├── drugwars
├── __init__.py
├── __main__.py
├── helpers.py
├── classes.py
└── events.py
├── requirements.txt
├── .gitignore
├── .github
├── FUNDING.yml
└── ISSUE_TEMPLATE
│ ├── feature-request.md
│ └── bug-report.md
├── setup.py
├── README.md
└── LICENSE
/drugwars/__init__.py:
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1 |
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/requirements.txt:
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1 | terminaltables==3.1.0
2 | requests==2.24.0
3 |
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/.gitignore:
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1 | **/*.pyc
2 | **/__pycache__
3 | ./build/
4 | ./dist/
5 | ./*.egg-info/
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/.github/FUNDING.yml:
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1 | github: M4cs
2 | patreon: maxbridgland
3 | custom: ["https://paypal.com/maxbridgland"]
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/.github/ISSUE_TEMPLATE/feature-request.md:
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1 | ---
2 | name: Feature Request
3 | about: 'Suggest a game mechanic change, feature, or improvement. '
4 | title: "[⭐️]"
5 | labels: enhancement
6 | assignees: M4cs
7 |
8 | ---
9 |
10 | **Describe what your feature is in detail**
11 |
12 | **Is your feature request related to a problem? If so is it already an Issue on this repository?**
13 |
14 |
15 | **Additional context**
16 | Add any other context or screenshots about the feature request here.
17 |
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/.github/ISSUE_TEMPLATE/bug-report.md:
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1 | ---
2 | name: Bug Report
3 | about: Found a bug? Report it here!
4 | title: "[\U0001F41B]"
5 | labels: bug
6 | assignees: M4cs
7 |
8 | ---
9 |
10 | **Describe the bug**
11 | A clear and concise description of what the bug is.
12 |
13 | **To Reproduce**
14 | Steps to reproduce the behavior:
15 | 1. Go to '...'
16 | 2. Click on '....'
17 | 3. Scroll down to '....'
18 | 4. See error
19 |
20 | **Expected behavior**
21 | A clear and concise description of what you expected to happen.
22 |
23 | **Screenshots**
24 | If applicable, add screenshots to help explain your problem.
25 |
26 | **Desktop (please complete the following information):**
27 | - OS: [e.g. iOS]
28 | - Version [e.g. 22]
29 | - Terminal [e.g. iTerm, cmd, Konsole]
30 | - Python Version [e.g. Python 3.8.2]
31 |
32 | **Additional context**
33 | Add any other context about the problem here.
34 |
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/drugwars/__main__.py:
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1 | from drugwars.events import *
2 | from drugwars.classes import Player
3 | import requests
4 | import os
5 |
6 | def main():
7 | clear()
8 | try:
9 | logo = '''\
10 | ___ ___ __ _______
11 | / _ \/ _ \/ / / / ___/
12 | / // / , _/ /_/ / (_ /
13 | /____/_/|_|\____/\___/ ___
14 | | | /| / / _ | / _ \/ __/
15 | | |/ |/ / __ |/ , _/\ \
16 | |__/|__/_/ |_/_/|_/___/'''
17 |
18 | title_screen = [
19 | [logo],
20 | [" Created by Max Bridgland"],
21 | [" Based on the DOS Game of the 80s"],
22 | [""],
23 | [" Press ENTER to Play or Ctrl+C to Quit"],
24 | [""],
25 | [" Version: 1.2.1 Report Bugs on GitHub"],
26 | ["https://github.com/M4cs/Drugwars/issues/new"]
27 | ]
28 | print(SingleTable(title_screen).table)
29 | input()
30 | p = Player()
31 | clear()
32 | diff = difficulty_screen()
33 | if diff == 0:
34 | p.shark.balance = 5500
35 | elif diff == 1:
36 | p.shark.balance = 6500
37 | elif diff == 2:
38 | p.shark.balance = 8000
39 |
40 | p.days_end = days_screen()
41 |
42 | main_screen(p)
43 | except KeyboardInterrupt:
44 | exit()
45 |
46 | if __name__ == "__main__":
47 | main()
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/setup.py:
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1 | #!/usr/bin/env python3
2 |
3 | import sys, requests
4 | from setuptools import setup, find_packages
5 |
6 | setup(
7 | name='drugwars',
8 | version='1.2.1-post3',
9 | author='Max Bridgland',
10 | author_email='mabridgland@protonmail.com',
11 | description='The 80s DOS game re-written in Python',
12 | long_description=open('./README.md', 'r').read(),
13 | long_description_content_type='text/markdown',
14 | url='https://github.com/M4cs/Drugwars',
15 | packages=find_packages(),
16 | install_requires=[
17 | 'terminaltables',
18 | 'requests'
19 | ],
20 | license='GNU General Public License v3 (GPLv3) (GPL)',
21 | zip_safe=True,
22 | entry_points={
23 | 'console_scripts':[
24 | 'drugwars = drugwars.__main__:main',
25 | ],
26 | },
27 | classifiers=[ # Used by PyPI to classify the project and make it searchable
28 | 'Development Status :: 5 - Production/Stable',
29 | 'Environment :: Console',
30 | 'License :: OSI Approved :: GNU General Public License v3 or later (GPLv3+)',
31 | 'Natural Language :: English',
32 | 'Operating System :: Microsoft',
33 | 'Operating System :: MacOS',
34 | 'Operating System :: Unix',
35 | 'Programming Language :: Python :: 3',
36 | 'Programming Language :: Python :: Implementation :: CPython',
37 | 'Topic :: Games/Entertainment :: Turn Based Strategy'
38 | ]
39 | )
40 |
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/drugwars/helpers.py:
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1 | import os, math
2 |
3 | def check_ans_yn(a):
4 | if a.lower() == "y" or a.lower() == "r":
5 | return 1
6 | elif a.lower() == "n" or a.lower() == "f":
7 | return 2
8 | else:
9 | return 0
10 |
11 | def check_drug_inp(a):
12 | a = a.lower()
13 | drugs = {
14 | "c": "cocaine",
15 | "h": "heroin",
16 | "a": "acid",
17 | "w": "weed",
18 | "s": "speed",
19 | "l": "ludes"
20 | }
21 | if len(a) == 0:
22 | return None
23 | for k, v in drugs.items():
24 | if k == a[0]:
25 | return v
26 | return None
27 |
28 | def check_ans_bsj(a):
29 | if a.lower() == "b":
30 | return 1
31 | elif a.lower() == "s":
32 | return 2
33 | elif a.lower() == "j":
34 | return 3
35 | else:
36 | return 0
37 |
38 | def clear():
39 | os.system('cls' if os.name == 'nt' else 'clear')
40 |
41 | def round_down(n, decimals=0):
42 | multiplier = 10 ** decimals
43 | return int(math.floor(n * multiplier) / multiplier)
44 |
45 | def get_price(prices, drug):
46 | if drug == 'cocaine':
47 | return prices.cocaine
48 | elif drug == 'heroin':
49 | return prices.heroin
50 | elif drug == 'acid':
51 | return prices.acid
52 | elif drug == 'weed':
53 | return prices.weed
54 | elif drug == 'speed':
55 | return prices.speed
56 | elif drug == 'ludes':
57 | return prices.ludes
58 |
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/README.md:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 | # Drugwars
12 | ### The DOS game from the 80s re-written in Python from Scratch!
13 |
14 | Play in your browser [Here](https://Drugwars-Online-Version.m4cs.repl.run)
15 |
16 |
17 | # Installation
18 |
19 | **Recommended:** Using pip
20 |
21 | ```
22 | pip3 install drugwars
23 |
24 | # To Update
25 | pip3 install --upgrade drugwars
26 | ```
27 |
28 | Installing from source
29 |
30 | ```
31 | git clone https://github.com/M4cs/drugwars
32 | cd drugwars
33 | python3 setup.py install
34 | drugwars
35 | ```
36 |
37 | # How to Play
38 |
39 | ### Gameplay
40 |
41 | The game is played inside of your terminal and uses letters and numbers to select things and take part actions.
42 |
43 | You start with 2000 dollars and 5500 dollars in debt to the loan shark. The goal of the game is to pay off the loan shark and get as much money as possible while avoiding cops or getting mugged.
44 |
45 | Cops can shoot at you and you have 20 hit points until you die and the game ends. You are able to purchase guns occasionally which will give you a chance to kill the cops.
46 |
47 | You have 30 days to buy and sell as many drugs as possible to make a profit. Prices are randomly generated so it's all dependent on the market in the area you're at.
48 |
49 | There are events that can happen inbetween moving areas. These can either be good for you or bad, it's all random.
50 |
51 | You have access to a bank and stash in the Bronx which allows you to store money and drugs to keep them safe while getting mugged or caught by the cops.
52 |
53 | ### Rules
54 |
55 | - You cannot go back to a location if you have chosen jet, you must travel somewhere else.
56 | - You can only go to the loan shark, bank, and stash in the Bronx.
57 | - You only have 30 days to make your money and pay back the loan shark.
58 | - Your debt increases each day with interest so pay it back ASAP
59 | - Your savings will increase each day with interest as well.
60 |
61 | ### Controls
62 |
63 | **When asked yes or no questions:** Respond with `y` or `n`
64 |
65 | **When asked to (B)uy, (S)ell, or (J)et:** Respond with `b` to buy, `s` to sell, or `j` to jet
66 |
67 | **When asked to (R)un or (F)ight:** Respond with `r` to run, or `f` to fight
68 |
69 | **When asked where to go:** Respond with a number `1-6`, these correspond to a location on the table
70 |
71 | ### Troubleshooting
72 |
73 | **I pressed buy or sell and I didn't mean to!**
74 |
75 | Simply choose a drug and set 0 as the quantity.
76 |
77 | **I jetted but want to go back.**
78 |
79 | You can't this is a game mechanic. Be careful with your choices!
80 |
81 | # Why did I make this?
82 |
83 | Drugwars is a game I've been playing for a long time, well before I learned how to program. Now that I'm apt in Python I thought what the hell, why not rewrite a game I love in Python and release it. Well that's what I'm doing and here it is. Enjoy :)
84 |
85 | # Changelog
86 |
87 | v1.3 (by aconamos)
88 | ```
89 | - Added "a"/"all", "h"/"half", and percent values to selling/buying drugs
90 | - Added amount of days option
91 | - Fixed score going into negative
92 | ```
93 |
94 | v1.2.1
95 |
96 | ```
97 | - Fix End Game
98 | - Add Endgame
99 | - Change Coat Probability
100 | ```
101 |
102 | v1.2.0
103 |
104 | ```
105 | - Optimized Drug Stashes
106 | - Optimized Stash Menu
107 | - Optimized Classes
108 | - Optimized Helpers
109 | - Bug Fixes
110 | - Added Withdraw to Stash (it was missing lol)
111 | ```
112 |
113 | v1.1.10
114 |
115 | ```
116 | - Adds "a"/"all" and "h"/"half" features in Loan Shark and Bank
117 | ```
118 |
119 | v1.1.9
120 |
121 | ```
122 | - Fix infinite loop in Issue #2
123 | ```
124 |
125 | v1.1.8
126 |
127 | ```
128 | - Added difficulty screen
129 | ```
130 |
131 | v1.1.7
132 |
133 | ```
134 | - Fix loan shark balance
135 | - Fix input bugs
136 | ```
137 |
138 | v1.1.6:
139 |
140 | ```
141 | - Fix borrowing
142 | ```
143 |
144 | v1.1.5:
145 |
146 | ```
147 | - Fix actions breaking
148 | ```
149 |
150 | v1.1.4:
151 |
152 | ```
153 | - Remove Auto update
154 | ```
155 |
156 | v1.1.3:
157 |
158 | ```
159 | - Fix logic around pricing events
160 | ```
161 |
162 | v1.1.2:
163 |
164 | ```
165 | - Disable Actions from occuring first round
166 | ```
167 |
168 | v1.1.1:
169 |
170 | ```
171 | - Adds auto update check (Set DO_NOT_UPDATE to 1 to skip)
172 | ```
173 |
174 | v1.1.0:
175 |
176 | ```
177 | - Adds upgrade trench coat
178 | - Changes chances of getting away from Headass
179 | - Fixes crashing bugs
180 | ```
181 |
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/drugwars/classes.py:
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1 | from random import randint, choice, seed, shuffle
2 | from .helpers import round_down
3 |
4 | class Shark():
5 | def __init__(self, player):
6 | self.player = player
7 | self.balance = 5500
8 |
9 | def interest(self):
10 | self.balance = int(round_down(self.balance * 1.08))
11 |
12 | def check_can_borrow(self, amount):
13 | if self.balance == 0 and amount <= int(round_down(self.player.money)):
14 | return True
15 | else:
16 | if amount <= int(round_down(self.balance)) and amount <= int(round_down(self.player.money)):
17 | return True
18 | else:
19 | return False
20 |
21 | def check_can_dep(self, amount):
22 | if amount <= self.player.money:
23 | return True
24 | else:
25 | return False
26 |
27 | def deposit(self, amount):
28 | self.player.money -= amount
29 | self.balance -= amount
30 |
31 | def withdraw(self, amount):
32 | self.player.money += amount
33 | self.balance += amount
34 |
35 | class Bank:
36 | def __init__(self, player):
37 | self.player = player
38 | self.balance = 0
39 |
40 | def interest(self):
41 | self.balance = int(round_down(self.balance * 1.05))
42 |
43 | def deposit(self, amount):
44 | self.player.money -= amount
45 | self.balance += amount
46 |
47 | def withdraw(self, amount):
48 | self.player.money += amount
49 | self.balance -= amount
50 |
51 | def check_can_wd(self, amount):
52 | if amount <= self.balance:
53 | return True
54 | else:
55 | return False
56 |
57 | def check_can_dep(self, amount):
58 | if amount <= self.player.money:
59 | return True
60 | else:
61 | return False
62 |
63 | class Stash:
64 | def __init__(self, player):
65 | self.player = player
66 | self.cocaine = 0
67 | self.heroin = 0
68 | self.acid = 0
69 | self.weed = 0
70 | self.speed = 0
71 | self.ludes = 0
72 |
73 | def withdraw(self, drug, amount):
74 | if hasattr(self.player, drug):
75 | dref = getattr(self.player, drug)
76 | dref += amount
77 | setattr(self.player, drug, dref)
78 | sref = getattr(self, drug)
79 | sref -= amount
80 | setattr(self, drug, sref)
81 |
82 | def transfer(self, drug, amount):
83 | if hasattr(self.player, drug):
84 | dref = getattr(self.player, drug)
85 | dref -= amount
86 | setattr(self.player, drug, dref)
87 | sref = getattr(self, drug)
88 | sref += amount
89 | setattr(self, drug, sref)
90 |
91 | def can_transfer(self, drug, amount):
92 | if hasattr(self.player, drug):
93 | dref = getattr(self.player, drug)
94 | return dref >= amount
95 | return False
96 |
97 | def can_withdraw(self, drug, amount):
98 | if hasattr(self, drug):
99 | dref = getattr(self, drug)
100 | return dref >= amount
101 | return False
102 |
103 | class Player:
104 | def __init__(self):
105 | self.is_first_round = True
106 | self.money = 2000
107 | self.guns = 0
108 | self.days = 0
109 | self.days_end = 30
110 | self.health = 20
111 | self.max_trench = 100
112 | self.cocaine = 0
113 | self.heroin = 0
114 | self.acid = 0
115 | self.weed = 0
116 | self.speed = 0
117 | self.ludes = 0
118 | self.bank = Bank(self)
119 | self.stash = Stash(self)
120 | self.shark = Shark(self)
121 | self.current_area = "Bronx"
122 |
123 | def buy(self, drug, amount, price):
124 | dref = getattr(self, drug)
125 | dref += amount
126 | setattr(self, drug, dref)
127 | self.money -= (amount * price)
128 |
129 | def len_inventory(self):
130 | return (self.cocaine + self.heroin + self.acid + self.weed + self.speed + self.ludes)
131 |
132 | def coat_space(self):
133 | return self.max_trench - (self.cocaine + self.heroin + self.acid + self.weed + self.speed + self.ludes)
134 |
135 | def get_max(self, drug, price):
136 | max_amt = int(round_down(self.money / price))
137 | if max_amt > self.coat_space():
138 | return self.coat_space()
139 | else:
140 | return max_amt
141 |
142 | def get_max_sell(self, drug):
143 | if drug == 'cocaine':
144 | return self.cocaine
145 | elif drug == 'heroin':
146 | return self.heroin
147 | elif drug == 'acid':
148 | return self.acid
149 | elif drug == 'weed':
150 | return self.weed
151 | elif drug == 'speed':
152 | return self.speed
153 | elif drug == 'ludes':
154 | return self.ludes
155 |
156 | def can_buy(self, price, amount):
157 | return self.money >= (price * amount) and (self.len_inventory() + amount) <= self.max_trench
158 |
159 | def can_sell(self, amount, drug):
160 | dref = getattr(self, drug)
161 | return dref - amount >= 0
162 |
163 | def get_amt(self, drug):
164 | if hasattr(self, drug):
165 | return getattr(self, drug)
166 | return None
167 |
168 | def sell(self, drug, amount, price):
169 | dref = getattr(self, drug)
170 | dref -= amount
171 | setattr(self, drug, dref)
172 | self.money += (amount * price)
173 |
174 | class Prices:
175 | def __init__(self, player):
176 | seed(randint(-10000, 10000))
177 | self.player = player
178 | self.cocaine = randint(15000, 29999)
179 | self.heroin = randint(5000, 13999)
180 | self.acid = randint(1000, 4999)
181 | self.weed = randint(300, 899)
182 | self.speed = randint(90, 249)
183 | self.ludes = randint(10, 89)
184 | self.actions = []
185 | events = [
186 | lambda self: self.cops_bust_cocaine(),
187 | lambda self: self.addicts_buy_coke(),
188 | lambda self: self.cops_bust_heroin(),
189 | lambda self: self.addicts_buy_herion(),
190 | lambda self: self.cheap_acid(),
191 | lambda self: self.cheap_cocaine(),
192 | lambda self: self.cheap_heroin(),
193 | lambda self: self.cheap_ludes(),
194 | lambda self: self.cheap_speed(),
195 | lambda self: self.cheap_weed(),
196 | ]
197 | shuffle(events)
198 | self.action = None
199 | self.has_done_action = False
200 | if not self.player.is_first_round:
201 | for a in events:
202 | if self.has_done_action:
203 | break
204 | else:
205 | a(self)
206 | if len(self.actions) > 0:
207 | self.action = self.actions[0]
208 |
209 | def cops_bust_cocaine(self):
210 | if 1 == randint(1, 35):
211 | self.cocaine *= 2
212 | self.actions.append("** Cops raided a coke house! Prices are rising!!! **")
213 |
214 | def addicts_buy_coke(self):
215 | if 1 == randint(1, 35):
216 | self.cocaine *= 4
217 | self.actions.append("** Cokeheads everywhere are ready to pay. Prices are skyrocketing!! **")
218 |
219 | def cops_bust_heroin(self):
220 | if 1 == randint(1, 25):
221 | self.heroin *= 2
222 | self.actions.append("** Cops raided a heroin kingpin's warehouse! Prices are rising!!! **")
223 |
224 | def addicts_buy_herion(self):
225 | if 1 == randint(1, 35):
226 | self.heroin *= 4
227 | self.actions.append("** Heroin junkies everywhere need their fix. Prices are skyrocketing!! **")
228 |
229 | def cheap_acid(self):
230 | if 1 == randint(1, 25):
231 | self.acid /= 4
232 | self.actions.append("** Somebody found a reliable method for making acid. It's super cheap! **")
233 |
234 | def cheap_ludes(self):
235 | if 1 == randint(1, 20):
236 | self.ludes /= 4
237 | self.actions.append("** The pharmacy got robbed! Ludes are extremely cheap **")
238 |
239 | def cheap_weed(self):
240 | if 1 == randint(1, 20):
241 | self.weed /= 4
242 | self.actions.append("** Hempfest time! Weed is basically being handed out! **")
243 |
244 | def cheap_heroin(self):
245 | if 1 == randint(1, 35):
246 | self.heroin /= 4
247 | self.actions.append("** Heroin markets are flooded! Prices have dropped!! **")
248 |
249 | def cheap_cocaine(self):
250 | if 1 == randint(1, 40):
251 | self.cocaine /= 4
252 | self.actions.append("** Holy shit! You found a time machine to the 80s. Coke is cheap! **")
253 |
254 | def cheap_speed(self):
255 | if 1 == randint(1, 20):
256 | self.speed /= 4
257 | self.actions.append("** Speed markets are flooded! Prices are dropping! **")
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/drugwars/events.py:
--------------------------------------------------------------------------------
1 | from terminaltables import SingleTable
2 | from .helpers import check_ans_yn, clear, round_down, check_ans_bsj, check_drug_inp, get_price
3 | from .classes import Prices
4 | from random import randint, choice
5 |
6 | def cops_chase(player):
7 | if 1 == randint(1, 10):
8 | cops = 0
9 | r = randint(1, 10)
10 | if r >= 1 or r <= 6:
11 | cops = 2
12 | elif r >= 7 or r <= 9:
13 | cops = 3
14 | else:
15 | cops = 4
16 | print(SingleTable([["Officer Headass and " + str(cops) + " other(s) are chasing you!"]]).table)
17 | if player.guns >= 1:
18 | while True:
19 | print(SingleTable([["Would you like to (R)un or (F)ight?"], ["HP: " + str(player.health) + "/ 20"]]).table)
20 | a = input("\n> ")
21 | aout = check_ans_yn(a)
22 | if aout == 1:
23 | if 1 == randint(1,3):
24 | drug = choice(["cocaine", "heroin", "acid", "weed", "speed", "ludes"])
25 | pdrug = player.get_amt(drug)
26 | if pdrug > 0:
27 | amnt = randint(1, 10)
28 | pdrug -= amnt
29 | clear()
30 | print(SingleTable([["You got away but you dropped " + str(amnt) + " bags of " + drug.capitalize() + " while running!!"]]).table)
31 | else:
32 | print(SingleTable([["You got away!"]]).table)
33 | input("Press ENTER to Continue")
34 | break
35 | else:
36 | if randint(1, 6) in [1,6]:
37 | player.health -= 1
38 | clear()
39 | print(SingleTable([["You got hit by one of their shots and lost some health!"]]).table)
40 | else:
41 | drug = choice(["cocaine", "heroin", "acid", "weed", "speed", "ludes"])
42 | pdrug = player.get_amt(drug)
43 | if pdrug > 0:
44 | amnt = randint(1, 10)
45 | pdrug -= amnt
46 | clear()
47 | print(SingleTable([["You got away but you dropped " + str(amnt) + " bags of " + drug.capitalize() + " while running!!"]]).table)
48 | else:
49 | print(SingleTable([["You got away!"]]).table)
50 | input("Press ENTER to Continue")
51 | break
52 | elif aout == 2:
53 | if 1 == randint(1,6):
54 | cops -= 1
55 | if cops == 0:
56 | drug = choice(["cocaine", "heroin", "acid", "weed", "speed", "ludes"])
57 | pdrug = player.get_amt(drug)
58 | if pdrug > 0:
59 | amnt = randint(1, 10)
60 | pdrug -= amnt
61 | clear()
62 | print(SingleTable([["You got away but you dropped " + str(amnt) + " bags of " + drug.capitalize() + " while running!!"]]).table)
63 | else:
64 | print(SingleTable([["You got away!"]]).table)
65 | input("Press ENTER to Continue")
66 | break
67 | clear()
68 | print(SingleTable([["You took one of them out!"]]).table)
69 | else:
70 | player.health -= 1
71 | clear()
72 | print(SingleTable([["You got hit by one of their shots and lost some health!"]]).table)
73 | else:
74 | while True:
75 | print(SingleTable([["Press ENTER to Try and Run"], ["HP: " + str(player.health) + "/ 20"]]).table)
76 | input()
77 | if 1 == randint(1,3):
78 | drug = choice(["cocaine", "heroin", "acid", "weed", "speed", "ludes"])
79 | pdrug = player.get_amt(drug)
80 | if pdrug > 0:
81 | amnt = randint(1, 10)
82 | pdrug -= amnt
83 | clear()
84 | print(SingleTable([["You got away but you dropped " + str(amnt) + " bags of " + drug.capitalize() + " while running!!"]]).table)
85 | else:
86 | print(SingleTable([["You got away!"]]).table)
87 | input("Press ENTER to Continue")
88 | break
89 | else:
90 | player.health -= 1
91 | clear()
92 | print(SingleTable([["You got hit by one of their shots and lost some health!"]]).table)
93 | clear()
94 | print(SingleTable([["You got away from the pigs!"]]).table)
95 | input("Press ENTER to Continue")
96 |
97 |
98 | def ask_bank(player):
99 | clear()
100 | while True:
101 | print(SingleTable([['Would you like to visit the bank?']]).table)
102 | ans = input("\n> ")
103 | aout = check_ans_yn(ans)
104 | if aout == 1:
105 | clear()
106 | visit_bank(player)
107 | break
108 | elif aout == 2:
109 | clear()
110 | break
111 |
112 | def ask_loan_shark(player):
113 | clear()
114 | while True:
115 | print(SingleTable([['Would you like to visit the loan shark?']]).table)
116 | ans = input("\n> ")
117 | aout = check_ans_yn(ans)
118 | if aout == 1:
119 | clear()
120 | visit_loan_shark(player)
121 | break
122 | elif aout == 2:
123 | clear()
124 | break
125 |
126 | def ask_stash(player):
127 | clear()
128 | while True:
129 | print(SingleTable([['Would you like to stash any drugs?']]).table)
130 | ans = input("\n> ")
131 | aout = check_ans_yn(ans)
132 | if aout == 1:
133 | clear()
134 | visit_stash(player)
135 | break
136 | elif aout == 2:
137 | clear()
138 | break
139 |
140 | def visit_stash(player):
141 | stashes = ["cocaine", "heroin", "acid", "weed", "speed", "ludes"]
142 | for stash in stashes:
143 | clear()
144 | while True:
145 | print(SingleTable([['How much ' + stash + ' would you like to deposit?'], ['Stash: ' + str(getattr(player.stash, stash)) + ' | Coat: ' + str(getattr(player, stash))]]).table)
146 | try:
147 | ans = int(input("\n> "))
148 | if ans == 0:
149 | break
150 | else:
151 | if player.stash.can_transfer(stash, ans):
152 | player.stash.transfer(stash, ans)
153 | break
154 | else:
155 | clear()
156 | print(SingleTable([["You don't have that much!"]]).table)
157 | except ValueError as e:
158 | clear()
159 | print(SingleTable([["That isn't a number!"]]).table)
160 | while True:
161 | print(SingleTable([['How much ' + stash + ' would you like to take out?'], ['Stash: ' + str(getattr(player.stash, stash)) + ' | Coat: ' + str(getattr(player, stash))]]).table)
162 | try:
163 | ans = int(input("\n> "))
164 | if ans == 0:
165 | break
166 | else:
167 | if player.stash.can_withdraw(stash, ans):
168 | player.stash.withdraw(stash, ans)
169 | break
170 | else:
171 | clear()
172 | print(SingleTable([["You don't have that much in your stash!"]]).table)
173 | except ValueError as e:
174 | clear()
175 | print(SingleTable([["That isn't a number!"]]).table)
176 |
177 | def visit_bank(player):
178 | clear()
179 | if player.money > 0:
180 | while True:
181 | print(SingleTable([['How much would you like to deposit?'], ['Bank: ' + str(player.bank.balance) + ' | Wallet: ' + str(player.money)]]).table)
182 | try:
183 | ans = input("\n> ")
184 | if ans.lower() == "h" or ans.lower() == "half":
185 | if player.bank.check_can_dep(int(round_down(player.money / 2))):
186 | player.bank.deposit(int(round_down(player.money / 2)))
187 | break
188 | ans = int(ans)
189 | if ans == 0:
190 | break
191 | else:
192 | if player.bank.check_can_dep(ans):
193 | player.bank.deposit(ans)
194 | break
195 | else:
196 | clear()
197 | print(SingleTable([["You don't have that much!"]]).table)
198 | except ValueError as e:
199 | clear()
200 | print(SingleTable([["That isn't a number!"]]).table)
201 | clear()
202 | if player.bank.balance > 0:
203 | while True:
204 | print(SingleTable([['How much would you like to withdraw?'], ['Bank: ' + str(player.bank.balance) + ' | Wallet: ' + str(player.money)]]).table)
205 | try:
206 | ans = input("\n> ")
207 | if ans.lower() == "a" or ans.lower() == "all":
208 | player.bank.withdraw(player.bank.balance)
209 | break
210 | if ans.lower() == "h" or ans.lower() == "half":
211 | player.bank.withdraw(int(round_down(player.shark.balance / 2)))
212 | break
213 | ans = int(ans)
214 | if ans == 0:
215 | break
216 | else:
217 | if player.bank.check_can_wd(ans):
218 | player.bank.withdraw(ans)
219 | break
220 | else:
221 | clear()
222 | print(SingleTable([["You don't have that much!"]]).table)
223 | except ValueError as e:
224 | clear()
225 | print(SingleTable([["That isn't a number!"]]).table)
226 |
227 | def visit_loan_shark(player):
228 | clear()
229 | while True:
230 | print(SingleTable([['How much would you like to repay?'], ['Debt: ' + str(player.shark.balance) + ' | Wallet: ' + str(player.money)]]).table)
231 | try:
232 | ans = input("\n> ")
233 | if ans.lower() == "a" or ans.lower() == "all":
234 | if player.shark.check_can_dep(player.shark.balance):
235 | player.shark.deposit(player.shark.balance)
236 | break
237 | if ans.lower() == "h" or ans.lower() == "half":
238 | if player.shark.check_can_dep(int(round_down(player.shark.balance / 2))):
239 | player.shark.deposit(int(round_down(player.shark.balance / 2)))
240 | break
241 | ans = int(ans)
242 | if ans == 0:
243 | break
244 | elif ans > player.shark.balance:
245 | clear()
246 | print(SingleTable([["That's more than you owe!"]]).table)
247 | else:
248 | if player.shark.check_can_dep(ans):
249 | player.shark.deposit(ans)
250 | break
251 | else:
252 | clear()
253 | print(SingleTable([["You don't have enough!"]]).table)
254 | except ValueError as e:
255 | clear()
256 | print(SingleTable([["That isn't a number!"]]).table)
257 | clear()
258 | while True:
259 | print(SingleTable([['How much would you like to borrow?'], ['Debt: ' + str(player.shark.balance) + ' | Wallet: ' + str(player.money)]]).table)
260 | try:
261 | ans = int(input("\n> "))
262 | if ans == 0:
263 | break
264 | else:
265 | if player.shark.check_can_borrow(ans):
266 | player.shark.withdraw(ans)
267 | break
268 | else:
269 | clear()
270 | print(SingleTable([["You can't take more than you owe or have already!"]]).table)
271 | except ValueError as e:
272 | clear()
273 | print(SingleTable([["That isn't a number!"]]).table)
274 |
275 | def upgrade_coat(p):
276 | clear()
277 | while True:
278 | price = randint(150, 250)
279 | if p.money >= price:
280 | print(SingleTable([["** Would you like to buy 15 more pockets for more drugs? It's $" + str(price) + " **"], ["Wallet: ", p.money]]).table)
281 | a = input("\n> ")
282 | ao = check_ans_yn(a)
283 | if ao == 1:
284 | p.max_trench += 15
285 | p.money -= price
286 | clear()
287 | print(SingleTable([["You bought more trench pockets for $" + str(price)]]).table)
288 | input("Press ENTER to Continue")
289 | break
290 | elif ao == 2:
291 | break
292 | else:
293 | clear()
294 | print(SingleTable([["Please enter Y or N"]]).table)
295 | break
296 | input("Press ENTER to Continue")
297 | clear()
298 | else:
299 | break
300 |
301 | def get_mugged(p):
302 | clear()
303 | if 1 == randint(1, 8):
304 | clear()
305 | print(SingleTable([["You got mugged!! You lost " + str(p.money - int(round_down(p.money * 0.80))) + " dollars!"]]).table)
306 | p.money = int(round_down(p.money * 0.80))
307 | input("Press ENTER to Continue")
308 | clear()
309 |
310 | def find_drugs(p):
311 | clear()
312 | if 1 == randint(1, 10):
313 | clear()
314 | amnt = randint(1, 10)
315 | drug = randint(1, 8)
316 | dstr = ""
317 | if p.len_inventory() + amnt <= p.max_trench:
318 | if drug == 1:
319 | dstr = "Cocaine"
320 | p.cocaine += amnt
321 | if drug == 2:
322 | dstr = "Heroin"
323 | p.heroin += amnt
324 | if drug == 3:
325 | dstr = "Acid"
326 | p.acid += amnt
327 | if drug == 4:
328 | dstr = "Weed"
329 | p.weed += amnt
330 | if drug == 5:
331 | dstr = "Speed"
332 | p.speed += amnt
333 | if drug == 6:
334 | dstr = "Ludes"
335 | p.ludes += amnt
336 | print(SingleTable([["You found " + str(amnt) + " bags of " + dstr + " on the ground... \n FUCK YEAH"]]).table)
337 | input("Press ENTER to Continue")
338 |
339 | def buy_gun(p):
340 | clear()
341 | if 1 == randint(1, 5):
342 | clear()
343 | while True:
344 | price = randint(200, 300)
345 | print(SingleTable([["** Would you like to buy a gun for $" + str(price) + "? **"], ["Wallet: ", p.money]]).table)
346 | a = input("\n> ")
347 | ao = check_ans_yn(a)
348 | if ao == 1:
349 | p.guns += 1
350 | p.money -= price
351 | clear()
352 | print(SingleTable([["You bought a gun for $" + str(price)]]).table)
353 | input("Press ENTER to Continue")
354 | break
355 | elif ao == 2:
356 | break
357 | else:
358 | clear()
359 | print(SingleTable([["Please enter Y or N"]]).table)
360 | break
361 | input("Press ENTER to Continue")
362 |
363 | def you_win(p):
364 | clear()
365 | score = int(round_down((p.bank.balance + p.money - p.shark.balance) / 10000000 * 100))
366 | if score > 100:
367 | score = 100
368 | if p.bank.balance + p.money - p.shark.balance < 0:
369 | score = 0
370 | print(SingleTable([["GAME OVER", f"You Reached {p.days_end} Days!"]]).table)
371 | print(SingleTable([["Your Total Money:", p.bank.balance + p.money - p.shark.balance]]).table)
372 | print(SingleTable([["Your Score:", str(score) + " out of 100"]]).table)
373 | if score >= 0 and score <= 30:
374 | print(SingleTable([["Dealer Rank", "Small Time Pusha... WEAK"]]).table)
375 | elif score >= 31 and score <= 50:
376 | print(SingleTable([["Dealer Rank", "Own The Block... NOT BAD"]]).table)
377 | elif score >= 51 and score <= 75:
378 | print(SingleTable([["Dealer Rank", "Run The Town... PRETTY GOOD"]]).table)
379 | elif score >= 76 and score <= 99:
380 | print(SingleTable([["Dealer Rank", "Kingpin... GOD DAMN"]]).table)
381 | else:
382 | print(SingleTable([["Dealer Rank", "PABLO ESCOBAR... YOU ARE A GOD"]]).table)
383 | exit()
384 |
385 | def buy_menu(prices, inventory_table, pricing_table, money_table, p):
386 | while True:
387 | print(SingleTable(inventory_table()).table)
388 | print(SingleTable(pricing_table(), title="Prices").table)
389 | print(SingleTable(money_table(), title="Money").table)
390 | print(SingleTable([["What would you like to buy?"]]).table)
391 | desired = input("\n> ")
392 | if not check_drug_inp(desired):
393 | clear()
394 | print(SingleTable([["Enter the first letter of a drug to choose!"]]).table)
395 | else:
396 | # Get some useful variables that will clean up the code a lot
397 | drug = check_drug_inp(desired)
398 | price = round_down(get_price(prices, drug))
399 | max_allowed = p.get_max(drug, price)
400 |
401 | print(SingleTable([["How much would you like to buy?"], [f"Max Allowed: {str(max_allowed)}"]]).table)
402 | desiredamnt = input("\n> ")
403 |
404 | # Calculate amount
405 | try:
406 | amnt = int(desiredamnt)
407 | except ValueError:
408 | if desiredamnt.count('%') > 0:
409 | if int(desiredamnt.replace('%', '')) > 100:
410 | tmp = 100
411 | else:
412 | tmp = int(desiredamnt.replace('%', ''))
413 |
414 | amnt = round_down(max_allowed * (tmp / 100))
415 | else:
416 | if desiredamnt == 'a' or desiredamnt == 'all':
417 | amnt = max_allowed
418 | elif desiredamnt == 'h' or desiredamnt == 'half':
419 | amnt = round_down(max_allowed / 2)
420 | else:
421 | clear()
422 | print(SingleTable([["That isn't a valid amount!"]]).table)
423 | continue
424 |
425 | # Buy the drug
426 | if p.can_buy(price, amnt):
427 | p.buy(drug, amnt, price)
428 | clear()
429 | print(SingleTable([[f"You bought {str(amnt)} of {drug}!"]]).table)
430 | break
431 | else:
432 | clear()
433 | print(SingleTable([["You don't have enough money/coat space to buy that!"]]).table)
434 | break
435 |
436 | def sell_menu(prices, inventory_table, pricing_table, money_table, p):
437 | while True:
438 | print(SingleTable(inventory_table()).table)
439 | print(SingleTable(pricing_table(), title="Prices").table)
440 | print(SingleTable(money_table(), title="Money").table)
441 | print(SingleTable([["What would you like to sell?"]]).table)
442 | desired = input("\n> ")
443 | if not check_drug_inp(desired):
444 | clear()
445 | print(SingleTable([["Enter the first letter of a drug to choose!"]]).table)
446 | else:
447 | # Get some useful variables that will clean up the code a lot
448 | drug = check_drug_inp(desired)
449 | price = round_down(get_price(prices, drug))
450 | max_allowed = p.get_max_sell(drug)
451 |
452 | print(SingleTable([["How much would you like to sell?"], [f"You have: {str(p.get_amt(drug))} {drug}"]]).table)
453 | desiredamnt = input("\n> ")
454 |
455 | # Calculate amount
456 | try:
457 | amnt = int(desiredamnt)
458 | except ValueError:
459 | if desiredamnt.count('%') > 0:
460 | if int(desiredamnt.replace('%', '')) > 100:
461 | tmp = 100
462 | else:
463 | tmp = int(desiredamnt.replace('%', ''))
464 |
465 | amnt = round_down(max_allowed * (tmp / 100))
466 | else:
467 | if desiredamnt == 'a' or desiredamnt == 'all':
468 | amnt = max_allowed
469 | elif desiredamnt == 'h' or desiredamnt == 'half':
470 | amnt = round_down(max_allowed / 2)
471 | else:
472 | clear()
473 | print(SingleTable([["That isn't a valid amount!"]]).table)
474 | continue
475 |
476 | # Sell the drug
477 | if p.can_sell(amnt, drug):
478 | p.sell(drug, amnt, price)
479 | clear()
480 | print(SingleTable([[f"You sold {str(amnt)} of {drug}!"]]).table)
481 | break
482 | else:
483 | clear()
484 | print(SingleTable([["You don't have that many drugs!"]]).table)
485 | break
486 |
487 | def location_menu(p):
488 | while True:
489 | clear()
490 | loc_index = ['Bronx', 'Ghetto', 'Central Park', 'Manhattan', 'Coney Island', 'Brooklyn']
491 | location_table = [
492 | ['1) Bronx', '2) Ghetto', '3) Central Park'],
493 | ['4) Manhattan', '5) Coney Island', '6) Brooklyn']
494 | ]
495 | print(SingleTable(location_table, title="Where you gonna go? Current Location: " + p.current_area).table)
496 | try:
497 | loc = int(input("\n> ")) - 1
498 | if loc > 5 or loc < 0:
499 | clear()
500 | print(SingleTable([["Choose a number between 1 and 6!"]]).table)
501 | else:
502 | if loc_index[loc] == p.current_area:
503 | clear()
504 | else:
505 | loc += 1
506 | if loc == 1:
507 | p.current_area = "Bronx"
508 | if loc == 2:
509 | p.current_area = "Ghetto"
510 | if loc == 3:
511 | p.current_area = "Central Park"
512 | if loc == 4:
513 | p.current_area = "Manhattan"
514 | if loc == 5:
515 | p.current_area = "Coney Island"
516 | if loc == 6:
517 | p.current_area = "Brooklyn"
518 | p.days += 1
519 | break
520 | except ValueError:
521 | clear()
522 | print(SingleTable([["That isn't a number!"]]).table)
523 |
524 | def difficulty_screen():
525 | clear()
526 | while True:
527 | diff_table = [
528 | ["(E)asy", "(N)ormal", "(H)ard"],
529 | ]
530 | print(SingleTable(diff_table, "Difficulty Level").table)
531 | print("What level of difficulty would you like to play at?")
532 | diff = input("\n> ")
533 | if diff.lower() == "e":
534 | return 0
535 | elif diff.lower() == "n":
536 | return 1
537 | elif diff.lower() == "h":
538 | return 2
539 | else:
540 | clear()
541 | print(SingleTable([["Options Are: E, N, or H!!"]]).table)
542 |
543 |
544 | def days_screen():
545 | clear()
546 | while True:
547 | day_table = [
548 | ["(A) 30 Days", "(B) 60 Days", "(C) 90 Days"]
549 | ]
550 | print(SingleTable(day_table, "Number of Days").table)
551 | print("How many days would you like to play?")
552 | test = input("\n> ")
553 | if test.lower() == 'a':
554 | return 30
555 | elif test.lower() == 'b':
556 | return 60
557 | elif test.lower() == 'c':
558 | return 90
559 | else:
560 | clear()
561 | print(SingleTable([["Options Are: A, B, or C."]]).table)
562 |
563 |
564 | def main_screen(p):
565 | prices = Prices(p)
566 | if p.days == p.days_end:
567 | you_win(p)
568 | if not p.is_first_round:
569 | achoice = choice([lambda p: cops_chase(p), lambda p: buy_gun(p), lambda p: get_mugged(p), lambda p: find_drugs(p), lambda p: upgrade_coat(p)])
570 | achoice(p)
571 | if prices.action != None and not p.is_first_round:
572 | print(SingleTable([[prices.action]]).table)
573 | input("Press ENTER to Continue")
574 | current_area = p.current_area
575 | if not p.is_first_round and current_area == "Bronx":
576 | clear()
577 | ask_loan_shark(p)
578 | ask_bank(p)
579 | ask_stash(p)
580 | while True:
581 | clear()
582 | inventory_table = lambda : [
583 | ['Inventory', 'Days Left: ' + str(p.days_end - p.days)],
584 | ['Cocaine: ' + str(round_down(p.cocaine)), 'Weed: ' + str(round_down(p.weed))],
585 | ['Heroin: ' + str(round_down(p.heroin)), 'Speed: ' + str(round_down(p.speed))],
586 | ['Acid: ' + str(round_down(p.acid)), 'Ludes: ' + str(round_down(p.ludes))],
587 | ]
588 | pricing_table = lambda : [
589 | ['Current Area: ' + p.current_area, 'Coat Space: ' + str(p.coat_space()) + " / " + str(p.max_trench)],
590 | ['Cocaine: ' + str(round_down(prices.cocaine)), 'Weed: ' + str(round_down(prices.weed))],
591 | ['Heroin: ' + str(round_down(prices.heroin)), 'Speed: ' + str(round_down(prices.speed))],
592 | ['Acid: ' + str(round_down(prices.acid)), 'Ludes: ' + str(round_down(prices.ludes))]
593 | ]
594 | money_table = lambda : [
595 | ['Debt: ' + str(int(round_down(p.shark.balance))) ,'Guns: ' + str(p.guns), 'Bank: ' + str(int(round_down(p.bank.balance))), 'Wallet: ' + str(int(round_down(p.money)))]
596 | ]
597 | print(SingleTable(inventory_table()).table)
598 | print(SingleTable(pricing_table(), title="Prices").table)
599 | print(SingleTable(money_table(), title="Money").table)
600 | print(SingleTable([["Are you going to (B)uy, (S)ell, or (J)et?"]]).table)
601 | ans = input("\n> ")
602 | anout = check_ans_bsj(ans)
603 | clear()
604 | if anout == 1:
605 | buy_menu(prices, inventory_table, pricing_table, money_table, p)
606 | elif anout == 2:
607 | sell_menu(prices, inventory_table, pricing_table, money_table, p)
608 | elif anout == 3:
609 | location_menu(p)
610 | else:
611 | clear()
612 | print(SingleTable([["That isn't an option. Choose B, S, or J"]]).table)
613 | if p.current_area != current_area:
614 | break
615 | p.is_first_round = False
616 | p.bank.interest()
617 | p.shark.interest()
618 | main_screen(p)
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
2 | Version 3, 29 June 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc.
5 | Everyone is permitted to copy and distribute verbatim copies
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78 | works, such as semiconductor masks.
79 |
80 | "The Program" refers to any copyrightable work licensed under this
81 | License. Each licensee is addressed as "you". "Licensees" and
82 | "recipients" may be individuals or organizations.
83 |
84 | To "modify" a work means to copy from or adapt all or part of the work
85 | in a fashion requiring copyright permission, other than the making of an
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87 | earlier work or a work "based on" the earlier work.
88 |
89 | A "covered work" means either the unmodified Program or a work based
90 | on the Program.
91 |
92 | To "propagate" a work means to do anything with it that, without
93 | permission, would make you directly or secondarily liable for
94 | infringement under applicable copyright law, except executing it on a
95 | computer or modifying a private copy. Propagation includes copying,
96 | distribution (with or without modification), making available to the
97 | public, and in some countries other activities as well.
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99 | To "convey" a work means any kind of propagation that enables other
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102 |
103 | An interactive user interface displays "Appropriate Legal Notices"
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108 | work under this License, and how to view a copy of this License. If
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110 | menu, a prominent item in the list meets this criterion.
111 |
112 | 1. Source Code.
113 |
114 | The "source code" for a work means the preferred form of the work
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116 | form of a work.
117 |
118 | A "Standard Interface" means an interface that either is an official
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120 | interfaces specified for a particular programming language, one that
121 | is widely used among developers working in that language.
122 |
123 | The "System Libraries" of an executable work include anything, other
124 | than the work as a whole, that (a) is included in the normal form of
125 | packaging a Major Component, but which is not part of that Major
126 | Component, and (b) serves only to enable use of the work with that
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134 | The "Corresponding Source" for a work in object code form means all
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136 | work) run the object code and to modify the work, including scripts to
137 | control those activities. However, it does not include the work's
138 | System Libraries, or general-purpose tools or generally available free
139 | programs which are used unmodified in performing those activities but
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141 | includes interface definition files associated with source files for
142 | the work, and the source code for shared libraries and dynamically
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144 | such as by intimate data communication or control flow between those
145 | subprograms and other parts of the work.
146 |
147 | The Corresponding Source need not include anything that users
148 | can regenerate automatically from other parts of the Corresponding
149 | Source.
150 |
151 | The Corresponding Source for a work in source code form is that
152 | same work.
153 |
154 | 2. Basic Permissions.
155 |
156 | All rights granted under this License are granted for the term of
157 | copyright on the Program, and are irrevocable provided the stated
158 | conditions are met. This License explicitly affirms your unlimited
159 | permission to run the unmodified Program. The output from running a
160 | covered work is covered by this License only if the output, given its
161 | content, constitutes a covered work. This License acknowledges your
162 | rights of fair use or other equivalent, as provided by copyright law.
163 |
164 | You may make, run and propagate covered works that you do not
165 | convey, without conditions so long as your license otherwise remains
166 | in force. You may convey covered works to others for the sole purpose
167 | of having them make modifications exclusively for you, or provide you
168 | with facilities for running those works, provided that you comply with
169 | the terms of this License in conveying all material for which you do
170 | not control copyright. Those thus making or running the covered works
171 | for you must do so exclusively on your behalf, under your direction
172 | and control, on terms that prohibit them from making any copies of
173 | your copyrighted material outside their relationship with you.
174 |
175 | Conveying under any other circumstances is permitted solely under
176 | the conditions stated below. Sublicensing is not allowed; section 10
177 | makes it unnecessary.
178 |
179 | 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
180 |
181 | No covered work shall be deemed part of an effective technological
182 | measure under any applicable law fulfilling obligations under article
183 | 11 of the WIPO copyright treaty adopted on 20 December 1996, or
184 | similar laws prohibiting or restricting circumvention of such
185 | measures.
186 |
187 | When you convey a covered work, you waive any legal power to forbid
188 | circumvention of technological measures to the extent such circumvention
189 | is effected by exercising rights under this License with respect to
190 | the covered work, and you disclaim any intention to limit operation or
191 | modification of the work as a means of enforcing, against the work's
192 | users, your or third parties' legal rights to forbid circumvention of
193 | technological measures.
194 |
195 | 4. Conveying Verbatim Copies.
196 |
197 | You may convey verbatim copies of the Program's source code as you
198 | receive it, in any medium, provided that you conspicuously and
199 | appropriately publish on each copy an appropriate copyright notice;
200 | keep intact all notices stating that this License and any
201 | non-permissive terms added in accord with section 7 apply to the code;
202 | keep intact all notices of the absence of any warranty; and give all
203 | recipients a copy of this License along with the Program.
204 |
205 | You may charge any price or no price for each copy that you convey,
206 | and you may offer support or warranty protection for a fee.
207 |
208 | 5. Conveying Modified Source Versions.
209 |
210 | You may convey a work based on the Program, or the modifications to
211 | produce it from the Program, in the form of source code under the
212 | terms of section 4, provided that you also meet all of these conditions:
213 |
214 | a) The work must carry prominent notices stating that you modified
215 | it, and giving a relevant date.
216 |
217 | b) The work must carry prominent notices stating that it is
218 | released under this License and any conditions added under section
219 | 7. This requirement modifies the requirement in section 4 to
220 | "keep intact all notices".
221 |
222 | c) You must license the entire work, as a whole, under this
223 | License to anyone who comes into possession of a copy. This
224 | License will therefore apply, along with any applicable section 7
225 | additional terms, to the whole of the work, and all its parts,
226 | regardless of how they are packaged. This License gives no
227 | permission to license the work in any other way, but it does not
228 | invalidate such permission if you have separately received it.
229 |
230 | d) If the work has interactive user interfaces, each must display
231 | Appropriate Legal Notices; however, if the Program has interactive
232 | interfaces that do not display Appropriate Legal Notices, your
233 | work need not make them do so.
234 |
235 | A compilation of a covered work with other separate and independent
236 | works, which are not by their nature extensions of the covered work,
237 | and which are not combined with it such as to form a larger program,
238 | in or on a volume of a storage or distribution medium, is called an
239 | "aggregate" if the compilation and its resulting copyright are not
240 | used to limit the access or legal rights of the compilation's users
241 | beyond what the individual works permit. Inclusion of a covered work
242 | in an aggregate does not cause this License to apply to the other
243 | parts of the aggregate.
244 |
245 | 6. Conveying Non-Source Forms.
246 |
247 | You may convey a covered work in object code form under the terms
248 | of sections 4 and 5, provided that you also convey the
249 | machine-readable Corresponding Source under the terms of this License,
250 | in one of these ways:
251 |
252 | a) Convey the object code in, or embodied in, a physical product
253 | (including a physical distribution medium), accompanied by the
254 | Corresponding Source fixed on a durable physical medium
255 | customarily used for software interchange.
256 |
257 | b) Convey the object code in, or embodied in, a physical product
258 | (including a physical distribution medium), accompanied by a
259 | written offer, valid for at least three years and valid for as
260 | long as you offer spare parts or customer support for that product
261 | model, to give anyone who possesses the object code either (1) a
262 | copy of the Corresponding Source for all the software in the
263 | product that is covered by this License, on a durable physical
264 | medium customarily used for software interchange, for a price no
265 | more than your reasonable cost of physically performing this
266 | conveying of source, or (2) access to copy the
267 | Corresponding Source from a network server at no charge.
268 |
269 | c) Convey individual copies of the object code with a copy of the
270 | written offer to provide the Corresponding Source. This
271 | alternative is allowed only occasionally and noncommercially, and
272 | only if you received the object code with such an offer, in accord
273 | with subsection 6b.
274 |
275 | d) Convey the object code by offering access from a designated
276 | place (gratis or for a charge), and offer equivalent access to the
277 | Corresponding Source in the same way through the same place at no
278 | further charge. You need not require recipients to copy the
279 | Corresponding Source along with the object code. If the place to
280 | copy the object code is a network server, the Corresponding Source
281 | may be on a different server (operated by you or a third party)
282 | that supports equivalent copying facilities, provided you maintain
283 | clear directions next to the object code saying where to find the
284 | Corresponding Source. Regardless of what server hosts the
285 | Corresponding Source, you remain obligated to ensure that it is
286 | available for as long as needed to satisfy these requirements.
287 |
288 | e) Convey the object code using peer-to-peer transmission, provided
289 | you inform other peers where the object code and Corresponding
290 | Source of the work are being offered to the general public at no
291 | charge under subsection 6d.
292 |
293 | A separable portion of the object code, whose source code is excluded
294 | from the Corresponding Source as a System Library, need not be
295 | included in conveying the object code work.
296 |
297 | A "User Product" is either (1) a "consumer product", which means any
298 | tangible personal property which is normally used for personal, family,
299 | or household purposes, or (2) anything designed or sold for incorporation
300 | into a dwelling. In determining whether a product is a consumer product,
301 | doubtful cases shall be resolved in favor of coverage. For a particular
302 | product received by a particular user, "normally used" refers to a
303 | typical or common use of that class of product, regardless of the status
304 | of the particular user or of the way in which the particular user
305 | actually uses, or expects or is expected to use, the product. A product
306 | is a consumer product regardless of whether the product has substantial
307 | commercial, industrial or non-consumer uses, unless such uses represent
308 | the only significant mode of use of the product.
309 |
310 | "Installation Information" for a User Product means any methods,
311 | procedures, authorization keys, or other information required to install
312 | and execute modified versions of a covered work in that User Product from
313 | a modified version of its Corresponding Source. The information must
314 | suffice to ensure that the continued functioning of the modified object
315 | code is in no case prevented or interfered with solely because
316 | modification has been made.
317 |
318 | If you convey an object code work under this section in, or with, or
319 | specifically for use in, a User Product, and the conveying occurs as
320 | part of a transaction in which the right of possession and use of the
321 | User Product is transferred to the recipient in perpetuity or for a
322 | fixed term (regardless of how the transaction is characterized), the
323 | Corresponding Source conveyed under this section must be accompanied
324 | by the Installation Information. But this requirement does not apply
325 | if neither you nor any third party retains the ability to install
326 | modified object code on the User Product (for example, the work has
327 | been installed in ROM).
328 |
329 | The requirement to provide Installation Information does not include a
330 | requirement to continue to provide support service, warranty, or updates
331 | for a work that has been modified or installed by the recipient, or for
332 | the User Product in which it has been modified or installed. Access to a
333 | network may be denied when the modification itself materially and
334 | adversely affects the operation of the network or violates the rules and
335 | protocols for communication across the network.
336 |
337 | Corresponding Source conveyed, and Installation Information provided,
338 | in accord with this section must be in a format that is publicly
339 | documented (and with an implementation available to the public in
340 | source code form), and must require no special password or key for
341 | unpacking, reading or copying.
342 |
343 | 7. Additional Terms.
344 |
345 | "Additional permissions" are terms that supplement the terms of this
346 | License by making exceptions from one or more of its conditions.
347 | Additional permissions that are applicable to the entire Program shall
348 | be treated as though they were included in this License, to the extent
349 | that they are valid under applicable law. If additional permissions
350 | apply only to part of the Program, that part may be used separately
351 | under those permissions, but the entire Program remains governed by
352 | this License without regard to the additional permissions.
353 |
354 | When you convey a copy of a covered work, you may at your option
355 | remove any additional permissions from that copy, or from any part of
356 | it. (Additional permissions may be written to require their own
357 | removal in certain cases when you modify the work.) You may place
358 | additional permissions on material, added by you to a covered work,
359 | for which you have or can give appropriate copyright permission.
360 |
361 | Notwithstanding any other provision of this License, for material you
362 | add to a covered work, you may (if authorized by the copyright holders of
363 | that material) supplement the terms of this License with terms:
364 |
365 | a) Disclaiming warranty or limiting liability differently from the
366 | terms of sections 15 and 16 of this License; or
367 |
368 | b) Requiring preservation of specified reasonable legal notices or
369 | author attributions in that material or in the Appropriate Legal
370 | Notices displayed by works containing it; or
371 |
372 | c) Prohibiting misrepresentation of the origin of that material, or
373 | requiring that modified versions of such material be marked in
374 | reasonable ways as different from the original version; or
375 |
376 | d) Limiting the use for publicity purposes of names of licensors or
377 | authors of the material; or
378 |
379 | e) Declining to grant rights under trademark law for use of some
380 | trade names, trademarks, or service marks; or
381 |
382 | f) Requiring indemnification of licensors and authors of that
383 | material by anyone who conveys the material (or modified versions of
384 | it) with contractual assumptions of liability to the recipient, for
385 | any liability that these contractual assumptions directly impose on
386 | those licensors and authors.
387 |
388 | All other non-permissive additional terms are considered "further
389 | restrictions" within the meaning of section 10. If the Program as you
390 | received it, or any part of it, contains a notice stating that it is
391 | governed by this License along with a term that is a further
392 | restriction, you may remove that term. If a license document contains
393 | a further restriction but permits relicensing or conveying under this
394 | License, you may add to a covered work material governed by the terms
395 | of that license document, provided that the further restriction does
396 | not survive such relicensing or conveying.
397 |
398 | If you add terms to a covered work in accord with this section, you
399 | must place, in the relevant source files, a statement of the
400 | additional terms that apply to those files, or a notice indicating
401 | where to find the applicable terms.
402 |
403 | Additional terms, permissive or non-permissive, may be stated in the
404 | form of a separately written license, or stated as exceptions;
405 | the above requirements apply either way.
406 |
407 | 8. Termination.
408 |
409 | You may not propagate or modify a covered work except as expressly
410 | provided under this License. Any attempt otherwise to propagate or
411 | modify it is void, and will automatically terminate your rights under
412 | this License (including any patent licenses granted under the third
413 | paragraph of section 11).
414 |
415 | However, if you cease all violation of this License, then your
416 | license from a particular copyright holder is reinstated (a)
417 | provisionally, unless and until the copyright holder explicitly and
418 | finally terminates your license, and (b) permanently, if the copyright
419 | holder fails to notify you of the violation by some reasonable means
420 | prior to 60 days after the cessation.
421 |
422 | Moreover, your license from a particular copyright holder is
423 | reinstated permanently if the copyright holder notifies you of the
424 | violation by some reasonable means, this is the first time you have
425 | received notice of violation of this License (for any work) from that
426 | copyright holder, and you cure the violation prior to 30 days after
427 | your receipt of the notice.
428 |
429 | Termination of your rights under this section does not terminate the
430 | licenses of parties who have received copies or rights from you under
431 | this License. If your rights have been terminated and not permanently
432 | reinstated, you do not qualify to receive new licenses for the same
433 | material under section 10.
434 |
435 | 9. Acceptance Not Required for Having Copies.
436 |
437 | You are not required to accept this License in order to receive or
438 | run a copy of the Program. Ancillary propagation of a covered work
439 | occurring solely as a consequence of using peer-to-peer transmission
440 | to receive a copy likewise does not require acceptance. However,
441 | nothing other than this License grants you permission to propagate or
442 | modify any covered work. These actions infringe copyright if you do
443 | not accept this License. Therefore, by modifying or propagating a
444 | covered work, you indicate your acceptance of this License to do so.
445 |
446 | 10. Automatic Licensing of Downstream Recipients.
447 |
448 | Each time you convey a covered work, the recipient automatically
449 | receives a license from the original licensors, to run, modify and
450 | propagate that work, subject to this License. You are not responsible
451 | for enforcing compliance by third parties with this License.
452 |
453 | An "entity transaction" is a transaction transferring control of an
454 | organization, or substantially all assets of one, or subdividing an
455 | organization, or merging organizations. If propagation of a covered
456 | work results from an entity transaction, each party to that
457 | transaction who receives a copy of the work also receives whatever
458 | licenses to the work the party's predecessor in interest had or could
459 | give under the previous paragraph, plus a right to possession of the
460 | Corresponding Source of the work from the predecessor in interest, if
461 | the predecessor has it or can get it with reasonable efforts.
462 |
463 | You may not impose any further restrictions on the exercise of the
464 | rights granted or affirmed under this License. For example, you may
465 | not impose a license fee, royalty, or other charge for exercise of
466 | rights granted under this License, and you may not initiate litigation
467 | (including a cross-claim or counterclaim in a lawsuit) alleging that
468 | any patent claim is infringed by making, using, selling, offering for
469 | sale, or importing the Program or any portion of it.
470 |
471 | 11. Patents.
472 |
473 | A "contributor" is a copyright holder who authorizes use under this
474 | License of the Program or a work on which the Program is based. The
475 | work thus licensed is called the contributor's "contributor version".
476 |
477 | A contributor's "essential patent claims" are all patent claims
478 | owned or controlled by the contributor, whether already acquired or
479 | hereafter acquired, that would be infringed by some manner, permitted
480 | by this License, of making, using, or selling its contributor version,
481 | but do not include claims that would be infringed only as a
482 | consequence of further modification of the contributor version. For
483 | purposes of this definition, "control" includes the right to grant
484 | patent sublicenses in a manner consistent with the requirements of
485 | this License.
486 |
487 | Each contributor grants you a non-exclusive, worldwide, royalty-free
488 | patent license under the contributor's essential patent claims, to
489 | make, use, sell, offer for sale, import and otherwise run, modify and
490 | propagate the contents of its contributor version.
491 |
492 | In the following three paragraphs, a "patent license" is any express
493 | agreement or commitment, however denominated, not to enforce a patent
494 | (such as an express permission to practice a patent or covenant not to
495 | sue for patent infringement). To "grant" such a patent license to a
496 | party means to make such an agreement or commitment not to enforce a
497 | patent against the party.
498 |
499 | If you convey a covered work, knowingly relying on a patent license,
500 | and the Corresponding Source of the work is not available for anyone
501 | to copy, free of charge and under the terms of this License, through a
502 | publicly available network server or other readily accessible means,
503 | then you must either (1) cause the Corresponding Source to be so
504 | available, or (2) arrange to deprive yourself of the benefit of the
505 | patent license for this particular work, or (3) arrange, in a manner
506 | consistent with the requirements of this License, to extend the patent
507 | license to downstream recipients. "Knowingly relying" means you have
508 | actual knowledge that, but for the patent license, your conveying the
509 | covered work in a country, or your recipient's use of the covered work
510 | in a country, would infringe one or more identifiable patents in that
511 | country that you have reason to believe are valid.
512 |
513 | If, pursuant to or in connection with a single transaction or
514 | arrangement, you convey, or propagate by procuring conveyance of, a
515 | covered work, and grant a patent license to some of the parties
516 | receiving the covered work authorizing them to use, propagate, modify
517 | or convey a specific copy of the covered work, then the patent license
518 | you grant is automatically extended to all recipients of the covered
519 | work and works based on it.
520 |
521 | A patent license is "discriminatory" if it does not include within
522 | the scope of its coverage, prohibits the exercise of, or is
523 | conditioned on the non-exercise of one or more of the rights that are
524 | specifically granted under this License. You may not convey a covered
525 | work if you are a party to an arrangement with a third party that is
526 | in the business of distributing software, under which you make payment
527 | to the third party based on the extent of your activity of conveying
528 | the work, and under which the third party grants, to any of the
529 | parties who would receive the covered work from you, a discriminatory
530 | patent license (a) in connection with copies of the covered work
531 | conveyed by you (or copies made from those copies), or (b) primarily
532 | for and in connection with specific products or compilations that
533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Drugwars Copyright (C) 2020 Max Bridgland
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
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