├── .gitignore
├── html
├── img
│ ├── bombbay.png
│ ├── ignition.png
│ ├── rearHood.png
│ ├── frontHood.png
│ ├── rearHood2.png
│ ├── doorFrontLeft.png
│ ├── doorRearLeft.png
│ ├── doorRearRight.png
│ ├── interiorLight.png
│ ├── seatFrontLeft.png
│ ├── doorFrontRight.png
│ ├── windowFrontLeft.png
│ ├── windowFrontRight.png
│ ├── windowRearLeft.png
│ └── windowRearRight.png
├── style.css
└── vehui.html
├── config.lua
├── .github
└── ISSUE_TEMPLATE
│ ├── bug_report.md
│ └── feature_request.md
├── fxmanifest.lua
├── README.md
├── client.lua
└── LICENSE
/.gitignore:
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1 | .git/
2 | .github/
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/html/img/bombbay.png:
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https://raw.githubusercontent.com/Manvaril/vehcontrol/HEAD/html/img/bombbay.png
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/html/img/ignition.png:
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https://raw.githubusercontent.com/Manvaril/vehcontrol/HEAD/html/img/ignition.png
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/html/img/rearHood.png:
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https://raw.githubusercontent.com/Manvaril/vehcontrol/HEAD/html/img/rearHood.png
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/html/img/frontHood.png:
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https://raw.githubusercontent.com/Manvaril/vehcontrol/HEAD/html/img/frontHood.png
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/html/img/rearHood2.png:
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https://raw.githubusercontent.com/Manvaril/vehcontrol/HEAD/html/img/rearHood2.png
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/html/img/doorFrontLeft.png:
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https://raw.githubusercontent.com/Manvaril/vehcontrol/HEAD/html/img/doorFrontLeft.png
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/html/img/doorRearLeft.png:
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https://raw.githubusercontent.com/Manvaril/vehcontrol/HEAD/html/img/doorRearLeft.png
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/html/img/doorRearRight.png:
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https://raw.githubusercontent.com/Manvaril/vehcontrol/HEAD/html/img/doorRearRight.png
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/html/img/interiorLight.png:
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https://raw.githubusercontent.com/Manvaril/vehcontrol/HEAD/html/img/interiorLight.png
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/html/img/seatFrontLeft.png:
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https://raw.githubusercontent.com/Manvaril/vehcontrol/HEAD/html/img/seatFrontLeft.png
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/html/img/doorFrontRight.png:
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https://raw.githubusercontent.com/Manvaril/vehcontrol/HEAD/html/img/doorFrontRight.png
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/html/img/windowFrontLeft.png:
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https://raw.githubusercontent.com/Manvaril/vehcontrol/HEAD/html/img/windowFrontLeft.png
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/html/img/windowFrontRight.png:
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https://raw.githubusercontent.com/Manvaril/vehcontrol/HEAD/html/img/windowFrontRight.png
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/html/img/windowRearLeft.png:
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https://raw.githubusercontent.com/Manvaril/vehcontrol/HEAD/html/img/windowRearLeft.png
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/html/img/windowRearRight.png:
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https://raw.githubusercontent.com/Manvaril/vehcontrol/HEAD/html/img/windowRearRight.png
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/config.lua:
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1 | -- Commands [true/false]
2 | UseCommands = true
3 |
4 | -- Disable ped moving seat from pass to driver unintentionally [true/false]
5 | DisableSeatShuffle = true
6 |
7 | -- Keep vehicle running when exit driver with long F key [ ture/false ]
8 | LeaveRunning = true
9 |
10 | -- Key to open menu (default: HOME) https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
11 | DefaultOpen = 'HOME'
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/.github/ISSUE_TEMPLATE/bug_report.md:
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1 | ---
2 | name: Bug report
3 | about: Create a report to help us improve
4 | title: "[BUG]"
5 | labels: bug
6 | assignees: Manvaril
7 |
8 | ---
9 |
10 | **Describe the bug**
11 | A clear and concise description of what the bug is.
12 |
13 | **To Reproduce**
14 | Steps to reproduce the behavior:
15 | 1. Go to '...'
16 | 2. Click on '....'
17 | 3. Scroll down to '....'
18 | 4. See error
19 |
20 | **Expected behavior**
21 | A clear and concise description of what you expected to happen.
22 |
23 | **Screenshots**
24 | If applicable, add screenshots to help explain your problem.
25 |
26 | **Additional context**
27 | Add any other context about the problem here.
28 |
--------------------------------------------------------------------------------
/.github/ISSUE_TEMPLATE/feature_request.md:
--------------------------------------------------------------------------------
1 | ---
2 | name: Feature request
3 | about: Suggest an idea for this project
4 | title: "[FEATURE REQUEST]"
5 | labels: enhancement
6 | assignees: Manvaril
7 |
8 | ---
9 |
10 | **Is your feature request related to a problem? Please describe.**
11 | A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
12 |
13 | **Describe the solution you'd like**
14 | A clear and concise description of what you want to happen.
15 |
16 | **Describe alternatives you've considered**
17 | A clear and concise description of any alternative solutions or features you've considered.
18 |
19 | **Additional context**
20 | Add any other context or screenshots about the feature request here.
21 |
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/fxmanifest.lua:
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1 | fx_version 'adamant'
2 | games { 'gta5' }
3 |
4 | author 'Manvaril'
5 | description 'Vehicle Door/Window/Seat/Engine/Dome Light NUI script'
6 | version '1.1.5'
7 |
8 | ui_page "html/vehui.html"
9 |
10 | files {
11 | "html/vehui.html",
12 | "html/style.css",
13 | "html/img/doorFrontLeft.png",
14 | "html/img/doorFrontRight.png",
15 | "html/img/doorRearLeft.png",
16 | "html/img/doorRearRight.png",
17 | "html/img/frontHood.png",
18 | "html/img/ignition.png",
19 | "html/img/rearHood.png",
20 | "html/img/rearHood2.png",
21 | "html/img/seatFrontLeft.png",
22 | "html/img/windowFrontLeft.png",
23 | "html/img/windowFrontRight.png",
24 | "html/img/windowRearLeft.png",
25 | "html/img/windowRearRight.png",
26 | "html/img/interiorLight.png",
27 | "html/img/bombbay.png"
28 | }
29 |
30 | client_script {
31 | 'config.lua',
32 | 'client.lua'
33 | }
34 |
35 | export {
36 | 'openExternal'
37 | }
38 |
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/html/style.css:
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1 | body {
2 | /*background-color: transparent;*/
3 | margin:0;
4 | padding: 0;
5 | font-family: Arial, Helvetica, sans-serif;
6 | /*opacity: 0.0;*/
7 | }
8 | .container {
9 | position: absolute;
10 | left: 50%;
11 | bottom: 40px;
12 | transform: translateX(-50%);
13 | width: 375px;
14 | height: 210px;
15 | border-radius: 20px;
16 | background-color: #1e1e1eeb;
17 | border: 2px solid #c4c4c4;
18 | }
19 | .content {
20 | width: 100%;
21 | height: 100%;
22 | display: grid;
23 | grid-template-columns: auto auto auto auto auto auto;
24 | grid-gap: 5px;
25 | box-sizing: border-box;
26 | padding: 20px;
27 | }
28 | .overlay {
29 | position: absolute;
30 | top:0;
31 | left:0;
32 | width: 100%;
33 | height: 100%;
34 | background-size: 90px;
35 | border-radius: 20px;
36 | opacity: 0.25;
37 | filter: contrast(25%);
38 | }
39 | .slot {
40 | background-color: #000000;
41 | margin: auto;
42 | border-radius: 10px;
43 | }
44 | img {
45 | width: 50px;
46 | height: 50px;
47 | align-self: center;
48 | }
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/README.md:
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1 | # vehcontrol
2 |
3 | NUI visual menu vehicle script for FiveM
4 |
5 | ## Features
6 |
7 | * Control
8 | - Hood
9 | - Trunk
10 | - Doors
11 | - Windows
12 | - Interior Light
13 | - Change Seats
14 | - Leave Engine Running on Exit
15 | - Bomb Bay Doors
16 |
17 | ## NUI Controls
18 |
19 | **Open** - Script Default: HOME
20 |
21 | - Script Default can be changed via config
22 |
23 | - Client changeable via Settings->Keybinds->FiveM game menu
24 |
25 | **Close** - ESC
26 |
27 | ## Commands
28 |
29 | **/engine** - Start/Stop Vehicle Engine
30 |
31 | **/hood** - Open/Close Hood
32 |
33 | **/trunk** - Open/Close Trunk
34 |
35 | **/seat** [1-4]- Move Seat
36 |
37 | **/door** [1-4] - Open/Close Door
38 |
39 | **/window** [1-4] - Roll Up/Down Window
40 |
41 | **/windowfront** - Roll Up/Down Front Windows
42 |
43 | **/windowback** - Roll Up/Down Back Windows
44 |
45 | **/windowall** - Roll Up/Down All Windows
46 |
47 | **/vehcontrolclose** - Close NUI (in F8 if stuck open)
48 |
49 | ## Config
50 | UseCommands [true/false] - Allow the use of /commands
51 |
52 | DisableSeatShuffle [true/false] - Allow auto-seat shuffle from passenger to driver
53 |
54 | LeaveRunning [true/false] - Allow the engine to keep running on exit of the vehicle with a long F keypress
55 |
56 | DefaultOpen - This is they default key to open the menu, client can change in the game menu (Settings->Key Binds->FiveM)
57 |
58 | - USABLE KEY LIST https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
59 |
60 | ## Exporting and Events
61 |
62 | The following ways can be used to open the menu from another resource depending on how the resource is coded
63 |
64 | Open menu from another resource with exports
65 | >```exports.vehcontrol:openExternal()```
66 |
67 | Open menu from another resource with events
68 | >```TriggerEvent("vehcontrol:openExternal")```
69 |
70 | ## TODO
71 |
72 | - Nothing Currently
73 |
74 | Feature request can be made [Here](https://github.com/Manvaril/vehcontrol/issues/new/choose)
75 |
76 | ## Changelog
77 |
78 | **v1.1.7**
79 | - Added Bomb Bay Doors [#22](https://github.com/Manvaril/vehcontrol/issues/22)
80 |
81 | **v1.1.6**
82 | - Added KeyMapping so clients can change the keybind in the game menu
83 | - Added Default Key to config
84 |
85 | **v1.1.5**
86 | - Added new manifest file [#10](https://github.com/Manvaril/vehcontrol/issues/10)
87 |
88 | **v1.1.4**
89 | - Added secondary way to call the menu using events
90 |
91 | **v1.1.3**
92 | - Added Exports to call the menu from another resource
93 |
94 | **v1.1.2**
95 | - Merged Pull request #2 by yhtrae, which added a fix for disabling the opening of the menu while in the ESC pause menu
96 | - Added ability to keep the engine running when you get out of the drivers seat
97 | - Add LeaveRunning [true/false] flag to config
98 |
99 | **v1.1.1**
100 | - Fix Auto-Seat Shuffle
101 | - Add DisableSeatShuffle [true/false] flag to config
102 |
103 | **v1.1.0**
104 | - Fixed seat switching (was unable to move to driver from every seat)
105 | - Added config.lua with settings
106 | - Added /engine command
107 | - Added /hood command
108 | - Added /trunk command
109 | - Added /door command
110 | - Added /seat command
111 | - Added /window command
112 | - Added /windowfront command
113 | - Added /windowback command
114 | - Added /windowall command
115 | - Added vehcontrolclose command (use in F8 if NUI stuck open)
116 | - Restructured code to be modular with NUI and Commands
117 |
118 | **v1.0.0**
119 | - Initial Release
120 |
121 | ## License
122 |
123 | Copyright 2020 Manvaril
124 |
125 | This program is free software: you can redistribute it and/or modify
126 | it under the terms of the GNU General Public License as published by
127 | the Free Software Foundation, either version 3 of the License, or
128 | (at your option) any later version.
129 |
130 | This program is distributed in the hope that it will be useful,
131 | but WITHOUT ANY WARRANTY; without even the implied warranty of
132 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
133 | GNU General Public License for more details.
134 |
135 | You should have received a copy of the GNU General Public License
136 | along with this program. If not, see .
137 |
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/html/vehui.html:
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1 |
2 |
3 |
4 |
5 |
6 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
142 |
143 |
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/client.lua:
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1 | local isInVehControl = false
2 | local windowState1 = true
3 | local windowState2 = true
4 | local windowState3 = true
5 | local windowState4 = true
6 |
7 | Citizen.CreateThread(function()
8 | while true do
9 | Citizen.Wait(0)
10 | if LeaveRunning then
11 | local playerPed = GetPlayerPed(-1)
12 | local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
13 | if IsPedInAnyVehicle(playerPed, false) and IsControlPressed(2, 75) and not IsEntityDead(playerPed) then
14 | Citizen.Wait(150)
15 | if IsPedInAnyVehicle(playerPed, false) and IsControlPressed(2, 75) and not IsEntityDead(playerPed) then
16 | SetVehicleEngineOn(vehicle, true, true, false)
17 | TaskLeaveVehicle(playerPed, vehicle, 0)
18 | end
19 | end
20 | end
21 | if IsPedInAnyVehicle(GetPlayerPed(-1), false) and DisableSeatShuffle then
22 | if GetPedInVehicleSeat(GetVehiclePedIsIn(GetPlayerPed(-1), false), 0) == GetPlayerPed(-1) then
23 | if GetIsTaskActive(GetPlayerPed(-1), 165) then
24 | SetPedIntoVehicle(GetPlayerPed(-1), GetVehiclePedIsIn(GetPlayerPed(-1), false), 0)
25 | end
26 | end
27 | end
28 | end
29 | end)
30 |
31 | -----------------------------------------------------------------------------
32 | -- NUI OPEN EXPORT/EVENT
33 | -----------------------------------------------------------------------------
34 |
35 | RegisterCommand("vehcontrol", function(source, args, rawCommand)
36 | if IsPedInAnyVehicle(PlayerPedId(), false) and not IsPauseMenuActive() then
37 | openVehControl()
38 | end
39 | end, false)
40 |
41 | RegisterKeyMapping('vehcontrol', 'Open Vehicle Menu', 'keyboard', DefaultOpen)
42 |
43 | function openExternal()
44 | if IsPedInAnyVehicle(PlayerPedId(), false) then
45 | openVehControl()
46 | end
47 | end
48 |
49 | RegisterNetEvent('vehcontrol:openExternal')
50 | AddEventHandler('vehcontrol:openExternal', function()
51 | if IsPedInAnyVehicle(PlayerPedId(), false) then
52 | openVehControl()
53 | end
54 | end)
55 |
56 | -----------------------------------------------------------------------------
57 | -- NUI OPEN/CLOSE FUNCTIONS
58 | -----------------------------------------------------------------------------
59 |
60 | function openVehControl()
61 | isInVehControl = true
62 | SetNuiFocus(true, true)
63 | SendNUIMessage({
64 | type = "openGeneral"
65 | })
66 | end
67 |
68 | function closeVehControl()
69 | isInVehControl = false
70 | SetNuiFocus(false, false)
71 | SendNUIMessage({
72 | type = "closeAll"
73 | })
74 | end
75 |
76 | RegisterNUICallback('NUIFocusOff', function()
77 | isInVehControl = false
78 | SetNuiFocus(false, false)
79 | SendNUIMessage({
80 | type = "closeAll"
81 | })
82 | end)
83 |
84 | -----------------------------------------------------------------------------
85 | -- NUI CALLBACKS
86 | -----------------------------------------------------------------------------
87 |
88 | RegisterNUICallback('ignition', function()
89 | EngineControl()
90 | end)
91 |
92 | RegisterNUICallback('interiorLight', function()
93 | InteriorLightControl()
94 | end)
95 |
96 | RegisterNUICallback('doors', function(data, cb)
97 | DoorControl(data.door)
98 | end)
99 |
100 | RegisterNUICallback('seatchange', function(data, cb)
101 | SeatControl(data.seat)
102 | end)
103 |
104 | RegisterNUICallback('windows', function(data, cb)
105 | WindowControl(data.window, data.door)
106 | end)
107 |
108 | RegisterNUICallback('bombbay', function()
109 | BombBayControl()
110 | end)
111 |
112 | -----------------------------------------------------------------------------
113 | -- ACTION FUNCTIONS
114 | -----------------------------------------------------------------------------
115 |
116 | function EngineControl()
117 | local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
118 | if vehicle ~= nil and vehicle ~= 0 and GetPedInVehicleSeat(vehicle, 0) then
119 | SetVehicleEngineOn(vehicle, (not GetIsVehicleEngineRunning(vehicle)), false, true)
120 | end
121 | end
122 |
123 | function InteriorLightControl()
124 | local playerPed = GetPlayerPed(-1)
125 | if (IsPedSittingInAnyVehicle(playerPed)) then
126 | local vehicle = GetVehiclePedIsIn(playerPed, false)
127 | if IsVehicleInteriorLightOn(vehicle) then
128 | SetVehicleInteriorlight(vehicle, false)
129 | else
130 | SetVehicleInteriorlight(vehicle, true)
131 | end
132 | end
133 | end
134 |
135 | function DoorControl(door)
136 | local playerPed = GetPlayerPed(-1)
137 | if (IsPedSittingInAnyVehicle(playerPed)) then
138 | local vehicle = GetVehiclePedIsIn(playerPed, false)
139 | if GetVehicleDoorAngleRatio(vehicle, door) > 0.0 then
140 | SetVehicleDoorShut(vehicle, door, false)
141 | else
142 | SetVehicleDoorOpen(vehicle, door, false)
143 | end
144 | end
145 | end
146 |
147 | function SeatControl(seat)
148 | local playerPed = GetPlayerPed(-1)
149 | if (IsPedSittingInAnyVehicle(playerPed)) then
150 | local vehicle = GetVehiclePedIsIn(playerPed, false)
151 | if IsVehicleSeatFree(vehicle, seat) then
152 | SetPedIntoVehicle(GetPlayerPed(-1), vehicle, seat)
153 | end
154 | end
155 | end
156 |
157 | function WindowControl(window, door)
158 | local playerPed = GetPlayerPed(-1)
159 | if (IsPedSittingInAnyVehicle(playerPed)) then
160 | local vehicle = GetVehiclePedIsIn(playerPed, false)
161 | if window == 0 then
162 | if windowState1 == true and DoesVehicleHaveDoor(vehicle, door) then
163 | RollDownWindow(vehicle, window)
164 | windowState1 = false
165 | else
166 | RollUpWindow(vehicle, window)
167 | windowState1 = true
168 | end
169 | elseif window == 1 then
170 | if windowState2 == true and DoesVehicleHaveDoor(vehicle, door) then
171 | RollDownWindow(vehicle, window)
172 | windowState2 = false
173 | else
174 | RollUpWindow(vehicle, window)
175 | windowState2 = true
176 | end
177 | elseif window == 2 then
178 | if windowState3 == true and DoesVehicleHaveDoor(vehicle, door) then
179 | RollDownWindow(vehicle, window)
180 | windowState3 = false
181 | else
182 | RollUpWindow(vehicle, window)
183 | windowState3 = true
184 | end
185 | elseif window == 3 then
186 | if windowState4 == true and DoesVehicleHaveDoor(vehicle, door) then
187 | RollDownWindow(vehicle, window)
188 | windowState4 = false
189 | else
190 | RollUpWindow(vehicle, window)
191 | windowState4 = true
192 | end
193 | end
194 | end
195 | end
196 |
197 | function FrontWindowControl()
198 | local playerPed = GetPlayerPed(-1)
199 | if (IsPedSittingInAnyVehicle(playerPed)) then
200 | local vehicle = GetVehiclePedIsIn(playerPed, false)
201 | if windowState1 == true or windowState2 == true then
202 | RollDownWindow(vehicle, 0)
203 | RollDownWindow(vehicle, 1)
204 | windowState1 = false
205 | windowState2 = false
206 | else
207 | RollUpWindow(vehicle, 0)
208 | RollUpWindow(vehicle, 1)
209 | windowState1 = true
210 | windowState2 = true
211 | end
212 | end
213 | end
214 |
215 | function BackWindowControl()
216 | local playerPed = GetPlayerPed(-1)
217 | if (IsPedSittingInAnyVehicle(playerPed)) then
218 | local vehicle = GetVehiclePedIsIn(playerPed, false)
219 | if windowState3 == true or windowState4 == true then
220 | RollDownWindow(vehicle, 2)
221 | RollDownWindow(vehicle, 3)
222 | windowState3 = false
223 | windowState4 = false
224 | else
225 | RollUpWindow(vehicle, 2)
226 | RollUpWindow(vehicle, 3)
227 | windowState3 = true
228 | windowState4 = true
229 | end
230 | end
231 | end
232 |
233 | function AllWindowControl()
234 | local playerPed = GetPlayerPed(-1)
235 | if (IsPedSittingInAnyVehicle(playerPed)) then
236 | local vehicle = GetVehiclePedIsIn(playerPed, false)
237 | if windowState1 == true or windowState2 == true or windowState3 == true or windowState4 == true then
238 | RollDownWindow(vehicle, 0)
239 | RollDownWindow(vehicle, 1)
240 | RollDownWindow(vehicle, 2)
241 | RollDownWindow(vehicle, 3)
242 | windowState1 = false
243 | windowState2 = false
244 | windowState3 = false
245 | windowState4 = false
246 | else
247 | RollUpWindow(vehicle, 0)
248 | RollUpWindow(vehicle, 1)
249 | RollUpWindow(vehicle, 2)
250 | RollUpWindow(vehicle, 3)
251 | windowState1 = true
252 | windowState2 = true
253 | windowState3 = true
254 | windowState4 = true
255 | end
256 | end
257 | end
258 |
259 | function BombBayControl()
260 | local playerPed = GetPlayerPed(-1)
261 | if (IsPedSittingInAnyVehicle(playerPed)) then
262 | local vehicle = GetVehiclePedIsIn(playerPed, false)
263 | if AreBombBayDoorsOpen(vehicle) then
264 | CloseBombBayDoors(vehicle)
265 | else
266 | OpenBombBayDoors(vehicle)
267 | end
268 | end
269 | end
270 |
271 | -----------------------------------------------------------------------------
272 | -- VEHICLE COMMANDS
273 | -----------------------------------------------------------------------------
274 | if UseCommands then
275 | -- ENGINE
276 | TriggerEvent('chat:addSuggestion', '/engine', 'Start/Stop Engine')
277 |
278 | RegisterCommand("engine", function(source, args, rawCommand)
279 | EngineControl()
280 | end, false)
281 |
282 | -- DOORS
283 | TriggerEvent('chat:addSuggestion', '/door', 'Open/Close Vehicle Door', {
284 | { name="ID", help="1) Driver, 2) Passenger, 3) Driver Side Rear, 4) Passenger Side Rear" }
285 | })
286 |
287 | RegisterCommand("door", function(source, args, rawCommand)
288 | local doorID = tonumber(args[1])
289 | if doorID ~= nil then
290 | if doorID == 1 then
291 | DoorControl(0)
292 | elseif doorID == 2 then
293 | DoorControl(1)
294 | elseif doorID == 3 then
295 | DoorControl(2)
296 | elseif doorID == 4 then
297 | DoorControl(3)
298 | end
299 | else
300 | TriggerEvent("chatMessage", "Usage: ", {255, 0, 0}, "/door [door id]")
301 | end
302 | end, false)
303 |
304 | -- SEAT
305 | TriggerEvent('chat:addSuggestion', '/seat', 'Move to a seat', {
306 | { name="ID", help="1) Driver, 2) Passenger, 3) Driver Side Rear, 4) Passenger Side Rear" }
307 | })
308 |
309 | RegisterCommand("seat", function(source, args, rawCommand)
310 | local seatID = tonumber(args[1])
311 | if seatID ~= nil then
312 | if seatID == 1 then
313 | SeatControl(-1)
314 | elseif seatID == 2 then
315 | SeatControl(0)
316 | elseif seatID == 3 then
317 | SeatControl(1)
318 | elseif seatID == 4 then
319 | SeatControl(2)
320 | end
321 | else
322 | TriggerEvent("chatMessage", "Usage: ", {255, 0, 0}, "/seat [seat id]")
323 | end
324 | end, false)
325 |
326 | -- WINDOWS
327 | TriggerEvent('chat:addSuggestion', '/window', 'Roll Up/Down Window', {
328 | { name="ID", help="1) Driver, 2) Passenger, 3) Driver Side Rear, 4) Passenger Side Rear" }
329 | })
330 |
331 | RegisterCommand("window", function(source, args, rawCommand)
332 | local windowID = tonumber(args[1])
333 |
334 | if windowID ~= nil then
335 | if windowID == 1 then
336 | WindowControl(0, 0)
337 | elseif windowID == 2 then
338 | WindowControl(1, 1)
339 | elseif windowID == 3 then
340 | WindowControl(2, 2)
341 | elseif windowID == 4 then
342 | WindowControl(3, 3)
343 | end
344 | else
345 | TriggerEvent("chatMessage", "Usage: ", {255, 0, 0}, "/window [door id]")
346 | end
347 | end, false)
348 |
349 | -- HOOD
350 | TriggerEvent('chat:addSuggestion', '/hood', 'Open/Close Hood')
351 |
352 | RegisterCommand("hood", function(source, args, rawCommand)
353 | DoorControl(4)
354 | end, false)
355 |
356 | -- TRUNK
357 | TriggerEvent('chat:addSuggestion', '/trunk', 'Open/Close Trunk')
358 |
359 | RegisterCommand("trunk", function(source, args, rawCommand)
360 | DoorControl(5)
361 | end, false)
362 |
363 | -- FRONT WINDOWS
364 | TriggerEvent('chat:addSuggestion', '/windowfront', 'Roll Up/Down Front Windows')
365 |
366 | RegisterCommand("windowfront", function(source, args, rawCommand)
367 | FrontWindowControl()
368 | end, false)
369 |
370 | -- BACK WINDOWS
371 | TriggerEvent('chat:addSuggestion', '/windowback', 'Roll Up/Down Back Windows')
372 |
373 | RegisterCommand("windowback", function(source, args, rawCommand)
374 | BackWindowControl()
375 | end, false)
376 |
377 | -- ALL WINDOWS
378 | TriggerEvent('chat:addSuggestion', '/windowall', 'Roll Up/Down All Windows')
379 |
380 | RegisterCommand("windowall", function(source, args, rawCommand)
381 | AllWindowControl()
382 | end, false)
383 | end
384 |
385 | -- FORCE CLOSE
386 | RegisterCommand("vehcontrolclose", function(source, args, rawCommand)
387 | closeVehControl()
388 | end, false)
389 |
390 | function DisplayHelpText(str)
391 | SetTextComponentFormat("STRING")
392 | AddTextComponentString(str)
393 | DisplayHelpTextFromStringLabel(0, 0, 1, -1)
394 | end
395 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
2 | Version 2, June 1991
3 |
4 | Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
5 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
6 | Everyone is permitted to copy and distribute verbatim copies
7 | of this license document, but changing it is not allowed.
8 |
9 | Preamble
10 |
11 | The licenses for most software are designed to take away your
12 | freedom to share and change it. By contrast, the GNU General Public
13 | License is intended to guarantee your freedom to share and change free
14 | software--to make sure the software is free for all its users. This
15 | General Public License applies to most of the Free Software
16 | Foundation's software and to any other program whose authors commit to
17 | using it. (Some other Free Software Foundation software is covered by
18 | the GNU Lesser General Public License instead.) You can apply it to
19 | your programs, too.
20 |
21 | When we speak of free software, we are referring to freedom, not
22 | price. Our General Public Licenses are designed to make sure that you
23 | have the freedom to distribute copies of free software (and charge for
24 | this service if you wish), that you receive source code or can get it
25 | if you want it, that you can change the software or use pieces of it
26 | in new free programs; and that you know you can do these things.
27 |
28 | To protect your rights, we need to make restrictions that forbid
29 | anyone to deny you these rights or to ask you to surrender the rights.
30 | These restrictions translate to certain responsibilities for you if you
31 | distribute copies of the software, or if you modify it.
32 |
33 | For example, if you distribute copies of such a program, whether
34 | gratis or for a fee, you must give the recipients all the rights that
35 | you have. You must make sure that they, too, receive or can get the
36 | source code. And you must show them these terms so they know their
37 | rights.
38 |
39 | We protect your rights with two steps: (1) copyright the software, and
40 | (2) offer you this license which gives you legal permission to copy,
41 | distribute and/or modify the software.
42 |
43 | Also, for each author's protection and ours, we want to make certain
44 | that everyone understands that there is no warranty for this free
45 | software. If the software is modified by someone else and passed on, we
46 | want its recipients to know that what they have is not the original, so
47 | that any problems introduced by others will not reflect on the original
48 | authors' reputations.
49 |
50 | Finally, any free program is threatened constantly by software
51 | patents. We wish to avoid the danger that redistributors of a free
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53 | program proprietary. To prevent this, we have made it clear that any
54 | patent must be licensed for everyone's free use or not licensed at all.
55 |
56 | The precise terms and conditions for copying, distribution and
57 | modification follow.
58 |
59 | GNU GENERAL PUBLIC LICENSE
60 | TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
61 |
62 | 0. This License applies to any program or other work which contains
63 | a notice placed by the copyright holder saying it may be distributed
64 | under the terms of this General Public License. The "Program", below,
65 | refers to any such program or work, and a "work based on the Program"
66 | means either the Program or any derivative work under copyright law:
67 | that is to say, a work containing the Program or a portion of it,
68 | either verbatim or with modifications and/or translated into another
69 | language. (Hereinafter, translation is included without limitation in
70 | the term "modification".) Each licensee is addressed as "you".
71 |
72 | Activities other than copying, distribution and modification are not
73 | covered by this License; they are outside its scope. The act of
74 | running the Program is not restricted, and the output from the Program
75 | is covered only if its contents constitute a work based on the
76 | Program (independent of having been made by running the Program).
77 | Whether that is true depends on what the Program does.
78 |
79 | 1. You may copy and distribute verbatim copies of the Program's
80 | source code as you receive it, in any medium, provided that you
81 | conspicuously and appropriately publish on each copy an appropriate
82 | copyright notice and disclaimer of warranty; keep intact all the
83 | notices that refer to this License and to the absence of any warranty;
84 | and give any other recipients of the Program a copy of this License
85 | along with the Program.
86 |
87 | You may charge a fee for the physical act of transferring a copy, and
88 | you may at your option offer warranty protection in exchange for a fee.
89 |
90 | 2. You may modify your copy or copies of the Program or any portion
91 | of it, thus forming a work based on the Program, and copy and
92 | distribute such modifications or work under the terms of Section 1
93 | above, provided that you also meet all of these conditions:
94 |
95 | a) You must cause the modified files to carry prominent notices
96 | stating that you changed the files and the date of any change.
97 |
98 | b) You must cause any work that you distribute or publish, that in
99 | whole or in part contains or is derived from the Program or any
100 | part thereof, to be licensed as a whole at no charge to all third
101 | parties under the terms of this License.
102 |
103 | c) If the modified program normally reads commands interactively
104 | when run, you must cause it, when started running for such
105 | interactive use in the most ordinary way, to print or display an
106 | announcement including an appropriate copyright notice and a
107 | notice that there is no warranty (or else, saying that you provide
108 | a warranty) and that users may redistribute the program under
109 | these conditions, and telling the user how to view a copy of this
110 | License. (Exception: if the Program itself is interactive but
111 | does not normally print such an announcement, your work based on
112 | the Program is not required to print an announcement.)
113 |
114 | These requirements apply to the modified work as a whole. If
115 | identifiable sections of that work are not derived from the Program,
116 | and can be reasonably considered independent and separate works in
117 | themselves, then this License, and its terms, do not apply to those
118 | sections when you distribute them as separate works. But when you
119 | distribute the same sections as part of a whole which is a work based
120 | on the Program, the distribution of the whole must be on the terms of
121 | this License, whose permissions for other licensees extend to the
122 | entire whole, and thus to each and every part regardless of who wrote it.
123 |
124 | Thus, it is not the intent of this section to claim rights or contest
125 | your rights to work written entirely by you; rather, the intent is to
126 | exercise the right to control the distribution of derivative or
127 | collective works based on the Program.
128 |
129 | In addition, mere aggregation of another work not based on the Program
130 | with the Program (or with a work based on the Program) on a volume of
131 | a storage or distribution medium does not bring the other work under
132 | the scope of this License.
133 |
134 | 3. You may copy and distribute the Program (or a work based on it,
135 | under Section 2) in object code or executable form under the terms of
136 | Sections 1 and 2 above provided that you also do one of the following:
137 |
138 | a) Accompany it with the complete corresponding machine-readable
139 | source code, which must be distributed under the terms of Sections
140 | 1 and 2 above on a medium customarily used for software interchange; or,
141 |
142 | b) Accompany it with a written offer, valid for at least three
143 | years, to give any third party, for a charge no more than your
144 | cost of physically performing source distribution, a complete
145 | machine-readable copy of the corresponding source code, to be
146 | distributed under the terms of Sections 1 and 2 above on a medium
147 | customarily used for software interchange; or,
148 |
149 | c) Accompany it with the information you received as to the offer
150 | to distribute corresponding source code. (This alternative is
151 | allowed only for noncommercial distribution and only if you
152 | received the program in object code or executable form with such
153 | an offer, in accord with Subsection b above.)
154 |
155 | The source code for a work means the preferred form of the work for
156 | making modifications to it. For an executable work, complete source
157 | code means all the source code for all modules it contains, plus any
158 | associated interface definition files, plus the scripts used to
159 | control compilation and installation of the executable. However, as a
160 | special exception, the source code distributed need not include
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162 | form) with the major components (compiler, kernel, and so on) of the
163 | operating system on which the executable runs, unless that component
164 | itself accompanies the executable.
165 |
166 | If distribution of executable or object code is made by offering
167 | access to copy from a designated place, then offering equivalent
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169 | distribution of the source code, even though third parties are not
170 | compelled to copy the source along with the object code.
171 |
172 | 4. You may not copy, modify, sublicense, or distribute the Program
173 | except as expressly provided under this License. Any attempt
174 | otherwise to copy, modify, sublicense or distribute the Program is
175 | void, and will automatically terminate your rights under this License.
176 | However, parties who have received copies, or rights, from you under
177 | this License will not have their licenses terminated so long as such
178 | parties remain in full compliance.
179 |
180 | 5. You are not required to accept this License, since you have not
181 | signed it. However, nothing else grants you permission to modify or
182 | distribute the Program or its derivative works. These actions are
183 | prohibited by law if you do not accept this License. Therefore, by
184 | modifying or distributing the Program (or any work based on the
185 | Program), you indicate your acceptance of this License to do so, and
186 | all its terms and conditions for copying, distributing or modifying
187 | the Program or works based on it.
188 |
189 | 6. Each time you redistribute the Program (or any work based on the
190 | Program), the recipient automatically receives a license from the
191 | original licensor to copy, distribute or modify the Program subject to
192 | these terms and conditions. You may not impose any further
193 | restrictions on the recipients' exercise of the rights granted herein.
194 | You are not responsible for enforcing compliance by third parties to
195 | this License.
196 |
197 | 7. If, as a consequence of a court judgment or allegation of patent
198 | infringement or for any other reason (not limited to patent issues),
199 | conditions are imposed on you (whether by court order, agreement or
200 | otherwise) that contradict the conditions of this License, they do not
201 | excuse you from the conditions of this License. If you cannot
202 | distribute so as to satisfy simultaneously your obligations under this
203 | License and any other pertinent obligations, then as a consequence you
204 | may not distribute the Program at all. For example, if a patent
205 | license would not permit royalty-free redistribution of the Program by
206 | all those who receive copies directly or indirectly through you, then
207 | the only way you could satisfy both it and this License would be to
208 | refrain entirely from distribution of the Program.
209 |
210 | If any portion of this section is held invalid or unenforceable under
211 | any particular circumstance, the balance of the section is intended to
212 | apply and the section as a whole is intended to apply in other
213 | circumstances.
214 |
215 | It is not the purpose of this section to induce you to infringe any
216 | patents or other property right claims or to contest validity of any
217 | such claims; this section has the sole purpose of protecting the
218 | integrity of the free software distribution system, which is
219 | implemented by public license practices. Many people have made
220 | generous contributions to the wide range of software distributed
221 | through that system in reliance on consistent application of that
222 | system; it is up to the author/donor to decide if he or she is willing
223 | to distribute software through any other system and a licensee cannot
224 | impose that choice.
225 |
226 | This section is intended to make thoroughly clear what is believed to
227 | be a consequence of the rest of this License.
228 |
229 | 8. If the distribution and/or use of the Program is restricted in
230 | certain countries either by patents or by copyrighted interfaces, the
231 | original copyright holder who places the Program under this License
232 | may add an explicit geographical distribution limitation excluding
233 | those countries, so that distribution is permitted only in or among
234 | countries not thus excluded. In such case, this License incorporates
235 | the limitation as if written in the body of this License.
236 |
237 | 9. The Free Software Foundation may publish revised and/or new versions
238 | of the General Public License from time to time. Such new versions will
239 | be similar in spirit to the present version, but may differ in detail to
240 | address new problems or concerns.
241 |
242 | Each version is given a distinguishing version number. If the Program
243 | specifies a version number of this License which applies to it and "any
244 | later version", you have the option of following the terms and conditions
245 | either of that version or of any later version published by the Free
246 | Software Foundation. If the Program does not specify a version number of
247 | this License, you may choose any version ever published by the Free Software
248 | Foundation.
249 |
250 | 10. If you wish to incorporate parts of the Program into other free
251 | programs whose distribution conditions are different, write to the author
252 | to ask for permission. For software which is copyrighted by the Free
253 | Software Foundation, write to the Free Software Foundation; we sometimes
254 | make exceptions for this. Our decision will be guided by the two goals
255 | of preserving the free status of all derivatives of our free software and
256 | of promoting the sharing and reuse of software generally.
257 |
258 | NO WARRANTY
259 |
260 | 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
261 | FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
262 | OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
263 | PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
264 | OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
265 | MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
266 | TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
267 | PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
268 | REPAIR OR CORRECTION.
269 |
270 | 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
271 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
272 | REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
273 | INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
274 | OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
275 | TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
276 | YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
277 | PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
278 | POSSIBILITY OF SUCH DAMAGES.
279 |
280 | END OF TERMS AND CONDITIONS
281 |
282 | How to Apply These Terms to Your New Programs
283 |
284 | If you develop a new program, and you want it to be of the greatest
285 | possible use to the public, the best way to achieve this is to make it
286 | free software which everyone can redistribute and change under these terms.
287 |
288 | To do so, attach the following notices to the program. It is safest
289 | to attach them to the start of each source file to most effectively
290 | convey the exclusion of warranty; and each file should have at least
291 | the "copyright" line and a pointer to where the full notice is found.
292 |
293 |
294 | Copyright (C)
295 |
296 | This program is free software; you can redistribute it and/or modify
297 | it under the terms of the GNU General Public License as published by
298 | the Free Software Foundation; either version 2 of the License, or
299 | (at your option) any later version.
300 |
301 | This program is distributed in the hope that it will be useful,
302 | but WITHOUT ANY WARRANTY; without even the implied warranty of
303 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
304 | GNU General Public License for more details.
305 |
306 | You should have received a copy of the GNU General Public License along
307 | with this program; if not, write to the Free Software Foundation, Inc.,
308 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
309 |
310 | Also add information on how to contact you by electronic and paper mail.
311 |
312 | If the program is interactive, make it output a short notice like this
313 | when it starts in an interactive mode:
314 |
315 | Gnomovision version 69, Copyright (C) year name of author
316 | Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
317 | This is free software, and you are welcome to redistribute it
318 | under certain conditions; type `show c' for details.
319 |
320 | The hypothetical commands `show w' and `show c' should show the appropriate
321 | parts of the General Public License. Of course, the commands you use may
322 | be called something other than `show w' and `show c'; they could even be
323 | mouse-clicks or menu items--whatever suits your program.
324 |
325 | You should also get your employer (if you work as a programmer) or your
326 | school, if any, to sign a "copyright disclaimer" for the program, if
327 | necessary. Here is a sample; alter the names:
328 |
329 | Yoyodyne, Inc., hereby disclaims all copyright interest in the program
330 | `Gnomovision' (which makes passes at compilers) written by James Hacker.
331 |
332 | , 1 April 1989
333 | Ty Coon, President of Vice
334 |
335 | This General Public License does not permit incorporating your program into
336 | proprietary programs. If your program is a subroutine library, you may
337 | consider it more useful to permit linking proprietary applications with the
338 | library. If this is what you want to do, use the GNU Lesser General
339 | Public License instead of this License.
340 |
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