├── Bzzt.wav ├── Firefly Spritesheet 2.png ├── Firefly Spritesheet Emissive 2.png ├── FireflyParticleAudio2.cs ├── FireflyParticleCollision2.cs ├── LICENSE └── README.md /Bzzt.wav: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MirzaBeig/InteractiveParticleFirefliesTutorial/f463446b7f078682368abc170d3e6a1800ba1073/Bzzt.wav -------------------------------------------------------------------------------- /Firefly Spritesheet 2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MirzaBeig/InteractiveParticleFirefliesTutorial/f463446b7f078682368abc170d3e6a1800ba1073/Firefly Spritesheet 2.png -------------------------------------------------------------------------------- /Firefly Spritesheet Emissive 2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MirzaBeig/InteractiveParticleFirefliesTutorial/f463446b7f078682368abc170d3e6a1800ba1073/Firefly Spritesheet Emissive 2.png -------------------------------------------------------------------------------- /FireflyParticleAudio2.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class FireflyParticleAudio2 : MonoBehaviour 6 | { 7 | AudioSource audioSource; 8 | public float lifetime = 1.0f; 9 | 10 | public float pitchRandomizer = 1.0f; 11 | public float volumeRandomizer = 0.25f; 12 | 13 | void Start() 14 | { 15 | audioSource = GetComponent(); 16 | 17 | audioSource.pitch += Random.Range(-pitchRandomizer / 2.0f, pitchRandomizer / 2.0f); 18 | audioSource.volume += Random.Range(-volumeRandomizer / 2.0f, volumeRandomizer / 2.0f); 19 | 20 | audioSource.Play(); 21 | 22 | Destroy(gameObject, lifetime); 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /FireflyParticleCollision2.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class FireflyParticleCollision2 : MonoBehaviour 6 | { 7 | ParticleSystem particleSystem; 8 | List particleCollisionEvents = new List(); 9 | 10 | public GameObject instantiateOnParticleCollision; 11 | 12 | void Start() 13 | { 14 | particleSystem = GetComponent(); 15 | } 16 | 17 | void OnParticleCollision(GameObject other) 18 | { 19 | int numCollisionEvents = particleSystem.GetCollisionEvents(other, particleCollisionEvents); 20 | 21 | for (int i = 0; i < numCollisionEvents; i++) 22 | { 23 | Instantiate(instantiateOnParticleCollision, particleCollisionEvents[i].intersection, Quaternion.identity); 24 | } 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2018 Mirza Beig 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Interactive Particle Fireflies Tutorial 2 | Resources for the interactive particle fireflies tutorial (https://youtu.be/41hAlLk8AiQ). 3 | --------------------------------------------------------------------------------