├── Images
├── Visualizer.gif
└── VisualizerThumbnail2.png
├── LICENSE
├── README.md
├── Visualizer.xcodeproj
├── project.pbxproj
├── project.xcworkspace
│ ├── contents.xcworkspacedata
│ └── xcshareddata
│ │ └── IDEWorkspaceChecks.plist
└── xcuserdata
│ └── macbook.xcuserdatad
│ └── xcschemes
│ └── xcschememanagement.plist
└── Visualizer
├── AppDelegate.swift
├── Assets.xcassets
├── AppIcon.appiconset
│ └── Contents.json
└── Contents.json
├── Base.lproj
└── LaunchScreen.storyboard
├── Info.plist
├── Models
└── Conductor.swift
├── Preview Content
└── Preview Assets.xcassets
│ └── Contents.json
├── SceneDelegate.swift
├── Views
├── AmplitudeVisualizer.swift
├── ContentView.swift
└── VerticalBar.swift
└── Visualizer.entitlements
/Images/Visualizer.gif:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Matt54/SwiftUI-AudioKit-Visualizer/0fd1f67b9928aeae152fac502d229bcf1d775e01/Images/Visualizer.gif
--------------------------------------------------------------------------------
/Images/VisualizerThumbnail2.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Matt54/SwiftUI-AudioKit-Visualizer/0fd1f67b9928aeae152fac502d229bcf1d775e01/Images/VisualizerThumbnail2.png
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2025 Matt Pfeiffer
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 |
SwiftUI-AudioKit-Visualizer
2 |
3 | An iOS audio visualizer application created with SwiftUI and the AudioKit framework.
4 |
5 |
6 | Visualization
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 | Watch With Audio!
15 |
16 |

17 |
18 |
19 |
--------------------------------------------------------------------------------
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396 | PRODUCT_BUNDLE_IDENTIFIER = com.MattPfeiffer.Visualizer;
397 | PRODUCT_NAME = "$(TARGET_NAME)";
398 | SWIFT_VERSION = 5.0;
399 | TARGETED_DEVICE_FAMILY = "1,2";
400 | };
401 | name = Release;
402 | };
403 | /* End XCBuildConfiguration section */
404 |
405 | /* Begin XCConfigurationList section */
406 | FAC7907324A7940B00EA977D /* Build configuration list for PBXProject "Visualizer" */ = {
407 | isa = XCConfigurationList;
408 | buildConfigurations = (
409 | FAC7908A24A7940F00EA977D /* Debug */,
410 | FAC7908B24A7940F00EA977D /* Release */,
411 | );
412 | defaultConfigurationIsVisible = 0;
413 | defaultConfigurationName = Release;
414 | };
415 | FAC7908C24A7940F00EA977D /* Build configuration list for PBXNativeTarget "Visualizer" */ = {
416 | isa = XCConfigurationList;
417 | buildConfigurations = (
418 | FAC7908D24A7940F00EA977D /* Debug */,
419 | FAC7908E24A7940F00EA977D /* Release */,
420 | );
421 | defaultConfigurationIsVisible = 0;
422 | defaultConfigurationName = Release;
423 | };
424 | /* End XCConfigurationList section */
425 | };
426 | rootObject = FAC7907024A7940B00EA977D /* Project object */;
427 | }
428 |
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/Visualizer.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
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/Visualizer.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist:
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4 |
5 | IDEDidComputeMac32BitWarning
6 |
7 |
8 |
9 |
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/Visualizer.xcodeproj/xcuserdata/macbook.xcuserdatad/xcschemes/xcschememanagement.plist:
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1 |
2 |
3 |
4 |
5 | SchemeUserState
6 |
7 | Visualizer.xcscheme_^#shared#^_
8 |
9 | orderHint
10 | 0
11 |
12 |
13 |
14 |
15 |
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/Visualizer/AppDelegate.swift:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.swift
3 | // Visualizer
4 | //
5 | // Created by Macbook on 6/27/20.
6 | // Copyright © 2020 Matt Pfeiffer. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | @UIApplicationMain
12 | class AppDelegate: UIResponder, UIApplicationDelegate {
13 |
14 |
15 |
16 | func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
17 | // Override point for customization after application launch.
18 | return true
19 | }
20 |
21 | // MARK: UISceneSession Lifecycle
22 |
23 | func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
24 | // Called when a new scene session is being created.
25 | // Use this method to select a configuration to create the new scene with.
26 | return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
27 | }
28 |
29 | func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set) {
30 | // Called when the user discards a scene session.
31 | // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
32 | // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
33 | }
34 |
35 |
36 | }
37 |
38 |
--------------------------------------------------------------------------------
/Visualizer/Assets.xcassets/AppIcon.appiconset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "scale" : "2x",
6 | "size" : "20x20"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "scale" : "3x",
11 | "size" : "20x20"
12 | },
13 | {
14 | "idiom" : "iphone",
15 | "scale" : "2x",
16 | "size" : "29x29"
17 | },
18 | {
19 | "idiom" : "iphone",
20 | "scale" : "3x",
21 | "size" : "29x29"
22 | },
23 | {
24 | "idiom" : "iphone",
25 | "scale" : "2x",
26 | "size" : "40x40"
27 | },
28 | {
29 | "idiom" : "iphone",
30 | "scale" : "3x",
31 | "size" : "40x40"
32 | },
33 | {
34 | "idiom" : "iphone",
35 | "scale" : "2x",
36 | "size" : "60x60"
37 | },
38 | {
39 | "idiom" : "iphone",
40 | "scale" : "3x",
41 | "size" : "60x60"
42 | },
43 | {
44 | "idiom" : "ipad",
45 | "scale" : "1x",
46 | "size" : "20x20"
47 | },
48 | {
49 | "idiom" : "ipad",
50 | "scale" : "2x",
51 | "size" : "20x20"
52 | },
53 | {
54 | "idiom" : "ipad",
55 | "scale" : "1x",
56 | "size" : "29x29"
57 | },
58 | {
59 | "idiom" : "ipad",
60 | "scale" : "2x",
61 | "size" : "29x29"
62 | },
63 | {
64 | "idiom" : "ipad",
65 | "scale" : "1x",
66 | "size" : "40x40"
67 | },
68 | {
69 | "idiom" : "ipad",
70 | "scale" : "2x",
71 | "size" : "40x40"
72 | },
73 | {
74 | "idiom" : "ipad",
75 | "scale" : "1x",
76 | "size" : "76x76"
77 | },
78 | {
79 | "idiom" : "ipad",
80 | "scale" : "2x",
81 | "size" : "76x76"
82 | },
83 | {
84 | "idiom" : "ipad",
85 | "scale" : "2x",
86 | "size" : "83.5x83.5"
87 | },
88 | {
89 | "idiom" : "ios-marketing",
90 | "scale" : "1x",
91 | "size" : "1024x1024"
92 | }
93 | ],
94 | "info" : {
95 | "author" : "xcode",
96 | "version" : 1
97 | }
98 | }
99 |
--------------------------------------------------------------------------------
/Visualizer/Assets.xcassets/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "info" : {
3 | "author" : "xcode",
4 | "version" : 1
5 | }
6 | }
7 |
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/Visualizer/Base.lproj/LaunchScreen.storyboard:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
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/Visualizer/Info.plist:
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1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | $(DEVELOPMENT_LANGUAGE)
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | $(PRODUCT_BUNDLE_PACKAGE_TYPE)
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleVersion
20 | 1
21 | LSRequiresIPhoneOS
22 |
23 | NSMicrophoneUsageDescription
24 | Required to analyze ambient audio.
25 | UIApplicationSceneManifest
26 |
27 | UIApplicationSupportsMultipleScenes
28 |
29 | UISceneConfigurations
30 |
31 | UIWindowSceneSessionRoleApplication
32 |
33 |
34 | UISceneConfigurationName
35 | Default Configuration
36 | UISceneDelegateClassName
37 | $(PRODUCT_MODULE_NAME).SceneDelegate
38 |
39 |
40 |
41 |
42 | UIBackgroundModes
43 |
44 | audio
45 |
46 | UILaunchStoryboardName
47 | LaunchScreen
48 | UIRequiredDeviceCapabilities
49 |
50 | armv7
51 |
52 | UISupportedInterfaceOrientations
53 |
54 | UIInterfaceOrientationPortrait
55 | UIInterfaceOrientationLandscapeLeft
56 | UIInterfaceOrientationLandscapeRight
57 |
58 | UISupportedInterfaceOrientations~ipad
59 |
60 | UIInterfaceOrientationPortrait
61 | UIInterfaceOrientationPortraitUpsideDown
62 | UIInterfaceOrientationLandscapeLeft
63 | UIInterfaceOrientationLandscapeRight
64 |
65 |
66 |
67 |
--------------------------------------------------------------------------------
/Visualizer/Models/Conductor.swift:
--------------------------------------------------------------------------------
1 | //
2 | // Conductor.swift
3 | // Visualizer
4 | //
5 | // Created by Macbook on 6/27/20.
6 | // Copyright © 2020 Matt Pfeiffer. All rights reserved.
7 | //
8 |
9 | import AudioKit
10 |
11 | /// The persistent data object of the application (it does the audio processing and publishes changes to the UI)
12 | final class Conductor : ObservableObject{
13 |
14 | /// Single shared data model
15 | static let shared = Conductor()
16 |
17 | /// default microphone
18 | let mic = AKMicrophone()
19 |
20 | /// mixing node for microphone input - routes to plotting and recording paths
21 | let micMixer = AKMixer()
22 |
23 | /// time interval in seconds for repeating timer callback
24 | let refreshTimeInterval : Double = 0.02
25 |
26 | /// tap for the fft data
27 | let fft : AKFFTTap
28 |
29 | /// size of fft
30 | let FFT_SIZE = 512
31 |
32 | /// audio sample rate
33 | let sampleRate : double_t = 44100
34 |
35 | /// limiter to prevent excessive volume at the output - just in case, it's the music producer in me :)
36 | let outputLimiter = AKPeakLimiter()
37 |
38 | /// bin amplitude values (range from 0.0 to 1.0)
39 | @Published var amplitudes : [Double] = Array(repeating: 0.5, count: 50)
40 |
41 | /// constructor - runs during initialization of the object
42 | init(){
43 |
44 | // connect the fft tap to the mic mixer (this allows us to analyze the audio at the micMixer node)
45 | fft = AKFFTTap.init(micMixer)
46 |
47 | // route the audio from the microphone to the limiter
48 | setupMic()
49 |
50 | // set the limiter as the last node in our audio chain
51 | AudioKit.output = outputLimiter
52 |
53 | // do any AudioKit setting changes before starting the AudioKit engine
54 | setAudioKitSettings()
55 |
56 | // start the AudioKit engine
57 | do{
58 | try AudioKit.start()
59 | }
60 | catch{
61 | assert(false, error.localizedDescription)
62 | }
63 |
64 | // create a repeating timer at the rate of our chosen time interval - this updates the amplitudes each timer callback
65 | Timer.scheduledTimer(withTimeInterval: refreshTimeInterval, repeats: true) { timer in
66 | self.updateAmplitudes()
67 | }
68 |
69 | }
70 |
71 | /// Sets AudioKit to appropriate settings
72 | func setAudioKitSettings(){
73 |
74 | do {
75 | try AKSettings.setSession(category: .ambient, with: [.mixWithOthers])
76 | } catch {
77 | AKLog("Could not set session category.")
78 | }
79 |
80 | }
81 |
82 | /// Does all the setup required for microphone input
83 | func setupMic(){
84 |
85 | // route mic to the micMixer which is tapped by our fft
86 | mic?.setOutput(to: micMixer)
87 |
88 | // route mixMixer to a mixer with no volume so that we don't output audio
89 | let silentMixer = AKMixer(micMixer)
90 | silentMixer.volume = 0.0
91 |
92 | // route the silent Mixer to the limiter (you must always route the audio chain to AudioKit.output)
93 | silentMixer.setOutput(to: outputLimiter)
94 |
95 | }
96 |
97 | /// Analyze fft data and write to our amplitudes array
98 | @objc func updateAmplitudes(){
99 | //If you are interested in knowing more about this calculation, I have provided a couple recommended links at the bottom of this file.
100 |
101 | // loop by two through all the fft data
102 | for i in stride(from: 0, to: self.FFT_SIZE - 1, by: 2) {
103 |
104 | // get the real and imaginary parts of the complex number
105 | let real = fft.fftData[i]
106 | let imaginary = fft.fftData[i + 1]
107 |
108 | let normalizedBinMagnitude = 2.0 * sqrt(real * real + imaginary * imaginary) / self.FFT_SIZE
109 | let amplitude = (20.0 * log10(normalizedBinMagnitude))
110 |
111 | // scale the resulting data
112 | var scaledAmplitude = (amplitude + 250) / 229.80
113 |
114 | // restrict the range to 0.0 - 1.0
115 | if (scaledAmplitude < 0) {
116 | scaledAmplitude = 0
117 | }
118 | if (scaledAmplitude > 1.0) {
119 | scaledAmplitude = 1.0
120 | }
121 |
122 | // add the amplitude to our array (further scaling array to look good in visualizer)
123 | DispatchQueue.main.async {
124 | if(i/2 < self.amplitudes.count){
125 | self.amplitudes[i/2] = self.mapy(n: scaledAmplitude, start1: 0.3, stop1: 0.9, start2: 0.0, stop2: 1.0)
126 | }
127 | }
128 | }
129 |
130 | }
131 |
132 | /// simple mapping function to scale a value to a different range
133 | func mapy(n:Double, start1:Double, stop1:Double, start2:Double, stop2:Double) -> Double {
134 | return ((n-start1)/(stop1-start1))*(stop2-start2)+start2;
135 | };
136 | }
137 |
138 | /*
139 | Visual introduction to the fourier transform:
140 | https://www.youtube.com/watch?v=spUNpyF58BY
141 | Shoutout to Grant Sanderson - thank you for your videos!
142 |
143 | Discrete fourier transform:
144 | https://www.youtube.com/watch?v=nl9TZanwbBk
145 |
146 | Fast fourier transform:
147 | https://www.youtube.com/watch?v=E8HeD-MUrjY
148 | Shoutout to Steve Brunton - thank you for your videos!
149 |
150 | Google groups conversation explaining how to use the fft data to calculate bin decibel levels:
151 | https://groups.google.com/g/comp.dsp/c/cZsS1ftN5oI?pli=1
152 | Shoutout to Stephan M. Sprenger - thank you for sharing!
153 | */
154 |
--------------------------------------------------------------------------------
/Visualizer/Preview Content/Preview Assets.xcassets/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "info" : {
3 | "author" : "xcode",
4 | "version" : 1
5 | }
6 | }
7 |
--------------------------------------------------------------------------------
/Visualizer/SceneDelegate.swift:
--------------------------------------------------------------------------------
1 | //
2 | // SceneDelegate.swift
3 | // Visualizer
4 | //
5 | // Created by Macbook on 6/27/20.
6 | // Copyright © 2020 Matt Pfeiffer. All rights reserved.
7 | //
8 |
9 | import UIKit
10 | import SwiftUI
11 |
12 | class SceneDelegate: UIResponder, UIWindowSceneDelegate {
13 |
14 | var window: UIWindow?
15 |
16 |
17 | func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
18 | // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
19 | // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
20 | // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
21 |
22 | // Create the SwiftUI view that provides the window contents.
23 | let contentView = ContentView()
24 |
25 | // Use a UIHostingController as window root view controller.
26 | if let windowScene = scene as? UIWindowScene {
27 | let window = UIWindow(windowScene: windowScene)
28 | window.rootViewController = UIHostingController(rootView: contentView.environmentObject(Conductor.shared))
29 | self.window = window
30 | window.makeKeyAndVisible()
31 | }
32 | }
33 |
34 | func sceneDidDisconnect(_ scene: UIScene) {
35 | // Called as the scene is being released by the system.
36 | // This occurs shortly after the scene enters the background, or when its session is discarded.
37 | // Release any resources associated with this scene that can be re-created the next time the scene connects.
38 | // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
39 | }
40 |
41 | func sceneDidBecomeActive(_ scene: UIScene) {
42 | // Called when the scene has moved from an inactive state to an active state.
43 | // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
44 | }
45 |
46 | func sceneWillResignActive(_ scene: UIScene) {
47 | // Called when the scene will move from an active state to an inactive state.
48 | // This may occur due to temporary interruptions (ex. an incoming phone call).
49 | }
50 |
51 | func sceneWillEnterForeground(_ scene: UIScene) {
52 | // Called as the scene transitions from the background to the foreground.
53 | // Use this method to undo the changes made on entering the background.
54 | }
55 |
56 | func sceneDidEnterBackground(_ scene: UIScene) {
57 | // Called as the scene transitions from the foreground to the background.
58 | // Use this method to save data, release shared resources, and store enough scene-specific state information
59 | // to restore the scene back to its current state.
60 | }
61 |
62 |
63 | }
64 |
65 |
--------------------------------------------------------------------------------
/Visualizer/Views/AmplitudeVisualizer.swift:
--------------------------------------------------------------------------------
1 | //
2 | // AmplitudeVisualizer.swift
3 | // Visualizer
4 | //
5 | // Created by Macbook on 7/30/20.
6 | // Copyright © 2020 Matt Pfeiffer. All rights reserved.
7 | //
8 |
9 | import SwiftUI
10 |
11 | struct AmplitudeVisualizer: View {
12 |
13 | @Binding var amplitudes: [Double]
14 |
15 | var body: some View {
16 | HStack(spacing: 0.0){
17 | ForEach(0 ..< self.amplitudes.count) { number in
18 | VerticalBar(amplitude: self.$amplitudes[number])
19 | }
20 | }
21 | .background(Color.black)
22 | }
23 | }
24 |
25 | struct AmplitudeVisualizer_Previews: PreviewProvider {
26 | static var previews: some View {
27 | AmplitudeVisualizer(amplitudes: .constant(Array(repeating: 1.0, count: 50)))
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
/Visualizer/Views/ContentView.swift:
--------------------------------------------------------------------------------
1 | //
2 | // ContentView.swift
3 | // Visualizer
4 | //
5 | // Created by Macbook on 6/27/20.
6 | // Copyright © 2020 Matt Pfeiffer. All rights reserved.
7 | //
8 |
9 | import SwiftUI
10 |
11 | struct ContentView: View {
12 |
13 | @EnvironmentObject var conductor: Conductor
14 |
15 | var body: some View {
16 | AmplitudeVisualizer(amplitudes: $conductor.amplitudes)
17 | .edgesIgnoringSafeArea(.all)
18 | }
19 | }
20 |
21 | struct ContentView_Previews: PreviewProvider {
22 | static var previews: some View {
23 | ContentView().environmentObject(Conductor.shared)
24 | }
25 | }
26 |
--------------------------------------------------------------------------------
/Visualizer/Views/VerticalBar.swift:
--------------------------------------------------------------------------------
1 | //
2 | // VerticalBar.swift
3 | // Visualizer
4 | //
5 | // Created by Macbook on 7/30/20.
6 | // Copyright © 2020 Matt Pfeiffer. All rights reserved.
7 | //
8 |
9 | import SwiftUI
10 |
11 | /// Single bar of Amplitude Visualizer
12 | struct VerticalBar: View {
13 |
14 | @Binding var amplitude: Double
15 |
16 | var body: some View {
17 | GeometryReader
18 | { geometry in
19 | ZStack(alignment: .bottom){
20 |
21 | // Colored rectangle in back of ZStack
22 | Rectangle()
23 | .fill(LinearGradient(gradient: Gradient(colors: [.red, .yellow, .green]), startPoint: .top, endPoint: .center))
24 |
25 | // blue/purple bar style - try switching this out with the .fill statement above
26 | //.fill(LinearGradient(gradient: Gradient(colors: [Color.init(red: 0.0, green: 1.0, blue: 1.0), .blue, .purple]), startPoint: .top, endPoint: .bottom))
27 |
28 | // Dynamic black mask padded from bottom in relation to the amplitude
29 | Rectangle()
30 | .fill(Color.black)
31 | .mask(Rectangle().padding(.bottom, geometry.size.height * CGFloat(self.amplitude)))
32 | .animation(.easeOut(duration: 0.15))
33 |
34 | // White bar with slower animation for floating effect
35 | Rectangle()
36 | .fill(Color.white)
37 | .frame(height: geometry.size.height * 0.005)
38 | .offset(x: 0.0, y: -geometry.size.height * CGFloat(self.amplitude) - geometry.size.height * 0.02)
39 | .animation(.easeOut(duration: 0.6))
40 |
41 | }
42 | .padding(geometry.size.width * 0.1)
43 | .border(Color.black, width: geometry.size.width * 0.1)
44 | }
45 | }
46 |
47 | }
48 |
49 | struct VerticalBar_Previews: PreviewProvider {
50 | static var previews: some View {
51 | VerticalBar(amplitude: .constant(0.8))
52 | .previewLayout(.fixed(width: 40, height: 500))
53 | }
54 | }
55 |
--------------------------------------------------------------------------------
/Visualizer/Visualizer.entitlements:
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2 |
3 |
4 |
5 |
6 |
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