├── .gitattributes ├── Assets ├── Floors │ ├── Materials │ │ ├── Acetal_Resin,_Black.mat │ │ ├── Air.mat │ │ ├── Aluminum_Green.mat │ │ ├── Black_Glass.mat │ │ ├── Black_Glass_Pan.mat │ │ ├── Black_Plastic.mat │ │ ├── Black_panel.mat │ │ ├── Buttons.mat │ │ ├── CL_Concrete__panels.mat │ │ ├── Carpet_(1).mat │ │ ├── Ceramic_Dish.mat │ │ ├── Chair_Fabric.mat │ │ ├── Chair_wood.mat │ │ ├── Chrome-Kohler-CP-Polished_Chrome.mat │ │ ├── Clean_Steel.mat │ │ ├── Cleansteel.mat │ │ ├── Concrete,_Cast_In_Situ.mat │ │ ├── Concrete,_Sand$1Cement_Screed.mat │ │ ├── Concrete_-_Cast-in-Place_Concrete.mat │ │ ├── Concrete_-_Cast_In_Situ.mat │ │ ├── Default.mat │ │ ├── Door.mat │ │ ├── Door_-_Frame.mat │ │ ├── Door_-_Panel.mat │ │ ├── Epoxy_Resin_-_TOTO_-_61_Angelic_White.mat │ │ ├── Fascia.mat │ │ ├── Finishes_-_Exterior_-_Timber_Cladding.mat │ │ ├── Finishes_-_Interior_-_Gypsum_Wall_Board.mat │ │ ├── Finishes_-_Interior_-_Plasterboard.mat │ │ ├── Flower.mat │ │ ├── Glass,_Clear_Glazing.mat │ │ ├── Glass,_White,_High_Luminance.mat │ │ ├── Glass.mat │ │ ├── Glass_-_Aalto_-_White_Paint.mat │ │ ├── Glass_-_Crystal_Wine_Glass.mat │ │ ├── Glass_-_SolarWorld_-_Solar_Cell_-_Black.mat │ │ ├── Glass_-_SolarWorld_-_Tempered_Glass.mat │ │ ├── Glass_-_Transparent.mat │ │ ├── Grass.mat │ │ ├── Green_Glass.mat │ │ ├── Gypsum_Wall_Board.mat │ │ ├── Herman_Miller_-_Finish_47_Trivalent_Chrome.mat │ │ ├── Herman_Miller_-_Finish_PA_Polished_Aluminum.mat │ │ ├── Herman_Miller_-_Seat_Fabric_8T07_Crossing_Pumpkin.mat │ │ ├── Herman_Miller_-_Veneer_OU_Walnut.mat │ │ ├── Herman_Miller_-_Veneer_UX_Walnut_on_Cherry.mat │ │ ├── Herman_Miller_-_Veneer_Z5_Maple.mat │ │ ├── IfcBuildingElementProxy.mat │ │ ├── Iron,_Cast.mat │ │ ├── Juice.mat │ │ ├── Leather_-_Tan.mat │ │ ├── Lighting.mat │ │ ├── Logo.mat │ │ ├── Main_body.mat │ │ ├── Metal.mat │ │ ├── Metal_-_Aluminum.mat │ │ ├── Metal_-_Cooper_Industries_-_Aluminum.mat │ │ ├── Metal_-_Paint_Finish_-_Dark_Gray,_Matte.mat │ │ ├── Metal_-_SolarWorld_-_BackSheet_-_White.mat │ │ ├── Metal_-_SolarWorld_-_Support_Framing_-_Silver.mat │ │ ├── Metal_-_Stainless.mat │ │ ├── Metal_-_Steel_-_345_MPa.mat │ │ ├── Metal_-_TOTO_-_Chrome_-_Polished.mat │ │ ├── Metal_-_TOTO_-_Enameled_-_01_Cotton.mat │ │ ├── Metal_1.mat │ │ ├── Metal_2.mat │ │ ├── Metal_Stud_Layer.mat │ │ ├── Plastic.mat │ │ ├── Plinth.mat │ │ ├── Porcelain.mat │ │ ├── Red_Vase.mat │ │ ├── Rigid_insulation.mat │ │ ├── Roofing_-_Asphalt.mat │ │ ├── Rubber.mat │ │ ├── SH_Aluminum,_Anodized_Black.mat │ │ ├── SH_Metal_-_Steel.mat │ │ ├── SH_resin_Floor.mat │ │ ├── Silver_Aluminium.mat │ │ ├── Site_-_Hardcore.mat │ │ ├── Stainless_Steel.mat │ │ ├── Stainless_Steel_1.mat │ │ ├── Steel-Kohler-NA-Stainless.mat │ │ ├── Steel_-_SolarWorld.mat │ │ ├── Stem.mat │ │ ├── Structure_-_Timber_Insulated_Panel_-_Insulation.mat │ │ ├── Structure_-_Timber_Insulated_Panel_-_OSB.mat │ │ ├── Structure_-_Timber_Joist$1Rafter_Layer.mat │ │ ├── TV_-_Black.mat │ │ ├── TV_-_Glass.mat │ │ ├── Tankworks_-_Colorbond®_-_Pale_Eucalypt®.mat │ │ ├── Terrazzo.mat │ │ ├── Water.mat │ │ ├── Wood_-_Medium_Brown.mat │ │ ├── Wood_-_Stud_Layer.mat │ │ ├── Wood_Walnut_black.mat │ │ └── _$5Unnamed$6.mat │ ├── rac_basic_sample_project_Ceiling_IfcBuildingElementProxy.dae │ ├── rac_basic_sample_project_Ceiling_IfcRailing.dae │ ├── rac_basic_sample_project_Ceiling_IfcSlab.dae │ ├── rac_basic_sample_project_Ceiling_IfcStairFlight.dae │ ├── rac_basic_sample_project_Ceiling_IfcWallStandardCase.dae │ ├── rac_basic_sample_project_Foundation_IfcFlowTerminal.dae │ ├── rac_basic_sample_project_Foundation_IfcFooting.dae │ ├── rac_basic_sample_project_Foundation_IfcWallStandardCase.dae │ ├── rac_basic_sample_project_IfcSite.dae │ ├── rac_basic_sample_project_Level_1_IfcBuildingElementProxy.dae │ ├── rac_basic_sample_project_Level_1_IfcColumn.dae │ ├── rac_basic_sample_project_Level_1_IfcCovering.dae │ ├── rac_basic_sample_project_Level_1_IfcDoor.dae │ ├── rac_basic_sample_project_Level_1_IfcFlowTerminal.dae │ ├── rac_basic_sample_project_Level_1_IfcFurnishingElement.dae │ ├── rac_basic_sample_project_Level_1_IfcMember.dae │ ├── rac_basic_sample_project_Level_1_IfcPlate.dae │ ├── rac_basic_sample_project_Level_1_IfcRailing.dae │ ├── rac_basic_sample_project_Level_1_IfcSlab.dae │ ├── rac_basic_sample_project_Level_1_IfcStairFlight.dae │ ├── rac_basic_sample_project_Level_1_IfcWall.dae │ ├── rac_basic_sample_project_Level_1_IfcWallStandardCase.dae │ ├── rac_basic_sample_project_Level_1_Living_Rm_IfcBuildingElementProxy.dae │ ├── rac_basic_sample_project_Level_1_Living_Rm_IfcCovering.dae │ ├── rac_basic_sample_project_Level_1_Living_Rm_IfcDoor.dae │ ├── rac_basic_sample_project_Level_1_Living_Rm_IfcFurnishingElement.dae │ ├── rac_basic_sample_project_Level_1_Living_Rm_IfcMember.dae │ ├── rac_basic_sample_project_Level_1_Living_Rm_IfcPlate.dae │ ├── rac_basic_sample_project_Level_1_Living_Rm_IfcRailing.dae │ ├── rac_basic_sample_project_Level_1_Living_Rm_IfcSlab.dae │ ├── rac_basic_sample_project_Level_1_Living_Rm_IfcStairFlight.dae │ ├── rac_basic_sample_project_Level_1_Living_Rm_IfcWindow.dae │ ├── rac_basic_sample_project_Level_2_IfcBuildingElementProxy.dae │ ├── rac_basic_sample_project_Level_2_IfcColumn.dae │ ├── rac_basic_sample_project_Level_2_IfcDoor.dae │ ├── rac_basic_sample_project_Level_2_IfcFlowTerminal.dae │ ├── rac_basic_sample_project_Level_2_IfcFooting.dae │ ├── rac_basic_sample_project_Level_2_IfcFurnishingElement.dae │ ├── rac_basic_sample_project_Level_2_IfcMember.dae │ ├── rac_basic_sample_project_Level_2_IfcPlate.dae │ ├── rac_basic_sample_project_Level_2_IfcRailing.dae │ ├── rac_basic_sample_project_Level_2_IfcSlab.dae │ ├── rac_basic_sample_project_Level_2_IfcWall.dae │ ├── rac_basic_sample_project_Level_2_IfcWallStandardCase.dae │ ├── rac_basic_sample_project_Level_2_IfcWindow.dae │ ├── rac_basic_sample_project_Roof_Line_IfcRoof.dae │ └── rac_basic_sample_project_Roof_Line_IfcWindow.dae ├── Scenes │ ├── SampleScene.unity │ └── SampleScene.unity.meta └── Tridify │ ├── DemoAssets │ ├── FirstPersonController │ │ ├── CrossPlatformInputManager.cs │ │ ├── FirstPersonController.cs │ │ ├── MobileInput.cs │ │ ├── MouseLook.cs │ │ ├── README.txt │ │ ├── StandaloneInput.cs │ │ └── VirtualInput.cs │ ├── Materials │ │ ├── TridifySample_MaterialMapping.txt │ │ ├── TridifySample_brick.mat │ │ ├── TridifySample_brick.png │ │ ├── TridifySample_chrome.mat │ │ ├── TridifySample_concrete1.mat │ │ ├── TridifySample_concrete1.png │ │ ├── TridifySample_concrete2.mat │ │ ├── TridifySample_concrete2.png │ │ ├── TridifySample_concrete3.mat │ │ ├── TridifySample_concrete3.png │ │ ├── TridifySample_concrete4.mat │ │ ├── TridifySample_concrete4.png │ │ ├── TridifySample_concrete5.mat │ │ ├── TridifySample_concrete_normal1.png │ │ ├── TridifySample_concrete_normal2.png │ │ ├── TridifySample_glass.mat │ │ ├── TridifySample_glass_blue.mat │ │ ├── TridifySample_glass_clear.mat │ │ ├── TridifySample_glass_smoked.mat │ │ ├── TridifySample_metal_aluminium1.mat │ │ ├── TridifySample_metal_aluminium2.mat │ │ ├── TridifySample_metal_white.mat │ │ ├── TridifySample_paint.mat │ │ ├── TridifySample_paint1.png │ │ ├── TridifySample_paint2.png │ │ ├── TridifySample_paint_normal.png │ │ ├── TridifySample_parquet.mat │ │ ├── TridifySample_parquet.png │ │ ├── TridifySample_parquet_normal.png │ │ ├── TridifySample_plastic1.mat │ │ ├── TridifySample_plastic2.mat │ │ ├── TridifySample_tile.mat │ │ ├── TridifySample_tile.png │ │ ├── TridifySample_tile_normal.png │ │ ├── TridifySample_wood1.mat │ │ ├── TridifySample_wood1.png │ │ ├── TridifySample_wood2.png │ │ ├── TridifySample_wood3.mat │ │ ├── TridifySample_wood3.png │ │ ├── TridifySample_wood4.mat │ │ ├── TridifySample_wood4.png │ │ ├── TridifySample_wood5.mat │ │ ├── TridifySample_wood5.png │ │ ├── TridifySample_wood6.mat │ │ ├── TridifySample_wood7.mat │ │ ├── TridifySample_wood8.mat │ │ ├── TridifySample_wood_m.mat │ │ ├── TridifySample_wood_m.png │ │ ├── TridifySample_wood_normal1.png │ │ └── TridifySample_wood_normal2.png │ └── Prefabs │ │ └── Tridify-FPScamera and ambient lights.prefab │ ├── Plugins │ ├── Clipper.dll │ ├── LibTessDotNet.dll │ ├── Newtonsoft.Json.dll │ ├── Sprache.dll │ ├── System.Reactive.Core.dll │ ├── System.Reactive.Interfaces.dll │ ├── System.Reactive.Linq.dll │ ├── System.Reactive.PlatformServices.dll │ ├── System.Reactive.Windows.Threading.dll │ ├── TridifyComponents.dll │ └── TridifyEditorTools.dll │ ├── README.txt │ ├── Resources │ └── Icons │ │ └── TridifyConvertLogo.png │ └── Scripts │ └── Editor │ └── ScriptingRuntimeCheck.cs ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── 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https://raw.githubusercontent.com/MetaXR/TridifyPro/1af4897916d45acdd195aa40eff4080f704a79f7/Assets/Tridify/Resources/Icons/TridifyConvertLogo.png -------------------------------------------------------------------------------- /Assets/Tridify/Scripts/Editor/ScriptingRuntimeCheck.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEngine; 3 | 4 | [InitializeOnLoad] 5 | public class ScriptingRuntimeCheck 6 | { 7 | private const string TridifyDoNotRemindScriptingRuntimeVersion = "TrifidyDoNotRemindScriptingRuntimeVersion"; 8 | static ScriptingRuntimeCheck() 9 | { 10 | ShowRuntimeVersionWarningIfNeeded(); 11 | } 12 | 13 | static void ShowRuntimeVersionWarningIfNeeded() 14 | { 15 | var doNotRemind = EditorPrefs.GetBool(TridifyDoNotRemindScriptingRuntimeVersion); 16 | 17 | if (!doNotRemind && PlayerSettings.scriptingRuntimeVersion != ScriptingRuntimeVersion.Latest) 18 | { 19 | var result = EditorUtility.DisplayDialogComplex("Tridify Tools requires scripting runtime 4.x", 20 | "Use 4.x scripting runtime (requires restart)", "Use", "Cancel", "Do not remind me again"); 21 | if (result == 0) 22 | { 23 | PlayerSettings.scriptingRuntimeVersion = ScriptingRuntimeVersion.Latest; 24 | EditorUtility.DisplayDialog("Restart required", "Scripting runtime changed. Please restart unity for changes to take effect.", "Ok"); 25 | } else if (result == 2) 26 | { 27 | EditorPrefs.SetBool(TridifyDoNotRemindScriptingRuntimeVersion, true); 28 | } 29 | } 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.ads": "2.0.8", 4 | "com.unity.analytics": "2.0.16", 5 | "com.unity.package-manager-ui": "1.9.11", 6 | "com.unity.purchasing": "2.0.3", 7 | "com.unity.textmeshpro": "1.2.4", 8 | "com.unity.modules.ai": "1.0.0", 9 | "com.unity.modules.animation": "1.0.0", 10 | "com.unity.modules.assetbundle": "1.0.0", 11 | "com.unity.modules.audio": "1.0.0", 12 | "com.unity.modules.cloth": "1.0.0", 13 | "com.unity.modules.director": "1.0.0", 14 | "com.unity.modules.imageconversion": "1.0.0", 15 | "com.unity.modules.imgui": "1.0.0", 16 | "com.unity.modules.jsonserialize": "1.0.0", 17 | "com.unity.modules.particlesystem": "1.0.0", 18 | "com.unity.modules.physics": "1.0.0", 19 | "com.unity.modules.physics2d": "1.0.0", 20 | "com.unity.modules.screencapture": "1.0.0", 21 | "com.unity.modules.terrain": "1.0.0", 22 | "com.unity.modules.terrainphysics": "1.0.0", 23 | "com.unity.modules.tilemap": "1.0.0", 24 | "com.unity.modules.ui": "1.0.0", 25 | "com.unity.modules.uielements": "1.0.0", 26 | "com.unity.modules.umbra": "1.0.0", 27 | "com.unity.modules.unityanalytics": "1.0.0", 28 | "com.unity.modules.unitywebrequest": "1.0.0", 29 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 30 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 31 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 32 | "com.unity.modules.unitywebrequestwww": "1.0.0", 33 | "com.unity.modules.vehicles": "1.0.0", 34 | "com.unity.modules.video": "1.0.0", 35 | "com.unity.modules.vr": "1.0.0", 36 | "com.unity.modules.wind": "1.0.0", 37 | "com.unity.modules.xr": "1.0.0" 38 | } 39 | } 40 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! 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tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: 7 | - Ceiling 8 | layers: 9 | - Default 10 | - TransparentFX 11 | - Ignore Raycast 12 | - 13 | - Water 14 | - UI 15 | - 16 | - 17 | - PostProcessing 18 | - Floor 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | - 41 | m_SortingLayers: 42 | - name: Default 43 | uniqueID: 0 44 | locked: 0 45 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.1 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 1 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 1 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Tridify 2 | --------------------------------------------------------------------------------