├── .gitattributes ├── .gitignore ├── 3rdparty ├── json.hpp ├── stb_image.h ├── stb_image_write.h ├── stb_truetype.h └── tiny_gltf.h ├── LICENSE ├── README.md ├── android ├── .gitignore ├── .idea │ ├── .name │ ├── codeStyles │ │ ├── Project.xml │ │ └── codeStyleConfig.xml │ ├── compiler.xml │ ├── deploymentTargetDropDown.xml │ ├── jarRepositories.xml │ └── misc.xml ├── app │ ├── .gitignore │ ├── build.gradle │ ├── proguard-rules.pro │ └── src │ │ └── main │ │ ├── AndroidManifest.xml │ │ ├── cpp │ │ ├── CMakeLists.txt │ │ └── game-activity.cpp │ │ └── res │ │ ├── drawable │ │ ├── ic_iconcropped_out.xml │ │ └── ic_launcher_bg.xml │ │ ├── mipmap-anydpi-v26 │ │ ├── ic_launcher_hoki.xml │ │ └── ic_launcher_round_hoki.xml │ │ └── values │ │ ├── strings.xml │ │ └── styles.xml ├── build.gradle ├── gradle.properties ├── gradle │ └── wrapper │ │ ├── gradle-wrapper.jar │ │ └── gradle-wrapper.properties ├── gradlew ├── gradlew.bat ├── pepk.jar └── settings.gradle ├── game ├── ai_system.cpp ├── ai_system.h ├── anim_system.cpp ├── anim_system.h ├── asset │ ├── asset_anim.h │ ├── asset_dds.cpp │ ├── asset_dds.h │ ├── asset_decal.h │ ├── asset_file.cpp │ ├── asset_file.h │ ├── asset_gradient.cpp │ ├── asset_gradient.h │ ├── asset_material.cpp │ ├── asset_material.h │ ├── asset_model.cpp │ ├── asset_model.h │ ├── asset_obj.cpp │ ├── asset_obj.h │ ├── asset_shader.cpp │ ├── asset_shader.h │ ├── asset_string.cpp │ ├── asset_string.h │ ├── asset_text.cpp │ ├── asset_text.h │ ├── asset_texture.cpp │ └── asset_texture.h ├── debug │ ├── debug_assert.h │ ├── debug_log.h │ └── debug_strings.cpp ├── game_assets.cpp ├── game_assets.h ├── game_camera.cpp ├── game_camera.h ├── game_collections.cpp ├── game_collections.h ├── game_entity.cpp ├── game_entity.h ├── game_goalie.cpp ├── game_input.cpp ├── game_input.h ├── game_kinematics.h ├── game_light.cpp ├── game_light.h ├── game_main.cpp ├── game_main.h ├── game_math.h ├── game_memory.cpp ├── game_memory.h ├── game_offense.cpp ├── game_rand.cpp ├── game_render.cpp ├── game_render.h ├── game_state.cpp ├── game_state.h ├── game_state_debug.cpp ├── game_state_ended.cpp ├── game_state_ending.cpp ├── game_state_perf_test.cpp ├── game_state_ready.cpp ├── game_state_replaying.cpp ├── game_state_result.cpp ├── game_state_setup.cpp ├── game_state_started.cpp ├── imui_easing.cpp ├── imui_system.cpp ├── launcher2.cpp ├── launcher3.cpp ├── launcher4.cpp ├── launcher5.cpp ├── map_system.cpp ├── map_system.h ├── physics_body_creations.cpp ├── physics_intersection_tests.cpp ├── physics_system.cpp ├── physics_system.h ├── snd_system.cpp ├── snd_system.h ├── ui_system.cpp └── ui_system.h ├── glsl ├── fragmentshader.frag ├── incl │ ├── glsl_header.h │ ├── light_inc.glsl │ ├── material.glsl │ └── shadow_mapping_inc.glsl ├── pbr.frag ├── pbr_sample.frag ├── pbr_wip.frag ├── vertex_shader_inst.vert └── vertexshader.vert ├── ogl ├── ogl_extensions.cpp ├── ogl_imui.cpp ├── ogl_main.cpp ├── ogl_main.h ├── ogl_physics.cpp ├── ogl_primitives.cpp ├── ogl_shader.cpp └── ogl_text.cpp ├── res ├── fonts │ └── verdana.ttf ├── models │ ├── arrow.glb │ ├── crowd.glb │ ├── field.glb │ ├── goalie.glb │ ├── hockeyplayer.glb │ ├── posts.glb │ ├── posts_old.glb │ ├── puck.glb │ ├── seat.glb │ ├── sneik.glb │ ├── stands.glb │ └── stands_crowd.glb ├── shaders │ ├── gl │ │ ├── filled.frag │ │ ├── fragmentshader_weights.frag │ │ ├── noop.frag │ │ ├── reflection.frag │ │ ├── simple.frag │ │ ├── simple.vert │ │ ├── simple_skinned.vert │ │ ├── simple_textured.frag │ │ ├── simple_textured.vert │ │ ├── text.frag │ │ ├── text.vert │ │ ├── ui.frag │ │ └── vertexshader_weights.vert │ └── gles │ │ ├── filled.frag │ │ ├── fragmentshader_weights.frag │ │ ├── light.frag │ │ ├── noop.frag │ │ ├── reflection.frag │ │ ├── simple.frag │ │ ├── simple.vert │ │ ├── simple_skinned.vert │ │ ├── simple_textured.frag │ │ ├── simple_textured.vert │ │ ├── text.frag │ │ ├── text.vert │ │ ├── ui.frag │ │ └── vertexshader_weights.vert ├── sounds │ └── song.wav └── textures │ ├── brb.png │ ├── dir_pointer.png │ ├── field_2.png │ ├── goal.png │ ├── goal_text.png │ ├── goalcounter_goal.png │ ├── goalcounter_left.png │ ├── goalcounter_nogoal.png │ ├── goalcounter_nogoal_indicated.png │ ├── goalcounter_reset.png │ ├── goalflash.png │ ├── goalflash_1.png │ ├── goals_0.png │ ├── goals_1.png │ ├── goals_2.png │ ├── goals_3.png │ ├── goals_counter.png │ ├── indicator.png │ ├── jstick_base.png │ ├── jstick_handle.png │ ├── logovec.png │ ├── no_goal.png │ ├── no_win.png │ ├── pointer.png │ ├── pokaal.png │ ├── puck.png │ ├── puck_flash.png │ ├── restart.png │ ├── scoreboard.png │ ├── slider_background.png │ ├── slider_handle.png │ ├── sound_toggle.png │ ├── switch.png │ ├── tutorial.png │ ├── tutorial_old.png │ └── you_win.png └── windows ├── win_main.cpp └── win_main.h /.gitattributes: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Mknsri/HockeySlam/HEAD/.gitattributes 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