├── .gitignore ├── .vsconfig ├── Assets ├── Mirza Beig.meta ├── Mirza Beig │ ├── Animated Progress Bar.meta │ └── Animated Progress Bar │ │ ├── Animated Progress Bar.mat │ │ ├── Animated Progress Bar.mat.meta │ │ ├── Animated Progress Bar.shadergraph │ │ ├── Animated Progress Bar.shadergraph.meta │ │ ├── Demo.unity │ │ ├── Demo.unity.meta │ │ ├── Post-Processing.asset │ │ ├── Post-Processing.asset.meta │ │ ├── Sub-Graphs.meta │ │ └── Sub-Graphs │ │ ├── Capsule SDF.shadersubgraph │ │ └── Capsule SDF.shadersubgraph.meta ├── Settings.meta ├── Settings │ ├── URP-Balanced-Renderer.asset │ ├── URP-Balanced-Renderer.asset.meta │ ├── URP-Balanced.asset │ ├── URP-Balanced.asset.meta │ ├── URP-HighFidelity-Renderer.asset │ ├── URP-HighFidelity-Renderer.asset.meta │ ├── URP-HighFidelity.asset │ ├── URP-HighFidelity.asset.meta │ ├── URP-Performant-Renderer.asset │ ├── URP-Performant-Renderer.asset.meta │ ├── URP-Performant.asset │ └── URP-Performant.asset.meta ├── UniversalRenderPipelineGlobalSettings.asset └── UniversalRenderPipelineGlobalSettings.asset.meta ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── BurstAotSettings_StandaloneWindows.json ├── BurstAotSettings_WebGL.json ├── ClusterInputManager.asset ├── CommonBurstAotSettings.json ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── ShaderGraphSettings.asset ├── TagManager.asset ├── TimeManager.asset ├── TimelineSettings.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset ├── XRSettings.asset └── boot.config └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Uu]ser[Ss]ettings/ 12 | 13 | # MemoryCaptures can get excessive in size. 14 | # They also could contain extremely sensitive data 15 | /[Mm]emoryCaptures/ 16 | 17 | # Recordings can get excessive in size 18 | /[Rr]ecordings/ 19 | 20 | # Uncomment this line if you wish to ignore the asset store tools plugin 21 | # /[Aa]ssets/AssetStoreTools* 22 | 23 | # Autogenerated Jetbrains Rider plugin 24 | /[Aa]ssets/Plugins/Editor/JetBrains* 25 | 26 | # Visual Studio cache directory 27 | .vs/ 28 | 29 | # Gradle cache directory 30 | .gradle/ 31 | 32 | # Autogenerated VS/MD/Consulo solution and project files 33 | ExportedObj/ 34 | .consulo/ 35 | *.csproj 36 | *.unityproj 37 | *.sln 38 | *.suo 39 | *.tmp 40 | *.user 41 | *.userprefs 42 | *.pidb 43 | *.booproj 44 | *.svd 45 | *.pdb 46 | *.mdb 47 | *.opendb 48 | *.VC.db 49 | 50 | # Unity3D generated meta files 51 | *.pidb.meta 52 | *.pdb.meta 53 | *.mdb.meta 54 | 55 | # Unity3D generated file on crash reports 56 | sysinfo.txt 57 | 58 | # Builds 59 | *.apk 60 | *.aab 61 | *.unitypackage 62 | *.app 63 | 64 | # Crashlytics generated file 65 | crashlytics-build.properties 66 | 67 | # Packed Addressables 68 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* 69 | 70 | # Temporary auto-generated Android Assets 71 | /[Aa]ssets/[Ss]treamingAssets/aa.meta 72 | /[Aa]ssets/[Ss]treamingAssets/aa/* 73 | -------------------------------------------------------------------------------- /.vsconfig: -------------------------------------------------------------------------------- 1 | { 2 | "version": "1.0", 3 | "components": [ 4 | "Microsoft.VisualStudio.Workload.ManagedGame" 5 | ] 6 | } 7 | 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-------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /ProjectSettings/boot.config: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MirzaBeig/Animated-Progress-Bar-Shader-Graph/b2ea32a8cc7159ccfaa927924e76165e52210028/ProjectSettings/boot.config -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Animated Progress Bar (100% Shader Graph) 2 | 3 | [![Unity Version](https://img.shields.io/badge/Unity-2021.3%20LTS%2B-blueviolet?logo=unity)](https://unity3d.com/get-unity/download) 4 | [![Unity Pipeline Support (Built-In)](https://img.shields.io/badge/BiRP_✔️-darkgreen?logo=unity)](https://unity3d.com/get-unity/download) 5 | [![Unity Pipeline Support (URP)](https://img.shields.io/badge/URP_✔️-blue?logo=unity)](https://unity3d.com/get-unity/download) 6 | [![Unity Pipeline Support (HDRP)](https://img.shields.io/badge/HDRP_✔️-darkred?logo=unity)](https://unity3d.com/get-unity/download) 7 | 8 | [![GitHub followers](https://img.shields.io/github/followers/MirzaBeig?style=social)](https://github.com/MirzaBeig?tab=followers) 9 | [![Twitter Follow](https://img.shields.io/twitter/follow/TheMirzaBeig?style=social)](http://twitter.com/intent/user?screen_name=TheMirzaBeig) 10 | [![YouTube Channel Views](https://img.shields.io/youtube/channel/views/UC5c5JgFyiFXKXCVRh2DsRJg?style=social)](https://www.youtube.com/MirzaBeig) 11 | [![YouTube Channel Subscribers](https://img.shields.io/youtube/channel/subscribers/UC5c5JgFyiFXKXCVRh2DsRJg?style=social)](https://www.youtube.com/MirzaBeig) 12 | 13 | Coloured animated progress bar made in Unity, with Shader Graph. 14 | Inspired by [celestialmaze](https://twitter.com/cmzw_/status/1640202555698606080). 15 | 16 | ## > [Realtime/Live WebGL](https://mirzabeig.github.io/Animated-Progress-Bar-WebGL/) 17 | 18 | ## Preview 19 | 20 | https://github.com/MirzaBeig/Animated-Progress-Bar-Shader-Graph/assets/37354140/57cb019d-fd5e-4a59-acf5-f55c351b2f05 21 | 22 | ## Compatibility 23 | 24 | The project itself is URP, but the Shader Graph inside has nothing pipeline-specific. 25 | 26 | - Tested with Unity 2021.3 (LTS). 27 | - Can be edited using Shader Graph. 28 | 29 | ## Installation 30 | 31 | You'll find everything under Mirza Beig/Animated Progress Bar/... 32 | 33 | ## Social Media 34 | - [Twitter](https://twitter.com/TheMirzaBeig/) 35 | - [YouTube](https://www.youtube.com/c/MirzaBeig) 36 | 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