├── .gitignore
├── README.md
├── ReadmeAssets
├── 001.png
├── 002.png
├── 003.png
├── 004.png
├── 005.png
├── 006.png
└── UnityDefineSettingHelperTute.gif
├── Release
└── UnityDefineSettingHelper_v1.0.0.unitypackage
└── UnityDefineSettingHelper
├── Assets
├── Plugins.meta
└── Plugins
│ ├── MaxWeiUtil.meta
│ └── MaxWeiUtil
│ ├── DefineSetting.meta
│ ├── DefineSetting
│ ├── DefineSetting.cs
│ ├── DefineSetting.cs.meta
│ ├── Editor.meta
│ └── Editor
│ │ ├── DefineSettingHelper.cs
│ │ ├── DefineSettingHelper.cs.meta
│ │ ├── DefineSettingInspector.cs
│ │ └── DefineSettingInspector.cs.meta
│ ├── ScriptableCreaterUtility.meta
│ └── ScriptableCreaterUtility
│ ├── Editor.meta
│ └── Editor
│ ├── ScriptableCreateUtility.cs
│ └── ScriptableCreateUtility.cs.meta
├── ProjectSettings
├── AudioManager.asset
├── ClusterInputManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── NetworkManager.asset
├── Physics2DSettings.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
└── UnityConnectSettings.asset
└── UnityPackageManager
└── manifest.json
/.gitignore:
--------------------------------------------------------------------------------
1 | # Ref. https://github.com/github/gitignore/blob/master/Unity.gitignore
2 | [Ll]ibrary/
3 | [Tt]emp/
4 | [Oo]bj/
5 | [Bb]uild/
6 | Assets/AssetStoreTools*
7 |
8 | # Autogenerated VS/MD solution and project files
9 | ExportedObj/
10 | *.csproj
11 | *.unityproj
12 | *.sln
13 | *.suo
14 | *.tmp
15 | *.user
16 | *.userprefs
17 | *.pidb
18 | *.booproj
19 | *.svd
20 | *.vs
21 |
--------------------------------------------------------------------------------
/README.md:
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1 | 
2 |
3 |
1. Create or Fetch DefineSetting
4 |
5 | 
6 |
7 |
8 | 
9 |
10 | 3. Create Defines of the game
11 |
12 | 
13 |
14 | 4. Create Multiple PlatformSetting
15 |
16 | 
17 |
18 | 5. Editor PlatformSetting
19 |
20 | 
21 |
22 | 6. Update BuildSetting
23 |
24 | 
25 |
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/ReadmeAssets/001.png:
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https://raw.githubusercontent.com/MaxWeiChen/UnityDefineSettingHelper/748bc976574f94c5aec799ddefed46b72adff588/ReadmeAssets/001.png
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/ReadmeAssets/002.png:
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https://raw.githubusercontent.com/MaxWeiChen/UnityDefineSettingHelper/748bc976574f94c5aec799ddefed46b72adff588/ReadmeAssets/002.png
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/ReadmeAssets/003.png:
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https://raw.githubusercontent.com/MaxWeiChen/UnityDefineSettingHelper/748bc976574f94c5aec799ddefed46b72adff588/ReadmeAssets/003.png
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/ReadmeAssets/004.png:
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https://raw.githubusercontent.com/MaxWeiChen/UnityDefineSettingHelper/748bc976574f94c5aec799ddefed46b72adff588/ReadmeAssets/004.png
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/ReadmeAssets/005.png:
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https://raw.githubusercontent.com/MaxWeiChen/UnityDefineSettingHelper/748bc976574f94c5aec799ddefed46b72adff588/ReadmeAssets/005.png
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/ReadmeAssets/006.png:
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https://raw.githubusercontent.com/MaxWeiChen/UnityDefineSettingHelper/748bc976574f94c5aec799ddefed46b72adff588/ReadmeAssets/006.png
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/ReadmeAssets/UnityDefineSettingHelperTute.gif:
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https://raw.githubusercontent.com/MaxWeiChen/UnityDefineSettingHelper/748bc976574f94c5aec799ddefed46b72adff588/ReadmeAssets/UnityDefineSettingHelperTute.gif
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/Release/UnityDefineSettingHelper_v1.0.0.unitypackage:
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https://raw.githubusercontent.com/MaxWeiChen/UnityDefineSettingHelper/748bc976574f94c5aec799ddefed46b72adff588/Release/UnityDefineSettingHelper_v1.0.0.unitypackage
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/UnityDefineSettingHelper/Assets/Plugins/MaxWeiUtil/DefineSetting/DefineSetting.cs:
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1 | using UnityEngine;
2 |
3 | namespace MWUtil
4 | {
5 | public class DefineSetting : ScriptableObject
6 | {
7 | [Header("遊戲所有的Defines"), SerializeField]
8 | public string[] gameDefines = new string[0];
9 |
10 | [SerializeField]
11 | public PlatformDefineSetting[] platformSetting = new PlatformDefineSetting[0];
12 | }
13 |
14 | [System.Serializable]
15 | public class PlatformDefineSetting
16 | {
17 | public string platform;
18 | public string description;
19 | public string[] defines;
20 | }
21 | }
22 |
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/UnityDefineSettingHelper/Assets/Plugins/MaxWeiUtil/DefineSetting/DefineSetting.cs.meta:
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9 | userData:
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11 | assetBundleVariant:
12 |
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7 | assetBundleName:
8 | assetBundleVariant:
9 |
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/UnityDefineSettingHelper/Assets/Plugins/MaxWeiUtil/DefineSetting/Editor/DefineSettingHelper.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using UnityEditor;
5 | using UnityEngine;
6 |
7 | namespace MWUtil
8 | {
9 | public class DefineSettingHelper
10 | {
11 | static private readonly string fileName = "DefineSetting";
12 |
13 | [MenuItem("MWUtil/DefineSetting", false, 0)]
14 | static public void CreateDefineSetting()
15 | {
16 | ScriptableCreateUtility.GetOrCreateScriptable(fileName);
17 | }
18 |
19 | static public DefineSetting FetchDefineSetting()
20 | {
21 | return ScriptableCreateUtility.GetScriptable(fileName);
22 | }
23 |
24 | static public void SetDefineFromCommandline()
25 | {
26 | Debug.Log("[DefineSettingHelper] SetDefineFromCommandline Start");
27 |
28 | if(!UnityEditorInternal.InternalEditorUtility.inBatchMode)
29 | {
30 | Debug.Log("[DefineSettingHelper] SetDefineFromCommandline Fail is not batchMode");
31 | return;
32 | }
33 |
34 | var defineSettingFile = FetchDefineSetting();
35 | if(defineSettingFile == null)
36 | {
37 | Debug.LogError("[DefineSettingHelper] SetDefineFromCommandline Fail no Find DefineSetting File");
38 | return;
39 | }
40 |
41 | var arguments = new List(System.Environment.GetCommandLineArgs());
42 |
43 | int targetIndex = arguments.FindIndex(a => a == "-target");
44 | if(targetIndex < 0)
45 | {
46 | Debug.LogError("[DefineSettingHelper] SetDefineFromCommandline Fail no param -target");
47 | return;
48 | }
49 |
50 | var targetStr = arguments[targetIndex + 1];
51 | BuildTargetGroup buildTargetGroup = BuildTargetGroup.Standalone;
52 | if(!Enum.TryParse(targetStr, out buildTargetGroup))
53 | {
54 | Debug.LogError("[DefineSettingHelper] SetDefineFromCommandline Fail -target: " + targetStr);
55 | return;
56 | }
57 |
58 | int definePlatformIndex = arguments.FindIndex(a => a == "-definePlatform");
59 | if(definePlatformIndex < 0)
60 | {
61 | Debug.LogError("[DefineSettingHelper] SetDefineFromCommandline Fail no param -definePlatform");
62 | return;
63 | }
64 |
65 | var definePlatformStr = arguments[definePlatformIndex + 1];
66 | var defineSetting = defineSettingFile.platformSetting.Where((arg) => arg.platform == definePlatformStr).First();
67 | if(defineSetting == null)
68 | {
69 | Debug.LogError("[DefineSettingHelper] SetDefineFromCommandline Fail no Find defineSetting: " + definePlatformStr);
70 | return;
71 | }
72 |
73 | SetDefineSymbols(buildTargetGroup, defineSetting);
74 | Debug.Log("[DefineSettingHelper] SetDefineFromCommandline SUCCESS");
75 | }
76 |
77 | static public void SetDefineSymbols(BuildTargetGroup buildTargetGroup, PlatformDefineSetting defineSetting)
78 | {
79 | string newDef = string.Empty;
80 | for(int i = 0; i < defineSetting.defines.Length; i++)
81 | {
82 | newDef += defineSetting.defines[i] + ";";
83 | }
84 | PlayerSettings.SetScriptingDefineSymbolsForGroup(buildTargetGroup, newDef);
85 | }
86 | }
87 | }
88 |
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/UnityDefineSettingHelper/Assets/Plugins/MaxWeiUtil/DefineSetting/Editor/DefineSettingHelper.cs.meta:
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1 | fileFormatVersion: 2
2 | guid: 410f6cfae719849afae26fd639e7544d
3 | MonoImporter:
4 | externalObjects: {}
5 | serializedVersion: 2
6 | defaultReferences: []
7 | executionOrder: 0
8 | icon: {instanceID: 0}
9 | userData:
10 | assetBundleName:
11 | assetBundleVariant:
12 |
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/UnityDefineSettingHelper/Assets/Plugins/MaxWeiUtil/DefineSetting/Editor/DefineSettingInspector.cs:
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1 | using System.Collections.Generic;
2 | using UnityEditor;
3 | using UnityEngine;
4 | using UnityEditorInternal; // Reoderlist
5 |
6 | namespace MWUtil
7 | {
8 | [CustomEditor(typeof(DefineSetting))]
9 | public class DefineSettingInspector : Editor
10 | {
11 | private DefineSetting root = null;
12 | private string[] platformSettings = null;
13 | private int curretPlatformSettingIdx = 0;
14 | private bool[] originDefineToggles = null;
15 | private bool[] newDefineToggles = null;
16 | private PlatformDefineSetting selectedPlatformSetting = null;
17 | private BuildTargetGroup buildTargetGroup = BuildTargetGroup.Standalone;
18 | private ReorderableList gameDefineReorderList = null;
19 | private ReorderableList platformSettingReorderlist = null;
20 | private bool isShowSelectedPlatformSetting = true;
21 | private bool isShowSelectedBuildSetting = true;
22 |
23 | private void OnEnable()
24 | {
25 | this.root = target as DefineSetting;
26 |
27 | ResetPlatformSettingArray();
28 | ResetGameDefineToggles();
29 |
30 | var buildTarget = EditorUserBuildSettings.activeBuildTarget;
31 | buildTargetGroup = BuildPipeline.GetBuildTargetGroup(buildTarget);
32 |
33 | gameDefineReorderList = new ReorderableList(serializedObject, serializedObject.FindProperty("gameDefines"));
34 | gameDefineReorderList.drawHeaderCallback = (rect) =>
35 | {
36 | EditorGUI.LabelField(rect, "Defines of the game");
37 | };
38 | gameDefineReorderList.drawElementCallback = (Rect rect, int index, bool selected, bool focused) =>
39 | {
40 | SerializedProperty itemData = gameDefineReorderList.serializedProperty.GetArrayElementAtIndex(index);
41 |
42 | rect.y += 2;
43 | rect.height = EditorGUIUtility.singleLineHeight;
44 | EditorGUI.PropertyField(rect, itemData, GUIContent.none);
45 | };
46 | gameDefineReorderList.onReorderCallback = (list) =>
47 | {
48 | UpdateDefineToggles();
49 | };
50 |
51 | platformSettingReorderlist = new ReorderableList(serializedObject, serializedObject.FindProperty("platformSetting"));
52 | platformSettingReorderlist.drawHeaderCallback = (rect) =>
53 | {
54 | EditorGUI.LabelField(rect, "Multiple PlatformSetting of the game");
55 | };
56 | platformSettingReorderlist.drawElementCallback = (Rect rect, int index, bool selected, bool focused) =>
57 | {
58 | SerializedProperty itemData = platformSettingReorderlist.serializedProperty.GetArrayElementAtIndex(index);
59 | var platform = itemData.FindPropertyRelative("platform");
60 |
61 | rect.y += 2;
62 | rect.height = EditorGUIUtility.singleLineHeight;
63 | EditorGUI.PropertyField(rect, platform, GUIContent.none);
64 | };
65 |
66 | platformSettingReorderlist.onReorderCallback = (list) =>
67 | {
68 | ResetPlatformSettingArray();
69 | };
70 |
71 | platformSettingReorderlist.onSelectCallback = (list) =>
72 | {
73 | SetNewPlatformSetting(list.index);
74 | };
75 |
76 | platformSettingReorderlist.index = 0;
77 | }
78 |
79 | public override void OnInspectorGUI()
80 | {
81 | if(EditorApplication.isCompiling)
82 | {
83 | EditorGUILayout.LabelField("is Compiling...");
84 | return;
85 | }
86 |
87 | DrawGameDefines();
88 | EditorGUILayout.Separator();
89 | DrawPlatformSettings();
90 | EditorGUILayout.Separator();
91 |
92 | DrawSelectedPlatformSetting();
93 | EditorGUILayout.Separator();
94 | EditorGUILayout.Separator();
95 | EditorGUILayout.Separator();
96 | DrawSelectBuildSetting();
97 | }
98 |
99 | private void ResetGameDefineToggles()
100 | {
101 | originDefineToggles = new bool[root.gameDefines.Length];
102 | newDefineToggles = new bool[root.gameDefines.Length];
103 | }
104 |
105 | private void UpdateDefineToggles()
106 | {
107 | if(selectedPlatformSetting == null) return;
108 |
109 | for(int i = 0; i < originDefineToggles.Length; i++)
110 | {
111 | var def = root.gameDefines[i];
112 | originDefineToggles[i] = HasString(selectedPlatformSetting.defines, def);
113 | newDefineToggles[i] = originDefineToggles[i];
114 | }
115 | }
116 |
117 | private void ResetPlatformSettingArray()
118 | {
119 | curretPlatformSettingIdx = 0;
120 | platformSettings = new string[root.platformSetting.Length];
121 | for(int i = 0; i < platformSettings.Length; i++)
122 | {
123 | platformSettings[i] = root.platformSetting[i].platform;
124 | }
125 | }
126 |
127 | private void SetNewPlatformSetting(int index)
128 | {
129 | if(index >= root.platformSetting.Length) return;
130 |
131 | curretPlatformSettingIdx = index;
132 | var newPlatformSetting = root.platformSetting[index];
133 | if(selectedPlatformSetting == null || selectedPlatformSetting != newPlatformSetting)
134 | {
135 | // New Target Platform, Update information
136 | selectedPlatformSetting = newPlatformSetting;
137 |
138 | UpdateDefineToggles();
139 | }
140 | }
141 |
142 | private bool HasString(string[] strArray, string str)
143 | {
144 | for(int i = 0; i < strArray.Length; i++)
145 | {
146 | if(strArray[i] == str) return true;
147 | }
148 |
149 | return false;
150 | }
151 |
152 | private void DrapTitle(string str)
153 | {
154 | EditorGUILayout.Separator();
155 | EditorGUILayout.LabelField("----- " + str + " -----");
156 | }
157 |
158 | private void DrawGameDefines()
159 | {
160 | EditorGUI.BeginChangeCheck();
161 | serializedObject.Update();
162 | gameDefineReorderList.DoLayoutList();
163 | serializedObject.ApplyModifiedProperties();
164 | if(EditorGUI.EndChangeCheck())
165 | {
166 | ResetGameDefineToggles();
167 | UpdateDefineToggles();
168 | }
169 | }
170 |
171 | private void DrawPlatformSettings()
172 | {
173 | EditorGUI.BeginChangeCheck();
174 | serializedObject.Update();
175 | platformSettingReorderlist.DoLayoutList();
176 | serializedObject.ApplyModifiedProperties();
177 | if(EditorGUI.EndChangeCheck())
178 | {
179 | ResetPlatformSettingArray();
180 | UpdateDefineToggles();
181 | }
182 | }
183 |
184 | private void DrawSelectedPlatformSetting()
185 | {
186 | if(platformSettings.Length <= 0)
187 | {
188 | EditorGUILayout.LabelField("No any PlatformSettings, please add one");
189 | return;
190 | }
191 |
192 | EditorGUILayout.BeginHorizontal();
193 | isShowSelectedPlatformSetting = EditorGUILayout.Foldout(isShowSelectedPlatformSetting, "PlatformSetting:");
194 | var selectIndex = EditorGUILayout.Popup(curretPlatformSettingIdx, platformSettings);
195 | SetNewPlatformSetting(selectIndex);
196 | EditorGUILayout.EndHorizontal();
197 |
198 | if(!isShowSelectedPlatformSetting) return;
199 | if(selectedPlatformSetting == null)
200 | {
201 | EditorGUILayout.LabelField("Please select a PlatformSetting:");
202 | return;
203 | }
204 |
205 | EditorGUILayout.LabelField("Description:");
206 | selectedPlatformSetting.description = EditorGUILayout.TextArea(selectedPlatformSetting.description);
207 |
208 | DrapTitle("Defines of PlatformSetting");
209 | List resultDefines = new List();
210 | for(int i = 0; i < newDefineToggles.Length; i++)
211 | {
212 | var def = root.gameDefines[i];
213 |
214 | if(originDefineToggles[i] == newDefineToggles[i])
215 | {
216 | if(!originDefineToggles[i])
217 | {
218 | GUIStyle style = new GUIStyle(GUI.skin.label);
219 | style.normal.textColor = Color.gray;
220 | newDefineToggles[i] = EditorGUILayout.ToggleLeft(def, newDefineToggles[i], style);
221 | }
222 | else
223 | {
224 | newDefineToggles[i] = EditorGUILayout.ToggleLeft(def, newDefineToggles[i]);
225 | }
226 | }
227 | else
228 | {
229 | if(newDefineToggles[i])
230 | {
231 | GUIStyle style = new GUIStyle(GUI.skin.label);
232 | style.normal.textColor = Color.blue;
233 | newDefineToggles[i] = EditorGUILayout.ToggleLeft(def + " (Add)", newDefineToggles[i], style);
234 | }
235 | else
236 | {
237 | GUIStyle style = new GUIStyle(GUI.skin.label);
238 | style.normal.textColor = Color.red;
239 | newDefineToggles[i] = EditorGUILayout.ToggleLeft(def + " (Remove)", newDefineToggles[i], style);
240 | }
241 | }
242 |
243 | if(newDefineToggles[i])
244 | {
245 | resultDefines.Add(def);
246 | }
247 | }
248 |
249 | // Missing Define
250 | for(int i = 0; i < selectedPlatformSetting.defines.Length; i++)
251 | {
252 | var def = selectedPlatformSetting.defines[i];
253 |
254 | if(!HasString(root.gameDefines, def))
255 | {
256 | GUIStyle style = new GUIStyle(GUI.skin.label);
257 | style.normal.textColor = Color.magenta;
258 | EditorGUILayout.LabelField(def + " (Missing)", style);
259 | }
260 | }
261 |
262 | if(GUILayout.Button("Confirm to Save"))
263 | {
264 | selectedPlatformSetting.defines = resultDefines.ToArray();
265 | UpdateDefineToggles();
266 | }
267 |
268 | }
269 |
270 | private void DrawSelectBuildSetting()
271 | {
272 | EditorGUILayout.BeginHorizontal();
273 | isShowSelectedBuildSetting = EditorGUILayout.Foldout(isShowSelectedBuildSetting, "BuildSetting:");
274 | buildTargetGroup = (BuildTargetGroup)EditorGUILayout.EnumPopup(buildTargetGroup);
275 | EditorGUILayout.EndHorizontal();
276 |
277 | if(!isShowSelectedBuildSetting) return;
278 |
279 | if(selectedPlatformSetting == null)
280 | {
281 | EditorGUILayout.LabelField("Please select a PlatformSetting:");
282 | return;
283 | }
284 |
285 | var buildDefStr = PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTargetGroup);
286 | var buildDefs = buildDefStr.Split(';');
287 | DrapTitle("Defines of BuildSetting");
288 | if(string.IsNullOrEmpty(buildDefStr))
289 | {
290 | EditorGUILayout.LabelField("No Define");
291 | }
292 | else
293 | {
294 | for(int i = 0; i < buildDefs.Length; i++)
295 | {
296 | var def = buildDefs[i];
297 | if(HasString(selectedPlatformSetting.defines, def))
298 | {
299 | EditorGUILayout.LabelField(buildDefs[i]);
300 | }
301 | else
302 | {
303 | GUIStyle style = new GUIStyle(GUI.skin.label);
304 | style.normal.textColor = Color.red;
305 | EditorGUILayout.LabelField(buildDefs[i] + " (remove)", style);
306 | }
307 | }
308 | }
309 |
310 | DrapTitle("After Update Defines");
311 | bool hasChange = false;
312 | if(selectedPlatformSetting.defines.Length <= 0)
313 | {
314 | EditorGUILayout.LabelField("No Define");
315 | }
316 | else
317 | {
318 | for(int i = 0; i < selectedPlatformSetting.defines.Length; i++)
319 | {
320 | var def = selectedPlatformSetting.defines[i];
321 | if(HasString(buildDefs, def))
322 | {
323 | EditorGUILayout.LabelField(selectedPlatformSetting.defines[i]);
324 | }
325 | else
326 | {
327 | GUIStyle style = new GUIStyle(GUI.skin.label);
328 | style.normal.textColor = Color.blue;
329 | EditorGUILayout.LabelField(selectedPlatformSetting.defines[i] + " (new)", style);
330 | }
331 | }
332 | }
333 |
334 | EditorGUI.BeginDisabledGroup(hasChange);
335 | if(GUILayout.Button("Update Defines"))
336 | {
337 | DefineSettingHelper.SetDefineSymbols(buildTargetGroup, selectedPlatformSetting);
338 | }
339 | EditorGUI.EndDisabledGroup();
340 | }
341 | }
342 | }
343 |
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/UnityDefineSettingHelper/Assets/Plugins/MaxWeiUtil/ScriptableCreaterUtility/Editor/ScriptableCreateUtility.cs:
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1 | using UnityEngine;
2 | using UnityEditor;
3 | using System.IO;
4 |
5 | namespace MWUtil
6 | {
7 | public class ScriptableCreateUtility
8 | {
9 | static public void CreateScriptableObject(System.Type type, string path, string fileName, string fileExtension = ".asset")
10 | {
11 | string filePath = string.Empty;
12 | int newIndex = 0;
13 | int limitCount = 10000;
14 | do
15 | {
16 | limitCount--;
17 | if(newIndex > 0)
18 | {
19 | filePath = Path.Combine(path, fileName + newIndex + fileExtension);
20 | }
21 | else
22 | {
23 | filePath = Path.Combine(path, fileName + fileExtension);
24 | }
25 | newIndex++;
26 |
27 | } while(System.IO.File.Exists(filePath) && limitCount > 0);
28 |
29 | if(System.IO.File.Exists(filePath))
30 | {
31 | Debug.LogError("CreateScriptableObject Fail");
32 | return;
33 | }
34 |
35 | var table = ScriptableObject.CreateInstance(type);
36 |
37 | AssetDatabase.CreateAsset(table, filePath);
38 | AssetDatabase.Refresh();
39 | AssetDatabase.SaveAssets();
40 |
41 | Selection.activeObject = table;
42 | Debug.Log("CreateScriptableObject Create Done: " + fileName, table);
43 | }
44 |
45 | static public void CreateScriptableObject(string path, string fileName, string fileExtension = ".asset") where T : ScriptableObject
46 | {
47 | CreateScriptableObject(typeof(T), path, fileName, fileExtension);
48 | }
49 |
50 | static public void GetOrCreateScriptable(string fileName) where T : ScriptableObject
51 | {
52 | var scriptable = GetScriptable(fileName);
53 |
54 | if(scriptable != null)
55 | {
56 | Selection.activeObject = scriptable;
57 | Debug.Log("Already Has " + fileName, scriptable);
58 | return;
59 | }
60 |
61 | string rootPath = "Assets";
62 | CreateScriptableObject(rootPath, fileName);
63 | }
64 |
65 | static public T GetScriptable(string fileName) where T : ScriptableObject
66 | {
67 | var guids = AssetDatabase.FindAssets(fileName);
68 |
69 | if(guids.Length <= 0)
70 | {
71 | Debug.LogWarning("[GetScriptable] Get Fail, can't find");
72 | return null;
73 | }
74 |
75 | var path = AssetDatabase.GUIDToAssetPath(guids[0]);
76 | var target = AssetDatabase.LoadAssetAtPath(path);
77 | return target;
78 | }
79 | }
80 | }
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