├── content
├── blocks
│ ├── missile-upgrader.hjson
│ ├── wave.hjson
│ ├── missilefactory.hjson
│ ├── napalmmixer.hjson
│ └── turrets
│ │ ├── blanksilo.hjson
│ │ ├── aasilo.hjson
│ │ ├── healsilo.hjson
│ │ ├── nukesilo.hjson
│ │ ├── incendsilo.hjson
│ │ ├── airminesilo.hjson
│ │ ├── virussilo.hjson
│ │ ├── empsilo.hjson
│ │ ├── shattersilo.hjson
│ │ └── splittersilo.hjson
├── items
│ ├── missile-emp.hjson
│ ├── missile-aa.hjson
│ ├── missile-h.hjson
│ ├── missile-v.hjson
│ ├── missile-am.hjson
│ ├── missile-n.hjson
│ ├── missile-sh.hjson
│ ├── missile-sp.hjson
│ ├── missile-ic.hjson
│ └── missile.hjson
├── liquids
│ └── napalm.hjson
└── units
│ └── redacted.hjson
├── sounds
├── nuke.mp3
├── nuke.ogg
├── splat.mp3
├── splat.ogg
├── bugerror.mp3
├── bugerror.ogg
├── ohnolaunch.mp3
├── ohnolaunch.ogg
├── virusboom.mp3
├── virusboom.ogg
├── missileboom.mp3
├── missileboom.ogg
├── missilelaunch.mp3
└── missilelaunch.ogg
├── sprites
├── items
│ ├── missile.png
│ ├── missile-aa.png
│ ├── missile-am.png
│ ├── missile-h.png
│ ├── missile-ic.png
│ ├── missile-n.png
│ ├── missile-sh.png
│ ├── missile-sp.png
│ ├── missile-v.png
│ └── missile-emp.png
├── liquid
│ ├── napalm.png
│ └── napalm-icon.png
├── redacted
│ ├── redacted.png
│ ├── redactedair.png
│ ├── redactedbeam.png
│ ├── redactedfull.png
│ ├── redactedlaser.png
│ └── redactedbeam-back.png
└── blocks
│ ├── turrets
│ ├── aasilo.png
│ ├── blanksilo.png
│ ├── empsilo.png
│ ├── healsilo.png
│ ├── nukesilo.png
│ ├── virussilo.png
│ ├── aasilo-heat.png
│ ├── airminesilo.png
│ ├── incendsilo.png
│ ├── shattersilo.png
│ ├── empsilo-heat.png
│ ├── healsilo-heat.png
│ ├── nukesilo-heat.png
│ ├── splittersilo.png
│ ├── virussilo-heat.png
│ ├── airminesilo-heat.png
│ ├── incendsilo-heat.png
│ ├── shattersilo_heat.png
│ ├── missiles
│ │ ├── missileaa.png
│ │ ├── missileemp.png
│ │ ├── missileblank.png
│ │ ├── missileheal.png
│ │ ├── missilenuke.png
│ │ ├── missilevirus.png
│ │ ├── missileaa-back.png
│ │ ├── missileairmine.png
│ │ ├── missileemp-back.png
│ │ ├── missileincend.png
│ │ ├── missileshatter.png
│ │ ├── missilesplitter.png
│ │ ├── missilevirusbug.png
│ │ ├── missileblank-back.png
│ │ ├── missileheal-back.png
│ │ ├── missilenuke-back.png
│ │ ├── missilevirus-back.png
│ │ ├── missileairmine-back.png
│ │ ├── missileairminemine.png
│ │ ├── missileincend-back.png
│ │ ├── missileshatter-back.png
│ │ ├── missilesplitter-back.png
│ │ ├── missilesplitterbit.png
│ │ ├── missilesplitterpiece.png
│ │ ├── missilesplittershard.png
│ │ ├── missilevirusbug-back.png
│ │ ├── missileshattercapsule.png
│ │ ├── missileairminemine-back.png
│ │ ├── missilesplitterbit-back.png
│ │ ├── missilesplitterpiece-back.png
│ │ ├── missilesplittershard-back.png
│ │ └── missileshattercapsule-back.png
│ └── splittersilo-heat.png
│ └── production
│ ├── missilefactory.png
│ ├── missilefactory-top.png
│ ├── napalmmixer
│ ├── napalmmixer.png
│ ├── napalmmixer-top.png
│ ├── napalmmixer-liquid-0.png
│ ├── napalmmixer-liquid-1.png
│ ├── napalmmixer-liquid-2.png
│ └── napalmmixer-liquid-3.png
│ └── upgrader
│ ├── missile-upgrader.png
│ ├── missile-upgrader-decal.png
│ ├── missile-upgrader-icon.png
│ ├── missile-upgrader-top-0.png
│ ├── missile-upgrader-top-1.png
│ ├── missile-upgrader-top-2.png
│ ├── missile-upgrader-top-3.png
│ ├── missile-upgrader-top-4.png
│ ├── missile-upgrader-top-5.png
│ ├── missile-upgrader-top-6.png
│ ├── missile-upgrader-top-7.png
│ ├── missile-upgrader-top-8.png
│ ├── missile-upgrader-top-9.png
│ ├── missile-upgrader-top-10.png
│ ├── upmissiles
│ ├── missile-upgrader-item-0.png
│ ├── missile-upgrader-item-1.png
│ ├── missile-upgrader-item-2.png
│ ├── missile-upgrader-item-3.png
│ ├── missile-upgrader-item-4.png
│ ├── missile-upgrader-item-5.png
│ ├── missile-upgrader-item-6.png
│ ├── missile-upgrader-item-7.png
│ ├── missile-upgrader-item-8.png
│ ├── missile-upgrader-item-9.png
│ ├── missile-upgrader-item-10.png
│ └── missile-upgrader-original.png
│ └── arm
│ ├── left
│ ├── missile-upgrader-leftarm-0.png
│ ├── missile-upgrader-leftarm-1.png
│ └── missile-upgrader-leftarm-2.png
│ └── right
│ ├── missile-upgrader-rightarm-0.png
│ ├── missile-upgrader-rightarm-1.png
│ └── missile-upgrader-rightarm-2.png
├── sprites-override
└── ui
│ └── logo.png
├── scripts
├── main.js
├── advancecontentfunclib.js
├── napalmmixer.js
└── missile-upgrader.js
├── mod.hjson
├── README.md
└── LICENSE
/content/blocks/missile-upgrader.hjson:
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1 | research: blanksilo
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/sounds/nuke.mp3:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sounds/nuke.mp3
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/sounds/nuke.ogg:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sounds/nuke.ogg
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/sounds/splat.mp3:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sounds/splat.mp3
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/sounds/splat.ogg:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sounds/splat.ogg
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/sounds/bugerror.mp3:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sounds/bugerror.mp3
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/sounds/bugerror.ogg:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sounds/bugerror.ogg
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/sounds/ohnolaunch.mp3:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sounds/ohnolaunch.mp3
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/sounds/ohnolaunch.ogg:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sounds/ohnolaunch.ogg
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/sounds/virusboom.mp3:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sounds/virusboom.mp3
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/sounds/virusboom.ogg:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sounds/virusboom.ogg
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/sounds/missileboom.mp3:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sounds/missileboom.mp3
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/sounds/missileboom.ogg:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sounds/missileboom.ogg
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/sounds/missilelaunch.mp3:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sounds/missilelaunch.mp3
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/sounds/missilelaunch.ogg:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sounds/missilelaunch.ogg
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/sprites/items/missile.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/items/missile.png
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/sprites/liquid/napalm.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/liquid/napalm.png
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/sprites-override/ui/logo.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites-override/ui/logo.png
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/sprites/items/missile-aa.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/items/missile-aa.png
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/sprites/items/missile-am.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/items/missile-am.png
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/sprites/items/missile-h.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/items/missile-h.png
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/sprites/items/missile-ic.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/items/missile-ic.png
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/sprites/items/missile-n.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/items/missile-n.png
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/sprites/items/missile-sh.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/items/missile-sh.png
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/sprites/items/missile-sp.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/items/missile-sp.png
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/sprites/items/missile-v.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/items/missile-v.png
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/sprites/items/missile-emp.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/items/missile-emp.png
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/sprites/liquid/napalm-icon.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/liquid/napalm-icon.png
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/sprites/redacted/redacted.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/redacted/redacted.png
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/sprites/blocks/turrets/aasilo.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/aasilo.png
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/sprites/redacted/redactedair.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/redacted/redactedair.png
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/sprites/redacted/redactedbeam.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/redacted/redactedbeam.png
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/sprites/redacted/redactedfull.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/redacted/redactedfull.png
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/sprites/blocks/turrets/blanksilo.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/blanksilo.png
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/sprites/blocks/turrets/empsilo.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/empsilo.png
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/sprites/blocks/turrets/healsilo.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/healsilo.png
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/sprites/blocks/turrets/nukesilo.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/nukesilo.png
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/sprites/blocks/turrets/virussilo.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/virussilo.png
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/sprites/redacted/redactedlaser.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/redacted/redactedlaser.png
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/sprites/blocks/turrets/aasilo-heat.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/aasilo-heat.png
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/sprites/blocks/turrets/airminesilo.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/airminesilo.png
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/sprites/blocks/turrets/incendsilo.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/incendsilo.png
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/sprites/blocks/turrets/shattersilo.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/shattersilo.png
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/sprites/redacted/redactedbeam-back.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/redacted/redactedbeam-back.png
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/sprites/blocks/turrets/empsilo-heat.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/empsilo-heat.png
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/sprites/blocks/turrets/healsilo-heat.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/healsilo-heat.png
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/sprites/blocks/turrets/nukesilo-heat.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/nukesilo-heat.png
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/sprites/blocks/turrets/splittersilo.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/splittersilo.png
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/sprites/blocks/turrets/virussilo-heat.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/virussilo-heat.png
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/scripts/main.js:
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1 | require("ohno-missiles/missile-upgrader")
2 | require("ohno-missiles/napalmmixer")
3 | require("ohno-missiles/advancecontentfunclib")
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/sprites/blocks/turrets/airminesilo-heat.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/airminesilo-heat.png
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/sprites/blocks/turrets/incendsilo-heat.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/incendsilo-heat.png
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/sprites/blocks/turrets/shattersilo_heat.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/shattersilo_heat.png
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/sprites/blocks/production/missilefactory.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/production/missilefactory.png
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/sprites/blocks/turrets/missiles/missileaa.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/missiles/missileaa.png
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/sprites/blocks/turrets/missiles/missileemp.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/missiles/missileemp.png
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/sprites/blocks/turrets/splittersilo-heat.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/splittersilo-heat.png
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/sprites/blocks/production/missilefactory-top.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/production/missilefactory-top.png
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/sprites/blocks/turrets/missiles/missileblank.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/missiles/missileblank.png
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/sprites/blocks/turrets/missiles/missileheal.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/missiles/missileheal.png
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/sprites/blocks/turrets/missiles/missilenuke.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/missiles/missilenuke.png
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/sprites/blocks/turrets/missiles/missilevirus.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/missiles/missilevirus.png
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/sprites/blocks/turrets/missiles/missileaa-back.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/missiles/missileaa-back.png
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/sprites/blocks/turrets/missiles/missileairmine.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/missiles/missileairmine.png
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/sprites/blocks/turrets/missiles/missileemp-back.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/missiles/missileemp-back.png
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/sprites/blocks/turrets/missiles/missileincend.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/missiles/missileincend.png
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/sprites/blocks/turrets/missiles/missileshatter.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/missiles/missileshatter.png
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/sprites/blocks/turrets/missiles/missilesplitter.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/missiles/missilesplitter.png
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/sprites/blocks/turrets/missiles/missilevirusbug.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/missiles/missilevirusbug.png
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/sprites/blocks/production/napalmmixer/napalmmixer.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/production/napalmmixer/napalmmixer.png
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/sprites/blocks/turrets/missiles/missileblank-back.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/missiles/missileblank-back.png
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/sprites/blocks/turrets/missiles/missileheal-back.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/missiles/missileheal-back.png
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/sprites/blocks/turrets/missiles/missilenuke-back.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/missiles/missilenuke-back.png
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/sprites/blocks/turrets/missiles/missilevirus-back.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/missiles/missilevirus-back.png
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/sprites/blocks/production/upgrader/missile-upgrader.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/production/upgrader/missile-upgrader.png
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/sprites/blocks/turrets/missiles/missileairmine-back.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/missiles/missileairmine-back.png
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/sprites/blocks/turrets/missiles/missileairminemine.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/missiles/missileairminemine.png
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/sprites/blocks/turrets/missiles/missileincend-back.png:
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/sprites/blocks/turrets/missiles/missilesplitter-back.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/missiles/missilesplitter-back.png
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/sprites/blocks/turrets/missiles/missilesplitterbit.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/missiles/missilevirusbug-back.png
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/production/napalmmixer/napalmmixer-top.png
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/sprites/blocks/turrets/missiles/missileshattercapsule.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/turrets/missiles/missileshattercapsule.png
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/sprites/blocks/production/upgrader/missile-upgrader-decal.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/production/upgrader/missile-upgrader-decal.png
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/sprites/blocks/production/upgrader/missile-upgrader-icon.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/production/upgrader/missile-upgrader-icon.png
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/sprites/blocks/production/upgrader/missile-upgrader-top-0.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/production/upgrader/missile-upgrader-top-0.png
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/sprites/blocks/production/upgrader/missile-upgrader-top-1.png:
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https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sprites/blocks/production/upgrader/missile-upgrader-top-1.png
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/content/items/missile-emp.hjson:
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1 | type: resource
2 | localizedName: "[#00A9FF]EMP Ballistic Missile[]"
3 | description: "Premanufactured for use in the EMP Missile Silo."
4 | explosiveness: 69420
5 | flammability: 420
6 | color: 009DF5
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/content/items/missile-aa.hjson:
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1 | type: resource
2 | localizedName: "[#CF0A00]Anti Air Ballistic Missile[]"
3 | description: "Premanufactured for use in the AA Missile Silo."
4 | explosiveness: 69420
5 | flammability: 420
6 | color: CF0A00
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/content/items/missile-h.hjson:
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1 | type: resource
2 | localizedName: "[#FFBCFB]Healing Ballistic Missile[]"
3 | description: "Premanufactured for use in the Heal Missile Silo."
4 | explosiveness: 69420
5 | flammability: 420
6 | color: FFBCFB
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/content/items/missile-v.hjson:
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1 | type: resource
2 | localizedName: "[#4EE04E]Virus Ballistic Missile[]"
3 | description: "Premanufactured for use in the Virus Missile Silo."
4 | explosiveness: 69420
5 | flammability: 420
6 | color: 4EE04E
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/content/items/missile-am.hjson:
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1 | type: resource
2 | localizedName: "[#78DCFF]Air Mine Ballistic Missile[]"
3 | description: "Premanufactured for use in the Air Mine Missile Silo."
4 | explosiveness: 69420
5 | flammability: 420
6 | color: 78DCFF
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/content/items/missile-n.hjson:
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1 | type: resource
2 | localizedName: "[#00F98A]Nuclear Ballistic Missile[]"
3 | description: "Premanufactured for use in the Splitter Missile Silo."
4 | explosiveness: 69420
5 | flammability: 420
6 | color: 00F98A
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/content/items/missile-sh.hjson:
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1 | type: resource
2 | localizedName: "[#D620D6]Cluster Ballistic Missile[]"
3 | description: "Premanufactured for use in the Cluster Missile Silo."
4 | explosiveness: 69420
5 | flammability: 420
6 | color: D620D6
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/content/items/missile-sp.hjson:
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1 | type: resource
2 | localizedName: "[#FFFF00]Splitter Ballistic Missile[]"
3 | description: "Premanufactured for use in the Splitter Missile Silo."
4 | explosiveness: 69420
5 | flammability: 420
6 | color: FFFF00
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/content/items/missile-ic.hjson:
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1 | type: resource
2 | localizedName: "[#F27D00]Incendiary Ballistic Missile[]"
3 | description: "Premanufactured for use in the Incendiary Missile Silo."
4 | explosiveness: 69420
5 | flammability: 420
6 | color: F27D00
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/content/blocks/wave.hjson:
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1 | ammo: {
2 | water: waterShot
3 | slag: slagShot
4 | cryofluid: cryoShot
5 | oil: oilShot
6 | napalm: {
7 | type: LiquidBulletType
8 | liquid: napalm
9 | damage: 20
10 | drag: 0.03
11 | }
12 | }
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/content/items/missile.hjson:
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1 | type: resource
2 | localizedName: "[#F90800]Ballistic Missile[]"
3 | description: "A powerful ballistic missile to be used in only the strongest of weaponry. [#F90800]You'd expect it to be safer than Blast Compound because of the casing, but the sheer concentration of it makes it actually more dangerious.[]"
4 | explosiveness: 69420
5 | flammability: 420
6 | color: F90800
7 |
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/content/liquids/napalm.hjson:
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1 | name: "[#EA8878]Napalm"
2 | description: "[#EA8878]Liquid flames"
3 | color: EA8878
4 | lightColor: EA8878
5 | explosiveness: 0.2
6 | flammability: 0.2
7 | temperature: 500
8 | viscosity: 0.65
9 | heatCapacity: 0
10 | effect: {
11 | name: burnyburnohno
12 | damage: 600
13 | speedMultiplier: 0.2
14 | armorMultiplier: 0.5
15 | damageMultiplier: 0.75
16 | effect: lava
17 | }
18 |
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/mod.hjson:
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1 | name: ohno-missiles
2 | displayName: "[#F90800]Missiles Mod of pure ohno"
3 | author: "[#FCC21B]MEEP of Faith[] and [#6ECDEC]SolarPH[]"
4 | description:
5 | '''
6 | [#F90800]DID SOMEBODY SAY NUKES?[]
7 | If the mod doesn't work, you'll need to install [orange]Younggam/multi-lib[]. Just put that into github install and that'll do.
8 |
9 | Update: New [#F90800]Ballistic Modification Plant[] for upgrading your normal [#F90800]Ballistic Missiles[].
10 | '''
11 | version: 4.3
12 | dependencies:["multi-lib"]
13 | hideBrowser: true
14 |
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/content/blocks/missilefactory.hjson:
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1 | type: GenericSmelter
2 | localizedName: "[#F90800]Ballistics Factory"
3 | description: "Create powerful [#F90800]Ballistic Missiles[] that can only be fired by the biggest of missile launchers."
4 | size: 4
5 | hasPower: true
6 | flameColor: 7affbd
7 | craftTime: 150
8 | itemCapacity: 32
9 | consumesPower: true
10 | consumes: {
11 | power: {
12 | usage: 16.25
13 | capacity: 16.25
14 | }
15 | items: {
16 | items: [
17 | surge-alloy/3
18 | plastanium/5
19 | thorium/6
20 | blast-compound/8
21 | ]
22 | }
23 | }
24 | outputItem: missile/1
25 | requirements: [
26 | lead/2000
27 | silicon/1000
28 | graphite/1000
29 | thorium/1600
30 | surge-alloy/1250
31 | plastanium/1080
32 | phase-fabric/200
33 | ]
34 | category: crafting
35 | research: spectre
36 | idleSound: respawning
37 | idleSoundVolume: 0.5
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/content/blocks/napalmmixer.hjson:
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1 | localizedName: "[#EA8878]Napalm Mixer"
2 | description:
3 | '''
4 | Mixes Slag and Oil to create volatile [#EA8878]Napalm[].
5 | Requires Water or Cryofluid as coolant or else it'll catch itself on fire. Slag and Oil will only be allowed in if there's sufficent Water in the mixer.
6 | [red]Note: Not 100% guaranteed to negate fire damage. I suggest having many Mend Projectors around it.
7 | [#565666]I do mean "or" literally, if there's Water in there, you can't put in Cryofluid and vice versa.[]
8 |
9 | Don't ask how this works, I threw science out the window a while ago.
10 | '''
11 | size: 3
12 | health: 120
13 | consumes: {
14 | power: {
15 | usage: 2.5
16 | capacity: 2.5
17 | }
18 | }
19 | requirements: [
20 | lead/150
21 | silicon/150
22 | titanium/150
23 | thorium/135
24 | surge-alloy/60
25 | ]
26 | category: crafting
27 | research: cryofluidmixer
28 | idleSound: respawning
29 | idleSoundVolume: 0.5
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/content/blocks/turrets/blanksilo.hjson:
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1 | type: ItemTurret
2 | localizedName: Missile Silo
3 | description: An avarage missile silo with no extra abilities. Still pretty powerful though.
4 | health: 200
5 | size: 4
6 | reload: 150
7 | range: 8000
8 | inaccuracy: 5
9 | shootCone: 25
10 | rotatespeed: 0.5
11 | targetAir: true
12 | maxAmmo: 6
13 | restitution: 0.003
14 | recoil: 8
15 | shootSound: missilelaunch
16 | shootEffect: nuclearShockwave
17 | ammo: {
18 | missile: {
19 | type: MissileBulletType
20 | bulletShrink: 0
21 | speed: 4.5
22 | damage: 1500
23 | splashDamage: 1500
24 | hitSize: 32
25 | bulletWidth: 32
26 | bulletHeight: 32
27 | trailColor: F90800
28 | ammoMultiplier: 3
29 | homingPower: 0.001
30 | frontColor: F90800
31 | backColor: 565666
32 | homingRange: 69420
33 | splashDamageRadius: 48
34 | hitSound: missileboom
35 | knockback: 3
36 | bulletSprite: ohno-missiles-missileblank
37 | hitEffect: flakExplosionBig
38 | lifetime: 3600
39 | hitShake: 0.75
40 | }
41 | }
42 | requirements: [
43 | copper/2000
44 | lead/2000
45 | silicon/1250
46 | graphite/1250
47 | titanium/1500
48 | plastanium/1000
49 | thorium/1000
50 | surge-alloy/750
51 | ]
52 | category: turret
53 | research: missilefactory
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/content/units/redacted.hjson:
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1 | type: hoverUnit
2 | name: Lucifer
3 | description: "[#8f0101]Piercing lasers of destruction..."
4 | mass: 50
5 | hitsize: 56
6 | drag: 0.03
7 | speed: 0.005
8 | maxVelocity: 0.2
9 | flying: true
10 | health: 17000
11 | engineOffset: 38
12 | engineSize: 6.5
13 | rotatespeed: 0.01
14 | baseRotateSpeed: 0.04
15 | retreatPercent: 0.1
16 | range: 128
17 | attackLength: 112
18 | rotateWeapon: true
19 | weaponOffsetY: 32
20 | shootCone: 360
21 | weapon: {
22 | name: redactedlaser
23 | width: 14
24 | length: 32
25 | nimPlayerDist: 24
26 | reload: 6
27 | recoil: 5
28 | shots: 1
29 | alternate: false
30 | inaccuracy: 5
31 | shake: 10
32 | lengthRand: 0.2
33 | shootSound: laser
34 | bullet: {
35 | type: ArtilleryBulletType
36 | bulletSprite: ohno-missiles-redactedbeam
37 | speed: 10
38 | damage: 25
39 | bulletShrink: 0
40 | drag: 0
41 | incendChance: 10
42 | incendAmount: 10
43 | lifetime: 32
44 | collidesTiles: true
45 | collides: true
46 | collidesAir: true
47 | pierce: true
48 | drawSize: 8
49 | hitSize: 8
50 | trailEffect: shieldBreak
51 | hitEffect: padlaunch
52 | despawnEffect: padlaunch
53 | hitSound: none
54 | frontColor: FF9C5A
55 | backColor: EC7458
56 | fragBullets: 5
57 | fragBullet: {
58 | type: BasicBulletType
59 | bulletSprite: ohno-missiles-redactedbeam
60 | speed: 10
61 | damage:5
62 | bulletShrink: 0
63 | lifetime: 5
64 | drawSize: 2
65 | hitSize: 2
66 | hitSound: none
67 | hitEffect: none
68 | despawnEffect: none
69 | }
70 | }
71 | }
72 |
--------------------------------------------------------------------------------
/content/blocks/turrets/aasilo.hjson:
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1 | type: ItemTurret
2 | localizedName: "[#CF0A00]Anti-Air Missile Silo[]"
3 | description: Fires fast missiles that effectively blast down flying enemies.
4 | health: 200
5 | size: 4
6 | reload: 300
7 | range: 8000
8 | inaccuracy: 5
9 | shootCone: 25
10 | rotatespeed: 0.5
11 | targetAir: true
12 | targetGround: false
13 | maxAmmo: 4
14 | ammoPerShot:2
15 | heatColor: CF0A00
16 | cooldown: 0.003
17 | shootEffect: nuclearShockwave
18 | shootSound: missilelaunch
19 | restitution: 0.003
20 | recoil: 8
21 | ammo: {
22 | missile: {
23 | type: MissileBulletType
24 | ammoMultiplier: 1
25 | bulletShrink: 0
26 | speed: 6
27 | damage: 2000
28 | splashDamage: 2000
29 | hitSize: 32
30 | bulletWidth: 32
31 | bulletHeight: 32
32 | trailColor: CF0A00
33 | frontColor: CF0A00
34 | backColor: 565666
35 | homingPower: 0.001
36 | homingRange: 69420
37 | splashDamageRadius: 96
38 | bulletSprite: ohno-missiles-missileblank
39 | lifetime: 3600
40 | hitSound: missileboom
41 | collidesTiles: false
42 | collidesAir: true
43 | knockback: 2000
44 | hitEffect: flakExplosionBig
45 | hitShake: 2
46 | }
47 | missile-aa: {
48 | type: MissileBulletType
49 | reloadMultiplier: 4
50 | ammoMultiplier: 2
51 | bulletShrink: 0
52 | speed: 6
53 | damage: 2000
54 | splashDamage: 2000
55 | hitSize: 32
56 | bulletWidth: 32
57 | bulletHeight: 32
58 | trailColor: CF0A00
59 | frontColor: CF0A00
60 | backColor: 565666
61 | homingPower: 0.001
62 | homingRange: 69420
63 | splashDamageRadius: 96
64 | bulletSprite: ohno-missiles-missileaa
65 | lifetime: 3600
66 | hitSound: missileboom
67 | collidesTiles: false
68 | collidesAir: true
69 | knockback: 2000
70 | hitEffect: flakExplosionBig
71 | hitShake: 2
72 | }
73 | }
74 | requirements: [
75 | copper/2000
76 | lead/2000
77 | silicon/1300
78 | graphite/1300
79 | titanium/1700
80 | plastanium/800
81 | thorium/800
82 | surge-alloy/400
83 | ]
84 | category: turret
85 | research: airminesilo
86 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # This is not being updated to v6
2 | ## Missiles have been added into `MEEPofFaith/prog-mats-java`.
3 |
4 | ---
5 |
6 | 
7 |
8 | # Missiles Ohno Mod for Mindustry
9 | With the new ballistic missile, you can nuke the enemies with various missile silos. (It's also my first mod) Please, if you have any suggestions for balance changes (I'm only gonna change build cost) or missiles, DM me in discord with #MEEP of Faith#7277 (Plase don't spam my DMs though).
10 |
11 | ## Factories
12 | Adds a Ballistics Factory to create missiles to load various milos. Kinda expensive to run, so have fun with that.
13 |
14 | Cool looking multi-crafter using younggam/multi-lib to upgrade your normal missiles.
15 |
16 | ## Missile Showcase (Click on the image to open the video)
17 | [](https://www.youtube.com/watch?v=ayshhQFQrW8)
18 |
19 | ## Silos (and version added)
20 | #### Missile Silo (v1) - Fires basic missiles. These missiles travel slightly faster.
21 | #### Air Mine Silo (v1) - Fires a missile that bursts into a field of air mines.
22 | #### Anti-Air Silo (v1) - Fires much faster missiles that blast down flying enemies.
23 | #### Splitter Silo (v1) - Fire missiles that split into multiple smaller missiles. Thrice.
24 | #### Nuclear Silo (v1) - The destruction capable should be read from the name.
25 | #### Incendiary Silo (v2) - Lower explosion damage radius, but sends liquid flames flying all over the place.
26 | #### Virus Silo (v2) (Started by SolarPH) - On collision, creates a swarm of annoying bugs that deal damage.
27 | #### EMP Silo (v2) (Started by SolarPH) - Deals no damage, but stops enemies from moving and makes them deal no damage.
28 |
29 | ## Plans
30 | #### World Ender Silo (Will cost 11565 of all resources to build. Why 11565? Check the research cost.)
31 | #### Impulse Silo (Minimal damage, insane knockback)
32 | #### Nuclear Crawler (The name says its abilities... Like a crawler with a nuke on it.)
33 | #### Scatter Missile (Launches an F ton of tiny missiles in all directions with pretty much as low of homing as possible.)
34 |
--------------------------------------------------------------------------------
/content/blocks/turrets/healsilo.hjson:
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1 | type: ItemTurret
2 | name: "[#FFBCFB]Heal Missile Missile Silo v2[]"
3 | description: "The return of the [#FFBCFB]Heal Silo[], which was scrapped before the releace of v1."
4 | health: 200
5 | size: 4
6 | reload: 300
7 | range: 8000
8 | inaccuracy: 5
9 | shootCone: 25
10 | rotatespeed: 0.5
11 | targetAir: true
12 | maxAmmo: 4
13 | ammoPerShot: 2
14 | heatColor: FFBCFB
15 | cooldown: 0.003
16 | shootEffect: nuclearShockwave
17 | shootSound: missilelaunch
18 | recoil: 8
19 | restitution: 0.003
20 | ammo: {
21 | missile: {
22 | type: MissileBulletType
23 | ammoMultiplier: 1
24 | bulletShrink: 0
25 | trailColor: FFBCFB
26 | speed: 4.5
27 | damage: 100
28 | splashDamage: 0
29 | hitSize: 32
30 | bulletWidth: 32
31 | bulletHeight: 32
32 | homingPower: 0.001
33 | homingRange: 69420
34 | hitSound: virusboom
35 | knockback: 2
36 | frontColor: FFBCFB
37 | backColor: 565666
38 | bulletSprite: ohno-missiles-missileblank
39 | despawnEffect: shockwave
40 | hitEffect: shockwave
41 | lifetime: 3600
42 | hitShake: 1
43 | fragBullets: 420
44 | fragVelocityMin: 1
45 | fragVelocityMax: 1
46 | fragBullet: {
47 | type: HealBulletType
48 | healPercent: 50
49 | speed: 10
50 | lifetime: 30
51 | damage: 0
52 | collidesAir: true
53 | collidesTeam: true
54 | pierce: true
55 | status: {
56 | name: missileofhealing
57 | damage: -10
58 | }
59 | }
60 | }
61 | missile-h: {
62 | type: MissileBulletType
63 | reloadMultiplier: 4
64 | ammoMultiplier: 2
65 | bulletShrink: 0
66 | trailColor: FFBCFB
67 | speed: 4.5
68 | damage: 100
69 | splashDamage: 0
70 | hitSize: 32
71 | bulletWidth: 32
72 | bulletHeight: 32
73 | homingPower: 0.001
74 | homingRange: 69420
75 | hitSound: virusboom
76 | knockback: 2
77 | frontColor: FFBCFB
78 | backColor: 565666
79 | bulletSprite: ohno-missiles-missileheal
80 | despawnEffect: shockwave
81 | hitEffect: shockwave
82 | lifetime: 3600
83 | hitShake: 1
84 | fragBullets: 420
85 | fragVelocityMin: 1
86 | fragVelocityMax: 1
87 | fragBullet: {
88 | type: HealBulletType
89 | healPercent: 50
90 | speed: 10
91 | lifetime: 30
92 | damage: 0
93 | collidesAir: true
94 | pierce: true
95 | status: {
96 | name: supermissileofhealing
97 | damage: -10
98 | }
99 | }
100 | }
101 | }
102 | requirements: [
103 | copper/2000
104 | lead/2000
105 | silicon/2000
106 | graphite/1500
107 | titanium/1500
108 | plastanium/1250
109 | thorium/1500
110 | surge-alloy/750
111 | phase-fabric/1750
112 | ]
113 | category: turret
114 | research: incendsilo
--------------------------------------------------------------------------------
/content/blocks/turrets/nukesilo.hjson:
--------------------------------------------------------------------------------
1 | type: ItemTurret
2 | localizedName: "[#7affbd]Nuclear Missile Missile Silo[]"
3 | description: Slow firing, but will obliterate a large area.
4 | health: 200
5 | size: 4
6 | reload: 900
7 | range: 8000
8 | inaccuracy: 5
9 | shootCone: 25
10 | rotatespeed: 0.5
11 | targetAir: true
12 | maxAmmo: 18
13 | ammoPerShot: 9
14 | heatColor: 7affbd
15 | cooldown: 0.003
16 | shootEffect: nuclearShockwave
17 | shootSound: ohnolaunch
18 | recoil: 8
19 | restitution: 0.003
20 | ammo: {
21 | missile: {
22 | type: MissileBulletType
23 | ammoMultiplier: 1
24 | bulletShrink: 0
25 | trailColor: 00F98A
26 | speed: 2.75
27 | damage: 69420
28 | splashDamage: 320
29 | hitSize: 32
30 | bulletWidth: 32
31 | bulletHeight: 32
32 | effect: missileTrail
33 | homingPower: 0.001
34 | homingRange: 69420
35 | splashDamageRadius: 1600
36 | hitSound: nuke
37 | knockback: 69420
38 | frontColor: 00F98A
39 | backColor: 565666
40 | bulletSprite: ohno-missiles-missileblank
41 | despawnEffect: nuclearcloud
42 | hitEffect: nuclearcloud
43 | lifetime: 3600
44 | hitShake: 20
45 | fragBullets: 420
46 | fragVelocityMin: 1
47 | fragVelocityMax: 1
48 | fragBullet: {
49 | type: ArtilleryBulletType
50 | bulletShrink: 0
51 | trailEffect: none
52 | speed: 10
53 | damage: 69420
54 | splashDamage: 69420
55 | bulletWidth: 0
56 | bulletHeight: 0
57 | homingPower: 0
58 | homingRange: 0
59 | frontColor: ffffff
60 | backColor: 565666
61 | splashDamageRadius: 1600
62 | hitSound: none
63 | knockback: 69420
64 | bulletSprite: missile
65 | hitEffect: none
66 | despawnEffect: none
67 | lifetime: 30
68 | hitShake: 10
69 | collidesTiles: true
70 | collidesAir: true
71 | pierce: true
72 | }
73 | }
74 | missile-n: {
75 | type: MissileBulletType
76 | reloadMultiplier: 4
77 | ammoMultiplier: 9
78 | bulletShrink: 0
79 | trailColor: 00F98A
80 | speed: 2.75
81 | damage: 69420
82 | splashDamage: 320
83 | hitSize: 32
84 | bulletWidth: 32
85 | bulletHeight: 32
86 | effect: missileTrail
87 | homingPower: 0.001
88 | homingRange: 69420
89 | splashDamageRadius: 1600
90 | hitSound: nuke
91 | knockback: 69420
92 | frontColor: 00F98A
93 | backColor: 565666
94 | bulletSprite: ohno-missiles-missilenuke
95 | despawnEffect: nuclearcloud
96 | hitEffect: nuclearcloud
97 | lifetime: 3600
98 | hitShake: 20
99 | fragBullets: 420
100 | fragVelocityMin: 1
101 | fragVelocityMax: 1
102 | fragBullet: {
103 | type: ArtilleryBulletType
104 | bulletShrink: 0
105 | trailEffect: none
106 | speed: 10
107 | damage: 69420
108 | splashDamage: 69420
109 | bulletWidth: 0
110 | bulletHeight: 0
111 | homingPower: 0
112 | homingRange: 0
113 | frontColor: ffffff
114 | backColor: 565666
115 | splashDamageRadius: 1600
116 | hitSound: none
117 | knockback: 69420
118 | bulletSprite: missile
119 | hitEffect: none
120 | despawnEffect: none
121 | lifetime: 30
122 | hitShake: 10
123 | collidesTiles: true
124 | collidesAir: true
125 | pierce: true
126 | }
127 | }
128 | }
129 | requirements: [
130 | copper/5000
131 | lead/5000
132 | silicon/2000
133 | graphite/2250
134 | titanium/2500
135 | plastanium/1750
136 | thorium/2000
137 | surge-alloy/2000
138 | ]
139 | category: turret
140 | research: shattersilo
141 |
--------------------------------------------------------------------------------
/content/blocks/turrets/incendsilo.hjson:
--------------------------------------------------------------------------------
1 | type: ItemTurret
2 | localizedName: "[#F27D00]Incendiary Missile Missile Silo[]"
3 | description: Doesn't deal as much damage, but a massive area gets set on fire.
4 | health: 200
5 | size: 4
6 | reload: 450
7 | range: 8000
8 | inaccuracy: 5
9 | shootCone: 25
10 | rotatespeed: 0.5
11 | targetAir: false
12 | heatColor: F27D00
13 | maxAmmo: 2
14 | ammoPerShot: 2
15 | restitution: 0.003
16 | recoil: 8
17 | shootSound: missilelaunch
18 | shootEffect: nuclearShockwave
19 | ammo: {
20 | missile: {
21 | type: MissileBulletType
22 | ammoMultiplier: 1
23 | bulletShrink: 0
24 | trailColor: F27D00
25 | speed: 3.5
26 | damage: 300
27 | splashDamage: 1000
28 | splashDamageRadius: 24
29 | hitSize: 32
30 | bulletWidth: 32
31 | bulletHeight: 32
32 | effect: missileTrail
33 | homingPower: 0.001
34 | homingRange: 69420
35 | hitSound: explosionbig
36 | knockback: 0.8
37 | bulletSprite: ohno-missiles-missileblank
38 | hitEffect: flakExplosionBig
39 | despawnEffect: flakExplosionBig
40 | lifetime: 3600
41 | hitShake: 2
42 | frontColor: F27D00
43 | backColor: 565666
44 | collidesTiles: true
45 | collidesAir: false
46 | collidesAir: false
47 | collidesTiles: true
48 | fragBullets: 2000
49 | fragVelocityMin: 0
50 | fragVelocityMax: 3
51 | fragBullet: {
52 | type: BasicBulletType
53 | speed: 5
54 | lifetime: 10
55 | bulletSprite: none
56 | damage: 0
57 | hitEffect: none
58 | despawnEffect: none
59 | collidesAir: false
60 | collides: false
61 | collidesTile: true
62 | incendChance: 100
63 | incendAmount: 100
64 | incendSpread: 8
65 | fragBullets: 1
66 | fragBullet: {
67 | type: LiquidBulletType
68 | liquid: napalm
69 | speed: 0
70 | lifetime: 0
71 | damage: 0
72 | collides: false
73 | fragBullets: 1
74 | fragBullet: oilShot
75 | }
76 | }
77 | }
78 | missile-ic: {
79 | type: MissileBulletType
80 | reloadMultiplier: 4
81 | ammoMultiplier: 2
82 | bulletShrink: 0
83 | trailColor: F27D00
84 | speed: 3.5
85 | damage: 300
86 | splashDamage: 1000
87 | splashDamageRadius: 24
88 | hitSize: 32
89 | bulletWidth: 32
90 | bulletHeight: 32
91 | effect: missileTrail
92 | homingPower: 0.001
93 | homingRange: 69420
94 | hitSound: explosionbig
95 | knockback: 0.8
96 | bulletSprite: ohno-missiles-missileincend
97 | hitEffect: flakExplosionBig
98 | despawnEffect: flakExplosionBig
99 | lifetime: 3600
100 | hitShake: 2
101 | frontColor: F27D00
102 | backColor: 565666
103 | collidesTiles: true
104 | collidesAir: false
105 | collidesAir: false
106 | collidesTiles: true
107 | fragBullets: 2000
108 | fragVelocityMin: 0
109 | fragVelocityMax: 3
110 | fragBullet: {
111 | type: BasicBulletType
112 | speed: 5
113 | lifetime: 10
114 | bulletSprite: none
115 | damage: 0
116 | hitEffect: none
117 | despawnEffect: none
118 | collidesAir: false
119 | collides: false
120 | collidesTile: true
121 | incendChance: 100
122 | incendAmount: 100
123 | incendSpread: 8
124 | fragBullets: 1
125 | fragBullet: {
126 | type: LiquidBulletType
127 | liquid: napalm
128 | speed: 0
129 | lifetime: 0
130 | damage: 0
131 | collides: false
132 | fragBullets: 1
133 | fragBullet: oilShot
134 | }
135 | }
136 | }
137 | }
138 | requirements: [
139 | copper/2500
140 | lead/2500
141 | silicon/1250
142 | graphite/1250
143 | metaglass/2250
144 | titanium/1600
145 | plastanium/500
146 | thorium/1200
147 | surge-alloy/600
148 | ]
149 | category: turret
150 | research: airminesilo
151 |
--------------------------------------------------------------------------------
/content/blocks/turrets/airminesilo.hjson:
--------------------------------------------------------------------------------
1 | type: ItemTurret
2 | localizedName: "[#9EE6FF]Air Mine Missile Silo[]"
3 | description: Fires a missile that bursts into a swarm of air mines.
4 | health: 200
5 | size: 4
6 | reload: 225
7 | range: 8000
8 | inaccuracy: 5
9 | shootCone: 25
10 | rotatespeed: 0.5
11 | targetAir: true
12 | targetGround: false
13 | maxAmmo: 6
14 | ammoPerShot:3
15 | heatColor: 9EE6FF
16 | restitution: 0.003
17 | recoil: 8
18 | cooldown: 0.003
19 | shootEffect: nuclearShockwave
20 | shootSound: missilelaunch
21 | ammo: {
22 | missile: {
23 | type: MissileBulletType
24 | ammoMultiplier: 1
25 | bulletShrink: 0
26 | speed: 3.75
27 | damage: 0
28 | splashDamage: 0
29 | splashDamageRadius: 0
30 | hitSize: 32
31 | bulletWidth: 32
32 | bulletHeight: 32
33 | trailColor: 78DCFF
34 | homingPower: 0.001
35 | homingRange: 0
36 | hitSound: explosionbig
37 | knockback: 0.8
38 | bulletSprite: ohno-missiles-missileblank
39 | hitEffect: flakExplosionBig
40 | despawnEffect: flakExplosionBig
41 | lifetime: 281
42 | hitShake: 2
43 | frontColor: 78DCFF
44 | backColor: 565666
45 | collidesTiles: false
46 | hitTiles: false
47 | fragBullets: 20
48 | fragVelocityMin: 0.1
49 | fragVelocityMax: 2
50 | fragBullet: {
51 | type: FlakBulletType
52 | drag: 0.033
53 | explodeRange: 80
54 | trailColor: 78DCFF
55 | speed: 3
56 | damage: 500
57 | splashDamage: 500
58 | splashDamageRadius: 160
59 | frontColor: 78DCFF
60 | backColor: 9799A3
61 | bulletShrink: 0
62 | hitSize: 4
63 | bulletHeight: 4
64 | bulletWidth: 4
65 | bulletSprite: ohno-missiles-missileairminemine
66 | knockback: 3000
67 | homingPower: 0.001
68 | homingRange: 69420
69 | hitShake: 1
70 | hitEffect: flakExplosionBig
71 | hitSound: explosion
72 | despawnEffect: flakExplosionBig
73 | collidesTiles: false
74 | collidesAir: true
75 | lifetime: 1800
76 | fragBullets: 10
77 | fragBullet: lightning
78 | }
79 | }
80 | missile-am: {
81 | type: MissileBulletType
82 | reloadMultiplier: 4
83 | ammoMultiplier: 3
84 | bulletShrink: 0
85 | speed: 3.75
86 | damage: 0
87 | splashDamage: 0
88 | splashDamageRadius: 0
89 | hitSize: 32
90 | bulletWidth: 32
91 | bulletHeight: 32
92 | trailColor: CF0A00
93 | homingPower: 0.001
94 | homingRange: 0
95 | hitSound: explosionbig
96 | knockback: 0.8
97 | bulletSprite: ohno-missiles-missileairmine
98 | hitEffect: flakExplosionBig
99 | despawnEffect: flakExplosionBig
100 | lifetime: 281
101 | hitShake: 2
102 | frontColor: 78DCFF
103 | backColor: 565666
104 | collidesTiles: false
105 | hitTiles: false
106 | fragBullets: 20
107 | fragVelocityMin: 0.1
108 | fragVelocityMax: 2
109 | fragBullet: {
110 | type: FlakBulletType
111 | drag: 0.033
112 | explodeRange: 80
113 | trailColor: FFF600
114 | speed: 3
115 | damage: 500
116 | splashDamage: 500
117 | splashDamageRadius: 160
118 | frontColor: 9EE6FF
119 | backColor: 9799A3
120 | bulletShrink: 0
121 | hitSize: 4
122 | bulletHeight: 4
123 | bulletWidth: 4
124 | bulletSprite: ohno-missiles-missileairminemine
125 | knockback: 3000
126 | homingPower: 0.001
127 | homingRange: 69420
128 | hitShake: 1
129 | hitEffect: flakExplosionBig
130 | hitSound: explosion
131 | despawnEffect: flakExplosionBig
132 | collidesTiles: false
133 | collidesAir: true
134 | lifetime: 1800
135 | fragBullets: 10
136 | fragBullet: lightning
137 | }
138 | }
139 | }
140 | requirements: [
141 | copper/2000
142 | lead/2000
143 | silicon/1300
144 | graphite/1300
145 | titanium/1700
146 | plastanium/1600
147 | thorium/700
148 | surge-alloy/400
149 | ]
150 | category: turret
151 | research: blanksilo
152 |
--------------------------------------------------------------------------------
/content/blocks/turrets/virussilo.hjson:
--------------------------------------------------------------------------------
1 | type: ItemTurret
2 | localizedName: "[#7EFF72]Virus Missile Silo[]"
3 | description: Continuous low Damage, uploads to nearby enemy units and mechs. Virus damages them slowly till death, then they move on to other enemies.
4 | health: 200
5 | size: 4
6 | reload: 300
7 | range: 8000
8 | inaccuracy: 5
9 | shootCone: 25
10 | rotatespeed: 0.5
11 | targetAir: true
12 | maxAmmo: 6
13 | ammoPerShot: 3
14 | heatColor: 7EFF72
15 | cooldown: 0.003
16 | shootEffect: nuclearShockwave
17 | shootSound: missilelaunch
18 | recoil: 8
19 | restitution: 0.003
20 | ammo: {
21 | missile: {
22 | type: MissileBulletType
23 | ammoMultiplier: 1
24 | bulletShrink: 0
25 | trailColor: 4EE04E
26 | speed: 3.5
27 | damage: 0
28 | hitSize: 32
29 | bulletWidth: 32
30 | bulletHeight: 32
31 | homingPower: 0.001
32 | homingRange: 69420
33 | hitSound: virusboom
34 | knockback: 10
35 | frontColor: 4EE04E
36 | backColor: 565666
37 | bulletSprite: ohno-missiles-missileblank
38 | despawnEffect: shockwave
39 | hitEffect: shockwave
40 | lifetime: 3600
41 | hitShake: 1
42 | fragBullets: 200
43 | fragVelocityMin: 0.8
44 | fragVelocityMax: 1.2
45 | fragBullet: {
46 | type: ArtilleryBulletType
47 | bulletShrink: 0
48 | trailEffect: healWaveMend
49 | speed: 10
50 | damage: 1
51 | bulletWidth: 12
52 | bulletHeight: 12
53 | homingPower: 69420
54 | homingRange: 80
55 | frontColor: 7EFF72
56 | backColor: A4FF59
57 | hitSound: none
58 | knockback: 69420
59 | bulletSprite: ohno-missiles-missilevirusbug
60 | hitEffect: none
61 | despawnEffect: none
62 | lifetime: 1800
63 | hitShake: 0
64 | pierce: true
65 | collides: true
66 | collidesAir: true
67 | collidesTiles: false
68 | hitSize: 80
69 | statusDuration: 300
70 | status: {
71 | name: HalfStat
72 | speedMultiplier: 0.5
73 | damageMultiplier: 0.5
74 | armorMultiplier: 0.5
75 | damage: 0
76 | color: 7EFF72
77 | effect: lightningShoot
78 | }
79 | }
80 | }
81 | missile-v: {
82 | type: MissileBulletType
83 | reloadMultiplier: 4
84 | ammoMultiplier: 3
85 | bulletShrink: 0
86 | trailColor: 4EE04E
87 | speed: 3.5
88 | damage: 0
89 | hitSize: 32
90 | bulletWidth: 32
91 | bulletHeight: 32
92 | homingPower: 0.001
93 | homingRange: 69420
94 | hitSound: virusboom
95 | knockback: 10
96 | frontColor: 4EE04E
97 | backColor: 565666
98 | bulletSprite: ohno-missiles-missilevirus
99 | despawnEffect: shockwave
100 | hitEffect: shockwave
101 | lifetime: 3600
102 | hitShake: 1
103 | fragBullets: 200
104 | fragVelocityMin: 0.8
105 | fragVelocityMax: 1.2
106 | fragBullet: {
107 | type: ArtilleryBulletType
108 | bulletShrink: 0
109 | trailEffect: healWaveMend
110 | speed: 10
111 | damage: 1
112 | bulletWidth: 12
113 | bulletHeight: 12
114 | homingPower: 69420
115 | homingRange: 80
116 | frontColor: 7EFF72
117 | backColor: A4FF59
118 | hitSound: none
119 | knockback: 69420
120 | bulletSprite: ohno-missiles-missilevirusbug
121 | hitEffect: none
122 | despawnEffect: none
123 | lifetime: 1800
124 | hitShake: 0
125 | pierce: true
126 | collides: true
127 | collidesAir: true
128 | collidesTiles: false
129 | hitSize: 80
130 | statusDuration: 300
131 | status: {
132 | name: superhalfstat
133 | speedMultiplier: 0.5
134 | armorMultiplier: 0.5
135 | damage: 0
136 | color: 7EFF72
137 | effect: lightningShoot
138 | }
139 | }
140 | }
141 | }
142 | requirements: [
143 | copper/3000
144 | lead/3000
145 | silicon/2350
146 | graphite/2000
147 | titanium/2000
148 | plastanium/200
149 | thorium/2500
150 | surge-alloy/2700
151 | ]
152 | category: turret
153 | research: splittersilo
154 |
--------------------------------------------------------------------------------
/content/blocks/turrets/empsilo.hjson:
--------------------------------------------------------------------------------
1 | type: ItemTurret
2 | localizedName: "[#00A9FF]EMP Missile Missile Silo[]"
3 | description: No Damage, but freezes enemies into their position.
4 | health: 200
5 | size: 4
6 | reload: 650
7 | range: 8000
8 | inaccuracy: 5
9 | shootCone: 25
10 | rotatespeed: 0.5
11 | targetAir: true
12 | maxAmmo: 4
13 | ammoPerShot: 2
14 | heatColor: 00A9FF
15 | cooldown: 0.003
16 | shootEffect: nuclearShockwave
17 | shootSound: missilelaunch
18 | recoil: 8
19 | restitution: 0.003
20 | ammo: {
21 | missile: {
22 | type: MissileBulletType
23 | ammoMultiplier: 1
24 | bulletShrink: 0
25 | trailColor: 009DF5
26 | speed: 3.5
27 | damage: 0
28 | splashDamage: 0
29 | hitSize: 32
30 | bulletWidth: 32
31 | bulletHeight: 32
32 | effect: missileTrail
33 | homingPower: 0.001
34 | homingRange: 69420
35 | splashDamageRadius: 0
36 | hitSound: spark
37 | knockback: 1
38 | frontColor: 009DF5
39 | backColor: 565666
40 | bulletSprite: ohno-missiles-missileblank
41 | despawnEffect: nuclearShockwave
42 | hitEffect: nuclearShockwave
43 | lifetime: 3600
44 | hitShake: 1.5
45 | fragBullets: 400
46 | fragVelocityMin: 1
47 | fragVelocityMax: 1
48 | fragBullet: {
49 | type: ArtilleryBulletType
50 | bulletShrink: 0
51 | trailEffect: lightningCharge
52 | speed: 5
53 | damage: 0
54 | splashDamage: 0
55 | bulletWidth: 0
56 | bulletHeight: 0
57 | homingRange: 0
58 | frontColor: 0042FF
59 | backColor: 0042FF
60 | splashDamageRadius: 0
61 | hitSound: spark
62 | knockback: 0
63 | bulletSprite: missile
64 | hitEffect: none
65 | despawnEffect: none
66 | lifetime: 30
67 | hitShake: 0
68 | pierce: true
69 | collides: true
70 | collidesAir: true
71 | collidesTiles: false
72 | hitSize: 4
73 | statusDuration: 300
74 | status: {
75 | name: stoprightthere
76 | speedMultiplier: 0
77 | damageMultiplier: 0
78 | armorMultiplier: 0
79 | damage: 0
80 | color: 00A9FF
81 | effect: lightningCharge
82 | }
83 | }
84 | }
85 | missile-emp: {
86 | type: MissileBulletType
87 | reloadMultiplier: 4
88 | ammoMultiplier: 2
89 | bulletShrink: 0
90 | trailColor: 009DF5
91 | speed: 3.5
92 | damage: 0
93 | splashDamage: 0
94 | hitSize: 32
95 | bulletWidth: 32
96 | bulletHeight: 32
97 | effect: missileTrail
98 | homingPower: 0.001
99 | homingRange: 69420
100 | splashDamageRadius: 0
101 | hitSound: spark
102 | knockback: 1
103 | frontColor: 009DF5
104 | backColor: 565666
105 | bulletSprite: ohno-missiles-missileemp
106 | despawnEffect: nuclearShockwave
107 | hitEffect: nuclearShockwave
108 | lifetime: 3600
109 | hitShake: 1.5
110 | fragBullets: 400
111 | fragVelocityMin: 1
112 | fragVelocityMax: 1
113 | fragBullet: {
114 | type: ArtilleryBulletType
115 | bulletShrink: 0
116 | trailEffect: lightningCharge
117 | speed: 5
118 | damage: 0
119 | splashDamage: 0
120 | bulletWidth: 0
121 | bulletHeight: 0
122 | homingRange: 0
123 | frontColor: 0042FF
124 | backColor: 0042FF
125 | splashDamageRadius: 0
126 | hitSound: spark
127 | knockback: 0
128 | bulletSprite: missile
129 | hitEffect: none
130 | despawnEffect: none
131 | lifetime: 30
132 | hitShake: 0
133 | pierce: true
134 | collides: true
135 | collidesAir: true
136 | collidesTiles: false
137 | hitSize: 4
138 | statusDuration: 300
139 | status: {
140 | name: superstoprightthere
141 | speedMultiplier: 0
142 | damageMultiplier: 0
143 | armorMultiplier: 0
144 | damage: 0
145 | color: 00A9FF
146 | effect: lightningCharge
147 | }
148 | }
149 | }
150 | }
151 | requirements: [
152 | copper/5000
153 | lead/5000
154 | silicon/3000
155 | graphite/2000
156 | titanium/2000
157 | plastanium/100
158 | thorium/2000
159 | surge-alloy/3000
160 | ]
161 | category: turret
162 | research: incendsilo
163 |
--------------------------------------------------------------------------------
/scripts/advancecontentfunclib.js:
--------------------------------------------------------------------------------
1 | //function library made by Eye of darkness, please dont claim that you made this script.
2 | //well, i didn't
3 | module.exports = {
4 | nearestBullet(team, x, y, range, boolf){
5 | if(team == Team.derelict) return null;
6 |
7 | var result = null;
8 | var cdist = 0;
9 |
10 | Vars.bulletGroup.intersect(x - range, y - range, range * 2, range * 2, cons(b => {
11 | if(!boolf.get(b)) return;
12 |
13 | var dst2 = Mathf.dst2(b.x, b.y, x, y);
14 |
15 | if(dst2 < range * range && (result == null || dst2 < cdist) && team != b.getTeam()){
16 | if(!Vars.android){
17 | result = new TargetTrait({
18 | isDead: function(){return b == null},
19 | getTeam: function(){return b.getTeam()},
20 | getX: function(){return b.x},
21 | getY: function(){return b.y},
22 | setX: function(x){b.x = x},
23 | setY: function(y){b.y = y},
24 | velocity: function(){return b.velocity()}
25 | });
26 | }else{
27 | result = new TargetTrait({
28 | isDead: function(){return b == null},
29 | getTeam: function(){return b.getTeam()},
30 | getX: function(){return b.x},
31 | getY: function(){return b.y},
32 | setX: function(x){b.x = x},
33 | setY: function(y){b.y = y},
34 | velocity: function(){return b.velocity()},
35 | //override defaults
36 | getTargetVelocityX: function(){return b.velocity().x},
37 | getTargetVelocityY: function(){return b.velocity().y}
38 | });
39 | }
40 | cdist = dst2;
41 | }
42 | }));
43 |
44 | return result;
45 | },
46 |
47 | invalidateExperimental(target, team, x, y, range){
48 | if(target != null){
49 | return (range != Number.MAX_VALUE && !target.withinDst(x, y, range)) || target.getTeam() == team || !target.isValid();
50 | }else{
51 | return true;
52 | }
53 | },
54 |
55 | invalidateAlly(target, team, x, y, range){
56 | return target == null || (range != Number.MAX_VALUE && !target.withinDst(x, y, range)) || target.getTeam() != team || !target.isValid();
57 | },
58 |
59 | tentacleRenderer(texture, x, y, rotation, segments, length, startingLength, moveScale, moveMag, moveMagOffset, timingOffset, timeOffset) {
60 | const segLength = length;
61 | const segTimeOffset = timingOffset;
62 | const segDegree = moveMag;
63 | const segDegreeOffset = moveMagOffset;
64 | const segFrequency = moveScale;
65 |
66 | const vec1 = new Vec2();
67 | const vec2 = new Vec2();
68 | const tPos = new Vec2();
69 |
70 | tPos.trns(rotation - 90, 0, startingLength);
71 | vec2.trns(rotation - 90, 0, startingLength);
72 | for(var i = 0; i < segments; i++){
73 | var sine = Mathf.sin(Time.time() + (i * segTimeOffset) + timeOffset, segFrequency, segDegree + (i * segDegreeOffset));
74 | var tex = Core.atlas.find(texture + "-" + i);
75 |
76 | vec1.set(tPos.x, tPos.y);
77 |
78 | Draw.rect(tex, x + vec1.x, y + vec1.y, rotation + 90 + sine);
79 |
80 | tPos.set(vec2.trns(rotation + sine, segLength)).add(vec1.x, vec1.y);
81 | };
82 | },
83 |
84 | lineTentacleRenderer(x, y, rotation, stroke, strokeOffset, segments, length, startingLength, moveScale, moveMag, moveMagOffset, timingOffset, timeOffset) {
85 | const segLength = length;
86 | const segTimeOffset = timingOffset;
87 | const segDegree = moveMag;
88 | const segDegreeOffset = moveMagOffset;
89 | const segFrequency = moveScale;
90 |
91 | const vec1 = new Vec2();
92 | const vec2 = new Vec2();
93 | const tPos = new Vec2();
94 |
95 | tPos.trns(rotation - 90, 0, startingLength);
96 | vec2.trns(rotation - 90, 0, startingLength);
97 | for(var i = 0; i < segments; i++){
98 | var sine = Mathf.sin(Time.time() + (i * segTimeOffset) + timeOffset, segFrequency, segDegree + (i * segDegreeOffset));
99 | //var tex = Core.atlas.find(texture + i);
100 |
101 | vec1.set(tPos.x, tPos.y);
102 |
103 | tPos.set(vec2.trns(rotation + sine, segLength)).add(vec1.x, vec1.y);
104 | Lines.stroke(stroke / (strokeOffset * i + 1));
105 | Lines.line(x + vec1.x, y + vec1.y, x + tPos.x, y + tPos.y);
106 | };
107 | },
108 |
109 | legRenderer(texture, x, y, defaultRotation, segments, rotations, lengths, left) {
110 | const vec1 = new Vec2();
111 | const vec2 = new Vec2();
112 | const tPos = new Vec2();
113 |
114 | var lastRot = defaultRotation;
115 |
116 | tPos.trns(defaultRotation - 90, 0, 0);
117 | for(var i = 0; i < segments; i++){
118 | var region = Core.atlas.find(texture + "-" + i);
119 |
120 | vec1.set(tPos.x, tPos.y);
121 |
122 | Draw.rect(region, x + vec1.x, y + vec1.y, (region.getWidth() * left) * Draw.scl, region.getHeight() * Draw.scl, lastRot - 90 + (rotations[i] * left));
123 |
124 | tPos.set(vec2.trns((rotations[i] * left) + lastRot, lengths[i])).add(vec1.x, vec1.y);
125 |
126 | //print("{" + rotations + "}" + "{" + lengths + "}");
127 | lastRot = Angles.angle(vec1.x, vec1.y, tPos.x, tPos.y);
128 | };
129 |
130 | //print("{" + rotations + "}" + "{" + lengths + "}");
131 | }
132 | };
--------------------------------------------------------------------------------
/content/blocks/turrets/shattersilo.hjson:
--------------------------------------------------------------------------------
1 | type: ItemTurret
2 | name: "[#d620d6]Cluster Missile Silo[]"
3 | description: Spreads a large amount of cluster explosives around the blast zone.
4 | health: 200
5 | size: 4
6 | reload: 300
7 | range: 8000
8 | inaccuracy: 5
9 | shootCone: 25
10 | rotatespeed: 0.5
11 | targetAir: true
12 | maxAmmo: 8
13 | ammoPerShot: 4
14 | heatColor: d620d6
15 | cooldown: 0.003
16 | shootEffect: nuclearShockwave
17 | shootSound: missilelaunch
18 | recoil: 8
19 | restitution: 0.003
20 | ammo: {
21 | missile: {
22 | type: MissileBulletType
23 | ammoMultiplier: 1
24 | bulletShrink: 0
25 | trailColor: D620D6
26 | speed: 3.5
27 | damage: 0
28 | splashDamage: 0
29 | hitSize: 32
30 | bulletWidth: 32
31 | bulletHeight: 32
32 | effect: missileTrail
33 | homingPower: 0.001
34 | homingRange: 69420
35 | splashDamageRadius: 0
36 | hitSound: none
37 | knockback: 0
38 | frontColor: D620D6
39 | backColor: 565666
40 | bulletSprite: ohno-missiles-missileblank
41 | despawnEffect: padlaunch
42 | hitEffect: padlaunch
43 | lifetime: 3600
44 | hitShake: 4
45 | fragBullets: 10
46 | fragVelocityMin: 1
47 | fragVelocityMax: 1
48 | fragBullet: {
49 | type: ArtilleryBulletType
50 | bulletShrink: 0
51 | trailEffect: shieldBreak
52 | speed: 2.125
53 | knockback: 0
54 | damage: 0
55 | splashDamage: 0
56 | bulletWidth: 3
57 | bulletHeight: 3
58 | homingPower: 0
59 | homingRange: 4
60 | frontColor: D620D6
61 | backColor: 565666
62 | splashDamageRadius: 0
63 | hitSound: none
64 | knockback: 0
65 | bulletSprite: ohno-missiles-missileshattercapsule
66 | hitEffect: blockExplosion
67 | despawnEffect: blockExplosion
68 | lifetime: 10
69 | hitShake: 3
70 | collidesTiles: false
71 | collidesAir: false
72 | collides: false
73 | fragBullets: 5
74 | fragVelocityMin: 1
75 | fragVelocityMax: 1
76 | fragBullet: {
77 | type: ArtilleryBulletType
78 | bulletShrink: 0
79 | trailEffect: shieldBreak
80 | speed: 2.75
81 | knockback: 0
82 | damage: 500
83 | splashDamageRadius: 80
84 | splashDamage: 500
85 | bulletWidth: 1
86 | bulletHeight: 1
87 | homingPower: 0
88 | homingRange: 0
89 | frontColor: D620D6
90 | backColor: 565666
91 | hitSound: none
92 | knockback: 0
93 | bulletSprite: ohno-missiles-missileshattercapsule
94 | hitEffect: shockwave
95 | despawnEffect: shockwave
96 | lifetime: 4
97 | hitShake: 2
98 | collidesTiles: false
99 | collidesAir: false
100 | collides: false
101 | }
102 | }
103 | }
104 | missile-sh: {
105 | type: MissileBulletType
106 | reloadMultiplier: 4
107 | ammoMultiplier: 4
108 | bulletShrink: 0
109 | trailColor: D620D6
110 | speed: 3.5
111 | damage: 0
112 | splashDamage: 0
113 | hitSize: 32
114 | bulletWidth: 32
115 | bulletHeight: 32
116 | effect: missileTrail
117 | homingPower: 0.001
118 | homingRange: 69420
119 | splashDamageRadius: 0
120 | hitSound: none
121 | knockback: 0
122 | frontColor: D620D6
123 | backColor: 565666
124 | bulletSprite: ohno-missiles-missileshatter
125 | despawnEffect: padlaunch
126 | hitEffect: padlaunch
127 | lifetime: 3600
128 | hitShake: 4
129 | fragBullets: 10
130 | fragVelocityMin: 1
131 | fragVelocityMax: 1
132 | fragBullet: {
133 | type: ArtilleryBulletType
134 | bulletShrink: 0
135 | trailEffect: shieldBreak
136 | speed: 4.25
137 | knockback: 0
138 | damage: 0
139 | splashDamage: 0
140 | bulletWidth: 3
141 | bulletHeight: 3
142 | homingPower: 0
143 | homingRange: 4
144 | frontColor: D620D6
145 | backColor: 565666
146 | splashDamageRadius: 0
147 | hitSound: none
148 | knockback: 0
149 | bulletSprite: ohno-missiles-missileshattercapsule
150 | hitEffect: blockExplosion
151 | despawnEffect: blockExplosion
152 | lifetime: 20
153 | hitShake: 3
154 | collidesTiles: false
155 | collidesAir: false
156 | collides: false
157 | fragBullets: 5
158 | fragVelocityMin: 1
159 | fragVelocityMax: 1
160 | fragBullet: {
161 | type: ArtilleryBulletType
162 | bulletShrink: 0
163 | trailEffect: shieldBreak
164 | speed: 5.5
165 | knockback: 0
166 | damage: 500
167 | splashDamageRadius: 80
168 | splashDamage: 500
169 | bulletWidth: 1
170 | bulletHeight: 1
171 | homingPower: 0
172 | homingRange: 0
173 | frontColor: D620D6
174 | backColor: 565666
175 | hitSound: none
176 | knockback: 0
177 | bulletSprite: ohno-missiles-missileshattercapsule
178 | hitEffect: shockwave
179 | despawnEffect: shockwave
180 | lifetime: 8
181 | hitShake: 2
182 | collidesTiles: false
183 | collidesAir: false
184 | collides: false
185 | }
186 | }
187 | }
188 | }
189 | requirements: [
190 | copper/3000
191 | lead/3000
192 | silicon/2500
193 | graphite/2500
194 | titanium/1750
195 | plastanium/2500
196 | thorium/1750
197 | surge-alloy/1500
198 | ]
199 | category: turret
200 | research: splittersilo
201 |
--------------------------------------------------------------------------------
/scripts/napalmmixer.js:
--------------------------------------------------------------------------------
1 | const flameMixer = extendContent(GenericCrafter, "napalmmixer", {
2 | load(){
3 | this.super$load();
4 | for(i = 0; i < 4; i ++){
5 | this.liquidRegions[i] = Core.atlas.find(this.name + "-liquid-" + i);
6 | }
7 | this.topRegion = Core.atlas.find(this.name + "-top");
8 | },
9 | init(){
10 | this.outputLiquid = new LiquidStack(Vars.content.getByName(ContentType.liquid, "ohno-missiles-napalm"), 12);
11 | this.super$init();
12 | },
13 | setStats(){
14 | this.super$setStats();
15 |
16 | this.stats.add(BlockStat.input, "Mixing:", "Mixing:");
17 |
18 | this.stats.add(BlockStat.input,this.inputLiquids[0].liquid,this.inputLiquids[0].amount, false);
19 | this.stats.add(BlockStat.input,this.inputLiquids[1].liquid,this.inputLiquids[1].amount, false);
20 |
21 | this.stats.add(BlockStat.input, "| Coolant:", "| Coolant:");
22 |
23 | this.stats.add(BlockStat.input,this.coolantLiquids[0].liquid,this.coolantLiquids[0].amount*60, true);
24 | this.stats.add(BlockStat.input, "or", "or");
25 | this.stats.add(BlockStat.input,this.coolantLiquids[0].liquid,this.coolantLiquids[1].amount*60, true);
26 | },
27 | acceptLiquid(tile,source,liquid,amount){
28 | const entity=tile.ent();
29 | if(entity.liquids.get(liquid) + amount > this.liquidCapacity){
30 | return false;
31 | }
32 | for(i = 0; i < 2; i ++){
33 | for(e = 0; e < 2; e++){
34 | if(liquid == this.inputLiquids[i].liquid && tile.entity.liquids.get(this.coolantLiquids[e].liquid) >= this.coolantLiquids[e].amount*60){
35 | return true;
36 | }
37 | }
38 | }
39 | for(f = 0; f < 2; f++){
40 | if(liquid == this.coolantLiquids[f].liquid && tile.entity.liquids.get(this.coolantLiquids[1-f].liquid) <= 1){
41 | return true;
42 | }
43 | }
44 | },
45 | shouldConsume(tile){
46 | entity = tile.ent();
47 | if(tile.entity.liquids.get(this.outputLiquid.liquid) < this.liquidCapacity && tile.entity.liquids.get(this.inputLiquids[0].liquid) >= this.inputLiquids[0].amount && tile.entity.liquids.get(this.inputLiquids[1].liquid) >= this.inputLiquids[1].amount && tile.entity.liquids.get(this.coolantLiquids[0].liquid) >= this.coolantLiquids[0].amount){
48 | return true;
49 | }
50 | if(tile.entity.liquids.get(this.outputLiquid.liquid) < this.liquidCapacity && tile.entity.liquids.get(this.inputLiquids[0].liquid) >= this.inputLiquids[0].amount && tile.entity.liquids.get(this.inputLiquids[1].liquid) >= this.inputLiquids[1].amount && tile.entity.liquids.get(this.coolantLiquids[1].liquid) >= this.coolantLiquids[1].amount){
51 | return true;
52 | }
53 | else{
54 | return false;
55 | }
56 | },
57 | draw(tile){
58 | entity = tile.ent();
59 |
60 | Draw.rect(this.region, tile.drawx(), tile.drawy());
61 |
62 | //Left tank, slag
63 | Draw.color(this.inputLiquids[0].liquid.color);
64 | Draw.alpha(tile.entity.liquids.get(this.inputLiquids[0].liquid) / this.liquidCapacity);
65 | Draw.rect(this.liquidRegions[0], tile.drawx(), tile.drawy());
66 | Draw.color();
67 |
68 | //Right tank, oil
69 | Draw.color(this.inputLiquids[1].liquid.color);
70 | Draw.alpha(tile.entity.liquids.get(this.inputLiquids[1].liquid) / this.liquidCapacity);
71 | Draw.rect(this.liquidRegions[1], tile.drawx(), tile.drawy());
72 | Draw.color();
73 |
74 | //Middle tank, Napalm
75 | Draw.color(this.outputLiquid.liquid.color);
76 | Draw.alpha(tile.entity.liquids.get(this.outputLiquid.liquid) / this.liquidCapacity);
77 | Draw.rect(this.liquidRegions[2], tile.drawx(), tile.drawy());
78 | Draw.color();
79 |
80 | //Other tank, Coolant
81 | if(tile.entity.liquids.get(this.coolantLiquids[0].liquid) > tile.entity.liquids.get(this.coolantLiquids[1].liquid) || tile.entity.liquids.get(this.coolantLiquids[0].liquid) == tile.entity.liquids.get(this.coolantLiquids[1].liquid)){
82 | Draw.color(this.coolantLiquids[0].liquid.color);
83 | Draw.alpha(tile.entity.liquids.get(this.coolantLiquids[0].liquid) / this.liquidCapacity);
84 | Draw.rect(this.liquidRegions[3], tile.drawx(), tile.drawy());
85 | Draw.color();
86 | }
87 | if(tile.entity.liquids.get(this.coolantLiquids[1].liquid) > tile.entity.liquids.get(this.coolantLiquids[0].liquid)){
88 | Draw.color(this.coolantLiquids[1].liquid.color);
89 | Draw.alpha(tile.entity.liquids.get(this.coolantLiquids[1].liquid) / this.liquidCapacity);
90 | Draw.rect(this.liquidRegions[3], tile.drawx(), tile.drawy());
91 | Draw.color();
92 | }
93 |
94 | Draw.rect(this.topRegion, tile.drawx(), tile.drawy());
95 | },
96 | update(tile){
97 | entity = tile.ent();
98 |
99 | if(entity.cons.valid()){
100 | entity.progress += this.getProgressIncrease(entity, this.craftTime);
101 | entity.totalProgress += entity.delta();
102 | entity.warmup = Mathf.lerpDelta(entity.warmup, 1, 0.02);
103 | }
104 | else{
105 | entity.warmup = Mathf.lerp(entity.warmup, 0, 0.02);
106 | }
107 |
108 | //consume coolant if there's oil and slag in the mixer
109 | if(tile.entity.liquids.get(this.inputLiquids[0].liquid) > 0 && tile.entity.liquids.get(this.inputLiquids[1].liquid) > 0){
110 | entity.liquids.remove(this.coolantLiquids[0].liquid, this.coolantLiquids[0].amount);
111 | entity.liquids.remove(this.coolantLiquids[1].liquid, this.coolantLiquids[1].amount);
112 | }
113 |
114 | if(entity.progress >= 1){
115 | entity.cons.trigger();
116 |
117 | entity.liquids.remove(this.inputLiquids[0].liquid, this.inputLiquids[0].amount);
118 | entity.liquids.remove(this.inputLiquids[1].liquid, this.inputLiquids[1].amount);
119 |
120 | this.handleLiquid(tile, tile, this.outputLiquid.liquid, this.outputLiquid.amount);
121 |
122 | Effects.effect(this.craftEffect, tile.drawx(), tile.drawy());
123 | entity.progress = 0;
124 | }
125 |
126 | this.tryDumpLiquid(tile, this.outputLiquid.liquid);
127 | },
128 | setBars(){
129 | this.super$setBars();
130 |
131 | this.bars.remove("liquid");
132 |
133 | this.bars.add("Slag",func(entity =>
134 | new Bar(prov(() => this.inputLiquids[0].liquid.localizedName), prov(() => this.inputLiquids[0].liquid.barColor()), floatp(() => entity.liquids.get(this.inputLiquids[0].liquid) / this.liquidCapacity))
135 | ));
136 | this.bars.add("Oil",func(entity =>
137 | new Bar(prov(() => this.inputLiquids[1].liquid.localizedName), prov(() => this.inputLiquids[1].liquid.barColor()), floatp(() => entity.liquids.get(this.inputLiquids[1].liquid) / this.liquidCapacity))
138 | ));
139 | this.bars.add("Water",func(entity =>
140 | new Bar(prov(() => this.coolantLiquids[0].liquid.localizedName), prov(() => this.coolantLiquids[0].liquid.barColor()), floatp(() => entity.liquids.get(this.coolantLiquids[0].liquid) / this.liquidCapacity))
141 | ));
142 | this.bars.add("Cryofluid",func(entity =>
143 | new Bar(prov(() => this.coolantLiquids[1].liquid.localizedName), prov(() => this.coolantLiquids[1].liquid.barColor()), floatp(() => entity.liquids.get(this.coolantLiquids[1].liquid) / this.liquidCapacity))
144 | ));
145 | this.bars.add("[#EA8878]Naplam",func(entity =>
146 | new Bar(prov(() => this.outputLiquid.liquid.localizedName), prov(() => this.outputLiquid.liquid.barColor()), floatp(() => entity.liquids.get(this.outputLiquid.liquid) / this.liquidCapacity))
147 | ));
148 | },
149 | generateIcons(){
150 | return [
151 | Core.atlas.find(this.name),
152 | Core.atlas.find(this.name + "-top"),
153 | ];
154 | }
155 | });
156 |
157 | flameMixer.liquidCapacity = 36;
158 | flameMixer.hasLiquids = true;
159 | flameMixer.craftTime = 45;
160 | flameMixer.liquidRegions = [];
161 | flameMixer.inputLiquids = [new LiquidStack(Liquids.slag, 22.5), new LiquidStack(Liquids.oil, 12)];
162 | flameMixer.coolantLiquids = [new LiquidStack(Liquids.water, 0.5), new LiquidStack(Liquids.cryofluid, 0.5)];
163 | flameMixer.craftEffect = Fx.pulverizeRedder;
164 | flameMixer.updateEffect = Fx.lava;
--------------------------------------------------------------------------------
/scripts/missile-upgrader.js:
--------------------------------------------------------------------------------
1 | const aclib = require("ohno-missiles/advancecontentfunclib"); //kinda obvious where this came from
2 |
3 | //Code copyied from younggam/multi-lib-example by younggam
4 |
5 | //get script from multi-lib
6 | const multiLib=require("multi-lib/wrapper");
7 | //you can use GenericSmelter
8 | const missileUpgrader=multiLib.extend(GenericCrafter,GenericCrafter.GenericCrafterEntity, "missile-upgrader",{
9 | // you can customize here ex) draw(tile)
10 | load(){
11 | this.region = Core.atlas.find(this.name);
12 | this.decal = Core.atlas.find(this.name + "-decal");
13 | this.original = Core.atlas.find(this.name + "-original");
14 | for(i = 0; i < 11; i++){
15 | this.topRegions[i] = Core.atlas.find(this.name + "-top-" + i);
16 | this.itemRegions[i] = Core.atlas.find(this.name + "-item-" + i);
17 | }
18 | },
19 | draw(tile){
20 | const entity = tile.ent();
21 |
22 | Draw.rect(this.region, tile.drawx(), tile.drawy());
23 | Draw.color(Color.valueOf("363646"));
24 | Draw.rect(this.topRegions[tile.entity.getToggle() + 1], tile.drawx(), tile.drawy());
25 | Draw.color();
26 |
27 | Draw.color(this.missileColors[tile.entity.getToggle() + 1]);
28 | Draw.rect(this.decal, tile.drawx(), tile.drawy());
29 | Draw.color();
30 |
31 | if(entity.warmup > 0 && tile.entity.getToggle() > -1 && tile.entity.getToggle() < 9){
32 | Draw.color(this.missileColors[tile.entity.getToggle() + 1]);
33 | Draw.alpha(entity.warmup);
34 | Draw.rect(this.topRegions[tile.entity.getToggle() + 1], tile.drawx(), tile.drawy());
35 | Draw.color();
36 |
37 | var craftAnimSpeed = this.produceTimes[tile.entity.getToggle() + 1] / 20;
38 | var craftAnimLoc = Mathf.sin(entity.totalProgress / craftAnimSpeed) * 7;
39 |
40 | Draw.color(Color.valueOf("565666"));
41 | Draw.alpha(entity.warmup * 0.8);
42 | Lines.stroke(2);
43 | Lines.line(tile.drawx() + craftAnimLoc, tile.drawy() + 10, tile.drawx() + craftAnimLoc, tile.drawy() + 16);
44 | Lines.line(tile.drawx() - craftAnimLoc, tile.drawy() - 10, tile.drawx() - craftAnimLoc, tile.drawy() - 16);
45 | Draw.color();
46 |
47 | //top upgraded missle
48 | /*Draw.shader(Shaders.build, true);
49 | Shaders.build.region = this.itemRegions[tile.entity.getToggle() + 1];
50 | Shaders.build.progress = entity.progress / this.produceTimes[tile.entity.getToggle() + 1];
51 | Shaders.build.color = Pal.accent.cpy();
52 | Shaders.build.color.a = entity.progress;
53 | Shaders.build.time = -entity.totalProgress / 20;
54 | Draw.rect(this.itemRegions[tile.entity.getToggle() + 1], tile.drawx(), tile.drawy(), 0);
55 | Draw.flush();
56 | Draw.shader();*/
57 |
58 | Draw.alpha(entity.progress);
59 | Draw.rect(this.itemRegions[tile.entity.getToggle() + 1], tile.drawx(), tile.drawy(), 0);
60 |
61 | if(entity.progress > 0){
62 | //bottom original missile
63 | /*Draw.shader(Shaders.build, true);
64 | Shaders.build.region = this.original;
65 | Shaders.build.progress = (1 - entity.progress) / this.produceTimes[tile.entity.getToggle() + 1];
66 | Shaders.build.color = Pal.accent.cpy();
67 | Shaders.build.color.a = 1 - entity.progress;
68 | Shaders.build.time = -entity.totalProgress / 20;
69 | Draw.rect(this.original, tile.drawx(), tile.drawy(), 0);
70 | Draw.flush();
71 | Draw.shader();*/
72 |
73 | Draw.alpha(1 - entity.progress);
74 | Draw.rect(this.original, tile.drawx(), tile.drawy(), 0);
75 | }
76 |
77 | Draw.color(Pal.accent);
78 | Draw.alpha(entity.warmup * 0.8);
79 | Lines.stroke(1);
80 | Lines.line(tile.drawx() + craftAnimLoc, tile.drawy() + 10, tile.drawx() + craftAnimLoc, tile.drawy() + 16);
81 | Lines.line(tile.drawx() - craftAnimLoc, tile.drawy() - 10, tile.drawx() - craftAnimLoc, tile.drawy() - 16);
82 | Draw.color();
83 | }
84 | },
85 | drawLayer2(tile){
86 | const entity = tile.ent();
87 |
88 | var lens = [9.5, 9.5 , 9.5];
89 | var armSpeed = 6;
90 | var armItemSpeed = this.produceTimes[tile.entity.getToggle() + 1] / 20;
91 |
92 | //top arms
93 | var ft1 = Mathf.sin(entity.totalProgress, armSpeed + armItemSpeed, 6);
94 | var ft2 = Mathf.sin(entity.totalProgress, armSpeed - 2 + armItemSpeed, 8);
95 | var ft3 = Mathf.sin(entity.totalProgress, armSpeed - 6 + armItemSpeed, 12);
96 | var rots = [ft1 + 12, ft2 - 94, ft3 - 70];
97 |
98 | aclib.legRenderer("ohno-missiles-missile-upgrader-rightarm", tile.drawx() + 16, tile.drawy() + 12.5, 90, 3, rots, lens, -1);
99 | aclib.legRenderer("ohno-missiles-missile-upgrader-leftarm", tile.drawx() - 16, tile.drawy() + 12.5, 90, 3, rots, lens, 1);
100 |
101 | //bottom arms
102 | ft1 = Mathf.sin(entity.totalProgress, armSpeed + armItemSpeed, 6);
103 | ft2 = Mathf.sin(entity.totalProgress, armSpeed - 2 + armItemSpeed, 8);
104 | ft3 = Mathf.sin(entity.totalProgress, armSpeed - 6 + armItemSpeed, 12);
105 | rots = [ft1 + 8, ft2 - 103, ft3 - 63];
106 |
107 | aclib.legRenderer("ohno-missiles-missile-upgrader-leftarm", tile.drawx() + 16, tile.drawy() - 12.5, 90, 3, rots, lens, -1);
108 | aclib.legRenderer("ohno-missiles-missile-upgrader-rightarm", tile.drawx() - 16, tile.drawy() - 12.5, 90, 3, rots, lens, 1);
109 | },
110 | generateIcons(){
111 | return [
112 | Core.atlas.find(this.name),
113 | Core.atlas.find(this.name + "-icon")
114 | ];
115 | }
116 | },
117 | /*length of output, input, crafTimes should be same.
118 | if not, I'm not sure which error happens.
119 | length of recipes is not limited now.
120 | output
121 | -first place : array of items *IF YOU DON't NEED IT, YOU MUST SET NULL*
122 | -second place: array of liquids *IF YOU DON't NEED IT, YOU MUST SET NULL*
123 | -third place: power *IF YOU DON't NEED IT, YOU MUST SET NULL*
124 | input
125 | -first place : array of items *IF YOU DON't NEED IT, YOU MUST SET NULL*
126 | -second place: array of liquids *IF YOU DON't NEED IT, YOU MUST SET NULL*
127 | -third place: power *IF YOU DON't NEED IT, YOU MUST SET NULL*
128 | craftTimes
129 | -1=1frame=1/60second
130 | -NOT NULLABLE
131 | [item,amount]
132 | Vanilla item : "item-name"
133 | list: scrap, copper, lead, graphite, coal, titanium, thorium, silicon, plastanium, phase-fabric, surge-alloy,
134 | spore-pod, sand, blast-compound, pyratite, metaglass
135 | Modded item : "Mod-Name"+"-"+"item-name"
136 | item-name is .json file name
137 | [liquid,amount]
138 | Vanilla liquids : "liquid-name"
139 | Modded liquids :"Mod-Name"+"-"+"liquid-name"
140 | liquid-name is .json file name
141 | */
142 |
143 | {
144 | _output:[
145 | [/*items*/ [ ["ohno-missiles-missile-am", 1] ] /*liquids*/, null/*power*/, null],
146 | [/*items*/ [ ["ohno-missiles-missile-aa", 1] ] /*liquids*/, null/*power*/, null],
147 | [/*items*/ [ ["ohno-missiles-missile-ic", 1] ] /*liquids*/, null/*power*/, null],
148 | [/*items*/ [ ["ohno-missiles-missile-emp", 1] ] /*liquids*/, null/*power*/, null],
149 | [/*items*/ [ ["ohno-missiles-missile-h", 1] ] /*liquids*/, null/*power*/, null],
150 | [/*items*/ [ ["ohno-missiles-missile-sp", 1] ] /*liquids*/, null/*power*/, null],
151 | [/*items*/ [ ["ohno-missiles-missile-v", 1] ] /*liquids*/, null/*power*/, null],
152 | [/*items*/ [ ["ohno-missiles-missile-sh", 1] ] /*liquids*/, null/*power*/, null],
153 | [/*items*/ [ ["ohno-missiles-missile-n", 1] ]/*liquids*/, null/*power*/, null],
154 | ],
155 | _input:[
156 | [/*items am*/ [ ["ohno-missiles-missile", 2], ["surge-alloy", 2], ["silicon", 10], ["plastanium", 5], ["titanium", 5] ] /*liquids*/, null/*power*/, 16],
157 | [/*items aa*/ [ ["ohno-missiles-missile", 3], ["blast-compound", 4], ["titanium", 5] ] /*liquids*/, null/*power*/, 17],
158 | [/*items ic*/ [ ["ohno-missiles-missile", 2], ["pyratite", 8], ["metaglass", 8], ["titanium", 5] ] /*liquids*/, [ ["ohno-missiles-napalm", 36] ] /*power*/,18],
159 | [/*items emp*/ [ ["ohno-missiles-missile", 2], ["surge-alloy", 4], ["silicon", 12], ["plastanium", 6] ["titanium", 5] ] /*liquids*/, null/*power*/, 18],
160 | [/*items h*/ [ ["ohno-missiles-missile", 2], ["phase-fabric", 8], ["silicon", 8], ["titanium", 5] ] /*liquids*/, null/*power*/, 15],
161 | [/*items sp*/ [ ["ohno-missiles-missile", 4], ["blast-compound", 4], ["silicon", 10], ["titanium", 5] ] /*liquids*/, null/*power*/, 23],
162 | [/*items v*/ [ ["ohno-missiles-missile", 3], ["silicon", 15], ["graphite", 10], ["titanium", 5] ] /*liquids*/, null/*power*/, 23],
163 | [/*items sh*/ [ ["ohno-missiles-missile", 4], ["blast-compound", 6], ["silicon", 12], ["titanium", 5] ] /*liquids*/, null/*power*/, 25],
164 | [/*items n*/ [ ["ohno-missiles-missile", 6], ["blast-compound", 10], ["thorium", 5], ["titanium", 5] ] /*liquids*/, null/*power*/, 28],
165 | ],
166 | craftTimes:[150, 180, 180, 180, 120, 210, 210, 240, 300],
167 | //DON'T MODIFY THESE
168 | output:[],
169 | input:[],
170 | itemList:[],
171 | liquidList:[],
172 | isSameOutput:[],
173 | //
174 | });
175 | /*true: enable displaying inventory
176 | false:disable displaying inventory*/
177 | missileUpgrader.enableInv=true;
178 | /*true: dump items and liquids of output according to button
179 | false: dump items and liquids of output unconditionally*/
180 | missileUpgrader.dumpToggle=false;
181 |
182 | /*
183 | YOU MUST NOT MODIFY VALUE OF
184 | THESE
185 | configurable=true;
186 | outputsPower=true;
187 | hasItems=true;
188 | hasLiquids=true;
189 | hasPower=true;
190 | */
191 | //using this without json. not recommanded because can cause error.
192 | missileUpgrader.localizedName = "[#F90800]Ballistic Modification Plant";
193 | missileUpgrader.description = "Takes normal [#F90800]Ballistic Missiles[] and upgrades them to missiles meant specifically for certain missile silos, allowing them to fire faster because they don't need to synthesize the upgraded missiles themselves. Selection is output, cost is bottom right gui. Easer to read in the [?] info. [red]Just note that it's extremely long.";
194 | missileUpgrader.itemCapacity = 69;
195 | missileUpgrader.liquidCapacity = 69;
196 | missileUpgrader.size = 5;
197 | missileUpgrader.craftEffect = Fx.producesmoke;
198 | missileUpgrader.updateEffect = Fx.hitMeltdown;
199 | missileUpgrader.expanded = true;
200 | missileUpgrader.drawLiquidLight = false;
201 | missileUpgrader.layer2 = Layer.power;
202 |
203 | missileUpgrader.missileColors = [/*none*/Color.valueOf("565666"), /*am*/Color.valueOf("9EE6FF"), /*aa*/Color.valueOf("CF0A00"), /*inc*/Color.valueOf("F27D00"), /*emp*/Color.valueOf("00A9FF"), /*h*/Color.valueOf("FFBCFB"), /*sp*/Color.valueOf("ffeb0d"), /*v*/Color.valueOf("4EE04E"), /*sh*/Color.valueOf("d620d6"), /*n*/Color.valueOf("7affbd"), /*dump*/Color.valueOf("565666")];
204 | missileUpgrader.topRegions = [];
205 | missileUpgrader.itemRegions = [];
206 | missileUpgrader.produceTimes = [0, 150, 180, 180, 180, 120, 210, 210, 240, 300, 0];
207 |
208 | missileUpgrader.requirements(Category.crafting,ItemStack.with(Items.copper, 3000, Items.lead, 2250, Items.silicon, 1500, Items.graphite, 1500, Items.thorium, 2100, Items.titanium, 2250, Items.plastanium, 1600, Items.surgealloy, 1600, Items.phasefabric, 350));
209 |
--------------------------------------------------------------------------------
/content/blocks/turrets/splittersilo.hjson:
--------------------------------------------------------------------------------
1 | type: ItemTurret
2 | localizedName: "[#ffeb0d]Splitter Missile Silo[]"
3 | description: The missile keeps splitting and splitting and splitting...
4 | health: 200
5 | size: 4
6 | reload: 450
7 | range: 8000
8 | inaccuracy: 5
9 | shootCone: 25
10 | rotatespeed: 0.5
11 | targetAir: true
12 | maxAmmo: 8
13 | ammoPerShot: 4
14 | heatColor: ffeb0d
15 | cooldown: 0.003
16 | restitution: 0.003
17 | recoil: 8
18 | shootEffect: nuclearShockwave
19 | shootSound: missilelaunch
20 | ammo: {
21 | missile: {
22 | type: MissileBulletType
23 | ammoMultiplier: 1
24 | bulletShrink: 0
25 | trailColor: FFFF00
26 | speed: 4
27 | damage: 2000
28 | splashDamage: 2000
29 | splashDamageRadius: 80
30 | hitSize: 32
31 | bulletWidth: 32
32 | bulletHeight: 32
33 | frontColor: FFFF00
34 | backColor: 565666
35 | effect: missileTrail
36 | homingPower: 0.001
37 | homingRange: 69420
38 | hitSound: missileboom
39 | knockback: 4
40 | bulletSprite: ohno-missiles-missileblank
41 | despawnEffect: flakExplosionBig
42 | hitEffect: flakExplosionBig
43 | lifetime: 3600
44 | hitShake: 1.5
45 | fragBullets: 5
46 | fragVelocityMin: 1
47 | fragVelocityMax: 1
48 | fragBullet: {
49 | type: MissileBulletType
50 | effect: missileTrail
51 | trailColor: FFFF00
52 | bulletShrink: 0
53 | bulletSprite: ohno-missiles-missilesplitterpiece
54 | speed: 4.5
55 | frontColor: FFFF00
56 | backColor: 565666
57 | damage: 0
58 | hitSize: 32
59 | bulletWidth: 32
60 | bulletHeight: 32
61 | splashDamage: 0
62 | knockback: 0
63 | hitShake: 0.15
64 | lifetime: 150
65 | hitEffect: none
66 | splashDamageRadius: 0
67 | homingPower: 0
68 | homingRange: 0
69 | fragBullets: 1
70 | fragVelocityMin: 1
71 | fragVelocityMax: 1
72 | despawnEffect: none
73 | hitSound: none
74 | fragBullet: {
75 | type: MissileBulletType
76 | effect: missileTrail
77 | trailColor: FFFF00
78 | bulletShrink: 0
79 | bulletSprite: ohno-missiles-missilesplitterpiece
80 | speed: 4.5
81 | frontColor: FFFF00
82 | backColor: 565666
83 | damage: 200
84 | hitSize: 32
85 | bulletWidth: 32
86 | bulletHeight: 32
87 | splashDamage: 200
88 | knockback: 3
89 | hitShake: 0.15
90 | hitSound: missileboom
91 | lifetime: 3600
92 | hitEffect: flakExplosionBig
93 | splashDamageRadius: 70
94 | homingPower: 0.001
95 | homingRange: 69420
96 | fragBullets: 5
97 | fragVelocityMin: 1
98 | fragVelocityMax: 1
99 | despawnEffect: flakExplosionBig
100 | fragBullet: {
101 | type: MissileBulletType
102 | bulletShrink: 0
103 | frontColor: FFFF00
104 | backColor: 565666
105 | effect: missileTrail
106 | trailColor: FFFF00
107 | bulletSprite: ohno-missiles-missilesplittershard
108 | hitShake: 0.015
109 | speed: 5
110 | damage: 0
111 | homingPower: 0
112 | homingRange: 0
113 | hitSize: 32
114 | bulletWidth: 32
115 | bulletHeight: 32
116 | splashDamage: 0
117 | splashDamageRadius: 0
118 | lifetime: 150
119 | knockback: 0
120 | hitEffect: none
121 | hitSound: none
122 | fragBullets: 1
123 | fragVelocityMin: 1
124 | fragVelocityMax: 1
125 | despawnEffect: none
126 | fragBullet: {
127 | type: MissileBulletType
128 | bulletShrink: 0
129 | frontColor: FFFF00
130 | backColor: 565666
131 | effect: missileTrail
132 | trailColor: FFFF00
133 | bulletSprite: ohno-missiles-missilesplittershard
134 | hitShake: 0.015
135 | speed: 5
136 | damage: 20
137 | homingPower: 0.001
138 | homingRange: 69420
139 | hitSize: 32
140 | bulletWidth: 32
141 | bulletHeight: 32
142 | splashDamage: 20
143 | splashDamageRadius: 60
144 | lifetime: 3600
145 | knockback: 2
146 | hitEffect: flakExplosion
147 | hitSound: explosionbig
148 | fragBullets: 5
149 | fragVelocityMin: 1
150 | fragVelocityMax: 1
151 | despawnEffect: flakExplosion
152 | fragBullet: {
153 | type: MissileBulletType
154 | bulletShrink: 0
155 | effect: missileTrail
156 | trailColor: FFFF00
157 | bulletSprite: ohno-missiles-missilesplitterbit
158 | frontColor: FFFF00
159 | backColor: 565666
160 | speed: 5.5
161 | damage: 0
162 | homingPower: 0
163 | homingRange: 0
164 | hitSize: 32
165 | bulletWidth: 32
166 | bulletHeight: 32
167 | splashDamage: 0
168 | splashDamageRadius: 0
169 | lifetime: 150
170 | knockback: 0
171 | hitEffect: none
172 | hitSound: none
173 | hitShake: 0.00015
174 | fragBullets: 1
175 | fragVelocityMin: 1
176 | fragVelocityMax: 1
177 | despawnEffect: none
178 | fragBullet: {
179 | type: MissileBulletType
180 | bulletShrink: 0
181 | effect: missileTrail
182 | trailColor: FFFF00
183 | bulletSprite: ohno-missiles-missilesplitterbit
184 | frontColor: FFFF00
185 | backColor: 565666
186 | speed: 5.5
187 | damage: 2
188 | homingPower: 0.001
189 | homingRange: 69420
190 | hitSize: 32
191 | bulletWidth: 32
192 | bulletHeight: 32
193 | splashDamage: 2
194 | splashDamageRadius: 50
195 | lifetime: 3600
196 | knockback: 1
197 | hitEffect: flakExplosion
198 | hitSound: explosion
199 | hitShake: 0.00015
200 | }
201 | }
202 | }
203 | }
204 | }
205 | }
206 | }
207 | missile-sp: {
208 | type: MissileBulletType
209 | reloadMultiplier: 4
210 | ammoMultiplier: 4
211 | bulletShrink: 0
212 | trailColor: FFFF00
213 | speed: 4
214 | damage: 2000
215 | splashDamage: 2000
216 | splashDamageRadius: 80
217 | hitSize: 32
218 | bulletWidth: 32
219 | bulletHeight: 32
220 | frontColor: FFFF00
221 | backColor: 565666
222 | effect: missileTrail
223 | homingPower: 0.001
224 | homingRange: 69420
225 | hitSound: missileboom
226 | knockback: 4
227 | bulletSprite: ohno-missiles-missilesplitter
228 | despawnEffect: flakExplosionBig
229 | hitEffect: flakExplosionBig
230 | lifetime: 3600
231 | hitShake: 1.5
232 | fragBullets: 5
233 | fragVelocityMin: 1
234 | fragVelocityMax: 1
235 | fragBullet: {
236 | type: MissileBulletType
237 | effect: missileTrail
238 | trailColor: FFFF00
239 | bulletShrink: 0
240 | bulletSprite: ohno-missiles-missilesplitterpiece
241 | speed: 4.5
242 | frontColor: FFFF00
243 | backColor: 565666
244 | damage: 0
245 | hitSize: 32
246 | bulletWidth: 32
247 | bulletHeight: 32
248 | splashDamage: 0
249 | knockback: 0
250 | hitShake: 0.15
251 | lifetime: 150
252 | hitEffect: none
253 | splashDamageRadius: 0
254 | homingPower: 0
255 | homingRange: 0
256 | fragBullets: 1
257 | fragVelocityMin: 1
258 | fragVelocityMax: 1
259 | despawnEffect: none
260 | hitSound: none
261 | fragBullet: {
262 | type: MissileBulletType
263 | effect: missileTrail
264 | trailColor: FFFF00
265 | bulletShrink: 0
266 | bulletSprite: ohno-missiles-missilesplitterpiece
267 | speed: 4.5
268 | frontColor: FFFF00
269 | backColor: 565666
270 | damage: 200
271 | hitSize: 32
272 | bulletWidth: 32
273 | bulletHeight: 32
274 | splashDamage: 200
275 | knockback: 3
276 | hitShake: 0.15
277 | hitSound: missileboom
278 | lifetime: 3600
279 | hitEffect: flakExplosionBig
280 | splashDamageRadius: 70
281 | homingPower: 0.001
282 | homingRange: 69420
283 | fragBullets: 5
284 | fragVelocityMin: 1
285 | fragVelocityMax: 1
286 | despawnEffect: flakExplosionBig
287 | fragBullet: {
288 | type: MissileBulletType
289 | bulletShrink: 0
290 | frontColor: FFFF00
291 | backColor: 565666
292 | effect: missileTrail
293 | trailColor: FFFF00
294 | bulletSprite: ohno-missiles-missilesplittershard
295 | hitShake: 0.015
296 | speed: 5
297 | damage: 0
298 | homingPower: 0
299 | homingRange: 0
300 | hitSize: 32
301 | bulletWidth: 32
302 | bulletHeight: 32
303 | splashDamage: 0
304 | splashDamageRadius: 0
305 | lifetime: 150
306 | knockback: 0
307 | hitEffect: none
308 | hitSound: none
309 | fragBullets: 1
310 | fragVelocityMin: 1
311 | fragVelocityMax: 1
312 | despawnEffect: none
313 | fragBullet: {
314 | type: MissileBulletType
315 | bulletShrink: 0
316 | frontColor: FFFF00
317 | backColor: 565666
318 | effect: missileTrail
319 | trailColor: FFFF00
320 | bulletSprite: ohno-missiles-missilesplittershard
321 | hitShake: 0.015
322 | speed: 5
323 | damage: 20
324 | homingPower: 0.001
325 | homingRange: 69420
326 | hitSize: 32
327 | bulletWidth: 32
328 | bulletHeight: 32
329 | splashDamage: 20
330 | splashDamageRadius: 60
331 | lifetime: 3600
332 | knockback: 2
333 | hitEffect: flakExplosion
334 | hitSound: explosionbig
335 | fragBullets: 5
336 | fragVelocityMin: 1
337 | fragVelocityMax: 1
338 | despawnEffect: flakExplosion
339 | fragBullet: {
340 | type: MissileBulletType
341 | bulletShrink: 0
342 | effect: missileTrail
343 | trailColor: FFFF00
344 | bulletSprite: ohno-missiles-missilesplitterbit
345 | frontColor: FFFF00
346 | backColor: 565666
347 | speed: 5.5
348 | damage: 0
349 | homingPower: 0
350 | homingRange: 0
351 | hitSize: 32
352 | bulletWidth: 32
353 | bulletHeight: 32
354 | splashDamage: 0
355 | splashDamageRadius: 0
356 | lifetime: 150
357 | knockback: 0
358 | hitEffect: none
359 | hitSound: none
360 | hitShake: 0.00015
361 | fragBullets: 1
362 | fragVelocityMin: 1
363 | fragVelocityMax: 1
364 | despawnEffect: none
365 | fragBullet: {
366 | type: MissileBulletType
367 | bulletShrink: 0
368 | effect: missileTrail
369 | trailColor: FFFF00
370 | bulletSprite: ohno-missiles-missilesplitterbit
371 | frontColor: FFFF00
372 | backColor: 565666
373 | speed: 5.5
374 | damage: 2
375 | homingPower: 0.001
376 | homingRange: 69420
377 | hitSize: 32
378 | bulletWidth: 32
379 | bulletHeight: 32
380 | splashDamage: 2
381 | splashDamageRadius: 50
382 | lifetime: 3600
383 | knockback: 1
384 | hitEffect: flakExplosion
385 | hitSound: explosion
386 | hitShake: 0.00015
387 | }
388 | }
389 | }
390 | }
391 | }
392 | }
393 | }
394 | }
395 | requirements: [
396 | copper/2500
397 | lead/2500
398 | silicon/2000
399 | graphite/2000
400 | titanium/2000
401 | plastanium/2500
402 | thorium/2000
403 | surge-alloy/1500
404 | ]
405 | category: turret
406 | research: blanksilo
407 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
2 | Version 3, 29 June 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc.
5 | Everyone is permitted to copy and distribute verbatim copies
6 | of this license document, but changing it is not allowed.
7 |
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11 | software and other kinds of works.
12 |
13 | The licenses for most software and other practical works are designed
14 | to take away your freedom to share and change the works. By contrast,
15 | the GNU General Public License is intended to guarantee your freedom to
16 | share and change all versions of a program--to make sure it remains free
17 | software for all its users. We, the Free Software Foundation, use the
18 | GNU General Public License for most of our software; it applies also to
19 | any other work released this way by its authors. You can apply it to
20 | your programs, too.
21 |
22 | When we speak of free software, we are referring to freedom, not
23 | price. Our General Public Licenses are designed to make sure that you
24 | have the freedom to distribute copies of free software (and charge for
25 | them if you wish), that you receive source code or can get it if you
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32 | you modify it: responsibilities to respect the freedom of others.
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118 | A "Standard Interface" means an interface that either is an official
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120 | interfaces specified for a particular programming language, one that
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122 |
123 | The "System Libraries" of an executable work include anything, other
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128 | implementation is available to the public in source code form. A
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134 | The "Corresponding Source" for a work in object code form means all
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136 | work) run the object code and to modify the work, including scripts to
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139 | programs which are used unmodified in performing those activities but
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146 |
147 | The Corresponding Source need not include anything that users
148 | can regenerate automatically from other parts of the Corresponding
149 | Source.
150 |
151 | The Corresponding Source for a work in source code form is that
152 | same work.
153 |
154 | 2. Basic Permissions.
155 |
156 | All rights granted under this License are granted for the term of
157 | copyright on the Program, and are irrevocable provided the stated
158 | conditions are met. This License explicitly affirms your unlimited
159 | permission to run the unmodified Program. The output from running a
160 | covered work is covered by this License only if the output, given its
161 | content, constitutes a covered work. This License acknowledges your
162 | rights of fair use or other equivalent, as provided by copyright law.
163 |
164 | You may make, run and propagate covered works that you do not
165 | convey, without conditions so long as your license otherwise remains
166 | in force. You may convey covered works to others for the sole purpose
167 | of having them make modifications exclusively for you, or provide you
168 | with facilities for running those works, provided that you comply with
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174 |
175 | Conveying under any other circumstances is permitted solely under
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177 | makes it unnecessary.
178 |
179 | 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
180 |
181 | No covered work shall be deemed part of an effective technological
182 | measure under any applicable law fulfilling obligations under article
183 | 11 of the WIPO copyright treaty adopted on 20 December 1996, or
184 | similar laws prohibiting or restricting circumvention of such
185 | measures.
186 |
187 | When you convey a covered work, you waive any legal power to forbid
188 | circumvention of technological measures to the extent such circumvention
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192 | users, your or third parties' legal rights to forbid circumvention of
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194 |
195 | 4. Conveying Verbatim Copies.
196 |
197 | You may convey verbatim copies of the Program's source code as you
198 | receive it, in any medium, provided that you conspicuously and
199 | appropriately publish on each copy an appropriate copyright notice;
200 | keep intact all notices stating that this License and any
201 | non-permissive terms added in accord with section 7 apply to the code;
202 | keep intact all notices of the absence of any warranty; and give all
203 | recipients a copy of this License along with the Program.
204 |
205 | You may charge any price or no price for each copy that you convey,
206 | and you may offer support or warranty protection for a fee.
207 |
208 | 5. Conveying Modified Source Versions.
209 |
210 | You may convey a work based on the Program, or the modifications to
211 | produce it from the Program, in the form of source code under the
212 | terms of section 4, provided that you also meet all of these conditions:
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214 | a) The work must carry prominent notices stating that you modified
215 | it, and giving a relevant date.
216 |
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223 | License to anyone who comes into possession of a copy. This
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226 | regardless of how they are packaged. This License gives no
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228 | invalidate such permission if you have separately received it.
229 |
230 | d) If the work has interactive user interfaces, each must display
231 | Appropriate Legal Notices; however, if the Program has interactive
232 | interfaces that do not display Appropriate Legal Notices, your
233 | work need not make them do so.
234 |
235 | A compilation of a covered work with other separate and independent
236 | works, which are not by their nature extensions of the covered work,
237 | and which are not combined with it such as to form a larger program,
238 | in or on a volume of a storage or distribution medium, is called an
239 | "aggregate" if the compilation and its resulting copyright are not
240 | used to limit the access or legal rights of the compilation's users
241 | beyond what the individual works permit. Inclusion of a covered work
242 | in an aggregate does not cause this License to apply to the other
243 | parts of the aggregate.
244 |
245 | 6. Conveying Non-Source Forms.
246 |
247 | You may convey a covered work in object code form under the terms
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250 | in one of these ways:
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252 | a) Convey the object code in, or embodied in, a physical product
253 | (including a physical distribution medium), accompanied by the
254 | Corresponding Source fixed on a durable physical medium
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257 | b) Convey the object code in, or embodied in, a physical product
258 | (including a physical distribution medium), accompanied by a
259 | written offer, valid for at least three years and valid for as
260 | long as you offer spare parts or customer support for that product
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262 | copy of the Corresponding Source for all the software in the
263 | product that is covered by this License, on a durable physical
264 | medium customarily used for software interchange, for a price no
265 | more than your reasonable cost of physically performing this
266 | conveying of source, or (2) access to copy the
267 | Corresponding Source from a network server at no charge.
268 |
269 | c) Convey individual copies of the object code with a copy of the
270 | written offer to provide the Corresponding Source. This
271 | alternative is allowed only occasionally and noncommercially, and
272 | only if you received the object code with such an offer, in accord
273 | with subsection 6b.
274 |
275 | d) Convey the object code by offering access from a designated
276 | place (gratis or for a charge), and offer equivalent access to the
277 | Corresponding Source in the same way through the same place at no
278 | further charge. You need not require recipients to copy the
279 | Corresponding Source along with the object code. If the place to
280 | copy the object code is a network server, the Corresponding Source
281 | may be on a different server (operated by you or a third party)
282 | that supports equivalent copying facilities, provided you maintain
283 | clear directions next to the object code saying where to find the
284 | Corresponding Source. Regardless of what server hosts the
285 | Corresponding Source, you remain obligated to ensure that it is
286 | available for as long as needed to satisfy these requirements.
287 |
288 | e) Convey the object code using peer-to-peer transmission, provided
289 | you inform other peers where the object code and Corresponding
290 | Source of the work are being offered to the general public at no
291 | charge under subsection 6d.
292 |
293 | A separable portion of the object code, whose source code is excluded
294 | from the Corresponding Source as a System Library, need not be
295 | included in conveying the object code work.
296 |
297 | A "User Product" is either (1) a "consumer product", which means any
298 | tangible personal property which is normally used for personal, family,
299 | or household purposes, or (2) anything designed or sold for incorporation
300 | into a dwelling. In determining whether a product is a consumer product,
301 | doubtful cases shall be resolved in favor of coverage. For a particular
302 | product received by a particular user, "normally used" refers to a
303 | typical or common use of that class of product, regardless of the status
304 | of the particular user or of the way in which the particular user
305 | actually uses, or expects or is expected to use, the product. A product
306 | is a consumer product regardless of whether the product has substantial
307 | commercial, industrial or non-consumer uses, unless such uses represent
308 | the only significant mode of use of the product.
309 |
310 | "Installation Information" for a User Product means any methods,
311 | procedures, authorization keys, or other information required to install
312 | and execute modified versions of a covered work in that User Product from
313 | a modified version of its Corresponding Source. The information must
314 | suffice to ensure that the continued functioning of the modified object
315 | code is in no case prevented or interfered with solely because
316 | modification has been made.
317 |
318 | If you convey an object code work under this section in, or with, or
319 | specifically for use in, a User Product, and the conveying occurs as
320 | part of a transaction in which the right of possession and use of the
321 | User Product is transferred to the recipient in perpetuity or for a
322 | fixed term (regardless of how the transaction is characterized), the
323 | Corresponding Source conveyed under this section must be accompanied
324 | by the Installation Information. But this requirement does not apply
325 | if neither you nor any third party retains the ability to install
326 | modified object code on the User Product (for example, the work has
327 | been installed in ROM).
328 |
329 | The requirement to provide Installation Information does not include a
330 | requirement to continue to provide support service, warranty, or updates
331 | for a work that has been modified or installed by the recipient, or for
332 | the User Product in which it has been modified or installed. Access to a
333 | network may be denied when the modification itself materially and
334 | adversely affects the operation of the network or violates the rules and
335 | protocols for communication across the network.
336 |
337 | Corresponding Source conveyed, and Installation Information provided,
338 | in accord with this section must be in a format that is publicly
339 | documented (and with an implementation available to the public in
340 | source code form), and must require no special password or key for
341 | unpacking, reading or copying.
342 |
343 | 7. Additional Terms.
344 |
345 | "Additional permissions" are terms that supplement the terms of this
346 | License by making exceptions from one or more of its conditions.
347 | Additional permissions that are applicable to the entire Program shall
348 | be treated as though they were included in this License, to the extent
349 | that they are valid under applicable law. If additional permissions
350 | apply only to part of the Program, that part may be used separately
351 | under those permissions, but the entire Program remains governed by
352 | this License without regard to the additional permissions.
353 |
354 | When you convey a copy of a covered work, you may at your option
355 | remove any additional permissions from that copy, or from any part of
356 | it. (Additional permissions may be written to require their own
357 | removal in certain cases when you modify the work.) You may place
358 | additional permissions on material, added by you to a covered work,
359 | for which you have or can give appropriate copyright permission.
360 |
361 | Notwithstanding any other provision of this License, for material you
362 | add to a covered work, you may (if authorized by the copyright holders of
363 | that material) supplement the terms of this License with terms:
364 |
365 | a) Disclaiming warranty or limiting liability differently from the
366 | terms of sections 15 and 16 of this License; or
367 |
368 | b) Requiring preservation of specified reasonable legal notices or
369 | author attributions in that material or in the Appropriate Legal
370 | Notices displayed by works containing it; or
371 |
372 | c) Prohibiting misrepresentation of the origin of that material, or
373 | requiring that modified versions of such material be marked in
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375 |
376 | d) Limiting the use for publicity purposes of names of licensors or
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378 |
379 | e) Declining to grant rights under trademark law for use of some
380 | trade names, trademarks, or service marks; or
381 |
382 | f) Requiring indemnification of licensors and authors of that
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384 | it) with contractual assumptions of liability to the recipient, for
385 | any liability that these contractual assumptions directly impose on
386 | those licensors and authors.
387 |
388 | All other non-permissive additional terms are considered "further
389 | restrictions" within the meaning of section 10. If the Program as you
390 | received it, or any part of it, contains a notice stating that it is
391 | governed by this License along with a term that is a further
392 | restriction, you may remove that term. If a license document contains
393 | a further restriction but permits relicensing or conveying under this
394 | License, you may add to a covered work material governed by the terms
395 | of that license document, provided that the further restriction does
396 | not survive such relicensing or conveying.
397 |
398 | If you add terms to a covered work in accord with this section, you
399 | must place, in the relevant source files, a statement of the
400 | additional terms that apply to those files, or a notice indicating
401 | where to find the applicable terms.
402 |
403 | Additional terms, permissive or non-permissive, may be stated in the
404 | form of a separately written license, or stated as exceptions;
405 | the above requirements apply either way.
406 |
407 | 8. Termination.
408 |
409 | You may not propagate or modify a covered work except as expressly
410 | provided under this License. Any attempt otherwise to propagate or
411 | modify it is void, and will automatically terminate your rights under
412 | this License (including any patent licenses granted under the third
413 | paragraph of section 11).
414 |
415 | However, if you cease all violation of this License, then your
416 | license from a particular copyright holder is reinstated (a)
417 | provisionally, unless and until the copyright holder explicitly and
418 | finally terminates your license, and (b) permanently, if the copyright
419 | holder fails to notify you of the violation by some reasonable means
420 | prior to 60 days after the cessation.
421 |
422 | Moreover, your license from a particular copyright holder is
423 | reinstated permanently if the copyright holder notifies you of the
424 | violation by some reasonable means, this is the first time you have
425 | received notice of violation of this License (for any work) from that
426 | copyright holder, and you cure the violation prior to 30 days after
427 | your receipt of the notice.
428 |
429 | Termination of your rights under this section does not terminate the
430 | licenses of parties who have received copies or rights from you under
431 | this License. If your rights have been terminated and not permanently
432 | reinstated, you do not qualify to receive new licenses for the same
433 | material under section 10.
434 |
435 | 9. Acceptance Not Required for Having Copies.
436 |
437 | You are not required to accept this License in order to receive or
438 | run a copy of the Program. Ancillary propagation of a covered work
439 | occurring solely as a consequence of using peer-to-peer transmission
440 | to receive a copy likewise does not require acceptance. However,
441 | nothing other than this License grants you permission to propagate or
442 | modify any covered work. These actions infringe copyright if you do
443 | not accept this License. Therefore, by modifying or propagating a
444 | covered work, you indicate your acceptance of this License to do so.
445 |
446 | 10. Automatic Licensing of Downstream Recipients.
447 |
448 | Each time you convey a covered work, the recipient automatically
449 | receives a license from the original licensors, to run, modify and
450 | propagate that work, subject to this License. You are not responsible
451 | for enforcing compliance by third parties with this License.
452 |
453 | An "entity transaction" is a transaction transferring control of an
454 | organization, or substantially all assets of one, or subdividing an
455 | organization, or merging organizations. If propagation of a covered
456 | work results from an entity transaction, each party to that
457 | transaction who receives a copy of the work also receives whatever
458 | licenses to the work the party's predecessor in interest had or could
459 | give under the previous paragraph, plus a right to possession of the
460 | Corresponding Source of the work from the predecessor in interest, if
461 | the predecessor has it or can get it with reasonable efforts.
462 |
463 | You may not impose any further restrictions on the exercise of the
464 | rights granted or affirmed under this License. For example, you may
465 | not impose a license fee, royalty, or other charge for exercise of
466 | rights granted under this License, and you may not initiate litigation
467 | (including a cross-claim or counterclaim in a lawsuit) alleging that
468 | any patent claim is infringed by making, using, selling, offering for
469 | sale, or importing the Program or any portion of it.
470 |
471 | 11. Patents.
472 |
473 | A "contributor" is a copyright holder who authorizes use under this
474 | License of the Program or a work on which the Program is based. The
475 | work thus licensed is called the contributor's "contributor version".
476 |
477 | A contributor's "essential patent claims" are all patent claims
478 | owned or controlled by the contributor, whether already acquired or
479 | hereafter acquired, that would be infringed by some manner, permitted
480 | by this License, of making, using, or selling its contributor version,
481 | but do not include claims that would be infringed only as a
482 | consequence of further modification of the contributor version. For
483 | purposes of this definition, "control" includes the right to grant
484 | patent sublicenses in a manner consistent with the requirements of
485 | this License.
486 |
487 | Each contributor grants you a non-exclusive, worldwide, royalty-free
488 | patent license under the contributor's essential patent claims, to
489 | make, use, sell, offer for sale, import and otherwise run, modify and
490 | propagate the contents of its contributor version.
491 |
492 | In the following three paragraphs, a "patent license" is any express
493 | agreement or commitment, however denominated, not to enforce a patent
494 | (such as an express permission to practice a patent or covenant not to
495 | sue for patent infringement). To "grant" such a patent license to a
496 | party means to make such an agreement or commitment not to enforce a
497 | patent against the party.
498 |
499 | If you convey a covered work, knowingly relying on a patent license,
500 | and the Corresponding Source of the work is not available for anyone
501 | to copy, free of charge and under the terms of this License, through a
502 | publicly available network server or other readily accessible means,
503 | then you must either (1) cause the Corresponding Source to be so
504 | available, or (2) arrange to deprive yourself of the benefit of the
505 | patent license for this particular work, or (3) arrange, in a manner
506 | consistent with the requirements of this License, to extend the patent
507 | license to downstream recipients. "Knowingly relying" means you have
508 | actual knowledge that, but for the patent license, your conveying the
509 | covered work in a country, or your recipient's use of the covered work
510 | in a country, would infringe one or more identifiable patents in that
511 | country that you have reason to believe are valid.
512 |
513 | If, pursuant to or in connection with a single transaction or
514 | arrangement, you convey, or propagate by procuring conveyance of, a
515 | covered work, and grant a patent license to some of the parties
516 | receiving the covered work authorizing them to use, propagate, modify
517 | or convey a specific copy of the covered work, then the patent license
518 | you grant is automatically extended to all recipients of the covered
519 | work and works based on it.
520 |
521 | A patent license is "discriminatory" if it does not include within
522 | the scope of its coverage, prohibits the exercise of, or is
523 | conditioned on the non-exercise of one or more of the rights that are
524 | specifically granted under this License. You may not convey a covered
525 | work if you are a party to an arrangement with a third party that is
526 | in the business of distributing software, under which you make payment
527 | to the third party based on the extent of your activity of conveying
528 | the work, and under which the third party grants, to any of the
529 | parties who would receive the covered work from you, a discriminatory
530 | patent license (a) in connection with copies of the covered work
531 | conveyed by you (or copies made from those copies), or (b) primarily
532 | for and in connection with specific products or compilations that
533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
676 | We're no strangers to love
677 | You know the rules and so do I
678 | A full commitment's what I'm thinking of
679 | You wouldn't get this from any other guy
680 |
681 | I just wanna tell you how I'm feeling
682 | Gotta make you understand
683 |
684 | Never gonna give you up
685 | Never gonna let you down
686 | Never gonna run around and desert you
687 | Never gonna make you cry
688 | Never gonna say goodbye
689 | Never gonna tell a lie and hurt you
690 |
691 | We've known each other for so long
692 | Your heart's been aching but you're too shy to say it
693 | Inside we both know what's been going on
694 | We know the game and we're gonna play it
695 |
696 | And if you ask me how I'm feeling
697 | Don't tell me you're too blind to see
698 |
699 | Never gonna give you up
700 | Never gonna let you down
701 | Never gonna run around and desert you
702 | Never gonna make you cry
703 | Never gonna say goodbye
704 | Never gonna tell a lie and hurt you
705 | Never gonna give you up
706 | Never gonna let you down
707 | Never gonna run around and desert you
708 | Never gonna make you cry
709 | Never gonna say goodbye
710 | Never gonna tell a lie and hurt you
711 |
712 | Never gonna give, never gonna give
713 | (Give you up)
714 | (Ooh) Never gonna give, never gonna give
715 | (Give you up)
716 |
717 | We've known each other for so long
718 | Your heart's been aching but you're too shy to say it
719 | Inside we both know what's been going on
720 | We know the game and we're gonna play it
721 |
722 | I just wanna tell you how I'm feeling
723 | Gotta make you understand
724 |
725 | Never gonna give you up
726 | Never gonna let you down
727 | Never gonna run around and desert you
728 | Never gonna make you cry
729 | Never gonna say goodbye
730 | Never gonna tell a lie and hurt you
731 | Never gonna give you up
732 | Never gonna let you down
733 | Never gonna run around and desert you
734 | Never gonna make you cry
735 | Never gonna say goodbye
736 | Never gonna tell a lie and hurt you
737 | Never gonna give you up
738 | Never gonna let you down
739 | Never gonna run around and desert you
740 | Never gonna make you cry
741 |
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