├── Download.cs ├── LGPL-3.0.txt └── README.md /Download.cs: -------------------------------------------------------------------------------- 1 | //Copyright 2013 MichaelTaylor3D 2 | //www.michaeltaylor3d.com 3 | 4 | using System; 5 | using System.Collections; 6 | using System.Collections.Generic; 7 | using System.IO; 8 | using UnityEngine; 9 | 10 | public delegate void FailScript(); 11 | public delegate void DownloadCallback(WWW www); 12 | 13 | public class Download : MonoBehaviour 14 | { 15 | 16 | ///////////////////////////////////////////////// 17 | //////-------------Public API--------------////// 18 | ///////////////////////////////////////////////// 19 | 20 | /// 21 | /// Clears the download queue. 22 | /// 23 | public static void ClearQueue() 24 | { 25 | _downloadQueue.Clear(); 26 | } 27 | 28 | /// 29 | /// Downloads a file Async and sends it to the callback. 30 | /// 31 | public static void Async(string path, DownloadCallback callback) 32 | { 33 | Job job = new Job(path, callback, false, 0, null); 34 | _singleton.Enqueue(job); 35 | } 36 | 37 | /// 38 | /// Downloads a file Async and sends it to the callback. 39 | /// Invokes the failscript if the download failed 40 | /// 41 | public static void Async(string path, DownloadCallback callback, FailScript failscript) 42 | { 43 | Job job = new Job(path, callback, false, 0, failscript); 44 | _singleton.Enqueue(job); 45 | } 46 | 47 | /// 48 | /// Downloads a file Async and sends it to the callback. 49 | /// caches image files to local disk 50 | /// retries the failed download a set number of times 51 | /// 52 | public static void Async(string path, DownloadCallback callback, bool saveToLocal, int downloadRetries) 53 | { 54 | Job job = new Job(path, callback, saveToLocal, downloadRetries, null); 55 | _singleton.Enqueue(job); 56 | } 57 | 58 | /// 59 | /// Downloads a file Async and sends it to the callback. 60 | /// retries the failed download a set number of times 61 | /// 62 | public static void Async(string path, DownloadCallback callback, int downloadRetries) 63 | { 64 | Async(path, callback, false, downloadRetries); 65 | } 66 | 67 | /// 68 | /// Downloads a file Async and sends it to the callback. 69 | /// caches image files to local disk 70 | /// 71 | public static void Async(string path, DownloadCallback callback, bool saveToLocal) 72 | { 73 | Async(path, callback, saveToLocal, 0); 74 | } 75 | 76 | /// 77 | /// Downloads a file in Sync and returns the result 78 | /// Useful for getting RESTful callbacks, NOT Images 79 | /// 80 | public static string Sync(string path) 81 | { 82 | string result; 83 | new Download.HTTP(path, out result); 84 | return result; 85 | } 86 | 87 | /// 88 | /// Gets a value indicating whether the download queue is active. 89 | /// 90 | /// 91 | /// true if this download queue is active; otherwise, false. 92 | /// 93 | public static bool IsActive 94 | { 95 | get 96 | { 97 | return _IsActive; 98 | } 99 | } 100 | private static bool _IsActive; 101 | 102 | ///////////////////////////////////////////////// 103 | //////-------------Queue Object--------------////// 104 | ///////////////////////////////////////////////// 105 | public sealed class Job 106 | { 107 | public string path { get; set; } 108 | public DownloadCallback callback { get; set; } 109 | public bool saveToLocal { get; set; } 110 | public int downloadRetries { get; set; } 111 | public FailScript failscript; 112 | 113 | public Job(string path, DownloadCallback callback, bool saveToLocal, int downloadRetries, FailScript failscript) 114 | { 115 | this.path = path; 116 | this.callback = callback; 117 | this.saveToLocal = saveToLocal; 118 | this.failscript = failscript; 119 | 120 | if (downloadRetries != default(int)) 121 | { 122 | this.downloadRetries = downloadRetries; 123 | } 124 | else 125 | { 126 | this.downloadRetries = 0; 127 | } 128 | } 129 | } 130 | 131 | ///////////////////////////////////////////////// 132 | //////---------Instance Members------------////// 133 | ///////////////////////////////////////////////// 134 | 135 | #region Singleton 136 | private static Download _instance; 137 | private static Download _singleton 138 | { 139 | get 140 | { 141 | if (_instance.Equals(null)) 142 | { 143 | GameObject runCode = GameObject.Find("RunCode"); 144 | 145 | if (runCode.Equals(null)) 146 | { 147 | runCode = new GameObject("RunCode"); 148 | } 149 | 150 | _instance = runCode.AddComponent(typeof(Download)) as Download; 151 | } 152 | 153 | return _instance; 154 | } 155 | } 156 | #endregion 157 | 158 | private static Queue _downloadQueue; 159 | private static string downloadDirectory; 160 | 161 | void Awake() 162 | { 163 | _IsActive = false; 164 | _jobIsProcessing = false; 165 | _downloadQueue = new Queue(); 166 | downloadDirectory = Application.persistentDataPath + "/downloads/"; 167 | } 168 | 169 | void FixedUpdate() 170 | { 171 | if (_downloadQueue.Count == 0) 172 | { 173 | _IsActive = false; 174 | return; 175 | } 176 | 177 | _IsActive = true; 178 | 179 | if (!_jobIsProcessing 180 | && Internet.isConnected()) 181 | { 182 | StartCoroutine(ProcessJob()); 183 | } 184 | } 185 | 186 | private static bool _jobIsProcessing; 187 | 188 | private static IEnumerator ProcessJob() 189 | { 190 | _jobIsProcessing = true; 191 | 192 | Job job = _downloadQueue.Dequeue() as Job; 193 | 194 | yield return null; 195 | 196 | if (job != null) 197 | { 198 | for (int i = 0; i <= job.downloadRetries; i++) 199 | { 200 | //initiate working variables 201 | WWW www = new WWW(job.path); 202 | yield return www; 203 | 204 | if (www.error != null) 205 | { 206 | Debug.LogError("Download Error: " + www.url + " : " + www.error); 207 | if (job.failscript != null) 208 | { 209 | job.failscript(); 210 | } 211 | continue; 212 | } 213 | 214 | if (job.callback != null) 215 | { 216 | job.callback(www); 217 | } 218 | 219 | if (job.saveToLocal) 220 | { 221 | Byte[] bytes = www.texture.EncodeToPNG(); 222 | 223 | if (!Directory.Exists(downloadDirectory)) 224 | { 225 | Directory.CreateDirectory(downloadDirectory); 226 | } 227 | 228 | string fileName = Path.GetFileNameWithoutExtension(www.url.Replace("%20", " ")); 229 | string fileExtension = Path.GetExtension(www.url); 230 | string filePath = downloadDirectory + fileName + fileExtension; 231 | Debug.Log(filePath); 232 | #if !UNITY_WEBPLAYER 233 | File.WriteAllBytes(filePath.Replace("%20", " "), bytes); 234 | #endif 235 | 236 | #if UNITY_IPHONE 237 | iPhone.SetNoBackupFlag(filePath); //Apple will reject the app if this is backed up 238 | #endif 239 | } 240 | 241 | _jobIsProcessing = false; 242 | 243 | break; 244 | } 245 | _jobIsProcessing = false; 246 | } 247 | } 248 | 249 | private void Enqueue(Job job) 250 | { 251 | _downloadQueue.Enqueue(job); 252 | } 253 | 254 | /////////////////////////////////////////////////////////////////// 255 | /////////////////////Sync Downloading////////////////////////////// 256 | ////// Should Be used in editor only: Freezes IOS devices////////// 257 | 258 | private class HTTP 259 | { 260 | public HTTP(string request, out string result) 261 | { 262 | result = ServerRequest(request); 263 | } 264 | 265 | private IEnumerator DownloadString(string url) 266 | { 267 | WWW www = new WWW(url); 268 | float wwwStartTime = Time.realtimeSinceStartup; 269 | float wwwTimeOutSec = 50f; 270 | 271 | while (!www.isDone) 272 | { 273 | if (Time.realtimeSinceStartup - wwwStartTime > wwwTimeOutSec) 274 | { 275 | Debug.LogError("Download time Out"); 276 | //yield return www.text; 277 | } 278 | } 279 | 280 | yield return www.text; 281 | } 282 | 283 | private string ServerRequest(string request) 284 | { 285 | string result = null; 286 | IEnumerator e; 287 | 288 | //Send a RESTful server Request 289 | e = DownloadString(request); 290 | 291 | //get the last result of the enumeration 292 | while (e.MoveNext()) 293 | { 294 | result = e.Current.ToString(); 295 | } 296 | 297 | //check for server response errors 298 | if (isServerResponseError(result)) 299 | { 300 | Debug.LogError(result); 301 | return null; 302 | } 303 | return result; 304 | } 305 | 306 | private bool isServerResponseError(string www) 307 | { 308 | return www.Contains("Error:") ? true : false; 309 | } 310 | } 311 | } 312 | 313 | public static class Internet 314 | { 315 | 316 | public static bool isConnected() 317 | { 318 | return (Network.player.ipAddress.ToString() == "127.0.0.1") ? false : true; 319 | } 320 | } 321 | -------------------------------------------------------------------------------- /LGPL-3.0.txt: -------------------------------------------------------------------------------- 1 | GNU LESSER GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | 9 | This version of the GNU Lesser General Public License incorporates 10 | the terms and conditions of version 3 of the GNU General Public 11 | License, supplemented by the additional permissions listed below. 12 | 13 | 0. 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Revised Versions of the GNU Lesser General Public License. 145 | 146 | The Free Software Foundation may publish revised and/or new versions 147 | of the GNU Lesser General Public License from time to time. Such new 148 | versions will be similar in spirit to the present version, but may 149 | differ in detail to address new problems or concerns. 150 | 151 | Each version is given a distinguishing version number. If the 152 | Library as you received it specifies that a certain numbered version 153 | of the GNU Lesser General Public License "or any later version" 154 | applies to it, you have the option of following the terms and 155 | conditions either of that published version or of any later version 156 | published by the Free Software Foundation. If the Library as you 157 | received it does not specify a version number of the GNU Lesser 158 | General Public License, you may choose any version of the GNU Lesser 159 | General Public License ever published by the Free Software Foundation. 160 | 161 | If the Library as you received it specifies that a proxy can decide 162 | whether future versions of the GNU Lesser General Public License shall 163 | apply, that proxy's public statement of acceptance of any version is 164 | permanent authorization for you to choose that version for the 165 | Library. -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | Unity3D Download Manager 2 | ==================== 3 | 4 | Author: Michael Taylor Contact: www.michaeltaylor3d.com/contact 5 | 6 | Copyright (c) Michael Taylor 7 | 8 | This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 9 | 10 | This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 11 | 12 | You should have received a copy of the GNU Lesser General Public License along with this program. If not, see http://www.gnu.org/licenses/. 13 | 14 | 15 | 16 | 17 | 18 | A download queue system for Unity3D. Automatically caches image files to disk. 19 | 20 | Supports Downloading Async (with callback) or Sync 21 | 22 | Warning: Do not use sync on iOS devices, this will cause the device to freeze. Use Async instead. 23 | 24 | API 25 | ==== 26 | 27 | KEY: 28 | 29 | path: your download path 30 | 31 | callback: Callback function to send downloaded data to 32 | 33 | failscript: invokes the failScript function if the download fails 34 | 35 | saveToLocal: saves and caches the download to the local disk (image downloads only) 36 | 37 | downloadRetries: how many times to retry a failed download 38 | 39 | 40 | 41 | API MEMBERS: 42 | 43 | 44 | public static string Sync(string path) 45 | 46 | Async Overloads: 47 | 48 | public static void Async(string path, DownloadCallback callback) 49 | 50 | public static void Async(string path, DownloadCallback callback, FailScript failscript) 51 | 52 | public static void Async(string path, DownloadCallback callback, bool saveToLocal, int downloadRetries) 53 | 54 | public static void Async(string path, DownloadCallback callback, int downloadRetries) 55 | 56 | public static void Async(string path, DownloadCallback callback, bool saveToLocal) 57 | --------------------------------------------------------------------------------