├── .gitignore ├── Assets ├── DayCycle.unity ├── DayCycle.unity.meta ├── Editor.meta ├── Editor │ ├── GrassBuilderEditor.cs │ ├── GrassBuilderEditor.cs.meta │ ├── RealtimeLawnSystemEditor.cs │ ├── RealtimeLawnSystemEditor.cs.meta │ ├── TerrainBuilderEditor.cs │ └── TerrainBuilderEditor.cs.meta ├── Main.unity ├── Main.unity.meta ├── Material.meta ├── Material │ ├── frustumMat.mat │ ├── frustumMat.mat.meta │ ├── grass.mat │ ├── grass.mat.meta │ ├── terrain.mat │ └── terrain.mat.meta ├── Scripts.meta ├── Scripts │ ├── FrustumCalculation.cs │ ├── FrustumCalculation.cs.meta │ ├── GrassGenerator.cs │ ├── GrassGenerator.cs.meta │ ├── RealtimeLawnSystem.cs │ ├── RealtimeLawnSystem.cs.meta │ ├── ShadowMapRenderer.cs │ ├── ShadowMapRenderer.cs.meta │ ├── TerrainBuilder.cs │ ├── TerrainBuilder.cs.meta │ ├── others.meta │ └── others │ │ ├── FirstPersonCameraControl.cs │ │ ├── FirstPersonCameraControl.cs.meta │ │ ├── MouseLook.cs │ │ ├── MouseLook.cs.meta │ │ ├── RigidbodyFirstPersonController.cs │ │ └── RigidbodyFirstPersonController.cs.meta ├── Shader.meta ├── Shader │ ├── Data.cginc │ ├── Data.cginc.meta │ ├── GrassShader.shader │ ├── GrassShader.shader.meta │ ├── GrassShader_wind.shader │ ├── GrassShader_wind.shader.meta │ ├── MathCompute.compute │ ├── MathCompute.compute.meta │ ├── MyTessellation.cginc │ ├── MyTessellation.cginc.meta │ ├── RenderGrass.shader │ ├── RenderGrass.shader.meta │ ├── RenderModel.shader │ ├── RenderModel.shader.meta │ ├── frustumCullingShader.compute │ ├── frustumCullingShader.compute.meta │ ├── standard.meta │ └── standard │ │ ├── GLSLSupport.glslinc │ │ ├── GLSLSupport.glslinc.meta │ │ ├── HLSLSupport.cginc │ │ ├── HLSLSupport.cginc.meta │ │ ├── Lighting.cginc │ │ ├── Lighting.cginc.meta │ │ ├── Standard.shader │ │ ├── Standard.shader.meta │ │ ├── TerrainEngine.cginc │ │ ├── TerrainEngine.cginc.meta │ │ ├── TerrainSplatmapCommon.cginc │ │ ├── TerrainSplatmapCommon.cginc.meta │ │ ├── UnityCG.cginc │ │ ├── UnityCG.cginc.meta │ │ ├── UnityCG.glslinc │ │ ├── UnityCG.glslinc.meta │ │ ├── UnityCustomRenderTexture.cginc │ │ ├── UnityCustomRenderTexture.cginc.meta │ │ ├── UnityDeferredLibrary.cginc │ │ ├── UnityDeferredLibrary.cginc.meta │ │ ├── UnityDeprecated.cginc │ │ ├── UnityDeprecated.cginc.meta │ │ ├── UnityInstancing.cginc │ │ ├── UnityInstancing.cginc.meta │ │ ├── UnityLightingCommon.cginc │ │ ├── UnityLightingCommon.cginc.meta │ │ ├── UnityPBSLighting.cginc │ │ ├── UnityPBSLighting.cginc.meta │ │ ├── UnityShaderUtilities.cginc │ │ ├── UnityShaderUtilities.cginc.meta │ │ ├── UnityShaderVariables.cginc │ │ ├── UnityShaderVariables.cginc.meta │ │ ├── UnityStandardBRDF.cginc │ │ ├── UnityStandardBRDF.cginc.meta │ │ ├── UnityStandardConfig.cginc │ │ ├── UnityStandardConfig.cginc.meta │ │ ├── UnityStandardCore.cginc │ │ ├── UnityStandardCore.cginc.meta │ │ ├── UnityStandardCoreForward.cginc │ │ ├── UnityStandardCoreForward.cginc.meta │ │ ├── UnityStandardCoreForwardSimple.cginc │ │ ├── UnityStandardCoreForwardSimple.cginc.meta │ │ ├── UnityStandardInput.cginc │ │ ├── UnityStandardInput.cginc.meta │ │ ├── UnityStandardMeta.cginc │ │ ├── UnityStandardMeta.cginc.meta │ │ ├── UnityStandardShadow.cginc │ │ ├── UnityStandardShadow.cginc.meta │ │ ├── UnityStandardUtils.cginc │ │ └── UnityStandardUtils.cginc.meta ├── Texture.meta ├── Texture │ ├── 128.png │ ├── 128.png.meta │ ├── Heightmap.png │ ├── Heightmap.png.meta │ ├── TerrainMap.png │ ├── TerrainMap.png.meta │ ├── diffuse.tga │ ├── diffuse.tga.meta │ ├── grassBlade.png │ ├── grassBlade.png.meta │ ├── grassBlade.psd │ ├── grassBlade.psd.meta │ ├── grassBlade2.png │ ├── grassBlade2.png.meta │ ├── grassBlade3.png │ ├── grassBlade3.png.meta │ ├── grassBladeAlpha.png │ ├── grassBladeAlpha.png.meta │ ├── gray.png │ ├── gray.png.meta │ ├── gray2.png │ ├── gray2.png.meta │ ├── normal.tga │ ├── normal.tga.meta │ ├── s.png │ ├── s.png.meta │ ├── sh.png │ ├── sh.png.meta │ ├── shadow.png │ ├── shadow.png.meta │ ├── thanks.png │ ├── thanks.png.meta │ ├── 未标题-1.psd │ └── 未标题-1.psd.meta ├── Time of Day.meta ├── Time of Day │ ├── Assets.meta │ ├── Assets │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── TOD_CameraInspector.cs │ │ │ ├── TOD_CameraInspector.cs.meta │ │ │ ├── TOD_SkyInspector.cs │ │ │ └── TOD_SkyInspector.cs.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── Atmosphere.mat │ │ │ ├── Atmosphere.mat.meta │ │ │ ├── Clear Alpha.mat │ │ │ ├── Clear Alpha.mat.meta │ │ │ ├── Cloud Layers (Bumped).mat │ │ │ ├── Cloud Layers (Bumped).mat.meta │ │ │ ├── Cloud Layers (Density).mat │ │ │ ├── Cloud Layers (Density).mat.meta │ │ │ ├── Cloud Layers (Fastest).mat │ │ │ ├── Cloud Layers (Fastest).mat.meta │ │ │ ├── Cloud Shadows (Bumped).mat │ │ │ ├── Cloud Shadows (Bumped).mat.meta │ │ │ ├── Cloud Shadows (Density).mat │ │ │ ├── Cloud Shadows (Density).mat.meta │ │ │ ├── Cloud Shadows (Fastest).mat │ │ │ ├── Cloud Shadows (Fastest).mat.meta │ │ │ ├── Moon.mat │ │ │ ├── Moon.mat.meta │ │ │ ├── Skybox.mat │ │ │ ├── Skybox.mat.meta │ │ │ ├── Space.mat │ │ │ ├── Space.mat.meta │ │ │ ├── Sun.mat │ │ │ └── Sun.mat.meta │ │ ├── Meshes.meta │ │ ├── Meshes │ │ │ ├── Half Icosphere (High).fbx │ │ │ ├── Half Icosphere (High).fbx.meta │ │ │ ├── Half Icosphere (Low).fbx │ │ │ ├── Half Icosphere (Low).fbx.meta │ │ │ ├── Half Icosphere (Medium).fbx │ │ │ ├── Half Icosphere (Medium).fbx.meta │ │ │ ├── Icosphere (High).fbx │ │ │ ├── Icosphere (High).fbx.meta │ │ │ ├── Icosphere (Low).fbx │ │ │ ├── Icosphere (Low).fbx.meta │ │ │ ├── Icosphere (Medium).fbx │ │ │ ├── Icosphere (Medium).fbx.meta │ │ │ ├── Quad.fbx │ │ │ ├── Quad.fbx.meta │ │ │ ├── Sphere (High).fbx │ │ │ ├── Sphere (High).fbx.meta │ │ │ ├── Sphere (Low).fbx │ │ │ ├── Sphere (Low).fbx.meta │ │ │ ├── Sphere (Medium).fbx │ │ │ └── Sphere (Medium).fbx.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ │ ├── Doxyfile │ │ │ ├── Doxyfile.cs │ │ │ ├── Doxyfile.cs.meta │ │ │ ├── Doxyfile.meta │ │ │ ├── TOD_Animation.cs │ │ │ ├── TOD_Animation.cs.meta │ │ │ ├── TOD_Camera.cs │ │ │ ├── TOD_Camera.cs.meta │ │ │ ├── TOD_Components.cs │ │ │ ├── TOD_Components.cs.meta │ │ │ ├── TOD_Enums.cs │ │ │ ├── TOD_Enums.cs.meta │ │ │ ├── TOD_Parameters.cs │ │ │ ├── TOD_Parameters.cs.meta │ │ │ ├── TOD_PostEffectsBase.cs │ │ │ ├── TOD_PostEffectsBase.cs.meta │ │ │ ├── TOD_Rays.cs │ │ │ ├── TOD_Rays.cs.meta │ │ │ ├── TOD_Resources.cs │ │ │ ├── TOD_Resources.cs.meta │ │ │ ├── TOD_Sky+API.cs │ │ │ ├── TOD_Sky+API.cs.meta │ │ │ ├── TOD_Sky+Settings.cs │ │ │ ├── TOD_Sky+Settings.cs.meta │ │ │ ├── TOD_Sky+Unity.cs │ │ │ ├── TOD_Sky+Unity.cs.meta │ │ │ ├── TOD_Sky.cs │ │ │ ├── TOD_Sky.cs.meta │ │ │ ├── TOD_Time.cs │ │ │ ├── TOD_Time.cs.meta │ │ │ ├── TOD_Util.cs │ │ │ ├── TOD_Util.cs.meta │ │ │ ├── TOD_Weather.cs │ │ │ └── TOD_Weather.cs.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── Atmosphere.shader │ │ │ ├── Atmosphere.shader.meta │ │ │ ├── Clear Alpha.shader │ │ │ ├── Clear Alpha.shader.meta │ │ │ ├── Cloud Layers (Bumped).shader │ │ │ ├── Cloud Layers (Bumped).shader.meta │ │ │ ├── Cloud Layers (Density).shader │ │ │ ├── Cloud Layers (Density).shader.meta │ │ │ ├── Cloud Layers (Fastest).shader │ │ │ ├── Cloud Layers (Fastest).shader.meta │ │ │ ├── Cloud Shadows (1).shader │ │ │ ├── Cloud Shadows (1).shader.meta │ │ │ ├── Cloud Shadows (2).shader │ │ │ ├── Cloud Shadows (2).shader.meta │ │ │ ├── Moon.shader │ │ │ ├── Moon.shader.meta │ │ │ ├── PP God Rays.shader │ │ │ ├── PP God Rays.shader.meta │ │ │ ├── PP Screen Clear.shader │ │ │ ├── PP Screen Clear.shader.meta │ │ │ ├── Skybox.shader │ │ │ ├── Skybox.shader.meta │ │ │ ├── Space (Cube).shader │ │ │ ├── Space (Cube).shader.meta │ │ │ ├── Space.shader │ │ │ ├── Space.shader.meta │ │ │ ├── Sun (No Animation).shader │ │ │ ├── Sun (No Animation).shader.meta │ │ │ ├── Sun.shader │ │ │ ├── Sun.shader.meta │ │ │ ├── TOD_Base.cginc │ │ │ ├── TOD_Base.cginc.meta │ │ │ ├── TOD_Scattering.cginc │ │ │ └── TOD_Scattering.cginc.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── bayer_matrix.png │ │ │ ├── bayer_matrix.png.meta │ │ │ ├── cloud_normal_1.png │ │ │ ├── cloud_normal_1.png.meta │ │ │ ├── cloud_normal_2.png │ │ │ ├── cloud_normal_2.png.meta │ │ │ ├── cloud_texture_1.png │ │ │ ├── cloud_texture_1.png.meta │ │ │ ├── cloud_texture_2.png │ │ │ ├── cloud_texture_2.png.meta │ │ │ ├── moon_texture.png │ │ │ ├── moon_texture.png.meta │ │ │ ├── space_texture.png │ │ │ ├── space_texture.png.meta │ │ │ ├── sun_texture.png │ │ │ └── sun_texture.png.meta │ ├── Documentation.meta │ ├── Documentation │ │ ├── html-manual.url │ │ ├── html-manual.url.meta │ │ ├── pdf-manual.pdf │ │ └── pdf-manual.pdf.meta │ ├── Examples.meta │ ├── Examples │ │ ├── AudioAtDay.cs │ │ ├── AudioAtDay.cs.meta │ │ ├── AudioAtNight.cs │ │ ├── AudioAtNight.cs.meta │ │ ├── AudioAtWeather.cs │ │ ├── AudioAtWeather.cs.meta │ │ ├── DeviceTime.cs │ │ ├── DeviceTime.cs.meta │ │ ├── LightAtDay.cs │ │ ├── LightAtDay.cs.meta │ │ ├── LightAtNight.cs │ │ ├── LightAtNight.cs.meta │ │ ├── LightAtWeather.cs │ │ ├── LightAtWeather.cs.meta │ │ ├── LoadSkyFromFile.cs │ │ ├── LoadSkyFromFile.cs.meta │ │ ├── ParticleAtDay.cs │ │ ├── ParticleAtDay.cs.meta │ │ ├── ParticleAtNight.cs │ │ ├── ParticleAtNight.cs.meta │ │ ├── ParticleAtWeather.cs │ │ ├── ParticleAtWeather.cs.meta │ │ ├── RenderAtDay.cs │ │ ├── RenderAtDay.cs.meta │ │ ├── RenderAtNight.cs │ │ ├── RenderAtNight.cs.meta │ │ ├── RenderAtWeather.cs │ │ └── RenderAtWeather.cs.meta │ ├── Prefabs.meta │ └── Prefabs │ │ ├── Sky Dome.prefab │ │ └── Sky Dome.prefab.meta ├── ico.png └── ico.png.meta ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset ├── README.md ├── UnityPackageManager └── manifest.json └── 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