├── content ├── blocks │ ├── missile-upgrader.hjson │ ├── wave.hjson │ ├── missilefactory.hjson │ ├── napalmmixer.hjson │ └── turrets │ │ ├── blanksilo.hjson │ │ ├── aasilo.hjson │ │ ├── healsilo.hjson │ │ ├── nukesilo.hjson │ │ ├── incendsilo.hjson │ │ ├── airminesilo.hjson │ │ ├── virussilo.hjson │ │ ├── empsilo.hjson │ │ ├── shattersilo.hjson │ │ └── splittersilo.hjson ├── items │ ├── missile-emp.hjson │ ├── missile-aa.hjson │ ├── missile-h.hjson │ ├── missile-v.hjson │ ├── missile-am.hjson │ ├── missile-n.hjson │ ├── missile-sh.hjson │ ├── missile-sp.hjson │ ├── missile-ic.hjson │ └── missile.hjson ├── liquids │ └── napalm.hjson └── units │ └── redacted.hjson ├── sounds ├── nuke.mp3 ├── nuke.ogg ├── splat.mp3 ├── splat.ogg ├── bugerror.mp3 ├── bugerror.ogg ├── ohnolaunch.mp3 ├── ohnolaunch.ogg ├── virusboom.mp3 ├── virusboom.ogg ├── missileboom.mp3 ├── missileboom.ogg ├── missilelaunch.mp3 └── missilelaunch.ogg ├── sprites ├── items │ ├── missile.png │ ├── missile-aa.png │ ├── missile-am.png │ ├── missile-h.png │ ├── missile-ic.png │ ├── missile-n.png │ ├── missile-sh.png │ ├── missile-sp.png │ ├── missile-v.png │ └── missile-emp.png ├── liquid │ ├── napalm.png │ └── napalm-icon.png ├── redacted │ ├── redacted.png │ ├── redactedair.png │ ├── redactedbeam.png │ ├── redactedfull.png │ ├── redactedlaser.png │ └── redactedbeam-back.png └── blocks │ ├── turrets │ ├── aasilo.png │ ├── blanksilo.png │ ├── empsilo.png │ ├── healsilo.png │ ├── nukesilo.png │ ├── virussilo.png │ ├── aasilo-heat.png │ ├── airminesilo.png │ ├── incendsilo.png │ ├── shattersilo.png │ ├── empsilo-heat.png │ ├── healsilo-heat.png │ ├── nukesilo-heat.png │ ├── splittersilo.png │ ├── virussilo-heat.png │ ├── airminesilo-heat.png │ ├── incendsilo-heat.png │ ├── shattersilo_heat.png │ ├── missiles │ │ ├── missileaa.png │ │ ├── missileemp.png │ │ ├── missileblank.png │ │ ├── missileheal.png │ │ ├── missilenuke.png │ │ ├── missilevirus.png │ │ ├── missileaa-back.png │ │ ├── missileairmine.png │ │ ├── missileemp-back.png │ │ ├── missileincend.png │ │ ├── missileshatter.png │ │ ├── missilesplitter.png │ │ ├── missilevirusbug.png │ │ ├── missileblank-back.png │ │ ├── missileheal-back.png │ │ ├── missilenuke-back.png │ │ ├── missilevirus-back.png │ │ ├── missileairmine-back.png │ │ ├── missileairminemine.png │ │ ├── missileincend-back.png │ │ ├── missileshatter-back.png │ │ ├── missilesplitter-back.png │ │ ├── missilesplitterbit.png │ │ ├── missilesplitterpiece.png │ │ ├── missilesplittershard.png │ │ ├── missilevirusbug-back.png │ │ ├── missileshattercapsule.png │ │ ├── missileairminemine-back.png │ │ ├── missilesplitterbit-back.png │ │ ├── missilesplitterpiece-back.png │ │ ├── missilesplittershard-back.png │ │ └── missileshattercapsule-back.png │ └── splittersilo-heat.png │ └── production │ ├── missilefactory.png │ ├── missilefactory-top.png │ ├── napalmmixer │ ├── napalmmixer.png │ ├── napalmmixer-top.png │ ├── napalmmixer-liquid-0.png │ ├── napalmmixer-liquid-1.png │ ├── napalmmixer-liquid-2.png │ └── napalmmixer-liquid-3.png │ └── upgrader │ ├── missile-upgrader.png │ ├── missile-upgrader-decal.png │ ├── missile-upgrader-icon.png │ ├── missile-upgrader-top-0.png │ ├── missile-upgrader-top-1.png │ ├── missile-upgrader-top-2.png │ ├── missile-upgrader-top-3.png │ ├── missile-upgrader-top-4.png │ ├── missile-upgrader-top-5.png │ ├── missile-upgrader-top-6.png │ ├── missile-upgrader-top-7.png │ ├── missile-upgrader-top-8.png │ ├── missile-upgrader-top-9.png │ ├── missile-upgrader-top-10.png │ ├── upmissiles │ ├── missile-upgrader-item-0.png │ ├── missile-upgrader-item-1.png │ ├── missile-upgrader-item-2.png │ ├── missile-upgrader-item-3.png │ ├── missile-upgrader-item-4.png │ ├── missile-upgrader-item-5.png │ ├── missile-upgrader-item-6.png │ ├── missile-upgrader-item-7.png │ ├── missile-upgrader-item-8.png │ ├── missile-upgrader-item-9.png │ ├── missile-upgrader-item-10.png │ └── missile-upgrader-original.png │ └── arm │ ├── left │ ├── missile-upgrader-leftarm-0.png │ ├── missile-upgrader-leftarm-1.png │ └── missile-upgrader-leftarm-2.png │ └── right │ ├── missile-upgrader-rightarm-0.png │ ├── missile-upgrader-rightarm-1.png │ └── missile-upgrader-rightarm-2.png ├── sprites-override └── ui │ └── logo.png ├── scripts ├── main.js ├── advancecontentfunclib.js ├── napalmmixer.js └── missile-upgrader.js ├── mod.hjson ├── README.md └── LICENSE /content/blocks/missile-upgrader.hjson: -------------------------------------------------------------------------------- 1 | research: blanksilo -------------------------------------------------------------------------------- /sounds/nuke.mp3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MEEPofFaith/Ohno-Missiles/HEAD/sounds/nuke.mp3 -------------------------------------------------------------------------------- /sounds/nuke.ogg: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- /content/items/missile-h.hjson: -------------------------------------------------------------------------------- 1 | type: resource 2 | localizedName: "[#FFBCFB]Healing Ballistic Missile[]" 3 | description: "Premanufactured for use in the Heal Missile Silo." 4 | explosiveness: 69420 5 | flammability: 420 6 | color: FFBCFB -------------------------------------------------------------------------------- /content/items/missile-v.hjson: -------------------------------------------------------------------------------- 1 | type: resource 2 | localizedName: "[#4EE04E]Virus Ballistic Missile[]" 3 | description: "Premanufactured for use in the Virus Missile Silo." 4 | explosiveness: 69420 5 | flammability: 420 6 | color: 4EE04E -------------------------------------------------------------------------------- /content/items/missile-am.hjson: -------------------------------------------------------------------------------- 1 | type: resource 2 | localizedName: "[#78DCFF]Air Mine Ballistic Missile[]" 3 | description: "Premanufactured for use in the Air Mine Missile Silo." 4 | explosiveness: 69420 5 | flammability: 420 6 | color: 78DCFF -------------------------------------------------------------------------------- /content/items/missile-n.hjson: -------------------------------------------------------------------------------- 1 | type: resource 2 | localizedName: "[#00F98A]Nuclear Ballistic Missile[]" 3 | description: "Premanufactured for use in the Splitter Missile Silo." 4 | explosiveness: 69420 5 | flammability: 420 6 | color: 00F98A -------------------------------------------------------------------------------- /content/items/missile-sh.hjson: -------------------------------------------------------------------------------- 1 | type: resource 2 | localizedName: "[#D620D6]Cluster Ballistic Missile[]" 3 | description: "Premanufactured for use in the Cluster Missile Silo." 4 | explosiveness: 69420 5 | flammability: 420 6 | color: D620D6 -------------------------------------------------------------------------------- /content/items/missile-sp.hjson: -------------------------------------------------------------------------------- 1 | type: resource 2 | localizedName: "[#FFFF00]Splitter Ballistic Missile[]" 3 | description: "Premanufactured for use in the Splitter Missile Silo." 4 | explosiveness: 69420 5 | flammability: 420 6 | color: FFFF00 -------------------------------------------------------------------------------- /content/items/missile-ic.hjson: -------------------------------------------------------------------------------- 1 | type: resource 2 | localizedName: "[#F27D00]Incendiary Ballistic Missile[]" 3 | description: "Premanufactured for use in the Incendiary Missile Silo." 4 | explosiveness: 69420 5 | flammability: 420 6 | color: F27D00 -------------------------------------------------------------------------------- /content/blocks/wave.hjson: -------------------------------------------------------------------------------- 1 | ammo: { 2 | water: waterShot 3 | slag: slagShot 4 | cryofluid: cryoShot 5 | oil: oilShot 6 | napalm: { 7 | type: LiquidBulletType 8 | liquid: napalm 9 | damage: 20 10 | drag: 0.03 11 | } 12 | } -------------------------------------------------------------------------------- /content/items/missile.hjson: -------------------------------------------------------------------------------- 1 | type: resource 2 | localizedName: "[#F90800]Ballistic Missile[]" 3 | description: "A powerful ballistic missile to be used in only the strongest of weaponry. [#F90800]You'd expect it to be safer than Blast Compound because of the casing, but the sheer concentration of it makes it actually more dangerious.[]" 4 | explosiveness: 69420 5 | flammability: 420 6 | color: F90800 7 | -------------------------------------------------------------------------------- /content/liquids/napalm.hjson: -------------------------------------------------------------------------------- 1 | name: "[#EA8878]Napalm" 2 | description: "[#EA8878]Liquid flames" 3 | color: EA8878 4 | lightColor: EA8878 5 | explosiveness: 0.2 6 | flammability: 0.2 7 | temperature: 500 8 | viscosity: 0.65 9 | heatCapacity: 0 10 | effect: { 11 | name: burnyburnohno 12 | damage: 600 13 | speedMultiplier: 0.2 14 | armorMultiplier: 0.5 15 | damageMultiplier: 0.75 16 | effect: lava 17 | } 18 | -------------------------------------------------------------------------------- /mod.hjson: -------------------------------------------------------------------------------- 1 | name: ohno-missiles 2 | displayName: "[#F90800]Missiles Mod of pure ohno" 3 | author: "[#FCC21B]MEEP of Faith[] and [#6ECDEC]SolarPH[]" 4 | description: 5 | ''' 6 | [#F90800]DID SOMEBODY SAY NUKES?[] 7 | If the mod doesn't work, you'll need to install [orange]Younggam/multi-lib[]. Just put that into github install and that'll do. 8 | 9 | Update: New [#F90800]Ballistic Modification Plant[] for upgrading your normal [#F90800]Ballistic Missiles[]. 10 | ''' 11 | version: 4.3 12 | dependencies:["multi-lib"] 13 | hideBrowser: true 14 | -------------------------------------------------------------------------------- /content/blocks/missilefactory.hjson: -------------------------------------------------------------------------------- 1 | type: GenericSmelter 2 | localizedName: "[#F90800]Ballistics Factory" 3 | description: "Create powerful [#F90800]Ballistic Missiles[] that can only be fired by the biggest of missile launchers." 4 | size: 4 5 | hasPower: true 6 | flameColor: 7affbd 7 | craftTime: 150 8 | itemCapacity: 32 9 | consumesPower: true 10 | consumes: { 11 | power: { 12 | usage: 16.25 13 | capacity: 16.25 14 | } 15 | items: { 16 | items: [ 17 | surge-alloy/3 18 | plastanium/5 19 | thorium/6 20 | blast-compound/8 21 | ] 22 | } 23 | } 24 | outputItem: missile/1 25 | requirements: [ 26 | lead/2000 27 | silicon/1000 28 | graphite/1000 29 | thorium/1600 30 | surge-alloy/1250 31 | plastanium/1080 32 | phase-fabric/200 33 | ] 34 | category: crafting 35 | research: spectre 36 | idleSound: respawning 37 | idleSoundVolume: 0.5 -------------------------------------------------------------------------------- /content/blocks/napalmmixer.hjson: -------------------------------------------------------------------------------- 1 | localizedName: "[#EA8878]Napalm Mixer" 2 | description: 3 | ''' 4 | Mixes Slag and Oil to create volatile [#EA8878]Napalm[]. 5 | Requires Water or Cryofluid as coolant or else it'll catch itself on fire. Slag and Oil will only be allowed in if there's sufficent Water in the mixer. 6 | [red]Note: Not 100% guaranteed to negate fire damage. I suggest having many Mend Projectors around it. 7 | [#565666]I do mean "or" literally, if there's Water in there, you can't put in Cryofluid and vice versa.[] 8 | 9 | Don't ask how this works, I threw science out the window a while ago. 10 | ''' 11 | size: 3 12 | health: 120 13 | consumes: { 14 | power: { 15 | usage: 2.5 16 | capacity: 2.5 17 | } 18 | } 19 | requirements: [ 20 | lead/150 21 | silicon/150 22 | titanium/150 23 | thorium/135 24 | surge-alloy/60 25 | ] 26 | category: crafting 27 | research: cryofluidmixer 28 | idleSound: respawning 29 | idleSoundVolume: 0.5 -------------------------------------------------------------------------------- /content/blocks/turrets/blanksilo.hjson: -------------------------------------------------------------------------------- 1 | type: ItemTurret 2 | localizedName: Missile Silo 3 | description: An avarage missile silo with no extra abilities. Still pretty powerful though. 4 | health: 200 5 | size: 4 6 | reload: 150 7 | range: 8000 8 | inaccuracy: 5 9 | shootCone: 25 10 | rotatespeed: 0.5 11 | targetAir: true 12 | maxAmmo: 6 13 | restitution: 0.003 14 | recoil: 8 15 | shootSound: missilelaunch 16 | shootEffect: nuclearShockwave 17 | ammo: { 18 | missile: { 19 | type: MissileBulletType 20 | bulletShrink: 0 21 | speed: 4.5 22 | damage: 1500 23 | splashDamage: 1500 24 | hitSize: 32 25 | bulletWidth: 32 26 | bulletHeight: 32 27 | trailColor: F90800 28 | ammoMultiplier: 3 29 | homingPower: 0.001 30 | frontColor: F90800 31 | backColor: 565666 32 | homingRange: 69420 33 | splashDamageRadius: 48 34 | hitSound: missileboom 35 | knockback: 3 36 | bulletSprite: ohno-missiles-missileblank 37 | hitEffect: flakExplosionBig 38 | lifetime: 3600 39 | hitShake: 0.75 40 | } 41 | } 42 | requirements: [ 43 | copper/2000 44 | lead/2000 45 | silicon/1250 46 | graphite/1250 47 | titanium/1500 48 | plastanium/1000 49 | thorium/1000 50 | surge-alloy/750 51 | ] 52 | category: turret 53 | research: missilefactory -------------------------------------------------------------------------------- /content/units/redacted.hjson: -------------------------------------------------------------------------------- 1 | type: hoverUnit 2 | name: Lucifer 3 | description: "[#8f0101]Piercing lasers of destruction..." 4 | mass: 50 5 | hitsize: 56 6 | drag: 0.03 7 | speed: 0.005 8 | maxVelocity: 0.2 9 | flying: true 10 | health: 17000 11 | engineOffset: 38 12 | engineSize: 6.5 13 | rotatespeed: 0.01 14 | baseRotateSpeed: 0.04 15 | retreatPercent: 0.1 16 | range: 128 17 | attackLength: 112 18 | rotateWeapon: true 19 | weaponOffsetY: 32 20 | shootCone: 360 21 | weapon: { 22 | name: redactedlaser 23 | width: 14 24 | length: 32 25 | nimPlayerDist: 24 26 | reload: 6 27 | recoil: 5 28 | shots: 1 29 | alternate: false 30 | inaccuracy: 5 31 | shake: 10 32 | lengthRand: 0.2 33 | shootSound: laser 34 | bullet: { 35 | type: ArtilleryBulletType 36 | bulletSprite: ohno-missiles-redactedbeam 37 | speed: 10 38 | damage: 25 39 | bulletShrink: 0 40 | drag: 0 41 | incendChance: 10 42 | incendAmount: 10 43 | lifetime: 32 44 | collidesTiles: true 45 | collides: true 46 | collidesAir: true 47 | pierce: true 48 | drawSize: 8 49 | hitSize: 8 50 | trailEffect: shieldBreak 51 | hitEffect: padlaunch 52 | despawnEffect: padlaunch 53 | hitSound: none 54 | frontColor: FF9C5A 55 | backColor: EC7458 56 | fragBullets: 5 57 | fragBullet: { 58 | type: BasicBulletType 59 | bulletSprite: ohno-missiles-redactedbeam 60 | speed: 10 61 | damage:5 62 | bulletShrink: 0 63 | lifetime: 5 64 | drawSize: 2 65 | hitSize: 2 66 | hitSound: none 67 | hitEffect: none 68 | despawnEffect: none 69 | } 70 | } 71 | } 72 | -------------------------------------------------------------------------------- /content/blocks/turrets/aasilo.hjson: -------------------------------------------------------------------------------- 1 | type: ItemTurret 2 | localizedName: "[#CF0A00]Anti-Air Missile Silo[]" 3 | description: Fires fast missiles that effectively blast down flying enemies. 4 | health: 200 5 | size: 4 6 | reload: 300 7 | range: 8000 8 | inaccuracy: 5 9 | shootCone: 25 10 | rotatespeed: 0.5 11 | targetAir: true 12 | targetGround: false 13 | maxAmmo: 4 14 | ammoPerShot:2 15 | heatColor: CF0A00 16 | cooldown: 0.003 17 | shootEffect: nuclearShockwave 18 | shootSound: missilelaunch 19 | restitution: 0.003 20 | recoil: 8 21 | ammo: { 22 | missile: { 23 | type: MissileBulletType 24 | ammoMultiplier: 1 25 | bulletShrink: 0 26 | speed: 6 27 | damage: 2000 28 | splashDamage: 2000 29 | hitSize: 32 30 | bulletWidth: 32 31 | bulletHeight: 32 32 | trailColor: CF0A00 33 | frontColor: CF0A00 34 | backColor: 565666 35 | homingPower: 0.001 36 | homingRange: 69420 37 | splashDamageRadius: 96 38 | bulletSprite: ohno-missiles-missileblank 39 | lifetime: 3600 40 | hitSound: missileboom 41 | collidesTiles: false 42 | collidesAir: true 43 | knockback: 2000 44 | hitEffect: flakExplosionBig 45 | hitShake: 2 46 | } 47 | missile-aa: { 48 | type: MissileBulletType 49 | reloadMultiplier: 4 50 | ammoMultiplier: 2 51 | bulletShrink: 0 52 | speed: 6 53 | damage: 2000 54 | splashDamage: 2000 55 | hitSize: 32 56 | bulletWidth: 32 57 | bulletHeight: 32 58 | trailColor: CF0A00 59 | frontColor: CF0A00 60 | backColor: 565666 61 | homingPower: 0.001 62 | homingRange: 69420 63 | splashDamageRadius: 96 64 | bulletSprite: ohno-missiles-missileaa 65 | lifetime: 3600 66 | hitSound: missileboom 67 | collidesTiles: false 68 | collidesAir: true 69 | knockback: 2000 70 | hitEffect: flakExplosionBig 71 | hitShake: 2 72 | } 73 | } 74 | requirements: [ 75 | copper/2000 76 | lead/2000 77 | silicon/1300 78 | graphite/1300 79 | titanium/1700 80 | plastanium/800 81 | thorium/800 82 | surge-alloy/400 83 | ] 84 | category: turret 85 | research: airminesilo 86 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # This is not being updated to v6 2 | ## Missiles have been added into `MEEPofFaith/prog-mats-java`. 3 | 4 | --- 5 | 6 | ![Missiles Mod Logo](https://cdn.discordapp.com/attachments/653293028869537843/682118535270760448/Missiles_Mod_of_Ohno_Image_Card.png) 7 | 8 | # Missiles Ohno Mod for Mindustry 9 | With the new ballistic missile, you can nuke the enemies with various missile silos. (It's also my first mod) Please, if you have any suggestions for balance changes (I'm only gonna change build cost) or missiles, DM me in discord with #MEEP of Faith#7277 (Plase don't spam my DMs though). 10 | 11 | ## Factories 12 | Adds a Ballistics Factory to create missiles to load various milos. Kinda expensive to run, so have fun with that. 13 | 14 | Cool looking multi-crafter using younggam/multi-lib to upgrade your normal missiles. 15 | 16 | ## Missile Showcase (Click on the image to open the video) 17 | [![Missile Showcase Video](https://img.youtube.com/vi/ayshhQFQrW8/0.jpg)](https://www.youtube.com/watch?v=ayshhQFQrW8) 18 | 19 | ## Silos (and version added) 20 | #### Missile Silo (v1) - Fires basic missiles. These missiles travel slightly faster. 21 | #### Air Mine Silo (v1) - Fires a missile that bursts into a field of air mines. 22 | #### Anti-Air Silo (v1) - Fires much faster missiles that blast down flying enemies. 23 | #### Splitter Silo (v1) - Fire missiles that split into multiple smaller missiles. Thrice. 24 | #### Nuclear Silo (v1) - The destruction capable should be read from the name. 25 | #### Incendiary Silo (v2) - Lower explosion damage radius, but sends liquid flames flying all over the place. 26 | #### Virus Silo (v2) (Started by SolarPH) - On collision, creates a swarm of annoying bugs that deal damage. 27 | #### EMP Silo (v2) (Started by SolarPH) - Deals no damage, but stops enemies from moving and makes them deal no damage. 28 | 29 | ## Plans 30 | #### World Ender Silo (Will cost 11565 of all resources to build. Why 11565? Check the research cost.) 31 | #### Impulse Silo (Minimal damage, insane knockback) 32 | #### Nuclear Crawler (The name says its abilities... Like a crawler with a nuke on it.) 33 | #### Scatter Missile (Launches an F ton of tiny missiles in all directions with pretty much as low of homing as possible.) 34 | -------------------------------------------------------------------------------- /content/blocks/turrets/healsilo.hjson: -------------------------------------------------------------------------------- 1 | type: ItemTurret 2 | name: "[#FFBCFB]Heal Missile Missile Silo v2[]" 3 | description: "The return of the [#FFBCFB]Heal Silo[], which was scrapped before the releace of v1." 4 | health: 200 5 | size: 4 6 | reload: 300 7 | range: 8000 8 | inaccuracy: 5 9 | shootCone: 25 10 | rotatespeed: 0.5 11 | targetAir: true 12 | maxAmmo: 4 13 | ammoPerShot: 2 14 | heatColor: FFBCFB 15 | cooldown: 0.003 16 | shootEffect: nuclearShockwave 17 | shootSound: missilelaunch 18 | recoil: 8 19 | restitution: 0.003 20 | ammo: { 21 | missile: { 22 | type: MissileBulletType 23 | ammoMultiplier: 1 24 | bulletShrink: 0 25 | trailColor: FFBCFB 26 | speed: 4.5 27 | damage: 100 28 | splashDamage: 0 29 | hitSize: 32 30 | bulletWidth: 32 31 | bulletHeight: 32 32 | homingPower: 0.001 33 | homingRange: 69420 34 | hitSound: virusboom 35 | knockback: 2 36 | frontColor: FFBCFB 37 | backColor: 565666 38 | bulletSprite: ohno-missiles-missileblank 39 | despawnEffect: shockwave 40 | hitEffect: shockwave 41 | lifetime: 3600 42 | hitShake: 1 43 | fragBullets: 420 44 | fragVelocityMin: 1 45 | fragVelocityMax: 1 46 | fragBullet: { 47 | type: HealBulletType 48 | healPercent: 50 49 | speed: 10 50 | lifetime: 30 51 | damage: 0 52 | collidesAir: true 53 | collidesTeam: true 54 | pierce: true 55 | status: { 56 | name: missileofhealing 57 | damage: -10 58 | } 59 | } 60 | } 61 | missile-h: { 62 | type: MissileBulletType 63 | reloadMultiplier: 4 64 | ammoMultiplier: 2 65 | bulletShrink: 0 66 | trailColor: FFBCFB 67 | speed: 4.5 68 | damage: 100 69 | splashDamage: 0 70 | hitSize: 32 71 | bulletWidth: 32 72 | bulletHeight: 32 73 | homingPower: 0.001 74 | homingRange: 69420 75 | hitSound: virusboom 76 | knockback: 2 77 | frontColor: FFBCFB 78 | backColor: 565666 79 | bulletSprite: ohno-missiles-missileheal 80 | despawnEffect: shockwave 81 | hitEffect: shockwave 82 | lifetime: 3600 83 | hitShake: 1 84 | fragBullets: 420 85 | fragVelocityMin: 1 86 | fragVelocityMax: 1 87 | fragBullet: { 88 | type: HealBulletType 89 | healPercent: 50 90 | speed: 10 91 | lifetime: 30 92 | damage: 0 93 | collidesAir: true 94 | pierce: true 95 | status: { 96 | name: supermissileofhealing 97 | damage: -10 98 | } 99 | } 100 | } 101 | } 102 | requirements: [ 103 | copper/2000 104 | lead/2000 105 | silicon/2000 106 | graphite/1500 107 | titanium/1500 108 | plastanium/1250 109 | thorium/1500 110 | surge-alloy/750 111 | phase-fabric/1750 112 | ] 113 | category: turret 114 | research: incendsilo -------------------------------------------------------------------------------- /content/blocks/turrets/nukesilo.hjson: -------------------------------------------------------------------------------- 1 | type: ItemTurret 2 | localizedName: "[#7affbd]Nuclear Missile Missile Silo[]" 3 | description: Slow firing, but will obliterate a large area. 4 | health: 200 5 | size: 4 6 | reload: 900 7 | range: 8000 8 | inaccuracy: 5 9 | shootCone: 25 10 | rotatespeed: 0.5 11 | targetAir: true 12 | maxAmmo: 18 13 | ammoPerShot: 9 14 | heatColor: 7affbd 15 | cooldown: 0.003 16 | shootEffect: nuclearShockwave 17 | shootSound: ohnolaunch 18 | recoil: 8 19 | restitution: 0.003 20 | ammo: { 21 | missile: { 22 | type: MissileBulletType 23 | ammoMultiplier: 1 24 | bulletShrink: 0 25 | trailColor: 00F98A 26 | speed: 2.75 27 | damage: 69420 28 | splashDamage: 320 29 | hitSize: 32 30 | bulletWidth: 32 31 | bulletHeight: 32 32 | effect: missileTrail 33 | homingPower: 0.001 34 | homingRange: 69420 35 | splashDamageRadius: 1600 36 | hitSound: nuke 37 | knockback: 69420 38 | frontColor: 00F98A 39 | backColor: 565666 40 | bulletSprite: ohno-missiles-missileblank 41 | despawnEffect: nuclearcloud 42 | hitEffect: nuclearcloud 43 | lifetime: 3600 44 | hitShake: 20 45 | fragBullets: 420 46 | fragVelocityMin: 1 47 | fragVelocityMax: 1 48 | fragBullet: { 49 | type: ArtilleryBulletType 50 | bulletShrink: 0 51 | trailEffect: none 52 | speed: 10 53 | damage: 69420 54 | splashDamage: 69420 55 | bulletWidth: 0 56 | bulletHeight: 0 57 | homingPower: 0 58 | homingRange: 0 59 | frontColor: ffffff 60 | backColor: 565666 61 | splashDamageRadius: 1600 62 | hitSound: none 63 | knockback: 69420 64 | bulletSprite: missile 65 | hitEffect: none 66 | despawnEffect: none 67 | lifetime: 30 68 | hitShake: 10 69 | collidesTiles: true 70 | collidesAir: true 71 | pierce: true 72 | } 73 | } 74 | missile-n: { 75 | type: MissileBulletType 76 | reloadMultiplier: 4 77 | ammoMultiplier: 9 78 | bulletShrink: 0 79 | trailColor: 00F98A 80 | speed: 2.75 81 | damage: 69420 82 | splashDamage: 320 83 | hitSize: 32 84 | bulletWidth: 32 85 | bulletHeight: 32 86 | effect: missileTrail 87 | homingPower: 0.001 88 | homingRange: 69420 89 | splashDamageRadius: 1600 90 | hitSound: nuke 91 | knockback: 69420 92 | frontColor: 00F98A 93 | backColor: 565666 94 | bulletSprite: ohno-missiles-missilenuke 95 | despawnEffect: nuclearcloud 96 | hitEffect: nuclearcloud 97 | lifetime: 3600 98 | hitShake: 20 99 | fragBullets: 420 100 | fragVelocityMin: 1 101 | fragVelocityMax: 1 102 | fragBullet: { 103 | type: ArtilleryBulletType 104 | bulletShrink: 0 105 | trailEffect: none 106 | speed: 10 107 | damage: 69420 108 | splashDamage: 69420 109 | bulletWidth: 0 110 | bulletHeight: 0 111 | homingPower: 0 112 | homingRange: 0 113 | frontColor: ffffff 114 | backColor: 565666 115 | splashDamageRadius: 1600 116 | hitSound: none 117 | knockback: 69420 118 | bulletSprite: missile 119 | hitEffect: none 120 | despawnEffect: none 121 | lifetime: 30 122 | hitShake: 10 123 | collidesTiles: true 124 | collidesAir: true 125 | pierce: true 126 | } 127 | } 128 | } 129 | requirements: [ 130 | copper/5000 131 | lead/5000 132 | silicon/2000 133 | graphite/2250 134 | titanium/2500 135 | plastanium/1750 136 | thorium/2000 137 | surge-alloy/2000 138 | ] 139 | category: turret 140 | research: shattersilo 141 | -------------------------------------------------------------------------------- /content/blocks/turrets/incendsilo.hjson: -------------------------------------------------------------------------------- 1 | type: ItemTurret 2 | localizedName: "[#F27D00]Incendiary Missile Missile Silo[]" 3 | description: Doesn't deal as much damage, but a massive area gets set on fire. 4 | health: 200 5 | size: 4 6 | reload: 450 7 | range: 8000 8 | inaccuracy: 5 9 | shootCone: 25 10 | rotatespeed: 0.5 11 | targetAir: false 12 | heatColor: F27D00 13 | maxAmmo: 2 14 | ammoPerShot: 2 15 | restitution: 0.003 16 | recoil: 8 17 | shootSound: missilelaunch 18 | shootEffect: nuclearShockwave 19 | ammo: { 20 | missile: { 21 | type: MissileBulletType 22 | ammoMultiplier: 1 23 | bulletShrink: 0 24 | trailColor: F27D00 25 | speed: 3.5 26 | damage: 300 27 | splashDamage: 1000 28 | splashDamageRadius: 24 29 | hitSize: 32 30 | bulletWidth: 32 31 | bulletHeight: 32 32 | effect: missileTrail 33 | homingPower: 0.001 34 | homingRange: 69420 35 | hitSound: explosionbig 36 | knockback: 0.8 37 | bulletSprite: ohno-missiles-missileblank 38 | hitEffect: flakExplosionBig 39 | despawnEffect: flakExplosionBig 40 | lifetime: 3600 41 | hitShake: 2 42 | frontColor: F27D00 43 | backColor: 565666 44 | collidesTiles: true 45 | collidesAir: false 46 | collidesAir: false 47 | collidesTiles: true 48 | fragBullets: 2000 49 | fragVelocityMin: 0 50 | fragVelocityMax: 3 51 | fragBullet: { 52 | type: BasicBulletType 53 | speed: 5 54 | lifetime: 10 55 | bulletSprite: none 56 | damage: 0 57 | hitEffect: none 58 | despawnEffect: none 59 | collidesAir: false 60 | collides: false 61 | collidesTile: true 62 | incendChance: 100 63 | incendAmount: 100 64 | incendSpread: 8 65 | fragBullets: 1 66 | fragBullet: { 67 | type: LiquidBulletType 68 | liquid: napalm 69 | speed: 0 70 | lifetime: 0 71 | damage: 0 72 | collides: false 73 | fragBullets: 1 74 | fragBullet: oilShot 75 | } 76 | } 77 | } 78 | missile-ic: { 79 | type: MissileBulletType 80 | reloadMultiplier: 4 81 | ammoMultiplier: 2 82 | bulletShrink: 0 83 | trailColor: F27D00 84 | speed: 3.5 85 | damage: 300 86 | splashDamage: 1000 87 | splashDamageRadius: 24 88 | hitSize: 32 89 | bulletWidth: 32 90 | bulletHeight: 32 91 | effect: missileTrail 92 | homingPower: 0.001 93 | homingRange: 69420 94 | hitSound: explosionbig 95 | knockback: 0.8 96 | bulletSprite: ohno-missiles-missileincend 97 | hitEffect: flakExplosionBig 98 | despawnEffect: flakExplosionBig 99 | lifetime: 3600 100 | hitShake: 2 101 | frontColor: F27D00 102 | backColor: 565666 103 | collidesTiles: true 104 | collidesAir: false 105 | collidesAir: false 106 | collidesTiles: true 107 | fragBullets: 2000 108 | fragVelocityMin: 0 109 | fragVelocityMax: 3 110 | fragBullet: { 111 | type: BasicBulletType 112 | speed: 5 113 | lifetime: 10 114 | bulletSprite: none 115 | damage: 0 116 | hitEffect: none 117 | despawnEffect: none 118 | collidesAir: false 119 | collides: false 120 | collidesTile: true 121 | incendChance: 100 122 | incendAmount: 100 123 | incendSpread: 8 124 | fragBullets: 1 125 | fragBullet: { 126 | type: LiquidBulletType 127 | liquid: napalm 128 | speed: 0 129 | lifetime: 0 130 | damage: 0 131 | collides: false 132 | fragBullets: 1 133 | fragBullet: oilShot 134 | } 135 | } 136 | } 137 | } 138 | requirements: [ 139 | copper/2500 140 | lead/2500 141 | silicon/1250 142 | graphite/1250 143 | metaglass/2250 144 | titanium/1600 145 | plastanium/500 146 | thorium/1200 147 | surge-alloy/600 148 | ] 149 | category: turret 150 | research: airminesilo 151 | -------------------------------------------------------------------------------- /content/blocks/turrets/airminesilo.hjson: -------------------------------------------------------------------------------- 1 | type: ItemTurret 2 | localizedName: "[#9EE6FF]Air Mine Missile Silo[]" 3 | description: Fires a missile that bursts into a swarm of air mines. 4 | health: 200 5 | size: 4 6 | reload: 225 7 | range: 8000 8 | inaccuracy: 5 9 | shootCone: 25 10 | rotatespeed: 0.5 11 | targetAir: true 12 | targetGround: false 13 | maxAmmo: 6 14 | ammoPerShot:3 15 | heatColor: 9EE6FF 16 | restitution: 0.003 17 | recoil: 8 18 | cooldown: 0.003 19 | shootEffect: nuclearShockwave 20 | shootSound: missilelaunch 21 | ammo: { 22 | missile: { 23 | type: MissileBulletType 24 | ammoMultiplier: 1 25 | bulletShrink: 0 26 | speed: 3.75 27 | damage: 0 28 | splashDamage: 0 29 | splashDamageRadius: 0 30 | hitSize: 32 31 | bulletWidth: 32 32 | bulletHeight: 32 33 | trailColor: 78DCFF 34 | homingPower: 0.001 35 | homingRange: 0 36 | hitSound: explosionbig 37 | knockback: 0.8 38 | bulletSprite: ohno-missiles-missileblank 39 | hitEffect: flakExplosionBig 40 | despawnEffect: flakExplosionBig 41 | lifetime: 281 42 | hitShake: 2 43 | frontColor: 78DCFF 44 | backColor: 565666 45 | collidesTiles: false 46 | hitTiles: false 47 | fragBullets: 20 48 | fragVelocityMin: 0.1 49 | fragVelocityMax: 2 50 | fragBullet: { 51 | type: FlakBulletType 52 | drag: 0.033 53 | explodeRange: 80 54 | trailColor: 78DCFF 55 | speed: 3 56 | damage: 500 57 | splashDamage: 500 58 | splashDamageRadius: 160 59 | frontColor: 78DCFF 60 | backColor: 9799A3 61 | bulletShrink: 0 62 | hitSize: 4 63 | bulletHeight: 4 64 | bulletWidth: 4 65 | bulletSprite: ohno-missiles-missileairminemine 66 | knockback: 3000 67 | homingPower: 0.001 68 | homingRange: 69420 69 | hitShake: 1 70 | hitEffect: flakExplosionBig 71 | hitSound: explosion 72 | despawnEffect: flakExplosionBig 73 | collidesTiles: false 74 | collidesAir: true 75 | lifetime: 1800 76 | fragBullets: 10 77 | fragBullet: lightning 78 | } 79 | } 80 | missile-am: { 81 | type: MissileBulletType 82 | reloadMultiplier: 4 83 | ammoMultiplier: 3 84 | bulletShrink: 0 85 | speed: 3.75 86 | damage: 0 87 | splashDamage: 0 88 | splashDamageRadius: 0 89 | hitSize: 32 90 | bulletWidth: 32 91 | bulletHeight: 32 92 | trailColor: CF0A00 93 | homingPower: 0.001 94 | homingRange: 0 95 | hitSound: explosionbig 96 | knockback: 0.8 97 | bulletSprite: ohno-missiles-missileairmine 98 | hitEffect: flakExplosionBig 99 | despawnEffect: flakExplosionBig 100 | lifetime: 281 101 | hitShake: 2 102 | frontColor: 78DCFF 103 | backColor: 565666 104 | collidesTiles: false 105 | hitTiles: false 106 | fragBullets: 20 107 | fragVelocityMin: 0.1 108 | fragVelocityMax: 2 109 | fragBullet: { 110 | type: FlakBulletType 111 | drag: 0.033 112 | explodeRange: 80 113 | trailColor: FFF600 114 | speed: 3 115 | damage: 500 116 | splashDamage: 500 117 | splashDamageRadius: 160 118 | frontColor: 9EE6FF 119 | backColor: 9799A3 120 | bulletShrink: 0 121 | hitSize: 4 122 | bulletHeight: 4 123 | bulletWidth: 4 124 | bulletSprite: ohno-missiles-missileairminemine 125 | knockback: 3000 126 | homingPower: 0.001 127 | homingRange: 69420 128 | hitShake: 1 129 | hitEffect: flakExplosionBig 130 | hitSound: explosion 131 | despawnEffect: flakExplosionBig 132 | collidesTiles: false 133 | collidesAir: true 134 | lifetime: 1800 135 | fragBullets: 10 136 | fragBullet: lightning 137 | } 138 | } 139 | } 140 | requirements: [ 141 | copper/2000 142 | lead/2000 143 | silicon/1300 144 | graphite/1300 145 | titanium/1700 146 | plastanium/1600 147 | thorium/700 148 | surge-alloy/400 149 | ] 150 | category: turret 151 | research: blanksilo 152 | -------------------------------------------------------------------------------- /content/blocks/turrets/virussilo.hjson: -------------------------------------------------------------------------------- 1 | type: ItemTurret 2 | localizedName: "[#7EFF72]Virus Missile Silo[]" 3 | description: Continuous low Damage, uploads to nearby enemy units and mechs. Virus damages them slowly till death, then they move on to other enemies. 4 | health: 200 5 | size: 4 6 | reload: 300 7 | range: 8000 8 | inaccuracy: 5 9 | shootCone: 25 10 | rotatespeed: 0.5 11 | targetAir: true 12 | maxAmmo: 6 13 | ammoPerShot: 3 14 | heatColor: 7EFF72 15 | cooldown: 0.003 16 | shootEffect: nuclearShockwave 17 | shootSound: missilelaunch 18 | recoil: 8 19 | restitution: 0.003 20 | ammo: { 21 | missile: { 22 | type: MissileBulletType 23 | ammoMultiplier: 1 24 | bulletShrink: 0 25 | trailColor: 4EE04E 26 | speed: 3.5 27 | damage: 0 28 | hitSize: 32 29 | bulletWidth: 32 30 | bulletHeight: 32 31 | homingPower: 0.001 32 | homingRange: 69420 33 | hitSound: virusboom 34 | knockback: 10 35 | frontColor: 4EE04E 36 | backColor: 565666 37 | bulletSprite: ohno-missiles-missileblank 38 | despawnEffect: shockwave 39 | hitEffect: shockwave 40 | lifetime: 3600 41 | hitShake: 1 42 | fragBullets: 200 43 | fragVelocityMin: 0.8 44 | fragVelocityMax: 1.2 45 | fragBullet: { 46 | type: ArtilleryBulletType 47 | bulletShrink: 0 48 | trailEffect: healWaveMend 49 | speed: 10 50 | damage: 1 51 | bulletWidth: 12 52 | bulletHeight: 12 53 | homingPower: 69420 54 | homingRange: 80 55 | frontColor: 7EFF72 56 | backColor: A4FF59 57 | hitSound: none 58 | knockback: 69420 59 | bulletSprite: ohno-missiles-missilevirusbug 60 | hitEffect: none 61 | despawnEffect: none 62 | lifetime: 1800 63 | hitShake: 0 64 | pierce: true 65 | collides: true 66 | collidesAir: true 67 | collidesTiles: false 68 | hitSize: 80 69 | statusDuration: 300 70 | status: { 71 | name: HalfStat 72 | speedMultiplier: 0.5 73 | damageMultiplier: 0.5 74 | armorMultiplier: 0.5 75 | damage: 0 76 | color: 7EFF72 77 | effect: lightningShoot 78 | } 79 | } 80 | } 81 | missile-v: { 82 | type: MissileBulletType 83 | reloadMultiplier: 4 84 | ammoMultiplier: 3 85 | bulletShrink: 0 86 | trailColor: 4EE04E 87 | speed: 3.5 88 | damage: 0 89 | hitSize: 32 90 | bulletWidth: 32 91 | bulletHeight: 32 92 | homingPower: 0.001 93 | homingRange: 69420 94 | hitSound: virusboom 95 | knockback: 10 96 | frontColor: 4EE04E 97 | backColor: 565666 98 | bulletSprite: ohno-missiles-missilevirus 99 | despawnEffect: shockwave 100 | hitEffect: shockwave 101 | lifetime: 3600 102 | hitShake: 1 103 | fragBullets: 200 104 | fragVelocityMin: 0.8 105 | fragVelocityMax: 1.2 106 | fragBullet: { 107 | type: ArtilleryBulletType 108 | bulletShrink: 0 109 | trailEffect: healWaveMend 110 | speed: 10 111 | damage: 1 112 | bulletWidth: 12 113 | bulletHeight: 12 114 | homingPower: 69420 115 | homingRange: 80 116 | frontColor: 7EFF72 117 | backColor: A4FF59 118 | hitSound: none 119 | knockback: 69420 120 | bulletSprite: ohno-missiles-missilevirusbug 121 | hitEffect: none 122 | despawnEffect: none 123 | lifetime: 1800 124 | hitShake: 0 125 | pierce: true 126 | collides: true 127 | collidesAir: true 128 | collidesTiles: false 129 | hitSize: 80 130 | statusDuration: 300 131 | status: { 132 | name: superhalfstat 133 | speedMultiplier: 0.5 134 | armorMultiplier: 0.5 135 | damage: 0 136 | color: 7EFF72 137 | effect: lightningShoot 138 | } 139 | } 140 | } 141 | } 142 | requirements: [ 143 | copper/3000 144 | lead/3000 145 | silicon/2350 146 | graphite/2000 147 | titanium/2000 148 | plastanium/200 149 | thorium/2500 150 | surge-alloy/2700 151 | ] 152 | category: turret 153 | research: splittersilo 154 | -------------------------------------------------------------------------------- /content/blocks/turrets/empsilo.hjson: -------------------------------------------------------------------------------- 1 | type: ItemTurret 2 | localizedName: "[#00A9FF]EMP Missile Missile Silo[]" 3 | description: No Damage, but freezes enemies into their position. 4 | health: 200 5 | size: 4 6 | reload: 650 7 | range: 8000 8 | inaccuracy: 5 9 | shootCone: 25 10 | rotatespeed: 0.5 11 | targetAir: true 12 | maxAmmo: 4 13 | ammoPerShot: 2 14 | heatColor: 00A9FF 15 | cooldown: 0.003 16 | shootEffect: nuclearShockwave 17 | shootSound: missilelaunch 18 | recoil: 8 19 | restitution: 0.003 20 | ammo: { 21 | missile: { 22 | type: MissileBulletType 23 | ammoMultiplier: 1 24 | bulletShrink: 0 25 | trailColor: 009DF5 26 | speed: 3.5 27 | damage: 0 28 | splashDamage: 0 29 | hitSize: 32 30 | bulletWidth: 32 31 | bulletHeight: 32 32 | effect: missileTrail 33 | homingPower: 0.001 34 | homingRange: 69420 35 | splashDamageRadius: 0 36 | hitSound: spark 37 | knockback: 1 38 | frontColor: 009DF5 39 | backColor: 565666 40 | bulletSprite: ohno-missiles-missileblank 41 | despawnEffect: nuclearShockwave 42 | hitEffect: nuclearShockwave 43 | lifetime: 3600 44 | hitShake: 1.5 45 | fragBullets: 400 46 | fragVelocityMin: 1 47 | fragVelocityMax: 1 48 | fragBullet: { 49 | type: ArtilleryBulletType 50 | bulletShrink: 0 51 | trailEffect: lightningCharge 52 | speed: 5 53 | damage: 0 54 | splashDamage: 0 55 | bulletWidth: 0 56 | bulletHeight: 0 57 | homingRange: 0 58 | frontColor: 0042FF 59 | backColor: 0042FF 60 | splashDamageRadius: 0 61 | hitSound: spark 62 | knockback: 0 63 | bulletSprite: missile 64 | hitEffect: none 65 | despawnEffect: none 66 | lifetime: 30 67 | hitShake: 0 68 | pierce: true 69 | collides: true 70 | collidesAir: true 71 | collidesTiles: false 72 | hitSize: 4 73 | statusDuration: 300 74 | status: { 75 | name: stoprightthere 76 | speedMultiplier: 0 77 | damageMultiplier: 0 78 | armorMultiplier: 0 79 | damage: 0 80 | color: 00A9FF 81 | effect: lightningCharge 82 | } 83 | } 84 | } 85 | missile-emp: { 86 | type: MissileBulletType 87 | reloadMultiplier: 4 88 | ammoMultiplier: 2 89 | bulletShrink: 0 90 | trailColor: 009DF5 91 | speed: 3.5 92 | damage: 0 93 | splashDamage: 0 94 | hitSize: 32 95 | bulletWidth: 32 96 | bulletHeight: 32 97 | effect: missileTrail 98 | homingPower: 0.001 99 | homingRange: 69420 100 | splashDamageRadius: 0 101 | hitSound: spark 102 | knockback: 1 103 | frontColor: 009DF5 104 | backColor: 565666 105 | bulletSprite: ohno-missiles-missileemp 106 | despawnEffect: nuclearShockwave 107 | hitEffect: nuclearShockwave 108 | lifetime: 3600 109 | hitShake: 1.5 110 | fragBullets: 400 111 | fragVelocityMin: 1 112 | fragVelocityMax: 1 113 | fragBullet: { 114 | type: ArtilleryBulletType 115 | bulletShrink: 0 116 | trailEffect: lightningCharge 117 | speed: 5 118 | damage: 0 119 | splashDamage: 0 120 | bulletWidth: 0 121 | bulletHeight: 0 122 | homingRange: 0 123 | frontColor: 0042FF 124 | backColor: 0042FF 125 | splashDamageRadius: 0 126 | hitSound: spark 127 | knockback: 0 128 | bulletSprite: missile 129 | hitEffect: none 130 | despawnEffect: none 131 | lifetime: 30 132 | hitShake: 0 133 | pierce: true 134 | collides: true 135 | collidesAir: true 136 | collidesTiles: false 137 | hitSize: 4 138 | statusDuration: 300 139 | status: { 140 | name: superstoprightthere 141 | speedMultiplier: 0 142 | damageMultiplier: 0 143 | armorMultiplier: 0 144 | damage: 0 145 | color: 00A9FF 146 | effect: lightningCharge 147 | } 148 | } 149 | } 150 | } 151 | requirements: [ 152 | copper/5000 153 | lead/5000 154 | silicon/3000 155 | graphite/2000 156 | titanium/2000 157 | plastanium/100 158 | thorium/2000 159 | surge-alloy/3000 160 | ] 161 | category: turret 162 | research: incendsilo 163 | -------------------------------------------------------------------------------- /scripts/advancecontentfunclib.js: -------------------------------------------------------------------------------- 1 | //function library made by Eye of darkness, please dont claim that you made this script. 2 | //well, i didn't 3 | module.exports = { 4 | nearestBullet(team, x, y, range, boolf){ 5 | if(team == Team.derelict) return null; 6 | 7 | var result = null; 8 | var cdist = 0; 9 | 10 | Vars.bulletGroup.intersect(x - range, y - range, range * 2, range * 2, cons(b => { 11 | if(!boolf.get(b)) return; 12 | 13 | var dst2 = Mathf.dst2(b.x, b.y, x, y); 14 | 15 | if(dst2 < range * range && (result == null || dst2 < cdist) && team != b.getTeam()){ 16 | if(!Vars.android){ 17 | result = new TargetTrait({ 18 | isDead: function(){return b == null}, 19 | getTeam: function(){return b.getTeam()}, 20 | getX: function(){return b.x}, 21 | getY: function(){return b.y}, 22 | setX: function(x){b.x = x}, 23 | setY: function(y){b.y = y}, 24 | velocity: function(){return b.velocity()} 25 | }); 26 | }else{ 27 | result = new TargetTrait({ 28 | isDead: function(){return b == null}, 29 | getTeam: function(){return b.getTeam()}, 30 | getX: function(){return b.x}, 31 | getY: function(){return b.y}, 32 | setX: function(x){b.x = x}, 33 | setY: function(y){b.y = y}, 34 | velocity: function(){return b.velocity()}, 35 | //override defaults 36 | getTargetVelocityX: function(){return b.velocity().x}, 37 | getTargetVelocityY: function(){return b.velocity().y} 38 | }); 39 | } 40 | cdist = dst2; 41 | } 42 | })); 43 | 44 | return result; 45 | }, 46 | 47 | invalidateExperimental(target, team, x, y, range){ 48 | if(target != null){ 49 | return (range != Number.MAX_VALUE && !target.withinDst(x, y, range)) || target.getTeam() == team || !target.isValid(); 50 | }else{ 51 | return true; 52 | } 53 | }, 54 | 55 | invalidateAlly(target, team, x, y, range){ 56 | return target == null || (range != Number.MAX_VALUE && !target.withinDst(x, y, range)) || target.getTeam() != team || !target.isValid(); 57 | }, 58 | 59 | tentacleRenderer(texture, x, y, rotation, segments, length, startingLength, moveScale, moveMag, moveMagOffset, timingOffset, timeOffset) { 60 | const segLength = length; 61 | const segTimeOffset = timingOffset; 62 | const segDegree = moveMag; 63 | const segDegreeOffset = moveMagOffset; 64 | const segFrequency = moveScale; 65 | 66 | const vec1 = new Vec2(); 67 | const vec2 = new Vec2(); 68 | const tPos = new Vec2(); 69 | 70 | tPos.trns(rotation - 90, 0, startingLength); 71 | vec2.trns(rotation - 90, 0, startingLength); 72 | for(var i = 0; i < segments; i++){ 73 | var sine = Mathf.sin(Time.time() + (i * segTimeOffset) + timeOffset, segFrequency, segDegree + (i * segDegreeOffset)); 74 | var tex = Core.atlas.find(texture + "-" + i); 75 | 76 | vec1.set(tPos.x, tPos.y); 77 | 78 | Draw.rect(tex, x + vec1.x, y + vec1.y, rotation + 90 + sine); 79 | 80 | tPos.set(vec2.trns(rotation + sine, segLength)).add(vec1.x, vec1.y); 81 | }; 82 | }, 83 | 84 | lineTentacleRenderer(x, y, rotation, stroke, strokeOffset, segments, length, startingLength, moveScale, moveMag, moveMagOffset, timingOffset, timeOffset) { 85 | const segLength = length; 86 | const segTimeOffset = timingOffset; 87 | const segDegree = moveMag; 88 | const segDegreeOffset = moveMagOffset; 89 | const segFrequency = moveScale; 90 | 91 | const vec1 = new Vec2(); 92 | const vec2 = new Vec2(); 93 | const tPos = new Vec2(); 94 | 95 | tPos.trns(rotation - 90, 0, startingLength); 96 | vec2.trns(rotation - 90, 0, startingLength); 97 | for(var i = 0; i < segments; i++){ 98 | var sine = Mathf.sin(Time.time() + (i * segTimeOffset) + timeOffset, segFrequency, segDegree + (i * segDegreeOffset)); 99 | //var tex = Core.atlas.find(texture + i); 100 | 101 | vec1.set(tPos.x, tPos.y); 102 | 103 | tPos.set(vec2.trns(rotation + sine, segLength)).add(vec1.x, vec1.y); 104 | Lines.stroke(stroke / (strokeOffset * i + 1)); 105 | Lines.line(x + vec1.x, y + vec1.y, x + tPos.x, y + tPos.y); 106 | }; 107 | }, 108 | 109 | legRenderer(texture, x, y, defaultRotation, segments, rotations, lengths, left) { 110 | const vec1 = new Vec2(); 111 | const vec2 = new Vec2(); 112 | const tPos = new Vec2(); 113 | 114 | var lastRot = defaultRotation; 115 | 116 | tPos.trns(defaultRotation - 90, 0, 0); 117 | for(var i = 0; i < segments; i++){ 118 | var region = Core.atlas.find(texture + "-" + i); 119 | 120 | vec1.set(tPos.x, tPos.y); 121 | 122 | Draw.rect(region, x + vec1.x, y + vec1.y, (region.getWidth() * left) * Draw.scl, region.getHeight() * Draw.scl, lastRot - 90 + (rotations[i] * left)); 123 | 124 | tPos.set(vec2.trns((rotations[i] * left) + lastRot, lengths[i])).add(vec1.x, vec1.y); 125 | 126 | //print("{" + rotations + "}" + "{" + lengths + "}"); 127 | lastRot = Angles.angle(vec1.x, vec1.y, tPos.x, tPos.y); 128 | }; 129 | 130 | //print("{" + rotations + "}" + "{" + lengths + "}"); 131 | } 132 | }; -------------------------------------------------------------------------------- /content/blocks/turrets/shattersilo.hjson: -------------------------------------------------------------------------------- 1 | type: ItemTurret 2 | name: "[#d620d6]Cluster Missile Silo[]" 3 | description: Spreads a large amount of cluster explosives around the blast zone. 4 | health: 200 5 | size: 4 6 | reload: 300 7 | range: 8000 8 | inaccuracy: 5 9 | shootCone: 25 10 | rotatespeed: 0.5 11 | targetAir: true 12 | maxAmmo: 8 13 | ammoPerShot: 4 14 | heatColor: d620d6 15 | cooldown: 0.003 16 | shootEffect: nuclearShockwave 17 | shootSound: missilelaunch 18 | recoil: 8 19 | restitution: 0.003 20 | ammo: { 21 | missile: { 22 | type: MissileBulletType 23 | ammoMultiplier: 1 24 | bulletShrink: 0 25 | trailColor: D620D6 26 | speed: 3.5 27 | damage: 0 28 | splashDamage: 0 29 | hitSize: 32 30 | bulletWidth: 32 31 | bulletHeight: 32 32 | effect: missileTrail 33 | homingPower: 0.001 34 | homingRange: 69420 35 | splashDamageRadius: 0 36 | hitSound: none 37 | knockback: 0 38 | frontColor: D620D6 39 | backColor: 565666 40 | bulletSprite: ohno-missiles-missileblank 41 | despawnEffect: padlaunch 42 | hitEffect: padlaunch 43 | lifetime: 3600 44 | hitShake: 4 45 | fragBullets: 10 46 | fragVelocityMin: 1 47 | fragVelocityMax: 1 48 | fragBullet: { 49 | type: ArtilleryBulletType 50 | bulletShrink: 0 51 | trailEffect: shieldBreak 52 | speed: 2.125 53 | knockback: 0 54 | damage: 0 55 | splashDamage: 0 56 | bulletWidth: 3 57 | bulletHeight: 3 58 | homingPower: 0 59 | homingRange: 4 60 | frontColor: D620D6 61 | backColor: 565666 62 | splashDamageRadius: 0 63 | hitSound: none 64 | knockback: 0 65 | bulletSprite: ohno-missiles-missileshattercapsule 66 | hitEffect: blockExplosion 67 | despawnEffect: blockExplosion 68 | lifetime: 10 69 | hitShake: 3 70 | collidesTiles: false 71 | collidesAir: false 72 | collides: false 73 | fragBullets: 5 74 | fragVelocityMin: 1 75 | fragVelocityMax: 1 76 | fragBullet: { 77 | type: ArtilleryBulletType 78 | bulletShrink: 0 79 | trailEffect: shieldBreak 80 | speed: 2.75 81 | knockback: 0 82 | damage: 500 83 | splashDamageRadius: 80 84 | splashDamage: 500 85 | bulletWidth: 1 86 | bulletHeight: 1 87 | homingPower: 0 88 | homingRange: 0 89 | frontColor: D620D6 90 | backColor: 565666 91 | hitSound: none 92 | knockback: 0 93 | bulletSprite: ohno-missiles-missileshattercapsule 94 | hitEffect: shockwave 95 | despawnEffect: shockwave 96 | lifetime: 4 97 | hitShake: 2 98 | collidesTiles: false 99 | collidesAir: false 100 | collides: false 101 | } 102 | } 103 | } 104 | missile-sh: { 105 | type: MissileBulletType 106 | reloadMultiplier: 4 107 | ammoMultiplier: 4 108 | bulletShrink: 0 109 | trailColor: D620D6 110 | speed: 3.5 111 | damage: 0 112 | splashDamage: 0 113 | hitSize: 32 114 | bulletWidth: 32 115 | bulletHeight: 32 116 | effect: missileTrail 117 | homingPower: 0.001 118 | homingRange: 69420 119 | splashDamageRadius: 0 120 | hitSound: none 121 | knockback: 0 122 | frontColor: D620D6 123 | backColor: 565666 124 | bulletSprite: ohno-missiles-missileshatter 125 | despawnEffect: padlaunch 126 | hitEffect: padlaunch 127 | lifetime: 3600 128 | hitShake: 4 129 | fragBullets: 10 130 | fragVelocityMin: 1 131 | fragVelocityMax: 1 132 | fragBullet: { 133 | type: ArtilleryBulletType 134 | bulletShrink: 0 135 | trailEffect: shieldBreak 136 | speed: 4.25 137 | knockback: 0 138 | damage: 0 139 | splashDamage: 0 140 | bulletWidth: 3 141 | bulletHeight: 3 142 | homingPower: 0 143 | homingRange: 4 144 | frontColor: D620D6 145 | backColor: 565666 146 | splashDamageRadius: 0 147 | hitSound: none 148 | knockback: 0 149 | bulletSprite: ohno-missiles-missileshattercapsule 150 | hitEffect: blockExplosion 151 | despawnEffect: blockExplosion 152 | lifetime: 20 153 | hitShake: 3 154 | collidesTiles: false 155 | collidesAir: false 156 | collides: false 157 | fragBullets: 5 158 | fragVelocityMin: 1 159 | fragVelocityMax: 1 160 | fragBullet: { 161 | type: ArtilleryBulletType 162 | bulletShrink: 0 163 | trailEffect: shieldBreak 164 | speed: 5.5 165 | knockback: 0 166 | damage: 500 167 | splashDamageRadius: 80 168 | splashDamage: 500 169 | bulletWidth: 1 170 | bulletHeight: 1 171 | homingPower: 0 172 | homingRange: 0 173 | frontColor: D620D6 174 | backColor: 565666 175 | hitSound: none 176 | knockback: 0 177 | bulletSprite: ohno-missiles-missileshattercapsule 178 | hitEffect: shockwave 179 | despawnEffect: shockwave 180 | lifetime: 8 181 | hitShake: 2 182 | collidesTiles: false 183 | collidesAir: false 184 | collides: false 185 | } 186 | } 187 | } 188 | } 189 | requirements: [ 190 | copper/3000 191 | lead/3000 192 | silicon/2500 193 | graphite/2500 194 | titanium/1750 195 | plastanium/2500 196 | thorium/1750 197 | surge-alloy/1500 198 | ] 199 | category: turret 200 | research: splittersilo 201 | -------------------------------------------------------------------------------- /scripts/napalmmixer.js: -------------------------------------------------------------------------------- 1 | const flameMixer = extendContent(GenericCrafter, "napalmmixer", { 2 | load(){ 3 | this.super$load(); 4 | for(i = 0; i < 4; i ++){ 5 | this.liquidRegions[i] = Core.atlas.find(this.name + "-liquid-" + i); 6 | } 7 | this.topRegion = Core.atlas.find(this.name + "-top"); 8 | }, 9 | init(){ 10 | this.outputLiquid = new LiquidStack(Vars.content.getByName(ContentType.liquid, "ohno-missiles-napalm"), 12); 11 | this.super$init(); 12 | }, 13 | setStats(){ 14 | this.super$setStats(); 15 | 16 | this.stats.add(BlockStat.input, "Mixing:", "Mixing:"); 17 | 18 | this.stats.add(BlockStat.input,this.inputLiquids[0].liquid,this.inputLiquids[0].amount, false); 19 | this.stats.add(BlockStat.input,this.inputLiquids[1].liquid,this.inputLiquids[1].amount, false); 20 | 21 | this.stats.add(BlockStat.input, "| Coolant:", "| Coolant:"); 22 | 23 | this.stats.add(BlockStat.input,this.coolantLiquids[0].liquid,this.coolantLiquids[0].amount*60, true); 24 | this.stats.add(BlockStat.input, "or", "or"); 25 | this.stats.add(BlockStat.input,this.coolantLiquids[0].liquid,this.coolantLiquids[1].amount*60, true); 26 | }, 27 | acceptLiquid(tile,source,liquid,amount){ 28 | const entity=tile.ent(); 29 | if(entity.liquids.get(liquid) + amount > this.liquidCapacity){ 30 | return false; 31 | } 32 | for(i = 0; i < 2; i ++){ 33 | for(e = 0; e < 2; e++){ 34 | if(liquid == this.inputLiquids[i].liquid && tile.entity.liquids.get(this.coolantLiquids[e].liquid) >= this.coolantLiquids[e].amount*60){ 35 | return true; 36 | } 37 | } 38 | } 39 | for(f = 0; f < 2; f++){ 40 | if(liquid == this.coolantLiquids[f].liquid && tile.entity.liquids.get(this.coolantLiquids[1-f].liquid) <= 1){ 41 | return true; 42 | } 43 | } 44 | }, 45 | shouldConsume(tile){ 46 | entity = tile.ent(); 47 | if(tile.entity.liquids.get(this.outputLiquid.liquid) < this.liquidCapacity && tile.entity.liquids.get(this.inputLiquids[0].liquid) >= this.inputLiquids[0].amount && tile.entity.liquids.get(this.inputLiquids[1].liquid) >= this.inputLiquids[1].amount && tile.entity.liquids.get(this.coolantLiquids[0].liquid) >= this.coolantLiquids[0].amount){ 48 | return true; 49 | } 50 | if(tile.entity.liquids.get(this.outputLiquid.liquid) < this.liquidCapacity && tile.entity.liquids.get(this.inputLiquids[0].liquid) >= this.inputLiquids[0].amount && tile.entity.liquids.get(this.inputLiquids[1].liquid) >= this.inputLiquids[1].amount && tile.entity.liquids.get(this.coolantLiquids[1].liquid) >= this.coolantLiquids[1].amount){ 51 | return true; 52 | } 53 | else{ 54 | return false; 55 | } 56 | }, 57 | draw(tile){ 58 | entity = tile.ent(); 59 | 60 | Draw.rect(this.region, tile.drawx(), tile.drawy()); 61 | 62 | //Left tank, slag 63 | Draw.color(this.inputLiquids[0].liquid.color); 64 | Draw.alpha(tile.entity.liquids.get(this.inputLiquids[0].liquid) / this.liquidCapacity); 65 | Draw.rect(this.liquidRegions[0], tile.drawx(), tile.drawy()); 66 | Draw.color(); 67 | 68 | //Right tank, oil 69 | Draw.color(this.inputLiquids[1].liquid.color); 70 | Draw.alpha(tile.entity.liquids.get(this.inputLiquids[1].liquid) / this.liquidCapacity); 71 | Draw.rect(this.liquidRegions[1], tile.drawx(), tile.drawy()); 72 | Draw.color(); 73 | 74 | //Middle tank, Napalm 75 | Draw.color(this.outputLiquid.liquid.color); 76 | Draw.alpha(tile.entity.liquids.get(this.outputLiquid.liquid) / this.liquidCapacity); 77 | Draw.rect(this.liquidRegions[2], tile.drawx(), tile.drawy()); 78 | Draw.color(); 79 | 80 | //Other tank, Coolant 81 | if(tile.entity.liquids.get(this.coolantLiquids[0].liquid) > tile.entity.liquids.get(this.coolantLiquids[1].liquid) || tile.entity.liquids.get(this.coolantLiquids[0].liquid) == tile.entity.liquids.get(this.coolantLiquids[1].liquid)){ 82 | Draw.color(this.coolantLiquids[0].liquid.color); 83 | Draw.alpha(tile.entity.liquids.get(this.coolantLiquids[0].liquid) / this.liquidCapacity); 84 | Draw.rect(this.liquidRegions[3], tile.drawx(), tile.drawy()); 85 | Draw.color(); 86 | } 87 | if(tile.entity.liquids.get(this.coolantLiquids[1].liquid) > tile.entity.liquids.get(this.coolantLiquids[0].liquid)){ 88 | Draw.color(this.coolantLiquids[1].liquid.color); 89 | Draw.alpha(tile.entity.liquids.get(this.coolantLiquids[1].liquid) / this.liquidCapacity); 90 | Draw.rect(this.liquidRegions[3], tile.drawx(), tile.drawy()); 91 | Draw.color(); 92 | } 93 | 94 | Draw.rect(this.topRegion, tile.drawx(), tile.drawy()); 95 | }, 96 | update(tile){ 97 | entity = tile.ent(); 98 | 99 | if(entity.cons.valid()){ 100 | entity.progress += this.getProgressIncrease(entity, this.craftTime); 101 | entity.totalProgress += entity.delta(); 102 | entity.warmup = Mathf.lerpDelta(entity.warmup, 1, 0.02); 103 | } 104 | else{ 105 | entity.warmup = Mathf.lerp(entity.warmup, 0, 0.02); 106 | } 107 | 108 | //consume coolant if there's oil and slag in the mixer 109 | if(tile.entity.liquids.get(this.inputLiquids[0].liquid) > 0 && tile.entity.liquids.get(this.inputLiquids[1].liquid) > 0){ 110 | entity.liquids.remove(this.coolantLiquids[0].liquid, this.coolantLiquids[0].amount); 111 | entity.liquids.remove(this.coolantLiquids[1].liquid, this.coolantLiquids[1].amount); 112 | } 113 | 114 | if(entity.progress >= 1){ 115 | entity.cons.trigger(); 116 | 117 | entity.liquids.remove(this.inputLiquids[0].liquid, this.inputLiquids[0].amount); 118 | entity.liquids.remove(this.inputLiquids[1].liquid, this.inputLiquids[1].amount); 119 | 120 | this.handleLiquid(tile, tile, this.outputLiquid.liquid, this.outputLiquid.amount); 121 | 122 | Effects.effect(this.craftEffect, tile.drawx(), tile.drawy()); 123 | entity.progress = 0; 124 | } 125 | 126 | this.tryDumpLiquid(tile, this.outputLiquid.liquid); 127 | }, 128 | setBars(){ 129 | this.super$setBars(); 130 | 131 | this.bars.remove("liquid"); 132 | 133 | this.bars.add("Slag",func(entity => 134 | new Bar(prov(() => this.inputLiquids[0].liquid.localizedName), prov(() => this.inputLiquids[0].liquid.barColor()), floatp(() => entity.liquids.get(this.inputLiquids[0].liquid) / this.liquidCapacity)) 135 | )); 136 | this.bars.add("Oil",func(entity => 137 | new Bar(prov(() => this.inputLiquids[1].liquid.localizedName), prov(() => this.inputLiquids[1].liquid.barColor()), floatp(() => entity.liquids.get(this.inputLiquids[1].liquid) / this.liquidCapacity)) 138 | )); 139 | this.bars.add("Water",func(entity => 140 | new Bar(prov(() => this.coolantLiquids[0].liquid.localizedName), prov(() => this.coolantLiquids[0].liquid.barColor()), floatp(() => entity.liquids.get(this.coolantLiquids[0].liquid) / this.liquidCapacity)) 141 | )); 142 | this.bars.add("Cryofluid",func(entity => 143 | new Bar(prov(() => this.coolantLiquids[1].liquid.localizedName), prov(() => this.coolantLiquids[1].liquid.barColor()), floatp(() => entity.liquids.get(this.coolantLiquids[1].liquid) / this.liquidCapacity)) 144 | )); 145 | this.bars.add("[#EA8878]Naplam",func(entity => 146 | new Bar(prov(() => this.outputLiquid.liquid.localizedName), prov(() => this.outputLiquid.liquid.barColor()), floatp(() => entity.liquids.get(this.outputLiquid.liquid) / this.liquidCapacity)) 147 | )); 148 | }, 149 | generateIcons(){ 150 | return [ 151 | Core.atlas.find(this.name), 152 | Core.atlas.find(this.name + "-top"), 153 | ]; 154 | } 155 | }); 156 | 157 | flameMixer.liquidCapacity = 36; 158 | flameMixer.hasLiquids = true; 159 | flameMixer.craftTime = 45; 160 | flameMixer.liquidRegions = []; 161 | flameMixer.inputLiquids = [new LiquidStack(Liquids.slag, 22.5), new LiquidStack(Liquids.oil, 12)]; 162 | flameMixer.coolantLiquids = [new LiquidStack(Liquids.water, 0.5), new LiquidStack(Liquids.cryofluid, 0.5)]; 163 | flameMixer.craftEffect = Fx.pulverizeRedder; 164 | flameMixer.updateEffect = Fx.lava; -------------------------------------------------------------------------------- /scripts/missile-upgrader.js: -------------------------------------------------------------------------------- 1 | const aclib = require("ohno-missiles/advancecontentfunclib"); //kinda obvious where this came from 2 | 3 | //Code copyied from younggam/multi-lib-example by younggam 4 | 5 | //get script from multi-lib 6 | const multiLib=require("multi-lib/wrapper"); 7 | //you can use GenericSmelter 8 | const missileUpgrader=multiLib.extend(GenericCrafter,GenericCrafter.GenericCrafterEntity, "missile-upgrader",{ 9 | // you can customize here ex) draw(tile) 10 | load(){ 11 | this.region = Core.atlas.find(this.name); 12 | this.decal = Core.atlas.find(this.name + "-decal"); 13 | this.original = Core.atlas.find(this.name + "-original"); 14 | for(i = 0; i < 11; i++){ 15 | this.topRegions[i] = Core.atlas.find(this.name + "-top-" + i); 16 | this.itemRegions[i] = Core.atlas.find(this.name + "-item-" + i); 17 | } 18 | }, 19 | draw(tile){ 20 | const entity = tile.ent(); 21 | 22 | Draw.rect(this.region, tile.drawx(), tile.drawy()); 23 | Draw.color(Color.valueOf("363646")); 24 | Draw.rect(this.topRegions[tile.entity.getToggle() + 1], tile.drawx(), tile.drawy()); 25 | Draw.color(); 26 | 27 | Draw.color(this.missileColors[tile.entity.getToggle() + 1]); 28 | Draw.rect(this.decal, tile.drawx(), tile.drawy()); 29 | Draw.color(); 30 | 31 | if(entity.warmup > 0 && tile.entity.getToggle() > -1 && tile.entity.getToggle() < 9){ 32 | Draw.color(this.missileColors[tile.entity.getToggle() + 1]); 33 | Draw.alpha(entity.warmup); 34 | Draw.rect(this.topRegions[tile.entity.getToggle() + 1], tile.drawx(), tile.drawy()); 35 | Draw.color(); 36 | 37 | var craftAnimSpeed = this.produceTimes[tile.entity.getToggle() + 1] / 20; 38 | var craftAnimLoc = Mathf.sin(entity.totalProgress / craftAnimSpeed) * 7; 39 | 40 | Draw.color(Color.valueOf("565666")); 41 | Draw.alpha(entity.warmup * 0.8); 42 | Lines.stroke(2); 43 | Lines.line(tile.drawx() + craftAnimLoc, tile.drawy() + 10, tile.drawx() + craftAnimLoc, tile.drawy() + 16); 44 | Lines.line(tile.drawx() - craftAnimLoc, tile.drawy() - 10, tile.drawx() - craftAnimLoc, tile.drawy() - 16); 45 | Draw.color(); 46 | 47 | //top upgraded missle 48 | /*Draw.shader(Shaders.build, true); 49 | Shaders.build.region = this.itemRegions[tile.entity.getToggle() + 1]; 50 | Shaders.build.progress = entity.progress / this.produceTimes[tile.entity.getToggle() + 1]; 51 | Shaders.build.color = Pal.accent.cpy(); 52 | Shaders.build.color.a = entity.progress; 53 | Shaders.build.time = -entity.totalProgress / 20; 54 | Draw.rect(this.itemRegions[tile.entity.getToggle() + 1], tile.drawx(), tile.drawy(), 0); 55 | Draw.flush(); 56 | Draw.shader();*/ 57 | 58 | Draw.alpha(entity.progress); 59 | Draw.rect(this.itemRegions[tile.entity.getToggle() + 1], tile.drawx(), tile.drawy(), 0); 60 | 61 | if(entity.progress > 0){ 62 | //bottom original missile 63 | /*Draw.shader(Shaders.build, true); 64 | Shaders.build.region = this.original; 65 | Shaders.build.progress = (1 - entity.progress) / this.produceTimes[tile.entity.getToggle() + 1]; 66 | Shaders.build.color = Pal.accent.cpy(); 67 | Shaders.build.color.a = 1 - entity.progress; 68 | Shaders.build.time = -entity.totalProgress / 20; 69 | Draw.rect(this.original, tile.drawx(), tile.drawy(), 0); 70 | Draw.flush(); 71 | Draw.shader();*/ 72 | 73 | Draw.alpha(1 - entity.progress); 74 | Draw.rect(this.original, tile.drawx(), tile.drawy(), 0); 75 | } 76 | 77 | Draw.color(Pal.accent); 78 | Draw.alpha(entity.warmup * 0.8); 79 | Lines.stroke(1); 80 | Lines.line(tile.drawx() + craftAnimLoc, tile.drawy() + 10, tile.drawx() + craftAnimLoc, tile.drawy() + 16); 81 | Lines.line(tile.drawx() - craftAnimLoc, tile.drawy() - 10, tile.drawx() - craftAnimLoc, tile.drawy() - 16); 82 | Draw.color(); 83 | } 84 | }, 85 | drawLayer2(tile){ 86 | const entity = tile.ent(); 87 | 88 | var lens = [9.5, 9.5 , 9.5]; 89 | var armSpeed = 6; 90 | var armItemSpeed = this.produceTimes[tile.entity.getToggle() + 1] / 20; 91 | 92 | //top arms 93 | var ft1 = Mathf.sin(entity.totalProgress, armSpeed + armItemSpeed, 6); 94 | var ft2 = Mathf.sin(entity.totalProgress, armSpeed - 2 + armItemSpeed, 8); 95 | var ft3 = Mathf.sin(entity.totalProgress, armSpeed - 6 + armItemSpeed, 12); 96 | var rots = [ft1 + 12, ft2 - 94, ft3 - 70]; 97 | 98 | aclib.legRenderer("ohno-missiles-missile-upgrader-rightarm", tile.drawx() + 16, tile.drawy() + 12.5, 90, 3, rots, lens, -1); 99 | aclib.legRenderer("ohno-missiles-missile-upgrader-leftarm", tile.drawx() - 16, tile.drawy() + 12.5, 90, 3, rots, lens, 1); 100 | 101 | //bottom arms 102 | ft1 = Mathf.sin(entity.totalProgress, armSpeed + armItemSpeed, 6); 103 | ft2 = Mathf.sin(entity.totalProgress, armSpeed - 2 + armItemSpeed, 8); 104 | ft3 = Mathf.sin(entity.totalProgress, armSpeed - 6 + armItemSpeed, 12); 105 | rots = [ft1 + 8, ft2 - 103, ft3 - 63]; 106 | 107 | aclib.legRenderer("ohno-missiles-missile-upgrader-leftarm", tile.drawx() + 16, tile.drawy() - 12.5, 90, 3, rots, lens, -1); 108 | aclib.legRenderer("ohno-missiles-missile-upgrader-rightarm", tile.drawx() - 16, tile.drawy() - 12.5, 90, 3, rots, lens, 1); 109 | }, 110 | generateIcons(){ 111 | return [ 112 | Core.atlas.find(this.name), 113 | Core.atlas.find(this.name + "-icon") 114 | ]; 115 | } 116 | }, 117 | /*length of output, input, crafTimes should be same. 118 | if not, I'm not sure which error happens. 119 | length of recipes is not limited now. 120 | output 121 | -first place : array of items *IF YOU DON't NEED IT, YOU MUST SET NULL* 122 | -second place: array of liquids *IF YOU DON't NEED IT, YOU MUST SET NULL* 123 | -third place: power *IF YOU DON't NEED IT, YOU MUST SET NULL* 124 | input 125 | -first place : array of items *IF YOU DON't NEED IT, YOU MUST SET NULL* 126 | -second place: array of liquids *IF YOU DON't NEED IT, YOU MUST SET NULL* 127 | -third place: power *IF YOU DON't NEED IT, YOU MUST SET NULL* 128 | craftTimes 129 | -1=1frame=1/60second 130 | -NOT NULLABLE 131 | [item,amount] 132 | Vanilla item : "item-name" 133 | list: scrap, copper, lead, graphite, coal, titanium, thorium, silicon, plastanium, phase-fabric, surge-alloy, 134 | spore-pod, sand, blast-compound, pyratite, metaglass 135 | Modded item : "Mod-Name"+"-"+"item-name" 136 | item-name is .json file name 137 | [liquid,amount] 138 | Vanilla liquids : "liquid-name" 139 | Modded liquids :"Mod-Name"+"-"+"liquid-name" 140 | liquid-name is .json file name 141 | */ 142 | 143 | { 144 | _output:[ 145 | [/*items*/ [ ["ohno-missiles-missile-am", 1] ] /*liquids*/, null/*power*/, null], 146 | [/*items*/ [ ["ohno-missiles-missile-aa", 1] ] /*liquids*/, null/*power*/, null], 147 | [/*items*/ [ ["ohno-missiles-missile-ic", 1] ] /*liquids*/, null/*power*/, null], 148 | [/*items*/ [ ["ohno-missiles-missile-emp", 1] ] /*liquids*/, null/*power*/, null], 149 | [/*items*/ [ ["ohno-missiles-missile-h", 1] ] /*liquids*/, null/*power*/, null], 150 | [/*items*/ [ ["ohno-missiles-missile-sp", 1] ] /*liquids*/, null/*power*/, null], 151 | [/*items*/ [ ["ohno-missiles-missile-v", 1] ] /*liquids*/, null/*power*/, null], 152 | [/*items*/ [ ["ohno-missiles-missile-sh", 1] ] /*liquids*/, null/*power*/, null], 153 | [/*items*/ [ ["ohno-missiles-missile-n", 1] ]/*liquids*/, null/*power*/, null], 154 | ], 155 | _input:[ 156 | [/*items am*/ [ ["ohno-missiles-missile", 2], ["surge-alloy", 2], ["silicon", 10], ["plastanium", 5], ["titanium", 5] ] /*liquids*/, null/*power*/, 16], 157 | [/*items aa*/ [ ["ohno-missiles-missile", 3], ["blast-compound", 4], ["titanium", 5] ] /*liquids*/, null/*power*/, 17], 158 | [/*items ic*/ [ ["ohno-missiles-missile", 2], ["pyratite", 8], ["metaglass", 8], ["titanium", 5] ] /*liquids*/, [ ["ohno-missiles-napalm", 36] ] /*power*/,18], 159 | [/*items emp*/ [ ["ohno-missiles-missile", 2], ["surge-alloy", 4], ["silicon", 12], ["plastanium", 6] ["titanium", 5] ] /*liquids*/, null/*power*/, 18], 160 | [/*items h*/ [ ["ohno-missiles-missile", 2], ["phase-fabric", 8], ["silicon", 8], ["titanium", 5] ] /*liquids*/, null/*power*/, 15], 161 | [/*items sp*/ [ ["ohno-missiles-missile", 4], ["blast-compound", 4], ["silicon", 10], ["titanium", 5] ] /*liquids*/, null/*power*/, 23], 162 | [/*items v*/ [ ["ohno-missiles-missile", 3], ["silicon", 15], ["graphite", 10], ["titanium", 5] ] /*liquids*/, null/*power*/, 23], 163 | [/*items sh*/ [ ["ohno-missiles-missile", 4], ["blast-compound", 6], ["silicon", 12], ["titanium", 5] ] /*liquids*/, null/*power*/, 25], 164 | [/*items n*/ [ ["ohno-missiles-missile", 6], ["blast-compound", 10], ["thorium", 5], ["titanium", 5] ] /*liquids*/, null/*power*/, 28], 165 | ], 166 | craftTimes:[150, 180, 180, 180, 120, 210, 210, 240, 300], 167 | //DON'T MODIFY THESE 168 | output:[], 169 | input:[], 170 | itemList:[], 171 | liquidList:[], 172 | isSameOutput:[], 173 | // 174 | }); 175 | /*true: enable displaying inventory 176 | false:disable displaying inventory*/ 177 | missileUpgrader.enableInv=true; 178 | /*true: dump items and liquids of output according to button 179 | false: dump items and liquids of output unconditionally*/ 180 | missileUpgrader.dumpToggle=false; 181 | 182 | /* 183 | YOU MUST NOT MODIFY VALUE OF 184 | THESE 185 | configurable=true; 186 | outputsPower=true; 187 | hasItems=true; 188 | hasLiquids=true; 189 | hasPower=true; 190 | */ 191 | //using this without json. not recommanded because can cause error. 192 | missileUpgrader.localizedName = "[#F90800]Ballistic Modification Plant"; 193 | missileUpgrader.description = "Takes normal [#F90800]Ballistic Missiles[] and upgrades them to missiles meant specifically for certain missile silos, allowing them to fire faster because they don't need to synthesize the upgraded missiles themselves. Selection is output, cost is bottom right gui. Easer to read in the [?] info. [red]Just note that it's extremely long."; 194 | missileUpgrader.itemCapacity = 69; 195 | missileUpgrader.liquidCapacity = 69; 196 | missileUpgrader.size = 5; 197 | missileUpgrader.craftEffect = Fx.producesmoke; 198 | missileUpgrader.updateEffect = Fx.hitMeltdown; 199 | missileUpgrader.expanded = true; 200 | missileUpgrader.drawLiquidLight = false; 201 | missileUpgrader.layer2 = Layer.power; 202 | 203 | missileUpgrader.missileColors = [/*none*/Color.valueOf("565666"), /*am*/Color.valueOf("9EE6FF"), /*aa*/Color.valueOf("CF0A00"), /*inc*/Color.valueOf("F27D00"), /*emp*/Color.valueOf("00A9FF"), /*h*/Color.valueOf("FFBCFB"), /*sp*/Color.valueOf("ffeb0d"), /*v*/Color.valueOf("4EE04E"), /*sh*/Color.valueOf("d620d6"), /*n*/Color.valueOf("7affbd"), /*dump*/Color.valueOf("565666")]; 204 | missileUpgrader.topRegions = []; 205 | missileUpgrader.itemRegions = []; 206 | missileUpgrader.produceTimes = [0, 150, 180, 180, 180, 120, 210, 210, 240, 300, 0]; 207 | 208 | missileUpgrader.requirements(Category.crafting,ItemStack.with(Items.copper, 3000, Items.lead, 2250, Items.silicon, 1500, Items.graphite, 1500, Items.thorium, 2100, Items.titanium, 2250, Items.plastanium, 1600, Items.surgealloy, 1600, Items.phasefabric, 350)); 209 | -------------------------------------------------------------------------------- /content/blocks/turrets/splittersilo.hjson: -------------------------------------------------------------------------------- 1 | type: ItemTurret 2 | localizedName: "[#ffeb0d]Splitter Missile Silo[]" 3 | description: The missile keeps splitting and splitting and splitting... 4 | health: 200 5 | size: 4 6 | reload: 450 7 | range: 8000 8 | inaccuracy: 5 9 | shootCone: 25 10 | rotatespeed: 0.5 11 | targetAir: true 12 | maxAmmo: 8 13 | ammoPerShot: 4 14 | heatColor: ffeb0d 15 | cooldown: 0.003 16 | restitution: 0.003 17 | recoil: 8 18 | shootEffect: nuclearShockwave 19 | shootSound: missilelaunch 20 | ammo: { 21 | missile: { 22 | type: MissileBulletType 23 | ammoMultiplier: 1 24 | bulletShrink: 0 25 | trailColor: FFFF00 26 | speed: 4 27 | damage: 2000 28 | splashDamage: 2000 29 | splashDamageRadius: 80 30 | hitSize: 32 31 | bulletWidth: 32 32 | bulletHeight: 32 33 | frontColor: FFFF00 34 | backColor: 565666 35 | effect: missileTrail 36 | homingPower: 0.001 37 | homingRange: 69420 38 | hitSound: missileboom 39 | knockback: 4 40 | bulletSprite: ohno-missiles-missileblank 41 | despawnEffect: flakExplosionBig 42 | hitEffect: flakExplosionBig 43 | lifetime: 3600 44 | hitShake: 1.5 45 | fragBullets: 5 46 | fragVelocityMin: 1 47 | fragVelocityMax: 1 48 | fragBullet: { 49 | type: MissileBulletType 50 | effect: missileTrail 51 | trailColor: FFFF00 52 | bulletShrink: 0 53 | bulletSprite: ohno-missiles-missilesplitterpiece 54 | speed: 4.5 55 | frontColor: FFFF00 56 | backColor: 565666 57 | damage: 0 58 | hitSize: 32 59 | bulletWidth: 32 60 | bulletHeight: 32 61 | splashDamage: 0 62 | knockback: 0 63 | hitShake: 0.15 64 | lifetime: 150 65 | hitEffect: none 66 | splashDamageRadius: 0 67 | homingPower: 0 68 | homingRange: 0 69 | fragBullets: 1 70 | fragVelocityMin: 1 71 | fragVelocityMax: 1 72 | despawnEffect: none 73 | hitSound: none 74 | fragBullet: { 75 | type: MissileBulletType 76 | effect: missileTrail 77 | trailColor: FFFF00 78 | bulletShrink: 0 79 | bulletSprite: ohno-missiles-missilesplitterpiece 80 | speed: 4.5 81 | frontColor: FFFF00 82 | backColor: 565666 83 | damage: 200 84 | hitSize: 32 85 | bulletWidth: 32 86 | bulletHeight: 32 87 | splashDamage: 200 88 | knockback: 3 89 | hitShake: 0.15 90 | hitSound: missileboom 91 | lifetime: 3600 92 | hitEffect: flakExplosionBig 93 | splashDamageRadius: 70 94 | homingPower: 0.001 95 | homingRange: 69420 96 | fragBullets: 5 97 | fragVelocityMin: 1 98 | fragVelocityMax: 1 99 | despawnEffect: flakExplosionBig 100 | fragBullet: { 101 | type: MissileBulletType 102 | bulletShrink: 0 103 | frontColor: FFFF00 104 | backColor: 565666 105 | effect: missileTrail 106 | trailColor: FFFF00 107 | bulletSprite: ohno-missiles-missilesplittershard 108 | hitShake: 0.015 109 | speed: 5 110 | damage: 0 111 | homingPower: 0 112 | homingRange: 0 113 | hitSize: 32 114 | bulletWidth: 32 115 | bulletHeight: 32 116 | splashDamage: 0 117 | splashDamageRadius: 0 118 | lifetime: 150 119 | knockback: 0 120 | hitEffect: none 121 | hitSound: none 122 | fragBullets: 1 123 | fragVelocityMin: 1 124 | fragVelocityMax: 1 125 | despawnEffect: none 126 | fragBullet: { 127 | type: MissileBulletType 128 | bulletShrink: 0 129 | frontColor: FFFF00 130 | backColor: 565666 131 | effect: missileTrail 132 | trailColor: FFFF00 133 | bulletSprite: ohno-missiles-missilesplittershard 134 | hitShake: 0.015 135 | speed: 5 136 | damage: 20 137 | homingPower: 0.001 138 | homingRange: 69420 139 | hitSize: 32 140 | bulletWidth: 32 141 | bulletHeight: 32 142 | splashDamage: 20 143 | splashDamageRadius: 60 144 | lifetime: 3600 145 | knockback: 2 146 | hitEffect: flakExplosion 147 | hitSound: explosionbig 148 | fragBullets: 5 149 | fragVelocityMin: 1 150 | fragVelocityMax: 1 151 | despawnEffect: flakExplosion 152 | fragBullet: { 153 | type: MissileBulletType 154 | bulletShrink: 0 155 | effect: missileTrail 156 | trailColor: FFFF00 157 | bulletSprite: ohno-missiles-missilesplitterbit 158 | frontColor: FFFF00 159 | backColor: 565666 160 | speed: 5.5 161 | damage: 0 162 | homingPower: 0 163 | homingRange: 0 164 | hitSize: 32 165 | bulletWidth: 32 166 | bulletHeight: 32 167 | splashDamage: 0 168 | splashDamageRadius: 0 169 | lifetime: 150 170 | knockback: 0 171 | hitEffect: none 172 | hitSound: none 173 | hitShake: 0.00015 174 | fragBullets: 1 175 | fragVelocityMin: 1 176 | fragVelocityMax: 1 177 | despawnEffect: none 178 | fragBullet: { 179 | type: MissileBulletType 180 | bulletShrink: 0 181 | effect: missileTrail 182 | trailColor: FFFF00 183 | bulletSprite: ohno-missiles-missilesplitterbit 184 | frontColor: FFFF00 185 | backColor: 565666 186 | speed: 5.5 187 | damage: 2 188 | homingPower: 0.001 189 | homingRange: 69420 190 | hitSize: 32 191 | bulletWidth: 32 192 | bulletHeight: 32 193 | splashDamage: 2 194 | splashDamageRadius: 50 195 | lifetime: 3600 196 | knockback: 1 197 | hitEffect: flakExplosion 198 | hitSound: explosion 199 | hitShake: 0.00015 200 | } 201 | } 202 | } 203 | } 204 | } 205 | } 206 | } 207 | missile-sp: { 208 | type: MissileBulletType 209 | reloadMultiplier: 4 210 | ammoMultiplier: 4 211 | bulletShrink: 0 212 | trailColor: FFFF00 213 | speed: 4 214 | damage: 2000 215 | splashDamage: 2000 216 | splashDamageRadius: 80 217 | hitSize: 32 218 | bulletWidth: 32 219 | bulletHeight: 32 220 | frontColor: FFFF00 221 | backColor: 565666 222 | effect: missileTrail 223 | homingPower: 0.001 224 | homingRange: 69420 225 | hitSound: missileboom 226 | knockback: 4 227 | bulletSprite: ohno-missiles-missilesplitter 228 | despawnEffect: flakExplosionBig 229 | hitEffect: flakExplosionBig 230 | lifetime: 3600 231 | hitShake: 1.5 232 | fragBullets: 5 233 | fragVelocityMin: 1 234 | fragVelocityMax: 1 235 | fragBullet: { 236 | type: MissileBulletType 237 | effect: missileTrail 238 | trailColor: FFFF00 239 | bulletShrink: 0 240 | bulletSprite: ohno-missiles-missilesplitterpiece 241 | speed: 4.5 242 | frontColor: FFFF00 243 | backColor: 565666 244 | damage: 0 245 | hitSize: 32 246 | bulletWidth: 32 247 | bulletHeight: 32 248 | splashDamage: 0 249 | knockback: 0 250 | hitShake: 0.15 251 | lifetime: 150 252 | hitEffect: none 253 | splashDamageRadius: 0 254 | homingPower: 0 255 | homingRange: 0 256 | fragBullets: 1 257 | fragVelocityMin: 1 258 | fragVelocityMax: 1 259 | despawnEffect: none 260 | hitSound: none 261 | fragBullet: { 262 | type: MissileBulletType 263 | effect: missileTrail 264 | trailColor: FFFF00 265 | bulletShrink: 0 266 | bulletSprite: ohno-missiles-missilesplitterpiece 267 | speed: 4.5 268 | frontColor: FFFF00 269 | backColor: 565666 270 | damage: 200 271 | hitSize: 32 272 | bulletWidth: 32 273 | bulletHeight: 32 274 | splashDamage: 200 275 | knockback: 3 276 | hitShake: 0.15 277 | hitSound: missileboom 278 | lifetime: 3600 279 | hitEffect: flakExplosionBig 280 | splashDamageRadius: 70 281 | homingPower: 0.001 282 | homingRange: 69420 283 | fragBullets: 5 284 | fragVelocityMin: 1 285 | fragVelocityMax: 1 286 | despawnEffect: flakExplosionBig 287 | fragBullet: { 288 | type: MissileBulletType 289 | bulletShrink: 0 290 | frontColor: FFFF00 291 | backColor: 565666 292 | effect: missileTrail 293 | trailColor: FFFF00 294 | bulletSprite: ohno-missiles-missilesplittershard 295 | hitShake: 0.015 296 | speed: 5 297 | damage: 0 298 | homingPower: 0 299 | homingRange: 0 300 | hitSize: 32 301 | bulletWidth: 32 302 | bulletHeight: 32 303 | splashDamage: 0 304 | splashDamageRadius: 0 305 | lifetime: 150 306 | knockback: 0 307 | hitEffect: none 308 | hitSound: none 309 | fragBullets: 1 310 | fragVelocityMin: 1 311 | fragVelocityMax: 1 312 | despawnEffect: none 313 | fragBullet: { 314 | type: MissileBulletType 315 | bulletShrink: 0 316 | frontColor: FFFF00 317 | backColor: 565666 318 | effect: missileTrail 319 | trailColor: FFFF00 320 | bulletSprite: ohno-missiles-missilesplittershard 321 | hitShake: 0.015 322 | speed: 5 323 | damage: 20 324 | homingPower: 0.001 325 | homingRange: 69420 326 | hitSize: 32 327 | bulletWidth: 32 328 | bulletHeight: 32 329 | splashDamage: 20 330 | splashDamageRadius: 60 331 | lifetime: 3600 332 | knockback: 2 333 | hitEffect: flakExplosion 334 | hitSound: explosionbig 335 | fragBullets: 5 336 | fragVelocityMin: 1 337 | fragVelocityMax: 1 338 | despawnEffect: flakExplosion 339 | fragBullet: { 340 | type: MissileBulletType 341 | bulletShrink: 0 342 | effect: missileTrail 343 | trailColor: FFFF00 344 | bulletSprite: ohno-missiles-missilesplitterbit 345 | frontColor: FFFF00 346 | backColor: 565666 347 | speed: 5.5 348 | damage: 0 349 | homingPower: 0 350 | homingRange: 0 351 | hitSize: 32 352 | bulletWidth: 32 353 | bulletHeight: 32 354 | splashDamage: 0 355 | splashDamageRadius: 0 356 | lifetime: 150 357 | knockback: 0 358 | hitEffect: none 359 | hitSound: none 360 | hitShake: 0.00015 361 | fragBullets: 1 362 | fragVelocityMin: 1 363 | fragVelocityMax: 1 364 | despawnEffect: none 365 | fragBullet: { 366 | type: MissileBulletType 367 | bulletShrink: 0 368 | effect: missileTrail 369 | trailColor: FFFF00 370 | bulletSprite: ohno-missiles-missilesplitterbit 371 | frontColor: FFFF00 372 | backColor: 565666 373 | speed: 5.5 374 | damage: 2 375 | homingPower: 0.001 376 | homingRange: 69420 377 | hitSize: 32 378 | bulletWidth: 32 379 | bulletHeight: 32 380 | splashDamage: 2 381 | splashDamageRadius: 50 382 | lifetime: 3600 383 | knockback: 1 384 | hitEffect: flakExplosion 385 | hitSound: explosion 386 | hitShake: 0.00015 387 | } 388 | } 389 | } 390 | } 391 | } 392 | } 393 | } 394 | } 395 | requirements: [ 396 | copper/2500 397 | lead/2500 398 | silicon/2000 399 | graphite/2000 400 | titanium/2000 401 | plastanium/2500 402 | thorium/2000 403 | surge-alloy/1500 404 | ] 405 | category: turret 406 | research: blanksilo 407 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. 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Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | 676 | We're no strangers to love 677 | You know the rules and so do I 678 | A full commitment's what I'm thinking of 679 | You wouldn't get this from any other guy 680 | 681 | I just wanna tell you how I'm feeling 682 | Gotta make you understand 683 | 684 | Never gonna give you up 685 | Never gonna let you down 686 | Never gonna run around and desert you 687 | Never gonna make you cry 688 | Never gonna say goodbye 689 | Never gonna tell a lie and hurt you 690 | 691 | We've known each other for so long 692 | Your heart's been aching but you're too shy to say it 693 | Inside we both know what's been going on 694 | We know the game and we're gonna play it 695 | 696 | And if you ask me how I'm feeling 697 | Don't tell me you're too blind to see 698 | 699 | Never gonna give you up 700 | Never gonna let you down 701 | Never gonna run around and desert you 702 | Never gonna make you cry 703 | Never gonna say goodbye 704 | Never gonna tell a lie and hurt you 705 | Never gonna give you up 706 | Never gonna let you down 707 | Never gonna run around and desert you 708 | Never gonna make you cry 709 | Never gonna say goodbye 710 | Never gonna tell a lie and hurt you 711 | 712 | Never gonna give, never gonna give 713 | (Give you up) 714 | (Ooh) Never gonna give, never gonna give 715 | (Give you up) 716 | 717 | We've known each other for so long 718 | Your heart's been aching but you're too shy to say it 719 | Inside we both know what's been going on 720 | We know the game and we're gonna play it 721 | 722 | I just wanna tell you how I'm feeling 723 | Gotta make you understand 724 | 725 | Never gonna give you up 726 | Never gonna let you down 727 | Never gonna run around and desert you 728 | Never gonna make you cry 729 | Never gonna say goodbye 730 | Never gonna tell a lie and hurt you 731 | Never gonna give you up 732 | Never gonna let you down 733 | Never gonna run around and desert you 734 | Never gonna make you cry 735 | Never gonna say goodbye 736 | Never gonna tell a lie and hurt you 737 | Never gonna give you up 738 | Never gonna let you down 739 | Never gonna run around and desert you 740 | Never gonna make you cry 741 | --------------------------------------------------------------------------------