├── docs ├── reference │ ├── utils │ │ ├── testing │ │ │ ├── index.md │ │ │ ├── _show_diff.md │ │ │ ├── _frames_testers.md │ │ │ └── _test_class_makers │ │ │ │ ├── index.md │ │ │ │ └── DummySceneFileWriter.md │ │ ├── constants │ │ │ ├── CapStyleType.md │ │ │ ├── index.md │ │ │ └── RendererType.md │ │ ├── docbuild │ │ │ ├── module_parsing.md │ │ │ ├── index.md │ │ │ ├── manim_directive │ │ │ │ ├── index.md │ │ │ │ ├── SkipManimNode.md │ │ │ │ └── ManimDirective.md │ │ │ ├── autoaliasattr_directive │ │ │ │ ├── index.md │ │ │ │ └── AliasAttrDocumenter.md │ │ │ └── autocolor_directive │ │ │ │ ├── index.md │ │ │ │ └── ManimColorModuleDocumenter.md │ │ ├── typing.md │ │ ├── sounds.md │ │ ├── static │ │ │ ├── ColorsOverview-1.png │ │ │ ├── RateFuncExample-1.png │ │ │ ├── IndexLabelsExample-1.png │ │ │ ├── LineJointVariants-1.png │ │ │ ├── PathAlongArcExample-1.mp4 │ │ │ ├── SpiralPathExample-1.mp4 │ │ │ ├── StraightPathExample-1.mp4 │ │ │ ├── ClockwisePathExample-1.mp4 │ │ │ ├── RateFunctions1Example-1.mp4 │ │ │ ├── PathAlongCirclesExample-1.mp4 │ │ │ ├── bezier_subdivision_example.png │ │ │ └── CounterclockwisePathExample-1.mp4 │ │ ├── ipython_magic │ │ │ └── index.md │ │ ├── config_ops │ │ │ ├── DictAsObject.md │ │ │ └── index.md │ │ ├── tex │ │ │ └── index.md │ │ ├── tex_templates │ │ │ └── index.md │ │ ├── commands.md │ │ ├── index.md │ │ ├── images.md │ │ ├── color │ │ │ └── index.md │ │ └── hashing.md │ ├── mobject │ │ ├── graph │ │ │ ├── LayoutFunction.md │ │ │ └── index.md │ │ ├── frame │ │ │ ├── index.md │ │ │ ├── FullScreenRectangle.md │ │ │ └── ScreenRectangle.md │ │ ├── static │ │ │ ├── Tree-1.mp4 │ │ │ ├── Example-1.png │ │ │ ├── Formula-1.png │ │ │ ├── Nudging-1.mp4 │ │ │ ├── Coloring-1.png │ │ │ ├── DtUpdater-1.mp4 │ │ │ ├── LinearNN-1.webp │ │ │ ├── SetFill-1.webp │ │ │ ├── SetSheen-1.png │ │ │ ├── SetZIndex-1.png │ │ │ ├── UnderLine-1.png │ │ │ ├── AddToVGroup-1.mp4 │ │ │ ├── AngleExample-1.png │ │ │ ├── ArcExample-1.png │ │ │ ├── ArrowExample-1.png │ │ │ ├── ArrowExample-2.png │ │ │ ├── BasicUsage-1.png │ │ │ ├── BasicUsage-2.png │ │ │ ├── BecomeScene-1.mp4 │ │ │ ├── BraceExample-1.png │ │ │ ├── ColorExample-1.png │ │ │ ├── CubeExample-1.png │ │ │ ├── Dot3DExample-1.png │ │ │ ├── DotExample-1.webp │ │ │ ├── ElbowExample-1.png │ │ │ ├── EndAnimation-1.mp4 │ │ │ ├── Example1Text-1.png │ │ │ ├── ExampleBoxes-1.png │ │ │ ├── ExampleCone-1.png │ │ │ ├── ExampleCross-1.png │ │ │ ├── ExamplePoint-1.png │ │ │ ├── ExamplePrism-1.png │ │ │ ├── ExampleTorus-1.png │ │ │ ├── FilledAngle-1.png │ │ │ ├── FlipExample-1.png │ │ │ ├── FontExample-1.png │ │ │ ├── HelloWorld-2.png │ │ │ ├── JustifyText-1.mp4 │ │ │ ├── LineExample-1.mp4 │ │ │ ├── PangoRender-1.mp4 │ │ │ ├── ParaSurface-1.png │ │ │ ├── PlotExample-1.webp │ │ │ ├── StarExample-1.gif │ │ │ ├── TitleExample-1.png │ │ │ ├── UnionExample-1.png │ │ │ ├── WidthExample-1.mp4 │ │ │ ├── WidthExample-2.mp4 │ │ │ ├── AngleMidPoint-1.png │ │ │ ├── AnimateExample-1.mp4 │ │ │ ├── AnnulusExample-1.png │ │ │ ├── ArcShapeIris-1.webp │ │ │ ├── ArrangeInGrid-1.png │ │ │ ├── BraceBPExample-1.mp4 │ │ │ ├── CircleExample-1.webp │ │ │ ├── CodeFromString-1.png │ │ │ ├── CustomDiGraph-1.mp4 │ │ │ ├── CutoutExample-1.mp4 │ │ │ ├── EllipseExample-1.png │ │ │ ├── ExampleArrow3D-1.png │ │ │ ├── ExampleLine3D-1.png │ │ │ ├── ExampleSector-1.png │ │ │ ├── ExampleSphere-1.png │ │ │ ├── GetCellExample-1.png │ │ │ ├── GetRowsExample-1.png │ │ │ ├── GetRowsExample-2.png │ │ │ ├── HeightExample-1.mp4 │ │ │ ├── HeightExample-2.mp4 │ │ │ ├── ImageFromArray-1.png │ │ │ ├── IntegerExample-1.png │ │ │ ├── MarkupExample-1.png │ │ │ ├── MatrixExamples-1.png │ │ │ ├── MatrixExamples-2.png │ │ │ ├── MovingDiGraph-1.mp4 │ │ │ ├── MovingVertices-1.mp4 │ │ │ ├── MultiLanguage-1.png │ │ │ ├── MultipleFonts-1.png │ │ │ ├── NewlineExample-1.png │ │ │ ├── NextToUpdater-1.mp4 │ │ │ ├── PartiteGraph-1.webp │ │ │ ├── PgroupExample-1.png │ │ │ ├── PolygonExample-1.png │ │ │ ├── SquareExample-1.png │ │ │ ├── TLabelExample-1.webp │ │ │ ├── TableExamples-1.png │ │ │ ├── TableExamples-2.png │ │ │ ├── TextAlignment-1.png │ │ │ ├── VectorExample-1.png │ │ │ ├── ApplyFuncExample-1.mp4 │ │ │ ├── ArcBraceExample-1.png │ │ │ ├── ArcPolygonExample-1.mp4 │ │ │ ├── ArrowTipsShowcase-1.png │ │ │ ├── BarChartExample-1.png │ │ │ ├── ChangeGraphLayout-1.mp4 │ │ │ ├── ChangeOfDirection-1.mp4 │ │ │ ├── CircleSurround-1.webp │ │ │ ├── ContinuousMotion-1.mp4 │ │ │ ├── CoordSysExample-1.webp │ │ │ ├── CustomTipExample-1.mp4 │ │ │ ├── DarkThemeBanner-1.mp4 │ │ │ ├── DashedLineExample-1.png │ │ │ ├── DifferenceExample-1.png │ │ │ ├── DodecahedronScene-1.png │ │ │ ├── DotInterpolation-1.png │ │ │ ├── ExampleCylinder-1.png │ │ │ ├── ExpandDirections-1.mp4 │ │ │ ├── GeometricShapes-1.png │ │ │ ├── GetAreaExample-1.webp │ │ │ ├── GetColumnsExample-1.png │ │ │ ├── GetColumnsExample-2.png │ │ │ ├── GetEntriesExample-1.png │ │ │ ├── GetEntriesExample-2.png │ │ │ ├── GetLabelsExample-1.png │ │ │ ├── GetValueExample-1.png │ │ │ ├── IcosahedronScene-1.png │ │ │ ├── ImplicitExample-1.webp │ │ │ ├── LightThemeBanner-1.mp4 │ │ │ ├── MatchPointsScene-1.mp4 │ │ │ ├── MathTableExample-1.png │ │ │ ├── NumberLineExample-1.png │ │ │ ├── NumberPlaneScaled-1.png │ │ │ ├── OctahedronScene-1.png │ │ │ ├── PMobjectExample-1.png │ │ │ ├── PerpLineExample-1.png │ │ │ ├── PolarPlaneExample-1.png │ │ │ ├── PolygramExample-1.mp4 │ │ │ ├── RectangleExample-1.png │ │ │ ├── RightAngleExample-1.png │ │ │ ├── ShapesWithVDict-1.mp4 │ │ │ ├── SizingAndSpacing-1.mp4 │ │ │ ├── TetrahedronScene-1.png │ │ │ ├── TextColorExample-1.png │ │ │ ├── TriangleExample-1.png │ │ │ ├── UnderlineExample-1.png │ │ │ ├── UsefulAnnotations-1.png │ │ │ ├── VariableExample-1.mp4 │ │ │ ├── AnimateChainExample-1.mp4 │ │ │ ├── ArcPolygonExample2-1.mp4 │ │ │ ├── BasicMarkupExample-1.png │ │ │ ├── BezierSplineExample-1.png │ │ │ ├── BulletedListExample-1.png │ │ │ ├── ComplexPlaneExample-1.png │ │ │ ├── CreateTableExample-1.mp4 │ │ │ ├── DecimalTableExample-1.png │ │ │ ├── DoubleArrowExample-1.png │ │ │ ├── DoubleArrowExample2-1.png │ │ │ ├── ExampleSampleSpace-1.png │ │ │ ├── FillByValueExample-1.png │ │ │ ├── GetBarLabelsExample-1.png │ │ │ ├── GetBracketsExample-1.png │ │ │ ├── GetColLabelsExample-1.png │ │ │ ├── GetRowLabelsExample-1.png │ │ │ ├── GraphAutoPosition-1.webp │ │ │ ├── ImportNetworkxGraph-1.mp4 │ │ │ ├── IntegerTableExample-1.png │ │ │ ├── IntersectionExample-1.png │ │ │ ├── IntersectionExample-2.png │ │ │ ├── LogScalingExample-1.webp │ │ │ ├── MobjectScaleExample-1.png │ │ │ ├── MobjectScaleExample-2.png │ │ │ ├── MobjectTableExample-1.png │ │ │ ├── NoLigaturesExample-1.png │ │ │ ├── NumberPlaneExample-1.png │ │ │ ├── ParallelLineExample-1.png │ │ │ ├── PlotSurfaceExample-1.webp │ │ │ ├── PolarGraphExample-1.webp │ │ │ ├── SetRowColorsExample-1.png │ │ │ ├── SetRowColorsExample-2.png │ │ │ ├── SeveralArcPolygons-1.mp4 │ │ │ ├── SeveralLabeledDots-1.png │ │ │ ├── SquarePyramidScene-1.png │ │ │ ├── StreamLineCreation-1.mp4 │ │ │ ├── TangentLineExample-1.png │ │ │ ├── ValueTrackerExample-1.mp4 │ │ │ ├── ValueTrackerExample-2.mp4 │ │ │ ├── AnimateWithArgsExample-1.mp4 │ │ │ ├── AntiderivativeExample-1.webp │ │ │ ├── ChangeBarValuesExample-1.png │ │ │ ├── DashedVMobjectExample-1.webp │ │ │ ├── DecimalMatrixExample-1.png │ │ │ ├── DeterminantOfAMatrix-1.png │ │ │ ├── DiscontinuousExample-1.png │ │ │ ├── ExampleFunctionGraph-1.webp │ │ │ ├── GetAxisLabelsExample-2.png │ │ │ ├── GetGraphLabelExample-1.webp │ │ │ ├── GetXAxisLabelExample-1.webp │ │ │ ├── GetYAxisLabelExample-1.webp │ │ │ ├── GetYAxisLabelExample-2.png │ │ │ ├── GetZAxisLabelExample-1.png │ │ │ ├── GraphManualPosition-1.webp │ │ │ ├── ImageInterpolationEx-1.png │ │ │ ├── IntegerMatrixExample-1.png │ │ │ ├── LabeledModifiedGraph-1.webp │ │ │ ├── LineGradientExample-1.webp │ │ │ ├── MarkupElaborateExample-1.png │ │ │ ├── MobjectMatrixExample-1.png │ │ │ ├── PlotParametricFunction-1.png │ │ │ ├── PointAtAngleExample-1.webp │ │ │ ├── PointCloudDotExample-1.png │ │ │ ├── PointCloudDotExample2-1.mp4 │ │ │ ├── PolarToPointExample-1.webp │ │ │ ├── PolygramRoundCorners-1.png │ │ │ ├── PolyhedronSubMobjects-1.png │ │ │ ├── RegularPolygonExample-1.png │ │ │ ├── RegularPolygramExample-1.png │ │ │ ├── RightArcAngleExample-1.png │ │ │ ├── SetColumnColorsExample-1.png │ │ │ ├── SetColumnColorsExample-2.png │ │ │ ├── SpawningAndFlowingArea-1.png │ │ │ ├── SurroundingRectExample-1.png │ │ │ ├── TextMoreCustomization-1.png │ │ │ ├── ThreeDParametricSpring-1.png │ │ │ ├── VectorCoordinateLabel-1.png │ │ │ ├── AnimationOverrideExample-1.mp4 │ │ │ ├── ArcBetweenPointsExample-1.mp4 │ │ │ ├── ArrangeSumobjectsExample-1.png │ │ │ ├── ChangedDefaultTextcolor-1.png │ │ │ ├── CircleFromPointsExample-1.webp │ │ │ ├── DerivativeGraphExample-1.webp │ │ │ ├── GetLinesToPointExample-1.webp │ │ │ ├── GetVerticalLineExample-1.webp │ │ │ ├── GetVerticalLinesExample-1.png │ │ │ ├── GetVerticalLinesToGraph-1.webp │ │ │ ├── ImplicitFunctionExample-1.png │ │ │ ├── InvertSumobjectsExample-1.mp4 │ │ │ ├── MovingSquareWithUpdaters-1.mp4 │ │ │ ├── ParametricCurveExample-1.webp │ │ │ ├── RoundedRectangleExample-1.png │ │ │ ├── ScaleVectorFieldFunction-1.mp4 │ │ │ ├── TextItalicAndBoldExample-1.png │ │ │ ├── UndirectedMovingDiGraph-1.mp4 │ │ │ ├── AddHighlightedCellExample-1.png │ │ │ ├── AngleFromThreePointsExample-1.png │ │ │ ├── BackgroundRectanglesExample-1.png │ │ │ ├── BackgroundRectanglesExample-2.png │ │ │ ├── ComplexValueTrackerExample-1.mp4 │ │ │ ├── DifferentDensitiesExample-1.png │ │ │ ├── ExampleBackgroundRectangle-1.png │ │ │ ├── GetHighlightedCellExample-1.png │ │ │ ├── GetHorizontalLineExample-1.webp │ │ │ ├── GetHorizontalLinesExample-1.png │ │ │ ├── GetSecantSlopeGroupExample-1.webp │ │ │ ├── InputToGraphPointExample-1.webp │ │ │ ├── ShuffleSubmobjectsExample-1.mp4 │ │ │ ├── VariablesWithValueTracker-1.mp4 │ │ │ ├── GetRiemannRectanglesExample-1.webp │ │ │ └── GetEntriesWithoutLabelsExample-1.png │ │ ├── graphing │ │ │ ├── scale │ │ │ │ ├── index.md │ │ │ │ └── LinearBase.md │ │ │ ├── number_line │ │ │ │ ├── index.md │ │ │ │ └── UnitInterval.md │ │ │ ├── probability │ │ │ │ └── index.md │ │ │ ├── functions │ │ │ │ └── index.md │ │ │ ├── index.md │ │ │ └── coordinate_systems │ │ │ │ └── index.md │ │ ├── logo │ │ │ └── index.md │ │ ├── text │ │ │ ├── code_mobject │ │ │ │ └── index.md │ │ │ ├── numbers │ │ │ │ └── index.md │ │ │ ├── index.md │ │ │ └── tex_mobject │ │ │ │ └── index.md │ │ ├── svg │ │ │ ├── index.md │ │ │ ├── svg_mobject │ │ │ │ └── index.md │ │ │ └── brace │ │ │ │ ├── index.md │ │ │ │ └── BraceText.md │ │ ├── value_tracker │ │ │ └── index.md │ │ ├── three_d │ │ │ ├── index.md │ │ │ ├── polyhedra │ │ │ │ └── index.md │ │ │ ├── three_dimensions │ │ │ │ ├── index.md │ │ │ │ └── ThreeDVMobject.md │ │ │ └── three_d_utils.md │ │ ├── geometry │ │ │ ├── labeled │ │ │ │ └── index.md │ │ │ ├── shape_matchers │ │ │ │ ├── index.md │ │ │ │ └── Underline.md │ │ │ ├── boolean_ops │ │ │ │ └── index.md │ │ │ ├── index.md │ │ │ ├── line │ │ │ │ └── index.md │ │ │ ├── tips │ │ │ │ ├── index.md │ │ │ │ ├── ArrowCircleFilledTip.md │ │ │ │ ├── ArrowSquareFilledTip.md │ │ │ │ ├── ArrowCircleTip.md │ │ │ │ ├── ArrowSquareTip.md │ │ │ │ ├── ArrowTriangleFilledTip.md │ │ │ │ ├── ArrowTriangleTip.md │ │ │ │ └── StealthTip.md │ │ │ ├── polygram │ │ │ │ └── index.md │ │ │ └── arc │ │ │ │ ├── CurvedArrow.md │ │ │ │ ├── CurvedDoubleArrow.md │ │ │ │ └── AnnotationDot.md │ │ ├── types │ │ │ ├── image_mobject │ │ │ │ ├── index.md │ │ │ │ └── ImageMobjectFromCamera.md │ │ │ ├── index.md │ │ │ ├── point_cloud_mobject │ │ │ │ ├── index.md │ │ │ │ ├── Mobject2D.md │ │ │ │ └── Mobject1D.md │ │ │ └── vectorized_mobject │ │ │ │ └── index.md │ │ ├── vector_field │ │ │ └── index.md │ │ ├── index.md │ │ └── mobject │ │ │ └── Group.md │ ├── animation │ │ ├── static │ │ │ ├── Anagram-1.mp4 │ │ │ ├── Fading-1.mp4 │ │ │ ├── Growing-1.mp4 │ │ │ ├── LagRatios-1.mp4 │ │ │ ├── ShowWrite-1.mp4 │ │ │ ├── UsingFlash-1.mp4 │ │ │ ├── WarpSquare-1.mp4 │ │ │ ├── CreateScene-1.mp4 │ │ │ ├── Indications-1.mp4 │ │ │ ├── ShowUncreate-1.mp4 │ │ │ ├── UsingFocusOn-1.mp4 │ │ │ ├── UsingRotate-1.mp4 │ │ │ ├── ApplyingWaves-1.mp4 │ │ │ ├── ApplyingWaves-2.mp4 │ │ │ ├── CreationModule-1.mp4 │ │ │ ├── FadeInExample-1.mp4 │ │ │ ├── FadeInExample-2.mp4 │ │ │ ├── FlashOnCircle-1.mp4 │ │ │ ├── RestoreExample-1.mp4 │ │ │ ├── SpiralInExample-1.mp4 │ │ │ ├── TimeWidthValues-1.mp4 │ │ │ ├── UsingIndicate-1.mp4 │ │ │ ├── BroadcastExample-1.mp4 │ │ │ ├── ClockwiseExample-1.mp4 │ │ │ ├── GrowArrowExample-1.mp4 │ │ │ ├── ShowWriteReversed-1.mp4 │ │ │ ├── SuccessionExample-1.mp4 │ │ │ ├── TracedPathExample-1.mp4 │ │ │ ├── TransformPathArc-1.mp4 │ │ │ ├── UsingCircumscribe-1.mp4 │ │ │ ├── ApplyMatrixExample-1.mp4 │ │ │ ├── CyclicReplaceExample-1.mp4 │ │ │ ├── FadeToColorExample-1.mp4 │ │ │ ├── GrowFromEdgeExample-1.mp4 │ │ │ ├── GrowFromPointExample-1.mp4 │ │ │ ├── LaggedStartExample-1.mp4 │ │ │ ├── MoveAlongPathExample-1.mp4 │ │ │ ├── MoveToTargetExample-1.mp4 │ │ │ ├── ScaleInPlaceExample-1.mp4 │ │ │ ├── SpeedModifierExample-1.mp4 │ │ │ ├── UnwriteReverseFalse-1.mp4 │ │ │ ├── UnwriteReverseTrue-1.mp4 │ │ │ ├── DissipatingPathExample-1.mp4 │ │ │ ├── GrowFromCenterExample-1.mp4 │ │ │ ├── LaggedStartMapExample-1.mp4 │ │ │ ├── MatchingEquationParts-1.mp4 │ │ │ ├── ShowDrawBorderThenFill-1.mp4 │ │ │ ├── ShrinkToCenterExample-1.mp4 │ │ │ ├── AnimatedBoundaryExample-1.mp4 │ │ │ ├── DifferentFadeTransforms-1.mp4 │ │ │ ├── FadeTransformSubmobjects-1.mp4 │ │ │ ├── OverrideAnimationExample-1.mp4 │ │ │ ├── SpinInFromNothingExample-1.mp4 │ │ │ ├── ShowIncreasingSubsetsScene-1.mp4 │ │ │ ├── ReplacementTransformOrTransform-1.mp4 │ │ │ └── CounterclockwiseTransform_vs_Transform-1.mp4 │ │ ├── rotation │ │ │ ├── index.md │ │ │ └── Rotating.md │ │ ├── speedmodifier │ │ │ └── index.md │ │ ├── numbers │ │ │ ├── index.md │ │ │ ├── ChangeDecimalToValue.md │ │ │ └── ChangingDecimal.md │ │ ├── specialized │ │ │ └── index.md │ │ ├── changing │ │ │ └── index.md │ │ ├── updaters │ │ │ ├── index.md │ │ │ └── update │ │ │ │ ├── index.md │ │ │ │ ├── MaintainPositionRelativeTo.md │ │ │ │ ├── UpdateFromAlphaFunc.md │ │ │ │ └── UpdateFromFunc.md │ │ ├── movement │ │ │ ├── ComplexHomotopy.md │ │ │ ├── SmoothedVectorizedHomotopy.md │ │ │ ├── PhaseFlow.md │ │ │ ├── Homotopy.md │ │ │ └── index.md │ │ ├── transform │ │ │ ├── Swap.md │ │ │ ├── ApplyComplexFunction.md │ │ │ ├── ApplyFunction.md │ │ │ ├── ApplyPointwiseFunctionToCenter.md │ │ │ ├── ScaleInPlace.md │ │ │ ├── FadeToColor.md │ │ │ ├── TransformAnimations.md │ │ │ ├── ShrinkToCenter.md │ │ │ ├── TransformFromCopy.md │ │ │ ├── ApplyMethod.md │ │ │ ├── ApplyPointwiseFunction.md │ │ │ ├── Restore.md │ │ │ └── ApplyMatrix.md │ │ ├── creation │ │ │ ├── AddTextWordByWord.md │ │ │ ├── ShowSubmobjectsOneByOne.md │ │ │ ├── RemoveTextLetterByLetter.md │ │ │ ├── ShowPartial.md │ │ │ ├── Uncreate.md │ │ │ ├── Create.md │ │ │ ├── AddTextLetterByLetter.md │ │ │ ├── index.md │ │ │ └── Unwrite.md │ │ ├── transform_matching_parts │ │ │ └── index.md │ │ ├── composition │ │ │ └── index.md │ │ ├── indication │ │ │ ├── ShowPassingFlashWithThinningStrokeWidth.md │ │ │ ├── ShowCreationThenFadeOut.md │ │ │ ├── Indicate.md │ │ │ ├── Wiggle.md │ │ │ └── FocusOn.md │ │ ├── index.md │ │ ├── fading │ │ │ └── index.md │ │ └── growing │ │ │ ├── GrowFromCenter.md │ │ │ └── GrowArrow.md │ ├── camera │ │ ├── multi_camera │ │ │ └── index.md │ │ ├── three_d_camera │ │ │ └── index.md │ │ ├── cameras │ │ │ └── index.md │ │ ├── mapping_camera │ │ │ ├── index.md │ │ │ ├── SplitScreenCamera.md │ │ │ └── MappingCamera.md │ │ ├── moving_camera │ │ │ └── index.md │ │ └── index.md │ ├── scene │ │ ├── static │ │ │ ├── SoundExample-1.mp4 │ │ │ ├── UseZoomedScene-1.mp4 │ │ │ ├── ChangingZoomScale-1.mp4 │ │ │ ├── MovingCameraCenter-1.mp4 │ │ │ ├── MovingCameraOnGraph-1.mp4 │ │ │ ├── MovingAndZoomingCamera-1.mp4 │ │ │ ├── ChangingCameraWidthAndRestore-1.mp4 │ │ │ └── LinearTransformationSceneExample-1.mp4 │ │ ├── scenes │ │ │ ├── index.md │ │ │ └── RerunSceneHandler.md │ │ ├── scene_file_writer │ │ │ └── index.md │ │ ├── section │ │ │ ├── index.md │ │ │ └── DefaultSectionType.md │ │ ├── vector_space_scene │ │ │ └── index.md │ │ ├── three_d_scene │ │ │ └── index.md │ │ ├── index.md │ │ └── moving_camera_scene │ │ │ └── MovingCameraScene.md │ └── config │ │ ├── index.md │ │ ├── _config.md │ │ ├── utils │ │ └── ManimFrame.md │ │ └── logger_utils │ │ └── JSONFormatter.md ├── favicon.ico ├── assets │ └── logo.png ├── static │ ├── Alipay.jpg │ ├── WeChat.jpg │ └── cropped.png ├── examples │ └── static │ │ ├── favicon.ico │ │ ├── MovingAngle-1.mp4 │ │ ├── MovingDots-1.mp4 │ │ ├── ArgMinExample-1.mp4 │ │ ├── ManimCELogo-1.webp │ │ ├── MovingAround-1.mp4 │ │ ├── OpeningManim-1.mp4 │ │ ├── PolygonOnAxes-1.mp4 │ │ ├── VectorArrow-1.webp │ │ ├── BraceAnnotation-1.webp │ │ ├── GraphAreaPlot-1.webp │ │ ├── HeatDiagramPlot-1.webp │ │ ├── MovingFrameBox-1.mp4 │ │ ├── PointWithTrace-1.mp4 │ │ ├── RotationUpdater-1.mp4 │ │ ├── BooleanOperations-1.mp4 │ │ ├── ThreeDSurfacePlot-1.webp │ │ ├── FollowingGraphCamera-1.mp4 │ │ ├── PointMovingOnShapes-1.mp4 │ │ ├── SineCurveUnitCircle-1.mp4 │ │ ├── ThreeDCameraRotation-1.mp4 │ │ ├── GradientImageFromArray-1.webp │ │ ├── MovingZoomedSceneAround-1.mp4 │ │ ├── SinAndCosFunctionPlot-1.webp │ │ ├── FixedInFrameMObjectTest-1.webp │ │ ├── MovingGroupToDestination-1.mp4 │ │ ├── ThreeDLightSourcePosition-1.webp │ │ ├── ThreeDCameraIllusionRotation-1.mp4 │ │ └── thumbnail │ │ ├── MovingAngle-1.mp4_20230629_135141.523.jpg │ │ ├── MovingAround-1.mp4_20230629_135147.512.jpg │ │ ├── MovingDots-1.mp4_20230629_135151.423.jpg │ │ ├── OpeningManim-1.mp4_20230629_135213.282.jpg │ │ ├── ArgMinExample-1.mp4_20230629_135135.040.jpg │ │ ├── MovingFrameBox-1.mp4_20230629_135154.524.jpg │ │ ├── PointWithTrace-1.mp4_20230629_135220.666.jpg │ │ ├── PolygonOnAxes-1.mp4_20230629_135222.964.jpg │ │ ├── BooleanOperations-1.mp4_20230629_135017.571.jpg │ │ ├── RotationUpdater-1.mp4_20230629_135227.718.jpg │ │ ├── PointMovingOnShapes-1.mp4_20230629_135217.417.jpg │ │ ├── PointMovingOnShapes-1.mp4_20230629_135217.617.jpg │ │ ├── SineCurveUnitCircle-1.mp4_20230629_135234.595.jpg │ │ ├── FollowingGraphCamera-1.mp4_20230629_135137.209.jpg │ │ ├── ThreeDCameraRotation-1.mp4_20230629_135132.595.jpg │ │ ├── MovingGroupToDestination-1.mp4_20230629_140153.880.jpg │ │ ├── MovingZoomedSceneAround-1.mp4_20230629_140622.468.jpg │ │ └── ThreeDCameraIllusionRotation-1.mp4_20230629_135243.740.jpg ├── tutorials_guides │ ├── guides │ │ ├── static │ │ │ ├── AMSLaTeX-1.png │ │ │ ├── HelloLaTeX-1.webp │ │ │ ├── HelloWorld-1.png │ │ │ ├── MarkupTest-1.webp │ │ │ ├── MathTeXDemo-1.png │ │ │ ├── ToyExample-1.mp4 │ │ │ ├── t2gExample-1.png │ │ │ ├── FontsExample-1.png │ │ │ ├── IterateColor-1.webp │ │ │ ├── LineSpacing-1.webp │ │ │ ├── SimpleColor-1.webp │ │ │ ├── SlantsExample-1.png │ │ │ ├── VMobjectDemo-1.webp │ │ │ ├── AddPackageLatex-1.png │ │ │ ├── DifferentWeight-1.webp │ │ │ ├── DisableLigature-1.webp │ │ │ ├── GradientExample-1.webp │ │ │ ├── LaTeXAttributes-1.webp │ │ │ ├── LaTeXMathFonts-1.png │ │ │ ├── LaTeXSubstrings-1.png │ │ │ ├── SingleLineColor-1.webp │ │ │ ├── Textt2cExample-1.png │ │ │ ├── IndexLabelsMathTex-1.png │ │ │ ├── LaTeXTemplateLibrary-1.png │ │ │ ├── ShowScreenResolution-1.png │ │ │ ├── LaTeXAlignEnvironment-1.webp │ │ │ ├── CorrectLaTeXSubstringColoring-1.webp │ │ │ └── IncorrectLaTeXSubstringColoring-1.webp │ │ └── index.md │ ├── tutorials │ │ ├── static │ │ │ ├── RunTime-1.mp4 │ │ │ ├── Shapes-1.mp4 │ │ │ ├── CountingScene-1.mp4 │ │ │ ├── CreateCircle-1.mp4 │ │ │ ├── MobjectZOrder-1.mp4 │ │ │ ├── AnimateExample-2.mp4 │ │ │ ├── ExampleRotation-1.mp4 │ │ │ ├── MobjectExample-1.png │ │ │ ├── MobjectStyling-1.mp4 │ │ │ ├── SomeAnimations-1.mp4 │ │ │ ├── SquareToCircle2-1.mp4 │ │ │ ├── SquareToCircle3-1.mp4 │ │ │ ├── CreatingMobjects-1.mp4 │ │ │ ├── ExampleTransform-1.mp4 │ │ │ ├── MobjectPlacement-1.mp4 │ │ │ ├── SquareAndCircle2-1.mp4 │ │ │ ├── DifferentRotations2-1.mp4 │ │ │ └── AnimatedSquareToCircle2-1.mp4 │ │ └── index.md │ └── index.md ├── changelog │ ├── 0.13.1-changelog.md │ ├── 0.17.1-changelog.md │ └── 0.17.2-changelog.md └── index.md ├── .github └── workflows │ └── ci.yml └── README.md /docs/reference/utils/testing/index.md: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /docs/reference/utils/testing/_show_diff.md: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /docs/reference/utils/constants/CapStyleType.md: -------------------------------------------------------------------------------- 1 | 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/docs/examples/static/thumbnail/PointWithTrace-1.mp4_20230629_135220.666.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MarkHoo/manim-docs-zh-hans/HEAD/docs/examples/static/thumbnail/PointWithTrace-1.mp4_20230629_135220.666.jpg -------------------------------------------------------------------------------- /docs/examples/static/thumbnail/PolygonOnAxes-1.mp4_20230629_135222.964.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MarkHoo/manim-docs-zh-hans/HEAD/docs/examples/static/thumbnail/PolygonOnAxes-1.mp4_20230629_135222.964.jpg -------------------------------------------------------------------------------- /docs/reference/scene/scene_file_writer/index.md: -------------------------------------------------------------------------------- 1 | # 场景文件编写器 2 | 3 | 场景和 ffmpeg 之间的接口。 4 | 5 | Classes 6 | 7 | ||| 8 | |-|-| 9 | [`SceneFileWriter`]()|SceneFileWriter 是使用 FFMPEG 将播放的动画实际写入视频文件的对象。 10 | -------------------------------------------------------------------------------- /docs/reference/scene/section/index.md: -------------------------------------------------------------------------------- 1 | # 节 2 | 3 | 分段视频 API 的构建块 4 | 5 | Classes 6 | 7 | ||| 8 | |-|-| 9 | [`DefaultSectionType`]()|节的类型可用于第三方应用程序。 10 | [`Section`]()|A[`Scene`]()可以被分割成多个 Section。 11 | -------------------------------------------------------------------------------- /docs/tutorials_guides/guides/static/IncorrectLaTeXSubstringColoring-1.webp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MarkHoo/manim-docs-zh-hans/HEAD/docs/tutorials_guides/guides/static/IncorrectLaTeXSubstringColoring-1.webp -------------------------------------------------------------------------------- /docs/examples/static/thumbnail/BooleanOperations-1.mp4_20230629_135017.571.jpg: 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-------------------------------------------------------------------------------- /docs/reference/animation/static/CounterclockwiseTransform_vs_Transform-1.mp4: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MarkHoo/manim-docs-zh-hans/HEAD/docs/reference/animation/static/CounterclockwiseTransform_vs_Transform-1.mp4 -------------------------------------------------------------------------------- /docs/reference/animation/updaters/index.md: -------------------------------------------------------------------------------- 1 | # 更新器 2 | 3 | 与更新功能相关的动画和实用程序对象。 4 | 5 | ## 模块 6 | 7 | ||| 8 | |-|-| 9 | [`mobject_update_utils`]()|用于 mobject 连续动画的实用函数。 10 | [`update`]()|更新 mobject 的动画。 11 | -------------------------------------------------------------------------------- /docs/reference/utils/config_ops/DictAsObject.md: -------------------------------------------------------------------------------- 1 | # 字典作为对象 2 | 3 | 合格名称:`manim.utils.config\_ops.DictAsObject` 4 | 5 | ```py 6 | class DictAsObject(dictin) 7 | ``` 8 | 9 | Bases: `object` 10 | 11 | 方法 12 | -------------------------------------------------------------------------------- /docs/examples/static/thumbnail/PointMovingOnShapes-1.mp4_20230629_135217.417.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MarkHoo/manim-docs-zh-hans/HEAD/docs/examples/static/thumbnail/PointMovingOnShapes-1.mp4_20230629_135217.417.jpg -------------------------------------------------------------------------------- /docs/examples/static/thumbnail/PointMovingOnShapes-1.mp4_20230629_135217.617.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MarkHoo/manim-docs-zh-hans/HEAD/docs/examples/static/thumbnail/PointMovingOnShapes-1.mp4_20230629_135217.617.jpg -------------------------------------------------------------------------------- /docs/examples/static/thumbnail/SineCurveUnitCircle-1.mp4_20230629_135234.595.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MarkHoo/manim-docs-zh-hans/HEAD/docs/examples/static/thumbnail/SineCurveUnitCircle-1.mp4_20230629_135234.595.jpg -------------------------------------------------------------------------------- /docs/reference/camera/cameras/index.md: -------------------------------------------------------------------------------- 1 | # 摄像机 2 | 3 | 相机将场景中包含的 mobject 转换为像素数组。 4 | 5 | Classes 6 | 7 | ||| 8 | |-|-| 9 | |[`BackgroundColoredVMobjectDisplayer`]()|参数相机;要使用的摄像机对象。 10 | |[`Camera`]()|基础摄像机类。 11 | -------------------------------------------------------------------------------- /docs/reference/mobject/value_tracker/index.md: -------------------------------------------------------------------------------- 1 | # 值跟踪器 2 | 3 | 可用于存储(和更新)值的简单 mobject。 4 | 5 | Classes 6 | 7 | ||| 8 | |-|-| 9 | [`ComplexValueTracker`]()|跟踪复值参数。 10 | [`ValueTracker`]()|可用于跟踪(实值)参数的 mobject。 11 | -------------------------------------------------------------------------------- /docs/reference/scene/vector_space_scene/index.md: -------------------------------------------------------------------------------- 1 | # 向量空间场景 2 | 3 | 适合向量空间的场景。 4 | 5 | Classes 6 | 7 | ||| 8 | |-|-| 9 | [`LinearTransformationScene`]()| 10 | 该场景包含特殊方法,使其特别适合显示线性变换。 11 | [`VectorScene`]()| 12 | -------------------------------------------------------------------------------- /docs/examples/static/thumbnail/FollowingGraphCamera-1.mp4_20230629_135137.209.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MarkHoo/manim-docs-zh-hans/HEAD/docs/examples/static/thumbnail/FollowingGraphCamera-1.mp4_20230629_135137.209.jpg 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-------------------------------------------------------------------------------- https://raw.githubusercontent.com/MarkHoo/manim-docs-zh-hans/HEAD/docs/examples/static/thumbnail/MovingGroupToDestination-1.mp4_20230629_140153.880.jpg -------------------------------------------------------------------------------- /docs/examples/static/thumbnail/MovingZoomedSceneAround-1.mp4_20230629_140622.468.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MarkHoo/manim-docs-zh-hans/HEAD/docs/examples/static/thumbnail/MovingZoomedSceneAround-1.mp4_20230629_140622.468.jpg -------------------------------------------------------------------------------- /docs/reference/camera/mapping_camera/index.md: -------------------------------------------------------------------------------- 1 | # 映射摄像机 2 | 3 | 允许在对象之间进行映射的摄像机。 4 | 5 | Classes 6 | 7 | ||| 8 | |-|-| 9 | [`MappingCamera`]()|允许对象之间映射的相机对象。 10 | [`OldMultiCamera`]()| 11 | [`SplitScreenCamera`]()| 12 | -------------------------------------------------------------------------------- /docs/reference/camera/moving_camera/index.md: -------------------------------------------------------------------------------- 1 | # 移动相机 2 | 3 | 能够在场景中移动的摄像机。 4 | 5 | > 也可以看看 6 | 7 | > [`moving_camera_scene`]() 8 | 9 | Classes 10 | 11 | ||| 12 | |-|-| 13 | [`MovingCamera`]()|与其“框架”(矩形)的高度、宽度和位置保持一致 14 | -------------------------------------------------------------------------------- /docs/reference/mobject/geometry/labeled/index.md: -------------------------------------------------------------------------------- 1 | # 贴上标签 2 | 3 | 从线继承并沿长度包含标签的 Mobject。 4 | 5 | **Classes** 6 | 7 | ||| 8 | |-|-| 9 | [`LabeledArrow`]()|构造一个箭头,其中包含沿其长度某处的标签框。 10 | [`LabeledLine`]()|构造一条沿其长度某处包含标签框的线。 11 | -------------------------------------------------------------------------------- /docs/reference/mobject/graph/index.md: -------------------------------------------------------------------------------- 1 | # 图 2 | 3 | Mobject 用于表示数学图表(想想图论,而不是绘图)。 4 | 5 | Classes 6 | 7 | ||| 8 | |-|-| 9 | [`DiGraph`]()|有向图。 10 | [`GenericGraph`]()|图的抽象基类(即与边连接的顶点的集合)。 11 | [`Graph`]()|无向图(顶点与边相连)。 12 | -------------------------------------------------------------------------------- /docs/reference/scene/three_d_scene/index.md: -------------------------------------------------------------------------------- 1 | # 三维场景 2 | 3 | 适合渲染三维物体和动画的场景。 4 | 5 | Classes 6 | 7 | ||| 8 | |-|-| 9 | [`SpecialThreeDScene`]()|具有更多设置的扩展[`ThreeDScene`]()。 10 | [`ThreeDScene`]()|这是一个场景,具有特殊的配置和属性,使其适合三维场景。 11 | -------------------------------------------------------------------------------- /docs/examples/static/thumbnail/ThreeDCameraIllusionRotation-1.mp4_20230629_135243.740.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MarkHoo/manim-docs-zh-hans/HEAD/docs/examples/static/thumbnail/ThreeDCameraIllusionRotation-1.mp4_20230629_135243.740.jpg -------------------------------------------------------------------------------- /docs/reference/mobject/svg/svg_mobject/index.md: -------------------------------------------------------------------------------- 1 | # svg_mobject 2 | 3 | 从 SVG 文件生成的 Mobject。 4 | 5 | Classes 6 | 7 | ||| 8 | |-|-| 9 | [`SVGMobject`]()|通过导入 SVG 文件创建的矢量化对象。 10 | [`VMobjectFromSVGPath`]()|表示 SVG 路径的矢量化 mobject。 11 | -------------------------------------------------------------------------------- /docs/reference/utils/tex/index.md: -------------------------------------------------------------------------------- 1 | # TeX 2 | 3 | 用于处理 LaTeX 模板的实用程序。 4 | 5 | Classes 6 | 7 | ||| 8 | |-|-| 9 | [`TexTemplate`]()|TeX 模板用于创建 Tex() 和 MathTex() 对象。 10 | [`TexTemplateFromFile`]()|从模板文件创建的 TexTemplate 对象(默认:tex_template.tex) 11 | -------------------------------------------------------------------------------- /docs/reference/camera/index.md: -------------------------------------------------------------------------------- 1 | # 摄像机(Cameras) 2 | 3 | ||| 4 | |-|-| 5 | camera|摄像机将场景中包含的 mobject 转换为像素数组。 6 | mapping_camera|允许在对象之间进行映射的摄像机。 7 | moving_camera|能够在场景中移动的摄像机。 8 | multi_camera|支持多个视角的摄像机。 9 | three_d_camera|可以在三维空间中定位和定向的摄像机。 10 | -------------------------------------------------------------------------------- /docs/reference/mobject/types/image_mobject/index.md: -------------------------------------------------------------------------------- 1 | # 图像对象 2 | 3 | 表示光栅图像的 Mobject。 4 | 5 | Classes 6 | 7 | ||| 8 | |-|-| 9 | [`AbstractImageMobject`]()|自动过滤掉黑色像素 10 | [`ImageMobject`]()|显示 numpy 数组或文件中的图像。 11 | [`ImageMobjectFromCamera`]()| 12 | -------------------------------------------------------------------------------- /docs/reference/mobject/types/index.md: -------------------------------------------------------------------------------- 1 | # 类型 2 | 3 | 专门的 mobject 基类。 4 | 5 | ## 模块 6 | 7 | ||| 8 | |-|-| 9 | [`image_mobject`]()|表示光栅图像的 Mobject。 10 | [`point_cloud_mobject`]()|表示点云的 Mobject。 11 | [`vectorized_mobject`]()|使用矢量图形的 Mobjects。 12 | -------------------------------------------------------------------------------- /docs/reference/mobject/graphing/functions/index.md: -------------------------------------------------------------------------------- 1 | # 函数 2 | 3 | 表示函数图的 Mobject。 4 | 5 | Classes 6 | 7 | ||| 8 | |-|-| 9 | [`FunctionGraph`]()|[`ParametricFunction`]()默认情况下跨越场景长度的 A。 10 | [`ImplicitFunction`]()|隐式函数。 11 | [`ParametricFunction`]()|参数曲线。 12 | -------------------------------------------------------------------------------- /docs/reference/mobject/text/numbers/index.md: -------------------------------------------------------------------------------- 1 | # 数字 2 | 3 | Mobject 代表数字。 4 | 5 | Classes 6 | 7 | ||| 8 | |-|-| 9 | [`DecimalNumber`]()|表示十进制数的 mobject。 10 | [`Integer`]()|用于显示整数的类。 11 | [`Variable`]()|一个用于显示文本的类,该文本显示“label = value”,并且值从[`ValueTracker`](). 12 | -------------------------------------------------------------------------------- /docs/reference/mobject/vector_field/index.md: -------------------------------------------------------------------------------- 1 | # 向量场 2 | 3 | 表示向量场的 Mobject。 4 | 5 | Classes 6 | 7 | ||| 8 | |-|-| 9 | [`ArrowVectorField`]()|A[`VectorField`]()由一组变化向量表示。 10 | [`StreamLines`]()|[`VectorField`]()流线表示使用移动主体的轨迹的流动。 11 | [`VectorField`]()|向量场。 12 | -------------------------------------------------------------------------------- /docs/reference/mobject/geometry/shape_matchers/index.md: -------------------------------------------------------------------------------- 1 | # 形状匹配器 2 | 3 | Mobject 用于标记和注释其他 mobject。 4 | 5 | Classes 6 | 7 | [`BackgroundRectangle`]()|背景矩形。 8 | [`Cross`]()|创建一个十字架。 9 | [`SurroundingRectangle`]()|一个矩形包围一个[`Mobject`]() 10 | [`Underline`]()|创建下划线。 11 | -------------------------------------------------------------------------------- /docs/reference/animation/numbers/ChangeDecimalToValue.md: -------------------------------------------------------------------------------- 1 | # 更改数字至数值 2 | 3 | 合格名称:`manim.animation.numbers.ChangeDecimalToValue` 4 | 5 | ```py 6 | class ChangeDecimalToValue(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `ChangingDecimal` 10 | 11 | 方法 12 | -------------------------------------------------------------------------------- /docs/reference/mobject/types/point_cloud_mobject/index.md: -------------------------------------------------------------------------------- 1 | # 点云对象 2 | 3 | 表示点云的 Mobject。 4 | 5 | Classes 6 | 7 | ||| 8 | |-|-| 9 | [`Mobject1D`]()| 10 | [`Mobject2D`]()| 11 | [`PGroup`]()|例子 12 | [`PMobject`]()|由点云组成的圆盘 13 | [`Point`]()|例子 14 | [`PointCloudDot`]()|由点云组成的圆盘。 15 | -------------------------------------------------------------------------------- /docs/reference/scene/index.md: -------------------------------------------------------------------------------- 1 | # 场景(Scenes) 2 | 3 | ||| 4 | |-|-| 5 | moving_camera_scene|摄像机可以移动的场景。 6 | section|分段视频 API 的构建块 7 | scene|动画的基本画布。 8 | scene_file_writer|场景和ffmpeg之间的接口。 9 | three_d_scene|适合渲染三维物体和动画的场景。 10 | vector_space_scene|适合矢量空间的场景。 11 | zoomed_scene|支持放大指定区域的场景。 12 | -------------------------------------------------------------------------------- /docs/reference/utils/tex_templates/index.md: -------------------------------------------------------------------------------- 1 | # tex\_模板 2 | 3 | LaTeX 模板库。 4 | 5 | Classes 6 | 7 | ||| 8 | |-|-| 9 | [`TexFontTemplates`]()|[http://jf.burnol.free.fr/showcase.html](http://jf.burnol.free.fr/showcase.html)中描述的字体的 TeX 模板集合 10 | [`TexTemplateLibrary`]()|基本 TeX 模板对象的集合 11 | -------------------------------------------------------------------------------- /docs/changelog/0.13.1-changelog.md: -------------------------------------------------------------------------------- 1 | # v0.13.1 2 | 3 | 2021 年 12 月 5 日 4 | 5 | ### 修复了错误 6 | 7 | - [#2363](https://github.com/ManimCommunity/manim/pull/2363) : 修复了损坏的 IPython magic 命令 8 | 9 | ### 新发布 10 | 11 | - [#2364](https://github.com/ManimCommunity/manim/pull/2364):准备好错误修复版本`v0.13.1` 12 | -------------------------------------------------------------------------------- /docs/reference/animation/movement/ComplexHomotopy.md: -------------------------------------------------------------------------------- 1 | # 复同伦变换 2 | 3 | 合格名称:`manim.animation.movement.ComplexHomotopy` 4 | 5 | ```py 6 | class ComplexHomotopy(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `Homotopy` 10 | 11 | 复同伦变换函数 Cx\[0, 1\] 到 C 12 | 13 | 方法 14 | -------------------------------------------------------------------------------- /docs/reference/animation/transform/Swap.md: -------------------------------------------------------------------------------- 1 | # 交换 2 | 3 | 合格名称:`manim.animation.transform.Swap` 4 | 5 | ```py 6 | class Swap(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `CyclicReplace` 10 | 11 | 12 | 方法 13 | 14 | 15 | 属性 16 | 17 | `path_arc` 18 | `path_func` 19 | -------------------------------------------------------------------------------- /docs/reference/animation/updaters/update/index.md: -------------------------------------------------------------------------------- 1 | # 更新 2 | 3 | 更新 mobject 的动画。 4 | 5 | Classes 6 | 7 | ||| 8 | |-|-| 9 | [`MaintainPositionRelativeTo`]()| 10 | [`UpdateFromAlphaFunc`]()| 11 | [`UpdateFromFunc`]()|update_function 形式为 func(mobject),大概在一个 mobject 的状态依赖于另一个同时动画的 mobject 时使用 12 | -------------------------------------------------------------------------------- /docs/reference/mobject/graphing/index.md: -------------------------------------------------------------------------------- 1 | # 绘图 2 | 3 | 坐标系和函数绘图相关的对象。 4 | 5 | ## 模块 6 | 7 | ||| 8 | |-|-| 9 | [`coordinate_systems`]()|表示坐标系的 Mobject。 10 | [`functions`]()|表示函数图的 Mobject。 11 | [`number_line`]()|Mobject 代表数轴。 12 | [`probability`]()|Mobjects 代表概率论和统计学中的对象。 13 | [`scale`]()| 14 | -------------------------------------------------------------------------------- /docs/reference/mobject/text/index.md: -------------------------------------------------------------------------------- 1 | # 文本 2 | 3 | Mobjects 用于使用 Pango 或 LaTeX 显示文本。 4 | 5 | ## 模块 6 | 7 | ||| 8 | |-|-| 9 | [`code_mobject`]()|Mobject 代表突出显示的源代码列表。 10 | [`numbers`]()|Mobject 代表数字。 11 | [`tex_mobject`]()|Mobjects 表示使用 LaTeX 渲染的文本。 12 | [`text_mobject`]()|用于显示(非 LaTeX)文本的 Mobjects。 13 | -------------------------------------------------------------------------------- /docs/reference/mobject/three_d/polyhedra/index.md: -------------------------------------------------------------------------------- 1 | # 多面体 2 | 3 | 一般多面体类和柏拉图立体。 4 | 5 | Classes 6 | 7 | ||| 8 | |-|-| 9 | [`Dodecahedron`]()|十二面体,五个柏拉图立体之一。 10 | [`Icosahedron`]()|二十面体,五个柏拉图立体之一。 11 | [`Octahedron`]()|八面体,五个柏拉图立体之一。 12 | [`Polyhedron`]()|一个抽象的多面体类。 13 | [`Tetrahedron`]()|四面体,五个柏拉图立体之一。 14 | -------------------------------------------------------------------------------- /docs/reference/animation/creation/AddTextWordByWord.md: -------------------------------------------------------------------------------- 1 | # 逐字添加文本 2 | 3 | 合格名称:`manim.animation.creation.AddTextWordByWord` 4 | 5 | ```py 6 | class AddTextWordByWord(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `Succession` 10 | 11 | [`Text`]()现场一字一句地展示。注意:目前已损坏。 12 | 13 | 方法 14 | -------------------------------------------------------------------------------- /docs/reference/animation/transform_matching_parts/index.md: -------------------------------------------------------------------------------- 1 | # 变换匹配部分 2 | 3 | 尝试变换 Mobjects 同时跟踪相同部分的动画。 4 | 5 | Classes 6 | 7 | ||| 8 | |-|-| 9 | [`TransformMatchingAbstractBase`]()|用于跟踪匹配部分的转换的抽象基类。 10 | [`TransformMatchingShapes`]()|试图通过匹配组的子对象的形状来变换组的动画。 11 | [`TransformMatchingTex`]()|尝试转换渲染的 LaTeX 字符串的转换。 12 | -------------------------------------------------------------------------------- /docs/reference/mobject/geometry/boolean_ops/index.md: -------------------------------------------------------------------------------- 1 | # 布尔操作 2 | 3 | 二维 mobject 的布尔运算。 4 | 5 | Classes 6 | 7 | ||| 8 | |-|-| 9 | [`Difference`]()|从一个中减去[`VMobject`]()另一个。 10 | [`Exclusion`]()|求两个 之间的异或[`VMobject`]()。 11 | [`Intersection`]()|找到两个 s 的交集[`VMobject`]()。 12 | [`Union`]()|两个或多个[`VMobject`]()s 的并集。 13 | -------------------------------------------------------------------------------- /docs/reference/animation/composition/index.md: -------------------------------------------------------------------------------- 1 | # 成分 2 | 3 | 用于同时显示多个动画的工具。 4 | 5 | Classes 6 | 7 | ||| 8 | |-|-| 9 | [`AnimationGroup`]()|播放一组或一系列的[`Animation`](). 10 | [`LaggedStart`]()|[`Animation`]()根据 调整一系列的时序`lag_ratio`。 11 | [`LaggedStartMap`]()|[`Animation`]()将函数映射到子对象时播放一系列内容。 12 | [`Succession`]()|连续播放一系列动画。 13 | -------------------------------------------------------------------------------- /docs/reference/mobject/svg/brace/index.md: -------------------------------------------------------------------------------- 1 | # 大括号 2 | 3 | Mobject 代表花括号。 4 | 5 | Classes 6 | 7 | ||| 8 | |-|-| 9 | [`ArcBrace`]()|创建一个[`Brace`]()包围[`Arc`](). 10 | [`Brace`]()|获取一个 mobject 并在其旁边绘制一个大括号。 11 | [`BraceBetweenPoints`]()|与 Brace 类似,但它不使用 mobject,而是使用 2 个点来放置支架。 12 | [`BraceLabel`]()|创建一个带有标签的支架。 13 | [`BraceText`]()| 14 | -------------------------------------------------------------------------------- /docs/reference/animation/indication/ShowPassingFlashWithThinningStrokeWidth.md: -------------------------------------------------------------------------------- 1 | # 以细化笔画宽度显示经过的闪光 2 | 3 | 合格名称:`manim.animation.indication.ShowPassingFlashWithThinningStrokeWidth` 4 | 5 | ```py 6 | class ShowPassingFlashWithThinningStrokeWidth(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `AnimationGroup` 10 | 11 | 方法 12 | -------------------------------------------------------------------------------- /docs/reference/animation/transform/ApplyComplexFunction.md: -------------------------------------------------------------------------------- 1 | # 应用复函数 2 | 3 | 合格名称:`manim.animation.transform.ApplyComplexFunction` 4 | 5 | ```py 6 | class ApplyComplexFunction(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `ApplyMethod` 10 | 11 | 12 | 方法 13 | 14 | 15 | 16 | 属性 17 | 18 | `path_arc` 19 | `path_func` 20 | -------------------------------------------------------------------------------- /docs/reference/animation/transform/ApplyFunction.md: -------------------------------------------------------------------------------- 1 | # 应用函数 2 | 3 | 合格名称:`manim.animation.transform.ApplyFunction` 4 | 5 | ```py 6 | class ApplyFunction(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `Transform` 10 | 11 | 12 | 方法 13 | 14 | `create_target` 15 | 16 | 17 | 属性 18 | 19 | `path_arc` 20 | `path_func` 21 | -------------------------------------------------------------------------------- /docs/reference/animation/movement/SmoothedVectorizedHomotopy.md: -------------------------------------------------------------------------------- 1 | # 平滑向量化同伦变换 2 | 3 | 合格名称:`manim.animation.movement.SmoothedVectorizedHomotopy` 4 | 5 | 6 | ```py 7 | class SmoothedVectorizedHomotopy(mobject=None, *args, use_override=True, **kwargs) 8 | ``` 9 | 10 | Bases: `Homotopy` 11 | 12 | 方法 13 | 14 | ||| 15 | |-|-| 16 | `interpolate_submobject`| 17 | -------------------------------------------------------------------------------- /docs/reference/camera/mapping_camera/SplitScreenCamera.md: -------------------------------------------------------------------------------- 1 | # 分屏摄像机 2 | 3 | 合格名称:`manim.camera.mapping\_camera.SplitScreenCamera` 4 | 5 | ```py 6 | class SplitScreenCamera(left_camera, right_camera, **kwargs) 7 | ``` 8 | 9 | Bases: `OldMultiCamera` 10 | 11 | 12 | 方法 13 | 14 | 15 | 16 | 属性 17 | 18 | `background_color` 19 | 20 | `background_opacity` 21 | -------------------------------------------------------------------------------- /docs/reference/mobject/geometry/index.md: -------------------------------------------------------------------------------- 1 | # 几何 2 | 3 | 各种几何 Mobject。 4 | 5 | ## 模块 6 | 7 | ||| 8 | |-|-| 9 | [`arc`]()|弯曲的物体。 10 | [`boolean_ops`]()|二维 mobject 的布尔运算。 11 | [`line`](")|Mobjects 是线条或其变体。 12 | [`polygram`]()|Mobjects 是简单的几何形状。 13 | [`shape_matchers`]()|Mobject 用于标记和注释其他 mobject。 14 | [`tips`]()|与 一起使用的提示 mobject 的集合[`TipableVMobject`]()。 15 | -------------------------------------------------------------------------------- /docs/reference/utils/config_ops/index.md: -------------------------------------------------------------------------------- 1 | # 配置操作 2 | 3 | 可能对配置字典有用的实用程序。 4 | 5 | Classes 6 | 7 | [`DictAsObject`]() 8 | 9 | 10 | Functions 11 | 12 | `merge_dicts_recursively(*dicts)` 13 | 14 | 创建一个字典,其键集是所有输入字典的并集。每个键的值基于列表中具有该键的第一个字典。 15 | 16 | 列表中后面的字典具有更高的优先级 17 | 18 | 当值是字典时,会递归应用 19 | 20 | 21 | `update_dict_recursively(current_dict, *others)` 22 | -------------------------------------------------------------------------------- /docs/reference/mobject/graphing/coordinate_systems/index.md: -------------------------------------------------------------------------------- 1 | # 坐标系统 2 | 3 | 表示坐标系的 Mobject。 4 | 5 | Classes 6 | 7 | ||| 8 | |-|-| 9 | [`Axes`]()|创建一组轴。 10 | [`ComplexPlane`]()|专门[`NumberPlane`]()用于复数。 11 | [`CoordinateSystem`]()|Axes 和 NumberPlane 的抽象基类。 12 | [`NumberPlane`]()|创建带有背景线的笛卡尔平面。 13 | [`PolarPlane`]()|创建带有背景线的极平面。 14 | [`ThreeDAxes`]()|一组 3 维轴。 15 | -------------------------------------------------------------------------------- /docs/reference/mobject/types/vectorized_mobject/index.md: -------------------------------------------------------------------------------- 1 | # 矢量化对象 2 | 3 | 使用矢量图形的 Mobjects。 4 | 5 | Classes 6 | 7 | ||| 8 | |-|-| 9 | [`CurvesAsSubmobjects`]()|将曲线的元素转换为子对象。 10 | [`DashedVMobject`]()|[`VMobject`]()由破折号而不是直线组成。 11 | [`VDict`]()|类似 VGroup 的类,还提供通过键访问子对象的功能,如 python 字典 12 | [`VGroup`]()|一组矢量化的对象。 13 | [`VMobject`]()|矢量化对象。 14 | [`VectorizedPoint`]()| 15 | -------------------------------------------------------------------------------- /docs/reference/animation/creation/ShowSubmobjectsOneByOne.md: -------------------------------------------------------------------------------- 1 | # 逐个显示子对象 2 | 3 | 合格名称:`manim.animation.creation.ShowSubmobjectsOneByOne` 4 | 5 | ```py 6 | class ShowSubmobjectsOneByOne(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `ShowIncreasingSubsets` 10 | 11 | 一次显示一个子对象,从屏幕上删除所有先前显示的子对象。 12 | 13 | 方法 14 | 15 | `update_submobject_list` 16 | -------------------------------------------------------------------------------- /docs/reference/animation/indication/ShowCreationThenFadeOut.md: -------------------------------------------------------------------------------- 1 | # 显示创建然后淡出 2 | 3 | 合格名称:`manim.animation.indication.ShowCreationThenFadeOut` 4 | 5 | ```py 6 | class ShowCreationThenFadeOut(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `Succession` 10 | 11 | > 注意 12 | 13 | > 已弃用 ShowCreationThenFadeOut 类自 v0.15.0 起已被弃用,预计在 v0.16.0 后将被删除。使用 Create 然后 FadeOut 来实现此效果。 14 | 15 | 方法 16 | -------------------------------------------------------------------------------- /docs/reference/mobject/geometry/line/index.md: -------------------------------------------------------------------------------- 1 | # 行 2 | 3 | Mobjects 是线条或其变体。 4 | 5 | Classes 6 | 7 | ||| 8 | |-|-| 9 | [`Angle`]()|表示两条线的角度的圆弧或肘型对象。 10 | [`Arrow`]()|一个箭头。 11 | [`DashedLine`]()|一个虚线[`Line`]()。 12 | [`DoubleArrow`]()|两端都有尖端的箭头。 13 | [`Elbow`]()|两条线相互成直角:L 形。 14 | [`Line`]()| 15 | [`RightAngle`]()|表示两条线之间的直角的肘型对象。 16 | [`TangentLine`]()|构造一条[`VMobject`]()在特定点与 a 相切的线。 17 | [`Vector`]()|专门用于图形的向量。 18 | -------------------------------------------------------------------------------- /docs/reference/mobject/three_d/three_dimensions/index.md: -------------------------------------------------------------------------------- 1 | # 三维 2 | 3 | 三维物体。 4 | 5 | Classes 6 | 7 | ||| 8 | |-|-| 9 | [`Arrow3D`]()|由圆柱线和圆锥形尖端制成的箭头。 10 | [`Cone`]()|一个圆锥体。 11 | [`Cube`]()|三维立方体。 12 | [`Cylinder`]()|圆柱体,由其高度、半径和方向定义, 13 | [`Dot3D`]()|一个球形点。 14 | [`Line3D`]()|圆柱线,用于 ThreeDScene。 15 | [`Prism`]()|直立长方体(或长方体)。 16 | [`Sphere`]()|三维球体。 17 | [`Surface`]()|使用棋盘图案创建参数化曲面。 18 | [`ThreeDVMobject`]()| 19 | [`Torus`]()|一个环面。 20 | -------------------------------------------------------------------------------- /docs/reference/animation/creation/RemoveTextLetterByLetter.md: -------------------------------------------------------------------------------- 1 | # 逐个字母删除文本 2 | 3 | 合格名称:`manim.animation.creation.RemoveTextLetterByLetter` 4 | 5 | ```py 6 | class RemoveTextLetterByLetter(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | 基地:[`AddTextLetterByLetter`]() 10 | 11 | [`Text`]()从场景中逐个字母地删除。 12 | 13 | 参数 14 | 15 | - **time_per_char** – 字母出现的频率。 16 | - **Tip::** ( _.._ ) – 目前仅适用于类:~.Text,不适用于类:~.MathTex 17 | 18 | 方法 19 | -------------------------------------------------------------------------------- /docs/reference/mobject/geometry/tips/index.md: -------------------------------------------------------------------------------- 1 | # 箭头 2 | 3 | 与 一起使用的箭头 mobject 的集合[`TipableVMobject`]()。 4 | 5 | Classes 6 | 7 | ||| 8 | |-|-| 9 | [`ArrowCircleFilledTip`]()|带填充尖端的圆形箭头尖端。 10 | [`ArrowCircleTip`]()|圆形箭头尖端。 11 | [`ArrowSquareFilledTip`]()|带填充尖端的方形箭头尖端。 12 | [`ArrowSquareTip`]()|方形箭头尖端。 13 | [`ArrowTip`]()|箭头箭头的基类。 14 | [`ArrowTriangleFilledTip`]()|带填充尖端的三角形箭头尖端。 15 | [`ArrowTriangleTip`]()|三角形箭头尖端。 16 | [`StealthTip`]()|“隐形”战斗机/风筝箭形状。 17 | -------------------------------------------------------------------------------- /docs/reference/mobject/types/point_cloud_mobject/Mobject2D.md: -------------------------------------------------------------------------------- 1 | # Mobject2D 2 | 3 | 合格名称:`manim.mobject.types.point\_cloud\_mobject.Mobject2D` 4 | 5 | 6 | ```py 7 | class Mobject2D(density=25, **kwargs) 8 | ``` 9 | 10 | Bases: `PMobject` 11 | 12 | 13 | 方法 14 | 15 | 16 | 17 | 属性 18 | 19 | ||| 20 | |-|-| 21 | `animate`|用于对 的任何方法的应用程序进行动画处理`self`。 22 | `animation_overrides`| 23 | `depth`|对象的深度。 24 | `height`|mobject 的高度。 25 | `width`|mobject 的宽度。 26 | -------------------------------------------------------------------------------- /docs/reference/animation/creation/ShowPartial.md: -------------------------------------------------------------------------------- 1 | # 部分显示 2 | 3 | 合格名称:`manim.animation.creation.ShowPartial` 4 | 5 | ```py 6 | class ShowPartial(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `Animation` 10 | 11 | 部分显示 VMobject 的动画抽象类。 12 | 13 | 提高 14 | 15 | **TypeError** – 如果`mobject`不是 的实例[`VMobject`]()。 16 | 17 | 18 | > 也可以看看 19 | 20 | > [`Create`](), [`ShowPassingFlash`]() 21 | 22 | 23 | 方法 24 | 25 | `interpolate_submobject` 26 | -------------------------------------------------------------------------------- /docs/reference/mobject/types/point_cloud_mobject/Mobject1D.md: -------------------------------------------------------------------------------- 1 | # Mobject1D 2 | 3 | 合格名称:`manim.mobject.types.point\_cloud\_mobject.Mobject1D` 4 | 5 | 6 | ```py 7 | class Mobject1D(density=10, **kwargs) 8 | ``` 9 | 10 | Bases: `PMobject` 11 | 12 | 方法 13 | 14 | `add_line` 15 | 16 | 17 | 属性 18 | 19 | ||| 20 | |-|-| 21 | `animate`|用于对 的任何方法的应用程序进行动画处理`self`。 22 | `animation_overrides`| 23 | `depth`|对象的深度。 24 | `height`|mobject 的高度。 25 | `width`|mobject 的宽度。 26 | -------------------------------------------------------------------------------- /docs/reference/utils/commands.md: -------------------------------------------------------------------------------- 1 | # 命令 2 | 3 | Functions 4 | 5 | `capture(command, cwd=None, command_input=None)` 6 | 7 | 8 | `get_dir_layout(dirpath)` 9 | 10 | 递归获取 dir 和子目录中所有文件相对于 dirpath 的路径列表。 11 | 12 | 参数 13 | 14 | **dirpath**(_Path_)– 15 | 16 | 返回类型 17 | 18 | _Generator_\[str、None、None\] 19 | 20 | 21 | `get_video_metadata(path_to_video)` 22 | 23 | 参数 24 | 25 | **path_to_video** ( _str_ _|_ _os.PathLike_ ) – 26 | 27 | 返回类型 28 | 29 | dict[str] 30 | -------------------------------------------------------------------------------- /docs/reference/mobject/geometry/polygram/index.md: -------------------------------------------------------------------------------- 1 | # 多边形 2 | 3 | Mobjects 是简单的几何形状。 4 | 5 | Classes 6 | 7 | ||| 8 | |-|-| 9 | [`Cutout`]()|具有较小切口的形状。 10 | [`Polygon`]()|一种由一个闭环顶点组成的形状。 11 | [`Polygram`]()|广义的[`Polygon`](),允许断开连接的边集。 12 | [`Rectangle`]()|具有两组平行边的四边形。 13 | [`RegularPolygon`]()|n 边正则[`Polygon`](). 14 | [`RegularPolygram`]()|A[`Polygram`]()具有规则间隔的顶点。 15 | [`RoundedRectangle`]()|带圆角的矩形。 16 | [`Square`]()|边长相等的矩形。 17 | [`Star`]()|没有相交线的正多边形。 18 | [`Triangle`]()|一个等边三角形。 19 | -------------------------------------------------------------------------------- /docs/reference/scene/scenes/RerunSceneHandler.md: -------------------------------------------------------------------------------- 1 | # 重新运行场景处理程序 2 | 3 | 合格名称:`manim.scene.scene.RerunSceneHandler` 4 | 5 | ```py 6 | class RerunSceneHandler(queue) 7 | ``` 8 | 9 | Bases: `FileSystemEventHandler` 10 | 11 | 一个类,用于在输入文件修改后处理重新运行场景。 12 | 13 | 14 | 方法 15 | 16 | ||| 17 | |-|-| 18 | [`on_modified`]()|当文件或目录被修改时调用。 19 | 20 | 21 | 22 | `on_modified(event)` 23 | 24 | 当文件或目录被修改时调用。 25 | 26 | 参数 27 | 28 | **event** (`DirModifiedEvent`或`FileModifiedEvent`) – 表示文件/目录修改的事件。 -------------------------------------------------------------------------------- /docs/reference/mobject/text/tex_mobject/index.md: -------------------------------------------------------------------------------- 1 | # tex_mobject 2 | 3 | Mobjects 表示使用 LaTeX 渲染的文本。 4 | 5 | > 重要 6 | 7 | > 请参阅相应的教程[Text With LaTeX]() 8 | 9 | > 笔记 10 | 11 | > 正如您可以使用[`Text`]()(从模块[`text_mobject`]())向视频添加文本一样,您可以使用[`Tex`]()和[`MathTex`]()插入 LaTeX。 12 | 13 | 14 | Classes 15 | 16 | ||| 17 | |-|-| 18 | [`BulletedList`]()|例子 19 | [`MathTex`]()|在数学模式下用 LaTeX 编译的字符串。 20 | [`SingleStringMathTex`]()|使用 LaTeX 渲染文本的基本构建块。 21 | [`Tex`]()|在正常模式下用 LaTeX 编译的字符串。 22 | [`Title`]()|例子 23 | -------------------------------------------------------------------------------- /docs/reference/mobject/index.md: -------------------------------------------------------------------------------- 1 | # 对象(Mobjects) 2 | 3 | ||| 4 | |-|-| 5 | frame|特殊的矩形。 6 | geometry|各种几何Mobject。 7 | graph|Mobject 用于表示数学图表(想想图论,而不是绘图)。 8 | graphing|坐标系和函数绘图相关的对象。 9 | logo|Manim 徽标和横幅的实用程序。 10 | matrix|表示矩阵的 Mobject。 11 | mobject|可显示对象的基类。 12 | svg|与 SVG 图像相关的 Mobjects。 13 | table|代表表的 Mobject。 14 | text|Mobjects 用于使用 Pango 或 LaTeX 显示文本。 15 | three_d|三维物体。 16 | types|专门的 mobject 基类。 17 | utils|用于处理 mobject 的实用程序。 18 | value_tracker|可用于存储(和更新)值的简单 mobject。 19 | vector_field|表示向量场的 Mobject。 20 | -------------------------------------------------------------------------------- /docs/reference/animation/creation/Uncreate.md: -------------------------------------------------------------------------------- 1 | # 取消创建 2 | 3 | 合格名称:`manim.animation.creation.Uncreate` 4 | 5 | ```py 6 | class Uncreate(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `Create` 10 | 11 | 类似[`Create`](),但相反。 12 | 13 | 14 | 例子 15 | 16 | 示例:显示取消创建 17 | 18 | ```py 19 | from manim import * 20 | 21 | class ShowUncreate(Scene): 22 | def construct(self): 23 | self.play(Uncreate(Square())) 24 | ``` 25 | 26 | 27 | > 也可以看看 28 | 29 | > [`Create`]() 30 | 31 | 方法 32 | -------------------------------------------------------------------------------- /docs/reference/mobject/mobject/Group.md: -------------------------------------------------------------------------------- 1 | # 组 2 | 3 | 合格名称:`manim.mobject.mobject.Group` 4 | 5 | 6 | ```py 7 | class Group(*mobjects, **kwargs) 8 | ``` 9 | 10 | Bases: `Mobject` 11 | 12 | 多个组合在一起[`Mobjects`]()。 13 | 14 | 笔记 15 | 16 | 当多次添加相同的 mobject 时,重复的内容将被忽略。用于[`Mobject.copy()`]()创建一个单独的副本,然后可以将其添加到组中。 17 | 18 | 19 | 方法 20 | 21 | 22 | 属性 23 | 24 | ||| 25 | |-|-| 26 | `animate`|用于对 的任何方法的应用程序进行动画处理`self`。 27 | `animation_overrides`| 28 | `depth`|对象的深度。 29 | `height`|mobject 的高度。 30 | `width`|mobject 的宽度。 31 | -------------------------------------------------------------------------------- /docs/reference/animation/index.md: -------------------------------------------------------------------------------- 1 | # 动画(Animations) 2 | 3 | ||| 4 | |-|-| 5 | animation|对对象进行动画处理。 6 | changing|对象边界的动画和点的追踪。 7 | composition|用于同时显示多个动画的工具。 8 | creation|对场景中 mobject 的显示或删除进行动画处理。 9 | fading|淡入淡出视野。 10 | growing|通过从点增长对象将对象引入场景的动画。 11 | indication|动画吸引人们对特定对象的注意。 12 | movement|与运动相关的动画。 13 | numbers|更改数字的动画。 14 | rotation|与旋转相关的动画。 15 | specialized| 16 | speedmodifier|用于修改动画播放速度的实用程序。 17 | transform|将一个对象转变为另一个对象的动画。 18 | transform_matching_parts|尝试变换 Mobjects 同时跟踪相同部分的动画。 19 | updaters|与更新功能相关的动画和实用程序对象。 20 | -------------------------------------------------------------------------------- /docs/reference/mobject/three_d/three_d_utils.md: -------------------------------------------------------------------------------- 1 | # 三维_实用程序 2 | 3 | 三维 mobject 的效用函数。 4 | 5 | 功能 6 | 7 | get*3d_vmob_end_corner ( \_vmob* ) 8 | 9 | get_3d_vmob_end_corner*index ( \_vmob* ) 10 | 11 | get*3d_vmob_end_corner_unit_normal ( \_vmob* ) 12 | 13 | get_3d_vmob_gradient_start_and_end*points ( \_vmob* ) 14 | 15 | get*3d_vmob_start_corner ( \_vmob* ) 16 | 17 | get_3d_vmob_start_corner*index ( \_vmob* ) 18 | 19 | get*3d_vmob_start_corner_unit_normal ( \_vmob* ) 20 | 21 | get*3d_vmob_unit_normal ( \_vmob* , _point_index_ ) 22 | -------------------------------------------------------------------------------- /docs/reference/mobject/geometry/arc/CurvedArrow.md: -------------------------------------------------------------------------------- 1 | # 弯曲箭头 2 | 3 | 合格名称:`manim.mobject.geometry.arc.CurvedArrow` 4 | 5 | ```py 6 | class CurvedArrow(start_point, end_point, **kwargs) 7 | ``` 8 | 9 | Bases: `ArcBetweenPoints` 10 | 11 | 12 | 方法 13 | 14 | 15 | 属性 16 | 17 | ||| 18 | |-|-| 19 | `animate`|用于对 的任何方法的应用程序进行动画处理`self`。 20 | `animation_overrides`| 21 | `color`| 22 | `depth`|对象的深度。 23 | `fill_color`|如果有多种颜色(对于渐变),则返回第一个颜色 24 | `height`|mobject 的高度。 25 | `n_points_per_curve`| 26 | `sheen_factor`| 27 | `stroke_color`| 28 | `width`|mobject 的宽度。 29 | -------------------------------------------------------------------------------- /docs/reference/mobject/geometry/arc/CurvedDoubleArrow.md: -------------------------------------------------------------------------------- 1 | # 弯曲双箭头 2 | 3 | 合格名称:`manim.mobject.geometry.arc.CurvedDoubleArrow` 4 | 5 | ```py 6 | class CurvedDoubleArrow(start_point, end_point, **kwargs) 7 | ``` 8 | 9 | Bases: `CurvedArrow` 10 | 11 | 方法 12 | 13 | 14 | 属性 15 | 16 | ||| 17 | |-|-| 18 | `animate`|用于对 的任何方法的应用程序进行动画处理`self`。 19 | `animation_overrides`| 20 | `color`| 21 | `depth`|对象的深度。 22 | `fill_color`|如果有多种颜色(对于渐变),则返回第一个颜色 23 | `height`|mobject 的高度。 24 | `n_points_per_curve`| 25 | `sheen_factor`| 26 | `stroke_color`| 27 | `width`|mobject 的宽度。 28 | -------------------------------------------------------------------------------- /docs/reference/mobject/frame/FullScreenRectangle.md: -------------------------------------------------------------------------------- 1 | # 全屏矩形 2 | 3 | 合格名称:`manim.mobject.frame.FullScreenRectangle` 4 | 5 | ```py 6 | class FullScreenRectangle(**kwargs) 7 | ``` 8 | 9 | Bases: `ScreenRectangle` 10 | 11 | 12 | 方法 13 | 14 | 15 | 16 | 属性 17 | 18 | ||| 19 | |-|-| 20 | `animate`|用于对 的任何方法的应用程序进行动画处理`self`。 21 | `animation_overrides`| 22 | `aspect_ratio`|纵横比。 23 | `color`| 24 | `depth`|对象的深度。 25 | `fill_color`|如果有多种颜色(对于渐变),则返回第一个颜色 26 | `height`|mobject 的高度。 27 | `n_points_per_curve`| 28 | `sheen_factor`| 29 | `stroke_color`| 30 | `width`|mobject 的宽度。 31 | -------------------------------------------------------------------------------- /docs/reference/utils/constants/index.md: -------------------------------------------------------------------------------- 1 | # 常数 2 | 3 | 常数定义。 4 | 5 | 模块属性 6 | 7 | ||| 8 | |-|-| 9 | `ORIGIN`|坐标系的中心。 10 | `UP`|正 Y 方向上一单位步长。 11 | `DOWN`|负 Y 方向上一单位步长。 12 | `RIGHT`|沿正 X 方向迈出一单位。 13 | `LEFT`|负 X 方向上一单位步长。 14 | `IN`|负 Z 方向上一单位步长。 15 | `OUT`|沿 Z 轴正方向移动一单位。 16 | `UL`|向上一级加左一级。 17 | `UR`|向上一级加向右一级。 18 | `DL`|向下一级加剩余一级。 19 | `DR`|向下一步加向右一步。 20 | `PI`|圆的周长与其直径的比率。 21 | `TAU`|圆的周长与其半径之比。 22 | `DEGREES`|弧度和度数之间的汇率。 23 | 24 | 25 | Classes 26 | 27 | ||| 28 | |-|-| 29 | [`LineJointType`]()|可用线接头类型的集合。 30 | [`RendererType`]()|可分配给该属性的所有渲染器类型的枚举`config.renderer`。 31 | -------------------------------------------------------------------------------- /docs/reference/animation/movement/PhaseFlow.md: -------------------------------------------------------------------------------- 1 | # 相位流动 2 | 3 | 合格名称:`manim.animation.movement.PhaseFlow` 4 | 5 | ```py 6 | class PhaseFlow(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `Animation` 10 | 11 | 方法 12 | 13 | ||| 14 | |-|-| 15 | [`interpolate_mobject`]()|根据 alpha 值对 mobject 进行插值`Animation`。 16 | 17 | 18 | 19 | `interpolate_mobject(alpha)` 20 | 21 | 根据 alpha 值对 mobject 进行插值`Animation`。 22 | 23 | 参数 24 | 25 | **alpha** ( _float_ ) – 0 到 1 之间的浮点数,表示动画完成的比例。例如,alpha 值 0、0.5 和 1 分别对应于动画完成的 0%、50% 和 100%。 26 | 27 | 返回类型 28 | 29 | None 30 | -------------------------------------------------------------------------------- /docs/reference/animation/rotation/Rotating.md: -------------------------------------------------------------------------------- 1 | # 正在旋转 2 | 3 | 合格名称:`manim.animation.rotation.Rotating` 4 | 5 | ```py 6 | class Rotating(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `Animation` 10 | 11 | 方法 12 | 13 | ||| 14 | |-|-| 15 | [`interpolate_mobject`]()|根据 alpha 值对 mobject 进行插值`Animation`。 16 | 17 | 18 | 19 | `interpolate_mobject(alpha)` 20 | 21 | 根据 alpha 值对 mobject 进行插值`Animation`。 22 | 23 | 参数 24 | 25 | **alpha** ( _float_ ) – 0 到 1 之间的浮点数,表示动画完成的比例。例如,alpha 值 0、0.5 和 1 分别对应于动画完成的 0%、50% 和 100%。 26 | 27 | 返回类型 28 | 29 | None 30 | -------------------------------------------------------------------------------- /docs/reference/animation/transform/ApplyPointwiseFunctionToCenter.md: -------------------------------------------------------------------------------- 1 | # 应用点向函数到中心 2 | 3 | 合格名称:`manim.animation.transform.ApplyPointwiseFunctionToCenter` 4 | 5 | ```py 6 | class ApplyPointwiseFunctionToCenter(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `ApplyPointwiseFunction` 10 | 11 | 12 | 方法 13 | 14 | ||| 15 | |-|-| 16 | [`begin`]()|开始动画。 17 | 18 | 19 | 属性 20 | 21 | `path_arc` 22 | `path_func` 23 | 24 | 25 | 26 | `begin()` 27 | 28 | 开始动画。 29 | 30 | 该方法在动画播放时被调用。尽可能多的初始化,尤其是任何 mobject 复制,应该存在于这个方法中。 31 | 32 | 返回类型 33 | 34 | None 35 | -------------------------------------------------------------------------------- /docs/reference/animation/transform/ScaleInPlace.md: -------------------------------------------------------------------------------- 1 | # 原地缩放 2 | 3 | 合格名称:`manim.animation.transform.ScaleInPlace` 4 | 5 | ```py 6 | class ScaleInPlace(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `ApplyMethod` 10 | 11 | 按特定因子缩放对象的动画。 12 | 13 | 14 | 例子 15 | 16 | 示例:ScaleInPlace 示例 17 | 18 | ```py 19 | from manim import * 20 | 21 | class ScaleInPlaceExample(Scene): 22 | def construct(self): 23 | self.play(ScaleInPlace(Text("Hello World!"), 2)) 24 | ``` 25 | 26 | 27 | 方法 28 | 29 | 30 | 31 | 属性 32 | 33 | `path_arc` 34 | `path_func` 35 | -------------------------------------------------------------------------------- /docs/reference/animation/transform/FadeToColor.md: -------------------------------------------------------------------------------- 1 | # 淡入淡出颜色 2 | 3 | 合格名称:`manim.animation.transform.FadeToColor` 4 | 5 | ```py 6 | class FadeToColor(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `ApplyMethod` 10 | 11 | 改变对象颜色的动画。 12 | 13 | 14 | 例子 15 | 16 | 示例:FadeToColorExample 17 | 18 | ```py 19 | from manim import * 20 | 21 | class FadeToColorExample(Scene): 22 | def construct(self): 23 | self.play(FadeToColor(Text("Hello World!"), color=RED)) 24 | ``` 25 | 26 | 27 | 方法 28 | 29 | 30 | 31 | 属性 32 | 33 | `path_arc` 34 | `path_func` 35 | -------------------------------------------------------------------------------- /docs/reference/animation/transform/TransformAnimations.md: -------------------------------------------------------------------------------- 1 | # 变换动画 2 | 3 | 合格名称:`manim.animation.transform.TransformAnimations` 4 | 5 | ```py 6 | class TransformAnimations(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `Transform` 10 | 11 | 12 | 方法 13 | 14 | ||| 15 | |-|-| 16 | [`interpolate`]()|设置动画进度。 17 | 18 | 19 | 属性 20 | 21 | `path_arc` 22 | `path_func` 23 | 24 | 25 | 26 | `interpolate(alpha)` 27 | 28 | 设置动画进度。 29 | 30 | 动画期间的每一帧都会调用此方法。 31 | 32 | 参数 33 | 34 | **alpha** ( _float_ ) – 设置动画的相对时间,0 表示开始,1 表示结束。 35 | 36 | 返回类型 37 | 38 | None 39 | -------------------------------------------------------------------------------- /docs/reference/animation/transform/ShrinkToCenter.md: -------------------------------------------------------------------------------- 1 | # 收缩到中心 2 | 3 | 合格名称:`manim.animation.transform.ShrinkToCenter` 4 | 5 | ```py 6 | class ShrinkToCenter(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `ScaleInPlace` 10 | 11 | 使对象收缩到中心的动画。 12 | 13 | 14 | 例子 15 | 16 | 示例:ShrinkToCenter 示例 17 | 18 | ```py 19 | from manim import * 20 | 21 | class ShrinkToCenterExample(Scene): 22 | def construct(self): 23 | self.play(ShrinkToCenter(Text("Hello World!"))) 24 | ``` 25 | 26 | 27 | 方法 28 | 29 | 30 | 31 | 属性 32 | 33 | `path_arc` 34 | `path_func` 35 | -------------------------------------------------------------------------------- /docs/reference/animation/transform/TransformFromCopy.md: -------------------------------------------------------------------------------- 1 | # 从副本变换 2 | 3 | 合格名称:`manim.animation.transform.TransformFromCopy` 4 | 5 | ```py 6 | class TransformFromCopy(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `Transform` 10 | 11 | 执行反向变换 12 | 13 | 14 | 方法 15 | 16 | ||| 17 | |-|-| 18 | [`interpolate`]()|设置动画进度。 19 | 20 | 21 | 属性 22 | 23 | `path_arc` 24 | `path_func` 25 | 26 | 27 | 28 | `interpolate(alpha)` 29 | 30 | 设置动画进度。 31 | 32 | 动画期间的每一帧都会调用此方法。 33 | 34 | 参数 35 | 36 | **alpha** ( _float_ ) – 设置动画的相对时间,0 表示开始,1 表示结束。 37 | 38 | 返回类型 39 | 40 | None 41 | -------------------------------------------------------------------------------- /docs/reference/mobject/svg/brace/BraceText.md: -------------------------------------------------------------------------------- 1 | # 大括号文本 2 | 3 | 合格名称:`manim.mobject.svg.brace.BraceText` 4 | 5 | 6 | ```py 7 | class BraceText(obj, text, label_constructor=, **kwargs) 8 | ``` 9 | 10 | Bases: `BraceLabel` 11 | 12 | 方法 13 | 14 | 15 | 16 | 属性 17 | 18 | ||| 19 | |-|-| 20 | `animate`|用于对 的任何方法的应用程序进行动画处理`self`。 21 | `animation_overrides`| 22 | `color`| 23 | `depth`|对象的深度。 24 | `fill_color`|如果有多种颜色(对于渐变),则返回第一个颜色 25 | `height`|mobject 的高度。 26 | `n_points_per_curve`| 27 | `sheen_factor`| 28 | `stroke_color`| 29 | `width`|mobject 的宽度。 30 | -------------------------------------------------------------------------------- /docs/reference/mobject/types/image_mobject/ImageMobjectFromCamera.md: -------------------------------------------------------------------------------- 1 | # 来自相机的图像对象(Mobject) 2 | 3 | 合格名称:`manim.mobject.types.image\_mobject.ImageMobjectFromCamera` 4 | 5 | 6 | ```py 7 | class ImageMobjectFromCamera(camera, default_display_frame_config=None, **kwargs) 8 | ``` 9 | 10 | Bases: `AbstractImageMobject` 11 | 12 | 13 | 方法 14 | 15 | `add_display_frame` 16 | `get_pixel_array` 17 | `interpolate_color` 18 | 19 | 20 | 属性 21 | 22 | ||| 23 | |-|-| 24 | `animate`|用于对 的任何方法的应用程序进行动画处理`self`。 25 | `animation_overrides`| 26 | `depth`|对象的深度。 27 | `height`|mobject 的高度。 28 | `width`|mobject 的宽度。 29 | -------------------------------------------------------------------------------- /docs/reference/animation/transform/ApplyMethod.md: -------------------------------------------------------------------------------- 1 | # 应用方法 2 | 3 | 合格名称:`manim.animation.transform.ApplyMethod` 4 | 5 | ```py 6 | class ApplyMethod(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `Transform` 10 | 11 | 通过应用方法对 mobject 进行动画处理。 12 | 13 | 注意,这个动画只需要传递方法,不需要传递相应的 mobject。此外,该动画类仅在该方法返回修改后的 mobject 时才起作用。 14 | 15 | 参数 16 | 17 | - **method** – 将在动画中应用的方法。 18 | - **args** – 应用该方法时要传递的任何位置参数。 19 | - **kwargs** – 传递给[`Transform`](). 20 | 21 | 22 | 方法 23 | 24 | `check_validity_of_input` 25 | `create_target` 26 | 27 | 28 | 属性 29 | 30 | `path_arc` 31 | `path_func` 32 | -------------------------------------------------------------------------------- /docs/reference/mobject/graphing/number_line/UnitInterval.md: -------------------------------------------------------------------------------- 1 | # 单位间隔 2 | 3 | 合格名称:`manim.mobject.graphing.number\_line.UnitInterval` 4 | 5 | 6 | ```py 7 | class UnitInterval(unit_size=10, numbers_with_elongated_ticks=None, decimal_number_config=None, **kwargs) 8 | ``` 9 | 10 | Bases: `NumberLine` 11 | 12 | 方法 13 | 14 | 属性 15 | 16 | ||| 17 | |-|-| 18 | `animate`|用于对 的任何方法的应用程序进行动画处理`self`。 19 | `animation_overrides`| 20 | `color`| 21 | `depth`|对象的深度。 22 | `fill_color`|如果有多种颜色(对于渐变),则返回第一个颜色 23 | `height`|mobject 的高度。 24 | `n_points_per_curve`| 25 | `sheen_factor`| 26 | `stroke_color`| 27 | `width`|mobject 的宽度。 28 | 29 | -------------------------------------------------------------------------------- /docs/reference/animation/numbers/ChangingDecimal.md: -------------------------------------------------------------------------------- 1 | # 动态数字 2 | 3 | 合格名称:`manim.animation.numbers.ChangingDecimal` 4 | 5 | ```py 6 | class ChangingDecimal(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `Animation` 10 | 11 | 方法 12 | 13 | ||| 14 | |-|-| 15 | `check_validity_of_input`| 16 | [`interpolate_mobject`]()|根据 alpha 值对 mobject 进行插值`Animation`。 17 | 18 | 19 | 20 | `interpolate_mobject(alpha)` 21 | 22 | 根据 alpha 值对 mobject 进行插值`Animation`。 23 | 24 | 参数 25 | 26 | **alpha** ( _float_ ) – 0 到 1 之间的浮点数,表示动画完成的比例。例如,alpha 值 0、0.5 和 1 分别对应于动画完成的 0%、50% 和 100%。 27 | 28 | 返回类型 29 | 30 | None 31 | -------------------------------------------------------------------------------- /docs/reference/animation/creation/Create.md: -------------------------------------------------------------------------------- 1 | # 创建 2 | 3 | 合格名称:`manim.animation.creation.Create` 4 | 5 | ```py 6 | class Create(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `ShowPartial` 10 | 11 | 增量显示 VMobject。 12 | 13 | 参数 14 | 15 | **mobject** – 要设置动画的 VMobject。 16 | 17 | 提高 18 | 19 | **TypeError** – 如果`mobject`不是 的实例[`VMobject`]()。 20 | 21 | 例子 22 | 23 | 示例:创建场景 24 | 25 | ```py 26 | from manim import * 27 | 28 | class CreateScene(Scene): 29 | def construct(self): 30 | self.play(Create(Square())) 31 | ``` 32 | 33 | 34 | > 也可以看看 35 | 36 | > [`ShowPassingFlash`]() 37 | 38 | 方法 39 | -------------------------------------------------------------------------------- /docs/tutorials_guides/tutorials/index.md: -------------------------------------------------------------------------------- 1 | # 教程 2 | 3 | ### 目录 4 | 5 | - [快速开始](./quickstart.md) 6 | - [概述](./quickstart.md) 7 | - [开始一个新项目](./quickstart.md) 8 | - [动画一个圆圈](./quickstart.md) 9 | - [将正方形变成圆形](./quickstart.md) 10 | - [定位`Mobject`系统](./quickstart.md) 11 | - [使用`.animate`语法来动画方法](./quickstart.md) 12 | - [Manim 的输出设置](./output_and_config.md) 13 | - [马尼姆输出文件夹](./output_and_config.md) 14 | - [部分](./output_and_config.md) 15 | - [一些命令行标志](./output_and_config.md) 16 | - [Manim的构建模块](./building_blocks.md) 17 | - [对象](./building_blocks.md) 18 | - [动画](./building_blocks.md) 19 | - [场景](./building_blocks.md) 20 | -------------------------------------------------------------------------------- /docs/reference/mobject/three_d/three_dimensions/ThreeDVMobject.md: -------------------------------------------------------------------------------- 1 | # 三维VMobject 2 | 3 | 合格名称:`manim.mobject.three\_d.three\_dimensions.ThreeDVMobject` 4 | 5 | 6 | ```py 7 | class ThreeDVMobject(shade_in_3d=True, **kwargs) 8 | ``` 9 | 10 | Bases: `VMobject` 11 | 12 | 方法 13 | 14 | 15 | 属性 16 | 17 | ||| 18 | |-|-| 19 | `animate`|用于对 的任何方法的应用程序进行动画处理`self`。 20 | `animation_overrides`| 21 | `color`| 22 | `depth`|对象的深度。 23 | `fill_color`|如果有多种颜色(对于渐变),则返回第一个颜色 24 | `height`|mobject 的高度。 25 | `n_points_per_curve`| 26 | `sheen_factor`| 27 | `stroke_color`| 28 | `width`|mobject 的宽度。 29 | 30 | 31 | 参数 32 | 33 | **Shadow_in_3d** (_bool_) – 34 | -------------------------------------------------------------------------------- /docs/reference/animation/updaters/update/MaintainPositionRelativeTo.md: -------------------------------------------------------------------------------- 1 | # 保持相对位置 2 | 3 | 合格名称:`manim.animation.updaters.update.MaintainPositionRelativeTo` 4 | 5 | ```py 6 | class MaintainPositionRelativeTo(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `Animation` 10 | 11 | 方法 12 | 13 | ||| 14 | |-|-| 15 | [`interpolate_mobject`]()|根据 alpha 值对 mobject 进行插值`Animation`。 16 | 17 | 18 | 19 | `interpolate_mobject(alpha)` 20 | 21 | 根据 alpha 值对 mobject 进行插值`Animation`。 22 | 23 | 参数 24 | 25 | **alpha** ( _float_ ) – 0 到 1 之间的浮点数,表示动画完成的比例。例如,alpha 值 0、0.5 和 1 分别对应于动画完成的 0%、50% 和 100%。 26 | 27 | 返回类型 28 | 29 | None 30 | -------------------------------------------------------------------------------- /docs/reference/animation/updaters/update/UpdateFromAlphaFunc.md: -------------------------------------------------------------------------------- 1 | # 从Alpha函数更新 2 | 3 | 合格名称:`manim.animation.updaters.update.UpdateFromAlphaFunc` 4 | 5 | ```py 6 | class UpdateFromAlphaFunc(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `UpdateFromFunc` 10 | 11 | 12 | 方法 13 | 14 | ||| 15 | |-|-| 16 | [`interpolate_mobject`]()|根据 alpha 值对`Animation`的 mobject 进行插值。 17 | 18 | 19 | 20 | 21 | `interpolate_mobject(alpha)` 22 | 23 | 根据 alpha 值对`Animation`的 mobject 进行插值。 24 | 25 | 参数 26 | 27 | **alpha** ( _float_ ) – 0 到 1 之间的浮点数,表示动画完成的比例。例如,alpha 值 0、0.5 和 1 分别对应于动画完成的 0%、50% 和 100%。 28 | 29 | 返回类型 30 | 31 | None 32 | -------------------------------------------------------------------------------- /docs/reference/config/_config.md: -------------------------------------------------------------------------------- 1 | # \_config 2 | 3 | 设置全局配置和记录器。 4 | 5 | Functions 6 | 7 | ```py 8 | tempconfig(temp) 9 | ``` 10 | 11 | 临时修改全局`config`对象的上下文管理器。 12 | 13 | 在语句内部`with`,将使用修改后的配置。上下文管理器退出后,配置将恢复到原始状态。 14 | 15 | 参数 16 | 17 | **temp** ( [_ManimConfig_]() _|_ _dict_ ) – 其键将用于临时更新全局的对象 `config`。 18 | 19 | 返回类型 20 | 21 | \_GeneratorContextManager 22 | 23 | 例子 24 | 25 | 用于临时更改某些配置选项的默认值。`with tempconfig({...})` 26 | 27 | ```sh 28 | >>> config["frame_height"] 29 | 8.0 30 | >>> with tempconfig({"frame_height": 100.0}): 31 | ··· print(config["frame_height"]) 32 | ··· 33 | 100.0 34 | >>> config["frame_height"] 35 | 8.0 36 | ``` 37 | -------------------------------------------------------------------------------- /docs/tutorials_guides/index.md: -------------------------------------------------------------------------------- 1 | # 教程和指南 2 | 3 | ### 目录 4 | 5 | - [教程](./tutorials/index.md) 6 | - [快速开始](./tutorials/quickstart.md) 7 | - [Manim 的输出设置](./tutorials/output_and_config.md) 8 | - [Manim的构建模块](./tutorials/building_blocks.md) 9 | - [专题指南](./guides/index.md) 10 | - [配置](./guides/configuration.md) 11 | - [深入了解 Manim 的内部结构](./guides/deep_dive.md) 12 | - [渲染文本和公式](./guides/using_text.md) 13 | - [为视频添加旁白](./guides/add_voiceovers.md) 14 | - [经常问的问题](./faq/index.md) 15 | - [常见问题解答:一般用法](./faq/general.md) 16 | - [常见问题解答:获取帮助](./faq/help.md) 17 | - [常见问题:安装](./faq/installation.md) 18 | - [常见问题解答:OpenGL 渲染](./faq/opengl.md) 19 | -------------------------------------------------------------------------------- /docs/reference/animation/creation/AddTextLetterByLetter.md: -------------------------------------------------------------------------------- 1 | # 按字母添加文本 2 | 3 | 合格名称:`manim.animation.creation.AddTextLetterByLetter` 4 | 5 | ```py 6 | class AddTextLetterByLetter(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `ShowIncreasingSubsets` 10 | 11 | [`Text`]()在现场逐个字母地展示。 12 | 13 | 参数 14 | 15 | - **time_per_char** – 字母出现的频率。 16 | - **Tip::** ( _.._ ) – 目前仅适用于类:~.Text,不适用于类:~.MathTex 17 | - **text** (Text) – 18 | - **suspend_mobject_updating** (bool) – 19 | - **int_func** (Callable[[np.ndarray], np.ndarray]) – 20 | - **rate_func** (Callable[[float], float]) – 21 | - **run_time** (float | None) – 22 | 23 | 24 | 方法 25 | -------------------------------------------------------------------------------- /docs/reference/utils/index.md: -------------------------------------------------------------------------------- 1 | # 实用程序和其他模块 2 | 3 | ## 模块索引 4 | 5 | ||| 6 | |-|-| 7 | constants|常数定义。 8 | bezier|与贝塞尔曲线相关的效用函数。 9 | color|用于不同颜色模型之间转换的颜色和实用函数。 10 | commands| 11 | config_ops|可能对配置字典有用的实用程序。 12 | deprecation|用于弃用类、函数和函数参数的装饰器。 13 | debug|调试实用程序。 14 | docbuild| 15 | hashing|用于场景缓存的实用程序。 16 | ipython_magic|将 Manim 与 IPython 结合使用的实用程序(特别是:Jupyter 笔记本) 17 | images|图像处理实用程序。 18 | iterables|对可迭代对象的操作。 19 | paths|确定点集之间的变换路径的函数。 20 | rate_functions|速率函数的选择,即动画的速度曲线。 21 | simple_functions|简单函数的集合。 22 | sounds|与声音相关的实用函数。 23 | space_ops|二维和三维向量的效用函数。 24 | tex|用于处理 LaTeX 模板的实用程序。 25 | tex_templates|LaTeX 模板库。 26 | tex_file_writing|用于编写、编译和转换.tex文件的接口。 27 | -------------------------------------------------------------------------------- /docs/reference/animation/fading/index.md: -------------------------------------------------------------------------------- 1 | # 渐显渐隐 2 | 3 | 淡入淡出视野。 4 | 5 | 示例:渐显渐隐 6 | 7 | [![视频缩略图]()](https://docs.manim.community/en/stable/reference/Fading-1.mp4) 8 | 9 | ```py 10 | from manim import * 11 | 12 | class Fading(Scene): 13 | def construct(self): 14 | tex_in = Tex("Fade", "In").scale(3) 15 | tex_out = Tex("Fade", "Out").scale(3) 16 | self.play(FadeIn(tex_in, shift=DOWN, scale=0.66)) 17 | self.play(ReplacementTransform(tex_in, tex_out)) 18 | self.play(FadeOut(tex_out, shift=DOWN * 2, scale=1.5)) 19 | ``` 20 | 21 | Classes 22 | 23 | ||| 24 | |-|-| 25 | [`FadeIn`]()|淡入[`Mobject`]()s。 26 | [`FadeOut`]()|淡出[`Mobject`]()s. 27 | -------------------------------------------------------------------------------- /docs/reference/mobject/frame/ScreenRectangle.md: -------------------------------------------------------------------------------- 1 | # 屏幕矩形 2 | 3 | 合格名称:`manim.mobject.frame.ScreenRectangle` 4 | 5 | ```py 6 | class ScreenRectangle(aspect_ratio=1.7777777777777777, height=4, **kwargs) 7 | ``` 8 | 9 | Bases: `Rectangle` 10 | 11 | 方法 12 | 13 | 14 | 15 | 属性 16 | 17 | ||| 18 | |-|-| 19 | `animate`|用于对 的任何方法的应用程序进行动画处理`self`。 20 | `animation_overrides`| 21 | [`aspect_ratio`]()|纵横比。 22 | `color`| 23 | `depth`|对象的深度。 24 | `fill_color`|如果有多种颜色(对于渐变),则返回第一个颜色 25 | `height`|mobject 的高度。 26 | `n_points_per_curve`| 27 | `sheen_factor`| 28 | `stroke_color`| 29 | `width`|mobject 的宽度。 30 | 31 | 32 | `property aspect_ratio` 33 | 34 | 纵横比。 35 | 36 | 设置后,宽度会拉伸以适应新的纵横比。 37 | -------------------------------------------------------------------------------- /docs/reference/mobject/geometry/arc/AnnotationDot.md: -------------------------------------------------------------------------------- 1 | # 注释点 2 | 3 | 合格名称:`manim.mobject.geometry.arc.AnnotationDot` 4 | 5 | ```py 6 | class AnnotationDot(radius=0.10400000000000001, stroke_width=5, stroke_color='#FFFFFF', fill_color='#58C4DD', **kwargs) 7 | ``` 8 | 9 | Bases: `Dot` 10 | 11 | 具有较大半径和粗笔画的点来注释场景。 12 | 13 | 方法 14 | 15 | 属性 16 | 17 | ||| 18 | |-|-| 19 | `animate`|用于对 的任何方法的应用程序进行动画处理`self`。 20 | `animation_overrides`| 21 | `color`| 22 | `depth`|对象的深度。 23 | `fill_color`|如果有多种颜色(对于渐变),则返回第一个颜色 24 | `height`|mobject 的高度。 25 | `n_points_per_curve`| 26 | `sheen_factor`| 27 | `stroke_color`| 28 | `width`|mobject 的宽度。 29 | 30 | 31 | 参数 32 | 33 | **radius**(_float_)– 34 | -------------------------------------------------------------------------------- /docs/reference/utils/constants/RendererType.md: -------------------------------------------------------------------------------- 1 | # 渲染器类型 2 | 3 | 合格名称:`manim.constants.RendererType` 4 | 5 | 6 | ```py 7 | class RendererType(value) 8 | ``` 9 | 10 | Bases: `Enum` 11 | 12 | 可分配给该属性的所有渲染器类型的枚举`config.renderer`。 13 | 14 | Manim 的配置允许将字符串值分配给渲染器设置,然后将这些值替换为相应的枚举对象。换句话说,您可以运行: 15 | 16 | ```py 17 | config.renderer = "opengl" 18 | ``` 19 | 20 | 然后检查渲染器发现该属性已采用该值: 21 | 22 | ```py 23 | 24 | ``` 25 | 26 | 27 | 属性 28 | 29 | ||| 30 | |-|-| 31 | [`CAIRO`]()|基于 cairo 后端的渲染器。 32 | [`OPENGL`]()|基于 OpenGL 的渲染器。 33 | 34 | 35 | 36 | `CAIRO = 'cairo'` 37 | 38 | 基于 cairo 后端的渲染器。 39 | 40 | 41 | 42 | `OPENGL = 'opengl'` 43 | 44 | 基于 OpenGL 的渲染器。 45 | -------------------------------------------------------------------------------- /docs/reference/animation/updaters/update/UpdateFromFunc.md: -------------------------------------------------------------------------------- 1 | # 从函数更新 2 | 3 | 合格名称:`manim.animation.updaters.update.UpdateFromFunc` 4 | 5 | ```py 6 | class UpdateFromFunc(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `Animation` 10 | 11 | update_function 形式为 func(mobject),大概在一个 mobject 的状态依赖于另一个同时动画的 mobject 时使用 12 | 13 | 14 | 方法 15 | 16 | ||| 17 | |-|-| 18 | [`interpolate_mobject`]()|根据 alpha 值对 mobject 进行插值`Animation`。 19 | 20 | 21 | 22 | `interpolate_mobject(alpha)` 23 | 24 | 根据 alpha 值对 mobject 进行插值`Animation`。 25 | 26 | 参数 27 | 28 | **alpha** ( _float_ ) – 0 到 1 之间的浮点数,表示动画完成的比例。例如,alpha 值 0、0.5 和 1 分别对应于动画完成的 0%、50% 和 100%。 29 | 30 | 返回类型 31 | 32 | None 33 | -------------------------------------------------------------------------------- /docs/reference/mobject/graphing/scale/LinearBase.md: -------------------------------------------------------------------------------- 1 | # 线性基础 2 | 3 | 合格名称:`manim.mobject.graphing.scale.LinearBase` 4 | 5 | 6 | ```py 7 | class LinearBase(scale_factor=1.0) 8 | ``` 9 | 10 | Bases: `_ScaleBase` 11 | 12 | 默认缩放类别。 13 | 14 | 参数 15 | 16 | **scale_factor** ( _float_ ) – 线性函数的斜率,默认为 1.0 17 | 18 | 方法 19 | 20 | ||| 21 | |-|-| 22 | [`function`]()|将值乘以比例因子。 23 | [`inverse_function`]()|函数的反函数。 24 | 25 | 26 | `function(value)` 27 | 28 | 将值乘以比例因子。 29 | 30 | 参数 31 | 32 | **value** ( _float_ ) – 要乘以比例因子的值。 33 | 34 | 返回类型 35 | 36 | float 37 | 38 | 39 | `inverse_function(value)` 40 | 41 | 函数的反函数。将值除以比例因子。 42 | 43 | 参数 44 | 45 | **value** ( _float_ ) – 要除以比例因子的值。 46 | 47 | 返回类型 48 | 49 | float 50 | -------------------------------------------------------------------------------- /docs/tutorials_guides/guides/index.md: -------------------------------------------------------------------------------- 1 | # 专题指南 2 | 3 | ### 目录 4 | 5 | - [配置](./configuration.md) 6 | - [命令行参数](./configuration.md) 7 | - [ManimConfig 类](./configuration.md) 8 | - [配置文件](./configuration.md) 9 | - [操作顺序](./configuration.md) 10 | - [所有配置选项的列表](./configuration.md) 11 | - [访问 CLI 命令选项](./configuration.md) 12 | - [深入了解 Manim 的内部结构](./deep_dive.md) 13 | - [介绍](./deep_dive.md) 14 | - [概述](./deep_dive.md) 15 | - [预赛](./deep_dive.md) 16 | - [对象初始化](./deep_dive.md) 17 | - [动画和渲染循环](./deep_dive.md) 18 | - [渲染文本和公式](./using_text.md) 19 | - [没有 LaTeX 的文本](./using_text.md) 20 | - [使用 LaTeX 编写文本](./using_text.md) 21 | - [为视频添加旁白](./add_voiceovers.md) 22 | - [基本用法](./add_voiceovers.md) 23 | -------------------------------------------------------------------------------- /docs/reference/animation/movement/Homotopy.md: -------------------------------------------------------------------------------- 1 | # 同伦变换 2 | 3 | 合格名称:`manim.animation.movement.Homotopy` 4 | 5 | ```py 6 | class Homotopy(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `Animation` 10 | 11 | 同伦变换。 12 | 13 | 这是根据指定的变换函数变换 mobject 的点的动画。随着参数 t 在整个动画中从 0 到 1(x,y,z) 描述 mobject 点的坐标,传递给`homotopy`关键字参数的函数应该转换元组(x,y,z,t)到(x′,y′,z′),原点在某时刻变换到的坐标 t。 14 | 15 | 参数 16 | 17 | - **homotopy**——函数映射(x,y,z,t)到(x′,y′,z′)。 18 | - **mobject** – 在给定同伦下变换的 mobject。 19 | - **run_time** – 动画的运行时间。 20 | - **apply_function_kwargs** – 传播到 的关键字参数`Mobject.apply_function()`。 21 | - **kwargs** – 传递给父类的更多关键字参数。 22 | 23 | 方法 24 | 25 | ||| 26 | |-|-| 27 | `function_at_time_t`| 28 | `interpolate_submobject`| 29 | -------------------------------------------------------------------------------- /docs/changelog/0.17.1-changelog.md: -------------------------------------------------------------------------------- 1 | # v0.17.1 2 | 3 | 2022 年 12 月 8 日 4 | 5 | ### 修复了错误 6 | 7 | - [#3061](https://github.com/ManimCommunity/manim/pull/3061):`/`调用 LaTeX 时始终使用扩展文件路径 8 | - [#3062](https://github.com/ManimCommunity/manim/pull/3062):添加了 Unicode 编码[`Scene.add_subcaption()`]() 9 | 10 | ### 与文档相关的更改 11 | 12 | - [#2953](https://github.com/ManimCommunity/manim/pull/2953):添加了滞后动画的文档[`animation.composition`]() 13 | 14 | ### 代码质量改进和类似的重构 15 | 16 | - [#3064](https://github.com/ManimCommunity/manim/pull/3064):增加了最低所需版本`svgelements` 17 | - [#3066](https://github.com/ManimCommunity/manim/pull/3066):增加了最小版本`pytest` 18 | 19 | ### 新发布 20 | 21 | - [#3065](https://github.com/ManimCommunity/manim/pull/3065):准备新版本:`v0.17.1` 22 | -------------------------------------------------------------------------------- /docs/reference/utils/images.md: -------------------------------------------------------------------------------- 1 | # 图片 2 | 3 | 图像处理实用程序。 4 | 5 | Functions 6 | 7 | 8 | `change_to_rgba_array(image, dtype='uint8')` 9 | 10 | 将 RGB 数组转换为 RGBA,且 alpha 值不透明度最大化。 11 | 12 | 13 | `drag_pixels(frames)` 14 | 15 | 参数 16 | 17 | **frames**(_list[np.array]_)- 18 | 19 | 返回类型 20 | 21 | list[np.array] 22 | 23 | 24 | `get_full_raster_image_path(image_file_name)` 25 | 26 | 参数 27 | 28 | **image_file_name**( _str_ ) – 29 | 30 | 返回类型 31 | 32 | _Path_ 33 | 34 | 35 | `get_full_vector_image_path(image_file_name)` 36 | 37 | 参数 38 | 39 | **image_file_name**( _str_ ) – 40 | 41 | 返回类型 42 | 43 | _Path_ 44 | 45 | 46 | `invert_image(image)` 47 | 48 | 参数 49 | 50 | **image**( _np.array_ ) – 51 | 52 | 返回类型 53 | 54 | Image 55 | -------------------------------------------------------------------------------- /docs/reference/mobject/geometry/tips/ArrowCircleFilledTip.md: -------------------------------------------------------------------------------- 1 | # 箭头圆圈填充尖端 2 | 3 | 合格名称:`manim.mobject.geometry.tips.ArrowCircleFilledTip` 4 | 5 | ```py 6 | class ArrowCircleFilledTip(fill_opacity=1, stroke_width=0, **kwargs) 7 | ``` 8 | 9 | Bases: `ArrowCircleTip` 10 | 11 | 带填充尖端的圆形箭头尖端。 12 | 13 | 方法 14 | 15 | 16 | 17 | 属性 18 | 19 | ||| 20 | |-|-| 21 | `animate`|用于对 的任何方法的应用程序进行动画处理`self`。 22 | `animation_overrides`| 23 | `base`|箭头尖端的基点。 24 | `color`| 25 | `depth`|对象的深度。 26 | `fill_color`|如果有多种颜色(对于渐变),则返回第一个颜色 27 | `height`|mobject 的高度。 28 | `length`|箭头尖端的长度。 29 | `n_points_per_curve`| 30 | `sheen_factor`| 31 | `stroke_color`| 32 | `tip_angle`|箭头尖端的角度。 33 | `tip_point`|箭头尖端的尖端点。 34 | `vector`|从基点指向端点的矢量。 35 | `width`|mobject 的宽度。 36 | -------------------------------------------------------------------------------- /docs/reference/mobject/geometry/tips/ArrowSquareFilledTip.md: -------------------------------------------------------------------------------- 1 | # 箭头正方形填充尖端 2 | 3 | 合格名称:`manim.mobject.geometry.tips.ArrowSquareFilledTip` 4 | 5 | ```py 6 | class ArrowSquareFilledTip(fill_opacity=1, stroke_width=0, **kwargs) 7 | ``` 8 | 9 | Bases: `ArrowSquareTip` 10 | 11 | 带填充尖端的方形箭头尖端。 12 | 13 | 方法 14 | 15 | 16 | 17 | 属性 18 | 19 | ||| 20 | |-|-| 21 | `animate`|用于对 的任何方法的应用程序进行动画处理`self`。 22 | `animation_overrides`| 23 | `base`|箭头尖端的基点。 24 | `color`| 25 | `depth`|对象的深度。 26 | `fill_color`|如果有多种颜色(对于渐变),则返回第一个颜色 27 | `height`|mobject 的高度。 28 | `length`|箭头尖端的长度。 29 | `n_points_per_curve`| 30 | `sheen_factor`| 31 | `stroke_color`| 32 | `tip_angle`|箭头尖端的角度。 33 | `tip_point`|箭头尖端的尖端点。 34 | `vector`|从基点指向端点的矢量。 35 | `width`|mobject 的宽度。 36 | -------------------------------------------------------------------------------- /docs/reference/scene/moving_camera_scene/MovingCameraScene.md: -------------------------------------------------------------------------------- 1 | # 移动摄像机场景 2 | 3 | 合格名称:`manim.scene.moving\_camera\_scene.MovingCameraScene` 4 | 5 | ```py 6 | class MovingCameraScene(camera_class=, **kwargs) 7 | ``` 8 | 9 | Bases: `Scene` 10 | 11 | 这是一个场景,具有特殊的配置和属性,使其适合相机必须四处移动的情况。 12 | 13 | > 也可以看看 14 | 15 | > [`MovingCamera`]() 16 | 17 | 18 | 方法 19 | 20 | ||| 21 | |-|-| 22 | [`get_moving_mobjects`]()|此方法返回场景中正在移动的所有 Mobject 的列表,这些 Mobject 也在传递的动画中。 23 | 24 | 25 | 属性 26 | 27 | `camera` 28 | 29 | 30 | `get_moving_mobjects(*animations)` 31 | 32 | 此方法返回场景中正在移动的所有 Mobject 的列表,这些 Mobject 也在传递的动画中。 33 | 34 | 参数 35 | 36 | **\*animations** ( [_Animation_]() ) – 将检查其 mobject 的动画。 37 | -------------------------------------------------------------------------------- /docs/reference/animation/transform/ApplyPointwiseFunction.md: -------------------------------------------------------------------------------- 1 | # 应用逐点函数 2 | 3 | 合格名称:`manim.animation.transform.ApplyPointwiseFunction` 4 | 5 | ```py 6 | class ApplyPointwiseFunction(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `ApplyMethod` 10 | 11 | 将逐点函数应用于 mobject 的动画。 12 | 13 | 14 | 例子 15 | 16 | 示例:WarpSquare 17 | 18 | ```py 19 | from manim import * 20 | 21 | class WarpSquare(Scene): 22 | def construct(self): 23 | square = Square() 24 | self.play( 25 | ApplyPointwiseFunction( 26 | lambda point: complex_to_R3(np.exp(R3_to_complex(point))), square 27 | ) 28 | ) 29 | self.wait() 30 | ``` 31 | 32 | 方法 33 | 34 | 属性 35 | 36 | `path_arc` 37 | `path_func` 38 | -------------------------------------------------------------------------------- /docs/reference/mobject/geometry/tips/ArrowCircleTip.md: -------------------------------------------------------------------------------- 1 | # 箭头圆圈尖端 2 | 3 | 合格名称:`manim.mobject.geometry.tips.ArrowCircleTip` 4 | 5 | 6 | ```py 7 | class ArrowCircleTip(fill_opacity=0, stroke_width=3, length=0.35, start_angle=3.141592653589793, **kwargs) 8 | ``` 9 | 10 | Bases: `ArrowTip`, `Circle` 11 | 12 | 圆形箭头尖端。 13 | 14 | 方法 15 | 16 | 17 | 18 | 属性 19 | 20 | ||| 21 | |-|-| 22 | `animate`|用于对 的任何方法的应用程序进行动画处理`self`。 23 | `animation_overrides`| 24 | `base`|箭头尖端的基点。 25 | `color`| 26 | `depth`|对象的深度。 27 | `fill_color`|如果有多种颜色(对于渐变),则返回第一个颜色 28 | `height`|mobject 的高度。 29 | `length`|箭头尖端的长度。 30 | `n_points_per_curve`| 31 | `sheen_factor`| 32 | `stroke_color`| 33 | `tip_angle`|箭头尖端的角度。 34 | `tip_point`|箭头尖端的尖端点。 35 | `vector`|从基点指向端点的矢量。 36 | `width`|mobject 的宽度。 37 | -------------------------------------------------------------------------------- /docs/reference/mobject/geometry/tips/ArrowSquareTip.md: -------------------------------------------------------------------------------- 1 | # 箭头方形尖端 2 | 3 | 合格名称:`manim.mobject.geometry.tips.ArrowSquareTip` 4 | 5 | 6 | ```py 7 | class ArrowSquareTip(fill_opacity=0, stroke_width=3, length=0.35, start_angle=3.141592653589793, **kwargs) 8 | ``` 9 | 10 | Bases: `ArrowTip`, `Square` 11 | 12 | 方形箭头尖端。 13 | 14 | 方法 15 | 16 | 17 | 18 | 属性 19 | 20 | ||| 21 | |-|-| 22 | `animate`|用于对 的任何方法的应用程序进行动画处理`self`。 23 | `animation_overrides`| 24 | `base`|箭头尖端的基点。 25 | `color`| 26 | `depth`|对象的深度。 27 | `fill_color`|如果有多种颜色(对于渐变),则返回第一个颜色 28 | `height`|mobject 的高度。 29 | `length`|箭头尖端的长度。 30 | `n_points_per_curve`| 31 | `sheen_factor`| 32 | `stroke_color`| 33 | `tip_angle`|箭头尖端的角度。 34 | `tip_point`|箭头尖端的尖端点。 35 | `vector`|从基点指向端点的矢量。 36 | `width`|mobject 的宽度。 37 | -------------------------------------------------------------------------------- /docs/reference/mobject/geometry/tips/ArrowTriangleFilledTip.md: -------------------------------------------------------------------------------- 1 | # 箭头三角形填充尖端 2 | 3 | 合格名称:`manim.mobject.geometry.tips.ArrowTriangleFilledTip` 4 | 5 | ```py 6 | class ArrowTriangleFilledTip(fill_opacity=1, stroke_width=0, **kwargs) 7 | ``` 8 | 9 | Bases: `ArrowTriangleTip` 10 | 11 | 带填充尖端的三角形箭头尖端。 12 | 13 | 这是默认的箭头形状。 14 | 15 | 方法 16 | 17 | 18 | 19 | 属性 20 | 21 | ||| 22 | |-|-| 23 | `animate`|用于对 的任何方法的应用程序进行动画处理`self`。 24 | `animation_overrides`| 25 | `base`|箭头尖端的基点。 26 | `color`| 27 | `depth`|对象的深度。 28 | `fill_color`|如果有多种颜色(对于渐变),则返回第一个颜色 29 | `height`|mobject 的高度。 30 | `length`|箭头尖端的长度。 31 | `n_points_per_curve`| 32 | `sheen_factor`| 33 | `stroke_color`| 34 | `tip_angle`|箭头尖端的角度。 35 | `tip_point`|箭头尖端的尖端点。 36 | `vector`|从基点指向端点的矢量。 37 | `width`|mobject 的宽度。 38 | -------------------------------------------------------------------------------- /docs/reference/mobject/geometry/tips/ArrowTriangleTip.md: -------------------------------------------------------------------------------- 1 | # 箭头三角形尖端 2 | 3 | 合格名称:`manim.mobject.geometry.tips.ArrowTriangleTip` 4 | 5 | ```py 6 | class ArrowTriangleTip(fill_opacity=0, stroke_width=3, length=0.35, width=0.35, start_angle=3.141592653589793, **kwargs) 7 | ``` 8 | 9 | Bases: `ArrowTip`, `Triangle` 10 | 11 | 三角形箭头尖端。 12 | 13 | 方法 14 | 15 | 16 | 17 | 属性 18 | 19 | ||| 20 | |-|-| 21 | `animate`|用于对 的任何方法的应用程序进行动画处理`self`。 22 | `animation_overrides`| 23 | `base`|箭头尖端的基点。 24 | `color`| 25 | `depth`|对象的深度。 26 | `fill_color`|如果有多种颜色(对于渐变),则返回第一个颜色 27 | `height`|mobject 的高度。 28 | `length`|箭头尖端的长度。 29 | `n_points_per_curve`| 30 | `sheen_factor`| 31 | `stroke_color`| 32 | `tip_angle`|箭头尖端的角度。 33 | `tip_point`|箭头尖端的尖端点。 34 | `vector`|从基点指向端点的矢量。 35 | `width`|mobject 的宽度。 36 | -------------------------------------------------------------------------------- /docs/reference/config/utils/ManimFrame.md: -------------------------------------------------------------------------------- 1 | # Manim框架 2 | 3 | 合格名称:`manim.\_config.utils.ManimFrame` 4 | 5 | ```py 6 | class ManimFrame(c) 7 | ``` 8 | 9 | Bases: `Mapping` 10 | 11 | 12 | 方法 13 | 14 | 15 | 16 | 属性 17 | 18 | `DL` 19 | 20 | `DOWN` 21 | 22 | `DR` 23 | 24 | `IN` 25 | 26 | `LEFT` 27 | 28 | `ORIGIN` 29 | 30 | `OUT` 31 | 32 | `RIGHT` 33 | 34 | `UL` 35 | 36 | `UP` 37 | 38 | `UR` 39 | 40 | `X_AXIS` 41 | 42 | `Y_AXIS` 43 | 44 | `Z_AXIS` 45 | 46 | `aspect_ratio` 47 | 48 | `bottom` 49 | 50 | `frame_height` 51 | 52 | `frame_width` 53 | 54 | `frame_x_radius` 55 | 56 | `frame_y_radius` 57 | 58 | `left_side` 59 | 60 | `pixel_height` 61 | 62 | `pixel_width` 63 | 64 | `right_side` 65 | 66 | `top` 67 | 68 | 69 | 参数 70 | 71 | **c** ( [_ManimConfig_]() ) – 72 | -------------------------------------------------------------------------------- /docs/changelog/0.17.2-changelog.md: -------------------------------------------------------------------------------- 1 | # v0.17.2 2 | 3 | 2022 年 12 月 26 日 4 | 5 | ### 修复了错误 6 | 7 | - [#3089](https://github.com/ManimCommunity/manim/pull/3089) : 修复了 OpenGL mobjects,例如[`Surface`]()通过重新排序 init 调用 8 | 9 | ### 与文档相关的更改 10 | 11 | - [#3073](https://github.com/ManimCommunity/manim/pull/3073):修复了拼写错误:“是否”改为“是否” 12 | - [#3074](https://github.com/ManimCommunity/manim/pull/3074):修复了评论中的拼写错误 13 | 14 | ### 代码质量改进和类似的重构 15 | 16 | - [#3024](https://github.com/ManimCommunity/manim/pull/3024) : 添加用于 GitHub 代码扫描的 CodeQL 工作流程 17 | - [#3079](https://github.com/ManimCommunity/manim/pull/3079) : 更新了运行程序版本 >= 2.298.2 的 CI 语法 18 | - [#3084](https://github.com/ManimCommunity/manim/pull/3084) : 正确设置 CodeQL 19 | 20 | ### 新发布 21 | 22 | - [#3090](https://github.com/ManimCommunity/manim/pull/3090):准备了新的修补程序版本:`v0.17.2` 23 | -------------------------------------------------------------------------------- /docs/reference/animation/creation/index.md: -------------------------------------------------------------------------------- 1 | # 创作 2 | 3 | 对场景中 mobject 的显示或删除进行动画处理。 4 | 5 | [![视频缩略图]()](https://docs.manim.community/en/stable/reference/CreationModule-1.mp4) 6 | 7 | Classes 8 | 9 | ||| 10 | |-|-| 11 | [`AddTextLetterByLetter`]()|[`Text`]()在现场逐个字母地展示。 12 | [`AddTextWordByWord`]()|[`Text`]()现场一字一句地展示。 13 | [`Create`]()|增量显示 VMobject。 14 | [`DrawBorderThenFill`]()|先绘制边框,然后显示填充。 15 | [`RemoveTextLetterByLetter`]()|[`Text`]()从场景中逐个字母地删除。 16 | [`ShowIncreasingSubsets`]()|一次显示一个子对象,使所有先前的子对象显示在屏幕上。 17 | [`ShowPartial`]()|部分显示 VMobject 的动画抽象类。 18 | [`ShowSubmobjectsOneByOne`]()|一次显示一个子对象,从屏幕上删除所有先前显示的子对象。 19 | [`SpiralIn`]()|创建具有沿螺旋轨迹飞行的子 Mobject 的 Mobject。 20 | [`Uncreate`]()|类似[`Create`](),但相反。 21 | [`Unwrite`]()|模拟用手擦除 a[`Text`]()或 a [`VMobject`]()。 22 | [`Write`]()|模拟手写[`Text`]()或手绘[`VMobject`]()。 23 | -------------------------------------------------------------------------------- /docs/reference/utils/color/index.md: -------------------------------------------------------------------------------- 1 | # 颜色 2 | 3 | 用于处理颜色和预定义颜色常量的实用程序。 4 | 5 | ## 颜色数据结构 6 | 7 | ||| 8 | |-|-| 9 | |[`core`]()|| 10 | 11 | Manim 的(内部)颜色数据结构和一些用于颜色转换的实用程序。 12 | 13 | ## 预定义颜色 14 | 15 | Manim 中有多种预定义颜色可用: 16 | 17 | - 中列出的颜色[`color.manim_colors`]()被加载到 Manim 的全局名称空间中。 18 | - [`color.AS2700`]()、[`color.X11`]()、 和中的颜色[`color.XKCD`]()需要通过其模块(在 Manim 的全局命名空间中可用)访问,或单独导入。例如: 19 | 20 | ``` 21 | >>> from manim import XKCD 22 | >>> XKCD.AVOCADO 23 | ManimColor('#90B134') 24 | ``` 25 | 26 | 或者,另一种选择: 27 | 28 | ``` 29 | >>> from manim.utils.color.XKCD import AVOCADO 30 | >>> AVOCADO 31 | ManimColor('#90B134') 32 | ``` 33 | 34 | 以下模块包含预定义的颜色常量: 35 | 36 | ||| 37 | |-|-| 38 | [`manim_colors`]()|全局名称空间中包含的颜色。 39 | [`AS2700`]()|澳大利亚颜色标准 40 | [`BS381`]()|英国颜色标准 41 | [`XKCD`]()|XKCD 颜色名称调查中的颜色 42 | [`X11`]()|X11 颜色 43 | -------------------------------------------------------------------------------- /docs/reference/scene/section/DefaultSectionType.md: -------------------------------------------------------------------------------- 1 | # 默认部分类型 2 | 3 | 合格名称:`manim.scene.section.DefaultSectionType` 4 | 5 | ```py 6 | class DefaultSectionType(value) 7 | ``` 8 | 9 | Bases: `str`, `Enum` 10 | 11 | 节的类型可用于第三方应用程序。例如,演示系统可以使用这些类型来创建循环。 12 | 13 | 14 | 例子 15 | 16 | 可以为更多类型重新实现此类: 17 | 18 | ```py 19 | class PresentationSectionType(str, Enum): 20 | # start, end, wait for continuation by user 21 | NORMAL = "presentation.normal" 22 | # start, end, immediately continue to next section 23 | SKIP = "presentation.skip" 24 | # start, end, restart, immediately continue to next section when continued by user 25 | LOOP = "presentation.loop" 26 | # start, end, restart, finish animation first when user continues 27 | COMPLETE_LOOP = "presentation.complete_loop" 28 | ``` 29 | 30 | 属性 31 | 32 | `NORMAL` 33 | -------------------------------------------------------------------------------- /docs/reference/animation/transform/Restore.md: -------------------------------------------------------------------------------- 1 | # 恢复 2 | 3 | 合格名称:`manim.animation.transform.Restore` 4 | 5 | ```py 6 | class Restore(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `ApplyMethod` 10 | 11 | 将 mobject 转换为其上次保存的状态。 12 | 13 | 要保存 mobject 的状态,请使用[`save_state()`]()方法。 14 | 15 | 16 | 例子 17 | 18 | 示例:恢复示例 19 | 20 | ```py 21 | from manim import * 22 | 23 | class RestoreExample(Scene): 24 | def construct(self): 25 | s = Square() 26 | s.save_state() 27 | self.play(FadeIn(s)) 28 | self.play(s.animate.set_color(PURPLE).set_opacity(0.5).shift(2*LEFT).scale(3)) 29 | self.play(s.animate.shift(5*DOWN).rotate(PI/4)) 30 | self.wait() 31 | self.play(Restore(s), run_time=2) 32 | ``` 33 | 34 | 35 | 方法 36 | 37 | 38 | 39 | 属性 40 | 41 | `path_arc` 42 | `path_func` 43 | -------------------------------------------------------------------------------- /docs/reference/utils/hashing.md: -------------------------------------------------------------------------------- 1 | # 散列 2 | 3 | 用于场景缓存的实用程序。 4 | 5 | Functions 6 | 7 | ```py 8 | get_hash_from_play_call(scene_object, camera_object, animations_list, current_mobjects_list) 9 | ``` 10 | 11 | 获取动画列表和 mobject 列表并输出它们的哈希值。这适用于 scene.play 函数。 12 | 13 | 参数 14 | 15 | - **scene_object** ( [_Scene_]() ) – 场景对象。 16 | - **camera_object** ( [_Camera_]() ) – 场景中使用的相机对象。 17 | - **animations_list** ( _Iterable_ _\[_ [_Animation_]() _\]_ ) – 动画列表。 18 | - **current_mobjects_list** ( _Iterable_ _\[_ [_Mobject_]() _\]_ ) – mobject 列表。 19 | 20 | 返回 21 | 22 | camera*object、animations_list 和 current_mobjects_list 各自哈希值的字符串串联,以*分隔。 23 | 24 | 返回类型 25 | 26 | `str` 27 | 28 | 29 | `get_json(obj)` 30 | 31 | 使用类递归地将对象序列化为 JSON `CustomEncoder`。 32 | 33 | 参数 34 | 35 | **obj** ( _dict_ ) – 要展平的 dict 36 | 37 | 返回 38 | 39 | 被压扁的物体 40 | 41 | 返回类型 42 | 43 | `str` 44 | -------------------------------------------------------------------------------- /docs/reference/camera/mapping_camera/MappingCamera.md: -------------------------------------------------------------------------------- 1 | # 映射摄像机 2 | 3 | 合格名称:`manim.camera.mapping\_camera.MappingCamera` 4 | 5 | ```py 6 | class MappingCamera(mapping_func=>, min_num_curves=50, allow_object_intrusion=False, **kwargs) 7 | ``` 8 | 9 | Bases: `Camera` 10 | 11 | 允许对象之间映射的相机对象。 12 | 13 | 14 | 方法 15 | 16 | ||| 17 | |-|-| 18 | [`capture_mobjects`]()|通过将 mobject 打印在 上来捕获它们`pixel_array`。 19 | `points_to_pixel_coords`| 20 | 21 | 22 | 属性 23 | 24 | `background_color` 25 | `background_opacity` 26 | 27 | 28 | 29 | `capture_mobjects(mobjects, **kwargs)` 30 | 31 | 通过将 mobject 打印在 上来捕获它们`pixel_array`。 32 | 33 | 这是将场景的内容转换为数组的基本函数,然后将其转换为图像或视频。 34 | 35 | 参数 36 | 37 | - **mobjects** – 要捕获的 Mobjects。 38 | - **kwargs** – 要传递给 的关键字参数`get_mobjects_to_display()`。 39 | 40 | 笔记 41 | 42 | 有关当前可以呈现的类的列表,请参阅`display_funcs()`。 43 | -------------------------------------------------------------------------------- /docs/reference/animation/indication/Indicate.md: -------------------------------------------------------------------------------- 1 | # 显示 2 | 3 | 合格名称:`manim.animation.indication.Indicate` 4 | 5 | ```py 6 | class Indicate(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `Transform` 10 | 11 | 12 | 通过暂时调整 Mobject 的大小和重新着色来显示它。 13 | 14 | 参数 15 | 16 | - **mobject** – 要指示的 mobject。 17 | - **scale_factor** – 对象临时缩放的因子 18 | - **color** – 对象暂时采用的颜色。 19 | - **rate_func** – 定义每个时间点的动画进度的函数。 20 | - **kwargs** – 要传递给[`Succession`]()构造函数的附加参数 21 | 22 | 23 | 例子 24 | 25 | 示例:使用显示 26 | 27 | ```py 28 | from manim import * 29 | 30 | class UsingIndicate(Scene): 31 | def construct(self): 32 | tex = Tex("Indicate").scale(3) 33 | self.play(Indicate(tex)) 34 | self.wait() 35 | ``` 36 | 37 | 38 | 方法 39 | 40 | ||| 41 | |-|-| 42 | `create_target`| 43 | 44 | 属性 45 | 46 | ||| 47 | |-|-| 48 | `path_arc`| 49 | `path_func`| 50 | -------------------------------------------------------------------------------- /docs/reference/animation/transform/ApplyMatrix.md: -------------------------------------------------------------------------------- 1 | # 应用矩阵 2 | 3 | 合格名称:`manim.animation.transform.ApplyMatrix` 4 | 5 | ```py 6 | class ApplyMatrix(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `ApplyPointwiseFunction` 10 | 11 | 对 mobject 应用矩阵变换。 12 | 13 | 参数 14 | 15 | - **matrix**——变换矩阵。 16 | - **mobject**– [`Mobject`](). 17 | - **about_point** – 变换的原点。默认为`ORIGIN`. 18 | - **kwargs** – 传递给 的更多关键字参数[`ApplyPointwiseFunction`]()。 19 | 20 | 21 | 例子 22 | 23 | 示例:ApplyMatrixExample 24 | 25 | ```py 26 | from manim import * 27 | 28 | class ApplyMatrixExample(Scene): 29 | def construct(self): 30 | matrix = [[1, 1], [0, 2/3]] 31 | self.play(ApplyMatrix(matrix, Text("Hello World!")), ApplyMatrix(matrix, NumberPlane())) 32 | ``` 33 | 34 | 35 | 方法 36 | 37 | `initialize_matrix` 38 | 39 | 40 | 属性 41 | 42 | `path_arc` 43 | `path_func` 44 | -------------------------------------------------------------------------------- /docs/reference/animation/growing/GrowFromCenter.md: -------------------------------------------------------------------------------- 1 | # 从中心扩大 2 | 3 | 合格名称:`manim.animation.growing.GrowFromCenter` 4 | 5 | ```py 6 | class GrowFromCenter(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `GrowFromPoint` 10 | 11 | [`Mobject`]()通过从中心生长来引入。 12 | 13 | 参数 14 | 15 | - **mobject** – 要引入的 mobject。 16 | - **point_color** – mobject 在增长到其完整大小之前的初始颜色。留空以匹配对象的颜色。 17 | 18 | 19 | 例子 20 | 21 | 示例:GrowFromCenterExample 22 | 23 | ```py 24 | from manim import * 25 | 26 | class GrowFromCenterExample(Scene): 27 | def construct(self): 28 | squares = [Square() for _ in range(2)] 29 | VGroup(*squares).set_x(0).arrange(buff=2) 30 | self.play(GrowFromCenter(squares[0])) 31 | self.play(GrowFromCenter(squares[1], point_color=RED)) 32 | ``` 33 | 34 | 方法 35 | 36 | 属性 37 | 38 | ||| 39 | |-|-| 40 | `path_arc`| 41 | `path_func`| 42 | -------------------------------------------------------------------------------- /docs/reference/animation/movement/index.md: -------------------------------------------------------------------------------- 1 | # 图形运动 2 | 3 | 与移动相关的动画。 4 | 5 | Classes 6 | 7 | ||| 8 | |-|-| 9 | [`ComplexHomotopy`](manim.animation.movement.ComplexHomotopy.html#manim.animation.movement.ComplexHomotopy "manim.animation.movement.Complex同伦")|复同伦函数 Cx\[0, 1\] 到 C 10 | [`Homotopy`](manim.animation.movement.Homotopy.html#manim.animation.movement.Homotopy "动画.运动.同伦")|同伦。 11 | [`MoveAlongPath`](manim.animation.movement.MoveAlongPath.html#manim.animation.movement.MoveAlongPath "manim.animation.movement.MoveAlongPath")|使一个 mobject 沿着另一 mobject 的路径移动。 12 | [`PhaseFlow`](manim.animation.movement.PhaseFlow.html#manim.animation.movement.PhaseFlow "manim.animation.movement.PhaseFlow")| 13 | [`SmoothedVectorizedHomotopy`](manim.animation.movement.SmoothedVectorizedHomotopy.html#manim.animation.movement.SmoothedVectorizedHomotopy "manim.animation.movement.SmoothedVectorized同伦")| 14 | 15 | -------------------------------------------------------------------------------- /docs/reference/config/logger_utils/JSONFormatter.md: -------------------------------------------------------------------------------- 1 | # JSON格式化 2 | 3 | 合格名称:`manim.\_config.logger\_utils.JSONFormatter` 4 | 5 | ```py 6 | class JSONFormatter(fmt=None, datefmt=None, style='%', validate=True) 7 | ``` 8 | 9 | Bases: `Formatter` 10 | 11 | 以自定义 JSON 格式输出日志的格式化程序。 12 | 13 | 此类在内部用于测试目的。 14 | 15 | 使用指定的格式字符串初始化格式化程序。 16 | 17 | 使用指定的格式字符串或如上所述的默认值初始化格式化程序。允许使用可选的 datefmt 参数进行专门的日期格式设置。如果省略 datefmt,您将获得类似 ISO8601(或类似 RFC 3339)的格式。 18 | 19 | 使用样式参数“%”、“{”或“$”来指定要在格式字符串中使用 % 格式、 `str.format()`( `{}`) 格式或 格式之一。`string.Template` 20 | 21 | 3.2 版本更改:添加了`style`参数。 22 | 23 | 24 | 方法 25 | 26 | ||| 27 | |-|-| 28 | [`format`]()|将记录格式化为自定义 JSON 格式。 29 | 30 | 31 | 属性 32 | 33 | `default_msec_format` 34 | `default_time_format` 35 | 36 | 37 | 38 | 39 | `format(record)` 40 | 41 | 将记录格式化为自定义 JSON 格式。 42 | 43 | 参数 44 | 45 | **record**(_dict_)– 46 | 47 | 返回类型 48 | 49 | str 50 | -------------------------------------------------------------------------------- /.github/workflows/ci.yml: -------------------------------------------------------------------------------- 1 | name: ci 2 | on: 3 | push: 4 | branches: 5 | - main 6 | permissions: 7 | contents: write 8 | jobs: 9 | deploy: 10 | runs-on: ubuntu-latest 11 | steps: 12 | - uses: actions/checkout@v4 13 | - name: Configure Git Credentials 14 | run: | 15 | git config user.name github-actions[bot] 16 | git config user.email 41898282+github-actions[bot]@users.noreply.github.com 17 | - uses: actions/setup-python@v5 18 | with: 19 | python-version: 3.x 20 | - run: echo "cache_id=$(date --utc '+%V')" >> $GITHUB_ENV 21 | - uses: actions/cache@v4 22 | with: 23 | key: mkdocs-material-${{ env.cache_id }} 24 | path: .cache 25 | restore-keys: | 26 | mkdocs-material- 27 | - run: pip install mkdocs-material 28 | - run: mkdocs gh-deploy --force 29 | -------------------------------------------------------------------------------- /docs/reference/animation/indication/Wiggle.md: -------------------------------------------------------------------------------- 1 | # 摆动 2 | 3 | 合格名称:`manim.animation.indication.Wiggle` 4 | 5 | ```py 6 | class Wiggle(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `Animation` 10 | 11 | 摆动一个 Mobject。 12 | 13 | 参数 14 | 15 | - **mobject** – 要摆动的 mobject。 16 | - **scale_value** – mobject 将临时缩放的因子。 17 | - **rotation_angle** – 摆动角度。 18 | - **n_wiggles** – 摆动次数。 19 | - **scale_about_point** – mobject 缩放的点。 20 | - **rotate_about_point** – mobject 围绕其旋转的点。 21 | - **run_time** – 动画的持续时间 22 | 23 | 例子 24 | 25 | 示例:应用 Waves 26 | 27 | ```py 28 | from manim import * 29 | 30 | class ApplyingWaves(Scene): 31 | def construct(self): 32 | tex = Tex("Wiggle").scale(3) 33 | self.play(Wiggle(tex)) 34 | self.wait() 35 | ``` 36 | 37 | 38 | 方法 39 | 40 | `get_rotate_about_point` 41 | 42 | `get_scale_about_point` 43 | 44 | `interpolate_submobject` 45 | -------------------------------------------------------------------------------- /docs/reference/animation/growing/GrowArrow.md: -------------------------------------------------------------------------------- 1 | # 扩大箭头 2 | 3 | 合格名称:`manim.animation.growing.GrowArrow` 4 | 5 | ```py 6 | class GrowArrow(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `GrowFromPoint` 10 | 11 | [`Arrow`]()通过从开始向尖端生长来引入。 12 | 13 | 参数 14 | 15 | - **arrow** – 要引入的箭头。 16 | - **point_color** – 箭头在增长到完整尺寸之前的初始颜色。留空以匹配箭头的颜色。 17 | 18 | 19 | 例子 20 | 21 | 示例:GrowArrowExample 22 | 23 | ```py 24 | from manim import * 25 | 26 | class GrowArrowExample(Scene): 27 | def construct(self): 28 | arrows = [Arrow(2 * LEFT, 2 * RIGHT), Arrow(2 * DR, 2 * UL)] 29 | VGroup(*arrows).set_x(0).arrange(buff=2) 30 | self.play(GrowArrow(arrows[0])) 31 | self.play(GrowArrow(arrows[1], point_color=RED)) 32 | ``` 33 | 34 | 方法 35 | 36 | ||| 37 | |-|-| 38 | `create_starting_mobject`| 39 | 40 | 41 | 属性 42 | 43 | ||| 44 | |-|-| 45 | `path_arc`| 46 | `path_func`| 47 | -------------------------------------------------------------------------------- /docs/reference/mobject/geometry/shape_matchers/Underline.md: -------------------------------------------------------------------------------- 1 | # 下划线 2 | 3 | 合格名称:`manim.mobject.geometry.shape\_matchers.Underline` 4 | 5 | ```py 6 | class Underline(mobject, buff=0.1, **kwargs) 7 | ``` 8 | 9 | Bases: `Line` 10 | 11 | 创建下划线。 12 | 13 | 例子 14 | 15 | 示例:下划线 16 | 17 | ![UnderLine-1.png](../../static/UnderLine-1.png) 18 | 19 | 20 | ```py 21 | from manim import * 22 | 23 | class UnderLine(Scene): 24 | def construct(self): 25 | man = Tex("Manim") # Full Word 26 | ul = Underline(man) # Underlining the word 27 | self.add(man, ul) 28 | ``` 29 | 30 | 31 | 方法 32 | 33 | 34 | 35 | 属性 36 | 37 | ||| 38 | |-|-| 39 | `animate`|用于对 的任何方法的应用程序进行动画处理`self`。 40 | `animation_overrides`| 41 | `color`| 42 | `depth`|对象的深度。 43 | `fill_color`|如果有多种颜色(对于渐变),则返回第一个颜色 44 | `height`|mobject 的高度。 45 | `n_points_per_curve`| 46 | `sheen_factor`| 47 | `stroke_color`| 48 | `width`|mobject 的宽度。 49 | -------------------------------------------------------------------------------- /docs/reference/animation/creation/Unwrite.md: -------------------------------------------------------------------------------- 1 | # 取消写入 2 | 3 | 合格名称:`manim.animation.creation.Unwrite` 4 | 5 | ```py 6 | class Unwrite(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `Write` 10 | 11 | 模拟用手擦除 a[`Text`]()或 a [`VMobject`]()。 12 | 13 | 参数 14 | 15 | **相反**– 设置 True 以使动画首先从最后一个子对象开始擦除。 16 | 17 | 18 | 例子 19 | 20 | 示例:UnwriteReverseTrue 21 | 22 | ```py 23 | from manim import * 24 | 25 | class UnwriteReverseTrue(Scene): 26 | def construct(self): 27 | text = Tex("Alice and Bob").scale(3) 28 | self.add(text) 29 | self.play(Unwrite(text)) 30 | ``` 31 | 32 | 33 | 示例:UnwriteReverseFalse 34 | 35 | ```py 36 | from manim import * 37 | 38 | class UnwriteReverseFalse(Scene): 39 | def construct(self): 40 | text = Tex("Alice and Bob").scale(3) 41 | self.add(text) 42 | self.play(Unwrite(text, reverse=False)) 43 | ``` 44 | 45 | 46 | 方法 47 | -------------------------------------------------------------------------------- /docs/reference/mobject/geometry/tips/StealthTip.md: -------------------------------------------------------------------------------- 1 | # 隐形尖端 2 | 3 | 合格名称:`manim.mobject.geometry.tips.StealthTip` 4 | 5 | 6 | ```py 7 | class StealthTip(fill_opacity=1, stroke_width=3, length=0.175, start_angle=3.141592653589793, **kwargs) 8 | ``` 9 | 10 | Bases: `ArrowTip` 11 | 12 | “隐形”战斗机/风筝箭形状。 13 | 14 | 命名灵感来自于对应的 [TikZ 箭头形状](https://tikz.dev/tikz-arrows#sec-16.3)。 15 | 16 | 方法 17 | 18 | 19 | 20 | 属性 21 | 22 | ||| 23 | |-|-| 24 | `animate`|用于对 的任何方法的应用程序进行动画处理`self`。 25 | `animation_overrides`| 26 | `base`|箭头尖端的基点。 27 | `color`| 28 | `depth`|对象的深度。 29 | `fill_color`|如果有多种颜色(对于渐变),则返回第一个颜色 30 | `height`|mobject 的高度。 31 | [`length`]()|箭头尖端的长度。 32 | `n_points_per_curve`| 33 | `sheen_factor`| 34 | `stroke_color`| 35 | `tip_angle`|箭头尖端的角度。 36 | `tip_point`|箭头尖端的尖端点。 37 | `vector`|从基点指向端点的矢量。 38 | `width`|mobject 的宽度。 39 | 40 | 41 | _属性_ `length` 42 | 43 | 箭头尖端的长度。 44 | 45 | 在这种情况下,长度计算为包围隐形尖端的三角形的高度(否则,尖端缩放得太大)。 46 | -------------------------------------------------------------------------------- /docs/reference/animation/indication/FocusOn.md: -------------------------------------------------------------------------------- 1 | # 焦点 2 | 3 | 合格名称:`manim.animation.indication.FocusOn` 4 | 5 | ```py 6 | class FocusOn(mobject=None, *args, use_override=True, **kwargs) 7 | ``` 8 | 9 | Bases: `Transform` 10 | 11 | 12 | 将聚光灯缩小到某个位置。 13 | 14 | 参数 15 | 16 | - **focus_point** – 缩小聚光灯的点。如果是 a,`Mobject`则将使用其中心。 17 | - **opacity**– 聚光灯的不透明度。 18 | - **color**– 聚光灯的颜色。 19 | - **run_time** – 动画的持续时间。 20 | - **kwargs** – 要传递给[`Succession`]()构造函数的附加参数 21 | 22 | 23 | 例子 24 | 25 | 示例:使用 FocusOn 26 | 27 | ```py 28 | from manim import * 29 | 30 | class UsingFocusOn(Scene): 31 | def construct(self): 32 | dot = Dot(color=YELLOW).shift(DOWN) 33 | self.add(Tex("Focusing on the dot below:"), dot) 34 | self.play(FocusOn(dot)) 35 | self.wait() 36 | ``` 37 | 38 | 方法 39 | 40 | ||| 41 | |-|-| 42 | `create_target`| 43 | 44 | 属性 45 | 46 | ||| 47 | |-|-| 48 | `path_arc`| 49 | `path_func`| 50 | -------------------------------------------------------------------------------- /docs/index.md: -------------------------------------------------------------------------------- 1 | # Manim中文文档 2 | 3 | ![](./static/cropped.png) 4 | 5 | [Manim Community Edition](https://www.manim.community) 6 | 7 | 当前版本:[`v0.19.1`](./changelog/0.19.1-changelog.md) 8 | 9 | ## **赞助:** 10 | 11 | > 如果您觉得这些内容对您有所帮助,欢迎通过赞助来支持本项目。 12 | > 13 | > 您的每一份支持都是我们持续优化内容和保障网站稳定运作的动力。感谢您的贡献! 14 | 15 | |![微信](./static/WeChat.jpg)|![支付宝](./static/Alipay.jpg)| 16 | |----------------------------|-----------------------------| 17 | 18 | 19 | - 学习交流QQ群①:`731872950`(满员) 20 | - 学习交流QQ群②:`584318196` 21 | - [在线LaTeX公式编辑器](https://www.latexlive.com) 22 | - [在线LaTeX公式编辑器](https://editor.codecogs.com) 23 | 24 | ## License 25 | 26 | 知识共享许可协议
本作品采用知识共享署名-非商业性使用-相同方式共享 4.0 国际许可协议进行许可。 27 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Manim中文文档 2 | 3 | ![](./docs/static/cropped.png) 4 | 5 | [Manim Community Edition](https://www.manim.community) 6 | 7 | 当前版本:[`v0.19.1`](./docs/changelog/0.19.1-changelog.md) 8 | 9 | ## **赞助:** 10 | 11 | > 如果您觉得这些内容对您有所帮助,欢迎通过赞助来支持本项目。 12 | > 13 | > 您的每一份支持都是我们持续优化内容和保障网站稳定运作的动力。感谢您的贡献! 14 | 15 | |![微信](./docs/static/WeChat.jpg)|![支付宝](./docs/static/Alipay.jpg)| 16 | |----------------------------|-----------------------------| 17 | 18 | 19 | - 学习交流QQ群①:`731872950`(满员) 20 | - 学习交流QQ群②:`584318196` 21 | - [在线LaTeX公式编辑器](https://www.latexlive.com) 22 | - [在线LaTeX公式编辑器](https://editor.codecogs.com) 23 | 24 | ## License 25 | 26 | 知识共享许可协议
本作品采用知识共享署名-非商业性使用-相同方式共享 4.0 国际许可协议进行许可。 27 | --------------------------------------------------------------------------------