├── .gitattributes
├── .gitignore
├── Assembly-CSharp-vs.csproj
├── Assembly-CSharp.csproj
├── Assembly-UnityScript-firstpass-vs.unityproj
├── Assembly-UnityScript-firstpass.unityproj
├── Assets
├── CharacterController2D.cs
└── TestBed.unity
├── CWU2dTest-csharp.sln
├── CWU2dTest.sln
├── CWU2dTest.userprefs
├── CookingWithUnity2D131205-csharp.sln
├── CookingWithUnity2D131205.sln
├── CookingWithUnity2D131205.userprefs
├── CookingWithUnity2D131212-csharp.sln
├── CookingWithUnity2D131212.sln
├── CookingWithUnity2D131212.userprefs
├── CookingWithUnity2D131912-csharp.sln
├── CookingWithUnity2D131912.sln
├── CookingWithUnity2D131912.userprefs
├── Library
├── AnnotationManager
├── AssetImportState
├── AssetServerCacheV3
├── AssetVersioning.db
├── BuildPlayer.prefs
├── BuildSettings.asset
├── CurrentLayout.dwlt
├── CurrentMaximizeLayout.dwlt
├── EditorUserBuildSettings.asset
├── EditorUserSettings.asset
├── FailedAssetImports.txt
├── InspectorExpandedItems.asset
├── MonoManager.asset
├── ProjectSettings.asset
├── ScriptAssemblies
│ ├── Assembly-CSharp.dll
│ ├── Assembly-CSharp.dll.mdb
│ └── CompilationCompleted.txt
├── ScriptMapper
├── assetDatabase3
├── expandedItems
├── guidmapper
└── metadata
│ ├── 00
│ ├── 00000000000000001000000000000000
│ ├── 00000000000000002000000000000000
│ ├── 00000000000000003000000000000000
│ ├── 00000000000000004000000000000000
│ ├── 00000000000000004100000000000000
│ ├── 00000000000000005000000000000000
│ ├── 00000000000000005100000000000000
│ ├── 00000000000000006000000000000000
│ ├── 00000000000000006100000000000000
│ ├── 00000000000000007000000000000000
│ ├── 00000000000000008000000000000000
│ ├── 00000000000000009000000000000000
│ ├── 0000000000000000a000000000000000
│ ├── 0000000000000000b000000000000000
│ └── 0000000000000000c000000000000000
│ ├── 2f
│ └── 2f2a2170505fad446a03015f58f31c0b
│ └── a4
│ └── a47bed3c14fcbea4ca393336134b6d16
├── LittleSpin-csharp.sln
├── LittleSpin.sln
├── ProjectSettings
├── AudioManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshLayers.asset
├── NetworkManager.asset
├── Physics2DSettings.asset
├── ProjectSettings.asset
├── QualitySettings.asset
├── TagManager.asset
└── TimeManager.asset
├── README.md
├── SuperMeatyController2D-csharp.sln
├── SuperMeatyController2D.sln
└── SuperMeatyController2D.userprefs
/.gitattributes:
--------------------------------------------------------------------------------
1 | # Auto detect text files and perform LF normalization
2 | * text=auto
3 |
4 | # Custom for Visual Studio
5 | *.cs diff=csharp
6 | *.sln merge=union
7 | *.csproj merge=union
8 | *.vbproj merge=union
9 | *.fsproj merge=union
10 | *.dbproj merge=union
11 |
12 | # Standard to msysgit
13 | *.doc diff=astextplain
14 | *.DOC diff=astextplain
15 | *.docx diff=astextplain
16 | *.DOCX diff=astextplain
17 | *.dot diff=astextplain
18 | *.DOT diff=astextplain
19 | *.pdf diff=astextplain
20 | *.PDF diff=astextplain
21 | *.rtf diff=astextplain
22 | *.RTF diff=astextplain
23 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | #################
2 | ## Eclipse
3 | #################
4 |
5 | *.pydevproject
6 | .project
7 | .metadata
8 | bin/
9 | tmp/
10 | *.tmp
11 | *.bak
12 | *.swp
13 | *~.nib
14 | local.properties
15 | .classpath
16 | .settings/
17 | .loadpath
18 |
19 | # External tool builders
20 | .externalToolBuilders/
21 |
22 | # Locally stored "Eclipse launch configurations"
23 | *.launch
24 |
25 | # CDT-specific
26 | .cproject
27 |
28 | # PDT-specific
29 | .buildpath
30 |
31 |
32 | #################
33 | ## Visual Studio
34 | #################
35 |
36 | ## Ignore Visual Studio temporary files, build results, and
37 | ## files generated by popular Visual Studio add-ons.
38 |
39 | # User-specific files
40 | *.suo
41 | *.user
42 | *.sln.docstates
43 |
44 | # Build results
45 |
46 | [Dd]ebug/
47 | [Rr]elease/
48 | x64/
49 | build/
50 | [Bb]in/
51 | [Oo]bj/
52 |
53 | # MSTest test Results
54 | [Tt]est[Rr]esult*/
55 | [Bb]uild[Ll]og.*
56 |
57 | *_i.c
58 | *_p.c
59 | *.ilk
60 | *.meta
61 | *.obj
62 | *.pch
63 | *.pdb
64 | *.pgc
65 | *.pgd
66 | *.rsp
67 | *.sbr
68 | *.tlb
69 | *.tli
70 | *.tlh
71 | *.tmp
72 | *.tmp_proj
73 | *.log
74 | *.vspscc
75 | *.vssscc
76 | .builds
77 | *.pidb
78 | *.log
79 | *.scc
80 |
81 | # Visual C++ cache files
82 | ipch/
83 | *.aps
84 | *.ncb
85 | *.opensdf
86 | *.sdf
87 | *.cachefile
88 |
89 | # Visual Studio profiler
90 | *.psess
91 | *.vsp
92 | *.vspx
93 |
94 | # Guidance Automation Toolkit
95 | *.gpState
96 |
97 | # ReSharper is a .NET coding add-in
98 | _ReSharper*/
99 | *.[Rr]e[Ss]harper
100 |
101 | # TeamCity is a build add-in
102 | _TeamCity*
103 |
104 | # DotCover is a Code Coverage Tool
105 | *.dotCover
106 |
107 | # NCrunch
108 | *.ncrunch*
109 | .*crunch*.local.xml
110 |
111 | # Installshield output folder
112 | [Ee]xpress/
113 |
114 | # DocProject is a documentation generator add-in
115 | DocProject/buildhelp/
116 | DocProject/Help/*.HxT
117 | DocProject/Help/*.HxC
118 | DocProject/Help/*.hhc
119 | DocProject/Help/*.hhk
120 | DocProject/Help/*.hhp
121 | DocProject/Help/Html2
122 | DocProject/Help/html
123 |
124 | # Click-Once directory
125 | publish/
126 |
127 | # Publish Web Output
128 | *.Publish.xml
129 | *.pubxml
130 |
131 | # NuGet Packages Directory
132 | ## TODO: If you have NuGet Package Restore enabled, uncomment the next line
133 | #packages/
134 |
135 | # Windows Azure Build Output
136 | csx
137 | *.build.csdef
138 |
139 | # Windows Store app package directory
140 | AppPackages/
141 |
142 | # Others
143 | sql/
144 | *.Cache
145 | ClientBin/
146 | [Ss]tyle[Cc]op.*
147 | ~$*
148 | *~
149 | *.dbmdl
150 | *.[Pp]ublish.xml
151 | *.pfx
152 | *.publishsettings
153 |
154 | # RIA/Silverlight projects
155 | Generated_Code/
156 |
157 | # Backup & report files from converting an old project file to a newer
158 | # Visual Studio version. Backup files are not needed, because we have git ;-)
159 | _UpgradeReport_Files/
160 | Backup*/
161 | UpgradeLog*.XML
162 | UpgradeLog*.htm
163 |
164 | # SQL Server files
165 | App_Data/*.mdf
166 | App_Data/*.ldf
167 |
168 | #############
169 | ## Windows detritus
170 | #############
171 |
172 | # Windows image file caches
173 | Thumbs.db
174 | ehthumbs.db
175 |
176 | # Folder config file
177 | Desktop.ini
178 |
179 | # Recycle Bin used on file shares
180 | $RECYCLE.BIN/
181 |
182 | # Mac crap
183 | .DS_Store
184 |
185 |
186 | #############
187 | ## Python
188 | #############
189 |
190 | *.py[co]
191 |
192 | # Packages
193 | *.egg
194 | *.egg-info
195 | dist/
196 | build/
197 | eggs/
198 | parts/
199 | var/
200 | sdist/
201 | develop-eggs/
202 | .installed.cfg
203 |
204 | # Installer logs
205 | pip-log.txt
206 |
207 | # Unit test / coverage reports
208 | .coverage
209 | .tox
210 |
211 | #Translations
212 | *.mo
213 |
214 | #Mr Developer
215 | .mr.developer.cfg
216 |
--------------------------------------------------------------------------------
/Assembly-CSharp-vs.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Debug
5 | AnyCPU
6 | 10.0.20506
7 | 2.0
8 | {687431B1-B826-D5A9-C90E-F389407DB2A5}
9 | Library
10 | Properties
11 |
12 | Assembly-CSharp
13 | v3.5
14 | 512
15 | Assets
16 |
17 |
18 | true
19 | full
20 | false
21 | Temp\bin\Debug\
22 | DEBUG;TRACE;UNITY_WEBPLAYER;WEBPLUG;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_4;UNITY_4_3;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN
23 | prompt
24 | 4
25 | 0169
26 |
27 |
28 | pdbonly
29 | true
30 | Temp\bin\Release\
31 | TRACE
32 | prompt
33 | 4
34 | 0169
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 | C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll
43 |
44 |
45 | C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll
46 |
47 |
48 |
49 |
50 |
51 |
52 |
59 |
60 |
61 |
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/Assembly-CSharp.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Debug
5 | AnyCPU
6 | 10.0.20506
7 | 2.0
8 | {687431B1-B826-D5A9-C90E-F389407DB2A5}
9 | Library
10 | Properties
11 |
12 | Assembly-CSharp
13 | v3.5
14 | 512
15 | Assets
16 |
17 |
18 | true
19 | full
20 | false
21 | Temp\bin\Debug\
22 | DEBUG;TRACE;UNITY_WEBPLAYER;WEBPLUG;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_4;UNITY_4_3;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN
23 | prompt
24 | 4
25 | 0169
26 |
27 |
28 | pdbonly
29 | true
30 | Temp\bin\Release\
31 | TRACE
32 | prompt
33 | 4
34 | 0169
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 | C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll
43 |
44 |
45 | C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll
46 |
47 |
48 |
49 |
50 |
51 |
52 |
59 |
60 |
61 |
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/Assembly-UnityScript-firstpass-vs.unityproj:
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1 |
2 |
3 |
4 | Debug
5 | AnyCPU
6 | 10.0.20506
7 | 2.0
8 | {19C6CB98-541C-45A7-3F13-4A888F2E5E5D}
9 | Library
10 | Properties
11 |
12 | Assembly-UnityScript-firstpass
13 | v3.5
14 | 512
15 | Assets
16 |
17 |
18 | true
19 | full
20 | false
21 | Temp\bin\Debug\
22 | DEBUG;TRACE;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_1;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX
23 | prompt
24 | 4
25 | 0169
26 |
27 |
28 | pdbonly
29 | true
30 | Temp\bin\Release\
31 | TRACE
32 | prompt
33 | 4
34 | 0169
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 | /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll
43 |
44 |
45 | /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
60 |
61 |
62 |
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/Assembly-UnityScript-firstpass.unityproj:
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1 |
2 |
3 |
4 | Debug
5 | AnyCPU
6 | 10.0.20506
7 | 2.0
8 | {19C6CB98-541C-45A7-3F13-4A888F2E5E5D}
9 | Library
10 | Properties
11 |
12 | Assembly-UnityScript-firstpass
13 | v3.5
14 | 512
15 | Assets
16 |
17 |
18 | true
19 | full
20 | false
21 | Temp\bin\Debug\
22 | DEBUG;TRACE;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_1;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX
23 | prompt
24 | 4
25 | 0169
26 |
27 |
28 | pdbonly
29 | true
30 | Temp\bin\Release\
31 | TRACE
32 | prompt
33 | 4
34 | 0169
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 | /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll
43 |
44 |
45 | /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
60 |
61 |
62 |
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/Assets/CharacterController2D.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 | using System.Collections;
3 |
4 | public class CharacterController2D : MonoBehaviour {
5 |
6 | public float upSpead;
7 | public float jumpSpead;
8 | public bool jumping = false;
9 | public bool grounded = false;
10 | public string sidesHit = "none";
11 | public Vector2 down;
12 | public Vector2 sides;
13 | public Vector2 sideLeft;
14 | public float skinWidth = 0.1f;
15 | public float InitalAcceleration = 500;
16 | public float airspeed = 500;
17 | public bool maxSpeed = false;
18 |
19 | Vector2 start;
20 | RaycastHit2D hit;
21 | void Start(){
22 | //start = transform.position;
23 | //start.y = transform.position.y - transform.localScale.y/2f;
24 | }
25 |
26 | void Update () {
27 | //Basic ground checking code with Physics2d raycasting
28 | sideLeft = transform.position;
29 | sideLeft.x = transform.position.x - transform.localScale.x / 2 - 0.1f;
30 | sides = transform.position;
31 | sides.x = transform.position.x + transform.localScale.x / 2 + 0.1f;
32 | start = transform.position;
33 | start.y = transform.position.y - transform.localScale.y/2f - 0.1f;
34 | Debug.DrawRay (start, -Vector2.up);
35 | Debug.DrawRay (new Vector2(start.x - transform.localScale.x/2, start.y), -Vector2.up);
36 | Debug.DrawRay (new Vector2(start.x + transform.localScale.x/2, start.y), -Vector2.up);
37 | Debug.DrawRay (sides, Vector2.right);
38 | Debug.DrawRay (sideLeft, -Vector2.right);
39 |
40 |
41 | if (Physics2D.Raycast (start, -Vector2.up, skinWidth).collider != null || Physics2D.Raycast (new Vector2(start.x + transform.localScale.x/2, start.y), -Vector2.up, skinWidth).collider != null || Physics2D.Raycast (new Vector2(start.x - transform.localScale.x/2, start.y), -Vector2.up, skinWidth).collider != null) {
42 | grounded = true;
43 | } else {
44 | grounded = false;
45 | }
46 |
47 |
48 | if (Input.GetKeyUp(KeyCode.A) && grounded == true) {
49 | //Detect when certain keys are released to reset velocity
50 | //Reset the velocity to a number close to 0 to make a sudden stop, but ease out to fell smoother
51 | rigidbody2D.velocity = new Vector2(-2,0);
52 | }
53 | if (Input.GetKeyUp(KeyCode.D) && grounded == true) {
54 | rigidbody2D.velocity = new Vector2(2,0);
55 | }
56 | //Jumping Trigger
57 | if (Input.GetKeyDown (KeyCode.Space)) {
58 | if(grounded == true){
59 | jumping = true;
60 | //Add the Initial Accleration to make the player shoot up, and then slow down, then fall
61 | rigidbody2D.AddForce(new Vector2(0,InitalAcceleration));
62 |
63 | }
64 | }
65 | if (Input.GetKeyUp (KeyCode.Space)) {
66 | jumping = false;
67 | }
68 | if (Input.GetKey (KeyCode.Space)) {
69 | if(jumping ==true){
70 | //Detect if speed limit is reached, and then fall back down
71 | if(rigidbody2D.velocity.y >=10){
72 | jumping = false;
73 | }
74 | rigidbody2D.AddForce(new Vector2(0,jumpSpead * Time.deltaTime));
75 |
76 |
77 | }
78 | }
79 | //Detect sides by raycastting. Possibly can be used for wall jumping
80 | if (Physics2D.Raycast (sides, Vector2.right, skinWidth).collider != null) {
81 | sidesHit = "right";
82 | } else if (Physics2D.Raycast (sideLeft, -Vector2.right, skinWidth).collider != null) {
83 | sidesHit = "left";
84 | }
85 | else {
86 | sidesHit = "none";
87 |
88 | }
89 |
90 | Move ();
91 |
92 |
93 |
94 | }
95 | void Move(){
96 | //Move in air code
97 | if (Input.GetAxisRaw ("Horizontal") < 0 && grounded == false && maxSpeed == true) {
98 | rigidbody2D.AddForce(new Vector2(airspeed * Time.deltaTime,0));
99 | }
100 | else if (Input.GetAxisRaw ("Horizontal") > 0 && grounded == false && maxSpeed == true) {
101 | rigidbody2D.AddForce(new Vector2(-airspeed * Time.deltaTime,0));
102 | }
103 |
104 | //Move Left/Right Code
105 | if (rigidbody2D.velocity.x >= 9 || rigidbody2D.velocity.x <= -9) {
106 | maxSpeed = true;
107 | } else {
108 | if(maxSpeed == true){
109 | maxSpeed = false;
110 | }
111 | }
112 |
113 | if (Input.GetAxisRaw ("Horizontal") < 0 && sidesHit != "left") {
114 | if (maxSpeed == false && grounded == false) {
115 | rigidbody2D.AddForce(new Vector2(-airspeed * Time.deltaTime,0));
116 |
117 | }else if(maxSpeed == false){
118 | rigidbody2D.AddForce(new Vector2(-upSpead * Time.deltaTime,0));
119 | }
120 | }
121 | if (Input.GetAxisRaw ("Horizontal") > 0 && sidesHit != "right") {
122 | if (maxSpeed == false && grounded == false) {
123 | rigidbody2D.AddForce(new Vector2(airspeed * Time.deltaTime,0));
124 |
125 | }else if(maxSpeed == false){
126 | rigidbody2D.AddForce(new Vector2(upSpead * Time.deltaTime,0));
127 | }
128 | }
129 |
130 | }
131 | }
132 |
--------------------------------------------------------------------------------
/Assets/TestBed.unity:
--------------------------------------------------------------------------------
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24 | $1.inheritsSet = null
25 | $1.scope = text/x-csharp
26 | $0.CSharpFormattingPolicy = $2
27 | $2.inheritsSet = Mono
28 | $2.inheritsScope = text/x-csharp
29 | $2.scope = text/x-csharp
30 | $0.TextStylePolicy = $3
31 | $3.FileWidth = 120
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33 | $3.EolMarker = Unix
34 | $3.inheritsSet = Mono
35 | $3.inheritsScope = text/plain
36 | $3.scope = text/plain
37 | EndGlobalSection
38 |
39 | EndGlobal
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/CWU2dTest.sln:
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1 | Microsoft Visual Studio Solution File, Format Version 11.00
2 | # Visual Studio 2008
3 |
4 | Project("{4657E325-D97F-04A6-7E7F-38F058489B78}") = "CWU2dTest", "Assembly-CSharp.csproj", "{4640B51B-A8A2-843C-DB06-0A08B4F12FE0}"
5 | EndProject
6 | Global
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 | Debug|Any CPU = Debug|Any CPU
9 | Release|Any CPU = Release|Any CPU
10 | EndGlobalSection
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 | {4640B51B-A8A2-843C-DB06-0A08B4F12FE0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
13 | {4640B51B-A8A2-843C-DB06-0A08B4F12FE0}.Debug|Any CPU.Build.0 = Debug|Any CPU
14 | {4640B51B-A8A2-843C-DB06-0A08B4F12FE0}.Release|Any CPU.ActiveCfg = Release|Any CPU
15 | {4640B51B-A8A2-843C-DB06-0A08B4F12FE0}.Release|Any CPU.Build.0 = Release|Any CPU
16 | EndGlobalSection
17 | GlobalSection(SolutionProperties) = preSolution
18 | HideSolutionNode = FALSE
19 | EndGlobalSection
20 | GlobalSection(MonoDevelopProperties) = preSolution
21 | StartupItem = Assembly-CSharp.csproj
22 | Policies = $0
23 | $0.TextStylePolicy = $1
24 | $1.inheritsSet = null
25 | $1.scope = text/x-csharp
26 | $0.CSharpFormattingPolicy = $2
27 | $2.inheritsSet = Mono
28 | $2.inheritsScope = text/x-csharp
29 | $2.scope = text/x-csharp
30 | $0.TextStylePolicy = $3
31 | $3.FileWidth = 120
32 | $3.TabWidth = 4
33 | $3.EolMarker = Unix
34 | $3.inheritsSet = Mono
35 | $3.inheritsScope = text/plain
36 | $3.scope = text/plain
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
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16 |
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1 | Microsoft Visual Studio Solution File, Format Version 11.00
2 | # Visual Studio 2008
3 |
4 | Project("{37720EB4-6868-9303-447A-F838ABF42D30}") = "CookingWithUnity2D131205", "Assembly-CSharp-vs.csproj", "{22F52127-CEC3-8C00-6E48-7A5F1FAE2D74}"
5 | EndProject
6 | Global
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 | Debug|Any CPU = Debug|Any CPU
9 | Release|Any CPU = Release|Any CPU
10 | EndGlobalSection
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 | {22F52127-CEC3-8C00-6E48-7A5F1FAE2D74}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
13 | {22F52127-CEC3-8C00-6E48-7A5F1FAE2D74}.Debug|Any CPU.Build.0 = Debug|Any CPU
14 | {22F52127-CEC3-8C00-6E48-7A5F1FAE2D74}.Release|Any CPU.ActiveCfg = Release|Any CPU
15 | {22F52127-CEC3-8C00-6E48-7A5F1FAE2D74}.Release|Any CPU.Build.0 = Release|Any CPU
16 | EndGlobalSection
17 | GlobalSection(SolutionProperties) = preSolution
18 | HideSolutionNode = FALSE
19 | EndGlobalSection
20 | GlobalSection(MonoDevelopProperties) = preSolution
21 | StartupItem = Assembly-CSharp.csproj
22 | Policies = $0
23 | $0.TextStylePolicy = $1
24 | $1.inheritsSet = null
25 | $1.scope = text/x-csharp
26 | $0.CSharpFormattingPolicy = $2
27 | $2.inheritsSet = Mono
28 | $2.inheritsScope = text/x-csharp
29 | $2.scope = text/x-csharp
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31 | $3.FileWidth = 120
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33 | $3.EolMarker = Unix
34 | $3.inheritsSet = Mono
35 | $3.inheritsScope = text/plain
36 | $3.scope = text/plain
37 | EndGlobalSection
38 |
39 | EndGlobal
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/CookingWithUnity2D131205.sln:
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1 | Microsoft Visual Studio Solution File, Format Version 11.00
2 | # Visual Studio 2008
3 |
4 | Project("{37720EB4-6868-9303-447A-F838ABF42D30}") = "CookingWithUnity2D131205", "Assembly-CSharp.csproj", "{22F52127-CEC3-8C00-6E48-7A5F1FAE2D74}"
5 | EndProject
6 | Project("{37720EB4-6868-9303-447A-F838ABF42D30}") = "CookingWithUnity2D131205", "Assembly-UnityScript-firstpass.unityproj", "{E059E197-066B-01E2-4AB0-294F21D326C0}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {22F52127-CEC3-8C00-6E48-7A5F1FAE2D74}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {22F52127-CEC3-8C00-6E48-7A5F1FAE2D74}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {22F52127-CEC3-8C00-6E48-7A5F1FAE2D74}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {22F52127-CEC3-8C00-6E48-7A5F1FAE2D74}.Release|Any CPU.Build.0 = Release|Any CPU
18 | {E059E197-066B-01E2-4AB0-294F21D326C0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
19 | {E059E197-066B-01E2-4AB0-294F21D326C0}.Debug|Any CPU.Build.0 = Debug|Any CPU
20 | {E059E197-066B-01E2-4AB0-294F21D326C0}.Release|Any CPU.ActiveCfg = Release|Any CPU
21 | {E059E197-066B-01E2-4AB0-294F21D326C0}.Release|Any CPU.Build.0 = Release|Any CPU
22 | EndGlobalSection
23 | GlobalSection(SolutionProperties) = preSolution
24 | HideSolutionNode = FALSE
25 | EndGlobalSection
26 | GlobalSection(MonoDevelopProperties) = preSolution
27 | StartupItem = Assembly-CSharp.csproj
28 | Policies = $0
29 | $0.TextStylePolicy = $1
30 | $1.inheritsSet = null
31 | $1.scope = text/x-csharp
32 | $0.CSharpFormattingPolicy = $2
33 | $2.inheritsSet = Mono
34 | $2.inheritsScope = text/x-csharp
35 | $2.scope = text/x-csharp
36 | $0.TextStylePolicy = $3
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38 | $3.TabWidth = 4
39 | $3.EolMarker = Unix
40 | $3.inheritsSet = Mono
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42 | $3.scope = text/plain
43 | EndGlobalSection
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1 | Microsoft Visual Studio Solution File, Format Version 11.00
2 | # Visual Studio 2008
3 |
4 | Project("{90B841E5-E01E-5A95-6AD0-6DA86F3EA893}") = "CookingWithUnity2D131212", "Assembly-CSharp-vs.csproj", "{635F24B2-7B0D-2657-3BA3-BCB4F264849B}"
5 | EndProject
6 | Global
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 | Debug|Any CPU = Debug|Any CPU
9 | Release|Any CPU = Release|Any CPU
10 | EndGlobalSection
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 | {635F24B2-7B0D-2657-3BA3-BCB4F264849B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
13 | {635F24B2-7B0D-2657-3BA3-BCB4F264849B}.Debug|Any CPU.Build.0 = Debug|Any CPU
14 | {635F24B2-7B0D-2657-3BA3-BCB4F264849B}.Release|Any CPU.ActiveCfg = Release|Any CPU
15 | {635F24B2-7B0D-2657-3BA3-BCB4F264849B}.Release|Any CPU.Build.0 = Release|Any CPU
16 | EndGlobalSection
17 | GlobalSection(SolutionProperties) = preSolution
18 | HideSolutionNode = FALSE
19 | EndGlobalSection
20 | GlobalSection(MonoDevelopProperties) = preSolution
21 | StartupItem = Assembly-CSharp.csproj
22 | Policies = $0
23 | $0.TextStylePolicy = $1
24 | $1.inheritsSet = null
25 | $1.scope = text/x-csharp
26 | $0.CSharpFormattingPolicy = $2
27 | $2.inheritsSet = Mono
28 | $2.inheritsScope = text/x-csharp
29 | $2.scope = text/x-csharp
30 | $0.TextStylePolicy = $3
31 | $3.FileWidth = 120
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33 | $3.EolMarker = Unix
34 | $3.inheritsSet = Mono
35 | $3.inheritsScope = text/plain
36 | $3.scope = text/plain
37 | EndGlobalSection
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1 | Microsoft Visual Studio Solution File, Format Version 11.00
2 | # Visual Studio 2008
3 |
4 | Project("{90B841E5-E01E-5A95-6AD0-6DA86F3EA893}") = "CookingWithUnity2D131212", "Assembly-CSharp.csproj", "{635F24B2-7B0D-2657-3BA3-BCB4F264849B}"
5 | EndProject
6 | Project("{90B841E5-E01E-5A95-6AD0-6DA86F3EA893}") = "CookingWithUnity2D131212", "Assembly-UnityScript-firstpass.unityproj", "{3EAFF04F-FDD6-772A-872A-65DE46C485CF}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {635F24B2-7B0D-2657-3BA3-BCB4F264849B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {635F24B2-7B0D-2657-3BA3-BCB4F264849B}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {635F24B2-7B0D-2657-3BA3-BCB4F264849B}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {635F24B2-7B0D-2657-3BA3-BCB4F264849B}.Release|Any CPU.Build.0 = Release|Any CPU
18 | {3EAFF04F-FDD6-772A-872A-65DE46C485CF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
19 | {3EAFF04F-FDD6-772A-872A-65DE46C485CF}.Debug|Any CPU.Build.0 = Debug|Any CPU
20 | {3EAFF04F-FDD6-772A-872A-65DE46C485CF}.Release|Any CPU.ActiveCfg = Release|Any CPU
21 | {3EAFF04F-FDD6-772A-872A-65DE46C485CF}.Release|Any CPU.Build.0 = Release|Any CPU
22 | EndGlobalSection
23 | GlobalSection(SolutionProperties) = preSolution
24 | HideSolutionNode = FALSE
25 | EndGlobalSection
26 | GlobalSection(MonoDevelopProperties) = preSolution
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29 | $0.TextStylePolicy = $1
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1 | Microsoft Visual Studio Solution File, Format Version 11.00
2 | # Visual Studio 2008
3 |
4 | Project("{2F9072AD-6A58-048F-FCB2-1BA8F5CD0D1F}") = "CookingWithUnity2D131912", "Assembly-CSharp-vs.csproj", "{F2C12F62-B6DE-311C-F134-1A21245AB161}"
5 | EndProject
6 | Global
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9 | Release|Any CPU = Release|Any CPU
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11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 | {F2C12F62-B6DE-311C-F134-1A21245AB161}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
13 | {F2C12F62-B6DE-311C-F134-1A21245AB161}.Debug|Any CPU.Build.0 = Debug|Any CPU
14 | {F2C12F62-B6DE-311C-F134-1A21245AB161}.Release|Any CPU.ActiveCfg = Release|Any CPU
15 | {F2C12F62-B6DE-311C-F134-1A21245AB161}.Release|Any CPU.Build.0 = Release|Any CPU
16 | EndGlobalSection
17 | GlobalSection(SolutionProperties) = preSolution
18 | HideSolutionNode = FALSE
19 | EndGlobalSection
20 | GlobalSection(MonoDevelopProperties) = preSolution
21 | StartupItem = Assembly-CSharp.csproj
22 | Policies = $0
23 | $0.TextStylePolicy = $1
24 | $1.inheritsSet = null
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26 | $0.CSharpFormattingPolicy = $2
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1 | Microsoft Visual Studio Solution File, Format Version 11.00
2 | # Visual Studio 2008
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4 | Project("{2F9072AD-6A58-048F-FCB2-1BA8F5CD0D1F}") = "CookingWithUnity2D131912", "Assembly-CSharp.csproj", "{F2C12F62-B6DE-311C-F134-1A21245AB161}"
5 | EndProject
6 | Project("{2F9072AD-6A58-048F-FCB2-1BA8F5CD0D1F}") = "CookingWithUnity2D131912", "Assembly-UnityScript-firstpass.unityproj", "{19C6CB98-541C-45A7-3F13-4A888F2E5E5D}"
7 | EndProject
8 | Global
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10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
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14 | {F2C12F62-B6DE-311C-F134-1A21245AB161}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {F2C12F62-B6DE-311C-F134-1A21245AB161}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {F2C12F62-B6DE-311C-F134-1A21245AB161}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {F2C12F62-B6DE-311C-F134-1A21245AB161}.Release|Any CPU.Build.0 = Release|Any CPU
18 | {19C6CB98-541C-45A7-3F13-4A888F2E5E5D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
19 | {19C6CB98-541C-45A7-3F13-4A888F2E5E5D}.Debug|Any CPU.Build.0 = Debug|Any CPU
20 | {19C6CB98-541C-45A7-3F13-4A888F2E5E5D}.Release|Any CPU.ActiveCfg = Release|Any CPU
21 | {19C6CB98-541C-45A7-3F13-4A888F2E5E5D}.Release|Any CPU.Build.0 = Release|Any CPU
22 | EndGlobalSection
23 | GlobalSection(SolutionProperties) = preSolution
24 | HideSolutionNode = FALSE
25 | EndGlobalSection
26 | GlobalSection(MonoDevelopProperties) = preSolution
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/README.md:
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1 | SuperMeatyController2D
2 | ======================
3 | A unity controller project inspired off of Super Meat Boy style platformer controlls. Rather than focusing on creative and
4 | odd ways of implementing platformer controlls, this unity project focuses on how the controlls feel.
5 |
6 | To Use
7 | ======================
8 | Clone the project in your desktop. Launch Unity and select open new project. Browse to where you store your cloned projects
9 | and open that folder, then launch the project.
10 |
11 | How to use
12 | ======================
13 | Code may be a little bit messy, feel free to fix it up. All character controllers are in CharacterController2D.cs. Open the demo
14 | scene and try it for yourself.
15 |
16 | Feedback
17 | =====================
18 | Post feedback on this reprository or on this topic on Reddit: http://www.reddit.com/r/Unity2D/comments/22vlri/super_meat_boy_inspired_physics_character/
19 |
20 | Demo
21 | ======================
22 | *Legacy* Version:
23 | https://dl.dropboxusercontent.com/u/63821265/WebPlayerBuilds/Builds.html
24 |
25 | *Tinker* Version:
26 | *Comming Soon*
27 |
28 |
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