├── .gitignore ├── AndroidStudio └── SimpleNativeLibrary │ ├── .gitignore │ ├── .idea │ ├── gradle.xml │ ├── misc.xml │ ├── modules.xml │ └── runConfigurations.xml │ ├── app │ ├── .gitignore │ ├── CMakeLists.txt │ ├── build.gradle │ ├── proguard-rules.pro │ └── src │ │ ├── androidTest │ │ └── java │ │ │ └── com │ │ │ └── example │ │ │ └── meach │ │ │ └── simplenativelibrary │ │ │ └── ExampleInstrumentedTest.java │ │ ├── main │ │ ├── AndroidManifest.xml │ │ ├── cpp │ │ │ └── native-lib.cpp │ │ └── res │ │ │ ├── drawable-v24 │ │ │ └── ic_launcher_foreground.xml │ │ │ ├── drawable │ │ │ └── ic_launcher_background.xml │ │ │ ├── mipmap-anydpi-v26 │ │ │ ├── ic_launcher.xml │ │ │ └── ic_launcher_round.xml │ │ │ ├── mipmap-hdpi │ │ │ ├── ic_launcher.png │ │ │ └── ic_launcher_round.png │ │ │ ├── mipmap-mdpi │ │ │ ├── ic_launcher.png │ │ │ └── ic_launcher_round.png │ │ │ ├── mipmap-xhdpi │ │ │ ├── ic_launcher.png │ │ │ └── ic_launcher_round.png │ │ │ ├── mipmap-xxhdpi │ │ │ ├── ic_launcher.png │ │ │ └── ic_launcher_round.png │ │ │ ├── mipmap-xxxhdpi │ │ │ ├── ic_launcher.png │ │ │ └── ic_launcher_round.png │ │ │ └── values │ │ │ ├── colors.xml │ │ │ ├── strings.xml │ │ │ └── styles.xml │ │ └── test │ │ └── java │ │ └── com │ │ └── example │ │ └── meach │ │ └── simplenativelibrary │ │ └── ExampleUnitTest.java │ ├── build.gradle │ ├── gradle.properties │ ├── gradle │ └── wrapper │ │ ├── gradle-wrapper.jar │ │ └── gradle-wrapper.properties │ ├── gradlew │ ├── gradlew.bat │ └── settings.gradle ├── README.md ├── Unity └── SimpleNativeLibrary │ ├── Assets │ ├── Plugins.meta │ ├── Scene.meta │ ├── Scene │ │ ├── scene.unity │ │ └── scene.unity.meta │ ├── UseNativeLibrary.cs │ └── UseNativeLibrary.cs.meta │ ├── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ └── UnityConnectSettings.asset │ ├── SimpleNativeLibrary.csproj │ ├── SimpleNativeLibrary.sln │ └── UnityPackageManager │ └── manifest.json └── VisualStudio └── SimpleNativeLibrary ├── SimpleNativeLibrary.sln └── SimpleNativeLibrary ├── ReadMe.txt ├── SimpleNativeLibrary.cpp ├── SimpleNativeLibrary.vcxproj └── SimpleNativeLibrary.vcxproj.filters /.gitignore: -------------------------------------------------------------------------------- 1 | *.apk 2 | Unity/SimpleNativeLibrary/.vs/ 3 | Unity/SimpleNativeLibrary/Assets/Plugins/ 4 | Unity/SimpleNativeLibrary/Library/ 5 | Unity/SimpleNativeLibrary/Temp/ 6 | VisualStudio/SimpleNativeLibrary/.vs/ 7 | *.db 8 | VisualStudio/SimpleNativeLibrary/SimpleNativeLibrary/x64/ 9 | VisualStudio/SimpleNativeLibrary/x64/ 10 | VisualStudio/SimpleNativeLibrary/ipch/ 11 | -------------------------------------------------------------------------------- /AndroidStudio/SimpleNativeLibrary/.gitignore: -------------------------------------------------------------------------------- 1 | *.iml 2 | .gradle 3 | /local.properties 4 | /.idea/workspace.xml 5 | /.idea/libraries 6 | .DS_Store 7 | /build 8 | /captures 9 | .externalNativeBuild 10 | -------------------------------------------------------------------------------- /AndroidStudio/SimpleNativeLibrary/.idea/gradle.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 17 | 18 | -------------------------------------------------------------------------------- /AndroidStudio/SimpleNativeLibrary/.idea/misc.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 16 | 26 | 27 | 28 | 29 | 30 | 31 | 33 | -------------------------------------------------------------------------------- /AndroidStudio/SimpleNativeLibrary/.idea/modules.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /AndroidStudio/SimpleNativeLibrary/.idea/runConfigurations.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 11 | 12 | -------------------------------------------------------------------------------- /AndroidStudio/SimpleNativeLibrary/app/.gitignore: -------------------------------------------------------------------------------- 1 | /build 2 | -------------------------------------------------------------------------------- /AndroidStudio/SimpleNativeLibrary/app/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | # For more information about using CMake with Android Studio, read the 2 | # documentation: https://d.android.com/studio/projects/add-native-code.html 3 | 4 | # Sets the minimum version of CMake required to build the native library. 5 | 6 | cmake_minimum_required(VERSION 3.4.1) 7 | 8 | # Creates and names a library, sets it as either STATIC 9 | # or SHARED, and provides the relative paths to its source code. 10 | # You can define multiple libraries, and CMake builds them for you. 11 | # Gradle automatically packages shared libraries with your APK. 12 | 13 | add_library( # Sets the name of the library. 14 | SimpleNativeLibrary 15 | 16 | # Sets the library as a shared library. 17 | SHARED 18 | 19 | # Provides a relative path to your source file(s). 20 | src/main/cpp/native-lib.cpp ) 21 | 22 | # Searches for a specified prebuilt library and stores the path as a 23 | # variable. Because CMake includes system libraries in the search path by 24 | # default, you only need to specify the name of the public NDK library 25 | # you want to add. CMake verifies that the library exists before 26 | # completing its build. 27 | 28 | find_library( # Sets the name of the path variable. 29 | log-lib 30 | 31 | # Specifies the name of the NDK library that 32 | # you want CMake to locate. 33 | log ) 34 | 35 | # Specifies libraries CMake should link to your target library. You 36 | # can link multiple libraries, such as libraries you define in this 37 | # build script, prebuilt third-party libraries, or system libraries. 38 | 39 | target_link_libraries( # Specifies the target library. 40 | SimpleNativeLibrary 41 | 42 | # Links the target library to the log library 43 | # included in the NDK. 44 | ${log-lib} ) -------------------------------------------------------------------------------- /AndroidStudio/SimpleNativeLibrary/app/build.gradle: -------------------------------------------------------------------------------- 1 | apply plugin: 'com.android.application' 2 | 3 | android { 4 | compileSdkVersion 26 5 | defaultConfig { 6 | applicationId "com.example.meach.simplenativelibrary" 7 | minSdkVersion 15 8 | targetSdkVersion 26 9 | versionCode 1 10 | versionName "1.0" 11 | testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner" 12 | externalNativeBuild { 13 | cmake { 14 | cppFlags "" 15 | } 16 | } 17 | } 18 | buildTypes { 19 | release { 20 | minifyEnabled false 21 | proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' 22 | } 23 | } 24 | externalNativeBuild { 25 | cmake { 26 | path "CMakeLists.txt" 27 | } 28 | } 29 | } 30 | 31 | dependencies { 32 | implementation fileTree(dir: 'libs', include: ['*.jar']) 33 | implementation 'com.android.support:appcompat-v7:26.1.0' 34 | testImplementation 'junit:junit:4.12' 35 | androidTestImplementation 'com.android.support.test:runner:1.0.1' 36 | androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.1' 37 | } 38 | -------------------------------------------------------------------------------- /AndroidStudio/SimpleNativeLibrary/app/proguard-rules.pro: -------------------------------------------------------------------------------- 1 | # Add project specific ProGuard rules here. 2 | # You can control the set of applied configuration files using the 3 | # proguardFiles setting in build.gradle. 4 | # 5 | # For more details, see 6 | # http://developer.android.com/guide/developing/tools/proguard.html 7 | 8 | # If your project uses WebView with JS, uncomment the following 9 | # and specify the fully qualified class name to the JavaScript interface 10 | # class: 11 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview { 12 | # public *; 13 | #} 14 | 15 | # Uncomment this to preserve the line number information for 16 | # debugging stack traces. 17 | #-keepattributes SourceFile,LineNumberTable 18 | 19 | # If you keep the line number information, uncomment this to 20 | # hide the original source file name. 21 | #-renamesourcefileattribute SourceFile 22 | -------------------------------------------------------------------------------- /AndroidStudio/SimpleNativeLibrary/app/src/androidTest/java/com/example/meach/simplenativelibrary/ExampleInstrumentedTest.java: -------------------------------------------------------------------------------- 1 | package com.example.meach.simplenativelibrary; 2 | 3 | import android.content.Context; 4 | import android.support.test.InstrumentationRegistry; 5 | import android.support.test.runner.AndroidJUnit4; 6 | 7 | import org.junit.Test; 8 | import org.junit.runner.RunWith; 9 | 10 | import static org.junit.Assert.*; 11 | 12 | /** 13 | * Instrumented test, which will execute on an Android device. 14 | * 15 | * @see Testing documentation 16 | */ 17 | @RunWith(AndroidJUnit4.class) 18 | public class ExampleInstrumentedTest { 19 | @Test 20 | public void useAppContext() throws Exception { 21 | // Context of the app under test. 22 | Context appContext = InstrumentationRegistry.getTargetContext(); 23 | 24 | assertEquals("com.example.meach.simplenativelibrary", appContext.getPackageName()); 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /AndroidStudio/SimpleNativeLibrary/app/src/main/AndroidManifest.xml: -------------------------------------------------------------------------------- 1 | 3 | 4 | 11 | 12 | -------------------------------------------------------------------------------- /AndroidStudio/SimpleNativeLibrary/app/src/main/cpp/native-lib.cpp: -------------------------------------------------------------------------------- 1 | #include 2 | #include 3 | 4 | // Link following functions C-style (required for plugins) 5 | extern "C" 6 | { 7 | // The functions we will call from Unity. 8 | 9 | const char* PrintHello() { 10 | return "Hello"; 11 | } 12 | 13 | int PrintANumber() { 14 | return 5; 15 | } 16 | 17 | int AddTwoIntegers(int a, int b) { 18 | return a + b; 19 | } 20 | 21 | float AddTwoFloats(float a, float b) { 22 | return a + b; 23 | } 24 | 25 | } // end of export C block -------------------------------------------------------------------------------- /AndroidStudio/SimpleNativeLibrary/app/src/main/res/drawable-v24/ic_launcher_foreground.xml: -------------------------------------------------------------------------------- 1 | 7 | 12 | 13 | 19 | 22 | 25 | 26 | 27 | 28 | 34 | 35 | -------------------------------------------------------------------------------- /AndroidStudio/SimpleNativeLibrary/app/src/main/res/drawable/ic_launcher_background.xml: -------------------------------------------------------------------------------- 1 | 2 | 7 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 | 105 | 110 | 115 | 120 | 125 | 130 | 135 | 140 | 145 | 150 | 155 | 160 | 165 | 170 | 171 | -------------------------------------------------------------------------------- /AndroidStudio/SimpleNativeLibrary/app/src/main/res/mipmap-anydpi-v26/ic_launcher.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /AndroidStudio/SimpleNativeLibrary/app/src/main/res/mipmap-anydpi-v26/ic_launcher_round.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 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/AndroidStudio/SimpleNativeLibrary/app/src/main/res/values/strings.xml: -------------------------------------------------------------------------------- 1 | 2 | SimpleNativeLibrary 3 | 4 | -------------------------------------------------------------------------------- /AndroidStudio/SimpleNativeLibrary/app/src/main/res/values/styles.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /AndroidStudio/SimpleNativeLibrary/app/src/test/java/com/example/meach/simplenativelibrary/ExampleUnitTest.java: -------------------------------------------------------------------------------- 1 | package com.example.meach.simplenativelibrary; 2 | 3 | import org.junit.Test; 4 | 5 | import static org.junit.Assert.*; 6 | 7 | /** 8 | * Example local unit test, which will execute on the development machine (host). 9 | * 10 | * @see Testing documentation 11 | */ 12 | public class ExampleUnitTest { 13 | @Test 14 | public void addition_isCorrect() throws Exception { 15 | assertEquals(4, 2 + 2); 16 | } 17 | } -------------------------------------------------------------------------------- /AndroidStudio/SimpleNativeLibrary/build.gradle: -------------------------------------------------------------------------------- 1 | // Top-level build file where you can add configuration options common to all sub-projects/modules. 2 | 3 | buildscript { 4 | 5 | repositories { 6 | google() 7 | jcenter() 8 | } 9 | dependencies { 10 | classpath 'com.android.tools.build:gradle:3.0.0' 11 | 12 | 13 | // NOTE: Do not place your application dependencies here; they belong 14 | // in the individual module build.gradle files 15 | } 16 | } 17 | 18 | allprojects { 19 | repositories { 20 | google() 21 | jcenter() 22 | } 23 | } 24 | 25 | task clean(type: Delete) { 26 | delete rootProject.buildDir 27 | } 28 | -------------------------------------------------------------------------------- /AndroidStudio/SimpleNativeLibrary/gradle.properties: -------------------------------------------------------------------------------- 1 | # Project-wide Gradle settings. 2 | 3 | # IDE (e.g. Android Studio) users: 4 | # Gradle settings configured through the IDE *will override* 5 | # any settings specified in this file. 6 | 7 | # For more details on how to configure your build environment visit 8 | # http://www.gradle.org/docs/current/userguide/build_environment.html 9 | 10 | # Specifies the JVM arguments used for the daemon process. 11 | # The setting is particularly useful for tweaking memory settings. 12 | org.gradle.jvmargs=-Xmx1536m 13 | 14 | # When configured, Gradle will run in incubating parallel mode. 15 | # This option should only be used with decoupled projects. More details, visit 16 | # http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects 17 | # org.gradle.parallel=true 18 | -------------------------------------------------------------------------------- /AndroidStudio/SimpleNativeLibrary/gradle/wrapper/gradle-wrapper.jar: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Meach/UnitySimpleNativeLibrary/ff7dc23e8430391c712f4b1c49171c1ab8735b64/AndroidStudio/SimpleNativeLibrary/gradle/wrapper/gradle-wrapper.jar -------------------------------------------------------------------------------- /AndroidStudio/SimpleNativeLibrary/gradle/wrapper/gradle-wrapper.properties: -------------------------------------------------------------------------------- 1 | #Fri Nov 03 10:50:33 EET 2017 2 | distributionBase=GRADLE_USER_HOME 3 | distributionPath=wrapper/dists 4 | zipStoreBase=GRADLE_USER_HOME 5 | zipStorePath=wrapper/dists 6 | distributionUrl=https\://services.gradle.org/distributions/gradle-4.1-all.zip 7 | -------------------------------------------------------------------------------- /AndroidStudio/SimpleNativeLibrary/gradlew: -------------------------------------------------------------------------------- 1 | #!/usr/bin/env bash 2 | 3 | ############################################################################## 4 | ## 5 | ## Gradle start up script for UN*X 6 | ## 7 | ############################################################################## 8 | 9 | # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. 10 | DEFAULT_JVM_OPTS="" 11 | 12 | APP_NAME="Gradle" 13 | APP_BASE_NAME=`basename "$0"` 14 | 15 | # Use the maximum available, or set MAX_FD != -1 to use that value. 16 | MAX_FD="maximum" 17 | 18 | warn ( ) { 19 | echo "$*" 20 | } 21 | 22 | die ( ) { 23 | echo 24 | echo "$*" 25 | echo 26 | exit 1 27 | } 28 | 29 | # OS specific support (must be 'true' or 'false'). 30 | cygwin=false 31 | msys=false 32 | darwin=false 33 | case "`uname`" in 34 | CYGWIN* ) 35 | cygwin=true 36 | ;; 37 | Darwin* ) 38 | darwin=true 39 | ;; 40 | MINGW* ) 41 | msys=true 42 | ;; 43 | esac 44 | 45 | # Attempt to set APP_HOME 46 | # Resolve links: $0 may be a link 47 | PRG="$0" 48 | # Need this for relative symlinks. 49 | while [ -h "$PRG" ] ; do 50 | ls=`ls -ld "$PRG"` 51 | link=`expr "$ls" : '.*-> \(.*\)$'` 52 | if expr "$link" : '/.*' > /dev/null; then 53 | PRG="$link" 54 | else 55 | PRG=`dirname "$PRG"`"/$link" 56 | fi 57 | done 58 | SAVED="`pwd`" 59 | cd "`dirname \"$PRG\"`/" >/dev/null 60 | APP_HOME="`pwd -P`" 61 | cd "$SAVED" >/dev/null 62 | 63 | CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar 64 | 65 | # Determine the Java command to use to start the JVM. 66 | if [ -n "$JAVA_HOME" ] ; then 67 | if [ -x "$JAVA_HOME/jre/sh/java" ] ; then 68 | # IBM's JDK on AIX uses strange locations for the executables 69 | JAVACMD="$JAVA_HOME/jre/sh/java" 70 | else 71 | JAVACMD="$JAVA_HOME/bin/java" 72 | fi 73 | if [ ! -x "$JAVACMD" ] ; then 74 | die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME 75 | 76 | Please set the JAVA_HOME variable in your environment to match the 77 | location of your Java installation." 78 | fi 79 | else 80 | JAVACMD="java" 81 | which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 82 | 83 | Please set the JAVA_HOME variable in your environment to match the 84 | location of your Java installation." 85 | fi 86 | 87 | # Increase the maximum file descriptors if we can. 88 | if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then 89 | MAX_FD_LIMIT=`ulimit -H -n` 90 | if [ $? -eq 0 ] ; then 91 | if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then 92 | MAX_FD="$MAX_FD_LIMIT" 93 | fi 94 | ulimit -n $MAX_FD 95 | if [ $? -ne 0 ] ; then 96 | warn "Could not set maximum file descriptor limit: $MAX_FD" 97 | fi 98 | else 99 | warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT" 100 | fi 101 | fi 102 | 103 | # For Darwin, add options to specify how the application appears in the dock 104 | if $darwin; then 105 | GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\"" 106 | fi 107 | 108 | # For Cygwin, switch paths to Windows format before running java 109 | if $cygwin ; then 110 | APP_HOME=`cygpath --path --mixed "$APP_HOME"` 111 | CLASSPATH=`cygpath --path --mixed "$CLASSPATH"` 112 | JAVACMD=`cygpath --unix "$JAVACMD"` 113 | 114 | # We build the pattern for arguments to be converted via cygpath 115 | ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null` 116 | SEP="" 117 | for dir in $ROOTDIRSRAW ; do 118 | ROOTDIRS="$ROOTDIRS$SEP$dir" 119 | SEP="|" 120 | done 121 | OURCYGPATTERN="(^($ROOTDIRS))" 122 | # Add a user-defined pattern to the cygpath arguments 123 | if [ "$GRADLE_CYGPATTERN" != "" ] ; then 124 | OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)" 125 | fi 126 | # Now convert the arguments - kludge to limit ourselves to /bin/sh 127 | i=0 128 | for arg in "$@" ; do 129 | CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -` 130 | CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option 131 | 132 | if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition 133 | eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"` 134 | else 135 | eval `echo args$i`="\"$arg\"" 136 | fi 137 | i=$((i+1)) 138 | done 139 | case $i in 140 | (0) set -- ;; 141 | (1) set -- "$args0" ;; 142 | (2) set -- "$args0" "$args1" ;; 143 | (3) set -- "$args0" "$args1" "$args2" ;; 144 | (4) set -- "$args0" "$args1" "$args2" "$args3" ;; 145 | (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;; 146 | (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;; 147 | (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;; 148 | (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;; 149 | (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;; 150 | esac 151 | fi 152 | 153 | # Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules 154 | function splitJvmOpts() { 155 | JVM_OPTS=("$@") 156 | } 157 | eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS 158 | JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME" 159 | 160 | exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@" 161 | -------------------------------------------------------------------------------- /AndroidStudio/SimpleNativeLibrary/gradlew.bat: -------------------------------------------------------------------------------- 1 | @if "%DEBUG%" == "" @echo off 2 | @rem ########################################################################## 3 | @rem 4 | @rem Gradle startup script for Windows 5 | @rem 6 | @rem ########################################################################## 7 | 8 | @rem Set local scope for the variables with windows NT shell 9 | if "%OS%"=="Windows_NT" setlocal 10 | 11 | @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. 12 | set DEFAULT_JVM_OPTS= 13 | 14 | set DIRNAME=%~dp0 15 | if "%DIRNAME%" == "" set DIRNAME=. 16 | set APP_BASE_NAME=%~n0 17 | set APP_HOME=%DIRNAME% 18 | 19 | @rem Find java.exe 20 | if defined JAVA_HOME goto findJavaFromJavaHome 21 | 22 | set JAVA_EXE=java.exe 23 | %JAVA_EXE% -version >NUL 2>&1 24 | if "%ERRORLEVEL%" == "0" goto init 25 | 26 | echo. 27 | echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 28 | echo. 29 | echo Please set the JAVA_HOME variable in your environment to match the 30 | echo location of your Java installation. 31 | 32 | goto fail 33 | 34 | :findJavaFromJavaHome 35 | set JAVA_HOME=%JAVA_HOME:"=% 36 | set JAVA_EXE=%JAVA_HOME%/bin/java.exe 37 | 38 | if exist "%JAVA_EXE%" goto init 39 | 40 | echo. 41 | echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 42 | echo. 43 | echo Please set the JAVA_HOME variable in your environment to match the 44 | echo location of your Java installation. 45 | 46 | goto fail 47 | 48 | :init 49 | @rem Get command-line arguments, handling Windowz variants 50 | 51 | if not "%OS%" == "Windows_NT" goto win9xME_args 52 | if "%@eval[2+2]" == "4" goto 4NT_args 53 | 54 | :win9xME_args 55 | @rem Slurp the command line arguments. 56 | set CMD_LINE_ARGS= 57 | set _SKIP=2 58 | 59 | :win9xME_args_slurp 60 | if "x%~1" == "x" goto execute 61 | 62 | set CMD_LINE_ARGS=%* 63 | goto execute 64 | 65 | :4NT_args 66 | @rem Get arguments from the 4NT Shell from JP Software 67 | set CMD_LINE_ARGS=%$ 68 | 69 | :execute 70 | @rem Setup the command line 71 | 72 | set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar 73 | 74 | @rem Execute Gradle 75 | "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS% 76 | 77 | :end 78 | @rem End local scope for the variables with windows NT shell 79 | if "%ERRORLEVEL%"=="0" goto mainEnd 80 | 81 | :fail 82 | rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of 83 | rem the _cmd.exe /c_ return code! 84 | if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1 85 | exit /b 1 86 | 87 | :mainEnd 88 | if "%OS%"=="Windows_NT" endlocal 89 | 90 | :omega 91 | -------------------------------------------------------------------------------- /AndroidStudio/SimpleNativeLibrary/settings.gradle: -------------------------------------------------------------------------------- 1 | include ':app' 2 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # UnitySimpleNativeLibrary 2 | 3 | Unity native plugin 4 | 5 | Simplest Plugin example 6 | Example code from here: https://docs.unity3d.com/Manual/PluginsForDesktop.html 7 | 8 | ## Create native plugin - Windows 9 | Follow this [**tutorial**](https://msdn.microsoft.com/en-us/library/ms235636.aspx) 10 | 11 | ### Visual Studio - Create project 12 | 1. On the menu bar, choose **File**, **New**, **Project**. 13 | 2. In the left pane of the **New Project** dialog box, expand **Installed, Templates, Visual C++**, and then select **Win32**. 14 | 3. In the center pane, select **Win32 Console Application**. 15 | 4. Specify a name for the project (for example, **SimpleNativeLibrary**). Choose the **OK** button. 16 | 5. On the **Overview** page of the **Win32 Application Wizard** dialog box, choose the **Next** button. 17 | 6. On the **Application Settings** page, under **Application type**, select **DLL**. 18 | 7. Choose the **Finish** button to create the project. 19 | 20 | ### Visual Studio – Strip down project 21 | If you don't need the precompiled headers. 22 | 1. Open the project properties, in **C/C++, Precompiled Headers**. 23 | 2. In the options on the right, under **Precompiled Header**, select **Not Using Precompiled Headers** 24 | 3. Delete all source and headers files added automatically beside **SimpleNativeLibrary.cpp** 25 | 4. Put code you want to include in this library 26 | 27 | ```c++ 28 | // SimpleNativeLibrary.cpp : Defines the exported functions for the DLL application. 29 | // 30 | 31 | #if _MSC_VER // this is defined when compiling with Visual Studio 32 | #define EXPORT_API __declspec(dllexport) // Visual Studio needs annotating exported functions with this 33 | #else 34 | #define EXPORT_API // XCode does not need annotating exported functions, so define is empty 35 | #endif 36 | 37 | // Link following functions C-style (required for plugins) 38 | extern "C" 39 | { 40 | 41 | // The functions we will call from Unity. 42 | // 43 | const EXPORT_API char* PrintHello() { 44 | return "Hello"; 45 | } 46 | 47 | int EXPORT_API PrintANumber() { 48 | return 5; 49 | } 50 | 51 | int EXPORT_API AddTwoIntegers(int a, int b) { 52 | return a + b; 53 | } 54 | 55 | float EXPORT_API AddTwoFloats(float a, float b) { 56 | return a + b; 57 | } 58 | 59 | } // end of export C block 60 | ``` 61 | 5. Build the library. 62 | 63 | ## Create native plugin - Android 64 | Reference guides: [**this**](https://github.com/makbn/opencv_android_setup_tutorial), and [**this**](https://stackoverflow.com/a/41037526) 65 | 1. Open **Android Studio** and click on **New Project** 66 | 2. Fill **Application Name** (for example SimpleNativeLibrary), **Company Domain** and check **Include C++ Support** 67 | 3. Continue like all other default android project and in the last step before click on **Finish** you need to set your C++ Standard! I use **Toolchain Default** 68 | 69 | - if you got an exception with this message : Error:NDK not configured. Download it with SDK manager.) you should follow this steps: 70 | - open **Project Structure** under File tab. 71 | - set your NDK direction in **Android NDK location** and Done! 72 | 73 | 4. In the project structure, under **app** module, open **CMakeLists.txt** 74 | 5. Change the name of the library, under **add_library** and **target_link_libraries** sections. Replace **native-lib** to **SimpleNativeLibrary** 75 | 6. Go to app, src, main, cpp and paste the C++ code in the source file there. 76 | 77 | ```c++ 78 | #include 79 | #include 80 | 81 | // Link following functions C-style (required for plugins) 82 | extern "C" 83 | { 84 | // The functions we will call from Unity. 85 | 86 | const char* PrintHello() { 87 | return "Hello"; 88 | } 89 | 90 | int PrintANumber() { 91 | return 5; 92 | } 93 | 94 | int AddTwoIntegers(int a, int b) { 95 | return a + b; 96 | } 97 | 98 | float AddTwoFloats(float a, float b) { 99 | return a + b; 100 | } 101 | 102 | } // end of export C block 103 | ``` 104 | 105 | 7. Sync gradle and build the library 106 | 107 | 108 | ## Use native plugin - Unity 109 | ### Create project 110 | 1. Open Unity and create a new project. 111 | 2. Create folder **Plugins** in **Assets** folder. Put the compiled library in there. 112 | 3. Create a new C# script **UseNativeLibrary** 113 | 4. Add code to access the library in it: 114 | 115 | ```c# 116 | using UnityEngine; 117 | using System; 118 | using System.Runtime.InteropServices; 119 | 120 | public class UseNativeLibrary : MonoBehaviour { 121 | //Lets make our calls from the Plugin 122 | [DllImport("SimpleNativeLibrary")] 123 | private static extern int PrintANumber(); 124 | 125 | [DllImport("SimpleNativeLibrary")] 126 | private static extern IntPtr PrintHello(); 127 | 128 | [DllImport("SimpleNativeLibrary")] 129 | private static extern int AddTwoIntegers(int i1, int i2); 130 | 131 | [DllImport("SimpleNativeLibrary")] 132 | private static extern float AddTwoFloats(float f1, float f2); 133 | 134 | // Use this for initialization 135 | void Start() 136 | { 137 | Debug.Log(PrintANumber()); 138 | Debug.Log(Marshal.PtrToStringAuto(PrintHello())); 139 | Debug.Log(AddTwoIntegers(2, 2)); 140 | Debug.Log(AddTwoFloats(2.5F, 4F)); 141 | } 142 | 143 | // Update is called once per frame 144 | void Update () { 145 | 146 | } 147 | } 148 | ``` 149 | 150 | 5. In your scene, add an empty **GameObject** and drag **UseNativeLibrary** script to it. 151 | 6. Press Run and you should see debug info in the console 152 | 153 | -------------------------------------------------------------------------------- /Unity/SimpleNativeLibrary/Assets/Plugins.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1747218c21bf8f64d83a204315ec8795 3 | folderAsset: yes 4 | timeCreated: 1509697864 5 | licenseType: Free 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Unity/SimpleNativeLibrary/Assets/Scene.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 84216065bfc0d2244930eefd01c46b7e 3 | folderAsset: yes 4 | timeCreated: 1509698738 5 | licenseType: Free 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | 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Free 5 | DefaultImporter: 6 | externalObjects: {} 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Unity/SimpleNativeLibrary/Assets/UseNativeLibrary.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | using System; 4 | using System.Runtime.InteropServices; 5 | 6 | public class UseNativeLibrary : MonoBehaviour { 7 | //Lets make our calls from the Plugin 8 | [DllImport("SimpleNativeLibrary")] 9 | private static extern int PrintANumber(); 10 | 11 | [DllImport("SimpleNativeLibrary")] 12 | private static extern IntPtr PrintHello(); 13 | 14 | [DllImport("SimpleNativeLibrary")] 15 | private static extern int AddTwoIntegers(int i1, int i2); 16 | 17 | [DllImport("SimpleNativeLibrary")] 18 | private static extern float AddTwoFloats(float f1, float f2); 19 | 20 | // Debug text object 21 | [SerializeField] 22 | Text textDebug; 23 | 24 | // Use this for initialization 25 | void Start() 26 | { 27 | String str = ""; 28 | 29 | str += "PrintANumber() " + PrintANumber() + "\n"; 30 | str += "PrintHello() " + Marshal.PtrToStringAuto(PrintHello()) + "\n"; 31 | str += "AddTwoIntegers(2, 2) " + AddTwoIntegers(2, 2) + "\n"; 32 | str += "AddTwoFloats(2.5f, 4.0f) " + AddTwoFloats(2.5f, 4.0f) + "\n"; 33 | 34 | // Print result in console 35 | Debug.Log(str); 36 | 37 | // Display result in text UI 38 | if(textDebug) 39 | { 40 | textDebug.text = str; 41 | } 42 | } 43 | 44 | // Update is called once per frame 45 | void Update () { 46 | 47 | } 48 | } 49 | -------------------------------------------------------------------------------- /Unity/SimpleNativeLibrary/Assets/UseNativeLibrary.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6aaf773c90fbd484cbce8803ebb7e1db 3 | timeCreated: 1509697960 4 | licenseType: Free 5 | MonoImporter: 6 | 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-------------------------------------------------------------------------------- /Unity/SimpleNativeLibrary/ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /Unity/SimpleNativeLibrary/ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /Unity/SimpleNativeLibrary/ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 0 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /Unity/SimpleNativeLibrary/SimpleNativeLibrary.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | Debug 5 | AnyCPU 6 | 10.0.20506 7 | 2.0 8 | {32E4BA66-C585-EF1E-463F-DF31CA3CAA46} 9 | Library 10 | Assembly-CSharp 11 | 512 12 | {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} 13 | .NETFramework 14 | v3.5 15 | Unity Subset v3.5 16 | 17 | Game:1 18 | Android:13 19 | 2017.2.0f3 20 | 21 | 4 22 | 23 | 24 | pdbonly 25 | false 26 | Temp\UnityVS_bin\Debug\ 27 | Temp\UnityVS_obj\Debug\ 28 | prompt 29 | 4 30 | DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_2_0;UNITY_2017_2;UNITY_2017;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_PACKMAN;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;PLATFORM_ANDROID;UNITY_ANDROID;UNITY_ANDROID_API;ENABLE_SUBSTANCE;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_EVENT_QUEUE;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;PLATFORM_SUPPORTS_ADS_ID;UNITY_CAN_SHOW_SPLASH_SCREEN;ENABLE_VR;ENABLE_AR;ENABLE_SPATIALTRACKING;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_HAS_GOOGLEVR;UNITY_HAS_TANGO 31 | true 32 | 33 | 34 | pdbonly 35 | false 36 | Temp\UnityVS_bin\Release\ 37 | Temp\UnityVS_obj\Release\ 38 | prompt 39 | 4 40 | TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_2_0;UNITY_2017_2;UNITY_2017;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_PACKMAN;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;PLATFORM_ANDROID;UNITY_ANDROID;UNITY_ANDROID_API;ENABLE_SUBSTANCE;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_EVENT_QUEUE;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;PLATFORM_SUPPORTS_ADS_ID;UNITY_CAN_SHOW_SPLASH_SCREEN;ENABLE_VR;ENABLE_AR;ENABLE_SPATIALTRACKING;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_HAS_GOOGLEVR;UNITY_HAS_TANGO 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129 | 130 | 131 | Library\UnityAssemblies\UnityEngine.WebModule.dll 132 | 133 | 134 | Library\UnityAssemblies\UnityEngine.ARModule.dll 135 | 136 | 137 | Library\UnityAssemblies\UnityEngine.VRModule.dll 138 | 139 | 140 | Library\UnityAssemblies\UnityEngine.UIElementsModule.dll 141 | 142 | 143 | Library\UnityAssemblies\UnityEngine.StyleSheetsModule.dll 144 | 145 | 146 | Library\UnityAssemblies\UnityEngine.AudioModule.dll 147 | 148 | 149 | Library\UnityAssemblies\UnityEngine.GameCenterModule.dll 150 | 151 | 152 | Library\UnityAssemblies\UnityEngine.GridModule.dll 153 | 154 | 155 | Library\UnityAssemblies\UnityEngine.ImageConversionModule.dll 156 | 157 | 158 | Library\UnityAssemblies\UnityEngine.InputModule.dll 159 | 160 | 161 | Library\UnityAssemblies\UnityEngine.JSONSerializeModule.dll 162 | 163 | 164 | Library\UnityAssemblies\UnityEngine.ParticlesLegacyModule.dll 165 | 166 | 167 | Library\UnityAssemblies\UnityEngine.Physics2DModule.dll 168 | 169 | 170 | Library\UnityAssemblies\UnityEngine.ScreenCaptureModule.dll 171 | 172 | 173 | Library\UnityAssemblies\UnityEngine.SpriteMaskModule.dll 174 | 175 | 176 | Library\UnityAssemblies\UnityEngine.TerrainModule.dll 177 | 178 | 179 | Library\UnityAssemblies\UnityEngine.TilemapModule.dll 180 | 181 | 182 | Library\UnityAssemblies\UnityEngine.VideoModule.dll 183 | 184 | 185 | Library\UnityAssemblies\UnityEngine.WindModule.dll 186 | 187 | 188 | Library\UnityAssemblies\UnityEngine.UI.dll 189 | 190 | 191 | Library\UnityAssemblies\UnityEngine.Networking.dll 192 | 193 | 194 | Library\UnityAssemblies\UnityEngine.TestRunner.dll 195 | 196 | 197 | Library\UnityAssemblies\nunit.framework.dll 198 | 199 | 200 | Library\UnityAssemblies\UnityEngine.Timeline.dll 201 | 202 | 203 | Library\UnityAssemblies\UnityEngine.UIAutomation.dll 204 | 205 | 206 | Library\UnityAssemblies\UnityEngine.GoogleAudioSpatializer.dll 207 | 208 | 209 | Library\UnityAssemblies\UnityEngine.HoloLens.dll 210 | 211 | 212 | Library\UnityAssemblies\UnityEngine.SpatialTracking.dll 213 | 214 | 215 | Library\UnityAssemblies\UnityEngine.Analytics.dll 216 | 217 | 218 | Library\UnityAssemblies\UnityEngine.Purchasing.dll 219 | 220 | 221 | 222 | 223 | 224 | 225 | 226 | 227 | -------------------------------------------------------------------------------- /Unity/SimpleNativeLibrary/SimpleNativeLibrary.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 2017 4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimpleNativeLibrary", "SimpleNativeLibrary.csproj", "{32E4BA66-C585-EF1E-463F-DF31CA3CAA46}" 5 | EndProject 6 | Global 7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 8 | Debug|Any CPU = Debug|Any CPU 9 | Release|Any CPU = Release|Any CPU 10 | EndGlobalSection 11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 12 | {32E4BA66-C585-EF1E-463F-DF31CA3CAA46}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 13 | {32E4BA66-C585-EF1E-463F-DF31CA3CAA46}.Debug|Any CPU.Build.0 = Debug|Any CPU 14 | {32E4BA66-C585-EF1E-463F-DF31CA3CAA46}.Release|Any CPU.ActiveCfg = Release|Any CPU 15 | {32E4BA66-C585-EF1E-463F-DF31CA3CAA46}.Release|Any CPU.Build.0 = Release|Any CPU 16 | EndGlobalSection 17 | GlobalSection(SolutionProperties) = preSolution 18 | HideSolutionNode = FALSE 19 | EndGlobalSection 20 | EndGlobal 21 | -------------------------------------------------------------------------------- /Unity/SimpleNativeLibrary/UnityPackageManager/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | } 4 | } 5 | -------------------------------------------------------------------------------- /VisualStudio/SimpleNativeLibrary/SimpleNativeLibrary.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 14 4 | VisualStudioVersion = 14.0.25420.1 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SimpleNativeLibrary", "SimpleNativeLibrary\SimpleNativeLibrary.vcxproj", "{E03372CB-C5B5-4648-AE9B-319C34EDF56E}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|x64 = Debug|x64 11 | Debug|x86 = Debug|x86 12 | Release|x64 = Release|x64 13 | Release|x86 = Release|x86 14 | EndGlobalSection 15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 16 | {E03372CB-C5B5-4648-AE9B-319C34EDF56E}.Debug|x64.ActiveCfg = Debug|x64 17 | {E03372CB-C5B5-4648-AE9B-319C34EDF56E}.Debug|x64.Build.0 = Debug|x64 18 | {E03372CB-C5B5-4648-AE9B-319C34EDF56E}.Debug|x86.ActiveCfg = Debug|Win32 19 | {E03372CB-C5B5-4648-AE9B-319C34EDF56E}.Debug|x86.Build.0 = Debug|Win32 20 | {E03372CB-C5B5-4648-AE9B-319C34EDF56E}.Release|x64.ActiveCfg = Release|x64 21 | {E03372CB-C5B5-4648-AE9B-319C34EDF56E}.Release|x64.Build.0 = Release|x64 22 | {E03372CB-C5B5-4648-AE9B-319C34EDF56E}.Release|x86.ActiveCfg = Release|Win32 23 | {E03372CB-C5B5-4648-AE9B-319C34EDF56E}.Release|x86.Build.0 = Release|Win32 24 | EndGlobalSection 25 | GlobalSection(SolutionProperties) = preSolution 26 | HideSolutionNode = FALSE 27 | EndGlobalSection 28 | EndGlobal 29 | -------------------------------------------------------------------------------- /VisualStudio/SimpleNativeLibrary/SimpleNativeLibrary/ReadMe.txt: -------------------------------------------------------------------------------- 1 | ======================================================================== 2 | DYNAMIC LINK LIBRARY : SimpleNativeLibrary Project Overview 3 | ======================================================================== 4 | 5 | AppWizard has created this SimpleNativeLibrary DLL for you. 6 | 7 | This file contains a summary of what you will find in each of the files that 8 | make up your SimpleNativeLibrary application. 9 | 10 | 11 | SimpleNativeLibrary.vcxproj 12 | This is the main project file for VC++ projects generated using an Application Wizard. 13 | It contains information about the version of Visual C++ that generated the file, and 14 | information about the platforms, configurations, and project features selected with the 15 | Application Wizard. 16 | 17 | SimpleNativeLibrary.vcxproj.filters 18 | This is the filters file for VC++ projects generated using an Application Wizard. 19 | It contains information about the association between the files in your project 20 | and the filters. This association is used in the IDE to show grouping of files with 21 | similar extensions under a specific node (for e.g. ".cpp" files are associated with the 22 | "Source Files" filter). 23 | 24 | SimpleNativeLibrary.cpp 25 | This is the main DLL source file. 26 | 27 | When created, this DLL does not export any symbols. As a result, it 28 | will not produce a .lib file when it is built. If you wish this project 29 | to be a project dependency of some other project, you will either need to 30 | add code to export some symbols from the DLL so that an export library 31 | will be produced, or you can set the Ignore Input Library property to Yes 32 | on the General propert page of the Linker folder in the project's Property 33 | Pages dialog box. 34 | 35 | ///////////////////////////////////////////////////////////////////////////// 36 | Other standard files: 37 | 38 | StdAfx.h, StdAfx.cpp 39 | These files are used to build a precompiled header (PCH) file 40 | named SimpleNativeLibrary.pch and a precompiled types file named StdAfx.obj. 41 | 42 | ///////////////////////////////////////////////////////////////////////////// 43 | Other notes: 44 | 45 | AppWizard uses "TODO:" comments to indicate parts of the source code you 46 | should add to or customize. 47 | 48 | ///////////////////////////////////////////////////////////////////////////// 49 | -------------------------------------------------------------------------------- /VisualStudio/SimpleNativeLibrary/SimpleNativeLibrary/SimpleNativeLibrary.cpp: -------------------------------------------------------------------------------- 1 | // SimpleNativeLibrary.cpp : Defines the exported functions for the DLL application. 2 | // 3 | 4 | #if _MSC_VER // this is defined when compiling with Visual Studio 5 | #define EXPORT_API __declspec(dllexport) // Visual Studio needs annotating exported functions with this 6 | #else 7 | #define EXPORT_API // XCode does not need annotating exported functions, so define is empty 8 | #endif 9 | 10 | // Link following functions C-style (required for plugins) 11 | extern "C" 12 | { 13 | 14 | // The functions we will call from Unity. 15 | // 16 | const EXPORT_API char* PrintHello() { 17 | return "Hello"; 18 | } 19 | 20 | int EXPORT_API PrintANumber() { 21 | return 5; 22 | } 23 | 24 | int EXPORT_API AddTwoIntegers(int a, int b) { 25 | return a + b; 26 | } 27 | 28 | float EXPORT_API AddTwoFloats(float a, float b) { 29 | return a + b; 30 | } 31 | 32 | } // end of export C block -------------------------------------------------------------------------------- /VisualStudio/SimpleNativeLibrary/SimpleNativeLibrary/SimpleNativeLibrary.vcxproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | Win32 7 | 8 | 9 | Release 10 | Win32 11 | 12 | 13 | Debug 14 | x64 15 | 16 | 17 | Release 18 | x64 19 | 20 | 21 | 22 | {E03372CB-C5B5-4648-AE9B-319C34EDF56E} 23 | Win32Proj 24 | SimpleNativeLibrary 25 | 8.1 26 | 27 | 28 | 29 | DynamicLibrary 30 | true 31 | v140 32 | Unicode 33 | 34 | 35 | DynamicLibrary 36 | false 37 | v140 38 | true 39 | Unicode 40 | 41 | 42 | DynamicLibrary 43 | true 44 | v140 45 | Unicode 46 | 47 | 48 | DynamicLibrary 49 | false 50 | v140 51 | true 52 | Unicode 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | true 74 | 75 | 76 | true 77 | 78 | 79 | false 80 | 81 | 82 | false 83 | 84 | 85 | 86 | Use 87 | Level3 88 | Disabled 89 | WIN32;_DEBUG;_WINDOWS;_USRDLL;SIMPLENATIVELIBRARY_EXPORTS;%(PreprocessorDefinitions) 90 | true 91 | 92 | 93 | Windows 94 | true 95 | 96 | 97 | 98 | 99 | Use 100 | Level3 101 | Disabled 102 | _DEBUG;_WINDOWS;_USRDLL;SIMPLENATIVELIBRARY_EXPORTS;%(PreprocessorDefinitions) 103 | true 104 | 105 | 106 | Windows 107 | true 108 | 109 | 110 | 111 | 112 | Level3 113 | Use 114 | MaxSpeed 115 | true 116 | true 117 | WIN32;NDEBUG;_WINDOWS;_USRDLL;SIMPLENATIVELIBRARY_EXPORTS;%(PreprocessorDefinitions) 118 | true 119 | 120 | 121 | Windows 122 | true 123 | true 124 | true 125 | 126 | 127 | 128 | 129 | Level3 130 | NotUsing 131 | MaxSpeed 132 | true 133 | true 134 | NDEBUG;_WINDOWS;_USRDLL;SIMPLENATIVELIBRARY_EXPORTS;%(PreprocessorDefinitions) 135 | true 136 | 137 | 138 | Windows 139 | true 140 | true 141 | true 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | 151 | 152 | 153 | -------------------------------------------------------------------------------- /VisualStudio/SimpleNativeLibrary/SimpleNativeLibrary/SimpleNativeLibrary.vcxproj.filters: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | {4FC737F1-C7A5-4376-A066-2A32D752A2FF} 6 | cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx 7 | 8 | 9 | {93995380-89BD-4b04-88EB-625FBE52EBFB} 10 | h;hh;hpp;hxx;hm;inl;inc;xsd 11 | 12 | 13 | {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} 14 | rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | Source Files 23 | 24 | 25 | --------------------------------------------------------------------------------