├── .gitignore ├── CombinedMeshDemosaic ├── CombinedMeshDemosaic.cs ├── CombinedMeshDemosaic.csproj ├── Properties │ └── AssemblyInfo.cs └── packages.config ├── CubismRendererDisableDemosaic ├── CubismModelDemosaic.cs ├── CubismRendererDisableDemosaic.csproj ├── Properties │ └── AssemblyInfo.cs └── packages.config ├── DemozaicCommon ├── DemosaicCommon.shproj ├── DemozaicCommon.projitems ├── Metadata.cs └── MosaicTools.cs ├── DumbRendererDemosaic ├── DumbRendererDemosaic.cs ├── DumbRendererDemosaic.csproj ├── Properties │ └── AssemblyInfo.cs └── packages.config ├── DumbRendererDemosaicIl2Cpp ├── DumbRendererDemosaicIl2Cpp.cs └── DumbRendererDemosaic_Il2Cpp_pre1.csproj ├── DumbRendererDemosaicIl2Cpp_net6 ├── DumbRendererDemosaicIl2Cpp.cs └── DumbRendererDemosaic_Il2Cpp_net6.csproj ├── DumbTypeDemosaic ├── DumbTypeDemosaic.cs ├── DumbTypeDemosaic.csproj ├── Properties │ └── AssemblyInfo.cs └── packages.config ├── LICENSE ├── MaterialReplaceDemosaic ├── MaterialReplaceDemosaic.cs ├── MaterialReplaceDemosaic.csproj ├── Properties │ └── AssemblyInfo.cs └── packages.config ├── README.md ├── ShaderReplaceDemosaic ├── Properties │ └── AssemblyInfo.cs ├── ShaderReplaceDemosaic.csproj ├── ShaderReplaceDemosaicPlugin.cs └── packages.config ├── UniversalDemosaics.sln └── nuget.config /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.rsuser 8 | *.suo 9 | *.user 10 | *.userosscache 11 | *.sln.docstates 12 | 13 | # User-specific files (MonoDevelop/Xamarin Studio) 14 | *.userprefs 15 | 16 | # Mono auto generated files 17 | mono_crash.* 18 | 19 | # Build results 20 | [Dd]ebug/ 21 | [Dd]ebugPublic/ 22 | [Rr]elease/ 23 | [Rr]eleases/ 24 | x64/ 25 | x86/ 26 | [Aa][Rr][Mm]/ 27 | [Aa][Rr][Mm]64/ 28 | bld/ 29 | [Bb]in/ 30 | [Oo]bj/ 31 | [Ll]og/ 32 | [Ll]ogs/ 33 | 34 | # Visual Studio 2015/2017 cache/options directory 35 | .vs/ 36 | # Uncomment if you have tasks that create the project's static files in wwwroot 37 | #wwwroot/ 38 | 39 | # Visual Studio 2017 auto generated files 40 | Generated\ Files/ 41 | 42 | # MSTest test Results 43 | [Tt]est[Rr]esult*/ 44 | [Bb]uild[Ll]og.* 45 | 46 | # NUnit 47 | *.VisualState.xml 48 | TestResult.xml 49 | nunit-*.xml 50 | 51 | # Build Results of an ATL Project 52 | [Dd]ebugPS/ 53 | [Rr]eleasePS/ 54 | dlldata.c 55 | 56 | # Benchmark Results 57 | BenchmarkDotNet.Artifacts/ 58 | 59 | # .NET Core 60 | project.lock.json 61 | project.fragment.lock.json 62 | artifacts/ 63 | 64 | # StyleCop 65 | StyleCopReport.xml 66 | 67 | # Files built by Visual Studio 68 | *_i.c 69 | *_p.c 70 | *_h.h 71 | *.ilk 72 | *.meta 73 | *.obj 74 | *.iobj 75 | *.pch 76 | *.pdb 77 | *.ipdb 78 | *.pgc 79 | *.pgd 80 | *.rsp 81 | *.sbr 82 | *.tlb 83 | *.tli 84 | *.tlh 85 | *.tmp 86 | *.tmp_proj 87 | *_wpftmp.csproj 88 | *.log 89 | *.vspscc 90 | *.vssscc 91 | .builds 92 | *.pidb 93 | *.svclog 94 | *.scc 95 | 96 | # Chutzpah Test files 97 | _Chutzpah* 98 | 99 | # Visual C++ cache files 100 | ipch/ 101 | *.aps 102 | *.ncb 103 | *.opendb 104 | *.opensdf 105 | *.sdf 106 | *.cachefile 107 | *.VC.db 108 | *.VC.VC.opendb 109 | 110 | # Visual Studio profiler 111 | *.psess 112 | *.vsp 113 | *.vspx 114 | *.sap 115 | 116 | # Visual Studio Trace Files 117 | *.e2e 118 | 119 | # TFS 2012 Local Workspace 120 | $tf/ 121 | 122 | # Guidance Automation Toolkit 123 | *.gpState 124 | 125 | # ReSharper is a .NET coding add-in 126 | _ReSharper*/ 127 | *.[Rr]e[Ss]harper 128 | *.DotSettings.user 129 | 130 | # TeamCity is a build add-in 131 | _TeamCity* 132 | 133 | # DotCover is a Code Coverage Tool 134 | *.dotCover 135 | 136 | # AxoCover is a Code Coverage Tool 137 | .axoCover/* 138 | !.axoCover/settings.json 139 | 140 | # Visual Studio code coverage results 141 | *.coverage 142 | *.coveragexml 143 | 144 | # NCrunch 145 | _NCrunch_* 146 | .*crunch*.local.xml 147 | nCrunchTemp_* 148 | 149 | # MightyMoose 150 | *.mm.* 151 | AutoTest.Net/ 152 | 153 | # Web workbench (sass) 154 | .sass-cache/ 155 | 156 | # Installshield output folder 157 | [Ee]xpress/ 158 | 159 | # DocProject is a documentation generator add-in 160 | DocProject/buildhelp/ 161 | DocProject/Help/*.HxT 162 | DocProject/Help/*.HxC 163 | DocProject/Help/*.hhc 164 | DocProject/Help/*.hhk 165 | DocProject/Help/*.hhp 166 | DocProject/Help/Html2 167 | DocProject/Help/html 168 | 169 | # Click-Once directory 170 | publish/ 171 | 172 | # Publish Web Output 173 | *.[Pp]ublish.xml 174 | *.azurePubxml 175 | # Note: Comment the next line if you want to checkin your web deploy settings, 176 | # but database connection strings (with potential passwords) will be unencrypted 177 | *.pubxml 178 | *.publishproj 179 | 180 | # Microsoft Azure Web App publish settings. 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Backup files are not needed, 246 | # because we have git ;-) 247 | _UpgradeReport_Files/ 248 | Backup*/ 249 | UpgradeLog*.XML 250 | UpgradeLog*.htm 251 | ServiceFabricBackup/ 252 | *.rptproj.bak 253 | 254 | # SQL Server files 255 | *.mdf 256 | *.ldf 257 | *.ndf 258 | 259 | # Business Intelligence projects 260 | *.rdl.data 261 | *.bim.layout 262 | *.bim_*.settings 263 | *.rptproj.rsuser 264 | *- [Bb]ackup.rdl 265 | *- [Bb]ackup ([0-9]).rdl 266 | *- [Bb]ackup ([0-9][0-9]).rdl 267 | 268 | # Microsoft Fakes 269 | FakesAssemblies/ 270 | 271 | # GhostDoc plugin setting file 272 | *.GhostDoc.xml 273 | 274 | # Node.js Tools for Visual Studio 275 | .ntvs_analysis.dat 276 | node_modules/ 277 | 278 | # Visual Studio 6 build log 279 | *.plg 280 | 281 | # Visual Studio 6 workspace options file 282 | *.opt 283 | 284 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) 285 | *.vbw 286 | 287 | # Visual Studio LightSwitch build output 288 | **/*.HTMLClient/GeneratedArtifacts 289 | **/*.DesktopClient/GeneratedArtifacts 290 | **/*.DesktopClient/ModelManifest.xml 291 | **/*.Server/GeneratedArtifacts 292 | **/*.Server/ModelManifest.xml 293 | _Pvt_Extensions 294 | 295 | # Paket dependency manager 296 | .paket/paket.exe 297 | paket-files/ 298 | 299 | # FAKE - F# Make 300 | .fake/ 301 | 302 | # CodeRush personal settings 303 | .cr/personal 304 | 305 | # Python Tools for Visual Studio (PTVS) 306 | __pycache__/ 307 | *.pyc 308 | 309 | # Cake - Uncomment if you are using it 310 | # tools/** 311 | # !tools/packages.config 312 | 313 | # Tabs Studio 314 | *.tss 315 | 316 | # Telerik's JustMock configuration file 317 | *.jmconfig 318 | 319 | # BizTalk build output 320 | *.btp.cs 321 | *.btm.cs 322 | *.odx.cs 323 | *.xsd.cs 324 | 325 | # OpenCover UI analysis results 326 | OpenCover/ 327 | 328 | # Azure Stream Analytics local run output 329 | ASALocalRun/ 330 | 331 | # MSBuild Binary and Structured Log 332 | *.binlog 333 | 334 | # NVidia Nsight GPU debugger configuration file 335 | *.nvuser 336 | 337 | # MFractors (Xamarin productivity tool) working folder 338 | .mfractor/ 339 | 340 | # Local History for Visual Studio 341 | .localhistory/ 342 | 343 | # BeatPulse healthcheck temp database 344 | healthchecksdb 345 | 346 | # Backup folder for Package Reference Convert tool in Visual Studio 2017 347 | MigrationBackup/ 348 | 349 | # Ionide (cross platform F# VS Code tools) working folder 350 | .ionide/ 351 | /lib 352 | -------------------------------------------------------------------------------- /CombinedMeshDemosaic/CombinedMeshDemosaic.cs: -------------------------------------------------------------------------------- 1 | using System.Linq; 2 | using BepInEx; 3 | using DemosaicCommon; 4 | using UnityEngine; 5 | 6 | namespace CombinedMeshDemosaic 7 | { 8 | /// 9 | /// Scans individual materials on all renderers for materials that could be mozaics and changes their shaders to be invisible. 10 | /// Useful when meshes are combined and not represented by transforms. 11 | /// Use together with DumbRendererDemosaic if there are any dedicated mozaic renderers. 12 | /// 13 | [BepInPlugin("manlymarco.CombinedMeshDemosaic", "Combined Mesh Demosaic", Metadata.Version)] 14 | internal class CombinedMeshDemosaic : BaseUnityPlugin 15 | { 16 | private Shader _additiveShader; 17 | private Shader _standardShader; 18 | 19 | private void Start() 20 | { 21 | MozaicTools.InitSetting(Config); 22 | 23 | _additiveShader = Shader.Find("Mobile/Particles/Additive"); 24 | if (_additiveShader == null) 25 | { 26 | _standardShader = Shader.Find("Standard"); 27 | if(_standardShader != null) 28 | { 29 | Logger.LogWarning("Could not find the Additive shader, falling back to the Standard shader"); 30 | } 31 | else 32 | { 33 | Logger.LogWarning("Could not find any replacement shaders, deactivating"); 34 | enabled = false; 35 | } 36 | } 37 | } 38 | 39 | private void Update() 40 | { 41 | foreach (var renderer in FindObjectsOfType()) 42 | { 43 | if (renderer.materials.Length < 2) continue; 44 | 45 | foreach (var material in renderer.materials.Where(x => x != null && (MozaicTools.IsMozaicName(x.name) || MozaicTools.IsMozaicName(x.shader?.name)))) 46 | { 47 | Logger.LogInfo($"Removing mozaic material {renderer.material.name} from renderer {MozaicTools.GetTransformPath(renderer.transform)}"); 48 | 49 | if (_additiveShader != null) 50 | { 51 | material.shader = _additiveShader; 52 | } 53 | else 54 | { 55 | material.shader = _standardShader; 56 | material.SetOverrideTag("RenderType", "Transparent"); 57 | material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha); 58 | material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha); 59 | material.SetInt("_ZWrite", 0); 60 | material.DisableKeyword("_ALPHATEST_ON"); 61 | material.EnableKeyword("_ALPHABLEND_ON"); 62 | material.DisableKeyword("_ALPHAPREMULTIPLY_ON"); 63 | material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent; 64 | } 65 | 66 | material.color = Color.clear; 67 | material.mainTexture = null; 68 | material.name = "[Replaced]"; 69 | } 70 | } 71 | } 72 | } 73 | } 74 | -------------------------------------------------------------------------------- /CombinedMeshDemosaic/CombinedMeshDemosaic.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {7FD05EB4-4DD2-4A3E-BEA2-A0F487A77E80} 8 | Library 9 | Properties 10 | CombinedMeshDemosaic 11 | CombinedMeshDemosaic 12 | v3.5 13 | 512 14 | true 15 | 16 | 17 | 18 | 19 | true 20 | embedded 21 | false 22 | bin\Debug\ 23 | DEBUG;TRACE 24 | prompt 25 | 4 26 | true 27 | 28 | 29 | embedded 30 | true 31 | ..\bin\ 32 | TRACE 33 | prompt 34 | 4 35 | true 36 | true 37 | 38 | 39 | 40 | ..\packages\IllusionLibs.BepInEx.Harmony.2.9.0\lib\net35\0Harmony.dll 41 | False 42 | 43 | 44 | ..\packages\IllusionLibs.BepInEx.5.4.22\lib\net35\BepInEx.dll 45 | False 46 | 47 | 48 | 49 | 50 | ..\packages\IllusionLibs.PlayHome.UnityEngine.5.5.5.4\lib\net35\UnityEngine.dll 51 | False 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}. 67 | 68 | 69 | 70 | 71 | 72 | -------------------------------------------------------------------------------- /CombinedMeshDemosaic/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.InteropServices; 3 | 4 | // General Information about an assembly is controlled through the following 5 | // set of attributes. Change these attribute values to modify the information 6 | // associated with an assembly. 7 | [assembly: AssemblyTitle("CombinedMeshDemosaic")] 8 | [assembly: AssemblyDescription("")] 9 | [assembly: AssemblyConfiguration("")] 10 | [assembly: AssemblyCompany("")] 11 | [assembly: AssemblyProduct("CombinedMeshDemosaic")] 12 | [assembly: AssemblyCopyright("Copyright © 2019")] 13 | [assembly: AssemblyTrademark("")] 14 | [assembly: AssemblyCulture("")] 15 | 16 | // Setting ComVisible to false makes the types in this assembly not visible 17 | // to COM components. If you need to access a type in this assembly from 18 | // COM, set the ComVisible attribute to true on that type. 19 | [assembly: ComVisible(false)] 20 | 21 | // The following GUID is for the ID of the typelib if this project is exposed to COM 22 | [assembly: Guid("7fd05eb4-4dd2-4a3e-bea2-a0f487a77e80")] 23 | 24 | // Version information for an assembly consists of the following four values: 25 | // 26 | // Major Version 27 | // Minor Version 28 | // Build Number 29 | // Revision 30 | // 31 | // You can specify all the values or you can default the Build and Revision Numbers 32 | // by using the '*' as shown below: 33 | // [assembly: AssemblyVersion("1.0.*")] 34 | [assembly: AssemblyVersion(DemosaicCommon.Metadata.Version)] 35 | -------------------------------------------------------------------------------- /CombinedMeshDemosaic/packages.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /CubismRendererDisableDemosaic/CubismModelDemosaic.cs: -------------------------------------------------------------------------------- 1 | using BepInEx; 2 | using DemosaicCommon; 3 | using HarmonyLib; 4 | using Live2D.Cubism.Core; 5 | using UnityEngine; 6 | 7 | namespace CubismModelDemosaic 8 | { 9 | /// 10 | /// Smarter version of DumbRendererDemosaic, faster on some games using Live2D 11 | /// 12 | [BepInPlugin("manlymarco.CubismModelDemosaic", "CubismModel Demosaic", Metadata.Version)] 13 | public class CubismModelDemosaic : BaseUnityPlugin 14 | { 15 | private static CubismModelDemosaic _instance; 16 | 17 | private void Awake() 18 | { 19 | MozaicTools.InitSetting(Config); 20 | _instance = this; 21 | // Test if type is accessible 22 | var _ = typeof(CubismModel); 23 | Harmony.CreateAndPatchAll(typeof(CubismModelDemosaic)); 24 | } 25 | 26 | [HarmonyPostfix] 27 | [HarmonyPatch(typeof(CubismModel), "OnEnable")] 28 | public static void DemosaicHook(CubismModel __instance) 29 | { 30 | foreach (var renderer in __instance.gameObject.GetComponentsInChildren()) 31 | { 32 | if (renderer != null && renderer.material != null && MozaicTools.IsMozaicName(renderer.material.name)) 33 | { 34 | _instance.Logger.LogInfo($"Removing mozaic material {renderer.material.name} from renderer {MozaicTools.GetTransformPath(renderer.transform)}"); 35 | renderer.material = null; 36 | renderer.enabled = false; 37 | } 38 | } 39 | } 40 | } 41 | } 42 | -------------------------------------------------------------------------------- /CubismRendererDisableDemosaic/CubismRendererDisableDemosaic.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {62E38A3E-437A-497E-BC27-B7313DB272CF} 8 | Library 9 | Properties 10 | CubismModelDemosaic 11 | CubismModelDemosaic 12 | v4.6 13 | 512 14 | true 15 | 16 | 17 | 18 | 19 | 20 | true 21 | embedded 22 | false 23 | ..\bin\ 24 | DEBUG;TRACE 25 | prompt 26 | 4 27 | false 28 | true 29 | 30 | 31 | embedded 32 | true 33 | ..\bin\ 34 | TRACE 35 | prompt 36 | 4 37 | true 38 | false 39 | true 40 | 41 | 42 | 43 | ..\packages\IllusionLibs.BepInEx.Harmony.2.9.0\lib\net35\0Harmony.dll 44 | False 45 | 46 | 47 | ..\packages\IllusionLibs.BepInEx.5.4.22\lib\net35\BepInEx.dll 48 | False 49 | 50 | 51 | ..\lib\CubicModel-Assembly-CSharp.dll 52 | False 53 | 54 | 55 | 56 | ..\packages\IllusionLibs.EmotionCreators.UnityEngine.CoreModule.2017.4.24.4\lib\net46\UnityEngine.dll 57 | False 58 | 59 | 60 | ..\packages\IllusionLibs.EmotionCreators.UnityEngine.CoreModule.2017.4.24.4\lib\net46\UnityEngine.CoreModule.dll 61 | False 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}. 77 | 78 | 79 | 80 | 81 | 82 | -------------------------------------------------------------------------------- /CubismRendererDisableDemosaic/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.InteropServices; 3 | 4 | // General Information about an assembly is controlled through the following 5 | // set of attributes. Change these attribute values to modify the information 6 | // associated with an assembly. 7 | [assembly: AssemblyTitle("CubismModelDemosaic")] 8 | [assembly: AssemblyDescription("")] 9 | [assembly: AssemblyConfiguration("")] 10 | [assembly: AssemblyCompany("ManlyMarco")] 11 | [assembly: AssemblyProduct("CubismModelDemosaic")] 12 | [assembly: AssemblyCopyright("Copyright © 2019")] 13 | [assembly: AssemblyTrademark("")] 14 | [assembly: AssemblyCulture("")] 15 | 16 | // Setting ComVisible to false makes the types in this assembly not visible 17 | // to COM components. If you need to access a type in this assembly from 18 | // COM, set the ComVisible attribute to true on that type. 19 | [assembly: ComVisible(false)] 20 | 21 | // The following GUID is for the ID of the typelib if this project is exposed to COM 22 | [assembly: Guid("62e38a3e-437a-497e-bc27-b7313db272cf")] 23 | 24 | // Version information for an assembly consists of the following four values: 25 | // 26 | // Major Version 27 | // Minor Version 28 | // Build Number 29 | // Revision 30 | // 31 | // You can specify all the values or you can default the Build and Revision Numbers 32 | // by using the '*' as shown below: 33 | // [assembly: AssemblyVersion("1.0.*")] 34 | [assembly: AssemblyVersion(DemosaicCommon.Metadata.Version)] 35 | -------------------------------------------------------------------------------- /CubismRendererDisableDemosaic/packages.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /DemozaicCommon/DemosaicCommon.shproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 1675bbf9-eb47-44da-aa9b-f04795d72d43 5 | 14.0 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | -------------------------------------------------------------------------------- /DemozaicCommon/DemozaicCommon.projitems: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | $(MSBuildAllProjects);$(MSBuildThisFileFullPath) 5 | true 6 | 1675bbf9-eb47-44da-aa9b-f04795d72d43 7 | 8 | 9 | DemozaicCommon 10 | 11 | 12 | 13 | 14 | 15 | -------------------------------------------------------------------------------- /DemozaicCommon/Metadata.cs: -------------------------------------------------------------------------------- 1 | namespace DemosaicCommon 2 | { 3 | internal static class Metadata 4 | { 5 | public const string Version = "1.6"; 6 | } 7 | } -------------------------------------------------------------------------------- /DemozaicCommon/MosaicTools.cs: -------------------------------------------------------------------------------- 1 | using System.Linq; 2 | using BepInEx.Configuration; 3 | using UnityEngine; 4 | 5 | namespace DemosaicCommon 6 | { 7 | public static class MozaicTools 8 | { 9 | private static string[] _mozaicNameParts = { "mozaic", "mosaic", "mozaik", "mosaik", "pixelate", "censor", "cenzor", "masaco" }; 10 | private static string MozaicNamePartsString 11 | { 12 | get => string.Join("/", _mozaicNameParts); 13 | set => _mozaicNameParts = value.ToLower().Split('/'); 14 | } 15 | 16 | internal static void InitSetting(ConfigFile config) 17 | { 18 | var setting = config.Bind("General", "Mozaic search strings", MozaicNamePartsString, "Shaders, materials and GameObjects with names that contain any of these strings are considered to be mozaics and will become targets of this plugin.\nCase insensitive. Separate with /"); 19 | MozaicNamePartsString = setting.Value; 20 | setting.SettingChanged += (sender, args) => MozaicNamePartsString = setting.Value; 21 | } 22 | 23 | public static bool IsMozaicName(string str) 24 | { 25 | if (string.IsNullOrEmpty(str)) return false; 26 | str = str.ToLower(); 27 | return _mozaicNameParts.Any(x => str.Contains(x)); 28 | } 29 | 30 | public static string GetTransformPath(Transform tr) 31 | { 32 | var parent = tr.parent; 33 | return parent != null ? string.Concat(GetTransformPath(parent), "/", tr.name) : tr.name; 34 | } 35 | } 36 | } 37 | -------------------------------------------------------------------------------- /DumbRendererDemosaic/DumbRendererDemosaic.cs: -------------------------------------------------------------------------------- 1 | using System.Linq; 2 | using BepInEx; 3 | using DemosaicCommon; 4 | using UnityEngine; 5 | 6 | namespace DumbRendererDemosaic 7 | { 8 | /// 9 | /// Scans all renderers for materials that could be mozaics and removes the materials 10 | /// 11 | [BepInPlugin("manlymarco.DumbRendererDemosaic", "Dumb Renderer Demosaic", Metadata.Version)] 12 | internal class DumbRendererDemosaic : BaseUnityPlugin 13 | { 14 | private void Start() 15 | { 16 | MozaicTools.InitSetting(Config); 17 | } 18 | 19 | private void Update() 20 | { 21 | foreach (var renderer in FindObjectsOfType().Where(x => x.material != null && (MozaicTools.IsMozaicName(x.material.name) || MozaicTools.IsMozaicName(x.material.shader?.name)))) 22 | { 23 | Logger.LogInfo($"Removing mozaic material {renderer.material.name} from renderer {MozaicTools.GetTransformPath(renderer.transform)}"); 24 | renderer.material = null; 25 | renderer.enabled = false; 26 | renderer.gameObject.SetActive(false); 27 | } 28 | } 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /DumbRendererDemosaic/DumbRendererDemosaic.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {7B1C7EEA-1527-4777-BDD2-97E127E4E920} 8 | Library 9 | DumbRendererDemosaic 10 | DumbRendererDemosaic 11 | v3.5 12 | 512 13 | true 14 | 15 | 16 | 17 | 18 | AnyCPU 19 | true 20 | embedded 21 | false 22 | ..\bin\ 23 | DEBUG;TRACE 24 | prompt 25 | 4 26 | true 27 | 28 | 29 | AnyCPU 30 | embedded 31 | true 32 | ..\bin\ 33 | TRACE 34 | prompt 35 | 4 36 | true 37 | true 38 | 39 | 40 | 41 | 42 | 43 | 44 | ..\packages\IllusionLibs.BepInEx.Harmony.2.9.0\lib\net35\0Harmony.dll 45 | False 46 | 47 | 48 | ..\packages\IllusionLibs.BepInEx.5.4.22\lib\net35\BepInEx.dll 49 | False 50 | 51 | 52 | 53 | ..\packages\IllusionLibs.PlayHome.UnityEngine.5.5.5.4\lib\net35\UnityEngine.dll 54 | False 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}. 70 | 71 | 72 | 73 | 74 | 75 | -------------------------------------------------------------------------------- /DumbRendererDemosaic/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.InteropServices; 3 | 4 | // General Information about an assembly is controlled through the following 5 | // set of attributes. Change these attribute values to modify the information 6 | // associated with an assembly. 7 | [assembly: AssemblyTitle("DumbRendererDemosaic")] 8 | [assembly: AssemblyDescription("")] 9 | [assembly: AssemblyConfiguration("")] 10 | [assembly: AssemblyCompany("ManlyMarco")] 11 | [assembly: AssemblyProduct("DumbRendererDemosaic")] 12 | [assembly: AssemblyCopyright("Copyright © 2018")] 13 | [assembly: AssemblyTrademark("")] 14 | [assembly: AssemblyCulture("")] 15 | 16 | // Setting ComVisible to false makes the types in this assembly not visible 17 | // to COM components. If you need to access a type in this assembly from 18 | // COM, set the ComVisible attribute to true on that type. 19 | [assembly: ComVisible(false)] 20 | 21 | // The following GUID is for the ID of the typelib if this project is exposed to COM 22 | [assembly: Guid("7b1c7eea-1527-4777-bdd2-97e127e4e920")] 23 | 24 | // Version information for an assembly consists of the following four values: 25 | // 26 | // Major Version 27 | // Minor Version 28 | // Build Number 29 | // Revision 30 | // 31 | // You can specify all the values or you can default the Build and Revision Numbers 32 | // by using the '*' as shown below: 33 | // [assembly: AssemblyVersion("1.0.*")] 34 | [assembly: AssemblyVersion(DemosaicCommon.Metadata.Version)] 35 | -------------------------------------------------------------------------------- /DumbRendererDemosaic/packages.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /DumbRendererDemosaicIl2Cpp/DumbRendererDemosaicIl2Cpp.cs: -------------------------------------------------------------------------------- 1 | using System.Linq; 2 | using BepInEx; 3 | using BepInEx.IL2CPP; 4 | using BepInEx.Logging; 5 | using DemosaicCommon; 6 | using UnhollowerRuntimeLib; 7 | using UnityEngine; 8 | 9 | namespace DumbRendererDemosaic 10 | { 11 | [BepInPlugin(nameof(DumbRendererDemosaicPlugin), "DumbRendererDemosaic", Metadata.Version)] 12 | public class DumbRendererDemosaicPlugin : BasePlugin 13 | { 14 | internal static new ManualLogSource Log; 15 | 16 | public override void Load() 17 | { 18 | Log = base.Log; 19 | 20 | MozaicTools.InitSetting(Config); 21 | 22 | ClassInjector.RegisterTypeInIl2Cpp(); 23 | AddComponent(); 24 | } 25 | } 26 | 27 | public class DumbRendererDemosaic : MonoBehaviour 28 | { 29 | public DumbRendererDemosaic(System.IntPtr handle) : base(handle) { } 30 | 31 | private void Update() 32 | { 33 | var array = FindObjectsOfType(UnhollowerRuntimeLib.Il2CppType.Of()); 34 | var ofType = array.Select(x => x.Cast()); 35 | foreach (var renderer in ofType) 36 | { 37 | if (!renderer.enabled || !renderer.gameObject.activeSelf) continue; 38 | 39 | if (MozaicTools.IsMozaicName(renderer.name)) 40 | { 41 | DumbRendererDemosaicPlugin.Log.LogInfo($"Disabling mozaic renderer {MozaicTools.GetTransformPath(renderer.transform)}"); 42 | renderer.enabled = false; 43 | renderer.gameObject.SetActive(false); 44 | } 45 | else if (renderer.material != null && (MozaicTools.IsMozaicName(renderer.material.name) || MozaicTools.IsMozaicName(renderer.material.shader?.name))) 46 | { 47 | DumbRendererDemosaicPlugin.Log.LogInfo($"Removing mozaic material {renderer.material.name} from renderer {MozaicTools.GetTransformPath(renderer.transform)}"); 48 | renderer.material = null; 49 | renderer.enabled = false; 50 | renderer.gameObject.SetActive(false); 51 | } 52 | } 53 | } 54 | } 55 | } 56 | -------------------------------------------------------------------------------- /DumbRendererDemosaicIl2Cpp/DumbRendererDemosaic_Il2Cpp_pre1.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | netstandard2.1 5 | DumbRendererDemosaic_Il2Cpp_pre1 6 | https://github.com/ManlyMarco/UniversalUnityDemosaics 7 | true 8 | latest 9 | DumbRendererDemosaic 10 | 11 | 12 | 13 | ..\bin\ 14 | none 15 | false 16 | 17 | 18 | 19 | ..\bin\ 20 | none 21 | false 22 | false 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | -------------------------------------------------------------------------------- /DumbRendererDemosaicIl2Cpp_net6/DumbRendererDemosaicIl2Cpp.cs: -------------------------------------------------------------------------------- 1 | using System.Linq; 2 | using BepInEx; 3 | using BepInEx.Logging; 4 | using BepInEx.Unity.IL2CPP; 5 | using DemosaicCommon; 6 | using Il2CppInterop.Runtime; 7 | using Il2CppInterop.Runtime.Injection; 8 | using UnityEngine; 9 | 10 | namespace DumbRendererDemosaic; 11 | 12 | [BepInPlugin(nameof(DumbRendererDemosaicPlugin), "DumbRendererDemosaic", Metadata.Version)] 13 | public class DumbRendererDemosaicPlugin : BasePlugin 14 | { 15 | internal static new ManualLogSource Log; 16 | 17 | public override void Load() 18 | { 19 | Log = base.Log; 20 | 21 | MozaicTools.InitSetting(Config); 22 | 23 | ClassInjector.RegisterTypeInIl2Cpp(); 24 | AddComponent(); 25 | } 26 | } 27 | public class DumbRendererDemosaic : MonoBehaviour 28 | { 29 | public DumbRendererDemosaic(System.IntPtr handle) : base(handle) { } 30 | 31 | private void Update() 32 | { 33 | var array = FindObjectsOfType(Il2CppType.Of()); 34 | var ofType = array.Select(x => x.Cast()); 35 | foreach (var renderer in ofType) 36 | { 37 | if (!renderer.enabled || !renderer.gameObject.activeSelf) continue; 38 | 39 | if (MozaicTools.IsMozaicName(renderer.name)) 40 | { 41 | DumbRendererDemosaicPlugin.Log.LogInfo($"Disabling mozaic renderer {MozaicTools.GetTransformPath(renderer.transform)}"); 42 | renderer.enabled = false; 43 | renderer.gameObject.SetActive(false); 44 | } 45 | else if (renderer.material != null && (MozaicTools.IsMozaicName(renderer.material.name) || MozaicTools.IsMozaicName(renderer.material.shader?.name))) 46 | { 47 | DumbRendererDemosaicPlugin.Log.LogInfo($"Removing mozaic material {renderer.material.name} from renderer {MozaicTools.GetTransformPath(renderer.transform)}"); 48 | renderer.material = null; 49 | renderer.enabled = false; 50 | renderer.gameObject.SetActive(false); 51 | } 52 | } 53 | } 54 | } 55 | -------------------------------------------------------------------------------- /DumbRendererDemosaicIl2Cpp_net6/DumbRendererDemosaic_Il2Cpp_net6.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | net6.0 5 | DumbRendererDemosaic_Il2Cpp_net6 6 | https://github.com/ManlyMarco/UniversalUnityDemosaics 7 | true 8 | latest 9 | DumbRendererDemosaic 10 | 11 | 12 | 13 | ..\bin\ 14 | none 15 | false 16 | 17 | 18 | 19 | ..\bin\ 20 | none 21 | false 22 | false 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | -------------------------------------------------------------------------------- /DumbTypeDemosaic/DumbTypeDemosaic.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Reflection; 5 | using BepInEx; 6 | using DemosaicCommon; 7 | using UnityEngine; 8 | 9 | namespace DumbTypeDemosaic 10 | { 11 | /// 12 | /// Scans for all types that could be applying mozaics and disables them 13 | /// 14 | [BepInPlugin("manlymarco.DumbTypeDemosaic", "Dumb Type Demosaic", Metadata.Version)] 15 | internal class DumbTypeDemosaic : BaseUnityPlugin 16 | { 17 | private void Awake() 18 | { 19 | MozaicTools.InitSetting(Config); 20 | 21 | var compType = typeof(Behaviour); 22 | var matType = typeof(Material); 23 | _mozaicTypes = AppDomain.CurrentDomain.GetAssemblies() 24 | .SelectMany( 25 | x => 26 | { 27 | try 28 | { 29 | return x.GetTypes(); 30 | } 31 | catch 32 | { 33 | return new Type[0]; 34 | } 35 | }) 36 | .Where(x => compType.IsAssignableFrom(x) && MozaicTools.IsMozaicName(x.Name)) 37 | .ToDictionary(x => x, x => x.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic).Where(y => matType.IsAssignableFrom(y.FieldType)).ToList()); 38 | 39 | if (_mozaicTypes.Count == 0) 40 | { 41 | Logger.LogWarning("No potential mozaic types found! Shutting down"); 42 | enabled = false; 43 | } 44 | else 45 | { 46 | Logger.LogInfo($"Found {_mozaicTypes.Count} potential mozaic types"); 47 | } 48 | } 49 | 50 | private Dictionary> _mozaicTypes; 51 | 52 | private void Update() 53 | { 54 | foreach (var mozaicType in _mozaicTypes) 55 | { 56 | foreach (var instance in FindObjectsOfType(mozaicType.Key)) 57 | { 58 | var mozObject = (Behaviour) instance; 59 | if (mozObject.enabled) 60 | { 61 | Logger.LogInfo($"Disabling mozaic behaviour {mozObject} on transform {MozaicTools.GetTransformPath(mozObject.transform)}"); 62 | mozObject.enabled = false; 63 | 64 | foreach (var fieldInfo in mozaicType.Value) 65 | { 66 | try 67 | { 68 | var mat = (Material) fieldInfo.GetValue(instance); 69 | mat.mainTexture = null; 70 | } 71 | catch 72 | { 73 | // If can't set main tex, ignore 74 | } 75 | } 76 | } 77 | } 78 | } 79 | } 80 | } 81 | } 82 | -------------------------------------------------------------------------------- /DumbTypeDemosaic/DumbTypeDemosaic.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {744630F2-9886-40F1-9839-CB3B0D76A27C} 8 | Library 9 | Properties 10 | DumbTypeDemosaic 11 | DumbTypeDemosaic 12 | v3.5 13 | 512 14 | true 15 | 16 | 17 | 18 | 19 | true 20 | embedded 21 | false 22 | ..\bin\ 23 | DEBUG;TRACE 24 | prompt 25 | 4 26 | true 27 | 28 | 29 | embedded 30 | true 31 | ..\bin\ 32 | TRACE 33 | prompt 34 | 4 35 | true 36 | true 37 | 38 | 39 | 40 | ..\packages\IllusionLibs.BepInEx.Harmony.2.9.0\lib\net35\0Harmony.dll 41 | False 42 | 43 | 44 | ..\packages\IllusionLibs.BepInEx.5.4.22\lib\net35\BepInEx.dll 45 | False 46 | 47 | 48 | 49 | ..\packages\IllusionLibs.PlayHome.UnityEngine.5.5.5.4\lib\net35\UnityEngine.dll 50 | False 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}. 66 | 67 | 68 | 69 | 70 | 71 | -------------------------------------------------------------------------------- /DumbTypeDemosaic/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.InteropServices; 3 | 4 | // General Information about an assembly is controlled through the following 5 | // set of attributes. Change these attribute values to modify the information 6 | // associated with an assembly. 7 | [assembly: AssemblyTitle("DumbTypeDemosaic")] 8 | [assembly: AssemblyDescription("")] 9 | [assembly: AssemblyConfiguration("")] 10 | [assembly: AssemblyCompany("ManlyMarco")] 11 | [assembly: AssemblyProduct("DumbTypeDemosaic")] 12 | [assembly: AssemblyCopyright("Copyright © 2019")] 13 | [assembly: AssemblyTrademark("")] 14 | [assembly: AssemblyCulture("")] 15 | 16 | // Setting ComVisible to false makes the types in this assembly not visible 17 | // to COM components. If you need to access a type in this assembly from 18 | // COM, set the ComVisible attribute to true on that type. 19 | [assembly: ComVisible(false)] 20 | 21 | // The following GUID is for the ID of the typelib if this project is exposed to COM 22 | [assembly: Guid("744630f2-9886-40f1-9839-cb3b0d76a27c")] 23 | 24 | // Version information for an assembly consists of the following four values: 25 | // 26 | // Major Version 27 | // Minor Version 28 | // Build Number 29 | // Revision 30 | // 31 | // You can specify all the values or you can default the Build and Revision Numbers 32 | // by using the '*' as shown below: 33 | // [assembly: AssemblyVersion("1.0.*")] 34 | [assembly: AssemblyVersion(DemosaicCommon.Metadata.Version)] 35 | -------------------------------------------------------------------------------- /DumbTypeDemosaic/packages.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /MaterialReplaceDemosaic/MaterialReplaceDemosaic.cs: -------------------------------------------------------------------------------- 1 | using BepInEx; 2 | using DemosaicCommon; 3 | using UnityEngine; 4 | 5 | namespace MaterialReplaceDemosaic 6 | { 7 | /// 8 | /// Smarter version of DumbRendererDemosaic, uncensors some Live2D games where privates completely disappear with other demosaic 9 | /// 10 | [BepInPlugin("manlymarco.MaterialReplaceDemosaic", "Material Replace Demosaic", Metadata.Version)] 11 | public class MaterialReplaceDemosaic : BaseUnityPlugin 12 | { 13 | private Material _unlitMaterial; 14 | 15 | private void Start() 16 | { 17 | MozaicTools.InitSetting(Config); 18 | } 19 | 20 | private void Update() 21 | { 22 | foreach (var renderer in FindObjectsOfType()) 23 | { 24 | if (renderer.material == null) 25 | { 26 | continue; 27 | } 28 | else if (MozaicTools.IsMozaicName(renderer.material.name)) 29 | { 30 | if (_unlitMaterial == null) continue; 31 | 32 | if (renderer.sharedMaterial != null) 33 | { 34 | Logger.LogInfo($"Replacing shared material {renderer.sharedMaterial.name} with {_unlitMaterial.name} on renderer {MozaicTools.GetTransformPath(renderer.transform)}"); 35 | renderer.sharedMaterial = _unlitMaterial; 36 | } 37 | else 38 | { 39 | Logger.LogInfo($"Replacing material {renderer.material.name} with {_unlitMaterial.name} on renderer {MozaicTools.GetTransformPath(renderer.transform)}"); 40 | renderer.material = _unlitMaterial; 41 | } 42 | } 43 | else if (_unlitMaterial == null && renderer.material.name.StartsWith("Unlit")) 44 | { 45 | Logger.LogInfo($"Found Unlit replacement material {renderer.material.name} on renderer {MozaicTools.GetTransformPath(renderer.transform)}"); 46 | _unlitMaterial = renderer.material; 47 | } 48 | } 49 | } 50 | } 51 | } 52 | -------------------------------------------------------------------------------- /MaterialReplaceDemosaic/MaterialReplaceDemosaic.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {CDA3D3BA-F6AE-4AE9-9925-09BBC7436443} 8 | Library 9 | Properties 10 | MaterialReplaceDemosaic 11 | MaterialReplaceDemosaic 12 | v3.5 13 | 512 14 | true 15 | 16 | 17 | 18 | 19 | 20 | true 21 | embedded 22 | false 23 | ..\bin\ 24 | TRACE;DEBUG 25 | prompt 26 | 4 27 | true 28 | 29 | 30 | embedded 31 | true 32 | ..\bin\ 33 | TRACE 34 | prompt 35 | 4 36 | true 37 | true 38 | 39 | 40 | 41 | ..\packages\IllusionLibs.BepInEx.Harmony.2.9.0\lib\net35\0Harmony.dll 42 | False 43 | 44 | 45 | ..\packages\IllusionLibs.BepInEx.5.4.22\lib\net35\BepInEx.dll 46 | False 47 | 48 | 49 | 50 | 51 | ..\packages\IllusionLibs.PlayHome.UnityEngine.5.5.5.4\lib\net35\UnityEngine.dll 52 | False 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}. 68 | 69 | 70 | 71 | 72 | 73 | -------------------------------------------------------------------------------- /MaterialReplaceDemosaic/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.InteropServices; 3 | 4 | // General Information about an assembly is controlled through the following 5 | // set of attributes. Change these attribute values to modify the information 6 | // associated with an assembly. 7 | [assembly: AssemblyTitle("MaterialReplaceDemosaic")] 8 | [assembly: AssemblyDescription("")] 9 | [assembly: AssemblyConfiguration("")] 10 | [assembly: AssemblyCompany("ManlyMarco")] 11 | [assembly: AssemblyProduct("MaterialReplaceDemosaic")] 12 | [assembly: AssemblyCopyright("Copyright © 2019")] 13 | [assembly: AssemblyTrademark("")] 14 | [assembly: AssemblyCulture("")] 15 | 16 | // Setting ComVisible to false makes the types in this assembly not visible 17 | // to COM components. If you need to access a type in this assembly from 18 | // COM, set the ComVisible attribute to true on that type. 19 | [assembly: ComVisible(false)] 20 | 21 | // The following GUID is for the ID of the typelib if this project is exposed to COM 22 | [assembly: Guid("cda3d3ba-f6ae-4ae9-9925-09bbc7436443")] 23 | 24 | // Version information for an assembly consists of the following four values: 25 | // 26 | // Major Version 27 | // Minor Version 28 | // Build Number 29 | // Revision 30 | // 31 | // You can specify all the values or you can default the Build and Revision Numbers 32 | // by using the '*' as shown below: 33 | // [assembly: AssemblyVersion("1.0.*")] 34 | [assembly: AssemblyVersion(DemosaicCommon.Metadata.Version)] 35 | -------------------------------------------------------------------------------- /MaterialReplaceDemosaic/packages.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # UniversalUnityDemosaics 2 | A collection of BepInEx plugins for games made in Unity3D engine that are used to remove mosaic censoring. They are mainly targetted at Japanese 3D eroges (hentai games). They can work with some 2D games as well. Most of the plugins require the latest version of BepInEx 5. 3 | 4 | You can see some examples of games demosaiced by these plugins [here](https://www.patreon.com/ManlyMarco?filters[tag]=Modpack). 5 | 6 | #### DumbRendererDemosaic 7 | Basic "bread and butter" demosaic. It works with the largest amount of games and should be the first one to try. It works by disabling discrete mosaic objects and removing their textures. 8 | #### DumbRendererDemosaicIl2Cpp 9 | A version of DumbRendererDemosaic made for IL2CPP games. Needs latest version of BepInEx 6 for IL2CPP. 10 | #### CombinedMeshDemosaic 11 | A smarter version of DumbRendererDemosaic that works with games that use combined mesh renderers available in newer Unity versions (DumbRendererDemosaic doesn't work at all on those). Scans individual materials on all renderers for materials that could be mozaics and changes their shaders to be invisible. Useful when meshes are combined and not represented by transforms. Use together with DumbRendererDemosaic if there are any dedicated mosaic renderers. 12 | #### MaterialReplaceDemosaic 13 | A smarter version of DumbRendererDemosaic, uncensors some Live2D games where privates completely disappear with other demosaic plugins. 14 | #### ShaderReplaceDemosaic 15 | Scans individual shaders of materials on all renderers for ones that could be mozaics and replaces them to the specified shader. 16 | Useful whem the mozaic effect is done by using a custom shader on a fully modelled mesh. Make sure to set the "Replacement shader name" setting! You can change the setting inside ConfigurationManager and the change will be applied immediately. You can find out what names shaders on different renderers have with RuntimeUnityEditor, just find the renderer you want, inspect it, and look inside sharedMaterial -> shader. 17 | Use together with DumbRendererDemosaic if there are any dedicated mozaic renderers. 18 | #### DumbTypeDemosaic 19 | A variation of the DumbRendererDemosaic that check game code for possible mosaic methods and disables them. It rarely works but is required by some games. 20 | #### CubismRendererDisableDemosaic 21 | Demosaic targetted at games using the CubismModel framework. Usually DumbRendererDemosaic is good enough but some games might work better with this one. 22 | 23 | ## How to use? 24 | 1. Get the latest version of BepInEx 5 (for the IL2CPP version get [this version](https://github.com/BepInEx/BepInEx/releases/tag/v6.0.0-pre.1)) and install it to your game. 25 | 2. Copy one of the demosaic .dll files to the `BepInEx\plugins` folder. 26 | 3. See if the plugin load and have effect on the game. If not, remove it and try a different one. 27 | -------------------------------------------------------------------------------- /ShaderReplaceDemosaic/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.InteropServices; 3 | 4 | // General Information about an assembly is controlled through the following 5 | // set of attributes. Change these attribute values to modify the information 6 | // associated with an assembly. 7 | [assembly: AssemblyTitle("ShaderReplaceDemosaic")] 8 | [assembly: AssemblyDescription("")] 9 | [assembly: AssemblyConfiguration("")] 10 | [assembly: AssemblyCompany("")] 11 | [assembly: AssemblyProduct("ShaderReplaceDemosaic")] 12 | [assembly: AssemblyCopyright("Copyright © 2023")] 13 | [assembly: AssemblyTrademark("")] 14 | [assembly: AssemblyCulture("")] 15 | 16 | // Setting ComVisible to false makes the types in this assembly not visible 17 | // to COM components. If you need to access a type in this assembly from 18 | // COM, set the ComVisible attribute to true on that type. 19 | [assembly: ComVisible(false)] 20 | 21 | // The following GUID is for the ID of the typelib if this project is exposed to COM 22 | [assembly: Guid("c6d58894-59f2-482f-ba87-797453972842")] 23 | 24 | // Version information for an assembly consists of the following four values: 25 | // 26 | // Major Version 27 | // Minor Version 28 | // Build Number 29 | // Revision 30 | // 31 | // You can specify all the values or you can default the Build and Revision Numbers 32 | // by using the '*' as shown below: 33 | // [assembly: AssemblyVersion("1.0.*")] 34 | [assembly: AssemblyVersion("1.0.0.0")] 35 | [assembly: AssemblyFileVersion("1.0.0.0")] 36 | -------------------------------------------------------------------------------- /ShaderReplaceDemosaic/ShaderReplaceDemosaic.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {C6D58894-59F2-482F-BA87-797453972842} 8 | Library 9 | Properties 10 | ShaderReplaceDemosaic 11 | ShaderReplaceDemosaic 12 | v4.6 13 | 512 14 | true 15 | 16 | 17 | 18 | 19 | true 20 | embedded 21 | false 22 | ..\bin\ 23 | DEBUG;TRACE 24 | prompt 25 | 4 26 | true 27 | 28 | 29 | embedded 30 | true 31 | ..\bin\ 32 | TRACE 33 | prompt 34 | 4 35 | true 36 | true 37 | 38 | 39 | 40 | ..\packages\IllusionLibs.BepInEx.Harmony.2.9.0\lib\net35\0Harmony.dll 41 | False 42 | 43 | 44 | ..\packages\IllusionLibs.BepInEx.5.4.22\lib\net35\BepInEx.dll 45 | False 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | ..\packages\IllusionLibs.EmotionCreators.UnityEngine.CoreModule.2017.4.24.4\lib\net46\UnityEngine.dll 57 | False 58 | 59 | 60 | ..\packages\IllusionLibs.EmotionCreators.UnityEngine.CoreModule.2017.4.24.4\lib\net46\UnityEngine.CoreModule.dll 61 | False 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}. 77 | 78 | 79 | 80 | 81 | 82 | -------------------------------------------------------------------------------- /ShaderReplaceDemosaic/ShaderReplaceDemosaicPlugin.cs: -------------------------------------------------------------------------------- 1 | using BepInEx; 2 | using BepInEx.Configuration; 3 | using DemosaicCommon; 4 | using UnityEngine; 5 | 6 | namespace ShaderReplaceDemosaic 7 | { 8 | /// 9 | /// Scans individual shaders of materials on all renderers for ones that could be mozaics and replaces them to the specified shader. 10 | /// Useful whem the mozaic effect is done by using a custom shader on a fully modelled mesh. Make sure to set the Replacement shader name setting! 11 | /// Use together with DumbRendererDemosaic if there are any dedicated mozaic renderers. 12 | /// 13 | [BepInPlugin("manlymarco.ShaderReplaceDemosaic", "Shader Replace Demosaic", Metadata.Version)] 14 | public class ShaderReplaceDemosaicPlugin : BaseUnityPlugin 15 | { 16 | private Shader _goodShader; 17 | 18 | private ConfigEntry _nameSetting; 19 | private ConfigEntry _targetSetting; 20 | 21 | private void Awake() 22 | { 23 | MozaicTools.InitSetting(Config); 24 | 25 | _nameSetting = Config.Bind("Shader replace", "Replacement shader name", "Body", "Part or whole name of the shader that should be used to replace mozaic shaders. Case sensitive."); 26 | _nameSetting.SettingChanged += (sender, args) => _goodShader = null; 27 | 28 | _targetSetting = Config.Bind("Shader replace", "Target shader name", "", "Part or whole name of the shader (or material it is on) to be replaced. Case sensitive. If empty, common names of mozaic shaders/materials are searched."); 29 | } 30 | 31 | private void Update() 32 | { 33 | foreach (var renderer in FindObjectsOfType()) 34 | { 35 | if (renderer == null) 36 | continue; 37 | 38 | foreach (var material in renderer.sharedMaterials.Length == 0 ? renderer.materials : renderer.sharedMaterials) 39 | { 40 | if (material == null) 41 | continue; 42 | 43 | if (_targetSetting.Value.Length == 0 ? (MozaicTools.IsMozaicName(material.name) || MozaicTools.IsMozaicName(material.shader.name)) : (material.name.Contains(_targetSetting.Value) || material.shader.name.Contains(_targetSetting.Value))) 44 | { 45 | if (_goodShader == null) continue; 46 | 47 | if (material.shader != _goodShader) 48 | { 49 | Logger.LogInfo($"Replacing shader {material.shader.name} on material {material.name} on renderer {MozaicTools.GetTransformPath(renderer.transform)} with shader {_goodShader.name}"); 50 | material.shader = _goodShader; 51 | } 52 | } 53 | else if (_goodShader == null && material.shader.name.Contains(_nameSetting.Value)) 54 | { 55 | Logger.LogInfo($"Found replacement shader {material.shader.name} on material {material.name} on renderer {MozaicTools.GetTransformPath(renderer.transform)}"); 56 | _goodShader = material.shader; 57 | } 58 | } 59 | } 60 | } 61 | } 62 | } 63 | -------------------------------------------------------------------------------- /ShaderReplaceDemosaic/packages.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /UniversalDemosaics.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | VisualStudioVersion = 17.5.33424.131 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DumbRendererDemosaic", "DumbRendererDemosaic\DumbRendererDemosaic.csproj", "{7B1C7EEA-1527-4777-BDD2-97E127E4E920}" 7 | EndProject 8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DumbTypeDemosaic", "DumbTypeDemosaic\DumbTypeDemosaic.csproj", "{744630F2-9886-40F1-9839-CB3B0D76A27C}" 9 | EndProject 10 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CubismRendererDisableDemosaic", "CubismRendererDisableDemosaic\CubismRendererDisableDemosaic.csproj", "{62E38A3E-437A-497E-BC27-B7313DB272CF}" 11 | EndProject 12 | Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "DemosaicCommon", "DemozaicCommon\DemosaicCommon.shproj", "{1675BBF9-EB47-44DA-AA9B-F04795D72D43}" 13 | EndProject 14 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MaterialReplaceDemosaic", "MaterialReplaceDemosaic\MaterialReplaceDemosaic.csproj", "{CDA3D3BA-F6AE-4AE9-9925-09BBC7436443}" 15 | EndProject 16 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CombinedMeshDemosaic", "CombinedMeshDemosaic\CombinedMeshDemosaic.csproj", "{7FD05EB4-4DD2-4A3E-BEA2-A0F487A77E80}" 17 | EndProject 18 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DumbRendererDemosaic_Il2Cpp_pre1", "DumbRendererDemosaicIl2Cpp\DumbRendererDemosaic_Il2Cpp_pre1.csproj", "{0A247FE9-26FC-4908-8436-6B2AC5797480}" 19 | EndProject 20 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ShaderReplaceDemosaic", 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