├── .gitignore ├── html ├── img │ ├── bombbay.png │ ├── ignition.png │ ├── rearHood.png │ ├── frontHood.png │ ├── rearHood2.png │ ├── doorFrontLeft.png │ ├── doorRearLeft.png │ ├── doorRearRight.png │ ├── interiorLight.png │ ├── seatFrontLeft.png │ ├── doorFrontRight.png │ ├── windowFrontLeft.png │ ├── windowFrontRight.png │ ├── windowRearLeft.png │ └── windowRearRight.png ├── style.css └── vehui.html ├── config.lua ├── .github └── ISSUE_TEMPLATE │ ├── bug_report.md │ └── feature_request.md ├── fxmanifest.lua ├── README.md ├── client.lua └── LICENSE /.gitignore: -------------------------------------------------------------------------------- 1 | .git/ 2 | .github/ -------------------------------------------------------------------------------- /html/img/bombbay.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Manvaril/vehcontrol/HEAD/html/img/bombbay.png -------------------------------------------------------------------------------- /html/img/ignition.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Manvaril/vehcontrol/HEAD/html/img/ignition.png -------------------------------------------------------------------------------- /html/img/rearHood.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Manvaril/vehcontrol/HEAD/html/img/rearHood.png -------------------------------------------------------------------------------- /html/img/frontHood.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Manvaril/vehcontrol/HEAD/html/img/frontHood.png -------------------------------------------------------------------------------- /html/img/rearHood2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Manvaril/vehcontrol/HEAD/html/img/rearHood2.png -------------------------------------------------------------------------------- /html/img/doorFrontLeft.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Manvaril/vehcontrol/HEAD/html/img/doorFrontLeft.png -------------------------------------------------------------------------------- /html/img/doorRearLeft.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Manvaril/vehcontrol/HEAD/html/img/doorRearLeft.png -------------------------------------------------------------------------------- /html/img/doorRearRight.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Manvaril/vehcontrol/HEAD/html/img/doorRearRight.png -------------------------------------------------------------------------------- /html/img/interiorLight.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Manvaril/vehcontrol/HEAD/html/img/interiorLight.png -------------------------------------------------------------------------------- /html/img/seatFrontLeft.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Manvaril/vehcontrol/HEAD/html/img/seatFrontLeft.png -------------------------------------------------------------------------------- /html/img/doorFrontRight.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Manvaril/vehcontrol/HEAD/html/img/doorFrontRight.png -------------------------------------------------------------------------------- /html/img/windowFrontLeft.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Manvaril/vehcontrol/HEAD/html/img/windowFrontLeft.png -------------------------------------------------------------------------------- /html/img/windowFrontRight.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Manvaril/vehcontrol/HEAD/html/img/windowFrontRight.png -------------------------------------------------------------------------------- /html/img/windowRearLeft.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Manvaril/vehcontrol/HEAD/html/img/windowRearLeft.png -------------------------------------------------------------------------------- /html/img/windowRearRight.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Manvaril/vehcontrol/HEAD/html/img/windowRearRight.png -------------------------------------------------------------------------------- /config.lua: -------------------------------------------------------------------------------- 1 | -- Commands [true/false] 2 | UseCommands = true 3 | 4 | -- Disable ped moving seat from pass to driver unintentionally [true/false] 5 | DisableSeatShuffle = true 6 | 7 | -- Keep vehicle running when exit driver with long F key [ ture/false ] 8 | LeaveRunning = true 9 | 10 | -- Key to open menu (default: HOME) https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/ 11 | DefaultOpen = 'HOME' -------------------------------------------------------------------------------- /.github/ISSUE_TEMPLATE/bug_report.md: -------------------------------------------------------------------------------- 1 | --- 2 | name: Bug report 3 | about: Create a report to help us improve 4 | title: "[BUG]" 5 | labels: bug 6 | assignees: Manvaril 7 | 8 | --- 9 | 10 | **Describe the bug** 11 | A clear and concise description of what the bug is. 12 | 13 | **To Reproduce** 14 | Steps to reproduce the behavior: 15 | 1. Go to '...' 16 | 2. Click on '....' 17 | 3. Scroll down to '....' 18 | 4. See error 19 | 20 | **Expected behavior** 21 | A clear and concise description of what you expected to happen. 22 | 23 | **Screenshots** 24 | If applicable, add screenshots to help explain your problem. 25 | 26 | **Additional context** 27 | Add any other context about the problem here. 28 | -------------------------------------------------------------------------------- /.github/ISSUE_TEMPLATE/feature_request.md: -------------------------------------------------------------------------------- 1 | --- 2 | name: Feature request 3 | about: Suggest an idea for this project 4 | title: "[FEATURE REQUEST]" 5 | labels: enhancement 6 | assignees: Manvaril 7 | 8 | --- 9 | 10 | **Is your feature request related to a problem? Please describe.** 11 | A clear and concise description of what the problem is. Ex. I'm always frustrated when [...] 12 | 13 | **Describe the solution you'd like** 14 | A clear and concise description of what you want to happen. 15 | 16 | **Describe alternatives you've considered** 17 | A clear and concise description of any alternative solutions or features you've considered. 18 | 19 | **Additional context** 20 | Add any other context or screenshots about the feature request here. 21 | -------------------------------------------------------------------------------- /fxmanifest.lua: -------------------------------------------------------------------------------- 1 | fx_version 'adamant' 2 | games { 'gta5' } 3 | 4 | author 'Manvaril' 5 | description 'Vehicle Door/Window/Seat/Engine/Dome Light NUI script' 6 | version '1.1.5' 7 | 8 | ui_page "html/vehui.html" 9 | 10 | files { 11 | "html/vehui.html", 12 | "html/style.css", 13 | "html/img/doorFrontLeft.png", 14 | "html/img/doorFrontRight.png", 15 | "html/img/doorRearLeft.png", 16 | "html/img/doorRearRight.png", 17 | "html/img/frontHood.png", 18 | "html/img/ignition.png", 19 | "html/img/rearHood.png", 20 | "html/img/rearHood2.png", 21 | "html/img/seatFrontLeft.png", 22 | "html/img/windowFrontLeft.png", 23 | "html/img/windowFrontRight.png", 24 | "html/img/windowRearLeft.png", 25 | "html/img/windowRearRight.png", 26 | "html/img/interiorLight.png", 27 | "html/img/bombbay.png" 28 | } 29 | 30 | client_script { 31 | 'config.lua', 32 | 'client.lua' 33 | } 34 | 35 | export { 36 | 'openExternal' 37 | } 38 | -------------------------------------------------------------------------------- /html/style.css: -------------------------------------------------------------------------------- 1 | body { 2 | /*background-color: transparent;*/ 3 | margin:0; 4 | padding: 0; 5 | font-family: Arial, Helvetica, sans-serif; 6 | /*opacity: 0.0;*/ 7 | } 8 | .container { 9 | position: absolute; 10 | left: 50%; 11 | bottom: 40px; 12 | transform: translateX(-50%); 13 | width: 375px; 14 | height: 210px; 15 | border-radius: 20px; 16 | background-color: #1e1e1eeb; 17 | border: 2px solid #c4c4c4; 18 | } 19 | .content { 20 | width: 100%; 21 | height: 100%; 22 | display: grid; 23 | grid-template-columns: auto auto auto auto auto auto; 24 | grid-gap: 5px; 25 | box-sizing: border-box; 26 | padding: 20px; 27 | } 28 | .overlay { 29 | position: absolute; 30 | top:0; 31 | left:0; 32 | width: 100%; 33 | height: 100%; 34 | background-size: 90px; 35 | border-radius: 20px; 36 | opacity: 0.25; 37 | filter: contrast(25%); 38 | } 39 | .slot { 40 | background-color: #000000; 41 | margin: auto; 42 | border-radius: 10px; 43 | } 44 | img { 45 | width: 50px; 46 | height: 50px; 47 | align-self: center; 48 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # vehcontrol 2 | 3 | NUI visual menu vehicle script for FiveM 4 | 5 | ## Features 6 | 7 | * Control 8 | - Hood 9 | - Trunk 10 | - Doors 11 | - Windows 12 | - Interior Light 13 | - Change Seats 14 | - Leave Engine Running on Exit 15 | - Bomb Bay Doors 16 | 17 | ## NUI Controls 18 | 19 | **Open** - Script Default: HOME 20 | 21 | - Script Default can be changed via config 22 | 23 | - Client changeable via Settings->Keybinds->FiveM game menu 24 | 25 | **Close** - ESC 26 | 27 | ## Commands 28 | 29 | **/engine** - Start/Stop Vehicle Engine 30 | 31 | **/hood** - Open/Close Hood 32 | 33 | **/trunk** - Open/Close Trunk 34 | 35 | **/seat** [1-4]- Move Seat 36 | 37 | **/door** [1-4] - Open/Close Door 38 | 39 | **/window** [1-4] - Roll Up/Down Window 40 | 41 | **/windowfront** - Roll Up/Down Front Windows 42 | 43 | **/windowback** - Roll Up/Down Back Windows 44 | 45 | **/windowall** - Roll Up/Down All Windows 46 | 47 | **/vehcontrolclose** - Close NUI (in F8 if stuck open) 48 | 49 | ## Config 50 | UseCommands [true/false] - Allow the use of /commands 51 | 52 | DisableSeatShuffle [true/false] - Allow auto-seat shuffle from passenger to driver 53 | 54 | LeaveRunning [true/false] - Allow the engine to keep running on exit of the vehicle with a long F keypress 55 | 56 | DefaultOpen - This is they default key to open the menu, client can change in the game menu (Settings->Key Binds->FiveM) 57 | 58 | - USABLE KEY LIST https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/ 59 | 60 | ## Exporting and Events 61 | 62 | The following ways can be used to open the menu from another resource depending on how the resource is coded 63 | 64 | Open menu from another resource with exports 65 | >```exports.vehcontrol:openExternal()``` 66 | 67 | Open menu from another resource with events 68 | >```TriggerEvent("vehcontrol:openExternal")``` 69 | 70 | ## TODO 71 | 72 | - Nothing Currently 73 | 74 | Feature request can be made [Here](https://github.com/Manvaril/vehcontrol/issues/new/choose) 75 | 76 | ## Changelog 77 | 78 | **v1.1.7** 79 | - Added Bomb Bay Doors [#22](https://github.com/Manvaril/vehcontrol/issues/22) 80 | 81 | **v1.1.6** 82 | - Added KeyMapping so clients can change the keybind in the game menu 83 | - Added Default Key to config 84 | 85 | **v1.1.5** 86 | - Added new manifest file [#10](https://github.com/Manvaril/vehcontrol/issues/10) 87 | 88 | **v1.1.4** 89 | - Added secondary way to call the menu using events 90 | 91 | **v1.1.3** 92 | - Added Exports to call the menu from another resource 93 | 94 | **v1.1.2** 95 | - Merged Pull request #2 by yhtrae, which added a fix for disabling the opening of the menu while in the ESC pause menu 96 | - Added ability to keep the engine running when you get out of the drivers seat 97 | - Add LeaveRunning [true/false] flag to config 98 | 99 | **v1.1.1** 100 | - Fix Auto-Seat Shuffle 101 | - Add DisableSeatShuffle [true/false] flag to config 102 | 103 | **v1.1.0** 104 | - Fixed seat switching (was unable to move to driver from every seat) 105 | - Added config.lua with settings 106 | - Added /engine command 107 | - Added /hood command 108 | - Added /trunk command 109 | - Added /door command 110 | - Added /seat command 111 | - Added /window command 112 | - Added /windowfront command 113 | - Added /windowback command 114 | - Added /windowall command 115 | - Added vehcontrolclose command (use in F8 if NUI stuck open) 116 | - Restructured code to be modular with NUI and Commands 117 | 118 | **v1.0.0** 119 | - Initial Release 120 | 121 | ## License 122 | 123 | Copyright 2020 Manvaril 124 | 125 | This program is free software: you can redistribute it and/or modify 126 | it under the terms of the GNU General Public License as published by 127 | the Free Software Foundation, either version 3 of the License, or 128 | (at your option) any later version. 129 | 130 | This program is distributed in the hope that it will be useful, 131 | but WITHOUT ANY WARRANTY; without even the implied warranty of 132 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 133 | GNU General Public License for more details. 134 | 135 | You should have received a copy of the GNU General Public License 136 | along with this program. If not, see . 137 | -------------------------------------------------------------------------------- /html/vehui.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 9 | 10 | 11 |
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33 | 34 | 142 | 143 | -------------------------------------------------------------------------------- /client.lua: -------------------------------------------------------------------------------- 1 | local isInVehControl = false 2 | local windowState1 = true 3 | local windowState2 = true 4 | local windowState3 = true 5 | local windowState4 = true 6 | 7 | Citizen.CreateThread(function() 8 | while true do 9 | Citizen.Wait(0) 10 | if LeaveRunning then 11 | local playerPed = GetPlayerPed(-1) 12 | local vehicle = GetVehiclePedIsIn(PlayerPedId(), false) 13 | if IsPedInAnyVehicle(playerPed, false) and IsControlPressed(2, 75) and not IsEntityDead(playerPed) then 14 | Citizen.Wait(150) 15 | if IsPedInAnyVehicle(playerPed, false) and IsControlPressed(2, 75) and not IsEntityDead(playerPed) then 16 | SetVehicleEngineOn(vehicle, true, true, false) 17 | TaskLeaveVehicle(playerPed, vehicle, 0) 18 | end 19 | end 20 | end 21 | if IsPedInAnyVehicle(GetPlayerPed(-1), false) and DisableSeatShuffle then 22 | if GetPedInVehicleSeat(GetVehiclePedIsIn(GetPlayerPed(-1), false), 0) == GetPlayerPed(-1) then 23 | if GetIsTaskActive(GetPlayerPed(-1), 165) then 24 | SetPedIntoVehicle(GetPlayerPed(-1), GetVehiclePedIsIn(GetPlayerPed(-1), false), 0) 25 | end 26 | end 27 | end 28 | end 29 | end) 30 | 31 | ----------------------------------------------------------------------------- 32 | -- NUI OPEN EXPORT/EVENT 33 | ----------------------------------------------------------------------------- 34 | 35 | RegisterCommand("vehcontrol", function(source, args, rawCommand) 36 | if IsPedInAnyVehicle(PlayerPedId(), false) and not IsPauseMenuActive() then 37 | openVehControl() 38 | end 39 | end, false) 40 | 41 | RegisterKeyMapping('vehcontrol', 'Open Vehicle Menu', 'keyboard', DefaultOpen) 42 | 43 | function openExternal() 44 | if IsPedInAnyVehicle(PlayerPedId(), false) then 45 | openVehControl() 46 | end 47 | end 48 | 49 | RegisterNetEvent('vehcontrol:openExternal') 50 | AddEventHandler('vehcontrol:openExternal', function() 51 | if IsPedInAnyVehicle(PlayerPedId(), false) then 52 | openVehControl() 53 | end 54 | end) 55 | 56 | ----------------------------------------------------------------------------- 57 | -- NUI OPEN/CLOSE FUNCTIONS 58 | ----------------------------------------------------------------------------- 59 | 60 | function openVehControl() 61 | isInVehControl = true 62 | SetNuiFocus(true, true) 63 | SendNUIMessage({ 64 | type = "openGeneral" 65 | }) 66 | end 67 | 68 | function closeVehControl() 69 | isInVehControl = false 70 | SetNuiFocus(false, false) 71 | SendNUIMessage({ 72 | type = "closeAll" 73 | }) 74 | end 75 | 76 | RegisterNUICallback('NUIFocusOff', function() 77 | isInVehControl = false 78 | SetNuiFocus(false, false) 79 | SendNUIMessage({ 80 | type = "closeAll" 81 | }) 82 | end) 83 | 84 | ----------------------------------------------------------------------------- 85 | -- NUI CALLBACKS 86 | ----------------------------------------------------------------------------- 87 | 88 | RegisterNUICallback('ignition', function() 89 | EngineControl() 90 | end) 91 | 92 | RegisterNUICallback('interiorLight', function() 93 | InteriorLightControl() 94 | end) 95 | 96 | RegisterNUICallback('doors', function(data, cb) 97 | DoorControl(data.door) 98 | end) 99 | 100 | RegisterNUICallback('seatchange', function(data, cb) 101 | SeatControl(data.seat) 102 | end) 103 | 104 | RegisterNUICallback('windows', function(data, cb) 105 | WindowControl(data.window, data.door) 106 | end) 107 | 108 | RegisterNUICallback('bombbay', function() 109 | BombBayControl() 110 | end) 111 | 112 | ----------------------------------------------------------------------------- 113 | -- ACTION FUNCTIONS 114 | ----------------------------------------------------------------------------- 115 | 116 | function EngineControl() 117 | local vehicle = GetVehiclePedIsIn(PlayerPedId(), false) 118 | if vehicle ~= nil and vehicle ~= 0 and GetPedInVehicleSeat(vehicle, 0) then 119 | SetVehicleEngineOn(vehicle, (not GetIsVehicleEngineRunning(vehicle)), false, true) 120 | end 121 | end 122 | 123 | function InteriorLightControl() 124 | local playerPed = GetPlayerPed(-1) 125 | if (IsPedSittingInAnyVehicle(playerPed)) then 126 | local vehicle = GetVehiclePedIsIn(playerPed, false) 127 | if IsVehicleInteriorLightOn(vehicle) then 128 | SetVehicleInteriorlight(vehicle, false) 129 | else 130 | SetVehicleInteriorlight(vehicle, true) 131 | end 132 | end 133 | end 134 | 135 | function DoorControl(door) 136 | local playerPed = GetPlayerPed(-1) 137 | if (IsPedSittingInAnyVehicle(playerPed)) then 138 | local vehicle = GetVehiclePedIsIn(playerPed, false) 139 | if GetVehicleDoorAngleRatio(vehicle, door) > 0.0 then 140 | SetVehicleDoorShut(vehicle, door, false) 141 | else 142 | SetVehicleDoorOpen(vehicle, door, false) 143 | end 144 | end 145 | end 146 | 147 | function SeatControl(seat) 148 | local playerPed = GetPlayerPed(-1) 149 | if (IsPedSittingInAnyVehicle(playerPed)) then 150 | local vehicle = GetVehiclePedIsIn(playerPed, false) 151 | if IsVehicleSeatFree(vehicle, seat) then 152 | SetPedIntoVehicle(GetPlayerPed(-1), vehicle, seat) 153 | end 154 | end 155 | end 156 | 157 | function WindowControl(window, door) 158 | local playerPed = GetPlayerPed(-1) 159 | if (IsPedSittingInAnyVehicle(playerPed)) then 160 | local vehicle = GetVehiclePedIsIn(playerPed, false) 161 | if window == 0 then 162 | if windowState1 == true and DoesVehicleHaveDoor(vehicle, door) then 163 | RollDownWindow(vehicle, window) 164 | windowState1 = false 165 | else 166 | RollUpWindow(vehicle, window) 167 | windowState1 = true 168 | end 169 | elseif window == 1 then 170 | if windowState2 == true and DoesVehicleHaveDoor(vehicle, door) then 171 | RollDownWindow(vehicle, window) 172 | windowState2 = false 173 | else 174 | RollUpWindow(vehicle, window) 175 | windowState2 = true 176 | end 177 | elseif window == 2 then 178 | if windowState3 == true and DoesVehicleHaveDoor(vehicle, door) then 179 | RollDownWindow(vehicle, window) 180 | windowState3 = false 181 | else 182 | RollUpWindow(vehicle, window) 183 | windowState3 = true 184 | end 185 | elseif window == 3 then 186 | if windowState4 == true and DoesVehicleHaveDoor(vehicle, door) then 187 | RollDownWindow(vehicle, window) 188 | windowState4 = false 189 | else 190 | RollUpWindow(vehicle, window) 191 | windowState4 = true 192 | end 193 | end 194 | end 195 | end 196 | 197 | function FrontWindowControl() 198 | local playerPed = GetPlayerPed(-1) 199 | if (IsPedSittingInAnyVehicle(playerPed)) then 200 | local vehicle = GetVehiclePedIsIn(playerPed, false) 201 | if windowState1 == true or windowState2 == true then 202 | RollDownWindow(vehicle, 0) 203 | RollDownWindow(vehicle, 1) 204 | windowState1 = false 205 | windowState2 = false 206 | else 207 | RollUpWindow(vehicle, 0) 208 | RollUpWindow(vehicle, 1) 209 | windowState1 = true 210 | windowState2 = true 211 | end 212 | end 213 | end 214 | 215 | function BackWindowControl() 216 | local playerPed = GetPlayerPed(-1) 217 | if (IsPedSittingInAnyVehicle(playerPed)) then 218 | local vehicle = GetVehiclePedIsIn(playerPed, false) 219 | if windowState3 == true or windowState4 == true then 220 | RollDownWindow(vehicle, 2) 221 | RollDownWindow(vehicle, 3) 222 | windowState3 = false 223 | windowState4 = false 224 | else 225 | RollUpWindow(vehicle, 2) 226 | RollUpWindow(vehicle, 3) 227 | windowState3 = true 228 | windowState4 = true 229 | end 230 | end 231 | end 232 | 233 | function AllWindowControl() 234 | local playerPed = GetPlayerPed(-1) 235 | if (IsPedSittingInAnyVehicle(playerPed)) then 236 | local vehicle = GetVehiclePedIsIn(playerPed, false) 237 | if windowState1 == true or windowState2 == true or windowState3 == true or windowState4 == true then 238 | RollDownWindow(vehicle, 0) 239 | RollDownWindow(vehicle, 1) 240 | RollDownWindow(vehicle, 2) 241 | RollDownWindow(vehicle, 3) 242 | windowState1 = false 243 | windowState2 = false 244 | windowState3 = false 245 | windowState4 = false 246 | else 247 | RollUpWindow(vehicle, 0) 248 | RollUpWindow(vehicle, 1) 249 | RollUpWindow(vehicle, 2) 250 | RollUpWindow(vehicle, 3) 251 | windowState1 = true 252 | windowState2 = true 253 | windowState3 = true 254 | windowState4 = true 255 | end 256 | end 257 | end 258 | 259 | function BombBayControl() 260 | local playerPed = GetPlayerPed(-1) 261 | if (IsPedSittingInAnyVehicle(playerPed)) then 262 | local vehicle = GetVehiclePedIsIn(playerPed, false) 263 | if AreBombBayDoorsOpen(vehicle) then 264 | CloseBombBayDoors(vehicle) 265 | else 266 | OpenBombBayDoors(vehicle) 267 | end 268 | end 269 | end 270 | 271 | ----------------------------------------------------------------------------- 272 | -- VEHICLE COMMANDS 273 | ----------------------------------------------------------------------------- 274 | if UseCommands then 275 | -- ENGINE 276 | TriggerEvent('chat:addSuggestion', '/engine', 'Start/Stop Engine') 277 | 278 | RegisterCommand("engine", function(source, args, rawCommand) 279 | EngineControl() 280 | end, false) 281 | 282 | -- DOORS 283 | TriggerEvent('chat:addSuggestion', '/door', 'Open/Close Vehicle Door', { 284 | { name="ID", help="1) Driver, 2) Passenger, 3) Driver Side Rear, 4) Passenger Side Rear" } 285 | }) 286 | 287 | RegisterCommand("door", function(source, args, rawCommand) 288 | local doorID = tonumber(args[1]) 289 | if doorID ~= nil then 290 | if doorID == 1 then 291 | DoorControl(0) 292 | elseif doorID == 2 then 293 | DoorControl(1) 294 | elseif doorID == 3 then 295 | DoorControl(2) 296 | elseif doorID == 4 then 297 | DoorControl(3) 298 | end 299 | else 300 | TriggerEvent("chatMessage", "Usage: ", {255, 0, 0}, "/door [door id]") 301 | end 302 | end, false) 303 | 304 | -- SEAT 305 | TriggerEvent('chat:addSuggestion', '/seat', 'Move to a seat', { 306 | { name="ID", help="1) Driver, 2) Passenger, 3) Driver Side Rear, 4) Passenger Side Rear" } 307 | }) 308 | 309 | RegisterCommand("seat", function(source, args, rawCommand) 310 | local seatID = tonumber(args[1]) 311 | if seatID ~= nil then 312 | if seatID == 1 then 313 | SeatControl(-1) 314 | elseif seatID == 2 then 315 | SeatControl(0) 316 | elseif seatID == 3 then 317 | SeatControl(1) 318 | elseif seatID == 4 then 319 | SeatControl(2) 320 | end 321 | else 322 | TriggerEvent("chatMessage", "Usage: ", {255, 0, 0}, "/seat [seat id]") 323 | end 324 | end, false) 325 | 326 | -- WINDOWS 327 | TriggerEvent('chat:addSuggestion', '/window', 'Roll Up/Down Window', { 328 | { name="ID", help="1) Driver, 2) Passenger, 3) Driver Side Rear, 4) Passenger Side Rear" } 329 | }) 330 | 331 | RegisterCommand("window", function(source, args, rawCommand) 332 | local windowID = tonumber(args[1]) 333 | 334 | if windowID ~= nil then 335 | if windowID == 1 then 336 | WindowControl(0, 0) 337 | elseif windowID == 2 then 338 | WindowControl(1, 1) 339 | elseif windowID == 3 then 340 | WindowControl(2, 2) 341 | elseif windowID == 4 then 342 | WindowControl(3, 3) 343 | end 344 | else 345 | TriggerEvent("chatMessage", "Usage: ", {255, 0, 0}, "/window [door id]") 346 | end 347 | end, false) 348 | 349 | -- HOOD 350 | TriggerEvent('chat:addSuggestion', '/hood', 'Open/Close Hood') 351 | 352 | RegisterCommand("hood", function(source, args, rawCommand) 353 | DoorControl(4) 354 | end, false) 355 | 356 | -- TRUNK 357 | TriggerEvent('chat:addSuggestion', '/trunk', 'Open/Close Trunk') 358 | 359 | RegisterCommand("trunk", function(source, args, rawCommand) 360 | DoorControl(5) 361 | end, false) 362 | 363 | -- FRONT WINDOWS 364 | TriggerEvent('chat:addSuggestion', '/windowfront', 'Roll Up/Down Front Windows') 365 | 366 | RegisterCommand("windowfront", function(source, args, rawCommand) 367 | FrontWindowControl() 368 | end, false) 369 | 370 | -- BACK WINDOWS 371 | TriggerEvent('chat:addSuggestion', '/windowback', 'Roll Up/Down Back Windows') 372 | 373 | RegisterCommand("windowback", function(source, args, rawCommand) 374 | BackWindowControl() 375 | end, false) 376 | 377 | -- ALL WINDOWS 378 | TriggerEvent('chat:addSuggestion', '/windowall', 'Roll Up/Down All Windows') 379 | 380 | RegisterCommand("windowall", function(source, args, rawCommand) 381 | AllWindowControl() 382 | end, false) 383 | end 384 | 385 | -- FORCE CLOSE 386 | RegisterCommand("vehcontrolclose", function(source, args, rawCommand) 387 | closeVehControl() 388 | end, false) 389 | 390 | function DisplayHelpText(str) 391 | SetTextComponentFormat("STRING") 392 | AddTextComponentString(str) 393 | DisplayHelpTextFromStringLabel(0, 0, 1, -1) 394 | end 395 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 2, June 1991 3 | 4 | Copyright (C) 1989, 1991 Free Software Foundation, Inc., 5 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 6 | Everyone is permitted to copy and 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Each licensee is addressed as "you". 71 | 72 | Activities other than copying, distribution and modification are not 73 | covered by this License; they are outside its scope. The act of 74 | running the Program is not restricted, and the output from the Program 75 | is covered only if its contents constitute a work based on the 76 | Program (independent of having been made by running the Program). 77 | Whether that is true depends on what the Program does. 78 | 79 | 1. You may copy and distribute verbatim copies of the Program's 80 | source code as you receive it, in any medium, provided that you 81 | conspicuously and appropriately publish on each copy an appropriate 82 | copyright notice and disclaimer of warranty; keep intact all the 83 | notices that refer to this License and to the absence of any warranty; 84 | and give any other recipients of the Program a copy of this License 85 | along with the Program. 86 | 87 | You may charge a fee for the physical act of transferring a copy, and 88 | you may at your option offer warranty protection in exchange for a fee. 89 | 90 | 2. You may modify your copy or copies of the Program or any portion 91 | of it, thus forming a work based on the Program, and copy and 92 | distribute such modifications or work under the terms of Section 1 93 | above, provided that you also meet all of these conditions: 94 | 95 | a) You must cause the modified files to carry prominent notices 96 | stating that you changed the files and the date of any change. 97 | 98 | b) You must cause any work that you distribute or publish, that in 99 | whole or in part contains or is derived from the Program or any 100 | part thereof, to be licensed as a whole at no charge to all third 101 | parties under the terms of this License. 102 | 103 | c) If the modified program normally reads commands interactively 104 | when run, you must cause it, when started running for such 105 | interactive use in the most ordinary way, to print or display an 106 | announcement including an appropriate copyright notice and a 107 | notice that there is no warranty (or else, saying that you provide 108 | a warranty) and that users may redistribute the program under 109 | these conditions, and telling the user how to view a copy of this 110 | License. (Exception: if the Program itself is interactive but 111 | does not normally print such an announcement, your work based on 112 | the Program is not required to print an announcement.) 113 | 114 | These requirements apply to the modified work as a whole. If 115 | identifiable sections of that work are not derived from the Program, 116 | and can be reasonably considered independent and separate works in 117 | themselves, then this License, and its terms, do not apply to those 118 | sections when you distribute them as separate works. But when you 119 | distribute the same sections as part of a whole which is a work based 120 | on the Program, the distribution of the whole must be on the terms of 121 | this License, whose permissions for other licensees extend to the 122 | entire whole, and thus to each and every part regardless of who wrote it. 123 | 124 | Thus, it is not the intent of this section to claim rights or contest 125 | your rights to work written entirely by you; rather, the intent is to 126 | exercise the right to control the distribution of derivative or 127 | collective works based on the Program. 128 | 129 | In addition, mere aggregation of another work not based on the Program 130 | with the Program (or with a work based on the Program) on a volume of 131 | a storage or distribution medium does not bring the other work under 132 | the scope of this License. 133 | 134 | 3. You may copy and distribute the Program (or a work based on it, 135 | under Section 2) in object code or executable form under the terms of 136 | Sections 1 and 2 above provided that you also do one of the following: 137 | 138 | a) Accompany it with the complete corresponding machine-readable 139 | source code, which must be distributed under the terms of Sections 140 | 1 and 2 above on a medium customarily used for software interchange; or, 141 | 142 | b) Accompany it with a written offer, valid for at least three 143 | years, to give any third party, for a charge no more than your 144 | cost of physically performing source distribution, a complete 145 | machine-readable copy of the corresponding source code, to be 146 | distributed under the terms of Sections 1 and 2 above on a medium 147 | customarily used for software interchange; or, 148 | 149 | c) Accompany it with the information you received as to the offer 150 | to distribute corresponding source code. (This alternative is 151 | allowed only for noncommercial distribution and only if you 152 | received the program in object code or executable form with such 153 | an offer, in accord with Subsection b above.) 154 | 155 | The source code for a work means the preferred form of the work for 156 | making modifications to it. For an executable work, complete source 157 | code means all the source code for all modules it contains, plus any 158 | associated interface definition files, plus the scripts used to 159 | control compilation and installation of the executable. However, as a 160 | special exception, the source code distributed need not include 161 | anything that is normally distributed (in either source or binary 162 | form) with the major components (compiler, kernel, and so on) of the 163 | operating system on which the executable runs, unless that component 164 | itself accompanies the executable. 165 | 166 | If distribution of executable or object code is made by offering 167 | access to copy from a designated place, then offering equivalent 168 | access to copy the source code from the same place counts as 169 | distribution of the source code, even though third parties are not 170 | compelled to copy the source along with the object code. 171 | 172 | 4. You may not copy, modify, sublicense, or distribute the Program 173 | except as expressly provided under this License. Any attempt 174 | otherwise to copy, modify, sublicense or distribute the Program is 175 | void, and will automatically terminate your rights under this License. 176 | However, parties who have received copies, or rights, from you under 177 | this License will not have their licenses terminated so long as such 178 | parties remain in full compliance. 179 | 180 | 5. You are not required to accept this License, since you have not 181 | signed it. However, nothing else grants you permission to modify or 182 | distribute the Program or its derivative works. These actions are 183 | prohibited by law if you do not accept this License. Therefore, by 184 | modifying or distributing the Program (or any work based on the 185 | Program), you indicate your acceptance of this License to do so, and 186 | all its terms and conditions for copying, distributing or modifying 187 | the Program or works based on it. 188 | 189 | 6. Each time you redistribute the Program (or any work based on the 190 | Program), the recipient automatically receives a license from the 191 | original licensor to copy, distribute or modify the Program subject to 192 | these terms and conditions. You may not impose any further 193 | restrictions on the recipients' exercise of the rights granted herein. 194 | You are not responsible for enforcing compliance by third parties to 195 | this License. 196 | 197 | 7. If, as a consequence of a court judgment or allegation of patent 198 | infringement or for any other reason (not limited to patent issues), 199 | conditions are imposed on you (whether by court order, agreement or 200 | otherwise) that contradict the conditions of this License, they do not 201 | excuse you from the conditions of this License. If you cannot 202 | distribute so as to satisfy simultaneously your obligations under this 203 | License and any other pertinent obligations, then as a consequence you 204 | may not distribute the Program at all. For example, if a patent 205 | license would not permit royalty-free redistribution of the Program by 206 | all those who receive copies directly or indirectly through you, then 207 | the only way you could satisfy both it and this License would be to 208 | refrain entirely from distribution of the Program. 209 | 210 | If any portion of this section is held invalid or unenforceable under 211 | any particular circumstance, the balance of the section is intended to 212 | apply and the section as a whole is intended to apply in other 213 | circumstances. 214 | 215 | It is not the purpose of this section to induce you to infringe any 216 | patents or other property right claims or to contest validity of any 217 | such claims; this section has the sole purpose of protecting the 218 | integrity of the free software distribution system, which is 219 | implemented by public license practices. Many people have made 220 | generous contributions to the wide range of software distributed 221 | through that system in reliance on consistent application of that 222 | system; it is up to the author/donor to decide if he or she is willing 223 | to distribute software through any other system and a licensee cannot 224 | impose that choice. 225 | 226 | This section is intended to make thoroughly clear what is believed to 227 | be a consequence of the rest of this License. 228 | 229 | 8. If the distribution and/or use of the Program is restricted in 230 | certain countries either by patents or by copyrighted interfaces, the 231 | original copyright holder who places the Program under this License 232 | may add an explicit geographical distribution limitation excluding 233 | those countries, so that distribution is permitted only in or among 234 | countries not thus excluded. In such case, this License incorporates 235 | the limitation as if written in the body of this License. 236 | 237 | 9. The Free Software Foundation may publish revised and/or new versions 238 | of the General Public License from time to time. Such new versions will 239 | be similar in spirit to the present version, but may differ in detail to 240 | address new problems or concerns. 241 | 242 | Each version is given a distinguishing version number. If the Program 243 | specifies a version number of this License which applies to it and "any 244 | later version", you have the option of following the terms and conditions 245 | either of that version or of any later version published by the Free 246 | Software Foundation. If the Program does not specify a version number of 247 | this License, you may choose any version ever published by the Free Software 248 | Foundation. 249 | 250 | 10. If you wish to incorporate parts of the Program into other free 251 | programs whose distribution conditions are different, write to the author 252 | to ask for permission. For software which is copyrighted by the Free 253 | Software Foundation, write to the Free Software Foundation; we sometimes 254 | make exceptions for this. Our decision will be guided by the two goals 255 | of preserving the free status of all derivatives of our free software and 256 | of promoting the sharing and reuse of software generally. 257 | 258 | NO WARRANTY 259 | 260 | 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY 261 | FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN 262 | OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES 263 | PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED 264 | OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 265 | MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS 266 | TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE 267 | PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, 268 | REPAIR OR CORRECTION. 269 | 270 | 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 271 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR 272 | REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, 273 | INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING 274 | OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED 275 | TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY 276 | YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER 277 | PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE 278 | POSSIBILITY OF SUCH DAMAGES. 279 | 280 | END OF TERMS AND CONDITIONS 281 | 282 | How to Apply These Terms to Your New Programs 283 | 284 | If you develop a new program, and you want it to be of the greatest 285 | possible use to the public, the best way to achieve this is to make it 286 | free software which everyone can redistribute and change under these terms. 287 | 288 | To do so, attach the following notices to the program. It is safest 289 | to attach them to the start of each source file to most effectively 290 | convey the exclusion of warranty; and each file should have at least 291 | the "copyright" line and a pointer to where the full notice is found. 292 | 293 | 294 | Copyright (C) 295 | 296 | This program is free software; you can redistribute it and/or modify 297 | it under the terms of the GNU General Public License as published by 298 | the Free Software Foundation; either version 2 of the License, or 299 | (at your option) any later version. 300 | 301 | This program is distributed in the hope that it will be useful, 302 | but WITHOUT ANY WARRANTY; without even the implied warranty of 303 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 304 | GNU General Public License for more details. 305 | 306 | You should have received a copy of the GNU General Public License along 307 | with this program; if not, write to the Free Software Foundation, Inc., 308 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 309 | 310 | Also add information on how to contact you by electronic and paper mail. 311 | 312 | If the program is interactive, make it output a short notice like this 313 | when it starts in an interactive mode: 314 | 315 | Gnomovision version 69, Copyright (C) year name of author 316 | Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 317 | This is free software, and you are welcome to redistribute it 318 | under certain conditions; type `show c' for details. 319 | 320 | The hypothetical commands `show w' and `show c' should show the appropriate 321 | parts of the General Public License. Of course, the commands you use may 322 | be called something other than `show w' and `show c'; they could even be 323 | mouse-clicks or menu items--whatever suits your program. 324 | 325 | You should also get your employer (if you work as a programmer) or your 326 | school, if any, to sign a "copyright disclaimer" for the program, if 327 | necessary. Here is a sample; alter the names: 328 | 329 | Yoyodyne, Inc., hereby disclaims all copyright interest in the program 330 | `Gnomovision' (which makes passes at compilers) written by James Hacker. 331 | 332 | , 1 April 1989 333 | Ty Coon, President of Vice 334 | 335 | This General Public License does not permit incorporating your program into 336 | proprietary programs. If your program is a subroutine library, you may 337 | consider it more useful to permit linking proprietary applications with the 338 | library. If this is what you want to do, use the GNU Lesser General 339 | Public License instead of this License. 340 | --------------------------------------------------------------------------------