├── scr
├── BezierControlDemo
│ ├── Properties
│ │ ├── Settings.settings
│ │ ├── Settings.Designer.cs
│ │ ├── AssemblyInfo.cs
│ │ ├── Resources.Designer.cs
│ │ └── Resources.resx
│ ├── Program.cs
│ ├── Form1.cs
│ ├── BezierControlDemo.csproj
│ ├── Form1.resx
│ └── Form1.Designer.cs
├── BezierControl
│ ├── Properties
│ │ └── AssemblyInfo.cs
│ ├── BezierControl.csproj
│ └── BezierClass.cs
└── BezierControl.sln
├── README.md
├── .gitignore
└── LICENSE
/scr/BezierControlDemo/Properties/Settings.settings:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
--------------------------------------------------------------------------------
/scr/BezierControlDemo/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Windows.Forms;
5 |
6 | namespace BezierControlDemo
7 | {
8 | static class Program
9 | {
10 | ///
11 | /// Главная точка входа для приложения.
12 | ///
13 | [STAThread]
14 | static void Main()
15 | {
16 | Application.EnableVisualStyles();
17 | Application.SetCompatibleTextRenderingDefault(false);
18 | Application.Run(new Form1());
19 | }
20 | }
21 | }
22 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | BezierControl
2 | =============
3 |
4 | Class for drawing cubic bezier curve with mouse, for use in WinForms.
5 |
6 | Класс для рисования кубической кривой Безье при помощи мыши.
7 | Отрисовка кривой реализована встроенными средствами System.Drawing.Drawing2D, метод [GraphicsPath.AddBeziers](http://msdn.microsoft.com/en-us/library/wdba9had(v=vs.110).aspx).
8 |
9 | ### Управление
10 | * Якоря (красные точки), контролы (зеленые точки) и сегменты кривой можно таскать, зажав левую кнопку мыши.
11 | * Нажать правую кнопку мыши в свободном месте холста или на сегменте кривой, чтобы добавить новый якорь в позицию курсора мыши.
12 | * Нажать колесо мыши для удаления якоря или сегмента кривой в позиции курсора мыши.
13 |
14 |
15 |
16 | ### Точки кривой
17 | ```
18 | //Список точек кривой попиксельно
19 | List pixels = bezier.ToPixels;
20 | //Список точек полилинии, сформированной из кривой методом GraphicsPath.Flatten.
21 | List polyline = bezier.ToPolyline();
22 | ```
23 |
24 | 
25 |
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/scr/BezierControlDemo/Properties/Settings.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.233
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace BezierControlDemo.Properties
12 | {
13 |
14 |
15 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
16 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
17 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
18 | {
19 |
20 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
21 |
22 | public static Settings Default
23 | {
24 | get
25 | {
26 | return defaultInstance;
27 | }
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/scr/BezierControlDemo/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // Управление общими сведениями о сборке осуществляется с помощью
6 | // набора атрибутов. Измените значения этих атрибутов, чтобы изменить сведения,
7 | // связанные со сборкой.
8 | [assembly: AssemblyTitle("BezierControlDemo")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("NVTelecom")]
12 | [assembly: AssemblyProduct("BezierControlDemo")]
13 | [assembly: AssemblyCopyright("Copyright © NVTelecom 2014")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Параметр ComVisible со значением FALSE делает типы в сборке невидимыми
18 | // для COM-компонентов. Если требуется обратиться к типу в этой сборке через
19 | // COM, задайте атрибуту ComVisible значение TRUE для этого типа.
20 | [assembly: ComVisible(false)]
21 |
22 | // Следующий GUID служит для идентификации библиотеки типов, если этот проект будет видимым для COM
23 | [assembly: Guid("103b15e8-561c-45b4-b3e1-8e27b88707c0")]
24 |
25 | // Сведения о версии сборки состоят из следующих четырех значений:
26 | //
27 | // Основной номер версии
28 | // Дополнительный номер версии
29 | // Номер построения
30 | // Редакция
31 | //
32 | // Можно задать все значения или принять номер построения и номер редакции по умолчанию,
33 | // используя "*", как показано ниже:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
--------------------------------------------------------------------------------
/scr/BezierControl/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // Управление общими сведениями о сборке осуществляется с помощью
6 | // набора атрибутов. Измените значения этих атрибутов, чтобы изменить сведения,
7 | // связанные со сборкой.
8 | [assembly: AssemblyTitle("BezierControl")]
9 | [assembly: AssemblyDescription("Class for drawing cubic bezier curve with mouse, for use in WinForms")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("Maxx53")]
12 | [assembly: AssemblyProduct("BezierControl")]
13 | [assembly: AssemblyCopyright("Copyright © Maxx53, 2015")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Параметр ComVisible со значением FALSE делает типы в сборке невидимыми
18 | // для COM-компонентов. Если требуется обратиться к типу в этой сборке через
19 | // COM, задайте атрибуту ComVisible значение TRUE для этого типа.
20 | [assembly: ComVisible(false)]
21 |
22 | // Следующий GUID служит для идентификации библиотеки типов, если этот проект будет видимым для COM
23 | [assembly: Guid("d20a981b-cb20-4d8d-8270-788285b3ee28")]
24 |
25 | // Сведения о версии сборки состоят из следующих четырех значений:
26 | //
27 | // Основной номер версии
28 | // Дополнительный номер версии
29 | // Номер построения
30 | // Редакция
31 | //
32 | // Можно задать все значения или принять номер построения и номер редакции по умолчанию,
33 | // используя "*", как показано ниже:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
--------------------------------------------------------------------------------
/scr/BezierControl/BezierControl.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Debug
5 | AnyCPU
6 | 8.0.30703
7 | 2.0
8 | {DFEB0BF8-4F16-4326-A04B-B34BB40E6634}
9 | Library
10 | Properties
11 | BezierControl
12 | BezierControl
13 | v4.0
14 | 512
15 |
16 |
17 | true
18 | full
19 | false
20 | bin\Debug\
21 | DEBUG;TRACE
22 | prompt
23 | 4
24 |
25 |
26 | pdbonly
27 | true
28 | bin\Release\
29 | TRACE
30 | prompt
31 | 4
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
51 |
--------------------------------------------------------------------------------
/scr/BezierControl.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 11.00
3 | # Visual Studio 2010
4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BezierControlDemo", "BezierControlDemo\BezierControlDemo.csproj", "{10B9DB1F-DA10-49CA-A9C4-40C4B3E17E7D}"
5 | EndProject
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BezierControl", "BezierControl\BezierControl.csproj", "{DFEB0BF8-4F16-4326-A04B-B34BB40E6634}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Debug|Mixed Platforms = Debug|Mixed Platforms
12 | Debug|x86 = Debug|x86
13 | Release|Any CPU = Release|Any CPU
14 | Release|Mixed Platforms = Release|Mixed Platforms
15 | Release|x86 = Release|x86
16 | EndGlobalSection
17 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
18 | {10B9DB1F-DA10-49CA-A9C4-40C4B3E17E7D}.Debug|Any CPU.ActiveCfg = Debug|x86
19 | {10B9DB1F-DA10-49CA-A9C4-40C4B3E17E7D}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
20 | {10B9DB1F-DA10-49CA-A9C4-40C4B3E17E7D}.Debug|Mixed Platforms.Build.0 = Debug|x86
21 | {10B9DB1F-DA10-49CA-A9C4-40C4B3E17E7D}.Debug|x86.ActiveCfg = Debug|x86
22 | {10B9DB1F-DA10-49CA-A9C4-40C4B3E17E7D}.Debug|x86.Build.0 = Debug|x86
23 | {10B9DB1F-DA10-49CA-A9C4-40C4B3E17E7D}.Release|Any CPU.ActiveCfg = Release|x86
24 | {10B9DB1F-DA10-49CA-A9C4-40C4B3E17E7D}.Release|Mixed Platforms.ActiveCfg = Release|x86
25 | {10B9DB1F-DA10-49CA-A9C4-40C4B3E17E7D}.Release|Mixed Platforms.Build.0 = Release|x86
26 | {10B9DB1F-DA10-49CA-A9C4-40C4B3E17E7D}.Release|x86.ActiveCfg = Release|x86
27 | {10B9DB1F-DA10-49CA-A9C4-40C4B3E17E7D}.Release|x86.Build.0 = Release|x86
28 | {DFEB0BF8-4F16-4326-A04B-B34BB40E6634}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
29 | {DFEB0BF8-4F16-4326-A04B-B34BB40E6634}.Debug|Any CPU.Build.0 = Debug|Any CPU
30 | {DFEB0BF8-4F16-4326-A04B-B34BB40E6634}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
31 | {DFEB0BF8-4F16-4326-A04B-B34BB40E6634}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
32 | {DFEB0BF8-4F16-4326-A04B-B34BB40E6634}.Debug|x86.ActiveCfg = Debug|Any CPU
33 | {DFEB0BF8-4F16-4326-A04B-B34BB40E6634}.Release|Any CPU.ActiveCfg = Release|Any CPU
34 | {DFEB0BF8-4F16-4326-A04B-B34BB40E6634}.Release|Any CPU.Build.0 = Release|Any CPU
35 | {DFEB0BF8-4F16-4326-A04B-B34BB40E6634}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
36 | {DFEB0BF8-4F16-4326-A04B-B34BB40E6634}.Release|Mixed Platforms.Build.0 = Release|Any CPU
37 | {DFEB0BF8-4F16-4326-A04B-B34BB40E6634}.Release|x86.ActiveCfg = Release|Any CPU
38 | EndGlobalSection
39 | GlobalSection(SolutionProperties) = preSolution
40 | HideSolutionNode = FALSE
41 | EndGlobalSection
42 | EndGlobal
43 |
--------------------------------------------------------------------------------
/scr/BezierControlDemo/Form1.cs:
--------------------------------------------------------------------------------
1 | using System.Windows.Forms;
2 | using System.Drawing;
3 | using BezierControl;
4 |
5 |
6 |
7 | /// Using:
8 | /// private BezierLine bezier = new BezierLine();
9 | ///
10 | /// bezier.Draw(e); to Control_Paint() event
11 | /// bezier.MouseDown(e); to Control_MouseDown() event
12 | /// bezier.MouseMove(e); to Control_MouseMove() event
13 | /// bezier.MouseUp(e); to Control_MouseUp() event
14 | ///
15 |
16 |
17 | /// Getting output:
18 | ///
19 | /// List pixels = bezier.ToPixels;
20 | /// List polyline = bezier.ToPolyline();
21 | ///
22 |
23 |
24 | namespace BezierControlDemo
25 | {
26 | public partial class Form1 : Form
27 | {
28 | private BezierLine bezier;
29 |
30 | public Form1()
31 | {
32 | InitializeComponent();
33 | }
34 |
35 | private void Form1_Load(object sender, System.EventArgs e)
36 | {
37 | bezier = new BezierLine(pictureBox1);
38 |
39 | //If you need snapping to grid!
40 | //bezier.isSnap = true;
41 | //bezier.snapRes = 20;
42 |
43 | //If you need to change colors
44 | //bezier.pathPenColor = Color.Black;
45 | //bezier.anchorBrushColor = Color.Gold;
46 | //bezier.ctrlBrushColor = Color.Blue;
47 | //bezier.ctrlPenColor = Color.Green;
48 |
49 | //If you need to change sizes
50 | //bezier.AnchorSize = 20;
51 | //bezier.ControlSize = 10;
52 | //bezier.pathPenWidth = 20;
53 | //bezier.ctrlPen.Width = 10;
54 |
55 | //Wanna get fast draw?
56 | //bezier.Smoothing = false;
57 |
58 | bezier.Spawn(40, 40);
59 | }
60 |
61 | private void pictureBox1_Paint(object sender, PaintEventArgs e)
62 | {
63 | bezier.Draw(e);
64 | }
65 |
66 | private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
67 | {
68 | bezier.MouseDown(e);
69 | }
70 |
71 | private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
72 | {
73 | bezier.MouseMove(e);
74 | }
75 |
76 | private void checkBox1_CheckedChanged(object sender, System.EventArgs e)
77 | {
78 | bezier.ShowAnchors = checkBox1.Checked;
79 | }
80 |
81 | private void checkBox2_CheckedChanged(object sender, System.EventArgs e)
82 | {
83 | bezier.ShowControls = checkBox2.Checked;
84 | }
85 |
86 | private void pictureBox1_MouseUp(object sender, MouseEventArgs e)
87 | {
88 | bezier.MouseUp(e);
89 | }
90 |
91 |
92 | }
93 | }
94 |
--------------------------------------------------------------------------------
/scr/BezierControlDemo/Properties/Resources.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // Этот код создан программным средством.
4 | // Версия среды выполнения: 4.0.30319.233
5 | //
6 | // Изменения в этом файле могут привести к неправильному поведению и будут утрачены, если
7 | // код создан повторно.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace BezierControlDemo.Properties
12 | {
13 |
14 |
15 | ///
16 | /// Класс ресурсов со строгим типом для поиска локализованных строк и пр.
17 | ///
18 | // Этот класс был автоматически создан при помощи StronglyTypedResourceBuilder
19 | // класс с помощью таких средств, как ResGen или Visual Studio.
20 | // Для добавления или удаления члена измените файл .ResX, а затем перезапустите ResGen
21 | // с параметром /str или заново постройте свой VS-проект.
22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 | internal class Resources
26 | {
27 |
28 | private static global::System.Resources.ResourceManager resourceMan;
29 |
30 | private static global::System.Globalization.CultureInfo resourceCulture;
31 |
32 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
33 | internal Resources()
34 | {
35 | }
36 |
37 | ///
38 | /// Возврат кэшированного экземпляра ResourceManager, используемого этим классом.
39 | ///
40 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
41 | internal static global::System.Resources.ResourceManager ResourceManager
42 | {
43 | get
44 | {
45 | if ((resourceMan == null))
46 | {
47 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("BezierControlDemo.Properties.Resources", typeof(Resources).Assembly);
48 | resourceMan = temp;
49 | }
50 | return resourceMan;
51 | }
52 | }
53 |
54 | ///
55 | /// Переопределяет свойство CurrentUICulture текущего потока для всех
56 | /// подстановки ресурсов с помощью этого класса ресурсов со строгим типом.
57 | ///
58 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
59 | internal static global::System.Globalization.CultureInfo Culture
60 | {
61 | get
62 | {
63 | return resourceCulture;
64 | }
65 | set
66 | {
67 | resourceCulture = value;
68 | }
69 | }
70 | }
71 | }
72 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | #################
2 | ## Eclipse
3 | #################
4 |
5 | *.pydevproject
6 | .project
7 | .metadata
8 | bin/
9 | tmp/
10 | *.tmp
11 | *.bak
12 | *.swp
13 | *~.nib
14 | local.properties
15 | .classpath
16 | .settings/
17 | .loadpath
18 |
19 | # External tool builders
20 | .externalToolBuilders/
21 |
22 | # Locally stored "Eclipse launch configurations"
23 | *.launch
24 |
25 | # CDT-specific
26 | .cproject
27 |
28 | # PDT-specific
29 | .buildpath
30 |
31 |
32 | #################
33 | ## Visual Studio
34 | #################
35 |
36 | ## Ignore Visual Studio temporary files, build results, and
37 | ## files generated by popular Visual Studio add-ons.
38 |
39 | # User-specific files
40 | *.suo
41 | *.user
42 | *.sln.docstates
43 |
44 | # Build results
45 |
46 | [Dd]ebug/
47 | [Rr]elease/
48 | x64/
49 | build/
50 | [Bb]in/
51 | [Oo]bj/
52 |
53 | # MSTest test Results
54 | [Tt]est[Rr]esult*/
55 | [Bb]uild[Ll]og.*
56 |
57 | *_i.c
58 | *_p.c
59 | *.ilk
60 | *.meta
61 | *.obj
62 | *.pch
63 | *.pdb
64 | *.pgc
65 | *.pgd
66 | *.rsp
67 | *.sbr
68 | *.tlb
69 | *.tli
70 | *.tlh
71 | *.tmp
72 | *.tmp_proj
73 | *.log
74 | *.vspscc
75 | *.vssscc
76 | .builds
77 | *.pidb
78 | *.log
79 | *.scc
80 |
81 | # Visual C++ cache files
82 | ipch/
83 | *.aps
84 | *.ncb
85 | *.opensdf
86 | *.sdf
87 | *.cachefile
88 |
89 | # Visual Studio profiler
90 | *.psess
91 | *.vsp
92 | *.vspx
93 |
94 | # Guidance Automation Toolkit
95 | *.gpState
96 |
97 | # ReSharper is a .NET coding add-in
98 | _ReSharper*/
99 | *.[Rr]e[Ss]harper
100 |
101 | # TeamCity is a build add-in
102 | _TeamCity*
103 |
104 | # DotCover is a Code Coverage Tool
105 | *.dotCover
106 |
107 | # NCrunch
108 | *.ncrunch*
109 | .*crunch*.local.xml
110 |
111 | # Installshield output folder
112 | [Ee]xpress/
113 |
114 | # DocProject is a documentation generator add-in
115 | DocProject/buildhelp/
116 | DocProject/Help/*.HxT
117 | DocProject/Help/*.HxC
118 | DocProject/Help/*.hhc
119 | DocProject/Help/*.hhk
120 | DocProject/Help/*.hhp
121 | DocProject/Help/Html2
122 | DocProject/Help/html
123 |
124 | # Click-Once directory
125 | publish/
126 |
127 | # Publish Web Output
128 | *.Publish.xml
129 | *.pubxml
130 |
131 | # NuGet Packages Directory
132 | ## TODO: If you have NuGet Package Restore enabled, uncomment the next line
133 | #packages/
134 |
135 | # Windows Azure Build Output
136 | csx
137 | *.build.csdef
138 |
139 | # Windows Store app package directory
140 | AppPackages/
141 |
142 | # Others
143 | sql/
144 | *.Cache
145 | ClientBin/
146 | [Ss]tyle[Cc]op.*
147 | ~$*
148 | *~
149 | *.dbmdl
150 | *.[Pp]ublish.xml
151 | *.pfx
152 | *.publishsettings
153 |
154 | # RIA/Silverlight projects
155 | Generated_Code/
156 |
157 | # Backup & report files from converting an old project file to a newer
158 | # Visual Studio version. Backup files are not needed, because we have git ;-)
159 | _UpgradeReport_Files/
160 | Backup*/
161 | UpgradeLog*.XML
162 | UpgradeLog*.htm
163 |
164 | # SQL Server files
165 | App_Data/*.mdf
166 | App_Data/*.ldf
167 |
168 | #############
169 | ## Windows detritus
170 | #############
171 |
172 | # Windows image file caches
173 | Thumbs.db
174 | ehthumbs.db
175 |
176 | # Folder config file
177 | Desktop.ini
178 |
179 | # Recycle Bin used on file shares
180 | $RECYCLE.BIN/
181 |
182 | # Mac crap
183 | .DS_Store
184 |
185 |
186 | #############
187 | ## Python
188 | #############
189 |
190 | *.py[co]
191 |
192 | # Packages
193 | *.egg
194 | *.egg-info
195 | dist/
196 | build/
197 | eggs/
198 | parts/
199 | var/
200 | sdist/
201 | develop-eggs/
202 | .installed.cfg
203 |
204 | # Installer logs
205 | pip-log.txt
206 |
207 | # Unit test / coverage reports
208 | .coverage
209 | .tox
210 |
211 | #Translations
212 | *.mo
213 |
214 | #Mr Developer
215 | .mr.developer.cfg
216 |
--------------------------------------------------------------------------------
/scr/BezierControlDemo/BezierControlDemo.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Debug
5 | x86
6 | 8.0.30703
7 | 2.0
8 | {10B9DB1F-DA10-49CA-A9C4-40C4B3E17E7D}
9 | WinExe
10 | Properties
11 | BezierControlDemo
12 | BezierControlDemo
13 | v4.0
14 | Client
15 | 512
16 |
17 |
18 | x86
19 | true
20 | full
21 | false
22 | bin\Debug\
23 | DEBUG;TRACE
24 | prompt
25 | 4
26 |
27 |
28 | x86
29 | pdbonly
30 | true
31 | bin\Release\
32 | TRACE
33 | prompt
34 | 4
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 | Form
46 |
47 |
48 | Form1.cs
49 |
50 |
51 |
52 |
53 | Form1.cs
54 |
55 |
56 | ResXFileCodeGenerator
57 | Resources.Designer.cs
58 | Designer
59 |
60 |
61 | True
62 | Resources.resx
63 |
64 |
65 | SettingsSingleFileGenerator
66 | Settings.Designer.cs
67 |
68 |
69 | True
70 | Settings.settings
71 | True
72 |
73 |
74 |
75 |
76 | {DFEB0BF8-4F16-4326-A04B-B34BB40E6634}
77 | BezierControl
78 | True
79 | False
80 |
81 |
82 |
83 |
90 |
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/scr/BezierControlDemo/Properties/Resources.resx:
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105 |
106 | text/microsoft-resx
107 |
108 |
109 | 2.0
110 |
111 |
112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
113 |
114 |
115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
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/scr/BezierControlDemo/Form1.resx:
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109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
121 | 1) You can drag anchor points (red), control points (green) and line segments.
122 | 2) Right mouse click to spawn new anchor point in mouse porition at bezier line or at the end of the line.
123 | 3) Mouse wheel click to remove anchor point or line segment at mouse position.
124 |
125 |
--------------------------------------------------------------------------------
/scr/BezierControlDemo/Form1.Designer.cs:
--------------------------------------------------------------------------------
1 | namespace BezierControlDemo
2 | {
3 | partial class Form1
4 | {
5 | ///
6 | /// Требуется переменная конструктора.
7 | ///
8 | private System.ComponentModel.IContainer components = null;
9 |
10 | ///
11 | /// Освободить все используемые ресурсы.
12 | ///
13 | /// истинно, если управляемый ресурс должен быть удален; иначе ложно.
14 | protected override void Dispose(bool disposing)
15 | {
16 | if (disposing && (components != null))
17 | {
18 | components.Dispose();
19 | }
20 | base.Dispose(disposing);
21 | }
22 |
23 | #region Код, автоматически созданный конструктором форм Windows
24 |
25 | ///
26 | /// Обязательный метод для поддержки конструктора - не изменяйте
27 | /// содержимое данного метода при помощи редактора кода.
28 | ///
29 | private void InitializeComponent()
30 | {
31 | System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
32 | this.pictureBox1 = new System.Windows.Forms.PictureBox();
33 | this.checkBox1 = new System.Windows.Forms.CheckBox();
34 | this.checkBox2 = new System.Windows.Forms.CheckBox();
35 | this.groupBox1 = new System.Windows.Forms.GroupBox();
36 | this.label4 = new System.Windows.Forms.Label();
37 | ((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
38 | this.groupBox1.SuspendLayout();
39 | this.SuspendLayout();
40 | //
41 | // pictureBox1
42 | //
43 | this.pictureBox1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
44 | | System.Windows.Forms.AnchorStyles.Left)
45 | | System.Windows.Forms.AnchorStyles.Right)));
46 | this.pictureBox1.BackColor = System.Drawing.SystemColors.Window;
47 | this.pictureBox1.Location = new System.Drawing.Point(12, 12);
48 | this.pictureBox1.Name = "pictureBox1";
49 | this.pictureBox1.Size = new System.Drawing.Size(615, 381);
50 | this.pictureBox1.TabIndex = 0;
51 | this.pictureBox1.TabStop = false;
52 | this.pictureBox1.Paint += new System.Windows.Forms.PaintEventHandler(this.pictureBox1_Paint);
53 | this.pictureBox1.MouseDown += new System.Windows.Forms.MouseEventHandler(this.pictureBox1_MouseDown);
54 | this.pictureBox1.MouseMove += new System.Windows.Forms.MouseEventHandler(this.pictureBox1_MouseMove);
55 | this.pictureBox1.MouseUp += new System.Windows.Forms.MouseEventHandler(this.pictureBox1_MouseUp);
56 | //
57 | // checkBox1
58 | //
59 | this.checkBox1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
60 | this.checkBox1.AutoSize = true;
61 | this.checkBox1.Checked = true;
62 | this.checkBox1.CheckState = System.Windows.Forms.CheckState.Checked;
63 | this.checkBox1.Location = new System.Drawing.Point(12, 399);
64 | this.checkBox1.Name = "checkBox1";
65 | this.checkBox1.Size = new System.Drawing.Size(95, 17);
66 | this.checkBox1.TabIndex = 1;
67 | this.checkBox1.Text = "Show Anchors";
68 | this.checkBox1.UseVisualStyleBackColor = true;
69 | this.checkBox1.CheckedChanged += new System.EventHandler(this.checkBox1_CheckedChanged);
70 | //
71 | // checkBox2
72 | //
73 | this.checkBox2.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
74 | this.checkBox2.AutoSize = true;
75 | this.checkBox2.Checked = true;
76 | this.checkBox2.CheckState = System.Windows.Forms.CheckState.Checked;
77 | this.checkBox2.Location = new System.Drawing.Point(12, 422);
78 | this.checkBox2.Name = "checkBox2";
79 | this.checkBox2.Size = new System.Drawing.Size(94, 17);
80 | this.checkBox2.TabIndex = 1;
81 | this.checkBox2.Text = "Show Controls";
82 | this.checkBox2.UseVisualStyleBackColor = true;
83 | this.checkBox2.CheckedChanged += new System.EventHandler(this.checkBox2_CheckedChanged);
84 | //
85 | // groupBox1
86 | //
87 | this.groupBox1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)
88 | | System.Windows.Forms.AnchorStyles.Right)));
89 | this.groupBox1.Controls.Add(this.label4);
90 | this.groupBox1.Location = new System.Drawing.Point(111, 399);
91 | this.groupBox1.Name = "groupBox1";
92 | this.groupBox1.Size = new System.Drawing.Size(516, 63);
93 | this.groupBox1.TabIndex = 2;
94 | this.groupBox1.TabStop = false;
95 | this.groupBox1.Text = "Tips";
96 | //
97 | // label4
98 | //
99 | this.label4.AutoSize = true;
100 | this.label4.Location = new System.Drawing.Point(6, 17);
101 | this.label4.Name = "label4";
102 | this.label4.Size = new System.Drawing.Size(493, 39);
103 | this.label4.TabIndex = 0;
104 | this.label4.Text = resources.GetString("label4.Text");
105 | //
106 | // Form1
107 | //
108 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
109 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
110 | this.ClientSize = new System.Drawing.Size(639, 470);
111 | this.Controls.Add(this.groupBox1);
112 | this.Controls.Add(this.checkBox2);
113 | this.Controls.Add(this.checkBox1);
114 | this.Controls.Add(this.pictureBox1);
115 | this.Name = "Form1";
116 | this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
117 | this.Text = "BezierControl Demo";
118 | this.Load += new System.EventHandler(this.Form1_Load);
119 | ((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
120 | this.groupBox1.ResumeLayout(false);
121 | this.groupBox1.PerformLayout();
122 | this.ResumeLayout(false);
123 | this.PerformLayout();
124 |
125 | }
126 |
127 | #endregion
128 |
129 | private System.Windows.Forms.PictureBox pictureBox1;
130 | private System.Windows.Forms.CheckBox checkBox1;
131 | private System.Windows.Forms.CheckBox checkBox2;
132 | private System.Windows.Forms.GroupBox groupBox1;
133 | private System.Windows.Forms.Label label4;
134 |
135 |
136 |
137 | }
138 | }
139 |
140 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
2 | Version 2, June 1991
3 |
4 | Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
5 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
6 | Everyone is permitted to copy and distribute verbatim copies
7 | of this license document, but changing it is not allowed.
8 |
9 | Preamble
10 |
11 | The licenses for most software are designed to take away your
12 | freedom to share and change it. By contrast, the GNU General Public
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15 | General Public License applies to most of the Free Software
16 | Foundation's software and to any other program whose authors commit to
17 | using it. (Some other Free Software Foundation software is covered by
18 | the GNU Lesser General Public License instead.) You can apply it to
19 | your programs, too.
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22 | price. Our General Public Licenses are designed to make sure that you
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24 | this service if you wish), that you receive source code or can get it
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26 | in new free programs; and that you know you can do these things.
27 |
28 | To protect your rights, we need to make restrictions that forbid
29 | anyone to deny you these rights or to ask you to surrender the rights.
30 | These restrictions translate to certain responsibilities for you if you
31 | distribute copies of the software, or if you modify it.
32 |
33 | For example, if you distribute copies of such a program, whether
34 | gratis or for a fee, you must give the recipients all the rights that
35 | you have. You must make sure that they, too, receive or can get the
36 | source code. And you must show them these terms so they know their
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60 | TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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249 |
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257 |
258 | NO WARRANTY
259 |
260 | 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
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279 |
280 | END OF TERMS AND CONDITIONS
281 |
282 | How to Apply These Terms to Your New Programs
283 |
284 | If you develop a new program, and you want it to be of the greatest
285 | possible use to the public, the best way to achieve this is to make it
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287 |
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289 | to attach them to the start of each source file to most effectively
290 | convey the exclusion of warranty; and each file should have at least
291 | the "copyright" line and a pointer to where the full notice is found.
292 |
293 | {description}
294 | Copyright (C) {year} {fullname}
295 |
296 | This program is free software; you can redistribute it and/or modify
297 | it under the terms of the GNU General Public License as published by
298 | the Free Software Foundation; either version 2 of the License, or
299 | (at your option) any later version.
300 |
301 | This program is distributed in the hope that it will be useful,
302 | but WITHOUT ANY WARRANTY; without even the implied warranty of
303 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
304 | GNU General Public License for more details.
305 |
306 | You should have received a copy of the GNU General Public License along
307 | with this program; if not, write to the Free Software Foundation, Inc.,
308 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
309 |
310 | Also add information on how to contact you by electronic and paper mail.
311 |
312 | If the program is interactive, make it output a short notice like this
313 | when it starts in an interactive mode:
314 |
315 | Gnomovision version 69, Copyright (C) year name of author
316 | Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
317 | This is free software, and you are welcome to redistribute it
318 | under certain conditions; type `show c' for details.
319 |
320 | The hypothetical commands `show w' and `show c' should show the appropriate
321 | parts of the General Public License. Of course, the commands you use may
322 | be called something other than `show w' and `show c'; they could even be
323 | mouse-clicks or menu items--whatever suits your program.
324 |
325 | You should also get your employer (if you work as a programmer) or your
326 | school, if any, to sign a "copyright disclaimer" for the program, if
327 | necessary. Here is a sample; alter the names:
328 |
329 | Yoyodyne, Inc., hereby disclaims all copyright interest in the program
330 | `Gnomovision' (which makes passes at compilers) written by James Hacker.
331 |
332 | {signature of Ty Coon}, 1 April 1989
333 | Ty Coon, President of Vice
334 |
335 | This General Public License does not permit incorporating your program into
336 | proprietary programs. If your program is a subroutine library, you may
337 | consider it more useful to permit linking proprietary applications with the
338 | library. If this is what you want to do, use the GNU Lesser General
339 | Public License instead of this License.
340 |
--------------------------------------------------------------------------------
/scr/BezierControl/BezierClass.cs:
--------------------------------------------------------------------------------
1 | //
2 | // Copyright (c) 2015 All Rights Reserved
3 | //
4 | // Maxx53
5 | // 26/03/2015
6 | // Class for drawing cubic bezier curve with mouse, for use in WinForms.
7 |
8 | using System;
9 | using System.Collections.Generic;
10 | using System.Drawing;
11 | using System.Drawing.Drawing2D;
12 | using System.Windows.Forms;
13 |
14 |
15 | namespace BezierControl
16 | {
17 | [Flags]
18 | public enum PointID : byte
19 | {
20 | Anchor = 0,
21 | Control1 = 1,
22 | Control2 = 2,
23 | }
24 |
25 | public class BezierLine : List
26 | {
27 | #region Variables
28 |
29 | private int toMove = -1;
30 | private int highLited = -1;
31 | private int polyNum = -1;
32 |
33 | private double radius1;
34 | private Point center1;
35 | private BezierPoint second1;
36 | private bool skip1 = false;
37 |
38 | private double radius2;
39 | private Point center2;
40 | private BezierPoint second2;
41 | private bool skip2 = false;
42 |
43 | private Point oldMousePoint;
44 | private GraphicsPath gp = new GraphicsPath();
45 | private Control canvas;
46 |
47 | private bool showControls = true;
48 | private bool showAnchors = true;
49 |
50 | private Pen pathPenLight = new Pen(Color.Aqua, 2);
51 | private Pen ctrlPenLight = new Pen(Color.CadetBlue, 2);
52 |
53 | private SolidBrush anchorBrush = new SolidBrush(Color.Red);
54 | private SolidBrush ctrlBrush = new SolidBrush(Color.Green);
55 | private SolidBrush anchorLight = new SolidBrush(Color.Pink);
56 | private SolidBrush ctrlLight = new SolidBrush(Color.LawnGreen);
57 |
58 | public bool Smoothing = true;
59 | public bool isStart = false;
60 | public bool polyMoving = false;
61 |
62 | public bool isSnap = false;
63 | public int snapRes = 20;
64 |
65 | public Pen pathPen = new Pen(Color.Gray, 2);
66 | public Pen ctrlPen = new Pen(Color.Blue, 0);
67 |
68 | public static int anchorSize = 12;
69 | public static int controlSize = 8;
70 |
71 | #endregion
72 |
73 | #region Properties
74 |
75 | public BezierLine(Control p)
76 | {
77 | canvas = p;
78 | }
79 |
80 | public Color pathPenColor
81 | {
82 | get
83 | {
84 | return pathPen.Color;
85 | }
86 | set
87 | {
88 | pathPen.Color = value;
89 | pathPenLight.Color = Utils.HighlightColor(value);
90 | }
91 | }
92 |
93 | public float pathPenWidth
94 | {
95 | get
96 | {
97 | return pathPen.Width;
98 | }
99 | set
100 | {
101 | pathPen.Width = value;
102 | pathPenLight.Width = pathPen.Width + 1;
103 | }
104 | }
105 |
106 | public Color ctrlPenColor
107 | {
108 | get
109 | {
110 | return ctrlPen.Color;
111 | }
112 | set
113 | {
114 | ctrlPen.Color = value;
115 | ctrlPenLight.Color = Utils.HighlightColor(value);
116 | }
117 | }
118 |
119 | public Color anchorBrushColor
120 | {
121 | get
122 | {
123 | return anchorBrush.Color;
124 | }
125 | set
126 | {
127 | anchorBrush.Color = value;
128 | anchorLight.Color = Utils.HighlightColor(value);
129 | }
130 | }
131 |
132 | public Color ctrlBrushColor
133 | {
134 | get
135 | {
136 | return ctrlBrush.Color;
137 | }
138 | set
139 | {
140 | ctrlBrush.Color = value;
141 | ctrlLight.Color = Utils.HighlightColor(value);
142 | }
143 | }
144 |
145 | public bool ShowControls
146 | {
147 | get
148 | {
149 | return showControls;
150 | }
151 | set
152 | {
153 | showControls = value;
154 | canvas.Refresh();
155 | }
156 | }
157 |
158 | public bool ShowAnchors
159 | {
160 | get
161 | {
162 | return showAnchors;
163 | }
164 | set
165 | {
166 | showAnchors = value;
167 | canvas.Refresh();
168 | }
169 | }
170 |
171 | public int AnchorSize
172 | {
173 | get
174 | {
175 | return anchorSize;
176 | }
177 | set
178 | {
179 | anchorSize = value;
180 | }
181 | }
182 |
183 | public int ControlSize
184 | {
185 | get
186 | {
187 | return controlSize;
188 | }
189 | set
190 | {
191 | controlSize = value;
192 | }
193 | }
194 |
195 | #endregion
196 |
197 | #region Editing line
198 |
199 | public void AddPoint(int x, int y, PointID id)
200 | {
201 | this.Add(new BezierPoint(new Point(x, y), id));
202 | }
203 |
204 | public void AddPoint(Point point, PointID id)
205 | {
206 | this.Add(new BezierPoint(point, id));
207 | }
208 |
209 | public void AddNode(int x, int y)
210 | {
211 | if (this.Count != 0)
212 | {
213 | this.AddPoint(this[this.Count - 1].Coord, PointID.Control1);
214 | this.AddPoint(x, y, PointID.Control2);
215 | this.AddPoint(x, y, PointID.Anchor);
216 | }
217 | }
218 |
219 | public void RemoveNode(int idx)
220 | {
221 | if (this.Count > 4)
222 | {
223 | if (idx == 0)
224 | {
225 | this.RemoveAt(idx);
226 | this.RemoveAt(idx);
227 | this.RemoveAt(idx);
228 | }
229 | else
230 | if (idx == this.Count - 1)
231 | {
232 | this.RemoveAt(idx - 2);
233 | this.RemoveAt(idx - 2);
234 | this.RemoveAt(idx - 2);
235 | }
236 | else
237 | {
238 | this.RemoveAt(idx);
239 | this.RemoveAt(idx);
240 | this.RemoveAt(idx - 1);
241 | }
242 | }
243 | }
244 |
245 | public void Spawn(int x, int y)
246 | {
247 | if (this.Count == 0)
248 | {
249 |
250 | this.AddPoint(x, y, PointID.Anchor);
251 | this.AddNode(x, y + 40);
252 | canvas.Refresh();
253 | }
254 | }
255 |
256 | public void ImportPoints(List list)
257 | {
258 | byte x = 0;
259 | for (int i = 0; i < list.Count; i++)
260 | {
261 | if (i == 0)
262 | {
263 | this.AddPoint(list[i], PointID.Anchor);
264 | x++;
265 | continue;
266 | }
267 |
268 | switch (x)
269 | {
270 | case 0:
271 | this.AddPoint(list[i], PointID.Anchor);
272 | break;
273 | case 1:
274 | this.AddPoint(list[i], PointID.Control1);
275 | break;
276 | case 2:
277 | this.AddPoint(list[i], PointID.Control2);
278 | x = 0;
279 | continue;
280 | }
281 |
282 | x++;
283 | }
284 | }
285 |
286 | public void ClearLine()
287 | {
288 | this.Clear();
289 | this.AddPoint(10, 100, PointID.Anchor);
290 | this.AddNode(160, 100);
291 | canvas.Refresh();
292 | }
293 |
294 | private void InsertAtPos(int pos, Point point)
295 | {
296 | this.Insert(pos, new BezierPoint(point, PointID.Control1));
297 | this.Insert(pos, new BezierPoint(point, PointID.Anchor));
298 | this.Insert(pos, new BezierPoint(point, PointID.Control2));
299 |
300 | }
301 |
302 | private void InsertAtPoly(int PolyNum, Point loc)
303 | {
304 | this.InsertAtPos((PolyNum + 1) * 3 - 1, loc);
305 | canvas.Refresh();
306 | }
307 |
308 | public void UpdateSizes()
309 | {
310 | for (int i = 0; i < this.Count; i++)
311 | {
312 | this[i].ForceUpdateRect();
313 | }
314 | canvas.Invalidate();
315 | }
316 |
317 | #endregion
318 |
319 | #region Setting Positions
320 |
321 | private void SetAnchorPos(Point point)
322 | {
323 |
324 | var deltaX = this[toMove].Coord.X - point.X;
325 | var deltaY = this[toMove].Coord.Y - point.Y;
326 |
327 | this[toMove].Coord = point;
328 |
329 | if (toMove == 0)
330 | {
331 | this[toMove + 1].Coord = new Point(this[toMove + 1].Coord.X - deltaX, this[toMove + 1].Coord.Y - deltaY);
332 | }
333 | else if (toMove == this.Count - 1)
334 | {
335 | this[toMove - 1].Coord = new Point(this[toMove - 1].Coord.X - deltaX, this[toMove - 1].Coord.Y - deltaY);
336 | }
337 | else
338 | {
339 | this[toMove - 1].Coord = new Point(this[toMove - 1].Coord.X - deltaX, this[toMove - 1].Coord.Y - deltaY);
340 | this[toMove + 1].Coord = new Point(this[toMove + 1].Coord.X - deltaX, this[toMove + 1].Coord.Y - deltaY);
341 | }
342 |
343 | }
344 |
345 | private void SetControlsPos(Point point)
346 | {
347 | this[toMove].Coord = point;
348 |
349 | if (!skip1)
350 | {
351 | second1.Coord = Utils.setRotation(radius1, second1.Coord, center1, Math.PI + Utils.getAngleRad(point, center1));
352 | }
353 | }
354 |
355 | private void SetPolyPos(Point point)
356 | {
357 | var CtrlNum1 = (polyNum) * 3 + 1;
358 | var CtrlNum2 = (polyNum) * 3 + 2;
359 |
360 | var deltaX = oldMousePoint.X - point.X;
361 | var deltaY = oldMousePoint.Y - point.Y;
362 |
363 | this[CtrlNum1].Coord = new Point(this[CtrlNum1].Coord.X - deltaX, this[CtrlNum1].Coord.Y - deltaY);
364 | this[CtrlNum2].Coord = new Point(this[CtrlNum2].Coord.X - deltaX, this[CtrlNum2].Coord.Y - deltaY);
365 |
366 |
367 | if (!skip1)
368 | {
369 | var firstSync = this[CtrlNum1];
370 | second1.Coord = Utils.setRotation(radius1, second1.Coord, center1, Math.PI + Utils.getAngleRad(firstSync.Coord, center1));
371 | }
372 |
373 | if (!skip2)
374 | {
375 | var secondSync = this[CtrlNum2];
376 | second2.Coord = Utils.setRotation(radius2, second2.Coord, center2, Math.PI + Utils.getAngleRad(secondSync.Coord, center2));
377 | }
378 |
379 | oldMousePoint = point;
380 |
381 | }
382 |
383 | #endregion
384 |
385 | #region Control Events
386 |
387 | public void Draw(PaintEventArgs e)
388 | {
389 | if (canvas == null) return;
390 |
391 | if (this.Count > 1)
392 | {
393 | if (Smoothing)
394 | {
395 | e.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
396 | //e.Graphics.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
397 | }
398 |
399 | gp.Reset();
400 |
401 | gp.AddBeziers(ToPointArray());
402 |
403 |
404 | //Draw Real this
405 |
406 | e.Graphics.DrawPath(pathPen, gp);
407 |
408 | //Drawing highligt bezier
409 | int nu = (polyNum) * 3;
410 | if ((polyNum != -1) && (nu + 3 < this.Count))
411 | {
412 |
413 | e.Graphics.DrawBezier(pathPenLight, this[nu].Coord, this[nu + 1].Coord, this[nu + 2].Coord, this[nu + 3].Coord);
414 | }
415 |
416 | //Draw Controls Lines
417 | if (ShowControls)
418 | {
419 | for (int i = 0; i < this.Count; i++)
420 | {
421 |
422 | if (i != 0)
423 | {
424 | if (this[i - 1].Id != PointID.Control1)
425 | {
426 | e.Graphics.DrawLine(ctrlPen, this[i - 1].Coord, this[i].Coord);
427 | }
428 | }
429 | }
430 | }
431 |
432 | //Draw anchors
433 | if (ShowAnchors)
434 | {
435 | for (int i = 0; i < this.Count; i++)
436 | {
437 | if (this[i].Id == PointID.Anchor)
438 | {
439 | if ((highLited != -1) && (i == highLited))
440 | {
441 | e.Graphics.FillEllipse(anchorLight, this[i].Rect);
442 | }
443 | else
444 | e.Graphics.FillEllipse(anchorBrush, this[i].Rect);
445 | //e.Graphics.DrawEllipse(Pens.Red, this[i].Rect);
446 | }
447 | }
448 | }
449 |
450 | //Draw Controls Points
451 | //Backward loop
452 | if (ShowControls)
453 | {
454 | for (int i = this.Count-1; i > -1; i--)
455 | {
456 | if ((this[i].Id == PointID.Control1) | (this[i].Id == PointID.Control2))
457 | {
458 | if ((highLited != -1) && (i == highLited))
459 | {
460 | e.Graphics.FillEllipse(ctrlLight, this[i].Rect);
461 | }
462 | else
463 | e.Graphics.FillEllipse(ctrlBrush, this[i].Rect);
464 | //e.Graphics.DrawEllipse(Pens.Green, this[i].Rect);
465 | }
466 | }
467 | }
468 |
469 | }
470 | }
471 |
472 | public void MouseDown(MouseEventArgs e)
473 | {
474 | MouseDown(e.Location, e.Button);
475 | }
476 |
477 | public void MouseDown(Point location, MouseButtons mb )
478 | {
479 | if (this.Count == 0) return;
480 |
481 | isStart = false;
482 | toMove = -1;
483 | // polyNum = -1;
484 | polyMoving = false;
485 |
486 | if (mb == MouseButtons.Left)
487 | {
488 | //Checking controls
489 | for (int i = 0; i < this.Count; i++)
490 | {
491 | if (this[i].Rect.Contains(location) && (this[i].Id != PointID.Anchor))
492 | {
493 | skip1 = false;
494 | toMove = i;
495 |
496 | if ((i != 1) & (i != this.Count - 2))
497 | {
498 | //Prepare for moving
499 |
500 | if (this[i].Id == PointID.Control1)
501 | {
502 | center1 = this[i - 1].Coord;
503 | second1 = this[i - 2];
504 | }
505 | else
506 | {
507 | center1 = this[i + 1].Coord;
508 | second1 = this[i + 2];
509 |
510 | }
511 |
512 | radius1 = Utils.getRadius(second1.Coord, center1);
513 |
514 | }
515 | else skip1 = true;
516 |
517 | return;
518 | }
519 |
520 | }
521 |
522 | //Checking anchors
523 | //Separate cycle because elements overlap each other
524 | for (int i = 0; i < this.Count; i++)
525 | {
526 | if (this[i].Rect.Contains(location) && (this[i].Id == PointID.Anchor))
527 | {
528 | toMove = i;
529 | isStart = (i == 0);
530 | return;
531 | }
532 |
533 | }
534 |
535 |
536 | //Checking segment
537 | if (GetSegmentNumber(location))
538 | {
539 | skip1 = false;
540 | skip2 = false;
541 | int polyPos = polyNum * 3;
542 |
543 | if (polyPos != 0)
544 | {
545 | center1 = this[polyPos].Coord;
546 | second1 = this[polyPos - 1];
547 | radius1 = Utils.getRadius(second1.Coord, center1);
548 | }
549 | else
550 | skip1 = true;
551 |
552 | if (polyPos != this.Count - 4)
553 | {
554 | center2 = this[polyPos + 3].Coord;
555 | second2 = this[polyPos + 4];
556 | radius2 = Utils.getRadius(second2.Coord, center2);
557 | }
558 | else
559 | skip2 = true;
560 |
561 |
562 | }
563 |
564 | }
565 | else
566 | if (mb == System.Windows.Forms.MouseButtons.Right)
567 | {
568 | if (polyNum == -1)
569 | {
570 | var snupping = Utils.GetSnappingPoint(location, snapRes);
571 |
572 | this.AddNode(snupping.X, snupping.Y);
573 | canvas.Refresh();
574 | }
575 | }
576 | else if (mb == System.Windows.Forms.MouseButtons.Middle)
577 | {
578 | if (polyNum == -1)
579 | {
580 |
581 | for (int i = 0; i < this.Count; i++)
582 | {
583 | if (this[i].Rect.Contains(location) && (this[i].Id == PointID.Anchor))
584 | {
585 | this.toMove = i;
586 |
587 | this.RemoveNode(toMove);
588 | canvas.Refresh();
589 |
590 | return;
591 | }
592 |
593 | }
594 | }
595 | else
596 | {
597 | int pos = polyNum * 3;
598 | this.RemoveNode(pos);
599 | this.RemoveNode(pos);
600 | polyNum = -1;
601 | canvas.Refresh();
602 |
603 | return;
604 | }
605 |
606 | }
607 | }
608 |
609 | public void MouseUp(MouseEventArgs e)
610 | {
611 | MouseUp(e.Location, e.Button);
612 | }
613 |
614 | public void MouseUp(Point location, MouseButtons mb)
615 | {
616 |
617 | if ((polyNum != -1) && (!polyMoving))
618 | {
619 | InsertAtPoly(polyNum, location);
620 |
621 | polyNum = -1;
622 | }
623 |
624 | }
625 |
626 | public void MouseMove(MouseEventArgs e)
627 | {
628 | MouseMove(e.Location, e.Button);
629 | }
630 |
631 | public void MouseMove(Point location, MouseButtons mb)
632 | {
633 | if (mb == MouseButtons.Left)
634 | {
635 | if (polyNum != -1)
636 | {
637 | SetPolyPos(location);
638 | polyMoving = true;
639 | }
640 | else
641 | if (toMove != -1)
642 | {
643 | var ourPoint = this[toMove];
644 |
645 | switch (ourPoint.Id)
646 | {
647 | case PointID.Anchor:
648 |
649 | Point locPoint = location;
650 |
651 | if (isSnap)
652 | {
653 | locPoint = Utils.GetSnappingPoint(location, snapRes);
654 | }
655 |
656 | SetAnchorPos(locPoint);
657 | break;
658 |
659 |
660 | case PointID.Control1:
661 |
662 | SetControlsPos(location);
663 |
664 | break;
665 | case PointID.Control2:
666 |
667 | SetControlsPos(location);
668 |
669 | break;
670 | default:
671 | break;
672 | }
673 |
674 | }
675 |
676 | }
677 | else
678 | {
679 | //If not Left Mouse Button
680 | //Finding element to highlight
681 |
682 | highLited = -1;
683 | polyNum = -1;
684 |
685 | //Finding Control
686 | for (int i = 0; i < this.Count; i++)
687 | {
688 | if (this[i].Rect.Contains(location) && (this[i].Id != PointID.Anchor))
689 | {
690 | highLited = i;
691 | break;
692 | }
693 | }
694 |
695 |
696 | //Finding Anchor
697 | if (highLited == -1)
698 | {
699 | for (int i = 0; i < this.Count; i++)
700 | {
701 | if (this[i].Rect.Contains(location) && (this[i].Id == PointID.Anchor))
702 | {
703 | highLited = i;
704 | break;
705 | }
706 | }
707 | }
708 |
709 | //Finding Line
710 | if (highLited == -1)
711 | GetSegmentNumber(location);
712 | }
713 |
714 | canvas.Invalidate();
715 | }
716 |
717 | private bool GetSegmentNumber(Point location)
718 | {
719 | if (this.gp.IsOutlineVisible(location, pathPen))
720 | {
721 | int polys = this.Count / 3;
722 | int inc = 0;
723 |
724 | for (int k = 0; k < polys; k++)
725 | {
726 | Point[] rrr = new Point[4];
727 |
728 | for (int i = 0; i < 4; i++)
729 | {
730 | rrr[i] = this[inc + i].Coord;
731 | }
732 |
733 | inc += 3;
734 |
735 | var segmentPath = new GraphicsPath();
736 |
737 | //Oh, it's a line!
738 | if ((rrr[0] == rrr[1]) && (rrr[2] == rrr[3]))
739 | {
740 | segmentPath.AddLine(rrr[0], rrr[2]);
741 | }
742 | else
743 | {
744 | segmentPath.AddBezier(rrr[0], rrr[1], rrr[2], rrr[3]);
745 | }
746 |
747 | if (segmentPath.IsOutlineVisible(location, pathPen))
748 | {
749 | polyNum = k;
750 | oldMousePoint = location;
751 | break;
752 | }
753 |
754 | segmentPath.Dispose();
755 | }
756 | }
757 |
758 | return (polyNum != -1);
759 | }
760 |
761 | #endregion
762 |
763 | #region Export points
764 |
765 | private Point[] ToPointArray()
766 | {
767 | var resArr = new Point[this.Count];
768 |
769 | for (int i = 0; i < this.Count; i++)
770 | {
771 | resArr[i] = this[i].Coord;
772 | }
773 | return resArr;
774 | }
775 |
776 | public List ToPixels()
777 | {
778 | var temp = new List();
779 |
780 | GraphicsPath gp = new GraphicsPath();
781 |
782 | gp.AddBeziers(ToPointArray());
783 | gp.Flatten(null, 0.1f);
784 |
785 | for (int i = 0; i < gp.PointCount - 1; i++)
786 | {
787 | var xsss = Utils.GetPointsOnLine((int)gp.PathPoints[i].X, (int)gp.PathPoints[i].Y, (int)gp.PathPoints[i + 1].X, (int)gp.PathPoints[i + 1].Y);
788 | temp.AddRange(xsss);
789 |
790 | if (i != gp.PointCount - 1)
791 | temp.RemoveAt(temp.Count - 1);
792 | }
793 | return temp;
794 | }
795 |
796 | internal List ToPoints()
797 | {
798 | var temp = new List();
799 | // gp.Flatten(null, 0.1f);
800 |
801 | for (int i = 0; i < this.Count; i++)
802 | {
803 | temp.Add(this[i].Coord);
804 | }
805 |
806 | return temp;
807 | }
808 |
809 | public List ToPolyline()
810 | {
811 | var temp = new List();
812 | gp.Flatten(null, 0.1f);
813 |
814 | for (int i = 0; i < this.Count; i++)
815 | {
816 | temp.Add(this[i].Coord);
817 | }
818 |
819 | return temp;
820 | }
821 |
822 | public List ToPolylineF()
823 | {
824 | var temp = new List();
825 | gp.Flatten(null, 0.1f);
826 |
827 | for (int i = 0; i < gp.PathPoints.Length; i++)
828 | {
829 | temp.Add(gp.PathPoints[i]);
830 | }
831 |
832 | return temp;
833 | }
834 |
835 | #endregion
836 | }
837 |
838 | #region Helper classes
839 |
840 | public class BezierPoint
841 | {
842 | public BezierPoint(Point _coord, PointID id)
843 | {
844 | this.Coord = _coord;
845 | this.Id = id;
846 | UpdateRect();
847 | }
848 |
849 | private void UpdateRect()
850 | {
851 | int Size;
852 |
853 | if (Id == PointID.Anchor)
854 | Size = BezierLine.anchorSize;
855 | else
856 | Size = BezierLine.controlSize;
857 |
858 | int Rad = Size / 2;
859 |
860 | Rect = new Rectangle(Coord.X - Rad, Coord.Y - Rad, Size, Size);
861 | }
862 |
863 |
864 |
865 | internal void ForceUpdateRect()
866 | {
867 | UpdateRect();
868 | }
869 |
870 |
871 |
872 | //Properties-----------------
873 |
874 | private Point coord;
875 | public Point Coord
876 | {
877 | get
878 | {
879 | return coord;
880 | }
881 | set
882 | {
883 | coord = value;
884 | UpdateRect();
885 | }
886 | }
887 |
888 | public PointID Id { set; get; }
889 | public Rectangle Rect { set; get; }
890 |
891 | }
892 |
893 | public class Utils
894 | {
895 | public static Color HighlightColor(Color input)
896 | {
897 | if (input.GetBrightness() < 0.7f)
898 | return ControlPaint.Light(input);
899 | else
900 | return ControlPaint.Dark(input);
901 | }
902 |
903 | public static List GetPointsOnLine(int x0, int y0, int x1, int y1)
904 | {
905 | bool steep = Math.Abs(y1 - y0) > Math.Abs(x1 - x0);
906 | bool isreverse = false;
907 | List temp = new List();
908 |
909 | if (steep)
910 | {
911 | int t;
912 | t = x0; // swap x0 and y0
913 | x0 = y0;
914 | y0 = t;
915 | t = x1; // swap x1 and y1
916 | x1 = y1;
917 | y1 = t;
918 | }
919 |
920 | if (x0 > x1)
921 | {
922 | isreverse = true;
923 | int t;
924 | t = x0; // swap x0 and x1
925 | x0 = x1;
926 | x1 = t;
927 | t = y0; // swap y0 and y1
928 | y0 = y1;
929 | y1 = t;
930 | }
931 | int dx = x1 - x0;
932 | int dy = Math.Abs(y1 - y0);
933 | int error = dx / 2;
934 | int ystep = (y0 < y1) ? 1 : -1;
935 | int y = y0;
936 | for (int x = x0; x <= x1; x++)
937 | {
938 | temp.Add(new Point((steep ? y : x), (steep ? x : y)));
939 | error = error - dy;
940 | if (error < 0)
941 | {
942 | y += ystep;
943 | error += dx;
944 | }
945 | }
946 |
947 | if (isreverse)
948 | {
949 | temp.Reverse();
950 | }
951 | return temp;
952 | }
953 |
954 |
955 | public static Point setRotation(double radius, Point point, Point centerPoint, double angle)
956 | {
957 | return new Point((int)(Math.Cos(angle) * radius + centerPoint.X), (int)(Math.Sin(angle) * radius + centerPoint.Y));
958 | }
959 |
960 |
961 | public static double getAngleRad(Point origin, Point target)
962 | {
963 | return Math.Atan2(origin.Y - target.Y, origin.X - target.X);
964 | }
965 |
966 |
967 | public static double getRadius(Point pointA, Point pointB)
968 | {
969 | double width;
970 | double height;
971 |
972 | if (pointA.X > pointB.Y)
973 | {
974 | width = pointA.X - pointB.X;
975 | }
976 | else
977 | {
978 | width = pointB.X - pointA.X;
979 | }
980 |
981 | if (pointA.Y > pointB.Y)
982 | {
983 | height = pointA.Y - pointB.Y;
984 | }
985 | else
986 | {
987 | height = pointB.Y - pointA.Y;
988 | }
989 |
990 | return Math.Sqrt(Math.Pow(width, 2) + Math.Pow(height, 2));
991 | }
992 |
993 | public static Point GetSnappingPoint(Point mouse, int cellSize)
994 | {
995 | //Get x interval based on cell width
996 | var xInterval = GetInterval(mouse.X, cellSize);
997 |
998 | //Get y interal based in cell height
999 | var yInterval = GetInterval(mouse.Y, cellSize);
1000 |
1001 | // return the point on cell grid closest to the mouseposition
1002 | return new Point()
1003 | {
1004 | X = Math.Abs(xInterval.Lower - mouse.X) > Math.Abs(xInterval.Upper - mouse.X) ? xInterval.Upper : xInterval.Lower,
1005 | Y = Math.Abs(yInterval.Lower - mouse.Y) > Math.Abs(yInterval.Upper - mouse.Y) ? yInterval.Upper : yInterval.Lower,
1006 | };
1007 | }
1008 |
1009 | private static Interval GetInterval(int mousePos, int size)
1010 | {
1011 | return new Interval()
1012 | {
1013 | Lower = ((mousePos / size)) * size,
1014 | Upper = ((mousePos / size)) * size + size
1015 | };
1016 | }
1017 |
1018 | class Interval
1019 | {
1020 | public int Lower { get; set; }
1021 | public int Upper { get; set; }
1022 | }
1023 | }
1024 |
1025 | #endregion
1026 |
1027 | }
1028 |
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