├── modsorter.gif ├── ModSorter ├── kofi.png ├── Ookii.Dialogs.dll ├── Ookii.Dialogs.Wpf.dll ├── Ookii.Dialogs.WPF_license.txt ├── app.config ├── Properties │ ├── Settings.settings │ ├── Settings.Designer.cs │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ └── Resources.resx ├── App.xaml.cs ├── App.xaml ├── MainWindow.xaml ├── Mod.cs ├── ModSorter.csproj ├── XmlFileReaderUtility.cs └── MainWindow.xaml.cs ├── ModSorter.sln ├── README.md ├── .gitattributes ├── .gitignore └── LICENSE /modsorter.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Mehni/ModSorter/HEAD/modsorter.gif -------------------------------------------------------------------------------- /ModSorter/kofi.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Mehni/ModSorter/HEAD/ModSorter/kofi.png -------------------------------------------------------------------------------- /ModSorter/Ookii.Dialogs.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Mehni/ModSorter/HEAD/ModSorter/Ookii.Dialogs.dll -------------------------------------------------------------------------------- /ModSorter/Ookii.Dialogs.Wpf.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Mehni/ModSorter/HEAD/ModSorter/Ookii.Dialogs.Wpf.dll -------------------------------------------------------------------------------- /ModSorter/Ookii.Dialogs.WPF_license.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Mehni/ModSorter/HEAD/ModSorter/Ookii.Dialogs.WPF_license.txt -------------------------------------------------------------------------------- /ModSorter/app.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | -------------------------------------------------------------------------------- /ModSorter/Properties/Settings.settings: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /ModSorter/App.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Configuration; 4 | using System.Data; 5 | using System.Linq; 6 | using System.Windows; 7 | 8 | namespace ModSorter 9 | { 10 | /// 11 | /// Interaction logic for App.xaml 12 | /// 13 | public partial class App : Application 14 | { 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /ModSorter/App.xaml: -------------------------------------------------------------------------------- 1 | 6 | 7 | 8 | 9 | 10 | -------------------------------------------------------------------------------- /ModSorter.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 15 4 | VisualStudioVersion = 15.0.28307.168 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ModSorter", "ModSorter\ModSorter.csproj", "{F68BF19B-B8A1-4D52-B627-535A1F7572AA}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {F68BF19B-B8A1-4D52-B627-535A1F7572AA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {F68BF19B-B8A1-4D52-B627-535A1F7572AA}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {F68BF19B-B8A1-4D52-B627-535A1F7572AA}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {F68BF19B-B8A1-4D52-B627-535A1F7572AA}.Release|Any CPU.Build.0 = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | GlobalSection(ExtensibilityGlobals) = postSolution 23 | SolutionGuid = {7539F0AF-6BCA-4C6E-BDBC-BA002D437FC7} 24 | EndGlobalSection 25 | EndGlobal 26 | -------------------------------------------------------------------------------- /ModSorter/Properties/Settings.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.42000 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace ModSorter.Properties { 12 | 13 | 14 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 15 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.9.0.0")] 16 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase { 17 | 18 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); 19 | 20 | public static Settings Default { 21 | get { 22 | return defaultInstance; 23 | } 24 | } 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # ModSorter by Mehni 2 | 3 | Tired of having to wait ages just to (de)activate a mod? Spending more time shuffling the order around then you do playing? Bored of downloading a mod, starting the game to activate it, then restarting the game again? This ModSorter is a tool that lets you organise your mods without starting the game! 4 | 5 | ## Features 6 | 7 | - Can sort mods. 8 | - Can deactivate mods. 9 | - Can activate mods. 10 | - Can load modlists from saves. 11 | - Can reset your list to just Core. 12 | - Can search through that 300+ long modlist to find that one special mod you need to activate. 13 | - Crashes when you do really dumb stuff. ~~I tried to make it idiot-proof, but the local idiot ran off so I tested my own stuff.~~ Update: Local idiot located fun bugs and edge cases, upgraded to local hero. 14 | 15 | ## Here's a gif of it in action 16 | 17 | [![image](https://github.com/Mehni/ModSorter/raw/master/modsorter.gif)](https://github.com/Mehni/ModSorter/raw/master/modsorter.gif) 18 | 19 | ## Download link 20 | 21 | [Releases](https://github.com/Mehni/ModSorter/releases/latest) 22 | 23 | ## Compatibility 24 | 25 | Windows only. 26 | 27 | ## Wanna show your appreciation? Buy me a coffee 28 | 29 | [![image](https://i.imgur.com/QGcents.png)](https://ko-fi.com/mehnicreates) 30 | -------------------------------------------------------------------------------- /ModSorter/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Resources; 3 | using System.Runtime.CompilerServices; 4 | using System.Runtime.InteropServices; 5 | using System.Windows; 6 | 7 | // General Information about an assembly is controlled through the following 8 | // set of attributes. Change these attribute values to modify the information 9 | // associated with an assembly. 10 | [assembly: AssemblyTitle("ModSorter")] 11 | [assembly: AssemblyDescription("")] 12 | [assembly: AssemblyConfiguration("")] 13 | [assembly: AssemblyCompany("")] 14 | [assembly: AssemblyProduct("ModSorter")] 15 | [assembly: AssemblyCopyright("Copyright © Mehni 2019")] 16 | [assembly: AssemblyTrademark("")] 17 | [assembly: AssemblyCulture("")] 18 | 19 | // Setting ComVisible to false makes the types in this assembly not visible 20 | // to COM components. If you need to access a type in this assembly from 21 | // COM, set the ComVisible attribute to true on that type. 22 | [assembly: ComVisible(false)] 23 | 24 | //In order to begin building localizable applications, set 25 | //CultureYouAreCodingWith in your .csproj file 26 | //inside a . For example, if you are using US english 27 | //in your source files, set the to en-US. Then uncomment 28 | //the NeutralResourceLanguage attribute below. Update the "en-US" in 29 | //the line below to match the UICulture setting in the project file. 30 | 31 | //[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)] 32 | 33 | 34 | [assembly: ThemeInfo( 35 | ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located 36 | //(used if a resource is not found in the page, 37 | // or application resource dictionaries) 38 | ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located 39 | //(used if a resource is not found in the page, 40 | // app, or any theme specific resource dictionaries) 41 | )] 42 | 43 | 44 | // Version information for an assembly consists of the following four values: 45 | // 46 | // Major Version 47 | // Minor Version 48 | // Build Number 49 | // Revision 50 | // 51 | // You can specify all the values or you can default the Build and Revision Numbers 52 | // by using the '*' as shown below: 53 | // [assembly: AssemblyVersion("1.0.*")] 54 | [assembly: AssemblyVersion("1.0.0.0")] 55 | [assembly: AssemblyFileVersion("1.0.0.0")] 56 | -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). Diff markers may cause the following 21 | # file extensions to fail to load in VS. An alternative would be to treat 22 | # these files as binary and thus will always conflict and require user 23 | # intervention with every merge. To do so, just uncomment the entries below 24 | ############################################################################### 25 | #*.sln merge=binary 26 | #*.csproj merge=binary 27 | #*.vbproj merge=binary 28 | #*.vcxproj merge=binary 29 | #*.vcproj merge=binary 30 | #*.dbproj merge=binary 31 | #*.fsproj merge=binary 32 | #*.lsproj merge=binary 33 | #*.wixproj merge=binary 34 | #*.modelproj merge=binary 35 | #*.sqlproj merge=binary 36 | #*.wwaproj merge=binary 37 | 38 | ############################################################################### 39 | # behavior for image files 40 | # 41 | # image files are treated as binary by default. 42 | ############################################################################### 43 | #*.jpg binary 44 | #*.png binary 45 | #*.gif binary 46 | 47 | ############################################################################### 48 | # diff behavior for common document formats 49 | # 50 | # Convert binary document formats to text before diffing them. This feature 51 | # is only available from the command line. Turn it on by uncommenting the 52 | # entries below. 53 | ############################################################################### 54 | #*.doc diff=astextplain 55 | #*.DOC diff=astextplain 56 | #*.docx diff=astextplain 57 | #*.DOCX diff=astextplain 58 | #*.dot diff=astextplain 59 | #*.DOT diff=astextplain 60 | #*.pdf diff=astextplain 61 | #*.PDF diff=astextplain 62 | #*.rtf diff=astextplain 63 | #*.RTF diff=astextplain 64 | -------------------------------------------------------------------------------- /ModSorter/Properties/Resources.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.42000 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace ModSorter.Properties { 12 | using System; 13 | 14 | 15 | /// 16 | /// A strongly-typed resource class, for looking up localized strings, etc. 17 | /// 18 | // This class was auto-generated by the StronglyTypedResourceBuilder 19 | // class via a tool like ResGen or Visual Studio. 20 | // To add or remove a member, edit your .ResX file then rerun ResGen 21 | // with the /str option, or rebuild your VS project. 22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")] 23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 25 | internal class Resources { 26 | 27 | private static global::System.Resources.ResourceManager resourceMan; 28 | 29 | private static global::System.Globalization.CultureInfo resourceCulture; 30 | 31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 32 | internal Resources() { 33 | } 34 | 35 | /// 36 | /// Returns the cached ResourceManager instance used by this class. 37 | /// 38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 39 | internal static global::System.Resources.ResourceManager ResourceManager { 40 | get { 41 | if (object.ReferenceEquals(resourceMan, null)) { 42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ModSorter.Properties.Resources", typeof(Resources).Assembly); 43 | resourceMan = temp; 44 | } 45 | return resourceMan; 46 | } 47 | } 48 | 49 | /// 50 | /// Overrides the current thread's CurrentUICulture property for all 51 | /// resource lookups using this strongly typed resource class. 52 | /// 53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 54 | internal static global::System.Globalization.CultureInfo Culture { 55 | get { 56 | return resourceCulture; 57 | } 58 | set { 59 | resourceCulture = value; 60 | } 61 | } 62 | } 63 | } 64 | -------------------------------------------------------------------------------- /ModSorter/MainWindow.xaml: -------------------------------------------------------------------------------- 1 | 9 | 10 | 11 | No mods found 12 | 13 | 14 | 15 |