├── .gitattributes ├── .gitignore ├── .vscode └── settings.json ├── Assets ├── AirAPI.meta ├── AirAPI │ ├── AirAPI_Windows.dll │ ├── AirAPI_Windows.dll.meta │ ├── AirPoseProvider.cs │ ├── AirPoseProvider.cs.meta │ ├── hidapi.dll │ └── hidapi.dll.meta ├── Scenes.meta ├── Scenes │ ├── AirPoseDemo.unity │ └── AirPoseDemo.unity.meta ├── XR.meta └── XR │ ├── XRGeneralSettings.asset │ └── XRGeneralSettings.asset.meta ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Packages │ └── com.unity.testtools.codecoverage │ │ └── Settings.json ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset ├── XRPackageSettings.asset ├── XRSettings.asset └── boot.config └── README.md /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Uu]ser[Ss]ettings/ 12 | 13 | # MemoryCaptures can get excessive in size. 14 | # They also could contain extremely sensitive data 15 | /[Mm]emoryCaptures/ 16 | 17 | # Recordings can get excessive in size 18 | /[Rr]ecordings/ 19 | 20 | # Uncomment this line if you wish to ignore the asset store tools plugin 21 | # /[Aa]ssets/AssetStoreTools* 22 | 23 | # Autogenerated Jetbrains Rider plugin 24 | /[Aa]ssets/Plugins/Editor/JetBrains* 25 | 26 | # Visual Studio cache directory 27 | .vs/ 28 | 29 | # Gradle cache directory 30 | .gradle/ 31 | 32 | # Autogenerated VS/MD/Consulo solution and project files 33 | ExportedObj/ 34 | .consulo/ 35 | *.csproj 36 | *.unityproj 37 | *.sln 38 | *.suo 39 | *.tmp 40 | *.user 41 | *.userprefs 42 | *.pidb 43 | *.booproj 44 | *.svd 45 | *.pdb 46 | *.mdb 47 | *.opendb 48 | *.VC.db 49 | 50 | # Unity3D generated meta files 51 | *.pidb.meta 52 | *.pdb.meta 53 | *.mdb.meta 54 | 55 | # Unity3D generated file on crash reports 56 | sysinfo.txt 57 | 58 | # Builds 59 | *.apk 60 | *.aab 61 | *.unitypackage 62 | *.app 63 | 64 | # Crashlytics generated file 65 | crashlytics-build.properties 66 | 67 | # Packed Addressables 68 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* 69 | 70 | # Temporary auto-generated Android Assets 71 | /[Aa]ssets/[Ss]treamingAssets/aa.meta 72 | /[Aa]ssets/[Ss]treamingAssets/aa/* 73 | -------------------------------------------------------------------------------- /.vscode/settings.json: -------------------------------------------------------------------------------- 1 | { 2 | "files.exclude": 3 | { 4 | "**/.DS_Store":true, 5 | "**/.git":true, 6 | "**/.gitmodules":true, 7 | "**/*.booproj":true, 8 | "**/*.pidb":true, 9 | "**/*.suo":true, 10 | "**/*.user":true, 11 | "**/*.userprefs":true, 12 | "**/*.unityproj":true, 13 | "**/*.dll":true, 14 | "**/*.exe":true, 15 | "**/*.pdf":true, 16 | "**/*.mid":true, 17 | "**/*.midi":true, 18 | "**/*.wav":true, 19 | "**/*.gif":true, 20 | "**/*.ico":true, 21 | "**/*.jpg":true, 22 | "**/*.jpeg":true, 23 | "**/*.png":true, 24 | "**/*.psd":true, 25 | "**/*.tga":true, 26 | "**/*.tif":true, 27 | "**/*.tiff":true, 28 | "**/*.3ds":true, 29 | 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-------------------------------------------------------------------------------- /Assets/AirAPI/AirAPI_Windows.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MSmithDev/AirPoseUnityDemo/705947a1d6ce69ebb03782d7c7b5c54aa62085b3/Assets/AirAPI/AirAPI_Windows.dll -------------------------------------------------------------------------------- /Assets/AirAPI/AirAPI_Windows.dll.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9df1198f6bf5fee4a91c8fc32f512542 3 | PluginImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | iconMap: {} 7 | executionOrder: {} 8 | defineConstraints: [] 9 | isPreloaded: 0 10 | isOverridable: 0 11 | isExplicitlyReferenced: 0 12 | validateReferences: 1 13 | platformData: 14 | - first: 15 | : Any 16 | second: 17 | enabled: 0 18 | settings: 19 | Exclude Editor: 0 20 | Exclude Linux64: 0 21 | Exclude OSXUniversal: 0 22 | Exclude Win: 1 23 | Exclude Win64: 0 24 | - first: 25 | Any: 26 | second: 27 | enabled: 1 28 | settings: {} 29 | - first: 30 | Editor: Editor 31 | second: 32 | enabled: 1 33 | settings: 34 | CPU: AnyCPU 35 | DefaultValueInitialized: true 36 | OS: AnyOS 37 | - first: 38 | Standalone: Linux64 39 | second: 40 | enabled: 1 41 | settings: 42 | CPU: x86_64 43 | - first: 44 | Standalone: OSXUniversal 45 | second: 46 | enabled: 1 47 | settings: 48 | CPU: None 49 | - first: 50 | Standalone: Win 51 | second: 52 | enabled: 0 53 | settings: 54 | CPU: None 55 | - first: 56 | Standalone: Win64 57 | second: 58 | enabled: 1 59 | settings: 60 | CPU: x86_64 61 | userData: 62 | assetBundleName: 63 | assetBundleVariant: 64 | -------------------------------------------------------------------------------- /Assets/AirAPI/AirPoseProvider.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using System.Runtime.InteropServices; 5 | using System; 6 | using UnityEngine.Experimental.XR.Interaction; 7 | 8 | public class AirPoseProvider : BasePoseProvider 9 | { 10 | [DllImport("AirAPI_Windows", CallingConvention = CallingConvention.Cdecl)] 11 | public static extern int StartConnection(); 12 | 13 | [DllImport("AirAPI_Windows", CallingConvention = CallingConvention.Cdecl)] 14 | public static extern int StopConnection(); 15 | 16 | [DllImport("AirAPI_Windows", CallingConvention = CallingConvention.Cdecl)] 17 | public static extern IntPtr GetQuaternion(); 18 | 19 | [DllImport("AirAPI_Windows", CallingConvention = CallingConvention.Cdecl)] 20 | public static extern IntPtr GetEuler(); 21 | 22 | 23 | // Start is called before the first frame update 24 | void Start() 25 | { 26 | // Start the connection 27 | StartConnection(); 28 | 29 | } 30 | 31 | // Update Pose 32 | public override bool TryGetPoseFromProvider(out Pose output) 33 | { 34 | IntPtr ptr = GetEuler(); 35 | float[] arr = new float[3]; 36 | Marshal.Copy(ptr, arr, 0, 3); 37 | 38 | Quaternion target = Quaternion.Euler(arr[1] + 90.0f, -arr[2], -arr[0] + 180.0f); 39 | output = new Pose(new Vector3(0, 0, 0), target); 40 | return true; 41 | } 42 | } 43 | -------------------------------------------------------------------------------- /Assets/AirAPI/AirPoseProvider.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2287e3bbd4df40f479f67e897063d994 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/AirAPI/hidapi.dll: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /ProjectSettings/boot.config: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MSmithDev/AirPoseUnityDemo/705947a1d6ce69ebb03782d7c7b5c54aa62085b3/ProjectSettings/boot.config -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # AirPoseUnityDemo 2 | A demo project using the Nreal Air as a XR headset for unity on windows 3 | 4 | 5 | ## Getting Started 6 | Clone / Download this repo and import into unity hub 7 | 8 | ### Open the scene 9 |
10 | Once you open the project in unity navigate to Assets/Scenes

11 | Open the "AirPoseDemo" Scene and press play at the top.

12 | If your glasses are connected you should be able to move them around and see cubes in the editors Game window. 13 | 14 | ### Displaying on glasses 15 | Depending on how many displays you have and what display your Nreal Air shows up as varies from user to user. I havent looked much into setting up a menu so its hard set.

16 | To change this goto the main camera under XRRig->Camera Offset->Main Camera in the tree.
17 | Set "Target Display" to the correct number for your glasses.

18 | You should now be able to build/play with the game opening on the glasses. 19 | --------------------------------------------------------------------------------