├── .gitignore ├── docs ├── CODE_OF_CONDUCT.md ├── CONTRIBUTING.md ├── DoxyfileFast ├── DoxyfileFull ├── Gemfile ├── Gemfile.lock ├── LICENSE.md ├── README.md ├── _config.yml ├── diagrams │ ├── ArchitecturalOverview.vsdx │ ├── EntitySpriteSystem.vsdx │ └── RelationshipBetweenEntityActorAndItem.vsdx ├── doxygenOutput │ └── html │ │ ├── _ability_8cpp.html │ │ ├── _ability_8h.html │ │ ├── _ability_8h_source.html │ │ ├── _ability_cell_8cpp.html │ │ ├── _ability_cell_8h.html │ │ ├── _ability_cell_8h_source.html │ │ ├── _angled_sprite_8cpp.html │ │ ├── _angled_sprite_8h.html │ │ ├── _angled_sprite_8h_source.html │ │ ├── _animation_8cpp.html │ │ ├── _animation_8h.html │ │ ├── _animation_8h_source.html │ │ ├── _animation_attack_8cpp.html │ │ ├── _animation_attack_8h.html │ │ ├── _animation_attack_8h_source.html │ │ ├── _async_shortest_path_finder_8cpp.html │ │ ├── _async_shortest_path_finder_8h.html │ │ ├── _async_shortest_path_finder_8h.js │ │ ├── _async_shortest_path_finder_8h_source.html │ │ ├── _axe_8cpp.html │ │ ├── _axe_8h.html │ │ ├── _axe_8h_source.html │ │ ├── _bar_8cpp.html │ │ ├── _bar_8h.html │ │ ├── _bar_8h_source.html │ │ ├── _body_thrust_8cpp.html │ │ ├── _body_thrust_8h.html │ │ ├── _body_thrust_8h_source.html │ │ ├── _bow_8cpp.html │ │ ├── _bow_8h.html │ │ ├── _bow_8h_source.html │ │ ├── _button_8cpp.html │ │ ├── _button_8h.html │ │ ├── _button_8h_source.html │ │ ├── _c_b_damage_8cpp.html │ │ ├── _c_b_damage_8h.html │ │ ├── _c_b_damage_8h_source.html │ │ ├── _c_health_shower_8cpp.html │ │ ├── _c_health_shower_8h.html │ │ ├── _c_health_shower_8h_source.html │ │ ├── _c_item_dropper_8cpp.html │ │ ├── _c_item_dropper_8h.html │ │ ├── _c_item_dropper_8h_source.html │ │ ├── _collision_behavior_8cpp.html │ │ ├── _collision_behavior_8h.html │ │ ├── _collision_behavior_8h_source.html │ │ ├── _count_expiring_timer_8cpp.html │ │ ├── _count_expiring_timer_8h.html │ │ ├── _count_expiring_timer_8h_source.html │ │ ├── _d_r_b_destroy_projectile_8cpp.html │ │ ├── _d_r_b_destroy_projectile_8h.html │ │ ├── _d_r_b_destroy_projectile_8h_source.html │ │ ├── _dest_reached_behavior_8cpp.html │ │ ├── _dest_reached_behavior_8h.html │ │ ├── _dest_reached_behavior_8h_source.html │ │ ├── _dialog_gui_8cpp.html │ │ ├── _dialog_gui_8h.html │ │ ├── _dialog_gui_8h_source.html │ │ ├── _e_c_body_thruster_8cpp.html │ │ ├── _e_c_body_thruster_8h.html │ │ ├── _e_c_body_thruster_8h_source.html │ │ ├── _e_c_camera_follower_8cpp.html │ │ ├── _e_c_camera_follower_8h.html │ │ ├── _e_c_camera_follower_8h_source.html │ │ ├── _e_c_chaser_8cpp.html │ │ ├── _e_c_chaser_8h.html │ │ ├── _e_c_chaser_8h_source.html │ │ ├── _e_c_current_map_grabber_8cpp.html │ │ ├── _e_c_current_map_grabber_8h.html │ │ ├── _e_c_current_map_grabber_8h_source.html │ │ ├── _e_c_enemy_attacker_8cpp.html │ │ ├── _e_c_enemy_attacker_8h.html │ │ ├── _e_c_enemy_attacker_8h_source.html │ │ ├── _e_c_field_of_view_emitter_8cpp.html │ │ ├── _e_c_field_of_view_emitter_8h.html │ │ ├── _e_c_field_of_view_emitter_8h_source.html │ │ ├── _e_c_gui_shower_8cpp.html │ │ ├── _e_c_gui_shower_8h.html │ │ ├── _e_c_gui_shower_8h_source.html │ │ ├── _e_c_item_picker_upper_8cpp.html │ │ ├── _e_c_item_picker_upper_8h.html │ │ ├── _e_c_item_picker_upper_8h_source.html │ │ ├── _e_c_keyboard_mover4_directional_8cpp.html │ │ ├── _e_c_keyboard_mover4_directional_8h.html │ │ ├── _e_c_keyboard_mover4_directional_8h_source.html │ │ ├── _e_c_keyboard_mover8_directional_8cpp.html │ │ ├── _e_c_keyboard_mover8_directional_8h.html │ │ ├── _e_c_keyboard_mover8_directional_8h_source.html │ │ ├── _e_c_keyboard_mover_perspective_8cpp.html │ │ ├── _e_c_keyboard_mover_perspective_8h.html │ │ ├── _e_c_keyboard_mover_perspective_8h_source.html │ │ ├── _e_c_map_mover_8cpp.html │ │ ├── _e_c_map_mover_8h.html │ │ ├── _e_c_map_mover_8h_source.html │ │ ├── _e_c_merchant_8cpp.html │ │ ├── _e_c_merchant_8h.html │ │ ├── _e_c_merchant_8h_source.html │ │ ├── _e_c_mouse_facer_8cpp.html │ │ ├── _e_c_mouse_facer_8h.html │ │ ├── _e_c_mouse_facer_8h_source.html │ │ ├── _e_c_mover_8cpp.html │ │ ├── _e_c_mover_8h.html │ │ ├── _e_c_mover_8h_source.html │ │ ├── _e_c_path_mover_8cpp.html │ │ ├── _e_c_path_mover_8h.html │ │ ├── _e_c_path_mover_8h_source.html │ │ ├── _e_c_rotater_8cpp.html │ │ ├── _e_c_rotater_8h.html │ │ ├── _e_c_rotater_8h_source.html │ │ ├── _e_c_sine_mover_8cpp.html │ │ ├── _e_c_sine_mover_8h.html │ │ ├── _e_c_sine_mover_8h_source.html │ │ ├── _e_c_straight_mover_8cpp.html │ │ ├── _e_c_straight_mover_8h.html │ │ ├── _e_c_straight_mover_8h_source.html │ │ ├── _edge_8cpp.html │ │ ├── _edge_8h.html │ │ ├── _edge_8h.js │ │ ├── _edge_8h_source.html │ │ ├── _entity_8cpp.html │ │ ├── _entity_8h.html │ │ ├── _entity_8h_source.html │ │ ├── _entity_controller_8cpp.html │ │ ├── _entity_controller_8h.html │ │ ├── _entity_controller_8h_source.html │ │ ├── _entity_creator_8cpp.html │ │ ├── _entity_creator_8h.html │ │ ├── _entity_creator_8h_source.html │ │ ├── _entity_sprite_8cpp.html │ │ ├── _entity_sprite_8h.html │ │ ├── _entity_sprite_8h_source.html │ │ ├── _entity_target_ability_8cpp.html │ │ ├── _entity_target_ability_8h.html │ │ ├── _entity_target_ability_8h_source.html │ │ ├── _entity_target_item_8cpp.html │ │ ├── _entity_target_item_8h.html │ │ ├── _entity_target_item_8h_source.html │ │ ├── _equipable_item_8cpp.html │ │ ├── _equipable_item_8h.html │ │ ├── _equipable_item_8h_source.html │ │ ├── _fireball_launcher_8cpp.html │ │ ├── _fireball_launcher_8h.html │ │ ├── _fireball_launcher_8h_source.html │ │ ├── _fog_weather_8cpp.html │ │ ├── _fog_weather_8h.html │ │ ├── _fog_weather_8h_source.html │ │ ├── _game_8cpp.html │ │ ├── _game_8h.html │ │ ├── _game_8h_source.html │ │ ├── _graph_8cpp.html │ │ ├── _graph_8h.html │ │ ├── _graph_8h_source.html │ │ ├── _grid_8cpp.html │ │ ├── _grid_8h.html │ │ ├── _grid_8h_source.html │ │ ├── _gui_8cpp.html │ │ ├── _gui_8h.html │ │ ├── _gui_8h_source.html │ │ ├── _inventory_8cpp.html │ │ ├── _inventory_8h.html │ │ ├── _inventory_8h_source.html │ │ ├── _inventory_user_8cpp.html │ │ ├── _inventory_user_8h.html │ │ ├── _inventory_user_8h_source.html │ │ ├── _inventory_viewer_8cpp.html │ │ ├── _inventory_viewer_8h.html │ │ ├── _inventory_viewer_8h_source.html │ │ ├── _item_8cpp.html │ │ ├── _item_8h.html │ │ ├── _item_8h_source.html │ │ ├── _item_cell_8cpp.html │ │ ├── _item_cell_8h.html │ │ ├── _item_cell_8h_source.html │ │ ├── _item_gold_8cpp.html │ │ ├── _item_gold_8h.html │ │ ├── _item_gold_8h_source.html │ │ ├── _item_health_potion_8cpp.html │ │ ├── _item_health_potion_8h.html │ │ ├── _item_health_potion_8h_source.html │ │ ├── _item_pushback_8cpp.html │ │ ├── _item_pushback_8h.html │ │ ├── _item_pushback_8h_source.html │ │ ├── _item_rain_of_spears_8cpp.html │ │ ├── _item_rain_of_spears_8h.html │ │ ├── _item_rain_of_spears_8h_source.html │ │ ├── _item_shards_of_fire_8cpp.html │ │ ├── _item_shards_of_fire_8h.html │ │ ├── _item_shards_of_fire_8h_source.html │ │ ├── _item_teleport_8cpp.html │ │ ├── _item_teleport_8h.html │ │ ├── _item_teleport_8h_source.html │ │ ├── _label_8cpp.html │ │ ├── _label_8h.html │ │ ├── _label_8h_source.html │ │ ├── _m_c_spawner_8cpp.html │ │ ├── _m_c_spawner_8h.html │ │ ├── _m_c_spawner_8h_source.html │ │ ├── _map_8cpp.html │ │ ├── _map_8h.html │ │ ├── _map_8h_source.html │ │ ├── _map_grid_8cpp.html │ │ ├── _map_grid_8h.html │ │ ├── _map_grid_8h_source.html │ │ ├── _melee_weapon_8cpp.html │ │ ├── _melee_weapon_8h.html │ │ ├── _melee_weapon_8h_source.html │ │ ├── _melee_weapon_slot_8cpp.html │ │ ├── _melee_weapon_slot_8h.html │ │ ├── _melee_weapon_slot_8h_source.html │ │ ├── _no_target_ability_8cpp.html │ │ ├── _no_target_ability_8h.html │ │ ├── _no_target_ability_8h_source.html │ │ ├── _no_target_item_8cpp.html │ │ ├── _no_target_item_8h.html │ │ ├── _no_target_item_8h_source.html │ │ ├── _node_8cpp.html │ │ ├── _node_8h.html │ │ ├── _node_8h.js │ │ ├── _node_8h_source.html │ │ ├── _panel_8cpp.html │ │ ├── _panel_8h.html │ │ ├── _panel_8h_source.html │ │ ├── _path_grid_8cpp.html │ │ ├── _path_grid_8h.html │ │ ├── _path_grid_8h_source.html │ │ ├── _pathing_map_8cpp.html │ │ ├── _pathing_map_8h.html │ │ ├── _pathing_map_8h.js │ │ ├── _pathing_map_8h_source.html │ │ ├── _playing_animation_info_8cpp.html │ │ ├── _playing_animation_info_8h.html │ │ ├── _playing_animation_info_8h_source.html │ │ ├── _point_target_ability_8cpp.html │ │ ├── _point_target_ability_8h.html │ │ ├── _point_target_ability_8h_source.html │ │ ├── _point_target_item_8cpp.html │ │ ├── _point_target_item_8h.html │ │ ├── _point_target_item_8h_source.html │ │ ├── _pointer_grid_8cpp.html │ │ ├── _pointer_grid_8h.html │ │ ├── _pointer_grid_8h_source.html │ │ ├── _positional_sound_8cpp.html │ │ ├── _positional_sound_8h.html │ │ ├── _positional_sound_8h_source.html │ │ ├── _projectile_8cpp.html │ │ ├── _projectile_8h.html │ │ ├── _projectile_8h_source.html │ │ ├── _qt_utilities_8cpp.html │ │ ├── _qt_utilities_8cpp.js │ │ ├── _qt_utilities_8h.html │ │ ├── _qt_utilities_8h.js │ │ ├── _qt_utilities_8h_source.html │ │ ├── _quest_8cpp.html │ │ ├── _quest_8h.html │ │ ├── _quest_8h.js │ │ ├── _quest_8h_source.html │ │ ├── _quest_acceptor_8cpp.html │ │ ├── _quest_acceptor_8h.html │ │ ├── _quest_acceptor_8h_source.html │ │ ├── _quest_viewer_8cpp.html │ │ ├── _quest_viewer_8h.html │ │ ├── _quest_viewer_8h_source.html │ │ ├── _quests_8cpp.html │ │ ├── _quests_8h.html │ │ ├── _quests_8h_source.html │ │ ├── _rain_of_spears_ability_8cpp.html │ │ ├── _rain_of_spears_ability_8h.html │ │ ├── _rain_of_spears_ability_8h_source.html │ │ ├── _rain_weather_8cpp.html │ │ ├── _rain_weather_8h.html │ │ ├── _rain_weather_8h_source.html │ │ ├── _random_generator_8cpp.html │ │ ├── _random_generator_8h.html │ │ ├── _random_generator_8h_source.html │ │ ├── _random_image_entity_8cpp.html │ │ ├── _random_image_entity_8h.html │ │ ├── _random_image_entity_8h_source.html │ │ ├── _ranged_weapon_8cpp.html │ │ ├── _ranged_weapon_8h.html │ │ ├── _ranged_weapon_8h_source.html │ │ ├── _ranged_weapon_slot_8cpp.html │ │ ├── _ranged_weapon_slot_8h.html │ │ ├── _ranged_weapon_slot_8h_source.html │ │ ├── _s_t_l_wrappers_8h.html │ │ ├── _s_t_l_wrappers_8h.js │ │ ├── _s_t_l_wrappers_8h_source.html │ │ ├── _scroll_bar_8cpp.html │ │ ├── _scroll_bar_8h.html │ │ ├── _scroll_bar_8h_source.html │ │ ├── _scroll_window_8cpp.html │ │ ├── _scroll_window_8h.html │ │ ├── _scroll_window_8h_source.html │ │ ├── _shards_of_fire_ability_8cpp.html │ │ ├── _shards_of_fire_ability_8h.html │ │ ├── _shards_of_fire_ability_8h_source.html │ │ ├── _shop_behavior_no_cost_8cpp.html │ │ ├── _shop_behavior_no_cost_8h.html │ │ ├── _shop_behavior_no_cost_8h_source.html │ │ ├── _shop_gui_8cpp.html │ │ ├── _shop_gui_8h.html │ │ ├── _shop_gui_8h_source.html │ │ ├── _shop_gui_behavior_8cpp.html │ │ ├── _shop_gui_behavior_8h.html │ │ ├── _shop_gui_behavior_8h_source.html │ │ ├── _slot_8cpp.html │ │ ├── _slot_8h.html │ │ ├── _slot_8h_source.html │ │ ├── _snow_weather_8cpp.html │ │ ├── _snow_weather_8h.html │ │ ├── _snow_weather_8h_source.html │ │ ├── _sound_8cpp.html │ │ ├── _sound_8h.html │ │ ├── _sound_8h_source.html │ │ ├── _spear_8cpp.html │ │ ├── _spear_8h.html │ │ ├── _spear_8h_source.html │ │ ├── _spear_projectile_8cpp.html │ │ ├── _spear_projectile_8h.html │ │ ├── _spear_projectile_8h_source.html │ │ ├── _sprite_8cpp.html │ │ ├── _sprite_8h.html │ │ ├── _sprite_8h_source.html │ │ ├── _sprite_sheet_8cpp.html │ │ ├── _sprite_sheet_8h.html │ │ ├── _sprite_sheet_8h_source.html │ │ ├── _terrain_layer_8cpp.html │ │ ├── _terrain_layer_8h.html │ │ ├── _terrain_layer_8h_source.html │ │ ├── _top_down_sprite_8cpp.html │ │ ├── _top_down_sprite_8h.html │ │ ├── _top_down_sprite_8h_source.html │ │ ├── _tree_8cpp.html │ │ ├── _tree_8h.html │ │ ├── _tree_8h_source.html │ │ ├── _utilities_8cpp.html │ │ ├── _utilities_8h.html │ │ ├── _utilities_8h.js │ │ ├── _utilities_8h_source.html │ │ ├── _weapon_8cpp.html │ │ ├── _weapon_8h.html │ │ ├── _weapon_8h_source.html │ │ ├── _weapon_slot_8cpp.html │ │ ├── _weapon_slot_8h.html │ │ ├── _weapon_slot_8h_source.html │ │ ├── _weather_effect_8cpp.html │ │ ├── _weather_effect_8h.html │ │ ├── _weather_effect_8h_source.html │ │ ├── annotated.html │ │ ├── annotated_dup.js │ │ ├── bc_s.png │ │ ├── bdwn.png │ │ ├── classes.html │ │ ├── classqge_1_1_ability-members.html │ │ ├── classqge_1_1_ability.html │ │ ├── classqge_1_1_ability.js │ │ ├── classqge_1_1_ability.png │ │ ├── classqge_1_1_ability_cell-members.html │ │ ├── classqge_1_1_ability_cell.html │ │ ├── classqge_1_1_ability_cell.js │ │ ├── classqge_1_1_ability_cell.png │ │ ├── classqge_1_1_angled_sprite-members.html │ │ ├── classqge_1_1_angled_sprite.html │ │ ├── classqge_1_1_angled_sprite.js │ │ ├── classqge_1_1_angled_sprite.png │ │ ├── classqge_1_1_animation-members.html │ │ ├── classqge_1_1_animation.html │ │ ├── classqge_1_1_animation.js │ │ ├── classqge_1_1_animation.png │ │ ├── classqge_1_1_animation_attack-members.html │ │ ├── classqge_1_1_animation_attack.html │ │ ├── classqge_1_1_animation_attack.js │ │ ├── classqge_1_1_animation_attack.png │ │ ├── classqge_1_1_async_shortest_path_finder-members.html │ │ ├── classqge_1_1_async_shortest_path_finder.html │ │ ├── classqge_1_1_async_shortest_path_finder.js │ │ ├── classqge_1_1_async_shortest_path_finder.png │ │ ├── classqge_1_1_axe-members.html │ │ ├── classqge_1_1_axe.html │ │ ├── classqge_1_1_axe.js │ │ ├── classqge_1_1_axe.png │ │ ├── classqge_1_1_bar-members.html │ │ ├── classqge_1_1_bar.html │ │ ├── classqge_1_1_bar.js │ │ ├── classqge_1_1_bar.png │ │ ├── classqge_1_1_body_thrust-members.html │ │ ├── classqge_1_1_body_thrust.html │ │ ├── classqge_1_1_body_thrust.js │ │ ├── classqge_1_1_body_thrust.png │ │ ├── classqge_1_1_bow-members.html │ │ ├── classqge_1_1_bow.html │ │ ├── classqge_1_1_bow.js │ │ ├── classqge_1_1_bow.png │ │ ├── classqge_1_1_button-members.html │ │ ├── classqge_1_1_button.html │ │ ├── classqge_1_1_button.js │ │ ├── classqge_1_1_button.png │ │ ├── classqge_1_1_c_b_damage-members.html │ │ ├── classqge_1_1_c_b_damage.html │ │ ├── classqge_1_1_c_b_damage.js │ │ ├── classqge_1_1_c_b_damage.png │ │ ├── classqge_1_1_c_health_shower-members.html │ │ ├── classqge_1_1_c_health_shower.html │ │ ├── classqge_1_1_c_health_shower.js │ │ ├── classqge_1_1_c_health_shower.png │ │ ├── classqge_1_1_c_item_dropper-members.html │ │ ├── classqge_1_1_c_item_dropper.html │ │ ├── classqge_1_1_c_item_dropper.js │ │ ├── classqge_1_1_c_item_dropper.png │ │ ├── classqge_1_1_choice-members.html │ │ ├── classqge_1_1_choice.html │ │ ├── classqge_1_1_choice.js │ │ ├── classqge_1_1_collision_behavior-members.html │ │ ├── classqge_1_1_collision_behavior.html │ │ ├── classqge_1_1_collision_behavior.js │ │ ├── classqge_1_1_collision_behavior.png │ │ ├── classqge_1_1_count_expiring_timer-members.html │ │ ├── classqge_1_1_count_expiring_timer.html │ │ ├── classqge_1_1_count_expiring_timer.js │ │ ├── classqge_1_1_count_expiring_timer.png │ │ ├── classqge_1_1_d_r_b_destroy_projectile-members.html │ │ ├── classqge_1_1_d_r_b_destroy_projectile.html │ │ ├── classqge_1_1_d_r_b_destroy_projectile.js │ │ ├── classqge_1_1_d_r_b_destroy_projectile.png │ │ ├── classqge_1_1_dest_reached_behavior-members.html │ │ ├── classqge_1_1_dest_reached_behavior.html │ │ ├── classqge_1_1_dest_reached_behavior.js │ │ ├── classqge_1_1_dest_reached_behavior.png │ │ ├── classqge_1_1_dialog_gui-members.html │ │ ├── classqge_1_1_dialog_gui.html │ │ ├── classqge_1_1_dialog_gui.js │ │ ├── classqge_1_1_dialog_gui.png │ │ ├── classqge_1_1_e_c_attacker-members.html │ │ ├── classqge_1_1_e_c_attacker.html │ │ ├── classqge_1_1_e_c_attacker.js │ │ ├── classqge_1_1_e_c_attacker.png │ │ ├── classqge_1_1_e_c_body_thruster-members.html │ │ ├── classqge_1_1_e_c_body_thruster.html │ │ ├── classqge_1_1_e_c_body_thruster.js │ │ ├── classqge_1_1_e_c_body_thruster.png │ │ ├── classqge_1_1_e_c_camera_follower-members.html │ │ ├── classqge_1_1_e_c_camera_follower.html │ │ ├── classqge_1_1_e_c_camera_follower.js │ │ ├── classqge_1_1_e_c_camera_follower.png │ │ ├── classqge_1_1_e_c_chaser-members.html │ │ ├── classqge_1_1_e_c_chaser.html │ │ ├── classqge_1_1_e_c_chaser.js │ │ ├── classqge_1_1_e_c_chaser.png │ │ ├── classqge_1_1_e_c_current_map_grabber-members.html │ │ ├── classqge_1_1_e_c_current_map_grabber.html │ │ ├── classqge_1_1_e_c_current_map_grabber.js │ │ ├── classqge_1_1_e_c_current_map_grabber.png │ │ ├── classqge_1_1_e_c_field_of_view_emitter-members.html │ │ ├── classqge_1_1_e_c_field_of_view_emitter.html │ │ ├── classqge_1_1_e_c_field_of_view_emitter.js │ │ ├── classqge_1_1_e_c_field_of_view_emitter.png │ │ ├── classqge_1_1_e_c_gui_shower-members.html │ │ ├── classqge_1_1_e_c_gui_shower.html │ │ ├── classqge_1_1_e_c_gui_shower.js │ │ ├── classqge_1_1_e_c_gui_shower.png │ │ ├── classqge_1_1_e_c_item_picker_upper-members.html │ │ ├── classqge_1_1_e_c_item_picker_upper.html │ │ ├── classqge_1_1_e_c_item_picker_upper.js │ │ ├── classqge_1_1_e_c_item_picker_upper.png │ │ ├── classqge_1_1_e_c_keyboard_mover4_directional-members.html │ │ ├── classqge_1_1_e_c_keyboard_mover4_directional.html │ │ ├── classqge_1_1_e_c_keyboard_mover4_directional.js │ │ ├── classqge_1_1_e_c_keyboard_mover4_directional.png │ │ ├── classqge_1_1_e_c_keyboard_mover8_directional-members.html │ │ ├── classqge_1_1_e_c_keyboard_mover8_directional.html │ │ ├── classqge_1_1_e_c_keyboard_mover8_directional.js │ │ ├── classqge_1_1_e_c_keyboard_mover8_directional.png │ │ ├── classqge_1_1_e_c_keyboard_mover_perspective-members.html │ │ ├── classqge_1_1_e_c_keyboard_mover_perspective.html │ │ ├── classqge_1_1_e_c_keyboard_mover_perspective.js │ │ ├── classqge_1_1_e_c_keyboard_mover_perspective.png │ │ ├── classqge_1_1_e_c_map_mover-members.html │ │ ├── classqge_1_1_e_c_map_mover.html │ │ ├── classqge_1_1_e_c_map_mover.js │ │ ├── classqge_1_1_e_c_map_mover.png │ │ ├── classqge_1_1_e_c_merchant-members.html │ │ ├── classqge_1_1_e_c_merchant.html │ │ ├── classqge_1_1_e_c_merchant.js │ │ ├── classqge_1_1_e_c_merchant.png │ │ ├── classqge_1_1_e_c_mouse_facer-members.html │ │ ├── classqge_1_1_e_c_mouse_facer.html │ │ ├── classqge_1_1_e_c_mouse_facer.js │ │ ├── classqge_1_1_e_c_mouse_facer.png │ │ ├── classqge_1_1_e_c_mover-members.html │ │ ├── classqge_1_1_e_c_mover.html │ │ ├── classqge_1_1_e_c_mover.js │ │ ├── classqge_1_1_e_c_mover.png │ │ ├── classqge_1_1_e_c_path_mover-members.html │ │ ├── classqge_1_1_e_c_path_mover.html │ │ ├── classqge_1_1_e_c_path_mover.js │ │ ├── classqge_1_1_e_c_path_mover.png │ │ ├── classqge_1_1_e_c_rotater-members.html │ │ ├── classqge_1_1_e_c_rotater.html │ │ ├── classqge_1_1_e_c_rotater.js │ │ ├── classqge_1_1_e_c_rotater.png │ │ ├── classqge_1_1_edge-members.html │ │ ├── classqge_1_1_edge.html │ │ ├── classqge_1_1_edge.js │ │ ├── classqge_1_1_entity-members.html │ │ ├── classqge_1_1_entity.html │ │ ├── classqge_1_1_entity.js │ │ ├── classqge_1_1_entity.png │ │ ├── classqge_1_1_entity_controller-members.html │ │ ├── classqge_1_1_entity_controller.html │ │ ├── classqge_1_1_entity_controller.js │ │ ├── classqge_1_1_entity_controller.png │ │ ├── classqge_1_1_entity_creator-members.html │ │ ├── classqge_1_1_entity_creator.html │ │ ├── classqge_1_1_entity_creator.js │ │ ├── classqge_1_1_entity_sprite-members.html │ │ ├── classqge_1_1_entity_sprite.html │ │ ├── classqge_1_1_entity_sprite.js │ │ ├── classqge_1_1_entity_sprite.png │ │ ├── classqge_1_1_entity_target_ability-members.html │ │ ├── classqge_1_1_entity_target_ability.html │ │ ├── classqge_1_1_entity_target_ability.js │ │ ├── classqge_1_1_entity_target_ability.png │ │ ├── classqge_1_1_entity_target_item-members.html │ │ ├── classqge_1_1_entity_target_item.html │ │ ├── classqge_1_1_entity_target_item.js │ │ ├── classqge_1_1_entity_target_item.png │ │ ├── classqge_1_1_equipable_item-members.html │ │ ├── classqge_1_1_equipable_item.html │ │ ├── classqge_1_1_equipable_item.js │ │ ├── classqge_1_1_equipable_item.png │ │ ├── classqge_1_1_fireball_launcher-members.html │ │ ├── classqge_1_1_fireball_launcher.html │ │ ├── classqge_1_1_fireball_launcher.js │ │ ├── classqge_1_1_fireball_launcher.png │ │ ├── classqge_1_1_fog_weather-members.html │ │ ├── classqge_1_1_fog_weather.html │ │ ├── classqge_1_1_fog_weather.js │ │ ├── classqge_1_1_fog_weather.png │ │ ├── classqge_1_1_game-members.html │ │ ├── classqge_1_1_game.html │ │ ├── classqge_1_1_game.js │ │ ├── classqge_1_1_game.png │ │ ├── classqge_1_1_graph-members.html │ │ ├── classqge_1_1_graph.html │ │ ├── classqge_1_1_graph.js │ │ ├── classqge_1_1_grid-members.html │ │ ├── classqge_1_1_grid.html │ │ ├── classqge_1_1_grid.js │ │ ├── classqge_1_1_gui-members.html │ │ ├── classqge_1_1_gui.html │ │ ├── classqge_1_1_gui.js │ │ ├── classqge_1_1_gui.png │ │ ├── classqge_1_1_inventory-members.html │ │ ├── classqge_1_1_inventory.html │ │ ├── classqge_1_1_inventory.js │ │ ├── classqge_1_1_inventory.png │ │ ├── classqge_1_1_inventory_user-members.html │ │ ├── classqge_1_1_inventory_user.html │ │ ├── classqge_1_1_inventory_user.js │ │ ├── classqge_1_1_inventory_user.png │ │ ├── classqge_1_1_inventory_viewer-members.html │ │ ├── classqge_1_1_inventory_viewer.html │ │ ├── classqge_1_1_inventory_viewer.js │ │ ├── classqge_1_1_inventory_viewer.png │ │ ├── classqge_1_1_item-members.html │ │ ├── classqge_1_1_item.html │ │ ├── classqge_1_1_item.js │ │ ├── classqge_1_1_item.png │ │ ├── classqge_1_1_item_cell-members.html │ │ ├── classqge_1_1_item_cell.html │ │ ├── classqge_1_1_item_cell.js │ │ ├── classqge_1_1_item_cell.png │ │ ├── classqge_1_1_item_gold-members.html │ │ ├── classqge_1_1_item_gold.html │ │ ├── classqge_1_1_item_gold.js │ │ ├── classqge_1_1_item_gold.png │ │ ├── classqge_1_1_item_health_potion-members.html │ │ ├── classqge_1_1_item_health_potion.html │ │ ├── classqge_1_1_item_health_potion.js │ │ ├── classqge_1_1_item_health_potion.png │ │ ├── classqge_1_1_item_pushback-members.html │ │ ├── classqge_1_1_item_pushback.html │ │ ├── classqge_1_1_item_pushback.js │ │ ├── classqge_1_1_item_pushback.png │ │ ├── classqge_1_1_item_rain_of_spears-members.html │ │ ├── classqge_1_1_item_rain_of_spears.html │ │ ├── classqge_1_1_item_rain_of_spears.js │ │ ├── classqge_1_1_item_rain_of_spears.png │ │ ├── classqge_1_1_item_shards_of_fire-members.html │ │ ├── classqge_1_1_item_shards_of_fire.html │ │ ├── classqge_1_1_item_shards_of_fire.js │ │ ├── classqge_1_1_item_shards_of_fire.png │ │ ├── classqge_1_1_item_teleport-members.html │ │ ├── classqge_1_1_item_teleport.html │ │ ├── classqge_1_1_item_teleport.js │ │ ├── classqge_1_1_item_teleport.png │ │ ├── classqge_1_1_label-members.html │ │ ├── classqge_1_1_label.html │ │ ├── classqge_1_1_label.js │ │ ├── classqge_1_1_label.png │ │ ├── classqge_1_1_m_c_spawner-members.html │ │ ├── classqge_1_1_m_c_spawner.html │ │ ├── classqge_1_1_m_c_spawner.js │ │ ├── classqge_1_1_m_c_spawner.png │ │ ├── classqge_1_1_map-members.html │ │ ├── classqge_1_1_map.html │ │ ├── classqge_1_1_map.js │ │ ├── classqge_1_1_map.png │ │ ├── classqge_1_1_map_grid-members.html │ │ ├── classqge_1_1_map_grid.html │ │ ├── classqge_1_1_map_grid.js │ │ ├── classqge_1_1_melee_weapon-members.html │ │ ├── classqge_1_1_melee_weapon.html │ │ ├── classqge_1_1_melee_weapon.js │ │ ├── classqge_1_1_melee_weapon.png │ │ ├── classqge_1_1_melee_weapon_slot-members.html │ │ ├── classqge_1_1_melee_weapon_slot.html │ │ ├── classqge_1_1_melee_weapon_slot.js │ │ ├── classqge_1_1_melee_weapon_slot.png │ │ ├── classqge_1_1_no_target_ability-members.html │ │ ├── classqge_1_1_no_target_ability.html │ │ ├── classqge_1_1_no_target_ability.js │ │ ├── classqge_1_1_no_target_ability.png │ │ ├── classqge_1_1_no_target_item-members.html │ │ ├── classqge_1_1_no_target_item.html │ │ ├── classqge_1_1_no_target_item.js │ │ ├── classqge_1_1_no_target_item.png │ │ ├── classqge_1_1_node-members.html │ │ ├── classqge_1_1_node.html │ │ ├── classqge_1_1_node.js │ │ ├── classqge_1_1_panel-members.html │ │ ├── classqge_1_1_panel.html │ │ ├── classqge_1_1_panel.js │ │ ├── classqge_1_1_panel.png │ │ ├── classqge_1_1_path_grid-members.html │ │ ├── classqge_1_1_path_grid.html │ │ ├── classqge_1_1_path_grid.js │ │ ├── classqge_1_1_pathing_map-members.html │ │ ├── classqge_1_1_pathing_map.html │ │ ├── classqge_1_1_pathing_map.js │ │ ├── classqge_1_1_playing_animation_info-members.html │ │ ├── classqge_1_1_playing_animation_info.html │ │ ├── classqge_1_1_playing_animation_info.js │ │ ├── classqge_1_1_point_target_ability-members.html │ │ ├── classqge_1_1_point_target_ability.html │ │ ├── classqge_1_1_point_target_ability.js │ │ ├── classqge_1_1_point_target_ability.png │ │ ├── classqge_1_1_point_target_item-members.html │ │ ├── classqge_1_1_point_target_item.html │ │ ├── classqge_1_1_point_target_item.js │ │ ├── classqge_1_1_point_target_item.png │ │ ├── classqge_1_1_positional_sound-members.html │ │ ├── classqge_1_1_positional_sound.html │ │ ├── classqge_1_1_positional_sound.js │ │ ├── classqge_1_1_positional_sound.png │ │ ├── classqge_1_1_quest-members.html │ │ ├── classqge_1_1_quest.html │ │ ├── classqge_1_1_quest.js │ │ ├── classqge_1_1_quest.png │ │ ├── classqge_1_1_quest_acceptor-members.html │ │ ├── classqge_1_1_quest_acceptor.html │ │ ├── classqge_1_1_quest_acceptor.js │ │ ├── classqge_1_1_quest_acceptor.png │ │ ├── classqge_1_1_quest_viewer-members.html │ │ ├── classqge_1_1_quest_viewer.html │ │ ├── classqge_1_1_quest_viewer.js │ │ ├── classqge_1_1_quest_viewer.png │ │ ├── classqge_1_1_quests-members.html │ │ ├── classqge_1_1_quests.html │ │ ├── classqge_1_1_quests.js │ │ ├── classqge_1_1_quests.png │ │ ├── classqge_1_1_rain_of_spears_ability-members.html │ │ ├── classqge_1_1_rain_of_spears_ability.html │ │ ├── classqge_1_1_rain_of_spears_ability.js │ │ ├── classqge_1_1_rain_of_spears_ability.png │ │ ├── classqge_1_1_rain_weather-members.html │ │ ├── classqge_1_1_rain_weather.html │ │ ├── classqge_1_1_rain_weather.js │ │ ├── classqge_1_1_rain_weather.png │ │ ├── classqge_1_1_random_generator-members.html │ │ ├── classqge_1_1_random_generator.html │ │ ├── classqge_1_1_random_generator.js │ │ ├── classqge_1_1_random_image_entity-members.html │ │ ├── classqge_1_1_random_image_entity.html │ │ ├── classqge_1_1_random_image_entity.js │ │ ├── classqge_1_1_random_image_entity.png │ │ ├── classqge_1_1_ranged_weapon-members.html │ │ ├── classqge_1_1_ranged_weapon.html │ │ ├── classqge_1_1_ranged_weapon.js │ │ ├── classqge_1_1_ranged_weapon.png │ │ ├── classqge_1_1_ranged_weapon_slot-members.html │ │ ├── classqge_1_1_ranged_weapon_slot.html │ │ ├── classqge_1_1_ranged_weapon_slot.js │ │ ├── classqge_1_1_ranged_weapon_slot.png │ │ ├── classqge_1_1_response-members.html │ │ ├── classqge_1_1_response.html │ │ ├── classqge_1_1_response.js │ │ ├── classqge_1_1_scroll_bar-members.html │ │ ├── classqge_1_1_scroll_bar.html │ │ ├── classqge_1_1_scroll_bar.js │ │ ├── classqge_1_1_scroll_bar.png │ │ ├── classqge_1_1_scroll_window-members.html │ │ ├── classqge_1_1_scroll_window.html │ │ ├── classqge_1_1_scroll_window.js │ │ ├── classqge_1_1_scroll_window.png │ │ ├── classqge_1_1_shards_of_fire_ability-members.html │ │ ├── classqge_1_1_shards_of_fire_ability.html │ │ ├── classqge_1_1_shards_of_fire_ability.js │ │ ├── classqge_1_1_shards_of_fire_ability.png │ │ ├── classqge_1_1_shop_behavior_no_cost-members.html │ │ ├── classqge_1_1_shop_behavior_no_cost.html │ │ ├── classqge_1_1_shop_behavior_no_cost.js │ │ ├── classqge_1_1_shop_behavior_no_cost.png │ │ ├── classqge_1_1_shop_gui-members.html │ │ ├── classqge_1_1_shop_gui.html │ │ ├── classqge_1_1_shop_gui.js │ │ ├── classqge_1_1_shop_gui.png │ │ ├── classqge_1_1_shop_gui_behavior-members.html │ │ ├── classqge_1_1_shop_gui_behavior.html │ │ ├── classqge_1_1_shop_gui_behavior.js │ │ ├── classqge_1_1_shop_gui_behavior.png │ │ ├── classqge_1_1_slot-members.html │ │ ├── classqge_1_1_slot.html │ │ ├── classqge_1_1_slot.js │ │ ├── classqge_1_1_slot.png │ │ ├── classqge_1_1_snow_weather-members.html │ │ ├── classqge_1_1_snow_weather.html │ │ ├── classqge_1_1_snow_weather.js │ │ ├── classqge_1_1_snow_weather.png │ │ ├── classqge_1_1_sound-members.html │ │ ├── classqge_1_1_sound.html │ │ ├── classqge_1_1_sound.js │ │ ├── classqge_1_1_sound.png │ │ ├── classqge_1_1_spear-members.html │ │ ├── classqge_1_1_spear.html │ │ ├── classqge_1_1_spear.js │ │ ├── classqge_1_1_spear.png │ │ ├── classqge_1_1_spear_projectile-members.html │ │ ├── classqge_1_1_spear_projectile.html │ │ ├── classqge_1_1_spear_projectile.js │ │ ├── classqge_1_1_spear_projectile.png │ │ ├── classqge_1_1_sprite-members.html │ │ ├── classqge_1_1_sprite.html │ │ ├── classqge_1_1_sprite.js │ │ ├── classqge_1_1_sprite.png │ │ ├── classqge_1_1_sprite_sheet-members.html │ │ ├── classqge_1_1_sprite_sheet.html │ │ ├── classqge_1_1_sprite_sheet.js │ │ ├── classqge_1_1_terrain_layer-members.html │ │ ├── classqge_1_1_terrain_layer.html │ │ ├── classqge_1_1_terrain_layer.js │ │ ├── classqge_1_1_top_down_sprite-members.html │ │ ├── classqge_1_1_top_down_sprite.html │ │ ├── classqge_1_1_top_down_sprite.js │ │ ├── classqge_1_1_top_down_sprite.png │ │ ├── classqge_1_1_tree-members.html │ │ ├── classqge_1_1_tree.html │ │ ├── classqge_1_1_tree.js │ │ ├── classqge_1_1_weapon-members.html │ │ ├── classqge_1_1_weapon.html │ │ ├── classqge_1_1_weapon.js │ │ ├── classqge_1_1_weapon.png │ │ ├── classqge_1_1_weapon_slot-members.html │ │ ├── classqge_1_1_weapon_slot.html │ │ ├── classqge_1_1_weapon_slot.js │ │ ├── classqge_1_1_weapon_slot.png │ │ ├── classqge_1_1_weather_effect-members.html │ │ ├── classqge_1_1_weather_effect.html │ │ ├── classqge_1_1_weather_effect.js │ │ ├── classqge_1_1_weather_effect.png │ │ ├── classqge_1_1_worker-members.html │ │ ├── classqge_1_1_worker.html │ │ ├── classqge_1_1_worker.js │ │ ├── classqge_1_1_worker.png │ │ ├── closed.png │ │ ├── conventions.html │ │ ├── conventions_8md.html │ │ ├── dir_89215f22354dc79a74704196b9d9d4c5.html │ │ ├── dir_89215f22354dc79a74704196b9d9d4c5.js │ │ ├── doc.png │ │ ├── doxygen.css │ │ ├── doxygen.png │ │ ├── dynsections.js │ │ ├── file_folder_orginization.html │ │ ├── file_folder_orginization_8md.html │ │ ├── files.html │ │ ├── files.js │ │ ├── folderclosed.png │ │ ├── folderopen.png │ │ ├── functions.html │ │ ├── functions_0x7e.html │ │ ├── functions_b.html │ │ ├── functions_c.html │ │ ├── functions_d.html │ │ ├── functions_dup.js │ │ ├── functions_e.html │ │ ├── functions_enum.html │ │ ├── functions_eval.html │ │ ├── functions_f.html │ │ ├── functions_func.html │ │ ├── functions_func.js │ │ ├── functions_func_0x7e.html │ │ ├── functions_func_b.html │ │ ├── functions_func_c.html │ │ ├── functions_func_d.html │ │ ├── functions_func_e.html │ │ ├── functions_func_f.html │ │ ├── functions_func_g.html │ │ ├── functions_func_h.html │ │ ├── functions_func_i.html │ │ ├── functions_func_k.html │ │ ├── functions_func_l.html │ │ ├── functions_func_m.html │ │ ├── functions_func_n.html │ │ ├── functions_func_o.html │ │ ├── functions_func_p.html │ │ ├── functions_func_q.html │ │ ├── functions_func_r.html │ │ ├── functions_func_s.html │ │ ├── functions_func_t.html │ │ ├── functions_func_u.html │ │ ├── functions_func_v.html │ │ ├── functions_func_w.html │ │ ├── functions_func_x.html │ │ ├── functions_func_y.html │ │ ├── functions_func_z.html │ │ ├── functions_g.html │ │ ├── functions_h.html │ │ ├── functions_i.html │ │ ├── functions_k.html │ │ ├── functions_l.html │ │ ├── functions_m.html │ │ ├── functions_n.html │ │ ├── functions_o.html │ │ ├── functions_p.html │ │ ├── functions_q.html │ │ ├── functions_r.html │ │ ├── functions_rela.html │ │ ├── functions_s.html │ │ ├── functions_t.html │ │ ├── functions_u.html │ │ ├── functions_v.html │ │ ├── functions_vars.html │ │ ├── functions_w.html │ │ ├── functions_x.html │ │ ├── functions_y.html │ │ ├── functions_z.html │ │ ├── hierarchy.html │ │ ├── hierarchy.js │ │ ├── how_to_generate_documentation.html │ │ ├── how_to_generate_documentation_8md.html │ │ ├── how_to_use_q_g_e_in_your_project_8md.html │ │ ├── index.html │ │ ├── jquery.js │ │ ├── logo.svg │ │ ├── mainpage_8md.html │ │ ├── md_pages_how_to_use_q_g_e_in_your_project.html │ │ ├── namespace_s_t_l_wrappers.html │ │ ├── namespacemembers.html │ │ ├── namespacemembers_enum.html │ │ ├── namespacemembers_func.html │ │ ├── namespaceqge.html │ │ ├── namespaceqge.js │ │ ├── namespaceqge_1_1_qt_utils.html │ │ ├── namespaces.html │ │ ├── namespaces.js │ │ ├── namespacestd.html │ │ ├── namespacestd.js │ │ ├── nav_f.png │ │ ├── nav_g.png │ │ ├── nav_h.png │ │ ├── navtree.css │ │ ├── navtree.js │ │ ├── navtreedata.js │ │ ├── navtreeindex0.js │ │ ├── navtreeindex1.js │ │ ├── navtreeindex2.js │ │ ├── navtreeindex3.js │ │ ├── navtreeindex4.js │ │ ├── navtreeindex5.js │ │ ├── navtreeindex6.js │ │ ├── open.png │ │ ├── pages.html │ │ ├── qge_developer_docs.html │ │ ├── qge_developer_docs.js │ │ ├── qge_developer_docs_8md.html │ │ ├── resize.js │ │ ├── search │ │ ├── all_0.html │ │ ├── all_0.js │ │ ├── all_1.html │ │ ├── all_1.js │ │ ├── all_10.html │ │ ├── all_10.js │ │ ├── all_11.html │ │ ├── all_11.js │ │ ├── all_12.html │ │ ├── all_12.js │ │ ├── all_13.html │ │ ├── all_13.js │ │ ├── all_14.html │ │ ├── all_14.js │ │ ├── all_15.html │ │ ├── all_15.js │ │ ├── all_16.html │ │ ├── all_16.js │ │ ├── all_17.html │ │ ├── all_17.js │ │ ├── all_18.html │ │ ├── all_18.js │ │ ├── all_19.html │ │ ├── all_19.js │ │ ├── all_2.html │ │ ├── all_2.js │ │ ├── all_3.html │ │ ├── all_3.js │ │ ├── all_4.html │ │ ├── all_4.js │ │ ├── all_5.html │ │ ├── all_5.js │ │ ├── all_6.html │ │ ├── all_6.js │ │ ├── all_7.html │ │ ├── all_7.js │ │ ├── all_8.html │ │ ├── all_8.js │ │ ├── all_9.html │ │ ├── all_9.js │ │ ├── all_a.html │ │ ├── all_a.js │ │ ├── all_b.html │ │ ├── all_b.js │ │ ├── all_c.html │ │ ├── all_c.js │ │ ├── all_d.html │ │ ├── all_d.js │ │ ├── all_e.html │ │ ├── all_e.js │ │ ├── all_f.html │ │ ├── all_f.js │ │ ├── classes_0.html │ │ ├── classes_0.js │ │ ├── classes_1.html │ │ ├── classes_1.js │ │ ├── classes_10.html │ │ ├── classes_10.js │ │ ├── classes_11.html │ │ ├── classes_11.js │ │ ├── classes_2.html │ │ ├── classes_2.js │ │ ├── classes_3.html │ │ ├── classes_3.js │ │ ├── classes_4.html │ │ ├── classes_4.js │ │ ├── classes_5.html │ │ ├── classes_5.js │ │ ├── classes_6.html │ │ ├── classes_6.js │ │ ├── classes_7.html │ │ ├── classes_7.js │ │ ├── classes_8.html │ │ ├── classes_8.js │ │ ├── classes_9.html │ │ ├── classes_9.js │ │ ├── classes_a.html │ │ ├── classes_a.js │ │ ├── classes_b.html │ │ ├── classes_b.js │ │ ├── classes_c.html │ │ ├── classes_c.js │ │ ├── classes_d.html │ │ ├── classes_d.js │ │ ├── classes_e.html │ │ ├── classes_e.js │ │ ├── classes_f.html │ │ ├── classes_f.js │ │ ├── close.png │ │ ├── enums_0.html │ │ ├── enums_0.js │ │ ├── enums_1.html │ │ ├── enums_1.js │ │ ├── enums_2.html │ │ ├── enums_2.js │ │ ├── enumvalues_0.html │ │ ├── enumvalues_0.js │ │ ├── enumvalues_1.html │ │ ├── enumvalues_1.js │ │ ├── enumvalues_2.html │ │ ├── enumvalues_2.js │ │ ├── enumvalues_3.html │ │ ├── enumvalues_3.js │ │ ├── enumvalues_4.html │ │ ├── enumvalues_4.js │ │ ├── enumvalues_5.html │ │ ├── enumvalues_5.js │ │ ├── files_0.html │ │ ├── files_0.js │ │ ├── files_1.html │ │ ├── files_1.js │ │ ├── files_10.html │ │ ├── files_10.js │ │ ├── files_11.html │ │ ├── files_11.js │ │ ├── files_12.html │ │ ├── files_12.js │ │ ├── files_2.html │ │ ├── files_2.js │ │ ├── files_3.html │ │ ├── files_3.js │ │ ├── files_4.html │ │ ├── files_4.js │ │ ├── files_5.html │ │ ├── files_5.js │ │ ├── files_6.html │ │ ├── files_6.js │ │ ├── files_7.html │ │ ├── files_7.js │ │ ├── files_8.html │ │ ├── files_8.js │ │ ├── files_9.html │ │ ├── files_9.js │ │ ├── files_a.html │ │ ├── files_a.js │ │ ├── files_b.html │ │ ├── files_b.js │ │ ├── files_c.html │ │ ├── files_c.js │ │ ├── files_d.html │ │ ├── files_d.js │ │ ├── files_e.html │ │ ├── files_e.js │ │ ├── files_f.html │ │ ├── files_f.js │ │ ├── functions_0.html │ │ ├── functions_0.js │ │ ├── functions_1.html │ │ ├── functions_1.js │ │ ├── functions_10.html │ │ ├── functions_10.js │ │ ├── functions_11.html │ │ ├── functions_11.js │ │ ├── functions_12.html │ │ ├── functions_12.js │ │ ├── functions_13.html │ │ ├── functions_13.js │ │ ├── functions_14.html │ │ ├── functions_14.js │ │ ├── functions_15.html │ │ ├── functions_15.js │ │ ├── functions_16.html │ │ ├── functions_16.js │ │ ├── functions_17.html │ │ ├── functions_17.js │ │ ├── functions_18.html │ │ ├── functions_18.js │ │ ├── functions_19.html │ │ ├── functions_19.js │ │ ├── functions_2.html │ │ ├── functions_2.js │ │ ├── functions_3.html │ │ ├── functions_3.js │ │ ├── functions_4.html │ │ ├── functions_4.js │ │ ├── functions_5.html │ │ ├── functions_5.js │ │ ├── functions_6.html │ │ ├── functions_6.js │ │ ├── functions_7.html │ │ ├── functions_7.js │ │ ├── functions_8.html │ │ ├── functions_8.js │ │ ├── functions_9.html │ │ ├── functions_9.js │ │ ├── functions_a.html │ │ ├── functions_a.js │ │ ├── functions_b.html │ │ ├── functions_b.js │ │ ├── functions_c.html │ │ ├── functions_c.js │ │ ├── functions_d.html │ │ ├── functions_d.js │ │ ├── functions_e.html │ │ ├── functions_e.js │ │ ├── functions_f.html │ │ ├── functions_f.js │ │ ├── mag_sel.png │ │ ├── namespaces_0.html │ │ ├── namespaces_0.js │ │ ├── namespaces_1.html │ │ ├── namespaces_1.js │ │ ├── nomatches.html │ │ ├── pages_0.html │ │ ├── pages_0.js │ │ ├── pages_1.html │ │ ├── pages_1.js │ │ ├── pages_2.html │ │ ├── pages_2.js │ │ ├── pages_3.html │ │ ├── pages_3.js │ │ ├── pages_4.html │ │ ├── pages_4.js │ │ ├── related_0.html │ │ ├── related_0.js │ │ ├── related_1.html │ │ ├── related_1.js │ │ ├── related_2.html │ │ ├── related_2.js │ │ ├── related_3.html │ │ ├── related_3.js │ │ ├── related_4.html │ │ ├── related_4.js │ │ ├── search.css │ │ ├── search.js │ │ ├── search_l.png │ │ ├── search_m.png │ │ ├── search_r.png │ │ ├── searchdata.js │ │ ├── variables_0.html │ │ ├── variables_0.js │ │ ├── variables_1.html │ │ ├── variables_1.js │ │ ├── variables_2.html │ │ ├── variables_2.js │ │ ├── variables_3.html │ │ ├── variables_3.js │ │ ├── variables_4.html │ │ ├── variables_4.js │ │ ├── variables_5.html │ │ ├── variables_5.js │ │ ├── variables_6.html │ │ ├── variables_6.js │ │ ├── variables_7.html │ │ ├── variables_7.js │ │ ├── variables_8.html │ │ ├── variables_8.js │ │ ├── variables_9.html │ │ ├── variables_9.js │ │ ├── variables_a.html │ │ └── variables_a.js │ │ ├── splitbar.png │ │ ├── structstd_1_1hash_3_01_q_pointer_3_01qge_1_1_entity_01_4_01_4-members.html │ │ ├── structstd_1_1hash_3_01_q_pointer_3_01qge_1_1_entity_01_4_01_4.html │ │ ├── structstd_1_1hash_3_01_q_pointer_3_01qge_1_1_entity_01_4_01_4.js │ │ ├── structstd_1_1hash_3_01qge_1_1_edge_01_4-members.html │ │ ├── structstd_1_1hash_3_01qge_1_1_edge_01_4.html │ │ ├── structstd_1_1hash_3_01qge_1_1_edge_01_4.js │ │ ├── structstd_1_1hash_3_01qge_1_1_node_01_4-members.html │ │ ├── structstd_1_1hash_3_01qge_1_1_node_01_4.html │ │ ├── structstd_1_1hash_3_01qge_1_1_node_01_4.js │ │ ├── structstd_1_1hash_3_01std_1_1pair_3_01qge_1_1_entity_01_5_00_01qge_1_1_entity_01_5_01_4_01_4-members.html │ │ ├── structstd_1_1hash_3_01std_1_1pair_3_01qge_1_1_entity_01_5_00_01qge_1_1_entity_01_5_01_4_01_4.html │ │ ├── structstd_1_1hash_3_01std_1_1pair_3_01qge_1_1_entity_01_5_00_01qge_1_1_entity_01_5_01_4_01_4.js │ │ ├── svgpan.js │ │ ├── sync_off.png │ │ ├── sync_on.png │ │ ├── tab_a.png │ │ ├── tab_b.png │ │ ├── tab_h.png │ │ ├── tab_s.png │ │ └── tabs.css ├── images │ ├── demoVideoSnapshot.png │ └── logo.svg └── pages │ ├── conventions.md │ ├── credits.md │ ├── fileFolderOrginization.md │ ├── howToGenerateDocumentation.md │ ├── howToUseQGEInYourProject.md │ ├── mainpage.md │ └── qgeDeveloperDocs.md ├── example projects ├── example1 │ ├── example1.pro │ └── main.cpp ├── example10 │ ├── MyQObject.cpp │ ├── MyQObject.h │ ├── example10.pro │ ├── example10.pro.user │ └── main.cpp ├── example2 │ ├── example2.pro │ └── main.cpp ├── example3 │ ├── example3.pro │ └── main.cpp ├── example4 │ ├── example4.pro │ └── main.cpp ├── example5 │ ├── example5.pro │ ├── example5.pro.user │ └── main.cpp ├── example6 │ ├── example6.pro │ ├── example6.pro.user │ └── main.cpp ├── example7 │ ├── example7.pro │ ├── example7.pro.user │ └── main.cpp ├── example8 │ ├── example8.pro │ ├── example8.pro.user │ └── main.cpp └── example9 │ ├── example9.pro │ ├── example9.pro.user │ └── main.cpp ├── qge ├── Ability.cpp ├── Ability.h ├── AbilityCell.cpp ├── AbilityCell.h ├── AngledSprite.cpp ├── AngledSprite.h ├── Animation.cpp ├── Animation.h ├── AnimationAttack.cpp ├── AnimationAttack.h ├── AsyncShortestPathFinder.cpp ├── AsyncShortestPathFinder.h ├── Axe.cpp ├── Axe.h ├── Bar.cpp ├── Bar.h ├── BodyThrust.cpp ├── BodyThrust.h ├── Bow.cpp ├── Bow.h ├── Button.cpp ├── Button.h ├── CBDamage.cpp ├── CBDamage.h ├── CHealthShower.cpp ├── CHealthShower.h ├── CItemDropper.cpp ├── CItemDropper.h ├── CollisionBehavior.cpp ├── CollisionBehavior.h ├── CountExpiringTimer.cpp ├── CountExpiringTimer.h ├── DRBDestroyProjectile.cpp ├── DRBDestroyProjectile.h ├── DestReachedBehavior.cpp ├── DestReachedBehavior.h ├── DialogGui.cpp ├── DialogGui.h ├── DiplomacyManager.cpp ├── DiplomacyManager.h ├── ECBodyThruster.cpp ├── ECBodyThruster.h ├── ECCameraFollower.cpp ├── ECCameraFollower.h ├── ECChaser.cpp ├── ECChaser.h ├── ECCurrentMapGrabber.cpp ├── ECCurrentMapGrabber.h ├── ECEnemyAttacker.cpp ├── ECEnemyAttacker.h ├── ECFieldOfViewEmitter.cpp ├── ECFieldOfViewEmitter.h ├── ECGuiShower.cpp ├── ECGuiShower.h ├── ECItemPickerUpper.cpp ├── ECItemPickerUpper.h ├── ECKeyboardMover4Directional.cpp ├── ECKeyboardMover4Directional.h ├── ECKeyboardMover8Directional.cpp ├── ECKeyboardMover8Directional.h ├── ECKeyboardMoverPerspective.cpp ├── ECKeyboardMoverPerspective.h ├── ECMapMover.cpp ├── ECMapMover.h ├── ECMerchant.cpp ├── ECMerchant.h ├── ECMouseFacer.cpp ├── ECMouseFacer.h ├── ECMover.cpp ├── ECMover.h ├── ECPathMover.cpp ├── ECPathMover.h ├── ECRotater.cpp ├── ECRotater.h ├── ECSineMover.cpp ├── ECSineMover.h ├── ECStraightMover.cpp ├── ECStraightMover.h ├── Edge.cpp ├── Edge.h ├── Entity.cpp ├── Entity.h ├── EntityController.cpp ├── EntityController.h ├── EntityCreator.cpp ├── EntityCreator.h ├── EntitySprite.cpp ├── EntitySprite.h ├── EntityTargetAbility.cpp ├── EntityTargetAbility.h ├── EntityTargetItem.cpp ├── EntityTargetItem.h ├── EquipableItem.cpp ├── EquipableItem.h ├── FireballLauncher.cpp ├── FireballLauncher.h ├── FogWeather.cpp ├── FogWeather.h ├── Game.cpp ├── Game.h ├── Graph.cpp ├── Graph.h ├── Grid.cpp ├── Grid.h ├── Gui.cpp ├── Gui.h ├── Inventory.cpp ├── Inventory.h ├── InventoryUser.cpp ├── InventoryUser.h ├── InventoryViewer.cpp ├── InventoryViewer.h ├── Item.cpp ├── Item.h ├── ItemCell.cpp ├── ItemCell.h ├── ItemGold.cpp ├── ItemGold.h ├── ItemHealthPotion.cpp ├── ItemHealthPotion.h ├── ItemPushback.cpp ├── ItemPushback.h ├── ItemRainOfSpears.cpp ├── ItemRainOfSpears.h ├── ItemShardsOfFire.cpp ├── ItemShardsOfFire.h ├── ItemTeleport.cpp ├── ItemTeleport.h ├── Label.cpp ├── Label.h ├── MCRegionEmitter.cpp ├── MCRegionEmitter.h ├── MCSpawner.cpp ├── MCSpawner.h ├── Map.cpp ├── Map.h ├── MapController.cpp ├── MapController.h ├── MapGrid.cpp ├── MapGrid.h ├── MeleeWeapon.cpp ├── MeleeWeapon.h ├── MeleeWeaponSlot.cpp ├── MeleeWeaponSlot.h ├── NoTargetAbility.cpp ├── NoTargetAbility.h ├── NoTargetItem.cpp ├── NoTargetItem.h ├── Node.cpp ├── Node.h ├── Panel.cpp ├── Panel.h ├── PathGrid.cpp ├── PathGrid.h ├── PathingMap.cpp ├── PathingMap.h ├── PlayingAnimationInfo.cpp ├── PlayingAnimationInfo.h ├── PointTargetAbility.cpp ├── PointTargetAbility.h ├── PointTargetItem.cpp ├── PointTargetItem.h ├── PointerGrid.cpp ├── PointerGrid.h ├── PositionalSound.cpp ├── PositionalSound.h ├── Projectile.cpp ├── Projectile.h ├── QtUtilities.cpp ├── QtUtilities.h ├── Quest.cpp ├── Quest.h ├── QuestAcceptor.cpp ├── QuestAcceptor.h ├── QuestViewer.cpp ├── QuestViewer.h ├── Quests.cpp ├── Quests.h ├── RainOfSpearsAbility.cpp ├── RainOfSpearsAbility.h ├── RainWeather.cpp ├── RainWeather.h ├── RandomGenerator.cpp ├── RandomGenerator.h ├── RandomImageEntity.cpp ├── RandomImageEntity.h ├── RangedWeapon.cpp ├── RangedWeapon.h ├── RangedWeaponSlot.cpp ├── RangedWeaponSlot.h ├── STLWrappers.h ├── ScrollBar.cpp ├── ScrollBar.h ├── ScrollWindow.cpp ├── ScrollWindow.h ├── ShardsOfFireAbility.cpp ├── ShardsOfFireAbility.h ├── ShopBehaviorNoCost.cpp ├── ShopBehaviorNoCost.h ├── ShopGui.cpp ├── ShopGui.h ├── ShopGuiBehavior.cpp ├── ShopGuiBehavior.h ├── Slot.cpp ├── Slot.h ├── SnowWeather.cpp ├── SnowWeather.h ├── Sound.cpp ├── Sound.h ├── Spear.cpp ├── Spear.h ├── SpearProjectile.cpp ├── SpearProjectile.h ├── Sprite.cpp ├── Sprite.h ├── SpriteSheet.cpp ├── SpriteSheet.h ├── TerrainLayer.cpp ├── TerrainLayer.h ├── TopDownSprite.cpp ├── TopDownSprite.h ├── Tree.cpp ├── Tree.h ├── Utilities.cpp ├── Utilities.h ├── Vendor.h ├── Weapon.cpp ├── Weapon.h ├── WeaponSlot.cpp ├── WeaponSlot.h ├── WeatherEffect.cpp ├── WeatherEffect.h ├── graphics │ ├── buildings │ │ ├── bldg1.png │ │ ├── bldg1pathing.png │ │ ├── bldg2.png │ │ ├── bldg2pathing.png │ │ ├── well.png │ │ └── wellpathing.png │ ├── bush │ │ ├── bush0.png │ │ ├── bush1.png │ │ ├── bush2.png │ │ └── bush3.png │ ├── characterSpritesheets │ │ ├── goblin.png │ │ ├── minotaur_alpha.png │ │ ├── spider.png │ │ └── villager.png │ ├── effects │ │ ├── fireRain.png │ │ ├── fireball.png │ │ ├── fog.png │ │ ├── poof │ │ │ ├── poof0.png │ │ │ ├── poof1.png │ │ │ ├── poof2.png │ │ │ ├── poof3.png │ │ │ ├── poof4.png │ │ │ ├── poof5.png │ │ │ ├── poof6.png │ │ │ ├── poof7.png │ │ │ ├── poof8.png │ │ │ └── poof9.png │ │ ├── rain.png │ │ ├── snow │ │ │ ├── snow0.png │ │ │ └── snow1.png │ │ └── splash │ │ │ ├── splash0.png │ │ │ ├── splash1.png │ │ │ ├── splash2.png │ │ │ └── splash3.png │ ├── human │ │ ├── character.png │ │ ├── characterBow.png │ │ └── characterSpear.png │ ├── human2 │ │ ├── stand0.png │ │ ├── walk0.png │ │ ├── walk1.png │ │ ├── walk2.png │ │ ├── walk3.png │ │ ├── walk4.png │ │ └── walk5.png │ ├── human3 │ │ └── skeleton_0.png │ ├── misc │ │ ├── axeicon.png │ │ ├── buttonbg.png │ │ ├── defaultEntity.png │ │ ├── defaultMeleeWeapon.png │ │ ├── gold.png │ │ ├── healthpotion.png │ │ ├── invbg.png │ │ ├── invcellbg.png │ │ ├── paper.png │ │ ├── pushback.png │ │ ├── targetMouseCursor.png │ │ └── teleport.png │ ├── rock │ │ ├── rock0.png │ │ ├── rock1.png │ │ └── rock2.png │ ├── spider │ │ ├── stand0.png │ │ ├── walk0.png │ │ ├── walk1.png │ │ ├── walk2.png │ │ ├── walk3.png │ │ ├── walk4.png │ │ ├── walk5.png │ │ └── walk6.png │ ├── terrain │ │ ├── flowers.png │ │ ├── flowersopacity.png │ │ ├── grass.png │ │ ├── grasspatch.png │ │ ├── grassstone.png │ │ ├── grassstonedry.png │ │ └── rock.png │ ├── tree │ │ ├── animTree │ │ │ ├── animTree0.png │ │ │ ├── animTree1.png │ │ │ ├── animTree10.png │ │ │ ├── animTree11.png │ │ │ ├── animTree12.png │ │ │ ├── animTree13.png │ │ │ ├── animTree14.png │ │ │ ├── animTree15.png │ │ │ ├── animTree16.png │ │ │ ├── animTree17.png │ │ │ ├── animTree18.png │ │ │ ├── animTree19.png │ │ │ ├── animTree2.png │ │ │ ├── animTree20.png │ │ │ ├── animTree21.png │ │ │ ├── animTree22.png │ │ │ ├── animTree23.png │ │ │ ├── animTree24.png │ │ │ ├── animTree25.png │ │ │ ├── animTree26.png │ │ │ ├── animTree27.png │ │ │ ├── animTree28.png │ │ │ ├── animTree29.png │ │ │ ├── animTree3.png │ │ │ ├── animTree4.png │ │ │ ├── animTree5.png │ │ │ ├── animTree6.png │ │ │ ├── animTree7.png │ │ │ ├── animTree8.png │ │ │ ├── animTree9.png │ │ │ └── animTreepathing.png │ │ ├── treeFour0.png │ │ ├── treeFour1.png │ │ ├── treeFour2.png │ │ ├── treeFour3.png │ │ ├── treeFour4.png │ │ ├── treeFour5.png │ │ ├── treeFour6.png │ │ ├── treeFour7.png │ │ ├── treeFourpathing.png │ │ ├── treeOne0.png │ │ ├── treeOne1.png │ │ ├── treeOne2.png │ │ ├── treeOne3.png │ │ ├── treeOne4.png │ │ ├── treeOnepathing.png │ │ ├── treeThree0.png │ │ ├── treeThree1.png │ │ ├── treeThree2.png │ │ ├── treeThree3.png │ │ ├── treeThree4.png │ │ ├── treeThree5.png │ │ ├── treeThree6.png │ │ ├── treeThree7.png │ │ ├── treeThreepathing.png │ │ ├── treeTwo0.png │ │ ├── treeTwo1.png │ │ ├── treeTwo2.png │ │ ├── treeTwo3.png │ │ ├── treeTwo4.png │ │ ├── treeTwo5.png │ │ ├── treeTwo6.png │ │ ├── treeTwo7.png │ │ └── treeTwopathing.png │ └── weapons │ │ ├── axe.png │ │ ├── bow.png │ │ ├── spear.png │ │ └── trippleSpear.png ├── qge.pri ├── res.qrc └── sounds │ ├── axe.wav │ ├── blink.wav │ ├── bow.wav │ ├── fireball.wav │ ├── music.mp3 │ ├── music2.mp3 │ ├── music3.mp3 │ ├── rain.ogg │ ├── spear.wav │ ├── specialMove.wav │ └── spiderDie.mp3 └── testProject ├── MyEventHandler.cpp ├── MyEventHandler.h ├── QGETestGame.pro ├── QGETestGame.pro.user ├── SpiderCreator.cpp ├── SpiderCreator.h └── main.cpp /.gitignore: -------------------------------------------------------------------------------- 1 | # ignore all example project builds 2 | /example projects/build-* 3 | 4 | # ignore test project builds 5 | /build-* 6 | 7 | # ignore jekyll site folder 8 | /docs/_site -------------------------------------------------------------------------------- /docs/Gemfile: -------------------------------------------------------------------------------- 1 | source 'https://rubygems.org' 2 | gem 'github-pages', group: :jekyll_plugins -------------------------------------------------------------------------------- /docs/LICENSE.md: -------------------------------------------------------------------------------- 1 | I am planning to release the engine under the MIT license, but I want to think about this for a little longer. 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