├── .gitignore
├── AwesomeApp.sln
├── AwesomeApp
├── AwesomeApp.Android
│ ├── Assets
│ │ └── AboutAssets.txt
│ ├── AwesomeApp.Android.csproj
│ ├── MainActivity.cs
│ ├── Properties
│ │ ├── AndroidManifest.xml
│ │ └── AssemblyInfo.cs
│ └── Resources
│ │ ├── AboutResources.txt
│ │ ├── layout
│ │ ├── Tabbar.axml
│ │ └── Toolbar.axml
│ │ ├── mipmap-anydpi-v26
│ │ ├── icon.xml
│ │ └── icon_round.xml
│ │ ├── mipmap-hdpi
│ │ ├── Icon.png
│ │ └── launcher_foreground.png
│ │ ├── mipmap-mdpi
│ │ ├── icon.png
│ │ └── launcher_foreground.png
│ │ ├── mipmap-xhdpi
│ │ ├── Icon.png
│ │ └── launcher_foreground.png
│ │ ├── mipmap-xxhdpi
│ │ ├── Icon.png
│ │ └── launcher_foreground.png
│ │ ├── mipmap-xxxhdpi
│ │ ├── Icon.png
│ │ └── launcher_foreground.png
│ │ └── values
│ │ ├── colors.xml
│ │ └── styles.xml
├── AwesomeApp.UWP
│ ├── App.xaml
│ ├── App.xaml.cs
│ ├── Assets
│ │ ├── LargeTile.scale-100.png
│ │ ├── LargeTile.scale-200.png
│ │ ├── LargeTile.scale-400.png
│ │ ├── SmallTile.scale-100.png
│ │ ├── SmallTile.scale-200.png
│ │ ├── SmallTile.scale-400.png
│ │ ├── SplashScreen.scale-100.png
│ │ ├── SplashScreen.scale-200.png
│ │ ├── SplashScreen.scale-400.png
│ │ ├── Square150x150Logo.scale-100.png
│ │ ├── Square150x150Logo.scale-200.png
│ │ ├── Square150x150Logo.scale-400.png
│ │ ├── Square44x44Logo.altform-unplated_targetsize-16.png
│ │ ├── Square44x44Logo.altform-unplated_targetsize-256.png
│ │ ├── Square44x44Logo.altform-unplated_targetsize-48.png
│ │ ├── Square44x44Logo.scale-100.png
│ │ ├── Square44x44Logo.scale-200.png
│ │ ├── Square44x44Logo.scale-400.png
│ │ ├── Square44x44Logo.targetsize-16.png
│ │ ├── Square44x44Logo.targetsize-256.png
│ │ ├── Square44x44Logo.targetsize-48.png
│ │ ├── StoreLogo.backup.png
│ │ ├── StoreLogo.scale-100.png
│ │ ├── StoreLogo.scale-200.png
│ │ ├── StoreLogo.scale-400.png
│ │ ├── Wide310x150Logo.scale-100.png
│ │ ├── Wide310x150Logo.scale-200.png
│ │ └── Wide310x150Logo.scale-400.png
│ ├── AwesomeApp.UWP.csproj
│ ├── MainPage.xaml
│ ├── MainPage.xaml.cs
│ ├── Package.appxmanifest
│ └── Properties
│ │ ├── AssemblyInfo.cs
│ │ └── Default.rd.xml
├── AwesomeApp.iOS
│ ├── AppDelegate.cs
│ ├── Assets.xcassets
│ │ └── AppIcon.appiconset
│ │ │ ├── Contents.json
│ │ │ ├── Icon1024.png
│ │ │ ├── Icon120.png
│ │ │ ├── Icon152.png
│ │ │ ├── Icon167.png
│ │ │ ├── Icon180.png
│ │ │ ├── Icon20.png
│ │ │ ├── Icon29.png
│ │ │ ├── Icon40.png
│ │ │ ├── Icon58.png
│ │ │ ├── Icon60.png
│ │ │ ├── Icon76.png
│ │ │ ├── Icon80.png
│ │ │ └── Icon87.png
│ ├── AwesomeApp.iOS.csproj
│ ├── Entitlements.plist
│ ├── Info.plist
│ ├── Main.cs
│ ├── Properties
│ │ └── AssemblyInfo.cs
│ └── Resources
│ │ ├── Default-568h@2x.png
│ │ ├── Default-Portrait.png
│ │ ├── Default-Portrait@2x.png
│ │ ├── Default.png
│ │ ├── Default@2x.png
│ │ └── LaunchScreen.storyboard
└── AwesomeApp
│ ├── App.xaml
│ ├── App.xaml.cs
│ ├── AssemblyInfo.cs
│ ├── AwesomeApp.csproj
│ ├── MainPage.xaml
│ └── MainPage.xaml.cs
├── LICENSE
├── LICENSE-CODE
├── README.md
├── Screenshots
├── all.png
├── android.png
└── iOS.png
├── azure-pipelines.Xamarin.Android.yml
├── azure-pipelines.Xamarin.iOS.yml
└── azure-pipelines.yml
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 | ##
4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
5 |
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7 | *.suo
8 | *.user
9 | *.userosscache
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19 | [Rr]eleases/
20 | x64/
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24 | [Oo]bj/
25 | [Ll]og/
26 |
27 | # Visual Studio 2015/2017 cache/options directory
28 | .vs/
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30 | #wwwroot/
31 |
32 | # Visual Studio 2017 auto generated files
33 | Generated\ Files/
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35 | # MSTest test Results
36 | [Tt]est[Rr]esult*/
37 | [Bb]uild[Ll]og.*
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41 | TestResult.xml
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44 | [Dd]ebugPS/
45 | [Rr]eleasePS/
46 | dlldata.c
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48 | # Benchmark Results
49 | BenchmarkDotNet.Artifacts/
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51 | # .NET Core
52 | project.lock.json
53 | project.fragment.lock.json
54 | artifacts/
55 | **/Properties/launchSettings.json
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58 | StyleCopReport.xml
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80 | *.log
81 | *.vspscc
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83 | .builds
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85 | *.svclog
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88 | # Chutzpah Test files
89 | _Chutzpah*
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132 | .axoCover/*
133 | !.axoCover/settings.json
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158 | DocProject/Help/*.hhc
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185 | !**/[Pp]ackages/build/
186 | # Uncomment if necessary however generally it will be regenerated when needed
187 | #!**/[Pp]ackages/repositories.config
188 | # NuGet v3's project.json files produces more ignorable files
189 | *.nuget.props
190 | *.nuget.targets
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192 | # Microsoft Azure Build Output
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196 | # Microsoft Azure Emulator
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200 | # Windows Store app package directories and files
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224 | # Including strong name files can present a security risk
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229 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
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260 | *.GhostDoc.xml
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263 | .ntvs_analysis.dat
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266 | # Visual Studio 6 build log
267 | *.plg
268 |
269 | # Visual Studio 6 workspace options file
270 | *.opt
271 |
272 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
273 | *.vbw
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275 | # Visual Studio LightSwitch build output
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277 | **/*.DesktopClient/GeneratedArtifacts
278 | **/*.DesktopClient/ModelManifest.xml
279 | **/*.Server/GeneratedArtifacts
280 | **/*.Server/ModelManifest.xml
281 | _Pvt_Extensions
282 |
283 | # Paket dependency manager
284 | .paket/paket.exe
285 | paket-files/
286 |
287 | # FAKE - F# Make
288 | .fake/
289 |
290 | # JetBrains Rider
291 | .idea/
292 | *.sln.iml
293 |
294 | # CodeRush
295 | .cr/
296 |
297 | # Python Tools for Visual Studio (PTVS)
298 | __pycache__/
299 | *.pyc
300 |
301 | # Cake - Uncomment if you are using it
302 | # tools/**
303 | # !tools/packages.config
304 |
305 | # Tabs Studio
306 | *.tss
307 |
308 | # Telerik's JustMock configuration file
309 | *.jmconfig
310 |
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312 | *.btp.cs
313 | *.btm.cs
314 | *.odx.cs
315 | *.xsd.cs
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317 | # OpenCover UI analysis results
318 | OpenCover/
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320 | # Azure Stream Analytics local run output
321 | ASALocalRun/
322 |
323 | # MSBuild Binary and Structured Log
324 | *.binlog
325 |
326 | # NVidia Nsight GPU debugger configuration file
327 | *.nvuser
328 |
329 | # MFractors (Xamarin productivity tool) working folder
330 | .mfractor/
331 |
--------------------------------------------------------------------------------
/AwesomeApp.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 15
4 | VisualStudioVersion = 15.0.28010.2036
5 | MinimumVisualStudioVersion = 10.0.40219.1
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7 | EndProject
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9 | EndProject
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11 | EndProject
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13 | EndProject
14 | Global
15 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
16 | Ad-Hoc|Any CPU = Ad-Hoc|Any CPU
17 | Ad-Hoc|ARM = Ad-Hoc|ARM
18 | Ad-Hoc|iPhone = Ad-Hoc|iPhone
19 | Ad-Hoc|iPhoneSimulator = Ad-Hoc|iPhoneSimulator
20 | Ad-Hoc|x64 = Ad-Hoc|x64
21 | Ad-Hoc|x86 = Ad-Hoc|x86
22 | AppStore|Any CPU = AppStore|Any CPU
23 | AppStore|ARM = AppStore|ARM
24 | AppStore|iPhone = AppStore|iPhone
25 | AppStore|iPhoneSimulator = AppStore|iPhoneSimulator
26 | AppStore|x64 = AppStore|x64
27 | AppStore|x86 = AppStore|x86
28 | Debug|Any CPU = Debug|Any CPU
29 | Debug|ARM = Debug|ARM
30 | Debug|iPhone = Debug|iPhone
31 | Debug|iPhoneSimulator = Debug|iPhoneSimulator
32 | Debug|x64 = Debug|x64
33 | Debug|x86 = Debug|x86
34 | Release|Any CPU = Release|Any CPU
35 | Release|ARM = Release|ARM
36 | Release|iPhone = Release|iPhone
37 | Release|iPhoneSimulator = Release|iPhoneSimulator
38 | Release|x64 = Release|x64
39 | Release|x86 = Release|x86
40 | EndGlobalSection
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288 | {F0334F7B-90DE-4A42-A3ED-AD6F64FF5CBE}.AppStore|x64.ActiveCfg = Debug|Any CPU
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300 | {F0334F7B-90DE-4A42-A3ED-AD6F64FF5CBE}.Debug|iPhone.ActiveCfg = Debug|Any CPU
301 | {F0334F7B-90DE-4A42-A3ED-AD6F64FF5CBE}.Debug|iPhone.Build.0 = Debug|Any CPU
302 | {F0334F7B-90DE-4A42-A3ED-AD6F64FF5CBE}.Debug|iPhone.Deploy.0 = Debug|Any CPU
303 | {F0334F7B-90DE-4A42-A3ED-AD6F64FF5CBE}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
304 | {F0334F7B-90DE-4A42-A3ED-AD6F64FF5CBE}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
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319 | {F0334F7B-90DE-4A42-A3ED-AD6F64FF5CBE}.Release|iPhone.Build.0 = Release|Any CPU
320 | {F0334F7B-90DE-4A42-A3ED-AD6F64FF5CBE}.Release|iPhone.Deploy.0 = Release|Any CPU
321 | {F0334F7B-90DE-4A42-A3ED-AD6F64FF5CBE}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
322 | {F0334F7B-90DE-4A42-A3ED-AD6F64FF5CBE}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
323 | {F0334F7B-90DE-4A42-A3ED-AD6F64FF5CBE}.Release|iPhoneSimulator.Deploy.0 = Release|Any CPU
324 | {F0334F7B-90DE-4A42-A3ED-AD6F64FF5CBE}.Release|x64.ActiveCfg = Release|Any CPU
325 | {F0334F7B-90DE-4A42-A3ED-AD6F64FF5CBE}.Release|x64.Build.0 = Release|Any CPU
326 | {F0334F7B-90DE-4A42-A3ED-AD6F64FF5CBE}.Release|x64.Deploy.0 = Release|Any CPU
327 | {F0334F7B-90DE-4A42-A3ED-AD6F64FF5CBE}.Release|x86.ActiveCfg = Release|Any CPU
328 | {F0334F7B-90DE-4A42-A3ED-AD6F64FF5CBE}.Release|x86.Build.0 = Release|Any CPU
329 | {F0334F7B-90DE-4A42-A3ED-AD6F64FF5CBE}.Release|x86.Deploy.0 = Release|Any CPU
330 | EndGlobalSection
331 | GlobalSection(SolutionProperties) = preSolution
332 | HideSolutionNode = FALSE
333 | EndGlobalSection
334 | GlobalSection(ExtensibilityGlobals) = postSolution
335 | SolutionGuid = {1AD513DE-ABC3-4950-8150-5E810C395EC6}
336 | EndGlobalSection
337 | EndGlobal
338 |
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/AwesomeApp/AwesomeApp.Android/Assets/AboutAssets.txt:
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1 | Any raw assets you want to be deployed with your application can be placed in
2 | this directory (and child directories) and given a Build Action of "AndroidAsset".
3 |
4 | These files will be deployed with you package and will be accessible using Android's
5 | AssetManager, like this:
6 |
7 | public class ReadAsset : Activity
8 | {
9 | protected override void OnCreate (Bundle bundle)
10 | {
11 | base.OnCreate (bundle);
12 |
13 | InputStream input = Assets.Open ("my_asset.txt");
14 | }
15 | }
16 |
17 | Additionally, some Android functions will automatically load asset files:
18 |
19 | Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
20 |
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/AwesomeApp/AwesomeApp.Android/AwesomeApp.Android.csproj:
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1 |
2 |
3 |
4 | Debug
5 | AnyCPU
6 | {DFEDD7BD-E716-4A0A-A4FE-D2C32CD8AA31}
7 | {EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
8 | {c9e5eea5-ca05-42a1-839b-61506e0a37df}
9 | Library
10 | AwesomeApp.Droid
11 | AwesomeApp.Android
12 | True
13 | Resources\Resource.designer.cs
14 | Resource
15 | Properties\AndroidManifest.xml
16 | Resources
17 | Assets
18 | v9.0
19 | Xamarin.Android.Net.AndroidClientHandler
20 |
21 |
22 |
23 | true
24 | portable
25 | false
26 | bin\Debug
27 | DEBUG;
28 | prompt
29 | 4
30 | None
31 |
32 |
33 | true
34 | portable
35 | true
36 | bin\Release
37 | prompt
38 | 4
39 | true
40 | false
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 | {769AD825-8708-4FFF-BE54-8A970E20A34F}
90 | AwesomeApp
91 |
92 |
93 |
94 |
95 |
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/AwesomeApp/AwesomeApp.Android/MainActivity.cs:
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1 | using System;
2 |
3 | using Android.App;
4 | using Android.Content.PM;
5 | using Android.Runtime;
6 | using Android.Views;
7 | using Android.Widget;
8 | using Android.OS;
9 |
10 | namespace AwesomeApp.Droid
11 | {
12 | [Activity(Label = "AwesomeApp", Icon = "@mipmap/icon", Theme = "@style/MainTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)]
13 | public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity
14 | {
15 | protected override void OnCreate(Bundle savedInstanceState)
16 | {
17 | TabLayoutResource = Resource.Layout.Tabbar;
18 | ToolbarResource = Resource.Layout.Toolbar;
19 |
20 | base.OnCreate(savedInstanceState);
21 | global::Xamarin.Forms.Forms.Init(this, savedInstanceState);
22 | LoadApplication(new App());
23 | }
24 | }
25 | }
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/AwesomeApp/AwesomeApp.Android/Properties/AndroidManifest.xml:
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1 |
2 |
3 |
4 |
5 |
6 |
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/AwesomeApp/AwesomeApp.Android/Properties/AssemblyInfo.cs:
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1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 | using Android.App;
5 |
6 | // General Information about an assembly is controlled through the following
7 | // set of attributes. Change these attribute values to modify the information
8 | // associated with an assembly.
9 | [assembly: AssemblyTitle("AwesomeApp.Android")]
10 | [assembly: AssemblyDescription("")]
11 | [assembly: AssemblyConfiguration("")]
12 | [assembly: AssemblyCompany("")]
13 | [assembly: AssemblyProduct("AwesomeApp.Android")]
14 | [assembly: AssemblyCopyright("Copyright © 2014")]
15 | [assembly: AssemblyTrademark("")]
16 | [assembly: AssemblyCulture("")]
17 | [assembly: ComVisible(false)]
18 |
19 | // Version information for an assembly consists of the following four values:
20 | //
21 | // Major Version
22 | // Minor Version
23 | // Build Number
24 | // Revision
25 | //
26 | // You can specify all the values or you can default the Build and Revision Numbers
27 | // by using the '*' as shown below:
28 | // [assembly: AssemblyVersion("1.0.*")]
29 | [assembly: AssemblyVersion("1.0.0.0")]
30 | [assembly: AssemblyFileVersion("1.0.0.0")]
31 |
32 | // Add some common permissions, these can be removed if not needed
33 | [assembly: UsesPermission(Android.Manifest.Permission.Internet)]
34 | [assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)]
35 |
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/AwesomeApp/AwesomeApp.Android/Resources/AboutResources.txt:
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1 | Images, layout descriptions, binary blobs and string dictionaries can be included
2 | in your application as resource files. Various Android APIs are designed to
3 | operate on the resource IDs instead of dealing with images, strings or binary blobs
4 | directly.
5 |
6 | For example, a sample Android app that contains a user interface layout (main.xml),
7 | an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
8 | would keep its resources in the "Resources" directory of the application:
9 |
10 | Resources/
11 | drawable-hdpi/
12 | icon.png
13 |
14 | drawable-ldpi/
15 | icon.png
16 |
17 | drawable-mdpi/
18 | icon.png
19 |
20 | layout/
21 | main.xml
22 |
23 | values/
24 | strings.xml
25 |
26 | In order to get the build system to recognize Android resources, set the build action to
27 | "AndroidResource". The native Android APIs do not operate directly with filenames, but
28 | instead operate on resource IDs. When you compile an Android application that uses resources,
29 | the build system will package the resources for distribution and generate a class called
30 | "Resource" that contains the tokens for each one of the resources included. For example,
31 | for the above Resources layout, this is what the Resource class would expose:
32 |
33 | public class Resource {
34 | public class drawable {
35 | public const int icon = 0x123;
36 | }
37 |
38 | public class layout {
39 | public const int main = 0x456;
40 | }
41 |
42 | public class strings {
43 | public const int first_string = 0xabc;
44 | public const int second_string = 0xbcd;
45 | }
46 | }
47 |
48 | You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main
49 | to reference the layout/main.xml file, or Resource.strings.first_string to reference the first
50 | string in the dictionary file values/strings.xml.
51 |
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/AwesomeApp/AwesomeApp.Android/Resources/layout/Tabbar.axml:
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1 |
2 |
12 |
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/AwesomeApp/AwesomeApp.Android/Resources/layout/Toolbar.axml:
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1 |
9 |
10 |
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/AwesomeApp/AwesomeApp.Android/Resources/mipmap-anydpi-v26/icon.xml:
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1 |
2 |
3 |
4 |
5 |
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/AwesomeApp/AwesomeApp.Android/Resources/mipmap-anydpi-v26/icon_round.xml:
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1 |
2 |
3 |
4 |
5 |
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/AwesomeApp/AwesomeApp.Android/Resources/values/colors.xml:
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1 |
2 |
3 | #FFFFFF
4 | #3F51B5
5 | #303F9F
6 | #FF4081
7 |
8 |
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/AwesomeApp/AwesomeApp.Android/Resources/values/styles.xml:
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1 |
2 |
3 |
4 |
6 |
7 |
26 |
27 |
30 |
31 |
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/AwesomeApp/AwesomeApp.UWP/App.xaml:
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1 |
7 |
8 |
9 |
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/AwesomeApp/AwesomeApp.UWP/App.xaml.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.IO;
4 | using System.Linq;
5 | using System.Runtime.InteropServices.WindowsRuntime;
6 | using Windows.ApplicationModel;
7 | using Windows.ApplicationModel.Activation;
8 | using Windows.Foundation;
9 | using Windows.Foundation.Collections;
10 | using Windows.UI.Xaml;
11 | using Windows.UI.Xaml.Controls;
12 | using Windows.UI.Xaml.Controls.Primitives;
13 | using Windows.UI.Xaml.Data;
14 | using Windows.UI.Xaml.Input;
15 | using Windows.UI.Xaml.Media;
16 | using Windows.UI.Xaml.Navigation;
17 |
18 | namespace AwesomeApp.UWP
19 | {
20 | ///
21 | /// Provides application-specific behavior to supplement the default Application class.
22 | ///
23 | sealed partial class App : Application
24 | {
25 | ///
26 | /// Initializes the singleton application object. This is the first line of authored code
27 | /// executed, and as such is the logical equivalent of main() or WinMain().
28 | ///
29 | public App()
30 | {
31 | this.InitializeComponent();
32 | this.Suspending += OnSuspending;
33 | }
34 |
35 | ///
36 | /// Invoked when the application is launched normally by the end user. Other entry points
37 | /// will be used such as when the application is launched to open a specific file.
38 | ///
39 | /// Details about the launch request and process.
40 | protected override void OnLaunched(LaunchActivatedEventArgs e)
41 | {
42 |
43 |
44 | Frame rootFrame = Window.Current.Content as Frame;
45 |
46 | // Do not repeat app initialization when the Window already has content,
47 | // just ensure that the window is active
48 | if (rootFrame == null)
49 | {
50 | // Create a Frame to act as the navigation context and navigate to the first page
51 | rootFrame = new Frame();
52 |
53 | rootFrame.NavigationFailed += OnNavigationFailed;
54 |
55 | Xamarin.Forms.Forms.Init(e);
56 |
57 | if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
58 | {
59 | //TODO: Load state from previously suspended application
60 | }
61 |
62 | // Place the frame in the current Window
63 | Window.Current.Content = rootFrame;
64 | }
65 |
66 | if (rootFrame.Content == null)
67 | {
68 | // When the navigation stack isn't restored navigate to the first page,
69 | // configuring the new page by passing required information as a navigation
70 | // parameter
71 | rootFrame.Navigate(typeof(MainPage), e.Arguments);
72 | }
73 | // Ensure the current window is active
74 | Window.Current.Activate();
75 | }
76 |
77 | ///
78 | /// Invoked when Navigation to a certain page fails
79 | ///
80 | /// The Frame which failed navigation
81 | /// Details about the navigation failure
82 | void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
83 | {
84 | throw new Exception("Failed to load Page " + e.SourcePageType.FullName);
85 | }
86 |
87 | ///
88 | /// Invoked when application execution is being suspended. Application state is saved
89 | /// without knowing whether the application will be terminated or resumed with the contents
90 | /// of memory still intact.
91 | ///
92 | /// The source of the suspend request.
93 | /// Details about the suspend request.
94 | private void OnSuspending(object sender, SuspendingEventArgs e)
95 | {
96 | var deferral = e.SuspendingOperation.GetDeferral();
97 | //TODO: Save application state and stop any background activity
98 | deferral.Complete();
99 | }
100 | }
101 | }
102 |
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1 |
2 |
3 |
4 |
5 | Debug
6 | x86
7 | {38B1B7FB-B271-4467-AFAC-C43E0BE7CF47}
8 | AppContainerExe
9 | Properties
10 | AwesomeApp.UWP
11 | AwesomeApp.UWP
12 | en-US
13 | UAP
14 | 10.0.18362.0
15 | 10.0.16299.0
16 | 14
17 | true
18 | 512
19 | {A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
20 | AwesomeApp.UWP_TemporaryKey.pfx
21 |
22 |
23 | true
24 | bin\ARM\Debug\
25 | DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP
26 | ;2008
27 | full
28 | ARM
29 | false
30 | prompt
31 | true
32 |
33 |
34 | bin\ARM\Release\
35 | TRACE;NETFX_CORE;WINDOWS_UWP
36 | true
37 | ;2008
38 | pdbonly
39 | ARM
40 | false
41 | prompt
42 | true
43 | true
44 |
45 |
46 | true
47 | bin\x64\Debug\
48 | DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP
49 | ;2008
50 | full
51 | x64
52 | false
53 | prompt
54 | true
55 |
56 |
57 | bin\x64\Release\
58 | TRACE;NETFX_CORE;WINDOWS_UWP
59 | true
60 | ;2008
61 | pdbonly
62 | x64
63 | false
64 | prompt
65 | true
66 | true
67 |
68 |
69 | true
70 | bin\x86\Debug\
71 | DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP
72 | ;2008
73 | full
74 | x86
75 | false
76 | prompt
77 | true
78 |
79 |
80 | bin\x86\Release\
81 | TRACE;NETFX_CORE;WINDOWS_UWP
82 | true
83 | ;2008
84 | pdbonly
85 | x86
86 | false
87 | prompt
88 | true
89 | true
90 |
91 |
92 |
93 | App.xaml
94 |
95 |
96 | MainPage.xaml
97 |
98 |
99 |
100 |
101 |
102 | Designer
103 |
104 |
105 |
106 |
107 |
108 |
109 |
110 |
111 |
112 |
113 |
114 |
115 |
116 |
117 |
118 |
119 |
120 |
121 |
122 |
123 |
124 |
125 |
126 |
127 |
128 |
129 |
130 |
131 |
132 |
133 |
134 |
135 |
136 |
137 | MSBuild:Compile
138 | Designer
139 |
140 |
141 | MSBuild:Compile
142 | Designer
143 |
144 |
145 |
146 |
147 |
148 |
149 |
150 |
151 | {769AD825-8708-4FFF-BE54-8A970E20A34F}
152 | AwesomeApp
153 |
154 |
155 |
156 | 14.0
157 |
158 |
159 |
--------------------------------------------------------------------------------
/AwesomeApp/AwesomeApp.UWP/MainPage.xaml:
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1 |
11 |
12 |
13 |
14 |
15 |
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/AwesomeApp/AwesomeApp.UWP/MainPage.xaml.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.IO;
4 | using System.Linq;
5 | using System.Runtime.InteropServices.WindowsRuntime;
6 | using Windows.Foundation;
7 | using Windows.Foundation.Collections;
8 | using Windows.UI.Xaml;
9 | using Windows.UI.Xaml.Controls;
10 | using Windows.UI.Xaml.Controls.Primitives;
11 | using Windows.UI.Xaml.Data;
12 | using Windows.UI.Xaml.Input;
13 | using Windows.UI.Xaml.Media;
14 | using Windows.UI.Xaml.Navigation;
15 |
16 | namespace AwesomeApp.UWP
17 | {
18 | public sealed partial class MainPage
19 | {
20 | public MainPage()
21 | {
22 | this.InitializeComponent();
23 |
24 | LoadApplication(new AwesomeApp.App());
25 | }
26 | }
27 | }
28 |
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/AwesomeApp/AwesomeApp.UWP/Package.appxmanifest:
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1 |
2 |
3 |
8 |
9 |
13 |
14 |
15 |
16 |
17 | AwesomeApp.UWP
18 | d45d7f78-1964-434d-9c72-0db3e1c19215
19 | Assets\StoreLogo.png
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
34 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
--------------------------------------------------------------------------------
/AwesomeApp/AwesomeApp.UWP/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("AwesomeApp.UWP")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("AwesomeApp.UWP")]
13 | [assembly: AssemblyCopyright("Copyright © 2015")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Version information for an assembly consists of the following four values:
18 | //
19 | // Major Version
20 | // Minor Version
21 | // Build Number
22 | // Revision
23 | //
24 | // You can specify all the values or you can default the Build and Revision Numbers
25 | // by using the '*' as shown below:
26 | // [assembly: AssemblyVersion("1.0.*")]
27 | [assembly: AssemblyVersion("1.0.0.0")]
28 | [assembly: AssemblyFileVersion("1.0.0.0")]
29 | [assembly: ComVisible(false)]
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/AwesomeApp/AwesomeApp.UWP/Properties/Default.rd.xml:
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1 |
17 |
18 |
19 |
20 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
--------------------------------------------------------------------------------
/AwesomeApp/AwesomeApp.iOS/AppDelegate.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 |
5 | using Foundation;
6 | using UIKit;
7 |
8 | namespace AwesomeApp.iOS
9 | {
10 | // The UIApplicationDelegate for the application. This class is responsible for launching the
11 | // User Interface of the application, as well as listening (and optionally responding) to
12 | // application events from iOS.
13 | [Register("AppDelegate")]
14 | public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate
15 | {
16 | //
17 | // This method is invoked when the application has loaded and is ready to run. In this
18 | // method you should instantiate the window, load the UI into it and then make the window
19 | // visible.
20 | //
21 | // You have 17 seconds to return from this method, or iOS will terminate your application.
22 | //
23 | public override bool FinishedLaunching(UIApplication app, NSDictionary options)
24 | {
25 | global::Xamarin.Forms.Forms.Init();
26 | LoadApplication(new App());
27 |
28 | return base.FinishedLaunching(app, options);
29 | }
30 | }
31 | }
32 |
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--------------------------------------------------------------------------------
1 | {
2 | "images": [
3 | {
4 | "scale": "2x",
5 | "size": "20x20",
6 | "idiom": "iphone",
7 | "filename": "Icon40.png"
8 | },
9 | {
10 | "scale": "3x",
11 | "size": "20x20",
12 | "idiom": "iphone",
13 | "filename": "Icon60.png"
14 | },
15 | {
16 | "scale": "2x",
17 | "size": "29x29",
18 | "idiom": "iphone",
19 | "filename": "Icon58.png"
20 | },
21 | {
22 | "scale": "3x",
23 | "size": "29x29",
24 | "idiom": "iphone",
25 | "filename": "Icon87.png"
26 | },
27 | {
28 | "scale": "2x",
29 | "size": "40x40",
30 | "idiom": "iphone",
31 | "filename": "Icon80.png"
32 | },
33 | {
34 | "scale": "3x",
35 | "size": "40x40",
36 | "idiom": "iphone",
37 | "filename": "Icon120.png"
38 | },
39 | {
40 | "scale": "2x",
41 | "size": "60x60",
42 | "idiom": "iphone",
43 | "filename": "Icon120.png"
44 | },
45 | {
46 | "scale": "3x",
47 | "size": "60x60",
48 | "idiom": "iphone",
49 | "filename": "Icon180.png"
50 | },
51 | {
52 | "scale": "1x",
53 | "size": "20x20",
54 | "idiom": "ipad",
55 | "filename": "Icon20.png"
56 | },
57 | {
58 | "scale": "2x",
59 | "size": "20x20",
60 | "idiom": "ipad",
61 | "filename": "Icon40.png"
62 | },
63 | {
64 | "scale": "1x",
65 | "size": "29x29",
66 | "idiom": "ipad",
67 | "filename": "Icon29.png"
68 | },
69 | {
70 | "scale": "2x",
71 | "size": "29x29",
72 | "idiom": "ipad",
73 | "filename": "Icon58.png"
74 | },
75 | {
76 | "scale": "1x",
77 | "size": "40x40",
78 | "idiom": "ipad",
79 | "filename": "Icon40.png"
80 | },
81 | {
82 | "scale": "2x",
83 | "size": "40x40",
84 | "idiom": "ipad",
85 | "filename": "Icon80.png"
86 | },
87 | {
88 | "scale": "1x",
89 | "size": "76x76",
90 | "idiom": "ipad",
91 | "filename": "Icon76.png"
92 | },
93 | {
94 | "scale": "2x",
95 | "size": "76x76",
96 | "idiom": "ipad",
97 | "filename": "Icon152.png"
98 | },
99 | {
100 | "scale": "2x",
101 | "size": "83.5x83.5",
102 | "idiom": "ipad",
103 | "filename": "Icon167.png"
104 | },
105 | {
106 | "scale": "1x",
107 | "size": "1024x1024",
108 | "idiom": "ios-marketing",
109 | "filename": "Icon1024.png"
110 | }
111 | ],
112 | "properties": {},
113 | "info": {
114 | "version": 1,
115 | "author": "xcode"
116 | }
117 | }
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1 |
2 |
3 |
4 | Debug
5 | iPhoneSimulator
6 | 8.0.30703
7 | 2.0
8 | {122FCCFB-AFC6-406F-B857-452384019CB5}
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10 | {6143fdea-f3c2-4a09-aafa-6e230626515e}
11 | Exe
12 | AwesomeApp.iOS
13 | Resources
14 | AwesomeApp.iOS
15 | NSUrlSessionHandler
16 |
17 |
18 |
19 |
20 | true
21 | full
22 | false
23 | bin\iPhoneSimulator\Debug
24 | DEBUG
25 | prompt
26 | 4
27 | false
28 | x86_64
29 | None
30 | true
31 |
32 |
33 | none
34 | true
35 | bin\iPhoneSimulator\Release
36 | prompt
37 | 4
38 | None
39 | x86_64
40 | false
41 |
42 |
43 | true
44 | full
45 | false
46 | bin\iPhone\Debug
47 | DEBUG
48 | prompt
49 | 4
50 | false
51 | ARM64
52 | iPhone Developer
53 | true
54 | Entitlements.plist
55 |
56 |
57 | none
58 | true
59 | bin\iPhone\Release
60 | prompt
61 | 4
62 | ARM64
63 | false
64 | iPhone Developer
65 | Entitlements.plist
66 |
67 |
68 | none
69 | True
70 | bin\iPhone\Ad-Hoc
71 | prompt
72 | 4
73 | False
74 | ARM64
75 | True
76 | Automatic:AdHoc
77 | iPhone Distribution
78 | Entitlements.plist
79 |
80 |
81 | none
82 | True
83 | bin\iPhone\AppStore
84 | prompt
85 | 4
86 | False
87 | ARM64
88 | Automatic:AppStore
89 | iPhone Distribution
90 | Entitlements.plist
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 | false
103 |
104 |
105 | false
106 |
107 |
108 | false
109 |
110 |
111 | false
112 |
113 |
114 | false
115 |
116 |
117 | false
118 |
119 |
120 | false
121 |
122 |
123 | false
124 |
125 |
126 | false
127 |
128 |
129 | false
130 |
131 |
132 | false
133 |
134 |
135 | false
136 |
137 |
138 | false
139 |
140 |
141 | false
142 |
143 |
144 |
145 |
146 |
147 |
148 |
149 |
150 |
151 |
152 |
153 |
154 |
155 |
156 | {769AD825-8708-4FFF-BE54-8A970E20A34F}
157 | AwesomeApp
158 |
159 |
160 |
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
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/AwesomeApp/AwesomeApp.iOS/Info.plist:
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1 |
2 |
3 |
4 |
5 | UIDeviceFamily
6 |
7 | 1
8 | 2
9 |
10 | UISupportedInterfaceOrientations
11 |
12 | UIInterfaceOrientationPortrait
13 | UIInterfaceOrientationLandscapeLeft
14 | UIInterfaceOrientationLandscapeRight
15 |
16 | UISupportedInterfaceOrientations~ipad
17 |
18 | UIInterfaceOrientationPortrait
19 | UIInterfaceOrientationPortraitUpsideDown
20 | UIInterfaceOrientationLandscapeLeft
21 | UIInterfaceOrientationLandscapeRight
22 |
23 | MinimumOSVersion
24 | 8.0
25 | CFBundleDisplayName
26 | AwesomeApp
27 | CFBundleIdentifier
28 | com.companyname.AwesomeApp
29 | CFBundleVersion
30 | 1.0
31 | UILaunchStoryboardName
32 | LaunchScreen
33 | CFBundleName
34 | AwesomeApp
35 | XSAppIconAssets
36 | Assets.xcassets/AppIcon.appiconset
37 |
38 |
39 |
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/AwesomeApp/AwesomeApp.iOS/Main.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 |
5 | using Foundation;
6 | using UIKit;
7 |
8 | namespace AwesomeApp.iOS
9 | {
10 | public class Application
11 | {
12 | // This is the main entry point of the application.
13 | static void Main(string[] args)
14 | {
15 | // if you want to use a different Application Delegate class from "AppDelegate"
16 | // you can specify it here.
17 | UIApplication.Main(args, null, "AppDelegate");
18 | }
19 | }
20 | }
21 |
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/AwesomeApp/AwesomeApp.iOS/Properties/AssemblyInfo.cs:
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1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("AwesomeApp.iOS")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("AwesomeApp.iOS")]
13 | [assembly: AssemblyCopyright("Copyright © 2014")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("72bdc44f-c588-44f3-b6df-9aace7daafdd")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
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/AwesomeApp/AwesomeApp.iOS/Resources/LaunchScreen.storyboard:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
--------------------------------------------------------------------------------
/AwesomeApp/AwesomeApp/App.xaml:
--------------------------------------------------------------------------------
1 |
2 |
5 |
6 |
7 |
8 |
--------------------------------------------------------------------------------
/AwesomeApp/AwesomeApp/App.xaml.cs:
--------------------------------------------------------------------------------
1 | using Xamarin.Forms;
2 |
3 | namespace AwesomeApp
4 | {
5 | public partial class App : Application
6 | {
7 | public App()
8 | {
9 | InitializeComponent();
10 |
11 | MainPage = new MainPage();
12 | }
13 |
14 | protected override void OnStart()
15 | {
16 | // Handle when your app starts
17 | }
18 |
19 | protected override void OnSleep()
20 | {
21 | // Handle when your app sleeps
22 | }
23 |
24 | protected override void OnResume()
25 | {
26 | // Handle when your app resumes
27 | }
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
/AwesomeApp/AwesomeApp/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using Xamarin.Forms.Xaml;
2 |
3 | [assembly: XamlCompilation(XamlCompilationOptions.Compile)]
--------------------------------------------------------------------------------
/AwesomeApp/AwesomeApp/AwesomeApp.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | netstandard2.0
5 |
6 |
7 |
8 | pdbonly
9 | true
10 |
11 |
12 |
13 |
14 |
15 |
--------------------------------------------------------------------------------
/AwesomeApp/AwesomeApp/MainPage.xaml:
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1 |
2 |
6 |
7 |
8 |
9 |
12 |
13 |
14 |
15 |
16 |
17 |
--------------------------------------------------------------------------------
/AwesomeApp/AwesomeApp/MainPage.xaml.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 | using Xamarin.Forms;
7 | using Xamarin.Forms.PlatformConfiguration.iOSSpecific;
8 |
9 | namespace AwesomeApp
10 | {
11 | public partial class MainPage : ContentPage
12 | {
13 | public MainPage()
14 | {
15 | InitializeComponent();
16 | // This is optional, but provides better layout for the iPhone X
17 | On().SetUseSafeArea(true);
18 | }
19 |
20 | int count = 0;
21 | private void Button_Clicked(object sender, EventArgs e)
22 | {
23 | count++;
24 | ((Button)sender).Text = $"You clicked {count} times.";
25 | }
26 | }
27 | }
28 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
1 | The MIT License (MIT)
2 | Copyright (c) Microsoft Corporation
3 |
4 | Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
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/README.md:
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1 |
2 | # Contributing
3 |
4 | This project welcomes contributions and suggestions. Most contributions require you to agree to a
5 | Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us
6 | the rights to use your contribution. For details, visit https://cla.microsoft.com.
7 |
8 | When you submit a pull request, a CLA-bot will automatically determine whether you need to provide
9 | a CLA and decorate the PR appropriately (e.g., label, comment). Simply follow the instructions
10 | provided by the bot. You will only need to do this once across all repos using our CLA.
11 |
12 | This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/).
13 | For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or
14 | contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.
15 |
16 | # Legal Notices
17 |
18 | Microsoft and any contributors grant you a license to the Microsoft documentation and other content
19 | in this repository under the [Creative Commons Attribution 4.0 International Public License](https://creativecommons.org/licenses/by/4.0/legalcode),
20 | see the [LICENSE](LICENSE) file, and grant you a license to any code in the repository under the [MIT License](https://opensource.org/licenses/MIT), see the
21 | [LICENSE-CODE](LICENSE-CODE) file.
22 |
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24 | may be either trademarks or registered trademarks of Microsoft in the United States and/or other countries.
25 | The licenses for this project do not grant you rights to use any Microsoft names, logos, or trademarks.
26 | Microsoft's general trademark guidelines can be found at http://go.microsoft.com/fwlink/?LinkID=254653.
27 |
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29 |
30 | Microsoft and any contributors reserve all others rights, whether under their respective copyrights, patents,
31 | or trademarks, whether by implication, estoppel or otherwise.
32 |
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/azure-pipelines.Xamarin.Android.yml:
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1 | # Xamarin.Android
2 | # Build a Xamarin.Android app and Xamarin.UITest assembly.
3 | # Add steps that test, sign, and distribute the app, save build artifacts, and more:
4 | # https://docs.microsoft.com/en-us/azure/devops/pipelines/ecosystems/xamarin
5 |
6 | pool:
7 | vmImage: 'windows-2019'
8 |
9 | variables:
10 | buildConfiguration: 'Release'
11 | outputDirectory: '$(build.binariesDirectory)/$(buildConfiguration)'
12 |
13 | steps:
14 | - task: NuGetToolInstaller@1
15 |
16 | - task: NuGetCommand@2
17 | inputs:
18 | restoreSolution: '**/*.sln'
19 |
20 | - task: XamarinAndroid@1
21 | inputs:
22 | projectFile: '**/*droid*.csproj'
23 | outputDirectory: '$(outputDirectory)'
24 | configuration: '$(buildConfiguration)'
25 | msbuildVersionOption: '16.0'
26 |
27 | - task: AndroidSigning@3
28 | inputs:
29 | apksign: false
30 | zipalign: false
31 | apkFiles: '$(outputDirectory)/*.apk'
32 |
33 | - task: PublishBuildArtifacts@1
34 | inputs:
35 | pathtoPublish: '$(outputDirectory)'
36 |
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/azure-pipelines.Xamarin.iOS.yml:
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1 | # Xamarin.iOS
2 | # Build a Xamarin.iOS app and Xamarin.UITest assembly.
3 | # Add steps that install certificates, test, sign, and distribute the app, save build artifacts, and more:
4 | # https://docs.microsoft.com/en-us/azure/devops/pipelines/ecosystems/xamarin
5 |
6 | pool:
7 | vmImage: 'macOS-10.14'
8 |
9 | steps:
10 | # To manually select a Xamarin SDK version on the Hosted macOS agent, enable this script with the SDK version you want to target
11 | # https://go.microsoft.com/fwlink/?linkid=871629
12 | - script: sudo $AGENT_HOMEDIRECTORY/scripts/select-xamarin-sdk.sh 5_4_1
13 | displayName: 'Select Xamarin SDK version'
14 | enabled: false
15 |
16 | - task: NuGetToolInstaller@1
17 |
18 | - task: NuGetCommand@2
19 | inputs:
20 | restoreSolution: '**/*.sln'
21 |
22 | - task: XamariniOS@2
23 | inputs:
24 | solutionFile: '**/*.sln'
25 | configuration: 'Release'
26 | buildForSimulator: true
27 | packageApp: false
28 |
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/azure-pipelines.yml:
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1 | # Xamarin.Android and Xamarin.iOS
2 | # Build a Xamarin.Android and Xamarin.iOS app.
3 | # Add steps that test, sign, and distribute the app, save build artifacts, and more:
4 | # https://docs.microsoft.com/en-us/azure/devops/pipelines/ecosystems/xamarin
5 |
6 | jobs:
7 |
8 | - job: Android
9 | pool:
10 | vmImage: 'windows-2019'
11 |
12 | variables:
13 | buildConfiguration: 'Release'
14 | outputDirectory: '$(build.binariesDirectory)/$(buildConfiguration)'
15 |
16 | steps:
17 | - task: NuGetToolInstaller@1
18 |
19 | - task: NuGetCommand@2
20 | inputs:
21 | restoreSolution: '**/*.sln'
22 |
23 | - task: XamarinAndroid@1
24 | inputs:
25 | projectFile: '**/*droid*.csproj'
26 | outputDirectory: '$(outputDirectory)'
27 | configuration: '$(buildConfiguration)'
28 | msbuildVersionOption: '16.0'
29 |
30 | - task: AndroidSigning@3
31 | inputs:
32 | apksign: false
33 | zipalign: false
34 | apkFiles: '$(outputDirectory)/*.apk'
35 |
36 | - task: PublishBuildArtifacts@1
37 | inputs:
38 | pathtoPublish: '$(outputDirectory)'
39 |
40 | - job: iOS
41 | pool:
42 | vmImage: 'macOS-10.15'
43 |
44 | steps:
45 | # To manually select a Xamarin SDK version on the Hosted macOS agent, enable this script with the SDK version you want to target
46 | # https://go.microsoft.com/fwlink/?linkid=871629
47 | - script: sudo $AGENT_HOMEDIRECTORY/scripts/select-xamarin-sdk.sh 5_4_1
48 | displayName: 'Select Xamarin SDK version'
49 | enabled: false
50 |
51 | - task: NuGetToolInstaller@1
52 |
53 | - task: NuGetCommand@2
54 | inputs:
55 | restoreSolution: '**/*.sln'
56 |
57 | - task: XamariniOS@2
58 | inputs:
59 | solutionFile: '**/*.sln'
60 | configuration: 'Release'
61 | buildForSimulator: true
62 | packageApp: false
63 |
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