├── Download.cs
├── LGPL-3.0.txt
└── README.md
/Download.cs:
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1 | //Copyright 2013 MichaelTaylor3D
2 | //www.michaeltaylor3d.com
3 |
4 | using System;
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using System.IO;
8 | using UnityEngine;
9 |
10 | public delegate void FailScript();
11 | public delegate void DownloadCallback(WWW www);
12 |
13 | public class Download : MonoBehaviour
14 | {
15 |
16 | /////////////////////////////////////////////////
17 | //////-------------Public API--------------//////
18 | /////////////////////////////////////////////////
19 |
20 | ///
21 | /// Clears the download queue.
22 | ///
23 | public static void ClearQueue()
24 | {
25 | _downloadQueue.Clear();
26 | }
27 |
28 | ///
29 | /// Downloads a file Async and sends it to the callback.
30 | ///
31 | public static void Async(string path, DownloadCallback callback)
32 | {
33 | Job job = new Job(path, callback, false, 0, null);
34 | _singleton.Enqueue(job);
35 | }
36 |
37 | ///
38 | /// Downloads a file Async and sends it to the callback.
39 | /// Invokes the failscript if the download failed
40 | ///
41 | public static void Async(string path, DownloadCallback callback, FailScript failscript)
42 | {
43 | Job job = new Job(path, callback, false, 0, failscript);
44 | _singleton.Enqueue(job);
45 | }
46 |
47 | ///
48 | /// Downloads a file Async and sends it to the callback.
49 | /// caches image files to local disk
50 | /// retries the failed download a set number of times
51 | ///
52 | public static void Async(string path, DownloadCallback callback, bool saveToLocal, int downloadRetries)
53 | {
54 | Job job = new Job(path, callback, saveToLocal, downloadRetries, null);
55 | _singleton.Enqueue(job);
56 | }
57 |
58 | ///
59 | /// Downloads a file Async and sends it to the callback.
60 | /// retries the failed download a set number of times
61 | ///
62 | public static void Async(string path, DownloadCallback callback, int downloadRetries)
63 | {
64 | Async(path, callback, false, downloadRetries);
65 | }
66 |
67 | ///
68 | /// Downloads a file Async and sends it to the callback.
69 | /// caches image files to local disk
70 | ///
71 | public static void Async(string path, DownloadCallback callback, bool saveToLocal)
72 | {
73 | Async(path, callback, saveToLocal, 0);
74 | }
75 |
76 | ///
77 | /// Downloads a file in Sync and returns the result
78 | /// Useful for getting RESTful callbacks, NOT Images
79 | ///
80 | public static string Sync(string path)
81 | {
82 | string result;
83 | new Download.HTTP(path, out result);
84 | return result;
85 | }
86 |
87 | ///
88 | /// Gets a value indicating whether the download queue is active.
89 | ///
90 | ///
91 | /// true if this download queue is active; otherwise, false.
92 | ///
93 | public static bool IsActive
94 | {
95 | get
96 | {
97 | return _IsActive;
98 | }
99 | }
100 | private static bool _IsActive;
101 |
102 | /////////////////////////////////////////////////
103 | //////-------------Queue Object--------------//////
104 | /////////////////////////////////////////////////
105 | public sealed class Job
106 | {
107 | public string path { get; set; }
108 | public DownloadCallback callback { get; set; }
109 | public bool saveToLocal { get; set; }
110 | public int downloadRetries { get; set; }
111 | public FailScript failscript;
112 |
113 | public Job(string path, DownloadCallback callback, bool saveToLocal, int downloadRetries, FailScript failscript)
114 | {
115 | this.path = path;
116 | this.callback = callback;
117 | this.saveToLocal = saveToLocal;
118 | this.failscript = failscript;
119 |
120 | if (downloadRetries != default(int))
121 | {
122 | this.downloadRetries = downloadRetries;
123 | }
124 | else
125 | {
126 | this.downloadRetries = 0;
127 | }
128 | }
129 | }
130 |
131 | /////////////////////////////////////////////////
132 | //////---------Instance Members------------//////
133 | /////////////////////////////////////////////////
134 |
135 | #region Singleton
136 | private static Download _instance;
137 | private static Download _singleton
138 | {
139 | get
140 | {
141 | if (_instance.Equals(null))
142 | {
143 | GameObject runCode = GameObject.Find("RunCode");
144 |
145 | if (runCode.Equals(null))
146 | {
147 | runCode = new GameObject("RunCode");
148 | }
149 |
150 | _instance = runCode.AddComponent(typeof(Download)) as Download;
151 | }
152 |
153 | return _instance;
154 | }
155 | }
156 | #endregion
157 |
158 | private static Queue _downloadQueue;
159 | private static string downloadDirectory;
160 |
161 | void Awake()
162 | {
163 | _IsActive = false;
164 | _jobIsProcessing = false;
165 | _downloadQueue = new Queue();
166 | downloadDirectory = Application.persistentDataPath + "/downloads/";
167 | }
168 |
169 | void FixedUpdate()
170 | {
171 | if (_downloadQueue.Count == 0)
172 | {
173 | _IsActive = false;
174 | return;
175 | }
176 |
177 | _IsActive = true;
178 |
179 | if (!_jobIsProcessing
180 | && Internet.isConnected())
181 | {
182 | StartCoroutine(ProcessJob());
183 | }
184 | }
185 |
186 | private static bool _jobIsProcessing;
187 |
188 | private static IEnumerator ProcessJob()
189 | {
190 | _jobIsProcessing = true;
191 |
192 | Job job = _downloadQueue.Dequeue() as Job;
193 |
194 | yield return null;
195 |
196 | if (job != null)
197 | {
198 | for (int i = 0; i <= job.downloadRetries; i++)
199 | {
200 | //initiate working variables
201 | WWW www = new WWW(job.path);
202 | yield return www;
203 |
204 | if (www.error != null)
205 | {
206 | Debug.LogError("Download Error: " + www.url + " : " + www.error);
207 | if (job.failscript != null)
208 | {
209 | job.failscript();
210 | }
211 | continue;
212 | }
213 |
214 | if (job.callback != null)
215 | {
216 | job.callback(www);
217 | }
218 |
219 | if (job.saveToLocal)
220 | {
221 | Byte[] bytes = www.texture.EncodeToPNG();
222 |
223 | if (!Directory.Exists(downloadDirectory))
224 | {
225 | Directory.CreateDirectory(downloadDirectory);
226 | }
227 |
228 | string fileName = Path.GetFileNameWithoutExtension(www.url.Replace("%20", " "));
229 | string fileExtension = Path.GetExtension(www.url);
230 | string filePath = downloadDirectory + fileName + fileExtension;
231 | Debug.Log(filePath);
232 | #if !UNITY_WEBPLAYER
233 | File.WriteAllBytes(filePath.Replace("%20", " "), bytes);
234 | #endif
235 |
236 | #if UNITY_IPHONE
237 | iPhone.SetNoBackupFlag(filePath); //Apple will reject the app if this is backed up
238 | #endif
239 | }
240 |
241 | _jobIsProcessing = false;
242 |
243 | break;
244 | }
245 | _jobIsProcessing = false;
246 | }
247 | }
248 |
249 | private void Enqueue(Job job)
250 | {
251 | _downloadQueue.Enqueue(job);
252 | }
253 |
254 | ///////////////////////////////////////////////////////////////////
255 | /////////////////////Sync Downloading//////////////////////////////
256 | ////// Should Be used in editor only: Freezes IOS devices//////////
257 |
258 | private class HTTP
259 | {
260 | public HTTP(string request, out string result)
261 | {
262 | result = ServerRequest(request);
263 | }
264 |
265 | private IEnumerator DownloadString(string url)
266 | {
267 | WWW www = new WWW(url);
268 | float wwwStartTime = Time.realtimeSinceStartup;
269 | float wwwTimeOutSec = 50f;
270 |
271 | while (!www.isDone)
272 | {
273 | if (Time.realtimeSinceStartup - wwwStartTime > wwwTimeOutSec)
274 | {
275 | Debug.LogError("Download time Out");
276 | //yield return www.text;
277 | }
278 | }
279 |
280 | yield return www.text;
281 | }
282 |
283 | private string ServerRequest(string request)
284 | {
285 | string result = null;
286 | IEnumerator e;
287 |
288 | //Send a RESTful server Request
289 | e = DownloadString(request);
290 |
291 | //get the last result of the enumeration
292 | while (e.MoveNext())
293 | {
294 | result = e.Current.ToString();
295 | }
296 |
297 | //check for server response errors
298 | if (isServerResponseError(result))
299 | {
300 | Debug.LogError(result);
301 | return null;
302 | }
303 | return result;
304 | }
305 |
306 | private bool isServerResponseError(string www)
307 | {
308 | return www.Contains("Error:") ? true : false;
309 | }
310 | }
311 | }
312 |
313 | public static class Internet
314 | {
315 |
316 | public static bool isConnected()
317 | {
318 | return (Network.player.ipAddress.ToString() == "127.0.0.1") ? false : true;
319 | }
320 | }
321 |
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/LGPL-3.0.txt:
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1 | GNU LESSER GENERAL PUBLIC LICENSE
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--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | Unity3D Download Manager
2 | ====================
3 |
4 | Author: Michael Taylor Contact: www.michaeltaylor3d.com/contact
5 |
6 | Copyright (c) Michael Taylor
7 |
8 | This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
9 |
10 | This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
11 |
12 | You should have received a copy of the GNU Lesser General Public License along with this program. If not, see http://www.gnu.org/licenses/.
13 |
14 |
15 |
16 |
17 |
18 | A download queue system for Unity3D. Automatically caches image files to disk.
19 |
20 | Supports Downloading Async (with callback) or Sync
21 |
22 | Warning: Do not use sync on iOS devices, this will cause the device to freeze. Use Async instead.
23 |
24 | API
25 | ====
26 |
27 | KEY:
28 |
29 | path: your download path
30 |
31 | callback: Callback function to send downloaded data to
32 |
33 | failscript: invokes the failScript function if the download fails
34 |
35 | saveToLocal: saves and caches the download to the local disk (image downloads only)
36 |
37 | downloadRetries: how many times to retry a failed download
38 |
39 |
40 |
41 | API MEMBERS:
42 |
43 |
44 | public static string Sync(string path)
45 |
46 | Async Overloads:
47 |
48 | public static void Async(string path, DownloadCallback callback)
49 |
50 | public static void Async(string path, DownloadCallback callback, FailScript failscript)
51 |
52 | public static void Async(string path, DownloadCallback callback, bool saveToLocal, int downloadRetries)
53 |
54 | public static void Async(string path, DownloadCallback callback, int downloadRetries)
55 |
56 | public static void Async(string path, DownloadCallback callback, bool saveToLocal)
57 |
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