 | if(ps2x.ButtonPressed(STAR_POWER))
83 | Serial.println("Star Power Command");
84 |
85 | if(ps2x.Button(UP_STRUM)) //will be TRUE as long as button is pressed
86 | Serial.println("Up Strum");
87 | if(ps2x.Button(DOWN_STRUM))
88 | Serial.println("DOWN Strum");
89 |
90 |
91 | if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
92 | Serial.println("Start is being held");
93 | if(ps2x.Button(PSB_SELECT))
94 | Serial.println("Select is being held");
95 |
96 |
97 | if(ps2x.Button(ORANGE_FRET)) // print stick value IF TRUE
98 | {
99 | Serial.print("Wammy Bar Position:");
100 | Serial.println(ps2x.Analog(WHAMMY_BAR), DEC);
101 | }
102 | }
103 |
104 | else { //DualShock Controller
105 |
106 | ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed
107 |
108 | if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
109 | Serial.println("Start is being held");
110 | if(ps2x.Button(PSB_SELECT))
111 | Serial.println("Select is being held");
112 |
113 |
114 | if(ps2x.Button(PSB_PAD_UP)) { //will be TRUE as long as button is pressed
115 | Serial.print("Up held this hard: ");
116 | Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
117 | }
118 | if(ps2x.Button(PSB_PAD_RIGHT)){
119 | Serial.print("Right held this hard: ");
120 | Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
121 | }
122 | if(ps2x.Button(PSB_PAD_LEFT)){
123 | Serial.print("LEFT held this hard: ");
124 | Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
125 | }
126 | if(ps2x.Button(PSB_PAD_DOWN)){
127 | Serial.print("DOWN held this hard: ");
128 | Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
129 | }
130 |
131 |
132 | vibrate = ps2x.Analog(PSAB_BLUE); //this will set the large motor vibrate speed based on
133 | //how hard you press the blue (X) button
134 |
135 | if (ps2x.NewButtonState()) //will be TRUE if any button changes state (on to off, or off to on)
136 | {
137 |
138 |
139 |
140 | if(ps2x.Button(PSB_L3))
141 | Serial.println("L3 pressed");
142 | if(ps2x.Button(PSB_R3))
143 | Serial.println("R3 pressed");
144 | if(ps2x.Button(PSB_L2))
145 | Serial.println("L2 pressed");
146 | if(ps2x.Button(PSB_R2))
147 | Serial.println("R2 pressed");
148 | if(ps2x.Button(PSB_GREEN))
149 | Serial.println("Triangle pressed");
150 |
151 | }
152 |
153 |
154 | if(ps2x.ButtonPressed(PSB_RED)) //will be TRUE if button was JUST pressed
155 | Serial.println("Circle just pressed");
156 |
157 | if(ps2x.ButtonReleased(PSB_PINK)) //will be TRUE if button was JUST released
158 | Serial.println("Square just released");
159 |
160 | if(ps2x.NewButtonState(PSB_BLUE)) //will be TRUE if button was JUST pressed OR released
161 | Serial.println("X just changed");
162 |
163 |
164 | if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) // print stick values if either is TRUE
165 | {
166 | Serial.print("Stick Values:");
167 | Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX
168 | Serial.print(",");
169 | Serial.print(ps2x.Analog(PSS_LX), DEC);
170 | Serial.print(",");
171 | Serial.print(ps2x.Analog(PSS_RY), DEC);
172 | Serial.print(",");
173 | Serial.println(ps2x.Analog(PSS_RX), DEC);
174 | }
175 |
176 |
177 | }
178 |
179 |
180 | delay(50);
181 |
182 | }
183 |
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/PS2X_lib/Examples/PS2X_Example_ArduinoMega/PS2X_Example_ArduinoMega.ino:
--------------------------------------------------------------------------------
1 | #include //for v1.6
2 |
3 | /*
4 | right now, the library does NOT support hot pluggable controllers, meaning
5 | you must always either restart your Arduino after you conect the controller,
6 | or call config_gamepad(pins) again after connecting the controller.
7 | */
8 |
9 | // create PS2 Controller Class
10 | PS2X ps2x;
11 | int error = 0;
12 | byte type = 0;
13 | byte vibrate = 0;
14 |
15 | void setup()
16 | {
17 | Serial.begin(57600);
18 | // CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************
19 | // setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
20 | error = ps2x.config_gamepad(22,23,24,25, true, true);
21 |
22 | if(error == 0)
23 | {
24 | Serial.println("Found Controller, configured successful");
25 | Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
26 | Serial.println("holding L1 or R1 will print out the analog stick values.");
27 | Serial.println("Go to www.billporter.info for updates and to report bugs.");
28 | }
29 | else if(error == 1)
30 | Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
31 | else if(error == 2)
32 | Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
33 | else if(error == 3)
34 | Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
35 |
36 | // Serial.print(ps2x.Analog(1), HEX);
37 | type = ps2x.readType();
38 | switch(type)
39 | {
40 | case 0:
41 | Serial.println("Unknown Controller type");
42 | break;
43 | case 1:
44 | Serial.println("DualShock Controller Found");
45 | break;
46 | case 2:
47 | Serial.println("GuitarHero Controller Found");
48 | break;
49 | }
50 | }
51 |
52 | void loop()
53 | {
54 | /*
55 | You must Read Gamepad to get new values
56 | Read GamePad and set vibration values
57 | ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
58 | if you don't enable the rumble, use ps2x.read_gamepad(); with no values
59 | you should call this at least once a second
60 | */
61 | // skip loop if no controller found
62 | if(error == 1)
63 | return;
64 |
65 | if(type == 2)
66 | {
67 | // Guitar Hero Controller
68 | // read controller
69 | ps2x.read_gamepad();
70 |
71 | if(ps2x.ButtonPressed(GREEN_FRET))
72 | Serial.println("Green Fret Pressed");
73 | if(ps2x.ButtonPressed(RED_FRET))
74 | Serial.println("Red Fret Pressed");
75 | if(ps2x.ButtonPressed(YELLOW_FRET))
76 | Serial.println("Yellow Fret Pressed");
77 | if(ps2x.ButtonPressed(BLUE_FRET))
78 | Serial.println("Blue Fret Pressed");
79 | if(ps2x.ButtonPressed(ORANGE_FRET))
80 | Serial.println("Orange Fret Pressed");
81 |
82 | if(ps2x.ButtonPressed(STAR_POWER))
83 | Serial.println("Star Power Command");
84 |
85 | // will be TRUE as long as button is pressed
86 | if(ps2x.Button(UP_STRUM))
87 | Serial.println("Up Strum");
88 | if(ps2x.Button(DOWN_STRUM))
89 | Serial.println("DOWN Strum");
90 |
91 | // will be TRUE as long as button is pressed
92 | if(ps2x.Button(PSB_START))
93 | Serial.println("Start is being held");
94 | if(ps2x.Button(PSB_SELECT))
95 | Serial.println("Select is being held");
96 |
97 | // print stick value IF TRUE
98 | if(ps2x.Button(ORANGE_FRET))
99 | {
100 | Serial.print("Wammy Bar Position:");
101 | Serial.println(ps2x.Analog(WHAMMY_BAR), DEC);
102 | }
103 | }
104 | else
105 | {
106 | // DualShock Controller
107 | // read controller and set large motor to spin at 'vibrate' speed
108 | ps2x.read_gamepad(false, vibrate);
109 |
110 | // will be TRUE as long as button is pressed
111 | if(ps2x.Button(PSB_START))
112 | Serial.println("Start is being held");
113 | if(ps2x.Button(PSB_SELECT))
114 | Serial.println("Select is being held");
115 |
116 | // will be TRUE as long as button is pressed
117 | if(ps2x.Button(PSB_PAD_UP))
118 | {
119 | Serial.print("Up held this hard: ");
120 | Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
121 | }
122 | if(ps2x.Button(PSB_PAD_RIGHT))
123 | {
124 | Serial.print("Right held this hard: ");
125 | Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
126 | }
127 | if(ps2x.Button(PSB_PAD_LEFT))
128 | {
129 | Serial.print("LEFT held this hard: ");
130 | Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
131 | }
132 | if(ps2x.Button(PSB_PAD_DOWN))
133 | {
134 | Serial.print("DOWN held this hard: ");
135 | Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
136 | }
137 |
138 | // this will set the large motor vibrate speed based on how hard you press the blue (X) button
139 | vibrate = ps2x.Analog(PSAB_BLUE);
140 |
141 | // will be TRUE if any button changes state (on to off, or off to on)
142 | if (ps2x.NewButtonState())
143 | {
144 | if(ps2x.Button(PSB_L3))
145 | Serial.println("L3 pressed");
146 | if(ps2x.Button(PSB_R3))
147 | Serial.println("R3 pressed");
148 | if(ps2x.Button(PSB_L2))
149 | Serial.println("L2 pressed");
150 | if(ps2x.Button(PSB_R2))
151 | Serial.println("R2 pressed");
152 | if(ps2x.Button(PSB_GREEN))
153 | Serial.println("Triangle pressed");
154 | }
155 |
156 | // will be TRUE if button was JUST pressed
157 | if(ps2x.ButtonPressed(PSB_RED))
158 | Serial.println("Circle just pressed");
159 |
160 | // will be TRUE if button was JUST released
161 | if(ps2x.ButtonReleased(PSB_PINK))
162 | Serial.println("Square just released");
163 |
164 | // will be TRUE if button was JUST pressed OR released
165 | if(ps2x.NewButtonState(PSB_BLUE))
166 | Serial.println("X just changed");
167 |
168 | // print stick values if either is TRUE
169 | if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1))
170 | {
171 | Serial.print("Stick Values:");
172 | // Left stick, Y axis. Other options: LX, RY, RX
173 | Serial.print(ps2x.Analog(PSS_LY), DEC);
174 | Serial.print(",");
175 | Serial.print(ps2x.Analog(PSS_LX), DEC);
176 | Serial.print(",");
177 | Serial.print(ps2x.Analog(PSS_RY), DEC);
178 | Serial.print(",");
179 | Serial.println(ps2x.Analog(PSS_RX), DEC);
180 | }
181 | }
182 | delay(50);
183 | }
184 |
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/PS2X_lib/PS2X_lib.cpp:
--------------------------------------------------------------------------------
1 | #include "PS2X_lib.h"
2 | #include
3 | #include
4 | #include
5 | #include
6 | #if ARDUINO > 22
7 | #include "Arduino.h"
8 | #else
9 | #include "WProgram.h"
10 | #include "pins_arduino.h"
11 | #endif
12 |
13 |
14 |
15 | static byte enter_config[]={0x01,0x43,0x00,0x01,0x00};
16 | static byte set_mode[]={0x01,0x44,0x00,0x01,0x03,0x00,0x00,0x00,0x00};
17 | static byte set_bytes_large[]={0x01,0x4F,0x00,0xFF,0xFF,0x03,0x00,0x00,0x00};
18 | static byte exit_config[]={0x01,0x43,0x00,0x00,0x5A,0x5A,0x5A,0x5A,0x5A};
19 | static byte enable_rumble[]={0x01,0x4D,0x00,0x00,0x01};
20 | static byte type_read[]={0x01,0x45,0x00,0x5A,0x5A,0x5A,0x5A,0x5A,0x5A};
21 |
22 | boolean PS2X::NewButtonState() {
23 | return ((last_buttons ^ buttons) > 0);
24 |
25 | }
26 |
27 | boolean PS2X::NewButtonState(unsigned int button) {
28 | return (((last_buttons ^ buttons) & button) > 0);
29 | }
30 |
31 | boolean PS2X::ButtonPressed(unsigned int button) {
32 | return(NewButtonState(button) & Button(button));
33 | }
34 |
35 | boolean PS2X::ButtonReleased(unsigned int button) {
36 | return((NewButtonState(button)) & ((~last_buttons & button) > 0));
37 | }
38 |
39 | boolean PS2X::Button(uint16_t button) {
40 | return ((~buttons & button) > 0);
41 | }
42 |
43 | unsigned int PS2X::ButtonDataByte() {
44 | return (~buttons);
45 | }
46 |
47 | byte PS2X::Analog(byte button) {
48 | return PS2data[button];
49 | }
50 | unsigned char PS2X::_gamepad_shiftinout (char byte) {
51 |
52 |
53 | unsigned char tmp = 0;
54 | for(i=0;i<8;i++) {
55 |
56 | if(CHK(byte,i)) CMD_SET();
57 | else CMD_CLR();
58 | CLK_CLR();
59 |
60 | delayMicroseconds(CTRL_CLK);
61 |
62 | if(DAT_CHK()) SET(tmp,i);
63 | CLK_SET();
64 | #if CTRL_CLK_HIGH
65 | delayMicroseconds(CTRL_CLK_HIGH);
66 | #endif
67 | }
68 | CMD_SET();
69 | delayMicroseconds(CTRL_BYTE_DELAY);
70 | return tmp;
71 | }
72 |
73 | void PS2X::read_gamepad() {
74 | read_gamepad(false, 0x00);
75 | }
76 |
77 |
78 | boolean PS2X::read_gamepad(boolean motor1, byte motor2) {
79 | double temp = millis() - last_read;
80 |
81 | if (temp > 1500) //waited to long
82 | reconfig_gamepad();
83 |
84 | if(temp < read_delay) //waited too short
85 | delay(read_delay - temp);
86 |
87 |
88 |
89 | if(motor2 != 0x00)
90 | motor2 = map(motor2,0,255,0x40,0xFF); //noting below 40 will make it spin
91 |
92 | char dword[9] = {0x01,0x42,0,motor1,motor2,0,0,0,0};
93 | byte dword2[12] = {0,0,0,0,0,0,0,0,0,0,0,0};
94 |
95 | // Try a few times to get valid data...
96 | for (byte RetryCnt = 0; RetryCnt < 5; RetryCnt++) {
97 | CMD_SET();
98 | CLK_SET();
99 | ATT_CLR(); // low enable joystick
100 |
101 | delayMicroseconds(CTRL_BYTE_DELAY);
102 | //Send the command to send button and joystick data;
103 |
104 | for (int i = 0; i<9; i++) {
105 | PS2data[i] = _gamepad_shiftinout(dword[i]);
106 | }
107 |
108 |
109 | if(PS2data[1] == 0x79) { //if controller is in full data return mode, get the rest of data
110 | for (int i = 0; i<12; i++) {
111 | PS2data[i+9] = _gamepad_shiftinout(dword2[i]);
112 | }
113 | }
114 |
115 | ATT_SET(); // HI disable joystick
116 | // Check to see if we received valid data or not. We should be in analog mode for our data
117 | // to be valie
118 | if ((PS2data[1] & 0xf0) == 0x70)
119 | break;
120 |
121 | // If we got to here, we are not in analog mode, try to recover...
122 | reconfig_gamepad(); // try to get back into Analog mode.
123 | delay(read_delay);
124 | }
125 |
126 | // If we get here and still not in analog mode, try increasing the read_delay...
127 | if ((PS2data[1] & 0xf0) != 0x70) {
128 | if (read_delay < 10)
129 | read_delay++; // see if this helps out...
130 | }
131 |
132 |
133 | #ifdef PS2X_COM_DEBUG
134 | Serial.println("OUT:IN");
135 | for(int i=0; i<9; i++){
136 | Serial.print(dword[i], HEX);
137 | Serial.print(":");
138 | Serial.print(PS2data[i], HEX);
139 | Serial.print(" ");
140 | }
141 | for (int i = 0; i<12; i++) {
142 | Serial.print(dword2[i], HEX);
143 | Serial.print(":");
144 | Serial.print(PS2data[i+9], HEX);
145 | Serial.print(" ");
146 | }
147 | Serial.println("");
148 | #endif
149 |
150 | last_buttons = buttons; //store the previous buttons states
151 |
152 | #if defined(__AVR__)
153 | buttons = *(uint16_t*)(PS2data+3); //store as one value for multiple functions
154 | #else
155 | buttons = (uint16_t)(PS2data[4] << 8) + PS2data[3]; //store as one value for multiple functions
156 | #endif
157 | last_read = millis();
158 | return ((PS2data[1] & 0xf0) == 0x70);
159 | }
160 |
161 | byte PS2X::config_gamepad(uint8_t clk, uint8_t cmd, uint8_t att, uint8_t dat) {
162 | return config_gamepad(clk, cmd, att, dat, false, false);
163 | }
164 |
165 |
166 | byte PS2X::config_gamepad(uint8_t clk, uint8_t cmd, uint8_t att, uint8_t dat, bool pressures, bool rumble) {
167 |
168 | byte temp[sizeof(type_read)];
169 |
170 | #ifdef __AVR__
171 | _clk_mask = digitalPinToBitMask(clk);
172 | _clk_oreg = portOutputRegister(digitalPinToPort(clk));
173 | _cmd_mask = digitalPinToBitMask(cmd);
174 | _cmd_oreg = portOutputRegister(digitalPinToPort(cmd));
175 | _att_mask = digitalPinToBitMask(att);
176 | _att_oreg = portOutputRegister(digitalPinToPort(att));
177 | _dat_mask = digitalPinToBitMask(dat);
178 | _dat_ireg = portInputRegister(digitalPinToPort(dat));
179 | #else
180 |
181 | uint32_t lport; // Port number for this pin
182 | _clk_mask = digitalPinToBitMask(clk);
183 | lport = digitalPinToPort(clk);
184 | _clk_lport_set = portOutputRegister(lport) + 2;
185 | _clk_lport_clr = portOutputRegister(lport) + 1;
186 |
187 | _cmd_mask = digitalPinToBitMask(cmd);
188 | lport = digitalPinToPort(cmd);
189 | _cmd_lport_set = portOutputRegister(lport) + 2;
190 | _cmd_lport_clr = portOutputRegister(lport) + 1;
191 |
192 | _att_mask = digitalPinToBitMask(att);
193 | lport = digitalPinToPort(att);
194 | _att_lport_set = portOutputRegister(lport) + 2;
195 | _att_lport_clr = portOutputRegister(lport) + 1;
196 |
197 | _dat_mask = digitalPinToBitMask(dat);
198 | _dat_lport = portInputRegister(digitalPinToPort(dat));
199 |
200 | #endif
201 |
202 | pinMode(clk, OUTPUT); //configure ports
203 | pinMode(att, OUTPUT);
204 | pinMode(cmd, OUTPUT);
205 | pinMode(dat, INPUT);
206 |
207 | #if defined(__AVR__)
208 | digitalWrite(dat, HIGH); //enable pull-up
209 | #endif
210 |
211 | CMD_SET(); // SET(*_cmd_oreg,_cmd_mask);
212 | CLK_SET();
213 |
214 | //new error checking. First, read gamepad a few times to see if it's talking
215 | read_gamepad();
216 | read_gamepad();
217 |
218 | //see if it talked
219 | if(PS2data[1] != 0x41 && PS2data[1] != 0x73 && PS2data[1] != 0x79){ //see if mode came back. If still anything but 41, 73 or 79, then it's not talking
220 | #ifdef PS2X_DEBUG
221 | Serial.println("Controller mode not matched or no controller found");
222 | Serial.print("Expected 0x41 or 0x73, got ");
223 | Serial.println(PS2data[1], HEX);
224 | #endif
225 |
226 | return 1; //return error code 1
227 | }
228 |
229 | //try setting mode, increasing delays if need be.
230 | read_delay = 1;
231 |
232 | for(int y = 0; y <= 10; y++)
233 | {
234 | sendCommandString(enter_config, sizeof(enter_config)); //start config run
235 |
236 | //read type
237 | delayMicroseconds(CTRL_BYTE_DELAY);
238 |
239 | CMD_SET();
240 | CLK_SET();
241 | ATT_CLR(); // low enable joystick
242 |
243 | delayMicroseconds(CTRL_BYTE_DELAY);
244 |
245 | for (int i = 0; i<9; i++) {
246 | temp[i] = _gamepad_shiftinout(type_read[i]);
247 | }
248 |
249 | ATT_SET(); // HI disable joystick
250 |
251 | controller_type = temp[3];
252 |
253 | sendCommandString(set_mode, sizeof(set_mode));
254 | if(rumble){ sendCommandString(enable_rumble, sizeof(enable_rumble)); en_Rumble = true; }
255 | if(pressures){ sendCommandString(set_bytes_large, sizeof(set_bytes_large)); en_Pressures = true; }
256 | sendCommandString(exit_config, sizeof(exit_config));
257 |
258 | read_gamepad();
259 |
260 | if(pressures){
261 | if(PS2data[1] == 0x79)
262 | break;
263 | if(PS2data[1] == 0x73)
264 | return 3;
265 | }
266 |
267 | if(PS2data[1] == 0x73)
268 | break;
269 |
270 | if(y == 10){
271 | #ifdef PS2X_DEBUG
272 | Serial.println("Controller not accepting commands");
273 | Serial.print("mode stil set at");
274 | Serial.println(PS2data[1], HEX);
275 | #endif
276 | return 2; //exit function with error
277 | }
278 |
279 | read_delay += 1; //add 1ms to read_delay
280 | }
281 |
282 | return 0; //no error if here
283 | }
284 |
285 |
286 |
287 | void PS2X::sendCommandString(byte string[], byte len) {
288 |
289 |
290 | #ifdef PS2X_COM_DEBUG
291 | byte temp[len];
292 | ATT_CLR(); // low enable joystick
293 | delayMicroseconds(CTRL_BYTE_DELAY);
294 |
295 | for (int y=0; y < len; y++)
296 | temp[y] = _gamepad_shiftinout(string[y]);
297 |
298 | ATT_SET(); //high disable joystick
299 | delay(read_delay); //wait a few
300 |
301 | Serial.println("OUT:IN Configure");
302 | for(int i=0; i
72 | *
73 | ******************************************************************/
74 |
75 |
76 | // $$$$$$$$$$$$ DEBUG ENABLE SECTION $$$$$$$$$$$$$$$$
77 | // to debug ps2 controller, uncomment these two lines to print out debug to uart
78 |
79 | //#define PS2X_DEBUG
80 | //#define PS2X_COM_DEBUG
81 |
82 |
83 | #ifndef PS2X_lib_h
84 | #define PS2X_lib_h
85 | #if ARDUINO > 22
86 | #include "Arduino.h"
87 | #else
88 | #include "WProgram.h"
89 | #endif
90 |
91 | #include
92 | #include
93 | #include
94 | #ifdef __AVR__
95 | #include
96 |
97 | #define CTRL_CLK 4
98 | #define CTRL_BYTE_DELAY 4 //3
99 | #else
100 | // Pic32...
101 | #include
102 | #define CTRL_CLK 6 //5
103 | #define CTRL_CLK_HIGH 6 //5
104 | #define CTRL_BYTE_DELAY 5 //4
105 | #endif
106 |
107 | //These are our button constants
108 | #define PSB_SELECT 0x0001
109 | #define PSB_L3 0x0002
110 | #define PSB_R3 0x0004
111 | #define PSB_START 0x0008
112 | #define PSB_PAD_UP 0x0010
113 | #define PSB_PAD_RIGHT 0x0020
114 | #define PSB_PAD_DOWN 0x0040
115 | #define PSB_PAD_LEFT 0x0080
116 | #define PSB_L2 0x0100
117 | #define PSB_R2 0x0200
118 | #define PSB_L1 0x0400
119 | #define PSB_R1 0x0800
120 | #define PSB_GREEN 0x1000
121 | #define PSB_RED 0x2000
122 | #define PSB_BLUE 0x4000
123 | #define PSB_PINK 0x8000
124 | #define PSB_TRIANGLE 0x1000
125 | #define PSB_CIRCLE 0x2000
126 | #define PSB_CROSS 0x4000
127 | #define PSB_SQUARE 0x8000
128 |
129 | //Guitar button constants
130 | #define GREEN_FRET 0x0200
131 | #define RED_FRET 0x2000
132 | #define YELLOW_FRET 0x1000
133 | #define BLUE_FRET 0x4000
134 | #define ORANGE_FRET 0x8000
135 | #define STAR_POWER 0x0100
136 | #define UP_STRUM 0x0010
137 | #define DOWN_STRUM 0x0040
138 | #define WHAMMY_BAR 8
139 |
140 | //These are stick values
141 | #define PSS_RX 5
142 | #define PSS_RY 6
143 | #define PSS_LX 7
144 | #define PSS_LY 8
145 |
146 | //These are analog buttons
147 | #define PSAB_PAD_RIGHT 9
148 | #define PSAB_PAD_UP 11
149 | #define PSAB_PAD_DOWN 12
150 | #define PSAB_PAD_LEFT 10
151 | #define PSAB_L2 19
152 | #define PSAB_R2 20
153 | #define PSAB_L1 17
154 | #define PSAB_R1 18
155 | #define PSAB_GREEN 13
156 | #define PSAB_RED 14
157 | #define PSAB_BLUE 15
158 | #define PSAB_PINK 16
159 | #define PSAB_TRIANGLE 13
160 | #define PSAB_CIRCLE 14
161 | #define PSAB_CROSS 15
162 | #define PSAB_SQUARE 16
163 |
164 |
165 | #define SET(x,y) (x|=(1< (Arduino Mega 2560)
5 | GND -> GND
6 | 5V -> 5V
7 | CLK -> 22
8 | CMD -> 23
9 | ATT -> 24
10 | DAT -> 25
11 |
12 | /******************************************************************
13 | * Super amazing PS2 controller Arduino Library v1.8
14 | * details and example sketch:
15 | * http://www.billporter.info/?p=240
16 | *
17 | * Original code by Shutter on Arduino Forums
18 | *
19 | * Revamped, made into lib by and supporting continued development:
20 | * Bill Porter
21 | * www.billporter.info
22 | *
23 | * Contributers:
24 | * Eric Wetzel (thewetzel@gmail.com)
25 | * Kurt Eckhardt
26 | *
27 | * Lib version history
28 | * 0.1 made into library, added analog stick support.
29 | * 0.2 fixed config_gamepad miss-spelling
30 | * added new functions:
31 | * NewButtonState();
32 | * NewButtonState(unsigned int);
33 | * ButtonPressed(unsigned int);
34 | * ButtonReleased(unsigned int);
35 | * removed 'PS' from begining of ever function
36 | * 1.0 found and fixed bug that wasn't configuring controller
37 | * added ability to define pins
38 | * added time checking to reconfigure controller if not polled enough
39 | * Analog sticks and pressures all through 'ps2x.Analog()' function
40 | * added:
41 | * enableRumble();
42 | * enablePressures();
43 | * 1.1
44 | * added some debug stuff for end user. Reports if no controller found
45 | * added auto-increasing sentence delay to see if it helps compatibility.
46 | * 1.2
47 | * found bad math by Shutter for original clock. Was running at 50kHz, not the required 500kHz.
48 | * fixed some of the debug reporting.
49 | * 1.3
50 | * Changed clock back to 50kHz. CuriousInventor says it's suppose to be 500kHz, but doesn't seem to work for everybody.
51 | * 1.4
52 | * Removed redundant functions.
53 | * Fixed mode check to include two other possible modes the controller could be in.
54 | * Added debug code enabled by compiler directives. See below to enable debug mode.
55 | * Added button definitions for shapes as well as colors.
56 | * 1.41
57 | * Some simple bug fixes
58 | * Added Keywords.txt file
59 | * 1.5
60 | * Added proper Guitar Hero compatibility
61 | * Fixed issue with DEBUG mode, had to send serial at once instead of in bits
62 | * 1.6
63 | * Changed config_gamepad() call to include rumble and pressures options
64 | * This was to fix controllers that will only go into config mode once
65 | * Old methods should still work for backwards compatibility
66 | * 1.7
67 | * Integrated Kurt's fixes for the interrupts messing with servo signals
68 | * Reorganized directory so examples show up in Arduino IDE menu
69 | * 1.8
70 | * Added Arduino 1.0 compatibility.
71 | *
72 | *
73 | *This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or(at your option) any later version.
74 | This program is distributed in the hope that it will be useful,
75 | but WITHOUT ANY WARRANTY; without even the implied warranty of
76 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
77 | GNU General Public License for more details.
78 |
79 | *
80 | ******************************************************************/
81 |
82 |
83 | To install, unzip and place 'PS2X_lib' folder into your 'C:\Users\{user name}\Documents\Arduino\libraries' folder or '{Arduino IDE path}\hardware\libraries" or {Arduino IDE path}\libraries" directory.
84 | Restart the Arduino IDE, and open up the example sketch.
85 |
86 | All uses of the library are in the example sketch.
87 |
88 |
89 | ****************IF YOU HAVE PROBLEMS***********************
90 |
91 | open up the PS2X_lib.h file and change (remove the comment markers)
92 |
93 | // $$$$$$$$$$$$ DEBUG ENABLE SECTION $$$$$$$$$$$$$$$$
94 | // to debug ps2 controller, uncomment these two lines to print out debug to uart
95 |
96 | //#define PS2X_DEBUG
97 | //#define PS2X_COM_DEBUG
98 |
99 | to
100 |
101 | // $$$$$$$$$$$$ DEBUG ENABLE SECTION $$$$$$$$$$$$$$$$
102 | // to debug ps2 controller, uncomment these two lines to print out debug to uart
103 |
104 | #define PS2X_DEBUG
105 | #define PS2X_COM_DEBUG
106 |
107 |
108 | to enable debug messages. Save the file, and recompile the example sketch. Open up the terminal
109 | and watch what is written. If the problem is not something obvious, dump the serial output into a comment on my website and I will try
110 | to help you.
111 |
112 |
113 |
114 | Report all bugs and check for updates at:
115 | http://www.billporter.info/?p=240
116 |
117 |
118 |
119 | Enjoy.
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