├── .gitignore ├── AwesomeApp.sln ├── AwesomeApp ├── AwesomeApp.Android │ ├── Assets │ │ └── AboutAssets.txt │ ├── AwesomeApp.Android.csproj │ ├── MainActivity.cs │ ├── Properties │ │ ├── AndroidManifest.xml │ │ └── AssemblyInfo.cs │ └── Resources │ │ ├── AboutResources.txt │ │ ├── layout │ │ ├── Tabbar.axml │ │ └── Toolbar.axml │ │ ├── mipmap-anydpi-v26 │ │ ├── icon.xml │ │ └── icon_round.xml │ │ ├── mipmap-hdpi │ │ ├── Icon.png │ │ └── launcher_foreground.png │ │ ├── mipmap-mdpi │ │ ├── icon.png │ │ └── launcher_foreground.png │ │ ├── mipmap-xhdpi │ │ ├── Icon.png │ │ └── launcher_foreground.png │ │ ├── mipmap-xxhdpi │ │ ├── Icon.png │ │ └── launcher_foreground.png │ │ ├── mipmap-xxxhdpi │ │ ├── Icon.png │ │ └── launcher_foreground.png │ │ └── values │ │ ├── colors.xml │ │ └── styles.xml ├── AwesomeApp.UWP │ ├── App.xaml │ ├── App.xaml.cs │ ├── Assets │ │ ├── LargeTile.scale-100.png │ │ ├── LargeTile.scale-200.png │ │ ├── LargeTile.scale-400.png │ │ ├── SmallTile.scale-100.png │ │ ├── SmallTile.scale-200.png │ │ ├── SmallTile.scale-400.png │ │ ├── SplashScreen.scale-100.png │ │ ├── SplashScreen.scale-200.png │ │ ├── SplashScreen.scale-400.png │ │ ├── Square150x150Logo.scale-100.png │ │ ├── Square150x150Logo.scale-200.png │ │ ├── Square150x150Logo.scale-400.png │ │ ├── Square44x44Logo.altform-unplated_targetsize-16.png │ │ ├── Square44x44Logo.altform-unplated_targetsize-256.png │ │ ├── Square44x44Logo.altform-unplated_targetsize-48.png │ │ ├── Square44x44Logo.scale-100.png │ │ ├── Square44x44Logo.scale-200.png │ │ ├── Square44x44Logo.scale-400.png │ │ ├── Square44x44Logo.targetsize-16.png │ │ ├── Square44x44Logo.targetsize-256.png │ │ ├── Square44x44Logo.targetsize-48.png │ │ ├── StoreLogo.backup.png │ │ ├── StoreLogo.scale-100.png │ │ ├── StoreLogo.scale-200.png │ │ ├── StoreLogo.scale-400.png │ │ ├── Wide310x150Logo.scale-100.png │ │ ├── Wide310x150Logo.scale-200.png │ │ └── Wide310x150Logo.scale-400.png │ ├── AwesomeApp.UWP.csproj │ ├── MainPage.xaml │ ├── MainPage.xaml.cs │ ├── Package.appxmanifest │ └── Properties │ │ ├── AssemblyInfo.cs │ │ └── Default.rd.xml ├── AwesomeApp.iOS │ ├── AppDelegate.cs │ ├── Assets.xcassets │ │ └── AppIcon.appiconset │ │ │ ├── Contents.json │ │ │ ├── Icon1024.png │ │ │ ├── Icon120.png │ │ │ ├── Icon152.png │ │ │ ├── Icon167.png │ │ │ ├── Icon180.png │ │ │ ├── Icon20.png │ │ │ ├── Icon29.png │ │ │ ├── Icon40.png │ │ │ ├── Icon58.png │ │ │ ├── Icon60.png │ │ │ ├── Icon76.png │ │ │ ├── Icon80.png │ │ │ └── Icon87.png │ ├── AwesomeApp.iOS.csproj │ ├── Entitlements.plist │ ├── Info.plist │ ├── Main.cs │ ├── Properties │ │ └── AssemblyInfo.cs │ └── Resources │ │ ├── Default-568h@2x.png │ │ ├── Default-Portrait.png │ │ ├── Default-Portrait@2x.png │ │ ├── Default.png │ │ ├── Default@2x.png │ │ └── LaunchScreen.storyboard └── AwesomeApp │ ├── App.xaml │ ├── App.xaml.cs │ ├── AssemblyInfo.cs │ ├── AwesomeApp.csproj │ ├── MainPage.xaml │ └── MainPage.xaml.cs ├── LICENSE ├── LICENSE-CODE ├── README.md ├── Screenshots ├── all.png ├── android.png └── iOS.png ├── azure-pipelines.Xamarin.Android.yml ├── azure-pipelines.Xamarin.iOS.yml └── azure-pipelines.yml /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.suo 8 | *.user 9 | *.userosscache 10 | *.sln.docstates 11 | 12 | # User-specific files (MonoDevelop/Xamarin Studio) 13 | *.userprefs 14 | 15 | # Build results 16 | [Dd]ebug/ 17 | [Dd]ebugPublic/ 18 | [Rr]elease/ 19 | [Rr]eleases/ 20 | x64/ 21 | x86/ 22 | bld/ 23 | [Bb]in/ 24 | [Oo]bj/ 25 | [Ll]og/ 26 | 27 | # Visual Studio 2015/2017 cache/options directory 28 | .vs/ 29 | # Uncomment if you have tasks that create the project's static files in wwwroot 30 | #wwwroot/ 31 | 32 | # Visual Studio 2017 auto generated files 33 | Generated\ Files/ 34 | 35 | # MSTest test Results 36 | [Tt]est[Rr]esult*/ 37 | [Bb]uild[Ll]og.* 38 | 39 | # NUNIT 40 | *.VisualState.xml 41 | TestResult.xml 42 | 43 | # Build Results of an ATL Project 44 | [Dd]ebugPS/ 45 | [Rr]eleasePS/ 46 | dlldata.c 47 | 48 | # Benchmark Results 49 | BenchmarkDotNet.Artifacts/ 50 | 51 | # .NET Core 52 | project.lock.json 53 | project.fragment.lock.json 54 | artifacts/ 55 | **/Properties/launchSettings.json 56 | 57 | # StyleCop 58 | StyleCopReport.xml 59 | 60 | # Files built by Visual Studio 61 | *_i.c 62 | *_p.c 63 | *_i.h 64 | *.ilk 65 | *.meta 66 | *.obj 67 | *.iobj 68 | *.pch 69 | *.pdb 70 | *.ipdb 71 | *.pgc 72 | *.pgd 73 | *.rsp 74 | *.sbr 75 | *.tlb 76 | *.tli 77 | *.tlh 78 | *.tmp 79 | *.tmp_proj 80 | *.log 81 | *.vspscc 82 | *.vssscc 83 | .builds 84 | *.pidb 85 | *.svclog 86 | *.scc 87 | 88 | # Chutzpah Test files 89 | _Chutzpah* 90 | 91 | # Visual C++ cache files 92 | ipch/ 93 | *.aps 94 | *.ncb 95 | *.opendb 96 | *.opensdf 97 | *.sdf 98 | *.cachefile 99 | *.VC.db 100 | *.VC.VC.opendb 101 | 102 | # Visual Studio profiler 103 | *.psess 104 | *.vsp 105 | *.vspx 106 | *.sap 107 | 108 | # Visual Studio Trace Files 109 | *.e2e 110 | 111 | # TFS 2012 Local Workspace 112 | $tf/ 113 | 114 | # Guidance Automation Toolkit 115 | *.gpState 116 | 117 | # ReSharper is a .NET coding add-in 118 | _ReSharper*/ 119 | *.[Rr]e[Ss]harper 120 | *.DotSettings.user 121 | 122 | # JustCode is a .NET coding add-in 123 | .JustCode 124 | 125 | # TeamCity is a build add-in 126 | _TeamCity* 127 | 128 | # DotCover is a Code Coverage Tool 129 | *.dotCover 130 | 131 | # AxoCover is a Code Coverage Tool 132 | .axoCover/* 133 | !.axoCover/settings.json 134 | 135 | # Visual Studio code coverage results 136 | *.coverage 137 | *.coveragexml 138 | 139 | # NCrunch 140 | _NCrunch_* 141 | .*crunch*.local.xml 142 | nCrunchTemp_* 143 | 144 | # MightyMoose 145 | *.mm.* 146 | AutoTest.Net/ 147 | 148 | # Web workbench (sass) 149 | .sass-cache/ 150 | 151 | # Installshield output folder 152 | [Ee]xpress/ 153 | 154 | # DocProject is a documentation generator add-in 155 | DocProject/buildhelp/ 156 | DocProject/Help/*.HxT 157 | DocProject/Help/*.HxC 158 | DocProject/Help/*.hhc 159 | DocProject/Help/*.hhk 160 | DocProject/Help/*.hhp 161 | DocProject/Help/Html2 162 | DocProject/Help/html 163 | 164 | # Click-Once directory 165 | publish/ 166 | 167 | # Publish Web Output 168 | *.[Pp]ublish.xml 169 | *.azurePubxml 170 | # Note: Comment the next line if you want to checkin your web deploy settings, 171 | # but database connection strings (with potential passwords) will be unencrypted 172 | *.pubxml 173 | *.publishproj 174 | 175 | # Microsoft Azure Web App publish settings. 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Backup files are not needed, 237 | # because we have git ;-) 238 | _UpgradeReport_Files/ 239 | Backup*/ 240 | UpgradeLog*.XML 241 | UpgradeLog*.htm 242 | ServiceFabricBackup/ 243 | *.rptproj.bak 244 | 245 | # SQL Server files 246 | *.mdf 247 | *.ldf 248 | *.ndf 249 | 250 | # Business Intelligence projects 251 | *.rdl.data 252 | *.bim.layout 253 | *.bim_*.settings 254 | *.rptproj.rsuser 255 | 256 | # Microsoft Fakes 257 | FakesAssemblies/ 258 | 259 | # GhostDoc plugin setting file 260 | *.GhostDoc.xml 261 | 262 | # Node.js Tools for Visual Studio 263 | .ntvs_analysis.dat 264 | node_modules/ 265 | 266 | # Visual Studio 6 build log 267 | *.plg 268 | 269 | # Visual Studio 6 workspace options file 270 | *.opt 271 | 272 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) 273 | *.vbw 274 | 275 | # Visual Studio LightSwitch build output 276 | **/*.HTMLClient/GeneratedArtifacts 277 | **/*.DesktopClient/GeneratedArtifacts 278 | **/*.DesktopClient/ModelManifest.xml 279 | **/*.Server/GeneratedArtifacts 280 | **/*.Server/ModelManifest.xml 281 | _Pvt_Extensions 282 | 283 | # Paket dependency manager 284 | .paket/paket.exe 285 | paket-files/ 286 | 287 | # FAKE - F# Make 288 | .fake/ 289 | 290 | # JetBrains Rider 291 | .idea/ 292 | *.sln.iml 293 | 294 | # CodeRush 295 | .cr/ 296 | 297 | # Python Tools for Visual Studio (PTVS) 298 | __pycache__/ 299 | *.pyc 300 | 301 | # Cake - Uncomment if you are using it 302 | # tools/** 303 | # !tools/packages.config 304 | 305 | # Tabs Studio 306 | *.tss 307 | 308 | # Telerik's JustMock configuration file 309 | *.jmconfig 310 | 311 | # BizTalk build output 312 | *.btp.cs 313 | *.btm.cs 314 | *.odx.cs 315 | *.xsd.cs 316 | 317 | # OpenCover UI analysis results 318 | OpenCover/ 319 | 320 | # Azure Stream Analytics local run output 321 | ASALocalRun/ 322 | 323 | # MSBuild Binary and Structured Log 324 | *.binlog 325 | 326 | # NVidia Nsight GPU debugger configuration file 327 | *.nvuser 328 | 329 | # MFractors (Xamarin productivity tool) working folder 330 | .mfractor/ 331 | -------------------------------------------------------------------------------- /AwesomeApp.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 15 4 | VisualStudioVersion = 15.0.28010.2036 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AwesomeApp.Android", "AwesomeApp\AwesomeApp.Android\AwesomeApp.Android.csproj", "{DFEDD7BD-E716-4A0A-A4FE-D2C32CD8AA31}" 7 | EndProject 8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AwesomeApp.iOS", "AwesomeApp\AwesomeApp.iOS\AwesomeApp.iOS.csproj", "{122FCCFB-AFC6-406F-B857-452384019CB5}" 9 | EndProject 10 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AwesomeApp.UWP", "AwesomeApp\AwesomeApp.UWP\AwesomeApp.UWP.csproj", "{38B1B7FB-B271-4467-AFAC-C43E0BE7CF47}" 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{F0334F7B-90DE-4A42-A3ED-AD6F64FF5CBE}.Release|x86.Deploy.0 = Release|Any CPU 330 | EndGlobalSection 331 | GlobalSection(SolutionProperties) = preSolution 332 | HideSolutionNode = FALSE 333 | EndGlobalSection 334 | GlobalSection(ExtensibilityGlobals) = postSolution 335 | SolutionGuid = {1AD513DE-ABC3-4950-8150-5E810C395EC6} 336 | EndGlobalSection 337 | EndGlobal 338 | -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp.Android/Assets/AboutAssets.txt: -------------------------------------------------------------------------------- 1 | Any raw assets you want to be deployed with your application can be placed in 2 | this directory (and child directories) and given a Build Action of "AndroidAsset". 3 | 4 | These files will be deployed with you package and will be accessible using Android's 5 | AssetManager, like this: 6 | 7 | public class ReadAsset : Activity 8 | { 9 | protected override void OnCreate (Bundle bundle) 10 | { 11 | base.OnCreate (bundle); 12 | 13 | InputStream input = Assets.Open ("my_asset.txt"); 14 | } 15 | } 16 | 17 | Additionally, some Android functions will automatically load asset files: 18 | 19 | Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf"); 20 | -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp.Android/AwesomeApp.Android.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | Debug 5 | AnyCPU 6 | {DFEDD7BD-E716-4A0A-A4FE-D2C32CD8AA31} 7 | {EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} 8 | {c9e5eea5-ca05-42a1-839b-61506e0a37df} 9 | Library 10 | AwesomeApp.Droid 11 | AwesomeApp.Android 12 | True 13 | Resources\Resource.designer.cs 14 | Resource 15 | Properties\AndroidManifest.xml 16 | Resources 17 | Assets 18 | v9.0 19 | Xamarin.Android.Net.AndroidClientHandler 20 | 21 | 22 | 23 | true 24 | portable 25 | false 26 | bin\Debug 27 | DEBUG; 28 | prompt 29 | 4 30 | None 31 | 32 | 33 | true 34 | portable 35 | true 36 | bin\Release 37 | prompt 38 | 4 39 | true 40 | false 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | {769AD825-8708-4FFF-BE54-8A970E20A34F} 90 | AwesomeApp 91 | 92 | 93 | 94 | 95 | -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp.Android/MainActivity.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | using Android.App; 4 | using Android.Content.PM; 5 | using Android.Runtime; 6 | using Android.Views; 7 | using Android.Widget; 8 | using Android.OS; 9 | 10 | namespace AwesomeApp.Droid 11 | { 12 | [Activity(Label = "AwesomeApp", Icon = "@mipmap/icon", Theme = "@style/MainTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)] 13 | public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity 14 | { 15 | protected override void OnCreate(Bundle savedInstanceState) 16 | { 17 | TabLayoutResource = Resource.Layout.Tabbar; 18 | ToolbarResource = Resource.Layout.Toolbar; 19 | 20 | base.OnCreate(savedInstanceState); 21 | global::Xamarin.Forms.Forms.Init(this, savedInstanceState); 22 | LoadApplication(new App()); 23 | } 24 | } 25 | } -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp.Android/Properties/AndroidManifest.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp.Android/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | using Android.App; 5 | 6 | // General Information about an assembly is controlled through the following 7 | // set of attributes. Change these attribute values to modify the information 8 | // associated with an assembly. 9 | [assembly: AssemblyTitle("AwesomeApp.Android")] 10 | [assembly: AssemblyDescription("")] 11 | [assembly: AssemblyConfiguration("")] 12 | [assembly: AssemblyCompany("")] 13 | [assembly: AssemblyProduct("AwesomeApp.Android")] 14 | [assembly: AssemblyCopyright("Copyright © 2014")] 15 | [assembly: AssemblyTrademark("")] 16 | [assembly: AssemblyCulture("")] 17 | [assembly: ComVisible(false)] 18 | 19 | // Version information for an assembly consists of the following four values: 20 | // 21 | // Major Version 22 | // Minor Version 23 | // Build Number 24 | // Revision 25 | // 26 | // You can specify all the values or you can default the Build and Revision Numbers 27 | // by using the '*' as shown below: 28 | // [assembly: AssemblyVersion("1.0.*")] 29 | [assembly: AssemblyVersion("1.0.0.0")] 30 | [assembly: AssemblyFileVersion("1.0.0.0")] 31 | 32 | // Add some common permissions, these can be removed if not needed 33 | [assembly: UsesPermission(Android.Manifest.Permission.Internet)] 34 | [assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)] 35 | -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp.Android/Resources/AboutResources.txt: -------------------------------------------------------------------------------- 1 | Images, layout descriptions, binary blobs and string dictionaries can be included 2 | in your application as resource files. Various Android APIs are designed to 3 | operate on the resource IDs instead of dealing with images, strings or binary blobs 4 | directly. 5 | 6 | For example, a sample Android app that contains a user interface layout (main.xml), 7 | an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png) 8 | would keep its resources in the "Resources" directory of the application: 9 | 10 | Resources/ 11 | drawable-hdpi/ 12 | icon.png 13 | 14 | drawable-ldpi/ 15 | icon.png 16 | 17 | drawable-mdpi/ 18 | icon.png 19 | 20 | layout/ 21 | main.xml 22 | 23 | values/ 24 | strings.xml 25 | 26 | In order to get the build system to recognize Android resources, set the build action to 27 | "AndroidResource". The native Android APIs do not operate directly with filenames, but 28 | instead operate on resource IDs. When you compile an Android application that uses resources, 29 | the build system will package the resources for distribution and generate a class called 30 | "Resource" that contains the tokens for each one of the resources included. For example, 31 | for the above Resources layout, this is what the Resource class would expose: 32 | 33 | public class Resource { 34 | public class drawable { 35 | public const int icon = 0x123; 36 | } 37 | 38 | public class layout { 39 | public const int main = 0x456; 40 | } 41 | 42 | public class strings { 43 | public const int first_string = 0xabc; 44 | public const int second_string = 0xbcd; 45 | } 46 | } 47 | 48 | You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main 49 | to reference the layout/main.xml file, or Resource.strings.first_string to reference the first 50 | string in the dictionary file values/strings.xml. 51 | -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp.Android/Resources/layout/Tabbar.axml: -------------------------------------------------------------------------------- 1 | 2 | 12 | -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp.Android/Resources/layout/Toolbar.axml: -------------------------------------------------------------------------------- 1 | 9 | 10 | -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp.Android/Resources/mipmap-anydpi-v26/icon.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp.Android/Resources/mipmap-anydpi-v26/icon_round.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp.Android/Resources/mipmap-hdpi/Icon.png: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp.UWP/App.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using System.Linq; 5 | using System.Runtime.InteropServices.WindowsRuntime; 6 | using Windows.ApplicationModel; 7 | using Windows.ApplicationModel.Activation; 8 | using Windows.Foundation; 9 | using Windows.Foundation.Collections; 10 | using Windows.UI.Xaml; 11 | using Windows.UI.Xaml.Controls; 12 | using Windows.UI.Xaml.Controls.Primitives; 13 | using Windows.UI.Xaml.Data; 14 | using Windows.UI.Xaml.Input; 15 | using Windows.UI.Xaml.Media; 16 | using Windows.UI.Xaml.Navigation; 17 | 18 | namespace AwesomeApp.UWP 19 | { 20 | /// 21 | /// Provides application-specific behavior to supplement the default Application class. 22 | /// 23 | sealed partial class App : Application 24 | { 25 | /// 26 | /// Initializes the singleton application object. This is the first line of authored code 27 | /// executed, and as such is the logical equivalent of main() or WinMain(). 28 | /// 29 | public App() 30 | { 31 | this.InitializeComponent(); 32 | this.Suspending += OnSuspending; 33 | } 34 | 35 | /// 36 | /// Invoked when the application is launched normally by the end user. Other entry points 37 | /// will be used such as when the application is launched to open a specific file. 38 | /// 39 | /// Details about the launch request and process. 40 | protected override void OnLaunched(LaunchActivatedEventArgs e) 41 | { 42 | 43 | 44 | Frame rootFrame = Window.Current.Content as Frame; 45 | 46 | // Do not repeat app initialization when the Window already has content, 47 | // just ensure that the window is active 48 | if (rootFrame == null) 49 | { 50 | // Create a Frame to act as the navigation context and navigate to the first page 51 | rootFrame = new Frame(); 52 | 53 | rootFrame.NavigationFailed += OnNavigationFailed; 54 | 55 | Xamarin.Forms.Forms.Init(e); 56 | 57 | if (e.PreviousExecutionState == ApplicationExecutionState.Terminated) 58 | { 59 | //TODO: Load state from previously suspended application 60 | } 61 | 62 | // Place the frame in the current Window 63 | Window.Current.Content = rootFrame; 64 | } 65 | 66 | if (rootFrame.Content == null) 67 | { 68 | // When the navigation stack isn't restored navigate to the first page, 69 | // configuring the new page by passing required information as a navigation 70 | // parameter 71 | rootFrame.Navigate(typeof(MainPage), e.Arguments); 72 | } 73 | // Ensure the current window is active 74 | Window.Current.Activate(); 75 | } 76 | 77 | /// 78 | /// Invoked when Navigation to a certain page fails 79 | /// 80 | /// The Frame which failed navigation 81 | /// Details about the navigation failure 82 | void OnNavigationFailed(object sender, NavigationFailedEventArgs e) 83 | { 84 | throw new Exception("Failed to load Page " + e.SourcePageType.FullName); 85 | } 86 | 87 | /// 88 | /// Invoked when application execution is being suspended. Application state is saved 89 | /// without knowing whether the application will be terminated or resumed with the contents 90 | /// of memory still intact. 91 | /// 92 | /// The source of the suspend request. 93 | /// Details about the suspend request. 94 | private void OnSuspending(object sender, SuspendingEventArgs e) 95 | { 96 | var deferral = e.SuspendingOperation.GetDeferral(); 97 | //TODO: Save application state and stop any background activity 98 | deferral.Complete(); 99 | } 100 | } 101 | } 102 | -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp.UWP/Assets/LargeTile.scale-100.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MicrosoftDocs/pipelines-xamarin/838d627bb3a4cbc25df34eb79a1ed8e462274274/AwesomeApp/AwesomeApp.UWP/Assets/LargeTile.scale-100.png -------------------------------------------------------------------------------- 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AwesomeApp.UWP 12 | en-US 13 | UAP 14 | 10.0.18362.0 15 | 10.0.16299.0 16 | 14 17 | true 18 | 512 19 | {A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} 20 | AwesomeApp.UWP_TemporaryKey.pfx 21 | 22 | 23 | true 24 | bin\ARM\Debug\ 25 | DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP 26 | ;2008 27 | full 28 | ARM 29 | false 30 | prompt 31 | true 32 | 33 | 34 | bin\ARM\Release\ 35 | TRACE;NETFX_CORE;WINDOWS_UWP 36 | true 37 | ;2008 38 | pdbonly 39 | ARM 40 | false 41 | prompt 42 | true 43 | true 44 | 45 | 46 | true 47 | bin\x64\Debug\ 48 | DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP 49 | ;2008 50 | full 51 | x64 52 | false 53 | prompt 54 | true 55 | 56 | 57 | bin\x64\Release\ 58 | TRACE;NETFX_CORE;WINDOWS_UWP 59 | true 60 | ;2008 61 | pdbonly 62 | x64 63 | false 64 | prompt 65 | true 66 | true 67 | 68 | 69 | true 70 | bin\x86\Debug\ 71 | DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP 72 | ;2008 73 | full 74 | x86 75 | false 76 | prompt 77 | true 78 | 79 | 80 | bin\x86\Release\ 81 | TRACE;NETFX_CORE;WINDOWS_UWP 82 | true 83 | ;2008 84 | pdbonly 85 | x86 86 | false 87 | prompt 88 | true 89 | true 90 | 91 | 92 | 93 | App.xaml 94 | 95 | 96 | MainPage.xaml 97 | 98 | 99 | 100 | 101 | 102 | Designer 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | MSBuild:Compile 138 | Designer 139 | 140 | 141 | MSBuild:Compile 142 | Designer 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | 151 | {769AD825-8708-4FFF-BE54-8A970E20A34F} 152 | AwesomeApp 153 | 154 | 155 | 156 | 14.0 157 | 158 | 159 | -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp.UWP/MainPage.xaml: -------------------------------------------------------------------------------- 1 |  11 | 12 | 13 | 14 | 15 | -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp.UWP/MainPage.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using System.Linq; 5 | using System.Runtime.InteropServices.WindowsRuntime; 6 | using Windows.Foundation; 7 | using Windows.Foundation.Collections; 8 | using Windows.UI.Xaml; 9 | using Windows.UI.Xaml.Controls; 10 | using Windows.UI.Xaml.Controls.Primitives; 11 | using Windows.UI.Xaml.Data; 12 | using Windows.UI.Xaml.Input; 13 | using Windows.UI.Xaml.Media; 14 | using Windows.UI.Xaml.Navigation; 15 | 16 | namespace AwesomeApp.UWP 17 | { 18 | public sealed partial class MainPage 19 | { 20 | public MainPage() 21 | { 22 | this.InitializeComponent(); 23 | 24 | LoadApplication(new AwesomeApp.App()); 25 | } 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp.UWP/Package.appxmanifest: -------------------------------------------------------------------------------- 1 |  2 | 3 | 8 | 9 | 13 | 14 | 15 | 16 | 17 | AwesomeApp.UWP 18 | d45d7f78-1964-434d-9c72-0db3e1c19215 19 | Assets\StoreLogo.png 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 34 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp.UWP/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("AwesomeApp.UWP")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("AwesomeApp.UWP")] 13 | [assembly: AssemblyCopyright("Copyright © 2015")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Version information for an assembly consists of the following four values: 18 | // 19 | // Major Version 20 | // Minor Version 21 | // Build Number 22 | // Revision 23 | // 24 | // You can specify all the values or you can default the Build and Revision Numbers 25 | // by using the '*' as shown below: 26 | // [assembly: AssemblyVersion("1.0.*")] 27 | [assembly: AssemblyVersion("1.0.0.0")] 28 | [assembly: AssemblyFileVersion("1.0.0.0")] 29 | [assembly: ComVisible(false)] -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp.UWP/Properties/Default.rd.xml: -------------------------------------------------------------------------------- 1 | 17 | 18 | 19 | 20 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp.iOS/AppDelegate.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | 5 | using Foundation; 6 | using UIKit; 7 | 8 | namespace AwesomeApp.iOS 9 | { 10 | // The UIApplicationDelegate for the application. This class is responsible for launching the 11 | // User Interface of the application, as well as listening (and optionally responding) to 12 | // application events from iOS. 13 | [Register("AppDelegate")] 14 | public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate 15 | { 16 | // 17 | // This method is invoked when the application has loaded and is ready to run. In this 18 | // method you should instantiate the window, load the UI into it and then make the window 19 | // visible. 20 | // 21 | // You have 17 seconds to return from this method, or iOS will terminate your application. 22 | // 23 | public override bool FinishedLaunching(UIApplication app, NSDictionary options) 24 | { 25 | global::Xamarin.Forms.Forms.Init(); 26 | LoadApplication(new App()); 27 | 28 | return base.FinishedLaunching(app, options); 29 | } 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp.iOS/Assets.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images": [ 3 | { 4 | "scale": "2x", 5 | "size": "20x20", 6 | "idiom": "iphone", 7 | "filename": "Icon40.png" 8 | }, 9 | { 10 | "scale": "3x", 11 | "size": "20x20", 12 | "idiom": "iphone", 13 | "filename": "Icon60.png" 14 | }, 15 | { 16 | "scale": "2x", 17 | "size": "29x29", 18 | "idiom": "iphone", 19 | "filename": "Icon58.png" 20 | }, 21 | { 22 | "scale": "3x", 23 | "size": "29x29", 24 | "idiom": "iphone", 25 | "filename": "Icon87.png" 26 | }, 27 | { 28 | "scale": "2x", 29 | "size": "40x40", 30 | "idiom": "iphone", 31 | "filename": "Icon80.png" 32 | }, 33 | { 34 | "scale": "3x", 35 | "size": "40x40", 36 | "idiom": "iphone", 37 | "filename": "Icon120.png" 38 | }, 39 | { 40 | "scale": "2x", 41 | "size": "60x60", 42 | "idiom": "iphone", 43 | "filename": "Icon120.png" 44 | }, 45 | { 46 | "scale": "3x", 47 | "size": "60x60", 48 | "idiom": "iphone", 49 | "filename": "Icon180.png" 50 | }, 51 | { 52 | "scale": "1x", 53 | "size": "20x20", 54 | "idiom": "ipad", 55 | "filename": "Icon20.png" 56 | }, 57 | { 58 | "scale": "2x", 59 | "size": "20x20", 60 | "idiom": "ipad", 61 | "filename": "Icon40.png" 62 | }, 63 | { 64 | "scale": "1x", 65 | "size": "29x29", 66 | "idiom": "ipad", 67 | "filename": "Icon29.png" 68 | }, 69 | { 70 | "scale": "2x", 71 | "size": "29x29", 72 | "idiom": "ipad", 73 | "filename": "Icon58.png" 74 | }, 75 | { 76 | "scale": "1x", 77 | "size": "40x40", 78 | "idiom": "ipad", 79 | "filename": "Icon40.png" 80 | }, 81 | { 82 | "scale": "2x", 83 | "size": "40x40", 84 | "idiom": "ipad", 85 | "filename": "Icon80.png" 86 | }, 87 | { 88 | "scale": "1x", 89 | "size": "76x76", 90 | "idiom": "ipad", 91 | "filename": "Icon76.png" 92 | }, 93 | { 94 | "scale": "2x", 95 | "size": "76x76", 96 | "idiom": "ipad", 97 | "filename": "Icon152.png" 98 | }, 99 | { 100 | "scale": "2x", 101 | "size": "83.5x83.5", 102 | "idiom": "ipad", 103 | "filename": "Icon167.png" 104 | }, 105 | { 106 | "scale": "1x", 107 | "size": "1024x1024", 108 | "idiom": "ios-marketing", 109 | "filename": "Icon1024.png" 110 | } 111 | ], 112 | "properties": {}, 113 | "info": { 114 | "version": 1, 115 | "author": "xcode" 116 | } 117 | } -------------------------------------------------------------------------------- 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true 44 | full 45 | false 46 | bin\iPhone\Debug 47 | DEBUG 48 | prompt 49 | 4 50 | false 51 | ARM64 52 | iPhone Developer 53 | true 54 | Entitlements.plist 55 | 56 | 57 | none 58 | true 59 | bin\iPhone\Release 60 | prompt 61 | 4 62 | ARM64 63 | false 64 | iPhone Developer 65 | Entitlements.plist 66 | 67 | 68 | none 69 | True 70 | bin\iPhone\Ad-Hoc 71 | prompt 72 | 4 73 | False 74 | ARM64 75 | True 76 | Automatic:AdHoc 77 | iPhone Distribution 78 | Entitlements.plist 79 | 80 | 81 | none 82 | True 83 | bin\iPhone\AppStore 84 | prompt 85 | 4 86 | False 87 | ARM64 88 | Automatic:AppStore 89 | iPhone Distribution 90 | Entitlements.plist 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | false 103 | 104 | 105 | false 106 | 107 | 108 | false 109 | 110 | 111 | false 112 | 113 | 114 | false 115 | 116 | 117 | false 118 | 119 | 120 | false 121 | 122 | 123 | false 124 | 125 | 126 | false 127 | 128 | 129 | false 130 | 131 | 132 | false 133 | 134 | 135 | false 136 | 137 | 138 | false 139 | 140 | 141 | false 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | 151 | 152 | 153 | 154 | 155 | 156 | {769AD825-8708-4FFF-BE54-8A970E20A34F} 157 | AwesomeApp 158 | 159 | 160 | -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp.iOS/Entitlements.plist: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp.iOS/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UIDeviceFamily 6 | 7 | 1 8 | 2 9 | 10 | UISupportedInterfaceOrientations 11 | 12 | UIInterfaceOrientationPortrait 13 | UIInterfaceOrientationLandscapeLeft 14 | UIInterfaceOrientationLandscapeRight 15 | 16 | UISupportedInterfaceOrientations~ipad 17 | 18 | UIInterfaceOrientationPortrait 19 | UIInterfaceOrientationPortraitUpsideDown 20 | UIInterfaceOrientationLandscapeLeft 21 | UIInterfaceOrientationLandscapeRight 22 | 23 | MinimumOSVersion 24 | 8.0 25 | CFBundleDisplayName 26 | AwesomeApp 27 | CFBundleIdentifier 28 | com.companyname.AwesomeApp 29 | CFBundleVersion 30 | 1.0 31 | UILaunchStoryboardName 32 | LaunchScreen 33 | CFBundleName 34 | AwesomeApp 35 | XSAppIconAssets 36 | Assets.xcassets/AppIcon.appiconset 37 | 38 | 39 | -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp.iOS/Main.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | 5 | using Foundation; 6 | using UIKit; 7 | 8 | namespace AwesomeApp.iOS 9 | { 10 | public class Application 11 | { 12 | // This is the main entry point of the application. 13 | static void Main(string[] args) 14 | { 15 | // if you want to use a different Application Delegate class from "AppDelegate" 16 | // you can specify it here. 17 | UIApplication.Main(args, null, "AppDelegate"); 18 | } 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp.iOS/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("AwesomeApp.iOS")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("AwesomeApp.iOS")] 13 | [assembly: AssemblyCopyright("Copyright © 2014")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("72bdc44f-c588-44f3-b6df-9aace7daafdd")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp.iOS/Resources/Default-568h@2x.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MicrosoftDocs/pipelines-xamarin/838d627bb3a4cbc25df34eb79a1ed8e462274274/AwesomeApp/AwesomeApp.iOS/Resources/Default-568h@2x.png -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp.iOS/Resources/Default-Portrait.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MicrosoftDocs/pipelines-xamarin/838d627bb3a4cbc25df34eb79a1ed8e462274274/AwesomeApp/AwesomeApp.iOS/Resources/Default-Portrait.png -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp.iOS/Resources/Default-Portrait@2x.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MicrosoftDocs/pipelines-xamarin/838d627bb3a4cbc25df34eb79a1ed8e462274274/AwesomeApp/AwesomeApp.iOS/Resources/Default-Portrait@2x.png -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp.iOS/Resources/Default.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MicrosoftDocs/pipelines-xamarin/838d627bb3a4cbc25df34eb79a1ed8e462274274/AwesomeApp/AwesomeApp.iOS/Resources/Default.png -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp.iOS/Resources/Default@2x.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MicrosoftDocs/pipelines-xamarin/838d627bb3a4cbc25df34eb79a1ed8e462274274/AwesomeApp/AwesomeApp.iOS/Resources/Default@2x.png -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp.iOS/Resources/LaunchScreen.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp/App.xaml: -------------------------------------------------------------------------------- 1 |  2 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp/App.xaml.cs: -------------------------------------------------------------------------------- 1 | using Xamarin.Forms; 2 | 3 | namespace AwesomeApp 4 | { 5 | public partial class App : Application 6 | { 7 | public App() 8 | { 9 | InitializeComponent(); 10 | 11 | MainPage = new MainPage(); 12 | } 13 | 14 | protected override void OnStart() 15 | { 16 | // Handle when your app starts 17 | } 18 | 19 | protected override void OnSleep() 20 | { 21 | // Handle when your app sleeps 22 | } 23 | 24 | protected override void OnResume() 25 | { 26 | // Handle when your app resumes 27 | } 28 | } 29 | } 30 | -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using Xamarin.Forms.Xaml; 2 | 3 | [assembly: XamlCompilation(XamlCompilationOptions.Compile)] -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp/AwesomeApp.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | netstandard2.0 5 | 6 | 7 | 8 | pdbonly 9 | true 10 | 11 | 12 | 13 | 14 | 15 | -------------------------------------------------------------------------------- /AwesomeApp/AwesomeApp/MainPage.xaml: -------------------------------------------------------------------------------- 1 |  2 | 6 | 7 | 8 | 9 |