├── .github └── workflows │ ├── activation.yml │ ├── build.yml │ └── remove-old-artifacts.yml ├── .gitignore ├── Assets ├── UniMasterLinker.meta └── UniMasterLinker │ ├── DataObject.meta │ ├── DataObject │ └── .gitkeep │ ├── Scripts.meta │ ├── Scripts │ ├── API.meta │ ├── API │ │ ├── ResponseBase.cs │ │ └── ResponseBase.cs.meta │ ├── Constant.meta │ ├── Constant │ │ ├── Constant.cs │ │ └── Constant.cs.meta │ ├── DataObject.meta │ ├── Editor.meta │ ├── Editor │ │ ├── UpdateAPIClassMenu.cs │ │ └── UpdateAPIClassMenu.cs.meta │ ├── Extensions.meta │ ├── Extensions │ │ ├── UnityWebRequestExtensions.cs │ │ └── UnityWebRequestExtensions.cs.meta │ ├── UniMasterLinker.asmdef │ ├── UniMasterLinker.asmdef.meta │ ├── Util.meta │ └── Util │ │ ├── CreateDataObjectClass.cs │ │ ├── CreateDataObjectClass.cs.meta │ │ ├── GenerateClassUtil.cs │ │ ├── GenerateClassUtil.cs.meta │ │ ├── GoogleSheetUtil.cs │ │ ├── GoogleSheetUtil.cs.meta │ │ ├── UnityWebRequestAsyncOperationAwaiter.cs │ │ ├── UnityWebRequestAsyncOperationAwaiter.cs.meta │ │ ├── UpdateGameMasterAPIClass.cs │ │ └── UpdateGameMasterAPIClass.cs.meta │ ├── package.json │ └── package.json.meta ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── MultiplayerManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset ├── README.md └── README_JP.md /.github/workflows/activation.yml: -------------------------------------------------------------------------------- 1 | name: Acquire activation file 2 | on: 3 | workflow_dispatch: {} 4 | jobs: 5 | activation: 6 | name: Request manual activation file 🔑 7 | runs-on: ubuntu-latest 8 | steps: 9 | # Request manual activation file 10 | - name: Request manual activation file 11 | id: getManualLicenseFile 12 | uses: game-ci/unity-request-activation-file@v2 13 | with: 14 | unityVersion: 2022.2.0f1 15 | # Upload artifact (Unity_v20XX.X.XXXX.alf) 16 | - name: Expose as artifact 17 | uses: actions/upload-artifact@v3.1.1 18 | with: 19 | name: ${{ steps.getManualLicenseFile.outputs.filePath }} 20 | path: ${{ steps.getManualLicenseFile.outputs.filePath }} 21 | -------------------------------------------------------------------------------- /.github/workflows/build.yml: -------------------------------------------------------------------------------- 1 | name: Build 2 | 3 | env: 4 | UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} 5 | 6 | # Controls when the action will run. 7 | on: 8 | workflow_dispatch: {} 9 | push: 10 | branches: 11 | - main 12 | paths-ignore: 13 | - '.github/**' 14 | # Triggers the workflow on push or pull request events but only for the main branch 15 | 16 | # A workflow run is made up of one or more jobs that can run sequentially or in parallel 17 | jobs: 18 | build: 19 | runs-on: ubuntu-latest 20 | strategy: 21 | fail-fast: false 22 | matrix: 23 | projectPath: 24 | - . 25 | unityVersion: 26 | - 2022.2.0f1 27 | targetPlatform: 28 | - WebGL 29 | steps: 30 | - name: Checkout 31 | uses: actions/checkout@v3.2.0 32 | with: 33 | lfs: true 34 | clean: false 35 | 36 | # Cache 37 | - uses: actions/cache@v3 38 | with: 39 | path: Library 40 | key: Library 41 | 42 | # Build 43 | - name: Build project 44 | uses: game-ci/unity-builder@v2.1.2 45 | with: 46 | unityVersion: ${{ matrix.unityVersion }} 47 | targetPlatform: ${{ matrix.targetPlatform }} 48 | 49 | # Output 50 | - uses: actions/upload-artifact@v3.1.1 51 | with: 52 | name: Build-${{ matrix.targetPlatform }} 53 | path: build/${{ matrix.targetPlatform }} 54 | -------------------------------------------------------------------------------- /.github/workflows/remove-old-artifacts.yml: -------------------------------------------------------------------------------- 1 | name: remove-old-artifacts 2 | 3 | env: 4 | UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} 5 | 6 | on: 7 | schedule: 8 | - cron: '0 0 * * *' 9 | 10 | # A workflow run is made up of one or more jobs that can run sequentially or in parallel 11 | jobs: 12 | remove-old-artifacts: 13 | runs-on: ubuntu-latest 14 | timeout-minutes: 10 15 | steps: 16 | - name: Remove old artifacts 17 | uses: c-hive/gha-remove-artifacts@v1.2.0 18 | with: 19 | age: '1 days' 20 | skip-recent: 1 21 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | 2 | # Created by https://www.toptal.com/developers/gitignore/api/unity,rider 3 | # Edit at https://www.toptal.com/developers/gitignore?templates=unity,rider 4 | 5 | ### Rider ### 6 | # Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider 7 | # Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839 8 | 9 | # User-specific stuff 10 | .idea/**/workspace.xml 11 | .idea/**/tasks.xml 12 | .idea/**/usage.statistics.xml 13 | .idea/**/dictionaries 14 | .idea/**/shelf 15 | 16 | # AWS User-specific 17 | .idea/**/aws.xml 18 | 19 | # Generated files 20 | .idea/**/contentModel.xml 21 | 22 | # Sensitive or high-churn files 23 | .idea/**/dataSources/ 24 | .idea/**/dataSources.ids 25 | .idea/**/dataSources.local.xml 26 | .idea/**/sqlDataSources.xml 27 | .idea/**/dynamic.xml 28 | .idea/**/uiDesigner.xml 29 | .idea/**/dbnavigator.xml 30 | 31 | # Gradle 32 | .idea/**/gradle.xml 33 | .idea/**/libraries 34 | 35 | # Gradle and Maven with auto-import 36 | # When using Gradle or Maven with auto-import, you should exclude module files, 37 | # since they will be recreated, and may cause churn. Uncomment if using 38 | # auto-import. 39 | # .idea/artifacts 40 | # .idea/compiler.xml 41 | # .idea/jarRepositories.xml 42 | # .idea/modules.xml 43 | # .idea/*.iml 44 | # .idea/modules 45 | # *.iml 46 | # *.ipr 47 | 48 | # CMake 49 | cmake-build-*/ 50 | 51 | # Mongo Explorer plugin 52 | .idea/**/mongoSettings.xml 53 | 54 | # File-based project format 55 | *.iws 56 | 57 | # IntelliJ 58 | out/ 59 | 60 | # mpeltonen/sbt-idea plugin 61 | .idea_modules/ 62 | 63 | # JIRA plugin 64 | atlassian-ide-plugin.xml 65 | 66 | # Cursive Clojure plugin 67 | .idea/replstate.xml 68 | 69 | # SonarLint plugin 70 | .idea/sonarlint/ 71 | 72 | # Crashlytics plugin (for Android Studio and IntelliJ) 73 | com_crashlytics_export_strings.xml 74 | crashlytics.properties 75 | crashlytics-build.properties 76 | fabric.properties 77 | 78 | # Editor-based Rest Client 79 | .idea/httpRequests 80 | 81 | # Android studio 3.1+ serialized cache file 82 | .idea/caches/build_file_checksums.ser 83 | 84 | ### Unity ### 85 | # This .gitignore file should be placed at the root of your Unity project directory 86 | # 87 | # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore 88 | /[Ll]ibrary/ 89 | /[Tt]emp/ 90 | /[Oo]bj/ 91 | /[Bb]uild/ 92 | /[Bb]uilds/ 93 | /[Ll]ogs/ 94 | /[Uu]ser[Ss]ettings/ 95 | 96 | # MemoryCaptures can get excessive in size. 97 | # They also could contain extremely sensitive data 98 | /[Mm]emoryCaptures/ 99 | 100 | # Recordings can get excessive in size 101 | /[Rr]ecordings/ 102 | 103 | # Uncomment this line if you wish to ignore the asset store tools plugin 104 | # /[Aa]ssets/AssetStoreTools* 105 | 106 | # Autogenerated Jetbrains Rider plugin 107 | /[Aa]ssets/Plugins/Editor/JetBrains* 108 | 109 | # Visual Studio cache directory 110 | .vs/ 111 | 112 | # Gradle cache directory 113 | .gradle/ 114 | 115 | # Autogenerated VS/MD/Consulo solution and project files 116 | ExportedObj/ 117 | .consulo/ 118 | *.csproj 119 | *.unityproj 120 | *.sln 121 | *.suo 122 | *.tmp 123 | *.user 124 | *.userprefs 125 | *.pidb 126 | *.booproj 127 | *.svd 128 | *.pdb 129 | *.mdb 130 | *.opendb 131 | *.VC.db 132 | 133 | # Unity3D generated meta files 134 | *.pidb.meta 135 | *.pdb.meta 136 | *.mdb.meta 137 | 138 | # Unity3D generated file on crash reports 139 | sysinfo.txt 140 | 141 | # Builds 142 | *.apk 143 | *.aab 144 | *.unitypackage 145 | *.app 146 | 147 | # Crashlytics generated file 148 | 149 | # Packed Addressables 150 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* 151 | 152 | # Temporary auto-generated Android Assets 153 | /[Aa]ssets/[Ss]treamingAssets/aa.meta 154 | /[Aa]ssets/[Ss]treamingAssets/aa/* 155 | 156 | # End of https://www.toptal.com/developers/gitignore/api/unity,rider 157 | -------------------------------------------------------------------------------- /Assets/UniMasterLinker.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fb8ce983417aa43c09d8ebabbc8d8288 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/UniMasterLinker/DataObject.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3c378fc38ac44224ab754f3d00b5421b 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/UniMasterLinker/DataObject/.gitkeep: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MidraLab/uni-master-linker/d0b592706a22197f10adffcc2551cc1d9740d103/Assets/UniMasterLinker/DataObject/.gitkeep -------------------------------------------------------------------------------- /Assets/UniMasterLinker/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 22213d174b88e4783a30e6f9e2c92749 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/UniMasterLinker/Scripts/API.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 71a046e82c6604cc8b65c119c7ba1cc3 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/UniMasterLinker/Scripts/API/ResponseBase.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | namespace UniMasterLinker.API 5 | { 6 | /// 7 | /// マスターデータから取得する際にレスポンスBaseクラス 8 | /// 9 | /// 10 | [Serializable] 11 | public class ResponseBase 12 | { 13 | public List gameInfo; 14 | } 15 | } -------------------------------------------------------------------------------- /Assets/UniMasterLinker/Scripts/API/ResponseBase.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cd21466047794d6da565fcf28dcbe410 3 | timeCreated: 1689438611 -------------------------------------------------------------------------------- /Assets/UniMasterLinker/Scripts/Constant.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 59e3e0356d9143e0a8e1caa5e4cf2cca 3 | timeCreated: 1692672908 -------------------------------------------------------------------------------- /Assets/UniMasterLinker/Scripts/Constant/Constant.cs: -------------------------------------------------------------------------------- 1 | namespace UniMasterLinker.Constant 2 | { 3 | public static class Constant 4 | { 5 | /// 6 | /// ゲームマスターデータのURL 7 | /// 8 | public const string GameMasterSheetURL = 9 | "GASのURL"; 10 | 11 | /// 12 | /// ゲームデータオブジェクトのパス 13 | /// 14 | public const string DataObjectPath = "Assets/UniMasterLinker/DataObject/"; 15 | } 16 | } -------------------------------------------------------------------------------- /Assets/UniMasterLinker/Scripts/Constant/Constant.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eabc6e90ca714cb79f0232b49226c1e1 3 | timeCreated: 1692672915 -------------------------------------------------------------------------------- /Assets/UniMasterLinker/Scripts/DataObject.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 92878aacddcfa4e2fb0fc1e3038fad43 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/UniMasterLinker/Scripts/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 65bde77e022b4e138ab336a348c5c87e 3 | timeCreated: 1701780892 -------------------------------------------------------------------------------- /Assets/UniMasterLinker/Scripts/Editor/UpdateAPIClassMenu.cs: -------------------------------------------------------------------------------- 1 | #if UNITY_EDITOR 2 | 3 | using System.Threading; 4 | using UniMasterLinker.Util; 5 | using UnityEditor; 6 | 7 | namespace UniMasterLinker.Editor 8 | { 9 | /// 10 | /// ゲームマスターのAPIクラスを更新するエディタ拡張 11 | /// 12 | public class UpdateAPIClassMenu : EditorWindow 13 | { 14 | /// 15 | /// APIクラスの更新 16 | /// 17 | [MenuItem("UniMasterLinker/APIクラスの更新")] 18 | private static async void UpdateAPIClassFile() 19 | { 20 | CancellationTokenSource tokenSource = new CancellationTokenSource(); 21 | // // 実装例 22 | // var baseWeapon = GoogleSheetUtil.GetGameInfo(Constant.Constant.GameMasterSheetURL, 23 | // Constant.Constant.BaseWeapon, tokenSource.Token); 24 | // var materialWeapon = GoogleSheetUtil.GetGameInfo( 25 | // Constant.Constant.GameMasterSheetURL, Constant.Constant.MaterialWeapon, tokenSource.Token); 26 | // 27 | // 28 | // var (baseWeaponPramJson, materialWeaponParamJson) = 29 | // await UniTask.WhenAll(baseWeapon, materialWeapon; 30 | // 31 | // // プレイヤーの初期パラメータAPIクラスを生成 32 | // UpdateGameMasterAPIClass.CreateParamAPIClassFile(baseWeaponPramJson, Constant.Constant.BaseWeapon); 33 | // UpdateGameMasterAPIClass.CreateParamAPIClassFile(materialWeaponParamJson, Constant.Constant.MaterialWeapon); 34 | // 35 | // //データオブジェクトクラスも存在していない場合は、作成する 36 | // CreateDataObjectClass.CreateDataObjectClasses(Constant.Constant.BaseWeapon, Constant.Constant.MaterialWeapon,Constant.Constant.Enemy,Constant.Constant.AlchemyTable,Constant.Constant.Element); 37 | } 38 | } 39 | } 40 | #endif 41 | -------------------------------------------------------------------------------- /Assets/UniMasterLinker/Scripts/Editor/UpdateAPIClassMenu.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 548b3a13c9004c90b9ce335f640f0b49 3 | timeCreated: 1701780911 -------------------------------------------------------------------------------- /Assets/UniMasterLinker/Scripts/Extensions.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cbf42eb96c0c4a8e93c19432d05c2844 3 | timeCreated: 1735829130 -------------------------------------------------------------------------------- /Assets/UniMasterLinker/Scripts/Extensions/UnityWebRequestExtensions.cs: -------------------------------------------------------------------------------- 1 | using UniMasterLinker.Util; 2 | using UnityEngine.Networking; 3 | 4 | namespace UniMasterLinker.Extensions 5 | { 6 | /// 7 | /// UnityWebRequestの拡張メソッド 8 | /// 9 | public static class UnityWebRequestExtensions 10 | { 11 | public static UnityWebRequestAsyncOperationAwaiter GetAwaiter(this UnityWebRequestAsyncOperation asyncOperation) 12 | { 13 | return new UnityWebRequestAsyncOperationAwaiter(asyncOperation); 14 | } 15 | } 16 | } -------------------------------------------------------------------------------- /Assets/UniMasterLinker/Scripts/Extensions/UnityWebRequestExtensions.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 038f59ac7309474f9e879e147c7d0c07 3 | timeCreated: 1735829109 -------------------------------------------------------------------------------- /Assets/UniMasterLinker/Scripts/UniMasterLinker.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "UniMasterLinker", 3 | "rootNamespace": "", 4 | "references": [], 5 | "includePlatforms": [], 6 | "excludePlatforms": [], 7 | "allowUnsafeCode": false, 8 | "overrideReferences": false, 9 | "precompiledReferences": [], 10 | "autoReferenced": true, 11 | "defineConstraints": [], 12 | "versionDefines": [], 13 | "noEngineReferences": false 14 | } -------------------------------------------------------------------------------- /Assets/UniMasterLinker/Scripts/UniMasterLinker.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6e39405796c454faf92785f4f1c7ff0e 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/UniMasterLinker/Scripts/Util.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 131d664e21d0049a3a73167e37ad8251 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/UniMasterLinker/Scripts/Util/CreateDataObjectClass.cs: -------------------------------------------------------------------------------- 1 | #if UNITY_EDITOR 2 | 3 | namespace UniMasterLinker.Util 4 | { 5 | /// 6 | /// データオブジェクトのクラスを作成するクラス 7 | /// 8 | public class CreateDataObjectClass 9 | { 10 | /// 11 | /// データオブジェクトのクラスの作成パス 12 | /// 13 | private const string DataRootPath = "/UniMasterLinker/Scripts/DataObject/"; 14 | 15 | /// 16 | /// データオブジェクトのクラスを作成する 17 | /// 18 | public static void CreateDataObjectClasses(params string[] classNameList) 19 | { 20 | foreach (var className in classNameList) 21 | { 22 | if (IsExistDataObjectClass(className)) continue; 23 | CrateDataObjectClass(className); 24 | } 25 | } 26 | 27 | /// 28 | /// データオブジェクトのクラスが存在するか 29 | /// 30 | /// 31 | /// 32 | private static bool IsExistDataObjectClass(string className) 33 | { 34 | return GenerateClassUtil.IsExistClass(className, DataRootPath); 35 | } 36 | 37 | /// 38 | /// データオブジェクトのクラスを作成 39 | /// 40 | /// 41 | private static void CrateDataObjectClass(string className) 42 | { 43 | var scriptContent = CreateDataObjectScriptContent(className); 44 | var createFileName = GetCreateFileName(className); 45 | GenerateClassUtil.CreateScript(createFileName, scriptContent, DataRootPath); 46 | } 47 | 48 | /// 49 | /// データオブジェクトのクラス名を取得 50 | /// 51 | /// 52 | /// 53 | private static string GetCreateFileName(string className) 54 | { 55 | return className + "DataObject"; 56 | } 57 | 58 | /// 59 | /// データオブジェクトのクラス内容を作成 60 | /// 61 | /// 62 | /// 63 | private static string CreateDataObjectScriptContent(string className) 64 | { 65 | return $@"using UniMasterLinker.API; 66 | using UnityEngine; 67 | 68 | namespace UniMasterLinker.DataObject 69 | {{ 70 | [CreateAssetMenu(fileName = ""{className}DataObject"", menuName = ""UniMasterLinker/{className}DataObject"", order = 0)] 71 | public class {className}DataObject : DataObjectBase<{className}Data> 72 | {{ 73 | 74 | }} 75 | }}"; 76 | } 77 | } 78 | } 79 | #endif 80 | -------------------------------------------------------------------------------- /Assets/UniMasterLinker/Scripts/Util/CreateDataObjectClass.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6401059772c9453c82888d6fe9fb0dfb 3 | timeCreated: 1701778824 -------------------------------------------------------------------------------- /Assets/UniMasterLinker/Scripts/Util/GenerateClassUtil.cs: -------------------------------------------------------------------------------- 1 | using System.IO; 2 | #if UNITY_EDITOR 3 | using UnityEditor; 4 | #endif 5 | using UnityEngine; 6 | 7 | namespace UniMasterLinker.Util 8 | { 9 | /// 10 | /// クラスの生成を行うUtilityクラス 11 | /// 12 | public class GenerateClassUtil 13 | { 14 | #if UNITY_EDITOR 15 | 16 | /// 17 | /// スクリプトファイルを生成 18 | /// 19 | /// 20 | /// 21 | /// 22 | public static void CreateScript(string fileName, string content, string dataRootPath) 23 | { 24 | var createPath = Application.dataPath + "/" + dataRootPath + "/" + fileName + ".cs"; 25 | 26 | using (var writer = new StreamWriter(createPath, false)) 27 | { 28 | writer.WriteLine(content); 29 | } 30 | 31 | AssetDatabase.Refresh(); 32 | } 33 | #endif 34 | 35 | /// 36 | /// 自動生成クラスファイルが存在するか 37 | /// 38 | /// 39 | /// 40 | /// 41 | /// 42 | public static bool IsExistClass(string className, string dataRootPath) 43 | { 44 | var path = Application.dataPath + dataRootPath + className + "DataObject" + ".cs"; 45 | return File.Exists(path); 46 | } 47 | } 48 | } -------------------------------------------------------------------------------- /Assets/UniMasterLinker/Scripts/Util/GenerateClassUtil.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6e1081022c1b404d99a0c51df21e5de3 3 | timeCreated: 1701779321 -------------------------------------------------------------------------------- /Assets/UniMasterLinker/Scripts/Util/GoogleSheetUtil.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Threading; 5 | using System.Threading.Tasks; 6 | using Newtonsoft.Json.Linq; 7 | using UniMasterLinker.Extensions; 8 | using UnityEngine; 9 | using UnityEngine.Networking; 10 | 11 | namespace UniMasterLinker.Util 12 | { 13 | /// 14 | /// GoogleSheet(GAS)のユーティリティ 15 | /// 16 | public static class GoogleSheetUtil 17 | { 18 | /// 19 | /// ゲーム情報をスプレッドシートから取得 20 | /// 21 | /// 22 | /// 23 | /// 24 | /// 25 | public static async Task GetGameInfo(string url, string sheetName, CancellationToken token) 26 | { 27 | var request = UnityWebRequest.Get($"{url}?sheetName={sheetName}"); 28 | await request.SendWebRequest(); 29 | if (token.IsCancellationRequested) 30 | { 31 | request.Abort(); 32 | throw new OperationCanceledException(token); 33 | } 34 | 35 | if (request.result is UnityWebRequest.Result.ConnectionError or UnityWebRequest.Result.ProtocolError 36 | or UnityWebRequest.Result.DataProcessingError) 37 | { 38 | Debug.Log("Fail to get card info from Google Sheet"); 39 | } 40 | else 41 | { 42 | var json = request.downloadHandler.text; 43 | return ConvertGameInfo(json); 44 | } 45 | 46 | return default; 47 | } 48 | 49 | /// 50 | /// ゲーム情報をスプレッドシートから取得してstringを返す 51 | /// 52 | /// 53 | /// 54 | /// 55 | /// 56 | public static async Task GetGameInfo(string url, string sheetName, CancellationToken token) 57 | { 58 | var request = UnityWebRequest.Get($"{url}?sheetName={sheetName}"); 59 | 60 | await using var registration = token.Register(() => request.Abort(), useSynchronizationContext: false); 61 | await request.SendWebRequest(); 62 | 63 | if (token.IsCancellationRequested) 64 | { 65 | // 操作がキャンセルされた場合 66 | token.ThrowIfCancellationRequested(); 67 | } 68 | 69 | if (request.result == UnityWebRequest.Result.ConnectionError 70 | || request.result == UnityWebRequest.Result.ProtocolError 71 | || request.result == UnityWebRequest.Result.DataProcessingError) 72 | { 73 | if (request.result == UnityWebRequest.Result.ConnectionError && request.error == "Request aborted") 74 | { 75 | // リクエストがキャンセルされた場合 76 | token.ThrowIfCancellationRequested(); 77 | } 78 | 79 | // その他のエラーを処理 80 | Debug.LogError($"Googleシートからカード情報の取得に失敗しました: {request.error}"); 81 | return default; 82 | } 83 | else 84 | { 85 | var json = request.downloadHandler.text; 86 | Debug.Log($"データ取得成功: {json}"); 87 | return json; 88 | } 89 | } 90 | 91 | /// 92 | /// マスターデータのキーの文字列を取得 93 | /// 94 | /// 95 | public static List GetParameterKeyList(string paramJsonStr) 96 | { 97 | var parseJson = JObject.Parse(paramJsonStr); 98 | var gameInfoArray = (JArray)parseJson["gameInfo"]; 99 | var gameInfo = (JObject)gameInfoArray?[0]; 100 | 101 | return gameInfo?.Properties().Select(key => key.Name).ToList(); 102 | } 103 | 104 | /// 105 | /// マスターデータのパラメータのタイプの取得 106 | /// 107 | /// 108 | /// 109 | public static List GetParameterTypeList(string paramJsonStr) 110 | { 111 | var parseJson = JObject.Parse(paramJsonStr); 112 | var gameInfoArray = (JArray)parseJson["gameInfo"]; 113 | var gameInfo = (JObject)gameInfoArray?[0]; 114 | 115 | return gameInfo?.Properties().Select(prop => (string)prop.Value["type"]).ToList(); 116 | } 117 | 118 | /// 119 | /// マスターデータのパラメータの説明の取得 120 | /// 121 | /// 122 | /// 123 | public static List GetParameterDescriptionList(string paramJsonStr) 124 | { 125 | var parseJson = JObject.Parse(paramJsonStr); 126 | var gameInfoArray = (JArray)parseJson["gameInfo"]; 127 | var gameInfo = (JObject)gameInfoArray?[0]; 128 | 129 | return gameInfo?.Properties().Select(prop => (string)prop.Value["description"]).ToList(); 130 | } 131 | 132 | /// 133 | /// マスタデータのjsonをAPIをScriptableObjectに変換できる形に変換する 134 | /// 135 | /// 136 | /// 137 | /// 138 | private static T ConvertGameInfo(string paramJsonStr) 139 | { 140 | var parsedJson = JObject.Parse(paramJsonStr); 141 | var gameInfoArray = (JArray)parsedJson["gameInfo"]; 142 | 143 | if (gameInfoArray == null) 144 | { 145 | throw new NullReferenceException("gameInfoArray is null"); 146 | } 147 | 148 | // Create a new JSON array to hold the converted objects 149 | var finalArray = new JArray(); 150 | 151 | foreach (var gameInfo in gameInfoArray) 152 | { 153 | var convertedJson = new JObject(); 154 | foreach (var prop in ((JObject)gameInfo).Properties()) 155 | { 156 | convertedJson[prop.Name] = prop.Value["value"]; 157 | } 158 | 159 | // Add the converted object to the final array 160 | finalArray.Add(convertedJson); 161 | } 162 | 163 | var finalJson = new JObject 164 | { 165 | ["gameInfo"] = finalArray 166 | }; 167 | 168 | // Convert the new JSON object to the desired type 169 | return JsonUtility.FromJson(finalJson.ToString()); 170 | } 171 | } 172 | } -------------------------------------------------------------------------------- /Assets/UniMasterLinker/Scripts/Util/GoogleSheetUtil.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c5c436dc49a741bd93ec191a054273e6 3 | timeCreated: 1687067808 -------------------------------------------------------------------------------- /Assets/UniMasterLinker/Scripts/Util/UnityWebRequestAsyncOperationAwaiter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Runtime.CompilerServices; 3 | using UnityEngine.Networking; 4 | 5 | namespace UniMasterLinker.Util 6 | { 7 | /// 8 | /// UnityWebRequestAsyncOperationのawaiter 9 | /// 10 | public class UnityWebRequestAsyncOperationAwaiter : INotifyCompletion 11 | { 12 | /// 13 | /// UnityWebRequestAsyncOperation 14 | /// 15 | private readonly UnityWebRequestAsyncOperation _asyncOperation; 16 | 17 | /// 18 | /// 完了したかどうか 19 | /// 20 | public bool IsCompleted => _asyncOperation.isDone; 21 | 22 | public UnityWebRequestAsyncOperationAwaiter(UnityWebRequestAsyncOperation asyncOperation) 23 | { 24 | _asyncOperation = asyncOperation; 25 | } 26 | 27 | public void GetResult() 28 | { 29 | // NOTE: 結果はUnityWebRequestからアクセスできるので、ここで返す必要性は無い 30 | } 31 | 32 | public void OnCompleted(Action continuation) 33 | { 34 | _asyncOperation.completed += _ => { continuation(); }; 35 | } 36 | } 37 | } -------------------------------------------------------------------------------- /Assets/UniMasterLinker/Scripts/Util/UnityWebRequestAsyncOperationAwaiter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d515b1176a504ec1b92b90d179407cf0 3 | timeCreated: 1735829221 -------------------------------------------------------------------------------- /Assets/UniMasterLinker/Scripts/Util/UpdateGameMasterAPIClass.cs: -------------------------------------------------------------------------------- 1 | #if UNITY_EDITOR 2 | 3 | using System.Collections.Generic; 4 | using System.Text; 5 | 6 | namespace UniMasterLinker.Util 7 | { 8 | /// 9 | /// ゲームマスターのAPIクラスを更新するエディタ拡張 10 | /// 11 | public class UpdateGameMasterAPIClass 12 | { 13 | /// 14 | /// APIクラスの作成パス 15 | /// 16 | private const string DataRootPath = "/UniMasterLinker/Scripts/API/"; 17 | 18 | 19 | /// 20 | /// パラメータのAPIクラスの作成 21 | /// 22 | /// 23 | /// 24 | public static void CreateParamAPIClassFile(string paramJson, string fileName) 25 | { 26 | var paramString = CreateParameterContents(paramJson); 27 | var scriptContent = CreateScriptContent(fileName, paramString); 28 | GenerateClassUtil.CreateScript(fileName, scriptContent, DataRootPath); 29 | } 30 | 31 | /// 32 | /// スクリプトの内容を生成 33 | /// 34 | /// 35 | /// 36 | /// 37 | private static string CreateScriptContent(string className, string parameterContents) 38 | { 39 | return $@"// 40 | // このコードは自動生成されたものです。手動で編集しないでください。 41 | using System.Collections.Generic; 42 | using UnityEngine; 43 | 44 | namespace UniMasterLinker.API 45 | {{ 46 | /// 47 | /// マスターデータから取得する際の{className}パラメータクラス 48 | /// 49 | [System.Serializable] 50 | public partial class {className}Data 51 | {{ 52 | {parameterContents} 53 | }} 54 | 55 | /// 56 | /// マスターデータから取得する際にレスポンスクラス 57 | /// 58 | [System.Serializable] 59 | public class {className}Response : ResponseBase<{className}Data> 60 | {{ 61 | }} 62 | }}"; 63 | } 64 | 65 | /// 66 | /// パラメータの内容を生成 67 | /// 68 | /// 69 | private static string CreateParameterContents(string paramJson) 70 | { 71 | var parameterKeyList = GoogleSheetUtil.GetParameterKeyList(paramJson); 72 | var parameterTypeList = GoogleSheetUtil.GetParameterTypeList(paramJson); 73 | var parameterDescriptionList = GoogleSheetUtil.GetParameterDescriptionList(paramJson); 74 | return CreateParameterClassContents(parameterKeyList, parameterTypeList, parameterDescriptionList); 75 | } 76 | 77 | /// 78 | /// パラメータの内容を生成 79 | /// 80 | /// 81 | /// 82 | /// 83 | /// 84 | private static string CreateParameterClassContents(IReadOnlyList keys, IReadOnlyList types, 85 | IReadOnlyList descriptions) 86 | { 87 | var parameterString = new StringBuilder(); 88 | 89 | for (var keyIndex = 0; keyIndex < keys.Count; keyIndex++) 90 | { 91 | var key = keys[keyIndex]; 92 | // Summary文の作成 93 | var descriptionValue = string.IsNullOrEmpty(descriptions[keyIndex]) ? key : descriptions[keyIndex]; 94 | var summaryString = $"/// \n /// {descriptionValue}\n /// \n"; 95 | if (keyIndex == 0) 96 | { 97 | parameterString.Append( 98 | $"{summaryString} public {types[keyIndex]} " + 99 | key + 100 | ";\n\n"); 101 | } 102 | else if (keyIndex == keys.Count - 1) 103 | { 104 | parameterString.Append( 105 | $"\t\t{summaryString} public {types[keyIndex]} " + 106 | key + ";"); 107 | } 108 | else 109 | { 110 | parameterString.Append( 111 | $"\t\t{summaryString} public {types[keyIndex]} " + 112 | key + ";\n\n"); 113 | } 114 | } 115 | 116 | return parameterString.ToString(); 117 | } 118 | } 119 | } 120 | #endif 121 | -------------------------------------------------------------------------------- /Assets/UniMasterLinker/Scripts/Util/UpdateGameMasterAPIClass.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 76bab1efdaa94220b1b623e5a27ccab2 3 | timeCreated: 1687075722 -------------------------------------------------------------------------------- /Assets/UniMasterLinker/package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "com.midralab.uni-master-linker", 3 | "displayName": "UniMasterLinker", 4 | "version": "1.1.0", 5 | "unity": "6000.0.43", 6 | "description": "Sync and manage master data with Google Sheets and auto-generate Unity API classes.", 7 | 8 | "keywords": [ 9 | "MasterData", 10 | "google sheet" 11 | ], 12 | "dependencies": { 13 | "com.unity.nuget.newtonsoft-json": "3.2.1" 14 | } 15 | } -------------------------------------------------------------------------------- /Assets/UniMasterLinker/package.json.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 712b6d223e3343d5b1066cb5ade0a3ec 3 | timeCreated: 1692675557 -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2023 MidraLab 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.cysharp.unitask": "2.5.10", 4 | "com.unity.collab-proxy": "2.7.1", 5 | "com.unity.feature.2d": "2.0.1", 6 | "com.unity.ide.rider": "3.0.31", 7 | "com.unity.ide.visualstudio": "2.0.22", 8 | "com.unity.multiplayer.center": "1.0.0", 9 | "com.unity.nuget.newtonsoft-json": "3.2.1", 10 | "com.unity.test-framework": "1.4.6", 11 | "com.unity.timeline": "1.8.7", 12 | "com.unity.ugui": "2.0.0", 13 | "com.unity.visualscripting": "1.9.5", 14 | "com.unity.modules.accessibility": "1.0.0", 15 | "com.unity.modules.ai": "1.0.0", 16 | "com.unity.modules.androidjni": "1.0.0", 17 | "com.unity.modules.animation": "1.0.0", 18 | "com.unity.modules.assetbundle": "1.0.0", 19 | "com.unity.modules.audio": "1.0.0", 20 | "com.unity.modules.cloth": "1.0.0", 21 | "com.unity.modules.director": "1.0.0", 22 | "com.unity.modules.imageconversion": "1.0.0", 23 | "com.unity.modules.imgui": "1.0.0", 24 | "com.unity.modules.jsonserialize": "1.0.0", 25 | "com.unity.modules.particlesystem": "1.0.0", 26 | "com.unity.modules.physics": "1.0.0", 27 | "com.unity.modules.physics2d": "1.0.0", 28 | "com.unity.modules.screencapture": "1.0.0", 29 | "com.unity.modules.terrain": "1.0.0", 30 | "com.unity.modules.terrainphysics": "1.0.0", 31 | "com.unity.modules.tilemap": "1.0.0", 32 | "com.unity.modules.ui": "1.0.0", 33 | "com.unity.modules.uielements": "1.0.0", 34 | "com.unity.modules.umbra": "1.0.0", 35 | "com.unity.modules.unityanalytics": "1.0.0", 36 | "com.unity.modules.unitywebrequest": "1.0.0", 37 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 38 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 39 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 40 | "com.unity.modules.unitywebrequestwww": "1.0.0", 41 | "com.unity.modules.vehicles": "1.0.0", 42 | "com.unity.modules.video": "1.0.0", 43 | "com.unity.modules.vr": "1.0.0", 44 | "com.unity.modules.wind": "1.0.0", 45 | "com.unity.modules.xr": "1.0.0" 46 | }, 47 | "scopedRegistries": [ 48 | { 49 | "name": "OpenUPM", 50 | "url": "https://package.openupm.com", 51 | "scopes": [ 52 | "com.neuecc", 53 | "com.cysharp", 54 | "com.cysharp.unitask" 55 | ] 56 | } 57 | ] 58 | } 59 | -------------------------------------------------------------------------------- /Packages/packages-lock.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.cysharp.unitask": { 4 | "version": "2.5.10", 5 | "depth": 0, 6 | "source": "registry", 7 | "dependencies": {}, 8 | "url": 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"registry", 225 | "dependencies": { 226 | "com.unity.modules.audio": "1.0.0", 227 | "com.unity.modules.director": "1.0.0", 228 | "com.unity.modules.animation": "1.0.0", 229 | "com.unity.modules.particlesystem": "1.0.0" 230 | }, 231 | "url": "https://packages.unity.com" 232 | }, 233 | "com.unity.ugui": { 234 | "version": "2.0.0", 235 | "depth": 0, 236 | "source": "builtin", 237 | "dependencies": { 238 | "com.unity.modules.ui": "1.0.0", 239 | "com.unity.modules.imgui": "1.0.0" 240 | } 241 | }, 242 | "com.unity.visualscripting": { 243 | "version": "1.9.5", 244 | "depth": 0, 245 | "source": "registry", 246 | "dependencies": { 247 | "com.unity.ugui": "1.0.0", 248 | "com.unity.modules.jsonserialize": "1.0.0" 249 | }, 250 | "url": "https://packages.unity.com" 251 | }, 252 | "com.unity.modules.accessibility": { 253 | "version": "1.0.0", 254 | "depth": 0, 255 | "source": "builtin", 256 | "dependencies": {} 257 | }, 258 | "com.unity.modules.ai": { 259 | "version": "1.0.0", 260 | "depth": 0, 261 | "source": "builtin", 262 | "dependencies": {} 263 | }, 264 | "com.unity.modules.androidjni": { 265 | "version": "1.0.0", 266 | "depth": 0, 267 | "source": "builtin", 268 | "dependencies": {} 269 | }, 270 | "com.unity.modules.animation": { 271 | "version": "1.0.0", 272 | "depth": 0, 273 | "source": "builtin", 274 | "dependencies": {} 275 | }, 276 | "com.unity.modules.assetbundle": { 277 | "version": "1.0.0", 278 | "depth": 0, 279 | "source": "builtin", 280 | "dependencies": {} 281 | }, 282 | "com.unity.modules.audio": { 283 | "version": "1.0.0", 284 | "depth": 0, 285 | "source": "builtin", 286 | "dependencies": {} 287 | }, 288 | "com.unity.modules.cloth": { 289 | "version": "1.0.0", 290 | "depth": 0, 291 | "source": "builtin", 292 | "dependencies": { 293 | "com.unity.modules.physics": "1.0.0" 294 | } 295 | }, 296 | "com.unity.modules.director": { 297 | "version": "1.0.0", 298 | "depth": 0, 299 | "source": "builtin", 300 | "dependencies": { 301 | "com.unity.modules.audio": "1.0.0", 302 | "com.unity.modules.animation": "1.0.0" 303 | } 304 | }, 305 | "com.unity.modules.hierarchycore": { 306 | "version": "1.0.0", 307 | "depth": 1, 308 | "source": "builtin", 309 | "dependencies": {} 310 | }, 311 | "com.unity.modules.imageconversion": { 312 | "version": "1.0.0", 313 | "depth": 0, 314 | "source": "builtin", 315 | "dependencies": {} 316 | }, 317 | "com.unity.modules.imgui": { 318 | "version": "1.0.0", 319 | "depth": 0, 320 | "source": "builtin", 321 | "dependencies": {} 322 | }, 323 | "com.unity.modules.jsonserialize": { 324 | "version": "1.0.0", 325 | "depth": 0, 326 | "source": "builtin", 327 | "dependencies": {} 328 | }, 329 | "com.unity.modules.particlesystem": { 330 | "version": "1.0.0", 331 | "depth": 0, 332 | "source": "builtin", 333 | "dependencies": {} 334 | }, 335 | "com.unity.modules.physics": { 336 | "version": "1.0.0", 337 | "depth": 0, 338 | "source": "builtin", 339 | "dependencies": {} 340 | }, 341 | "com.unity.modules.physics2d": { 342 | "version": "1.0.0", 343 | "depth": 0, 344 | "source": "builtin", 345 | "dependencies": {} 346 | }, 347 | "com.unity.modules.screencapture": { 348 | "version": "1.0.0", 349 | "depth": 0, 350 | "source": "builtin", 351 | "dependencies": { 352 | "com.unity.modules.imageconversion": "1.0.0" 353 | } 354 | }, 355 | "com.unity.modules.subsystems": { 356 | "version": "1.0.0", 357 | "depth": 1, 358 | "source": "builtin", 359 | "dependencies": { 360 | "com.unity.modules.jsonserialize": "1.0.0" 361 | } 362 | }, 363 | "com.unity.modules.terrain": { 364 | "version": "1.0.0", 365 | "depth": 0, 366 | "source": "builtin", 367 | "dependencies": {} 368 | }, 369 | "com.unity.modules.terrainphysics": { 370 | "version": "1.0.0", 371 | "depth": 0, 372 | "source": "builtin", 373 | "dependencies": { 374 | "com.unity.modules.physics": "1.0.0", 375 | "com.unity.modules.terrain": "1.0.0" 376 | } 377 | }, 378 | "com.unity.modules.tilemap": { 379 | "version": "1.0.0", 380 | "depth": 0, 381 | "source": "builtin", 382 | "dependencies": 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8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | 2 | * [UniMasterLinker](#unimasterlinker) 3 | * [Import Method](#import-method) 4 | * [How to Use](#how-to-use) 5 | * [Supported Platforms](#supported-platforms) 6 | * [License](#license) 7 | 8 | 9 | # UniMasterLinker 10 | UniMasterLinker is a Unity editor extension that synchronizes master data between Google Sheets and Unity and automatically generates API classes. 11 | 12 | Designed for game development in Unity, it offers management of master data and generation of API classes using pure C#. 13 | 14 | [日本語版ReadMeはこちら](README_JP.md) 15 | 16 | ## Import Method 17 | This library is provided as a UnityPackage. Download the latest `.unitypackage` file from [the release page](https://github.com/MidraLab/uni-master-liker/releases) and import it into your project. 18 | 19 | ## How to Use 20 | 1. Copy Master Data for Google Sheet from [MasterSheet](https://docs.google.com/spreadsheets/d/1KezPMdD_5XwFlmQP_AXGpJaX7qSl1HaiPVhfu0qiP48/edit?usp=sharing) to your Google Drive. 21 | 22 | 2. Use the editor window to retrieve data from Google Sheets and dynamically generate API classes. A sample usage is as follows: 23 | 24 | ```csharp 25 | [MenuItem("UniMasterLinker/Update API Classes")] 26 | private static async void UpdateAPIClassFile() 27 | { 28 | // Add implementation here 29 | } 30 | ``` 31 | 32 | ## Supported Platforms 33 | All platforms supported by Unity are supported, as UniMasterLinker is written in pure C#. 34 | 35 | ## License 36 | [MIT License](https://github.com/MidraLab/uni-master-liker/blob/main/LICENSE) -------------------------------------------------------------------------------- /README_JP.md: -------------------------------------------------------------------------------- 1 | 2 | * [UniMasterLinker](#unimasterlinker) 3 | * [インポート方法](#インポート方法) 4 | * [使い方](#使い方) 5 | * [サポートされるプラットフォーム](#サポートされるプラットフォーム) 6 | * [ライセンス](#ライセンス) 7 | 8 | 9 | # UniMasterLinker 10 | UniMasterLinkerは、Google SheetsとUnity間でマスターデータを同期し、自動的にAPIクラスを生成するUnityエディタ拡張機能です。 11 | 12 | Unityでのゲーム開発用に設計されており、純粋なC#を使用してマスターデータの管理とAPIクラスの生成を行います。 13 | 14 | ## インポート方法 15 | このライブラリはUnityPackageとして提供されています。[the release page](https://github.com/MidraLab/uni-master-liker/releases) から最新の.unitypackageファイルをダウンロードし、プロジェクトにインポートしてください。 16 | 17 | ## 使い方 18 | Google Driveに[MasterSheet](https://docs.google.com/spreadsheets/d/1KezPMdD_5XwFlmQP_AXGpJaX7qSl1HaiPVhfu0qiP48/edit?usp=sharing)からGoogle Sheetのマスターデータをコピーします。 19 | 20 | エディタウィンドウを使用してGoogle Sheetsからデータを取得し、動的にAPIクラスを生成します。使用例は以下の通りです: 21 | 22 | ```csharp 23 | [MenuItem("UniMasterLinker/Update API Classes")] 24 | private static async void UpdateAPIClassFile() 25 | { 26 | // 実装をここに追加 27 | } 28 | ``` 29 | 30 | ## サポートされるプラットフォーム 31 | UniMasterLinkerは純粋なC#で書かれているため、Unityがサポートするすべてのプラットフォームがサポートされています。 32 | 33 | ## ライセンス 34 | [MIT License](https://github.com/MidraLab/uni-master-liker/blob/main/LICENSE) --------------------------------------------------------------------------------