├── ProjectSettings ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── NetworkManager.asset ├── TimeManager.asset ├── EditorBuildSettings.asset ├── VFXManager.asset ├── AudioManager.asset ├── TagManager.asset ├── EditorSettings.asset ├── PresetManager.asset ├── UnityConnectSettings.asset ├── DynamicsManager.asset ├── Physics2DSettings.asset ├── NavMeshAreas.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── QualitySettings.asset └── ProjectSettings.asset ├── .gitattributes ├── Assets ├── Scripts │ ├── Utility │ │ ├── UtilityJobs.cs.meta │ │ ├── IndirectRenderer │ │ │ ├── LICENSE.meta │ │ │ ├── README.md.meta │ │ │ ├── README.md │ │ │ ├── IndirectRenderer.cs.meta │ │ │ ├── LICENSE │ │ │ └── IndirectRenderer.cs │ │ ├── IndirectRenderer.meta │ │ └── UtilityJobs.cs │ ├── Culling.meta │ ├── Sample.meta │ ├── Utility.meta │ ├── Culling │ │ ├── ViewFrustumCulling.cs.meta │ │ └── ViewFrustumCulling.cs │ └── Sample │ │ ├── VFCullingSample.cs.meta │ │ └── VFCullingSample.cs ├── Scenes.meta ├── Scenes │ ├── SampleScene.unity.meta │ └── SampleScene.unity ├── Scripts.meta ├── Custom_IndirectSurfaceShader.mat.meta ├── IndirectSurfaceShader.shader.meta ├── Custom_IndirectSurfaceShader.mat └── IndirectSurfaceShader.shader ├── .gitignore ├── README.md ├── LICENSE ├── Logs └── Packages-Update.log └── Packages └── manifest.json /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2018.3.6f1 2 | -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /Assets/Scripts/Utility/UtilityJobs.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 13d37df45316448cb43df9b81ef6f9a3 3 | timeCreated: 1551536913 -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 462caca7c9eeb1a4dbf65092e4ee992f 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/SampleScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 34cb71bb9ca9ec54384b4fc6ee0f6f9e 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d32f42a96982a574a96483140f30681e 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /ProjectSettings/NetworkManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!149 &1 4 | NetworkManager: 5 | m_ObjectHideFlags: 0 6 | m_DebugLevel: 0 7 | m_Sendrate: 15 8 | m_AssetToPrefab: {} 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Culling.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 89b3fa3dc8b687b4692679f6d97c6859 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Sample.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a62c52b1fbfc1ee468fb60a47f790f3c 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Utility.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 49beb49b55510a34abce9b2c43c83bc1 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Utility/IndirectRenderer/LICENSE.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c4e394430ee21de4e97a2b0fdc56f13a 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scripts/Utility/IndirectRenderer/README.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 985487a087b73ba4581e1f6bcd467145 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scripts/Utility/IndirectRenderer.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9ec911850847a6540b27e97a42e3d8fd 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Custom_IndirectSurfaceShader.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3f466ddb415173643a61e10b1057ce74 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.1 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /Assets/IndirectSurfaceShader.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5d48d7d024e141342be53c063958125b 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/Utility/IndirectRenderer/README.md: -------------------------------------------------------------------------------- 1 | The provided InstanceRenderer is heavily based on the instanced renderer script by JGallant found at https://github.com/jongallant/Unity-Bullet-Hell 2 | 3 | The script was modified to support Unity.Mathematics and the used shader. The variables were renamed to fit the project's naming scheme. -------------------------------------------------------------------------------- /Assets/Scripts/Culling/ViewFrustumCulling.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c9d896508b3744f46b7ca20955e4ed5a 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Sample/VFCullingSample.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0b0ad3e0514ddc04185c7e05cc982383 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: 8 | - enabled: 1 9 | path: Assets/Scenes/SampleScene.unity 10 | guid: 99c9720ab356a0642a771bea13969a05 11 | m_configObjects: {} 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Utility/IndirectRenderer/IndirectRenderer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 349276d4ec3039c49a00d7b138035a3b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_RenderPipeSettingsPath: 10 | m_FixedTimeStep: 0.016666668 11 | m_MaxDeltaTime: 0.05 12 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 1024 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_SpatializerPlugin: 15 | m_AmbisonicDecoderPlugin: 16 | m_DisableAudio: 0 17 | m_VirtualizeEffects: 1 18 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/AssetStoreTools* 7 | 8 | # Visual Studio cache directory 9 | .vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | *.opendb 26 | *.VC.db 27 | 28 | # Unity3D generated meta files 29 | *.pidb.meta 30 | *.pdb.meta 31 | 32 | # Unity3D Generated File On Crash Reports 33 | sysinfo.txt 34 | 35 | # Builds 36 | *.apk 37 | *.unitypackage 38 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - PostProcessing 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 7 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 2 10 | m_DefaultBehaviorMode: 0 11 | m_SpritePackerMode: 0 12 | m_SpritePackerPaddingPower: 1 13 | m_EtcTextureCompressorBehavior: 1 14 | m_EtcTextureFastCompressor: 1 15 | m_EtcTextureNormalCompressor: 2 16 | m_EtcTextureBestCompressor: 4 17 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd 18 | m_ProjectGenerationRootNamespace: 19 | m_UserGeneratedProjectSuffix: 20 | m_CollabEditorSettings: 21 | inProgressEnabled: 1 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity-Jobs-View-Frustum-Culling 2 | 3 | Unity version - 2018.3.6f1 4 | 5 | ## Used packages 6 | 7 | - com.unity.burst - v0.2.4 8 | - com.unity.collections - v0.0.9 9 | - com.unity.jobs - v0.0.7 10 | - com.unity.mathematics - v1.0.0 11 | 12 | ## Usage 13 | 14 | Call the ViewFrustumCulling static class to setup and schedule culling jobs. 15 | For example: 16 | 17 | 1. call `ViewFrustumCulling.SetFrustumPlanes` when you move the camera or change FOV passing the camera's culling matrix 18 | 2. call `ViewFrustumCulling.ScheduleCullingJob(positions, extents, outIndices)` passing positions, extents and an empty list where indices into the positions array that pass the cull will be stored 19 | 20 | A convinience overload that takes the WP matrix is also available if you don't want to worry about reseting the stored frustum planes whenever you move the camera. 21 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | m_DefaultList: 7 | - type: 8 | m_NativeTypeID: 108 9 | m_ManagedTypePPtr: {fileID: 0} 10 | m_ManagedTypeFallback: 11 | defaultPresets: 12 | - m_Preset: {fileID: 2655988077585873504, guid: c1cf8506f04ef2c4a88b64b6c4202eea, 13 | type: 2} 14 | - type: 15 | m_NativeTypeID: 1020 16 | m_ManagedTypePPtr: {fileID: 0} 17 | m_ManagedTypeFallback: 18 | defaultPresets: 19 | - m_Preset: {fileID: 2655988077585873504, guid: 0cd792cc87e492d43b4e95b205fc5cc6, 20 | type: 2} 21 | - type: 22 | m_NativeTypeID: 1006 23 | m_ManagedTypePPtr: {fileID: 0} 24 | m_ManagedTypeFallback: 25 | defaultPresets: 26 | - m_Preset: {fileID: 2655988077585873504, guid: 7a99f8aa944efe94cb9bd74562b7d5f9, 27 | type: 2} 28 | -------------------------------------------------------------------------------- /Assets/Custom_IndirectSurfaceShader.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: Custom_IndirectSurfaceShader 11 | m_Shader: {fileID: 4800000, guid: 5d48d7d024e141342be53c063958125b, type: 3} 12 | m_ShaderKeywords: 13 | m_LightmapFlags: 4 14 | m_EnableInstancingVariants: 1 15 | m_DoubleSidedGI: 0 16 | m_CustomRenderQueue: -1 17 | stringTagMap: {} 18 | disabledShaderPasses: [] 19 | m_SavedProperties: 20 | serializedVersion: 3 21 | m_TexEnvs: 22 | - _MainTex: 23 | m_Texture: {fileID: 10906, guid: 0000000000000000f000000000000000, type: 0} 24 | m_Scale: {x: 1, y: 1} 25 | m_Offset: {x: 0, y: 0} 26 | m_Floats: 27 | - _Glossiness: 0.334 28 | - _Metallic: 0 29 | m_Colors: 30 | - _Color: {r: 1, g: 0.4198113, b: 0.4198113, a: 1} 31 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 1 7 | m_Enabled: 0 8 | m_TestMode: 0 9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_TestInitMode: 0 13 | CrashReportingSettings: 14 | m_EventUrl: https://perf-events.cloud.unity3d.com 15 | m_Enabled: 0 16 | m_LogBufferSize: 10 17 | m_CaptureEditorExceptions: 1 18 | UnityPurchasingSettings: 19 | m_Enabled: 0 20 | m_TestMode: 0 21 | UnityAnalyticsSettings: 22 | m_Enabled: 0 23 | m_TestMode: 0 24 | m_InitializeOnStartup: 1 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2019 MPozek 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. -------------------------------------------------------------------------------- /Assets/Scripts/Utility/IndirectRenderer/LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2019 jgallant 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 8 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | m_ClothInterCollisionStiffness: 0 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 0 23 | m_ReuseCollisionCallbacks: 1 24 | m_ClothInterCollisionSettingsToggle: 0 25 | m_ContactPairsMode: 0 26 | m_BroadphaseType: 0 27 | m_WorldBounds: 28 | m_Center: {x: 0, y: 0, z: 0} 29 | m_Extent: {x: 250, y: 250, z: 250} 30 | m_WorldSubdivisions: 8 31 | -------------------------------------------------------------------------------- /Logs/Packages-Update.log: -------------------------------------------------------------------------------- 1 | 2 | === Sat Mar 2 11:08:15 2019 3 | 4 | Packages were changed. 5 | Update Mode: mergeDefaultDependencies 6 | 7 | The following packages were added: 8 | com.unity.analytics@3.2.2 9 | com.unity.purchasing@2.0.3 10 | com.unity.ads@2.0.8 11 | com.unity.textmeshpro@1.3.0 12 | com.unity.package-manager-ui@2.0.3 13 | com.unity.collab-proxy@1.2.15 14 | com.unity.modules.ai@1.0.0 15 | com.unity.modules.animation@1.0.0 16 | com.unity.modules.assetbundle@1.0.0 17 | com.unity.modules.audio@1.0.0 18 | com.unity.modules.cloth@1.0.0 19 | com.unity.modules.director@1.0.0 20 | com.unity.modules.imageconversion@1.0.0 21 | com.unity.modules.imgui@1.0.0 22 | com.unity.modules.jsonserialize@1.0.0 23 | com.unity.modules.particlesystem@1.0.0 24 | com.unity.modules.physics@1.0.0 25 | com.unity.modules.physics2d@1.0.0 26 | com.unity.modules.screencapture@1.0.0 27 | com.unity.modules.terrain@1.0.0 28 | com.unity.modules.terrainphysics@1.0.0 29 | com.unity.modules.tilemap@1.0.0 30 | com.unity.modules.ui@1.0.0 31 | com.unity.modules.uielements@1.0.0 32 | com.unity.modules.umbra@1.0.0 33 | com.unity.modules.unityanalytics@1.0.0 34 | com.unity.modules.unitywebrequest@1.0.0 35 | com.unity.modules.unitywebrequestassetbundle@1.0.0 36 | com.unity.modules.unitywebrequestaudio@1.0.0 37 | com.unity.modules.unitywebrequesttexture@1.0.0 38 | com.unity.modules.unitywebrequestwww@1.0.0 39 | com.unity.modules.vehicles@1.0.0 40 | com.unity.modules.video@1.0.0 41 | com.unity.modules.vr@1.0.0 42 | com.unity.modules.wind@1.0.0 43 | com.unity.modules.xr@1.0.0 44 | -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_Gravity: {x: 0, y: -9.81} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: 0.2 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_BaumgarteScale: 0.2 17 | m_BaumgarteTimeOfImpactScale: 0.75 18 | m_TimeToSleep: 0.5 19 | m_LinearSleepTolerance: 0.01 20 | m_AngularSleepTolerance: 2 21 | m_DefaultContactOffset: 0.01 22 | m_AutoSimulation: 1 23 | m_QueriesHitTriggers: 1 24 | m_QueriesStartInColliders: 1 25 | m_ChangeStopsCallbacks: 0 26 | m_CallbacksOnDisable: 1 27 | m_ReuseCollisionCallbacks: 1 28 | m_AutoSyncTransforms: 0 29 | m_AlwaysShowColliders: 0 30 | m_ShowColliderSleep: 1 31 | m_ShowColliderContacts: 0 32 | m_ShowColliderAABB: 0 33 | m_ContactArrowScale: 0.2 34 | m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} 35 | m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} 36 | m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} 37 | m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} 38 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 39 | -------------------------------------------------------------------------------- /Assets/Scripts/Utility/UtilityJobs.cs: -------------------------------------------------------------------------------- 1 | using Unity.Collections; 2 | using Unity.Burst; 3 | using Unity.Jobs; 4 | 5 | public static class UtilityJobs 6 | { 7 | private struct CopyIndicesFromListJob : IJobParallelFor where T : struct 8 | { 9 | [ReadOnly] public NativeArray From; 10 | [ReadOnly] public NativeList Indices; 11 | [WriteOnly] public NativeArray To; 12 | 13 | public void Execute(int i) 14 | { 15 | int fromIdx = Indices[i]; 16 | To[i] = From[fromIdx]; 17 | } 18 | } 19 | 20 | private struct CopyIndicesFromArrayJob : IJobParallelFor where T : struct 21 | { 22 | [ReadOnly] public NativeArray From; 23 | [ReadOnly] public NativeArray Indices; 24 | [WriteOnly] public NativeArray To; 25 | 26 | public void Execute(int i) 27 | { 28 | int fromIdx = Indices[i]; 29 | To[i] = From[fromIdx]; 30 | } 31 | } 32 | 33 | public static JobHandle ScheduleParallelCopyIndices(NativeArray from, NativeList indices, NativeArray to) where T : struct 34 | { 35 | return new CopyIndicesFromArrayJob 36 | { 37 | From = from, 38 | To = to, 39 | Indices = indices 40 | }.Schedule(indices.Length, 64); 41 | } 42 | 43 | public static JobHandle ScheduleParallelCopyIndices(NativeArray from, NativeArray indices, NativeArray to) where T : struct 44 | { 45 | return new CopyIndicesFromArrayJob 46 | { 47 | From = from, 48 | To = to, 49 | Indices = indices 50 | }.Schedule(indices.Length, 64); 51 | } 52 | } -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | m_LastAgentTypeID: -887442657 73 | m_Settings: 74 | - serializedVersion: 2 75 | agentTypeID: 0 76 | agentRadius: 0.5 77 | agentHeight: 2 78 | agentSlope: 45 79 | agentClimb: 0.75 80 | ledgeDropHeight: 0 81 | maxJumpAcrossDistance: 0 82 | minRegionArea: 2 83 | manualCellSize: 0 84 | cellSize: 0.16666667 85 | manualTileSize: 0 86 | tileSize: 256 87 | accuratePlacement: 0 88 | debug: 89 | m_Flags: 0 90 | m_SettingNames: 91 | - Humanoid 92 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.burst": "0.2.4-preview.50", 4 | "com.unity.collections": "0.0.9-preview.12", 5 | "com.unity.jobs": "0.0.7-preview.6", 6 | "com.unity.mathematics": "1.0.0-preview.1", 7 | "com.unity.package-manager-ui": "2.0.3", 8 | "com.unity.modules.ai": "1.0.0", 9 | "com.unity.modules.animation": "1.0.0", 10 | "com.unity.modules.assetbundle": "1.0.0", 11 | "com.unity.modules.audio": "1.0.0", 12 | "com.unity.modules.cloth": "1.0.0", 13 | "com.unity.modules.director": "1.0.0", 14 | "com.unity.modules.imageconversion": "1.0.0", 15 | "com.unity.modules.imgui": "1.0.0", 16 | "com.unity.modules.jsonserialize": "1.0.0", 17 | "com.unity.modules.particlesystem": "1.0.0", 18 | "com.unity.modules.physics": "1.0.0", 19 | "com.unity.modules.physics2d": "1.0.0", 20 | "com.unity.modules.screencapture": "1.0.0", 21 | "com.unity.modules.terrain": "1.0.0", 22 | "com.unity.modules.terrainphysics": "1.0.0", 23 | "com.unity.modules.tilemap": "1.0.0", 24 | "com.unity.modules.ui": "1.0.0", 25 | "com.unity.modules.uielements": "1.0.0", 26 | "com.unity.modules.umbra": "1.0.0", 27 | "com.unity.modules.unityanalytics": "1.0.0", 28 | "com.unity.modules.unitywebrequest": "1.0.0", 29 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 30 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 31 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 32 | "com.unity.modules.unitywebrequestwww": "1.0.0", 33 | "com.unity.modules.vehicles": "1.0.0", 34 | "com.unity.modules.video": "1.0.0", 35 | "com.unity.modules.vr": "1.0.0", 36 | "com.unity.modules.wind": "1.0.0", 37 | "com.unity.modules.xr": "1.0.0" 38 | } 39 | } 40 | -------------------------------------------------------------------------------- /Assets/IndirectSurfaceShader.shader: -------------------------------------------------------------------------------- 1 | Shader "Custom/IndirectSurfaceShader" 2 | { 3 | Properties 4 | { 5 | _Color ("Color", Color) = (1,1,1,1) 6 | _MainTex ("Albedo (RGB)", 2D) = "white" {} 7 | _Glossiness ("Smoothness", Range(0,1)) = 0.5 8 | _Metallic ("Metallic", Range(0,1)) = 0.0 9 | } 10 | SubShader 11 | { 12 | Tags { "RenderType"="Opaque" } 13 | LOD 200 14 | 15 | CGPROGRAM 16 | // Physically based Standard lighting model 17 | #pragma surface surf Standard 18 | 19 | #pragma multi_compile_instancing 20 | #pragma instancing_options procedural:setup 21 | 22 | // shader model 4.5 because of indirect rendering 23 | #pragma target 4.5 24 | 25 | sampler2D _MainTex; 26 | 27 | struct Input 28 | { 29 | float2 uv_MainTex; 30 | }; 31 | 32 | #ifdef UNITY_PROCEDURAL_INSTANCING_ENABLED 33 | StructuredBuffer positionBuffer; 34 | #endif 35 | 36 | half _Glossiness; 37 | half _Metallic; 38 | fixed4 _Color; 39 | 40 | void setup() 41 | { 42 | #ifdef UNITY_PROCEDURAL_INSTANCING_ENABLED 43 | float3 data = positionBuffer[unity_InstanceID]; 44 | 45 | unity_ObjectToWorld._11_21_31_41 = float4(1, 0, 0, 0); 46 | unity_ObjectToWorld._12_22_32_42 = float4(0, 1, 0, 0); 47 | unity_ObjectToWorld._13_23_33_43 = float4(0, 0, 1, 0); 48 | unity_ObjectToWorld._14_24_34_44 = float4(data, 1); 49 | unity_WorldToObject = unity_ObjectToWorld; 50 | unity_WorldToObject._14_24_34 *= -1; 51 | unity_WorldToObject._11_22_33 = 1.0f / unity_WorldToObject._11_22_33; 52 | #endif 53 | } 54 | 55 | void surf (Input IN, inout SurfaceOutputStandard o) 56 | { 57 | // Albedo comes from a texture tinted by color 58 | fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color; 59 | o.Albedo = c.rgb; 60 | // Metallic and smoothness come from slider variables 61 | o.Metallic = _Metallic; 62 | o.Smoothness = _Glossiness; 63 | o.Alpha = c.a; 64 | } 65 | ENDCG 66 | } 67 | FallBack "Diffuse" 68 | } 69 | -------------------------------------------------------------------------------- /ProjectSettings/GraphicsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!30 &1 4 | GraphicsSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 12 7 | m_Deferred: 8 | m_Mode: 1 9 | m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} 10 | m_DeferredReflections: 11 | m_Mode: 1 12 | m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0} 13 | m_ScreenSpaceShadows: 14 | m_Mode: 1 15 | m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} 16 | m_LegacyDeferred: 17 | m_Mode: 1 18 | m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0} 19 | m_DepthNormals: 20 | m_Mode: 1 21 | m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0} 22 | m_MotionVectors: 23 | m_Mode: 1 24 | m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0} 25 | m_LightHalo: 26 | m_Mode: 1 27 | m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0} 28 | m_LensFlare: 29 | m_Mode: 1 30 | m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} 31 | m_AlwaysIncludedShaders: 32 | - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} 33 | - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} 34 | - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0} 35 | - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} 36 | - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} 37 | - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} 38 | - {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0} 39 | m_PreloadedShaders: [] 40 | m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, 41 | type: 0} 42 | m_CustomRenderPipeline: {fileID: 0} 43 | m_TransparencySortMode: 0 44 | m_TransparencySortAxis: {x: 0, y: 0, z: 1} 45 | m_DefaultRenderingPath: 1 46 | m_DefaultMobileRenderingPath: 1 47 | m_TierSettings: [] 48 | m_LightmapStripping: 0 49 | m_FogStripping: 0 50 | m_InstancingStripping: 0 51 | m_LightmapKeepPlain: 1 52 | m_LightmapKeepDirCombined: 1 53 | m_LightmapKeepDynamicPlain: 1 54 | m_LightmapKeepDynamicDirCombined: 1 55 | m_LightmapKeepShadowMask: 1 56 | m_LightmapKeepSubtractive: 1 57 | m_FogKeepLinear: 1 58 | m_FogKeepExp: 1 59 | m_FogKeepExp2: 1 60 | m_AlbedoSwatchInfos: [] 61 | m_LightsUseLinearIntensity: 0 62 | m_LightsUseColorTemperature: 0 63 | -------------------------------------------------------------------------------- /Assets/Scripts/Utility/IndirectRenderer/IndirectRenderer.cs: -------------------------------------------------------------------------------- 1 | using Unity.Collections; 2 | using Unity.Mathematics; 3 | using UnityEngine; 4 | 5 | public class IndirectRenderer 6 | { 7 | private ComputeBuffer _argsBuffer; 8 | private ComputeBuffer _transformBuffer; 9 | 10 | // Projectile Details 11 | private readonly Mesh _mesh; 12 | private readonly Material _material; 13 | 14 | // DrawMeshInstancedIndirect requires an args buffer 15 | // [index count per instance, instance count, start index location, base vertex location, start instance location] 16 | private readonly uint[] _args = { 0, 0, 0, 0, 0 }; 17 | 18 | private MaterialPropertyBlock _materialPropertyBlock = new MaterialPropertyBlock(); 19 | 20 | public IndirectRenderer(int maxObjects, Material material, Mesh mesh) 21 | { 22 | _mesh = mesh; 23 | _material = material; 24 | 25 | _argsBuffer = new ComputeBuffer(1, _args.Length * sizeof(uint), ComputeBufferType.IndirectArguments); 26 | InitializeBuffers(maxObjects); 27 | } 28 | 29 | void InitializeBuffers(int maxObjects) 30 | { 31 | ReleaseBuffers(false); 32 | 33 | // Create Compute Buffers 34 | _transformBuffer = new ComputeBuffer(maxObjects, sizeof(float) * 3); 35 | 36 | // Set the active buffers on the material 37 | _material.SetBuffer("positionBuffer", _transformBuffer); 38 | 39 | // Update argument buffer 40 | uint numIndices = (_mesh != null) ? (uint)_mesh.GetIndexCount(0) : 0; 41 | _args[0] = numIndices; 42 | _args[1] = (uint)maxObjects; 43 | _argsBuffer.SetData(_args); 44 | } 45 | 46 | public void Draw(int startIndex, int endIndex, NativeArray positionData) 47 | { 48 | // Update our compute buffers with latest data 49 | _transformBuffer.SetData(positionData, startIndex, startIndex, endIndex - startIndex); 50 | 51 | _args[1] = (uint)(endIndex - startIndex); 52 | _argsBuffer.SetData(_args); 53 | 54 | // Instruct the GPU to draw 55 | Graphics.DrawMeshInstancedIndirect(_mesh, 0, _material, new Bounds(Vector3.zero, new Vector3(100.0f, 100.0f, 100.0f)), _argsBuffer, 0, _materialPropertyBlock, UnityEngine.Rendering.ShadowCastingMode.Off, false); 56 | } 57 | 58 | // Cleanup 59 | public void ReleaseBuffers(bool releaseArgs) 60 | { 61 | _transformBuffer?.Release(); 62 | 63 | _transformBuffer = null; 64 | 65 | if (releaseArgs) 66 | { 67 | _argsBuffer?.Release(); 68 | _argsBuffer = null; 69 | } 70 | } 71 | 72 | 73 | } 74 | -------------------------------------------------------------------------------- /Assets/Scripts/Sample/VFCullingSample.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using Unity.Collections; 4 | using Unity.Jobs; 5 | using Unity.Mathematics; 6 | using UnityEngine; 7 | 8 | public class VFCullingSample : MonoBehaviour 9 | { 10 | public int NumObjects = 10000; 11 | 12 | public bool DrawOnlyCulled; 13 | 14 | public Camera TargetCamera; 15 | 16 | public Material Material; 17 | public Mesh Mesh; 18 | 19 | private NativeArray _positions; 20 | private readonly float3 _extents = new float3(0.25f, 0.25f, 0.25f); 21 | 22 | private NativeList _filteredIndices; 23 | 24 | private IndirectRenderer _renderer; 25 | 26 | // Start is called before the first frame update 27 | private void Start() 28 | { 29 | _positions = new NativeArray(NumObjects, Allocator.Persistent); 30 | 31 | _filteredIndices = new NativeList(NumObjects, Allocator.Persistent); 32 | 33 | Unity.Mathematics.Random rand = new Unity.Mathematics.Random(123); 34 | 35 | for (int i = 0; i < NumObjects; i++) 36 | { 37 | _positions[i] = rand.NextFloat3Direction() * rand.NextFloat(1f, 50f); 38 | } 39 | 40 | _renderer = new IndirectRenderer(NumObjects, Material, Mesh); 41 | } 42 | 43 | private void OnDestroy() 44 | { 45 | _positions.Dispose(); 46 | _filteredIndices.Dispose(); 47 | 48 | _renderer.ReleaseBuffers(true); 49 | } 50 | 51 | private JobHandle _cullJobHandle; 52 | 53 | // Update is called once per frame 54 | private void Update() 55 | { 56 | if (DrawOnlyCulled) 57 | { 58 | _filteredIndices.Clear(); 59 | 60 | _cullJobHandle = ViewFrustumCulling.ScheduleCullingJob(TargetCamera.cullingMatrix, _positions, _extents, _filteredIndices); 61 | } 62 | } 63 | 64 | private void LateUpdate() 65 | { 66 | // actually draw the meshes 67 | if (DrawOnlyCulled) 68 | { 69 | _cullJobHandle.Complete(); 70 | 71 | using (var filteredPositions = new NativeArray(_filteredIndices.Length, Allocator.TempJob)) 72 | { 73 | var copyJob = UtilityJobs.ScheduleParallelCopyIndices(_positions, _filteredIndices, filteredPositions); 74 | 75 | copyJob.Complete(); 76 | _filteredIndices.Clear(); 77 | 78 | _renderer.Draw(0, filteredPositions.Length, filteredPositions); 79 | } 80 | } 81 | else 82 | { 83 | _renderer.Draw(0, _positions.Length, _positions); 84 | } 85 | } 86 | } -------------------------------------------------------------------------------- /Assets/Scripts/Culling/ViewFrustumCulling.cs: -------------------------------------------------------------------------------- 1 | using Unity.Burst; 2 | using Unity.Collections; 3 | using Unity.Jobs; 4 | using Unity.Mathematics; 5 | using UnityEngine; 6 | 7 | public static class ViewFrustumCulling 8 | { 9 | private static readonly Plane[] _planes = new Plane[6]; 10 | 11 | [BurstCompile] 12 | private struct FilterViewFrustumCulling : IJobParallelForFilter 13 | { 14 | [ReadOnly, DeallocateOnJobCompletion] public NativeArray FrustumPlanes; 15 | [ReadOnly] public NativeArray Positions; 16 | [ReadOnly] public NativeArray Extents; 17 | 18 | public bool Execute(int i) 19 | { 20 | for (int j = 0; j < 6; j++) 21 | { 22 | float3 planeNormal = FrustumPlanes[j].xyz; 23 | 24 | float planeConstant = FrustumPlanes[j].w; 25 | 26 | if (math.dot(Extents[i], math.abs(planeNormal)) + 27 | math.dot(planeNormal, Positions[i]) + 28 | planeConstant <= 0f) 29 | return false; 30 | } 31 | 32 | return true; 33 | } 34 | } 35 | 36 | [BurstCompile] 37 | private struct FilterViewFrustumSingleSizeCulling : IJobParallelForFilter 38 | { 39 | [ReadOnly, DeallocateOnJobCompletion] public NativeArray FrustumPlanes; 40 | [ReadOnly] public NativeArray Positions; 41 | 42 | public bool Execute(int i) 43 | { 44 | for (int j = 0; j < 6; j++) 45 | { 46 | float3 planeNormal = FrustumPlanes[j].xyz; 47 | 48 | float planeConstant = FrustumPlanes[j].w; 49 | 50 | if (math.dot(planeNormal, Positions[i]) + 51 | planeConstant <= 0f) 52 | return false; 53 | } 54 | 55 | return true; 56 | } 57 | } 58 | 59 | private static NativeArray _frustumPlanes; 60 | 61 | #if UNITY_EDITOR 62 | private static bool _exitingPlayMode = false; 63 | private static void DisposeOnQuit(UnityEditor.PlayModeStateChange state) 64 | { 65 | if (state == UnityEditor.PlayModeStateChange.ExitingPlayMode) 66 | { 67 | _exitingPlayMode = true; 68 | _frustumPlanes.Dispose(); 69 | UnityEditor.EditorApplication.playModeStateChanged -= DisposeOnQuit; 70 | } 71 | else if (state == UnityEditor.PlayModeStateChange.ExitingEditMode) 72 | { 73 | _exitingPlayMode = false; 74 | } 75 | } 76 | #endif 77 | 78 | public static void SetFrustumPlanes(float4x4 worldProjectionMatrix) 79 | { 80 | if (_frustumPlanes.IsCreated == false) 81 | { 82 | #if UNITY_EDITOR 83 | if (_exitingPlayMode) 84 | { 85 | Debug.LogWarning("Trying to set frustum planes while exiting play mode?"); 86 | return; // TODO :: warn? 87 | } 88 | 89 | UnityEditor.EditorApplication.playModeStateChanged += DisposeOnQuit; 90 | #endif 91 | 92 | _frustumPlanes = new NativeArray(6, Allocator.Persistent); 93 | } 94 | 95 | GeometryUtility.CalculateFrustumPlanes(worldProjectionMatrix, _planes); 96 | 97 | for (int i = 0; i < 6; ++i) 98 | { 99 | _frustumPlanes[i] = new float4(_planes[i].normal, _planes[i].distance); 100 | } 101 | } 102 | 103 | public static JobHandle ScheduleCullingJob(float4x4 worldProjectionMatrix, NativeArray positions, 104 | NativeArray extents, NativeList outIndices) 105 | { 106 | SetFrustumPlanes(worldProjectionMatrix); 107 | return ScheduleCullingJob(positions, extents, outIndices); 108 | } 109 | 110 | public static JobHandle ScheduleCullingJob(NativeArray positions, 111 | NativeArray extents, NativeList outIndices) 112 | { 113 | if (!_frustumPlanes.IsCreated) 114 | { 115 | Debug.LogWarning("Trying to schedule a culling job before any frustum planes were set. Either call the ScheduleCullingJob with the WP matrix or call SetFrustumPlanes before."); 116 | return default(JobHandle); 117 | } 118 | 119 | return new FilterViewFrustumCulling 120 | { 121 | FrustumPlanes = new NativeArray(_frustumPlanes, Allocator.TempJob), 122 | Positions = positions, 123 | Extents = extents 124 | }.ScheduleAppend(outIndices, positions.Length, 16); 125 | } 126 | 127 | public static JobHandle ScheduleCullingJob(float4x4 worldProjectionMatrix, NativeArray positions, 128 | float3 extents, NativeList outIndices) 129 | { 130 | SetFrustumPlanes(worldProjectionMatrix); 131 | return ScheduleCullingJob(positions, extents, outIndices); 132 | } 133 | 134 | public static JobHandle ScheduleCullingJob(NativeArray positions, 135 | float3 extents, NativeList outIndices) 136 | { 137 | if (!_frustumPlanes.IsCreated) 138 | { 139 | Debug.LogWarning("Trying to schedule a culling job before any frustum planes were set. Either call the ScheduleCullingJob with the WP matrix or call SetFrustumPlanes before."); 140 | return default(JobHandle); 141 | } 142 | 143 | // embed the extents into plane constants 144 | var frustumPlanes = new NativeArray(_frustumPlanes, Allocator.TempJob); 145 | 146 | for (int i = 0; i < 6; i++) 147 | { 148 | frustumPlanes[i] = new float4(frustumPlanes[i].xyz, 149 | math.dot(extents, math.abs(frustumPlanes[i].xyz)) + frustumPlanes[i].w); 150 | } 151 | 152 | return new FilterViewFrustumSingleSizeCulling 153 | { 154 | FrustumPlanes = frustumPlanes, 155 | Positions = positions 156 | }.ScheduleAppend(outIndices, positions.Length, 16); 157 | } 158 | } -------------------------------------------------------------------------------- /ProjectSettings/InputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!13 &1 4 | InputManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Axes: 8 | - serializedVersion: 3 9 | m_Name: Horizontal 10 | descriptiveName: 11 | descriptiveNegativeName: 12 | negativeButton: left 13 | positiveButton: right 14 | altNegativeButton: a 15 | altPositiveButton: d 16 | gravity: 3 17 | dead: 0.001 18 | sensitivity: 3 19 | snap: 1 20 | invert: 0 21 | type: 0 22 | axis: 0 23 | joyNum: 0 24 | - serializedVersion: 3 25 | m_Name: Vertical 26 | descriptiveName: 27 | descriptiveNegativeName: 28 | negativeButton: down 29 | positiveButton: up 30 | altNegativeButton: s 31 | altPositiveButton: w 32 | gravity: 3 33 | dead: 0.001 34 | sensitivity: 3 35 | snap: 1 36 | invert: 0 37 | type: 0 38 | axis: 0 39 | joyNum: 0 40 | - serializedVersion: 3 41 | m_Name: Fire1 42 | descriptiveName: 43 | descriptiveNegativeName: 44 | negativeButton: 45 | positiveButton: left ctrl 46 | altNegativeButton: 47 | altPositiveButton: mouse 0 48 | gravity: 1000 49 | dead: 0.001 50 | sensitivity: 1000 51 | snap: 0 52 | invert: 0 53 | type: 0 54 | axis: 0 55 | joyNum: 0 56 | - serializedVersion: 3 57 | m_Name: Fire2 58 | descriptiveName: 59 | descriptiveNegativeName: 60 | negativeButton: 61 | positiveButton: left alt 62 | altNegativeButton: 63 | altPositiveButton: mouse 1 64 | gravity: 1000 65 | dead: 0.001 66 | sensitivity: 1000 67 | snap: 0 68 | invert: 0 69 | type: 0 70 | axis: 0 71 | joyNum: 0 72 | - serializedVersion: 3 73 | m_Name: Fire3 74 | descriptiveName: 75 | descriptiveNegativeName: 76 | negativeButton: 77 | positiveButton: left shift 78 | altNegativeButton: 79 | altPositiveButton: mouse 2 80 | gravity: 1000 81 | dead: 0.001 82 | sensitivity: 1000 83 | snap: 0 84 | invert: 0 85 | type: 0 86 | axis: 0 87 | joyNum: 0 88 | - serializedVersion: 3 89 | m_Name: Jump 90 | descriptiveName: 91 | descriptiveNegativeName: 92 | negativeButton: 93 | positiveButton: space 94 | altNegativeButton: 95 | altPositiveButton: 96 | gravity: 1000 97 | dead: 0.001 98 | sensitivity: 1000 99 | snap: 0 100 | invert: 0 101 | type: 0 102 | axis: 0 103 | joyNum: 0 104 | - serializedVersion: 3 105 | m_Name: Mouse X 106 | descriptiveName: 107 | descriptiveNegativeName: 108 | negativeButton: 109 | positiveButton: 110 | altNegativeButton: 111 | altPositiveButton: 112 | gravity: 0 113 | dead: 0 114 | sensitivity: 0.1 115 | snap: 0 116 | invert: 0 117 | type: 1 118 | axis: 0 119 | joyNum: 0 120 | - serializedVersion: 3 121 | m_Name: Mouse Y 122 | descriptiveName: 123 | descriptiveNegativeName: 124 | negativeButton: 125 | positiveButton: 126 | altNegativeButton: 127 | altPositiveButton: 128 | gravity: 0 129 | dead: 0 130 | sensitivity: 0.1 131 | snap: 0 132 | invert: 0 133 | type: 1 134 | axis: 1 135 | joyNum: 0 136 | - serializedVersion: 3 137 | m_Name: Mouse ScrollWheel 138 | descriptiveName: 139 | descriptiveNegativeName: 140 | negativeButton: 141 | positiveButton: 142 | altNegativeButton: 143 | altPositiveButton: 144 | gravity: 0 145 | dead: 0 146 | sensitivity: 0.1 147 | snap: 0 148 | invert: 0 149 | type: 1 150 | axis: 2 151 | joyNum: 0 152 | - serializedVersion: 3 153 | m_Name: Horizontal 154 | descriptiveName: 155 | descriptiveNegativeName: 156 | negativeButton: 157 | positiveButton: 158 | altNegativeButton: 159 | altPositiveButton: 160 | gravity: 0 161 | dead: 0.19 162 | sensitivity: 1 163 | snap: 0 164 | invert: 0 165 | type: 2 166 | axis: 0 167 | joyNum: 0 168 | - serializedVersion: 3 169 | m_Name: Vertical 170 | descriptiveName: 171 | descriptiveNegativeName: 172 | negativeButton: 173 | positiveButton: 174 | altNegativeButton: 175 | altPositiveButton: 176 | gravity: 0 177 | dead: 0.19 178 | sensitivity: 1 179 | snap: 0 180 | invert: 1 181 | type: 2 182 | axis: 1 183 | joyNum: 0 184 | - serializedVersion: 3 185 | m_Name: Fire1 186 | descriptiveName: 187 | descriptiveNegativeName: 188 | negativeButton: 189 | positiveButton: joystick button 0 190 | altNegativeButton: 191 | altPositiveButton: 192 | gravity: 1000 193 | dead: 0.001 194 | sensitivity: 1000 195 | snap: 0 196 | invert: 0 197 | type: 0 198 | axis: 0 199 | joyNum: 0 200 | - serializedVersion: 3 201 | m_Name: Fire2 202 | descriptiveName: 203 | descriptiveNegativeName: 204 | negativeButton: 205 | positiveButton: joystick button 1 206 | altNegativeButton: 207 | altPositiveButton: 208 | gravity: 1000 209 | dead: 0.001 210 | sensitivity: 1000 211 | snap: 0 212 | invert: 0 213 | type: 0 214 | axis: 0 215 | joyNum: 0 216 | - serializedVersion: 3 217 | m_Name: Fire3 218 | descriptiveName: 219 | descriptiveNegativeName: 220 | negativeButton: 221 | positiveButton: joystick button 2 222 | altNegativeButton: 223 | altPositiveButton: 224 | gravity: 1000 225 | dead: 0.001 226 | sensitivity: 1000 227 | snap: 0 228 | invert: 0 229 | type: 0 230 | axis: 0 231 | joyNum: 0 232 | - serializedVersion: 3 233 | m_Name: Jump 234 | descriptiveName: 235 | descriptiveNegativeName: 236 | negativeButton: 237 | positiveButton: joystick button 3 238 | altNegativeButton: 239 | altPositiveButton: 240 | gravity: 1000 241 | dead: 0.001 242 | sensitivity: 1000 243 | snap: 0 244 | invert: 0 245 | type: 0 246 | axis: 0 247 | joyNum: 0 248 | - serializedVersion: 3 249 | m_Name: Submit 250 | descriptiveName: 251 | descriptiveNegativeName: 252 | negativeButton: 253 | positiveButton: return 254 | altNegativeButton: 255 | altPositiveButton: joystick button 0 256 | gravity: 1000 257 | dead: 0.001 258 | sensitivity: 1000 259 | snap: 0 260 | invert: 0 261 | type: 0 262 | axis: 0 263 | joyNum: 0 264 | - serializedVersion: 3 265 | m_Name: Submit 266 | descriptiveName: 267 | descriptiveNegativeName: 268 | negativeButton: 269 | positiveButton: enter 270 | altNegativeButton: 271 | altPositiveButton: space 272 | gravity: 1000 273 | dead: 0.001 274 | sensitivity: 1000 275 | snap: 0 276 | invert: 0 277 | type: 0 278 | axis: 0 279 | joyNum: 0 280 | - serializedVersion: 3 281 | m_Name: Cancel 282 | descriptiveName: 283 | descriptiveNegativeName: 284 | negativeButton: 285 | positiveButton: escape 286 | altNegativeButton: 287 | altPositiveButton: joystick button 1 288 | gravity: 1000 289 | dead: 0.001 290 | sensitivity: 1000 291 | snap: 0 292 | invert: 0 293 | type: 0 294 | axis: 0 295 | joyNum: 0 296 | -------------------------------------------------------------------------------- /ProjectSettings/QualitySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!47 &1 4 | QualitySettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 5 7 | m_CurrentQuality: 5 8 | m_QualitySettings: 9 | - serializedVersion: 2 10 | name: Very Low 11 | pixelLightCount: 0 12 | shadows: 0 13 | shadowResolution: 0 14 | shadowProjection: 1 15 | shadowCascades: 1 16 | shadowDistance: 15 17 | shadowNearPlaneOffset: 3 18 | shadowCascade2Split: 0.33333334 19 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 20 | shadowmaskMode: 0 21 | blendWeights: 1 22 | textureQuality: 1 23 | anisotropicTextures: 0 24 | antiAliasing: 0 25 | softParticles: 0 26 | softVegetation: 0 27 | realtimeReflectionProbes: 0 28 | billboardsFaceCameraPosition: 0 29 | vSyncCount: 0 30 | lodBias: 0.3 31 | maximumLODLevel: 0 32 | streamingMipmapsActive: 0 33 | streamingMipmapsAddAllCameras: 1 34 | streamingMipmapsMemoryBudget: 512 35 | streamingMipmapsRenderersPerFrame: 512 36 | streamingMipmapsMaxLevelReduction: 2 37 | streamingMipmapsMaxFileIORequests: 1024 38 | particleRaycastBudget: 4 39 | asyncUploadTimeSlice: 2 40 | asyncUploadBufferSize: 16 41 | asyncUploadPersistentBuffer: 1 42 | resolutionScalingFixedDPIFactor: 1 43 | excludedTargetPlatforms: [] 44 | - serializedVersion: 2 45 | name: Low 46 | pixelLightCount: 0 47 | shadows: 0 48 | shadowResolution: 0 49 | shadowProjection: 1 50 | shadowCascades: 1 51 | shadowDistance: 20 52 | shadowNearPlaneOffset: 3 53 | shadowCascade2Split: 0.33333334 54 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 55 | shadowmaskMode: 0 56 | blendWeights: 2 57 | textureQuality: 0 58 | anisotropicTextures: 0 59 | antiAliasing: 0 60 | softParticles: 0 61 | softVegetation: 0 62 | realtimeReflectionProbes: 0 63 | billboardsFaceCameraPosition: 0 64 | vSyncCount: 0 65 | lodBias: 0.4 66 | maximumLODLevel: 0 67 | streamingMipmapsActive: 0 68 | streamingMipmapsAddAllCameras: 1 69 | streamingMipmapsMemoryBudget: 512 70 | streamingMipmapsRenderersPerFrame: 512 71 | streamingMipmapsMaxLevelReduction: 2 72 | streamingMipmapsMaxFileIORequests: 1024 73 | particleRaycastBudget: 16 74 | asyncUploadTimeSlice: 2 75 | asyncUploadBufferSize: 16 76 | asyncUploadPersistentBuffer: 1 77 | resolutionScalingFixedDPIFactor: 1 78 | excludedTargetPlatforms: [] 79 | - serializedVersion: 2 80 | name: Medium 81 | pixelLightCount: 1 82 | shadows: 1 83 | shadowResolution: 0 84 | shadowProjection: 1 85 | shadowCascades: 1 86 | shadowDistance: 20 87 | shadowNearPlaneOffset: 3 88 | shadowCascade2Split: 0.33333334 89 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 90 | shadowmaskMode: 0 91 | blendWeights: 2 92 | textureQuality: 0 93 | anisotropicTextures: 1 94 | antiAliasing: 0 95 | softParticles: 0 96 | softVegetation: 0 97 | realtimeReflectionProbes: 0 98 | billboardsFaceCameraPosition: 0 99 | vSyncCount: 0 100 | lodBias: 0.7 101 | maximumLODLevel: 0 102 | streamingMipmapsActive: 0 103 | streamingMipmapsAddAllCameras: 1 104 | streamingMipmapsMemoryBudget: 512 105 | streamingMipmapsRenderersPerFrame: 512 106 | streamingMipmapsMaxLevelReduction: 2 107 | streamingMipmapsMaxFileIORequests: 1024 108 | particleRaycastBudget: 64 109 | asyncUploadTimeSlice: 2 110 | asyncUploadBufferSize: 16 111 | asyncUploadPersistentBuffer: 1 112 | resolutionScalingFixedDPIFactor: 1 113 | excludedTargetPlatforms: [] 114 | - serializedVersion: 2 115 | name: High 116 | pixelLightCount: 2 117 | shadows: 2 118 | shadowResolution: 1 119 | shadowProjection: 1 120 | shadowCascades: 2 121 | shadowDistance: 40 122 | shadowNearPlaneOffset: 3 123 | shadowCascade2Split: 0.33333334 124 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 125 | shadowmaskMode: 1 126 | blendWeights: 2 127 | textureQuality: 0 128 | anisotropicTextures: 1 129 | antiAliasing: 2 130 | softParticles: 0 131 | softVegetation: 1 132 | realtimeReflectionProbes: 1 133 | billboardsFaceCameraPosition: 1 134 | vSyncCount: 0 135 | lodBias: 1 136 | maximumLODLevel: 0 137 | streamingMipmapsActive: 0 138 | streamingMipmapsAddAllCameras: 1 139 | streamingMipmapsMemoryBudget: 512 140 | streamingMipmapsRenderersPerFrame: 512 141 | streamingMipmapsMaxLevelReduction: 2 142 | streamingMipmapsMaxFileIORequests: 1024 143 | particleRaycastBudget: 256 144 | asyncUploadTimeSlice: 2 145 | asyncUploadBufferSize: 16 146 | asyncUploadPersistentBuffer: 1 147 | resolutionScalingFixedDPIFactor: 1 148 | excludedTargetPlatforms: [] 149 | - serializedVersion: 2 150 | name: Very High 151 | pixelLightCount: 3 152 | shadows: 2 153 | shadowResolution: 2 154 | shadowProjection: 1 155 | shadowCascades: 2 156 | shadowDistance: 40 157 | shadowNearPlaneOffset: 3 158 | shadowCascade2Split: 0.33333334 159 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 160 | shadowmaskMode: 1 161 | blendWeights: 4 162 | textureQuality: 0 163 | anisotropicTextures: 1 164 | antiAliasing: 4 165 | softParticles: 1 166 | softVegetation: 1 167 | realtimeReflectionProbes: 1 168 | billboardsFaceCameraPosition: 1 169 | vSyncCount: 0 170 | lodBias: 1.5 171 | maximumLODLevel: 0 172 | streamingMipmapsActive: 0 173 | streamingMipmapsAddAllCameras: 1 174 | streamingMipmapsMemoryBudget: 512 175 | streamingMipmapsRenderersPerFrame: 512 176 | streamingMipmapsMaxLevelReduction: 2 177 | streamingMipmapsMaxFileIORequests: 1024 178 | particleRaycastBudget: 1024 179 | asyncUploadTimeSlice: 2 180 | asyncUploadBufferSize: 16 181 | asyncUploadPersistentBuffer: 1 182 | resolutionScalingFixedDPIFactor: 1 183 | excludedTargetPlatforms: [] 184 | - serializedVersion: 2 185 | name: Ultra 186 | pixelLightCount: 4 187 | shadows: 2 188 | shadowResolution: 2 189 | shadowProjection: 1 190 | shadowCascades: 4 191 | shadowDistance: 150 192 | shadowNearPlaneOffset: 3 193 | shadowCascade2Split: 0.33333334 194 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 195 | shadowmaskMode: 1 196 | blendWeights: 4 197 | textureQuality: 0 198 | anisotropicTextures: 1 199 | antiAliasing: 4 200 | softParticles: 1 201 | softVegetation: 1 202 | realtimeReflectionProbes: 1 203 | billboardsFaceCameraPosition: 1 204 | vSyncCount: 0 205 | lodBias: 2 206 | maximumLODLevel: 0 207 | streamingMipmapsActive: 0 208 | streamingMipmapsAddAllCameras: 1 209 | streamingMipmapsMemoryBudget: 512 210 | streamingMipmapsRenderersPerFrame: 512 211 | streamingMipmapsMaxLevelReduction: 2 212 | streamingMipmapsMaxFileIORequests: 1024 213 | particleRaycastBudget: 4096 214 | asyncUploadTimeSlice: 2 215 | asyncUploadBufferSize: 16 216 | asyncUploadPersistentBuffer: 1 217 | resolutionScalingFixedDPIFactor: 1 218 | excludedTargetPlatforms: [] 219 | m_PerPlatformDefaultQuality: 220 | Android: 2 221 | Nintendo 3DS: 5 222 | Nintendo Switch: 5 223 | PS4: 5 224 | PSP2: 2 225 | Standalone: 5 226 | Tizen: 2 227 | WebGL: 3 228 | WiiU: 5 229 | Windows Store Apps: 5 230 | XboxOne: 5 231 | iPhone: 2 232 | tvOS: 2 233 | -------------------------------------------------------------------------------- /Assets/Scenes/SampleScene.unity: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!29 &1 4 | OcclusionCullingSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_OcclusionBakeSettings: 8 | smallestOccluder: 5 9 | smallestHole: 0.25 10 | backfaceThreshold: 100 11 | m_SceneGUID: 00000000000000000000000000000000 12 | m_OcclusionCullingData: {fileID: 0} 13 | --- !u!104 &2 14 | RenderSettings: 15 | m_ObjectHideFlags: 0 16 | serializedVersion: 9 17 | m_Fog: 0 18 | m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} 19 | m_FogMode: 3 20 | m_FogDensity: 0.01 21 | m_LinearFogStart: 0 22 | m_LinearFogEnd: 300 23 | m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} 24 | m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} 25 | m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} 26 | m_AmbientIntensity: 1 27 | m_AmbientMode: 0 28 | m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} 29 | m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0} 30 | m_HaloStrength: 0.5 31 | m_FlareStrength: 1 32 | m_FlareFadeSpeed: 3 33 | m_HaloTexture: {fileID: 0} 34 | m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} 35 | m_DefaultReflectionMode: 0 36 | m_DefaultReflectionResolution: 128 37 | m_ReflectionBounces: 1 38 | m_ReflectionIntensity: 1 39 | m_CustomReflection: {fileID: 0} 40 | m_Sun: {fileID: 170076734} 41 | m_IndirectSpecularColor: {r: 0.44657844, g: 0.49641222, b: 0.57481694, a: 1} 42 | m_UseRadianceAmbientProbe: 0 43 | --- !u!157 &3 44 | LightmapSettings: 45 | m_ObjectHideFlags: 0 46 | serializedVersion: 11 47 | m_GIWorkflowMode: 0 48 | m_GISettings: 49 | serializedVersion: 2 50 | m_BounceScale: 1 51 | m_IndirectOutputScale: 1 52 | m_AlbedoBoost: 1 53 | m_EnvironmentLightingMode: 0 54 | m_EnableBakedLightmaps: 1 55 | m_EnableRealtimeLightmaps: 0 56 | m_LightmapEditorSettings: 57 | serializedVersion: 10 58 | m_Resolution: 2 59 | m_BakeResolution: 10 60 | m_AtlasSize: 512 61 | m_AO: 0 62 | m_AOMaxDistance: 1 63 | m_CompAOExponent: 1 64 | m_CompAOExponentDirect: 0 65 | m_Padding: 2 66 | m_LightmapParameters: {fileID: 0} 67 | m_LightmapsBakeMode: 1 68 | m_TextureCompression: 1 69 | m_FinalGather: 0 70 | m_FinalGatherFiltering: 1 71 | m_FinalGatherRayCount: 256 72 | m_ReflectionCompression: 2 73 | m_MixedBakeMode: 2 74 | m_BakeBackend: 1 75 | m_PVRSampling: 1 76 | m_PVRDirectSampleCount: 32 77 | m_PVRSampleCount: 256 78 | m_PVRBounces: 2 79 | m_PVRFilterTypeDirect: 0 80 | m_PVRFilterTypeIndirect: 0 81 | m_PVRFilterTypeAO: 0 82 | m_PVRFilteringMode: 1 83 | m_PVRCulling: 1 84 | m_PVRFilteringGaussRadiusDirect: 1 85 | m_PVRFilteringGaussRadiusIndirect: 5 86 | m_PVRFilteringGaussRadiusAO: 2 87 | m_PVRFilteringAtrousPositionSigmaDirect: 0.5 88 | m_PVRFilteringAtrousPositionSigmaIndirect: 2 89 | m_PVRFilteringAtrousPositionSigmaAO: 1 90 | m_ShowResolutionOverlay: 1 91 | m_LightingDataAsset: {fileID: 0} 92 | m_UseShadowmask: 1 93 | --- !u!196 &4 94 | NavMeshSettings: 95 | serializedVersion: 2 96 | m_ObjectHideFlags: 0 97 | m_BuildSettings: 98 | serializedVersion: 2 99 | agentTypeID: 0 100 | agentRadius: 0.5 101 | agentHeight: 2 102 | agentSlope: 45 103 | agentClimb: 0.4 104 | ledgeDropHeight: 0 105 | maxJumpAcrossDistance: 0 106 | minRegionArea: 2 107 | manualCellSize: 0 108 | cellSize: 0.16666667 109 | manualTileSize: 0 110 | tileSize: 256 111 | accuratePlacement: 0 112 | debug: 113 | m_Flags: 0 114 | m_NavMeshData: {fileID: 0} 115 | --- !u!1 &170076733 116 | GameObject: 117 | m_ObjectHideFlags: 0 118 | m_CorrespondingSourceObject: {fileID: 0} 119 | m_PrefabInstance: {fileID: 0} 120 | m_PrefabAsset: {fileID: 0} 121 | serializedVersion: 6 122 | m_Component: 123 | - component: {fileID: 170076735} 124 | - component: {fileID: 170076734} 125 | m_Layer: 0 126 | m_Name: Directional Light 127 | m_TagString: Untagged 128 | m_Icon: {fileID: 0} 129 | m_NavMeshLayer: 0 130 | m_StaticEditorFlags: 0 131 | m_IsActive: 1 132 | --- !u!108 &170076734 133 | Light: 134 | m_ObjectHideFlags: 0 135 | m_CorrespondingSourceObject: {fileID: 0} 136 | m_PrefabInstance: {fileID: 0} 137 | m_PrefabAsset: {fileID: 0} 138 | m_GameObject: {fileID: 170076733} 139 | m_Enabled: 1 140 | serializedVersion: 8 141 | m_Type: 1 142 | m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} 143 | m_Intensity: 1 144 | m_Range: 10 145 | m_SpotAngle: 30 146 | m_CookieSize: 10 147 | m_Shadows: 148 | m_Type: 2 149 | m_Resolution: -1 150 | m_CustomResolution: -1 151 | m_Strength: 1 152 | m_Bias: 0.05 153 | m_NormalBias: 0.4 154 | m_NearPlane: 0.2 155 | m_Cookie: {fileID: 0} 156 | m_DrawHalo: 0 157 | m_Flare: {fileID: 0} 158 | m_RenderMode: 0 159 | m_CullingMask: 160 | serializedVersion: 2 161 | m_Bits: 4294967295 162 | m_Lightmapping: 1 163 | m_LightShadowCasterMode: 0 164 | m_AreaSize: {x: 1, y: 1} 165 | m_BounceIntensity: 1 166 | m_ColorTemperature: 6570 167 | m_UseColorTemperature: 0 168 | m_ShadowRadius: 0 169 | m_ShadowAngle: 0 170 | --- !u!4 &170076735 171 | Transform: 172 | m_ObjectHideFlags: 0 173 | m_CorrespondingSourceObject: {fileID: 0} 174 | m_PrefabInstance: {fileID: 0} 175 | m_PrefabAsset: {fileID: 0} 176 | m_GameObject: {fileID: 170076733} 177 | m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261} 178 | m_LocalPosition: {x: 0, y: 3, z: 0} 179 | m_LocalScale: {x: 1, y: 1, z: 1} 180 | m_Children: [] 181 | m_Father: {fileID: 0} 182 | m_RootOrder: 1 183 | m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0} 184 | --- !u!1 &202958057 185 | GameObject: 186 | m_ObjectHideFlags: 0 187 | m_CorrespondingSourceObject: {fileID: 0} 188 | m_PrefabInstance: {fileID: 0} 189 | m_PrefabAsset: {fileID: 0} 190 | serializedVersion: 6 191 | m_Component: 192 | - component: {fileID: 202958058} 193 | m_Layer: 0 194 | m_Name: CameraAnchor 195 | m_TagString: Untagged 196 | m_Icon: {fileID: 0} 197 | m_NavMeshLayer: 0 198 | m_StaticEditorFlags: 0 199 | m_IsActive: 1 200 | --- !u!4 &202958058 201 | Transform: 202 | m_ObjectHideFlags: 0 203 | m_CorrespondingSourceObject: {fileID: 0} 204 | m_PrefabInstance: {fileID: 0} 205 | m_PrefabAsset: {fileID: 0} 206 | m_GameObject: {fileID: 202958057} 207 | m_LocalRotation: {x: 0.38268343, y: 0, z: 0, w: 0.92387956} 208 | m_LocalPosition: {x: 0, y: 0, z: 0} 209 | m_LocalScale: {x: 1, y: 1, z: 1} 210 | m_Children: 211 | - {fileID: 534669905} 212 | m_Father: {fileID: 0} 213 | m_RootOrder: 0 214 | m_LocalEulerAnglesHint: {x: 45, y: 0, z: 0} 215 | --- !u!1 &534669902 216 | GameObject: 217 | m_ObjectHideFlags: 0 218 | m_CorrespondingSourceObject: {fileID: 0} 219 | m_PrefabInstance: {fileID: 0} 220 | m_PrefabAsset: {fileID: 0} 221 | serializedVersion: 6 222 | m_Component: 223 | - component: {fileID: 534669905} 224 | - component: {fileID: 534669904} 225 | - component: {fileID: 534669903} 226 | m_Layer: 0 227 | m_Name: Main Camera 228 | m_TagString: MainCamera 229 | m_Icon: {fileID: 0} 230 | m_NavMeshLayer: 0 231 | m_StaticEditorFlags: 0 232 | m_IsActive: 1 233 | --- !u!81 &534669903 234 | AudioListener: 235 | m_ObjectHideFlags: 0 236 | m_CorrespondingSourceObject: {fileID: 0} 237 | m_PrefabInstance: {fileID: 0} 238 | m_PrefabAsset: {fileID: 0} 239 | m_GameObject: {fileID: 534669902} 240 | m_Enabled: 1 241 | --- !u!20 &534669904 242 | Camera: 243 | m_ObjectHideFlags: 0 244 | m_CorrespondingSourceObject: {fileID: 0} 245 | m_PrefabInstance: {fileID: 0} 246 | m_PrefabAsset: {fileID: 0} 247 | m_GameObject: {fileID: 534669902} 248 | m_Enabled: 1 249 | serializedVersion: 2 250 | m_ClearFlags: 2 251 | m_BackGroundColor: {r: 0.1981132, g: 0.1981132, b: 0.1981132, a: 0} 252 | m_projectionMatrixMode: 1 253 | m_SensorSize: {x: 36, y: 24} 254 | m_LensShift: {x: 0, y: 0} 255 | m_GateFitMode: 2 256 | m_FocalLength: 50 257 | m_NormalizedViewPortRect: 258 | serializedVersion: 2 259 | x: 0 260 | y: 0 261 | width: 1 262 | height: 1 263 | near clip plane: 0.3 264 | far clip plane: 1000 265 | field of view: 60 266 | orthographic: 0 267 | orthographic size: 5 268 | m_Depth: -1 269 | m_CullingMask: 270 | serializedVersion: 2 271 | m_Bits: 4294967295 272 | m_RenderingPath: -1 273 | m_TargetTexture: {fileID: 0} 274 | m_TargetDisplay: 0 275 | m_TargetEye: 3 276 | m_HDR: 1 277 | m_AllowMSAA: 1 278 | m_AllowDynamicResolution: 0 279 | m_ForceIntoRT: 0 280 | m_OcclusionCulling: 1 281 | m_StereoConvergence: 10 282 | m_StereoSeparation: 0.022 283 | --- !u!4 &534669905 284 | Transform: 285 | m_ObjectHideFlags: 0 286 | m_CorrespondingSourceObject: {fileID: 0} 287 | m_PrefabInstance: {fileID: 0} 288 | m_PrefabAsset: {fileID: 0} 289 | m_GameObject: {fileID: 534669902} 290 | m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} 291 | m_LocalPosition: {x: 0, y: 0, z: -10} 292 | m_LocalScale: {x: 1, y: 1, z: 1} 293 | m_Children: [] 294 | m_Father: {fileID: 202958058} 295 | m_RootOrder: 0 296 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 297 | --- !u!1 &1502866945 298 | GameObject: 299 | m_ObjectHideFlags: 0 300 | m_CorrespondingSourceObject: {fileID: 0} 301 | m_PrefabInstance: {fileID: 0} 302 | m_PrefabAsset: {fileID: 0} 303 | serializedVersion: 6 304 | m_Component: 305 | - component: {fileID: 1502866949} 306 | - component: {fileID: 1502866946} 307 | m_Layer: 0 308 | m_Name: Cube 309 | m_TagString: Untagged 310 | m_Icon: {fileID: 0} 311 | m_NavMeshLayer: 0 312 | m_StaticEditorFlags: 0 313 | m_IsActive: 1 314 | --- !u!114 &1502866946 315 | MonoBehaviour: 316 | m_ObjectHideFlags: 0 317 | m_CorrespondingSourceObject: {fileID: 0} 318 | m_PrefabInstance: {fileID: 0} 319 | m_PrefabAsset: {fileID: 0} 320 | m_GameObject: {fileID: 1502866945} 321 | m_Enabled: 1 322 | m_EditorHideFlags: 0 323 | m_Script: {fileID: 11500000, guid: 0b0ad3e0514ddc04185c7e05cc982383, type: 3} 324 | m_Name: 325 | m_EditorClassIdentifier: 326 | NumObjects: 100000 327 | DrawOnlyCulled: 1 328 | TargetCamera: {fileID: 534669904} 329 | Material: {fileID: 2100000, guid: 3f466ddb415173643a61e10b1057ce74, type: 2} 330 | Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0} 331 | --- !u!4 &1502866949 332 | Transform: 333 | m_ObjectHideFlags: 0 334 | m_CorrespondingSourceObject: {fileID: 0} 335 | m_PrefabInstance: {fileID: 0} 336 | m_PrefabAsset: {fileID: 0} 337 | m_GameObject: {fileID: 1502866945} 338 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 339 | m_LocalPosition: {x: 0, y: 0, z: 0} 340 | m_LocalScale: {x: 1, y: 1, z: 1} 341 | m_Children: [] 342 | m_Father: {fileID: 0} 343 | m_RootOrder: 2 344 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 345 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!129 &1 4 | PlayerSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 15 7 | productGUID: baed747524458f347a87c409e5a7cba5 8 | AndroidProfiler: 0 9 | AndroidFilterTouchesWhenObscured: 0 10 | AndroidEnableSustainedPerformanceMode: 0 11 | defaultScreenOrientation: 4 12 | targetDevice: 2 13 | useOnDemandResources: 0 14 | accelerometerFrequency: 60 15 | companyName: DefaultCompany 16 | productName: Unity-Jobs-View-Frustrum-Culling 17 | defaultCursor: {fileID: 0} 18 | cursorHotspot: {x: 0, y: 0} 19 | m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} 20 | m_ShowUnitySplashScreen: 1 21 | m_ShowUnitySplashLogo: 1 22 | m_SplashScreenOverlayOpacity: 1 23 | m_SplashScreenAnimation: 1 24 | m_SplashScreenLogoStyle: 1 25 | m_SplashScreenDrawMode: 0 26 | m_SplashScreenBackgroundAnimationZoom: 1 27 | m_SplashScreenLogoAnimationZoom: 1 28 | m_SplashScreenBackgroundLandscapeAspect: 1 29 | m_SplashScreenBackgroundPortraitAspect: 1 30 | m_SplashScreenBackgroundLandscapeUvs: 31 | serializedVersion: 2 32 | x: 0 33 | y: 0 34 | width: 1 35 | height: 1 36 | m_SplashScreenBackgroundPortraitUvs: 37 | serializedVersion: 2 38 | x: 0 39 | y: 0 40 | width: 1 41 | height: 1 42 | m_SplashScreenLogos: [] 43 | m_VirtualRealitySplashScreen: {fileID: 0} 44 | m_HolographicTrackingLossScreen: {fileID: 0} 45 | defaultScreenWidth: 1024 46 | defaultScreenHeight: 768 47 | defaultScreenWidthWeb: 960 48 | defaultScreenHeightWeb: 600 49 | m_StereoRenderingPath: 0 50 | m_ActiveColorSpace: 0 51 | m_MTRendering: 1 52 | m_StackTraceTypes: 010000000100000001000000010000000100000001000000 53 | iosShowActivityIndicatorOnLoading: -1 54 | androidShowActivityIndicatorOnLoading: -1 55 | iosAppInBackgroundBehavior: 0 56 | displayResolutionDialog: 1 57 | iosAllowHTTPDownload: 1 58 | allowedAutorotateToPortrait: 1 59 | allowedAutorotateToPortraitUpsideDown: 1 60 | allowedAutorotateToLandscapeRight: 1 61 | allowedAutorotateToLandscapeLeft: 1 62 | useOSAutorotation: 1 63 | use32BitDisplayBuffer: 1 64 | preserveFramebufferAlpha: 0 65 | disableDepthAndStencilBuffers: 0 66 | androidStartInFullscreen: 1 67 | androidRenderOutsideSafeArea: 0 68 | androidBlitType: 0 69 | defaultIsNativeResolution: 1 70 | macRetinaSupport: 1 71 | runInBackground: 1 72 | captureSingleScreen: 0 73 | muteOtherAudioSources: 0 74 | Prepare IOS For Recording: 0 75 | Force IOS Speakers When Recording: 0 76 | deferSystemGesturesMode: 0 77 | hideHomeButton: 0 78 | submitAnalytics: 1 79 | usePlayerLog: 1 80 | bakeCollisionMeshes: 0 81 | forceSingleInstance: 0 82 | resizableWindow: 0 83 | useMacAppStoreValidation: 0 84 | macAppStoreCategory: public.app-category.games 85 | gpuSkinning: 1 86 | graphicsJobs: 0 87 | xboxPIXTextureCapture: 0 88 | xboxEnableAvatar: 0 89 | xboxEnableKinect: 0 90 | xboxEnableKinectAutoTracking: 0 91 | xboxEnableFitness: 0 92 | visibleInBackground: 1 93 | allowFullscreenSwitch: 1 94 | graphicsJobMode: 0 95 | fullscreenMode: 1 96 | xboxSpeechDB: 0 97 | xboxEnableHeadOrientation: 0 98 | xboxEnableGuest: 0 99 | xboxEnablePIXSampling: 0 100 | metalFramebufferOnly: 0 101 | xboxOneResolution: 0 102 | xboxOneSResolution: 0 103 | xboxOneXResolution: 3 104 | xboxOneMonoLoggingLevel: 0 105 | xboxOneLoggingLevel: 1 106 | xboxOneDisableEsram: 0 107 | xboxOnePresentImmediateThreshold: 0 108 | switchQueueCommandMemory: 1048576 109 | switchQueueControlMemory: 16384 110 | switchQueueComputeMemory: 262144 111 | switchNVNShaderPoolsGranularity: 33554432 112 | switchNVNDefaultPoolsGranularity: 16777216 113 | switchNVNOtherPoolsGranularity: 16777216 114 | vulkanEnableSetSRGBWrite: 0 115 | m_SupportedAspectRatios: 116 | 4:3: 1 117 | 5:4: 1 118 | 16:10: 1 119 | 16:9: 1 120 | Others: 1 121 | bundleVersion: 0.1 122 | preloadedAssets: [] 123 | metroInputSource: 0 124 | wsaTransparentSwapchain: 0 125 | m_HolographicPauseOnTrackingLoss: 1 126 | xboxOneDisableKinectGpuReservation: 0 127 | xboxOneEnable7thCore: 0 128 | isWsaHolographicRemotingEnabled: 0 129 | vrSettings: 130 | cardboard: 131 | depthFormat: 0 132 | enableTransitionView: 0 133 | daydream: 134 | depthFormat: 0 135 | useSustainedPerformanceMode: 0 136 | enableVideoLayer: 0 137 | useProtectedVideoMemory: 0 138 | minimumSupportedHeadTracking: 0 139 | maximumSupportedHeadTracking: 1 140 | hololens: 141 | depthFormat: 1 142 | depthBufferSharingEnabled: 0 143 | oculus: 144 | sharedDepthBuffer: 1 145 | dashSupport: 1 146 | enable360StereoCapture: 0 147 | protectGraphicsMemory: 0 148 | enableFrameTimingStats: 0 149 | useHDRDisplay: 0 150 | m_ColorGamuts: 00000000 151 | targetPixelDensity: 30 152 | resolutionScalingMode: 0 153 | androidSupportedAspectRatio: 1 154 | androidMaxAspectRatio: 2.1 155 | applicationIdentifier: {} 156 | buildNumber: {} 157 | AndroidBundleVersionCode: 1 158 | AndroidMinSdkVersion: 16 159 | AndroidTargetSdkVersion: 0 160 | AndroidPreferredInstallLocation: 1 161 | aotOptions: 162 | stripEngineCode: 1 163 | iPhoneStrippingLevel: 0 164 | iPhoneScriptCallOptimization: 0 165 | ForceInternetPermission: 0 166 | ForceSDCardPermission: 0 167 | CreateWallpaper: 0 168 | APKExpansionFiles: 0 169 | keepLoadedShadersAlive: 0 170 | StripUnusedMeshComponents: 1 171 | VertexChannelCompressionMask: 4054 172 | iPhoneSdkVersion: 988 173 | iOSTargetOSVersionString: 9.0 174 | tvOSSdkVersion: 0 175 | tvOSRequireExtendedGameController: 0 176 | tvOSTargetOSVersionString: 9.0 177 | uIPrerenderedIcon: 0 178 | uIRequiresPersistentWiFi: 0 179 | uIRequiresFullScreen: 1 180 | uIStatusBarHidden: 1 181 | uIExitOnSuspend: 0 182 | uIStatusBarStyle: 0 183 | iPhoneSplashScreen: {fileID: 0} 184 | iPhoneHighResSplashScreen: {fileID: 0} 185 | iPhoneTallHighResSplashScreen: {fileID: 0} 186 | iPhone47inSplashScreen: {fileID: 0} 187 | iPhone55inPortraitSplashScreen: {fileID: 0} 188 | iPhone55inLandscapeSplashScreen: {fileID: 0} 189 | iPhone58inPortraitSplashScreen: {fileID: 0} 190 | iPhone58inLandscapeSplashScreen: {fileID: 0} 191 | iPadPortraitSplashScreen: {fileID: 0} 192 | iPadHighResPortraitSplashScreen: {fileID: 0} 193 | iPadLandscapeSplashScreen: {fileID: 0} 194 | iPadHighResLandscapeSplashScreen: {fileID: 0} 195 | appleTVSplashScreen: {fileID: 0} 196 | appleTVSplashScreen2x: {fileID: 0} 197 | tvOSSmallIconLayers: [] 198 | tvOSSmallIconLayers2x: [] 199 | tvOSLargeIconLayers: [] 200 | tvOSLargeIconLayers2x: [] 201 | tvOSTopShelfImageLayers: [] 202 | tvOSTopShelfImageLayers2x: [] 203 | tvOSTopShelfImageWideLayers: [] 204 | tvOSTopShelfImageWideLayers2x: [] 205 | iOSLaunchScreenType: 0 206 | iOSLaunchScreenPortrait: {fileID: 0} 207 | iOSLaunchScreenLandscape: {fileID: 0} 208 | iOSLaunchScreenBackgroundColor: 209 | serializedVersion: 2 210 | rgba: 0 211 | iOSLaunchScreenFillPct: 100 212 | iOSLaunchScreenSize: 100 213 | iOSLaunchScreenCustomXibPath: 214 | iOSLaunchScreeniPadType: 0 215 | iOSLaunchScreeniPadImage: {fileID: 0} 216 | iOSLaunchScreeniPadBackgroundColor: 217 | serializedVersion: 2 218 | rgba: 0 219 | iOSLaunchScreeniPadFillPct: 100 220 | iOSLaunchScreeniPadSize: 100 221 | iOSLaunchScreeniPadCustomXibPath: 222 | iOSUseLaunchScreenStoryboard: 0 223 | iOSLaunchScreenCustomStoryboardPath: 224 | iOSDeviceRequirements: [] 225 | iOSURLSchemes: [] 226 | iOSBackgroundModes: 0 227 | iOSMetalForceHardShadows: 0 228 | metalEditorSupport: 1 229 | metalAPIValidation: 1 230 | iOSRenderExtraFrameOnPause: 0 231 | appleDeveloperTeamID: 232 | iOSManualSigningProvisioningProfileID: 233 | tvOSManualSigningProvisioningProfileID: 234 | iOSManualSigningProvisioningProfileType: 0 235 | tvOSManualSigningProvisioningProfileType: 0 236 | appleEnableAutomaticSigning: 0 237 | iOSRequireARKit: 0 238 | appleEnableProMotion: 0 239 | clonedFromGUID: c0afd0d1d80e3634a9dac47e8a0426ea 240 | templatePackageId: com.unity.template.3d@1.0.4 241 | templateDefaultScene: Assets/Scenes/SampleScene.unity 242 | AndroidTargetArchitectures: 5 243 | AndroidSplashScreenScale: 0 244 | androidSplashScreen: {fileID: 0} 245 | AndroidKeystoreName: 246 | AndroidKeyaliasName: 247 | AndroidBuildApkPerCpuArchitecture: 0 248 | AndroidTVCompatibility: 1 249 | AndroidIsGame: 1 250 | AndroidEnableTango: 0 251 | androidEnableBanner: 1 252 | androidUseLowAccuracyLocation: 0 253 | m_AndroidBanners: 254 | - width: 320 255 | height: 180 256 | banner: {fileID: 0} 257 | androidGamepadSupportLevel: 0 258 | resolutionDialogBanner: {fileID: 0} 259 | m_BuildTargetIcons: [] 260 | m_BuildTargetPlatformIcons: [] 261 | m_BuildTargetBatching: 262 | - m_BuildTarget: Standalone 263 | m_StaticBatching: 1 264 | m_DynamicBatching: 0 265 | - m_BuildTarget: tvOS 266 | m_StaticBatching: 1 267 | m_DynamicBatching: 0 268 | - m_BuildTarget: Android 269 | m_StaticBatching: 1 270 | m_DynamicBatching: 0 271 | - m_BuildTarget: iPhone 272 | m_StaticBatching: 1 273 | m_DynamicBatching: 0 274 | - m_BuildTarget: WebGL 275 | m_StaticBatching: 0 276 | m_DynamicBatching: 0 277 | m_BuildTargetGraphicsAPIs: 278 | - m_BuildTarget: AndroidPlayer 279 | m_APIs: 0b00000008000000 280 | m_Automatic: 1 281 | - m_BuildTarget: iOSSupport 282 | m_APIs: 10000000 283 | m_Automatic: 1 284 | - m_BuildTarget: AppleTVSupport 285 | m_APIs: 10000000 286 | m_Automatic: 0 287 | - m_BuildTarget: WebGLSupport 288 | m_APIs: 0b000000 289 | m_Automatic: 1 290 | m_BuildTargetVRSettings: 291 | - m_BuildTarget: Standalone 292 | m_Enabled: 0 293 | m_Devices: 294 | - Oculus 295 | - OpenVR 296 | m_BuildTargetEnableVuforiaSettings: [] 297 | openGLRequireES31: 0 298 | openGLRequireES31AEP: 0 299 | m_TemplateCustomTags: {} 300 | mobileMTRendering: 301 | Android: 1 302 | iPhone: 1 303 | tvOS: 1 304 | m_BuildTargetGroupLightmapEncodingQuality: [] 305 | m_BuildTargetGroupLightmapSettings: [] 306 | playModeTestRunnerEnabled: 0 307 | runPlayModeTestAsEditModeTest: 0 308 | actionOnDotNetUnhandledException: 1 309 | enableInternalProfiler: 0 310 | logObjCUncaughtExceptions: 1 311 | enableCrashReportAPI: 0 312 | cameraUsageDescription: 313 | locationUsageDescription: 314 | microphoneUsageDescription: 315 | switchNetLibKey: 316 | switchSocketMemoryPoolSize: 6144 317 | switchSocketAllocatorPoolSize: 128 318 | switchSocketConcurrencyLimit: 14 319 | switchScreenResolutionBehavior: 2 320 | switchUseCPUProfiler: 0 321 | switchApplicationID: 0x01004b9000490000 322 | switchNSODependencies: 323 | switchTitleNames_0: 324 | switchTitleNames_1: 325 | switchTitleNames_2: 326 | switchTitleNames_3: 327 | switchTitleNames_4: 328 | switchTitleNames_5: 329 | switchTitleNames_6: 330 | switchTitleNames_7: 331 | switchTitleNames_8: 332 | switchTitleNames_9: 333 | switchTitleNames_10: 334 | switchTitleNames_11: 335 | switchTitleNames_12: 336 | switchTitleNames_13: 337 | switchTitleNames_14: 338 | switchPublisherNames_0: 339 | switchPublisherNames_1: 340 | switchPublisherNames_2: 341 | switchPublisherNames_3: 342 | switchPublisherNames_4: 343 | switchPublisherNames_5: 344 | switchPublisherNames_6: 345 | switchPublisherNames_7: 346 | switchPublisherNames_8: 347 | switchPublisherNames_9: 348 | switchPublisherNames_10: 349 | switchPublisherNames_11: 350 | switchPublisherNames_12: 351 | switchPublisherNames_13: 352 | switchPublisherNames_14: 353 | switchIcons_0: {fileID: 0} 354 | switchIcons_1: {fileID: 0} 355 | switchIcons_2: {fileID: 0} 356 | switchIcons_3: {fileID: 0} 357 | switchIcons_4: {fileID: 0} 358 | switchIcons_5: {fileID: 0} 359 | switchIcons_6: {fileID: 0} 360 | switchIcons_7: {fileID: 0} 361 | switchIcons_8: {fileID: 0} 362 | switchIcons_9: {fileID: 0} 363 | switchIcons_10: {fileID: 0} 364 | switchIcons_11: {fileID: 0} 365 | switchIcons_12: {fileID: 0} 366 | switchIcons_13: {fileID: 0} 367 | switchIcons_14: {fileID: 0} 368 | switchSmallIcons_0: {fileID: 0} 369 | switchSmallIcons_1: {fileID: 0} 370 | switchSmallIcons_2: {fileID: 0} 371 | switchSmallIcons_3: {fileID: 0} 372 | switchSmallIcons_4: {fileID: 0} 373 | switchSmallIcons_5: {fileID: 0} 374 | switchSmallIcons_6: {fileID: 0} 375 | switchSmallIcons_7: {fileID: 0} 376 | switchSmallIcons_8: {fileID: 0} 377 | switchSmallIcons_9: {fileID: 0} 378 | switchSmallIcons_10: {fileID: 0} 379 | switchSmallIcons_11: {fileID: 0} 380 | switchSmallIcons_12: {fileID: 0} 381 | switchSmallIcons_13: {fileID: 0} 382 | switchSmallIcons_14: {fileID: 0} 383 | switchManualHTML: 384 | switchAccessibleURLs: 385 | switchLegalInformation: 386 | switchMainThreadStackSize: 1048576 387 | switchPresenceGroupId: 388 | switchLogoHandling: 0 389 | switchReleaseVersion: 0 390 | switchDisplayVersion: 1.0.0 391 | switchStartupUserAccount: 0 392 | switchTouchScreenUsage: 0 393 | switchSupportedLanguagesMask: 0 394 | switchLogoType: 0 395 | switchApplicationErrorCodeCategory: 396 | switchUserAccountSaveDataSize: 0 397 | switchUserAccountSaveDataJournalSize: 0 398 | switchApplicationAttribute: 0 399 | switchCardSpecSize: -1 400 | switchCardSpecClock: -1 401 | switchRatingsMask: 0 402 | switchRatingsInt_0: 0 403 | switchRatingsInt_1: 0 404 | switchRatingsInt_2: 0 405 | switchRatingsInt_3: 0 406 | switchRatingsInt_4: 0 407 | switchRatingsInt_5: 0 408 | switchRatingsInt_6: 0 409 | switchRatingsInt_7: 0 410 | switchRatingsInt_8: 0 411 | switchRatingsInt_9: 0 412 | switchRatingsInt_10: 0 413 | switchRatingsInt_11: 0 414 | switchLocalCommunicationIds_0: 415 | switchLocalCommunicationIds_1: 416 | switchLocalCommunicationIds_2: 417 | switchLocalCommunicationIds_3: 418 | switchLocalCommunicationIds_4: 419 | switchLocalCommunicationIds_5: 420 | switchLocalCommunicationIds_6: 421 | switchLocalCommunicationIds_7: 422 | switchParentalControl: 0 423 | switchAllowsScreenshot: 1 424 | switchAllowsVideoCapturing: 1 425 | switchAllowsRuntimeAddOnContentInstall: 0 426 | switchDataLossConfirmation: 0 427 | switchUserAccountLockEnabled: 0 428 | switchSystemResourceMemory: 16777216 429 | switchSupportedNpadStyles: 3 430 | switchNativeFsCacheSize: 32 431 | switchIsHoldTypeHorizontal: 0 432 | switchSupportedNpadCount: 8 433 | switchSocketConfigEnabled: 0 434 | switchTcpInitialSendBufferSize: 32 435 | switchTcpInitialReceiveBufferSize: 64 436 | switchTcpAutoSendBufferSizeMax: 256 437 | switchTcpAutoReceiveBufferSizeMax: 256 438 | switchUdpSendBufferSize: 9 439 | switchUdpReceiveBufferSize: 42 440 | switchSocketBufferEfficiency: 4 441 | switchSocketInitializeEnabled: 1 442 | switchNetworkInterfaceManagerInitializeEnabled: 1 443 | switchPlayerConnectionEnabled: 1 444 | ps4NPAgeRating: 12 445 | ps4NPTitleSecret: 446 | ps4NPTrophyPackPath: 447 | ps4ParentalLevel: 11 448 | ps4ContentID: ED1633-NPXX51362_00-0000000000000000 449 | ps4Category: 0 450 | ps4MasterVersion: 01.00 451 | ps4AppVersion: 01.00 452 | ps4AppType: 0 453 | ps4ParamSfxPath: 454 | ps4VideoOutPixelFormat: 0 455 | ps4VideoOutInitialWidth: 1920 456 | ps4VideoOutBaseModeInitialWidth: 1920 457 | ps4VideoOutReprojectionRate: 60 458 | ps4PronunciationXMLPath: 459 | ps4PronunciationSIGPath: 460 | ps4BackgroundImagePath: 461 | ps4StartupImagePath: 462 | ps4StartupImagesFolder: 463 | ps4IconImagesFolder: 464 | ps4SaveDataImagePath: 465 | ps4SdkOverride: 466 | ps4BGMPath: 467 | ps4ShareFilePath: 468 | ps4ShareOverlayImagePath: 469 | ps4PrivacyGuardImagePath: 470 | ps4NPtitleDatPath: 471 | ps4RemotePlayKeyAssignment: -1 472 | ps4RemotePlayKeyMappingDir: 473 | ps4PlayTogetherPlayerCount: 0 474 | ps4EnterButtonAssignment: 1 475 | ps4ApplicationParam1: 0 476 | ps4ApplicationParam2: 0 477 | ps4ApplicationParam3: 0 478 | ps4ApplicationParam4: 0 479 | ps4DownloadDataSize: 0 480 | ps4GarlicHeapSize: 2048 481 | ps4ProGarlicHeapSize: 2560 482 | ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ 483 | ps4pnSessions: 1 484 | ps4pnPresence: 1 485 | ps4pnFriends: 1 486 | ps4pnGameCustomData: 1 487 | playerPrefsSupport: 0 488 | enableApplicationExit: 0 489 | resetTempFolder: 1 490 | restrictedAudioUsageRights: 0 491 | ps4UseResolutionFallback: 0 492 | ps4ReprojectionSupport: 0 493 | ps4UseAudio3dBackend: 0 494 | ps4SocialScreenEnabled: 0 495 | ps4ScriptOptimizationLevel: 0 496 | ps4Audio3dVirtualSpeakerCount: 14 497 | ps4attribCpuUsage: 0 498 | ps4PatchPkgPath: 499 | ps4PatchLatestPkgPath: 500 | ps4PatchChangeinfoPath: 501 | ps4PatchDayOne: 0 502 | ps4attribUserManagement: 0 503 | ps4attribMoveSupport: 0 504 | ps4attrib3DSupport: 0 505 | ps4attribShareSupport: 0 506 | ps4attribExclusiveVR: 0 507 | ps4disableAutoHideSplash: 0 508 | ps4videoRecordingFeaturesUsed: 0 509 | ps4contentSearchFeaturesUsed: 0 510 | ps4attribEyeToEyeDistanceSettingVR: 0 511 | ps4IncludedModules: [] 512 | monoEnv: 513 | splashScreenBackgroundSourceLandscape: {fileID: 0} 514 | splashScreenBackgroundSourcePortrait: {fileID: 0} 515 | spritePackerPolicy: 516 | webGLMemorySize: 256 517 | webGLExceptionSupport: 1 518 | webGLNameFilesAsHashes: 0 519 | webGLDataCaching: 1 520 | webGLDebugSymbols: 0 521 | webGLEmscriptenArgs: 522 | webGLModulesDirectory: 523 | webGLTemplate: APPLICATION:Default 524 | webGLAnalyzeBuildSize: 0 525 | webGLUseEmbeddedResources: 0 526 | webGLCompressionFormat: 1 527 | webGLLinkerTarget: 1 528 | webGLThreadsSupport: 0 529 | scriptingDefineSymbols: {} 530 | platformArchitecture: {} 531 | scriptingBackend: {} 532 | il2cppCompilerConfiguration: {} 533 | managedStrippingLevel: {} 534 | incrementalIl2cppBuild: {} 535 | allowUnsafeCode: 0 536 | additionalIl2CppArgs: 537 | scriptingRuntimeVersion: 1 538 | apiCompatibilityLevelPerPlatform: {} 539 | m_RenderingPath: 1 540 | m_MobileRenderingPath: 1 541 | metroPackageName: Template_3D 542 | metroPackageVersion: 543 | metroCertificatePath: 544 | metroCertificatePassword: 545 | metroCertificateSubject: 546 | metroCertificateIssuer: 547 | metroCertificateNotAfter: 0000000000000000 548 | metroApplicationDescription: Template_3D 549 | wsaImages: {} 550 | metroTileShortName: 551 | metroTileShowName: 0 552 | metroMediumTileShowName: 0 553 | metroLargeTileShowName: 0 554 | metroWideTileShowName: 0 555 | metroSupportStreamingInstall: 0 556 | metroLastRequiredScene: 0 557 | metroDefaultTileSize: 1 558 | metroTileForegroundText: 2 559 | metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0} 560 | metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, 561 | a: 1} 562 | metroSplashScreenUseBackgroundColor: 0 563 | platformCapabilities: {} 564 | metroTargetDeviceFamilies: {} 565 | metroFTAName: 566 | metroFTAFileTypes: [] 567 | metroProtocolName: 568 | metroCompilationOverrides: 1 569 | XboxOneProductId: 570 | XboxOneUpdateKey: 571 | XboxOneSandboxId: 572 | XboxOneContentId: 573 | XboxOneTitleId: 574 | XboxOneSCId: 575 | XboxOneGameOsOverridePath: 576 | XboxOnePackagingOverridePath: 577 | XboxOneAppManifestOverridePath: 578 | XboxOneVersion: 1.0.0.0 579 | XboxOnePackageEncryption: 0 580 | XboxOnePackageUpdateGranularity: 2 581 | XboxOneDescription: 582 | XboxOneLanguage: 583 | - enus 584 | XboxOneCapability: [] 585 | XboxOneGameRating: {} 586 | XboxOneIsContentPackage: 0 587 | XboxOneEnableGPUVariability: 0 588 | XboxOneSockets: {} 589 | XboxOneSplashScreen: {fileID: 0} 590 | XboxOneAllowedProductIds: [] 591 | XboxOnePersistentLocalStorageSize: 0 592 | XboxOneXTitleMemory: 8 593 | xboxOneScriptCompiler: 0 594 | XboxOneOverrideIdentityName: 595 | vrEditorSettings: 596 | daydream: 597 | daydreamIconForeground: {fileID: 0} 598 | daydreamIconBackground: {fileID: 0} 599 | cloudServicesEnabled: 600 | UNet: 1 601 | luminIcon: 602 | m_Name: 603 | m_ModelFolderPath: 604 | m_PortalFolderPath: 605 | luminCert: 606 | m_CertPath: 607 | m_PrivateKeyPath: 608 | luminIsChannelApp: 0 609 | luminVersion: 610 | m_VersionCode: 1 611 | m_VersionName: 612 | facebookSdkVersion: 7.9.4 613 | facebookAppId: 614 | facebookCookies: 1 615 | facebookLogging: 1 616 | facebookStatus: 1 617 | facebookXfbml: 0 618 | facebookFrictionlessRequests: 1 619 | apiCompatibilityLevel: 6 620 | cloudProjectId: 621 | framebufferDepthMemorylessMode: 0 622 | projectName: 623 | organizationId: 624 | cloudEnabled: 0 625 | enableNativePlatformBackendsForNewInputSystem: 0 626 | disableOldInputManagerSupport: 0 627 | legacyClampBlendShapeWeights: 0 628 | --------------------------------------------------------------------------------