├── LICENSE
├── README.md
├── aquaticSwimming
├── code.ips
└── credits.txt
├── breakBlocksFurther
├── code.ips
└── credits.txt
├── corruptGpuGfx
├── code.ips
└── credits.txt
├── disableHostileMobSpawning
├── code.ips
└── credits.txt
├── doubleJumpHeight
├── code.ips
└── credits.txt
├── easierClutches
├── code.ips
└── credits.txt
├── enhancedParticles
├── code.ips
└── credits.txt
├── improvedViewBobbing
├── code.ips
└── credits.txt
├── leftHanded
├── code.ips
└── credits.txt
├── lowerClouds
├── code.ips
└── credits.txt
├── megapackPatch
├── code.bps
├── code_outdated_1.ips
├── code_outdated_2.bps
└── credits.txt
├── ninetyFOV
├── code.ips
└── credits.txt
├── quakeProFOV
├── code.ips
└── credits.txt
├── saveFaster
├── code.ips
└── credits.txt
├── sheepDropNothing
├── code.ips
└── credits.txt
├── smallPlayer
├── code.ips
└── credits.txt
├── src
├── README.MD
├── main.c
└── main.py
└── unrestrictHeadMovement
├── code.ips
└── credits.txt
/LICENSE:
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/README.md:
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1 | # GamePatches
2 | Game Patches for Minecraft 3DS. Customizing many features of the Game.
3 | - If you used this guide/table to make your own Patches/Cheats. Please credit them properly, thanks!
4 | ## Addressing Table:
5 |
6 | | Address | Name | Default Value | Value Type | Description | Is Value Variable? |
7 | | ------- | ---- | ------------- | ---------- | ----------- | ------------------ |
8 | | 0x01E938, 0x024F58, 0x02512C | Viewport Scaling | 1.0 | 32-Bit Floating Point | Values that scale the viewport itself (screen size). | ✕ |
9 | | 0x2CF2A0 | ViewBobbing Sensitivity | 5.0 | 32-Bit Floating Point | The default value of player viewbobbing (on by default). | ✕ |
10 | | 0x54FB68 | Player Reach | 5.623 | 32-Bit Floating Point | Sets the initial value of player reach for placing/breaking/interacting with blocks. | ✕ |
11 | | 0x2C5398 | Cloud Height | 0.33 | 32-Bit Floating Point | The value of the clouds above World-Height. | ✕ |
12 | | 0x00B4D4 | Camera Sensitivity | 3.0 | 32-Bit Floating Point | Sets the initial Camera Sensitivity. | ✕ |
13 | | 0x4EBA90 | Fall Damage Constant | -9.01 | 32-Bit Floating Point | Constant*Velocity on Y-Axis. | ✕ |
14 | | 0x0C3E4C | Damage Multiplier | 1.0 | 32-Bit Floating Point | Damage multiplier for everything. | ✕ |
15 | | 0x2CEE80 | Camera FOV | 70.0 | 32-Bit Floating Point | Sets the initial Camera FOV (field of view). | ✕ |
16 | | 0x0A279C | Game Saturation per-weather | 5.0 | 32-Bit Floating Point | Saturation for viewport when weather changes (do not affect normal). | ✕ |
17 | | 0x933898 | Ender Dragon Count | 0 | 32-Bit Standard Bytes | The count of Ender Dragons' in the World. | ✓ |
18 | | 0x9338A8 | Land Animal Count | 0 | 32-Bit Standard Bytes | The count of Land Animals in the World. | ✓ |
19 | | 0x9338AC | Hostile Mob Count | 0 | 32-Bit Standard Bytes | The count of Hostile Mobs in the World. | ✓ |
20 | | 0x9338B0 | Ocean Creature Count | 0 | 32-Bit Standard Bytes | The count of Ocean Animals in the World. | ✓ |
21 | | 0x9338B4 | Villager/Golem Count | 0 | 32-Bit Standard Bytes | The count of both Villagers and Iron Golems in the World. | ✓ |
22 | | 0x9338B8 | Mob-Spawner Count | 0 | 32-Bit Standard Bytes | The count of MobSpawners' in the World. | ✓ |
23 | | 0x9338BC | Wither Count | 0 | 32-Bit Standard Bytes | The count of Withers' in the World. | ✓ |
24 | | 0x9338C0 | Elder Guardian Count | 0 | 32-Bit Standard Bytes | The count of Elder Guardians' in the World. | ✓ |
25 | | 0x6139F8 | Jump Velocity | 0.421 | 32-Bit Floating Point | A vector that get's multiplied by player base-jump, which increases it. | ✕ |
26 | | 0x502C64 | Falling Movement Speed | 0.02 | 32-Bit Floating Point | The movement speed of being air-born and moving on X-Axis. | ✕ |
27 | | 0x4F3268 | Radius of Item Drops | 0.02 | 32-Bit Floating Point | Gets multiplied by initial velocity when leave player hand, in direction of calculated vector. | ✕ |
28 | | 0x3EA090 | Swimming Movement Speed | 0.02 | 32-Bit Floating Point | The movement speed of swimming and moving on the X-Axis. | ✕ |
29 | | 0x4F6354, 0x4F635C | Head Movement Restrictions | -90.0, +90.0 | 32-Bit Floating Point | Restricts the movement of the player's head. | ✕ |
30 | | 0x?????? | Render Distance | 3.0 | 32-Bit Floating Point | Sets the initial render distance, and fog distance from player coords. | ✕ |
31 | | 0x500BF0, 0x50370C, 0x507270, 0x507274, 0x50804C, 0x6218F4, 0x635020, 0x888BB8 | Player Scaling | 1.62 | 32-Bit Floating Point | Values that scale the player's hitbox, and portions to work at different scaling sizes. | ✕ |
32 | | 0x3ED468 | World Gravity | 0.08 | 32-Bit Floating Point | Sets the gravity of the World (all entities). | ✕ |
33 | | 0x098D00 | Creative Mode Up/Down Velocity | 0.15 | 32-Bit Floating Point | Sets the up/down velocity for Creative Mode when acsending/descending. | ✕ |
34 | | 0x09870C | Player V-Velocity | 1.0 | 32-Bit Floating Point | The Players' Velocity-Vector, get's multiplied by inverse of Player Speed. | ✕ |
35 | | 0x3EA0A0 | All Entity Walking Speed | 0.5460 | 32-Bit Floating Point | Speed of every entities Walk/Wander Phase. | ✕ |
36 | | 0x24BF14 | Player Running Speed | 1.0 | 32-Bit Floating Point | The speed of the Player while Running. | ✕ |
37 |
38 |
39 | ```
40 | * Assume all values are positive unless otherwise provided.
41 | * Adding 0x100000 to each offset to get address' in Memory.
42 | * Each Offset/Address' Values are in Big Endian (BE).
43 | * These are all 'code.bin' offsets/configurations (above addressing table).
44 | ```
45 |
46 |
47 | ## Memory Table:
48 | | Address | Name | Default Value | Value Type | Description | Is Value Variable? |
49 | | ----------- | ---------- | ------------- | --------------------- | ----------- | ------------------ |
50 | | 0x3504A092 | Get Mob ID | 0 | 16-Bit Standard Bytes | Gets the Mob ID from player hand (can be used to make conditional statements). | ✓ |
51 | | 0xB329E8, 0xB32948, 0xB32A00, 0xB32A18, 0xB32A30, 0xB32A48, 0xB32A60, 0xB32A78, 0xB32A90, 0xB32AB0 | Get Keypad Codes | 0 | 32-Bit Standard Bytes | Gets the Keypad Inputs from 3DS console directly (can be used to make macros). | ✓ |
52 | | 0x3018AEF0 | Is 3D Engine Running? | 1 | 32-Bit Standard Bytes | Enables The 3D Engine | ✕ |
53 | | 0xAC1E48, 0xAC1E4C, 0xAC1E50 | Player.X, Player.Y, Player.Z | 0.0 | 32-Bit Floating Point | The player coordinates, cannot be changed directly. | ✕ |
54 | ```
55 | All Player.POS are as follows:
56 | Offset-0x04 = Player.Y Off.
57 | Offset-0x08 = Player.X Off.
58 | Offset-0x00 = Player.Z Off.
59 |
60 | Offset/Address':
61 | 0xAC1E50 = Player.Z #1
62 | 0xAC1E5C = Player.Z #2
63 | 0xAC29A8 = Player.Z #3
64 | 0xAC38F0 = Player.Z #4
65 | 0xAC38FC = Player.Z #5
66 | 0xB2DE1C = Player.Z #6
67 | ```
68 |
69 | ```
70 | * Assume all values are positive unless otherwise provided.
71 | * These are true and always static address' inside of Memory.
72 | * Each Offset/Address' Values are in Big Endian (BE).
73 | * These are all 'memory' address' and have no coorilation with 'code.bin'.
74 | ```
75 |
76 | ## Credits:
77 | - [Cracko298](https://github.com/Cracko298).
78 | - [DarkSiders](https://github.com/LeDarksiders).
79 | - [rairai6895](https://github.com/rai6895).
80 | - [IPS Patch Tool (MC3DS)](https://github.com/Minecraft-3DS-Community/IPS-Patch-Tool).
81 | - [FLIPS (Floating IPS)](https://github.com/Alcaro/Flips).
82 |
83 | ## Tutorial:
84 | - [Minecraft New Nintendo 3DS Edition - Making Game Patches (YouTube)](https://youtu.be/NhtE1RH-RJc?si=-dzcFFO0mKgVXEyH).
85 |
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2 |
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2 |
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/saveFaster/code.ips:
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1 | PATCH;u" @@EOF
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/src/README.MD:
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1 | ## Compiling:
2 | ```
3 | > g++ -o ".\\ipsExtractor.exe" -O3 -s ".\\main.c" -luser32
4 | ```
5 |
6 | ## Compiled Usage:
7 | - Double Click the Executable inside of the same directory as your `code.ips` file.
8 | - A new file called `output.txt` will give you address' and values from the `*.ips` patch.
9 |
10 | ## Python Usage:
11 | ```
12 | py main.py [inputFile] [outputFile]
13 | ```
14 |
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/src/main.c:
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1 | #include
2 | #include
3 | #include
4 |
5 | void extract_ips_addresses(const char *filename, const char *output_filename) {
6 | FILE *ips_file = fopen(filename, "rb");
7 | FILE *output_file = fopen(output_filename, "w");
8 |
9 | if (!ips_file || !output_file) {
10 | printf("Error opening file.\n");
11 | return;
12 | }
13 |
14 | char header[5];
15 | fread(header, 1, 5, ips_file);
16 | if (strncmp(header, "PATCH", 5) != 0) {
17 | printf("Not a valid IPS file.\n");
18 | fclose(ips_file);
19 | fclose(output_file);
20 | return;
21 | }
22 |
23 | while (1) {
24 | unsigned char address_bytes[3];
25 | if (fread(address_bytes, 1, 3, ips_file) != 3) break;
26 | if (address_bytes[0] == 'E' && address_bytes[1] == 'O' && address_bytes[2] == 'F') break;
27 | unsigned int address = (address_bytes[0] << 16) | (address_bytes[1] << 8) | address_bytes[2];
28 | unsigned char size_bytes[2];
29 | if (fread(size_bytes, 1, 2, ips_file) != 2) break;
30 | unsigned int size = (size_bytes[0] << 8) | size_bytes[1];
31 | fprintf(output_file, "0x%06X: ", address);
32 | for (unsigned int i = 0; i < size; i += 4) {
33 | unsigned char byte[4];
34 | if (fread(byte, 1, 4, ips_file) != 4) break;
35 | float float_value;
36 | unsigned int *int_ptr = (unsigned int *)byte;
37 | float_value = *((float *)int_ptr);
38 | fprintf(output_file, "%f ", float_value);
39 | }
40 |
41 | fprintf(output_file, "\n");
42 | }
43 |
44 | fclose(ips_file);
45 | fclose(output_file);
46 | printf("Extraction complete. Check output.txt.\n");
47 | }
48 |
49 | int main() {
50 | extract_ips_addresses(".\\code.ips", ".\\output.txt");
51 | return 0;
52 | }
53 |
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/src/main.py:
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1 | import sys, os
2 | def extract_ips_patch(ips_filename):
3 | with open(ips_filename, 'rb') as ips_file:
4 | header = ips_file.read(5)
5 | if header != b"PATCH":
6 | print("Invalid IPS patch file.")
7 | return
8 |
9 | patches = []
10 | while 1==1:
11 | address = ips_file.read(3)
12 | if address == b"EOF":
13 | break
14 |
15 | address_int = int.from_bytes(address, 'big')
16 | size_bytes = ips_file.read(2)
17 | size = int.from_bytes(size_bytes, 'big')
18 | data = ips_file.read(size)
19 | patches.append((address_int, data, size))
20 | return patches
21 |
22 | try:
23 | inputFile, outputFile = str(sys.argv[1]), str(sys.argv[2])
24 | except IndexError:
25 | print(f"Usage: py {os.path.basename(__file__)} [inputFile] [outputTextDoc]");os.system('pause');sys.exit(1)
26 |
27 | patches = extract_ips_patch(inputFile)
28 | with open(outputFile, 'w') as f:
29 | for address, data, size in patches:
30 | f.write(f"Address: 0x{address:06X}\nData: {data.hex()}\nData Size: {size}\n\n")
31 | print(f"0x{address:06X}")
32 |
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/unrestrictHeadMovement/code.ips:
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https://raw.githubusercontent.com/Minecraft-3DS-Community/GamePatches/3b75e9a8fb973c3e29c7216cf210563a124e8b1e/unrestrictHeadMovement/code.ips
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/unrestrictHeadMovement/credits.txt:
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1 | Cracko298
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