├── .clang-format ├── .gitignore ├── CMakeLists.txt ├── README.md ├── cmake ├── FindASSIMP.cmake ├── FindGLEW.cmake ├── FindGLFW3.cmake └── FindGLM.cmake ├── include ├── cl-voxelize-master │ ├── .gitignore │ ├── README.markdown │ ├── cl-voxelize-examples.asd │ ├── cl-voxelize-test.asd │ ├── cl-voxelize.asd │ ├── examples │ │ ├── Thumbs.db │ │ ├── bunny.lisp │ │ ├── bunny.lisp.w70012 │ │ ├── bunny.ply │ │ ├── bunny.png │ │ └── povray.sh │ ├── src │ │ └── cl-voxelize.lisp │ ├── t │ │ └── cl-voxelize.lisp │ └── takagicl-voxelize.URL ├── math3d │ ├── CMakeLists.txt │ ├── math3d.cpp │ └── math3d.hpp ├── stb_image │ ├── CMakeLists.txt │ ├── stb_image.c │ └── stb_image.h └── vulkanhpp │ └── vulkan.hpp ├── resources ├── model │ ├── Thumbs.db │ ├── bunny.voxel │ ├── sphere.mtl │ └── sphere.obj └── textures │ ├── Thumbs.db │ ├── hheli.bmp │ └── test.png ├── shader ├── CMakeLists.txt ├── compute │ ├── indexing │ │ ├── gridIndex.include.glsl │ │ └── neighborIndex.include.glsl │ ├── interpolation │ │ └── cubic.include.glsl │ ├── lame │ │ └── lame.include.glsl │ ├── mpm │ │ ├── g2pTransfer.glsl │ │ ├── gForceCompute.glsl │ │ ├── gMassCompute.glsl │ │ ├── gReset.glsl │ │ ├── p2gTransfer.glsl │ │ ├── pVolumeCompute.glsl │ │ ├── particleAdvance.glsl │ │ └── rigidAdvance.glsl │ └── svd │ │ └── SVD.include.glsl └── render │ ├── gBorders.frag │ ├── gBorders.vert │ ├── gridShader.frag │ ├── gridShader.vert │ ├── m_shadow.frag │ ├── m_shadow.vert │ ├── pPoints.frag │ ├── pPoints.vert │ ├── phong.frag │ └── phong.vert ├── src ├── exe │ ├── snowBallDrop.cpp │ ├── snowBallSmash.cpp │ ├── snowBallsCrash.cpp │ ├── snowBunnyScene.cpp │ ├── snowPlowField.cpp │ ├── snowPlowTrack.cpp │ ├── snowSingleParticle.cpp │ └── snowSquare.cpp └── snow │ ├── CMakeLists.txt │ ├── object │ ├── collider.hpp │ ├── collisionObjects.cpp │ ├── collisionObjects.hpp │ ├── grid.cpp │ ├── grid.hpp │ ├── gridPoint.hpp │ ├── mesh.cpp │ ├── mesh.hpp │ ├── particle.hpp │ ├── particlesystem.cpp │ ├── particlesystem.hpp │ ├── texture.cpp │ └── texture.hpp │ ├── rendering │ ├── GLFWWindow.cpp │ ├── GLFWWindow.hpp │ ├── particleRenderer.cpp │ ├── particleRenderer.hpp │ ├── pipeline │ │ ├── camera.cpp │ │ ├── camera.hpp │ │ ├── pipeline.cpp │ │ └── pipeline.hpp │ ├── renderer.hpp │ └── renderingTechnique │ │ ├── gBorders.cpp │ │ ├── gBorders.hpp │ │ ├── pPoints.cpp │ │ ├── pPoints.hpp │ │ ├── phong.cpp │ │ ├── phong.hpp │ │ ├── shadowMapTechnique.cpp │ │ ├── shadowMapTechnique.hpp │ │ ├── shadowmapbufferobject.cpp │ │ └── shadowmapbufferobject.hpp │ ├── scene │ └── Scene.hpp │ ├── shader │ ├── shader.cpp │ ├── shader.hpp │ ├── technique.cpp │ └── technique.hpp │ ├── simulation │ ├── MPMPhysicEngine.cpp │ ├── MPMPhysicEngine.hpp │ ├── computingTechnique │ │ ├── g2pTransfer.cpp │ │ ├── g2pTransfer.hpp │ │ ├── gForceCompute.cpp │ │ ├── gForceCompute.hpp │ │ ├── gMassCompute.cpp │ │ ├── gMassCompute.hpp │ │ ├── gReset.cpp │ │ ├── gReset.hpp │ │ ├── p2gTransfer.cpp │ │ ├── p2gTransfer.hpp │ │ ├── pVolumeCompute.cpp │ │ ├── pVolumeCompute.hpp │ │ ├── particleAdvance.cpp │ │ ├── particleAdvance.hpp │ │ ├── rigidAdvance.cpp │ │ └── rigidAdvance.hpp │ ├── physicEngine.hpp │ ├── timeUpdate.hpp │ └── timeUpdate │ │ ├── explicittimeupdate.cpp │ │ ├── explicittimeupdate.hpp │ │ ├── semiimplicittimeupdate.cpp │ │ └── semiimplicittimeupdate.hpp │ └── utils │ ├── benchmarker.cpp │ ├── benchmarker.hpp │ ├── defines.hpp │ ├── file_loader.cpp │ ├── file_loader.hpp │ ├── launchHelper │ ├── explicit.cpp │ └── explicit.hpp │ └── statistics.hpp └── video_and_thesis ├── Kolloquium Computergrafik.odp ├── Thumbs.db ├── bscthesis.pdf ├── coll.jpg ├── finalrendering.mp4 └── young.jpg /.clang-format: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MeyerFabian/snow/HEAD/.clang-format -------------------------------------------------------------------------------- /.gitignore: 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