├── .gitattributes ├── .gitignore ├── LICENSE ├── README.md ├── TODO.txt ├── blender ├── examples.blend ├── hot-air-balloon.blend └── io_export_solidwire_fbx.py ├── dist ├── SolidWire.unitypackage └── io_export_solidwire_fbx.zip ├── unity-solidwire-shader__source ├── Assets │ ├── Editor.meta │ ├── Editor │ │ ├── SolidWirePostprocessor.cs │ │ └── SolidWirePostprocessor.cs.meta │ ├── Materials.meta │ ├── Materials │ │ ├── SolidWireDefault.mat │ │ ├── SolidWireDefault.mat.meta │ │ ├── SolidWireDefault_Flat.mat │ │ ├── SolidWireDefault_Flat.mat.meta │ │ ├── SolidWireFaded.mat │ │ ├── SolidWireFaded.mat.meta │ │ ├── SolidWireThick.mat │ │ └── SolidWireThick.mat.meta │ ├── Meshes.meta │ ├── Meshes │ │ ├── SolidWire.meta │ │ ├── SolidWire │ │ │ ├── Balloon.fbx │ │ │ ├── Balloon.fbx.meta │ │ │ ├── Button.fbx │ │ │ ├── Button.fbx.meta │ │ │ ├── Example.fbx │ │ │ ├── Example.fbx.meta │ │ │ ├── Halberd.fbx │ │ │ ├── Halberd.fbx.meta │ │ │ ├── LizardSkull.fbx │ │ │ ├── LizardSkull.fbx.meta │ │ │ ├── Mask.fbx │ │ │ ├── Mask.fbx.meta │ │ │ ├── Monkey.fbx │ │ │ ├── Monkey.fbx.meta │ │ │ ├── Monkey2.fbx │ │ │ ├── Monkey2.fbx.meta │ │ │ ├── Palette.fbx │ │ │ ├── Palette.fbx.meta │ │ │ ├── Pallette.fbx │ │ │ ├── Pallette.fbx.meta │ │ │ ├── Pencil.fbx │ │ │ ├── Pencil.fbx.meta │ │ │ ├── Rooster.fbx │ │ │ ├── Rooster.fbx.meta │ │ │ ├── Smily.fbx │ │ │ ├── Smily.fbx.meta │ │ │ ├── Stickbug.fbx │ │ │ ├── Stickbug.fbx.meta │ │ │ ├── Teapot.fbx │ │ │ ├── Teapot.fbx.meta │ │ │ ├── Test.fbx │ │ │ ├── Test.fbx.meta │ │ │ ├── UnitLine.fbx │ │ │ ├── UnitLine.fbx.meta │ │ │ ├── Wall.fbx │ │ │ └── Wall.fbx.meta │ │ ├── examples3.fbx │ │ └── examples3.fbx.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── SolidWireCamera.prefab │ │ └── SolidWireCamera.prefab.meta │ ├── Profiles.meta │ ├── Profiles │ │ ├── SolidWire.asset │ │ └── SolidWire.asset.meta │ ├── Scenes.meta │ ├── Scenes │ │ ├── SampleScene.unity │ │ ├── SampleScene.unity.meta │ │ ├── SampleSceneSettings.lighting │ │ ├── SampleSceneSettings.lighting.meta │ │ ├── TestScene.unity │ │ └── TestScene.unity.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── Rotate.cs │ │ ├── Rotate.cs.meta │ │ ├── SolidWire.cs │ │ └── SolidWire.cs.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── SolidWire.shader │ │ └── SolidWire.shader.meta │ ├── Textures.meta │ └── Textures │ │ ├── Overlay.jpg │ │ └── Overlay.jpg.meta ├── Packages │ ├── manifest.json │ └── packages-lock.json ├── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ ├── UnityConnectSettings.asset │ ├── VFXManager.asset │ ├── VersionControlSettings.asset │ └── XRSettings.asset └── UserSettings │ └── EditorUserSettings.asset └── wiki ├── advanced ├── flattened-u.png ├── invisible-u.png ├── invisible.png ├── spike-u.png └── spike.png ├── getting-started ├── alias.png ├── basic.png └── bloom.png ├── home ├── pencil-spin.gif ├── pencil.png └── stickbug.gif └── using-blender ├── balloon-1.png ├── balloon-1u.png ├── balloon-2a.png ├── balloon-2b.png ├── balloon-2c.png ├── balloon-2u.png ├── balloon-3.png ├── balloon-3u.png ├── balloon-4.png ├── balloon-4u.png ├── balloon-5.png ├── balloon-5u.png ├── balloon-6.png ├── balloon-6u.png ├── balloon-7a.png ├── balloon-7b.png └── balloon-7u.png /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | unity-solidwire-shader__source/[Ll]ibrary/ 6 | unity-solidwire-shader__source/[Tt]emp/ 7 | unity-solidwire-shader__source/[Oo]bj/ 8 | unity-solidwire-shader__source/[Bb]uild/ 9 | unity-solidwire-shader__source/[Bb]uilds/ 10 | unity-solidwire-shader__source/[Ll]ogs/ 11 | unity-solidwire-shader__source/[Mm]emoryCaptures/ 12 | 13 | # Never ignore Asset meta data 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # Autogenerated Jetbrains Rider plugin 20 | [Aa]ssets/Plugins/Editor/JetBrains* 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | 25 | # Gradle cache directory 26 | .gradle/ 27 | 28 | # Autogenerated VS/MD/Consulo solution and project files 29 | ExportedObj/ 30 | .consulo/ 31 | *.csproj 32 | *.unityproj 33 | *.sln 34 | *.suo 35 | *.tmp 36 | *.user 37 | *.userprefs 38 | *.pidb 39 | *.booproj 40 | *.svd 41 | *.pdb 42 | *.mdb 43 | *.opendb 44 | *.VC.db 45 | 46 | # Unity3D generated meta files 47 | *.pidb.meta 48 | *.pdb.meta 49 | *.mdb.meta 50 | 51 | # Unity3D generated file on crash reports 52 | sysinfo.txt 53 | 54 | # Builds 55 | *.apk 56 | #*.unitypackage 57 | 58 | # Crashlytics generated file 59 | crashlytics-build.properties 60 | 61 | .blend1 62 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2020 Milton Plotkin 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # unity-solidwire-shader 2 | 3 | ![Blender preview](wiki/home/pencil.png "SolidWire pencil.") 4 | 5 | ## Requirements 6 | 7 | __Basic knowledge (and use) of Blender:__ 8 | This shader requires all meshes it's used with to have been exported using a custom SolidWire export script (provided in **/dist/io_export_solidwire_fbx.zip**). 9 | 10 | ## Overview 11 | 12 | For an overview and in-depth guide on working with SolidWire, please check out the [wiki](https://github.com/Milun/unity-solidwire-shader/wiki). 13 | 14 | ### Special thanks 15 | 16 | A special thanks goes out to the friendly people of Unity's forums for helping me out when getting this project started. 17 | 18 | ## License 19 | [MIT](https://choosealicense.com/licenses/mit/) 20 | -------------------------------------------------------------------------------- /TODO.txt: -------------------------------------------------------------------------------- 1 | TODO for SolidWire: 2 | 3 | - If no name is specified in the Blender script, it should use the Object's name. 4 | - Auto export NLAs for Blender script? 5 | - High detail models chug hard when exporting. 6 | - Blender script screws up on some lines (I think it has something to do with vert order, because converting to and from Curve fixes it a bit). 7 | 8 | - In Unity, changing the mesh during runtime breaks the script. 9 | - In Unity, irregular scales change the line colour intensity. 10 | - Sometimes, removing dynamically made SolidWire meshes throws an error. 11 | - Hard to click on 2D SolidWire objects in Unity. -------------------------------------------------------------------------------- /blender/examples.blend: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/blender/examples.blend -------------------------------------------------------------------------------- /blender/hot-air-balloon.blend: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/blender/hot-air-balloon.blend -------------------------------------------------------------------------------- /dist/SolidWire.unitypackage: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/dist/SolidWire.unitypackage -------------------------------------------------------------------------------- /dist/io_export_solidwire_fbx.zip: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/dist/io_export_solidwire_fbx.zip -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 85dd24bc7c7de9c4b986271eb762e4df 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Editor/SolidWirePostprocessor.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEditor; 3 | using System.Collections; 4 | 5 | class SolidWirePostprocessor : AssetPostprocessor 6 | { 7 | public Material defaultMaterial; 8 | 9 | // Good for ensuring the correct settings are applied to the imported meshes. 10 | // Dunno if this can be used to auto apply stuff or preprocess other data though. 11 | void OnPreprocessModel() 12 | { 13 | //Debug.Log("Imported: " + assetPath); 14 | 15 | if (assetPath.Contains("Assets/Meshes/SolidWire/")) 16 | { 17 | //Debug.Log("Imported: " + assetPath); 18 | 19 | ModelImporter modelImporter = assetImporter as ModelImporter; 20 | 21 | // The following settings must be used to ensure the SolidWire mesh data gets imported correctly. 22 | modelImporter.meshCompression = ModelImporterMeshCompression.Off; // Mesh Compression 23 | modelImporter.isReadable = true; // Read/Write Enabled 24 | modelImporter.optimizeMeshPolygons = true; // Optimize Mesh 25 | modelImporter.optimizeMeshVertices = false; // Optimize Mesh; Not sure if this is necessary. 26 | modelImporter.keepQuads = false; // Keep Quads 27 | modelImporter.weldVertices = false; // Weld Vertices 28 | 29 | modelImporter.importNormals = ModelImporterNormals.Import; // Normals 30 | modelImporter.importBlendShapeNormals = ModelImporterNormals.Import; // Blend Shape Normals 31 | modelImporter.normalCalculationMode = ModelImporterNormalCalculationMode.Unweighted; // Normals Mode 32 | modelImporter.normalSmoothingSource = ModelImporterNormalSmoothingSource.None; 33 | modelImporter.importTangents = ModelImporterTangents.None; 34 | modelImporter.swapUVChannels = false; 35 | 36 | // Materials (replace the imported mesh's material with the default SolidWire material). 37 | modelImporter.SearchAndRemapMaterials(ModelImporterMaterialName.BasedOnTextureName, ModelImporterMaterialSearch.RecursiveUp); 38 | } 39 | } 40 | 41 | private Mesh GetMeshFromGameObject(GameObject gameObject) 42 | { 43 | // Skinned 44 | var skinnedMeshRenderer = gameObject.GetComponent(); 45 | if (skinnedMeshRenderer) { 46 | return skinnedMeshRenderer.sharedMesh; 47 | } 48 | 49 | // Non-skinned 50 | return gameObject.GetComponent().sharedMesh; 51 | } 52 | 53 | void ProcessGameObject(Transform t) 54 | { 55 | // Remap materials. 56 | Renderer renderer = t.gameObject.GetComponent(); 57 | if (defaultMaterial == null) { 58 | defaultMaterial = AssetDatabase.LoadAssetAtPath("Assets/Materials/SolidWireDefault.mat"); 59 | } 60 | 61 | if (renderer != null) 62 | { 63 | Material[] materials = renderer.sharedMaterials; 64 | 65 | for (int materialIndex = 0; materialIndex < materials.Length; materialIndex++) { 66 | Material material = materials[materialIndex]; 67 | assetImporter.AddRemap(new AssetImporter.SourceAssetIdentifier(material), defaultMaterial); 68 | } 69 | 70 | // Add SolidWire. 71 | SolidWire solidWire = t.gameObject.AddComponent(); 72 | solidWire.Postprocess(); 73 | } 74 | 75 | // Recurse 76 | foreach (Transform child in t) { 77 | ProcessGameObject(child); 78 | } 79 | } 80 | 81 | void OnPostprocessModel(GameObject g) 82 | { 83 | ProcessGameObject(g.transform); 84 | } 85 | } 86 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Editor/SolidWirePostprocessor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1036a5070d83f764fbd43f088cf329b9 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Materials.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f74b6cf87bc886046b5c3e2489fd9b6d 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Materials/SolidWireDefault.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: SolidWireDefault 11 | m_Shader: {fileID: 4800000, guid: 32a9c69166957fc4f9bdc60e41340796, type: 3} 12 | m_ShaderKeywords: 13 | m_LightmapFlags: 4 14 | m_EnableInstancingVariants: 0 15 | m_DoubleSidedGI: 1 16 | m_CustomRenderQueue: -1 17 | stringTagMap: {} 18 | disabledShaderPasses: [] 19 | m_SavedProperties: 20 | serializedVersion: 3 21 | m_TexEnvs: 22 | - _BumpMap: 23 | m_Texture: {fileID: 0} 24 | m_Scale: {x: 1, y: 1} 25 | m_Offset: {x: 0, y: 0} 26 | - _DetailAlbedoMap: 27 | m_Texture: {fileID: 0} 28 | m_Scale: {x: 1, y: 1} 29 | m_Offset: {x: 0, y: 0} 30 | - _DetailMask: 31 | m_Texture: {fileID: 0} 32 | m_Scale: {x: 1, y: 1} 33 | m_Offset: {x: 0, y: 0} 34 | - _DetailNormalMap: 35 | m_Texture: {fileID: 0} 36 | m_Scale: {x: 1, y: 1} 37 | m_Offset: {x: 0, y: 0} 38 | - _EmissionMap: 39 | m_Texture: {fileID: 0} 40 | m_Scale: {x: 1, y: 1} 41 | m_Offset: {x: 0, y: 0} 42 | - _MainTex: 43 | m_Texture: {fileID: 0} 44 | m_Scale: {x: 1, y: 1} 45 | m_Offset: {x: 0, y: 0} 46 | - _MetallicGlossMap: 47 | m_Texture: {fileID: 0} 48 | m_Scale: {x: 1, y: 1} 49 | m_Offset: {x: 0, y: 0} 50 | - _OcclusionMap: 51 | m_Texture: {fileID: 0} 52 | m_Scale: {x: 1, y: 1} 53 | m_Offset: {x: 0, y: 0} 54 | - _ParallaxMap: 55 | m_Texture: {fileID: 0} 56 | m_Scale: {x: 1, y: 1} 57 | m_Offset: {x: 0, y: 0} 58 | m_Floats: 59 | - _AdjustThickness: 0 60 | - _BumpScale: 1 61 | - _Cutoff: 0.5 62 | - _DetailNormalMapScale: 1 63 | - _DstBlend: 0 64 | - _Flatten: 0 65 | - _GlossMapScale: 1 66 | - _Glossiness: 0.5 67 | - _GlossyReflections: 1 68 | - _LooseWireThicknessMulti: 1.5 69 | - _Metallic: 0 70 | - _Mode: 0 71 | - _OcclusionStrength: 1 72 | - _Parallax: 0.02 73 | - _SmoothnessTextureChannel: 0 74 | - _SpecularHighlights: 1 75 | - _SrcBlend: 1 76 | - _UVSec: 0 77 | - _WireCornerSize: 0 78 | - _WireCornerStrength: 0.9 79 | - _WireStrength: 1 80 | - _WireThickness: 2 81 | - _ZWrite: 1 82 | m_Colors: 83 | - _Color: {r: 1, g: 1, b: 1, a: 1} 84 | - _Colorize: {r: 0, g: 0, b: 0, a: 0} 85 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 86 | - _WireColor: {r: 1, g: 0, b: 0, a: 1} 87 | - _WireColor0: {r: 1, g: 0, b: 0, a: 1} 88 | - _WireColor1: {r: 0.057271298, g: 0.9339623, b: 0.07776544, a: 1} 89 | - _WireColor2: {r: 1, g: 0.98480475, b: 0, a: 1} 90 | m_BuildTextureStacks: [] 91 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Materials/SolidWireDefault.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c065feb6247baae4a8ccd59252479290 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Materials/SolidWireDefault_Flat.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: SolidWireDefault_Flat 11 | m_Shader: {fileID: 4800000, guid: 32a9c69166957fc4f9bdc60e41340796, type: 3} 12 | m_ShaderKeywords: 13 | m_LightmapFlags: 4 14 | m_EnableInstancingVariants: 0 15 | m_DoubleSidedGI: 1 16 | m_CustomRenderQueue: -1 17 | stringTagMap: {} 18 | disabledShaderPasses: [] 19 | m_SavedProperties: 20 | serializedVersion: 3 21 | m_TexEnvs: 22 | - _BumpMap: 23 | m_Texture: {fileID: 0} 24 | m_Scale: {x: 1, y: 1} 25 | m_Offset: {x: 0, y: 0} 26 | - _DetailAlbedoMap: 27 | m_Texture: {fileID: 0} 28 | m_Scale: {x: 1, y: 1} 29 | m_Offset: {x: 0, y: 0} 30 | - _DetailMask: 31 | m_Texture: {fileID: 0} 32 | m_Scale: {x: 1, y: 1} 33 | m_Offset: {x: 0, y: 0} 34 | - _DetailNormalMap: 35 | m_Texture: {fileID: 0} 36 | m_Scale: {x: 1, y: 1} 37 | m_Offset: {x: 0, y: 0} 38 | - _EmissionMap: 39 | m_Texture: {fileID: 0} 40 | m_Scale: {x: 1, y: 1} 41 | m_Offset: {x: 0, y: 0} 42 | - _MainTex: 43 | m_Texture: {fileID: 0} 44 | m_Scale: {x: 1, y: 1} 45 | m_Offset: {x: 0, y: 0} 46 | - _MetallicGlossMap: 47 | m_Texture: {fileID: 0} 48 | m_Scale: {x: 1, y: 1} 49 | m_Offset: {x: 0, y: 0} 50 | - _OcclusionMap: 51 | m_Texture: {fileID: 0} 52 | m_Scale: {x: 1, y: 1} 53 | m_Offset: {x: 0, y: 0} 54 | - _ParallaxMap: 55 | m_Texture: {fileID: 0} 56 | m_Scale: {x: 1, y: 1} 57 | m_Offset: {x: 0, y: 0} 58 | m_Floats: 59 | - _AdjustThickness: 0 60 | - _BumpScale: 1 61 | - _Cutoff: 0.5 62 | - _DetailNormalMapScale: 1 63 | - _DstBlend: 0 64 | - _Flatten: 0 65 | - _GlossMapScale: 1 66 | - _Glossiness: 0.5 67 | - _GlossyReflections: 1 68 | - _LooseWireThicknessMulti: 1.5 69 | - _Metallic: 0 70 | - _Mode: 0 71 | - _OcclusionStrength: 1 72 | - _Parallax: 0.02 73 | - _SmoothnessTextureChannel: 0 74 | - _SpecularHighlights: 1 75 | - _SrcBlend: 1 76 | - _UVSec: 0 77 | - _WireCornerSize: 0 78 | - _WireCornerStrength: 0.9 79 | - _WireStrength: 1 80 | - _WireThickness: 2 81 | - _ZWrite: 1 82 | m_Colors: 83 | - _Color: {r: 1, g: 1, b: 1, a: 1} 84 | - _Colorize: {r: 0, g: 0, b: 0, a: 1} 85 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 86 | - _WireColor: {r: 1, g: 0, b: 0, a: 1} 87 | - _WireColor0: {r: 1, g: 0, b: 0, a: 1} 88 | - _WireColor1: {r: 0.057271298, g: 0.9339623, b: 0.07776544, a: 1} 89 | - _WireColor2: {r: 1, g: 0.98480475, b: 0, a: 1} 90 | m_BuildTextureStacks: [] 91 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Materials/SolidWireDefault_Flat.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 91a03f564d841ed4789bfc9604424c35 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Materials/SolidWireFaded.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: SolidWireFaded 11 | m_Shader: {fileID: 4800000, guid: 32a9c69166957fc4f9bdc60e41340796, type: 3} 12 | m_ShaderKeywords: 13 | m_LightmapFlags: 4 14 | m_EnableInstancingVariants: 0 15 | m_DoubleSidedGI: 1 16 | m_CustomRenderQueue: -1 17 | stringTagMap: {} 18 | disabledShaderPasses: [] 19 | m_SavedProperties: 20 | serializedVersion: 3 21 | m_TexEnvs: 22 | - _BumpMap: 23 | m_Texture: {fileID: 0} 24 | m_Scale: {x: 1, y: 1} 25 | m_Offset: {x: 0, y: 0} 26 | - _DetailAlbedoMap: 27 | m_Texture: {fileID: 0} 28 | m_Scale: {x: 1, y: 1} 29 | m_Offset: {x: 0, y: 0} 30 | - _DetailMask: 31 | m_Texture: {fileID: 0} 32 | m_Scale: {x: 1, y: 1} 33 | m_Offset: {x: 0, y: 0} 34 | - _DetailNormalMap: 35 | m_Texture: {fileID: 0} 36 | m_Scale: {x: 1, y: 1} 37 | m_Offset: {x: 0, y: 0} 38 | - _EmissionMap: 39 | m_Texture: {fileID: 0} 40 | m_Scale: {x: 1, y: 1} 41 | m_Offset: {x: 0, y: 0} 42 | - _MainTex: 43 | m_Texture: {fileID: 0} 44 | m_Scale: {x: 1, y: 1} 45 | m_Offset: {x: 0, y: 0} 46 | - _MetallicGlossMap: 47 | m_Texture: {fileID: 0} 48 | m_Scale: {x: 1, y: 1} 49 | m_Offset: {x: 0, y: 0} 50 | - _OcclusionMap: 51 | m_Texture: {fileID: 0} 52 | m_Scale: {x: 1, y: 1} 53 | m_Offset: {x: 0, y: 0} 54 | - _ParallaxMap: 55 | m_Texture: {fileID: 0} 56 | m_Scale: {x: 1, y: 1} 57 | m_Offset: {x: 0, y: 0} 58 | m_Floats: 59 | - _AdjustThickness: 0 60 | - _BumpScale: 1 61 | - _Cutoff: 0.5 62 | - _DetailNormalMapScale: 1 63 | - _DstBlend: 0 64 | - _GlossMapScale: 1 65 | - _Glossiness: 0.5 66 | - _GlossyReflections: 1 67 | - _Metallic: 0 68 | - _Mode: 0 69 | - _OcclusionStrength: 1 70 | - _Parallax: 0.02 71 | - _SmoothnessTextureChannel: 0 72 | - _SpecularHighlights: 1 73 | - _SrcBlend: 1 74 | - _UVSec: 0 75 | - _WireStrength: 0.4 76 | - _WireThickness: 1.5 77 | - _ZWrite: 1 78 | m_Colors: 79 | - _Color: {r: 1, g: 1, b: 1, a: 1} 80 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 81 | m_BuildTextureStacks: [] 82 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Materials/SolidWireFaded.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dc5880e293d19384ab677b7e7b6ff468 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Materials/SolidWireThick.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: SolidWireThick 11 | m_Shader: {fileID: 4800000, guid: 32a9c69166957fc4f9bdc60e41340796, type: 3} 12 | m_ShaderKeywords: _WINDQUALITY_NONE 13 | m_LightmapFlags: 4 14 | m_EnableInstancingVariants: 0 15 | m_DoubleSidedGI: 1 16 | m_CustomRenderQueue: -1 17 | stringTagMap: {} 18 | disabledShaderPasses: [] 19 | m_SavedProperties: 20 | serializedVersion: 3 21 | m_TexEnvs: 22 | - _BumpMap: 23 | m_Texture: {fileID: 0} 24 | m_Scale: {x: 1, y: 1} 25 | m_Offset: {x: 0, y: 0} 26 | - _DetailAlbedoMap: 27 | m_Texture: {fileID: 0} 28 | m_Scale: {x: 1, y: 1} 29 | m_Offset: {x: 0, y: 0} 30 | - _DetailMask: 31 | m_Texture: {fileID: 0} 32 | m_Scale: {x: 1, y: 1} 33 | m_Offset: {x: 0, y: 0} 34 | - _DetailNormalMap: 35 | m_Texture: {fileID: 0} 36 | m_Scale: {x: 1, y: 1} 37 | m_Offset: {x: 0, y: 0} 38 | - _EmissionMap: 39 | m_Texture: {fileID: 0} 40 | m_Scale: {x: 1, y: 1} 41 | m_Offset: {x: 0, y: 0} 42 | - _ExtraTex: 43 | m_Texture: {fileID: 0} 44 | m_Scale: {x: 1, y: 1} 45 | m_Offset: {x: 0, y: 0} 46 | - _MainTex: 47 | m_Texture: {fileID: 0} 48 | m_Scale: {x: 1, y: 1} 49 | m_Offset: {x: 0, y: 0} 50 | - _MetallicGlossMap: 51 | m_Texture: {fileID: 0} 52 | m_Scale: {x: 1, y: 1} 53 | m_Offset: {x: 0, y: 0} 54 | - _OcclusionMap: 55 | m_Texture: {fileID: 0} 56 | m_Scale: {x: 1, y: 1} 57 | m_Offset: {x: 0, y: 0} 58 | - _ParallaxMap: 59 | m_Texture: {fileID: 0} 60 | m_Scale: {x: 1, y: 1} 61 | m_Offset: {x: 0, y: 0} 62 | - _SubsurfaceTex: 63 | m_Texture: {fileID: 0} 64 | m_Scale: {x: 1, y: 1} 65 | m_Offset: {x: 0, y: 0} 66 | m_Floats: 67 | - _AdjustThickness: 0 68 | - _BillboardKwToggle: 0 69 | - _BillboardShadowFade: 0.5 70 | - _BumpScale: 1 71 | - _Cutoff: 0.5 72 | - _DetailNormalMapScale: 1 73 | - _DstBlend: 0 74 | - _GlossMapScale: 1 75 | - _Glossiness: 0.5 76 | - _GlossyReflections: 1 77 | - _HueVariationKwToggle: 0 78 | - _Metallic: 0 79 | - _Mode: 0 80 | - _NormalMapKwToggle: 0 81 | - _OcclusionStrength: 1 82 | - _Parallax: 0.02 83 | - _SmoothnessTextureChannel: 0 84 | - _SpecularHighlights: 1 85 | - _SrcBlend: 1 86 | - _SubsurfaceIndirect: 0.25 87 | - _SubsurfaceKwToggle: 0 88 | - _TwoSided: 2 89 | - _UVSec: 0 90 | - _WindQuality: 0 91 | - _WireCornerSize: 0 92 | - _WireCornerStrength: 0.8 93 | - _WireHighlight: 3 94 | - _WireStrength: 1 95 | - _WireThickness: 3 96 | - _ZWrite: 1 97 | m_Colors: 98 | - _AlbedoColor: {r: 0, g: 0, b: 0, a: 1} 99 | - _Color: {r: 1, g: 1, b: 1, a: 1} 100 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 101 | - _HueVariationColor: {r: 1, g: 0.5, b: 0, a: 0.1} 102 | - _SubsurfaceColor: {r: 1, g: 1, b: 1, a: 1} 103 | - _WireColor: {r: 0.41960785, g: 0.67294514, b: 0.83137256, a: 1} 104 | m_BuildTextureStacks: [] 105 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Materials/SolidWireThick.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 509708f2935d9f443948214111c2c061 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 75fb4dd04fa033942aeed3ed45eb1002 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 843cde72a618241429be533ead91e999 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Balloon.fbx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/unity-solidwire-shader__source/Assets/Meshes/SolidWire/Balloon.fbx -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Balloon.fbx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6ad6e605aded59e48947c1a8a9d1da95 3 | ModelImporter: 4 | serializedVersion: 20101 5 | internalIDToNameTable: [] 6 | externalObjects: 7 | - first: 8 | type: UnityEngine:Material 9 | assembly: UnityEngine.CoreModule 10 | name: No Name 11 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 12 | - first: 13 | type: UnityEngine:Material 14 | assembly: UnityEngine.CoreModule 15 | name: SolidWireDefault 16 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 17 | materials: 18 | materialImportMode: 1 19 | materialName: 0 20 | materialSearch: 1 21 | materialLocation: 1 22 | animations: 23 | legacyGenerateAnimations: 4 24 | bakeSimulation: 0 25 | resampleCurves: 1 26 | optimizeGameObjects: 0 27 | motionNodeName: 28 | rigImportErrors: 29 | rigImportWarnings: 30 | animationImportErrors: 31 | animationImportWarnings: 32 | animationRetargetingWarnings: 33 | animationDoRetargetingWarnings: 0 34 | importAnimatedCustomProperties: 0 35 | importConstraints: 0 36 | animationCompression: 1 37 | animationRotationError: 0.5 38 | animationPositionError: 0.5 39 | animationScaleError: 0.5 40 | animationWrapMode: 0 41 | extraExposedTransformPaths: [] 42 | extraUserProperties: [] 43 | clipAnimations: [] 44 | isReadable: 1 45 | meshes: 46 | lODScreenPercentages: [] 47 | globalScale: 1 48 | meshCompression: 0 49 | addColliders: 0 50 | useSRGBMaterialColor: 1 51 | sortHierarchyByName: 1 52 | importVisibility: 1 53 | importBlendShapes: 1 54 | importCameras: 1 55 | importLights: 1 56 | fileIdsGeneration: 2 57 | swapUVChannels: 0 58 | generateSecondaryUV: 0 59 | useFileUnits: 1 60 | keepQuads: 0 61 | weldVertices: 0 62 | bakeAxisConversion: 0 63 | preserveHierarchy: 0 64 | skinWeightsMode: 0 65 | maxBonesPerVertex: 4 66 | minBoneWeight: 0.001 67 | meshOptimizationFlags: -3 68 | indexFormat: 0 69 | secondaryUVAngleDistortion: 8 70 | secondaryUVAreaDistortion: 15.000001 71 | secondaryUVHardAngle: 88 72 | secondaryUVMarginMethod: 1 73 | secondaryUVMinLightmapResolution: 40 74 | secondaryUVMinObjectScale: 1 75 | secondaryUVPackMargin: 4 76 | useFileScale: 1 77 | tangentSpace: 78 | normalSmoothAngle: 60 79 | normalImportMode: 0 80 | tangentImportMode: 2 81 | normalCalculationMode: 1 82 | legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 83 | blendShapeNormalImportMode: 0 84 | normalSmoothingSource: 3 85 | referencedClips: [] 86 | importAnimation: 1 87 | humanDescription: 88 | serializedVersion: 3 89 | human: [] 90 | skeleton: [] 91 | armTwist: 0.5 92 | foreArmTwist: 0.5 93 | upperLegTwist: 0.5 94 | legTwist: 0.5 95 | armStretch: 0.05 96 | legStretch: 0.05 97 | feetSpacing: 0 98 | globalScale: 1 99 | rootMotionBoneName: 100 | hasTranslationDoF: 0 101 | hasExtraRoot: 0 102 | skeletonHasParents: 1 103 | lastHumanDescriptionAvatarSource: {instanceID: 0} 104 | autoGenerateAvatarMappingIfUnspecified: 1 105 | animationType: 2 106 | humanoidOversampling: 1 107 | avatarSetup: 0 108 | additionalBone: 0 109 | userData: 110 | assetBundleName: 111 | assetBundleVariant: 112 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Button.fbx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/unity-solidwire-shader__source/Assets/Meshes/SolidWire/Button.fbx -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Button.fbx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a821d6864c528bd4b84934d2e1fa5ece 3 | ModelImporter: 4 | serializedVersion: 20101 5 | internalIDToNameTable: [] 6 | externalObjects: 7 | - first: 8 | type: UnityEngine:Material 9 | assembly: UnityEngine.CoreModule 10 | name: No Name 11 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 12 | - first: 13 | type: UnityEngine:Material 14 | assembly: UnityEngine.CoreModule 15 | name: SolidWireDefault 16 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 17 | materials: 18 | materialImportMode: 1 19 | materialName: 0 20 | materialSearch: 1 21 | materialLocation: 1 22 | animations: 23 | legacyGenerateAnimations: 4 24 | bakeSimulation: 0 25 | resampleCurves: 1 26 | optimizeGameObjects: 0 27 | motionNodeName: 28 | rigImportErrors: 29 | rigImportWarnings: 30 | animationImportErrors: 31 | animationImportWarnings: 32 | animationRetargetingWarnings: 33 | animationDoRetargetingWarnings: 0 34 | importAnimatedCustomProperties: 0 35 | importConstraints: 0 36 | animationCompression: 1 37 | animationRotationError: 0.5 38 | animationPositionError: 0.5 39 | animationScaleError: 0.5 40 | animationWrapMode: 0 41 | extraExposedTransformPaths: [] 42 | extraUserProperties: [] 43 | clipAnimations: [] 44 | isReadable: 1 45 | meshes: 46 | lODScreenPercentages: [] 47 | globalScale: 1 48 | meshCompression: 0 49 | addColliders: 0 50 | useSRGBMaterialColor: 1 51 | sortHierarchyByName: 1 52 | importVisibility: 1 53 | importBlendShapes: 1 54 | importCameras: 1 55 | importLights: 1 56 | fileIdsGeneration: 2 57 | swapUVChannels: 0 58 | generateSecondaryUV: 0 59 | useFileUnits: 1 60 | keepQuads: 0 61 | weldVertices: 0 62 | bakeAxisConversion: 0 63 | preserveHierarchy: 0 64 | skinWeightsMode: 0 65 | maxBonesPerVertex: 4 66 | minBoneWeight: 0.001 67 | meshOptimizationFlags: -3 68 | indexFormat: 0 69 | secondaryUVAngleDistortion: 8 70 | secondaryUVAreaDistortion: 15.000001 71 | secondaryUVHardAngle: 88 72 | secondaryUVMarginMethod: 1 73 | secondaryUVMinLightmapResolution: 40 74 | secondaryUVMinObjectScale: 1 75 | secondaryUVPackMargin: 4 76 | useFileScale: 1 77 | tangentSpace: 78 | normalSmoothAngle: 60 79 | normalImportMode: 0 80 | tangentImportMode: 2 81 | normalCalculationMode: 1 82 | legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 83 | blendShapeNormalImportMode: 0 84 | normalSmoothingSource: 3 85 | referencedClips: [] 86 | importAnimation: 1 87 | humanDescription: 88 | serializedVersion: 3 89 | human: [] 90 | skeleton: [] 91 | armTwist: 0.5 92 | foreArmTwist: 0.5 93 | upperLegTwist: 0.5 94 | legTwist: 0.5 95 | armStretch: 0.05 96 | legStretch: 0.05 97 | feetSpacing: 0 98 | globalScale: 1 99 | rootMotionBoneName: 100 | hasTranslationDoF: 0 101 | hasExtraRoot: 0 102 | skeletonHasParents: 1 103 | lastHumanDescriptionAvatarSource: {instanceID: 0} 104 | autoGenerateAvatarMappingIfUnspecified: 1 105 | animationType: 2 106 | humanoidOversampling: 1 107 | avatarSetup: 0 108 | additionalBone: 0 109 | userData: 110 | assetBundleName: 111 | assetBundleVariant: 112 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Example.fbx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/unity-solidwire-shader__source/Assets/Meshes/SolidWire/Example.fbx -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Example.fbx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a93770b3c19c4a24c85c130676b7241b 3 | ModelImporter: 4 | serializedVersion: 20101 5 | internalIDToNameTable: [] 6 | externalObjects: 7 | - first: 8 | type: UnityEngine:Material 9 | assembly: UnityEngine.CoreModule 10 | name: No Name 11 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 12 | - first: 13 | type: UnityEngine:Material 14 | assembly: UnityEngine.CoreModule 15 | name: SolidWireDefault 16 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 17 | materials: 18 | materialImportMode: 1 19 | materialName: 0 20 | materialSearch: 1 21 | materialLocation: 1 22 | animations: 23 | legacyGenerateAnimations: 4 24 | bakeSimulation: 0 25 | resampleCurves: 1 26 | optimizeGameObjects: 0 27 | motionNodeName: 28 | rigImportErrors: 29 | rigImportWarnings: 30 | animationImportErrors: 31 | animationImportWarnings: 32 | animationRetargetingWarnings: 33 | animationDoRetargetingWarnings: 0 34 | importAnimatedCustomProperties: 0 35 | importConstraints: 0 36 | animationCompression: 1 37 | animationRotationError: 0.5 38 | animationPositionError: 0.5 39 | animationScaleError: 0.5 40 | animationWrapMode: 0 41 | extraExposedTransformPaths: [] 42 | extraUserProperties: [] 43 | clipAnimations: [] 44 | isReadable: 1 45 | meshes: 46 | lODScreenPercentages: [] 47 | globalScale: 1 48 | meshCompression: 0 49 | addColliders: 0 50 | useSRGBMaterialColor: 1 51 | sortHierarchyByName: 1 52 | importVisibility: 1 53 | importBlendShapes: 1 54 | importCameras: 1 55 | importLights: 1 56 | fileIdsGeneration: 2 57 | swapUVChannels: 0 58 | generateSecondaryUV: 0 59 | useFileUnits: 1 60 | keepQuads: 0 61 | weldVertices: 0 62 | bakeAxisConversion: 0 63 | preserveHierarchy: 0 64 | skinWeightsMode: 0 65 | maxBonesPerVertex: 4 66 | minBoneWeight: 0.001 67 | meshOptimizationFlags: 1 68 | indexFormat: 0 69 | secondaryUVAngleDistortion: 8 70 | secondaryUVAreaDistortion: 15.000001 71 | secondaryUVHardAngle: 88 72 | secondaryUVMarginMethod: 1 73 | secondaryUVMinLightmapResolution: 40 74 | secondaryUVMinObjectScale: 1 75 | secondaryUVPackMargin: 4 76 | useFileScale: 1 77 | tangentSpace: 78 | normalSmoothAngle: 60 79 | normalImportMode: 0 80 | tangentImportMode: 2 81 | normalCalculationMode: 1 82 | legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 83 | blendShapeNormalImportMode: 0 84 | normalSmoothingSource: 3 85 | referencedClips: [] 86 | importAnimation: 1 87 | humanDescription: 88 | serializedVersion: 3 89 | human: [] 90 | skeleton: [] 91 | armTwist: 0.5 92 | foreArmTwist: 0.5 93 | upperLegTwist: 0.5 94 | legTwist: 0.5 95 | armStretch: 0.05 96 | legStretch: 0.05 97 | feetSpacing: 0 98 | globalScale: 1 99 | rootMotionBoneName: 100 | hasTranslationDoF: 0 101 | hasExtraRoot: 0 102 | skeletonHasParents: 1 103 | lastHumanDescriptionAvatarSource: {instanceID: 0} 104 | autoGenerateAvatarMappingIfUnspecified: 1 105 | animationType: 2 106 | humanoidOversampling: 1 107 | avatarSetup: 0 108 | additionalBone: 0 109 | userData: 110 | assetBundleName: 111 | assetBundleVariant: 112 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Halberd.fbx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/unity-solidwire-shader__source/Assets/Meshes/SolidWire/Halberd.fbx -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Halberd.fbx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 470e150a1c634da45992afd39875ea03 3 | ModelImporter: 4 | serializedVersion: 20101 5 | internalIDToNameTable: [] 6 | externalObjects: 7 | - first: 8 | type: UnityEngine:Material 9 | assembly: UnityEngine.CoreModule 10 | name: No Name 11 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 12 | - first: 13 | type: UnityEngine:Material 14 | assembly: UnityEngine.CoreModule 15 | name: SolidWireDefault 16 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 17 | materials: 18 | materialImportMode: 1 19 | materialName: 0 20 | materialSearch: 1 21 | materialLocation: 1 22 | animations: 23 | legacyGenerateAnimations: 4 24 | bakeSimulation: 0 25 | resampleCurves: 1 26 | optimizeGameObjects: 0 27 | motionNodeName: 28 | rigImportErrors: 29 | rigImportWarnings: 30 | animationImportErrors: 31 | animationImportWarnings: 32 | animationRetargetingWarnings: 33 | animationDoRetargetingWarnings: 0 34 | importAnimatedCustomProperties: 0 35 | importConstraints: 0 36 | animationCompression: 1 37 | animationRotationError: 0.5 38 | animationPositionError: 0.5 39 | animationScaleError: 0.5 40 | animationWrapMode: 0 41 | extraExposedTransformPaths: [] 42 | extraUserProperties: [] 43 | clipAnimations: [] 44 | isReadable: 1 45 | meshes: 46 | lODScreenPercentages: [] 47 | globalScale: 1 48 | meshCompression: 0 49 | addColliders: 0 50 | useSRGBMaterialColor: 1 51 | sortHierarchyByName: 1 52 | importVisibility: 1 53 | importBlendShapes: 1 54 | importCameras: 1 55 | importLights: 1 56 | fileIdsGeneration: 2 57 | swapUVChannels: 0 58 | generateSecondaryUV: 0 59 | useFileUnits: 1 60 | keepQuads: 0 61 | weldVertices: 0 62 | bakeAxisConversion: 0 63 | preserveHierarchy: 0 64 | skinWeightsMode: 0 65 | maxBonesPerVertex: 4 66 | minBoneWeight: 0.001 67 | meshOptimizationFlags: -3 68 | indexFormat: 0 69 | secondaryUVAngleDistortion: 8 70 | secondaryUVAreaDistortion: 15.000001 71 | secondaryUVHardAngle: 88 72 | secondaryUVMarginMethod: 1 73 | secondaryUVMinLightmapResolution: 40 74 | secondaryUVMinObjectScale: 1 75 | secondaryUVPackMargin: 4 76 | useFileScale: 1 77 | tangentSpace: 78 | normalSmoothAngle: 60 79 | normalImportMode: 0 80 | tangentImportMode: 2 81 | normalCalculationMode: 1 82 | legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 83 | blendShapeNormalImportMode: 0 84 | normalSmoothingSource: 3 85 | referencedClips: [] 86 | importAnimation: 1 87 | humanDescription: 88 | serializedVersion: 3 89 | human: [] 90 | skeleton: [] 91 | armTwist: 0.5 92 | foreArmTwist: 0.5 93 | upperLegTwist: 0.5 94 | legTwist: 0.5 95 | armStretch: 0.05 96 | legStretch: 0.05 97 | feetSpacing: 0 98 | globalScale: 1 99 | rootMotionBoneName: 100 | hasTranslationDoF: 0 101 | hasExtraRoot: 0 102 | skeletonHasParents: 1 103 | lastHumanDescriptionAvatarSource: {instanceID: 0} 104 | autoGenerateAvatarMappingIfUnspecified: 1 105 | animationType: 2 106 | humanoidOversampling: 1 107 | avatarSetup: 0 108 | additionalBone: 0 109 | userData: 110 | assetBundleName: 111 | assetBundleVariant: 112 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/LizardSkull.fbx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/unity-solidwire-shader__source/Assets/Meshes/SolidWire/LizardSkull.fbx -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/LizardSkull.fbx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5ecfeee7e3c86404d872505307348e0c 3 | ModelImporter: 4 | serializedVersion: 20101 5 | internalIDToNameTable: [] 6 | externalObjects: 7 | - first: 8 | type: UnityEngine:Material 9 | assembly: UnityEngine.CoreModule 10 | name: No Name 11 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 12 | - first: 13 | type: UnityEngine:Material 14 | assembly: UnityEngine.CoreModule 15 | name: SolidWireDefault 16 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 17 | materials: 18 | materialImportMode: 1 19 | materialName: 0 20 | materialSearch: 1 21 | materialLocation: 1 22 | animations: 23 | legacyGenerateAnimations: 4 24 | bakeSimulation: 0 25 | resampleCurves: 1 26 | optimizeGameObjects: 0 27 | motionNodeName: 28 | rigImportErrors: 29 | rigImportWarnings: 30 | animationImportErrors: 31 | animationImportWarnings: 32 | animationRetargetingWarnings: 33 | animationDoRetargetingWarnings: 0 34 | importAnimatedCustomProperties: 0 35 | importConstraints: 0 36 | animationCompression: 1 37 | animationRotationError: 0.5 38 | animationPositionError: 0.5 39 | animationScaleError: 0.5 40 | animationWrapMode: 0 41 | extraExposedTransformPaths: [] 42 | extraUserProperties: [] 43 | clipAnimations: [] 44 | isReadable: 1 45 | meshes: 46 | lODScreenPercentages: [] 47 | globalScale: 1 48 | meshCompression: 0 49 | addColliders: 0 50 | useSRGBMaterialColor: 1 51 | sortHierarchyByName: 1 52 | importVisibility: 1 53 | importBlendShapes: 1 54 | importCameras: 1 55 | importLights: 1 56 | fileIdsGeneration: 2 57 | swapUVChannels: 0 58 | generateSecondaryUV: 0 59 | useFileUnits: 1 60 | keepQuads: 0 61 | weldVertices: 0 62 | bakeAxisConversion: 0 63 | preserveHierarchy: 0 64 | skinWeightsMode: 0 65 | maxBonesPerVertex: 4 66 | minBoneWeight: 0.001 67 | meshOptimizationFlags: -3 68 | indexFormat: 0 69 | secondaryUVAngleDistortion: 8 70 | secondaryUVAreaDistortion: 15.000001 71 | secondaryUVHardAngle: 88 72 | secondaryUVMarginMethod: 1 73 | secondaryUVMinLightmapResolution: 40 74 | secondaryUVMinObjectScale: 1 75 | secondaryUVPackMargin: 4 76 | useFileScale: 1 77 | tangentSpace: 78 | normalSmoothAngle: 60 79 | normalImportMode: 0 80 | tangentImportMode: 2 81 | normalCalculationMode: 1 82 | legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 83 | blendShapeNormalImportMode: 0 84 | normalSmoothingSource: 3 85 | referencedClips: [] 86 | importAnimation: 1 87 | humanDescription: 88 | serializedVersion: 3 89 | human: [] 90 | skeleton: [] 91 | armTwist: 0.5 92 | foreArmTwist: 0.5 93 | upperLegTwist: 0.5 94 | legTwist: 0.5 95 | armStretch: 0.05 96 | legStretch: 0.05 97 | feetSpacing: 0 98 | globalScale: 1 99 | rootMotionBoneName: 100 | hasTranslationDoF: 0 101 | hasExtraRoot: 0 102 | skeletonHasParents: 1 103 | lastHumanDescriptionAvatarSource: {instanceID: 0} 104 | autoGenerateAvatarMappingIfUnspecified: 1 105 | animationType: 2 106 | humanoidOversampling: 1 107 | avatarSetup: 0 108 | additionalBone: 0 109 | userData: 110 | assetBundleName: 111 | assetBundleVariant: 112 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Mask.fbx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/unity-solidwire-shader__source/Assets/Meshes/SolidWire/Mask.fbx -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Mask.fbx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bad77f050ae77af46a9874642fed9b79 3 | ModelImporter: 4 | serializedVersion: 20101 5 | internalIDToNameTable: [] 6 | externalObjects: 7 | - first: 8 | type: UnityEngine:Material 9 | assembly: UnityEngine.CoreModule 10 | name: No Name 11 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 12 | - first: 13 | type: UnityEngine:Material 14 | assembly: UnityEngine.CoreModule 15 | name: SolidWireDefault 16 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 17 | materials: 18 | materialImportMode: 1 19 | materialName: 0 20 | materialSearch: 1 21 | materialLocation: 1 22 | animations: 23 | legacyGenerateAnimations: 4 24 | bakeSimulation: 0 25 | resampleCurves: 1 26 | optimizeGameObjects: 0 27 | motionNodeName: 28 | rigImportErrors: 29 | rigImportWarnings: 30 | animationImportErrors: 31 | animationImportWarnings: 32 | animationRetargetingWarnings: 33 | animationDoRetargetingWarnings: 0 34 | importAnimatedCustomProperties: 0 35 | importConstraints: 0 36 | animationCompression: 1 37 | animationRotationError: 0.5 38 | animationPositionError: 0.5 39 | animationScaleError: 0.5 40 | animationWrapMode: 0 41 | extraExposedTransformPaths: [] 42 | extraUserProperties: [] 43 | clipAnimations: [] 44 | isReadable: 1 45 | meshes: 46 | lODScreenPercentages: [] 47 | globalScale: 1 48 | meshCompression: 0 49 | addColliders: 0 50 | useSRGBMaterialColor: 1 51 | sortHierarchyByName: 1 52 | importVisibility: 1 53 | importBlendShapes: 1 54 | importCameras: 1 55 | importLights: 1 56 | fileIdsGeneration: 2 57 | swapUVChannels: 0 58 | generateSecondaryUV: 0 59 | useFileUnits: 1 60 | keepQuads: 0 61 | weldVertices: 0 62 | bakeAxisConversion: 0 63 | preserveHierarchy: 0 64 | skinWeightsMode: 0 65 | maxBonesPerVertex: 4 66 | minBoneWeight: 0.001 67 | meshOptimizationFlags: -3 68 | indexFormat: 0 69 | secondaryUVAngleDistortion: 8 70 | secondaryUVAreaDistortion: 15.000001 71 | secondaryUVHardAngle: 88 72 | secondaryUVMarginMethod: 1 73 | secondaryUVMinLightmapResolution: 40 74 | secondaryUVMinObjectScale: 1 75 | secondaryUVPackMargin: 4 76 | useFileScale: 1 77 | tangentSpace: 78 | normalSmoothAngle: 60 79 | normalImportMode: 0 80 | tangentImportMode: 2 81 | normalCalculationMode: 1 82 | legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 83 | blendShapeNormalImportMode: 0 84 | normalSmoothingSource: 3 85 | referencedClips: [] 86 | importAnimation: 1 87 | humanDescription: 88 | serializedVersion: 3 89 | human: [] 90 | skeleton: [] 91 | armTwist: 0.5 92 | foreArmTwist: 0.5 93 | upperLegTwist: 0.5 94 | legTwist: 0.5 95 | armStretch: 0.05 96 | legStretch: 0.05 97 | feetSpacing: 0 98 | globalScale: 1 99 | rootMotionBoneName: 100 | hasTranslationDoF: 0 101 | hasExtraRoot: 0 102 | skeletonHasParents: 1 103 | lastHumanDescriptionAvatarSource: {instanceID: 0} 104 | autoGenerateAvatarMappingIfUnspecified: 1 105 | animationType: 2 106 | humanoidOversampling: 1 107 | avatarSetup: 0 108 | additionalBone: 0 109 | userData: 110 | assetBundleName: 111 | assetBundleVariant: 112 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Monkey.fbx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/unity-solidwire-shader__source/Assets/Meshes/SolidWire/Monkey.fbx -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Monkey.fbx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a992f360da531a2429a2ae683d340c8c 3 | ModelImporter: 4 | serializedVersion: 20101 5 | internalIDToNameTable: [] 6 | externalObjects: 7 | - first: 8 | type: UnityEngine:Material 9 | assembly: UnityEngine.CoreModule 10 | name: No Name 11 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 12 | - first: 13 | type: UnityEngine:Material 14 | assembly: UnityEngine.CoreModule 15 | name: Normal 16 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 17 | - first: 18 | type: UnityEngine:Material 19 | assembly: UnityEngine.CoreModule 20 | name: SolidWireDefault 21 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 22 | - first: 23 | type: UnityEngine:Material 24 | assembly: UnityEngine.CoreModule 25 | name: Thick 26 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 27 | materials: 28 | materialImportMode: 1 29 | materialName: 0 30 | materialSearch: 1 31 | materialLocation: 1 32 | animations: 33 | legacyGenerateAnimations: 4 34 | bakeSimulation: 0 35 | resampleCurves: 1 36 | optimizeGameObjects: 0 37 | motionNodeName: 38 | rigImportErrors: 39 | rigImportWarnings: 40 | animationImportErrors: 41 | animationImportWarnings: 42 | animationRetargetingWarnings: 43 | animationDoRetargetingWarnings: 0 44 | importAnimatedCustomProperties: 0 45 | importConstraints: 0 46 | animationCompression: 1 47 | animationRotationError: 0.5 48 | animationPositionError: 0.5 49 | animationScaleError: 0.5 50 | animationWrapMode: 0 51 | extraExposedTransformPaths: [] 52 | extraUserProperties: [] 53 | clipAnimations: [] 54 | isReadable: 1 55 | meshes: 56 | lODScreenPercentages: [] 57 | globalScale: 1 58 | meshCompression: 0 59 | addColliders: 0 60 | useSRGBMaterialColor: 1 61 | sortHierarchyByName: 1 62 | importVisibility: 1 63 | importBlendShapes: 1 64 | importCameras: 1 65 | importLights: 1 66 | fileIdsGeneration: 2 67 | swapUVChannels: 0 68 | generateSecondaryUV: 0 69 | useFileUnits: 1 70 | keepQuads: 0 71 | weldVertices: 0 72 | bakeAxisConversion: 0 73 | preserveHierarchy: 0 74 | skinWeightsMode: 0 75 | maxBonesPerVertex: 4 76 | minBoneWeight: 0.001 77 | meshOptimizationFlags: -3 78 | indexFormat: 0 79 | secondaryUVAngleDistortion: 8 80 | secondaryUVAreaDistortion: 15.000001 81 | secondaryUVHardAngle: 88 82 | secondaryUVMarginMethod: 1 83 | secondaryUVMinLightmapResolution: 40 84 | secondaryUVMinObjectScale: 1 85 | secondaryUVPackMargin: 4 86 | useFileScale: 1 87 | tangentSpace: 88 | normalSmoothAngle: 60 89 | normalImportMode: 0 90 | tangentImportMode: 2 91 | normalCalculationMode: 1 92 | legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 93 | blendShapeNormalImportMode: 0 94 | normalSmoothingSource: 3 95 | referencedClips: [] 96 | importAnimation: 1 97 | humanDescription: 98 | serializedVersion: 3 99 | human: [] 100 | skeleton: [] 101 | armTwist: 0.5 102 | foreArmTwist: 0.5 103 | upperLegTwist: 0.5 104 | legTwist: 0.5 105 | armStretch: 0.05 106 | legStretch: 0.05 107 | feetSpacing: 0 108 | globalScale: 1 109 | rootMotionBoneName: 110 | hasTranslationDoF: 0 111 | hasExtraRoot: 0 112 | skeletonHasParents: 1 113 | lastHumanDescriptionAvatarSource: {instanceID: 0} 114 | autoGenerateAvatarMappingIfUnspecified: 1 115 | animationType: 2 116 | humanoidOversampling: 1 117 | avatarSetup: 0 118 | additionalBone: 0 119 | userData: 120 | assetBundleName: 121 | assetBundleVariant: 122 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Monkey2.fbx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/unity-solidwire-shader__source/Assets/Meshes/SolidWire/Monkey2.fbx -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Monkey2.fbx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d959577798211ae419ab969a58d05779 3 | ModelImporter: 4 | serializedVersion: 20101 5 | internalIDToNameTable: [] 6 | externalObjects: 7 | - first: 8 | type: UnityEngine:Material 9 | assembly: UnityEngine.CoreModule 10 | name: No Name 11 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 12 | - first: 13 | type: UnityEngine:Material 14 | assembly: UnityEngine.CoreModule 15 | name: SolidWireDefault 16 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 17 | materials: 18 | materialImportMode: 1 19 | materialName: 0 20 | materialSearch: 1 21 | materialLocation: 1 22 | animations: 23 | legacyGenerateAnimations: 4 24 | bakeSimulation: 0 25 | resampleCurves: 1 26 | optimizeGameObjects: 0 27 | motionNodeName: 28 | rigImportErrors: 29 | rigImportWarnings: 30 | animationImportErrors: 31 | animationImportWarnings: 32 | animationRetargetingWarnings: 33 | animationDoRetargetingWarnings: 0 34 | importAnimatedCustomProperties: 0 35 | importConstraints: 0 36 | animationCompression: 1 37 | animationRotationError: 0.5 38 | animationPositionError: 0.5 39 | animationScaleError: 0.5 40 | animationWrapMode: 0 41 | extraExposedTransformPaths: [] 42 | extraUserProperties: [] 43 | clipAnimations: [] 44 | isReadable: 1 45 | meshes: 46 | lODScreenPercentages: [] 47 | globalScale: 1 48 | meshCompression: 0 49 | addColliders: 0 50 | useSRGBMaterialColor: 1 51 | sortHierarchyByName: 1 52 | importVisibility: 1 53 | importBlendShapes: 1 54 | importCameras: 1 55 | importLights: 1 56 | fileIdsGeneration: 2 57 | swapUVChannels: 0 58 | generateSecondaryUV: 0 59 | useFileUnits: 1 60 | keepQuads: 0 61 | weldVertices: 0 62 | bakeAxisConversion: 0 63 | preserveHierarchy: 0 64 | skinWeightsMode: 0 65 | maxBonesPerVertex: 4 66 | minBoneWeight: 0.001 67 | meshOptimizationFlags: -3 68 | indexFormat: 0 69 | secondaryUVAngleDistortion: 8 70 | secondaryUVAreaDistortion: 15.000001 71 | secondaryUVHardAngle: 88 72 | secondaryUVMarginMethod: 1 73 | secondaryUVMinLightmapResolution: 40 74 | secondaryUVMinObjectScale: 1 75 | secondaryUVPackMargin: 4 76 | useFileScale: 1 77 | tangentSpace: 78 | normalSmoothAngle: 60 79 | normalImportMode: 0 80 | tangentImportMode: 2 81 | normalCalculationMode: 1 82 | legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 83 | blendShapeNormalImportMode: 0 84 | normalSmoothingSource: 3 85 | referencedClips: [] 86 | importAnimation: 1 87 | humanDescription: 88 | serializedVersion: 3 89 | human: [] 90 | skeleton: [] 91 | armTwist: 0.5 92 | foreArmTwist: 0.5 93 | upperLegTwist: 0.5 94 | legTwist: 0.5 95 | armStretch: 0.05 96 | legStretch: 0.05 97 | feetSpacing: 0 98 | globalScale: 1 99 | rootMotionBoneName: 100 | hasTranslationDoF: 0 101 | hasExtraRoot: 0 102 | skeletonHasParents: 1 103 | lastHumanDescriptionAvatarSource: {instanceID: 0} 104 | autoGenerateAvatarMappingIfUnspecified: 1 105 | animationType: 2 106 | humanoidOversampling: 1 107 | avatarSetup: 0 108 | additionalBone: 0 109 | userData: 110 | assetBundleName: 111 | assetBundleVariant: 112 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Palette.fbx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/unity-solidwire-shader__source/Assets/Meshes/SolidWire/Palette.fbx -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Palette.fbx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cf1cf004126cb384799cfcebb603293b 3 | ModelImporter: 4 | serializedVersion: 20101 5 | internalIDToNameTable: [] 6 | externalObjects: 7 | - first: 8 | type: UnityEngine:Material 9 | assembly: UnityEngine.CoreModule 10 | name: No Name 11 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 12 | - first: 13 | type: UnityEngine:Material 14 | assembly: UnityEngine.CoreModule 15 | name: SolidWireDefault 16 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 17 | materials: 18 | materialImportMode: 2 19 | materialName: 0 20 | materialSearch: 1 21 | materialLocation: 1 22 | animations: 23 | legacyGenerateAnimations: 4 24 | bakeSimulation: 0 25 | resampleCurves: 1 26 | optimizeGameObjects: 0 27 | motionNodeName: 28 | rigImportErrors: 29 | rigImportWarnings: 30 | animationImportErrors: 31 | animationImportWarnings: 32 | animationRetargetingWarnings: 33 | animationDoRetargetingWarnings: 0 34 | importAnimatedCustomProperties: 0 35 | importConstraints: 0 36 | animationCompression: 1 37 | animationRotationError: 0.5 38 | animationPositionError: 0.5 39 | animationScaleError: 0.5 40 | animationWrapMode: 0 41 | extraExposedTransformPaths: [] 42 | extraUserProperties: [] 43 | clipAnimations: [] 44 | isReadable: 1 45 | meshes: 46 | lODScreenPercentages: [] 47 | globalScale: 1 48 | meshCompression: 0 49 | addColliders: 0 50 | useSRGBMaterialColor: 1 51 | sortHierarchyByName: 1 52 | importVisibility: 1 53 | importBlendShapes: 1 54 | importCameras: 1 55 | importLights: 1 56 | fileIdsGeneration: 2 57 | swapUVChannels: 0 58 | generateSecondaryUV: 0 59 | useFileUnits: 1 60 | keepQuads: 0 61 | weldVertices: 0 62 | bakeAxisConversion: 0 63 | preserveHierarchy: 0 64 | skinWeightsMode: 0 65 | maxBonesPerVertex: 4 66 | minBoneWeight: 0.001 67 | meshOptimizationFlags: -3 68 | indexFormat: 0 69 | secondaryUVAngleDistortion: 8 70 | secondaryUVAreaDistortion: 15.000001 71 | secondaryUVHardAngle: 88 72 | secondaryUVMarginMethod: 1 73 | secondaryUVMinLightmapResolution: 40 74 | secondaryUVMinObjectScale: 1 75 | secondaryUVPackMargin: 4 76 | useFileScale: 1 77 | tangentSpace: 78 | normalSmoothAngle: 60 79 | normalImportMode: 0 80 | tangentImportMode: 2 81 | normalCalculationMode: 1 82 | legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 83 | blendShapeNormalImportMode: 0 84 | normalSmoothingSource: 3 85 | referencedClips: [] 86 | importAnimation: 1 87 | humanDescription: 88 | serializedVersion: 3 89 | human: [] 90 | skeleton: [] 91 | armTwist: 0.5 92 | foreArmTwist: 0.5 93 | upperLegTwist: 0.5 94 | legTwist: 0.5 95 | armStretch: 0.05 96 | legStretch: 0.05 97 | feetSpacing: 0 98 | globalScale: 1 99 | rootMotionBoneName: 100 | hasTranslationDoF: 0 101 | hasExtraRoot: 0 102 | skeletonHasParents: 1 103 | lastHumanDescriptionAvatarSource: {instanceID: 0} 104 | autoGenerateAvatarMappingIfUnspecified: 1 105 | animationType: 2 106 | humanoidOversampling: 1 107 | avatarSetup: 0 108 | additionalBone: 0 109 | userData: 110 | assetBundleName: 111 | assetBundleVariant: 112 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Pallette.fbx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/unity-solidwire-shader__source/Assets/Meshes/SolidWire/Pallette.fbx -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Pallette.fbx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1e9b8760231e8b84eb8a6c54e505ca54 3 | ModelImporter: 4 | serializedVersion: 20101 5 | internalIDToNameTable: [] 6 | externalObjects: 7 | - first: 8 | type: UnityEngine:Material 9 | assembly: UnityEngine.CoreModule 10 | name: No Name 11 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 12 | - first: 13 | type: UnityEngine:Material 14 | assembly: UnityEngine.CoreModule 15 | name: SolidWireDefault 16 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 17 | materials: 18 | materialImportMode: 1 19 | materialName: 0 20 | materialSearch: 1 21 | materialLocation: 1 22 | animations: 23 | legacyGenerateAnimations: 4 24 | bakeSimulation: 0 25 | resampleCurves: 1 26 | optimizeGameObjects: 0 27 | motionNodeName: 28 | rigImportErrors: 29 | rigImportWarnings: 30 | animationImportErrors: 31 | animationImportWarnings: 32 | animationRetargetingWarnings: 33 | animationDoRetargetingWarnings: 0 34 | importAnimatedCustomProperties: 0 35 | importConstraints: 0 36 | animationCompression: 1 37 | animationRotationError: 0.5 38 | animationPositionError: 0.5 39 | animationScaleError: 0.5 40 | animationWrapMode: 0 41 | extraExposedTransformPaths: [] 42 | extraUserProperties: [] 43 | clipAnimations: [] 44 | isReadable: 1 45 | meshes: 46 | lODScreenPercentages: [] 47 | globalScale: 1 48 | meshCompression: 0 49 | addColliders: 0 50 | useSRGBMaterialColor: 1 51 | sortHierarchyByName: 1 52 | importVisibility: 1 53 | importBlendShapes: 1 54 | importCameras: 1 55 | importLights: 1 56 | fileIdsGeneration: 2 57 | swapUVChannels: 0 58 | generateSecondaryUV: 0 59 | useFileUnits: 1 60 | keepQuads: 0 61 | weldVertices: 0 62 | bakeAxisConversion: 0 63 | preserveHierarchy: 0 64 | skinWeightsMode: 0 65 | maxBonesPerVertex: 4 66 | minBoneWeight: 0.001 67 | meshOptimizationFlags: -3 68 | indexFormat: 0 69 | secondaryUVAngleDistortion: 8 70 | secondaryUVAreaDistortion: 15.000001 71 | secondaryUVHardAngle: 88 72 | secondaryUVMarginMethod: 1 73 | secondaryUVMinLightmapResolution: 40 74 | secondaryUVMinObjectScale: 1 75 | secondaryUVPackMargin: 4 76 | useFileScale: 1 77 | tangentSpace: 78 | normalSmoothAngle: 60 79 | normalImportMode: 0 80 | tangentImportMode: 2 81 | normalCalculationMode: 1 82 | legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 83 | blendShapeNormalImportMode: 0 84 | normalSmoothingSource: 3 85 | referencedClips: [] 86 | importAnimation: 1 87 | humanDescription: 88 | serializedVersion: 3 89 | human: [] 90 | skeleton: [] 91 | armTwist: 0.5 92 | foreArmTwist: 0.5 93 | upperLegTwist: 0.5 94 | legTwist: 0.5 95 | armStretch: 0.05 96 | legStretch: 0.05 97 | feetSpacing: 0 98 | globalScale: 1 99 | rootMotionBoneName: 100 | hasTranslationDoF: 0 101 | hasExtraRoot: 0 102 | skeletonHasParents: 1 103 | lastHumanDescriptionAvatarSource: {instanceID: 0} 104 | autoGenerateAvatarMappingIfUnspecified: 1 105 | animationType: 2 106 | humanoidOversampling: 1 107 | avatarSetup: 0 108 | additionalBone: 0 109 | userData: 110 | assetBundleName: 111 | assetBundleVariant: 112 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Pencil.fbx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/unity-solidwire-shader__source/Assets/Meshes/SolidWire/Pencil.fbx -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Pencil.fbx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a977b1a65595fea49a4f458a44f3a848 3 | ModelImporter: 4 | serializedVersion: 20101 5 | internalIDToNameTable: [] 6 | externalObjects: 7 | - first: 8 | type: UnityEngine:Material 9 | assembly: UnityEngine.CoreModule 10 | name: No Name 11 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 12 | - first: 13 | type: UnityEngine:Material 14 | assembly: UnityEngine.CoreModule 15 | name: SolidWireDefault 16 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 17 | materials: 18 | materialImportMode: 1 19 | materialName: 0 20 | materialSearch: 1 21 | materialLocation: 1 22 | animations: 23 | legacyGenerateAnimations: 4 24 | bakeSimulation: 0 25 | resampleCurves: 1 26 | optimizeGameObjects: 0 27 | motionNodeName: 28 | rigImportErrors: 29 | rigImportWarnings: 30 | animationImportErrors: 31 | animationImportWarnings: 32 | animationRetargetingWarnings: 33 | animationDoRetargetingWarnings: 0 34 | importAnimatedCustomProperties: 0 35 | importConstraints: 0 36 | animationCompression: 1 37 | animationRotationError: 0.5 38 | animationPositionError: 0.5 39 | animationScaleError: 0.5 40 | animationWrapMode: 0 41 | extraExposedTransformPaths: [] 42 | extraUserProperties: [] 43 | clipAnimations: [] 44 | isReadable: 1 45 | meshes: 46 | lODScreenPercentages: [] 47 | globalScale: 1 48 | meshCompression: 0 49 | addColliders: 0 50 | useSRGBMaterialColor: 1 51 | sortHierarchyByName: 1 52 | importVisibility: 1 53 | importBlendShapes: 1 54 | importCameras: 1 55 | importLights: 1 56 | fileIdsGeneration: 2 57 | swapUVChannels: 0 58 | generateSecondaryUV: 0 59 | useFileUnits: 1 60 | keepQuads: 0 61 | weldVertices: 0 62 | bakeAxisConversion: 0 63 | preserveHierarchy: 0 64 | skinWeightsMode: 0 65 | maxBonesPerVertex: 4 66 | minBoneWeight: 0.001 67 | meshOptimizationFlags: -3 68 | indexFormat: 0 69 | secondaryUVAngleDistortion: 8 70 | secondaryUVAreaDistortion: 15.000001 71 | secondaryUVHardAngle: 88 72 | secondaryUVMarginMethod: 1 73 | secondaryUVMinLightmapResolution: 40 74 | secondaryUVMinObjectScale: 1 75 | secondaryUVPackMargin: 4 76 | useFileScale: 1 77 | tangentSpace: 78 | normalSmoothAngle: 60 79 | normalImportMode: 0 80 | tangentImportMode: 2 81 | normalCalculationMode: 1 82 | legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 83 | blendShapeNormalImportMode: 0 84 | normalSmoothingSource: 3 85 | referencedClips: [] 86 | importAnimation: 1 87 | humanDescription: 88 | serializedVersion: 3 89 | human: [] 90 | skeleton: [] 91 | armTwist: 0.5 92 | foreArmTwist: 0.5 93 | upperLegTwist: 0.5 94 | legTwist: 0.5 95 | armStretch: 0.05 96 | legStretch: 0.05 97 | feetSpacing: 0 98 | globalScale: 1 99 | rootMotionBoneName: 100 | hasTranslationDoF: 0 101 | hasExtraRoot: 0 102 | skeletonHasParents: 1 103 | lastHumanDescriptionAvatarSource: {instanceID: 0} 104 | autoGenerateAvatarMappingIfUnspecified: 1 105 | animationType: 2 106 | humanoidOversampling: 1 107 | avatarSetup: 0 108 | additionalBone: 0 109 | userData: 110 | assetBundleName: 111 | assetBundleVariant: 112 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Rooster.fbx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/unity-solidwire-shader__source/Assets/Meshes/SolidWire/Rooster.fbx -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Rooster.fbx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bfd92b40cfc991a44b257bd2df73b213 3 | ModelImporter: 4 | serializedVersion: 20101 5 | internalIDToNameTable: [] 6 | externalObjects: 7 | - first: 8 | type: UnityEngine:Material 9 | assembly: UnityEngine.CoreModule 10 | name: No Name 11 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 12 | - first: 13 | type: UnityEngine:Material 14 | assembly: UnityEngine.CoreModule 15 | name: Normal 16 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 17 | - first: 18 | type: UnityEngine:Material 19 | assembly: UnityEngine.CoreModule 20 | name: SolidWireDefault 21 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 22 | materials: 23 | materialImportMode: 1 24 | materialName: 0 25 | materialSearch: 1 26 | materialLocation: 1 27 | animations: 28 | legacyGenerateAnimations: 4 29 | bakeSimulation: 0 30 | resampleCurves: 1 31 | optimizeGameObjects: 0 32 | motionNodeName: 33 | rigImportErrors: 34 | rigImportWarnings: 35 | animationImportErrors: 36 | animationImportWarnings: 37 | animationRetargetingWarnings: 38 | animationDoRetargetingWarnings: 0 39 | importAnimatedCustomProperties: 0 40 | importConstraints: 0 41 | animationCompression: 1 42 | animationRotationError: 0.5 43 | animationPositionError: 0.5 44 | animationScaleError: 0.5 45 | animationWrapMode: 0 46 | extraExposedTransformPaths: [] 47 | extraUserProperties: [] 48 | clipAnimations: [] 49 | isReadable: 1 50 | meshes: 51 | lODScreenPercentages: [] 52 | globalScale: 1 53 | meshCompression: 0 54 | addColliders: 0 55 | useSRGBMaterialColor: 1 56 | sortHierarchyByName: 1 57 | importVisibility: 1 58 | importBlendShapes: 1 59 | importCameras: 1 60 | importLights: 1 61 | fileIdsGeneration: 2 62 | swapUVChannels: 0 63 | generateSecondaryUV: 0 64 | useFileUnits: 1 65 | keepQuads: 0 66 | weldVertices: 0 67 | bakeAxisConversion: 0 68 | preserveHierarchy: 0 69 | skinWeightsMode: 0 70 | maxBonesPerVertex: 4 71 | minBoneWeight: 0.001 72 | meshOptimizationFlags: -3 73 | indexFormat: 0 74 | secondaryUVAngleDistortion: 8 75 | secondaryUVAreaDistortion: 15.000001 76 | secondaryUVHardAngle: 88 77 | secondaryUVMarginMethod: 1 78 | secondaryUVMinLightmapResolution: 40 79 | secondaryUVMinObjectScale: 1 80 | secondaryUVPackMargin: 4 81 | useFileScale: 1 82 | tangentSpace: 83 | normalSmoothAngle: 60 84 | normalImportMode: 0 85 | tangentImportMode: 2 86 | normalCalculationMode: 1 87 | legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 88 | blendShapeNormalImportMode: 0 89 | normalSmoothingSource: 3 90 | referencedClips: [] 91 | importAnimation: 1 92 | humanDescription: 93 | serializedVersion: 3 94 | human: [] 95 | skeleton: [] 96 | armTwist: 0.5 97 | foreArmTwist: 0.5 98 | upperLegTwist: 0.5 99 | legTwist: 0.5 100 | armStretch: 0.05 101 | legStretch: 0.05 102 | feetSpacing: 0 103 | globalScale: 1 104 | rootMotionBoneName: 105 | hasTranslationDoF: 0 106 | hasExtraRoot: 0 107 | skeletonHasParents: 1 108 | lastHumanDescriptionAvatarSource: {instanceID: 0} 109 | autoGenerateAvatarMappingIfUnspecified: 1 110 | animationType: 2 111 | humanoidOversampling: 1 112 | avatarSetup: 0 113 | additionalBone: 0 114 | userData: 115 | assetBundleName: 116 | assetBundleVariant: 117 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Smily.fbx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/unity-solidwire-shader__source/Assets/Meshes/SolidWire/Smily.fbx -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Smily.fbx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 03c388623a39b4144b222e1e768ac8e6 3 | ModelImporter: 4 | serializedVersion: 20101 5 | internalIDToNameTable: [] 6 | externalObjects: 7 | - first: 8 | type: UnityEngine:Material 9 | assembly: UnityEngine.CoreModule 10 | name: No Name 11 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 12 | - first: 13 | type: UnityEngine:Material 14 | assembly: UnityEngine.CoreModule 15 | name: SolidWireDefault 16 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 17 | materials: 18 | materialImportMode: 2 19 | materialName: 0 20 | materialSearch: 1 21 | materialLocation: 1 22 | animations: 23 | legacyGenerateAnimations: 4 24 | bakeSimulation: 0 25 | resampleCurves: 1 26 | optimizeGameObjects: 0 27 | motionNodeName: 28 | rigImportErrors: 29 | rigImportWarnings: 30 | animationImportErrors: 31 | animationImportWarnings: 32 | animationRetargetingWarnings: 33 | animationDoRetargetingWarnings: 0 34 | importAnimatedCustomProperties: 0 35 | importConstraints: 0 36 | animationCompression: 1 37 | animationRotationError: 0.5 38 | animationPositionError: 0.5 39 | animationScaleError: 0.5 40 | animationWrapMode: 0 41 | extraExposedTransformPaths: [] 42 | extraUserProperties: [] 43 | clipAnimations: [] 44 | isReadable: 1 45 | meshes: 46 | lODScreenPercentages: [] 47 | globalScale: 1 48 | meshCompression: 0 49 | addColliders: 0 50 | useSRGBMaterialColor: 1 51 | sortHierarchyByName: 1 52 | importVisibility: 1 53 | importBlendShapes: 1 54 | importCameras: 1 55 | importLights: 1 56 | fileIdsGeneration: 2 57 | swapUVChannels: 0 58 | generateSecondaryUV: 0 59 | useFileUnits: 1 60 | keepQuads: 0 61 | weldVertices: 0 62 | bakeAxisConversion: 0 63 | preserveHierarchy: 0 64 | skinWeightsMode: 0 65 | maxBonesPerVertex: 4 66 | minBoneWeight: 0.001 67 | meshOptimizationFlags: -3 68 | indexFormat: 0 69 | secondaryUVAngleDistortion: 8 70 | secondaryUVAreaDistortion: 15.000001 71 | secondaryUVHardAngle: 88 72 | secondaryUVMarginMethod: 1 73 | secondaryUVMinLightmapResolution: 40 74 | secondaryUVMinObjectScale: 1 75 | secondaryUVPackMargin: 4 76 | useFileScale: 1 77 | tangentSpace: 78 | normalSmoothAngle: 60 79 | normalImportMode: 0 80 | tangentImportMode: 2 81 | normalCalculationMode: 1 82 | legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 83 | blendShapeNormalImportMode: 0 84 | normalSmoothingSource: 3 85 | referencedClips: [] 86 | importAnimation: 1 87 | humanDescription: 88 | serializedVersion: 3 89 | human: [] 90 | skeleton: [] 91 | armTwist: 0.5 92 | foreArmTwist: 0.5 93 | upperLegTwist: 0.5 94 | legTwist: 0.5 95 | armStretch: 0.05 96 | legStretch: 0.05 97 | feetSpacing: 0 98 | globalScale: 1 99 | rootMotionBoneName: 100 | hasTranslationDoF: 0 101 | hasExtraRoot: 0 102 | skeletonHasParents: 1 103 | lastHumanDescriptionAvatarSource: {instanceID: 0} 104 | autoGenerateAvatarMappingIfUnspecified: 1 105 | animationType: 2 106 | humanoidOversampling: 1 107 | avatarSetup: 0 108 | additionalBone: 0 109 | userData: 110 | assetBundleName: 111 | assetBundleVariant: 112 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Stickbug.fbx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/unity-solidwire-shader__source/Assets/Meshes/SolidWire/Stickbug.fbx -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Stickbug.fbx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c0e5dc1cc9098434b8973555f9e71485 3 | ModelImporter: 4 | serializedVersion: 20101 5 | internalIDToNameTable: 6 | - first: 7 | 74: 5743359414498126178 8 | second: armature|Cube.009Action 9 | - first: 10 | 74: -1044026584348158295 11 | second: armature|dance 12 | - first: 13 | 74: -1714802325584341672 14 | second: armature|armature.001|armature|armature.001|armature|dance|armature|danc 15 | - first: 16 | 74: -2411083157033013388 17 | second: armature|armature.001|armature|dance|armature|dance 18 | - first: 19 | 74: 9221312160265139192 20 | second: armature|armature.001|armature|dance|armature|dance.001 21 | externalObjects: 22 | - first: 23 | type: UnityEngine:Material 24 | assembly: UnityEngine.CoreModule 25 | name: No Name 26 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 27 | - first: 28 | type: UnityEngine:Material 29 | assembly: UnityEngine.CoreModule 30 | name: SolidWireDefault 31 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 32 | materials: 33 | materialImportMode: 1 34 | materialName: 0 35 | materialSearch: 1 36 | materialLocation: 1 37 | animations: 38 | legacyGenerateAnimations: 4 39 | bakeSimulation: 0 40 | resampleCurves: 1 41 | optimizeGameObjects: 0 42 | motionNodeName: 43 | rigImportErrors: 44 | rigImportWarnings: 45 | animationImportErrors: 46 | animationImportWarnings: 47 | animationRetargetingWarnings: 48 | animationDoRetargetingWarnings: 0 49 | importAnimatedCustomProperties: 0 50 | importConstraints: 0 51 | animationCompression: 1 52 | animationRotationError: 0.5 53 | animationPositionError: 0.5 54 | animationScaleError: 0.5 55 | animationWrapMode: 0 56 | extraExposedTransformPaths: [] 57 | extraUserProperties: [] 58 | clipAnimations: 59 | - serializedVersion: 16 60 | name: armature|dance 61 | takeName: armature|dance 62 | internalID: 0 63 | firstFrame: 0 64 | lastFrame: 60 65 | wrapMode: 2 66 | orientationOffsetY: 0 67 | level: 0 68 | cycleOffset: 0 69 | loop: 1 70 | hasAdditiveReferencePose: 0 71 | loopTime: 0 72 | loopBlend: 0 73 | loopBlendOrientation: 0 74 | loopBlendPositionY: 0 75 | loopBlendPositionXZ: 0 76 | keepOriginalOrientation: 0 77 | keepOriginalPositionY: 1 78 | keepOriginalPositionXZ: 0 79 | heightFromFeet: 0 80 | mirror: 0 81 | bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 82 | curves: [] 83 | events: [] 84 | transformMask: [] 85 | maskType: 3 86 | maskSource: {instanceID: 0} 87 | additiveReferencePoseFrame: 0 88 | isReadable: 1 89 | meshes: 90 | lODScreenPercentages: [] 91 | globalScale: 1 92 | meshCompression: 0 93 | addColliders: 0 94 | useSRGBMaterialColor: 1 95 | sortHierarchyByName: 1 96 | importVisibility: 1 97 | importBlendShapes: 1 98 | importCameras: 1 99 | importLights: 1 100 | fileIdsGeneration: 2 101 | swapUVChannels: 0 102 | generateSecondaryUV: 0 103 | useFileUnits: 1 104 | keepQuads: 0 105 | weldVertices: 0 106 | bakeAxisConversion: 0 107 | preserveHierarchy: 0 108 | skinWeightsMode: 0 109 | maxBonesPerVertex: 4 110 | minBoneWeight: 0.001 111 | meshOptimizationFlags: -3 112 | indexFormat: 0 113 | secondaryUVAngleDistortion: 8 114 | secondaryUVAreaDistortion: 15.000001 115 | secondaryUVHardAngle: 88 116 | secondaryUVMarginMethod: 1 117 | secondaryUVMinLightmapResolution: 40 118 | secondaryUVMinObjectScale: 1 119 | secondaryUVPackMargin: 4 120 | useFileScale: 1 121 | tangentSpace: 122 | normalSmoothAngle: 60 123 | normalImportMode: 0 124 | tangentImportMode: 2 125 | normalCalculationMode: 1 126 | legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 127 | blendShapeNormalImportMode: 0 128 | normalSmoothingSource: 3 129 | referencedClips: [] 130 | importAnimation: 1 131 | humanDescription: 132 | serializedVersion: 3 133 | human: [] 134 | skeleton: [] 135 | armTwist: 0.5 136 | foreArmTwist: 0.5 137 | upperLegTwist: 0.5 138 | legTwist: 0.5 139 | armStretch: 0.05 140 | legStretch: 0.05 141 | feetSpacing: 0 142 | globalScale: 1 143 | rootMotionBoneName: 144 | hasTranslationDoF: 0 145 | hasExtraRoot: 1 146 | skeletonHasParents: 1 147 | lastHumanDescriptionAvatarSource: {instanceID: 0} 148 | autoGenerateAvatarMappingIfUnspecified: 1 149 | animationType: 1 150 | humanoidOversampling: 1 151 | avatarSetup: 0 152 | additionalBone: 0 153 | userData: 154 | assetBundleName: 155 | assetBundleVariant: 156 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Teapot.fbx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/unity-solidwire-shader__source/Assets/Meshes/SolidWire/Teapot.fbx -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Teapot.fbx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e8770dd946c63004b9e822eec09b1d57 3 | ModelImporter: 4 | serializedVersion: 20101 5 | internalIDToNameTable: [] 6 | externalObjects: 7 | - first: 8 | type: UnityEngine:Material 9 | assembly: UnityEngine.CoreModule 10 | name: No Name 11 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 12 | - first: 13 | type: UnityEngine:Material 14 | assembly: UnityEngine.CoreModule 15 | name: SolidWireDefault 16 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 17 | materials: 18 | materialImportMode: 1 19 | materialName: 0 20 | materialSearch: 1 21 | materialLocation: 1 22 | animations: 23 | legacyGenerateAnimations: 4 24 | bakeSimulation: 0 25 | resampleCurves: 1 26 | optimizeGameObjects: 0 27 | motionNodeName: 28 | rigImportErrors: 29 | rigImportWarnings: 30 | animationImportErrors: 31 | animationImportWarnings: 32 | animationRetargetingWarnings: 33 | animationDoRetargetingWarnings: 0 34 | importAnimatedCustomProperties: 0 35 | importConstraints: 0 36 | animationCompression: 1 37 | animationRotationError: 0.5 38 | animationPositionError: 0.5 39 | animationScaleError: 0.5 40 | animationWrapMode: 0 41 | extraExposedTransformPaths: [] 42 | extraUserProperties: [] 43 | clipAnimations: [] 44 | isReadable: 1 45 | meshes: 46 | lODScreenPercentages: [] 47 | globalScale: 1 48 | meshCompression: 0 49 | addColliders: 0 50 | useSRGBMaterialColor: 1 51 | sortHierarchyByName: 1 52 | importVisibility: 1 53 | importBlendShapes: 1 54 | importCameras: 1 55 | importLights: 1 56 | fileIdsGeneration: 2 57 | swapUVChannels: 0 58 | generateSecondaryUV: 0 59 | useFileUnits: 1 60 | keepQuads: 0 61 | weldVertices: 0 62 | bakeAxisConversion: 0 63 | preserveHierarchy: 0 64 | skinWeightsMode: 0 65 | maxBonesPerVertex: 4 66 | minBoneWeight: 0.001 67 | meshOptimizationFlags: -3 68 | indexFormat: 0 69 | secondaryUVAngleDistortion: 8 70 | secondaryUVAreaDistortion: 15.000001 71 | secondaryUVHardAngle: 88 72 | secondaryUVMarginMethod: 1 73 | secondaryUVMinLightmapResolution: 40 74 | secondaryUVMinObjectScale: 1 75 | secondaryUVPackMargin: 4 76 | useFileScale: 1 77 | tangentSpace: 78 | normalSmoothAngle: 60 79 | normalImportMode: 0 80 | tangentImportMode: 2 81 | normalCalculationMode: 1 82 | legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 83 | blendShapeNormalImportMode: 0 84 | normalSmoothingSource: 3 85 | referencedClips: [] 86 | importAnimation: 1 87 | humanDescription: 88 | serializedVersion: 3 89 | human: [] 90 | skeleton: [] 91 | armTwist: 0.5 92 | foreArmTwist: 0.5 93 | upperLegTwist: 0.5 94 | legTwist: 0.5 95 | armStretch: 0.05 96 | legStretch: 0.05 97 | feetSpacing: 0 98 | globalScale: 1 99 | rootMotionBoneName: 100 | hasTranslationDoF: 0 101 | hasExtraRoot: 0 102 | skeletonHasParents: 1 103 | lastHumanDescriptionAvatarSource: {instanceID: 0} 104 | autoGenerateAvatarMappingIfUnspecified: 1 105 | animationType: 2 106 | humanoidOversampling: 1 107 | avatarSetup: 0 108 | additionalBone: 0 109 | userData: 110 | assetBundleName: 111 | assetBundleVariant: 112 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Test.fbx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/unity-solidwire-shader__source/Assets/Meshes/SolidWire/Test.fbx -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Test.fbx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cd1e20732eafc6048bfb42262cee2887 3 | ModelImporter: 4 | serializedVersion: 20101 5 | internalIDToNameTable: [] 6 | externalObjects: 7 | - first: 8 | type: UnityEngine:Material 9 | assembly: UnityEngine.CoreModule 10 | name: No Name 11 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 12 | - first: 13 | type: UnityEngine:Material 14 | assembly: UnityEngine.CoreModule 15 | name: SolidWireDefault 16 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 17 | materials: 18 | materialImportMode: 1 19 | materialName: 0 20 | materialSearch: 1 21 | materialLocation: 1 22 | animations: 23 | legacyGenerateAnimations: 4 24 | bakeSimulation: 0 25 | resampleCurves: 1 26 | optimizeGameObjects: 0 27 | motionNodeName: 28 | rigImportErrors: 29 | rigImportWarnings: 30 | animationImportErrors: 31 | animationImportWarnings: 32 | animationRetargetingWarnings: 33 | animationDoRetargetingWarnings: 0 34 | importAnimatedCustomProperties: 0 35 | importConstraints: 0 36 | animationCompression: 1 37 | animationRotationError: 0.5 38 | animationPositionError: 0.5 39 | animationScaleError: 0.5 40 | animationWrapMode: 0 41 | extraExposedTransformPaths: [] 42 | extraUserProperties: [] 43 | clipAnimations: [] 44 | isReadable: 1 45 | meshes: 46 | lODScreenPercentages: [] 47 | globalScale: 1 48 | meshCompression: 0 49 | addColliders: 0 50 | useSRGBMaterialColor: 1 51 | sortHierarchyByName: 1 52 | importVisibility: 1 53 | importBlendShapes: 1 54 | importCameras: 1 55 | importLights: 1 56 | fileIdsGeneration: 2 57 | swapUVChannels: 0 58 | generateSecondaryUV: 0 59 | useFileUnits: 1 60 | keepQuads: 0 61 | weldVertices: 0 62 | bakeAxisConversion: 0 63 | preserveHierarchy: 0 64 | skinWeightsMode: 0 65 | maxBonesPerVertex: 4 66 | minBoneWeight: 0.001 67 | meshOptimizationFlags: -3 68 | indexFormat: 0 69 | secondaryUVAngleDistortion: 8 70 | secondaryUVAreaDistortion: 15.000001 71 | secondaryUVHardAngle: 88 72 | secondaryUVMarginMethod: 1 73 | secondaryUVMinLightmapResolution: 40 74 | secondaryUVMinObjectScale: 1 75 | secondaryUVPackMargin: 4 76 | useFileScale: 1 77 | tangentSpace: 78 | normalSmoothAngle: 60 79 | normalImportMode: 0 80 | tangentImportMode: 2 81 | normalCalculationMode: 1 82 | legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 83 | blendShapeNormalImportMode: 0 84 | normalSmoothingSource: 3 85 | referencedClips: [] 86 | importAnimation: 1 87 | humanDescription: 88 | serializedVersion: 3 89 | human: [] 90 | skeleton: [] 91 | armTwist: 0.5 92 | foreArmTwist: 0.5 93 | upperLegTwist: 0.5 94 | legTwist: 0.5 95 | armStretch: 0.05 96 | legStretch: 0.05 97 | feetSpacing: 0 98 | globalScale: 1 99 | rootMotionBoneName: 100 | hasTranslationDoF: 0 101 | hasExtraRoot: 0 102 | skeletonHasParents: 1 103 | lastHumanDescriptionAvatarSource: {instanceID: 0} 104 | autoGenerateAvatarMappingIfUnspecified: 1 105 | animationType: 2 106 | humanoidOversampling: 1 107 | avatarSetup: 0 108 | additionalBone: 0 109 | userData: 110 | assetBundleName: 111 | assetBundleVariant: 112 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/UnitLine.fbx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/unity-solidwire-shader__source/Assets/Meshes/SolidWire/UnitLine.fbx -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/UnitLine.fbx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d32b16fb149ae96469626dfd1d75d0c2 3 | ModelImporter: 4 | serializedVersion: 20101 5 | internalIDToNameTable: [] 6 | externalObjects: 7 | - first: 8 | type: UnityEngine:Material 9 | assembly: UnityEngine.CoreModule 10 | name: No Name 11 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 12 | - first: 13 | type: UnityEngine:Material 14 | assembly: UnityEngine.CoreModule 15 | name: SolidWireDefault 16 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 17 | materials: 18 | materialImportMode: 1 19 | materialName: 0 20 | materialSearch: 1 21 | materialLocation: 1 22 | animations: 23 | legacyGenerateAnimations: 4 24 | bakeSimulation: 0 25 | resampleCurves: 1 26 | optimizeGameObjects: 0 27 | motionNodeName: 28 | rigImportErrors: 29 | rigImportWarnings: 30 | animationImportErrors: 31 | animationImportWarnings: 32 | animationRetargetingWarnings: 33 | animationDoRetargetingWarnings: 0 34 | importAnimatedCustomProperties: 0 35 | importConstraints: 0 36 | animationCompression: 1 37 | animationRotationError: 0.5 38 | animationPositionError: 0.5 39 | animationScaleError: 0.5 40 | animationWrapMode: 0 41 | extraExposedTransformPaths: [] 42 | extraUserProperties: [] 43 | clipAnimations: [] 44 | isReadable: 1 45 | meshes: 46 | lODScreenPercentages: [] 47 | globalScale: 1 48 | meshCompression: 0 49 | addColliders: 0 50 | useSRGBMaterialColor: 1 51 | sortHierarchyByName: 1 52 | importVisibility: 1 53 | importBlendShapes: 1 54 | importCameras: 1 55 | importLights: 1 56 | fileIdsGeneration: 2 57 | swapUVChannels: 0 58 | generateSecondaryUV: 0 59 | useFileUnits: 1 60 | keepQuads: 0 61 | weldVertices: 0 62 | bakeAxisConversion: 0 63 | preserveHierarchy: 0 64 | skinWeightsMode: 0 65 | maxBonesPerVertex: 4 66 | minBoneWeight: 0.001 67 | meshOptimizationFlags: -3 68 | indexFormat: 0 69 | secondaryUVAngleDistortion: 8 70 | secondaryUVAreaDistortion: 15.000001 71 | secondaryUVHardAngle: 88 72 | secondaryUVMarginMethod: 1 73 | secondaryUVMinLightmapResolution: 40 74 | secondaryUVMinObjectScale: 1 75 | secondaryUVPackMargin: 4 76 | useFileScale: 1 77 | tangentSpace: 78 | normalSmoothAngle: 60 79 | normalImportMode: 0 80 | tangentImportMode: 2 81 | normalCalculationMode: 1 82 | legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 83 | blendShapeNormalImportMode: 0 84 | normalSmoothingSource: 3 85 | referencedClips: [] 86 | importAnimation: 1 87 | humanDescription: 88 | serializedVersion: 3 89 | human: [] 90 | skeleton: [] 91 | armTwist: 0.5 92 | foreArmTwist: 0.5 93 | upperLegTwist: 0.5 94 | legTwist: 0.5 95 | armStretch: 0.05 96 | legStretch: 0.05 97 | feetSpacing: 0 98 | globalScale: 1 99 | rootMotionBoneName: 100 | hasTranslationDoF: 0 101 | hasExtraRoot: 0 102 | skeletonHasParents: 1 103 | lastHumanDescriptionAvatarSource: {instanceID: 0} 104 | autoGenerateAvatarMappingIfUnspecified: 1 105 | animationType: 2 106 | humanoidOversampling: 1 107 | avatarSetup: 0 108 | additionalBone: 0 109 | userData: 110 | assetBundleName: 111 | assetBundleVariant: 112 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Wall.fbx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/unity-solidwire-shader__source/Assets/Meshes/SolidWire/Wall.fbx -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/SolidWire/Wall.fbx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ab344ae5c13e2d64692014289e4b8976 3 | ModelImporter: 4 | serializedVersion: 20101 5 | internalIDToNameTable: [] 6 | externalObjects: 7 | - first: 8 | type: UnityEngine:Material 9 | assembly: UnityEngine.CoreModule 10 | name: No Name 11 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 12 | - first: 13 | type: UnityEngine:Material 14 | assembly: UnityEngine.CoreModule 15 | name: SolidWireDefault 16 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 17 | materials: 18 | materialImportMode: 1 19 | materialName: 0 20 | materialSearch: 1 21 | materialLocation: 1 22 | animations: 23 | legacyGenerateAnimations: 4 24 | bakeSimulation: 0 25 | resampleCurves: 1 26 | optimizeGameObjects: 0 27 | motionNodeName: 28 | rigImportErrors: 29 | rigImportWarnings: 30 | animationImportErrors: 31 | animationImportWarnings: 32 | animationRetargetingWarnings: 33 | animationDoRetargetingWarnings: 0 34 | importAnimatedCustomProperties: 0 35 | importConstraints: 0 36 | animationCompression: 1 37 | animationRotationError: 0.5 38 | animationPositionError: 0.5 39 | animationScaleError: 0.5 40 | animationWrapMode: 0 41 | extraExposedTransformPaths: [] 42 | extraUserProperties: [] 43 | clipAnimations: [] 44 | isReadable: 1 45 | meshes: 46 | lODScreenPercentages: [] 47 | globalScale: 1 48 | meshCompression: 0 49 | addColliders: 0 50 | useSRGBMaterialColor: 1 51 | sortHierarchyByName: 1 52 | importVisibility: 1 53 | importBlendShapes: 1 54 | importCameras: 1 55 | importLights: 1 56 | fileIdsGeneration: 2 57 | swapUVChannels: 0 58 | generateSecondaryUV: 0 59 | useFileUnits: 1 60 | keepQuads: 0 61 | weldVertices: 0 62 | bakeAxisConversion: 0 63 | preserveHierarchy: 0 64 | skinWeightsMode: 0 65 | maxBonesPerVertex: 4 66 | minBoneWeight: 0.001 67 | meshOptimizationFlags: -3 68 | indexFormat: 0 69 | secondaryUVAngleDistortion: 8 70 | secondaryUVAreaDistortion: 15.000001 71 | secondaryUVHardAngle: 88 72 | secondaryUVMarginMethod: 1 73 | secondaryUVMinLightmapResolution: 40 74 | secondaryUVMinObjectScale: 1 75 | secondaryUVPackMargin: 4 76 | useFileScale: 1 77 | tangentSpace: 78 | normalSmoothAngle: 60 79 | normalImportMode: 0 80 | tangentImportMode: 2 81 | normalCalculationMode: 1 82 | legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 83 | blendShapeNormalImportMode: 0 84 | normalSmoothingSource: 3 85 | referencedClips: [] 86 | importAnimation: 1 87 | humanDescription: 88 | serializedVersion: 3 89 | human: [] 90 | skeleton: [] 91 | armTwist: 0.5 92 | foreArmTwist: 0.5 93 | upperLegTwist: 0.5 94 | legTwist: 0.5 95 | armStretch: 0.05 96 | legStretch: 0.05 97 | feetSpacing: 0 98 | globalScale: 1 99 | rootMotionBoneName: 100 | hasTranslationDoF: 0 101 | hasExtraRoot: 0 102 | skeletonHasParents: 1 103 | lastHumanDescriptionAvatarSource: {instanceID: 0} 104 | autoGenerateAvatarMappingIfUnspecified: 1 105 | animationType: 2 106 | humanoidOversampling: 1 107 | avatarSetup: 0 108 | additionalBone: 0 109 | userData: 110 | assetBundleName: 111 | assetBundleVariant: 112 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/examples3.fbx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/unity-solidwire-shader__source/Assets/Meshes/examples3.fbx -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Meshes/examples3.fbx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ddb8b84c574d80f4a9e87b1cfed9b796 3 | ModelImporter: 4 | serializedVersion: 20101 5 | internalIDToNameTable: [] 6 | externalObjects: 7 | - first: 8 | type: UnityEngine:Material 9 | assembly: UnityEngine.CoreModule 10 | name: No Name 11 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 12 | - first: 13 | type: UnityEngine:Material 14 | assembly: UnityEngine.CoreModule 15 | name: SolidWireDefault 16 | second: {fileID: 2100000, guid: c065feb6247baae4a8ccd59252479290, type: 2} 17 | materials: 18 | materialImportMode: 1 19 | materialName: 0 20 | materialSearch: 1 21 | materialLocation: 1 22 | animations: 23 | legacyGenerateAnimations: 4 24 | bakeSimulation: 0 25 | resampleCurves: 1 26 | optimizeGameObjects: 0 27 | motionNodeName: 28 | rigImportErrors: 29 | rigImportWarnings: 30 | animationImportErrors: 31 | animationImportWarnings: 32 | animationRetargetingWarnings: 33 | animationDoRetargetingWarnings: 0 34 | importAnimatedCustomProperties: 0 35 | importConstraints: 0 36 | animationCompression: 1 37 | animationRotationError: 0.5 38 | animationPositionError: 0.5 39 | animationScaleError: 0.5 40 | animationWrapMode: 0 41 | extraExposedTransformPaths: [] 42 | extraUserProperties: [] 43 | clipAnimations: [] 44 | isReadable: 0 45 | meshes: 46 | lODScreenPercentages: [] 47 | globalScale: 1 48 | meshCompression: 0 49 | addColliders: 0 50 | useSRGBMaterialColor: 1 51 | sortHierarchyByName: 1 52 | importVisibility: 1 53 | importBlendShapes: 1 54 | importCameras: 1 55 | importLights: 1 56 | fileIdsGeneration: 2 57 | swapUVChannels: 0 58 | generateSecondaryUV: 0 59 | useFileUnits: 1 60 | keepQuads: 0 61 | weldVertices: 1 62 | bakeAxisConversion: 0 63 | preserveHierarchy: 0 64 | skinWeightsMode: 0 65 | maxBonesPerVertex: 4 66 | minBoneWeight: 0.001 67 | meshOptimizationFlags: -1 68 | indexFormat: 0 69 | secondaryUVAngleDistortion: 8 70 | secondaryUVAreaDistortion: 15.000001 71 | secondaryUVHardAngle: 88 72 | secondaryUVMarginMethod: 1 73 | secondaryUVMinLightmapResolution: 40 74 | secondaryUVMinObjectScale: 1 75 | secondaryUVPackMargin: 4 76 | useFileScale: 1 77 | tangentSpace: 78 | normalSmoothAngle: 60 79 | normalImportMode: 0 80 | tangentImportMode: 3 81 | normalCalculationMode: 4 82 | legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 83 | blendShapeNormalImportMode: 1 84 | normalSmoothingSource: 0 85 | referencedClips: [] 86 | importAnimation: 1 87 | humanDescription: 88 | serializedVersion: 3 89 | human: [] 90 | skeleton: [] 91 | armTwist: 0.5 92 | foreArmTwist: 0.5 93 | upperLegTwist: 0.5 94 | legTwist: 0.5 95 | armStretch: 0.05 96 | legStretch: 0.05 97 | feetSpacing: 0 98 | globalScale: 1 99 | rootMotionBoneName: 100 | hasTranslationDoF: 0 101 | hasExtraRoot: 0 102 | skeletonHasParents: 1 103 | lastHumanDescriptionAvatarSource: {instanceID: 0} 104 | autoGenerateAvatarMappingIfUnspecified: 1 105 | animationType: 2 106 | humanoidOversampling: 1 107 | avatarSetup: 0 108 | additionalBone: 0 109 | userData: 110 | assetBundleName: 111 | assetBundleVariant: 112 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Prefabs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cc37db5dee88d2546917053fef13fde3 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Prefabs/SolidWireCamera.prefab: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1 &5481165312778603023 4 | GameObject: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | serializedVersion: 6 10 | m_Component: 11 | - component: {fileID: 5481165312778603018} 12 | - component: {fileID: 5481165312778603021} 13 | - component: {fileID: 5481165312778603020} 14 | - component: {fileID: 5481165312778603016} 15 | - component: {fileID: 5481165312778603019} 16 | m_Layer: 0 17 | m_Name: SolidWireCamera 18 | m_TagString: MainCamera 19 | m_Icon: {fileID: 0} 20 | m_NavMeshLayer: 0 21 | m_StaticEditorFlags: 0 22 | m_IsActive: 1 23 | --- !u!4 &5481165312778603018 24 | Transform: 25 | m_ObjectHideFlags: 0 26 | m_CorrespondingSourceObject: {fileID: 0} 27 | m_PrefabInstance: {fileID: 0} 28 | m_PrefabAsset: {fileID: 0} 29 | m_GameObject: {fileID: 5481165312778603023} 30 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 31 | m_LocalPosition: {x: 0, y: 0, z: -30} 32 | m_LocalScale: {x: 1, y: 1, z: 1} 33 | m_Children: [] 34 | m_Father: {fileID: 0} 35 | m_RootOrder: 0 36 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 37 | --- !u!20 &5481165312778603021 38 | Camera: 39 | m_ObjectHideFlags: 0 40 | m_CorrespondingSourceObject: {fileID: 0} 41 | m_PrefabInstance: {fileID: 0} 42 | m_PrefabAsset: {fileID: 0} 43 | m_GameObject: {fileID: 5481165312778603023} 44 | m_Enabled: 1 45 | serializedVersion: 2 46 | m_ClearFlags: 2 47 | m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0} 48 | m_projectionMatrixMode: 1 49 | m_GateFitMode: 2 50 | m_FOVAxisMode: 0 51 | m_SensorSize: {x: 36, y: 24} 52 | m_LensShift: {x: 0, y: 0} 53 | m_FocalLength: 50 54 | m_NormalizedViewPortRect: 55 | serializedVersion: 2 56 | x: 0 57 | y: 0 58 | width: 1 59 | height: 1 60 | near clip plane: 0.3 61 | far clip plane: 100 62 | field of view: 60 63 | orthographic: 0 64 | orthographic size: 17.23 65 | m_Depth: -1 66 | m_CullingMask: 67 | serializedVersion: 2 68 | m_Bits: 4294967295 69 | m_RenderingPath: -1 70 | m_TargetTexture: {fileID: 0} 71 | m_TargetDisplay: 0 72 | m_TargetEye: 3 73 | m_HDR: 1 74 | m_AllowMSAA: 1 75 | m_AllowDynamicResolution: 0 76 | m_ForceIntoRT: 0 77 | m_OcclusionCulling: 1 78 | m_StereoConvergence: 10 79 | m_StereoSeparation: 0.022 80 | --- !u!81 &5481165312778603020 81 | AudioListener: 82 | m_ObjectHideFlags: 0 83 | m_CorrespondingSourceObject: {fileID: 0} 84 | m_PrefabInstance: {fileID: 0} 85 | m_PrefabAsset: {fileID: 0} 86 | m_GameObject: {fileID: 5481165312778603023} 87 | m_Enabled: 1 88 | --- !u!114 &5481165312778603016 89 | MonoBehaviour: 90 | m_ObjectHideFlags: 0 91 | m_CorrespondingSourceObject: {fileID: 0} 92 | m_PrefabInstance: {fileID: 0} 93 | m_PrefabAsset: {fileID: 0} 94 | m_GameObject: {fileID: 5481165312778603023} 95 | m_Enabled: 1 96 | m_EditorHideFlags: 0 97 | m_Script: {fileID: 11500000, guid: 948f4100a11a5c24981795d21301da5c, type: 3} 98 | m_Name: 99 | m_EditorClassIdentifier: 100 | volumeTrigger: {fileID: 5481165312778603018} 101 | volumeLayer: 102 | serializedVersion: 2 103 | m_Bits: 4294967295 104 | stopNaNPropagation: 1 105 | finalBlitToCameraTarget: 0 106 | antialiasingMode: 0 107 | temporalAntialiasing: 108 | jitterSpread: 0.75 109 | sharpness: 0.25 110 | stationaryBlending: 0.95 111 | motionBlending: 0.85 112 | subpixelMorphologicalAntialiasing: 113 | quality: 2 114 | fastApproximateAntialiasing: 115 | fastMode: 0 116 | keepAlpha: 0 117 | fog: 118 | enabled: 1 119 | excludeSkybox: 1 120 | debugLayer: 121 | lightMeter: 122 | width: 512 123 | height: 256 124 | showCurves: 1 125 | histogram: 126 | width: 512 127 | height: 256 128 | channel: 3 129 | waveform: 130 | exposure: 0.12 131 | height: 256 132 | vectorscope: 133 | size: 256 134 | exposure: 0.12 135 | overlaySettings: 136 | linearDepth: 0 137 | motionColorIntensity: 4 138 | motionGridSize: 64 139 | colorBlindnessType: 0 140 | colorBlindnessStrength: 1 141 | m_Resources: {fileID: 11400000, guid: d82512f9c8e5d4a4d938b575d47f88d4, type: 2} 142 | m_ShowToolkit: 1 143 | m_ShowCustomSorter: 1 144 | breakBeforeColorGrading: 0 145 | m_BeforeTransparentBundles: [] 146 | m_BeforeStackBundles: [] 147 | m_AfterStackBundles: [] 148 | --- !u!114 &5481165312778603019 149 | MonoBehaviour: 150 | m_ObjectHideFlags: 0 151 | m_CorrespondingSourceObject: {fileID: 0} 152 | m_PrefabInstance: {fileID: 0} 153 | m_PrefabAsset: {fileID: 0} 154 | m_GameObject: {fileID: 5481165312778603023} 155 | m_Enabled: 1 156 | m_EditorHideFlags: 0 157 | m_Script: {fileID: 11500000, guid: 8b9a305e18de0c04dbd257a21cd47087, type: 3} 158 | m_Name: 159 | m_EditorClassIdentifier: 160 | sharedProfile: {fileID: 11400000, guid: 20aaf733f4ef9314c8d17538faa7138d, type: 2} 161 | isGlobal: 1 162 | blendDistance: 0 163 | weight: 1 164 | priority: 0 165 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Prefabs/SolidWireCamera.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ca0365481e9c3cd469fbd03988e4ec8e 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Profiles.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 20dbcbc65f1704747a48e0162652b9bd 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Profiles/SolidWire.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-2639990133693578575 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 3 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 48a79b01ea5641d4aa6daa2e23605641, type: 3} 13 | m_Name: Bloom 14 | m_EditorClassIdentifier: 15 | active: 1 16 | enabled: 17 | overrideState: 1 18 | value: 1 19 | intensity: 20 | overrideState: 1 21 | value: 0.77 22 | threshold: 23 | overrideState: 1 24 | value: 0.45 25 | softKnee: 26 | overrideState: 1 27 | value: 1 28 | clamp: 29 | overrideState: 0 30 | value: 65472 31 | diffusion: 32 | overrideState: 1 33 | value: 7.06 34 | anamorphicRatio: 35 | overrideState: 1 36 | value: 0 37 | color: 38 | overrideState: 0 39 | value: {r: 1, g: 1, b: 1, a: 1} 40 | fastMode: 41 | overrideState: 0 42 | value: 1 43 | dirtTexture: 44 | overrideState: 0 45 | value: {fileID: 0} 46 | defaultState: 1 47 | dirtIntensity: 48 | overrideState: 0 49 | value: 0 50 | --- !u!114 &11400000 51 | MonoBehaviour: 52 | m_ObjectHideFlags: 0 53 | m_CorrespondingSourceObject: {fileID: 0} 54 | m_PrefabInstance: {fileID: 0} 55 | m_PrefabAsset: {fileID: 0} 56 | m_GameObject: {fileID: 0} 57 | m_Enabled: 1 58 | m_EditorHideFlags: 0 59 | m_Script: {fileID: 11500000, guid: 8e6292b2c06870d4495f009f912b9600, type: 3} 60 | m_Name: SolidWire 61 | m_EditorClassIdentifier: 62 | settings: 63 | - {fileID: -2639990133693578575} 64 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Profiles/SolidWire.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 20aaf733f4ef9314c8d17538faa7138d 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fc20d5bc70b92a04699c7acea1538430 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Scenes/SampleScene.unity: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!29 &1 4 | OcclusionCullingSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_OcclusionBakeSettings: 8 | smallestOccluder: 5 9 | smallestHole: 0.25 10 | backfaceThreshold: 100 11 | m_SceneGUID: 00000000000000000000000000000000 12 | m_OcclusionCullingData: {fileID: 0} 13 | --- !u!104 &2 14 | RenderSettings: 15 | m_ObjectHideFlags: 0 16 | serializedVersion: 9 17 | m_Fog: 0 18 | m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} 19 | m_FogMode: 3 20 | m_FogDensity: 0.01 21 | m_LinearFogStart: 0 22 | m_LinearFogEnd: 300 23 | m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} 24 | m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} 25 | m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} 26 | m_AmbientIntensity: 1 27 | m_AmbientMode: 0 28 | m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} 29 | m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0} 30 | m_HaloStrength: 0.5 31 | m_FlareStrength: 1 32 | m_FlareFadeSpeed: 3 33 | m_HaloTexture: {fileID: 0} 34 | m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} 35 | m_DefaultReflectionMode: 0 36 | m_DefaultReflectionResolution: 128 37 | m_ReflectionBounces: 1 38 | m_ReflectionIntensity: 1 39 | m_CustomReflection: {fileID: 0} 40 | m_Sun: {fileID: 0} 41 | m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} 42 | m_UseRadianceAmbientProbe: 0 43 | --- !u!157 &3 44 | LightmapSettings: 45 | m_ObjectHideFlags: 0 46 | serializedVersion: 12 47 | m_GIWorkflowMode: 1 48 | m_GISettings: 49 | serializedVersion: 2 50 | m_BounceScale: 1 51 | m_IndirectOutputScale: 1 52 | m_AlbedoBoost: 1 53 | m_EnvironmentLightingMode: 0 54 | m_EnableBakedLightmaps: 1 55 | m_EnableRealtimeLightmaps: 0 56 | m_LightmapEditorSettings: 57 | serializedVersion: 12 58 | m_Resolution: 2 59 | m_BakeResolution: 40 60 | m_AtlasSize: 1024 61 | m_AO: 0 62 | m_AOMaxDistance: 1 63 | m_CompAOExponent: 1 64 | m_CompAOExponentDirect: 0 65 | m_ExtractAmbientOcclusion: 0 66 | m_Padding: 2 67 | m_LightmapParameters: {fileID: 0} 68 | m_LightmapsBakeMode: 1 69 | m_TextureCompression: 1 70 | m_FinalGather: 0 71 | m_FinalGatherFiltering: 1 72 | m_FinalGatherRayCount: 256 73 | m_ReflectionCompression: 2 74 | m_MixedBakeMode: 2 75 | m_BakeBackend: 1 76 | m_PVRSampling: 1 77 | m_PVRDirectSampleCount: 32 78 | m_PVRSampleCount: 500 79 | m_PVRBounces: 2 80 | m_PVREnvironmentSampleCount: 500 81 | m_PVREnvironmentReferencePointCount: 2048 82 | m_PVRFilteringMode: 2 83 | m_PVRDenoiserTypeDirect: 0 84 | m_PVRDenoiserTypeIndirect: 0 85 | m_PVRDenoiserTypeAO: 0 86 | m_PVRFilterTypeDirect: 0 87 | m_PVRFilterTypeIndirect: 0 88 | m_PVRFilterTypeAO: 0 89 | m_PVREnvironmentMIS: 0 90 | m_PVRCulling: 1 91 | m_PVRFilteringGaussRadiusDirect: 1 92 | m_PVRFilteringGaussRadiusIndirect: 5 93 | m_PVRFilteringGaussRadiusAO: 2 94 | m_PVRFilteringAtrousPositionSigmaDirect: 0.5 95 | m_PVRFilteringAtrousPositionSigmaIndirect: 2 96 | m_PVRFilteringAtrousPositionSigmaAO: 1 97 | m_ExportTrainingData: 0 98 | m_TrainingDataDestination: TrainingData 99 | m_LightProbeSampleCountMultiplier: 4 100 | m_LightingDataAsset: {fileID: 0} 101 | m_LightingSettings: {fileID: 4890085278179872738, guid: ebb148be8d5bfd2428ba7c94d53eee1a, type: 2} 102 | --- !u!196 &4 103 | NavMeshSettings: 104 | serializedVersion: 2 105 | m_ObjectHideFlags: 0 106 | m_BuildSettings: 107 | serializedVersion: 2 108 | agentTypeID: 0 109 | agentRadius: 0.5 110 | agentHeight: 2 111 | agentSlope: 45 112 | agentClimb: 0.4 113 | ledgeDropHeight: 0 114 | maxJumpAcrossDistance: 0 115 | minRegionArea: 2 116 | manualCellSize: 0 117 | cellSize: 0.16666667 118 | manualTileSize: 0 119 | tileSize: 256 120 | accuratePlacement: 0 121 | maxJobWorkers: 0 122 | preserveTilesOutsideBounds: 0 123 | debug: 124 | m_Flags: 0 125 | m_NavMeshData: {fileID: 0} 126 | --- !u!1001 &189784668 127 | PrefabInstance: 128 | m_ObjectHideFlags: 0 129 | serializedVersion: 2 130 | m_Modification: 131 | m_TransformParent: {fileID: 0} 132 | m_Modifications: 133 | - target: {fileID: -8679921383154817045, guid: a93770b3c19c4a24c85c130676b7241b, type: 3} 134 | propertyPath: m_LocalPosition.x 135 | value: 0 136 | objectReference: {fileID: 0} 137 | - target: {fileID: -8679921383154817045, guid: a93770b3c19c4a24c85c130676b7241b, type: 3} 138 | propertyPath: m_LocalPosition.y 139 | value: 0 140 | objectReference: {fileID: 0} 141 | - target: {fileID: -8679921383154817045, guid: a93770b3c19c4a24c85c130676b7241b, type: 3} 142 | propertyPath: m_LocalPosition.z 143 | value: -9.54 144 | objectReference: {fileID: 0} 145 | - target: {fileID: -8679921383154817045, guid: a93770b3c19c4a24c85c130676b7241b, type: 3} 146 | propertyPath: m_LocalRotation.x 147 | value: 0 148 | objectReference: {fileID: 0} 149 | - target: {fileID: -8679921383154817045, guid: a93770b3c19c4a24c85c130676b7241b, type: 3} 150 | propertyPath: m_LocalRotation.y 151 | value: 0 152 | objectReference: {fileID: 0} 153 | - target: {fileID: -8679921383154817045, guid: a93770b3c19c4a24c85c130676b7241b, type: 3} 154 | propertyPath: m_LocalRotation.z 155 | value: 0 156 | objectReference: {fileID: 0} 157 | - target: {fileID: -8679921383154817045, guid: a93770b3c19c4a24c85c130676b7241b, type: 3} 158 | propertyPath: m_LocalRotation.w 159 | value: 1 160 | objectReference: {fileID: 0} 161 | - target: {fileID: -8679921383154817045, guid: a93770b3c19c4a24c85c130676b7241b, type: 3} 162 | propertyPath: m_RootOrder 163 | value: 1 164 | objectReference: {fileID: 0} 165 | - target: {fileID: -8679921383154817045, guid: a93770b3c19c4a24c85c130676b7241b, type: 3} 166 | propertyPath: m_LocalEulerAnglesHint.x 167 | value: 0 168 | objectReference: {fileID: 0} 169 | - target: {fileID: -8679921383154817045, guid: a93770b3c19c4a24c85c130676b7241b, type: 3} 170 | propertyPath: m_LocalEulerAnglesHint.y 171 | value: 0 172 | objectReference: {fileID: 0} 173 | - target: {fileID: -8679921383154817045, guid: a93770b3c19c4a24c85c130676b7241b, type: 3} 174 | propertyPath: m_LocalEulerAnglesHint.z 175 | value: 0 176 | objectReference: {fileID: 0} 177 | - target: {fileID: 919132149155446097, guid: a93770b3c19c4a24c85c130676b7241b, type: 3} 178 | propertyPath: m_Name 179 | value: Example 180 | objectReference: {fileID: 0} 181 | - target: {fileID: 5243150637676368533, guid: a93770b3c19c4a24c85c130676b7241b, type: 3} 182 | propertyPath: m_Enabled 183 | value: 1 184 | objectReference: {fileID: 0} 185 | m_RemovedComponents: [] 186 | m_SourcePrefab: {fileID: 100100000, guid: a93770b3c19c4a24c85c130676b7241b, type: 3} 187 | --- !u!1 &966969810 stripped 188 | GameObject: 189 | m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: a93770b3c19c4a24c85c130676b7241b, type: 3} 190 | m_PrefabInstance: {fileID: 189784668} 191 | m_PrefabAsset: {fileID: 0} 192 | --- !u!114 &966969811 193 | MonoBehaviour: 194 | m_ObjectHideFlags: 0 195 | m_CorrespondingSourceObject: {fileID: 0} 196 | m_PrefabInstance: {fileID: 0} 197 | m_PrefabAsset: {fileID: 0} 198 | m_GameObject: {fileID: 966969810} 199 | m_Enabled: 1 200 | m_EditorHideFlags: 0 201 | m_Script: {fileID: 11500000, guid: daf86fdd31b4299429d9259934b5d0c7, type: 3} 202 | m_Name: 203 | m_EditorClassIdentifier: 204 | --- !u!1001 &5481165311819753342 205 | PrefabInstance: 206 | m_ObjectHideFlags: 0 207 | serializedVersion: 2 208 | m_Modification: 209 | m_TransformParent: {fileID: 0} 210 | m_Modifications: 211 | - target: {fileID: 5481165312778603018, guid: ca0365481e9c3cd469fbd03988e4ec8e, type: 3} 212 | propertyPath: m_LocalPosition.x 213 | value: 0 214 | objectReference: {fileID: 0} 215 | - target: {fileID: 5481165312778603018, guid: ca0365481e9c3cd469fbd03988e4ec8e, type: 3} 216 | propertyPath: m_LocalPosition.y 217 | value: 5.7 218 | objectReference: {fileID: 0} 219 | - target: {fileID: 5481165312778603018, guid: ca0365481e9c3cd469fbd03988e4ec8e, type: 3} 220 | propertyPath: m_LocalPosition.z 221 | value: -23.74 222 | objectReference: {fileID: 0} 223 | - target: {fileID: 5481165312778603018, guid: ca0365481e9c3cd469fbd03988e4ec8e, type: 3} 224 | propertyPath: m_LocalRotation.x 225 | value: 0 226 | objectReference: {fileID: 0} 227 | - target: {fileID: 5481165312778603018, guid: ca0365481e9c3cd469fbd03988e4ec8e, type: 3} 228 | propertyPath: m_LocalRotation.y 229 | value: 0 230 | objectReference: {fileID: 0} 231 | - target: {fileID: 5481165312778603018, guid: ca0365481e9c3cd469fbd03988e4ec8e, type: 3} 232 | propertyPath: m_LocalRotation.z 233 | value: 0 234 | objectReference: {fileID: 0} 235 | - target: {fileID: 5481165312778603018, guid: ca0365481e9c3cd469fbd03988e4ec8e, type: 3} 236 | propertyPath: m_LocalRotation.w 237 | value: 1 238 | objectReference: {fileID: 0} 239 | - target: {fileID: 5481165312778603018, guid: ca0365481e9c3cd469fbd03988e4ec8e, type: 3} 240 | propertyPath: m_RootOrder 241 | value: 0 242 | objectReference: {fileID: 0} 243 | - target: {fileID: 5481165312778603018, guid: ca0365481e9c3cd469fbd03988e4ec8e, type: 3} 244 | propertyPath: m_LocalEulerAnglesHint.x 245 | value: 0 246 | objectReference: {fileID: 0} 247 | - target: {fileID: 5481165312778603018, guid: ca0365481e9c3cd469fbd03988e4ec8e, type: 3} 248 | propertyPath: m_LocalEulerAnglesHint.y 249 | value: 0 250 | objectReference: {fileID: 0} 251 | - target: {fileID: 5481165312778603018, guid: ca0365481e9c3cd469fbd03988e4ec8e, type: 3} 252 | propertyPath: m_LocalEulerAnglesHint.z 253 | value: 0 254 | objectReference: {fileID: 0} 255 | - target: {fileID: 5481165312778603023, guid: ca0365481e9c3cd469fbd03988e4ec8e, type: 3} 256 | propertyPath: m_Name 257 | value: SolidWireCamera 258 | objectReference: {fileID: 0} 259 | m_RemovedComponents: [] 260 | m_SourcePrefab: {fileID: 100100000, guid: ca0365481e9c3cd469fbd03988e4ec8e, type: 3} 261 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Scenes/SampleScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9fc0d4010bbf28b4594072e72b8655ab 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Scenes/SampleSceneSettings.lighting: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!850595691 &4890085278179872738 4 | LightingSettings: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_Name: SampleSceneSettings 10 | serializedVersion: 2 11 | m_GIWorkflowMode: 1 12 | m_EnableBakedLightmaps: 1 13 | m_EnableRealtimeLightmaps: 0 14 | m_RealtimeEnvironmentLighting: 1 15 | m_BounceScale: 1 16 | m_AlbedoBoost: 1 17 | m_IndirectOutputScale: 1 18 | m_UsingShadowmask: 1 19 | m_BakeBackend: 1 20 | m_LightmapMaxSize: 1024 21 | m_BakeResolution: 40 22 | m_Padding: 2 23 | m_TextureCompression: 1 24 | m_AO: 0 25 | m_AOMaxDistance: 1 26 | m_CompAOExponent: 1 27 | m_CompAOExponentDirect: 0 28 | m_ExtractAO: 0 29 | m_MixedBakeMode: 2 30 | m_LightmapsBakeMode: 1 31 | m_FilterMode: 1 32 | m_LightmapParameters: {fileID: 0} 33 | m_ExportTrainingData: 0 34 | m_TrainingDataDestination: TrainingData 35 | m_RealtimeResolution: 2 36 | m_ForceWhiteAlbedo: 0 37 | m_ForceUpdates: 0 38 | m_FinalGather: 0 39 | m_FinalGatherRayCount: 256 40 | m_FinalGatherFiltering: 1 41 | m_PVRCulling: 1 42 | m_PVRSampling: 1 43 | m_PVRDirectSampleCount: 32 44 | m_PVRSampleCount: 500 45 | m_PVREnvironmentSampleCount: 500 46 | m_PVREnvironmentReferencePointCount: 2048 47 | m_LightProbeSampleCountMultiplier: 4 48 | m_PVRBounces: 2 49 | m_PVRRussianRouletteStartBounce: 2 50 | m_PVREnvironmentMIS: 0 51 | m_PVRFilteringMode: 2 52 | m_PVRDenoiserTypeDirect: 0 53 | m_PVRDenoiserTypeIndirect: 0 54 | m_PVRDenoiserTypeAO: 0 55 | m_PVRFilterTypeDirect: 0 56 | m_PVRFilterTypeIndirect: 0 57 | m_PVRFilterTypeAO: 0 58 | m_PVRFilteringGaussRadiusDirect: 1 59 | m_PVRFilteringGaussRadiusIndirect: 5 60 | m_PVRFilteringGaussRadiusAO: 2 61 | m_PVRFilteringAtrousPositionSigmaDirect: 0.5 62 | m_PVRFilteringAtrousPositionSigmaIndirect: 2 63 | m_PVRFilteringAtrousPositionSigmaAO: 1 64 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Scenes/SampleSceneSettings.lighting.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ebb148be8d5bfd2428ba7c94d53eee1a 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Scenes/TestScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0eab58b72ecb5544881bc048735f8932 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4c51ea5a26b394940ba7512d1198fb42 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Scripts/Rotate.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Rotate : MonoBehaviour 6 | { 7 | // Start is called before the first frame update 8 | void Start() 9 | { 10 | 11 | } 12 | 13 | // Update is called once per frame 14 | void Update() 15 | { 16 | transform.Rotate(Vector3.up, Time.deltaTime*70f, Space.World); 17 | //transform.position = Vector3.right * (Mathf.Cos(Time.time) * 10f); 18 | 19 | //this.GetComponent().material.SetFloat("_WireStrength", 1.5f + Mathf.Cos(Time.time)); 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Scripts/Rotate.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: daf86fdd31b4299429d9259934b5d0c7 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Scripts/SolidWire.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | 6 | public class SolidWire : MonoBehaviour 7 | { 8 | private ComputeBuffer vertsPosRWBuffer; // RWBuffer. Will store the calculated clip pos of all vertices in an array for later use (values are set by the shader). 9 | [SerializeField][HideInInspector] private ComputeBuffer triIdxBuffer; // Store each tri's 3 vert indexes (mesh.triangles) as uint3s. 10 | [SerializeField][HideInInspector] private ComputeBuffer triAdjBuffer; // Storing each tri's 3 adjacent tri indexes (or -1 if there's no adjacent tri on an edge). 11 | 12 | private Material[] materials; // Reference to the SolidWire material(s). 13 | 14 | // The following are calculated when the mesh is imported. 15 | [SerializeField][HideInInspector] private uint[] triVerts; // mesh.triangles. 16 | [SerializeField][HideInInspector] private int[] triAdjs; // Array of triangle adjacencies (in groups of 3s). 17 | 18 | [SerializeField][HideInInspector] private int triIdxCount; 19 | [SerializeField][HideInInspector] private Mesh mesh; 20 | 21 | private static int maxVertCount = 0; // All instances of the shader will set the size of the RWBuffer globally. 22 | // I don't know how (or if you can) have different RWBuffer sizes for each instance of the material, 23 | // so for now, they'll all take on the largest size. 24 | // (Wasteful I know. I hope there's a way around this in the future). 25 | 26 | private GameObject LineObject = null; // FIXME: Used for (experimental) explosion code. 27 | 28 | // Start is called before the first frame update 29 | void Start() 30 | { 31 | materials = GetMaterials(); 32 | 33 | // triIdxBuffer 34 | // ============ 35 | // Store the indexes of verts for all tris. 36 | int triIdxStride = System.Runtime.InteropServices.Marshal.SizeOf(typeof(uint)) * 3; 37 | triIdxBuffer = new ComputeBuffer(triIdxCount, triIdxStride, ComputeBufferType.Default); 38 | triIdxBuffer.SetData(triVerts); 39 | 40 | // triAdjBuffer 41 | // ============ 42 | // Store the indexes of adjacent tris. 43 | int triAdjStride = System.Runtime.InteropServices.Marshal.SizeOf(typeof(int)) * 3; 44 | triAdjBuffer = new ComputeBuffer(triIdxCount / 3, triAdjStride, ComputeBufferType.Default); 45 | triAdjBuffer.SetData(triAdjs); 46 | 47 | // vertsPosRWBuffer 48 | // ================ 49 | // Probably bad implementation: 50 | // I don't think it's possible to have the vertPosBuffer have a different size for each individual mesh. 51 | // As such, if a mesh with 30 verts is created after one with 180, then the 180 vert mesh will have its buffer set to 30 (and won't draw every edge as a result)! 52 | // My (hopefully temporary) solution is to just have all instances of the shader use the maximum buffer size required as a result. 53 | if (mesh.vertexCount > maxVertCount) maxVertCount = mesh.vertexCount; 54 | int vertCount = maxVertCount; 55 | //vertCount = mesh.vertexCount; 56 | 57 | int vertsPosStride = System.Runtime.InteropServices.Marshal.SizeOf(typeof(Vector4)); 58 | vertsPosRWBuffer = new ComputeBuffer(vertCount, vertsPosStride, ComputeBufferType.Default); 59 | 60 | foreach (var mat in materials) 61 | { 62 | mat.SetBuffer("triIdxBuffer", triIdxBuffer); 63 | mat.SetInt("triIdxCount", triIdxCount); 64 | mat.SetBuffer("triAdjBuffer", triAdjBuffer); 65 | mat.SetBuffer("vertsPosBuffer", vertsPosRWBuffer); 66 | } 67 | 68 | //Explode(); 69 | } 70 | 71 | /// 72 | /// Called by the SolidWirePostprocessor. 73 | /// 74 | public void Postprocess() 75 | { 76 | mesh = GetMesh(); // Get the mesh and material. 77 | 78 | triVerts = (uint[])(object)mesh.triangles; 79 | triIdxCount = triVerts.Length; 80 | 81 | triAdjs = new int[triIdxCount]; 82 | for (int i = 0; i < triAdjs.Length; i++) triAdjs[i] = -1; // Undefined. 83 | 84 | /** 85 | * Normally, the vert indexes of tris are affected by the UV map, meaning that a single vert can have multiple indexes in some cases. 86 | * The meshes therefore NEED TO HAVE THE CUSTOM SOLIDWIRE BLENDER SCRIPT APPLIED in order for this to work. 87 | * The Blender script will assign a vert's mesh index to its UV.x value. 88 | * That way all the verts in mesh.vertices will know their both their UV index, and their index in the mesh. 89 | */ 90 | uint[] meshTris = new uint[triIdxCount]; 91 | for (int i = 0; i < triIdxCount; i++) 92 | { 93 | meshTris[i] = (uint)mesh.uv[triVerts[i]].x; 94 | } 95 | 96 | // Now, for each tri, find its adjacent vertices. 97 | for (int i = 0; i < triIdxCount; i += 3) 98 | { 99 | GetAdjacentTris(meshTris, i); 100 | } 101 | } 102 | 103 | /// 104 | /// FIXME: Could probably be made more efficient. 105 | /// 106 | /// 107 | /// Index of the first vert in the tri. 108 | /// 109 | private void GetAdjacentTris(uint[] meshTris, int curTriVertIdx) 110 | { 111 | int t0 = triAdjs[curTriVertIdx]; // Adjacent tri 1. 112 | int t1 = triAdjs[curTriVertIdx+1]; // Adjacent tri 2. 113 | int t2 = triAdjs[curTriVertIdx+2]; // Adjacent tri 3. 114 | 115 | // All of this tris adjacencies have already been calculated. 116 | if (t0 > 0 && t1 > 0 && t2 > 0) return; 117 | 118 | uint v0 = meshTris[curTriVertIdx]; 119 | uint v1 = meshTris[curTriVertIdx+1]; 120 | uint v2 = meshTris[curTriVertIdx+2]; 121 | 122 | // Start the loop from the current tri (all previous tris will have assigned themselves to it by now). 123 | for (int i = curTriVertIdx; i < meshTris.Length; i+= 3) 124 | { 125 | if (i == curTriVertIdx) continue; // The tri being checked isn't adjacent to itself. 126 | 127 | // Index of the 3 verts that make up the current tri being checked. 128 | uint[] t = new uint[] { meshTris[i], meshTris[i + 1], meshTris[i + 2] }; 129 | 130 | // This tri is adjacent to edge0. 131 | if (t0 < 0) 132 | { 133 | int a = CheckTriContainsEdge(t, new uint[] { v0, v1 }); 134 | if (a >= 0){ 135 | t0 = i / 3; 136 | triAdjs[i+a] = curTriVertIdx / 3; // Assign to the other tri (save time on duplicate calculations). 137 | continue; 138 | } 139 | } 140 | 141 | // This tri is adjacent to edge1. 142 | if (t1 < 0) 143 | { 144 | int a = CheckTriContainsEdge(t, new uint[] { v1, v2 }); 145 | if (a >= 0) 146 | { 147 | t1 = i / 3; 148 | triAdjs[i+a] = curTriVertIdx / 3; // Assign to the other tri (save time on duplicate calculations). 149 | continue; 150 | } 151 | } 152 | 153 | // This tri is adjacent to edge2. 154 | if (t2 < 0) 155 | { 156 | int a = CheckTriContainsEdge(t, new uint[] { v2, v0 }); 157 | if (a >= 0) 158 | { 159 | t2 = i / 3; 160 | triAdjs[i+a] = curTriVertIdx / 3; // Assign to the other tri (save time on duplicate calculations). 161 | continue; 162 | } 163 | } 164 | } 165 | 166 | //int[] output = new int[] { t0, t1, t2 }; 167 | 168 | triAdjs[curTriVertIdx] = t0; 169 | triAdjs[curTriVertIdx + 1] = t1; 170 | triAdjs[curTriVertIdx + 2] = t2; 171 | 172 | //return output; 173 | } 174 | 175 | /// 176 | /// 177 | /// 178 | /// 179 | /// 180 | /// 181 | /// Returns -1 if the tri at triIdx doesnt contain both edgeVertIdxs. 182 | /// Returns 0,1,2 otherwise (depending on which edge on tri the match is found). 183 | /// 184 | private int CheckTriContainsEdge(uint[] triVertIdxs, uint[] edgeVertIdxs) 185 | { 186 | if (triVertIdxs[0] == edgeVertIdxs[0] && triVertIdxs[1] == edgeVertIdxs[1]) return 0; 187 | if (triVertIdxs[0] == edgeVertIdxs[1] && triVertIdxs[1] == edgeVertIdxs[0]) return 0; 188 | 189 | if (triVertIdxs[1] == edgeVertIdxs[0] && triVertIdxs[2] == edgeVertIdxs[1]) return 1; 190 | if (triVertIdxs[1] == edgeVertIdxs[1] && triVertIdxs[2] == edgeVertIdxs[0]) return 1; 191 | 192 | if (triVertIdxs[2] == edgeVertIdxs[0] && triVertIdxs[0] == edgeVertIdxs[1]) return 2; 193 | if (triVertIdxs[2] == edgeVertIdxs[1] && triVertIdxs[0] == edgeVertIdxs[0]) return 2; 194 | 195 | return -1; 196 | } 197 | 198 | /// 199 | /// Assigns the mesh and material the GameObject uses. Auto detects whether it's a skinned mesh or not. 200 | /// 201 | /// 202 | private Mesh GetMesh() 203 | { 204 | // Skinned 205 | var skinnedMeshRenderer = GetComponent(); 206 | if (skinnedMeshRenderer) { 207 | return skinnedMeshRenderer.sharedMesh; 208 | } 209 | 210 | // Non-skinned 211 | return GetComponent().sharedMesh; 212 | } 213 | 214 | private Material[] GetMaterials() 215 | { 216 | // Skinned 217 | var skinnedMeshRenderer = GetComponent(); 218 | if (skinnedMeshRenderer) { 219 | return skinnedMeshRenderer.materials; 220 | } 221 | 222 | // Non-skinned 223 | return GetComponent().materials; 224 | } 225 | 226 | bool IsTriCulled(Vector2 p0, Vector2 p1, Vector2 p2) 227 | { 228 | float a = 0; 229 | a += (p1.x - p0.x) * (p1.y + p0.y); 230 | a += (p2.x - p1.x) * (p2.y + p1.y); 231 | a += (p0.x - p2.x) * (p0.y + p2.y); 232 | 233 | return a > 0; 234 | } 235 | 236 | Vector2 XY(Vector4 v) 237 | { 238 | return new Vector2(v.x, v.y); 239 | } 240 | 241 | bool IsTriCulledByIdx(int triIdx, Vector4[] clipPositions) 242 | { 243 | uint v0 = triVerts[triIdx]; 244 | uint v1 = triVerts[triIdx+1]; 245 | uint v2 = triVerts[triIdx+2]; 246 | 247 | Vector2 p0 = XY(clipPositions[v0]) / clipPositions[v0].w; 248 | Vector2 p1 = XY(clipPositions[v1]) / clipPositions[v1].w; 249 | Vector2 p2 = XY(clipPositions[v2]) / clipPositions[v2].w; 250 | 251 | return IsTriCulled(p0, p1, p2); 252 | } 253 | 254 | /// 255 | /// [Experimental] Creates an object for every visible line on the frame that it's called. 256 | /// 257 | /// FIXME: Bugs out if there's more than one SolidWire mesh in the scene. Do not use! 258 | /// 259 | private void Explode() 260 | { 261 | if (!LineObject) return; 262 | 263 | // Clip positions for each of the vertices. 264 | // FIXME: THIS ONLY WORKS IF THERE'S ONLY ONE SOLIDWIRE MESH IN THE STAGE. 265 | // I guess it's reading from the vertsPosRWBuffer incorrectly... 266 | Vector4[] clipPositions = new Vector4[maxVertCount]; 267 | vertsPosRWBuffer.GetData(clipPositions); 268 | 269 | // For all tris, determine which are currently being culled. 270 | bool[] trisCulled = new bool[triVerts.Length / 3]; 271 | for (int i = 0; i < triVerts.Length; i += 3) 272 | { 273 | bool isCulled = IsTriCulledByIdx(i, clipPositions); 274 | trisCulled[i / 3] = isCulled; 275 | } 276 | 277 | var colors = mesh.colors; 278 | var verts = mesh.vertices; 279 | var uvs = mesh.uv; 280 | 281 | // For each tri... 282 | for (int i = 0; i < triVerts.Length; i += 3) 283 | { 284 | // Index of current tris. 285 | int triIdx = i; 286 | 287 | // Index of the 3 verts that make up this tri. 288 | uint idx0 = triVerts[triIdx]; 289 | uint idx1 = triVerts[triIdx + 1]; 290 | uint idx2 = triVerts[triIdx + 2]; 291 | 292 | // Index of adjacent tris (if -1, there's no tri adjacent there). 293 | int adjTri0 = triAdjs[triIdx]; 294 | int adjTri1 = triAdjs[triIdx+1]; 295 | int adjTri2 = triAdjs[triIdx+2]; 296 | 297 | bool c = trisCulled[triIdx/3]; 298 | bool c0 = trisCulled[adjTri0/3]; 299 | bool c1 = trisCulled[adjTri1/3]; 300 | bool c2 = trisCulled[adjTri2/3]; 301 | 302 | if (!c) 303 | { 304 | if (isEdgeDrawn(adjTri0, (uint)uvs[idx1].y, trisCulled)) 305 | GenerateLineObjects( 306 | gameObject.transform.TransformPoint(verts[idx0]), 307 | gameObject.transform.TransformPoint(verts[idx1]), 308 | colors[idx1] 309 | ); 310 | if (isEdgeDrawn(adjTri1, (uint)uvs[idx2].y, trisCulled)) 311 | GenerateLineObjects( 312 | gameObject.transform.TransformPoint(verts[idx1]), 313 | gameObject.transform.TransformPoint(verts[idx2]), 314 | colors[idx2] 315 | ); 316 | if (isEdgeDrawn(adjTri2, (uint)uvs[idx0].y, trisCulled)) 317 | GenerateLineObjects( 318 | gameObject.transform.TransformPoint(verts[idx2]), 319 | gameObject.transform.TransformPoint(verts[idx0]), 320 | colors[idx0] 321 | ); 322 | } 323 | } 324 | 325 | Destroy(gameObject); 326 | } 327 | 328 | private void GenerateLineObjects(Vector3 p1, Vector3 p2, Color color) 329 | { 330 | const float MAX_LENGTH = 2f; 331 | Vector3 v = p2 - p1; 332 | 333 | // Determine how many segments the vector should be split into. 334 | float segments = (float)Math.Ceiling(v.magnitude / MAX_LENGTH); 335 | //Debug.Log(segments); 336 | 337 | for (int i = 0; i < segments; i++) { 338 | GenerateLineObject(p1 + (v / segments) * (i), p1 + (v / segments) * (i + 1), color); 339 | } 340 | } 341 | 342 | public void SetColor(Color color) 343 | { 344 | this.GetMaterials()[0].SetColor("_Colorize", color); 345 | } 346 | 347 | private void GenerateLineObject(Vector3 p1, Vector3 p2, Color color) 348 | { 349 | Vector3 v = p2 - p1; 350 | 351 | var lineObject = Instantiate(LineObject); 352 | lineObject.transform.position = p1; 353 | lineObject.transform.localScale = new Vector3(1f,1f,v.magnitude); 354 | lineObject.transform.rotation = Quaternion.LookRotation(v.normalized); 355 | lineObject.GetComponent().SetColor(color); 356 | } 357 | 358 | bool isEdgeDrawn(int adjTriIdx, uint edgeType, bool[] trisCulled) 359 | { 360 | 361 | // If the type value is <= 0, then never draw the edge. 362 | if (edgeType <= 0) return false; 363 | 364 | // If the type value is 2, then always draw the edge. 365 | if (edgeType == 2) return true; 366 | 367 | // If there's no adjacent face (adjTriIdx == -1), or if the adjacent face is showing its backface, then draw the edge. 368 | if (adjTriIdx < 0 || trisCulled[adjTriIdx]) return true; 369 | 370 | // Otherwise, don't draw it. 371 | return false; 372 | } 373 | 374 | // Update is called once per frame 375 | void Update() 376 | { 377 | /*if (Input.GetKeyDown(KeyCode.Space)) 378 | { 379 | Explode(); 380 | }*/ 381 | 382 | // Clear the RWBuffer each frame. 383 | Graphics.ClearRandomWriteTargets(); 384 | foreach(var m in materials) { 385 | m.SetPass(2); 386 | m.SetBuffer("vertsPosRWBuffer", vertsPosRWBuffer); 387 | } 388 | Graphics.SetRandomWriteTarget(1, vertsPosRWBuffer, false); 389 | } 390 | 391 | void OnDestroy() 392 | { 393 | /*try 394 | {*/ 395 | vertsPosRWBuffer.Release(); 396 | triIdxBuffer.Release(); 397 | triAdjBuffer.Release(); 398 | 399 | vertsPosRWBuffer.Dispose(); 400 | triIdxBuffer.Dispose(); 401 | triAdjBuffer.Dispose(); 402 | /*} 403 | catch (Exception err) 404 | { 405 | // Do nothing. 406 | }*/ 407 | } 408 | } 409 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Scripts/SolidWire.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b1eb07ca90327754995634afc7e85a40 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Shaders.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7b06afadfc4a01e43bea1396d6228461 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Shaders/SolidWire.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 32a9c69166957fc4f9bdc60e41340796 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Textures.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1cb27b46f0ac96444be2017cf95e6eab 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Textures/Overlay.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/unity-solidwire-shader__source/Assets/Textures/Overlay.jpg -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Assets/Textures/Overlay.jpg.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9070e5ae174416b42a7f86ea8ec388af 3 | TextureImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 11 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 1 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | vTOnly: 0 27 | grayScaleToAlpha: 0 28 | generateCubemap: 6 29 | cubemapConvolution: 0 30 | seamlessCubemap: 0 31 | textureFormat: 1 32 | maxTextureSize: 2048 33 | textureSettings: 34 | serializedVersion: 2 35 | filterMode: -1 36 | aniso: -1 37 | mipBias: -100 38 | wrapU: -1 39 | wrapV: -1 40 | wrapW: -1 41 | nPOTScale: 1 42 | lightmap: 0 43 | compressionQuality: 50 44 | spriteMode: 0 45 | spriteExtrude: 1 46 | spriteMeshType: 1 47 | alignment: 0 48 | spritePivot: {x: 0.5, y: 0.5} 49 | spritePixelsToUnits: 100 50 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 51 | spriteGenerateFallbackPhysicsShape: 1 52 | alphaUsage: 1 53 | alphaIsTransparency: 0 54 | spriteTessellationDetail: -1 55 | textureType: 0 56 | textureShape: 1 57 | singleChannelComponent: 0 58 | maxTextureSizeSet: 0 59 | compressionQualitySet: 0 60 | textureFormatSet: 0 61 | ignorePngGamma: 0 62 | applyGammaDecoding: 0 63 | platformSettings: 64 | - serializedVersion: 3 65 | buildTarget: DefaultTexturePlatform 66 | maxTextureSize: 2048 67 | resizeAlgorithm: 0 68 | textureFormat: -1 69 | textureCompression: 1 70 | compressionQuality: 50 71 | crunchedCompression: 0 72 | allowsAlphaSplitting: 0 73 | overridden: 0 74 | androidETC2FallbackOverride: 0 75 | forceMaximumCompressionQuality_BC6H_BC7: 0 76 | spriteSheet: 77 | serializedVersion: 2 78 | sprites: [] 79 | outline: [] 80 | physicsShape: [] 81 | bones: [] 82 | spriteID: 83 | internalID: 0 84 | vertices: [] 85 | indices: 86 | edges: [] 87 | weights: [] 88 | secondaryTextures: [] 89 | spritePackingTag: 90 | pSDRemoveMatte: 0 91 | pSDShowRemoveMatteOption: 0 92 | userData: 93 | assetBundleName: 94 | assetBundleVariant: 95 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": "1.3.8", 4 | "com.unity.ide.rider": "1.2.1", 5 | "com.unity.ide.visualstudio": "2.0.2", 6 | "com.unity.ide.vscode": "1.2.1", 7 | "com.unity.postprocessing": "2.3.0", 8 | "com.unity.test-framework": "1.1.14", 9 | "com.unity.textmeshpro": "3.0.0-preview.1", 10 | "com.unity.timeline": "1.3.4", 11 | "com.unity.ugui": "1.0.0", 12 | "com.unity.modules.ai": "1.0.0", 13 | "com.unity.modules.androidjni": "1.0.0", 14 | "com.unity.modules.animation": "1.0.0", 15 | "com.unity.modules.assetbundle": "1.0.0", 16 | "com.unity.modules.audio": "1.0.0", 17 | "com.unity.modules.cloth": "1.0.0", 18 | "com.unity.modules.director": "1.0.0", 19 | "com.unity.modules.imageconversion": "1.0.0", 20 | "com.unity.modules.imgui": "1.0.0", 21 | "com.unity.modules.jsonserialize": "1.0.0", 22 | "com.unity.modules.particlesystem": "1.0.0", 23 | "com.unity.modules.physics": "1.0.0", 24 | "com.unity.modules.physics2d": "1.0.0", 25 | "com.unity.modules.screencapture": "1.0.0", 26 | "com.unity.modules.terrain": "1.0.0", 27 | "com.unity.modules.terrainphysics": "1.0.0", 28 | "com.unity.modules.tilemap": "1.0.0", 29 | "com.unity.modules.ui": "1.0.0", 30 | "com.unity.modules.uielements": "1.0.0", 31 | "com.unity.modules.umbra": "1.0.0", 32 | "com.unity.modules.unityanalytics": "1.0.0", 33 | "com.unity.modules.unitywebrequest": "1.0.0", 34 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 35 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 36 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 37 | "com.unity.modules.unitywebrequestwww": "1.0.0", 38 | "com.unity.modules.vehicles": "1.0.0", 39 | "com.unity.modules.video": "1.0.0", 40 | "com.unity.modules.vr": "1.0.0", 41 | "com.unity.modules.wind": "1.0.0", 42 | "com.unity.modules.xr": "1.0.0" 43 | } 44 | } 45 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/Packages/packages-lock.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": { 4 | "version": "1.3.8", 5 | "depth": 0, 6 | "source": "registry", 7 | "dependencies": {}, 8 | "url": "https://packages.unity.com" 9 | }, 10 | "com.unity.ext.nunit": { 11 | "version": "1.0.0", 12 | "depth": 1, 13 | "source": "registry", 14 | "dependencies": {}, 15 | "url": "https://packages.unity.com" 16 | }, 17 | "com.unity.ide.rider": { 18 | "version": "1.2.1", 19 | "depth": 0, 20 | "source": "registry", 21 | "dependencies": { 22 | "com.unity.test-framework": "1.1.1" 23 | }, 24 | "url": "https://packages.unity.com" 25 | }, 26 | "com.unity.ide.visualstudio": { 27 | "version": "2.0.2", 28 | "depth": 0, 29 | "source": "registry", 30 | "dependencies": {}, 31 | "url": "https://packages.unity.com" 32 | }, 33 | "com.unity.ide.vscode": { 34 | "version": "1.2.1", 35 | "depth": 0, 36 | "source": "registry", 37 | "dependencies": {}, 38 | "url": "https://packages.unity.com" 39 | }, 40 | "com.unity.postprocessing": { 41 | "version": "2.3.0", 42 | "depth": 0, 43 | "source": "registry", 44 | "dependencies": {}, 45 | "url": "https://packages.unity.com" 46 | }, 47 | "com.unity.test-framework": { 48 | "version": "1.1.14", 49 | "depth": 0, 50 | "source": "registry", 51 | "dependencies": { 52 | "com.unity.ext.nunit": "1.0.0", 53 | "com.unity.modules.imgui": "1.0.0", 54 | "com.unity.modules.jsonserialize": "1.0.0" 55 | }, 56 | "url": "https://packages.unity.com" 57 | }, 58 | "com.unity.textmeshpro": { 59 | "version": "3.0.0-preview.1", 60 | "depth": 0, 61 | "source": "registry", 62 | "dependencies": { 63 | "com.unity.ugui": "1.0.0" 64 | }, 65 | "url": "https://packages.unity.com" 66 | }, 67 | "com.unity.timeline": { 68 | "version": "1.3.4", 69 | "depth": 0, 70 | "source": "registry", 71 | "dependencies": {}, 72 | "url": "https://packages.unity.com" 73 | }, 74 | "com.unity.ugui": { 75 | "version": "1.0.0", 76 | "depth": 0, 77 | "source": "builtin", 78 | "dependencies": { 79 | "com.unity.modules.ui": "1.0.0" 80 | } 81 | }, 82 | "com.unity.modules.ai": { 83 | "version": "1.0.0", 84 | "depth": 0, 85 | "source": "builtin", 86 | "dependencies": {} 87 | }, 88 | "com.unity.modules.androidjni": { 89 | "version": "1.0.0", 90 | "depth": 0, 91 | "source": "builtin", 92 | "dependencies": {} 93 | }, 94 | "com.unity.modules.animation": { 95 | "version": "1.0.0", 96 | "depth": 0, 97 | "source": "builtin", 98 | "dependencies": {} 99 | }, 100 | "com.unity.modules.assetbundle": { 101 | "version": "1.0.0", 102 | "depth": 0, 103 | "source": "builtin", 104 | "dependencies": {} 105 | }, 106 | "com.unity.modules.audio": { 107 | "version": "1.0.0", 108 | "depth": 0, 109 | "source": "builtin", 110 | "dependencies": {} 111 | }, 112 | "com.unity.modules.cloth": { 113 | "version": "1.0.0", 114 | "depth": 0, 115 | "source": "builtin", 116 | "dependencies": { 117 | "com.unity.modules.physics": "1.0.0" 118 | } 119 | }, 120 | "com.unity.modules.director": { 121 | "version": "1.0.0", 122 | "depth": 0, 123 | "source": "builtin", 124 | "dependencies": { 125 | "com.unity.modules.audio": "1.0.0", 126 | "com.unity.modules.animation": "1.0.0" 127 | } 128 | }, 129 | "com.unity.modules.imageconversion": { 130 | "version": "1.0.0", 131 | "depth": 0, 132 | "source": "builtin", 133 | "dependencies": {} 134 | }, 135 | "com.unity.modules.imgui": { 136 | "version": "1.0.0", 137 | "depth": 0, 138 | "source": "builtin", 139 | "dependencies": {} 140 | }, 141 | "com.unity.modules.jsonserialize": { 142 | "version": "1.0.0", 143 | "depth": 0, 144 | "source": "builtin", 145 | "dependencies": {} 146 | }, 147 | "com.unity.modules.particlesystem": { 148 | "version": "1.0.0", 149 | "depth": 0, 150 | "source": "builtin", 151 | "dependencies": {} 152 | }, 153 | "com.unity.modules.physics": { 154 | "version": "1.0.0", 155 | "depth": 0, 156 | "source": "builtin", 157 | "dependencies": {} 158 | }, 159 | "com.unity.modules.physics2d": { 160 | "version": "1.0.0", 161 | "depth": 0, 162 | "source": "builtin", 163 | "dependencies": {} 164 | }, 165 | "com.unity.modules.screencapture": { 166 | "version": "1.0.0", 167 | "depth": 0, 168 | "source": "builtin", 169 | "dependencies": { 170 | "com.unity.modules.imageconversion": "1.0.0" 171 | } 172 | }, 173 | "com.unity.modules.subsystems": { 174 | "version": "1.0.0", 175 | "depth": 1, 176 | "source": "builtin", 177 | "dependencies": { 178 | "com.unity.modules.jsonserialize": "1.0.0" 179 | } 180 | }, 181 | "com.unity.modules.terrain": { 182 | "version": "1.0.0", 183 | "depth": 0, 184 | "source": "builtin", 185 | "dependencies": {} 186 | }, 187 | "com.unity.modules.terrainphysics": { 188 | "version": "1.0.0", 189 | "depth": 0, 190 | "source": "builtin", 191 | "dependencies": { 192 | "com.unity.modules.physics": "1.0.0", 193 | "com.unity.modules.terrain": "1.0.0" 194 | } 195 | }, 196 | "com.unity.modules.tilemap": { 197 | "version": "1.0.0", 198 | "depth": 0, 199 | "source": "builtin", 200 | "dependencies": { 201 | "com.unity.modules.physics2d": "1.0.0" 202 | } 203 | }, 204 | "com.unity.modules.ui": { 205 | "version": "1.0.0", 206 | "depth": 0, 207 | "source": "builtin", 208 | "dependencies": {} 209 | }, 210 | "com.unity.modules.uielements": { 211 | "version": "1.0.0", 212 | "depth": 0, 213 | "source": "builtin", 214 | "dependencies": { 215 | "com.unity.modules.ui": "1.0.0", 216 | "com.unity.modules.imgui": "1.0.0", 217 | "com.unity.modules.jsonserialize": "1.0.0", 218 | "com.unity.modules.uielementsnative": "1.0.0" 219 | } 220 | }, 221 | "com.unity.modules.uielementsnative": { 222 | "version": "1.0.0", 223 | "depth": 1, 224 | "source": "builtin", 225 | "dependencies": { 226 | "com.unity.modules.ui": "1.0.0", 227 | "com.unity.modules.imgui": "1.0.0", 228 | "com.unity.modules.jsonserialize": "1.0.0" 229 | } 230 | }, 231 | "com.unity.modules.umbra": { 232 | "version": "1.0.0", 233 | "depth": 0, 234 | "source": "builtin", 235 | "dependencies": {} 236 | }, 237 | "com.unity.modules.unityanalytics": { 238 | "version": "1.0.0", 239 | "depth": 0, 240 | "source": "builtin", 241 | "dependencies": { 242 | "com.unity.modules.unitywebrequest": "1.0.0", 243 | "com.unity.modules.jsonserialize": "1.0.0" 244 | } 245 | }, 246 | "com.unity.modules.unitywebrequest": { 247 | "version": "1.0.0", 248 | "depth": 0, 249 | "source": "builtin", 250 | "dependencies": {} 251 | }, 252 | "com.unity.modules.unitywebrequestassetbundle": { 253 | "version": "1.0.0", 254 | "depth": 0, 255 | "source": "builtin", 256 | "dependencies": { 257 | "com.unity.modules.assetbundle": "1.0.0", 258 | "com.unity.modules.unitywebrequest": "1.0.0" 259 | } 260 | }, 261 | "com.unity.modules.unitywebrequestaudio": { 262 | "version": "1.0.0", 263 | "depth": 0, 264 | "source": "builtin", 265 | "dependencies": { 266 | "com.unity.modules.unitywebrequest": "1.0.0", 267 | "com.unity.modules.audio": "1.0.0" 268 | } 269 | }, 270 | "com.unity.modules.unitywebrequesttexture": { 271 | "version": "1.0.0", 272 | "depth": 0, 273 | "source": "builtin", 274 | "dependencies": { 275 | "com.unity.modules.unitywebrequest": "1.0.0", 276 | "com.unity.modules.imageconversion": "1.0.0" 277 | } 278 | }, 279 | "com.unity.modules.unitywebrequestwww": { 280 | "version": "1.0.0", 281 | "depth": 0, 282 | "source": "builtin", 283 | "dependencies": { 284 | "com.unity.modules.unitywebrequest": "1.0.0", 285 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 286 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 287 | "com.unity.modules.audio": "1.0.0", 288 | "com.unity.modules.assetbundle": "1.0.0", 289 | "com.unity.modules.imageconversion": "1.0.0" 290 | } 291 | }, 292 | "com.unity.modules.vehicles": { 293 | "version": "1.0.0", 294 | "depth": 0, 295 | "source": "builtin", 296 | "dependencies": { 297 | "com.unity.modules.physics": "1.0.0" 298 | } 299 | }, 300 | "com.unity.modules.video": { 301 | "version": "1.0.0", 302 | "depth": 0, 303 | "source": "builtin", 304 | "dependencies": { 305 | "com.unity.modules.audio": "1.0.0", 306 | "com.unity.modules.ui": "1.0.0", 307 | "com.unity.modules.unitywebrequest": "1.0.0" 308 | } 309 | }, 310 | "com.unity.modules.vr": { 311 | "version": "1.0.0", 312 | "depth": 0, 313 | "source": "builtin", 314 | "dependencies": { 315 | "com.unity.modules.jsonserialize": "1.0.0", 316 | "com.unity.modules.physics": "1.0.0", 317 | "com.unity.modules.xr": "1.0.0" 318 | } 319 | }, 320 | "com.unity.modules.wind": { 321 | "version": "1.0.0", 322 | "depth": 0, 323 | "source": "builtin", 324 | "dependencies": {} 325 | }, 326 | "com.unity.modules.xr": { 327 | "version": "1.0.0", 328 | "depth": 0, 329 | "source": "builtin", 330 | "dependencies": { 331 | "com.unity.modules.physics": "1.0.0", 332 | "com.unity.modules.jsonserialize": "1.0.0", 333 | "com.unity.modules.subsystems": "1.0.0" 334 | } 335 | } 336 | } 337 | } 338 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Volume: 1 8 | Rolloff Scale: 1 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_SampleRate: 0 12 | m_DSPBufferSize: 1024 13 | m_VirtualVoiceCount: 512 14 | m_RealVoiceCount: 32 15 | m_SpatializerPlugin: 16 | m_AmbisonicDecoderPlugin: 17 | m_DisableAudio: 0 18 | m_VirtualizeEffects: 1 19 | m_RequestedDSPBufferSize: 1024 20 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 13 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_DefaultMaxDepenetrationVelocity: 10 11 | m_SleepThreshold: 0.005 12 | m_DefaultContactOffset: 0.01 13 | m_DefaultSolverIterations: 6 14 | m_DefaultSolverVelocityIterations: 1 15 | m_QueriesHitBackfaces: 0 16 | m_QueriesHitTriggers: 1 17 | m_EnableAdaptiveForce: 0 18 | m_ClothInterCollisionDistance: 0 19 | m_ClothInterCollisionStiffness: 0 20 | m_ContactsGeneration: 1 21 | m_LayerCollisionMatrix: fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffeffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 22 | m_AutoSimulation: 1 23 | m_AutoSyncTransforms: 0 24 | m_ReuseCollisionCallbacks: 1 25 | m_ClothInterCollisionSettingsToggle: 0 26 | m_ClothGravity: {x: 0, y: -9.81, z: 0} 27 | m_ContactPairsMode: 0 28 | m_BroadphaseType: 0 29 | m_WorldBounds: 30 | m_Center: {x: 0, y: 0, z: 0} 31 | m_Extent: {x: 250, y: 250, z: 250} 32 | m_WorldSubdivisions: 8 33 | m_FrictionType: 0 34 | m_EnableEnhancedDeterminism: 0 35 | m_EnableUnifiedHeightmaps: 1 36 | m_SolverType: 0 37 | m_DefaultMaxAngularSpeed: 7 38 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: [] 8 | m_configObjects: {} 9 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 11 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 0 10 | m_DefaultBehaviorMode: 0 11 | m_PrefabRegularEnvironment: {fileID: 0} 12 | m_PrefabUIEnvironment: {fileID: 0} 13 | m_SpritePackerMode: 0 14 | m_SpritePackerPaddingPower: 1 15 | m_EtcTextureCompressorBehavior: 1 16 | m_EtcTextureFastCompressor: 1 17 | m_EtcTextureNormalCompressor: 2 18 | m_EtcTextureBestCompressor: 4 19 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref 20 | m_ProjectGenerationRootNamespace: 21 | m_CollabEditorSettings: 22 | inProgressEnabled: 1 23 | m_EnableTextureStreamingInEditMode: 1 24 | m_EnableTextureStreamingInPlayMode: 1 25 | m_AsyncShaderCompilation: 1 26 | m_EnterPlayModeOptionsEnabled: 0 27 | m_EnterPlayModeOptions: 3 28 | m_ShowLightmapResolutionOverlay: 1 29 | m_UseLegacyProbeSampleCount: 0 30 | m_SerializeInlineMappingsOnOneLine: 1 -------------------------------------------------------------------------------- /unity-solidwire-shader__source/ProjectSettings/GraphicsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!30 &1 4 | GraphicsSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 13 7 | m_Deferred: 8 | m_Mode: 1 9 | m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} 10 | m_DeferredReflections: 11 | m_Mode: 1 12 | m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0} 13 | m_ScreenSpaceShadows: 14 | m_Mode: 1 15 | m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} 16 | m_LegacyDeferred: 17 | m_Mode: 1 18 | m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0} 19 | m_DepthNormals: 20 | m_Mode: 1 21 | m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0} 22 | m_MotionVectors: 23 | m_Mode: 1 24 | m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0} 25 | m_LightHalo: 26 | m_Mode: 1 27 | m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0} 28 | m_LensFlare: 29 | m_Mode: 1 30 | m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} 31 | m_AlwaysIncludedShaders: 32 | - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} 33 | - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} 34 | - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0} 35 | - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} 36 | - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} 37 | - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} 38 | m_PreloadedShaders: [] 39 | m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, 40 | type: 0} 41 | m_CustomRenderPipeline: {fileID: 0} 42 | m_TransparencySortMode: 0 43 | m_TransparencySortAxis: {x: 0, y: 0, z: 1} 44 | m_DefaultRenderingPath: 1 45 | m_DefaultMobileRenderingPath: 1 46 | m_TierSettings: [] 47 | m_LightmapStripping: 0 48 | m_FogStripping: 0 49 | m_InstancingStripping: 0 50 | m_LightmapKeepPlain: 1 51 | m_LightmapKeepDirCombined: 1 52 | m_LightmapKeepDynamicPlain: 1 53 | m_LightmapKeepDynamicDirCombined: 1 54 | m_LightmapKeepShadowMask: 1 55 | m_LightmapKeepSubtractive: 1 56 | m_FogKeepLinear: 1 57 | m_FogKeepExp: 1 58 | m_FogKeepExp2: 1 59 | m_AlbedoSwatchInfos: [] 60 | m_LightsUseLinearIntensity: 0 61 | m_LightsUseColorTemperature: 0 62 | m_LogWhenShaderIsCompiled: 0 63 | m_AllowEnlightenSupportForUpgradedProject: 0 64 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/ProjectSettings/InputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!13 &1 4 | InputManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Axes: 8 | - serializedVersion: 3 9 | m_Name: Horizontal 10 | descriptiveName: 11 | descriptiveNegativeName: 12 | negativeButton: left 13 | positiveButton: right 14 | altNegativeButton: a 15 | altPositiveButton: d 16 | gravity: 3 17 | dead: 0.001 18 | sensitivity: 3 19 | snap: 1 20 | invert: 0 21 | type: 0 22 | axis: 0 23 | joyNum: 0 24 | - serializedVersion: 3 25 | m_Name: Vertical 26 | descriptiveName: 27 | descriptiveNegativeName: 28 | negativeButton: down 29 | positiveButton: up 30 | altNegativeButton: s 31 | altPositiveButton: w 32 | gravity: 3 33 | dead: 0.001 34 | sensitivity: 3 35 | snap: 1 36 | invert: 0 37 | type: 0 38 | axis: 0 39 | joyNum: 0 40 | - serializedVersion: 3 41 | m_Name: Fire1 42 | descriptiveName: 43 | descriptiveNegativeName: 44 | negativeButton: 45 | positiveButton: left ctrl 46 | altNegativeButton: 47 | altPositiveButton: mouse 0 48 | gravity: 1000 49 | dead: 0.001 50 | sensitivity: 1000 51 | snap: 0 52 | invert: 0 53 | type: 0 54 | axis: 0 55 | joyNum: 0 56 | - serializedVersion: 3 57 | m_Name: Fire2 58 | descriptiveName: 59 | descriptiveNegativeName: 60 | negativeButton: 61 | positiveButton: left alt 62 | altNegativeButton: 63 | altPositiveButton: mouse 1 64 | gravity: 1000 65 | dead: 0.001 66 | sensitivity: 1000 67 | snap: 0 68 | invert: 0 69 | type: 0 70 | axis: 0 71 | joyNum: 0 72 | - serializedVersion: 3 73 | m_Name: Fire3 74 | descriptiveName: 75 | descriptiveNegativeName: 76 | negativeButton: 77 | positiveButton: left shift 78 | altNegativeButton: 79 | altPositiveButton: mouse 2 80 | gravity: 1000 81 | dead: 0.001 82 | sensitivity: 1000 83 | snap: 0 84 | invert: 0 85 | type: 0 86 | axis: 0 87 | joyNum: 0 88 | - serializedVersion: 3 89 | m_Name: Jump 90 | descriptiveName: 91 | descriptiveNegativeName: 92 | negativeButton: 93 | positiveButton: space 94 | altNegativeButton: 95 | altPositiveButton: 96 | gravity: 1000 97 | dead: 0.001 98 | sensitivity: 1000 99 | snap: 0 100 | invert: 0 101 | type: 0 102 | axis: 0 103 | joyNum: 0 104 | - serializedVersion: 3 105 | m_Name: Mouse X 106 | descriptiveName: 107 | descriptiveNegativeName: 108 | negativeButton: 109 | positiveButton: 110 | altNegativeButton: 111 | altPositiveButton: 112 | gravity: 0 113 | dead: 0 114 | sensitivity: 0.1 115 | snap: 0 116 | invert: 0 117 | type: 1 118 | axis: 0 119 | joyNum: 0 120 | - serializedVersion: 3 121 | m_Name: Mouse Y 122 | descriptiveName: 123 | descriptiveNegativeName: 124 | negativeButton: 125 | positiveButton: 126 | altNegativeButton: 127 | altPositiveButton: 128 | gravity: 0 129 | dead: 0 130 | sensitivity: 0.1 131 | snap: 0 132 | invert: 0 133 | type: 1 134 | axis: 1 135 | joyNum: 0 136 | - serializedVersion: 3 137 | m_Name: Mouse ScrollWheel 138 | descriptiveName: 139 | descriptiveNegativeName: 140 | negativeButton: 141 | positiveButton: 142 | altNegativeButton: 143 | altPositiveButton: 144 | gravity: 0 145 | dead: 0 146 | sensitivity: 0.1 147 | snap: 0 148 | invert: 0 149 | type: 1 150 | axis: 2 151 | joyNum: 0 152 | - serializedVersion: 3 153 | m_Name: Horizontal 154 | descriptiveName: 155 | descriptiveNegativeName: 156 | negativeButton: 157 | positiveButton: 158 | altNegativeButton: 159 | altPositiveButton: 160 | gravity: 0 161 | dead: 0.19 162 | sensitivity: 1 163 | snap: 0 164 | invert: 0 165 | type: 2 166 | axis: 0 167 | joyNum: 0 168 | - serializedVersion: 3 169 | m_Name: Vertical 170 | descriptiveName: 171 | descriptiveNegativeName: 172 | negativeButton: 173 | positiveButton: 174 | altNegativeButton: 175 | altPositiveButton: 176 | gravity: 0 177 | dead: 0.19 178 | sensitivity: 1 179 | snap: 0 180 | invert: 1 181 | type: 2 182 | axis: 1 183 | joyNum: 0 184 | - serializedVersion: 3 185 | m_Name: Fire1 186 | descriptiveName: 187 | descriptiveNegativeName: 188 | negativeButton: 189 | positiveButton: joystick button 0 190 | altNegativeButton: 191 | altPositiveButton: 192 | gravity: 1000 193 | dead: 0.001 194 | sensitivity: 1000 195 | snap: 0 196 | invert: 0 197 | type: 0 198 | axis: 0 199 | joyNum: 0 200 | - serializedVersion: 3 201 | m_Name: Fire2 202 | descriptiveName: 203 | descriptiveNegativeName: 204 | negativeButton: 205 | positiveButton: joystick button 1 206 | altNegativeButton: 207 | altPositiveButton: 208 | gravity: 1000 209 | dead: 0.001 210 | sensitivity: 1000 211 | snap: 0 212 | invert: 0 213 | type: 0 214 | axis: 0 215 | joyNum: 0 216 | - serializedVersion: 3 217 | m_Name: Fire3 218 | descriptiveName: 219 | descriptiveNegativeName: 220 | negativeButton: 221 | positiveButton: joystick button 2 222 | altNegativeButton: 223 | altPositiveButton: 224 | gravity: 1000 225 | dead: 0.001 226 | sensitivity: 1000 227 | snap: 0 228 | invert: 0 229 | type: 0 230 | axis: 0 231 | joyNum: 0 232 | - serializedVersion: 3 233 | m_Name: Jump 234 | descriptiveName: 235 | descriptiveNegativeName: 236 | negativeButton: 237 | positiveButton: joystick button 3 238 | altNegativeButton: 239 | altPositiveButton: 240 | gravity: 1000 241 | dead: 0.001 242 | sensitivity: 1000 243 | snap: 0 244 | invert: 0 245 | type: 0 246 | axis: 0 247 | joyNum: 0 248 | - serializedVersion: 3 249 | m_Name: Submit 250 | descriptiveName: 251 | descriptiveNegativeName: 252 | negativeButton: 253 | positiveButton: return 254 | altNegativeButton: 255 | altPositiveButton: joystick button 0 256 | gravity: 1000 257 | dead: 0.001 258 | sensitivity: 1000 259 | snap: 0 260 | invert: 0 261 | type: 0 262 | axis: 0 263 | joyNum: 0 264 | - serializedVersion: 3 265 | m_Name: Submit 266 | descriptiveName: 267 | descriptiveNegativeName: 268 | negativeButton: 269 | positiveButton: enter 270 | altNegativeButton: 271 | altPositiveButton: space 272 | gravity: 1000 273 | dead: 0.001 274 | sensitivity: 1000 275 | snap: 0 276 | invert: 0 277 | type: 0 278 | axis: 0 279 | joyNum: 0 280 | - serializedVersion: 3 281 | m_Name: Cancel 282 | descriptiveName: 283 | descriptiveNegativeName: 284 | negativeButton: 285 | positiveButton: escape 286 | altNegativeButton: 287 | altPositiveButton: joystick button 1 288 | gravity: 1000 289 | dead: 0.001 290 | sensitivity: 1000 291 | snap: 0 292 | invert: 0 293 | type: 0 294 | axis: 0 295 | joyNum: 0 296 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | m_LastAgentTypeID: -887442657 73 | m_Settings: 74 | - serializedVersion: 2 75 | agentTypeID: 0 76 | agentRadius: 0.5 77 | agentHeight: 2 78 | agentSlope: 45 79 | agentClimb: 0.75 80 | ledgeDropHeight: 0 81 | maxJumpAcrossDistance: 0 82 | minRegionArea: 2 83 | manualCellSize: 0 84 | cellSize: 0.16666667 85 | manualTileSize: 0 86 | tileSize: 256 87 | accuratePlacement: 0 88 | debug: 89 | m_Flags: 0 90 | m_SettingNames: 91 | - Humanoid 92 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_Gravity: {x: 0, y: -9.81} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: 0.2 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_BaumgarteScale: 0.2 17 | m_BaumgarteTimeOfImpactScale: 0.75 18 | m_TimeToSleep: 0.5 19 | m_LinearSleepTolerance: 0.01 20 | m_AngularSleepTolerance: 2 21 | m_DefaultContactOffset: 0.01 22 | m_JobOptions: 23 | serializedVersion: 2 24 | useMultithreading: 0 25 | useConsistencySorting: 0 26 | m_InterpolationPosesPerJob: 100 27 | m_NewContactsPerJob: 30 28 | m_CollideContactsPerJob: 100 29 | m_ClearFlagsPerJob: 200 30 | m_ClearBodyForcesPerJob: 200 31 | m_SyncDiscreteFixturesPerJob: 50 32 | m_SyncContinuousFixturesPerJob: 50 33 | m_FindNearestContactsPerJob: 100 34 | m_UpdateTriggerContactsPerJob: 100 35 | m_IslandSolverCostThreshold: 100 36 | m_IslandSolverBodyCostScale: 1 37 | m_IslandSolverContactCostScale: 10 38 | m_IslandSolverJointCostScale: 10 39 | m_IslandSolverBodiesPerJob: 50 40 | m_IslandSolverContactsPerJob: 50 41 | m_AutoSimulation: 1 42 | m_QueriesHitTriggers: 1 43 | m_QueriesStartInColliders: 1 44 | m_CallbacksOnDisable: 1 45 | m_ReuseCollisionCallbacks: 1 46 | m_AutoSyncTransforms: 0 47 | m_AlwaysShowColliders: 0 48 | m_ShowColliderSleep: 1 49 | m_ShowColliderContacts: 0 50 | m_ShowColliderAABB: 0 51 | m_ContactArrowScale: 0.2 52 | m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} 53 | m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} 54 | m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} 55 | m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} 56 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 57 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_DefaultPresets: 8 | - first: 9 | m_NativeTypeID: 1041 10 | m_ManagedTypePPtr: {fileID: 0} 11 | m_ManagedTypeFallback: 12 | second: 13 | - m_Preset: {fileID: 2655988077585873504, guid: eda909c977229a54185ef471617e088b, type: 2} 14 | m_Filter: 15 | m_Disabled: 0 16 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/ProjectSettings/ProjectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!129 &1 4 | PlayerSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 20 7 | productGUID: 219b4dfefaabfc748949be57b9868f89 8 | AndroidProfiler: 0 9 | AndroidFilterTouchesWhenObscured: 0 10 | AndroidEnableSustainedPerformanceMode: 0 11 | defaultScreenOrientation: 4 12 | targetDevice: 2 13 | useOnDemandResources: 0 14 | accelerometerFrequency: 60 15 | companyName: DefaultCompany 16 | productName: unity-vectrex3d-shader-example 17 | defaultCursor: {fileID: 0} 18 | cursorHotspot: {x: 0, y: 0} 19 | m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} 20 | m_ShowUnitySplashScreen: 1 21 | m_ShowUnitySplashLogo: 1 22 | m_SplashScreenOverlayOpacity: 1 23 | m_SplashScreenAnimation: 1 24 | m_SplashScreenLogoStyle: 1 25 | m_SplashScreenDrawMode: 0 26 | m_SplashScreenBackgroundAnimationZoom: 1 27 | m_SplashScreenLogoAnimationZoom: 1 28 | m_SplashScreenBackgroundLandscapeAspect: 1 29 | m_SplashScreenBackgroundPortraitAspect: 1 30 | m_SplashScreenBackgroundLandscapeUvs: 31 | serializedVersion: 2 32 | x: 0 33 | y: 0 34 | width: 1 35 | height: 1 36 | m_SplashScreenBackgroundPortraitUvs: 37 | serializedVersion: 2 38 | x: 0 39 | y: 0 40 | width: 1 41 | height: 1 42 | m_SplashScreenLogos: [] 43 | m_VirtualRealitySplashScreen: {fileID: 0} 44 | m_HolographicTrackingLossScreen: {fileID: 0} 45 | defaultScreenWidth: 1024 46 | defaultScreenHeight: 768 47 | defaultScreenWidthWeb: 960 48 | defaultScreenHeightWeb: 600 49 | m_StereoRenderingPath: 0 50 | m_ActiveColorSpace: 0 51 | m_MTRendering: 1 52 | mipStripping: 0 53 | numberOfMipsStripped: 0 54 | m_StackTraceTypes: 010000000100000001000000010000000100000001000000 55 | iosShowActivityIndicatorOnLoading: -1 56 | androidShowActivityIndicatorOnLoading: -1 57 | iosUseCustomAppBackgroundBehavior: 0 58 | iosAllowHTTPDownload: 1 59 | allowedAutorotateToPortrait: 1 60 | allowedAutorotateToPortraitUpsideDown: 1 61 | allowedAutorotateToLandscapeRight: 1 62 | allowedAutorotateToLandscapeLeft: 1 63 | useOSAutorotation: 1 64 | use32BitDisplayBuffer: 1 65 | preserveFramebufferAlpha: 0 66 | disableDepthAndStencilBuffers: 0 67 | androidStartInFullscreen: 1 68 | androidRenderOutsideSafeArea: 1 69 | androidUseSwappy: 1 70 | androidBlitType: 0 71 | defaultIsNativeResolution: 1 72 | macRetinaSupport: 1 73 | runInBackground: 1 74 | captureSingleScreen: 0 75 | muteOtherAudioSources: 0 76 | Prepare IOS For Recording: 0 77 | Force IOS Speakers When Recording: 0 78 | deferSystemGesturesMode: 0 79 | hideHomeButton: 0 80 | submitAnalytics: 1 81 | usePlayerLog: 1 82 | bakeCollisionMeshes: 0 83 | forceSingleInstance: 0 84 | useFlipModelSwapchain: 1 85 | resizableWindow: 0 86 | useMacAppStoreValidation: 0 87 | macAppStoreCategory: public.app-category.games 88 | gpuSkinning: 1 89 | xboxPIXTextureCapture: 0 90 | xboxEnableAvatar: 0 91 | xboxEnableKinect: 0 92 | xboxEnableKinectAutoTracking: 0 93 | xboxEnableFitness: 0 94 | visibleInBackground: 1 95 | allowFullscreenSwitch: 1 96 | fullscreenMode: 1 97 | xboxSpeechDB: 0 98 | xboxEnableHeadOrientation: 0 99 | xboxEnableGuest: 0 100 | xboxEnablePIXSampling: 0 101 | metalFramebufferOnly: 0 102 | xboxOneResolution: 0 103 | xboxOneSResolution: 0 104 | xboxOneXResolution: 3 105 | xboxOneMonoLoggingLevel: 0 106 | xboxOneLoggingLevel: 1 107 | xboxOneDisableEsram: 0 108 | xboxOneEnableTypeOptimization: 0 109 | xboxOnePresentImmediateThreshold: 0 110 | switchQueueCommandMemory: 0 111 | switchQueueControlMemory: 16384 112 | switchQueueComputeMemory: 262144 113 | switchNVNShaderPoolsGranularity: 33554432 114 | switchNVNDefaultPoolsGranularity: 16777216 115 | switchNVNOtherPoolsGranularity: 16777216 116 | stadiaPresentMode: 0 117 | stadiaTargetFramerate: 0 118 | vulkanNumSwapchainBuffers: 3 119 | vulkanEnableSetSRGBWrite: 0 120 | m_SupportedAspectRatios: 121 | 4:3: 1 122 | 5:4: 1 123 | 16:10: 1 124 | 16:9: 1 125 | Others: 1 126 | bundleVersion: 0.1 127 | preloadedAssets: [] 128 | metroInputSource: 0 129 | wsaTransparentSwapchain: 0 130 | m_HolographicPauseOnTrackingLoss: 1 131 | xboxOneDisableKinectGpuReservation: 1 132 | xboxOneEnable7thCore: 1 133 | vrSettings: 134 | cardboard: 135 | depthFormat: 0 136 | enableTransitionView: 0 137 | daydream: 138 | depthFormat: 0 139 | useSustainedPerformanceMode: 0 140 | enableVideoLayer: 0 141 | useProtectedVideoMemory: 0 142 | minimumSupportedHeadTracking: 0 143 | maximumSupportedHeadTracking: 1 144 | hololens: 145 | depthFormat: 1 146 | depthBufferSharingEnabled: 1 147 | lumin: 148 | depthFormat: 0 149 | frameTiming: 2 150 | enableGLCache: 0 151 | glCacheMaxBlobSize: 524288 152 | glCacheMaxFileSize: 8388608 153 | oculus: 154 | sharedDepthBuffer: 1 155 | dashSupport: 1 156 | lowOverheadMode: 0 157 | protectedContext: 0 158 | v2Signing: 1 159 | enable360StereoCapture: 0 160 | isWsaHolographicRemotingEnabled: 0 161 | enableFrameTimingStats: 0 162 | useHDRDisplay: 0 163 | D3DHDRBitDepth: 0 164 | m_ColorGamuts: 00000000 165 | targetPixelDensity: 30 166 | resolutionScalingMode: 0 167 | androidSupportedAspectRatio: 1 168 | androidMaxAspectRatio: 2.1 169 | applicationIdentifier: {} 170 | buildNumber: {} 171 | AndroidBundleVersionCode: 1 172 | AndroidMinSdkVersion: 19 173 | AndroidTargetSdkVersion: 0 174 | AndroidPreferredInstallLocation: 1 175 | aotOptions: 176 | stripEngineCode: 1 177 | iPhoneStrippingLevel: 0 178 | iPhoneScriptCallOptimization: 0 179 | ForceInternetPermission: 0 180 | ForceSDCardPermission: 0 181 | CreateWallpaper: 0 182 | APKExpansionFiles: 0 183 | keepLoadedShadersAlive: 0 184 | StripUnusedMeshComponents: 1 185 | VertexChannelCompressionMask: 4054 186 | iPhoneSdkVersion: 988 187 | iOSTargetOSVersionString: 11.0 188 | tvOSSdkVersion: 0 189 | tvOSRequireExtendedGameController: 0 190 | tvOSTargetOSVersionString: 11.0 191 | uIPrerenderedIcon: 0 192 | uIRequiresPersistentWiFi: 0 193 | uIRequiresFullScreen: 1 194 | uIStatusBarHidden: 1 195 | uIExitOnSuspend: 0 196 | uIStatusBarStyle: 0 197 | appleTVSplashScreen: {fileID: 0} 198 | appleTVSplashScreen2x: {fileID: 0} 199 | tvOSSmallIconLayers: [] 200 | tvOSSmallIconLayers2x: [] 201 | tvOSLargeIconLayers: [] 202 | tvOSLargeIconLayers2x: [] 203 | tvOSTopShelfImageLayers: [] 204 | tvOSTopShelfImageLayers2x: [] 205 | tvOSTopShelfImageWideLayers: [] 206 | tvOSTopShelfImageWideLayers2x: [] 207 | iOSLaunchScreenType: 0 208 | iOSLaunchScreenPortrait: {fileID: 0} 209 | iOSLaunchScreenLandscape: {fileID: 0} 210 | iOSLaunchScreenBackgroundColor: 211 | serializedVersion: 2 212 | rgba: 0 213 | iOSLaunchScreenFillPct: 100 214 | iOSLaunchScreenSize: 100 215 | iOSLaunchScreenCustomXibPath: 216 | iOSLaunchScreeniPadType: 0 217 | iOSLaunchScreeniPadImage: {fileID: 0} 218 | iOSLaunchScreeniPadBackgroundColor: 219 | serializedVersion: 2 220 | rgba: 0 221 | iOSLaunchScreeniPadFillPct: 100 222 | iOSLaunchScreeniPadSize: 100 223 | iOSLaunchScreeniPadCustomXibPath: 224 | iOSUseLaunchScreenStoryboard: 0 225 | iOSLaunchScreenCustomStoryboardPath: 226 | iOSDeviceRequirements: [] 227 | iOSURLSchemes: [] 228 | iOSBackgroundModes: 0 229 | iOSMetalForceHardShadows: 0 230 | metalEditorSupport: 1 231 | metalAPIValidation: 1 232 | iOSRenderExtraFrameOnPause: 0 233 | appleDeveloperTeamID: 234 | iOSManualSigningProvisioningProfileID: 235 | tvOSManualSigningProvisioningProfileID: 236 | iOSManualSigningProvisioningProfileType: 0 237 | tvOSManualSigningProvisioningProfileType: 0 238 | appleEnableAutomaticSigning: 0 239 | iOSRequireARKit: 0 240 | iOSAutomaticallyDetectAndAddCapabilities: 1 241 | appleEnableProMotion: 0 242 | clonedFromGUID: c0afd0d1d80e3634a9dac47e8a0426ea 243 | templatePackageId: com.unity.template.3d@5.0.3 244 | templateDefaultScene: Assets/Scenes/SampleScene.unity 245 | AndroidTargetArchitectures: 1 246 | AndroidSplashScreenScale: 0 247 | androidSplashScreen: {fileID: 0} 248 | AndroidKeystoreName: 249 | AndroidKeyaliasName: 250 | AndroidBuildApkPerCpuArchitecture: 0 251 | AndroidTVCompatibility: 0 252 | AndroidIsGame: 1 253 | AndroidEnableTango: 0 254 | androidEnableBanner: 1 255 | androidUseLowAccuracyLocation: 0 256 | androidUseCustomKeystore: 0 257 | m_AndroidBanners: 258 | - width: 320 259 | height: 180 260 | banner: {fileID: 0} 261 | androidGamepadSupportLevel: 0 262 | AndroidMinifyWithR8: 0 263 | AndroidMinifyRelease: 0 264 | AndroidMinifyDebug: 0 265 | AndroidValidateAppBundleSize: 1 266 | AndroidAppBundleSizeToValidate: 150 267 | m_BuildTargetIcons: [] 268 | m_BuildTargetPlatformIcons: [] 269 | m_BuildTargetBatching: 270 | - m_BuildTarget: Standalone 271 | m_StaticBatching: 1 272 | m_DynamicBatching: 0 273 | - m_BuildTarget: tvOS 274 | m_StaticBatching: 1 275 | m_DynamicBatching: 0 276 | - m_BuildTarget: Android 277 | m_StaticBatching: 1 278 | m_DynamicBatching: 0 279 | - m_BuildTarget: iPhone 280 | m_StaticBatching: 1 281 | m_DynamicBatching: 0 282 | - m_BuildTarget: WebGL 283 | m_StaticBatching: 0 284 | m_DynamicBatching: 0 285 | m_BuildTargetGraphicsJobs: 286 | - m_BuildTarget: MacStandaloneSupport 287 | m_GraphicsJobs: 0 288 | - m_BuildTarget: Switch 289 | m_GraphicsJobs: 1 290 | - m_BuildTarget: MetroSupport 291 | m_GraphicsJobs: 1 292 | - m_BuildTarget: AppleTVSupport 293 | m_GraphicsJobs: 0 294 | - m_BuildTarget: BJMSupport 295 | m_GraphicsJobs: 1 296 | - m_BuildTarget: LinuxStandaloneSupport 297 | m_GraphicsJobs: 1 298 | - m_BuildTarget: PS4Player 299 | m_GraphicsJobs: 1 300 | - m_BuildTarget: iOSSupport 301 | m_GraphicsJobs: 0 302 | - m_BuildTarget: WindowsStandaloneSupport 303 | m_GraphicsJobs: 1 304 | - m_BuildTarget: XboxOnePlayer 305 | m_GraphicsJobs: 1 306 | - m_BuildTarget: LuminSupport 307 | m_GraphicsJobs: 0 308 | - m_BuildTarget: AndroidPlayer 309 | m_GraphicsJobs: 0 310 | - m_BuildTarget: WebGLSupport 311 | m_GraphicsJobs: 0 312 | m_BuildTargetGraphicsJobMode: 313 | - m_BuildTarget: PS4Player 314 | m_GraphicsJobMode: 0 315 | - m_BuildTarget: XboxOnePlayer 316 | m_GraphicsJobMode: 0 317 | m_BuildTargetGraphicsAPIs: 318 | - m_BuildTarget: AndroidPlayer 319 | m_APIs: 150000000b000000 320 | m_Automatic: 0 321 | - m_BuildTarget: iOSSupport 322 | m_APIs: 10000000 323 | m_Automatic: 1 324 | - m_BuildTarget: AppleTVSupport 325 | m_APIs: 10000000 326 | m_Automatic: 0 327 | - m_BuildTarget: WebGLSupport 328 | m_APIs: 0b000000 329 | m_Automatic: 1 330 | m_BuildTargetVRSettings: 331 | - m_BuildTarget: Standalone 332 | m_Enabled: 0 333 | m_Devices: 334 | - Oculus 335 | - OpenVR 336 | openGLRequireES31: 0 337 | openGLRequireES31AEP: 0 338 | openGLRequireES32: 0 339 | m_TemplateCustomTags: {} 340 | mobileMTRendering: 341 | Android: 1 342 | iPhone: 1 343 | tvOS: 1 344 | m_BuildTargetGroupLightmapEncodingQuality: [] 345 | m_BuildTargetGroupLightmapSettings: [] 346 | playModeTestRunnerEnabled: 0 347 | runPlayModeTestAsEditModeTest: 0 348 | actionOnDotNetUnhandledException: 1 349 | enableInternalProfiler: 0 350 | logObjCUncaughtExceptions: 1 351 | enableCrashReportAPI: 0 352 | cameraUsageDescription: 353 | locationUsageDescription: 354 | microphoneUsageDescription: 355 | switchNMETAOverride: 356 | switchNetLibKey: 357 | switchSocketMemoryPoolSize: 6144 358 | switchSocketAllocatorPoolSize: 128 359 | switchSocketConcurrencyLimit: 14 360 | switchScreenResolutionBehavior: 2 361 | switchUseCPUProfiler: 0 362 | switchUseGOLDLinker: 0 363 | switchApplicationID: 0x01004b9000490000 364 | switchNSODependencies: 365 | switchTitleNames_0: 366 | switchTitleNames_1: 367 | switchTitleNames_2: 368 | switchTitleNames_3: 369 | switchTitleNames_4: 370 | switchTitleNames_5: 371 | switchTitleNames_6: 372 | switchTitleNames_7: 373 | switchTitleNames_8: 374 | switchTitleNames_9: 375 | switchTitleNames_10: 376 | switchTitleNames_11: 377 | switchTitleNames_12: 378 | switchTitleNames_13: 379 | switchTitleNames_14: 380 | switchPublisherNames_0: 381 | switchPublisherNames_1: 382 | switchPublisherNames_2: 383 | switchPublisherNames_3: 384 | switchPublisherNames_4: 385 | switchPublisherNames_5: 386 | switchPublisherNames_6: 387 | switchPublisherNames_7: 388 | switchPublisherNames_8: 389 | switchPublisherNames_9: 390 | switchPublisherNames_10: 391 | switchPublisherNames_11: 392 | switchPublisherNames_12: 393 | switchPublisherNames_13: 394 | switchPublisherNames_14: 395 | switchIcons_0: {fileID: 0} 396 | switchIcons_1: {fileID: 0} 397 | switchIcons_2: {fileID: 0} 398 | switchIcons_3: {fileID: 0} 399 | switchIcons_4: {fileID: 0} 400 | switchIcons_5: {fileID: 0} 401 | switchIcons_6: {fileID: 0} 402 | switchIcons_7: {fileID: 0} 403 | switchIcons_8: {fileID: 0} 404 | switchIcons_9: {fileID: 0} 405 | switchIcons_10: {fileID: 0} 406 | switchIcons_11: {fileID: 0} 407 | switchIcons_12: {fileID: 0} 408 | switchIcons_13: {fileID: 0} 409 | switchIcons_14: {fileID: 0} 410 | switchSmallIcons_0: {fileID: 0} 411 | switchSmallIcons_1: {fileID: 0} 412 | switchSmallIcons_2: {fileID: 0} 413 | switchSmallIcons_3: {fileID: 0} 414 | switchSmallIcons_4: {fileID: 0} 415 | switchSmallIcons_5: {fileID: 0} 416 | switchSmallIcons_6: {fileID: 0} 417 | switchSmallIcons_7: {fileID: 0} 418 | switchSmallIcons_8: {fileID: 0} 419 | switchSmallIcons_9: {fileID: 0} 420 | switchSmallIcons_10: {fileID: 0} 421 | switchSmallIcons_11: {fileID: 0} 422 | switchSmallIcons_12: {fileID: 0} 423 | switchSmallIcons_13: {fileID: 0} 424 | switchSmallIcons_14: {fileID: 0} 425 | switchManualHTML: 426 | switchAccessibleURLs: 427 | switchLegalInformation: 428 | switchMainThreadStackSize: 1048576 429 | switchPresenceGroupId: 430 | switchLogoHandling: 0 431 | switchReleaseVersion: 0 432 | switchDisplayVersion: 1.0.0 433 | switchStartupUserAccount: 0 434 | switchTouchScreenUsage: 0 435 | switchSupportedLanguagesMask: 0 436 | switchLogoType: 0 437 | switchApplicationErrorCodeCategory: 438 | switchUserAccountSaveDataSize: 0 439 | switchUserAccountSaveDataJournalSize: 0 440 | switchApplicationAttribute: 0 441 | switchCardSpecSize: -1 442 | switchCardSpecClock: -1 443 | switchRatingsMask: 0 444 | switchRatingsInt_0: 0 445 | switchRatingsInt_1: 0 446 | switchRatingsInt_2: 0 447 | switchRatingsInt_3: 0 448 | switchRatingsInt_4: 0 449 | switchRatingsInt_5: 0 450 | switchRatingsInt_6: 0 451 | switchRatingsInt_7: 0 452 | switchRatingsInt_8: 0 453 | switchRatingsInt_9: 0 454 | switchRatingsInt_10: 0 455 | switchRatingsInt_11: 0 456 | switchRatingsInt_12: 0 457 | switchLocalCommunicationIds_0: 458 | switchLocalCommunicationIds_1: 459 | switchLocalCommunicationIds_2: 460 | switchLocalCommunicationIds_3: 461 | switchLocalCommunicationIds_4: 462 | switchLocalCommunicationIds_5: 463 | switchLocalCommunicationIds_6: 464 | switchLocalCommunicationIds_7: 465 | switchParentalControl: 0 466 | switchAllowsScreenshot: 1 467 | switchAllowsVideoCapturing: 1 468 | switchAllowsRuntimeAddOnContentInstall: 0 469 | switchDataLossConfirmation: 0 470 | switchUserAccountLockEnabled: 0 471 | switchSystemResourceMemory: 16777216 472 | switchSupportedNpadStyles: 22 473 | switchNativeFsCacheSize: 32 474 | switchIsHoldTypeHorizontal: 0 475 | switchSupportedNpadCount: 8 476 | switchSocketConfigEnabled: 0 477 | switchTcpInitialSendBufferSize: 32 478 | switchTcpInitialReceiveBufferSize: 64 479 | switchTcpAutoSendBufferSizeMax: 256 480 | switchTcpAutoReceiveBufferSizeMax: 256 481 | switchUdpSendBufferSize: 9 482 | switchUdpReceiveBufferSize: 42 483 | switchSocketBufferEfficiency: 4 484 | switchSocketInitializeEnabled: 1 485 | switchNetworkInterfaceManagerInitializeEnabled: 1 486 | switchPlayerConnectionEnabled: 1 487 | ps4NPAgeRating: 12 488 | ps4NPTitleSecret: 489 | ps4NPTrophyPackPath: 490 | ps4ParentalLevel: 11 491 | ps4ContentID: ED1633-NPXX51362_00-0000000000000000 492 | ps4Category: 0 493 | ps4MasterVersion: 01.00 494 | ps4AppVersion: 01.00 495 | ps4AppType: 0 496 | ps4ParamSfxPath: 497 | ps4VideoOutPixelFormat: 0 498 | ps4VideoOutInitialWidth: 1920 499 | ps4VideoOutBaseModeInitialWidth: 1920 500 | ps4VideoOutReprojectionRate: 60 501 | ps4PronunciationXMLPath: 502 | ps4PronunciationSIGPath: 503 | ps4BackgroundImagePath: 504 | ps4StartupImagePath: 505 | ps4StartupImagesFolder: 506 | ps4IconImagesFolder: 507 | ps4SaveDataImagePath: 508 | ps4SdkOverride: 509 | ps4BGMPath: 510 | ps4ShareFilePath: 511 | ps4ShareOverlayImagePath: 512 | ps4PrivacyGuardImagePath: 513 | ps4NPtitleDatPath: 514 | ps4RemotePlayKeyAssignment: -1 515 | ps4RemotePlayKeyMappingDir: 516 | ps4PlayTogetherPlayerCount: 0 517 | ps4EnterButtonAssignment: 1 518 | ps4ApplicationParam1: 0 519 | ps4ApplicationParam2: 0 520 | ps4ApplicationParam3: 0 521 | ps4ApplicationParam4: 0 522 | ps4DownloadDataSize: 0 523 | ps4GarlicHeapSize: 2048 524 | ps4ProGarlicHeapSize: 2560 525 | playerPrefsMaxSize: 32768 526 | ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ 527 | ps4pnSessions: 1 528 | ps4pnPresence: 1 529 | ps4pnFriends: 1 530 | ps4pnGameCustomData: 1 531 | playerPrefsSupport: 0 532 | enableApplicationExit: 0 533 | resetTempFolder: 1 534 | restrictedAudioUsageRights: 0 535 | ps4UseResolutionFallback: 0 536 | ps4ReprojectionSupport: 0 537 | ps4UseAudio3dBackend: 0 538 | ps4UseLowGarlicFragmentationMode: 1 539 | ps4SocialScreenEnabled: 0 540 | ps4ScriptOptimizationLevel: 0 541 | ps4Audio3dVirtualSpeakerCount: 14 542 | ps4attribCpuUsage: 0 543 | ps4PatchPkgPath: 544 | ps4PatchLatestPkgPath: 545 | ps4PatchChangeinfoPath: 546 | ps4PatchDayOne: 0 547 | ps4attribUserManagement: 0 548 | ps4attribMoveSupport: 0 549 | ps4attrib3DSupport: 0 550 | ps4attribShareSupport: 0 551 | ps4attribExclusiveVR: 0 552 | ps4disableAutoHideSplash: 0 553 | ps4videoRecordingFeaturesUsed: 0 554 | ps4contentSearchFeaturesUsed: 0 555 | ps4attribEyeToEyeDistanceSettingVR: 0 556 | ps4IncludedModules: [] 557 | ps4attribVROutputEnabled: 0 558 | monoEnv: 559 | splashScreenBackgroundSourceLandscape: {fileID: 0} 560 | splashScreenBackgroundSourcePortrait: {fileID: 0} 561 | blurSplashScreenBackground: 1 562 | spritePackerPolicy: 563 | webGLMemorySize: 16 564 | webGLExceptionSupport: 1 565 | webGLNameFilesAsHashes: 0 566 | webGLDataCaching: 1 567 | webGLDebugSymbols: 0 568 | webGLEmscriptenArgs: 569 | webGLModulesDirectory: 570 | webGLTemplate: APPLICATION:Default 571 | webGLAnalyzeBuildSize: 0 572 | webGLUseEmbeddedResources: 0 573 | webGLCompressionFormat: 1 574 | webGLWasmArithmeticExceptions: 0 575 | webGLLinkerTarget: 1 576 | webGLThreadsSupport: 0 577 | webGLDecompressionFallback: 0 578 | scriptingDefineSymbols: 579 | 1: UNITY_POST_PROCESSING_STACK_V2 580 | 7: UNITY_POST_PROCESSING_STACK_V2 581 | 13: UNITY_POST_PROCESSING_STACK_V2 582 | 19: UNITY_POST_PROCESSING_STACK_V2 583 | 21: UNITY_POST_PROCESSING_STACK_V2 584 | 25: UNITY_POST_PROCESSING_STACK_V2 585 | 27: UNITY_POST_PROCESSING_STACK_V2 586 | 28: UNITY_POST_PROCESSING_STACK_V2 587 | 29: UNITY_POST_PROCESSING_STACK_V2 588 | platformArchitecture: {} 589 | scriptingBackend: {} 590 | il2cppCompilerConfiguration: {} 591 | managedStrippingLevel: {} 592 | incrementalIl2cppBuild: {} 593 | allowUnsafeCode: 0 594 | useDeterministicCompilation: 1 595 | additionalIl2CppArgs: 596 | scriptingRuntimeVersion: 1 597 | gcIncremental: 1 598 | gcWBarrierValidation: 0 599 | apiCompatibilityLevelPerPlatform: {} 600 | m_RenderingPath: 1 601 | m_MobileRenderingPath: 1 602 | metroPackageName: Template_3D 603 | metroPackageVersion: 604 | metroCertificatePath: 605 | metroCertificatePassword: 606 | metroCertificateSubject: 607 | metroCertificateIssuer: 608 | metroCertificateNotAfter: 0000000000000000 609 | metroApplicationDescription: Template_3D 610 | wsaImages: {} 611 | metroTileShortName: 612 | metroTileShowName: 0 613 | metroMediumTileShowName: 0 614 | metroLargeTileShowName: 0 615 | metroWideTileShowName: 0 616 | metroSupportStreamingInstall: 0 617 | metroLastRequiredScene: 0 618 | metroDefaultTileSize: 1 619 | metroTileForegroundText: 2 620 | metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0} 621 | metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, a: 1} 622 | metroSplashScreenUseBackgroundColor: 0 623 | platformCapabilities: {} 624 | metroTargetDeviceFamilies: {} 625 | metroFTAName: 626 | metroFTAFileTypes: [] 627 | metroProtocolName: 628 | XboxOneProductId: 629 | XboxOneUpdateKey: 630 | XboxOneSandboxId: 631 | XboxOneContentId: 632 | XboxOneTitleId: 633 | XboxOneSCId: 634 | XboxOneGameOsOverridePath: 635 | XboxOnePackagingOverridePath: 636 | XboxOneAppManifestOverridePath: 637 | XboxOneVersion: 1.0.0.0 638 | XboxOnePackageEncryption: 0 639 | XboxOnePackageUpdateGranularity: 2 640 | XboxOneDescription: 641 | XboxOneLanguage: 642 | - enus 643 | XboxOneCapability: [] 644 | XboxOneGameRating: {} 645 | XboxOneIsContentPackage: 0 646 | XboxOneEnableGPUVariability: 1 647 | XboxOneSockets: {} 648 | XboxOneSplashScreen: {fileID: 0} 649 | XboxOneAllowedProductIds: [] 650 | XboxOnePersistentLocalStorageSize: 0 651 | XboxOneXTitleMemory: 8 652 | XboxOneOverrideIdentityName: 653 | XboxOneOverrideIdentityPublisher: 654 | vrEditorSettings: 655 | daydream: 656 | daydreamIconForeground: {fileID: 0} 657 | daydreamIconBackground: {fileID: 0} 658 | cloudServicesEnabled: 659 | UNet: 1 660 | luminIcon: 661 | m_Name: 662 | m_ModelFolderPath: 663 | m_PortalFolderPath: 664 | luminCert: 665 | m_CertPath: 666 | m_SignPackage: 1 667 | luminIsChannelApp: 0 668 | luminVersion: 669 | m_VersionCode: 1 670 | m_VersionName: 671 | apiCompatibilityLevel: 6 672 | cloudProjectId: 673 | framebufferDepthMemorylessMode: 0 674 | projectName: 675 | organizationId: 676 | cloudEnabled: 0 677 | enableNativePlatformBackendsForNewInputSystem: 0 678 | disableOldInputManagerSupport: 0 679 | legacyClampBlendShapeWeights: 0 680 | virtualTexturingSupportEnabled: 0 681 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2020.1.0f1 2 | m_EditorVersionWithRevision: 2020.1.0f1 (2ab9c4179772) 3 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/ProjectSettings/QualitySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!47 &1 4 | QualitySettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 5 7 | m_CurrentQuality: 5 8 | m_QualitySettings: 9 | - serializedVersion: 2 10 | name: Very Low 11 | pixelLightCount: 0 12 | shadows: 0 13 | shadowResolution: 0 14 | shadowProjection: 1 15 | shadowCascades: 1 16 | shadowDistance: 15 17 | shadowNearPlaneOffset: 3 18 | shadowCascade2Split: 0.33333334 19 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 20 | shadowmaskMode: 0 21 | skinWeights: 1 22 | textureQuality: 1 23 | anisotropicTextures: 0 24 | antiAliasing: 0 25 | softParticles: 0 26 | softVegetation: 0 27 | realtimeReflectionProbes: 0 28 | billboardsFaceCameraPosition: 0 29 | vSyncCount: 0 30 | lodBias: 0.3 31 | maximumLODLevel: 0 32 | streamingMipmapsActive: 0 33 | streamingMipmapsAddAllCameras: 1 34 | streamingMipmapsMemoryBudget: 512 35 | streamingMipmapsRenderersPerFrame: 512 36 | streamingMipmapsMaxLevelReduction: 2 37 | streamingMipmapsMaxFileIORequests: 1024 38 | particleRaycastBudget: 4 39 | asyncUploadTimeSlice: 2 40 | asyncUploadBufferSize: 16 41 | asyncUploadPersistentBuffer: 1 42 | resolutionScalingFixedDPIFactor: 1 43 | customRenderPipeline: {fileID: 0} 44 | excludedTargetPlatforms: [] 45 | - serializedVersion: 2 46 | name: Low 47 | pixelLightCount: 0 48 | shadows: 0 49 | shadowResolution: 0 50 | shadowProjection: 1 51 | shadowCascades: 1 52 | shadowDistance: 20 53 | shadowNearPlaneOffset: 3 54 | shadowCascade2Split: 0.33333334 55 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 56 | shadowmaskMode: 0 57 | skinWeights: 2 58 | textureQuality: 0 59 | anisotropicTextures: 0 60 | antiAliasing: 0 61 | softParticles: 0 62 | softVegetation: 0 63 | realtimeReflectionProbes: 0 64 | billboardsFaceCameraPosition: 0 65 | vSyncCount: 0 66 | lodBias: 0.4 67 | maximumLODLevel: 0 68 | streamingMipmapsActive: 0 69 | streamingMipmapsAddAllCameras: 1 70 | streamingMipmapsMemoryBudget: 512 71 | streamingMipmapsRenderersPerFrame: 512 72 | streamingMipmapsMaxLevelReduction: 2 73 | streamingMipmapsMaxFileIORequests: 1024 74 | particleRaycastBudget: 16 75 | asyncUploadTimeSlice: 2 76 | asyncUploadBufferSize: 16 77 | asyncUploadPersistentBuffer: 1 78 | resolutionScalingFixedDPIFactor: 1 79 | customRenderPipeline: {fileID: 0} 80 | excludedTargetPlatforms: [] 81 | - serializedVersion: 2 82 | name: Medium 83 | pixelLightCount: 1 84 | shadows: 1 85 | shadowResolution: 0 86 | shadowProjection: 1 87 | shadowCascades: 1 88 | shadowDistance: 20 89 | shadowNearPlaneOffset: 3 90 | shadowCascade2Split: 0.33333334 91 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 92 | shadowmaskMode: 0 93 | skinWeights: 2 94 | textureQuality: 0 95 | anisotropicTextures: 1 96 | antiAliasing: 0 97 | softParticles: 0 98 | softVegetation: 0 99 | realtimeReflectionProbes: 0 100 | billboardsFaceCameraPosition: 0 101 | vSyncCount: 1 102 | lodBias: 0.7 103 | maximumLODLevel: 0 104 | streamingMipmapsActive: 0 105 | streamingMipmapsAddAllCameras: 1 106 | streamingMipmapsMemoryBudget: 512 107 | streamingMipmapsRenderersPerFrame: 512 108 | streamingMipmapsMaxLevelReduction: 2 109 | streamingMipmapsMaxFileIORequests: 1024 110 | particleRaycastBudget: 64 111 | asyncUploadTimeSlice: 2 112 | asyncUploadBufferSize: 16 113 | asyncUploadPersistentBuffer: 1 114 | resolutionScalingFixedDPIFactor: 1 115 | customRenderPipeline: {fileID: 0} 116 | excludedTargetPlatforms: [] 117 | - serializedVersion: 2 118 | name: High 119 | pixelLightCount: 2 120 | shadows: 2 121 | shadowResolution: 1 122 | shadowProjection: 1 123 | shadowCascades: 2 124 | shadowDistance: 40 125 | shadowNearPlaneOffset: 3 126 | shadowCascade2Split: 0.33333334 127 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 128 | shadowmaskMode: 1 129 | skinWeights: 2 130 | textureQuality: 0 131 | anisotropicTextures: 1 132 | antiAliasing: 0 133 | softParticles: 0 134 | softVegetation: 1 135 | realtimeReflectionProbes: 1 136 | billboardsFaceCameraPosition: 1 137 | vSyncCount: 1 138 | lodBias: 1 139 | maximumLODLevel: 0 140 | streamingMipmapsActive: 0 141 | streamingMipmapsAddAllCameras: 1 142 | streamingMipmapsMemoryBudget: 512 143 | streamingMipmapsRenderersPerFrame: 512 144 | streamingMipmapsMaxLevelReduction: 2 145 | streamingMipmapsMaxFileIORequests: 1024 146 | particleRaycastBudget: 256 147 | asyncUploadTimeSlice: 2 148 | asyncUploadBufferSize: 16 149 | asyncUploadPersistentBuffer: 1 150 | resolutionScalingFixedDPIFactor: 1 151 | customRenderPipeline: {fileID: 0} 152 | excludedTargetPlatforms: [] 153 | - serializedVersion: 2 154 | name: Very High 155 | pixelLightCount: 3 156 | shadows: 2 157 | shadowResolution: 2 158 | shadowProjection: 1 159 | shadowCascades: 2 160 | shadowDistance: 70 161 | shadowNearPlaneOffset: 3 162 | shadowCascade2Split: 0.33333334 163 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 164 | shadowmaskMode: 1 165 | skinWeights: 4 166 | textureQuality: 0 167 | anisotropicTextures: 2 168 | antiAliasing: 2 169 | softParticles: 1 170 | softVegetation: 1 171 | realtimeReflectionProbes: 1 172 | billboardsFaceCameraPosition: 1 173 | vSyncCount: 1 174 | lodBias: 1.5 175 | maximumLODLevel: 0 176 | streamingMipmapsActive: 0 177 | streamingMipmapsAddAllCameras: 1 178 | streamingMipmapsMemoryBudget: 512 179 | streamingMipmapsRenderersPerFrame: 512 180 | streamingMipmapsMaxLevelReduction: 2 181 | streamingMipmapsMaxFileIORequests: 1024 182 | particleRaycastBudget: 1024 183 | asyncUploadTimeSlice: 2 184 | asyncUploadBufferSize: 16 185 | asyncUploadPersistentBuffer: 1 186 | resolutionScalingFixedDPIFactor: 1 187 | customRenderPipeline: {fileID: 0} 188 | excludedTargetPlatforms: [] 189 | - serializedVersion: 2 190 | name: Ultra 191 | pixelLightCount: 4 192 | shadows: 2 193 | shadowResolution: 2 194 | shadowProjection: 1 195 | shadowCascades: 4 196 | shadowDistance: 150 197 | shadowNearPlaneOffset: 3 198 | shadowCascade2Split: 0.33333334 199 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 200 | shadowmaskMode: 1 201 | skinWeights: 4 202 | textureQuality: 0 203 | anisotropicTextures: 2 204 | antiAliasing: 8 205 | softParticles: 0 206 | softVegetation: 1 207 | realtimeReflectionProbes: 0 208 | billboardsFaceCameraPosition: 1 209 | vSyncCount: 1 210 | lodBias: 2 211 | maximumLODLevel: 0 212 | streamingMipmapsActive: 0 213 | streamingMipmapsAddAllCameras: 1 214 | streamingMipmapsMemoryBudget: 512 215 | streamingMipmapsRenderersPerFrame: 512 216 | streamingMipmapsMaxLevelReduction: 2 217 | streamingMipmapsMaxFileIORequests: 1024 218 | particleRaycastBudget: 4096 219 | asyncUploadTimeSlice: 2 220 | asyncUploadBufferSize: 16 221 | asyncUploadPersistentBuffer: 1 222 | resolutionScalingFixedDPIFactor: 1 223 | customRenderPipeline: {fileID: 0} 224 | excludedTargetPlatforms: [] 225 | m_PerPlatformDefaultQuality: 226 | Android: 2 227 | Lumin: 5 228 | Nintendo 3DS: 5 229 | Nintendo Switch: 5 230 | PS4: 5 231 | PSP2: 2 232 | Stadia: 5 233 | Standalone: 5 234 | WebGL: 3 235 | Windows Store Apps: 5 236 | XboxOne: 5 237 | iPhone: 2 238 | tvOS: 2 239 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - SolidWire Explosion 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 1 7 | m_Enabled: 0 8 | m_TestMode: 0 9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_TestInitMode: 0 13 | CrashReportingSettings: 14 | m_EventUrl: https://perf-events.cloud.unity3d.com 15 | m_Enabled: 0 16 | m_LogBufferSize: 10 17 | m_CaptureEditorExceptions: 1 18 | UnityPurchasingSettings: 19 | m_Enabled: 0 20 | m_TestMode: 0 21 | UnityAnalyticsSettings: 22 | m_Enabled: 0 23 | m_TestMode: 0 24 | m_InitializeOnStartup: 1 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_StripUpdateShader: {fileID: 0} 10 | m_RenderPipeSettingsPath: 11 | m_FixedTimeStep: 0.016666668 12 | m_MaxDeltaTime: 0.05 13 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/ProjectSettings/VersionControlSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /unity-solidwire-shader__source/ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /unity-solidwire-shader__source/UserSettings/EditorUserSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!162 &1 4 | EditorUserSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_ConfigSettings: 8 | vcSharedLogLevel: 9 | value: 0d5e400f0650 10 | flags: 0 11 | m_VCAutomaticAdd: 1 12 | m_VCDebugCom: 0 13 | m_VCDebugCmd: 0 14 | m_VCDebugOut: 0 15 | m_SemanticMergeMode: 2 16 | m_VCShowFailedCheckout: 1 17 | m_VCOverwriteFailedCheckoutAssets: 1 18 | m_VCOverlayIcons: 1 19 | m_VCAllowAsyncUpdate: 0 20 | -------------------------------------------------------------------------------- /wiki/advanced/flattened-u.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/wiki/advanced/flattened-u.png -------------------------------------------------------------------------------- /wiki/advanced/invisible-u.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/wiki/advanced/invisible-u.png -------------------------------------------------------------------------------- /wiki/advanced/invisible.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/wiki/advanced/invisible.png -------------------------------------------------------------------------------- /wiki/advanced/spike-u.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/wiki/advanced/spike-u.png -------------------------------------------------------------------------------- /wiki/advanced/spike.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/wiki/advanced/spike.png -------------------------------------------------------------------------------- /wiki/getting-started/alias.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/wiki/getting-started/alias.png -------------------------------------------------------------------------------- /wiki/getting-started/basic.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/wiki/getting-started/basic.png -------------------------------------------------------------------------------- /wiki/getting-started/bloom.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/wiki/getting-started/bloom.png -------------------------------------------------------------------------------- /wiki/home/pencil-spin.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/wiki/home/pencil-spin.gif -------------------------------------------------------------------------------- /wiki/home/pencil.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/wiki/home/pencil.png -------------------------------------------------------------------------------- /wiki/home/stickbug.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/wiki/home/stickbug.gif -------------------------------------------------------------------------------- /wiki/using-blender/balloon-1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/wiki/using-blender/balloon-1.png -------------------------------------------------------------------------------- /wiki/using-blender/balloon-1u.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/wiki/using-blender/balloon-1u.png -------------------------------------------------------------------------------- /wiki/using-blender/balloon-2a.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/wiki/using-blender/balloon-2a.png -------------------------------------------------------------------------------- /wiki/using-blender/balloon-2b.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/wiki/using-blender/balloon-2b.png -------------------------------------------------------------------------------- /wiki/using-blender/balloon-2c.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/wiki/using-blender/balloon-2c.png -------------------------------------------------------------------------------- /wiki/using-blender/balloon-2u.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/wiki/using-blender/balloon-2u.png -------------------------------------------------------------------------------- /wiki/using-blender/balloon-3.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/wiki/using-blender/balloon-3.png -------------------------------------------------------------------------------- /wiki/using-blender/balloon-3u.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/wiki/using-blender/balloon-3u.png -------------------------------------------------------------------------------- /wiki/using-blender/balloon-4.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/wiki/using-blender/balloon-4.png -------------------------------------------------------------------------------- /wiki/using-blender/balloon-4u.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/wiki/using-blender/balloon-4u.png -------------------------------------------------------------------------------- /wiki/using-blender/balloon-5.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/wiki/using-blender/balloon-5.png -------------------------------------------------------------------------------- /wiki/using-blender/balloon-5u.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/wiki/using-blender/balloon-5u.png -------------------------------------------------------------------------------- /wiki/using-blender/balloon-6.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/wiki/using-blender/balloon-6.png -------------------------------------------------------------------------------- /wiki/using-blender/balloon-6u.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/wiki/using-blender/balloon-6u.png -------------------------------------------------------------------------------- /wiki/using-blender/balloon-7a.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/wiki/using-blender/balloon-7a.png -------------------------------------------------------------------------------- /wiki/using-blender/balloon-7b.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/wiki/using-blender/balloon-7b.png -------------------------------------------------------------------------------- /wiki/using-blender/balloon-7u.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Milun/unity-solidwire-shader/HEAD/wiki/using-blender/balloon-7u.png --------------------------------------------------------------------------------