├── .gitattributes ├── .gitignore ├── Assets ├── ContextClickTool.meta ├── ContextClickTool │ ├── Editor.meta │ └── Editor │ │ ├── ContextClickSelect.cs │ │ └── ContextClickSelect.cs.meta ├── Materials.meta ├── Materials │ ├── Blue.mat │ ├── Blue.mat.meta │ ├── Green.mat │ ├── Green.mat.meta │ ├── Red.mat │ └── Red.mat.meta ├── Prefabs.meta ├── Prefabs │ ├── Cube.prefab │ └── Cube.prefab.meta ├── Scenes.meta └── Scenes │ ├── SampleScene.meta │ ├── SampleScene.unity │ ├── SampleScene.unity.meta │ └── SampleScene │ ├── LightingData.asset │ ├── LightingData.asset.meta │ ├── ReflectionProbe-0.exr │ └── ReflectionProbe-0.exr.meta ├── ContextClickTool v1.0.unitypackage ├── ContextClickTool v1.1.unitypackage ├── GitAsset └── example.png ├── Logs └── Packages-Update.log ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset └── readme.md /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/AssetStoreTools* 7 | 8 | # Visual Studio cache directory 9 | .vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | *.opendb 26 | *.VC.db 27 | 28 | # Unity3D generated meta files 29 | *.pidb.meta 30 | *.pdb.meta 31 | 32 | # Unity3D Generated File On Crash Reports 33 | sysinfo.txt 34 | 35 | # Builds 36 | *.apk 37 | -------------------------------------------------------------------------------- /Assets/ContextClickTool.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 195dc3239f51f8747932dde5210e9b50 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/ContextClickTool/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4874e42d8d2b52c4697ad88e6eeb7923 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/ContextClickTool/Editor/ContextClickSelect.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using System.Linq; 5 | using System.Reflection; 6 | using UnityEditor; 7 | using UnityEngine; 8 | 9 | [InitializeOnLoad] 10 | static public class ContextClickSelect 11 | { 12 | const int MAX_OBJ_FOUND = 30; 13 | const string LEVEL_SEPARATOR = " "; 14 | const string PREFAB_TAG = "🔲 "; 15 | 16 | static ContextClickSelect() 17 | { 18 | SceneView.onSceneGUIDelegate -= OnSceneGUI; 19 | SceneView.onSceneGUIDelegate += OnSceneGUI; 20 | FindMethodByReflection(); 21 | } 22 | 23 | static bool clickDown = false; 24 | static Vector2 clickDownPos; 25 | 26 | static void OnSceneGUI(SceneView sceneView) 27 | { 28 | Event e = Event.current; 29 | int id = GUIUtility.GetControlID(FocusType.Passive); 30 | if (e.type == EventType.MouseDown && e.button == 1) 31 | { 32 | clickDownPos = e.mousePosition; 33 | clickDown = true; 34 | } 35 | else if (e.type == EventType.MouseUp && e.button == 1 && clickDown) 36 | { 37 | clickDown = false; 38 | if (clickDownPos == e.mousePosition) 39 | { 40 | e.Use(); 41 | OpenContextMenu(e.mousePosition, sceneView); 42 | } 43 | } 44 | } 45 | 46 | static void OpenContextMenu(Vector2 pos, SceneView sceneView) 47 | { 48 | var pickPos = new Vector2(pos.x /sceneView.position.width * sceneView.camera.pixelWidth, sceneView.camera.pixelHeight - (pos.y / sceneView.position.height * sceneView.camera.pixelHeight)); 49 | 50 | GenericMenu contextMenu = new GenericMenu(); 51 | GameObject obj = null; 52 | int matIndex; 53 | 54 | Dictionary> parentChildsDict = new Dictionary>(); 55 | GameObject[] currArray = null; 56 | 57 | for (int i = 0; i <= MAX_OBJ_FOUND; i++) 58 | { 59 | if (parentChildsDict.Count > 0) 60 | { 61 | currArray = new GameObject[parentChildsDict.Count]; 62 | int arrayIndex = 0; 63 | foreach (var parent in parentChildsDict) 64 | { 65 | currArray[arrayIndex] = parent.Key.gameObject; 66 | arrayIndex++; 67 | } 68 | } 69 | 70 | obj = PickObjectOnPos(sceneView.camera, ~0, pickPos, currArray, null, out matIndex); 71 | if (obj != null) 72 | { 73 | parentChildsDict[obj.transform] = new List(); 74 | 75 | var currentParent = obj.transform.parent; 76 | var lastParent = obj.transform; 77 | List currentChilds; 78 | while (currentParent != null) 79 | { 80 | if (parentChildsDict.TryGetValue(currentParent, out currentChilds)) 81 | { 82 | currentChilds.Add(lastParent); 83 | break; 84 | } 85 | else 86 | parentChildsDict.Add(currentParent, new List() { lastParent }); 87 | 88 | lastParent = currentParent; 89 | currentParent = currentParent.parent; 90 | } 91 | } 92 | else 93 | break; 94 | } 95 | 96 | foreach (var parentChild in parentChildsDict.Where(keyValue => keyValue.Key.parent == null)) 97 | CreateMenuRecu(contextMenu, parentChild.Key, "", parentChildsDict); 98 | 99 | if (parentChildsDict.Count == 0) 100 | AddMenuItem(contextMenu, "None", null); 101 | 102 | contextMenu.DropDown(new Rect(pos, Vector2.zero)); 103 | } 104 | 105 | static void CreateMenuRecu(GenericMenu menu, Transform current, string currentPath, Dictionary> parentChilds) 106 | { 107 | AddMenuItem(menu, currentPath + (IsPrefab(current.gameObject) ? PREFAB_TAG : "") + current.name, current); 108 | List childs; 109 | if (!parentChilds.TryGetValue(current, out childs)) return; 110 | if (childs == null) return; 111 | foreach (var child in childs) 112 | CreateMenuRecu(menu, child, currentPath + LEVEL_SEPARATOR, parentChilds); 113 | } 114 | 115 | 116 | static bool IsPrefab(GameObject obj) 117 | { 118 | var prefab = PrefabUtility.GetOutermostPrefabInstanceRoot(obj); 119 | return prefab != null && prefab == obj; 120 | } 121 | 122 | static GameObject PickObjectOnPos(Camera cam, int layers, Vector2 position, GameObject[] ignore, GameObject[] filter, out int materialIndex) // PICK A GAMEOBJECT FROM SCENE VIEW AT POSITION 123 | { 124 | materialIndex = -1; 125 | return (GameObject)Internal_PickClosestGO.Invoke(null, new object[] { cam, layers, position, ignore, filter, materialIndex }); 126 | } 127 | 128 | //CONTEXT MENU 129 | 130 | static void AddMenuItem(GenericMenu menu, string menuPath, Transform asset) //ADD ITEM TO MENU 131 | { 132 | menu.AddItem(new GUIContent(menuPath), false, OnItemSelected, asset); 133 | } 134 | 135 | private static void OnItemSelected(object itemSelected) // ON CLICK ITEM ON LIST 136 | { 137 | if (itemSelected != null) 138 | Selection.activeTransform = itemSelected as Transform; 139 | } 140 | 141 | //REFLECTION 142 | static private MethodInfo Internal_PickClosestGO; 143 | 144 | static void FindMethodByReflection() 145 | { 146 | Assembly editorAssembly = typeof(Editor).Assembly; 147 | System.Type handleUtilityType = editorAssembly.GetType("UnityEditor.HandleUtility"); 148 | Internal_PickClosestGO = handleUtilityType.GetMethod("Internal_PickClosestGO", BindingFlags.Static | BindingFlags.NonPublic); 149 | } 150 | } 151 | -------------------------------------------------------------------------------- /Assets/ContextClickTool/Editor/ContextClickSelect.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 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3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /readme.md: -------------------------------------------------------------------------------- 1 | This is an old repository for the tool, maybe in the future i can update this project, but for now, i recommend using: https://github.com/MatiM36/ContextClickSelectV2 2 | 3 | # Unity Context Click selection tool 4 | 5 | A simple Unity tool to select objects from a dropdown using the secondary click, like in Photoshop 6 | 7 | ## Getting Started 8 | 9 | Just import the latest ContextClickTool package into your project and you're ready to go 10 | 11 | ### How to use 12 | 13 | ![Example](GitAsset/example.png) 14 | 15 | Just use right click over an object, and it will display a list of all the objects that are in that point, in their corresponding hierarchy 16 | 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