├── .gitignore ├── LICENSE ├── README.en-US.md ├── README.md └── source ├── FastSegatools With GUI.csproj ├── FastSegatools With GUI.sln ├── IPTextBox.Designer.cs ├── IPTextBox.cs ├── IPTextBox.resx ├── Program.cs ├── Properties ├── AssemblyInfo.cs ├── Resources.Designer.cs ├── Resources.resx ├── Settings.Designer.cs └── Settings.settings ├── Resources ├── Icon.ico └── segatools.ini ├── StartWin.cs ├── StartWin.resx ├── Startwin.Designer.cs └── app.config /.gitignore: -------------------------------------------------------------------------------- 1 | source/.vs/ 2 | source/bin/ 3 | source/obj/ 4 | source/FastSegatools With GUI.csproj.user 5 | source/FastSegatools With GUI.sln.DotSettings.user 6 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2020 Magicial-Studio 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.en-US.md: -------------------------------------------------------------------------------- 1 | # Fast Segatools With GUI 2 | 3 | ![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/Raspberry-Monster/Fast-Segatools-With-GUI) 4 | ![GitHub release (latest by date including pre-releases)](https://img.shields.io/github/v/release/Raspberry-Monster/Fast-Segatools-With-GUI?include_prereleases) 5 | ## Description 6 | 7 | This is a C sharp program used to configure segatools without manually modifying segatools.ini 8 | 9 | This program has taken a lot of big people's efforts. I hope you're happy with it 10 | 11 | Thank you all for participating in the development and giving me valuable suggestions. Thank you 12 | 13 | Enjoy yourself 14 | 15 | 2020/2/6 By Raspberry Monster 16 | 17 | ## Notice 18 | 19 | This Program has no English interface yet -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Fast Segatools With GUI 2 | 3 | [English README](https://github.com/Raspberry-Monster/Fast-Segatools-With-GUI/blob/master/README.en-US.md) 4 | 5 | ![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/Raspberry-Monster/Fast-Segatools-With-GUI) 6 | ![GitHub release (latest by date including pre-releases)](https://img.shields.io/github/v/release/Raspberry-Monster/Fast-Segatools-With-GUI?include_prereleases) 7 | 8 | ## 简介 9 | 10 | 这是一个用于配置SegaTools,而无需手动修改Segatools.ini的一个C#程序 11 | 12 | 此程序花费了很多大佬的心血 希望你用的开心 13 | 14 | 在此感谢所有参与开发,向我提出了宝贵建议的朋友们 谢谢大家 15 | 16 | 尽情享受吧 17 | 18 | 2020/2/6 By Raspberry Monster 19 | 20 | --- 21 | ## 编译注意事项 22 | - 最低 .NET Framework 4.5 targeting pack 23 | - 如果设计器报错,请根据提示先生成程序 -------------------------------------------------------------------------------- /source/FastSegatools With GUI.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {34714811-13A7-4AA5-87B0-719954D9C2A2} 8 | WinExe 9 | FastSegatools_With_GUI 10 | FastSegatools With GUI 11 | v4.5 12 | 512 13 | true 14 | 15 | publish\ 16 | true 17 | Disk 18 | false 19 | Foreground 20 | 7 21 | Days 22 | false 23 | false 24 | true 25 | 0 26 | 1.0.0.%2a 27 | false 28 | false 29 | true 30 | 31 | 32 | AnyCPU 33 | true 34 | full 35 | false 36 | bin\Debug\ 37 | DEBUG;TRACE 38 | prompt 39 | 4 40 | false 41 | 42 | 43 | AnyCPU 44 | none 45 | true 46 | bin\Release\ 47 | TRACE 48 | prompt 49 | 4 50 | false 51 | false 52 | 53 | 54 | Resources\Icon.ico 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | Component 71 | 72 | 73 | IPTextBox.cs 74 | 75 | 76 | Form 77 | 78 | 79 | StartWin.cs 80 | 81 | 82 | 83 | 84 | IPTextBox.cs 85 | 86 | 87 | ResXFileCodeGenerator 88 | Resources.Designer.cs 89 | Designer 90 | 91 | 92 | True 93 | Resources.resx 94 | True 95 | 96 | 97 | StartWin.cs 98 | 99 | 100 | 101 | SettingsSingleFileGenerator 102 | Settings.Designer.cs 103 | 104 | 105 | True 106 | Settings.settings 107 | True 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | False 119 | .NET Framework 3.5 SP1 120 | false 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | -------------------------------------------------------------------------------- /source/FastSegatools With GUI.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 16 4 | VisualStudioVersion = 16.0.29728.190 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FastSegatools With GUI", "FastSegatools With GUI.csproj", "{34714811-13A7-4AA5-87B0-719954D9C2A2}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {34714811-13A7-4AA5-87B0-719954D9C2A2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {34714811-13A7-4AA5-87B0-719954D9C2A2}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {34714811-13A7-4AA5-87B0-719954D9C2A2}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {34714811-13A7-4AA5-87B0-719954D9C2A2}.Release|Any CPU.Build.0 = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | GlobalSection(ExtensibilityGlobals) = postSolution 23 | SolutionGuid = {819237AA-A8C3-485B-8700-3CE2CEE74BB4} 24 | EndGlobalSection 25 | EndGlobal 26 | -------------------------------------------------------------------------------- /source/IPTextBox.Designer.cs: -------------------------------------------------------------------------------- 1 | namespace FastSegatools_With_GUI 2 | { 3 | partial class IPTextBox 4 | { 5 | /// 6 | /// 必需的设计器变量。 7 | /// 8 | private System.ComponentModel.IContainer components = null; 9 | 10 | /// 11 | /// 清理所有正在使用的资源。 12 | /// 13 | /// 如果应释放托管资源,为 true;否则为 false。 14 | protected override void Dispose(bool disposing) 15 | { 16 | if (disposing && (components != null)) 17 | { 18 | components.Dispose(); 19 | } 20 | base.Dispose(disposing); 21 | } 22 | 23 | #region 组件设计器生成的代码 24 | 25 | /// 26 | /// 设计器支持所需的方法 - 不要修改 27 | /// 使用代码编辑器修改此方法的内容。 28 | /// 29 | private void InitializeComponent() 30 | { 31 | this.textBox1 = new System.Windows.Forms.TextBox(); 32 | this.SuspendLayout(); 33 | // 34 | // textBox1 35 | // 36 | this.textBox1.Location = new System.Drawing.Point(0, 0); 37 | this.textBox1.Name = "textBox1"; 38 | this.textBox1.Size = new System.Drawing.Size(100, 21); 39 | this.textBox1.TabIndex = 0; 40 | this.textBox1.TextChanged += new System.EventHandler(this.textBox1_TextChanged); 41 | this.ResumeLayout(false); 42 | 43 | } 44 | 45 | #endregion 46 | 47 | private System.Windows.Forms.TextBox textBox1; 48 | } 49 | } 50 | -------------------------------------------------------------------------------- /source/IPTextBox.cs: -------------------------------------------------------------------------------- 1 | using System.Windows.Forms; 2 | 3 | namespace FastSegatools_With_GUI 4 | { 5 | public partial class IPTextBox : TextBox 6 | { 7 | public IPTextBox() : base() 8 | { 9 | SetStyle(ControlStyles.ResizeRedraw, true); 10 | } 11 | 12 | protected override CreateParams CreateParams 13 | { 14 | get 15 | { 16 | var cp = base.CreateParams; 17 | cp.ClassName = "SysIPAddress32"; 18 | return cp; 19 | } 20 | } 21 | 22 | private void textBox1_TextChanged(object sender, System.EventArgs e) 23 | { 24 | 25 | } 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /source/IPTextBox.resx: -------------------------------------------------------------------------------- 1 |  2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | 121 | 17, 17 122 | 123 | 124 | False 125 | 126 | -------------------------------------------------------------------------------- /source/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Windows.Forms; 5 | 6 | namespace FastSegatools_With_GUI 7 | { 8 | static class Program 9 | { 10 | /// 11 | /// 应用程序的主入口点。 12 | /// 13 | [STAThread] 14 | static void Main() 15 | { 16 | Application.EnableVisualStyles(); 17 | Application.SetCompatibleTextRenderingDefault(false); 18 | Application.Run(new FastSegaTools_with_GUI.Startwin()); 19 | //Supported BY Fantasy GM 20 | //Supported BY Eraser 21 | //Supported BY WM86 22 | //Supported BY Silpher 23 | //Thank You ! 24 | } 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /source/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.InteropServices; 3 | 4 | // 有关程序集的一般信息由以下 5 | // 控制。更改这些特性值可修改 6 | // 与程序集关联的信息。 7 | [assembly: AssemblyTitle("FastSegatools With GUI")] 8 | [assembly: AssemblyDescription("")] 9 | [assembly: AssemblyConfiguration("")] 10 | [assembly: AssemblyCompany("")] 11 | [assembly: AssemblyProduct("FastSegatools With GUI")] 12 | [assembly: AssemblyCopyright("Copyright © 2020")] 13 | [assembly: AssemblyTrademark("")] 14 | [assembly: AssemblyCulture("")] 15 | 16 | // 将 ComVisible 设置为 false 会使此程序集中的类型 17 | //对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型 18 | //请将此类型的 ComVisible 特性设置为 true。 19 | [assembly: ComVisible(false)] 20 | 21 | // 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID 22 | [assembly: Guid("34714811-13a7-4aa5-87b0-719954d9c2a2")] 23 | 24 | // 程序集的版本信息由下列四个值组成: 25 | // 26 | // 主版本 27 | // 次版本 28 | // 生成号 29 | // 修订号 30 | // 31 | //可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值 32 | //通过使用 "*",如下所示: 33 | // [assembly: AssemblyVersion("1.0.*")] 34 | [assembly: AssemblyVersion("1.0.0.0")] 35 | [assembly: AssemblyFileVersion("1.0.0.0")] -------------------------------------------------------------------------------- /source/Properties/Resources.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // 此代码由工具生成。 4 | // 运行时版本:4.0.30319.42000 5 | // 6 | // 对此文件的更改可能会导致不正确的行为,并且如果 7 | // 重新生成代码,这些更改将会丢失。 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace FastSegatools_With_GUI.Properties { 12 | using System; 13 | 14 | 15 | /// 16 | /// 一个强类型的资源类,用于查找本地化的字符串等。 17 | /// 18 | // 此类是由 StronglyTypedResourceBuilder 19 | // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。 20 | // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen 21 | // (以 /str 作为命令选项),或重新生成 VS 项目。 22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")] 23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 25 | internal class Resources { 26 | 27 | private static global::System.Resources.ResourceManager resourceMan; 28 | 29 | private static global::System.Globalization.CultureInfo resourceCulture; 30 | 31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 32 | internal Resources() { 33 | } 34 | 35 | /// 36 | /// 返回此类使用的缓存的 ResourceManager 实例。 37 | /// 38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 39 | internal static global::System.Resources.ResourceManager ResourceManager { 40 | get { 41 | if (object.ReferenceEquals(resourceMan, null)) { 42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("FastSegatools_With_GUI.Properties.Resources", typeof(Resources).Assembly); 43 | resourceMan = temp; 44 | } 45 | return resourceMan; 46 | } 47 | } 48 | 49 | /// 50 | /// 重写当前线程的 CurrentUICulture 属性 51 | /// 重写当前线程的 CurrentUICulture 属性。 52 | /// 53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 54 | internal static global::System.Globalization.CultureInfo Culture { 55 | get { 56 | return resourceCulture; 57 | } 58 | set { 59 | resourceCulture = value; 60 | } 61 | } 62 | 63 | /// 64 | /// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。 65 | /// 66 | internal static System.Drawing.Icon Icon { 67 | get { 68 | object obj = ResourceManager.GetObject("Icon", resourceCulture); 69 | return ((System.Drawing.Icon)(obj)); 70 | } 71 | } 72 | 73 | /// 74 | /// 查找类似 [vfs] 75 | ///; Insert the path to the game AMFS directory here (contains ICF1 and ICF2) 76 | ///amfs=C:\ 77 | ///; Create an empty directory somewhere and insert the path here. 78 | ///; This directory may be shared between multiple SEGA games. 79 | ///; NOTE: This has nothing to do with Windows %APPDATA%. 80 | ///appdata=C:\ 81 | /// 82 | ///[dns] 83 | ///; Insert the hostname or IP address of the server you wish to use here. 84 | ///; Note that 127.0.0.1, localhost etc are specifically rejected. 85 | ///default=localhost 86 | /// 87 | ///[ds] 88 | ///; Region code on the emulated AMEX board DS EEPROM. 89 | ///; 1: Japan 90 | ///; [字符串的其余部分被截断]"; 的本地化字符串。 91 | /// 92 | internal static string segatools_ini { 93 | get { 94 | return ResourceManager.GetString("segatools_ini", resourceCulture); 95 | } 96 | } 97 | } 98 | } 99 | -------------------------------------------------------------------------------- /source/Properties/Resources.resx: -------------------------------------------------------------------------------- 1 |  2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | 121 | 122 | ..\Resources\Icon.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 123 | 124 | 125 | ..\resources\segatools.ini;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;gb2312 126 | 127 | -------------------------------------------------------------------------------- /source/Properties/Settings.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // 此代码由工具生成。 4 | // 运行时版本:4.0.30319.42000 5 | // 6 | // 对此文件的更改可能会导致不正确的行为,并且如果 7 | // 重新生成代码,这些更改将会丢失。 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace FastSegatools_With_GUI.Properties { 12 | 13 | 14 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 15 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.4.0.0")] 16 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase { 17 | 18 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); 19 | 20 | public static Settings Default { 21 | get { 22 | return defaultInstance; 23 | } 24 | } 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /source/Properties/Settings.settings: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /source/Resources/Icon.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Magicial-Studio/Fast-Segatools-With-GUI/cb36c3b8c4156e6b44115226ed3f0e64251b37a2/source/Resources/Icon.ico -------------------------------------------------------------------------------- /source/Resources/segatools.ini: -------------------------------------------------------------------------------- 1 | [vfs] 2 | ; Insert the path to the game AMFS directory here (contains ICF1 and ICF2) 3 | amfs=C:\ 4 | ; Create an empty directory somewhere and insert the path here. 5 | ; This directory may be shared between multiple SEGA games. 6 | ; NOTE: This has nothing to do with Windows %APPDATA%. 7 | appdata=C:\ 8 | 9 | [dns] 10 | ; Insert the hostname or IP address of the server you wish to use here. 11 | ; Note that 127.0.0.1, localhost etc are specifically rejected. 12 | default=localhost 13 | 14 | [ds] 15 | ; Region code on the emulated AMEX board DS EEPROM. 16 | ; 1: Japan 17 | ; 4: Export (some UI elements in English) 18 | ; 19 | ; NOTE: Changing this setting causes a factory reset. 20 | region=1 21 | 22 | [netenv] 23 | ; Simulate an ideal LAN environment. This may interfere with head-to-head play. 24 | ; SEGA games are somewhat picky about their LAN environment, so leaving this 25 | ; setting enabled is recommended. 26 | enable=1 27 | 28 | [keychip] 29 | ; The /24 LAN subnet that the emulated keychip will tell the game to expect. 30 | ; If you disable netenv then you must set this to your LAN's IP subnet, and 31 | ; that subnet must start with 192.168. 32 | subnet=192.168.250.0 33 | id=A69E-01A88888888 34 | 35 | [gpio] 36 | ; Emulated Nu DIP switch for Distribution Server setting. 37 | ; 38 | ; If multiple machines are present on the same LAN then set this to 1 on 39 | ; exactly one machine and set this to 0 on all others. 40 | dipsw1=0 41 | 42 | [io3] 43 | ; Input API selection for JVS input emulator. 44 | mode=xinput 45 | ; Automatically reset the simulated shifter to Neutral when XInput Start is 46 | ; pressed (e.g. when navigating menus between races). 47 | autoNeutral=1 48 | 49 | [gfx] 50 | enable=0 -------------------------------------------------------------------------------- /source/StartWin.cs: -------------------------------------------------------------------------------- 1 | using FastSegatools_With_GUI.Properties; 2 | using Microsoft.Win32; 3 | using System; 4 | using System.Diagnostics; 5 | using System.IO; 6 | using System.Net.NetworkInformation; 7 | using System.Net.Sockets; 8 | using System.Runtime.InteropServices; 9 | using System.Threading; 10 | using System.Threading.Tasks; 11 | using System.Windows.Forms; 12 | 13 | namespace FastSegaTools_with_GUI 14 | { 15 | public partial class Startwin : Form 16 | { 17 | private readonly string segatools_ini = "segatools.ini"; 18 | 19 | public Startwin() 20 | { 21 | InitializeComponent(); 22 | if (System.IO.File.Exists(@"Custom")) Server_textBox.Text = System.IO.File.ReadAllText(@"Custom"); 23 | } 24 | 25 | private void Start_Click(object sender, EventArgs e) 26 | { 27 | /* 28 | if (MessageBox.Show("确认设定?", "", MessageBoxButtons.OKCancel) != DialogResult.OK) 29 | { 30 | info_label.Text = "已取消"; 31 | return; 32 | } 33 | */ 34 | var subnet = subnet_label.Text; 35 | var server = Server_textBox.Text; 36 | 37 | if (server == "" || subnet == "") 38 | { 39 | info_label.Text = @"未输入服务器或IPv4地址"; 40 | return; 41 | } 42 | 43 | if (server == "localhost" || server == "127.0.0.1") 44 | { 45 | info_label.Text = @"DIVA 不接受本地本地环回地址"; 46 | return; 47 | } 48 | 49 | string path; 50 | if (checkBox1.Checked) 51 | { 52 | path = SelectINI(); 53 | if (path == "") 54 | { 55 | info_label.Text = @"已取消"; 56 | return; 57 | } 58 | } 59 | else 60 | { 61 | if (!File.Exists(segatools_ini)) 62 | try 63 | { 64 | File.WriteAllText(segatools_ini, Resources.segatools_ini); 65 | } 66 | catch 67 | { 68 | throw new Exception(@"无法在当前目录下保存 " + segatools_ini); 69 | } 70 | 71 | path = segatools_ini; 72 | } 73 | 74 | WriteSetting(path); 75 | } 76 | 77 | [DllImport("KERNEL32.DLL", EntryPoint = "WritePrivateProfileStringW", 78 | SetLastError = true, 79 | CharSet = CharSet.Unicode, ExactSpelling = true, 80 | CallingConvention = CallingConvention.StdCall)] 81 | private static extern int WritePrivateProfileStringW( 82 | string lpAppName, 83 | string lpKeyName, 84 | string lpString, 85 | string lpFilename); 86 | 87 | private void WriteSetting(string path) 88 | { 89 | // 写入配置 90 | WritePrivateProfileStringW("dns", "default", Server_textBox.Text, path); 91 | WritePrivateProfileStringW("keychip", "subnet", subnet_label.Text, path); 92 | info_label.Text = @"已保存入" + path; 93 | } 94 | 95 | 96 | private string SelectINI() 97 | { 98 | // 选择已有配置 99 | var divaPath = ""; 100 | // 预测diva.exe路径 101 | var key = Registry.CurrentUser.OpenSubKey( 102 | "SOFTWARE\\Classes\\Local Settings\\Software\\Microsoft\\Windows\\Shell\\MuiCache"); 103 | if (key != null) 104 | { 105 | var keyNames = key.GetValueNames(); 106 | foreach (var n in keyNames) 107 | { 108 | if (!n.Contains("diva.exe")) continue; 109 | var gamePath = n.Remove(n.LastIndexOf('\\') + 1); 110 | if (!Directory.Exists(gamePath)) continue; 111 | divaPath = gamePath; 112 | break; 113 | } 114 | } 115 | 116 | var openFileDialog1 = new OpenFileDialog 117 | { 118 | Filter = segatools_ini + "|" + segatools_ini, 119 | FilterIndex = 0, 120 | InitialDirectory = divaPath, 121 | RestoreDirectory = true 122 | }; 123 | 124 | 125 | if (openFileDialog1.ShowDialog() == DialogResult.OK) 126 | { 127 | divaPath = openFileDialog1.FileName; 128 | return divaPath; 129 | } 130 | 131 | return ""; 132 | } 133 | 134 | private static int TestServer(string server) 135 | { 136 | // 测试延迟 137 | Ping pinger = null; 138 | var delay = -1; 139 | try 140 | { 141 | pinger = new Ping(); 142 | var reply = pinger.Send(server); 143 | var pingRelied = reply.Status == IPStatus.Success; 144 | if (pingRelied) 145 | delay = (int)reply.RoundtripTime; 146 | else 147 | delay = -1; 148 | } 149 | catch (PingException) 150 | { 151 | // Discard PingExceptions and return false; 152 | } 153 | finally 154 | { 155 | pinger?.Dispose(); 156 | } 157 | 158 | return delay; 159 | } 160 | 161 | private static string GetIP() 162 | { 163 | // 得到活动ip 164 | foreach (var network in NetworkInterface.GetAllNetworkInterfaces()) 165 | if (network.OperationalStatus == OperationalStatus.Up && 166 | network.GetIPProperties()?.GatewayAddresses.Count != 0) 167 | foreach (var ip in network.GetIPProperties().UnicastAddresses) 168 | if (ip.Address.AddressFamily == AddressFamily.InterNetwork) 169 | return ip.Address.ToString(); 170 | return ""; 171 | } 172 | 173 | private string GetSubnet(string ip) 174 | { 175 | // 从ip得到子网 176 | if (ip.Split('.').Length != 4) 177 | return ""; 178 | return ip.Remove(ip.LastIndexOf('.') + 1) + "0"; 179 | } 180 | 181 | private void Cancel_Click(object sender, EventArgs e) 182 | { 183 | Application.Exit(); 184 | } 185 | 186 | private void label_info_TextChanged(object sender, EventArgs e) 187 | { 188 | // 自动重置信息 189 | if (info_label.Text != "") 190 | Task.Run(() => 191 | { 192 | Thread.Sleep(2000); 193 | Invoke((Action)(() => info_label.Text = "")); 194 | return 1; 195 | }); 196 | } 197 | 198 | private void Startwin_Load(object sender, EventArgs e) 199 | { 200 | // 初始化 201 | ipTextBox.Text = GetIP(); 202 | if (ipTextBox.Text != @"0.0.0.0") 203 | ipTextBox.Enabled = false; 204 | subnet_label.Text = GetSubnet(ipTextBox.Text); 205 | } 206 | 207 | private void ipTextBox_TextChanged(object sender, EventArgs e) 208 | { 209 | // ip变化更新子网 210 | try 211 | { 212 | subnet_label.Text = GetSubnet(ipTextBox.Text); 213 | } 214 | catch 215 | { 216 | subnet_label.Text = ""; 217 | } 218 | } 219 | 220 | private void timer1_Tick(object sender, EventArgs e) 221 | { 222 | Task.Run(() => 223 | { 224 | var delay = TestServer(Server_textBox.Text).ToString(); 225 | //UpdateDelay(delay); 226 | 227 | Invoke((Action)(() => delay_label.Text = @"Delay: " + delay + @"ms")); 228 | return 1; 229 | }); 230 | } 231 | 232 | private void label1_Click(object sender, EventArgs e) 233 | { 234 | if (ModifierKeys == Keys.Control) ipTextBox.Enabled = !ipTextBox.Enabled; 235 | } 236 | 237 | private void Server_textBox_TextChanged(object sender, EventArgs e) 238 | { 239 | 240 | } 241 | } 242 | } -------------------------------------------------------------------------------- /source/StartWin.resx: -------------------------------------------------------------------------------- 1 |  2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | 121 | 17, 17 122 | 123 | -------------------------------------------------------------------------------- /source/Startwin.Designer.cs: -------------------------------------------------------------------------------- 1 | using FastSegatools_With_GUI; 2 | using FastSegatools_With_GUI.Properties; 3 | 4 | namespace FastSegaTools_with_GUI 5 | { 6 | partial class Startwin 7 | { 8 | /// 9 | /// 必需的设计器变量。 10 | /// 11 | private System.ComponentModel.IContainer components = null; 12 | 13 | /// 14 | /// 清理所有正在使用的资源。 15 | /// 16 | /// 如果应释放托管资源,为 true;否则为 false。 17 | protected override void Dispose(bool disposing) 18 | { 19 | if (disposing && (components != null)) 20 | { 21 | components.Dispose(); 22 | } 23 | base.Dispose(disposing); 24 | } 25 | 26 | #region Windows 窗体设计器生成的代码 27 | 28 | /// 29 | /// 设计器支持所需的方法 - 不要修改 30 | /// 使用代码编辑器修改此方法的内容。 31 | /// 32 | private void InitializeComponent() 33 | { 34 | this.components = new System.ComponentModel.Container(); 35 | this.Title1 = new System.Windows.Forms.Label(); 36 | this.Set = new System.Windows.Forms.Button(); 37 | this.Cancel = new System.Windows.Forms.Button(); 38 | this.label2 = new System.Windows.Forms.Label(); 39 | this.Server_textBox = new System.Windows.Forms.TextBox(); 40 | this.info_label = new System.Windows.Forms.Label(); 41 | this.label1 = new System.Windows.Forms.Label(); 42 | this.subnet_label = new System.Windows.Forms.Label(); 43 | this.subnetText_label = new System.Windows.Forms.Label(); 44 | this.checkBox1 = new System.Windows.Forms.CheckBox(); 45 | this.delay_label = new System.Windows.Forms.Label(); 46 | this.timer1 = new System.Windows.Forms.Timer(this.components); 47 | this.ipTextBox = new FastSegatools_With_GUI.IPTextBox(); 48 | this.SuspendLayout(); 49 | // 50 | // Title1 51 | // 52 | this.Title1.AutoSize = true; 53 | this.Title1.Font = new System.Drawing.Font("微软雅黑", 15F); 54 | this.Title1.Location = new System.Drawing.Point(110, 22); 55 | this.Title1.Name = "Title1"; 56 | this.Title1.Size = new System.Drawing.Size(222, 27); 57 | this.Title1.TabIndex = 0; 58 | this.Title1.Text = "配置 SegaTools 服务器"; 59 | // 60 | // Set 61 | // 62 | this.Set.Cursor = System.Windows.Forms.Cursors.Arrow; 63 | this.Set.Font = new System.Drawing.Font("微软雅黑", 9F); 64 | this.Set.Location = new System.Drawing.Point(199, 211); 65 | this.Set.Name = "Set"; 66 | this.Set.Size = new System.Drawing.Size(75, 23); 67 | this.Set.TabIndex = 2; 68 | this.Set.Text = "设置"; 69 | this.Set.UseVisualStyleBackColor = true; 70 | this.Set.Click += new System.EventHandler(this.Start_Click); 71 | // 72 | // Cancel 73 | // 74 | this.Cancel.DialogResult = System.Windows.Forms.DialogResult.Cancel; 75 | this.Cancel.Location = new System.Drawing.Point(314, 211); 76 | this.Cancel.Name = "Cancel"; 77 | this.Cancel.Size = new System.Drawing.Size(75, 23); 78 | this.Cancel.TabIndex = 3; 79 | this.Cancel.Text = "取消"; 80 | this.Cancel.UseVisualStyleBackColor = true; 81 | this.Cancel.Click += new System.EventHandler(this.Cancel_Click); 82 | // 83 | // label2 84 | // 85 | this.label2.AutoSize = true; 86 | this.label2.Location = new System.Drawing.Point(46, 155); 87 | this.label2.Name = "label2"; 88 | this.label2.Size = new System.Drawing.Size(47, 12); 89 | this.label2.TabIndex = 7; 90 | this.label2.Text = "Server:"; 91 | // 92 | // Server_textBox 93 | // 94 | this.Server_textBox.Location = new System.Drawing.Point(115, 152); 95 | this.Server_textBox.Name = "Server_textBox"; 96 | this.Server_textBox.Size = new System.Drawing.Size(152, 21); 97 | this.Server_textBox.TabIndex = 1; 98 | this.Server_textBox.TextChanged += new System.EventHandler(this.Server_textBox_TextChanged); 99 | // 100 | // info_label 101 | // 102 | this.info_label.AutoSize = true; 103 | this.info_label.Location = new System.Drawing.Point(10, 183); 104 | this.info_label.Name = "info_label"; 105 | this.info_label.Size = new System.Drawing.Size(0, 12); 106 | this.info_label.TabIndex = 8; 107 | this.info_label.TextChanged += new System.EventHandler(this.label_info_TextChanged); 108 | // 109 | // label1 110 | // 111 | this.label1.AutoSize = true; 112 | this.label1.Location = new System.Drawing.Point(46, 86); 113 | this.label1.Name = "label1"; 114 | this.label1.Size = new System.Drawing.Size(35, 12); 115 | this.label1.TabIndex = 9; 116 | this.label1.Text = "IPv4:"; 117 | this.label1.Click += new System.EventHandler(this.label1_Click); 118 | // 119 | // subnet_label 120 | // 121 | this.subnet_label.AutoSize = true; 122 | this.subnet_label.Location = new System.Drawing.Point(118, 122); 123 | this.subnet_label.Name = "subnet_label"; 124 | this.subnet_label.Size = new System.Drawing.Size(0, 12); 125 | this.subnet_label.TabIndex = 8; 126 | // 127 | // subnetText_label 128 | // 129 | this.subnetText_label.AutoSize = true; 130 | this.subnetText_label.Location = new System.Drawing.Point(46, 122); 131 | this.subnetText_label.Name = "subnetText_label"; 132 | this.subnetText_label.Size = new System.Drawing.Size(47, 12); 133 | this.subnetText_label.TabIndex = 9; 134 | this.subnetText_label.Text = "Subnet:"; 135 | // 136 | // checkBox1 137 | // 138 | this.checkBox1.AutoSize = true; 139 | this.checkBox1.Checked = true; 140 | this.checkBox1.CheckState = System.Windows.Forms.CheckState.Checked; 141 | this.checkBox1.Location = new System.Drawing.Point(9, 213); 142 | this.checkBox1.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2); 143 | this.checkBox1.Name = "checkBox1"; 144 | this.checkBox1.Size = new System.Drawing.Size(156, 16); 145 | this.checkBox1.TabIndex = 10; 146 | this.checkBox1.Text = "更改已有 segatools.ini"; 147 | this.checkBox1.UseVisualStyleBackColor = true; 148 | // 149 | // delay_label 150 | // 151 | this.delay_label.AutoSize = true; 152 | this.delay_label.Location = new System.Drawing.Point(287, 159); 153 | this.delay_label.Name = "delay_label"; 154 | this.delay_label.Size = new System.Drawing.Size(71, 12); 155 | this.delay_label.TabIndex = 8; 156 | this.delay_label.Text = "Delay: -1ms"; 157 | // 158 | // timer1 159 | // 160 | this.timer1.Enabled = true; 161 | this.timer1.Interval = 2000; 162 | this.timer1.Tick += new System.EventHandler(this.timer1_Tick); 163 | // 164 | // ipTextBox 165 | // 166 | this.ipTextBox.Location = new System.Drawing.Point(115, 84); 167 | this.ipTextBox.Name = "ipTextBox"; 168 | this.ipTextBox.Size = new System.Drawing.Size(123, 21); 169 | this.ipTextBox.TabIndex = 1; 170 | this.ipTextBox.Text = "0.0.0.0"; 171 | this.ipTextBox.TextChanged += new System.EventHandler(this.ipTextBox_TextChanged); 172 | // 173 | // Startwin 174 | // 175 | this.AcceptButton = this.Set; 176 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F); 177 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; 178 | this.CancelButton = this.Cancel; 179 | this.ClientSize = new System.Drawing.Size(401, 246); 180 | this.Controls.Add(this.checkBox1); 181 | this.Controls.Add(this.ipTextBox); 182 | this.Controls.Add(this.subnetText_label); 183 | this.Controls.Add(this.label1); 184 | this.Controls.Add(this.subnet_label); 185 | this.Controls.Add(this.delay_label); 186 | this.Controls.Add(this.info_label); 187 | this.Controls.Add(this.Server_textBox); 188 | this.Controls.Add(this.label2); 189 | this.Controls.Add(this.Cancel); 190 | this.Controls.Add(this.Set); 191 | this.Controls.Add(this.Title1); 192 | this.Cursor = System.Windows.Forms.Cursors.Arrow; 193 | this.Icon = global::FastSegatools_With_GUI.Properties.Resources.Icon; 194 | this.Name = "Startwin"; 195 | this.Text = "Fast SegaTools"; 196 | this.Load += new System.EventHandler(this.Startwin_Load); 197 | this.ResumeLayout(false); 198 | this.PerformLayout(); 199 | 200 | } 201 | 202 | #endregion 203 | 204 | private System.Windows.Forms.Label Title1; 205 | private System.Windows.Forms.Button Set; 206 | private System.Windows.Forms.Button Cancel; 207 | private System.Windows.Forms.Label label2; 208 | private System.Windows.Forms.TextBox Server_textBox; 209 | private System.Windows.Forms.Label info_label; 210 | private System.Windows.Forms.Label label1; 211 | private System.Windows.Forms.Label subnet_label; 212 | private System.Windows.Forms.Label subnetText_label; 213 | private IPTextBox ipTextBox; 214 | private System.Windows.Forms.CheckBox checkBox1; 215 | private System.Windows.Forms.Timer timer1; 216 | public System.Windows.Forms.Label delay_label; 217 | } 218 | } 219 | 220 | -------------------------------------------------------------------------------- /source/app.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | --------------------------------------------------------------------------------