├── .gitignore ├── Content ├── Graph │ ├── NodeBody.png │ ├── NodeBodySelected.png │ ├── NodePin.png │ ├── NodePinHoverCue.png │ ├── RegularNodeShadow.png │ ├── RegularNodeTitleHighlight.png │ ├── RegularNodeTitleNormal.png │ └── StateMachine │ │ ├── NodeBody.png │ │ ├── NodeBodyColorSpill.png │ │ ├── NodeBodySelected.png │ │ ├── NodeIcon.png │ │ ├── NodePinHoverCue.png │ │ ├── TransNodeBody.png │ │ ├── TransNodeColorSpill.png │ │ ├── TransNodeIcon.png │ │ ├── Trans_Button_Hovered.png │ │ └── Trans_Button_Pressed.png └── Icons │ ├── Graph-ToolbarBp-20.png │ ├── Graph-ToolbarBp-40.png │ ├── NpcBehavior-16.png │ ├── NpcBehavior-40.png │ ├── NpcBehavior-ToolbarBp-20.png │ ├── NpcBehavior-ToolbarBp-40.png │ ├── NpcBehavior-ToolbarNpc-20.png │ ├── NpcBehavior-ToolbarNpc-40.png │ ├── StateMachine-16.png │ ├── StateMachine-40.png │ ├── StateMachine-ToolbarStateMachine-20.png │ └── StateMachine-ToolbarStateMachine-40.png ├── README.md ├── Resources └── Icon128.png ├── Source ├── UT_Framework │ ├── Private │ │ ├── Blueprint │ │ │ └── StateMachine │ │ │ │ ├── StateMachineBlueprint.cpp │ │ │ │ └── StateMachineBlueprintGeneratedClass.cpp │ │ ├── Component │ │ │ ├── LookAt │ │ │ │ ├── LookAtComponent.cpp │ │ │ │ └── LookAtTargetComponent.cpp │ │ │ ├── Pool │ │ │ │ └── PoolComponent.cpp │ │ │ └── StateMachine │ │ │ │ └── StateMachineComponent.cpp │ │ ├── Library │ │ │ ├── CommonFunctionLibrary.cpp │ │ │ ├── NavigableWidgetLibrary.cpp │ │ │ └── SpriteFunctionLibrary.cpp │ │ ├── Manager │ │ │ └── Pool │ │ │ │ └── PoolManager.cpp │ │ ├── Object │ │ │ ├── LoadSystem │ │ │ │ ├── LoadSystem.cpp │ │ │ │ ├── LoadSystemInterface.cpp │ │ │ │ └── LoadSystemLevelScriptActor.cpp │ │ │ ├── Pool │ │ │ │ └── PoolContainer.cpp │ │ │ └── StateMachine │ │ │ │ ├── State │ │ │ │ ├── StateMachineState_Default.cpp │ │ │ │ └── StateMachineState_Entry.cpp │ │ │ │ ├── StateMachine.cpp │ │ │ │ ├── StateMachineCallbackProxy.cpp │ │ │ │ └── Transition │ │ │ │ └── StateMachineTransition_Default.cpp │ │ ├── Sequencer │ │ │ ├── Evaluation │ │ │ │ └── MovieSceneFlipbookAnimationTemplate.cpp │ │ │ ├── Section │ │ │ │ └── MovieSceneFlipbookAnimationSection.cpp │ │ │ └── Track │ │ │ │ └── MovieSceneFlipbookAnimationTrack.cpp │ │ ├── UT_Framework.cpp │ │ ├── Utility │ │ │ └── FrameworkGenerics.cpp │ │ └── Widget │ │ │ ├── Component │ │ │ └── ButtonText.cpp │ │ │ └── Navigation │ │ │ ├── NavigableVerticalBox.cpp │ │ │ ├── NavigableWidget.cpp │ │ │ └── NavigableWidgetInterface.cpp │ ├── Public │ │ ├── Blueprint │ │ │ └── StateMachine │ │ │ │ ├── StateMachineBlueprint.h │ │ │ │ └── StateMachineBlueprintGeneratedClass.h │ │ ├── Component │ │ │ ├── LookAt │ │ │ │ ├── LookAtComponent.h │ │ │ │ └── LookAtTargetComponent.h │ │ │ ├── Pool │ │ │ │ └── PoolComponent.h │ │ │ └── StateMachine │ │ │ │ └── StateMachineComponent.h │ │ ├── Library │ │ │ ├── CommonFunctionLibrary.h │ │ │ ├── NavigableWidgetLibrary.h │ │ │ └── SpriteFunctionLibrary.h │ │ ├── Manager │ │ │ └── Pool │ │ │ │ └── PoolManager.h │ │ ├── Object │ │ │ ├── LoadSystem │ │ │ │ ├── LoadSystem.h │ │ │ │ ├── LoadSystemInterface.h │ │ │ │ └── LoadSystemLevelScriptActor.h │ │ │ ├── Pool │ │ │ │ └── PoolContainer.h │ │ │ └── StateMachine │ │ │ │ ├── State │ │ │ │ ├── StateMachineState_Default.h │ │ │ │ └── StateMachineState_Entry.h │ │ │ │ ├── StateMachine.h │ │ │ │ ├── StateMachineCallbackProxy.h │ │ │ │ └── Transition │ │ │ │ └── StateMachineTransition_Default.h │ │ ├── Sequencer │ │ │ ├── Evaluation │ │ │ │ └── MovieSceneFlipbookAnimationTemplate.h │ │ │ ├── Section │ │ │ │ └── MovieSceneFlipbookAnimationSection.h │ │ │ └── Track │ │ │ │ └── MovieSceneFlipbookAnimationTrack.h │ │ ├── UT_Framework.h │ │ ├── Utility │ │ │ └── FrameworkGenerics.h │ │ └── Widget │ │ │ ├── Component │ │ │ └── ButtonText.h │ │ │ └── Navigation │ │ │ ├── NavigableVerticalBox.h │ │ │ ├── NavigableWidget.h │ │ │ └── NavigableWidgetInterface.h │ └── UT_Framework.Build.cs └── UT_FrameworkEditor │ ├── Private │ ├── Misc │ │ ├── EditorUtilities.cpp │ │ └── Node │ │ │ └── K2Node_AsyncLoadLevel.cpp │ ├── Sequencer │ │ └── Track │ │ │ └── FlipbookAnimationTrackEditor.cpp │ ├── StateMachine │ │ ├── Asset │ │ │ └── AssetTypeActions_StateMachine.cpp │ │ ├── Compiler │ │ │ └── StateMachineBlueprintCompiler.cpp │ │ ├── Debugger │ │ │ └── GDC_StateMachine.cpp │ │ ├── Factory │ │ │ ├── StateMachineFactory.cpp │ │ │ └── StateMachineGraphFactory.cpp │ │ ├── Graph │ │ │ ├── Node │ │ │ │ ├── K2Node_ConstructStateMachine.cpp │ │ │ │ ├── StateMachineGraphNode.cpp │ │ │ │ ├── StateMachineGraphNode_Entry.cpp │ │ │ │ ├── StateMachineGraphNode_Transition.cpp │ │ │ │ └── Widget │ │ │ │ │ ├── SStateMachineGraphNode.cpp │ │ │ │ │ ├── SStateMachineGraphNode_Entry.cpp │ │ │ │ │ └── SStateMachineGraphNode_Transition.cpp │ │ │ ├── Policy │ │ │ │ └── StateMachineConnectionDrawingPolicy.cpp │ │ │ ├── StateMachineGraph.cpp │ │ │ └── StateMachineGraphSchema.cpp │ │ ├── Misc │ │ │ └── StateMachineUtilities.cpp │ │ ├── Mode │ │ │ ├── StateMachineBlueprintApplicationMode.cpp │ │ │ └── StateMachineGraphApplicationMode.cpp │ │ ├── StateMachineEditor.cpp │ │ └── Toolbar │ │ │ └── StateMachineBlueprintEditorToolbar.cpp │ ├── Style │ │ └── FrameworkStyle.cpp │ └── UT_FrameworkEditor.cpp │ ├── Public │ ├── Misc │ │ ├── EditorUtilities.h │ │ └── Node │ │ │ └── K2Node_AsyncLoadLevel.h │ ├── Sequencer │ │ └── Track │ │ │ └── FlipbookAnimationTrackEditor.h │ ├── StateMachine │ │ ├── Asset │ │ │ └── AssetTypeActions_StateMachine.h │ │ ├── Compiler │ │ │ └── StateMachineBlueprintCompiler.h │ │ ├── Debugger │ │ │ └── GDC_StateMachine.h │ │ ├── Factory │ │ │ ├── StateMachineFactory.h │ │ │ └── StateMachineGraphFactory.h │ │ ├── Graph │ │ │ ├── Node │ │ │ │ ├── K2Node_ConstructStateMachine.h │ │ │ │ ├── StateMachineGraphNode.h │ │ │ │ ├── StateMachineGraphNode_Entry.h │ │ │ │ ├── StateMachineGraphNode_Transition.h │ │ │ │ └── Widget │ │ │ │ │ ├── SStateMachineGraphNode.h │ │ │ │ │ ├── SStateMachineGraphNode_Entry.h │ │ │ │ │ └── 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