├── .gitignore ├── .vsconfig ├── Assets ├── AmplifyShaderEditor.meta ├── Settings.meta ├── Settings │ ├── URP-HighFidelity-Renderer.asset │ ├── URP-HighFidelity-Renderer.asset.meta │ ├── URP-HighFidelity.asset │ └── URP-HighFidelity.asset.meta ├── UniversalRenderPipelineGlobalSettings.asset ├── UniversalRenderPipelineGlobalSettings.asset.meta ├── _Project.meta └── _Project │ ├── Bubble 2 (Tutorial).mat │ ├── Bubble 2 (Tutorial).mat.meta │ ├── Bubble 2 (Tutorial).shader │ ├── Bubble 2 (Tutorial).shader.meta │ ├── Bubble 2.mat │ ├── Bubble 2.mat.meta │ ├── Bubble 2.shader │ ├── Bubble 2.shader.meta │ ├── Bubble Post-Processing 1.mat │ ├── Bubble Post-Processing 1.mat.meta │ ├── Bubble Post-Processing 2.mat │ ├── Bubble Post-Processing 2.mat.meta │ ├── Bubble Post-Processing.shadergraph │ ├── Bubble Post-Processing.shadergraph.meta │ ├── Bubble.mat │ ├── Bubble.mat.meta │ ├── Bubble.shader │ ├── Bubble.shader.meta │ ├── MVFXTK_Rotator.cs │ ├── MVFXTK_Rotator.cs.meta │ ├── ObjectPositionAndRadiusToMaterial.cs │ ├── ObjectPositionAndRadiusToMaterial.cs.meta │ ├── Particle 1.mat │ ├── Particle 1.mat.meta │ ├── Particle 2.mat │ ├── Particle 2.mat.meta │ ├── Particle Point Light.prefab │ ├── Particle Point Light.prefab.meta │ ├── Plane.mat │ ├── Plane.mat.meta │ ├── Reconstruct World Position From Depth 2.asset │ ├── Reconstruct World Position From Depth 2.asset.meta │ ├── SampleScene.unity │ ├── SampleScene.unity.meta │ ├── SampleSceneProfile.asset │ ├── SampleSceneProfile.asset.meta │ ├── Shield.cginc │ ├── Shield.cginc.meta │ ├── Trails.mat │ └── Trails.mat.meta ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AmplifyShaderEditor.asset ├── AudioManager.asset ├── BurstAotSettings_StandaloneWindows.json ├── ClusterInputManager.asset ├── CommonBurstAotSettings.json ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset 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