├── .dockerignore
├── .editorconfig
├── .github
└── workflows
│ └── dockerhub.yml
├── .gitignore
├── Dockerfile
├── LICENSE
├── README.md
├── package.json
├── pnpm-workspace.yaml
├── src
├── app.d.ts
├── app.html
├── layouts
│ └── faq.svelte
├── lib
│ ├── api.ts
│ ├── components
│ │ ├── ad.svelte
│ │ ├── footer.svelte
│ │ ├── info.svelte
│ │ ├── logo.svelte
│ │ ├── main.svelte
│ │ ├── navbar.svelte
│ │ ├── team.svelte
│ │ └── waves.svelte
│ ├── markdown.js
│ ├── stats.ts
│ └── user.ts
└── routes
│ ├── +layout.svelte
│ ├── +page.svelte
│ ├── +page.ts
│ ├── [404]
│ └── +page.svelte
│ ├── account
│ └── +page.svelte
│ ├── addMcAccount
│ └── +page.svelte
│ ├── archive
│ ├── +page.svelte
│ └── +page.ts
│ ├── changeEmail
│ └── +page.svelte
│ ├── changePassword
│ ├── +page.svelte
│ └── +page.ts
│ ├── changeUsername
│ └── +page.svelte
│ ├── confirm
│ ├── +page.svelte
│ └── +page.ts
│ ├── confirmChangeEmail
│ ├── +page.svelte
│ └── +page.ts
│ ├── discord
│ └── +server.ts
│ ├── donate
│ └── +page.svelte
│ ├── faq
│ ├── +page.md
│ ├── addon-template
│ │ └── +page.md
│ ├── getting-log
│ │ └── +page.md
│ ├── installation
│ │ └── +page.md
│ ├── notebot
│ │ └── +page.md
│ ├── old-versions
│ │ └── +page.md
│ ├── starscript
│ │ └── +page.md
│ └── swarm
│ │ └── +page.md
│ ├── forgotPassword
│ └── +page.svelte
│ ├── github
│ └── +server.ts
│ ├── login
│ └── +page.svelte
│ ├── paypal
│ └── +server.ts
│ ├── privacy
│ └── +page.svelte
│ ├── register
│ └── +page.svelte
│ └── youtube
│ └── +server.ts
├── static
├── ads.txt
├── background.png
├── background.webp
├── css
│ ├── form.css
│ ├── hamburgers.css
│ ├── markdown.css
│ └── style.css
├── empty-profile.jpg
├── g
│ ├── icon.png
│ ├── minegame.png
│ └── seasnail.png
├── icon.png
├── icons
│ ├── discord.svg
│ ├── download.svg
│ ├── github.svg
│ ├── link.svg
│ ├── paypal.svg
│ └── youtube.svg
├── minegame.jpg
├── minegame.png
├── seasnail.jpg
└── seasnail.png
├── svelte.config.js
├── tsconfig.json
└── vite.config.js
/.dockerignore:
--------------------------------------------------------------------------------
1 | .svelte-kit
2 | build
3 | node_modules
4 | package-lock.json
5 | pnpm-lock.yaml
--------------------------------------------------------------------------------
/.editorconfig:
--------------------------------------------------------------------------------
1 | [*]
2 | charset = utf-8
3 | indent_style = space
4 | insert_final_newline = true
5 | trim_trailing_whitespace = true
6 | indent_size = 4
7 |
8 | [*.{json, yml}]
9 | indent_size = 2
10 |
11 | [*.md]
12 | trim_trailing_whitespace = false
--------------------------------------------------------------------------------
/.github/workflows/dockerhub.yml:
--------------------------------------------------------------------------------
1 | name: Publish Docker Image
2 |
3 | on:
4 | push:
5 | branches: [ "master" ]
6 |
7 | jobs:
8 | publish:
9 | runs-on: ubuntu-latest
10 | steps:
11 | - name: Checkout repo
12 | uses: actions/checkout@v3
13 |
14 | - name: Set up Docker Buildx
15 | uses: docker/setup-buildx-action@v2
16 |
17 | - name: Login to Docker Hub
18 | uses: docker/login-action@v2
19 | with:
20 | username: ${{ secrets.DOCKER_USER }}
21 | password: ${{ secrets.DOCKER_PASSWORD }}
22 |
23 | - name: Build and push
24 | uses: docker/build-push-action@v4
25 | with:
26 | push: true
27 | platforms: linux/amd64,linux/arm64
28 | tags: ${{ secrets.DOCKER_USER }}/${{ secrets.DOCKER_REPO }}:latest,${{ secrets.DOCKER_USER }}/${{ secrets.DOCKER_REPO }}:${{ github.sha }}
29 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | .DS_Store
2 | node_modules
3 | /build
4 | /.svelte-kit
5 | /package
6 | .env
7 | .env.*
8 | !.env.example
9 | package-lock.json
10 | .idea
11 | .npmrc
12 | pnpm-lock.yaml
13 |
--------------------------------------------------------------------------------
/Dockerfile:
--------------------------------------------------------------------------------
1 | # Create build image
2 | FROM node:22-alpine AS build
3 |
4 | WORKDIR /app
5 |
6 | COPY package.json .
7 | RUN npm install
8 |
9 | COPY . .
10 | RUN npm run build
11 |
12 | # Create runtime image
13 | FROM node:22-alpine
14 |
15 | WORKDIR /app
16 |
17 | COPY --from=build /app/build .
18 |
19 | CMD [ "node", "." ]
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU AFFERO GENERAL PUBLIC LICENSE
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451 | You may not impose any further restrictions on the exercise of the
452 | rights granted or affirmed under this License. For example, you may
453 | not impose a license fee, royalty, or other charge for exercise of
454 | rights granted under this License, and you may not initiate litigation
455 | (including a cross-claim or counterclaim in a lawsuit) alleging that
456 | any patent claim is infringed by making, using, selling, offering for
457 | sale, or importing the Program or any portion of it.
458 |
459 | 11. Patents.
460 |
461 | A "contributor" is a copyright holder who authorizes use under this
462 | License of the Program or a work on which the Program is based. The
463 | work thus licensed is called the contributor's "contributor version".
464 |
465 | A contributor's "essential patent claims" are all patent claims
466 | owned or controlled by the contributor, whether already acquired or
467 | hereafter acquired, that would be infringed by some manner, permitted
468 | by this License, of making, using, or selling its contributor version,
469 | but do not include claims that would be infringed only as a
470 | consequence of further modification of the contributor version. For
471 | purposes of this definition, "control" includes the right to grant
472 | patent sublicenses in a manner consistent with the requirements of
473 | this License.
474 |
475 | Each contributor grants you a non-exclusive, worldwide, royalty-free
476 | patent license under the contributor's essential patent claims, to
477 | make, use, sell, offer for sale, import and otherwise run, modify and
478 | propagate the contents of its contributor version.
479 |
480 | In the following three paragraphs, a "patent license" is any express
481 | agreement or commitment, however denominated, not to enforce a patent
482 | (such as an express permission to practice a patent or covenant not to
483 | sue for patent infringement). To "grant" such a patent license to a
484 | party means to make such an agreement or commitment not to enforce a
485 | patent against the party.
486 |
487 | If you convey a covered work, knowingly relying on a patent license,
488 | and the Corresponding Source of the work is not available for anyone
489 | to copy, free of charge and under the terms of this License, through a
490 | publicly available network server or other readily accessible means,
491 | then you must either (1) cause the Corresponding Source to be so
492 | available, or (2) arrange to deprive yourself of the benefit of the
493 | patent license for this particular work, or (3) arrange, in a manner
494 | consistent with the requirements of this License, to extend the patent
495 | license to downstream recipients. "Knowingly relying" means you have
496 | actual knowledge that, but for the patent license, your conveying the
497 | covered work in a country, or your recipient's use of the covered work
498 | in a country, would infringe one or more identifiable patents in that
499 | country that you have reason to believe are valid.
500 |
501 | If, pursuant to or in connection with a single transaction or
502 | arrangement, you convey, or propagate by procuring conveyance of, a
503 | covered work, and grant a patent license to some of the parties
504 | receiving the covered work authorizing them to use, propagate, modify
505 | or convey a specific copy of the covered work, then the patent license
506 | you grant is automatically extended to all recipients of the covered
507 | work and works based on it.
508 |
509 | A patent license is "discriminatory" if it does not include within
510 | the scope of its coverage, prohibits the exercise of, or is
511 | conditioned on the non-exercise of one or more of the rights that are
512 | specifically granted under this License. You may not convey a covered
513 | work if you are a party to an arrangement with a third party that is
514 | in the business of distributing software, under which you make payment
515 | to the third party based on the extent of your activity of conveying
516 | the work, and under which the third party grants, to any of the
517 | parties who would receive the covered work from you, a discriminatory
518 | patent license (a) in connection with copies of the covered work
519 | conveyed by you (or copies made from those copies), or (b) primarily
520 | for and in connection with specific products or compilations that
521 | contain the covered work, unless you entered into that arrangement,
522 | or that patent license was granted, prior to 28 March 2007.
523 |
524 | Nothing in this License shall be construed as excluding or limiting
525 | any implied license or other defenses to infringement that may
526 | otherwise be available to you under applicable patent law.
527 |
528 | 12. No Surrender of Others' Freedom.
529 |
530 | If conditions are imposed on you (whether by court order, agreement or
531 | otherwise) that contradict the conditions of this License, they do not
532 | excuse you from the conditions of this License. If you cannot convey a
533 | covered work so as to satisfy simultaneously your obligations under this
534 | License and any other pertinent obligations, then as a consequence you may
535 | not convey it at all. For example, if you agree to terms that obligate you
536 | to collect a royalty for further conveying from those to whom you convey
537 | the Program, the only way you could satisfy both those terms and this
538 | License would be to refrain entirely from conveying the Program.
539 |
540 | 13. Remote Network Interaction; Use with the GNU General Public License.
541 |
542 | Notwithstanding any other provision of this License, if you modify the
543 | Program, your modified version must prominently offer all users
544 | interacting with it remotely through a computer network (if your version
545 | supports such interaction) an opportunity to receive the Corresponding
546 | Source of your version by providing access to the Corresponding Source
547 | from a network server at no charge, through some standard or customary
548 | means of facilitating copying of software. This Corresponding Source
549 | shall include the Corresponding Source for any work covered by version 3
550 | of the GNU General Public License that is incorporated pursuant to the
551 | following paragraph.
552 |
553 | Notwithstanding any other provision of this License, you have
554 | permission to link or combine any covered work with a work licensed
555 | under version 3 of the GNU General Public License into a single
556 | combined work, and to convey the resulting work. The terms of this
557 | License will continue to apply to the part which is the covered work,
558 | but the work with which it is combined will remain governed by version
559 | 3 of the GNU General Public License.
560 |
561 | 14. Revised Versions of this License.
562 |
563 | The Free Software Foundation may publish revised and/or new versions of
564 | the GNU Affero General Public License from time to time. Such new versions
565 | will be similar in spirit to the present version, but may differ in detail to
566 | address new problems or concerns.
567 |
568 | Each version is given a distinguishing version number. If the
569 | Program specifies that a certain numbered version of the GNU Affero General
570 | Public License "or any later version" applies to it, you have the
571 | option of following the terms and conditions either of that numbered
572 | version or of any later version published by the Free Software
573 | Foundation. If the Program does not specify a version number of the
574 | GNU Affero General Public License, you may choose any version ever published
575 | by the Free Software Foundation.
576 |
577 | If the Program specifies that a proxy can decide which future
578 | versions of the GNU Affero General Public License can be used, that proxy's
579 | public statement of acceptance of a version permanently authorizes you
580 | to choose that version for the Program.
581 |
582 | Later license versions may give you additional or different
583 | permissions. However, no additional obligations are imposed on any
584 | author or copyright holder as a result of your choosing to follow a
585 | later version.
586 |
587 | 15. Disclaimer of Warranty.
588 |
589 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
590 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
591 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
592 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
593 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
594 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
595 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
596 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
597 |
598 | 16. Limitation of Liability.
599 |
600 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
601 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
602 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
603 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
604 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
605 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
606 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
607 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
608 | SUCH DAMAGES.
609 |
610 | 17. Interpretation of Sections 15 and 16.
611 |
612 | If the disclaimer of warranty and limitation of liability provided
613 | above cannot be given local legal effect according to their terms,
614 | reviewing courts shall apply local law that most closely approximates
615 | an absolute waiver of all civil liability in connection with the
616 | Program, unless a warranty or assumption of liability accompanies a
617 | copy of the Program in return for a fee.
618 |
619 | END OF TERMS AND CONDITIONS
620 |
621 | How to Apply These Terms to Your New Programs
622 |
623 | If you develop a new program, and you want it to be of the greatest
624 | possible use to the public, the best way to achieve this is to make it
625 | free software which everyone can redistribute and change under these terms.
626 |
627 | To do so, attach the following notices to the program. It is safest
628 | to attach them to the start of each source file to most effectively
629 | state the exclusion of warranty; and each file should have at least
630 | the "copyright" line and a pointer to where the full notice is found.
631 |
632 | Meteor Website
633 | Copyright (C) 2022 Meteor Development
634 |
635 | This program is free software: you can redistribute it and/or modify
636 | it under the terms of the GNU Affero General Public License as published
637 | by the Free Software Foundation, either version 3 of the License, or
638 | (at your option) any later version.
639 |
640 | This program is distributed in the hope that it will be useful,
641 | but WITHOUT ANY WARRANTY; without even the implied warranty of
642 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
643 | GNU Affero General Public License for more details.
644 |
645 | You should have received a copy of the GNU Affero General Public License
646 | along with this program. If not, see .
647 |
648 | Also add information on how to contact you by electronic and paper mail.
649 |
650 | If your software can interact with users remotely through a computer
651 | network, you should also make sure that it provides a way for users to
652 | get its source. For example, if your program is a web application, its
653 | interface could display a "Source" link that leads users to an archive
654 | of the code. There are many ways you could offer source, and different
655 | solutions will be better for different programs; see section 13 for the
656 | specific requirements.
657 |
658 | You should also get your employer (if you work as a programmer) or school,
659 | if any, to sign a "copyright disclaimer" for the program, if necessary.
660 | For more information on this, and how to apply and follow the GNU AGPL, see
661 | .
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Meteor Website
2 | https://meteorclient.com
3 |
--------------------------------------------------------------------------------
/package.json:
--------------------------------------------------------------------------------
1 | {
2 | "name": "meteor-site",
3 | "version": "0.0.1",
4 | "scripts": {
5 | "dev": "vite dev",
6 | "build": "vite build",
7 | "package": "svelte-kit package",
8 | "preview": "vite preview",
9 | "prepare": "svelte-kit sync"
10 | },
11 | "devDependencies": {
12 | "@jimmyverburgt/svelte-input-otp": "^0.0.3",
13 | "@paypal/paypal-js": "^5.1.6",
14 | "@sveltejs/adapter-node": "^5.2.8",
15 | "@sveltejs/kit": "^2.7.2",
16 | "@sveltejs/vite-plugin-svelte": "^3.1.2",
17 | "@types/semver": "^7.5.8",
18 | "mdsvex": "^0.12.3",
19 | "postcss": "^8.4.47",
20 | "postcss-import": "^15.1.0",
21 | "semver": "^7.6.3",
22 | "svelte": "^4.2.19",
23 | "svelte-preprocess": "^6.0.3",
24 | "svelte-turnstile": "^0.5.1",
25 | "svelte-use-click-outside": "^1.0.0",
26 | "tslib": "^2.8.0",
27 | "typescript": "^5.6.3",
28 | "unist-util-visit": "^4.1.2",
29 | "vite": "^5.4.9"
30 | },
31 | "type": "module"
32 | }
33 |
--------------------------------------------------------------------------------
/pnpm-workspace.yaml:
--------------------------------------------------------------------------------
1 | onlyBuiltDependencies:
2 | - esbuild
3 | - svelte-preprocess
4 |
--------------------------------------------------------------------------------
/src/app.d.ts:
--------------------------------------------------------------------------------
1 | ///
2 |
3 | // See https://kit.svelte.dev/docs/types#app
4 | // for information about these interfaces
5 | // and what to do when importing types
6 | declare namespace App {
7 | // interface Locals {}
8 | // interface Platform {}
9 | // interface Session {}
10 | // interface Stuff {}
11 | }
12 |
--------------------------------------------------------------------------------
/src/app.html:
--------------------------------------------------------------------------------
1 |
2 |
3 |
* Baritone is our fork which was previously included in Meteor itself. If you want the most up to date version, or want help with Baritone go to the official sources.
Minimum amount to donate to get donator benefits is 5€.
76 |
Donation Amount (€)
77 |
78 |
79 |
80 |
81 |
82 |
83 |
100 |
--------------------------------------------------------------------------------
/src/routes/faq/+page.md:
--------------------------------------------------------------------------------
1 | ---
2 | layout: faq
3 | ---
4 |
5 | ## How do I install Meteor?
6 |
7 | If you have encountered or used YouTube "tutorials" on how to install and use Meteor, please disregard them.
8 | Many of them are incorrect or outdated and, as stated below, we do not support older versions.
9 |
10 |
11 |
12 | To install Meteor Client:
13 |
14 | 1. Download the Meteor Client, choosing one of two options:
15 | * `Release`: this version is updated less frequently, but is preferred if you don't want to update often.
16 | You can download it on the [official website](https://meteorclient.com/download);
17 | * `Dev build`: this version is updated frequently, but can have some bugs.
18 | You can get this version from the [official website](https://meteorclient.com/download?devBuild=latest),
19 | the `#dev-builds` channel in the [Meteor Discord](https://meteorclient.com/discord), or by compiling the source
20 | from [GitHub](https://github.com/MeteorDevelopment/meteor-client).
21 | 2. Create a Fabric instance in your Minecraft launcher, and choose the `latest` version of Minecraft;
22 | 3. Go in the `mods` folder of the newly created instance, and paste the `meteor-client-x.x.x-xxxx.jar` file in it;
23 | 4. Run the instance, and if you did everything correctly, you should see a text in the top right corner indicating that
24 | you are using Meteor.
25 |
26 |
27 |
28 | For in-depth installation instructions, refer to the [Installation guide](https://meteorclient.com/faq/installation).
29 |
30 | ## How do I use Meteor on older Minecraft versions?
31 |
32 | While we do not directly support older versions of Minecraft, you can refer to
33 | the [Old versions](https://meteorclient.com/faq/old-versions) guide.
34 |
35 | ## How do I open the GUI?
36 |
37 | The default key for opening the GUI is Right Shift, which you can change this via the Minecraft controls
38 | menu.
39 | Inside the GUI, you can left-click on a Module to toggle it and right click to configure its settings.
40 |
41 | ## How do I use the HUD?
42 |
43 | - Go to the HUD tab (the top of the screen).
44 | - Check the "Active" checkbox to enable it.
45 | - Tweak any settings you would like and use the "Edit" button to access the HUD editor.
46 |
47 | 
48 |
49 | A red highlight on the hud element indicates that they are **OFF**. Simply left click to toggle and right click to
50 | configure.
51 |
52 | ## How do I import and export configs?
53 |
54 | You can use Copy and Paste shortcuts in the GUI to copy and paste configs.
55 |
56 | - Windows and Linux: Ctrl + C and Ctrl + V
57 | - MacOS: ⌘ + C and ⌘ + V
58 |
59 | You can also use this feature in individual modules and individual tabs (GUI, Config, HUD, etc).
60 |
61 | ## How to use Meteor with Optifine?
62 |
63 | Optifine is not and will never be supported by Meteor. We recommend using these instead:
64 |
65 | | Mod | Description |
66 | |-------------------------------------------------|-------------------------------------------------|
67 | | [Sodium](https://modrinth.com/mod/sodium) | Performance improvements (better than Optifine) |
68 | | [Lithium](https://modrinth.com/mod/lithium) | Server optimisations |
69 | | [Starlight](https://modrinth.com/mod/starlight) | Lighting engine improvements |
70 |
71 | More alternatives and the detailed reason Optifine is not
72 | supported [here](https://lambdaurora.dev/optifine_alternatives/).
73 |
74 | ## How do I use Baritone with Meteor?
75 |
76 | Baritone is no longer included with Meteor. Features that depend on Baritone will be disabled unless you put Baritone
77 | into your mods folder manually. This will allow us to decouple Meteor from Baritone and update to newer versions faster.
78 |
79 | ### Using Baritone
80 |
81 | Baritone's default command prefix is `#`.
82 | You can view all of Baritone's commands [here](https://github.com/cabaletta/baritone/blob/master/USAGE.md) and
83 | settings [here](https://baritone.leijurv.com/baritone/api/Settings.html).
84 |
85 | ## Why can't I talk in the Meteor Discord?
86 |
87 | You may have broken one of the rules in
88 | the [#rules](https://discord.com/channels/689197705683140636/816501672477720626/) channel and have been muted by staff
89 | or the auto-moderator.
90 |
91 | If you did not break a rule,
92 | then [this](https://discord.com/channels/689197705683140636/689198722097348624/870066829622652989) might explain why.
93 | Due to the amount of users in the discord server increasing, public channels have been closed to only users who have
94 | roles. You can get a role by creating an account [here](https://meteorclient.com/account).
95 |
96 | ## How to use the proxy system?
97 |
98 | It works just like a normal socks proxy. If you don't know what a proxy is, then I suggest
99 | you [google it](https://letmegooglethat.com/?q=proxy) and find out.
100 |
--------------------------------------------------------------------------------
/src/routes/faq/addon-template/+page.md:
--------------------------------------------------------------------------------
1 | ---
2 | layout: faq
3 | ---
4 |
5 | ## Meteor Addon Template
6 |
7 | Our template is a great way to get started with Meteor addon development.
8 | The following guide will show you how to set up a new project using said template.
9 | We will be using [IntelliJ IDEA Community Edition](https://www.jetbrains.com/idea/download/), but you can use any IDE.
10 |
11 |
12 |
13 | First, a couple of prerequisites:
14 |
15 | - Knowledge of [**Java**](https://docs.oracle.com/en/java/javase/17/docs/api/index.html) programming, [**Git
16 | **](https://git-scm.com/docs) for version control and [**Gradle
17 | **](https://docs.gradle.org/current/userguide/about_manual.html#about_manual) for dependency management.
18 | - A [GitHub](https://github.com/) account to host your repository.
19 | - A [Git](https://git-scm.com/downloads) client for all the Git commands.
20 | - A Java-compatible IDE, IntelliJ IDEA in this case.
21 | - (Optional) A Java 17 JDK, we recommend [Adoptium](https://adoptium.net/temurin/releases/?package=jdk&version=17). You
22 | can also
23 | use the one bundled with IntelliJ IDEA.
24 |
25 |
26 |
27 | We will not be teaching you how to use Git, Java, Gradle or IntelliJ IDEA in detail. That is out of the scope of this
28 | guide.
29 | If you are not familiar with any of these, we recommend you to learn the basics before continuing, or learn as you go.
30 | You can find documentation and many tutorials online for all of these topics.
31 |
32 | ### Git setup
33 |
34 | To set up Git, we'll need your GitHub **username** and **email**.
35 | The first one is easy, it's the name you use to log in to GitHub.
36 | The second one can be found in your [GitHub Email settings](https://github.com/settings/emails).
37 | It ends with `@users.noreply.github.com`.
38 |
39 | Here, be sure to check the `Keep my email addresses private` and `Block command line pushes that expose my email`
40 | boxes.
41 | This will prevent your personal email from being exposed in commits.
42 |
43 |
44 |
45 | You can now set up Git:
46 |
47 | 1. Download and install Git from the link above.
48 | 2. Once that is done, open a terminal and run the following commands:
49 | ```shell
50 | git config --global user.name YOUR_GITHUB_USERNAME
51 | git config --global user.email YOUR_GITHUB_EMAIL
52 | ```
53 | 3. You can now close the terminal and open IntelliJ IDEA.
54 |
55 | ### Project setup
56 |
57 | 1. Go to the [Meteor Addon Template](https://github.com/MeteorDevelopment/meteor-addon-template) repository.
58 | 2. Click the green `Use this template` button and select `Create a new repository`.
59 | 3. Give your repository a name, check whether you want it to be publicly available or private, and
60 | click `Create repository`.
61 | 4. In your newly created repository, click the green `Code` button and copy the HTTPS URL.
62 | 5. Open IntelliJ IDEA and click `Get from VCS` in the top right.
63 | 6. Paste the URL you copied earlier, select a directory to start your project and click `Clone`.
64 |
65 |
66 |
67 | At this point, your project should be set up and ready to go.
68 | You can test it by running the `Minecraft Client` run configuration in the top right.
69 |
70 | ### Important files
71 |
72 | The template contains the following important files:
73 |
74 | - `com.example.addon.Addon`:
75 | The entry point of your addon, it extends the extends `MeteorAddon` class.
76 | This is where you will register your modules, commands, HUD elements, etc.
77 | - `src/main/resources/fabric.mod.json`, better explained by
78 | the [fabric.mod.json](https://fabricmc.net/wiki/documentation:fabric_mod_json) specification.
79 | The Fabric mod metadata file contains information about your addon, and you should change these fields:
80 | - `id`: The mod identifier of your addon.
81 | - `name`: The user-facing mod name.
82 | - `description`: The user-facing mod description.
83 | - `authors`: The list of authors.
84 | - `contact`: The contact information for the project, such as the repository URL, Discord server, etc.
85 | - `entrypoints/meteor`: The string pointing to your addon's entrypoint class.
86 | - `mixins`: The list of mixin configuration files for the Mixin library as filenames relative to the mod
87 | root.
88 | - `custom/meteor-client:color`: RGB comma separated value used for the color of your addon's credits in the main
89 | menu.
90 | - `build.gradle`: The Gradle build script contains the [Loom](https://github.com/FabricMC/fabric-loom) version, the
91 | mod's dependencies, and other useful
92 | variables.
93 | - `gradle.properties`: The Gradle properties file contains the Minecraft version used by the project,
94 | along with the version of your addon,
95 | it's `maven_group` ([explained here](https://maven.apache.org/guides/mini/guide-naming-conventions.html))
96 | and `archives_base_name` (the
97 | name of your mod's JAR file).
98 | Keep your versions of Meteor, Minecraft, and other dependencies if you have any, up to date.
99 | - `README.md`: The README file contains information about your addon, such as a description, installation
100 | instructions, etc. You can use [Markdown](https://www.markdownguide.org/basic-syntax/) to format your README.
101 |
102 |
103 |
104 | You might also want to add a `LICENSE` file to your repository, which contains the license of your addon.
105 | GitHub suggest [choosealicense](https://choosealicense.com/) to help you pick one.
106 | If you want a more exhaustive list, you can use the [SPDX License List](https://spdx.org/licenses/) instead.
107 |
108 | ### Fabric mod development
109 |
110 | At its core, Meteor and its addons are Fabric mods.
111 | Our template is set up to work with Fabric, and follows the same conventions.
112 |
113 | Some useful resources that will help you with our template, and Fabric mod development in general:
114 |
115 | - The [Fabric Wiki](https://fabricmc.net/wiki), especially
116 | the [fabric.mod.json](https://fabricmc.net/wiki/documentation:fabric_mod_json)
117 | specification.
118 | - The [Fabric Development](https://fabricmc.net/develop) page, which shows version numbers useful for
119 | the `gradle.properties`
120 | file.
121 | - The [Mixin](https://github.com/SpongePowered/Mixin/wiki)
122 | and [MixinExtras](https://github.com/LlamaLad7/MixinExtras/wiki) wikis, which explain how to use the mixin system.
123 | - The [Mixin Javadoc](https://jenkins.liteloader.com/view/Other/job/Mixin/javadoc/allclasses-noframe.html), which show
124 | all the
125 | available mixins in a readable format.
126 | - The [Mixin cheatsheet](https://github.com/2xsaiko/mixin-cheatsheet), which shows example usages of mixins.
127 | - The [Linkie](https://linkie.shedaniel.dev/mappings) website, which lets you search for mappings, useful for mixins.
128 |
129 |
130 |
131 | This is not an exhaustive list, but it should be enough to get you started.
132 |
133 | ### Closing notes
134 |
135 | Meteor's source code is not documented, so it may be hard to understand its inner workings.
136 | The project structure, class, method and field names try to be as descriptive as possible.
137 | You can look at the source code of other Meteor addons to see how they work and learn from them.
138 |
139 | Our template is always up-to-date with the latest version of Meteor and Minecraft,
140 | and we encourage you to do so as well with your addons.
141 |
--------------------------------------------------------------------------------
/src/routes/faq/getting-log/+page.md:
--------------------------------------------------------------------------------
1 | The Minecraft launcher keeps logs of game events as they happen which can be useful for debugging errors or other issues
2 | that may occur within the game.
3 |
4 | The latest log begins logging after Minecraft successfully launches. Sometimes error messages are logged there and are
5 | helpful in troubleshooting certain errors and crashes that happen in-game.
6 |
7 | ## Instructions
8 |
9 | ### Step 1
10 |
11 | Start Minecraft and run it to the point where the crash/error occurs. Then close Minecraft and keep it closed.
12 |
13 | ### Step 2
14 |
15 | Locate your `.minecraft` folder. The process is different whether you're using [Windows](#windows), [macOS](#macos)
16 | or [Linux](#linux).
17 |
18 | #### Windows
19 |
20 | 1. Press ⊞ Win + R
21 | 2. Type `%appdata%\.minecraft`
22 | 3. Press OK.
23 |
24 | 
25 |
26 | #### macOS
27 |
28 | 1. Switch to Finder
29 | 2. Press ⌘ + Shift + G
30 | 3. Type `~/Library/Application Support/minecraft`
31 | 4. Press Go
32 |
33 | 
34 |
35 | #### Linux
36 |
37 | On Linux, the Minecraft data folder is located in `~/.minecraft`.
38 |
39 | ### Step 3
40 |
41 | Open the `logs` folder inside the `.minecraft` folder.
42 |
43 | 
44 |
45 | ### Step 4
46 |
47 | In the Logs folder, scroll down and find a file called `latest` or `latest.log`. Double-click the file to open it in
48 | Notepad.
49 |
50 | 
51 |
52 | ### Step 5
53 |
54 | Select the entire contents (Ctrl+A or ⌘+A) of the file and copy it (
55 | Ctrl+C or ⌘+C).
56 |
57 | ### Step 6
58 |
59 | Open [mclo.gs](https://mclo.gs/) and paste (Ctrl+V or ⌘+V) the contents into
60 | the largest field.
61 |
62 | ### Step 7
63 |
64 | Press `💾 Save` and on the next page, copy the URL from the address bar and give it to whoever requested the log. Wait
65 | for further instructions.
66 |
--------------------------------------------------------------------------------
/src/routes/faq/installation/+page.md:
--------------------------------------------------------------------------------
1 | ---
2 | layout: faq
3 | ---
4 |
5 | ## Downloading
6 |
7 | When you download Meteor, you can choose one of two options:
8 |
9 | * `Release`: this version is updated less frequently, but is preferred if you don't want to update often.
10 | You can download it on the [official website](https://meteorclient.com/download);
11 | * `Dev build`: this version is updated frequently, can have some bugs, but often has less than the release.
12 | You can get this version from the [official website](https://meteorclient.com/download?devBuild=latest),
13 | the `#dev-builds` channel in the [Meteor Discord](https://meteorclient.com/discord), or by compiling the source
14 | from [GitHub](https://github.com/MeteorDevelopment/meteor-client).
15 |
16 | *Disclaimer: If your antivirus flags Meteor as dangerous, it is probably because it is an executable (JAR) file.
17 | If you have any concerns feel free to check the source code located within this repository.*
18 |
19 | ## Installing
20 |
21 | ### Prerequisites
22 |
23 | To play Minecraft, you'll need to have the compatible version of the JRE (Java Runtime Environment).
24 | Usually Minecraft downloads it automatically, but if it doesn't, you should get it
25 | from [Adoptium](https://adoptium.net/temurin/releases/?package=jre&version=21).
26 | The current version used by Minecraft is Java 21.
27 |
28 | ### Unsafe cracked launchers
29 |
30 | Avoid using closed source third-party launchers (`TLauncher` is a common example).
31 | Since nobody can look at the code, the developers could insert malicious code, that could potentially harm your
32 | devices.
33 | We do not provide support to cracked users in any way, as they do not legally own the game.
34 |
35 | ### Minecraft Launcher
36 |
37 | If you already have Fabric Loader installed, skip to step 4.
38 |
39 | 1. Download the [Fabric installer](https://fabricmc.net/use/) and run it.
40 | 2. Make sure the correct Minecraft version is selected, the path to your `.minecraft` folder is correct,
41 | and `create profile` is checked.
42 | 3. Click `Install` and then wait for the process to complete.
43 | 4. Open your `.minecraft` folder and create a folder within it called `mods` if it does not exist already.
44 | 5. Go to where you downloaded Meteor and drag the JAR file into the mods folder.
45 | *Note: If the file appears to be a zip because of WinRAR, or the icon is missing, ignore that as it is still a JAR*
46 | 6. Open the Minecraft Launcher and select the Fabric profile.
47 | 7. That's it, just click `Launch` to start up Meteor.
48 |
49 | ### PrismLauncher/MultiMC
50 |
51 | If you already have one of these installed, skip to step 2.
52 | If you already have an instance with Fabric Loader, skip to step 4.
53 |
54 | 1. Download [PrismLauncher](https://prismlauncher.org/download/) or [MultiMC](https://multimc.org/#Download) and install it.
55 | 2. Open the launcher and click `Add Instance`, make sure the correct Minecraft version is selected, choose the `Fabric`
56 | loader in the bottom window, and press `OK`.
57 | 3. Click `Edit Instance` with your new instance selected and then click `Install Fabric` then `OK`.
58 | 4. [Download](#downloading) your desired version of meteor from above.
59 | 5. Go back to the launcher and click the `Mods` tab in the edit instance window, drag the downloaded meteor JAR into the
60 | middle of the mods screen.
61 | 6. That's it, just click `Launch` to start up Meteor.
62 |
63 |
--------------------------------------------------------------------------------
/src/routes/faq/notebot/+page.md:
--------------------------------------------------------------------------------
1 | ---
2 | layout: faq
3 | ---
4 |
5 | ## Loading songs
6 |
7 | To load songs you need to put a file with supported format inside folder located in `.minecraft/meteor-client/notebot`
8 | *(Create it, if it doesn't exist)*.
9 |
10 | ## Supported formats
11 |
12 | - Classic `.nbs` [Download](https://github.com/thatcraniumguy/Songs/tree/master/NBS%20files)
13 | - OpenNBS v5 `.nbs` [Download](https://opennbs.org/songs)
14 | - .txt files using format `:`
15 |
16 | ## Previewing
17 |
18 | Before playing songs you can preview them. To preview a song you can either:
19 |
20 | - Press the Preview button next to the song you want to preview
21 | - Use the `.notebot preview ` command
22 |
23 | ## Playing
24 |
25 | To play a song you can either:
26 |
27 | - Place noteblocks around you in a 5 block radius
28 | - Hold noteblocks in your hotbar and let the module do all the work
29 |
30 | To start playing a song you can press the Load button next to the song you want to load or use
31 | the `.notebot play ` command
32 |
33 | ## Recording
34 |
35 | You can also record in-game sound to play them back later.
36 |
37 | 1. Run `.notebot record start` to start recording
38 | 2. Stand next to some noteblocks
39 | 3. Run `.notebot record save `
40 |
41 | After that you will see your new recording inside the list of recordings
42 |
--------------------------------------------------------------------------------
/src/routes/faq/old-versions/+page.md:
--------------------------------------------------------------------------------
1 | ## Meteor and older versions of Minecraft
2 |
3 | Meteor is always kept up to date with the latest stable release of Minecraft, this means we do not support the use of
4 | older Meteor/Minecraft versions. We understand that some people may want to play older versions of Minecraft, so here
5 | are some ways to do so.
6 |
7 | ### Using ViaFabricPlus
8 |
9 | ViaFabricPlus lets you experience all the new features of Meteor, while being able to join servers running older
10 | versions of Minecraft.
11 | These steps expect you to use the latest version of Minecraft, Meteor and ViaFabricPlus.
12 |
13 |
14 |
15 | 1. Download Meteor as instructed in the [Installation guide](https://meteorclient.com/faq/installation).
16 | 2. Download [ViaFabricPlus](https://modrinth.com/mod/viafabricplus/versions) and put it in your `mods` folder.
17 | 3. If you are using other mods, make sure they are all up to date with the latest Minecraft version.
18 | 4. Launch the game and click `Multiplayer`; here, you should select the server you want to join and click the `Edit` button.
19 | 5. A new `Set version` button should appear, click it and select the version required by the server you want to join.
20 |
21 |
22 |
23 | You can repeat the last two steps for every server you want to join, specifying accordingly the version of the server.
24 | For more detailed instructions, you can refer to
25 | the [ViaFabricPlus wiki](https://github.com/ViaVersion/ViaFabricPlus/blob/main/docs/USAGE.md).
26 |
27 | ### Archive
28 |
29 | Since Minecraft version 1.21.4 (when we changed Meteor's versioning scheme) we are providing an [archive page](/archive) with
30 | the latest build for every Minecraft version.
31 | **WARNING: These versions are archived and NOT supported, you will NOT receive any help when using these versions!**
32 |
33 | ### Building from source
34 |
35 | If you want to use an older version of Meteor, you can build it from source.
36 | Keep in mind that this is **not** recommended, as we do **not** provide support for older versions.
37 | Any threads opened in our support forum regarding failed builds of older versions will be closed.
38 | If you encounter any issues, you will have to update to the latest version to get support.
39 |
40 | To build Meteor for source, you'll need a **Java 21 JDK**,
41 | you can get it from [Adoptium](https://adoptium.net/temurin/releases/?package=jdk&version=21).
42 |
43 |
44 |
45 | 1. Go to the [Meteor GitHub repository](https://github.com/MeteorDevelopment/meteor-client).
46 | 2. Click the `gradle.properties` file, it will contain the `minecraft_version` that the latest commit is built for.
47 | 3. Click the `master` button in the top left, then click the `Tags` tab.
48 | 4. Click on a tag, this will bring you to the repository at the state of that tag.
49 | 5. Checkout tags from newer to older until you find the one where `minecraft_version` matches the one you want.
50 | 6. Once you have found the tag you want, click the `Code` tab in the top left,
51 | then click the green `Code` button on the right and select `Download ZIP`.
52 | 7. Extract the zip file and open a terminal in the extracted folder.
53 | 8. Run the `gradlew build` command (or `.\gradlew build` on PowerShell).
54 | This will build Meteor and put the JAR file in the `build/libs` folder.
55 | 9. Copy the `meteor-client-x.x.x.jar` file to your `mods` folder.
56 |
57 |
58 |
59 | This process is not guaranteed to work for all versions of Meteor, as some dependencies may have changed or no longer be
60 | available. In that case, you will have to build the dependencies from source as well. (We do not provide support for
61 | this)
62 |
--------------------------------------------------------------------------------
/src/routes/faq/starscript/+page.md:
--------------------------------------------------------------------------------
1 | ---
2 | layout: faq
3 | ---
4 |
5 | # Starscript
6 |
7 | [Starscript](https://github.com/MeteorDevelopment/starscript) is the formatting language currently used in HUD, Discord
8 | Presence and .say command.
9 | Full syntax can be found [here](https://github.com/MeteorDevelopment/starscript/wiki).
10 |
11 | ## Variables
12 |
13 | A list of standard variables can be
14 | found [here](https://github.com/MeteorDevelopment/starscript/wiki#standard-variables).
15 |
16 | ### General
17 |
18 | - `version`: Meteor version.
19 | - `mc_version`: Minecraft version.
20 | - `fps`: Current FPS.
21 | - `ping`: Your ping.
22 | - `time`: Time of your computer.
23 |
24 | ### Meteor
25 |
26 | - `meteor.modules`: Total number of modules.
27 | - `meteor.active_modules`: Number of active modules.
28 | - `meteor.is_module_active(id)`: Returns true when the specified module is active.
29 | - `meteor.get_module_info(id)`: Returns the module info string.
30 | - `get_module_setting(id, setting)`: Returns the current value of the setting. Numbers, booleans and strings stay the same type when converted to Starscript. Lists return the number of elements and everything is converted to a string according to it's Java toString() method.
31 |
32 | ### Baritone
33 |
34 | - `baritone.is_pathing`: Returns true when Baritone is currently pathing.
35 | - `baritone.distance_to_goal`: Estimated distance to the goal.
36 | - `baritone.process`: Current process.
37 | - `baritone.process_name`: Current process name.
38 |
39 | ### Camera
40 |
41 | - `camera.pos.x`: Camera's X position.
42 | - `camera.pos.y`: Camera's Y position.
43 | - `camera.pos.z`: Camera's Z position.
44 | - `camera.opposite_pos.x`: Camera's X position in the opposite dimension.
45 | - `camera.opposite_pos.y`: Camera's Y position in the opposite dimension.
46 | - `camera.opposite_pos.z`: Camera's Z position in the opposite dimension.
47 | - `camera.yaw`: Camera's yaw rotation.
48 | - `camera.pitch`: Camera's pitch rotation.
49 | - `camera.direction`: Direction the camera is facing.
50 |
51 | ### Player
52 |
53 | - `player`: Username.
54 | - `player.health`: Player's health.
55 | - `player.absorption`: Player's absorption.
56 | - `player.hunger`: Player's hunger.
57 | - `player.speed`: Speed in blocks per second.
58 | - `player.breaking_progress`: Block breaking progress.
59 | - `player.biome`: Biome you are in.
60 | - `player.dimension`: Dimension you are in.
61 | - `player.opposite_dimension`: Opposite dimension to the one you are in.
62 | - `player.pos`: Player's position formatted as `X: 0 Y: 0 Z: 0`.
63 | - `player.pos.x`: Player's X position.
64 | - `player.pos.y`: Player's Y position.
65 | - `player.pos.z`: Player's Z position.
66 | - `player.opposite_pos.x`: Player's X position in the opposite dimension.
67 | - `player.opposite_pos.y`: Player's Y position in the opposite dimension.
68 | - `player.opposite_pos.z`: Player's Z position in the opposite dimension.
69 | - `player.yaw`: Player's yaw rotation.
70 | - `player.pitch`: Player's pitch rotation.
71 | - `player.direction`: Direction the player is facing.
72 | - `player.hand`: Player’s main held item. See [Item](#item).
73 | - `player.offhand`: Player’s offhand held item. See [Item](#item).
74 | - `player.hand_or_offhand`: Player’s main held item. See [Item](#item).
75 | - `player.get_item(slot)`: Item in the specified slot. See [Item](#item).
76 | - `player.count_items(id)`: Number of items in the entire inventory.
77 | - `player.xp.level`: Player's XP level.
78 | - `player.xp.progress`: Player's XP progress to the next level (0-1).
79 | - `player.xp.total`: Player's total XP points.
80 | - `player.has_potion_effect(id)`: Checks whether the player has the specified potion effect.
81 | - `player.get_potion_effect(id)`: Returns the effect or null if the player doesn't have it.
82 | See [Potion Effect](#potion-effect).
83 | - `player.get_stat(id)`, `player.get_stat(id, type)`: Returns the specified statistic for the player (updated once per
84 | second). Supported types are: mined, crafted, used, broken, picked_up, dropped, killed, killed_by and custom (custom
85 | is the default).
86 |
87 | ### Crosshair target
88 |
89 | - `crosshair_target.type`: Either `miss`, `block` or `entity` string.
90 | - `crosshair_target.value`: Either empty string, [Block](#block) or [Entity](#entity).
91 |
92 | ### Server
93 |
94 | - `server`: Server name.
95 | - `server.tps`: Server's TPS.
96 | - `server.time`: Server's time formatted as `16:00`.
97 | - `server.player_count`: Server's player count.
98 | - `server.difficulty`: Server's difficulty.
99 |
100 | ## Objects
101 |
102 | Various variables and functions can return more complex objects which fields can be accessed using `.`. An empty ` `
103 | means the object itself and not accessing any field.
104 |
105 | ### Item
106 |
107 | - ` `: Item's name formatted as `Stone 32x` or just `Stone` if count is 1.
108 | - `name`: Item's name.
109 | - `count`: Number of items.
110 | - `durability`: Current durability.
111 | - `max_durability`: Maximum durability.
112 |
113 | ### Block
114 |
115 | - ` `: Block's name.
116 | - `pos`: Block's position formatted as `X: 0 Y: 0 Z: 0`.
117 | - `pos.x`: Block's X position.
118 | - `pos.y`: Block's Y position.
119 | - `pos.z`: Block's Z position.
120 |
121 | ### Entity
122 |
123 | - ` `: Entity's name.
124 | - `health`: Entity's health or 0 if the entity doesn't have health.
125 | - `absorption`: Entity's absorption or 0 if the entity doesn't have absorption.
126 | - `pos`: Entity's position formatted as `X: 0 Y: 0 Z: 0`.
127 | - `pos.x`: Entity's X position.
128 | - `pos.y`: Entity's Y position.
129 | - `pos.z`: Entity's Z position.
130 |
131 | ### Potion Effect
132 |
133 | - `duration`: Effect's duration in ticks.
134 | - `level`: Effect's level.
135 |
--------------------------------------------------------------------------------
/src/routes/faq/swarm/+page.md:
--------------------------------------------------------------------------------
1 | ---
2 | layout: faq
3 | ---
4 |
5 | ## What is Swarm?
6 |
7 | Swarm is a module that essentially allows multiple instances of Meteor to be controlled by one instance. This allows
8 | large tasks to be completed quickly and efficiently by utilising many features of Baritone.
9 |
10 | ## Setting up a host server
11 |
12 | To set up a Swarm Host, first open the Swarm module settings from Meteor's GUI and select "Host" under the mode
13 | setting (you must be in a world/server or this won't work).
14 | You can optionally choose a port for the host server to run on, but in most cases you wont need to change this.
15 | Now just click the "Start" button and your host server is ready to go!
16 |
17 | ## Connecting workers
18 |
19 | To connect a worker to your host server, open another instance of Minecraft (running Meteor) and join the world/server
20 | you wish for your workers to run on.
21 | Next, make sure the Swarm module is enabled, open the settings page from the GUI and select "Worker" from the mode
22 | setting.
23 | Now enter the ip and port that the host server is running on, in most cases these can be left default, unless you
24 | changed the port your server is running on *or* the host server is not running on the same network as you.
25 | Once you have configured your connection details, click the "Start" button and you *should* see a message saying you
26 | have successfully connected to the host server.
27 | Repeat this for any other worker accounts you want to add to your Swarm session.
28 |
29 | ## Controlling workers
30 |
31 | To control workers, just use the `.swarm` command from the host instance, this will transmit any commands you enter to *
32 | *all** of the workers connected to your session.
33 |
--------------------------------------------------------------------------------
/src/routes/forgotPassword/+page.svelte:
--------------------------------------------------------------------------------
1 |
22 |
23 |
24 |
25 | {#if sent}
26 |
At Meteor Client, accessible from https://meteorclient.com, one of our main priorities is the privacy of our visitors. This Privacy Policy document contains types of information that is collected and recorded by Meteor Client and how we use it.
12 |
13 |
If you have additional questions or require more information about our Privacy Policy, do not hesitate to contact us.
14 |
15 |
Log Files
16 |
Meteor Client follows a standard procedure of using log files. These files log visitors when they visit websites. All hosting companies do this and a part of hosting services' analytics. The information collected by log files include internet protocol (IP) addresses, browser type, Internet Service Provider (ISP), date and time stamp, referring/exit pages, and possibly the number of clicks. These are not linked to any information that is personally identifiable. The purpose of the information is for analyzing trends, administering the site, tracking users' movement on the website, and gathering demographic information.
17 |
18 |
Google DoubleClick DART Cookie
19 |
Google is one of a third-party vendor on our site. It also uses cookies, known as DART cookies, to serve ads to our site visitors based upon their visit to www.website.com and other sites on the internet. However, visitors may choose to decline the use of DART cookies by visiting the Google ad and content network Privacy Policy at the following URL.
20 |
21 |
Privacy Policies
22 |
You may consult this list to find the Privacy Policy for each of the advertising partners of Meteor Client.
23 |
24 |
Third-party ad servers or ad networks uses technologies like cookies, JavaScript, or Web Beacons that are used in their respective advertisements and links that appear on Meteor Client, which are sent directly to users' browser. They automatically receive your IP address when this occurs. These technologies are used to measure the effectiveness of their advertising campaigns and/or to personalize the advertising content that you see on websites that you visit.
25 |
26 |
Note that Meteor Client has no access to or control over these cookies that are used by third-party advertisers.
27 |
28 |
Third Party Privacy Policies
29 |
Meteor Client's Privacy Policy does not apply to other advertisers or websites. Thus, we are advising you to consult the respective Privacy Policies of these third-party ad servers for more detailed information. It may include their practices and instructions about how to opt-out of certain options.
30 |
31 |
You can choose to disable cookies through your individual browser options. To know more detailed information about cookie management with specific web browsers, it can be found at the browsers' respective websites.
32 |
33 |
Children's Information
34 |
Another part of our priority is adding protection for children while using the internet. We encourage parents and guardians to observe, participate in, and/or monitor and guide their online activity.
35 |
36 |
Meteor Client does not knowingly collect any Personal Identifiable Information from children under the age of 13. If you think that your child provided this kind of information on our website, we strongly encourage you to contact us immediately and we will do our best efforts to promptly remove such information from our records.
37 |
38 |
Online Privacy Policy Only
39 |
This Privacy Policy applies only to our online activities and is valid for visitors to our website with regards to the information that they shared and/or collect in Meteor Client. This policy is not applicable to any information collected offline or via channels other than this website.
40 |
41 |
Consent
42 |
By using our website, you hereby consent to our Privacy Policy and agree to its Terms and Conditions.