├── LICENSE ├── README.md ├── aquaticSwimming ├── code.ips └── credits.txt ├── breakBlocksFurther ├── code.ips └── credits.txt ├── corruptGpuGfx ├── code.ips └── credits.txt ├── disableHostileMobSpawning ├── code.ips └── credits.txt ├── doubleJumpHeight ├── code.ips └── credits.txt ├── easierClutches ├── code.ips └── credits.txt ├── enhancedParticles ├── code.ips └── credits.txt ├── improvedViewBobbing ├── code.ips └── credits.txt ├── leftHanded ├── code.ips └── credits.txt ├── lowerClouds ├── code.ips └── credits.txt ├── megapackPatch ├── code.bps ├── code_outdated_1.ips ├── code_outdated_2.bps └── credits.txt ├── ninetyFOV ├── code.ips └── credits.txt ├── quakeProFOV ├── code.ips └── credits.txt ├── saveFaster ├── code.ips └── credits.txt ├── sheepDropNothing ├── code.ips └── credits.txt ├── smallPlayer ├── code.ips └── credits.txt ├── src ├── README.MD ├── main.c └── main.py └── unrestrictHeadMovement ├── code.ips └── credits.txt /LICENSE: -------------------------------------------------------------------------------- 1 | Apache License 2 | Version 2.0, January 2004 3 | http://www.apache.org/licenses/ 4 | 5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 6 | 7 | 1. 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We also recommend that a 185 | file or class name and description of purpose be included on the 186 | same "printed page" as the copyright notice for easier 187 | identification within third-party archives. 188 | 189 | Copyright 2025 Minecraft 3DS Community 190 | 191 | Licensed under the Apache License, Version 2.0 (the "License"); 192 | you may not use this file except in compliance with the License. 193 | You may obtain a copy of the License at 194 | 195 | http://www.apache.org/licenses/LICENSE-2.0 196 | 197 | Unless required by applicable law or agreed to in writing, software 198 | distributed under the License is distributed on an "AS IS" BASIS, 199 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 200 | See the License for the specific language governing permissions and 201 | limitations under the License. 202 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # GamePatches 2 | Game Patches for Minecraft 3DS. Customizing many features of the Game. 3 | - If you used this guide/table to make your own Patches/Cheats. Please credit them properly, thanks! 4 | ## Addressing Table: 5 | 6 | | Address | Name | Default Value | Value Type | Description | Is Value Variable? | 7 | | ------- | ---- | ------------- | ---------- | ----------- | ------------------ | 8 | | 0x01E938, 0x024F58, 0x02512C | Viewport Scaling | 1.0 | 32-Bit Floating Point | Values that scale the viewport itself (screen size). | ✕ | 9 | | 0x2CF2A0 | ViewBobbing Sensitivity | 5.0 | 32-Bit Floating Point | The default value of player viewbobbing (on by default). | ✕ | 10 | | 0x54FB68 | Player Reach | 5.623 | 32-Bit Floating Point | Sets the initial value of player reach for placing/breaking/interacting with blocks. | ✕ | 11 | | 0x2C5398 | Cloud Height | 0.33 | 32-Bit Floating Point | The value of the clouds above World-Height. | ✕ | 12 | | 0x00B4D4 | Camera Sensitivity | 3.0 | 32-Bit Floating Point | Sets the initial Camera Sensitivity. | ✕ | 13 | | 0x4EBA90 | Fall Damage Constant | -9.01 | 32-Bit Floating Point | Constant*Velocity on Y-Axis. | ✕ | 14 | | 0x0C3E4C | Damage Multiplier | 1.0 | 32-Bit Floating Point | Damage multiplier for everything. | ✕ | 15 | | 0x2CEE80 | Camera FOV | 70.0 | 32-Bit Floating Point | Sets the initial Camera FOV (field of view). | ✕ | 16 | | 0x0A279C | Game Saturation per-weather | 5.0 | 32-Bit Floating Point | Saturation for viewport when weather changes (do not affect normal). | ✕ | 17 | | 0x933898 | Ender Dragon Count | 0 | 32-Bit Standard Bytes | The count of Ender Dragons' in the World. | ✓ | 18 | | 0x9338A8 | Land Animal Count | 0 | 32-Bit Standard Bytes | The count of Land Animals in the World. | ✓ | 19 | | 0x9338AC | Hostile Mob Count | 0 | 32-Bit Standard Bytes | The count of Hostile Mobs in the World. | ✓ | 20 | | 0x9338B0 | Ocean Creature Count | 0 | 32-Bit Standard Bytes | The count of Ocean Animals in the World. | ✓ | 21 | | 0x9338B4 | Villager/Golem Count | 0 | 32-Bit Standard Bytes | The count of both Villagers and Iron Golems in the World. | ✓ | 22 | | 0x9338B8 | Mob-Spawner Count | 0 | 32-Bit Standard Bytes | The count of MobSpawners' in the World. | ✓ | 23 | | 0x9338BC | Wither Count | 0 | 32-Bit Standard Bytes | The count of Withers' in the World. | ✓ | 24 | | 0x9338C0 | Elder Guardian Count | 0 | 32-Bit Standard Bytes | The count of Elder Guardians' in the World. | ✓ | 25 | | 0x6139F8 | Jump Velocity | 0.421 | 32-Bit Floating Point | A vector that get's multiplied by player base-jump, which increases it. | ✕ | 26 | | 0x502C64 | Falling Movement Speed | 0.02 | 32-Bit Floating Point | The movement speed of being air-born and moving on X-Axis. | ✕ | 27 | | 0x4F3268 | Radius of Item Drops | 0.02 | 32-Bit Floating Point | Gets multiplied by initial velocity when leave player hand, in direction of calculated vector. | ✕ | 28 | | 0x3EA090 | Swimming Movement Speed | 0.02 | 32-Bit Floating Point | The movement speed of swimming and moving on the X-Axis. | ✕ | 29 | | 0x4F6354, 0x4F635C | Head Movement Restrictions | -90.0, +90.0 | 32-Bit Floating Point | Restricts the movement of the player's head. | ✕ | 30 | | 0x?????? | Render Distance | 3.0 | 32-Bit Floating Point | Sets the initial render distance, and fog distance from player coords. | ✕ | 31 | | 0x500BF0, 0x50370C, 0x507270, 0x507274, 0x50804C, 0x6218F4, 0x635020, 0x888BB8 | Player Scaling | 1.62 | 32-Bit Floating Point | Values that scale the player's hitbox, and portions to work at different scaling sizes. | ✕ | 32 | | 0x3ED468 | World Gravity | 0.08 | 32-Bit Floating Point | Sets the gravity of the World (all entities). | ✕ | 33 | | 0x098D00 | Creative Mode Up/Down Velocity | 0.15 | 32-Bit Floating Point | Sets the up/down velocity for Creative Mode when acsending/descending. | ✕ | 34 | | 0x09870C | Player V-Velocity | 1.0 | 32-Bit Floating Point | The Players' Velocity-Vector, get's multiplied by inverse of Player Speed. | ✕ | 35 | | 0x3EA0A0 | All Entity Walking Speed | 0.5460 | 32-Bit Floating Point | Speed of every entities Walk/Wander Phase. | ✕ | 36 | | 0x24BF14 | Player Running Speed | 1.0 | 32-Bit Floating Point | The speed of the Player while Running. | ✕ | 37 | 38 | 39 | ``` 40 | * Assume all values are positive unless otherwise provided. 41 | * Adding 0x100000 to each offset to get address' in Memory. 42 | * Each Offset/Address' Values are in Big Endian (BE). 43 | * These are all 'code.bin' offsets/configurations (above addressing table). 44 | ``` 45 |
46 | 47 | ## Memory Table: 48 | | Address | Name | Default Value | Value Type | Description | Is Value Variable? | 49 | | ----------- | ---------- | ------------- | --------------------- | ----------- | ------------------ | 50 | | 0x3504A092 | Get Mob ID | 0 | 16-Bit Standard Bytes | Gets the Mob ID from player hand (can be used to make conditional statements). | ✓ | 51 | | 0xB329E8, 0xB32948, 0xB32A00, 0xB32A18, 0xB32A30, 0xB32A48, 0xB32A60, 0xB32A78, 0xB32A90, 0xB32AB0 | Get Keypad Codes | 0 | 32-Bit Standard Bytes | Gets the Keypad Inputs from 3DS console directly (can be used to make macros). | ✓ | 52 | | 0x3018AEF0 | Is 3D Engine Running? | 1 | 32-Bit Standard Bytes | Enables The 3D Engine | ✕ | 53 | | 0xAC1E48, 0xAC1E4C, 0xAC1E50 | Player.X, Player.Y, Player.Z | 0.0 | 32-Bit Floating Point | The player coordinates, cannot be changed directly. | ✕ | 54 | ``` 55 | All Player.POS are as follows: 56 | Offset-0x04 = Player.Y Off. 57 | Offset-0x08 = Player.X Off. 58 | Offset-0x00 = Player.Z Off. 59 | 60 | Offset/Address': 61 | 0xAC1E50 = Player.Z #1 62 | 0xAC1E5C = Player.Z #2 63 | 0xAC29A8 = Player.Z #3 64 | 0xAC38F0 = Player.Z #4 65 | 0xAC38FC = Player.Z #5 66 | 0xB2DE1C = Player.Z #6 67 | ``` 68 | 69 | ``` 70 | * Assume all values are positive unless otherwise provided. 71 | * These are true and always static address' inside of Memory. 72 | * Each Offset/Address' Values are in Big Endian (BE). 73 | * These are all 'memory' address' and have no coorilation with 'code.bin'. 74 | ``` 75 | 76 | ## Credits: 77 | - [Cracko298](https://github.com/Cracko298). 78 | - [DarkSiders](https://github.com/LeDarksiders). 79 | - [rairai6895](https://github.com/rai6895). 80 | - [IPS Patch Tool (MC3DS)](https://github.com/Minecraft-3DS-Community/IPS-Patch-Tool). 81 | - [FLIPS (Floating IPS)](https://github.com/Alcaro/Flips). 82 | 83 | ## Tutorial: 84 | - [Minecraft New Nintendo 3DS Edition - Making Game Patches (YouTube)](https://youtu.be/NhtE1RH-RJc?si=-dzcFFO0mKgVXEyH). 85 | 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-------------------------------------------------------------------------------- /src/main.c: -------------------------------------------------------------------------------- 1 | #include 2 | #include 3 | #include 4 | 5 | void extract_ips_addresses(const char *filename, const char *output_filename) { 6 | FILE *ips_file = fopen(filename, "rb"); 7 | FILE *output_file = fopen(output_filename, "w"); 8 | 9 | if (!ips_file || !output_file) { 10 | printf("Error opening file.\n"); 11 | return; 12 | } 13 | 14 | char header[5]; 15 | fread(header, 1, 5, ips_file); 16 | if (strncmp(header, "PATCH", 5) != 0) { 17 | printf("Not a valid IPS file.\n"); 18 | fclose(ips_file); 19 | fclose(output_file); 20 | return; 21 | } 22 | 23 | while (1) { 24 | unsigned char address_bytes[3]; 25 | if (fread(address_bytes, 1, 3, ips_file) != 3) break; 26 | if (address_bytes[0] == 'E' && address_bytes[1] == 'O' && address_bytes[2] == 'F') break; 27 | unsigned int address = (address_bytes[0] << 16) | (address_bytes[1] << 8) | address_bytes[2]; 28 | unsigned char size_bytes[2]; 29 | if (fread(size_bytes, 1, 2, ips_file) != 2) break; 30 | unsigned int size = (size_bytes[0] << 8) | size_bytes[1]; 31 | fprintf(output_file, "0x%06X: ", address); 32 | for (unsigned int i = 0; i < size; i += 4) { 33 | unsigned char byte[4]; 34 | if (fread(byte, 1, 4, ips_file) != 4) break; 35 | float float_value; 36 | unsigned int *int_ptr = (unsigned int *)byte; 37 | float_value = *((float *)int_ptr); 38 | fprintf(output_file, "%f ", float_value); 39 | } 40 | 41 | fprintf(output_file, "\n"); 42 | } 43 | 44 | fclose(ips_file); 45 | fclose(output_file); 46 | printf("Extraction complete. Check output.txt.\n"); 47 | } 48 | 49 | int main() { 50 | extract_ips_addresses(".\\code.ips", ".\\output.txt"); 51 | return 0; 52 | } 53 | -------------------------------------------------------------------------------- /src/main.py: -------------------------------------------------------------------------------- 1 | import sys, os 2 | def extract_ips_patch(ips_filename): 3 | with open(ips_filename, 'rb') as ips_file: 4 | header = ips_file.read(5) 5 | if header != b"PATCH": 6 | print("Invalid IPS patch file.") 7 | return 8 | 9 | patches = [] 10 | while 1==1: 11 | address = ips_file.read(3) 12 | if address == b"EOF": 13 | break 14 | 15 | address_int = int.from_bytes(address, 'big') 16 | size_bytes = ips_file.read(2) 17 | size = int.from_bytes(size_bytes, 'big') 18 | data = ips_file.read(size) 19 | patches.append((address_int, data, size)) 20 | return patches 21 | 22 | try: 23 | inputFile, outputFile = str(sys.argv[1]), str(sys.argv[2]) 24 | except IndexError: 25 | print(f"Usage: py {os.path.basename(__file__)} [inputFile] [outputTextDoc]");os.system('pause');sys.exit(1) 26 | 27 | patches = extract_ips_patch(inputFile) 28 | with open(outputFile, 'w') as f: 29 | for address, data, size in patches: 30 | f.write(f"Address: 0x{address:06X}\nData: {data.hex()}\nData Size: {size}\n\n") 31 | print(f"0x{address:06X}") 32 | -------------------------------------------------------------------------------- /unrestrictHeadMovement/code.ips: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Minecraft-3DS-Community/GamePatches/3b75e9a8fb973c3e29c7216cf210563a124e8b1e/unrestrictHeadMovement/code.ips -------------------------------------------------------------------------------- /unrestrictHeadMovement/credits.txt: -------------------------------------------------------------------------------- 1 | Cracko298 --------------------------------------------------------------------------------